gconf 3.1.6 - en to zh translation catalogue (23619 entries)

note: [toggle_button]: id=connect_castles
en: Roads Between Castles
zh: 城堡之間的道路

note: [label]
en: Battle For Wesnoth Help
zh: 韋諾之戰說明

note: [label]
en: Press desired hotkey (Esc cancels)
zh: 請輸入你要設定的快速鍵（按ESC取消）

note: [label]: id=title
en: Show or Hide Labels
zh: 顯示或隱藏標籤

note: [label]
en: Choose your preferred language:
zh: 選擇你偏好的語言：

note: [image]: id=needs_password
en: Requires a password to join
zh: 需要密碼才能加入

note: [toggle_button]: id=filter_vacant_slots
en: Vacant slots
zh: 空位

note: [toggle_button]: id=filter_vacant_slots
en: Only show games with vacant slots
zh: 只顯示有空位的遊戲房間

note: [toggle_button]: id=filter_with_friends
en: Only show games with friends
zh: 只顯示有好友的遊戲房間

note: [toggle_button]: id=filter_with_ignored
en: Blocked players
zh: 已拉黑的玩家

note: [toggle_button]: id=filter_with_ignored
en: Show games that include players you have blocked
zh: 顯示有你已經拉黑的玩家所在的遊戲房間

note: [toggle_button]: id=filter_invert
en: Invert filter
zh: 反轉過濾

note: [button]: id=create [label] [button]: id=ok
en: Create Game
zh: 建立遊戲

note: [button]: id=server_info [widget]: id=tab_label
en: Announcements
zh: 公告

note: [button]: id=view_match_history
en: Match History
zh: 對戰歷史

note: [option]
en: Normal Replays
zh: 正常重播

note: [option]
en: Quick Replays
zh: 快速重播

note: [option]
en: Skip quickly to the active turn when observing
zh: 當觀察時略過並快速前進至動作回合

note: [option]
en: Enter Blindfolded
zh: 矇眼進入

note: [option]
en: Do not show the map until given control of a side
zh: 直到獲得某個陣營的控制權前都不顯示地圖

note: [label]
en: Multiplayer Lobby
zh: 多人連線大廳

note: [label]
en: Player Info —
zh: 玩家訊息 ─

note: [button]: id=remove_from_list
en: Remove from List
zh: 從清單中移除

note: [label]
en: Moderator Controls
zh: 管理員控制

note: [label]
en: Ban time:
zh: 封鎖時間：

note: [button]: id=check_status
en: Check Status
zh: 檢查狀態

note: [button]: id=kick_ban
en: Kick + Ban
zh: 踢除並封鎖

note: [button]: id=stopgame
en: Stop Game
zh: 停止遊戲

en: Debug level logging: maximum information
zh: 偵錯級日誌：最多資訊

en: Info level logging: more information
zh: 資訊級日誌：較多資訊

en: Warning level logging: less information
zh: 警告級日誌：較少資訊

en: Error level logging: minimum information
zh: 錯誤級日誌：最少資訊

en: Disable logging
zh: 關閉日誌

note: [label]
en: Logging Options
zh: 日誌選項

note: [label]
en: Log Domain
zh: 日誌域

note: [row]
en: log_level^Debug
zh: 偵錯

note: [row]
en: log_level^Info
zh: 資訊

note: [row]
en: log_level^Warning
zh: 警告

note: [row]
en: log_level^Error
zh: 錯誤

note: [row]
en: log_level^None
zh: 無

note: [button]: id=clear
en: Clear the log area
zh: 清除日誌區域

note: [label]
en: Data Migration
zh: 資料轉移

note: [label]
en: Choose which version of Wesnoth to import your data from.
    Some settings will not take effect until Wesnoth is restarted.
zh: 選擇韋諾之戰的版本來匯入你的資料。
    一些設定要在韋諾之戰重新啟動之後才會生效。

note: [label]: id=title
en: Multiplayer Alerts
zh: 多人連線模式提醒

note: [label]
en: Choose how you wish to be notified of events in multiplayer games or in the multiplayer lobby; either by playing sound alerts or (if the game window is inactive or minimized) displaying desktop notifications.
zh: 選擇你在多人遊戲中或大廳裡出現事件時的通知方式，看是要播放聲音還是要在桌面出現通知（如果遊戲視窗非作用中或是已被最小化）。

note: [label]: id=notification_label
en: Desktop Notification
zh: 桌面通知

note: [label]
en: In Lobby
zh: 在大廳中

note: [grid]
en: Player joins
zh: 玩家加入

note: [grid]
en: When a player joins the lobby or game
zh: 當一位玩家加入大廳或遊戲時

note: [grid]
en: Player leaves
zh: 玩家離開

note: [grid]
en: When a player leaves the lobby or game
zh: 當一位玩家離開大廳或遊戲時

note: [grid]
en: When a whisper is received
zh: 當收到悄悄話時

note: [grid]
en: Friend message
zh: 好友訊息

note: [grid]
en: When a message from a friend is received
zh: 當收到好友訊息時

note: [grid]
en: Public message
zh: 公開訊息

note: [grid]
en: When a public message is received
zh: 當收到公開訊息時

note: [grid]
en: Server message
zh: 伺服器訊息

note: [grid]
en: When a server message is received
zh: 當收到伺服器訊息時

note: [grid]
en: When the game you are hosting is ready to start
zh: 當你建立的遊戲房間已經準備好開始時

note: [grid]
en: Game has begun
zh: 遊戲已經開始

note: [grid]
en: When the host (not you) has started the game
zh: 當房長（不是你）已經開始遊戲時

note: [grid]
en: When a new turn has begun
zh: 當新的回合開始時

note: [grid]
en: Game created
zh: 遊戲已建立

note: [grid]
en: When a new game has been created
zh: 當新的遊戲已經被建立

note: [button]: id=revert_to_defaults
en: Reset all options to their default values
zh: 將所有設定重置為預設值

note: [label]
en: Change Control
zh: 更改控制者

note: [label]
en: Choose or enter the address of a multiplayer server.
zh: 選擇或是輸入一個多人伺服器的位址

note: [label]
en: Eras:
zh: 時代：

note: [label]
en: Random Faction Matchups:
zh: 隨機派系分配：

note: [label]
en: Allow for mirror matchups when random factions are chosen
zh: 選擇隨機陣營時允許鏡像分配

note: [toggle_button]: id=use_map_settings
en: Use Map Settings
zh: 使用地圖設定

note: [toggle_button]: id=use_map_settings
en: Use scenario specific settings
zh: 使用章節自帶的設定

note: [grid]
en: Number of Turns
zh: 回合數

note: [grid]
en: The maximum number of turns the game can last
zh: 遊戲最大回合數

note: [grid]
en: The amount of income each village yields per turn
zh: 每個村莊每回合產生的收入

note: [grid]
en: Village Gold
zh: 村莊金幣

note: [grid]
en: The number of unit levels each village can support
zh: 每個村莊可補給的單位等級數

note: [grid]
en: Village Support
zh: 村莊補給

note: [grid]
en: Experience Modifier
zh: 經驗值修正

note: [grid]
en: The amount of experience a unit needs to advance
zh: 單位升級所需的經驗值

note: [toggle_button]: id=fog
en: Enemy units cannot be seen unless they are in range of your units
zh: 敵方單位必須進入你的單位的視野內才可以見到

note: [toggle_button]: id=shroud
en: The map is unknown until your units explore it
zh: 你的單位必須探索未知的地圖

note: [toggle_button]: id=random_start_time
en: Random Start Time
zh: 隨機起始時段

note: [toggle_button]: id=random_start_time
en: Randomize the starting time of day
zh: 隨機設定開始遊戲的時段

note: [toggle_button]: id=time_limit
en: Time Limit
zh: 時間限制

note: [toggle_button]: id=time_limit
en: Enable custom time limits
zh: 啟用自訂時間限制

note: [grid]
en: Initial Limit
zh: 初始限制

note: [grid]
en: Longest time allowed for first turn (seconds)
zh: 第一回合可用的最長時間（秒）

note: [grid]
en: Time for general tasks each turn (seconds)
zh: 結束回合後，進入下一回合時所增加的可用時間（秒）──剩餘回合時間+獎勵時間=下一次回合可用的時間（但不能超過任意回合可用的最長時間）

note: [grid]
en: Turn Bonus
zh: 回合時間獎勵

note: [grid]
en: Longest time possible for any turn (seconds)
zh: 任一回合可用的最長時間（秒）

note: [grid]
en: Reservoir
zh: 時間蓄水池

note: [grid]
en: Action Bonus
zh: 行動時間獎勵

note: [grid]
en: Time for each attack, recruit, and capture
zh: 每次行動（攻擊、招募等）所增加的下一回合的可用時間（秒）──這個回合動愈多，下個回合的時間更充足

note: [label]
en: Random map options:
zh: 隨機地圖選項：

note: [button]: id=random_map_regenerate
en: Regenerate
zh: 重新產生

en: Assign sides to players at random
zh: 隨機將陣營分配到不同的位置

en: Shuffle Sides
zh: 打亂陣營位置

en: Allow users who are not playing to watch the game
zh: 允許不在對戰中的玩家旁觀遊戲

en: Strict Synchronization
zh: 嚴格同步

en: Stricter checks for out-of-sync errors
zh: 嚴格檢查無法同步的錯誤

en: Private Replay
zh: 私人錄影

en: Whether the replay will be publicly available
zh: 錄影是否將公開發佈

note: [text_box]: id=game_password
en: Set the password that people wanting to join your game as players must enter
zh: 設定密碼讓玩家輸入密碼才可加入遊戲

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Map size:
zh: 地圖尺寸：

note: [label]
en: A local server instance has to be started in order to host a networked game. The server will run as a background process until all users have disconnected. Do you wish to continue?
zh: 建立伺服器後才可以開始ㄧ場網路連線遊戲。伺服器將背景運作直到所有玩家斷線。你想要繼續嗎？

note: [button]: id=select_leader
en: Select the faction and leader for this side
zh: 選擇派系及首領

note: [label]
en: <b>Faction:</b>
zh: <b>派系：</b>

note: [label]
en: <b>Gender:</b>
zh: <b>性別：</b>

note: [label]: id=title
en: Game Lobby
zh: 遊戲大廳

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=status_label
en: Waiting for players to join...
zh: 等待玩家加入……

note: [scroll_label]: id=message
en: Joining this game requires a password.
zh: 進入遊戲需要密碼。

note: [label]
en: A registered account on the Wesnoth forums is required to join the official server.
zh: 加入官方伺服器前，必須在韋諾論壇註冊帳號。

note: [column]
en: Log on to the official Wesnoth multiplayer server
zh: 登入韋諾多人伺服器（官方伺服器）

note: [widget]: id=name
en: Join Official Server
zh: 登入官方伺服器

note: [column]
en: Join a different server
zh: 登入其它伺服器

note: [column]
en: Host a game using a dedicated server
zh: 在自己的電腦上建立專屬多人伺服器來讓其它玩家連線

note: [column]
en: Play a multiplayer game with the AI or humans sharing the same machine
zh: 在同一台電腦上和AI或別的人類玩家進行多人遊戲

note: #-#-#-#-#  3117 (wesnoth-1.16)  #-#-#-#-# [widget]: id=name #-#-#-#-#  3120 (wesnoth-1.14)  #-#-#-#-# type: Content of: <book><chapter><section><section><section><title>
en: Local Game
zh: 單機遊戲

note: [menu_button]: id=controller
en: Change the side's controller
zh: 更改這個陣營的控制者

note: [menu_button]: id=ai_controller
en: Change the AI side's behaviour
zh: 更改這個AI陣營的程式邏輯

note: [menu_button]: id=side_team
en: Which team this side belongs to
zh: 這個陣營所屬的隊伍

note: [menu_button]: id=side_color
en: This side’s color
zh: 陣營顔色

note: [button]: id=ok
en: I’m Ready
zh: 我準備好了

note: [text]
en: Press ESC to skip
zh: 按下 ESC 來跳過

note: [button]: id=about
en: Display the game version and build information
zh: 顯示遊戲版本及建置訊息

note: [label]
en: Scroll speed:
zh: 捲動速度：

note: [slider]: id=scroll_speed
en: Change the speed of scrolling around the map
zh: 調整地圖捲動速度

note: [toggle_button]: id=skip_ai_moves
en: Skip AI moves
zh: 略過AI的移動

note: [toggle_button]: id=skip_ai_moves
en: Do not animate AI units moving
zh: 不顯示AI的移動動畫

note: [toggle_button]: id=turbo_toggle
en: Accelerated speed
zh: 加速

note: [toggle_button]: id=turbo_toggle
en: Make units move and fight faster
zh: 加快單位的移動和戰鬥速度

note: [column]
en: Acceleration factor:
zh: 加速係數：

note: [column]
en: Speed at which unit moves and animations play when ‘Accelerated speed’ is enabled or when Shift is held down in-game
zh: 當勾選了「加速」，或於遊戲中單位正在移動、戰鬥時按住 shift 鍵，遊戲畫面的播放速度

note: [toggle_button]: id=disable_auto_moves
en: Disable automatic moves
zh: 禁止自動移動

note: [toggle_button]: id=disable_auto_moves
en: Do not allow automatic movements at the beginning of a turn
zh: 不允許在回合開始時自動移動

note: [toggle_button]: id=show_turn_dialog
en: Turn dialog
zh: 顯示回合對話框

note: [toggle_button]: id=show_turn_dialog
en: Display a dialog at the beginning of your turn
zh: 在你的回合開始時顯示提示對話框

note: [toggle_button]: id=whiteboard_on_start
en: Enable planning mode on start
zh: 遊戲開始時啟用計劃模式

note: [toggle_button]: id=whiteboard_on_start
en: Activates Planning Mode on game start
zh: 在遊戲開始的時候就啟用計劃模式

note: [toggle_button]: id=whiteboard_hide_allies
en: Hide allies’ plans by default
zh: 隱藏盟友的計劃

note: [toggle_button]: id=whiteboard_hide_allies
en: Hide allies’ Planning Mode plans in multiplayer games
zh: 在多人連線遊戲時，隱藏盟友於計劃模式中設定的計劃

note: [toggle_button]: id=interrupt_move_when_ally_sighted
en: Interrupt move when an ally is sighted
zh: 發現盟友時停止移動

note: [toggle_button]: id=interrupt_move_when_ally_sighted
en: Sighting an allied unit interrupts your unit’s movement
zh: 當你自己的單位在移動時若發現同盟單位，則停止移動

note: [toggle_button]: id=save_replays
en: Save replays at the end of scenarios
zh: 章節結束時儲存遊戲錄影

note: [toggle_button]: id=save_replays
en: Save replays of games on victory in all modes and defeat in multiplayer
zh: （任何模式下）勝利時儲存遊戲錄影，多人連線慘敗時也儲存錄影

note: [toggle_button]: id=delete_saves
en: Delete auto-saves at the end of scenarios
zh: 章節結束後刪除自動存檔

note: [toggle_button]: id=delete_saves
en: Delete previous auto-saves on victory in all modes and defeat in multiplayer
zh: （任何模式下）勝利時刪除自動存檔，多人連線慘敗時也刪除自動存檔

note: [column]
en: Maximum auto-saves:
zh: 最大自動存檔數：

note: [column]
en: Set maximum number of automatic saves to be retained
zh: 設置自動存檔的最大存檔數量

note: [button]: id=cachemg
en: Manage the game WML cache
zh: 管理WML的快取

note: [text_box]: id=filter
en: Filters on hotkey description
zh: 依照快速鍵來篩選

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [toggle_button]: id=sort_2 Translate G as the initial letter for Game
en: game_hotkeys^G
zh: G

note: [toggle_button]: id=sort_2
en: Available in game
zh: 遊戲中可使用

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [toggle_button]: id=sort_3 Translate E as the initial letter for Editor
en: editor_hotkeys^E
zh: E

note: [toggle_button]: id=sort_3
en: Available in editor
zh: 地圖編輯器中可使用

note: [toggle_button]: id=sort_4
en: Available at main menu
zh: 主選單中可使用

note: [button]: id=btn_add_hotkey
en: Add Hotkey
zh: 新增快速鍵

note: [button]: id=btn_clear_hotkey
en: Clear Hotkey
zh: 清除快速鍵

note: [menu_button]: id=resolution_set
en: Change the game resolution
zh: 更改遊戲解析度

note: [toggle_button]: id=fullscreen
en: Toggle between fullscreen and window mode
zh: 在全螢幕與視窗模式之間切換

note: [toggle_button]: id=show_floating_labels
en: Show floating labels
zh: 顯示浮動標籤

note: [toggle_button]: id=show_floating_labels
en: Show damage and healing amounts above a unit
zh: 在單位上顯示傷害值及治療值

note: [toggle_button]: id=show_ellipses
en: Show team colors
zh: 顯示隊伍顔色

note: [toggle_button]: id=show_ellipses
en: Show a colored circle around the base of each unit to show which side it is on
zh: 在單位周圍顯示彩色圓環以表示不同的陣營

note: [toggle_button]: id=show_grid
en: Overlay a grid over the map
zh: 在地圖上顯示六角格

note: [toggle_button]: id=animate_terrains
en: Animate map
zh: 地圖動畫

note: [toggle_button]: id=animate_terrains
en: Display animated terrain graphics
zh: 顯示地形動畫

note: [toggle_button]: id=animate_water
en: Animate water
zh: 顯示水面動畫

note: [toggle_button]: id=animate_water
en: Display animated water graphics (can be slow)
zh: 顯示水面效果（可能會使遊戲變慢）

note: [toggle_button]: id=animate_units_standing
en: Show unit standing animations
zh: 顯示單位站立動畫

note: [toggle_button]: id=animate_units_standing
en: Continuously animate standing units on the battlefield
zh: 讓場的單位連續顯示動畫（如果有的話）

note: [toggle_button]: id=animate_units_idle
en: Show unit idle animations
zh: 顯示單位空閒動畫

note: [toggle_button]: id=animate_units_idle
en: Play short random animations for idle units
zh: 替閒置的單位播放簡短的隨機動畫

note: [slider]: id=idle_anim_frequency
en: Set the frequency of unit idle animations
zh: 設定單位空閒動畫的顯示頻率

note: [toggle_button]: id=fps_limiter
en: Limit FPS
zh: 限制FPS

note: [toggle_button]: id=fps_limiter
en: Disabling this increases CPU usage, but may slightly improve performance (requires restart to take effect)
zh: 停用此選項會使CPU使用率上升，但也許能稍稍提高效能。（需要重新啟動遊戲來套用效果）

note: [button]: id=choose_theme
en: Change the in-game theme
zh: 改變遊戲中的主題

note: [toggle_button]: id=sound_toggle_stop_music_in_background
en: Pause music on focus loss
zh: 視窗失焦時暫停音樂

note: [toggle_button]: id=sound_toggle_stop_music_in_background
en: Pause the music when you switch to any other window
zh: 當你切換視窗時暫停音樂

note: [column]
en: Sound effects on/off
zh: 開/關音效

note: [column]
en: Change the sound effects volume
zh: 調整音效的音量大小

note: [column]
en: Music on/off
zh: 開/關音樂

note: [column]
en: Play a bell sound at the beginning of your turn
zh: 在你的回合開始時敲響提示鐘聲

note: [column]
en: Turn bell
zh: 回合提示音

note: [column]
en: Change the bell volume
zh: 調整提示音音量大小

note: [column]
en: Turn menu and button sounds on/off
zh: 開/關主選單和按鍵音效

note: [column]
en: User interface sounds
zh: 使用界面音效

note: [column]
en: Change the sound volume for button clicks, etc.
zh: 調整如點選按鈕時的音效音量。

note: [label]
en: Chat lines:
zh: 聊天記録行數：

note: [slider]: id=chat_lines
en: Set the number of chat lines shown
zh: 顯示聊天記録的行數

note: [toggle_button]: id=chat_timestamps
en: Chat timestamping
zh: 顯示聊天時間

note: [toggle_button]: id=chat_timestamps
en: Add a timestamp to chat messages
zh: 在聊天記録上加上訊息送出的時間

note: [toggle_button]: id=remember_password
en: Uncheck to delete the saved password (on exit)
zh: 取消勾選以刪除已儲存的密碼（退出時）

note: [toggle_button]: id=lobby_whisper_friends_only
en: Accept whispers from friends only
zh: 只接受好友的悄悄話

note: [toggle_button]: id=lobby_whisper_friends_only
en: Only accept whisper messages from people on your friends list
zh: 只接受好友所發出的悄悄話

note: [toggle_button]: id=lobby_joins_none
en: Do not show lobby joins
zh: 不顯示玩家進入遊戲大廳的訊息

note: [toggle_button]: id=lobby_joins_none
en: Do not show messages about players joining the multiplayer lobby
zh: 不顯示玩家進入多人遊戲大廳的訊息

note: [toggle_button]: id=lobby_joins_friends
en: Show lobby joins of friends only
zh: 只顯示好友進入遊戲大廳的訊息

note: [toggle_button]: id=lobby_joins_friends
en: Show messages about your friends joining the multiplayer lobby
zh: 顯示好友進入多人遊戲大廳的訊息

note: [toggle_button]: id=lobby_joins_all
en: Show all lobby joins
zh: 顯示所有玩家進入遊戲大廳的訊息

note: [toggle_button]: id=lobby_joins_all
en: Show messages about all players joining the multiplayer lobby
zh: 顯示所有玩家進入多人遊戲大廳的訊息

note: [button]: id=mp_alerts
en: Configure multiplayer notification settings
zh: 多人遊戲通知設定

note: [button]: id=mp_wesnothd
en: Server Executable
zh: 伺服器執行檔

note: [button]: id=mp_wesnothd
en: Find and set path to MP server to host LAN games
zh: 設定伺服器執行檔的路徑來建立多人伺服器

note: [button]: id=add_friend
en: Add this username to your friends list (add optional notes, e.g., 'player_name notes on friend')
zh: 將這個玩家名稱加到你的好友名單（可以新增備註）

note: [button]: id=add_ignored
en: Add this username to your ignore list (add optional reason, e.g., 'player_name reason ignored')
zh: 將這個玩家名稱加到你的黑名單（可以新增理由）

note: [button]: id=remove
en: Remove this username from your list
zh: 從清單中移除玩家名稱

note: [label]: id=no_friends_notice
en: You have not befriended or blocked any other players.
zh: 你沒有將其他玩家加為好友或黑名單。

note: [button]: id=open
en: filesystem^Open
zh: 開啟

note: [button]: id=open
en: Open this file with an external application
zh: 使用其它外部程式開啟檔案

note: [button]: id=browse_dir
en: Browse the screenshots folder using a file manager
zh: 使用檔案管理員瀏覽螢幕截圖目錄

note: [label]
en: Choose Orb/Minimap Colors
zh: 選擇狀態球及小地圖顏色

note: [grid]
en: Show unmoved orb
zh: 顯示未移動狀態球

note: [grid]
en: Show partial moved orb
zh: 顯示還可移動狀態球

note: [grid]
en: Show moved orb
zh: 顯示已移動狀態球

note: [grid]
en: Show ally orb
zh: 顯示盟友狀態球

note: [grid]
en: Show enemy orb
zh: 顯示敵方狀態球

note: [grid]
en: Show disengaged orb
zh: 顯示脫離狀態球

note: [grid]
en: This uses the colors for partial and moved orbs.
zh: 使用還可移動狀態球和已移動狀態球的顏色。

note: [label]
en: Configure settings for the selected custom modifications.
zh: 配置所選模組自訂的設定。

note: [column]
en: stats dialog^Difference of actual outcome to expected outcome, as a percentage.
    The first number in parentheses is the expected number of hitpoints inflicted/taken.
    The sum (or difference) of the two numbers in parentheses is the actual number of hitpoints inflicted/taken.
zh: 以百分比來表示實際傷害和預計傷害的差。（正數表示實際傷害比預計傷害還要高）
    括號中第一個數值是預計的傷害。將第一個數值和第二個數值相加或相減，就是實際的傷害。

note: [column]
en: stats dialog^Ratio of actual to expected
zh: 實際比預計的比值

note: [column]
en: stats dialog^The <i>a priori</i> probability of inflicting/taking at most this many hits, in percent.
    
    Intuitively, this is a measure of how randomness affected this side.
    Values between 0 and 50 suggest the number of hits was less than expected.
    Values between 50 and 100 suggest the number of hits was more than expected.
    
    Green values indicate this side fared better than expected.
    Red values indicate this side fared worse than expected.
zh: 擊中次數的先驗概率，以百分比來表示。
    直覺上，這個是用來測量這個陣營是如何被「隨機」影響的。
    數值介於0~50，表示擊中次數比預期的來得低。
    數值介於50~100，表示擊中次數比預期來得高。
    
    綠色的數值表示這個陣營表現得比預計的好。
    紅色的數值表示這個陣營表現得比預計的差。

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]: id=lblTitle
en: Surrender Game
zh: 投降

note: [label]: id=lblMessage
en: Do you really want to surrender and quit the game?
zh: 你真的想要投降並退出遊戲？

note: [button]: id=quit_and_surrender
en: Surrender & Quit
zh: 投降並退出

note: [label]: id=lblMessage
en: Waiting for remote input
zh: 等待遠端連線

note: [label]
en: Loc
zh: 位置

note: [label]
en: Terrain Layers
zh: 地形圖層

note: [label]
en: Choose Theme
zh: 選擇主題

note: [button]: id=help
en: Show Battle for Wesnoth help
zh: 顯示韋諾之戰的說明

note: [button]: id=previous_tip
en: Show previous tip of the day
zh: 顯示上一個每日提示

note: [button]: id=next_tip
en: Show next tip of the day
zh: 顯示下一個每日提示

note: [grid]
en: Start a new single player campaign
zh: 開始一場單人戰役

note: [grid]
en: Play multiplayer (hotseat, LAN, or Internet), or a single scenario against the AI
zh: 進行多人對戰（單機多人、區域網路、網際網路）或單人對抗AI的章節

note: [grid]
en: Load a saved game
zh: 讀取儲存的遊戲

note: [grid]
en: Download usermade campaigns, eras, or map packs
zh: 下載非官方製作的戰役、時代或地圖

note: #-#-#-#-#  3117 (wesnoth-1.16)  #-#-#-#-# [grid] #-#-#-#-#  3120 (wesnoth-1.14)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Map Editor
zh: 地圖編輯器

note: [grid]
en: Start the map editor
zh: 開啟地圖編輯器

note: [grid]
en: Configure the game’s settings
zh: 配置遊戲設定

note: [grid]
en: View the credits
zh: 瀏覽製作團隊

note: [label]
en: Advance Unit
zh: 升級單位

note: [label]
en: What should our victorious unit become?
zh: 我們即將升級的單位應該成為？

note: [button]: id=damage_calculation
en: Damage Calculation
zh: 傷害計算

note: [label]
en: Attack Enemy
zh: 攻擊敵人

note: [label]
en: Create Unit
zh: 創造單位

note: [toggle_button]: id=sort_4 [toggle_button]: id=sort_2
en: Lvl
zh: 等級

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Unit List
zh: 單位清單

note: [label]: id=title
en: Recall Unit
zh: 招回單位

note: [text_box]: id=filter_box
en: Search for unit name, unit type name, unit level, or trait
zh: 搜尋單位名稱、單位類型、單位等級或特質

note: [label]
en: Recruit Unit
zh: 招回單位

en: feature^Lua console completion
zh: Lua完整主控台

en: feature^D-Bus notifications back end
zh: D-Bus通知後端

en: feature^Win32 notifications back end
zh: Win32通知後端

en: feature^Cocoa notifications back end
zh: Cocoa通知後端

en: cpu_architecture^<unknown>
zh: <unknown>

en: filesystem_path_system^Volumes
zh: 捲軸

en: filesystem_path_game^Game executables
zh: 遊戲執行檔

en: filesystem_path_game^Game data
zh: 遊戲資料

en: filesystem_path_game^User data
zh: 玩家資料

en: filesystem_path_game^User preferences
zh: 玩家偏好設定

en: filesystem_path_system^Home
zh: 主目錄

en: filesystem_path_system^Root
zh: 根目錄

en: operating_system^<unknown>
zh: <未知>

note: TRANSLATORS: translate the part inside <...> only
en: --userdata-dir=<relative path that doesn't start with a period>
zh: --userdata-dir=<不以./為開頭的相對路徑>

en: Use an absolute path, or a relative path that starts with a period and a backslash
zh: 使用一個絕對路徑或是相對路徑（需以「./」為開頭）

note: TRANSLATORS: translate the part inside <...> only
en: --userdata-dir=<relative path>
zh: --userdata-dir=<相對路徑>

en: Use absolute paths. Relative paths are deprecated because they are interpreted relative to $HOME
zh: 使用絕對路徑。相對路徑的用法已經被廢棄了，因為它們是相對於「$HOME」。

note: TRANSLATORS: This is the language code which will be used to store and fetch localized non-textual resources, such as images, when they exist. Normally it is just the code of the PO file itself, e.g. "de" of de.po for German. But it can also be a comma-separated list of language codes by priority, w
en: language code for localized resources^en_US
zh: zh_TW

en: The text contains invalid Pango markup:
zh: 此文件有無效的Pango標記：

note: TRANSLATORS: Formats a two-element conjunctive list.
en: conjunct pair^$first and $second
zh: $first 及 $second

note: TRANSLATORS: Formats the first two elements of a conjunctive list.
en: conjunct start^$first, $second
zh: $first、$second

note: TRANSLATORS: Formats successive elements of a conjunctive list.
en: conjunct mid^$prefix, $next
zh: $prefix、$next

note: TRANSLATORS: Formats the final element of a conjunctive list.
en: conjunct end^$prefix, and $last
zh: $prefix，及 $last

note: TRANSLATORS: Formats a two-element disjunctive list.
en: disjunct pair^$first or $second
zh: $first 或 $second

note: TRANSLATORS: Formats the first two elements of a disjunctive list.
en: disjunct start^$first, $second
zh: $first、$second

note: TRANSLATORS: Formats successive elements of a disjunctive list.
en: disjunct mid^$prefix, $next
zh: $prefix、$next

note: TRANSLATORS: Formats the final element of a disjunctive list.
en: disjunct end^$prefix, or $last
zh: $prefix，或 $last

en: timespan^expired
zh: 過期

en: Image doesn't fit on canvas.
zh: 圖片無法置於畫面上。

en: Text has a font size of 0.
zh: 字體大小是0。

en: Area to draw has negative size
zh: 繪製的區域有負數的尺寸

en: Area to draw is larger than widget size
zh: 繪製的區域要比小工具的尺寸還大

en: No state or draw section defined.
zh: 狀態或繪製區未定義。

en: No resolution defined.
zh: 没有設定解析度。

en: Linked '$id' group has multiple definitions.
zh: 連線的群組「$id|」已經有人命名。

en: No grid defined.
zh: 沒有設定網格。

en: Grid '$grid' row $row must have at least one column.
zh: 行列 $grid 之 第 $row 列最少要有一行。

en: Grid '$grid' row $row has a differing number of columns ($found found, $expected expected)
zh: 行列 $grid 之 第 $row 列有著異常的行數（找到 $found 行，預期 $expected 行）

en: addons_view^All Add-ons
zh: 所有模組

en: addons_view^Installed
zh: 已安裝

en: addons_view^Upgradable
zh: 可更新

en: addons_view^Publishable
zh: 可發佈

en: addons_view^Not Installed
zh: 未安裝

en: addons_of_type^Campaigns
zh: 戰役

en: addons_of_type^Scenarios
zh: 章節

en: addons_of_type^SP/MP campaigns
zh: 單人/多人戰役

en: addons_of_type^MP campaigns
zh: 多人戰役

en: addons_of_type^MP scenarios
zh: 多人章節

en: addons_of_type^MP map-packs
zh: 多人地圖包

en: addons_of_type^MP eras
zh: 多人時代

en: addons_of_type^MP factions
zh: 多人派系

en: addons_of_type^Modifications
zh: 模組

en: addons_of_type^Cores
zh: 核心

en: addons_of_type^Resources
zh: 資源

en: addons_of_type^Other
zh: 其它

en: addons_of_type^Unknown
zh: 未知

en: addons_order^Name ($order)
zh: 名稱 ($order|)

en: addons_order^Author ($order)
zh: 作者 ($order|)

en: addons_order^Size ($order)
zh: 大小 ($order|)

en: addons_order^Downloads ($order)
zh: 下載數 ($order|)

en: addons_order^Type ($order)
zh: 類型 ($order|)

en: addons_order^Last updated ($datelike_order)
zh: 最近更新時間 ($datelike_order|)

en: addons_order^First uploaded ($datelike_order)
zh: 首次上傳時間 ($datelike_order|)

en: addon_tag^Cooperative
zh: 合作

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^All human players are on the same team, versus the AI
zh: 所有人類玩家都在同一個隊伍，對抗AI

en: addon_tag^Cosmetic
zh: 風格

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^These make the game look different, without changing gameplay
zh: 這些會讓遊戲看起來不一樣，不會改變遊戲的玩法

en: addon_tag^Difficulty
zh: 難度

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^Can make campaigns easier or harder
zh: 可以使戰役變得更簡單或者更難

en: addon_tag^RNG
zh: RNG

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^Modify the randomness in the combat mechanics, or remove it entirely
zh: 調整戰鬥機制中的隨機性，或者將隨機性整個移除

en: addon_tag^Survival
zh: 生存

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^Fight against waves of enemies
zh: 對抗敵人的數波攻勢

en: addon_tag^Terraforming
zh: 改變地形

note: TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
en: addon_tag^Players can change the terrain
zh: 玩家可以改變地形

en: addon_state^Not installed
zh: 未安裝

en: addon_state^Published, not installed
zh: 已發佈，未安裝

en: addon_state^Installed
zh: 已安裝

en: addon_state^Published
zh: 已發佈

en: addon_state^Installed, not tracking local version
zh: 已安裝，未追蹤本機版本

en: addon_state^Published, not tracking local version
zh: 已發佈，未追蹤本機版本

en: addon_state^Installed ($local_version|), upgradable
zh: 已安裝（$local_version|），可更新

en: addon_state^Published ($local_version| installed), upgradable
zh: 已發佈（$local_version| 已安裝），可更新

en: addon_state^Installed ($local_version|), outdated on server
zh: 已安裝（$local_version|），伺服器版本已過期

en: addon_state^Published ($local_version| installed), outdated on server
zh: 已發佈（$local_version| 已安裝），伺服器版本已過期

en: addon_state^Installed, not ready to publish
zh: 已安裝，未準備好發佈

en: addon_state^Ready to publish
zh: 已準備好發佈

en: addon_state^Installed, broken
zh: 已安裝，但損毀

en: addon_state^Published, broken
zh: 已發佈，但損毀

en: addon_state^Unknown
zh: 未知

note: TRANSLATORS: Sorting order of dates, oldest first
en: oldest to newest
zh: 從最舊到最新

note: TRANSLATORS: Sorting order of dates, newest first
en: newest to oldest
zh: 從最新到最舊

en: addons^Back to List
zh: 回到清單

en: No Add-ons Available
zh: 沒有可用的模組

en: There are no add-ons available for download from this server.
zh: 此伺服器沒有可供下載的模組。

en: The remote version of this add-on is greater or equal to the version being uploaded. Do you really wish to continue?
zh: 此模組的遠端版本與正在上傳的版本相同或更新。你真的希望繼續嗎？

en: Invalid icon path. Make sure the path points to a valid image.
zh: 無效的圖示路徑。請確認路徑指向有效的圖示。

en: The add-on was rejected by the server:
zh: 這個模組被伺服器拒絕了：

en: Deleting '$addon|' will permanently erase its download and upload counts on the add-ons server. Do you really wish to continue?
zh: 刪除「$addon|」將會從模組伺服器上永久移除上傳及下載數。你真的希望繼續嗎？

en: Do you want to uninstall '$addon|'?
zh: 你真的想要移除「$addon|」？

en: url^None
zh: 無

en: No usable weapon
zh: 沒有可用的攻擊招數

en: Defender resistance vs
zh: 防守方抗性

en: Defender vulnerability vs
zh: 防守方弱點

en: Attacker resistance vs
zh: 攻擊方抗性

en: Attacker vulnerability vs
zh: 攻擊方弱點

en: active_modifications^None
zh: 無

en: $requester requires the following modifications to be enabled:
zh: $requester|需要啟用以下模組：

en: $requester requires the following modifications to be disabled:
zh: $requester|需要禁用以下模組：

en: The currently chosen scenario is not compatible with your setup.
    Please select a compatible one.
zh: 你目前選擇的章節與遊戲設定不相容。
    請重新選擇。

en: The currently chosen era is not compatible with your setup.
    Please select a compatible one.
zh: 你目前選擇的時代與遊戲設定不相容。
    請重新選擇。

en: The currently chosen modification is not compatible with your setup.
    Please select a compatible one.
zh: 你目前選擇的模組與遊戲設定不相容。
    請重新選擇。

en: /1000 tiles
zh: /1000 格

en: Coastal
zh: 濱海

en: Inland
zh: 内陸

en: The file already exists. Do you wish to overwrite it?
zh: 檔案已經存在。你希望取代嗎？

en: The file or folder $path cannot be created.
zh: 檔案或目錄「$path|」無法新增。

en: The file or folder $path does not exist.
zh: 檔案或目錄「$path|」不存在。

en: Could not create a new folder at $path|. Make sure you have the appropriate permissions to write to this location.
zh: 無法在「$path|」新增目錄。請確認你是否擁有該位置的寫入權限。

en: The following folder and its contents will be permanently deleted:
zh: 下列目錄及內容將被永久刪除：

en: The following file will be permanently deleted:
zh: 下列文件將被永久刪除：

en: Could not delete $path|. Make sure you have the appropriate permissions to write to this location.
zh: 無法刪除「$path|」。請確認你是否擁有該位置的寫入權限。

en: dir_size^Unknown
zh: 未知

en: Cache Cleaned
zh: 快取已清理

en: The game data cache has been cleaned.
zh: 遊戲資料快取已被清理。

en: The game data cache could not be completely cleaned.
zh: 遊戲資料快取無法被完整清理。

en: Cache Purged
zh: 快取已清除

en: The game data cache has been purged.
zh: 遊戲資料快取已被清除。

en: The game data cache could not be purged.
zh: 遊戲資料快取無法被完全清除。

en: No Saved Games
zh: 沒有已儲存的遊戲

en: There are no saved games to load.
zh: 沒有已儲存的遊戲可以載入。

en: game_version^Current Version
zh: 目前版本

en: game_version^Wesnoth $version
zh: 韋諾之戰 $version

en: The selected file is corrupt:
zh: 選擇的檔案是損壞的：

en: Campaign: $campaign_name
zh: 戰役：$campaign_name

en: Test scenario
zh: 測試章節

en: Scenario start
zh: 章節開始

en: Difficulty:
zh: 難度：

en: Modifications:
zh: 模組：

en: controller^AI
zh: AI

en: controller^Idle
zh: 空閒

en: Version $version
zh: 版本 $version

en: Running on $os
zh: 運行於 $os

en: Team Labels
zh: 團隊標籤

en: Side $side_number ($name)
zh: 陣營 $side_number（$name）

en: Building terrain rules
zh: 正在建構地形規則

en: Reading files and creating cache
zh: 正在讀取檔案並建立快取

en: Initializing display
zh: 正在初始化畫面

en: Reinitialize fonts for the current language
zh: 正在為目前的語言重新初始化字型

en: Initializing teams
zh: 正在初始化隊伍

en: Loading game configuration
zh: 正在載入遊戲設定

en: Loading data files
zh: 正在讀取資料檔案

en: Loading level
zh: 正在載入關卡

en: Initializing scripting engine
zh: 正在初始化腳本引擎

en: Initializing planning mode
zh: 正在初始化計畫模式

en: Reading unit files
zh: 正在讀取單位檔案

en: Loading units
zh: 正在載入單位

en: Searching for installed add-ons
zh: 正在搜尋已安裝的模組

en: Starting game
zh: 正在啟動遊戲

en: Verifying cache
zh: 正在驗證快取

en: Waiting for server
zh: 正在等待伺服器回應

en: Connecting to redirected server
zh: 正在進行伺服器導向

en: Waiting for next scenario
zh: 正在等待下一個章節

en: Getting game data
zh: 正在獲取遊戲資料

en: Downloading lobby data
zh: 正在下載大廳資料

en: The lua console can only be used in debug mode! (Run ':debug' first)
zh: Lua主控台只能在偵錯模式中使用！（請先執行「:debug」指令）

en: lua console
zh: Lua 主控台

en: Do you really want to log out?
zh: 你真的想要登出嗎？

en: Incompatible User-made Content
zh: 不相容的模組

en: This game cannot be joined because the host has out-of-date add-ons that are incompatible with your version. You might wish to suggest that the host's add-ons be updated.
zh: 無法加入遊戲，因為房主有使用與你不相容的舊版模組。你也許要去建議房主更新模組版本。

en: Missing User-made Content
zh: 未找到模組

en: This game requires one or more user-made addons to be installed or updated in order to join.
    Do you want to try to install them?
zh: 需要安裝或更新一個或更多的模組才能加入此遊戲。
    你想要嘗試安裝嗎？

en: Games: showing $num_shown out of $num_total
zh: 遊戲：$num_shown|個已顯示，共$num_total|個

en: $game_name (Era: $era_name)
zh: $game_name（時代：$era_name|）

en: era_or_mod^not installed
zh: 未安裝

en: Reloaded:
zh: 重新載入：

en: Shared vision:
zh: 共享視野：

en: Shuffle sides:
zh: 隨機陣營：

en: Use map settings:
zh: 使用地圖設定：

en: One or more add-ons need to be installed
    in order to join this game.
zh: 需要安裝一個或更多的模組
    才能加入這個遊戲。

en: Observers allowed
zh: 允許觀察

en: Observers not allowed
zh: 不允許觀察

en: lobby
zh: 大廳

en: Something is wrong with the addon version check database supporting the multiplayer lobby. Please report this at https://bugs.wesnoth.org.
zh: 多人連線大廳的模組檢測資料庫出現了問題，請在 https://bugs.wesnoth.org 回報此問題。

en: This build of wesnoth does not include support for desktop notifications, contact your package manager
zh: 這個版本的韋諾之戰不支援桌面通知，請向提供者回報此問題

en: Side $side
zh: $side 陣營

en: Multiplayer Campaigns
zh: 多人戰役

en: Singleplayer Campaigns
zh: 單人戰役

en: Custom Maps
zh: 自訂地圖

en: Custom Scenarios
zh: 自訂章節

en: Random Maps
zh: 隨機地圖

en: No games found.
zh: 找不到遊戲。

en: No eras found.
zh: 找不到時代。

en: No eras found
zh: 找不到時代

en: Independent: Random factions assigned independently
zh: 獨立：將隨機派系獨立指定給玩家

en: No Mirror: No two players will get the same faction
zh: 無鏡像：任意兩位玩家都不會是同一個派系

en: No Ally Mirror: No two allied players will get the same faction
zh: 無盟友鏡像：任意兩位同盟玩家都不會是同一個派系

en: No eras available for this game.
zh: 沒有可用於此遊戲的時代。

en: number of players^$min to $max
zh: $min 至 $max

en: The selected game has no sides!
zh: 選擇的遊戲沒有陣營！

note: TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
en: The selected game cannot be created.
zh: 選擇的遊戲無法被建立。

en: Choose Starting Scenario
zh: 選擇起始章節

en: Select at which point to begin this campaign.
zh: 選擇在何處開始這場戰役。

en: Reserved for $playername
zh: 為$playername|保留

en: Vacant slot
zh: 空缺位置

en: this game
zh: 此遊戲

en: Waiting for players to choose factions...
zh: 正在等待玩家選擇派系……

en: No username specified
zh: 沒有提供玩家名稱

en: Not on friends or ignore lists
zh: 不在好友名單及黑名單中

en: No hotkey selected
zh: 沒有已選擇的快速鍵

en: “<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.
    Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?
zh: 「<b>$hotkey_sequence|</b>」目前已經用在「<b>$old_hotkey_action|</b>」。
    你希望將該快速鍵指定給「<b>$new_hotkey_action|</b>」嗎？

en: Reassign Hotkey
zh: 清除快速鍵

en: All hotkeys have been reset to their default values.
zh: 所有快速鍵已重置成預設值。

en: Hotkeys Reset
zh: 重置快速鍵

en: Unsupported image format.
    
    Try to save the screenshot as PNG instead.
zh: 不支援的圖片格式。
    
    請嘗試將螢幕截圖儲存為PNG格式。

en: All Scenarios
zh: 所有章節

en: This Turn
zh: 此回合

en: Actual hit rates, by chance to hit:
zh: 實際的命中率（擊中機率）：

en: (no attacks have taken place yet)
zh: （尚未有攻擊發生）

en: stats dialog^Difference of actual outcome to expected outcome, as a percentage.
    The first number in parentheses is the expected number of hits inflicted/taken.
    The sum (or difference) of the two numbers in parentheses is the actual number of hits inflicted/taken.
zh: 以百分比來表示實際擊中次數和預計擊中次數的差。（正數表示實際次數比預計次數還要高）
    括號中第一個數值是預計的擊中次數。將第一個數值和第二個數值相加或相減，就是實際的擊中次數。

en: Recalls
zh: 招回

en: Advancements
zh: 升級

en: Losses
zh: 死亡

en: Inflicted
zh: 對敵方

en: Choose Test
zh: 選擇測試

en: unit_variation^Default Variation
zh: 預設變體

en: This unit cannot be recalled because you will not have enough gold at this point in your plan.
zh: 在你的計劃中，你將沒有足夠的金幣招回該單位。

en: This unit cannot be recalled because you do not have enough gold.
zh: 你沒有足夠的金幣招回該單位。

en: This unit is loyal and requires no upkeep.
zh: 此單位是忠誠的，不需支出費用。

en: Do you really want to dismiss him?
zh: 你真的想要解雇他嗎？

en: Do you really want to dismiss her?
zh: 你真的想要解雇她嗎？

en: This unit is an experienced one, having advanced levels.
zh: 這個單位經驗豐富，等級很高。

en: This unit is close to advancing a level.
zh: 這個單位快要升級了。

en: Dismiss Unit
zh: 解雇單位

en: No default gui defined.
zh: 預設圖形界面未定義。

en: addon_state^Installed, upgradable
zh: 已安裝，可升級

en: addon_state^Published, upgradable
zh: 已發佈，可升級

en: addon_state^Installed, outdated on server
zh: 已安裝，伺服器上的版本已過期

en: addon_state^Published, outdated on server
zh: 已發佈，伺服器上的版本已過期

en: Delete add-on from server
zh: 從伺服器上刪除模組

en: Joined <i>$name</i>
zh: 已加入 <i>$name</i>

en: Started private message with <i>$name</i>. If you do not want to receive messages from this player, type <i>/ignore $name</i>
zh: <i>$name</i>跟你說悄悄話。如果你不希望再收到該玩家的訊息，請輸入<i>/ignore $name|</i>

en: Mandatory widget '$id' hasn't been defined.
zh: 必要的小工具$id|還沒被定義。

en: Opening links is not supported, contact your packager
zh: 不支援開啟連結，請向你的遊戲提供者回報此問題

en: Open link?
zh: 開啟連結嗎？

en: Copied link!
zh: 已複製連結！

en: 'list_data' must have the same number of columns as the 'list_definition'.
zh: 「list_data」的必須跟「list_definition」擁有相同的行數。

en: No list defined.
zh: 未定義清單。

en: A 'list_definition' should contain one row.
zh: 「list_definition」應該最少要有一列。

en: No page defined.
zh: 未定義頁面。

en: multimenu^All Selected
zh: 已全部選取

note: TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part of the text on the button when many of the boxes are selected. The text becomes "x, y and 1 other", "x, y and 2 others", etc.
en: multimenu^$excess other | $excess others
zh[0]: 過份選取
zh[1]: 過份選取

en: multimenu^None Selected
zh: 尚未選取

en: Need at least 1 parallel item.
zh: 需要至少一個平行項目。

en: Invalid size.
zh: 無效的尺寸。

en: No widget defined.
zh: 未定義小工具。

en: The number of value_labels and values don't match.
zh: 「value_labels」的數量和值並不匹配。

en: No stack layers defined.
zh: 未定義堆疊層。

en: Found a widget with a helptip and without a tooltip.
zh: 找到一個有氣泡提示或是無氣泡提示的小工具。

en: No nodes defined for a tree view.
zh: 樹狀圖未定義節點。

en: [node]id 'root' is reserved for the implementation.
zh: [節點]ID「root」是保留給遊戲專用的。

en: No node defined.
zh: 未定義節點。

en: Unknown builder id for tree view node.
zh: 樹狀節點有未知建立者ID。

en: Lvl $lvl
zh: Lv $lvl

note: #-#-#-#-#  3124 (wesnoth-1.16)  #-#-#-#-# [lua]: select
en: HP:
zh: 生命值：

note: #-#-#-#-#  3124 (wesnoth-1.16)  #-#-#-#-# [lua]: select
en: XP:
zh: 經驗值：

en: Click dismiss needs a 'click_dismiss' or 'ok' button.
zh: 點選解雇需要一個「click_dismiss」或「ok」按鈕。

en: Failed to show a dialog, which doesn't fit on the screen.
zh: 無法顯示對話框，畫面尺寸不符。

en: Map Commands
zh: 地圖指令

en: Player Chat
zh: 玩家聊天

en: Replay Control
zh: 遊戲錄影控制

en: Planning Mode
zh: 計劃模式

en: Editor Palettes
zh: 編輯器調色盤

en: Editor Clipboard
zh: 編輯器剪貼簿

en: Debug Commands
zh: 偵錯指令

en: Custom WML Commands
zh: 自訂WML指令

en: Select Hex
zh: 選取格子

en: Deselect Hex
zh: 取消選取格子

en: Move/Attack
zh: 移動/攻擊

en: Select/Move/Attack
zh: 選取/移動/攻擊

en: Animate Map
zh: 地圖動畫

en: Next Unit
zh: 下一個單位

en: Previous Unit
zh: 上一個單位

en: End Unit Turn
zh: 結束單位回合

en: Scroll to Leader
zh: 向首領捲動

en: Map Screenshot
zh: 地圖螢幕截圖

en: Toggle Accelerated Speed
zh: 切換加速

en: Terrain Description
zh: 地型描述

en: Unit Description
zh: 單位描述

en: Save Map
zh: 儲存地圖

en: Repeat Recruit
zh: 重複招募

en: Show/Hide Labels
zh: 切換標籤

en: Toggle Ellipses
zh: 切換單位彩色圓環

en: Toggle Grid
zh: 切換網格

note: #-#-#-#-#  3130 (wesnoth-1.16)  #-#-#-#-# [message]: speaker=narrator
en: Status Table
zh: 狀態表單

en: Change Side (Debug!)
zh: 改變陣營（偵錯！）

en: Kill Unit (Debug!)
zh: 刪除單位（偵錯！）

en: Objectives
zh: 目標

en: Pause Network Game
zh: 暫停網路遊戲

en: Continue Network Game
zh: 繼續網路遊戲

en: Quit to Menu
zh: 退出至選單

en: Set Team Label
zh: 設定隊伍標籤

en: Show Enemy Moves
zh: 顯示敵方移動範圍

en: Best Possible Enemy Moves
zh: 顯示敵方最大可能移動範圍

en: Play Replay
zh: 播放遊戲錄影

en: Reset Replay
zh: 重置遊戲錄影

en: Stop Replay
zh: 停止遊戲錄影

en: View: Full Map
zh: 瀏覽：全地圖

en: View: Each Team
zh: 瀏覽：每一個隊伍

en: View: Human Team
zh: 瀏覽：玩家隊伍

en: Skip Animation
zh: 略過動畫

en: End Replay
zh: 結束遊戲錄影

note: TRANSLATORS: whiteboard menu entry: toggle planning mode
en: whiteboard^Planning Mode
zh: 計劃模式

note: TRANSLATORS: whiteboard menu entry: execute planned action
en: whiteboard^Execute Action
zh: 執行動作

note: TRANSLATORS: whiteboard menu entry: execute all planned actions
en: whiteboard^Execute All Actions
zh: 執行所有動作

note: TRANSLATORS: whiteboard menu entry: delete planned action
en: whiteboard^Delete Action
zh: 刪除動作

note: TRANSLATORS: whiteboard menu entry: move planned action up queue
en: whiteboard^Move Action Up
zh: 將此動作向上移

note: TRANSLATORS: whiteboard menu entry: move planned action down queue
en: whiteboard^Move Action Down
zh: 將此動作向下移

note: TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
en: whiteboard^Suppose Dead
zh: 假設死亡

en: Quit to Desktop
zh: 退出至桌面

en: Close Map
zh: 關閉地圖

en: Switch Time of Day
zh: 切換時段

en: Switch Map
zh: 切換地圖

en: Time Schedule Editor
zh: 時段編輯器

en: Partial Undo
zh: 部分還原

en: Save All Maps
zh: 儲存所有地圖

en: Revert All Changes
zh: 取消所有更動

en: Map Information
zh: 地圖資訊

en: Clear Selected Item Set
zh: 清除已選擇項目

en: Swap Foreground/Background Palette Item
zh: 交換前景/背景調色盤項目

en: Change Palette Group
zh: 更改調色盤群組

en: Scroll Palette Left
zh: 向左捲動調色盤

en: Scroll Palette Right
zh: 向右捲動調色盤

en: Remove Location
zh: 移除位置

en: Add New Side
zh: 建立新陣營

en: Next Tool
zh: 下一個工具

en: Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.
zh: 使用滑鼠左/右鍵來繪製地形前/背景。按住 shift 鍵可只繪製基礎層。按住 ctrl 並用滑鼠左右鍵點選，可以對地形進行抽樣。

en: Left mouse button selects or deselects with Ctrl, right brings up a context menu. Hold Shift for magic-wand selection of tiles with same terrain.
zh: 滑鼠左鍵可進行選取或取消選取（按住 ctrl），滑鼠右鍵可打開選單。按住 shift 則可使用魔術棒功能對相同地形進行選取。

en: Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears.
zh: 滑鼠左鍵顯示玩家的位置，滑鼠右鍵取消位置。數字鍵將畫面移動到設定的起始位置。alt + 數字鍵 在游標位置直接設定起始位置，Delete 鍵刪除游標上的起始位置。

en: Starting Positions Tool
zh: 起始點工具

en: Left mouse button sets or drags a label, right clears.
zh: 滑鼠左鍵設定或移動標籤，滑鼠右鍵清除標籤。

en: Left mouse button sets a new unit or moves a unit via drag and drop, right brings up a context menu. Needs a defined side.
zh: 滑鼠左鍵設定一個新單位或利用拖放來移動單位，滑鼠右鍵開啟選單。需要定義陣營。

en: Left mouse button sets a new item.
zh: 滑鼠左鍵設定一個新的物件。

en: Left mouse button sets the village ownership to the current side, right clears. Needs a defined side.
zh: 滑鼠左鍵將村莊的所有權設定給所選陣營，滑鼠右鍵清除。需要定義陣營。

en: Village Tool
zh: 村莊工具

en: Can Recruit
zh: 可以招募

en: Toggle the recruit attribute of a unit.
zh: 切換單位的招募屬性。

en: Can be Renamed
zh: 可以被重新命名

en: Toggle the unit being renameable.
zh: 切換單位是否能被重新命名。

note: #-#-#-#-#  3120 (wesnoth-1.14)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Loyal
zh: 忠誠

en: Toggle Minimap Unit Coding
zh: 切換陣營顏色

en: Toggle Minimap Terrain Coding
zh: 切換地形細節

en: Toggle Minimap Unit Drawing
zh: 切換單位繪製

en: Toggle Minimap Village Drawing
zh: 切換村莊繪製

en: Toggle Minimap Terrain Drawing
zh: 切換地形繪製

en: Next Brush
zh: 下一個筆刷

en: Default Brush
zh: 預設筆刷

en: Single Tile
zh: 單1格

en: Radius One
zh: 半徑1格

en: Radius Two
zh: 半徑2格

en: Brush NW-SE
zh: 筆刷 西北-東南

en: Brush SW-NE
zh: 筆刷 西南-東北

en: Left mouse button pastes from the clipboard, right brings up a context menu.
zh: 滑鼠左鍵從剪貼簿貼上內容，滑鼠右鍵打開選單。

en: Export Selected Coordinates to System Clipboard
zh: 匯出選擇的座標範圍到剪貼簿

en: Select Inverse
zh: 反向選擇

en: Rotate Clipboard Clockwise
zh: 順時針旋轉

en: Rotate Clipboard Counter-Clockwise
zh: 逆時針旋轉

en: Flip Clipboard Horizontally
zh: 水平翻轉

en: Flip Clipboard Vertically
zh: 垂直翻轉

en: Flip Selection
zh: 翻轉選取區域

en: Randomize Tiles in Selection
zh: 在選取區域中將格子隨機化

en: Apply a Mask
zh: 套用遮罩

en: Create Mask
zh: 建立遮罩

en: Refresh Display
zh: 刷新顯示

en: Update Terrain Transitions
zh: 更新地形變化

en: Toggle Terrain Transition Update
zh: 切換地形變化

en: Auto-update Terrain Transitions
zh: 自動更新地形變化

en: Auto-update Terrain Transitions: No
zh: 自動更新地形變化：否

en: Auto-update Terrain Transitions: Partial
zh: 自動更新地形變化：部分

en: Refresh Image Cache
zh: 刷新圖像快取

en: Draw Hex Coordinates
zh: 繪製格子座標

en: Draw Terrain Codes
zh: 繪製地形代碼

en: Draw Number of Bitmaps
zh: 繪製貼圖數量

en: Save Selection to Area
zh: 儲存選取的地區

en: Rename Selected Area
zh: 重新命名選取的地區

en: Remove Selected Area
zh: 移除選取的地區

en: Add New Area
zh: 新增地區

en: Edit Scenario
zh: 編輯章節

en: Edit Side
zh: 編輯陣營

en: Remove Side
zh: 移除陣營

en: Delay Shroud Updates
zh: 暫緩刷新戰場黑幕

en: Update Shroud Now
zh: 立即刷新戰場黑幕

en: Continue Interrupted Move
zh: 繼續被中斷的移動

en: Find Label or Unit
zh: 尋找標籤或單位

en: Speak to Ally
zh: 與盟友說話

en: Speak to All
zh: 與所有人說話

en: Help about save-loading
zh: 關於儲存載入（S/L）大法

en: Hint: save-loading is unnecessary
zh: 提示：並不需要儲存載入（S/L）大法

en: Enter Command
zh: 輸入指令

en: Run Formula
zh: 執行公式

en: Clear Chat
zh: 清除聊天

en: Refresh WML
zh: 刷新WML

en: Next Tip of the Day
zh: 下一個每日提示

en: Previous Tip of the Day
zh: 上一個每日提示

en: Start Campaign
zh: 開始戰役

en: Start Multiplayer Game
zh: 開始多人遊戲

en: Manage Add-ons
zh: 管理模組

en: Manage Cores
zh: 管理核心

en: Start Editor
zh: 開啟編輯器

en: Start Test Scenario
zh: 開始測試章節

en: Show Helptip
zh: 顯示說明氣泡

en: Show Lua Console
zh: 顯示Lua主控台

en: Unrecognized Command
zh: 無法被識別的指令

en: No known themes. Try changing from within an existing game.
zh: 無已知主題。請嘗試在現存遊戲中切换主題。

en: The <b>$filename</b> server application provides multiplayer server functionality and is required for hosting local network games. It will normally be found in the same folder as the game executable.
zh: <b>$filename</b>伺服器程式提供多人伺服器功能，在建立多人遊戲時是必要的。一般來說，可以在遊戲目錄下找到該程式檔案。

en: Find Server Application
zh: 尋找伺服器程式

en: A terrain with a string with more than 4 characters has been found, the affected terrain is:
zh: 找到一個有著超過4個字元的地形，受影響的地形是：

en: An error due to possibly invalid WML occurred
    The error message is :
zh: 發現一個錯誤，可能是由於無效的WML導致的
    錯誤訊息如下：

en: When reporting the bug please include the following error message :
zh: 回報BUG時請包含以下訊息：

en: In section '[$section|]' where '$primary_key| = $primary_value' the mandatory key '$key|' isn't set.
zh: 在「[$section|]」區塊中，「$primary_key| = $primary_value|」必須設的值「$key|」没有設定。

en: In section '[$section|]' the mandatory key '$key|' isn't set.
zh: 在「[$section|]」區塊中，必須設的值「$key|」没有設定。

en: The key '$key' is deprecated and support will be removed in version $removal_version.
zh: 按鍵「$key|」已經被廢棄且將在$removal_version|版本中被移除。

en: The key '$deprecated_key' has been renamed to '$key'. Support for '$deprecated_key' will be removed in version $removal_version.
zh: 按鍵「$deprecated_key|」已經被更名為「$key|」。「$deprecated_key|」將在$removal_version|版本中被移除。

note: [campaign]: id=LOW, type=hybrid
en: LoW
zh: 韋斯米爾傳奇

note: [campaign]: id=LOW, type=hybrid
en: Legend of Wesmere
zh: 韋斯米爾傳奇

note: [campaign]: id=LOW, type=hybrid
en: (Hard level, 18 scenarios.)
zh: （困難等級，18個章節）

note: [campaign]: id=LOW, type=hybrid
en: High Lord
zh: 至高領主

note: [about]
en: Creator and Lead Designer
zh: 製作者和主要設計者

note: [entry]
en: Spiros, George and Alexander Alexiou (Santi/fnaek)
zh: Spiros、George 以及 Alexander Alexious (Santi/Fnaek)

note: [about]
en: Prose-doctoring and adaptation for mainline
zh: 文學修飾和主線劇情改編

note: [about]
en: WML Assistance
zh: WML協助

note: [about]
en: Artificial Intelligence
zh: 人工智慧

note: [entry]
en: And the rest of the Wesnoth community for feedback,
    criticism, help with WML code and graphics.
zh: 以及韋諾社群中期他成員的回饋：
    批評，以及對WML代碼和圖形所提供的幫助。

note: [label]
en: Essarn
zh: 伊沙爾恩

note: [label]
en: Valcathra
zh: 瓦爾卡斯拉

note: [label]
en: River Telfar
zh: 特爾法河

note: [label]
en: Telfar Green
zh: 特爾法草原

note: [label]
en: Erethean
zh: 艾里西亞

note: [label]
en: Northern Shallows
zh: 北淺水

note: [label]
en: Arthen
zh: 阿爾森

note: [label]
en: Dancer’s Green
zh: 舞者草原

note: [label]
en: Illissa
zh: 伊麗莎

note: [label]
en: Brightleaf Wood
zh: 閃葉樹林

note: [label]
en: Viricon
zh: 維里康

note: [label]
en: Ford of Alyas
zh: 阿利亞斯淺灘

note: [label]
en: Elendor
zh: 艾蘭多

note: [label]
en: Telionath
zh: 泰利歐納斯

note: [label]
en: West Tower
zh: 西塔

note: [label]
en: North Bridge
zh: 北橋

note: [label]
en: North Tower
zh: 北塔

note: [label]
en: South Bastion
zh: 南堡壘

note: [label]
en: Tireas
zh: 提里亞斯

note: [label]
en: East Tower
zh: 東塔

note: [label]
en: Aelion
zh: 艾利恩

note: [label]
en: Ford of Tifranur
zh: 提夫拉努爾淺灘

note: [label]
en: Karmarth Hills
zh: 卡爾馬爾斯丘陵

note: [label]
en: Arryn
zh: 阿林

note: [label]
en: Westwind Wood
zh: 西風樹林

note: [label]
en: Southwind Wood
zh: 南風樹林

note: [scenario]: id=01_The_Uprooting
en: The Uprooting
zh: 趕盡殺絕

note: [scenario]: id=01_The_Uprooting
en: Chapter One: Flight and Fight
zh: 第一章：戰與逃

note: [part]
en: <i>The Legend of Wesmere</i>
    Chapter One
zh: <i>韋斯米爾傳奇</i>
    第一章

note: [part]
en: Chapter One
    <i>Flight and Fight</i>
zh: 第一章
    <i>戰與逃</i>

note: [part]
en: The great elven heroes Kalenz and Landar were born in a quiet green wood in Lintanir on the fringes of the Great Northern Forest.
zh: 偉大的精靈英雄卡倫茲和蘭德爾出生於北方大森林邊緣寧靜的林塔尼爾綠林中。

note: [part]
en: Though not of noble birth, Kalenz showed early promise in the arts of his people. His quick intelligence gained him more than usual respect among elders normally inclined to pay little heed to anyone younger than a century old.
zh: 雖然並非出生貴族，但卡倫茲很早就展現出領導才能。他的敏銳的智慧使他獲得長老們少有的關注和尊敬，他們通常不會注意少於百歲的年輕精靈。

note: [part]
en: Landar and Kalenz were friends from childhood. He too attracted the attention of elders, at first because of a knack for mischief and pranks. But there was no real harm in the boy, and his jokes made him popular among the younger elves.
zh: 蘭德爾和卡倫茲從小就是朋友。他也備受長老關注，一開始只是因為惡作劇和胡鬧。但這小男孩並沒有真的傷過人，而他的幽默也使他頗受年輕精靈的歡迎。

note: [part]
en: Perhaps the elders sensed that changing times would require more flexible minds; these were the years when humans from the Green Isle were establishing themselves south of the Great River, and the known world was changing more rapidly than it had for a thousand years before.
zh: 或許長老們也察覺到，在這不斷變化的時代需要更靈活的頭腦。這些年來，來自綠島的人類在大河的南邊建立著他們自己的領域，這使得精靈過去千年來所熟悉的世界正在發生劇烈的變化。

note: [message]: speaker=second_unit
en: You trifled with the wrong elf!
zh: 你要找精靈麻煩也要看對象啊！

note: [message]: speaker=second_unit
en: Take that, you orcish scum!
zh: 嘗嘗這個，混蛋半獸人！

note: [side]: id=Velon, type=Elvish Captain
en: Velon
zh: 維倫

note: [side]: id=Tbaran, type=Orcish Warrior
en: T’baran
zh: 提巴蘭

note: [side]: id=Wrulf, type=Orcish Warrior
en: Wrulf
zh: 洛夫

note: [side]: type=Orcish Warrior, id=Qumseh
en: Qumseh
zh: 庫姆塞

note: [side]: type=Orcish Warrior, id=Graur-Tan [side]: type=Orcish Warlord, id=Graur-Tan
en: Graur-Tan
zh: 格勞-坦

note: [message]: id=Kalenz
en: Orcs are pressing on us from all directions! To arms!
zh: 半獸人正從四面八方朝我們逼近！準備戰鬥！

note: [message]: id=Qumseh
en: Surrender or die, tree-shaggers!
zh: 投降或受死，和樹搞在一起的傢伙！

note: [message]: id=Velon
en: They are too many. We have no choice but to submit!
zh: 他們數量太多了。我們只能投降了！

note: [message]: id=Kalenz
en: Elves must never surrender to these foul beasts! Who will fight them beside me?
zh: 精靈永遠不會向這些臭野獸投降！有誰想和我一起並肩作戰對抗他們？

note: [message]: id=Landar
en: We will follow you, Kalenz — but where can we go?
zh: 我們將追隨你，卡倫茲──但我們能到哪去呢？

note: [message]: id=Landar
en: We are surrounded!
zh: 我們被包圍了！

note: [message]: id=Kalenz
en: Then we must storm one of the orcs’ outposts to break the encirclement before more enemies arrive!
zh: 那我們必須突襲其中一座半獸人哨站好在更多敵人來襲之前突破包圍！

note: [message]: id=Anduilas
en: Very well, Kalenz — lead us!
zh: 太好了，卡倫茲──領導我們！

note: [objective]: condition=win
en: Kill any of the orc leaders
zh: 擊殺任何一個半獸人首領

note: [objective]: condition=win
en: Keep Velon alive
zh: 讓維倫存活

note: [objective]: condition=lose
en: Death of Landar
zh: 蘭德爾死亡

note: [message]: id=Velon
en: We surrender!
zh: 我們投降！

note: [message]: id=Graur-Tan
en: Did I mention that we take no prisoners? Die!
zh: 我有說過我們不收戰虜嗎？去死吧！

note: [message]: id=Velon
en: Kalenz was right and I was wrong. Go; join Kalenz while yet you can. I and the remaining elders will cover your retreat as best we may.
zh: 卡倫茲是對的而我是錯的。快走，儘可能地隨著卡倫茲離開。我和剩餘的長老會盡全力掩護你們。

note: [message]: id=Velon
en: Flee, Kalenz... find vengeance for us!
zh: 逃，卡倫茲……找機會替我們復仇！

note: [message]: id=Kalenz
en: Velon, I swear on the life of Irdya that I will not let you be forgotten while elves yet draw breath to sing.
zh: 維倫，我以爾迪亞的生命發誓，我不會讓你被遺忘的，只要精靈還在這世上歌唱。

note: [message]: id=Velon
en: Swords will aid us more than songs, Kalenz; you saw that before I.
zh: 劍比歌更能幫助我們，卡倫茲，你比我先看出這點。

note: [message]: id=Kalenz
en: Swordsmen you shall have, as swiftly as I can find them and return.
zh: 你會有劍士的，只要我可以找到他們並帶回來。

note: [message]: id=Landar
en: Velon has fallen. He counseled weakness, but did not deserve such an ugly death. We shall return with swords to avenge him!
zh: 維倫已經殞落了。雖然他提出向敵方屈服的建言，但不該死得如此悽慘。我們要帶劍回來這裡為他復仇！

note: [message]: race=orc
en: You won’t get very far! After them!
zh: 你們逃不遠的！去追他們！

note: [message]: speaker=unit
en: Curse you, tree-shaggers! We will feed your young to our wolves!
zh: 詛咒你們！和樹搞在一起的傢伙！我們會把你們的小孩拿去餵狼！

note: [message]: speaker=second_unit
en: What is this? The orc held plunder!
zh: 這是什麼？半獸人搶來的贓物！

note: [message]: id=Velon
en: Flee, Kalenz... Our hopes ride with you...
zh: 逃，卡倫茲……我們的希望放在你身上……

note: [scenario]: id=02_Hostile_Mountains
en: Hostile Mountains
zh: 充滿敵意的山脈

note: [part]
en: Kalenz and his band broke out of the orcish encirclement, only to discover that the country on the direct route to the Ka’lian was already swarming with orcs. The raid on Kalenz’s home, it seemed, had been but one small part of a great migration south. There was no choice but to make a detour through territory the elves would rather have avoided...
zh: 當卡倫茲和他那夥人突破半獸人的包圍網後，卻發現往卡連的路線上的區域早已佔滿了半獸人。半獸人入侵卡倫茲的家園，似乎，只是南方大移民的冰山一角。他們別無選擇，只能繞道前往精靈們寧可避開的領域……

note: [message]: id=Olurf
en: Those stinking trolls ha’ stepped on <i>our</i> land!
zh: 那些討厭的巨魔在踐踏<i>我們的</i>土地！

note: [message]: id=Olurf
en: Those lying elves have stepped on <i>our</i> land!
zh: 那些不守信的精靈在踐踏<i>我們的</i>土地！

note: [message]: id=Kalenz
en: Fight to subdue, and do not kill unless you must. We have foes enough as it is without making blood enemies of these dwarves.
zh: 制伏他們，沒必要的話別殺人。就算沒有這些矮人做我們的血仇，我們的敵人也已經夠多了。

note: [message]: id=Olurf
en: It should be rare sport to watch this... Just be sure not to trespass on our land.
zh: 這副景象真是難得的娛樂……只要注意別讓他們闖進我們的土地。

note: [message]: id=Olurf
en: Up axes, and death to elves!
zh: 舉起斧頭，宰了精靈！

note: [message]: id=Olurf
en: Up axes, and death to trolls!
zh: 舉起斧頭，幹掉巨魔！

note: [message]: id=Olurf
en: Up axes, and kill all the interlopers!
zh: 舉起斧頭，殺光入侵者！

note: [message]: id=Olurf
en: Defend our bounds! Slay all who trespass them!
zh: 防衛我們的界線！殺光那些闖越的傢伙！

note: [side]: type=Troll Hero, type=Great Troll, id=Grugl
en: Grugl
zh: 格魯格爾

note: [message]: id=Kalenz
en: I had hoped to avoid these paths... The eastern way is through dwarvish territory and is shorter. I pray the dwarves will grant us safe passage, since the other path is through troll territory...
zh: 我曾奢望能避開這些道路……東部的路徑會穿過矮人的領地，距離比較短。我期盼矮人能允許我們安全通過，因為另一條路線會經過巨魔的領地……

note: [message]: id=Olurf
en: Not even in yer dreams, elf. These are dwarvish lands, and troubles we want no part of nip at yer heels. Get out and stay out!
zh: 做夢也別想，精靈。這裡是矮人的領土，休想帶給我們一丁點的麻煩。滾出去，不要再過來！

note: [message]: id=Landar
en: Our troubles will be yours, too, whether either of us wills it or not. The orcs have come down from the north like a flood; if we squabble among ourselves they will feast on our discord.
zh: 我們的麻煩將也會是你們的，無論我們願不願意。半獸人如同洪水般地自北方席捲而來。如果我們鷸蚌相爭，他們將能漁翁得利。

note: [message]: id=Olurf
en: Bah. More smooth words and trickery, by my beard. We know yer kind... and who needs yer help anyway, weaklings? Leave now, or feel my axe! That same kiss of steel will greet all intruders. Anyone who sets foot on the eastern bank o’ this river will rue the day he was born!
zh: 呸，用鬍子想也知道你的花言巧語。你們這類的我們太了解了……況且誰需要你們的幫助，懦夫？馬上離開，不然就嘗嘗我的斧頭！所有的入侵者都會接受相同的鋼鐵之吻的招待。哪個傢伙膽敢踏上河的東岸都將後悔誕生於世！

note: [message]: id=Landar
en: I cannot see how trolls could be any less friendly.
zh: 我看不出巨魔要如何比他們更不友善，哪怕只是些許。

note: [message]: id=Kalenz
en: Hmm... Perhaps the dwarves’ intransigence can serve our purpose. Onwards, and no matter what you do, do <i>not</i> step on the eastern bank of the river!
zh: 哼……也許矮人的強硬可以助我們達到目的。前進，無論你們做什麼，都<i>別</i>踏上河的東岸！

note: [objective]: condition=win
en: Kalenz or Landar must reach the signpost
zh: 卡倫茲或蘭德爾必須到達路標

note: [objective]: condition=win
en: Defeat Grugl
zh: 擊敗格魯格爾

note: [objective]: condition=lose
en: Death of Olurf
zh: 奧魯夫死亡

note: [message]: speaker={SPEAKER_NAME}
en: We made it. Onwards to Wesmere!
zh: 我們成功了。繼續向韋斯米爾邁進！

note: [message]: id=Olurf
en: Crazy elves! But at least they felled a few trolls before they left.
zh: 這些瘋精靈！不過至少他們解決了幾個巨魔後才離開。

note: [message]: id=Olurf
en: Crazy elves!
zh: 這些瘋精靈！

note: [message]: id=Grugl
en: Urgh! Grugl tried to eat dwarves, but choked on their sharp nasty axes.
zh: 呃啊！格魯格爾試著吃矮人，但是被他們鋒利又討厭的斧頭噎到了。

note: [message]: id=Grugl
en: Urgh! Grugl wanted tasty elf-meat, but choked on their nasty pointy spears!
zh: 呃啊！格魯格爾試著吃精靈肉，但是被他們討厭的尖矛噎到了！

note: [scenario]: id=03_Kalian_under_Attack
en: Ka’lian under Attack
zh: 卡連遭襲

note: [part]
en: Events at the Ka’lian took an ominous turn before Kalenz and his band could arrive there...
zh: 卡連的情勢有了一個不好的轉變，就在卡倫茲和他那一夥人成功抵達那裡之前……

note: [message]: speaker=unit
en: Chief, the cursed tree-shaggers are defeating us!
zh: 頭目，那些天殺的和樹搞在一起的傢伙擊敗我們了！

note: [unit]: type=Orcish Slayer, id=Urudin
en: Urudin
zh: 烏魯丁

note: [unit]: type=Orcish Warlord, id=Murudin
en: Murudin
zh: 姆魯丁

note: [unit]: type=Orcish Warlord, id=Mutaf-uru
en: Mutaf-uru
zh: 姆塔夫-烏魯

note: [message]: id=Mutaf-uru
en: Good, you are returned. What news is there?
zh: 很好，你回來了。那邊有什麼消息嗎？

note: [message]: id=Urudin
en: The elvish scum refused to surrender, Warlord. We have begun the attack, as planned.
zh: 那幫精靈混蛋拒絕投降，督軍。我們展開攻擊，如先前計劃的一樣。

note: [message]: id=Mutaf-uru
en: Were you able to breach their citadel?
zh: 你們能攻破他們的城堡嗎？

note: [message]: id=Urudin
en: Yes. We slaughtered them in great numbers.
zh: 可以啊。我們宰了他們很多人。

note: [message]: id=Urudin
en: No, our attack was repulsed.
zh: 不，我們的進攻被擊退了。

note: [message]: id=Urudin
en: They resisted us fiercely; the battle is not yet done.
zh: 他們激烈地反擊我們，戰鬥還沒結束。

note: [message]: id=Mutaf-uru
en: Go, report this news to the warlord Grubr.
zh: 去，向格魯布督軍報告這消息。

note: [message]: id=Urudin
en: I obey.
zh: 遵命。

note: [message]: id=Mutaf-uru
en: These elves are weak, mere meat for my wolves! Get them!
zh: 這些精靈很弱小，只不過是我們狼群的飼料！幹掉他們！

note: [message]: id=Mutaf-uru
en: Cursed tree-shaggers and their filthy bows! We shall await the main army.
zh: 天殺的和樹搞在一起的傢伙和他們下流的弓箭！我們應該要等主力過來。

note: [objective]: condition=win
en: Defeat all enemy leaders.
zh: 擊敗所有敵方首領。

note: [objective]: condition=lose
en: Death of Galtrid
zh: 加爾翠德死亡

note: [objective]: condition=lose
en: Death of Eradion
zh: 伊拉迪昂死亡

note: [message]: speaker=narrator
en: For days, Kalenz and his small host of followers traveled, moving nearer and yet nearer to the Ka’lian. Thanks to the dense fog and elvish woodscraft, the band was able to evade the orcish hunters. Then, as they were almost arrived at their destination, the north wind blew, and the fog lifted to reveal a grim sight...
zh: 卡倫茲和他的小群追隨者行進了數天，愈來愈靠近卡連。多虧了濃霧和精靈的森林知識，他們才得以躲掉不少半獸人的獵殺隊。然後，當他們快要抵達他們的目的地時，北風吹起，散去了濃霧，揭露出一副悽慘的景象……

note: [message]: id=Kalenz
en: Great hosts of orcs converge on the Ka’lian! But if we fall upon them from behind as they are fully engaged with the defenders, we and they together might yet defeat them.
zh: 大量的半獸人聚集在卡連！不過如果我們從他們的背後突擊，當他們全力攻擊防禦者時，我們和他們一起也許就能擊敗半獸人。

note: [message]: id=Galtrid
en: Are you our army’s vanguard? Hurry, for we are sorely pressed here.
zh: 你們是我們軍隊的先鋒嗎？快，我們這裡急需救援。

note: [message]: id=Kalenz
en: No, we are fleeing an attack on our home in the Lintanir. Time enough for talk later; we must defeat these orcs together, or at least hold them off long enough for the humans to come to our aid.
zh: 不，我們是從我們在林塔尼爾的家園上的一場襲擊中逃出來的。詳情之後有的是時間談。我們必須一同擊敗半獸人，或者至少撐到人類過來支援我們。

note: [message]: id=Galtrid
en: Then you have not heard the ill tidings. King Haldric has broken the treaty. The humans will not come to our aid!
zh: 那麼想必你沒還沒聽說那個壞消息。海德瑞克國王毀約了。人類不會來幫我們了！

note: [message]: id=Landar
en: How dare they break the treaty!
zh: 他們竟然敢破壞條約！

note: [message]: id=Kalenz
en: We have failed to relieve the defenders, and more orcish war-bands are arriving. All is lost!
zh: 我們解除防線危機的任務已經失敗了，且更多半獸人戰團進入戰場。一切都完了！

note: [objective]: condition=win
en: Hold on until turns run out.
zh: 堅守到回合耗盡。

note: [message]: id=guard
en: Hist! Someone is sneaking about in the mist.
zh: 噓！霧中各處皆有人正在潛行。

note: [message]: id=Urudin
en: Ho, elves! Hand over the stone and we <i>might</i> not destroy your cute little playhouse, and we <i>might</i> spare you. Or, at the very least, we promise you a quick and painless death.
zh: 喝，精靈！交出石頭，我們<i>或許</i>不會摧毀你們那可愛的小遊樂場，<i>或許</i>也會放過你們。如果沒有，我們至少保證會讓你們死得痛快。

note: [message]: id=Galtrid
en: What ‘stone’, foul and clumsy orc? Your lips are not fit even to name the citadel of the Ka’lian, for it has stood since before your kind crawled into sunlight and will endure long after you are forgotten!
zh: 什麼「石頭」，又髒又笨的半獸人？你的嘴唇甚至不配提起卡連城堡，因為它早在你們爬進陽光下之前就矗立於此了，而且還會持續很長的時間，在你們被遺忘之後！

note: [message]: id=Urudin
en: We will cram those arrogant words back down your throat before we kill you, wose-spawned worm of an elf!
zh: 我們會把你這些大話塞回你的喉嚨，在我們殺了你之前，你這精靈和樹人的種！

note: [message]: id=Galtrid
en: To arms, elven-kin! They are many, but our army is returning and surely close at hand. We have but to hold until it arrives!
zh: 武裝起來，精靈同胞們！他們雖然數量眾多，但我們的軍隊正在回來的路上，而且距離肯定也不遠了。我們只得堅守住直到他們抵達！

note: [message]: speaker=narrator
en: You will have a different recall list and amount of starting gold than you may be expecting at the beginning of this scenario, as you will not start with Kalenz’s army.
zh: 因為此時你並不是在控制卡倫茲的軍隊，所以你的招回清單上沒有前面章節的單位，起始金幣也不會是你原本預期的那樣。

note: [message]: id=Kalenz
en: We won! The Ka’lian is safe!
zh: 我們贏了！卡連安全了！

note: [message]: id=Huraldur
en: The elvish treasury is under attack! They need help desperately!
zh: 精靈寶庫正被攻擊！他們急需幫助！

note: [message]: id=Kalenz
en: Galtrid, your men are weary from long combat. Mine are fresher; I’ll go.
zh: 加爾翠德，你的人馬因長期戰鬥而疲憊不堪，而我的則精神好些。我會去。

note: [message]: id=Huraldur
en: Hurry! We were near overwhelmed as I left.
zh: 要快點！當我離開時，我們就已經幾乎無法招架了。

note: [message]: id=Galtrid
en: Yes, go, Kalenz, I’ll guard the Ka’lian till our army returns from the front.
zh: 好，去吧，卡倫茲，我會守住卡連直到我們的軍隊從前線回來。

note: [scenario]: id=04_The_Elvish_Treasury
en: The Elvish Treasury
zh: 精靈寶庫

note: [scenario]: id=04_The_Elvish_Treasury
en: Chapter Two: The Treasury
zh: 第二章：寶庫

note: [part]
en: <i>The Legend of Wesmere</i>
    Chapter Two
zh: <i>韋斯米爾傳奇</i>
    第二章

note: [part]
en: Chapter Two
    <i>The Treasury</i>
zh: 第二章
    <i>寶庫</i>

note: [part]
en: Kalenz and his forces raced to relieve the siege of the Elvish Treasury...
zh: 卡倫茲和他的軍隊趕去精靈寶庫解圍……

note: [side]: type=Saurian Ambusher, id=Shurm
en: Shurm
zh: 尚姆

note: [side]: type=Saurian Ambusher, id=Trigr
en: Trigr
zh: 特里格

note: [message]: id=Huraldur
en: And I see the remains of the garrison has been taken prisoner.
zh: 而且我看到剩下的守備隊被俘虜了。

note: [message]: id=Kalenz
en: We must free them and make these saurians pay. Attack and leave no one alive!
zh: 我們必須救出他們，並且讓這些蜥蜴人付出代價。攻擊！別留下任何活口！

note: [message]: role=liberator
en: I will do as you say, sneak in and free them. Wish me good fortune and no discovery!
zh: 我會照你說的做，潛入並釋放他們。祝我好運別被他們發現！

note: [message]: id=Kalenz
en: Go swiftly and silently.
zh: 迅速且安靜地行動吧。

note: [message]: id=Shurm
en: More elves are coming! Too late, we’ve taken all your gold and we’ll get more gold from the orcs for helping them out!
zh: 更多精靈來了！不過太晚了，我們已經拿到了你們的所有金幣，然後我們將要去幫助半獸人脫離困境，再從他們那裡拿更多！

note: [message]: id=Kalenz
en: You will not live to enjoy it!
zh: 你們活不到享受的那天！

note: [message]: id=Kalenz
en: I accept your service gratefully, for I will need every sword and bow and spell with which to defeat these invaders. There will be time for talk later; now, we must fight.
zh: 我感激地接受你的效忠，因為我將需要每一把劍、每一張弓和每一個咒語來擊敗這些入侵者。我們稍後有的是時間談，只是現在，我們必須戰鬥。

note: [objective]: condition=lose
en: Death of Cleodil
zh: 克麗歐迪兒死亡

note: [message]: id=Kalenz
en: Without their leaders, the saurians flee in panic. Let us free the treasury’s garrison before they can find it in them to rally and return.
zh: 失去他們的首領，那些蜥蜴人驚慌地逃走了。讓我們釋放寶庫的守備隊，在他們召集新的軍隊並回來之前。

note: [message]: id=Kalenz
en: We have defeated the saurians and freed the garrison, and that is no small thing... but our gold is gone.
zh: 我們已經擊敗了蜥蜴人，釋放了守衛隊，這些都不是小事……但我們的金幣沒了。

note: [message]: id=Cleodil
en: The saurians happily carried away the treasury gold, but they had come here looking for something more specific... some individual object they called ‘dastone’. I am sorry, my lord Kalenz, I could not understand their distorted speech very well.
zh: 蜥蜴人雖然開心地將我們的寶藏洗劫一空，但他們來這裡有特別在尋找某個特定的東西……某種獨立的物件，他們稱之為「大石頭」。我很抱歉，卡倫茲大人，我無法很好地理解他們扭曲的說話方式。

note: [message]: id=Kalenz
en: We will hunt down those saurians and retrieve our gold. More, we must teach them that it is lethal folly to raid us, else they will plague us like rats.
zh: 我們將去獵捕那些蜥蜴人，然後取回我們的金幣。而且，我們必須讓他們知道襲擊我們是致命的愚蠢行為，否則他們還是會像老鼠一樣帶給我們災禍。

note: [message]: speaker=unit
en: I am ashamed to die at the hands of tree-shaggers!
zh: 我死在和樹搞在一起的傢伙手上，真是丟臉！

note: [message]: speaker=second_unit
en: When you meet your kin in the dry hells, tell them you perished at the hands of Kalenz’s elves!
zh: 當你在乾涸的地獄與你的同胞見面後，告訴他們你死在卡倫茲的精靈手上！

note: [label]
en: Saurian Treasury
zh: 蜥蜴人寶庫

note: [scenario]: id=05_The_Saurian_Treasury
en: The Saurian Treasury
zh: 蜥蜴人寶庫

note: [side]: id=Hraurg, type=Saurian Ambusher
en: Hraurg
zh: 赫洛格

note: [side]: type=Saurian Ambusher, id=Spahr [side]: type=Saurian Flanker, id=Spahr
en: Spahr
zh: 斯帕爾

note: [objective]: condition=win
en: Enter the Saurian Treasury with a horse and leave with the gold
zh: 讓一個騎兵進入蜥蜴人寶庫，並讓他帶走金幣

note: [message]: id=Kalenz
en: There they are. They have dumped our gold in their own treasury. We must strike quickly and leave with the gold before they can summon their full host.
zh: 他們在那。他們將我們的金幣倒進他們的寶庫去了。我們必須快速突進，在他們的召集所有軍力之前拿著金幣離開。

note: [message]: id=Cleodil
en: Moving so much gold is no light matter. We will need horses to bear it back home.
zh: 運送這麼多金幣並不是簡單的事情。我們需要用馬匹來駝運回去。

note: [message]: id=Hraurg Saurians often hiss their sibilants; do this in your language.
en: The elves have followed ussss! We must hold the gold until reinforcements arrive.
zh: 精靈一直在跟蹤我們！我們必須守住金幣直到援軍抵達。

note: [object]
en: The bearer of this chest is slowed in movement and attack by the same effect as the slow weapon special. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected.
zh: 搬運寶箱的人，其移動和攻擊都被減半，如同受到有緩速效果的武器攻擊一樣。緩速使攻擊造成的傷害減半，被緩速的單位的移動成本也會變成兩倍。當被緩速的單位被選中時，會在側邊資訊欄顯示蝸牛圖示。

note: [message]: speaker=unit
en: We have reached the treasury. Guard me while I bring the pillage home.
zh: 我們已經抵達寶庫了，在我搬戰利品回去時掩護我。

note: [objective]: condition=win
en: New Objective: Transport the treasure with a rider to the signpost
zh: 新目標：用一位騎兵運送寶藏到路標

note: [message]: speaker=unit
en: Aargh! I shall never see the bright moon’s face again!
zh: 啊啊！我再也見不到明月了！

note: [message]: id=Kalenz
en: We have recovered our gold; it is well.
zh: 我們已經搶回了我們的金幣。還算順利。

note: [message]: role=gold_carrier
en: We have recovered much more than our own treasure. These saurians would seem to have taken up robbery as a vocation!
zh: 我們取回的財物要比我們自己原有的還多得多。這些蜥蜴人似乎把搶劫當本行呢！

note: [message]: id=Spahr
en: They took all our treasure! Quickly, place ambushers on all trails from here to Wesmere. I will give 500 gold to whoever kills their leader. They must not escape.
zh: 他們拿走了我們所有的寶藏！快點，在往韋斯米爾的所有路上佈上埋伏。誰殺了他們的首領我就賞他500枚金幣。他們絕對不能逃脫。

note: [message]: id=Cleodil
en: But the Ka’lian’s gold is the Ka’lian’s. Would you have us divide our forces, some to return it to them while others attempt your thunder-stroke?
zh: 但是卡連的金幣是卡連的。你難道要我們分割軍力，一部分拿它去物歸原主，而另一部分嘗試你的迅雷攻勢？

note: [message]: id=Kalenz
en: Cleodil’s doubt is wise. Only a foolish commander divides his forces in the presence of superior numbers; to do so is to invite defeat in detail.
zh: 克麗歐迪兒的疑慮是明智的。只有愚蠢的指揮官會在面對數量比我們還多的敵人時分割他的軍力，要是這樣做就等同是在邀請他們來個別擊破我們的軍隊。

note: [message]: id=Cleodil
en: Landar, thoughts that brew in hot blood are seldom well-found.
zh: 蘭德爾，用熱血釀造的想法很少會是完善的。

note: [message]: id=Landar
en: It... is so. Again you speak wisdom. Very well; to the Ka’lian!
zh: 確實……是如此。你又說了一次智慧的話語。好，前往卡連吧！

note: [scenario]: id=06_Acquaintance_in_Need
en: Acquaintance in Need
zh: 需要幫助的故人

note: [part]
en: To evade the saurians blocking the eastern approaches to Wesmere, Kalenz and his war-band moved to enter Wesmere Forest from a different direction...
zh: 為了避開蜥蜴人對通往韋斯米爾的東部道路的封鎖，卡倫茲和他的戰團從另一個方向進入韋斯米爾森林……

note: [side]: type=Orcish Warlord, id=Urug-Tar
en: Urug-Tar
zh: 烏魯格-塔

note: [side]: type=Troll Warrior, id=Traur
en: Traur
zh: 特勞爾

note: [note]
en: Try to save leveled dwarf units
zh: 試著保住升級過的矮人單位

note: [message]: id=Kalenz
en: What’s this? It appears the orcs have surrounded a dwarvish enclave. And by the sound of the bellowing I hear, I think our old friend, Olurf, is here.
zh: 這是怎麼回事？看來半獸人已經包圍了一個矮人的群落。而根據我聽到的吼聲，我認為我們的老朋友，奧魯夫，就在這裡。

note: [message]: id=Olurf
en: You again? Maybe ye were not completely wrong when ye predicted the orcs would attack us. We ha’ been forced from our home and are now surrounded.
zh: 又是你？也許你並不是完全錯的，當你預測半獸人會來攻擊我們的時候。我們被迫離開我們的家園，而現在又被圍困在這裡。

note: [message]: id=Cleodil
en: Let us give them aid — it’s clear they need it!
zh: 讓我們給他們一些幫助吧──很明顯他們需要它！

note: [message]: id=Landar
en: Help them? They would not even let us pass through their land to avoid the trolls. You remember, Kalenz?
zh: 幫他們？他們之前甚至不讓我們通過他們的土地來避開巨魔。你還記得吧，卡倫茲？

note: [message]: id=Kalenz
en: Our enemy is the orcs, not the dwarves. Besides, the orcs are in our way. Olurf, we cannot let you have all the fun here!
zh: 我們的敵人是半獸人，不是矮人。另外，半獸人擋住我們的路了。奧魯夫，我們可不能讓你獨占這裡的樂趣！

note: [message]: id=Olurf
en: For an elf, you think like a dwarf! I think I like you!
zh: 作為一個精靈，你的思考方式很像一個矮人嘛！我想我欣賞你！

note: [message]: id=Olurf
en: whisper^—For an elf...
zh: 作為一個精靈……

note: [message]: id=Olurf
en: The orcs ha’ been defeated. My lord, we are in your debt.
zh: 半獸人已經被擊敗了。老大，我們欠你人情。

note: [message]: id=Kalenz
en: We must put aside our differences and ally against the orcish menace. Olurf, join us!
zh: 我們必須擱置異見，組成同盟對抗半獸人的威脅。奧魯夫，加入我們吧！

note: [message]: id=Olurf
en: Dwarves, ally with elves? I owe ye a debt, but my kin willna’ be happy at the thought.
zh: 矮人，與精靈同盟？我的確欠你一次，但我族人不會樂意接受這個想法。

note: [message]: id=Kalenz
en: There will be a big fight with the orcs in Wesmere very soon. If you can cover our flank to the north, I will pay you 400 gold.
zh: 很快地在韋斯米爾將會有一場對抗半獸人的大戰。如果你可以掩護我們的北翼，我會付你400枚金幣。

note: [message]: id=Olurf
en: A proper contract for good money? That’s a different matter; I’m sure I can find some o’ my people willing to fight on those terms!
zh: 一個有著豐富報酬的合適契約？那這就是兩碼子事了。我確定我可以找到一些願意和你們作戰的我們的人！

note: [message]: id=Landar
en: What? Kalenz, are you out of your mind? Surely you will not throw away 400 gold on this scheming mercenary!
zh: 什麼？卡倫茲，你瘋了嗎？想必你不會真的把400枚金幣扔給這個詭計多端的傭兵團！

note: [message]: id=Olurf
en: Where there’s a contract, our honor is involved. We will be there to cover your northern flank or else I will return your gold!
zh: 有了契約，就牽涉到我們的榮譽。我們將會在那裡掩護你們的北翼，若做不到的話我將歸還你們的金幣！

note: [message]: id=Cleodil
en: I sense no falsity behind his speech, my lord.
zh: 他感應到他的言語背後沒有虛偽，大人。

note: [message]: id=Kalenz
en: I, too, believe him. Dwarves may be... rough... by our standards, but they are not liars. I think he knows that if he does not honor his contract, next time we will not be there to come to his aid.
zh: 我，也信任他。矮人也許是……粗野的……以我們的標準來看，但他們不是騙子。我想他知道如果他們沒有遵守契約，下次我們就不會來幫他了。

note: [scenario]: id=07_Elves_Last_Stand
en: Elves’ Last Stand
zh: 精靈最後的陣地

note: [part]
en: The journey back to Wesmere was surprisingly uneventful, the orcs having apparently withdrawn to regroup after their defeats. Kalenz and his band returned just in time...
zh: 返回韋斯米爾的旅程令人驚訝地平淡無奇。半獸人看來已經撤退了，為了在他們的挫敗之後進行重組。卡倫茲和他那一夥人回去得正是時候……

note: [unit]: type=Naga Myrmidon, id=Mordrum
en: Mordrum
zh: 莫德魯姆

note: [unit]: type=Orcish Warlord, id=Urug-Pir
en: Urug-Pir
zh: 烏魯格-皮爾

note: [unit]: type=Great Troll, id=Truugl
en: Truugl
zh: 特魯格爾

note: [objective]: condition=win
en: You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 25 units while the foes’ numbers fall below 15.)
zh: 你必須主導場地，並有能力壓倒性地征服你的對手。（玩家要擁有25個以上的單位，並讓對手的單位數量降至15以下。）

note: [message]: race=orc,troll
en: Flee! They have broken us!
zh: 逃！他們已經擊潰我們了！

note: [message]: id=Landar
en: Hunt them down and kill every single one of them!
zh: 獵倒他們，殺光他們的每一個人！

note: [message]: id=Cleodil
en: It is not wise to put a wounded foe in a desperate situation; they will but fight harder for it. Break their will and let them flee, so they will spread fear of us among their kind.
zh: 讓敵人作困獸之鬥是不明智的，他們只會為了突破重圍而越戰越勇。粉碎他們的意志，讓他們逃走，如此一來他們就會將恐怖散播到他們的同類上。

note: [message]: id=Galtrid
en: She is right. Don’t let them lure you away from the Ka’lian, preparations for when more of them arrive must be made.
zh: 她是對的。別讓他們把你引離卡連，必須做好面對更多他們的人抵達的準備。

note: [message]: id=Kalenz
en: The orcs are not defeated, and our troops and supplies are exhausted. This is the end!
zh: 半獸人還沒被擊敗，而我們的部隊和補給都耗盡了。這就是終點了！

note: [message]: id=Kalenz
en: The orcs have pushed us back to the Ka’lian. There is no way out. We must win here!
zh: 半獸人將我們壓制回卡連。沒有任何出路。我們必須在此獲勝！

note: [message]: id=Galtrid
en: This is our final stand. If they take the Ka’lian, all is lost!
zh: 這是我們最後的陣地了。如果他們拿下卡連，一切都完了！

note: [message]: id=Landar
en: Galtrid, speak not of defeat. Elvenkind shall rise! Our enemies shall perish in blood and fire!
zh: 加爾翠德，別輕言放棄。精靈一定能崛起！我們的敵人將會在血與火中灰飛煙滅！

note: [message]: id=Cleodil
en: It is a dark day indeed when elves must steel themselves with dreams of slaughter.
zh: 這確實是黑暗的一天，當精靈們必須透過殺戮的夢想來武裝自己時。

note: [message]: id=Urug-Pir
en: We’ll crush those weak elves and I’ll get da stone!
zh: 我們要粉碎這些軟弱的精靈，而我要拿到「大石頭」！

note: [message]: id=El_Isomithir
en: These are hardened orc and troll veterans. Men, prepare for a long, difficult fight...
zh: 這些是久經沙場的半獸人和巨魔的老兵。各位，準備好打一場漫長而艱苦的戰鬥……

note: [message]: id=Landar
en: Those dwarves must still be protecting our gold — on their land.
zh: 那些矮人一定還在保護我們的金幣──在他們的土地上。

note: [message]: id=Kalenz
en: Yes, it seems we must defend the Kalian alone.
zh: 是的，看來我們必須要孤軍防守卡連了。

note: [message]: id=Olurf
en: Did ye think we’d let you have all the fun wi’ the orcs by yerselves?
zh: 你們以為我們會讓你們獨享和半獸人作戰的快樂嗎？

note: [message]: id=Landar
en: You did, we’ve already driven them from the forest. You barely caught up in time to chase them into the hills.
zh: 你們已經讓我們獨享了。我們已經把他們趕出森林。你們勉強即時趕上，可以進山丘裡追他們。

note: [message]: id=Kalenz
en: Diplomacy, Landar. We do need to pursue the orcs into the mountains, and an army of dwarves will be welcome companions.
zh: 圓滑點，蘭德爾。我們確實需要進入山脈追那些半獸人，而且歡迎一支矮人軍隊同行。

note: [message]: id=Landar
en: It’s not much of an army he is bringing with him, though.
zh: 然而他帶來的軍隊沒多少人。

note: [message]: id=Olurf
en: Not much of an army? These are dwarves with mighty axes, each worth three of you and your silly plinking bows!
zh: 沒多少軍隊？我的軍隊裡有拿著巨斧的矮人，每個都能頂你們三個拿著你們那愚蠢的玩具弓的！

note: [message]: id=Kalenz
en: Olurf, is that all the dwarves you could find? Was the gold not enough?
zh: 奧魯夫，這就是你能找到的全部矮人？金幣不夠嗎？

note: [message]: id=Olurf
en: They are no’ fighting for gold, they’re here for the fun. I’d ha’ brought a lot more if my men ha’ all kept quiet about helping elves! But the rest o’ my clan should join us in a few days.
zh: 他們不為錢打仗，他們到這裡只是來玩的。我原本可以帶來更多，如果我的人全都閉嘴不提是要來幫助精靈的話！不過我剩下的氏族應該會在幾天之後加入我們。

note: [message]: id=Landar
en: In a few days? That’s too late! We want our gold back!
zh: 幾天之後？那太慢了！我們想要我們的金幣回來！

note: [message]: id=Olurf
en: Sure, minus expenses.
zh: 好的，扣掉開銷。

note: [message]: id=Landar
en: What expenses?
zh: 什麼開銷？

note: [message]: id=Olurf
en: It’s an ancient dwarvish custom to buy the warriors a few drinks before the battle... So minus expenses that’s about even.
zh: 戰前給戰士小酌一番是矮人的傳統……所以要扣掉開銷來抵。

note: [message]: id=Landar
en: That explains why they are so reckless in battle...
zh: 那能解釋為什麼他們在戰鬥中如此地無所顧忌……

note: [message]: id=Galtrid
en: At last! The orcs are defeated.
zh: 終於！半獸人被擊敗了。

note: [unit]: type=Orcish Warrior, id=Pirorr
en: Pirorr
zh: 皮羅爾

note: [message]: id=Pirorr
en: The elves have beaten us and they did not use da stone. Maybe they don’t have it? Great Chief will not like bad news!
zh: 精靈已經打敗我們了，而他們並沒有使用「大石頭」。也許他們並沒持有它？大頭目可不喜歡壞消息！

note: [message]: id=Galtrid
en: Kalenz, we are again in your debt. You returned just in time.
zh: 卡倫茲，我們又欠你一份人情。你回來的正是時候。

note: [message]: id=Kalenz
en: And we have what’s left of the elvish treasury with us!
zh: 而我們也有精靈寶庫剩下的財寶！

note: [message]: speaker=narrator
en:  has returned any remaining gold into the elvish treasury. You will start the next scenario with a preset amount.
zh: 歸還剩餘金幣至精靈寶庫。你將會以預設的金幣開始下一個章節。

note: [message]: speaker=narrator [part]
en: Landar
zh: 蘭德爾

note: [message]: id=Truugl
en: Aargh! I should have stayed in the mountains instead of joining the orcs!
zh: 啊啊！我本該留在山上而不是加入半獸人！

note: [message]: id=Kalenz
en: Orcs, death is all you will find in this forest!
zh: 半獸人，你們在森林裡只能找到一條死路！

note: [message]: speaker=unit
en: I die without getting da stone?
zh: 沒得到「大石頭」我就死了嗎？

note: [message]: speaker=second_unit
en: Be grateful, tree-shagger, for I have spared you the pain of seeing your precious citadel burned and razed.
zh: 感謝吧，和樹搞在一起的，因為我已經讓你們免於看到你們那寶貴的城堡被燒成平地而痛苦了。

note: [message]: speaker=unit
en: Galtrid, my friend. Do not let my death be in vain. Destroy these foul orcs, and sing for me in the green woods when we have won.
zh: 加爾翠德，我的朋友。別讓我白死。摧毀這些臭半獸人，並在勝利後於綠林中為我歌唱。

note: [message]: id=Galtrid
en: We shall avenge you tenfold!
zh: 我們一定會替你報十倍的仇！

note: [message]: speaker=second_unit
en: Dead he is. Too quick. His screams were sweet.
zh: 他死了。太快了。他的叫聲真美妙。

note: [message]
en: Let us pursue the orc who murdered $unit.name|!
zh: 讓我們去追謀殺$unit.name|的半獸人！

note: [message]: id=Galtrid
en: No, don’t leave your formation. An elf was slain by beast. What does it matter which beast it was? We must kill them all.
zh: 不，別離開你們的陣型。一名精靈被畜生所殺，是哪一頭有差嗎？我們必須宰光他們。

note: [scenario]: id=08_Council_of_Hard_Choices
en: Council of Hard Choices
zh: 議會的艱難選擇

note: [part]
en: Kalenz, you have won a great victory! Wesmere is safe. But... for what cause have you invited a dwarf to the elvish council? This is most unusual!
zh: 卡倫茲，你已經贏得了偉大的勝利！韋斯米爾安全了。不過……為什麼你邀請一個矮人參加精靈會議？這太不尋常了！

note: #-#-#-#-#  3118 (wesnoth-1.16)  #-#-#-#-# [part] #-#-#-#-#  3128 (wesnoth-1.16)  #-#-#-#-# [event] [side]: type=Autumn Shyde, id=Lady Dionli
en: Lady Dionli
zh: 迪歐琳女士

note: [part]
en: El’Isomithir
zh: 艾里索米瑟

note: [part]
en: Legmir
zh: 萊格米爾

note: [part]
en: Those of us who follow Kalenz have shown it can be done. We have been fighting ever since we were forced out of our home country, in all kinds of lands. And, we are willing to die in order to defeat foul orcs!
zh: 我們這些跟隨卡倫茲的人已經證明這是可行的。我們至今一直在戰鬥，自從我們被迫離開我們的家園後，在各種類型的土地上。而且，我們樂意為了擊敗臭半獸人而死！

note: [part]
en: Aftermath
zh: 後果

note: [part]
en: Perhaps you were wiser than I, Landar. Had we divided our forces, we would not be bound to inaction now.
zh: 也許你比我聰明，蘭德爾。要是我們當初分割我們的軍力的話，我們現在或許就不會被綁在這裡無所作為。

note: [part]
en: And our home? How can we free Lintanir without taking the war to the orcs?
zh: 而我們的家園呢？我們要如何奪回林塔尼爾，如果我們不對半獸人發起戰爭？

note: [part]
en: Cleodil
zh: 克麗歐迪兒

note: [part]
en: Olurf
zh: 奧魯夫

note: [part]
en: And where do we find this mage, if he exists?
zh: 然後我們該去哪找他，如果他還活著的話？

note: [part]
en: It willna’ be easy. He lives in the mountains of Thoria and he never helps anyone for free. Thoria is very dangerous, especially for elves. Even dwarves and trolls dinna’ go there lightly.
zh: 這可不容易。他住在索利亞山脈中，而且他從不免費幫人。索利亞非常危險，尤其是對精靈。甚至連矮人和巨魔都不會輕易去那。

note: [part]
en: I think I can. But dangerous this will be!
zh: 我想我可以。不過這真的很危險！

note: [scenario]: id=09_Bounty_Hunters
en: Bounty Hunters
zh: 賞金獵人

note: [scenario]: id=09_Bounty_Hunters
en: Chapter Three: The Book of Crelanu
zh: 第三章：克雷拉努之書

note: [part]
en: <i>The Legend of Wesmere</i>
    Chapter Three
zh: <i>韋斯米爾傳奇</i>
    第三章

note: [part]
en: Chapter Three
    <i>The Book of Crelanu</i>
zh: 第三章
    <i>克雷拉努之書</i>

note: [part]
en: Believing that Wesmere’s seeming safety might prove a costly illusion, Kalenz, Landar and Olurf left enough troops and resources to guard it strongly before starting off on the long and dangerous trip to the great mage of Thoria. They would soon find that peril was closer than they had reckoned.
zh: 因為相信韋斯米爾的安全可能到頭來是一個高代價的假象，所以卡倫茲、蘭德爾和奧魯夫留下足夠的部隊和資源來防守它，在踏上漫長而艱苦的旅途去尋找大法師索利亞之前。他們將會發現危機的到來比他們所認為的還快。

note: [side]: type=Saurian Flanker, id=Huurgh
en: Huurgh
zh: 胡爾哥

note: [side]: type=Saurian Oracle, id=Shhar
en: Shhar
zh: 夏爾

note: [side] [side]: type=Gryphon, id=Gryphon Leader
en: Creatures
zh: 怪物

note: [args]
en: some experienced warriors
zh: 一些久經沙場的勇士

note: [objective]: condition=win
en: Kalenz crosses the river
zh: 卡倫茲渡河

note: [message]: id=Huurgh
en: Yess! It’s the elves who stole our gold! The bounty is mine!
zh: 好噫！是那些搶走我們黃金的精靈！賞金是我的！

note: [message]: id=Shhar
en: I saw them first, fool! The bounty is all mine.
zh: 我先看到他們的，蠢貨！賞金全是我的。

note: [message]: id=Olurf
en: What are they talking about?
zh: 他們在說什麼？

note: [message]: id=Kalenz
en: Remember, we are here on a mission. We will fight these saurians if we must, but our mission is to get to Thoria.
zh: 記住，我們來此是為了完成一個任務。如果我們有必要的話，我們會和這些半獸人作戰，但我們的任務是去索利亞。

note: [message]: id=Landar
en: They are far too numerous to risk battle with. Let’s cross the river!
zh: 他們數量眾多，不值得冒險與他們戰鬥。讓我們渡河！

note: [message]: id=Olurf
en: We can outrun them in the woods and mountains beyond the north shore. But crossing the river without a bridge? We dwarves know water is a very dangerous thing!
zh: 我們是可以在北岸的森林和山脈輕鬆跑過他們，但要在沒橋的情況下過河？我們矮人把水看作是一個非常危險的東西！

note: [message]: id=Cleodil
en: Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. Maybe they are but children’s tales... Still, be very careful when you cross it.
zh: 確實，這條河是，我認為啦，是亞肯-索利亞。有一些有關它的邪惡傳說。也許它們只是小孩子的故事……不過，當你們渡河時還是要十分小心。

note: [message]: id=Kalenz
en: You speak my thought, Cleodil. Close in behind me; I’ll guard you from harm myself. Look to your weapons as we cross, all! And be wary.
zh: 你說出我的想法了，克麗歐迪兒。靠近我身後，我要親自保護你免受傷害。所有人在過河時看好你們的武器！並保持警戒。

note: [message]: speaker=narrator
en: Before Kalenz left the Ka’lian he had ordered $left_behind_kalenz to stay and guard it.
zh: 在卡倫茲離開卡連前，他命令了$left_behind_kalenz|留下來防守它。

note: [message]: speaker=narrator
en: Before Landar left the Ka’lian he had ordered $left_behind_landar to stay and guard it.
zh: 在蘭德爾離開卡連前，他命令了$left_behind_landar|留下來防守它。

note: [message]: speaker=unit
en: We made it. Onwards to Thoria!
zh: 我們成功了。繼續向索利亞前進！

note: [message]: id=Landar
en: We’ll need to settle things with these saurians once and for all!
zh: 我們要跟蜥蜴人把帳算清楚，一勞永逸！

note: [message]: id=Cleodil
en: Hasn’t enough blood been shed? I think we can compose matters with them after the threat of the orcs has been met.
zh: 血流的難道還不夠嗎？我認為我們可以和他們談判，在他們已經碰上半獸人的威脅之後。

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Sealurr
zh: 西路爾

note: [message]: speaker=unit
en: The legends are true! Sea creatures are upon us!
zh: 傳說是真的！海怪出現了！

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Kallub
zh: 卡路柏

note: [message]: speaker=unit
en: They are coming at us from all sides!
zh: 他們從四面八方朝我們過來！

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Scardeep
zh: 斯卡迪普

note: [message]: speaker=unit
en: Watch for the serpent!
zh: 小心那條海蛇！

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Kalimar
zh: 卡利馬爾

note: [event]: type=Water Serpent, id=Sealurr, type=Cuttle Fish, id=Kallub, type=Water Serpent, id=Scardeep, type=Cuttle Fish, id=Kalimar, type=Cuttle Fish, id=Alkamar
en: Alkamar
zh: 奧爾卡馬爾

note: [scenario]: id=10_Cliffs_of_Thoria
en: Cliffs of Thoria
zh: 索利亞的懸崖

note: [part]
en: Leaving Arkan-Thoria behind, Kalenz and his band ventured into the dangerous mountains of Thoria...
zh: 將亞肯-索利亞拋在後頭之後，卡倫茲和他那一夥人冒險進入危險重重的索利亞山脈……

note: [side]: type=Troll Warrior, id=Tafrul
en: Tafrul
zh: 塔夫魯爾

note: [side]: type=Gryphon, id=Gryphon Leader
en: Gryphon Leader
zh: 獅鷲首領

note: [objective]: condition=win
en: Reach the signpost with Kalenz
zh: 讓卡倫茲到達標記點

note: [message]: id=Landar
en: I can hardly see with all that mist around, but I can sense danger.
zh: 周圍的霧氣令我幾乎看不到任何東西，不過我可以感覺到危險。

note: [message]: id=Olurf
en: Told ye it would be no picnic excursion, elf-boy. Are ye lily-livered to continue?
zh: 我早告訴過你這不是野餐遠足，精靈小子。你不敢繼續前進了嗎？

note: [message]: id=Kalenz
en: Gentlemen, don’t squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.
zh: 紳士們，別吵了。我們現在不能回頭了，只能保持警戒。我一點也不喜歡這地方。

note: [message]: id=Cleodil
en: I, too, feel we are in great danger.
zh: 我，也感到我們處於極大的危險中。

note: [message]: id=Kalenz
en: Cleodil, stay close to me. If there is anything real behind this aura of dread, likely your keen senses will find it first and I will want to know what you discover immediately.
zh: 克麗歐迪兒，待在我附近。如果這可怕的氣息後真的有什麼，很可能你的敏銳感覺可以優先察覺到它，而我想要立刻知道你發現了什麼。

note: [message]: speaker=unit
en: Onwards!
zh: 前面！

note: [message]: id=Olurf
en: Yer doing pretty well, elf-boy!
zh: 幹的不錯，精靈小子！

note: [message]: id=Cleodil
en: There is some greasy-looking smoke rising ahead of us! Kalenz... my lord... I feel something terribly wrong is happening!
zh: 我們的前方有油煙正裊裊上升！卡倫茲……大人……我感覺有不好的事正在發生！

note: [message]: id=Olurf
en: Crelanu’s place should be close now, as I remember. Quickly, this way!
zh: 克雷拉努的位置應該就在附近了，我記得。快，這條路！

note: [unit]: type=Yeti, id=Krulg
en: Krulg
zh: 克魯爾格

note: [message]: id=Kalenz
en: Watch out!
zh: 小心！

note: [message]: speaker=unit
en: It’s... it’s monstrous!
zh: 牠……牠好大！

note: [message]: id=Cleodil
en: I sense no malice in it; we are the interlopers here. Spare it if you can.
zh: 我沒感覺到牠有惡意。我們才是這裡的闖入者。儘可能地避開牠吧。

note: [message]: id=Kalenz
en: Do as Cleodil says. We have enemies sufficient without provoking new ones.
zh: 照著克麗歐迪兒說的做。就算不去惹新的敵人，我們的敵人也已經夠多了。

note: [unit]: type=Yeti, id=Tralg
en: Tralg
zh: 特拉爾格

note: [unit]: type=Yeti, id=Drolg
en: Drolg
zh: 卓爾格

note: [scenario]: id=11_Battle_of_the_Book
en: Battle of the Book
zh: 書本爭奪戰

note: [part]
en: Quickening their pace, the elves and dwarves raced towards the smoke...
zh: 精靈和矮人加快腳步朝濃煙前進……

note: [side]: type=Arch Mage, id=Aquagar
en: Aquagar
zh: 阿夸加爾

note: #-#-#-#-#  3118 (wesnoth-1.16)  #-#-#-#-# [side]: type=Elder Mage, id=Crelanu [part] #-#-#-#-#  3124 (wesnoth-1.16)  #-#-#-#-#
en: Crelanu
zh: 克雷拉努

note: [side]: type=Troll Warrior, id=Trigrul
en: Trigrul
zh: 翠格魯爾

note: [message]: id=Crelanu
en: I sense a presence that is not one of Aquagar’s creatures. Who are you, and what is your purpose here?
zh: 我感應到那不是阿夸加爾的寵物。你是誰，你來到這裡的目的是什麼？

note: [message]: id=Cleodil
en: That, I think, must be the mage of which Olurf spoke. But he is not the one I sensed as we approached this place...
zh: 那位，我想，必定是奧魯夫所說的法師。但他不是那個在我來時感應到的那位……

note: [message]: id=Landar
en: I feel the shadow of destiny on my soul. There is something I am fated to do here, but I know not what.
zh: 我感覺到命運的陰影壟罩在我的靈魂之上。這裡有某種東西是我命中注定要做的，但我不清楚是什麼。

note: [message]: id=Kalenz
en: If you are the mage Crelanu, we have come to seek your help.
zh: 如果你是法師克雷拉努的話，我們是來尋求你的幫助的。

note: [message]: id=Crelanu
en: I am Crelanu... but if you want my help you must begin by helping me, for I am besieged here and in no state to aid anyone else.
zh: 我就是克雷拉努……不過如果你們想要我幫助你們的話，就必須先幫我，因為我被圍困在這裡，沒有餘力幫助其他人。

note: [message]: id=Landar
en: Ahhh. A fight! Perhaps this is my fate. Come, Kalenz, let us make a rescue.
zh: 啊啊，一場戰鬥！也許這就是我的命運。來吧，卡倫茲，讓我們來營救。

note: [objective]: condition=win
en: Defeat Aquagar
zh: 擊敗阿夸加爾

note: [objective]: condition=lose
en: Death of Crelanu
zh: 克雷拉努死亡

note: [message]: id=Landar
en: Looks like your mage friend is in trouble. There is a horde of drakes attacking him!
zh: 看來你的法師朋友有麻煩了。一群龍族正在攻擊他！

note: [message]: id=Kalenz
en: Indeed. Before he can aid us, we will have to aid him.
zh: 確實。在他能幫助我們之前，我們得先幫他。

note: [message]: id=Aquagar
en: Fools! The book will be mine!
zh: 蠢貨！那本書將會是我們的！

note: [message]: id=Cleodil
en: There... I sense magic emanating from that stone keep east of the lake. That is where we will find the mage.
zh: 那邊……我感應到魔力波動來自於湖東邊的石頭主堡。那就是我們會找到法師的地方。

note: [message]: speaker=unit
en: I die, but I will not go unavenged! Cursed will you be Kalenz! You will never find lasting peace in all your years. You will lose your dearest. And you, Crelanu, your book will bring woe on you and haunt all its future owners to their graves! This will be the price for slaying me, Aquagar, great drake wizard of Morogoth.
zh: 我死了，但我將會報仇！你將被詛咒，卡倫茲！在你有生之年將別想得到安寧，你將會失去摯愛。還有你，克雷拉努，你的書將降災於你，並且一直纏著它未來的持有者直到他們進入墳墓！這就是殺死我──阿夸加爾──摩洛高斯的龍族大巫師的代價。

note: [message]: id=Olurf
en: Some scary fellow this Aquagar thinks he is! Come now, I think Crelanu owes us some drinks.
zh: 這個阿夸加爾還以為自己是什麼恐怖的傢伙！走吧，我想克雷拉努欠我們點喝的。

note: [message]: id=Kalenz
en: There goes our last hope!
zh: 我們最後的希望沒了！

note: [scenario]: id=12_Revelations
en: Revelations
zh: 水落石出

note: [part]
en: This is Kalenz, leader of the elves. I have brought him here to ask for your advice and your aid in dealing with the orcs.
zh: 這位是卡倫茲，精靈的領袖。我帶他過來是為了尋求你對於對付半獸人的意見和幫助。

note: [part]
en: Elves, you have fought valiantly and have won a great victory at the forest of Wesmere. Yet the forces ranged against you are not yet defeated. Indeed, they grow stronger every day. You contend against destiny. But for the moment you have diverted the orcs’ attention.
zh: 精靈，你們已經很英勇地奮鬥過了，而且也在韋斯米爾的森林贏得了大勝利。然而威脅你們的勢力尚未被擊潰。是的，他們的力量與日俱增。你們努力對抗命運，但現在，你們已經轉移了半獸人的注意力。

note: [part]
en: What do you mean, ‘diverted their attention’?
zh: 你說的「轉移半獸人的注意力」是什麼意思？

note: [part]
en: You cannot even imagine it. Why do you suppose orcs came all the way here to attack you?
zh: 你們甚至無法想像。你們認為半獸人為什麼要不遠千里地過來攻擊你們？

note: [part]
en: Because they are orcs! Look old man, can you help us beat them or not?
zh: 因為他們是半獸人啊！聽著，老先生，你到底能不能幫我們擊敗他們？

note: [part]
en: You must be Landar. Very brave, but also very brash.
zh: 你一定就是蘭德爾吧？很勇敢，但也很盛氣凌人。

note: [part]
en: Landar is brash, but he does speak plainly why we came here. I do not understand what you are talking about, either. Olurf tells me you are very wise, but only help for a price. We will pay any price within our power; just name it.
zh: 蘭德爾確實有點無禮，但他直截了當地說明我們為什麼來到這裡。我不明白你所說的是什麼。奧魯夫告訴我你十分睿智，但不會免費幫助。我們會在我們能夠做到的範圍內支付代價，儘管開口吧。

note: [part]
en: Are you saying the orcs attacked us looking for something?
zh: 你是說那些攻擊我們的半獸人是在尋找某件物品？

note: [part]
en: Yes, that is what I am saying.
zh: 是，那就是我的意思。

note: [part]
en: It’s not a dastone, it’s the stone: They mean the Ruby of Fire...
zh: 那可不是「大石頭」，那是個不同凡響的石頭，他們是指火焰紅寶石……

note: [part]
en: What’s that, and what does it have to do with us?
zh: 那是什麼？還有它跟我們有什麼關聯？

note: [part]
en: It’s the source of your troubles. It is a very powerful magical artifact. The tyrant Haldric has it, but he has fooled the orcs into believing that the elves are hiding it. But now, they suspect they have been fooled. Haldric and his people will pay for his arrogance.
zh: 它正是你們麻煩的根源。它是一個非常強大的魔法神器。暴君海德瑞克擁有它，但他騙半獸人說精靈將它藏了起來。不過現在，他們懷疑他們被騙了。海德瑞克和他的人民將會為他的傲慢付出代價。

note: [part]
en: I once counted Haldric a friend, but he was the one who banished me from Wesnoth. He charged me with trying to steal the Ruby, seeking its power for myself... but the truth is that the Ruby is warping Haldric’s mind, making him ever more surly and suspicious of those he once counted allies. Anyone can wield the Ruby in battle when his anger merges with the fiery nature of the gem, but only a true master of magic, or one who is uncommonly pure in heart, can safely handle it outside of battle. Unshielded, its magical radiance changes Haldric a little every time he comes close to it.
zh: 我曾經把海德瑞克當朋友，但就是他把我從韋諾放逐出來的。他指責我試圖奪取紅寶石、為己謀奪權力……但事實上是紅寶石扭曲他的心智，使他對昔日的盟友愈加不信任。任何人都可以在戰鬥中運用紅寶石，當那個人的憤怒和寶石暴躁的天性融合時，但只有真正的魔法大師或是心靈異常純潔的人才可以安全地在戰場外掌控它。因為未做防範，它散發的魔法光輝一點一點地改變海德瑞克，每次他靠近它時。

note: [part]
en: So the orcs will, seeking the Ruby, now attack the humans?
zh: 所以半獸人現在為了尋找紅寶石而對人類進攻？

note: [part]
en: Yes. But after they win, your people will be next. And after you, the dwarves.
zh: 是的。不過當他們得勝後，你的同胞就是下一個。而在你們之後，就是矮人們。

note: [part]
en: Don’t worry overmuch about us. It is clear you have troubles of your own.
zh: 別太擔心我們。很明顯你有你自己的麻煩。

note: [part]
en: We are grateful for this counsel. But can you help us directly? Is there a way to stop the orcs?
zh: 我們對此次的諮詢十分感激。但你能不能直接地幫助我們？有方法可以阻止半獸人嗎？

note: [part]
en: You cannot defeat them with the forces you can now muster. You can only gain time, in the hope that you can use it to grow strong again.
zh: 你目前聚集的軍力無法擊敗他們。你只能爭取時間，希望你能利用它來再次增強軍力。

note: [part]
en: How? Don’t tell me we had to fight the saurians, cross Arkan-Thoria, contend against the river monsters, and fight trolls and yetis to come here for nothing!
zh: 要如何做？別告訴我，我們和蜥蜴人戰鬥，越過亞肯-索利亞，和水怪打架，又和巨魔及大雪怪戰鬥來到這裡，卻沒得到半點東西！

note: [part]
en: You need to kill their Great Chief and make it look like he was murdered by orcs. That way the orcs will start a civil war for succession, for many yearn to take their Great Chief’s place. You will be safe until a new leader arises strong enough to unite them again.
zh: 你得讓大族長死得好像被其他半獸人謀殺。這樣半獸人會持續好幾年的內鬥，爭奪大族長之位。你們就能安然無恙，直到新的大族長增長足夠的力量來再次統一他們。

note: [part]
en: Kill an orcish Great Chieftain? But he’s guarded better than a troll hole!
zh: 殺死半獸人大族長？可是他被保護得比巨魔洞穴還嚴密！

note: [part]
en: Indeed, it will not be at all easy. But maybe I can help you...
zh: 確實，這絕非易事。但也許我可以幫助你們……

note: [part]
en: But you want something in return...
zh: 但你想要某東西做為交換……

note: [part]
en: It is as you say. These drakes were after my book. This book has all the magic and spells I know in it. They are very powerful, but the one enemy they cannot defeat is old age. The knowledge tempts me to prolong my life by evil and dark means... But this is the work of my life and I can no more destroy it than I could slay my own child. Aquagar is slain, but more will come. One of my allies has betrayed me, and now too many know of this book.
zh: 正如你所言。這些龍族為我的書而來。這本書記載了我畢生所領悟的魔法和咒語。它們非常強大，但有一個敵人它們無法戰勝，那就是衰老。這些知識誘惑我用邪惡和黑暗的方法延長生命……但這是我畢生的心血，讓我毀了它如同要我殺了我自己的孩子。阿夸加爾是死了，但還有更多會前來。其中一個盟友背叛了我，現在有太多人知道這本書的存在。

note: [part]
en: If you come with us, we will protect you...
zh: 如果你和我們同行，我們會保護你……

note: [part]
en: No, my time is done... But the charge I lay on you, Kalenz, is to take my book and keep it from unworthy hands. Find someone to hold it who will not be corrupted by its power. And then find someone worthy not merely to hold it, but to use it!
zh: 不，我的時代結束了……但我要安排給你這個責任，卡倫茲，拿走我的書，讓它遠離不配持有它的手。找到某個可以保管此書而不被它的力量腐蝕的人。接著就是找到不只能持有此書，還能善用它的人！

note: [part]
en: If your book is as powerful as you say, why not use it against the orcs?
zh: 如果這本書如你所說的強大，為什麼不拿它對付半獸人？

note: [part]
en: Because the book is like the Ruby of Fire. Any fool can use the magic in the book, but only a master can vanquish the lust for power that it will bring out in him. He who fails will turn into something like Haldric, or worse...
zh: 因為這本書如同火焰紅寶石。任何白痴都能使用這本書裡面的魔法，但只有一個大師才能戰勝它給他帶來的力量誘惑。屈服於它的人就會像海德瑞克一樣，甚至更糟……

note: [part]
en: Cleodil is pure in heart. Perhaps she can guard your book without being corrupted by its secrets...
zh: 克麗歐迪兒的心靈純潔。也許她能保護你的書而不會被裡面的奧秘所腐化……

note: [part]
en: I am sure all these secrets are far beyond my art. My art is the healing kind and I...
zh: 我確定所有這些奧秘都超出我的能力範圍。我的能力是治療類型，而且我……

note: [part]
en: There is no other option.
zh: 沒有其他選擇了。

note: [part]
en: Very well, suppose Cleodil accepts the guardianship of your book. How will you then help us slay the orcish Great Chief?
zh: 很好，假如克麗歐迪兒同意保護你的書，那你要如何幫我們殺掉半獸人大族長呢？

note: [part]
en: There is a way, but it will be very dangerous. Two of you must enter the orcish camp by stealth and kill the Great Chief. There is a potion that will make you invisible for some time.
zh: 有一個方法，但非常危險。你們之中的兩個人必須潛入半獸人營地，然後殺了大族長。有一種藥水能使你們隱形一段時間。

note: [part]
en: The elves have legends of such things. I suppose you have this potion, then?
zh: 精靈們有關於這類東西的傳說。那麼我想你擁有這個藥水？

note: [part]
en: Indeed I do, but it is perilous to use. It is made from the eyes of a powerful undead lich. It will make you invisible, but it is likely also to have undesirable effects, some temporary, some permanent!
zh: 我的確有，但是使用起來很危險。它是用一個法力高強的不死巫妖的雙眼做成的。它可以使你隱形，但很可能也有不良影響，有些暫時，有些永久！

note: [part]
en: No! This is too dark and dangerous! I fear for you, Kalenz! I... would not see you come to harm.
zh: 不！這太黑暗也太危險了！我替你感到懼怕，卡倫茲！我……不希望看到你受到傷害。

note: [part]
en: What undesirable effects?
zh: 什麼不良影響？

note: [part]
en: Your physical strength will decrease, though in return you will be able to use magic more easily and powerfully. Cleodil will show you. But the real danger will be the touch of the lich’s evil nature stealing through your veins. You will need to fight and master this evil in yourself, else you might slowly turn into a lesser demilich yourself. This is why you must take only a small dose and finish the job quickly. Delay and you will fail in your mission; take too large a dose, and you will become as the lich was.
zh: 你的身體力量會衰退，但作為交換，你可以更輕易地使用更強力的魔法。克麗歐迪兒會給你做示範。不過真正危險的是巫妖邪惡的本質會侵入你的靜脈。你將需要獨自對抗並駕馭你自身的邪惡，否則你可能會緩慢地轉變成一個更次要的半巫妖。這就是你只能使用很小的劑量並速戰速決的原因。慢了你就會任務失敗；劑量用多了你就會變成巫妖。

note: [part]
en: It is a dark and desperate course you set before me, but I see no other way; we must stop the orcs. As leader I cannot ask my men to run a risk I will not take myself, so I will be one of the two who will go to kill the Great Chief. But I will not compel anyone else to come with me, not at peril of being overwhelmed from within by evil magic. Does anyone volunteer?
zh: 你安排在我面前的是黑暗且鋌而走險的方案，但我也看不到其它的路。我們必須阻止半獸人。作為領袖，我不會讓我的人冒連我都不願冒的風險，所以我會是那刺殺大族長的兩個的其中的一個。而我不強迫任何人跟著我一起處在被邪惡魔法征服的嚴重危險中。有誰志願的嗎？

note: [part]
en: I will come with you. We shall not fail!
zh: 我跟你一起去。我們絕不失敗！

note: [part]
en: This does not seem the wisest of choices.
zh: 這似乎不是最明智的選擇。

note: [part]
en: Landar may be impetuous, but he is a great fighter and my trusted friend. We should be about our task now, I think. Crelanu, your book will be safe with us. Cleodil will guard it until we find a worthy keeper.
zh: 蘭德爾也許很魯莽，不過他是偉大的戰士也是我信任的朋友。我認為我們應該要立即著手我們的任務。克雷拉努，你的書在我們這裡將會很安全。克麗歐迪兒將會保護它，直到我們找到值得持有它的人。

note: [part]
en: Come, I will give you and Landar the potion and show you a safe point to cross the river.
zh: 來吧，我要把藥水交給你和蘭德爾，然後指引你們去一條安全的渡河點。

note: [scenario]: id=13_News_from_the_Front
en: News from the Front
zh: 前線戰況

note: [scenario]: id=13_News_from_the_Front
en: Chapter Four: The Alliance
zh: 第四章：同盟

note: [part]
en: With Crelanu’s book in hand, Kalenz and his band began the long journey south to the Ka’lian...
zh: 帶著克雷拉努的書，卡倫茲和他的那一夥人開始往卡連的南邊踏上漫長的旅途……

note: [message]: id=Landar
en: Oh, no, I forgot my dose of Crelanu’s invisibility philter. I’ll go back and get it. I’ll catch up with you later!
zh: 噢，不，我忘記帶上我那份克雷拉努的隱形魔藥。我要回去拿。我等一下就會趕上你們！

note: [message]: id=Olurf
en: Maybe some of my dwarves can escort you...
zh: 也許我的一些矮人弟兄可以護送你……

note: [message]: id=Kalenz
en: Go, Landar, but be careful. We need you.
zh: 去吧，蘭德爾，但小心。我們需要你。

note: [message]: speaker=narrator
en: Some weeks later, as Kalenz and his companions were working their way southwards from the high peaks of the Heart Mountains into its foothills...
zh: 數週後，當卡倫茲一行人從心之山脈的峰頂南行到山麓地帶時……

note: [unit]: id=Eonihar, type=Elvish Scout
en: Eonihar
zh: 艾歐尼哈爾

note: [message]: id=Eonihar
en: At last I have found you, alive and well! We need you back at once! The orcs have attacked the humans.
zh: 我總算找到你了，還活著，而且狀況不錯！我們需要你立即回去！半獸人已經攻擊了人類。

note: [message]: id=Kalenz
en: This means we are safe for the time being, no?
zh: 這意味著我們這段時間是安全的，沒錯吧？

note: [message]: id=Eonihar
en: What’s more, King Haldric is dead. His successor wants to renew the treaty of alliance and has asked for our help.
zh: 不止這個，海德瑞克國王死了。他的繼承人想要重新簽訂同盟條約，並要求我們的援助。

note: [message]: id=Landar
en: How convenient! Now they need our help, they come running!
zh: 真方便啊！現在他們需要幫助，就跑過來要！

note: [message]: id=Kalenz
en: Landar! You’re back! All is well?
zh: 蘭德爾！你回來了！一切順利嗎？

note: [message]: id=Landar
en: Yes, I have the philter of invisibility.
zh: 是的，我拿到隱形魔藥了。

note: [message]: id=Kalenz
en: We face a difficult choice. I know humans did not help us when the orcs attacked, but the orcs are everybody’s enemy. When humans fall, we’ll be next.
zh: 我們遇到一個艱難的選擇。我知道人類在我們被半獸人攻擊時袖手旁觀，不過半獸人是我們共同的敵人。當人類戰敗時，我們就是下一個。

note: [message]: id=Eonihar
en: The orcish forces are encamped south of the Great River, and have surrounded the fortified human settlement at Tath. The humans are sending all their forces there. We need to decide whether we will help them or not.
zh: 半獸人的軍隊在大河南邊紮營，並包圍了人類在塔斯拓荒地的防禦工事。人類正派遣所有他們的軍力到那裡。我們得決定我們是否要去幫助他們。

note: [message]: id=Kalenz
en: Go tell the council and the human king that we will be there! Now, let’s hurry!
zh: 回去跟議會和人類國王說我們會前去那裡！現在，讓我們加快行動！

note: [scenario]: id=14_Human_Alliance
en: Human Alliance
zh: 人類同盟

note: [part]
en: <i>The Legend of Wesmere</i>
    Chapter Four
zh: <i>韋斯米爾傳奇</i>
    第四章

note: [part]
en: Chapter Four
    <i>The Alliance</i>
zh: 第四章
    <i>同盟</i>

note: [part]
en: With the human-elf alliance revived, our heroes hurried to the battlefield...
zh: 由於人類和精靈的同盟復活了，我們的英雄們趕赴戰場……

note: [unit]: id=Aldar, type=General [part]
en: Aldar
zh: 奧爾達

note: [unit]: type=Orcish Warlord, id=Pirror
en: Pirror
zh: 皮洛爾

note: [unit]: type=Orcish Warlord, id=Tan-Grub
en: Tan-Grub
zh: 坦-格魯布

note: [unit]: type=Great Troll, id=Grol
en: Grol
zh: 格羅爾

note: [objective]: condition=win
en: Last for the end of turns
zh: 存活至回合耗盡

note: [objective]: condition=lose
en: Death of Aldar
zh: 奧爾達死亡

note: [message]: id=Aldar
en: So it is true! The elves have come to our aid!
zh: 所以那是真的！精靈來幫我們了！

note: [message]: id=Olurf
en: Hey! Do I look like an elf?
zh: 嘿！我看起來像精靈嗎？

note: [message]: id=Landar
en: I can scarce believe I am fighting besides these betrayers.
zh: 我真的很難相信我正在和叛徒並肩作戰。

note: [message]: id=Cleodil
en: We cannot be choosy about our allies when our need is dire.
zh: 在處境危急時我們不能選擇盟友。

note: [message]: id=Kalenz
en: Indeed not. Save your anger for our enemies, Landar.
zh: 確實不能。為我們的敵人省下你的怒火吧，蘭德爾。

note: [message]: id=Landar
en: I shall. But when our need is not so dire, there must be a reckoning...
zh: 我會的。但當我們的情勢沒那麼差時，必須找他們算帳……

note: [message]: id=Tan-Grub
en: An elven army to the north? And they have dwarves with them? We must defeat them in detail before they combine, which means attacking before our reinforcements arrive. Maybe we can beat the humans before the elves can intervene. Overrun city and castle!
zh: 一支北方的精靈軍隊？而且他們還有矮人？我們必須在他們會合前分別擊敗他們，這意味著要在我們的援軍來之前發動攻擊。也許我們可以在精靈介入前打敗人類。肆虐城市和城堡！

note: [message]: speaker=narrator
en: The brazen cry of a war-horn is heard in the distance.
zh: 刺耳的號角聲從遠處傳來。

note: [unit]: id=Aldun, type=Horseman
en: Aldun
zh: 奧爾敦

note: [message]: id=Aldun
en: General Aldar has received your message. He asks that you engage the orcish reinforcements from the north, preventing them from joining with their fellows here. Those fresh troops must not be allowed to enter the battle! Our reinforcements should arrive in a few days.
zh: 奧爾達將軍已經收到你的訊息。他請求你與從北方來的半獸人援軍交戰，防止他們加入這裡的同伴。那些新部隊絕對不能進入戰場！我們的增援應該會在幾天內抵達。

note: [message]: id=Kalenz
en: Very well... But have you any word of the elvish troops marching to join us? We are too few to defeat the enemy without them.
zh: 很好……但你有任何正在朝我們行進以加入我們的精靈部隊的口信嗎？少了他們，我們的數量實在太少而難以擊敗敵人。

note: [message]: id=Aldun
en: We have no news from the Ka’lian.
zh: 我們沒有來自卡連的消息。

note: [message]: id=Galtrid [message]: role=l3_store
en: Kalenz! We come to fight beside you!
zh: 卡倫茲！我們來和你一同奮戰！

note: [message]: id=Kalenz
en: Where is the rest of the elvish army? They were promised and should be here!
zh: 其餘的精靈部隊在哪裡？他們承諾過，應該要到這裡了才對！

note: [message]: id=Eradion
en: The Great Council has decided it was too risky to send troops here. But some of us dissented and have come to fight beside you.
zh: 偉大的議會覺得太危險，所以已經決定不派部隊到這裡了。但我們這些對決議有異議的精靈，有些就來和你一同奮戰。

note: [message]: id=Landar
en: That is well! If the Ka’lian is too fearful or blind to see what is needed, we must do it ourselves.
zh: 那很好！如果卡連議會過於膽怯或是太過盲目了而無法看出真正需要的是什麼，那我們就必須自己做。

note: [message]: id=Cleodil
en: It is not well that we have become so divided as this.
zh: 我們像這樣分裂並不好。

note: [message]: id=Kalenz
en: No, it is not. But if we do not defeat these orcs here and now our divisions will all be moot. I will take every sword-arm I can get and be glad of them.
zh: 是的，並不好。但如果我們不在這裡擊敗這些半獸人的話，那麼我們的分裂都將沒有意義。我會召集我能召集的人手，並對他們的付出感到高興。

note: [unit]: type=Paladin, id=Kulrad
en: Kulrad
zh: 庫爾拉德

note: [message]: id=Kulrad
en: I see foul orcs to be ridden down! Charge!
zh: 我看到臭半獸人會被輾平！衝鋒！

note: [message]: race=orc
en: More of the cursed horse-pokers!! Run, let’s get out of here!
zh: 更多該死的騎馬穿刺者！！快跑，讓我們離開這裡！

note: [message]: speaker=narrator
en: The not-at-all-brazen cry of a war-horn is heard in the distance.
zh: 激昂的號角聲從遠方傳來。

note: [message]: id=Kalenz
en: Indeed it is not. As always, Cleodil, you speak with the wisdom and care that befits a healer. That is a good reminder for those who must walk the path of steel and warfare, and touches my heart.
zh: 確實不是。一如往常，克麗歐迪兒，你說話帶著智慧和與作為一位治療者相稱的關懷。這對那些必須走在兵器和戰爭的道路的人來說是一個很好的提醒，也觸動我的內心。

note: [message]: id=Olurf
en: A good fight against foul enemies. These orcs make a dwarf’s hackles rise; I might even fight them for free, next time.
zh: 真是一場對抗骯髒的敵人的好仗。這些半獸人讓矮人怒髮衝冠，我也許甚至會免費幫你們打，下次。

note: [message]: id=Aldar
en: The King is here! Hail Haldric II, King of Wesnoth!
zh: 國王駕到！向海德瑞克二世，韋諾之王致敬！

note: [message]: speaker=unit
en: Tath will fall! We have failed!
zh: 塔斯將會陷落了！我們失敗了！

note: [message]: speaker=unit
en: I die? Great Chief never said anything about fighting elves and dwarves!
zh: 我要死了？大族長從沒說過任何關於對付精靈和矮人的話！

note: [scenario]: id=15_The_Treaty
en: The Treaty
zh: 條約

note: [part]
en: Friends, today we have won a great victory, though it lost us good men. Let this be the beginning of a new alliance between our people.
zh: 朋友們，今天我們大獲全勝，雖然我們也失去了很多人馬。讓這成為我們人民重新結盟的起點吧。

note: #-#-#-#-#  3118 (wesnoth-1.16)  #-#-#-#-# [part] #-#-#-#-#  3123 (wesnoth-1.16)  #-#-#-#-# [side]: type=Haldric II, id=Haldric II
en: Haldric II
zh: 海德瑞克二世

note: [part]
en: King Haldric II, I am very pleased to hear these words. We are facing dangerous adversaries. We intend to put an end to this threat and we will welcome any ally against it.
zh: 海德瑞克二世國王，我很高興聽到你說的這些話。我們正面對著危險的敵人。我們打算將威脅劃上休止符，我們很歡迎任何能對抗它的盟友。

note: [part]
en: Silence! How dare you talk this way to the King!
zh: 住口！你居然敢用這種方式對國王說話！

note: [part]
en: Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I cannot understand; he grew suspicious and strange in his last days. But <i>I</i> am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you.
zh: 冷靜，奧爾達！這位精靈有權指責我們。我父親在你們有難時袖手旁觀，但我父親死了。我父親做的許多事是我無法理解的，他在最後的時日變得多疑且古怪。不過<i>我</i>現在是韋諾的國王，而不是我父親！和你們重新簽訂新的條約是我的主意。

note: [part]
en: Your father had a certain stone, the Ruby of Fire. Do you still have it?
zh: 你的父親有某一塊石頭，火焰紅寶石。你仍持有它嗎？

note: [part]
en: How is it that you know about the Ruby of Fire?
zh: 你們怎麼知道火焰紅寶石的？

note: [part]
en: We have learned, oh King, that the energy suffusing the Ruby can have evil effects on its wielders. It may well be this was the reason your father grew closed in upon himself. For your own sake and that of your kingdom, we advise you to enclose it in a net or filigree of pure gold charged with the magic of light.
zh: 我們已經得知，喔，國王，那彌漫在紅寶石周圍的能量會對它的使用者有邪惡的影響。這大概就是你父親變得封閉的原因。為了你和你的王國著想，我們建議你將它置入一個由光明魔法附魔過的純金的絲製成的網罩中。

note: [part]
en: Yes... this would explain many things. It shall be as you say, and I am grateful for the warning.
zh: 好……這就能解釋很多事情。一定就如你所說的一樣，我非常感謝你的警告。

note: [part]
en: Now that we have signed the Treaty, let us put it into action. We will take the fight to the orcs before winter falls; we need you to demonstrate against them, drawing them away from the roads north. Can we count on you?
zh: 既然我們已經簽署條約了，讓我們付諸行動吧。我們打算在冬季前攻擊半獸人，我們需要你的軍隊向他們示威，將他們從北方的道路引開。我們可以指望你嗎？

note: [part]
en: I am not sure... My late father did not pay too much attention to military matters, and we have already lost very many men...
zh: 我不確定……我父親最後的時日荒廢軍事，而且我們已經損失非常多人了……

note: [part]
en: I knew it! I always told you we stand alone!
zh: 我就知道！我總是跟你們說我們要獨立運作！

note: [scenario]: id=16_The_Chief_Must_Die
en: The Chief Must Die
zh: 族長必須死

note: [part]
en: With the battle of Tath over, Kalenz and Landar knew the time had come to carry out Crelanu’s dangerous but necessary plan. Meanwhile Cleodil had, reluctantly, been training Kalenz in a selected few of the secrets of Crelanu’s book...
zh: 隨著塔斯之戰結束，卡倫茲和蘭德爾知道是時候來實現克雷拉努危險但必要的計畫了。同時，克麗歐迪兒，不情願地，一直在訓練著卡倫茲，使他能使用克雷拉努的書中被她篩選過的祕術……

note: [part]
en: I have taught you all that I dare. My lord... Kalenz... I pray you come back safely. My heart aches when I think of you going into such danger as this. It is peril not merely to your body, but to the essence of yourself.
zh: 我已經把我敢教的都教給您了。大人……卡倫茲……我祈禱您平安歸來。當我想到你們將進入像這樣的險境，我的心就會開始疼痛。這不僅危害你們的身體，也會摧毀你們的本質。

note: [part]
en: Cleodil...
zh: 克麗歐迪兒……

note: [part]
en: I do not think I could bear your death. Still less could I bear the corruption of your soul; the grief would ruin me.
zh: 我不認為我能承受你們的犧牲，儘管如此，我更忍受不了你們的靈魂墮落。那份哀傷會使我毀滅吧。

note: [part]
en: My eyes are open. To the danger, and... to you. You glow like a star in the night, Cleodil. You will be my guide out of darkness.
zh: 我的雙眼始終正視危難，還有……你。你閃耀得就像一顆夜晚的星星，克麗歐迪兒。你將成為我走出黑暗的指引。

note: [side]: type=Orcish Sovereign, id=Great Chief Brurbar
en: Great Chief Brurbar
zh: 大族長布魯爾巴

note: [side]: type=Orcish Warlord, id=Tamitahan
en: Tamitahan
zh: 塔米塔漢

note: [side]: id=Khrubar, type=Orcish Warlord
en: Khrubar
zh: 柯赫魯巴

note: [side]: type=Orcish Warlord, id=Gvur
en: Gvur
zh: 格弗爾

note: [side]: type=Orcish Warlord, id=Ozul
en: Ozul
zh: 厄祖爾

note: [objective]: condition=win
en: Kill the Orcish Great Chief and Kalenz must reach the signpost
zh: 殺掉半獸人的大族長，卡倫茲必須到達路標

note: [unit]: type=Goblin Pillager, id=Odrun
en: Odrun
zh: 歐壯

note: [unit]: type=Goblin Pillager, id=Kardur
en: Kardur
zh: 卡爾德

note: [unit]: type=Goblin Pillager, id=Kartrog
en: Kartrog
zh: 卡爾特羅格

note: [unit]: type=Goblin Knight, id=Sdrul
en: Sdrul
zh: 斯德魯爾

note: [unit]: type=Direwolf Rider, id=Utrub
en: Utrub
zh: 尤特魯柏

note: [unit]: type=Goblin Knight, id=Uhmit
en: Uhmit
zh: 烏米特

note: [unit]: type=Orcish Grunt, id=Grut
en: Grut
zh: 格魯特

note: [unit]: type=Orcish Grunt, id=Krolru
en: Krolru
zh: 克羅魯

note: [unit]: type=Orcish Warrior, id=Kryl
en: Kryl
zh: 奎爾

note: [unit]: type=Orcish Crossbowman, id=Erdug
en: Erdug
zh: 艾爾杜格

note: [unit]: type=Orcish Warrior, id=Urdol
en: Urdol
zh: 烏爾多爾

note: [unit]: type=Orcish Warrior, id=Tan-Drur
en: Tan-Drur
zh: 坦-德魯爾

note: [unit]: type=Orcish Grunt, id=Krud
en: Krud
zh: 克魯德

note: [unit]: type=Orcish Warrior, id=Krulr
en: Krulr
zh: 克魯爾

note: [unit]: type=Orcish Warrior, id=Draglar
en: Draglar
zh: 德拉格拉

note: [unit]: type=Orcish Warrior, id=Qmrun
en: Qmrun
zh: 奎姆朗

note: [unit]: type=Goblin Impaler, id=Erdog
en: Erdog
zh: 爾道格

note: [unit]: type=Goblin Spearman, id=Sbrak
en: Sbrak
zh: 斯布拉克

note: [unit]: type=Goblin Spearman, id=Urdum
en: Urdum
zh: 烏爾多姆

note: [unit]: type=Goblin Impaler, id=Ozdul
en: Ozdul
zh: 奧茲杜爾

note: [unit]: type=Goblin Impaler, id=Zuzerd
en: Zuzerd
zh: 祖瑟德

note: [unit]: type=Orcish Archer, id=Egrok
en: Egrok
zh: 埃格羅克

note: [unit]: type=Orcish Assassin, id=Urbrus
en: Urbrus
zh: 烏爾布魯斯

note: [unit]: type=Orcish Slayer, id=Erbru
en: Erbru
zh: 爾布魯

note: [unit]: type=Orcish Warrior, id=Muhmr
en: Muhmr
zh: 馬莫爾

note: [unit]: type=Orcish Crossbowman, id=Cfrul
en: Cfrul
zh: 克弗盧爾

note: [unit]: type=Orcish Crossbowman, id=Irkrul
en: Irkrul
zh: 伊爾克魯爾

note: [unit]: type=Orcish Grunt, id=Cebrun
en: Cebrun
zh: 賽布倫

note: [unit]: type=Orcish Grunt, id=Krundrum
en: Krundrum
zh: 昆德魯姆

note: [unit]: type=Orcish Grunt, id=Arrkud
en: Arrkud
zh: 阿爾庫德

note: [unit]: type=Orcish Grunt, id=Gulmod
en: Gulmod
zh: 古爾莫德

note: [hides]: id=invisible
en: Enemy units cannot see this unit, except for wolf-based units who can smell it if close enough. Hence except for wolf-based units, enemy units will not initiate an attack on this unit. Defense is at 80 percent for every terrain except water, where it is 70 percent.
zh: 敵人看不到這個單位，除非是狼類單位，距離夠近，他便能聞到。因此除非是狼類部隊，敵人將不會對這個單位發動攻擊。在除了水之外的地形，防禦力皆為80%，在水中則是70%。

note: [message]: id=Kalenz
en: Here we are at last. Landar, are you sure you want to go through with this?
zh: 總算到達這裡了，蘭德爾，你確定要把它進行到底嗎？

note: [message]: id=Landar
en: Absolutely. Let’s do it!
zh: 絕對確定。讓我們開始吧！

note: [message]: id=Kalenz
en: We need to kill the Great Chief and get out before the effect of the philter ends. Time to drink it down now!
zh: 我們需要在魔藥的效力結束之前殺死大族長。現在是喝下它的時候了！

note: [event]
en: Crelanu’s philter affecting Kalenz
zh: 克雷拉努的魔藥正影響著卡倫茲

note: [event]
en: Crelanu’s philter affecting Landar
zh: 克雷拉努的魔藥正影響著蘭德爾

note: [message]: id=Kalenz
en: This feels passing strange! Landar, remember to stay far from the wolves —they may be able to smell us.
zh: 剎那間有種奇怪的感覺！蘭德爾，記得離狼遠一點，他們也許能聞到我們的味道。

note: [message]: id=Kalenz
en: The orcish chieftain is dead! Now we must make appear he was slain by an orcish hand!
zh: 半獸人族長死了！現在，我們必須讓他看起來是被半獸人殺的！

note: [message]: id=Kalenz
en: We are too late, the potion effects have worn off and we are visible!
zh: 我們太慢了，藥效已經消逝了，我們現形了！

note: [message]: id=Kalenz
en: With our ruse revealed, the orcs will attack our forests instead of fighting among themselves.
zh: 由於我們的計策曝露了，半獸人將會攻擊我們的森林，而不是起內訌。

note: [message]: id=Ozul
en: The Great Chief has been murdered! Whoever did it will only get da throne over my dead stinking body!
zh: 大族長已經被謀殺了！無論是誰做的，要得到寶座將只能踏過我的臭屍體！

note: [message]: id=Tamitahan
en: I am the strongest warlord! I will be Chief!
zh: 我是最強的督軍！我將成為族長！

note: [message]: id=Gvur
en: No way anyone will steal my throne!
zh: 誰都別想偷走我的寶座！

note: [message]: id=Khrubar
en: This is my time and I will kill anyone who disputes it!
zh: 我的時代到了，我會殺掉所有對此有意見的人！

note: [message]: id=Landar
en: The plan is working! Now we will take back what’s ours!
zh: 計畫成功了！現在我們將取回屬於我們的東西！

note: [message]: id=Kalenz
en: Softly, Landar. We still have to get out of here...
zh: 放緩點，蘭德爾。我們還得離開這裡……

note: [scenario]: id=17_Breaking_the_Siege
en: Breaking the Siege
zh: 突圍

note: [part]
en: With the orcs embroiled in a civil war, Kalenz seized the chance to take back his beloved home. Reports had been arriving of an enclave of Northern Elves yet holding out against the orcish invaders. It was quickly decided to send a force to their aid. But harsh winter weather descended while it was en route...
zh: 隨著半獸人陷入內戰，卡倫茲把握時機收復家園。有報告不斷從一個仍在堅守著半獸人侵略者的北方精靈的群落傳來。他很快地決定出兵支援他們。不過在他們前往那邊時，酷寒的冬天就降臨了。

note: [side]: type=Orcish Warlord, id=Kior-Pur
en: Kior-Pur
zh: 基歐-皮爾

note: [side]: type=Orcish Warlord, id=Mbiran
en: Mbiran
zh: 姆比蘭

note: [side]: type=Orcish Warlord, id=Tan-Durr
en: Tan-Durr
zh: 坦-杜爾

note: [objective]: condition=lose
en: Death of Uradredia
zh: 烏拉德瑞蒂亞死亡

note: [message]: id=Kior-Pur
en: I see troops coming from the south! It must be that our army has beaten these elves and humans and will now help us crush these remaining elves!
zh: 我看到南方有部隊接近中！一定是我們的軍隊已經擊敗這些精靈和人類，現在他們將趕過來支援我們擊潰這些剩下的精靈！

note: [message]: id=Uradredia
en: Our defenses are stretched thin. Men, prepare to face another orcish attack!
zh: 我們的防線收縮了。弟兄們，準備面對另一波半獸人的攻勢！

note: [message]: id=Kalenz
en: The North Elves still stand. Prepare for battle!
zh: 北方精靈還在堅守著。準備作戰！

note: [message]: id=Kalenz
en: The North Elves are now free!
zh: 北方精靈現在自由了！

note: [message]: id=Uradredia
en: Our thanks to you, Kalenz, son of Kliada. Our troops are at your command.
zh: 我們感謝你，卡倫茲，克利亞達之子。我們的部隊接受你的指揮。

note: [message]: id=Kior-Pur
en: The elves are attacking us! Reserves!
zh: 精靈正在攻擊我們！準備就緒！

note: [unit]: type=Direwolf Rider, id=Zhuk
en: Zhuk
zh: 竹克

note: [unit]: type=Direwolf Rider, id=Dran
en: Dran
zh: 德里安

note: [unit]: type=Direwolf Rider, id=Hrugt
en: Hrugt
zh: 忽魯格特

note: [unit]: type=Direwolf Rider, id=Orhtib
en: Orhtib
zh: 歐爾特柏

note: [message]: id=Kalenz
en: Before you die, know that you lost in Wesmere, you lost at Tath, you will lose here and that your Great Chief is dead!
zh: 在你死之前，我告訴你，你們在韋斯米爾輸了，在塔斯敗了，你們也會輸在這裡，而且你們的大族長已經死了！

note: [scenario]: id=18_Hour_of_Glory
en: Hour of Glory
zh: 榮耀之時

note: [part]
en: Kalenz, your mission is complete. The orcish Great Chieftain is dead and you have recaptured your home. Yet I sense there is turmoil in your mind...
zh: 卡倫茲，您的任務完成了。半獸人大族長已死，您也已經成功奪回家鄉了。不過我感應到您的內心躁動不安……

note: [part]
en: It is indeed as you say, Cleodil. It is that potion that gnaws at me. I cannot enjoy our victories, nor can I rest. I am fighting it every single moment.
zh: 確實就像你所說的，克麗歐迪兒。那瓶藥在折磨著我。我不能享受我們的勝利，也不能放鬆。我無時無刻不在對抗它。

note: [part]
en: Crelanu warned us this might occur...
zh: 克雷拉努警告過我們這也許會發生……

note: [part]
en: There was no other choice. Even if we die, it was worth it.
zh: 沒有別的選擇。即使我會死，這也是值得的。

note: [part]
en: You will not die. You must fight it. I have faith in you Kalenz... beloved... You will overcome and master it. It will be hard and painful, but you will beat the potion. It is Landar who truly concerns me...
zh: 您不會死的，您必須抵抗它。我對您有信心，卡倫茲……親愛的……您能克服並駕馭它。這會是困難且痛苦的，但您將能擊敗那個藥水。蘭德爾才是我真正擔心的……

note: [part]
en: He seems to handle it better than do I...
zh: 他似乎應付得比我好……

note: [part]
en: It does seem so, Kalenz. But I fear things may not be as they seem. Landar’s mind has become dark and clouded to my healing senses.
zh: 看來是如此，卡倫茲。不過我害怕事情不如它們表面上看起來的那樣。蘭德爾的心智已經變得黑暗且陰沉，我的治療術能感受得出來。

note: [part]
en: I understand too well what that may portend, beloved, but I do not wish to believe it. Landar is my friend, near as dear to me as you are.
zh: 我太清楚這預示著什麼了，親愛的，不過我不想去相信它。蘭德爾是我的朋友，他對我來說幾乎與你我一般親近。

note: [part]
en: Some dwarves have been found dead in our camp. Landar is extremely unfriendly towards them, and ill-feeling is growing. I think the dwarves will leave us soon.
zh: 最近一直有一些矮人被發現死在我們的營地裡。蘭德爾對他們極為不友善，憤怒正在成長。我覺得矮人很快就會離開我們了。

note: [part]
en: I will try to mend matters between them...
zh: 我會想辦法彌補他們之間的衝突……

note: [part]
en: I see I cannot convince you. Go, do as you must; but be careful Kalenz, for I fear for us all...
zh: 我知道我說服不了您。去吧，做你必須做的。不過要小心，卡倫茲，因為我擔心我們所有人……

note: [scenario]: id=19_Costly_Revenge
en: Costly Revenge
zh: 昂貴的復仇

note: [scenario]: id=19_Costly_Revenge
en: Chapter Five: Civil War
zh: 第五章：內戰

note: [part]
en: <i>The Legend of Wesmere</i>
    Chapter Five
zh: <i>韋斯米爾傳奇</i>
    第五章

note: [part]
en: Chapter Five
    <i>Civil War</i>
zh: 第五章
    <i>內戰</i>

note: [part]
en: Kalenz... the shydes and druids are not happy with this. The saurians are already beaten, and there is too much hate in Landar’s heart. Something is not right here.
zh: 卡倫茲……希德和德魯伊對此很不滿。蜥蜴人早就被擊敗了，而蘭德爾的內心充滿了恨意。有些地方不對勁。

note: [part]
en: I am not entirely easy with this myself, Cleodil. But there is something to what Landar says; the wide green world must know there is a price, a heavy price for raiding in the forest of Wesmere.
zh: 我對此不全然心安，克麗歐迪兒。但蘭德爾說的還是有些道理的。廣袤的綠色世界必須知道凡事都有代價，而襲擊韋斯米爾森林則要付出慘痛的代價。

note: [part]
en: Then you who walk the earth path and carry steel can collect that price. Those on the faerie path will not be with you. Not this time.
zh: 那走在泥土道路且攜帶兵器的你就可以去收取代價。那些走在仙境道路的將不會和您站在同一邊。不會是這次。

note: [part]
en: We do as we must.
zh: 我們這樣做是因為我們必須這樣做。

note: [side]: type=Saurian Flanker, id=Hgyr
en: Hgyr
zh: 赫格

note: [message]: id=Kalenz
en: That was the last. A bitter day’s work, and no memory to be proud of.
zh: 這是最後一個了。一整天痛苦的工作，毫無值得驕傲的回憶。

note: [message]: id=Landar
en: A shame we missed the opportunity to rid the forests of dwarves, as well.
zh: 我們也失去把矮人清出森林的機會，真丟人。

note: [objective]: condition=win
en: Defeat all enemy units, and destroy all villages
zh: 擊敗所有敵方單位，並摧毀所有村莊

note: [message]
en: We have finally reached Saurgrath, their capital. Remember whose side they have taken in the war against us.
zh: 我們終於抵達索格拉斯，他們的首都了。別忘了他們在戰爭中選擇誰的陣營來對抗我們。

note: [message]: id=Landar
en: Now is our chance to finish them off...
zh: 現在是我們終結他們的機會……

note: [message]: id=Kalenz
en: I fear this will be a bloodbath...
zh: 我怕這將會血流成河……

note: [message]: id=Landar
en: Destroy them, root and branch. Burn out their homes. Let none remain alive!
zh: 摧毀他們，連根拔起。燒光他們的家園。別讓任何人活著！

note: [message]: speaker=narrator
en: Kalenz is not able to recruit or recall shamans or any of their advancements in this scenario.
zh: 卡倫茲在這個章節中不能招募或招回薩滿或是他們的進階單位。

note: [message]
en: These are but eggs and hatchlings.
zh: 這裡只有蛋和幼獸。

note: [message]: id=Landar
en: Do not spare them. They will only foul our forests anew when they get their growth.
zh: 別饒過他們。他們在長大後只會再度弄髒我們的森林。

note: [message]
en: They even shatter our eggs!
zh: 他們居然連我們的蛋都碾碎！

note: [message]: role=Anduilas
en: But... to kill their young? Are we to go that far?
zh: 但……殺光他們的孩子？我們要做得那麼絕嗎？

note: [message]: id=Kalenz
en: Stay. You need not have the blood of children on your hands, and I shall not.
zh: 停。你不該讓雙手沾滿孩子的鮮血，而我也不會。

note: [message]: id=Landar
en: Perhaps you are too tender-minded to do what must be done, but many of us are not.
zh: 也許是你太心軟而無法去做這必須被完成的事，不過我們很多人不是。

note: [message]: id=Kalenz
en: I will not set elf against elf. But, Landar, I fear you are storing up a dreadful price for yourself.
zh: 我不會讓精靈互鬥。但，蘭德爾，我擔心你正在為自己積壘一個可怕的代價。

note: [message]: id=Landar
en: Stand aside. I will do what is needful.
zh: 閃邊去。我會做任何必要的事。

note: [message]
en: Their revenge is terrible! I fear for our kind.
zh: 他們復仇太可怕了！我替我們的種族擔憂。

note: [message]
en: Don’t flee. We cannot abandon our capital.
zh: 不能逃。我們不能放棄我們的首都。

note: [scenario]: id=20_Council_Ruling
en: Council Ruling
zh: 議會的仲裁

note: [part]
en: Galtrid
zh: 加爾翠德

note: [part]
en: If it weren’t for Kalenz and his men, none of us would be here to argue the point today.
zh: 如果不是卡倫茲和他的人，我們今天沒有人能在這裡爭論這些。

note: [part]
en: I agree. What’s done is done. Let us concentrate on the future, not the past.
zh: 我同意。事情做了就做了。讓我們關注未來，而不是過去。

note: [part]
en: I lay down my burden humbly and gladly. But we need to have a strong army, as the orcs will return!
zh: 我謙恭且愉悅地卸下重擔。但我們需要擁有一支強大的軍隊，因為半獸人將會回來！

note: [part]
en: Cowards and traitors!
zh: 膽小鬼！叛徒！

note: [scenario]: id=21_Elvish_Assassins
en: Elvish Assassins
zh: 精靈刺客

note: [part]
en: After the council’s decision, Kalenz and Cleodil retired in the North.
zh: 議會宣佈決議後，卡倫茲和克麗歐迪兒就退休回到北方。

note: [part]
en: Free of the pressure of war, they took delight in each other. The heart-bond they had formed amidst peril and death grew closer, and all but vanquished the remnant evil Crelanu’s philter had left in Kalenz. The two began to think of having children.
zh: 少了戰爭的壓力，他們都為彼此感到快樂。他們在危險和死亡中培養的感情變得更加緊密，並且所有克雷拉努的魔藥的剩餘邪惡也全被克服，離開了卡倫茲的身體。他們兩個開始考慮生兒育女。

note: [part]
en: But their peace was not to last. In the outer world, the blood tides were rising. And in the heart of Landar, who had once been their friend, evil was not vanquished, but festered and grew...
zh: 然而好景不常。在外面的世界，腥風血雨正在捲起。而他們曾經的好友，蘭德爾的內心，邪惡不旦沒被克服，反倒潰爛並成長了……

note: [message]: speaker=narrator
en: Kalenz begins this scenario in retirement, and is not able to recall his veteran troops.
zh: 卡倫茲在這個章節中是處於退休的狀態，無法招回他的老部隊。

note: [message]: speaker=unit
en: As you command, my lord.
zh: 悉聽尊便，大人。

note: [message]: id=Cleodil
en: You turn on us? I cannot believe it! How has elf come to strive against elf so bitterly?
zh: 你們現在要對付我們？我真是不敢相信！精靈可曾如此殘酷地迫害另一個精靈？

note: [message]: id=Kalenz
en: Evil takes many forms, my love. Today we see another of its faces... and must defeat it again. Prepare to die, $betrayer|!
zh: 邪惡有很多種的形式，親愛的。今天我們見到它另一種面貌……而且必須要再次擊敗它。準備受死吧，$betrayer|！

note: [message]: role=betrayer
en: Hold, $unit.name|! Now we fight for Landar!
zh: 停，$unit.name|！現在我們為蘭德爾而戰！

note: [message]
en: Hold your hand, $unit.name|! $second_unit.name| is on our side!
zh: 住手，$unit.name|！$second_unit.name|是我們這陣營的！

note: [side]: type=Elvish Ranger, id=Antaril
en: Antaril
zh: 安塔里爾

note: [side]: type=Elvish Marshal, id=Crintil
en: Crintil
zh: 奎恩提爾

note: [side]: type=Elvish Captain, id=Oblil
en: Oblil
zh: 歐柏里爾

note: [objective]: condition=win
en: Kalenz reaches the signpost
zh: 卡倫茲到達路標

note: [unit]: id=Galenor, type=Elvish Scout
en: Galenor
zh: 加萊諾爾

note: [message]: id=Galenor
en: My lord Kalenz, you are in great danger! You must leave here immediately.
zh: 卡倫茲大人，您現在有大麻煩！您必須馬上離開。

note: #-#-#-#-#  3118 (wesnoth-1.16)  #-#-#-#-# [message]: id=Kalenz #-#-#-#-#  3132 (wesnoth-1.14)  #-#-#-#-# [message]: speaker=Kaleh [message]: speaker=unit
en: What?!
zh: 什麼？！

note: [message]: id=Crintil
en: Too late! All traitors will die!
zh: 太晚了！所有的叛徒都得死！

note: [message]: id=Oblil
en: Do not listen to this traitor! You have all heard the order!
zh: 不要聽信叛徒的話！你們都聽到命令了！

note: [message]: id=Galenor
en: You should try to reach Uradredia and the North Elves. He too, has refused to join Landar. Word is that some troops still loyal to you are heading there.
zh: 您應該嘗試到達烏拉德瑞蒂亞和北方精靈那邊。他也拒絕加入蘭德爾。有情報指出有些仍忠於您的部隊正趕往那裡。

note: [message]: speaker=unit
en: Now we must fare swiftly to the North Elves!
zh: 現在我們必須趕往北方精靈那去！

note: [scenario]: id=22_Northern_Battle
en: Northern Battle
zh: 北方戰爭

note: [part]
en: It was clear to Kalenz and Cleodil that there would be no sanctuary for them while Landar lived. But during their years in seclusion the fame of their deeds had only grown. Many healers and sorceresses responded to Cleodil’s call, and Kalenz found that recruits came to him as readily as if he were still High Lord in name.
zh: 卡倫茲和克麗歐迪兒清楚，只要蘭德爾還活著，世上便無他們的安全之地。而在他們隱居的這些年，他們的名聲卻只增不減。許多治療者和女術士回應了克麗歐迪兒的召喚，而卡倫茲發現新兵們像他仍然還有精靈至高領主之名的時候一樣來找他。

note: [part]
en: Kalenz’s veterans joined the host of the Northern Elves under Uradredia. Very soon, Landar’s army appeared...
zh: 卡倫茲的老兵加入以烏拉德瑞蒂亞為首的北方精靈。很快地，蘭德爾的軍隊出現了……

note: [message]: speaker=narrator
en: Kalenz can only recall shamans and their advancements from his former army; the rest of his men joined Uradredia before he arrived.
zh: 卡倫茲只能招回薩滿和他們的進階單位。其餘的人手在他抵達前已經加入了烏拉德瑞蒂亞。

note: [objective]: condition=win
en: Survive for six days
zh: 存活6天

note: [objective]: condition=lose
en: Kalenz survives for six days
zh: 卡倫茲必須存活6天

note: [note]
en: If you lose you still have a chance to defeat Kalenz in the next scenario.
zh: 如果你輸了這場，下一章節仍有機會能擊敗蘭德爾。

note: [message]: id=Kalenz
en: Landar, listen to me! It does not have to come to this. I know about the potion. Let us help!
zh: 蘭德爾，聽我說！我們沒必要走到這一步。我知道是因為那個藥水。讓我們幫助你！

note: [message]: id=Landar
en: Here is Kalenz. There can be no talk with traitors! Leave none of them alive!
zh: 看看是誰在說話，是卡倫茲呢。跟叛徒沒什麼好談的！別讓他們活著！

note: [message]: id=Landar
en: Things are not going well! Retreat! We will meet again, traitors!
zh: 情勢不利！撤退！我們會再見面的，叛徒！

note: [message]: id=Landar
en: We have yet to break their defenses! While we are getting weaker, the enemy is getting stronger! Retreat!
zh: 我們還沒擊破他們的防禦！我方的士氣逐漸低迷，而敵方的士氣逐步上升！撤退！

note: [message]: id=Kalenz
en: We won!
zh: 我們贏了！

note: [scenario]: id=23_End_of_War
en: End of War
zh: 戰爭的盡頭

note: [part]
en: It is said that the battle with the North Elves was the beginning of the end for Landar’s revolt. But civil war smoldered on for many more years, neither side mustering enough strength to achieve a decisive victory. Until, eventually, Landar’s increasingly harsh and arrogant ways drove away many of his followers. After assembling all the troops he could, Kalenz marched against his old friend and now mortal enemy, Landar, in the forest of Gitamoth...
zh: 有人說，和北方精靈的戰役是蘭德爾叛變終結的開端。但內戰持續了多年，沒有一方能積蓄足夠的力量取得決定性的勝利。直到蘭德爾日益增加的殘暴和狂妄讓許多追隨者最終離他而去。在卡倫茲集結所有他能集結的部隊後，他向昔日好友也是今日的死敵──蘭德爾，於吉塔莫斯森林發動全面攻擊……

note: [objective]: condition=win
en: Defeat Landar
zh: 擊敗蘭德爾

note: [message]: id=Kalenz
en: Landar, let us spill no more elvish blood. Give up. We can help you!
zh: 蘭德爾，讓我們別再噴灑更多精靈的血吧。放棄吧，我們會幫助你的！

note: [message]: id=Landar
en: No! It all ends here!
zh: 不！一切到此為止！

note: [message]: speaker=second_unit
en: Forgive me $unit.name|. I will sing your name in praise under the stars!
zh: 原諒我$unit.name|。我會在星辰之下唱頌你的名子！

note: [message]: speaker=unit
en: We must all pass, $second_unit.name|. Make your song beautiful...
zh: 我們全都有這天，$second_unit.name|。把你的歌唱得好聽一點……

note: [message]: speaker=second_unit
en: Forgive me, $unit.name|, this victory brings me no joy.
zh: 原諒我，$unit.name|，這樣的勝利沒有帶給我任何喜悅。

note: [message]: speaker=unit
en: Remember me to the trees, $second_unit.name|.
zh: 把我的名子刻在樹上吧，$second_unit.name|。

note: [message]: id=Landar
en: I fall. Perhaps now I can rest!
zh: 我死了。也許現在我能安息了！

note: [message]: id=Kalenz
en: I am deeply grieved that it came to this, Landar. You were my best friend. I was blind to what the potion was doing to you. I was fighting it myself!
zh: 我對事情走到這步田地感到痛心，蘭德爾。你曾是我最好的朋友。我對藥水對你的摧殘視而不見。我只顧著自己和它抗衡！

note: [message]: id=Landar
en: I know. But you are not at fault, for I did not take just one bottle. I wanted to make sure we could kill the orcish Great Chief, so I went back for a second and drank that one, too. Now I have driven our dwarvish allies away and brought death and disaster to our own people. I have even tried to kill my own friend. I am a disgrace to elven-kind.
zh: 我知道。但不是你的錯，因為我不只喝一瓶。我想確保我們能殺死大族長，所以我回去拿了另外一瓶喝下去。現在我趕走我們的矮人盟友，也帶給我們的同胞死亡和災難。我甚至試圖殺死我自己的朋友。我是精靈的恥辱。

note: [message]: id=Kalenz
en: It was not all your fault. Maybe the curse of Aquagar struck true, or maybe yours was the blood-price fate required of us for victory. Rest well, my friend. Rest well Landar, Hero of the Elves!
zh: 這不全是你的錯。也許阿夸加爾的詛咒是真的，又或者也許你的情況是我們必須對勝利償還的血債。安息吧，我的朋友。安息吧，蘭德爾，精靈的英雄！

note: [part]
en: Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.
zh: 卡倫茲充滿敬意地將蘭德爾埋葬，並為他豎立了一個一位真正的精靈英雄該有的紀念碑。

note: [part]
en: Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.
zh: 蘭德爾的追隨者都被赦免，但他們被放逐於吉塔莫斯森林，此後該地被稱為寂靜森林。

note: [part]
en: As Landar had wiped out the Elvish Council, Kalenz was unanimously chosen as High Lord of the Elves. North and South Elves swore allegiance to him.
zh: 由於蘭德爾早先解散了精靈議會，卡倫茲被全體一致地選為精靈的至高領主。南北精靈都宣誓效忠他。

note: [part]
en: When Kalenz felt his work to have been done as well as it might be, he retired with Cleodil to their home in the Forest of Lintanir.
zh: 當卡倫茲感覺到他的工作如他所想的步入正軌後，他就退休和克麗歐迪兒返回他們在林塔尼爾森林的家。

note: [part] "Sundered" is archaic English roughly meaning "torn apart".
en: But Kalenz’s story was not yet over. Aquagar’s curse was fulfilled; prolonged in life by Crelanu’s philter, he outlived not only his beloved but their children. Sundered from his kin by their mortality, fleeing the reflections in their eyes of his lost beloved, he left his home and wandered for many a year across the Great Continent. Oft did he arrive unexpected at times and places when his people were in dire straits, and succor them with wisdom or magic or his bright keen blade.
zh: 但是卡倫茲的故事還沒結束 。阿夸加爾的詛咒應驗了。卡倫茲的壽命因克雷拉努的魔藥而變得非常長。他的生命變得比他的摯愛，甚至比他們的孩子都還要長。他的親人被他們有限的生命迫使與他分離，逃離了那些他失去並深愛著的人的心目中對他的印象，他離開他的家園並在大陸遊蕩多年。常常在他的同胞遭遇困境時突然出現，用他的智慧、魔法或是他那把閃亮鋒利的劍解救他們。

note: [part]
en: To learn of Kalenz’s last and perhaps greatest deeds, and those in which he was most alone, seek ye the tale of Delfador the Great and the fall of the usurping Queen Asheviere.
zh: 想要知道卡倫茲最後、或許也是最偉大的壯舉，以及那些他獨處的時日，請參見迪法多大法師的故事和篡位者艾絲維爾女王倒台的故事。

note: [leadership]: id=elates_kalenz
en: elates Kalenz
zh: 鼓舞卡倫茲

note: [leadership]: id=elates_kalenz
en: female^elates Kalenz
zh: 鼓舞卡倫茲

note: [leadership]: id=elates_kalenz
en: Through the special bond between Kalenz and Cleodil, she elates him to fight better.
    Adjacent to Cleodil, Kalenz will do 25% more damage in battle.
zh: 通過卡倫茲和克麗歐迪兒之間的特殊羈絆，她可以鼓舞卡倫茲，使他更好地戰鬥。
    當卡倫茲鄰近於克麗歐迪兒時，卡倫茲在戰鬥中對敵人的傷害就能提升25%。

note: [heals]: id=heals_kalenz
en: heals Kalenz +4
zh: 治療卡倫茲+4

note: [heals]: id=heals_kalenz
en: female^heals Kalenz +4
zh: 治療卡倫茲+4

note: [heals]: id=heals_kalenz
en: If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of your turn.
zh: 如果一個希德和一個人發展出特殊羈絆，那她的治療對那個人就會增強。這讓克麗歐迪兒能在你的回合開始時給卡倫茲額外的治療點數。

en: Huraldur
zh: 胡拉杜爾

en: Laril
zh: 拉里歐

en: Tameril-Isimeril
zh: 塔梅里爾-伊瑟梅里爾

note: [unit]: id=Bulrod, type=Dwarvish Steelclad
en: Bulrod
zh: 布羅德

note: [unit]: id=Simclon, type=Dwarvish Thunderer
en: Simclon
zh: 西姆克隆

note: [unit]: id=Harald, type=Dwarvish Berserker
en: Harald
zh: 哈拉爾德

note: [unit]: id=Budrin, type=Dwarvish Berserker
en: Budrin
zh: 布德林

note: [unit]: id=Dudan, type=Dwarvish Fighter
en: Dudan
zh: 杜丹

note: [unit]: id=Korbun, type=Dwarvish Scout
en: Korbun
zh: 柯本

note: [unit]: id=Merhun, type=Dwarvish Berserker
en: Merhun
zh: 梅爾漢

en: Eradion
zh: 伊瑞迪恩

en: Anduilas
zh: 安杜伊拉斯

en: Arkildur
zh: 亞基杜爾

note: [message]: speaker=unit
en: Prepare to die, elven witch!
zh: 受死吧，精靈女巫！

note: [message]: id=Kalenz
en: I will slay any who harms her without mercy.
zh: 我會宰了任何無情殺害她的人。

note: [message]: id=Cleodil
en: Nor will you find me an easy foe!
zh: 你也會發現我不是好惹的敵人！

note: [message]: id=Cleodil
en: I am wounded!
zh: 我受傷了！

note: [message]: id=Kalenz
en: Cleodil! No! I will aid you.
zh: 克麗歐迪兒！不！我來幫妳。

note: [message]: speaker=unit
en: I am defeated. Now the orcs will destroy us!
zh: 我被打敗了。現在半獸人將會摧毀我們！

note: [message]: speaker=unit
en: It is finished! I can finally rest!
zh: 結束了！我終於可以休息了！

note: [message]: speaker=unit
en: Farewell, Kalenz!
zh: 永別了，卡倫茲！

note: [message]: speaker=Kalenz
en: Nooo! We cannot continue without Landar!
zh: 不嗚嗚！沒有蘭德爾我們無以為繼！

note: [message]: speaker=unit
en: I’m sorry I failed you, Kalenz... my beloved...
zh: 很抱歉辜負了你，卡倫茲……親愛的……

note: [message]: speaker=Kalenz
en: Nooo! Cleodil! Without you I cannot go on!
zh: 不嗚嗚！克麗歐迪兒！沒有你我們無以為繼！

note: [message]: speaker=unit
en: I go to join my sires in the Halls of Death
zh: 我要前去亡者大廳追隨先人了。

note: [message]: speaker=Kalenz
en: I cannot fight the orcs alone! It’s all over!
zh: 我無法獨自對抗半獸人！一切都結束了！

note: [message]: speaker=Kalenz
en: Our cause is lost. With Uradredia gone, the North Elves will no longer fight!
zh: 烏拉德瑞蒂亞陣亡了，我們失去奮戰的理由，北方精靈無法再戰！

note: [message]: speaker=unit
en: I grieve that I have failed you, my lord Kalenz...
zh: 我對辜負了你感到難過，卡倫茲大人……

note: [message]: speaker=Kalenz
en: Farewell $unit.name. Your loyal service won’t be forgotten.
zh: 永別了$unit.name|。你的忠誠永遠不會被遺忘。

note: [message]: speaker=unit
en: Oh, no! We are too late...
zh: 噢，不！我們太慢了……

note: type: TH
en: Battle for Wesnoth
zh: 韋諾之戰

note: type: Plain text
en: wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
zh: wesnoth - 韋諾之戰，一個回合制奇幻風格的策略遊戲

note: type: Plain text
en: Battle for B<Wesnoth> is a turn-based fantasy strategy game.
zh: Battle for B<Wesnoth>是一個回合制奇幻風格的策略遊戲。

note: type: Plain text
en: Defeat all enemy leaders using a well-chosen cadre of troops, taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of online players. Create your own custom units, scenarios or campaigns, and share them with others.
zh: 用精心挑選的部隊打敗所有的敵方首領，好好管理你的金幣資源和村莊。所有單位都有自己的優勢與劣勢，要得勝，調動你的軍隊，發揮出他們的優勢，同時拒絕給予對手這麼做的機會。隨著單位獲得經驗，他們會獲得新的技能，也會變得更強大。使用你自己的語言進行遊戲，考驗你對抗聰明的電腦對手的技能，或者加入韋諾的大型線上玩家社群。創造你自己的客制單位、章節和戰役，並與其他玩家分享它們。

note: type: Plain text
en: Show all translations in the in-game language selection list, even if they are deemed insufficiently complete.
zh: 顯示所有在遊戲中的語言清單中的翻譯，即使它們被認為是不完整的。

note: type: Plain text
en: decompresses a file which should be in bzip2 format and stores it without the .bz2 suffix. The I<infile.bz2> will be removed.
zh: 解壓縮一個應該是 bzip2 格式的檔案，並儲存為名稱少了 .bz2 後綴的檔案。I<infile.bz2> 將被刪除。

note: type: Plain text
en: compresses a file in bzip2 format, stores it as I<infile>.bz2 and removes I<infile>.
zh: 用 bzip2 格式壓縮一個檔案，儲存為 I<infile>.bz2，並刪除 I<infile>。

note: type: Plain text
en: goes directly to the campaign with id I<id_campaign>.  A selection menu will appear if no id was specified.
zh: 直接開啟 ID 為 I<id_campaign> 的戰役。如果沒有指定 ID，將會出現選單。

note: type: Plain text
en: The difficulty of the specified campaign (1 to max). If none specified, the campaign difficulty selection widget will appear.
zh: 指定戰役的難度（1 至最大）。如果沒有指定，則會出現戰役難度的選取工具。

note: type: Plain text
en: The id of the scenario from the specified campaign. The default is the first scenario.
zh: 指定戰役中章節的 ID。預設為第一個章節。

note: type: Plain text
en: Skip [story] screens and dialog through the end of the B<start> event.
zh: 在 B<start> 事件最後跳過 [story] 畫面及對話框。

note: type: Plain text
en: Adds the option to show a clock for testing the drawing timer.
zh: 增加一個顯示時鐘的選項用來當測試畫面繪製計時器。

note: type: Plain text
en: Deprecated, use B<--userdata-dir>.
zh: 已廢棄，請使用 B<--userdata-dir>。

note: type: Plain text
en: Deprecated, use B<--userdata-path>.
zh: 已廢棄，請使用 B<--config-path>。

note: type: Plain text
en: overrides the loaded core with the one whose id is specified.
zh: 以指定 ID 的核心來覆寫被讀取的核心。

note: type: Plain text
en: overrides the data directory with the one specified
zh: 以指定的目錄來覆寫資料目錄。

note: type: Plain text
en: prints the path of the data directory and exits.
zh: 印出資料目錄的路徑並退出。

note: type: Plain text
en: enables additional command mode options in-game (see the wiki page at https://www.wesnoth.org/wiki/CommandMode for more information about command mode).
zh: 在遊戲中啟用額外的指令模式選項（更多關於指令模式資訊可以參閱wiki頁面 http://www.wesnoth.org/wiki/CommandMode）。

note: type: Plain text
en: enables some Lua debugging mechanisms
zh: 啟用一些 Lua 偵錯機制。

note: type: Plain text
en: disallow deprecated Lua API calls
zh: 不允許廢棄的Lua API的呼叫

note: type: Plain text
en: diffs the two WML files; does not preprocess them first (to do that, run them through B<-p> first). Outputs the diff as DiffWML on standard output or to the file indicated by I<--output>.
zh: 比較兩個 WML 檔案的差異，但不會預處理它們（要處理的話，先透過 B<-p> 執行它們）。以 DiffWML 的格式輸出差異至標準輸出或者至 I<--output> 所指定的檔案。

note: type: Plain text
en: start the in-game map editor directly. If I<file> is specified, equivalent to B<-l> B<--load>.
zh: 直接啟動遊戲中的地圖編輯器。如果指定 I<file>，則等同 B<-l> B<--load>。

note: type: Plain text
en: displays the number of frames per second the game is currently running at in a corner of the screen as well as writes these values to a file in the userdata directory.
zh: 在螢幕一角顯示遊戲目前是以多少每秒影格數來運行，並且將這些數值寫進存放在使用者資料目錄內的一個檔案中。

note: type: Plain text
en: runs the game in full screen mode.
zh: 以全螢幕模式運行遊戲。

note: type: Plain text
en: decompresses a file which should be in gzip format and stores it without the .gz suffix. The I<infile.gz> will be removed.
zh: 解壓縮一個應該是 gzip 格式的檔案，並儲存為名稱少了 .gz 後綴的檔案。I<infile.gz> 將被刪除。

note: type: Plain text
en: compresses a file in gzip format, stores it as I<infile>.gz and removes I<infile>.
zh: 用 gzip 格式壓縮一個檔案，儲存為 I<infile>.gz，並刪除 I<infile>。

note: type: Plain text
en: displays a summary of command line options to standard output, and exits.
zh: 顯示命令列選項的概要至標準輸出，然後退出。

note: type: Plain text
en: loads the savegame I<file> from the standard save game directory. If the B<-e> or B<--editor> option is used as well, starts the editor with the map from I<file> open. If it is a directory, the editor will start with a load map dialog opened there.
zh: 從標準遊戲存檔目錄讀取存檔 I<file>。如果與 B<-e> 或 B<--editor> 選項同時使用，啟動地圖編輯器並打開 I<file> 所儲存的地圖。如果它一個目錄，則編輯器啟動後會打開載入地圖對話框並定位到該目錄。

note: type: Plain text
en: uses language I<lang> (symbol) this session.  Example: B<--language ang_GB@latin>
zh: 在這個階段使用語言 I<lang>（符號）。例如：B<--language ang_GB@latin>

note: type: Plain text
en: sets the severity level of the log domains.  B<all> can be used to match any log domain. Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>,\ B<none>.  By default the B<warning> level is used for most domains, but B<deprecation> defaults to B<none> unless combined with the B<-d> option.
zh: 設定日誌域的嚴重等級。B<all> 可以用來匹配任何日誌域。可使用的等級有：B<error>,\ B<warning>,\ B<info>,\ B<debug>,\ B<none>。預設的情況下，B<warning> 等級會被用於大部分的日誌域，但 B<deprecation> 預設是 B<none>，除非和 B<-d> 選項一併使用。

note: type: Plain text
en: shows the timestamps in log output with more precision.
zh: 以更精確的方式顯示日誌中的時間戳記。

note: type: Plain text
en: sets the strict level of the logger. Any messages sent to log domains of this level or more severe will cause the unit test to fail regardless of the victory result. Only relevant when used with B<-u>.
zh: 設定日誌記錄器的嚴格等級。任何訊息傳送至此等級的日誌域或是高的等級將導致單元測試失敗，不管勝利的結果。只有在和 B<-u> 一同使用時才會有效。

note: type: Plain text
en: lists defined log domains (only the ones containing I<filter> if used) and exits
zh: 列出定義的日誌域（只列出包含 I<filter> 的日誌域，如果它有被使用的話）並退出。

note: type: Plain text
en: the number of frames per second the game can show, the value should be between B<1> and B<1000>, the default is the monitor's refresh rate.
zh: 遊戲每秒能顯示的影格數，數值應在 B<1> 至 B<1000> 之間，預設為螢幕刷新率。

note: type: Plain text
en: runs a multiplayer game. There are additional options that can be used together with B<--multiplayer> as explained below.
zh: 執行一個多人遊戲。有額外的選項可以與 B<--multiplayer> 一起使用，底下會解釋。

note: type: Plain text
en: load the test mp scenarios.
zh: 載入測試用的多人章節。

note: type: Plain text
en: there is a new WIP widget toolkit, this option enables it. This is very experimental, don't fill bug reports since most are known. Parts of the library are deemed stable and will work without this switch.
zh: 有新的 WIP 物件工具，這個選項會啟用它。這個功能非常地具有實驗性，大部分的 Bug 是已知的，所以請勿回報任何 Bug。部分函式庫被認為是穩定的，即使不開啟這個選項也會動作。

note: type: Plain text
en: runs the game without any delays for graphic benchmarking. This is automatically enabled by B<--nogui>.
zh: 為了進行圖形基準測試，以無延遲的方式來執行遊戲。啟用 B<--nogui> 選項時會自動啟用這個選項。

note: type: Plain text
en: disables loading of user addons.
zh: 停用使用者模組的載入。

note: type: Plain text
en: disables caching of game data.
zh: 停用遊戲資料的快取。

note: type: Plain text
en: runs the game without the GUI. Only available in combination with B<--multiplayer> or B<--screenshot> or B<--plugin>.
zh: 以沒有遊戲圖形介面的方式執行遊戲。只能與 B<--multiplayer> 或 B<--screenshot> 或 B<--plugin> 合併使用。

note: type: Plain text
en: suppress the startup banner.
zh: 不輸出啟動訊息。

note: type: Plain text
en: runs the game without music.
zh: 以無音樂的方式執行游戲。

note: type: Plain text
en: don't try to validate replay of unit test. Only relevant when used with B<-u>.
zh: 不嘗試驗證單元測試的回放檔案。只有在和 B<-u> 一同使用時才會有效。

note: type: Plain text
en: runs the game without sounds and music.
zh: 以無音樂和音效的方式執行游戲。

note: type: Plain text
en: output to the specified file. Applicable to diffing operations.
zh: 輸出到指定的檔案。適合用於差異操作。

note: type: Plain text
en: uses I<password> when connecting to a server, ignoring other preferences. Unsafe.
zh: 當連線到一個伺服器時，使用 I<password>，忽略其它偏好設定。不安全。

note: type: Plain text
en: (experimental) load a I<script> which defines a Wesnoth plugin. Similar to B<--script>, but Lua file should return a function which will be run as a coroutine and periodically woken up with updates.
zh: （實驗性）載入一個定義韋諾插件的 I<script>。與 B<--script> 相似，但 Lua 檔案應該傳回一個函數，該函數將運行且週期性地喚醒並更新。

note: type: Plain text
en: applies a DiffWML patch to a WML file; does not preprocess either of the files.  Outputs the patched WML to standard output or to the file indicated by I<--output>.
zh: 將一個 DiffWML 的補丁用於一個 WML 檔案。不會預處理任何輸入的檔案。輸出被補過的 WML 至標準輸出或者至 I<--output> 所指定的檔案。

note: type: Plain text
en: preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed .cfg file will be written in specified target directory. If a folder is specified, it will be preprocessed recursively based on the known preprocessor rules. The common macros from the "data/core/macros" directory will be preprocessed before the specified resources.  Example: B<-p ~/wesnoth/data/campaigns/tutorial ~/result.> For details regarding the preprocessor visit: https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor.
zh: 預處理指定的檔案/目錄。每個檔案未處理及已處理的 .cfg 檔將會被寫入至指定的目標目錄中。如果有指定目錄，將會遞迴地按照已知的預處理規則預先處理。「data/core/macros」目錄裡的共用巨集將在指定資源之前被預先處理。例如：B<-p ~/wesnoth/data/campaigns/tutorial ~/result.>。關於預先處理器的細節請參閱：https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor。

note: type: Plain text
en: comma separated list of defines to be used by the B<--preprocess> command. If B<SKIP_CORE> is in the define list the "data/core" directory won't be preprocessed.
zh: 以逗號分隔的清單，清單中是一連串用於 B<--preprocess> 指令的定義。如果 B<SKIP_CORE> 在定義清單中，「data/core」將不會被預處理。

note: type: Plain text
en: used only by the B<--preprocess> command. Specifies a file that contains B<[preproc_define]>s to be included before preprocessing.
zh: 只被 B<--preprocess> 指令用到。在預處理之前定義一個包含 B<[preproc_define]> 的檔案。

note: type: Plain text
en: used only by the B<--preprocess> command. Will output all preprocessed macros in the target file. If the file is not specified the output will be file '_MACROS_.cfg' in the target directory of preprocess's command. The output file can be passed to B<--preprocess-input-macros>.  This switch should be typed before the B<--preprocess> command.
zh: 只被 B<--preprocess> 指令用到。將輸出所有預處理過的巨集至目標檔案。如果沒有指定檔案，輸出將會是預處理指令的目標目錄中的「_MACROS_.cfg」檔案。輸出的檔案可以被傳至 B<--preprocess-input-macros>。這個選項應在 B<--preprocess> 指令之前被輸入。

note: type: Plain text
en: sets the screen resolution. Example: B<-r> B<800x600>.
zh: 設定螢幕解析度。例如：B<-r> B<800x600>。

note: type: Plain text
en: takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
zh: 取得一個有效的包含圖形路徑函數的韋諾「圖片路徑字串」，並輸出至一個 .png 檔。圖片路徑函數的文件在 https://wiki.wesnoth.org/ImagePathFunctionWML。

note: type: Plain text
en: initializes game directories, prints build information suitable for use in bug reports, and exits.
zh: 初始化遊戲目錄，印出適合用於臭蟲回報的建構資訊，並退出。

note: type: Plain text
en: seeds the random number generator with I<number>.  Example: B<--rng-seed> B<0>.
zh: 將亂數產生器的種子設定為 I<number>。例如：B<--rng-seed> B<0>。

note: type: Plain text
en: saves a screenshot of I<map> to I<output> without initializing a screen.
zh: 不初始化螢幕的情況下將 I<map> 螢幕的截圖儲存至 I<output>。

note: type: Plain text
en: (experimental)  I<file> containing a Lua script to control the client.
zh: （實驗性）I<file> 包含一個用來控制客戶端的 Lua 腳本。

note: type: Plain text
en: connects to the specified host if any, otherwise connect to the first server in preferences. Example: B<--server> B<server.wesnoth.org>.
zh: 如果有指定任何主機的話，連接到指定的主機。否則，連接到偏好設定中的第一個伺服器。例如：B<--server> B<server.wesnoth.org>。

note: type: Plain text
en: runs the game with the GUI, overriding any implicit B<--nogui>.
zh: 以圖形界面的方式執行遊戲，覆寫任何隱含的 B<--nogui>。

note: type: Plain text
en: validation errors are treated as fatal errors.
zh: 驗證錯誤視為致命錯誤。

note: type: Plain text
en: runs the game in a small test scenario. The scenario should be one defined with a B<[test]> WML tag. The default is B<test>.  A demonstration of the B<[micro_ai]> feature can be started with B<micro_ai_test>.  Implies B<--nogui>.
zh: 在小型測試章節中執行遊戲。該章節應是有用一個 B<[test]> WML 標籤定義的章節。預設為 B<test>。B<[micro_ai]> 的展示功能可以用 B<micro_ai_test> 來啟動。隱含 B<--nogui>。

note: type: Plain text
en: Set the standard for deeming a translation is complete enough to show in the in-game language list to I<percent>.  Valid values are 0 to 100.
zh: 將判斷一個翻譯是否足夠完整以顯示在遊戲中的語言清單上的標準設定為 I<percent>。有效的數值為 0 至 100。

note: type: Plain text
en: runs the specified test scenario as a unit test. Implies B<--nogui>.
zh: 執行指定的測試章節作為一個單元測試。隱含 B<--nogui>。

note: type: Plain text
en: makes the B<package> package available to lua scripts, so that they can load arbitrary packages. Do not do this with untrusted scripts! This action gives lua the same permissions as the wesnoth executable.
zh: 讓 B<package> 套件在 Lua 腳本中可以使用，為的是讓它們可以載入任意套件。請不要對不信任的腳本使用這個！此動作會將韋諾的可執行檔的相同權限賦予 Lua。

note: type: Plain text
en: sets the WML schema for use with B<-V,--validate>.
zh: 設定要與 B<-V,--validate> 一同使用的 WML 格式。

note: type: Plain text
en: sets the user configuration directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".  Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on other systems to the userdata path.
zh: 在 $HOME 或「我的文件\我的遊戲」(Windows)底下設定使用者配置目錄為 I<name> 。你也可以為配置目錄設定一個在 $HOME 或「我的文件\我的遊戲」之外的絕對路徑。在 Windows 上，也可以使用 「.\e」或「..\e」作為前綴來指定相對於工作目錄的相對路徑。在 X11 下，這會預設為 $XDG_CONFIG_HOME 或 $HOME/.config/wesnoth，在其它作業系統上則預設為使用者資料的路徑。

note: type: Plain text
en: prints the path of the user configuration directory and exits.
zh: 印出使用者配置目錄的路徑並退出。

note: type: Plain text
en: sets the userdata directory to I<name> under $HOME or "My Documents\eMy Games" for windows.  You can also specify an absolute path for the userdata directory outside the $HOME or "My Documents\eMy Games". On Windows it is also possible to specify a directory relative to the process working directory by using path starting with ".\e" or "..\e".
zh: 在 $HOME 或「我的文件\我的遊戲」(Windows)底下設定使用者資料目錄為 I<name> 。你也可以為使用者資料目錄設定一個在 $HOME 或「我的文件\我的遊戲」之外的絕對路徑。在 Windows 上，也可以使用 「.\e」或「..\e」作為前綴來指定相對於工作目錄的相對路徑。

note: type: Plain text
en: prints the path of the userdata directory and exits.
zh: 印出使用者資料目錄的路徑並退出。

note: type: Plain text
en: uses I<username> when connecting to a server, ignoring other preferences.
zh: 當連線到一個伺服器時，使用 I<username>，忽略其它偏好設定。

note: type: Plain text
en: validates a file against the WML schema.
zh: 驗證一個檔案，看它有沒有違反 WML 格式。

note: type: Plain text
en: validates the WML of the given addon as you play.
zh: 驗證指定的模組的 WML，當你遊玩的時候。

note: type: Plain text
en: validates the core WML as you play.
zh: 驗證核心 WML，當你遊玩的時候。

note: type: Plain text
en: validates a file as a WML schema.
zh: 將一個檔案作為 WML 格式來驗證。

note: type: Plain text
en: assumes that the cache is valid. (dangerous)
zh: 假設快取是有效的。（危險）

note: type: Plain text
en: shows the version number and exits.
zh: 顯示版本號碼並退出。

note: type: Plain text
en: runs the game in windowed mode.
zh: 在視窗模式下執行遊戲。

note: type: Plain text
en: replays the game loaded with the B<--load> option.
zh: 播放 B<--load> 所載入的遊戲錄影。

note: type: SH
en: Options for --multiplayer
zh: --multiplayer（多人遊戲）的選項

note: type: Plain text
en: The side-specific multiplayer options are marked with I<number>.  I<number> has to be replaced by a side number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario.
zh: 陣營相關的多人遊戲選項以 I<number> 來表示。I<number> 要用一個陣營的數字來替換。一般是 1 或者 2，但取決於選擇的章節中，可能有的玩家數量。

note: type: Plain text
en: selects a configuration file to load for the AI controller for this side.
zh: 為這個陣營的 AI 控制者選擇一個設定檔來載入。

note: type: Plain text
en: selects a non-standard algorithm to be used by the AI controller for this side. The algorithm is defined by an B<[ai]> tag, which can be a core one either in "data/ai/ais" or "data/ai/dev" or an algorithm defined by an addon. Available values include: B<idle_ai> and B<experimental_ai>.
zh: 為這個陣營的 AI 控制者選擇一個非標準的演算法來用。該演算法以 B<[ai]> 標籤定義，可以是在核心中的一個演算法，位於「data/ai/ais」或「data/ai/dev」，或是模組定義的演算法。可使用的值包含 B<idle_ai> 及 B<experimental_ai>。

note: type: Plain text
en: selects the controller for this side. Available values: B<human>, B<ai> and B<null>.
zh: 選擇這個陣營的控制者。可使用的值：B<human>、B<ai> 和 B<null>。

note: type: Plain text
en: use this option to play in the selected era instead of the B<Default> era. The era is chosen by an id. Eras are described in the B<data/multiplayer/eras.cfg> file.
zh: 使用這個選項來在選擇的時代中進行遊玩，而不是在 B<預設> 時代。時代是用 ID 來選擇。時代的描述在 B<data/multiplayer/eras.cfg> 檔案中。

note: type: Plain text
en: exits once the scenario is over, without displaying victory/defeat dialog which normally requires the user to click End Scenario.  This is also used for scriptable benchmarking.
zh: 當章節結束時直接退出，不顯示勝利/失敗對話框，這通常會需要玩家去點擊結束章節。這個選項也可以用在腳本化的性能基準測試。

note: type: Plain text
en: do not use map settings, use default values instead.
zh: 不使用地圖設定，而使用預設值。

note: type: Plain text
en: sets the I<label> for AIs.
zh: 為 AI 設定 I<label>。

note: type: Plain text
en: repeats a multiplayer game I<value> times. Best to use with B<--nogui> for scriptable benchmarking.
zh: 重複執行多人遊戲 I<value> 次。最好與 B<--nogui> 一同用於腳本化性能基準測試。

note: type: Plain text
en: sets additional parameters for this side. This parameter depends on the options used with B<--controller> and B<--algorithm>.  It should only be useful for people designing their own AI. (not yet documented completely)
zh: 為這個陣營設置額外參數。這個參數依 B<--controller> 和 B<--algorithm> 的選項而定。這個選項只對設計他們自己的 AI 的人有用。（還有沒完整的文件）

note: type: Plain text
en: selects a multiplayer scenario by id. The default scenario id is B<multiplayer_The_Freelands>.
zh: 透過 ID 選擇一個多人章節。預設的章節 ID 是 B<multiplayer_The_Freelands>。

note: type: Plain text
en: selects a faction of the current era for this side. The faction is chosen by an id. Factions are described in the data/multiplayer.cfg file.
zh: 為這個陣營選擇目前時代的一個派系。派系是用 ID 來選擇。派系的描述在 data/multiplayer.cfg 檔案中。

note: type: Plain text
en: sets the number of turns for the chosen scenario. By default no turn limit is set.
zh: 設定所選章節的回合數限制。預設為沒有限制。

note: type: SH
en: EXIT STATUS
zh: 退出狀態碼

note: type: Plain text
en: Normal exit status is 0.  An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error. An exit status of 2 indicates an error with the command line options.
zh: 正常退出的狀態碼為 0。退出狀態碼 1 表示有個（SDL、視訊、字型等）初始化錯誤。退出狀態碼 2 表示命令列選項有錯誤。

note: type: Plain text
en: When running unit tests (withB<\ -u>), the exit status is different. An exit status of 0 indicates that the test passed, and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter two are only returned if B<--noreplaycheck> is not passed.
zh: 當執行單元測試（使用 B<\ -u>）時，退出狀態碼是不同的。退出狀態碼 0 表示通過測試；退出狀態碼 1 表示測試失敗；退出狀態碼 3 表示通過測試，但產生了一個無效的回放檔案；退出狀態碼 4 表示測試通過，但回放檔案產生錯誤。後兩者只有在 B<--noreplaycheck> 不通過的情況下才被返回。

note: type: Plain text
en: Written by David White E<lt>davidnwhite@verizon.netE<gt>.
zh: 由 David White E<lt>davidnwhite@verizon.netE<gt>編寫。

note: type: Plain text
en: Edited by Nils Kneuper E<lt>crazy-ivanovic@gmx.netE<gt>, ott E<lt>ott@gaon.netE<gt> and Soliton E<lt>soliton.de@gmail.comE<gt>.
zh: 經 Nils Kneuper E<lt>crazy-ivanovic@gmx.netE<gt>, ott E<lt>ott@gaon.netE<gt> and Soliton E<lt>soliton.de@gmail.comE<gt> 更動。

note: type: Plain text
en: This manual page was originally written by Cyril Bouthors E<lt>cyril@bouthors.orgE<gt>.
zh: 這個手冊最早由 Cyril Bouthors E<lt>cyril@bouthors.orgE<gt> 編寫。

note: type: Plain text
en: Visit the official homepage: https://www.wesnoth.org/
zh: 拜訪官方網站：http://www.wesnoth.org/

note: type: SH
en: COPYRIGHT
zh: 著作權

note: type: Plain text
en: Copyright \(co 2003-2021 David White E<lt>davidnwhite@verizon.netE<gt>
zh: 著作權 \(co 2003-2021 David White E<lt>davidnwhite@verizon.netE<gt>

note: type: Plain text
en: This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.  There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
zh: 這是一個自由軟體，這個軟體採用由自由軟體協會(FSF)所發佈的GPLv2授權協議。沒有保證，甚至對「可銷售性」和「對某一特定目的的適用性」也沒有保證。本段翻譯文字不具法律效力，如有需要請參閱原文或者是 GPLv2 授權條款。

note: type: TH
en: Battle for Wesnoth multiplayer network daemon
zh: 韋諾之戰多人網路伺服器

note: type: Plain text
en: wesnothd - Battle for B<Wesnoth> multiplayer network daemon
zh: wesnothd - 韋諾之戰多人網路伺服器

note: type: Plain text
en: Manages Battle for Wesnoth multiplayer games. See https://www.wesnoth.org/wiki/ServerAdministration on what commands the server accepts via the wesnoth client (/query ...) or the fifo.
zh: 管理韋諾之戰的多人遊戲。參閱 http://www.wesnoth.org/wiki/ServerAdministration 來查看透過韋諾客戶端(/query ...)或 fifo，伺服器接受什麼指令。

note: type: Plain text
en: tells wesnothd where to find the config file to use. See the section B<SERVER CONFIG> below for the syntax. You can reload the config with sending SIGHUP to the server process.
zh: 告訴 wesnothd 要去哪裡找到設定檔來用。參閱下面的 B<SERVER CONFIG> 來了解語法。你可以藉由傳送 SIGHUP 給伺服器的行程來重新載入設定檔。

note: type: Plain text
en: runs wesnothd as a daemon.
zh: 執行 wesnothd 作為一個系統服務。

note: type: Plain text
en: tells you what the command line options do.
zh: 告訴你命令列的選項是做什麼用的。

note: type: Plain text
en: sets the severity level of the log domains.  B<all> can be used to match any log domain. Available levels: B<error>,\ B<warning>,\ B<info>,\ B<debug>.  By default the B<error> level is used and the B<info> level for the B<server> domain.
zh: 設定日誌域的嚴重等級。B<all> 可以用來匹配任何日誌域。可使用的等級有：B<error>,\ B<warning>,\ B<info>,\ B<debug>。預設的情況下，B<error> 等級會被使用，而 B<server> 日誌域會預設為 B<info> 等級。

note: type: Plain text
en: binds the server to the specified port. If no port is specified, port B<15000> will be used.
zh: 綁定伺服器到指定的連接埠。如果不指定埠號，將會使用連接埠 B<15000>。

note: type: Plain text
en: sets the maximum number of waiting worker threads for network I/O to n (default: B<5>,\ max:\ B<30>).
zh: 為網路 I/O 設定工作執行緒的最大數量為 n（預設值：B<5>；最大值：B<30>）。

note: type: Plain text
en: sets the maximum number of worker threads that will be created.  If set to B<0> there will be no limit (default: B<0>).
zh: 設定會被建立的工作執行緒的最大數量。如果設定為 B<0>，則將沒有限制（預設值：B<0>）。

note: type: Plain text
en: shows version number and exits.
zh: 顯示版本號碼並退出。

note: type: Plain text
en: turns debug logging on.
zh: 開啟偵錯日誌。

note: type: SH
en: SERVER CONFIG
zh: 伺服器設定

note: type: SS
en: The general syntax is:
zh: 常用語法是：

note: type: Plain text
en: If set to B<no> (default), shut_down and restart requests are ignored unless they come from the fifo.  Set it to B<yes> to allow remote shutdown via a /query by an administrator.
zh: 如果設置為 B<no> （預設值），shut_down（關閉）和 restart（重啟）請求將被忽略，除非它們來自 fifo。設為 B<yes> 可允許被一個管理員透過 /query 來遠程關閉。

note: type: Plain text
en: Full or relative path to a (gzip compressed) file that the server can read and write.  Bans will be saved to this file and read again on server start.
zh: 伺服器可讀可寫的（經gzip壓縮的）檔案的完整路徑或相對路徑。封禁清單將會被保存到這個檔案裡，並在伺服器啟動時再次讀取。

note: type: Plain text
en: Determines whether the rooms file should be read and written to in compressed form. Defaults to B<yes>.
zh: 指定房間檔案是否應該以壓縮形式讀寫。預設值為 B<yes>。

note: type: Plain text
en: The number of allowed connections from the same IP. B<0> means infinite. (default: B<5>)
zh: 同一IP允許的連接數。（預設值：B<5>）

note: type: Plain text
en: Whether to prevent users who are not registered with the B<user_handler> being used from logging in. (default: false)
zh: 是否在 B<user_handler> 被使用時，防止沒有註冊的玩家進行登入。（預設值：false）

note: type: Plain text
en: Names/nicks that are not accepted by the server. B<*> and B<?> from wildcard patterns are supported. See B<glob>(7)  for more details.  Default values (used if nothing is specified) are: B<*admin*,*admln*,*server*,ai,ai?,computer,human,network,player>.
zh: 伺服器不允許使用的名稱/暱稱。支援使用 B<*> 和 B<?> 這兩個萬用字元。參閱 B<glob>(7) 來了解細節。預設值（如果沒有東西被指定就會用這個值）是：B<*admin*,*admln*,*server*,ai,ai?,computer,human,network,player>。

note: type: Plain text
en: The path to the fifo you can echo server commands into (same as /query ... from wesnoth).  If not specified defaults to the compile-time path (default: B</var/run/wesnothd/socket>).
zh: 你可以送出伺服器指令到（與透過韋諾客戶端使用「/query ...」相同）的 fifo 檔案的路徑。如果不指定，則預設為編譯階段所設定的路徑（預設：B</var/run/wesnothd/socket>）。

note: type: Plain text
en: The number of allowed messages in B<messages_time_period>. (default: B<4>)
zh: B<messages_time_period> 中允許的訊息數量。（預設：B<4>）

note: type: Plain text
en: The time period (in seconds) message flooding is detected in. (default: B<10> seconds)
zh: 訊息氾濫的檢測時間間隔（秒）。（預設：B<10> 秒）

note: type: Plain text
en: The message of the day.
zh: 當天的消息。

note: type: Plain text
en: Determines who can create new rooms on the server. Available values are B<everyone>, B<registered>, B<admin> and B<nobody>, and give the permission respectively to everyone, registered users, admin users or disables new room creation. Default value is B<everyone>.
zh: 指定誰能在伺服器上建立新房間。可使用的值為 B<everyone>, B<registered>, B<admin>, B<nobody>，分別給所有人、有註冊的使用者、管理員使用者、沒有人，建立新房間的權限。預設值為 B<everyone>。

note: type: Plain text
en: The password used to gain admin privileges (via B</query admin >I<password>).
zh: 用來取得管理員權限的密碼（透過 B</query admin >I<password>）。

note: type: Plain text
en: The directory where the server stores game replays. (Don't forget the trailing /!) Defaults to `' which means the directory wesnothd was started in.
zh: 伺服器用於存放遊戲錄影的目錄。（不要忘了以「/」結尾！）預設為「`'」，意思是 wesnothd 的工作目錄。

note: type: Plain text
en: The command that the server uses to start a new server process via the B<restart> command. (Can only be issued via the fifo. See the B<allow_remote_shutdown> setting.)
zh: 這是伺服器用來透過 B<restart> 命令開啟新的伺服器行程的命令。（只能通過 fifo 來調用。參見 B<allow_remote_shutdown> 設定。）

note: type: Plain text
en: Path to a file where the room info should be stored. This file is read on server startup and written to later. If empty or not set, rooms are not loaded and not saved.
zh: 房間資訊應該要被存到哪的檔案路徑。這個檔案在伺服器啟動時被讀取，之後會被寫入。如果留空或者不設置，房間不會被讀取，也不會被保存。

note: type: Plain text
en: Defines whether the server will automatically save replays of games. (default: B<false>)
zh: 設置伺服器是否自動保存遊戲錄影。（預設值：B<false>）

note: type: Plain text
en: A comma separated list of version strings to be accepted by the server. B<*> and B<?> from wildcard patterns are supported.  (defaults to the corresponding wesnoth version)
zh: 用逗號分隔的版本字串清單，伺服器會接受清單上面的版本。支援使用 B<*> 和 B<?> 這兩個萬用字元。（預設為對應的韋諾版本）

note: type: Plain text
en: Example: B<versions_accepted="*"> accepts any version string.
zh: 例如：B<versions_accepted="*"> 允許任意版本字串。

note: type: Plain text
en: The address of the server to redirect to.
zh: 重新導向到的伺服器地址。

note: type: Plain text
en: The port to connect to.
zh: 連結的連接埠。

note: type: Plain text
en: A comma separated list of versions to redirect. Behaves the same way as B<versions_accepted> in regard to wildcard patterns.
zh: 用逗號分隔的版本清單，作為重新導向的依據。支援使用 B<*> 和 B<?> 這兩個萬用字元。

note: type: Plain text
en: B<[ban_time]> A tag to define convenient keywords for temporary ban time lengths.
zh: B<[ban_time]> 一個用來替臨時性的封禁時間長度定義方便的關鍵字的標籤。

note: type: Plain text
en: The name used to reference the ban time.
zh: 名稱用來參照到封禁時間。

note: type: Plain text
en: The time length definition.  The format is: %d[%s[%d%s[...]]] where %s is s (seconds), m (minutes), h (hours), D (days), M (months) or Y (years) and %d is a number.  If no time modifier is given minutes (m) are assumed.  Example: B<time="1D12h30m"> results in a ban time of 1 day, 12 hours and 30 minutes.
zh: 時間長度定義。格式為：%d[%s[%d%s[...]]]。其中 %s 是s（秒）, m（分鐘）, h（小時）, D（天）, M（月）, Y（年），%d 是一個數字。如果不指定時間單位，預設為分鐘(m)。例如：B<time=\"1D12h30m\"> 的結果是1天12小時30分的封禁。

note: type: Plain text
en: B<[proxy]> A tag to tell the server to act as a proxy and forward the connected client's requests to the specified server.  Accepts the same keys as B<[redirect]>.
zh: B<[proxy]> 一個告訴伺服器扮演代理伺服器的角色，把連入的使用者請求導向到指定的伺服器的標籤。與 B<[redirect]> 接受一樣的鍵值。

note: type: Plain text
en: The hostname of the database server
zh: 資料庫伺服器的主機名

note: type: Plain text
en: The name of the database
zh: 資料庫的名稱

note: type: Plain text
en: The name of the user under which to log into the database
zh: 用來登入資料庫的使用者名稱

note: type: Plain text
en: This user's password
zh: 這個使用者的密碼

note: type: Plain text
en: The name of the table in which your phpbb forums saves its user data. Most likely this will be E<lt>table-prefixE<gt>_users (e.g. phpbb3_users).
zh: phpbb 論壇中存放使用者資料的表格名稱。很可能是 E<lt>table-prefixE<gt>_users（例如：phpbb3_users）。

note: type: Plain text
en: The name of the table in which wesnothd will save its own data about users.
zh: wesnothd 將在其中保存其自己的有關使用者資料的表格名稱。

note: type: Plain text
en: The name of the table in which wesnothd will save its own data about games.
zh: wesnothd 將在其中保存其自己的有關遊戲資料的表格名稱。

note: type: Plain text
en: The name of the table in which wesnothd will save its own data about the players in a game.
zh: wesnothd 將在其中保存其自己的有關每場遊戲中的玩家資料的表格名稱。

note: type: Plain text
en: The name of the table in which wesnothd will save its own data about the modifications used in a game.
zh: wesnothd 將在其中保存其自己的有關每場遊戲中被使用的模組的資料的表格名稱。

note: type: Plain text
en: The name of the table in which your phpbb forums saves its user group data. Most likely this will be E<lt>table-prefixE<gt>_user_group (e.g. phpbb3_user_group).
zh: phpbb 論壇中存放使用者群組資料的表格名稱。很可能是 E<lt>table-prefixE<gt>_user_group（例如：phpbb3_user_group）。

note: type: Plain text
en: The ID of the forum group to be considered as having moderation authority.
zh: 被視為具有審核權限的論壇組的 ID。

note: type: Plain text
en: Normal exit status is 0 when the server was properly shutdown. An exit status of 2 indicates an error with the command line options.
zh: 正常退出的狀態碼為 0，此時伺服器被適當地關閉。退出狀態碼 2 表示命令列選項有錯誤。

note: type: Plain text
en: Written by David White E<lt>davidnwhite@verizon.netE<gt>.  Edited by Nils Kneuper E<lt>crazy-ivanovic@gmx.netE<gt>, ott E<lt>ott@gaon.netE<gt>, Soliton E<lt>soliton.de@gmail.comE<gt> and Thomas Baumhauer E<lt>thomas.baumhauer@gmail.comE<gt>.  This manual page was originally written by Cyril Bouthors E<lt>cyril@bouthors.orgE<gt>.
zh: 由 David White E<lt>davidnwhite@verizon.netE<gt> 編寫。經 Nils Kneuper E<lt>crazy-ivanovic@gmx.netE<gt>, ott E<lt>ott@gaon.netE<gt> 和 Soliton E<lt>soliton.de@gmail.comE<gt> 修改。這個手冊最早由Cyril Bouthors E<lt>cyril@bouthors.orgE<gt> 編寫。

note: type: Content of: <book><bookinfo><title>
en: Battle for Wesnoth User&#8217;s Manual
zh: 韋諾之戰玩家手冊

note: type: Content of: <book><preface><simpara>
en: The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
zh: 韋諾之戰是一個奇幻風格的回合制策略遊戲。

note: type: Content of: <book><preface><simpara>
en: Build up a great army, gradually training raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand pick a force with the right strengths to fight well on different terrains against all manner of opposition.
zh: 建造一支強大的部隊，招募新兵培養成更強的戰士。在往後的游戲中，組成一支無堅不摧的部隊。培養不同職業的單位，在各式不同的地形中與不同的對手進行戰鬥。

note: type: Content of: <book><preface><simpara>
en: Wesnoth has many different sagas waiting to be played out. You can battle orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight alongside dragons in the lofty peaks, elves in the green reaches of the Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay of Pearls. You can fight to regain the throne of Wesnoth, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands.
zh: 韋諾有很多傳說等待您去探索。您可以在韋諾王國的邊境與半獸人、不死族和強盜作戰，在高山與龍族戰鬥，在亞瑟森林的綠洲與精靈一起作戰，在柯內革的大禮堂與矮人在一起戰鬥，在珍珠海灣與漁人一起作戰。您可以為了奪回韋諾榮耀的王位而戰，可以用恐怖的不死族奪回黑暗之地的統治權，或率領半獸人部隊對抗企圖入侵的人類。

note: type: Content of: <book><preface><simpara>
en: You will be able to select from among over two hundred unit types (infantry, cavalry, archers, and mages are just the beginning) and fight actions ranging from small-unit ambushes to clashes of vast armies. You can also challenge your friends – or strangers – and fight in epic multi-player fantasy battles.
zh: 遊戲中有超過200種的單位（步兵，騎兵，弓箭手和法師只是個開始），從小規模伏擊到大規模的正面衝突，有各種戰場。您甚至可以設計自己的單位，章節，甚至整個戰役。您可以在多人對戰中和您的朋友或者是陌生人對戰。

note: type: Content of: <book><preface><simpara>
en: Battle for Wesnoth is open-source software, and a thriving community of volunteers cooperates to improve the game. You can create your own custom units, write your own scenarios, and even script full-blown campaigns. User-maintained content is available from an add-on server, and the very best of it is incorporated into Battle for Wesnoth&#8217;s official releases.
zh: 韋諾之戰是一個開放原始碼的軟體，有著許多自願者共同合作的遊戲。您可以創造自己的角色，編輯自己的場景，甚至是整場戰役。玩家可以在附加模組伺服器中下載到您創造的戰役，最好的戰役將會納入韋諾之戰官方戰役。

note: type: Content of: <book><chapter><section><title>
en: The World
zh: 世界

note: type: Content of: <book><chapter><section><simpara>
en: The known portion of the Great Continent, on which Wesnoth abides, is generally divided into three areas: the Northlands, which are generally lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; and the domain of the Southwest Elves in the Aethenwood and beyond.
zh: 韋諾所在大陸已知的部分主要有3大塊：北方大陸，這個地方漸漸失去了秩序；韋諾王國和他目前的諸侯國艾倫索法；以及西南部亞瑟森林中的精靈。

note: type: Content of: <book><chapter><section><simpara>
en: The Kingdom of Wesnoth lies in the center of this land. Its borders are the Great River to the north, the Dulatus Hills in the east and south, the edge of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a once-province of Wesnoth, is bordered by the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.
zh: 韋諾有很多傳說等待您去探索。您可以在韋諾王國的邊境與半獸人、不死族和強盜作戰，在高山與龍族戰鬥，在亞瑟森林的綠洲與精靈一起作戰，在柯內革的大禮堂與矮人在一起戰鬥，在珍珠海灣與漁人一起作戰。您可以為了奪回韋諾榮耀的王位而戰，可以用恐怖的不死族奪回黑暗之地的統治權，或率領半獸人部隊對抗企圖入侵的人類。

note: type: Content of: <book><chapter><section><simpara>
en: The Northlands is the wild country north of the Great River. Various groups of orcs, dwarves, barbarians and elves populate the region.  To the north and east lies the forest of Lintanir, where the great kingdom of the North-Elves keeps to its own mysterious affairs.
zh: 北方大陸位在大河以北。各種種族的獸人，矮人，野蠻人，精靈生存在這個區域。坐落在林丹爾森林的北面和東面，那裡的偉大王國北精靈有著自己神秘的傳說。

note: type: Content of: <book><chapter><section><simpara>
en: Over the land are scattered villages where you can heal your troops and gather the income required to support your army. You will also have to cross mountains and rivers, push through forests, hills and tundra, and cross open grassland. In each of these areas different creatures have adapted to live there and can travel more easily and fight better when they are in familiar terrain.
zh: 大地上零星分布著村莊。村莊可以治療您的單位，也可以提供收入。通常您需要越過高山和河流，穿過森林、山丘和苔原，路過廣闊的草地。在這些地形上，不同的生物有不同的適應性。在熟悉的地域，他們較能發揮全力。

note: type: Content of: <book><chapter><section><section><title>
en: The Creatures
zh: 生物

note: type: Content of: <book><chapter><section><section><simpara>
en: In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, saurians, mermen, nagas, and many other races yet more obscure and wondrous. In accursed lands walk undead and ghosts and specters; monsters lurk in its ruins and dungeons.  Each has adapted to particular terrains. Humans inhabit primarily the temperate grasslands. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme. In the oceans and rivers mermen and nagas dominate.
zh: 在韋諾的世界居住著人類，精靈，矮人，半獸人，龍族，蜥蜴人，人魚，納迦，還有一些更隱密的、更令人驚訝的種族。在詛咒大陸遊蕩著幽靈。不同的種族適應不同的環境。人類主要居住在溫帶草原。半獸人和矮人居住在丘陵、山地和洞穴。在森林裡，精靈是至高無上的。在海洋河川，人魚和納迦一起共同支配。

note: type: Content of: <book><chapter><section><section><simpara>
en: For game purposes, the races group into factions; for example, orcs often cooperate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society&#8201;&#8212;&#8201;loyalists vs. outlaws, for example. In most campaigns, you will control units drawn a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario.
zh: 因為遊戲需求，這些種族會形成一些派別；例如：半獸人和巨魔常常合作，人類和精靈、矮人常常合作。其他派別常被人類社會劃分，例如：忠誠派和造反派。大部分戰役中，您控制一個派別的部隊。但有時不同派别會結盟，所以也有可能遇到一場戰役需要控制好幾個部隊的情況。

note: type: Content of: <book><chapter><section><title>
en: Finding Your Way
zh: 新手上路

note: type: Content of: <book><chapter><section><simpara>
en: When Wesnoth first starts it displays an initial background and a column of buttons called the Main Menu. The buttons only work with a mouse. For the impatient, we recommend you: click the "Language" button to set your language; then click the "Tutorial" button to run the tutorial; and then play the campaign, "A Tale of Two Brothers" by clicking the "Campaign" button and selecting it from the list provided.
zh: 主畫面為韋諾的背景畫面和主選單，主選單由右邊的一列選項組成，您可以透過滑鼠游標作點選。如果想快速上手，我們建議您：點選“語言”選項並設定您熟悉的語言，然後點選“教學模式”學習遊戲基本操作，再來玩個戰役“救援計畫”，點選“戰役”選擇列表裡面的選項即可。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: The tutorial is a real, but basic, game which teaches you some of the basic controls needed to play the game. Winning or losing is not important here, but learning what to do is. Click the Tutorial button to play. In the Tutorial you are in the role of the prince Konrad or the princess Li&#8217;sar, learning from the Elder Mage Delfador — pay attention or he might turn you into a newt.
zh: 教學模式是具有實戰性的，但都是一些基本教學，教您一些在遊戲裡的基本控制。在這裡輸贏並不重要，但必須學會的是你要做什麼。在進入教學模式後。您可以選擇王子康拉德或是公主麗莎的角色，跟從迪法多學習更多的技巧（請認真學習，否則他可能會把你變成蠑螈）。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Wesnoth was primarily designed to play campaigns. Campaigns are a series of connected scenarios. Click this button to start a new campaign. You will be presented with a list of campaigns available on your computer (more can be downloaded if you wish). Select your campaign and click OK to start or Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), and hard. We recommend medium as this level is challenging, but not difficult. You may not change the difficulty during the campaign. In case you have serious problems fighting your way through easy difficulty, the guide about <link linkend="basic_strategy">Basic Strategy</link> will surely help you. Once you have selected the difficulty, you will start with the first scenario of the campaign.
zh: 韋諾主要的遊戲方式就是玩戰役。戰役是由一系列章節組成的。點選此選項後開始一場新戰役，您將會看到遊戲上列出已經安裝的所有戰役（可以在網路上下載到更多戰役）。點選“確定”來開始一場戰役或點選“取消”來退出遊戲。每場戰役都有難易度：容易、中等（普通）跟困難。我們推薦選擇中等這個難度，因為這個難度有挑戰性並且不會太難。您無法在戰役開始後改變遊戲難易度。如果您在遊戲中遇到瓶頸，關於<link linkend="basic_strategy">基本戰術</link>的指南將會幫助您。在選擇難易度後，戰役的第一個章節就開始了。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to play single scenarios against one or more opponents. You can play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you to choose how you want to play the scenario. To learn more, see <link linkend="scenarios">scenarios</link>.
zh: 點選這個選項開始一場單人章節並對抗一個或多個對手。您可以選擇加入官方伺服器也可以選擇區網連線，可以和電腦對戰也可以和玩家對戰。當您選擇這個選項後會進入一個選單讓您選擇要如何進行遊戲章節。更多說明參考<link linkend="scenarios">章節</link>。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to load a previously saved game. You will be shown a dialogue listing saved games. Select the game and click Ok to load and continue, or Cancel to return to the Main Menu. If you select a replay game, you can check the "Show replay" check box. The loaded game will make all the moves from the beginning while you watch.
zh: 點選這個選項讀取之前儲存的遊戲，您將會看到一個顯示儲存遊戲記錄的列表。選擇一個遊戲進度且選擇確定來讀取，或者選擇取消返回主選單。如果您選擇的是一個遊戲錄影的存檔，可以勾選遊戲錄影選項。載入的存檔會從頭開始播放所有記錄讓您觀看。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to enter the content server where a whole lot of content created by normal users is hosted. Among the things available there are many campaigns, multiplayer eras (defining factions for multiplayer games) and multiplayer maps. With the "Remove Add-ons" button you can remove them again once you do not want them anymore.
zh: 點選這個選項進入官方伺服器。伺服器上有許多由玩家制作的模組，其中有戰役，多人遊戲時代（為多人遊戲設立了陣營）及多人遊戲地圖等。透過“删除模組”按鈕，您可以刪除原來下載的模組。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to start the Map Editor where you can create custom maps for multiplayer games or for building your own campaign upon.
zh: 點選這個選項開啟地圖編輯器來創造您的多人遊戲地圖或自訂戰役。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button, select your language, and click OK to use it, or Cancel to continue with the current language. The first time Wesnoth starts, it defaults to English or your system locale if that can be determined, but once you change it, it will start in that language.
zh: 點選這個選項設定語言。第一次啟動遊戲的時候，會使用英語或者您的系统預設語言。一旦您改變了語言，下次就會用您選擇的語言開啟遊戲。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click here to change default settings.
zh: 點選這個選項改變預設設定。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to close Wesnoth.
zh: 點選這個選項離開遊戲。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to open the integrated in game Help System. It will provide you with information about units and all other gameplay relevant things of the game. Most of those things are mentioned in this manual.
zh: 點選這個選項開啟遊戲內建的輔助說明。輔助說明提供遊戲裡面各種資訊和其他跟遊戲相關的內容。大部分的資訊都會在這個手冊裡找到。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to read the next little tip from the "Tome of Wesnoth".
zh: 點選這個選項查看“韋諾辭典”裡的下一則小提示。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to read the previous little tip from the "Tome of Wesnoth".
zh: 點選這個選項查看“韋諾辭典”裡的上一則小提示。

note: type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
en: Click this button to view game version and technical information. It may be useful when troubleshooting issues.
zh: 點選此按鈕來查看遊戲版本及技術資訊。當要解決問題時可能會很好用。

note: type: Content of: <book><chapter><section><simpara>
en: There are two basic ways to play Battle for Wesnoth:
zh: 韋諾之戰有兩種基本玩法：

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Play a sequence of connected scenarios, known as a campaign, against the computer.
zh: 一系列章節組成的戰役，與電腦AI對戰。

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Play a single scenario against computer or human opponents.
zh: 一個單一章節，可以選擇電腦作為對手會是和其他玩家對戰。

note: type: Content of: <book><chapter><section><simpara>
en: There are also campaigns that can be played in multiplayer.
zh: 也可以在多人遊戲中遊玩戰役。

note: type: Content of: <book><chapter><section><section><simpara>
en: Campaigns are sequences of battles with a connecting storyline. Typical campaigns have about 10–20 scenarios. The main advantage with campaigns is that they allow you to develop your army. As you complete each scenario, the remaining units at the end are saved for you to use in the next scenario. If you choose not to use a unit at all during a scenario it is carried over to the next, so you don&#8217;t lose units you don&#8217;t use.
zh: 戰役是一系列由章節所串起來的劇情遊戲。通常一個戰役有10－20個章節。戰役的一大特色是允許您培養自己的部隊。當您完成一個任務時，存活下來的單位都會被保留到下個章節。即使您在下一場戰鬥裡面完全没有用到這些單位，他們也會再被保留到下個章節，所以不用擔心您沒使用的單位會消失。

note: type: Content of: <book><chapter><section><section><simpara>
en: The campaign is the primary form in which Wesnoth is intended to be played, is probably the most enjoyable, and is the recommended way for new players to learn the game.
zh: 戰役是韋諾之戰的主要遊戲形式，可能也是最好玩的。我們建議新手通過戰役來學習這個遊戲各方面的技巧。

note: type: Content of: <book><chapter><section><section><simpara>
en: A single scenario takes about 30 minutes to 2 hours to complete. This is the fastest way to play, but your units are not saved and you cannot use campaign units. You can play scenarios against the computer or against other players either over the internet or at your computer. Scenarios are accessed through the "Multiplayer" button on the main menu.
zh: 一個章節遊戲時間30分鐘到2小時不等。這是最快的遊戲方式，不過您的單位不會被保留下來，而且您不能使用戰役的某些單位。章節可以選擇和電腦對戰或是透過網路和其他玩家對抗。要玩章節遊戲，點選主選單上的“多人對戰”按鈕。

note: type: Content of: <book><chapter><section><section><simpara>
en: In general multiplayer games are played against other players via the Internet (you can also run them on your LAN if you have one). All these games are co-ordinated through the Wesnoth multiplayer server. Multiplayer games can take anywhere from 1 hour to 10 hours, depending on how many players there are (and the size of the map). The average time is between 3 to 7 hours. Games can be saved and loaded as many times as you like. So, it&#8217;s possible for some games to last 1 or 2 weeks, even though the play time is only a few hours. When playing just a single scenario, your units won&#8217;t carry to future games and building up your army&#8217;s strength is possible only within the scenario.
zh: 一般而言多人遊戲是透過網路連線和其他玩家對戰（區域網路也可以）。這種遊戲模式由韋諾之戰的多人遊戲伺服器提供。多人遊戲時間可能從1小時到10小時不等，這取決於地圖大小和參與人數。平均一局要玩3到7個小時。遊戲可以隨時在中途儲存或讀取，也由於這個原因，有些遊戲可以持續1到2個星期，儘管實際遊戲時間才幾個小時而已。當遊玩單一章節時，您的單位不能從這個章節保留到下一個。您單位的能力值只能從當前的章節裡面提升。

note: type: Content of: <book><chapter><section><section><simpara>
en: There are several possible options you are provided with when clicking on the "Multiplayer" button:
zh: 點選“多人對戰”選項會出現這幾個選項：

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Multiplayer dialog
zh: 多人對戰對話框

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This will be your name on the multiplayer server. If you have an account on the <ulink url="https://forums.wesnoth.org/">Wesnoth forums</ulink>, you may use the same username and password for joining the official server. A password box will pop up if a password is required for the current username. You cannot use a registered name without the password.
zh: 這將是您多人伺服器的帳號。如果你有一個帳號在 <ulink url="https://forums.wesnoth.org/">韋諾論壇</ulink>，您可以使用相同的帳號和密碼登入官方伺服器。如果這組帳號已註冊，密碼框就會顯示並讓您輸入密碼。如果沒有密碼您就不能使用這個已註冊的帳號。

note: type: Content of: <book><chapter><section><section><section><title>
en: Join official Server
zh: 加入官方伺服器

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This option directly connects you to the official server. You will end in the lobby where you can create your games as you wish and where many games are already open and maybe some players already waiting to join in a new match.
zh: 這個選項直接連接到官方伺服器。連接成功後進入遊戲大廳。您可以自己建一個新遊戲，也可以加入一個别人已經建好正等人加入的遊戲。

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This option opens a dialog box allowing you to enter the address of the machine to join. In this dialog there also is the button "View List" that does show a list of official servers that can be used as backup if the main server is currently not available.
zh: 這個選項會開啟一個輸入主機地址的視窗。主機可以是一台已經建立遊戲的普通韋諾之戰客户端，也可以是一台專門的是伺服器。這個視窗上還有一個"查看列表" 按鈕，可以列出官方備用伺服器，當主伺服器臨時不能用時就可以用這些伺服器。

note: type: Content of: <book><chapter><section><section><section><simpara>
en: A complete list of official and user setup servers is listed at this website: <ulink url="https://wiki.wesnoth.org/MultiplayerServers">Multiplayer servers</ulink>.
zh: 在這個頁面上有一份完整的官方伺服器和用戶伺服器的列表：<ulink url="https://wiki.wesnoth.org/MultiplayerServers">多人遊戲伺服器</ulink>。

note: type: Content of: <book><chapter><section><section><section><simpara>
en: You can also reach servers hosted by any other player with this menu option.  So if you got a server running in your local network, just enter the address and port number (default: 15000). If you for example want to connect to a server running on the machine with the address 192.168.0.10 and the default port, you would enter this in the dialog: 192.168.0.10:15000
zh: 您也可以在任何伺服器加入其他玩家。所以，如果您建立了一個伺服器在您的區域網絡，只需輸入IP和連接埠（預設是：15000）。例如，如果您要連接到一個伺服器上的IP為 192.168.0.10，您需要輸入：192.168.0.10:15000

note: type: Content of: <book><chapter><section><section><section><simpara>
en: To be able to start a multiplayer game without using an external multiplayer server, you have to start the server, which is usually named <emphasis>wesnothd</emphasis>, yourself. This program is automatically started in the background when selecting this option. It will be stopped, once all players left the server.  Other players need to be able to connect to your port 15000 using TCP to play with you on your server. If you are behind a firewall, you will probably need to change your firewall settings to allow incoming connections to port 15000, and tell your firewall to forward such traffic to the machine hosting the game. You should not need to make firewall changes to join games hosted on a public server or by someone else.
zh: 為了能夠玩多人遊戲而不使用網路服務器，您必須建立伺服器，它通常名為 <emphasis>wesnothd</emphasis>。這個程序會自動在後台啟動時選擇此選項。一旦所有玩家離開服務器將會停止。其他玩家需要連接到您的使用TCP端口15000和你一起玩您的伺服器。如果您是在防火牆後面，您可能需要更改防火牆設置，以允許傳入的連接端口15000，並告訴您的防火牆，提出這樣的指令的連線承載遊戲。不建議您更改在公共伺服器或其他設備的防火牆。

note: type: Content of: <book><chapter><section><section><section><simpara>
en: This creates a game just running on your computer. You can either use it as hotseat game where everyone plays at the same computers by taking turns in the <emphasis>hotseat</emphasis>. Hotseat games will take about the same time to play as games played over the Internet. Or you can just play a scenario against AI opponents rather than human players. This can be a good way to become familiar with the various maps that are used for multiplayer games before playing against real opponents. It can also be used as a simple way to explore the capabilities of units from the different factions by choosing which faction you will play and which faction your opponents are in these games.  Of course, you can also mix both in one game. That is, play together in a game with a friend against an AI opponent.
zh: 這個選項是在單一台電腦上建立一個遊戲。您可以和朋友坐在電腦前<emphasis>單機多人</emphasis>對戰，讓大家輪流控制。單機多人遊戲時間和網路遊戲一樣。或您也可以建立一場章節和電腦AI對戰，和電腦AI對戰是在和真正多人對戰前能熟悉多人對戰地圖的好方法，通過和電腦對戰可以幫助您熟悉自己陣營及對手陣營不同種族能力的簡單方法。當然您可以既選擇AI又選擇其它玩家，這樣可以兩個人一起打電腦AI。

note: type: Content of: <book><chapter><section><section><title>
en: The Game Screen
zh: 遊戲畫面

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Game Screen
zh: 遊戲畫面

note: type: Content of: <book><chapter><section><section><simpara>
en: Regardless of whether you are playing a scenario or a campaign, the basic layout of the game screen is the same. The majority of the screen is filled with a map which shows all of the action that takes place in the game. Around the map are various elements which provide useful information about the game and are described in more detail below.
zh: 不管是玩戰役還是單一章節，基本的遊戲畫面都是一樣的。遊戲畫面主要是地圖，地圖上會把所有玩家的操作都演示出來。地圖周圍有各種遊戲裡面有用的資訊。下面會逐一介紹。

note: type: Content of: <book><chapter><section><section><simpara>
en: Across the top of the screen from left to right are the following items:
zh: 畫面從左到右依序是：

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Actions button
zh: 操作選單

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Turn counter (current turn/maximum number of turns)
zh: 回合數(當前回合/最大回合)

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your gold
zh: 金幣

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Villages (your villages/total number of villages)
zh: 村莊(您的村莊/總村莊數)

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your total units
zh: 單位數

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your upkeep
zh: 支出

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your income
zh: 收入

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Current time or time left (in timed multiplayer games)
zh: 目前時間或剩餘時間(在限時的多人遊戲)

note: type: Content of: <book><chapter><section><section><simpara>
en: Down the right of the screen from top to bottom are:
zh: 右邊從上到下依序是：

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Full map, scaled
zh: 小地圖

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Current hex position (x-coordinate, y-coordinate), defense and movement of the currently selected unit on the marked hex
zh: 實際格子位置，目前點選的單位在格子上的防禦和移動力

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Current hex type
zh: 目前地形

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Time of day indicator
zh: 時間指示器

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Unit profile for last selected unit
zh: 所選單位的資訊

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: End Turn button
zh: 結束當前回合

note: type: Content of: <book><chapter><section><section><title>
en: Recruit and Recall
zh: 招募和徵召

note: type: Content of: <book><chapter><section><section><simpara>
en: When you first start a scenario or campaign you will only have a few units on the map. One of these will be your commander (identified by a little golden crown icon). Your commander is usually placed in a castle on a special hex called a keep. Whenever your commander is on a keep (not only your own, but also the keep of any enemy castles you capture) and you have enough gold, you can recruit units for your army. In later scenarios you can recall experienced units that survived earlier scenarios. From here, you can start to build your army to conquer the enemy.
zh: 在遊戲剛開始的時候您只擁有少量的單位。其中之一是指揮官（有小皇冠標示）。開始時指揮官通常在城堡的一個特殊位置，稱為軍情處。當指揮官站在軍情處（不一定是自己的城堡上，也可以在敵人的城堡上。）並且有足夠錢時，您就可以招募軍隊。戰役裡面如果有之前章節存活下來的單位，也可以徵召。從這裡開始，您已經可以開始建立自己的軍隊並且征戰敵人。

note: type: Content of: <book><chapter><section><section><simpara>
en: The first thing you will probably want to do is recruit your first unit. Press <literal>Ctrl+r</literal> (or right click on an empty castle hex and select "Recruit") and you will be able to recruit a unit from a list of all the units available to you. Each recruit is placed on an empty castle hex. Once you have filled the castle, you cannot recruit any more until units move off. Your opponent&#8217;s commander is similarly placed on its castle keep and will begin by recruiting its troops&#8201;&#8212;&#8201;so don&#8217;t dilly-dally looking at the scenery, there&#8217;s a battle to be won.
zh: 遊戲中，您要做的第一件事情就是招募第一個單位。按快捷鍵 <literal>Ctrl-r</literal>（或在城堡的空餘位置上點選右鍵選擇“招募”）然後從所有您可以招募的兵種中選擇一個單位。每個招募的單位佔據城堡的一個位置。一旦城堡滿了，就必須先把他們移走才能繼續招募新的單位。您的對手也會在其他城堡的軍情處上開始招募單位，所以不要閒著湊熱鬧，準備贏得一場勝利吧。

note: type: Content of: <book><chapter><section><section><simpara>
en: At the end of each successful scenario, all your remaining troops are automatically saved. At the start of the next scenario you may recall them in a similar way to recruiting. Recalled troops are often more experienced than recruits and usually a better choice.
zh: 每個章節勝利後，您剩餘的單位會自動被保留下來，在下一章節開始後您又可以徵召他們，操作與招募相似。徵召的單位通常比招募的新單位更有經驗，所以在大部分的時候，徵召單位是比較好的選擇。

note: type: Content of: <book><chapter><section><section><title>
en: Your Army
zh: 您的部隊

note: type: Content of: <book><chapter><section><section><simpara>
en: All game types use the same soldiers, called units. Each unit is identified by Race, Level, and Class. Each unit has strengths and weaknesses, based on their Resistances, current Terrain, and Level. Full details are in the in game help.
zh: 所有章節裡都使用同樣的士兵，稱之為單位。每個單位因種族，等級及階級而不同。根據防禦、地形和等級的不同，每個單位各有優缺點。詳細資訊參見遊戲說明。

note: type: Content of: <book><chapter><section><section><title>
en: Life and Death — Experience
zh: 生與死 — 經驗值

note: type: Content of: <book><chapter><section><section><simpara>
en: As your troops gain battle experience, they will learn more skills and become stronger. They will also die in battle, so you&#8217;ll need to recruit and recall more when that happens. But choose wisely, for each has strengths and weaknesses a cunning opponent will quickly exploit.
zh: 您的單位在獲得經驗值後，會學會更多技能且變得更強壯。有些單位也可能在戰場上死去，所以這時您需要招募新單位或者徵召單位。這兩種方法各有優缺點。您要作出明智的選擇，不然狡猾的對手可能利用這點迅速擊垮您。

note: type: Content of: <book><chapter><section><section><simpara>
en: Pay careful attention to the Objectives pop-up box at the beginning of each scenario. Usually you will achieve victory by killing all enemy leaders, and only be defeated by having your leader killed. But scenarios may have other victory objectives — getting your leader to a designated point, say, or rescuing someone, or solving a puzzle, or holding out against a siege until a certain number of turns have elapsed.
zh: 注意每個章節開始前出現的目標視窗。通常要您殺死敵方首領取得勝利，己方首領陣亡時則遊戲失敗。但是有些章節可能有其他目標－讓您的首領抵達指定地點、救人、解決一個謎題，或者與敵人對抗並堅守一定回合數。

note: type: Content of: <book><chapter><section><section><simpara>
en: When you win a scenario, the map will gray over and the <emphasis>End Turn</emphasis> button will change to <emphasis>End Scenario</emphasis>. You can now do things like changing your save options or (if you are in a multiplayer game)  chatting with other players before pressing that button to advance.
zh: 當您贏得勝利時，地圖會顯示為灰色，<emphasis>結束回合</emphasis>選項變成<emphasis>結束章節</emphasis>。在點選這個選項之前，您可以做一些其他的事，比如更改儲存選項，或者(多人遊戲時)和其他玩家交流。

note: type: Content of: <book><chapter><section><section><simpara>
en: Your army does not fight for free. It costs you gold to recruit units and gold to maintain them. You start each scenario with gold carried over from previous scenarios (although each scenario ensures you have at least a minimum amount of gold to start if you didn&#8217;t carry over enough from previous scenarios) and can gain more by meeting scenario objectives quickly and, during a scenario, by controlling villages. Each village you control will give you two gold pieces income per turn. When you first start a scenario it is usually worthwhile to gain control of as many villages as you can to ensure you have sufficient income to wage war. You can see your current gold and current income at the top of the screen as described in the section on the <link linkend="game_screen">game screen</link>.
zh: 部隊不是免費為您打仗的。招募時需要花錢，養他們也需要花錢。每次開始一個章節時您的金幣是從上個章節留下來的（如果您在上一章節所剩無幾，遊戲會給您一個最小金幣數）。您可以盡早完成章節獲得獎勵。佔領村莊也可以提供收入。每個佔領的村莊每回合可以提供２個單位的資金。當一個遊戲開始時，您應該盡可能的多佔領村莊讓收入足以支撐戰爭支出。您可以在畫面上方看到現在擁有的金幣和目前收支。參見<link linkend="game_screen">遊戲畫面</link>。

note: type: Content of: <book><chapter><section><section><simpara>
en: At the start of each scenario, your game state is normally saved. If you are defeated, you may load it and try again. Once you have succeeded, you will again be asked to save the next scenario and play that. If you have to stop playing during a scenario, you can save your turn and load it again later. Just remember, a good Battle for Wesnoth player never needs to save during a scenario. However, most beginners tend to do so rather often.
zh: 每個章節開始時您都有機會儲存記錄。如果您失敗了可以讀取重新再來。如果成功了，遊戲會提示您儲存並進入下一章節。如果玩到一半有其它事情要做，可以先儲存，日後讀取回來繼續玩。但是要記住，一個好的韋諾之戰玩家永遠不需要在一個章節中途儲存。事實上，很多新手開始經常這樣做。

note: type: Content of: <book><chapter><section><simpara>
en: Each side is given some amount of gold to begin with, and receives 2 gold pieces per turn, plus 2 more gold pieces for every village that side controls. In a campaign, starting gold is a minimum amount defined by the scenario, which is typically lower as the difficulty level increases. In addition you often get a percentage of gold to carry over from the last scenario played. The exact percentage depends on the scenario and is usually displayed as part of the scenario objectives.
zh: 戰鬥開始前每一陣營都會獲得固定數量的金幣，之後每回合增加2金幣。每個您佔領的村莊提供額外2金幣。在戰役中，開場金幣是依章節設定，之後會隨遊戲難度升高而減少。另外，您在新章節中通常會獲得上一章節剩餘金幣中的部分金幣，實際比例依章節設定，通常會在章節的任務目標上看到。

note: type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
en: Recruit dialog
zh: 招募單位視窗

note: type: Content of: <book><chapter><section><section><simpara>
en: The major use for gold is to build your army by recruiting new units or recalling units from previous scenarios in a campaign. Units may be recruited or recalled when the leader is on a keep whose castle has at least one vacant castle hex.
zh: 金幣的主要作用是通過招募和徵召單位來組織隊伍。當指揮官在城堡的軍情處上，並且城堡中至少有一個空位時，可以招募或徵召單位。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Right-click in an empty castle hex and select Recruit to recruit new units from the list that is presented. The cost to Recruit depends on the unit, but is usually between 10 and 20 gold.
zh: 右鍵點選城堡的一個空位，選擇招募來招募列表中的新單位。招募花費的金錢取決於單位職業，不過通常是10至20金幣。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Right-click in an empty castle hex and select Recall to recall units from previous scenarios. Recalling costs 20 pieces of gold per unit. See <link linkend="unit_recall">recalling units</link> for more information.
zh: 右鍵點選城堡的一個空位，選擇徵召來召回上一章節存活的單位。徵召金額每單位20金幣。查看<link linkend="unit_recall">徵召單位</link>查閱更多訊息。

note: type: Content of: <book><chapter><section><section><simpara>
en: Each unit also has an upkeep cost. The upkeep cost is generally equal to the level of the unit, unless the unit has the "Loyal" trait (<link linkend="traits">see below</link>). Units that are not initially recruited — i.e. the leader or those that join voluntarily — usually have the Loyal trait. Upkeep is only paid if the total upkeep of a side&#8217;s units is greater than the number of villages that side controls. Upkeep paid is the difference between the number of villages and the upkeep cost.
zh: 每個單位都有對應的支出。整體來說，單位的支出與他的等級相等，但是有“忠誠”特質的單位除外（<link linkend="traits">參見特質</link>）。通常非招募而得到的單位，例如：指揮官或者志願加入隊伍的單位，會有“忠誠”特質。只有總支出數比您擁有的村莊數多時，才需要支付支出。需要支付的支出是上述兩者的差值。

note: type: Content of: <book><chapter><section><section><simpara>
en: So, the formula for determining the income per turn is
zh: 所以，決定每回合收入的公式是

note: type: Content of: <book><chapter><section><section><literallayout>
en: 2 + villages − maximum(0, upkeep − villages)
zh: 2 + 村莊數 - 最大值(0, 支出 - 村莊數)

note: type: Content of: <book><chapter><section><section><simpara>
en: where upkeep is equal to the sum of the levels of all your non-loyal units.
zh: 支出與您非“忠誠”單位等級之和相等。

note: type: Content of: <book><chapter><section><section><simpara>
en: If the upkeep cost is greater than the number of villages+2 then the side starts losing gold, if it is equal, no income is gained or lost.
zh: 如果支出大於您擁有的村莊數+2 時，您的金幣就開始减少。如果相等，則既沒有收入，也没有支出。

note: type: Content of: <book><chapter><section><simpara>
en: Battle for Wesnoth has hundreds of unit types which are characterized by a rich set of statistics. In addition, individual units can have specific <link linkend="traits">traits</link> that make them subtly different from other units of the same type. Finally, campaign designers can add unique units to their campaigns to further expand the options available to players.
zh: 韋諾之戰擁有上百種單位。他們是根據很豐富的统計資料來定義的。另外，每個單位都會不同<link linkend="traits">特質</link>，這會使得同一類型的單位略有不同。戰役設計者也可以創造自己特有的單位來增加玩家的可選擇性。

note: type: Content of: <book><chapter><section><simpara>
en: The basic statistics for a unit include its hit points (HP), the number of movement points it has, and the weapons it can use and the damage they do. In addition, units have other characteristics, such as alignment and special abilities, that are described in more detail below.
zh: 單位的基本属性有生命值(HP)，移動力，可以使用的武器和傷害數值。另外，單位還可以有其它属性，例如属於哪個陣營和特殊技能，下面會詳細描述。

note: type: Content of: <book><chapter><section><section><simpara>
en: Every unit has an alignment: lawful, neutral, chaotic, or liminal. Alignment affects how units perform at different times of day. Neutral units are unaffected by the time of day. Lawful units do more damage during the day and less at night. Chaotic units do more damage at night and less during the day. Liminal units do less damage during both night and daytime.
zh: 每個單位都属於一個陣營：守序、中立、混亂與閾界。陣營會影響單位在不同時間的表現。中立單位不受時間影響。守序單位在白天更具攻擊力，夜晚攻擊力降低。混亂單位在夜晚會造成更多的傷害而白天則相反。閾界單位則在白天及夜晚都會被削弱攻擊力。

note: type: Content of: <book><chapter><section><section><simpara>
en: The two "day" and "night" phases are differentiated as Morning, Afternoon and First Watch, Second Watch, by the positions of the sun and moon in the time of day graphic.
zh: “白天”和“夜晚”這兩個詞由早上、下午、前半夜、後半夜來區分。具體時間由時間圖上太陽和月亮的位置區分。

note: type: Content of: <book><chapter><section><section><simpara>
en: The following table shows the effects of different times of the day on the damage dealt by lawful, chaotic, and liminal units:
zh: 下表顯示不同時段對守序單位、混亂單位及閾界單位的傷害的影響：

note: type: Content of: <book><chapter><section><section><table><title>
en: Time of the day and damage
zh: 時段和傷害加成

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Day-phase
zh: 時段

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Lawful
zh: 守序

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Chaotic
zh: 混亂

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Liminal
zh: 閾界

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Day (morning)
zh: 白天（早上）

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Day (afternoon)
zh: 白天（下午）

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Night (first watch)
zh: 夜晚（前半夜）

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Night (second watch)
zh: 夜晚（後半夜）

note: type: Content of: <book><chapter><section><section><simpara>
en: Keep in mind that some scenarios take place underground, where it is perpetually night!
zh: 在時段上請特別注意有些章節是發生在地下的，而地下永遠是夜晚！

note: type: Content of: <book><chapter><section><section><simpara>
en: For example: consider a fight between a Lawful and a Chaotic unit when both have a base damage of 12. At dawn and dusk, both will do 12 points of damage if they hit. During Morning or Afternoon, the Lawful unit will do (<literal>12 \* 1.25</literal>) or 15 points, while the Chaotic unit will do (<literal>12 \* 0.75</literal>) or 9 points. During First or Second Watch, the Lawful unit would do 9 points compared to the Chaotic unit&#8217;s 15.
zh: 舉例說明：來看攻擊力都是12的一個守序單位和一個混亂單位的戰鬥。破曉和黄昏，他們每下打中的攻擊都是12點。在上午或下午，守序單位攻擊為（<literal>12 \* 1.25</literal>）為15點，混亂單位攻擊為（<literal>12 \* 0.75</literal>）為9點。在前半夜或後半夜，守序單位攻擊為9點，混亂單位攻擊為15點。

note: type: Content of: <book><chapter><section><section><simpara>
en: If an equivalent Neutral unit were fighting, it would always do 12 points of damage regardless of the hour.
zh: 如果是換作是同樣攻擊力的中立單位，不管在什麼時間，他永遠是12點攻擊力。

note: type: Content of: <book><chapter><section><section><simpara>
en: Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created. Most units receive two traits.
zh: 單位的特質是他們内在性格的表現，特質是在招募單位的時候隨機擁有的。大多數單位擁有兩種特質。

note: type: Content of: <book><chapter><section><section><simpara>
en: The possible traits for most units are as follows:
zh: 大多數單位可能擁有以下特質：

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Intelligent units require 20% less experience than usual to advance (Trolls do not get this trait).  Intelligent units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the After Maximum Level Advancement (AMLA)  is not as significant a change as advancing a level. If you have many <emphasis>maximum level</emphasis> units you may wish to recall units with more useful traits.
zh: 擁有聰慧的單位升級需要的經驗值比一般單位少20%（巨魔不會擁有此特質）。聰慧單位在戰役初期很有用，因為他們能更快升到高等級。戰役後期聰慧特質則顯得無關緊要，因為單位滿級後再升級並不會發生重大變化。如果您已經擁有很多<emphasis>滿級</emphasis>單位，可以考慮招回一些擁有更有用特質的單位。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Quick units have 1 extra movement point, but 5% less HP than usual.  Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units aren&#8217;t quite as tough as units without this trait and are subsequently less good at holding contested positions.
zh: 擁有敏捷的單位比一般單位多１點移動力，但是少５％血量。敏捷是最容易察覺的一個特質，尤其是對於移動緩慢的單位，比如巨魔或者重甲步兵。擁有敏捷特質的單位在不平坦的地域有很好的機動性。因為這個原因，在組織兵力時要重點考慮這個問題。不過同時敏捷單位不像一般單位那麼強壯，因此不適宜用來駐守某個地點。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Resilient units have 4 HP plus 1 HP per level more than usual.  Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.
zh: 擁有韌性的單位會多4點生命值且每次升級比一般單位多加1點的生命值。在戰役每個階段堅韌單位都很有用，不管對什麼單位，堅韌特質都很有用。堅韌與低攻擊、防高或者抗性高的組合時最為有用。堅韌單位在駐守戰略要地時特別有用。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Strong units do 1 more damage for every successful strike in melee combat, and have 1 more HP.  While useful for any close-combat unit, Strong is most effective for units who have a high number of swings such as the Elvish Fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow.
zh: 擁有強壯的單位在每次成功的近戰連擊中多1點額外傷害，另外比一般單位多1點生命值。強壯是適合近戰單位用的特質，像精靈戰士這様攻撃次數多的單位最有效。有時候僅僅是多幾點的傷害輸出，但有時成功的攻撃就變成了致命一撃。

note: type: Content of: <book><chapter><section><section><simpara>
en: There are also some traits that are assigned only for certain units or only for units of a certain race. These are:
zh: 有些特質只對特定單位或者特定種族的單位有效。它們是：

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Dextrous units do 1 more damage for every successful strike in ranged combat.  Dextrous is a trait possessed only by Elves. The Elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow.
zh: 擁有靈敏的單位在每次成功的遠程連擊中多1點額外傷害。靈敏是精靈獨有的特質。精靈以姿態優雅和射術精湛而聞名於世。其中一些則擁有比天份更出色的能力。這些精靈每支箭多1點額外傷害。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Fearless
zh: 無畏

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Does not suffer from a negative attack bonus during its unfavorable time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses).
zh: 在不適應時段，單位的攻擊能力亦不受影響（重步兵，腐屍王，巨魔，僵屍）

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Feral
zh: 野性

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Units with the Feral trait only receive 50% defense in villages regardless of the base terrain the village is on (Bats, Falcons).
zh: 野性單位不管村莊是什麼地形都只有50%的閃避率（蝙蝠、獵鷹）。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting.  Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless.
zh: 矮人以活力著稱，有些會比一般矮人更強健，且他們在旅行中或戰鬥中也能休息。擁有活力的單位比一般單位多 （１ + 等級*１）點的生命值，回合結束會自動回復2點生命值。

note: type: Content of: <book><chapter><section><section><simpara>
en: There are also some traits that are not assigned randomly.  These traits can either be assigned by the scenario designer or are always assigned based on the unit type:
zh: 有些特質不是隨機分配的。這些特質有些可以由章節制作者分配，有些則跟随特定類型的單位出現：

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Aged
zh: 年邁

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: The oldest units may have the Aged trait, receiving an 8 points HP decrease and having -1 movement and melee damage.
zh: 年紀最大的單位可能會有年邁的特質，會造成HP減少8點且移動力跟近戰傷害-1。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Units with the Dim trait require 20% more experience to advance.
zh: 愚笨單位需要多20%的經驗值才能升級。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Elemental
zh: 元素

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Elemental units aren&#8217;t alive and thus are immune to poison, and drain and plague don&#8217;t work on them.  Elemental units generally have <emphasis>Elemental</emphasis> as their only trait.
zh: 元素單位沒有生命力，所以對毒性攻擊免疫，同樣的，吸血和瘟疫對他們也没有作用。元素單位通常只有<emphasis>元素</emphasis>這一個特質。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Loyal units don&#8217;t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost.  During campaigns, certain units may opt to join the player&#8217;s forces of their own volition. These units are marked with the Loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply.  This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death.
zh: 忠誠的單位不需支出金幣。大部分單位必須給予與他們等級相等的維持費用，但是忠誠單位無需此費用。在戰役中，有些單位可能志願加入玩家隊伍。這些單位被賦予忠誠特質。盡管招回忠誠單位仍需耗費金錢，但是他們絕對不需要維持費用。這點使他們在資金短缺的長程戰役裡面特別珍貴。新招募的單位永遠不會有此項特質，所以解散這樣的單位或者讓他們白白送死是很不明智的。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Mechanical units aren&#8217;t alive and thus are immune to poison, and drain and plague don&#8217;t work on them.  Mechanical units generally have <emphasis>Mechanical</emphasis> as their only trait.
zh: 機械單位沒有生命力，所以對毒性攻擊免疫，同樣的，吸血和瘟疫對他們也没有作用。機械單位通常只有<emphasis>機械</emphasis>這一個特質。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Large, unwieldy units with the Slow trait have -1 movement and 5% more hitpoints.
zh: 巨大且不靈敏的單位通常具有緩慢的特質，-1移動力但增加5%HP。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Undead units are immune to poison, also drain and plague doesn&#8217;t work on them.  Undead units generally have <emphasis>Undead</emphasis> as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks.
zh: 不死族單位對毒免疫，吸血和瘟疫對他們也没有作用。不死族的單位通常只有<emphasis>不死</emphasis>這一個特質。因為不死族單位是屍體重新站起來戰鬥，所以毒對他們没有作用。這在對付擁有毒性攻擊的對手時很有用。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Units may have the Weak trait, receiving a -1 increment in hitpoints and melee damage.
zh: 單位可能會有虛弱的特質，會造成-1HP跟-1近戰傷害。

note: type: Content of: <book><chapter><section><section><title>
en: Unit Specialties
zh: 單位特長

note: type: Content of: <book><chapter><section><section><simpara>
en: Certain units have special attacks. These are listed below:
zh: 有些單位有獨特的攻擊方式。列舉如下：

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Backstab
zh: 背刺

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (e.g. petrified).
zh: 當進攻時，該單位相鄰的敵方對面也有對方的敵人時，背刺能使該單位產生雙倍攻擊力。但有些情況並不適用（例如，敵人被痲痹）。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Berserk
zh: 狂暴

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target&#8217;s counterattack.
zh: 當進行攻擊時，這種攻擊會使目標的傷害加倍。但同時如果被對方反擊擊中，自己也承受雙倍傷害。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Drain
zh: 吸血

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Firststrike
zh: 先制

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Magical
zh: 魔法

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Marksman
zh: 精準

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn&#8217;t work on Undead or units in villages.
zh: 當一單位被瘟疫攻撃撃殺，該單位會變成殭屍並加入進行瘟疫攻撃單位的陣營。這對不死或在村莊中的單位不起作用。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit.
zh: 這種攻擊使目標單位中毒。中毒的單位每回合減少8點血，直到被治癒或者血量減到1點。也就是說，光靠毒素不會殺死單位。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Petrify
zh: 石化

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Swarm
zh: 連擊

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: The number of strikes of this attack decreases when the unit is wounded. The number of strikes is proportional to the % of HP/maximum HP the unit has. For example a unit with 3/4 of its maximum HP will get 3/4 of the number of strikes.
zh: 這種攻撃的攻撃次數會隨單位的傷勢遞减，其攻撃次數與“當前生命值/最大生命值”的比值成正比。例如，一個剩下3/4生命值的單位，其攻撃次數也只有3/4次。

note: type: Content of: <book><chapter><section><section><simpara>
en: Some units have abilities that either directly affect other units, or have an effect on how the unit interacts with other units. These abilities are listed below:
zh: 有些單位擁有技能，這些技能有些直接影響其它單位，有些對該單位與其他單位的相互作用有影響。列舉如下：

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can hide in forest, and remain undetected by its enemies.  Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
zh: 該單位可以埋伏在森林中，不會被敵人發覺。除非有敵方單位緊貼在他旁邊才會被發現。第一個發現埋伏單位的敵方單位會立即失去剩餘的移動力。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Concealment
zh: 隱藏

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.  Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
zh: 該單位可以隱藏在村莊中（水中村莊除外），不會被敵人發覺。除非有敵方單位緊貼在他旁邊才會被發現。第一個發現隱藏單位的敵方單位會立即失去剩餘的移動力。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Cures
zh: 治癒

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: A unit which can cure an ally of poison, although the ally will receive no additional healing on the turn it is cured of the poison.
zh: 這種單位可以治癒中毒的同伴，但是治癒的那一回合不能享受到額外的回血。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Feeding
zh: 食屍

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Heals +4
zh: 治療 +4

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: Allows the unit to heal adjacent friendly units at the beginning of each turn.  A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.  A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure.
zh: 允許單位在每回合開始時治療相鄰受傷的友好單位。接受治療的單位每回合回血4點或者阻止中毒狀態在該回合造成傷害。中毒單位不能被該技能治癒，必須到村莊或者具有治癒技能的單位旁邊。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Heals +8
zh: 治療 +8

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.  A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.  A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure.
zh: 該單位同時使用草藥和魔法來治療單位，在戰場上比一般的治療更快。接受治療的單位每回合回血4點或者中毒效果該回合不减血。中毒單位不能被該技能治癒，必須到村莊或者具有治癒技能的單位旁邊。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Illuminates
zh: 照明

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit illuminates the surrounding area, making lawful units fight better, and chaotic units fight worse.  Any units adjacent to this unit will fight as if it were dusk when it is night, and as if it were day when it is dusk.
zh: 這個單位照亮周圍的區域，使守序單位戰鬥力增强，混亂單位戰鬥力下降。與該單位相鄰的單位，夜晚被當作黄昏，黄昏被當作白天。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can lead friendly units that are next to it, making them fight better.  Adjacent friendly units of lower level will do more damage in battle.  When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels.
zh: 該單位可以領導相鄰的同盟單位，發揮更強大的戰鬥力。相鄰低等級的同盟單位可得到更強大的殺傷力。當領袖與低等級同盟單位相鄰時，這些單位的攻撃會比平時增加原本的25%乘以與指揮官等級差。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Nightstalk
zh: 夜行

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: The unit becomes invisible during night.  Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
zh: 該單位可以隱形於夜晚。除非有單位緊貼在他旁邊才會被發現。第一個發現隱形單位的單位立即失去剩餘的移動力。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Regenerates
zh: 癒合

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit will heal itself 8HP per turn. If it is poisoned, it will remove the poison instead of healing.
zh: 這種單位每回合治療自己8HP生命值。如果中毒則消除中毒效果，而不加血。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Skirmisher
zh: 游擊

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Steadfast
zh: 堅守

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit&#8217;s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected.
zh: 防守時，此一單位防禦加倍，上限為50%。該單位的弱點不受這個技能影響。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Submerge
zh: 潛水

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit can hide in deep water, and remain undetected by its enemies.  Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
zh: 該單位可以潛入深水中，不會被敵人發覺。除非有敵方單位緊貼在他旁邊才會被發現。第一個發現潛水單位的敵方單位會立即失去剩餘的移動力。

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
en: This unit may teleport between any two friendly villages using one of its moves.
zh: 該單位只要花費一個移動數就可以在任意兩個友好村莊間移動。

note: type: Content of: <book><chapter><section><section><title>
en: Experience
zh: 經驗值

note: type: Content of: <book><chapter><section><section><simpara>
en: Units are awarded experience for fighting. After obtaining enough experience, they will advance a level and become more powerful. The amount of experience gained depends on the level of the enemy unit and the outcome of the battle: if a unit kills its opponent, it receives 8 experience points per level of the enemy (4 if the enemy is level 0), while units that survive a battle without killing their opponents are awarded 1 experience point per level of the enemy. In other words:
zh: 該單位因戰鬥而獲得經驗值。取得足夠的經驗值後會升級，變得更强大。單位取得的經驗值多少取決於對方單位的等級和戰鬥結果：如果殺死地方單位，每等級獲取8點經驗值，0級單位對應4點經驗值。如果没有殺死對方則獲取每等級獲取1點經驗值。也就是說：

note: type: Content of: <book><chapter><section><section><table><title>
en: Experience bonuses for killing or fighting enemies of different levels
zh: 殺死或與不同等級的敵人戰鬥獲取經驗值表

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: enemy level
zh: 敵方等級

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: kill bonus
zh: 擊殺獎勵

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: fighting bonus
zh: 戰鬥獎勵

note: type: Content of: <book><chapter><section><section><title>
en: Recalling units
zh: 徵召單位

note: type: Content of: <book><chapter><section><section><simpara>
en: After you complete a scenario, all surviving units will be available to recall in the next scenario. You are not able to move or attack with a unit on the turn you recruit or recall that unit. A Recalled unit retains its previous Level, Experience Points, (sometimes) any magic items acquired, and will arrive with full hitpoints.
zh: 當您完成一個章節時，所有存活下來的單位都可以在下一個章節徵召。剛被招募或徵召的單位在那一回合不能移動或者攻擊。徵召單位保留原來的等級、經驗值、取得的魔法道具（有時），並且活力全滿地現身。

note: type: Content of: <book><chapter><section><simpara>
en: Clicking on a unit identifies all the places it can move on its current turn by dimming unreachable hexes (pressing the number keys 2–7 will identify the additional hexes that can be reached in that number of turns in a similar manner). While in this mode, moving the cursor over a hex will identify the path your unit will take towards that hex as well as additional information on the defensive bonus of your unit on that hex and, if it will take more than one turn, the number of turns it will take your unit to arrive. If you do not wish to move the unit this mode can be cancelled by selecting a different unit (by clicking on the new unit or using the <literal>n</literal> or <literal>N</literal> keys) or by right-clicking (Command-click on a Mac) anywhere on the map. The <link linkend="orbs">orbs</link> on the top of a unit&#8217;s energy bar provide a quick way to see which of your units have already moved or can move further in the current turn.
zh: 點選一個單位來確定他在目前回合所能移動到的位置，而他不能到達的區域會暗化。按住數字鍵２－７可以確定對應回合數可以移動到的位置。這時把游標移到某一格上會出現移動的路徑和額外資訊，例如那個地點的防禦力，或者要到達該地點所需的回合數（如果所需超過１回合的話）。如果您不想移動單位，可以透過選擇其他單位（點選新單位，或者使用<literal>n</literal>/<literal>N</literal>快捷鍵），或者點選滑鼠右鍵取消移動。單位左上角的<link linkend="orbs">行動圖示</link>可以幫您區分那些單位已經移動過了，那些還可移動。

note: type: Content of: <book><chapter><section><simpara>
en: If you decide to move the selected unit, click on the hex you want to move to and your unit will move towards that space. If you select a destination which is beyond reach in the current turn, the unit will move as far as it can in the current turn and enter <emphasis>goto-mode</emphasis>. In <emphasis>goto-mode</emphasis> your unit will continue moving towards its destination in subsequent turns. You can easily undo goto movements at the beginning of your next turn. You may also change a unit&#8217;s destination by selecting that unit and choosing a new destination or clicking the unit again to cancel the <emphasis>goto</emphasis>.
zh: 如果您要移動所選單位，點選該單位要移動到的位置。如果所選的位置１回合不能到達，則該單位會自動移動到離目的地最近的地方，並進入<emphasis>自動移動模式</emphasis>。在<emphasis>自動移動模式</emphasis>下，單位在接下來的幾個回合會自動移動到指定的地點。您可以透過選擇單位，重新選擇一個目的地來改變單位的目的地，也可以透過點選單位來取消<emphasis>自動移動模式</emphasis>。

note: type: Content of: <book><chapter><section><simpara>
en: Moving onto a village that is neutral or owned by an enemy will take ownership of it and end your move for that unit.
zh: 移動到中立或者敵方控制的村莊上會取得村莊的控制權，並且耗盡單位的移動力。

note: type: Content of: <book><chapter><section><simpara>
en: Most units exert a Zone of Control which affects the hexes your unit can reach and the path your unit takes. These restrictions are automatically reflected in both the path that is displayed for your unit and the hexes it may move to on the current turn.
zh: 控制區域對大部分單位都有作用。控制區域會影響單位能到達的地點和移動路徑。控制區域的限制自動反應在您想要移動單位時顯示的路徑和可到達位置上。

note: #-#-#-#-#  3120 (wesnoth-1.14)  #-#-#-#-# type: Content of: <book><chapter><section><section><title> #-#-#-#-#  3130 (wesnoth-1.16)  #-#-#-#-# [message]: speaker=narrator
en: Zone of Control
zh: 控制區域

note: type: Content of: <book><chapter><section><section><simpara>
en: A unit&#8217;s Zone of Control extends to the six hexes immediately adjacent to the unit, and units that move into an enemy zone of control are forced to stop. Units with the skirmisher ability ignore enemy zones of control and are able to move through them freely without being forced to stop. Level 0 units are considered too feeble to generate a zone of control and all units are able to move through the hexes around an enemy level 0 unit freely.
zh: 一個單位的控制區域是指與他相臨的周圍６個位置。當您移動到敵方單位的控制區域時會被迫停下來。擁有游擊技能的單位可以無視所有控制區域，他們可以不受限制地輕鬆穿越控制區域。０級單位由於太弱，所以不能生成控制區域。所有單位都可以自由穿過０級單位的相鄰區域。

note: type: Content of: <book><chapter><section><section><table><title>
en: Orbs
zh: 行動圖示

note: type: Content of: <book><chapter><section><section><simpara>
en: On the top of the energy bar shown next to each unit of yours is an orb. This orb is:
zh: 行動圖示位於單位左上角，能量條上方當這個圖示顏色是：

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Orb
zh: 行動圖示

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Green orb
zh: 綠色行動圖示

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: If you control the unit and it hasn&#8217;t moved this turn
zh: 如果您控制這個單位且該單位當前回合尚未移動

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Yellow orb
zh: 黃色行動圖示

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: If you control the unit and it has moved this turn, but could still move further or attack
zh: 您可以控制這個單位，該單位當前回合已經移動過，但還可以繼續移動或者攻擊敵人

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Red orb
zh: 紅色行動圖示

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: If you control the unit, but it can no longer move or attack, or the user ended the unit&#8217;s turn
zh: 您可以控制這個單位，但該單位已經無法移動或攻擊，或者您已結束該單位這回合的動作

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: Blue orb
zh: 藍色行動圖示

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
en: No orb
zh: 無行動圖示

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Enemy units have no orb on the top of their energy bar
zh: 敵方單位在上方沒有標示圖示

note: type: Content of: <book><chapter><section><section><title>
en: Ellipses, Team Colors, and Hero Icons
zh: 光環，陣營顏色和英雄圖標

note: type: Content of: <book><chapter><section><section><simpara>
en: Usually the ellipse will be a solid disk. On level 0 units, you will see an ellipse that has broken lines. This indicates that the unit has no Zone of Control.
zh: 像一個實心圓底光環，因為視角關係所以看起來像橢圓。有時候您看見的是像直升機螺旋槳的光環，這表明那個單位没有控制區域。例如0級單位。

note: type: Content of: <book><chapter><section><title>
en: Fighting
zh: 戰鬥

note: type: Content of: <book><chapter><section><simpara>
en: If you move next to an enemy unit, you may attack it. Click on your unit that is next to an enemy unit, and click on the enemy you want to attack – this will bring up a window that presents further options for the fight. Every unit has one or more weapons it can attack with. Some weapons, such as swords, are melee weapons, and some weapons, such as bows, are ranged weapons.
zh: 當您移到一個敵方單位旁邊時，您就可以攻擊他。點選您自己的單位再點選要攻擊的敵方單位，就會出現攻擊選項的畫面供您選擇。每個單位擁有一種或多種攻擊武器。有些武器，如劍是近戰武器，有些武器，如弓是遠程武器。

note: type: Content of: <book><chapter><section><simpara>
en: If you attack with a melee weapon, the enemy you attack will be able to strike back at you with a melee weapon. If you attack with a ranged weapon, the enemy will be able to strike back with a ranged weapon. If an enemy does not have a weapon of the same type as the one you attack with, they will be unable to strike back and do any damage to you in that fight.
zh: 如果您使用近戰武器攻擊，對手也會用近戰武器反擊。如果您使用遠程武器攻擊，對手也會用遠程武器反擊。如果對手没有對應的武器，就不能反擊，當然也就不能對您造成傷害。

note: type: Content of: <book><chapter><section><simpara>
en: Different types of attacks do different amounts of damage, and a certain number of strikes may be made with each weapon. For instance, an Elvish Fighter does 5 points of damage with its sword every time it hits, and can strike 4 blows with the sword in one exchange. This is written as 5&times;4, meaning 5 damage per hit, and 4 strikes.
zh: 不同類型的武器傷害不同，每回合攻擊次數也不同。例如，精靈戰士使用劍的時候，每次攻擊造成5點傷害，一回合攻擊4次。這在遊戲中表示為5×4，意思是每次攻擊5點傷害，每回合攻擊4次。

note: type: Content of: <book><chapter><section><simpara>
en: Every unit has a chance of being hit based on the terrain it is in. For instance, units in castles and villages have a lower chance of being hit, and Elves in forest have a low chance of being hit. To see a unit&#8217;s defense rating (i.e. chance not to be hit) in terrain, click on the unit, and then mouse over the terrain you&#8217;re interested in, and the defense rating will be displayed as a percentage value in the status pane, as well as shown over the terrain hex.
zh: 每個單位被擊中的機率取決於他所在的地形。例如：在城堡和村莊裡面單位被擊中的機率比較低，精靈們在森林裡被擊中機率比較低。要查看單位在特定地形上的防禦率（不被擊中的機率），點選單位，然後將滑鼠移動到您決定的地形上，防禦率就會在狀態欄和所指的地形中顯示出來。

note: type: Content of: <book><chapter><section><simpara>
en: You can obtain additional information, including the chance that the attacker and defender will be killed, by clicking on the "Damage Calculations" button in the fight window.
zh: 透過點選戰鬥視窗中的“傷害計算”選項，可以獲取包括攻擊方和防守方被殺死機率等更多資訊。

note: type: Content of: <book><chapter><section><section><title>
en: Attack types
zh: 攻擊方式

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Blade</emphasis>: Weapons with a cutting edge, used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, drake claws.
zh: <emphasis role="strong">劍刃</emphasis>：有利刃的武器，用它來剁碎敵人。例如：匕首、彎刀、軍刀和龍爪。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Piercing</emphasis>: Weapons with a sharp point and either a long handle or a missile, used to perforate foe&#8217;s body and damage internal organs. Examples: Knight or infantry pike, arrow.
zh: <emphasis role="strong">穿刺</emphasis>：擁有尖端的武器，要麼有長柄、要麼能投擲。用它來刺穿敵人的身體，破壞内部器官。例如：騎士，長矛步兵，弓箭。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Impact</emphasis>: Weapons having neither a sharp point nor a cutting edge, but heavy enough to break an enemy&#8217;s bones. Examples: mace, staff, Troll fist.
zh: <emphasis role="strong">衝擊</emphasis>：既没有尖端也没有利刃，但是重量卻足以打斷敵人的骨頭。例如：狼牙棒，權杖，巨魔的拳頭。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Cold</emphasis>: Weapons based on cold or ice missiles. Example: A Dark Adepts&#8217;s chill wave.
zh: <emphasis role="strong">冰系魔法</emphasis>：寒冷系或者冰霜性的武器或是冰彈。例如：巫師的冰錐。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Fire</emphasis>: Weapons using fire to roast the foe like a chicken. Example: A drake&#8217;s fire breath.
zh: <emphasis role="strong">炎系魔法</emphasis>：用火像烤雞一樣對付您的敵人。例如：龍族的火焰吐息。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: <emphasis role="strong">Arcane</emphasis>: An attack that dispels the magic animating zombies, specters, and other undead creatures and spirits. Example: A white mage&#8217;s magic attack.
zh: <emphasis role="strong">秘法</emphasis>：這種攻擊可以驅散魔法召喚的僵屍、幽靈、和其它一些不死族生物。例如：白袍法師的魔法攻擊。

note: type: Content of: <book><chapter><section><section><simpara>
en: Each unit is more or less vulnerable to the different attack types. 6 figures in the unit description show strength and weakness of the unit against the 6 attack types. A positive resistance figure indicates that the unit will suffer less damages from the attack type. A negative resistance figure indicates that the unit is especially vulnerable to this attack type.
zh: 每種單位對不同攻擊的抗性不同。單位描述中有6個數字分别表示單位對6種攻擊方式的抗性。正的抗性表示單位抗性高，受這種攻擊傷害少。負的抗性表示單位抗性低，容易受這種攻擊傷害。

note: type: Content of: <book><chapter><section><section><simpara>
en: Examples: Drake scales protect them from most of attack types except from piercing weapon and cold weapon. Human Cavalry units are generally well protected except from piercing attacks which are their weak point. Undead are very resistant to blade and piercing weapon but very vulnerable to impact attacks and arcane attacks.
zh: 例如：龍族對大多數攻擊方式都有保護，但是對穿刺武器和寒冰武器就無能為力。人類騎兵整體來說抗性很高，但穿刺攻擊是他們防禦的弱點。不死族對劍刃和穿刺武器抗性很高，但卻很容易受到衝擊攻擊和秘法的傷害。

note: type: Content of: <book><chapter><section><section><simpara>
en: Using the best attack type against enemy units will substantially increase your chances of killing them.
zh: 使用最佳攻擊方式對敵人進行攻擊可以大大增加殺死敵人的機率。

note: type: Content of: <book><chapter><section><simpara>
en: A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not move or fight during a turn is <emphasis>resting</emphasis> and will recover 2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are added on top of hitpoints recovered through healing so it is possible for a unit to recover up to a total of 10 hit points per turn.
zh: 每個單位每回合透過治療最多可以回8點血。如果一個單位在回合内既不移動也不攻擊，我們就說這個單位在<emphasis>休息</emphasis>。<emphasis>休息</emphasis>可以回2點血。透過<emphasis>休息</emphasis>回血是附加到治療回血之上的，所以一個單位一回合最多可能回10點血。

note: type: Content of: <book><chapter><section><simpara>
en: There are two basic ways for a unit to be healed:
zh: 單位可以透過兩種方式接受治療：

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Waiting in a village. The unit will heal 8 hitpoints every turn.
zh: 透過在村莊休息。單位每回合回8點血。

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Being adjacent to units with the <emphasis>heals</emphasis> ability. The number of hitpoints healed is specified in the unit&#8217;s ability description. This is invariably <emphasis>heals +4</emphasis> or <emphasis>heals +8</emphasis>.
zh: 站在有<emphasis>治療</emphasis>技能的單位旁邊。回血能力在治療技能裡面有描述。治療技能分為<emphasis>治療 +４</emphasis>或者<emphasis>治療 +８</emphasis>。

note: type: Content of: <book><chapter><section><section><simpara>
en: Trolls and Woses have the ability to heal themselves naturally through regeneration. They will heal 8 points each turn if they are injured. Note that because all units may only heal a maximum of 8 points per turn, Trolls and Woses gain no additional benefit from being on a village or next to a healing unit.
zh: 巨魔和樹人可以通過癒合自然回復。他們如果受傷了，每回合自動回８點血。注意，因為所有單位每回合最多通過治療回８點血，巨魔和樹人不能享受村莊或者治療者的額外效果。

note: type: Content of: <book><chapter><section><section><simpara>
en: Some attacks can inflict poison damage on your unit. When this happens the poisoned unit will take 8 damage each turn until it is cured. Poison can be cured by waiting on a village or being next to a unit with the <emphasis>cures</emphasis> ability. Units with the <emphasis>heals</emphasis> ability can only prevent the poison from causing damage that turn, not cure it. When poison is cured the unit does not gain or lose hitpoints on that turn due to healing/poisoning. A unit can not be healed normally until it is cured of poisoning. Resting is still allowed, although it will not substantially diminish the poison&#8217;s effect.
zh: 有些攻擊可以使您的單位中毒。中毒單位在被治癒前，每回合損８點血。毒性可以通過在村莊休息或者站到擁有<emphasis>治癒</emphasis>技能單位旁邊來消除。擁有<emphasis>治療</emphasis>技能的單位只能阻止毒性擴散引起傷害，而不能消除毒性。單位被治癒的回合既不被治療加血也不被毒藥減血。中毒狀態的單位毒性治癒前不能加血。即使休息不能消除中毒的效果，該中毒單位仍然可以進行休息。

note: type: Content of: <book><chapter><section><section><simpara>
en: Some other hints about healing:
zh: 關於治療的小提示：

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: A unit may take several turns to be fully healed.
zh: 一個單位可以透過多個回合的治療完全回復。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of Light, Paladin) heal all wounded units around them, so you can keep units close to the battle without losing them.
zh: 治療對治療者周圍的單位都有效。所以在戰場上保持隊形緊湊可以好好的保護單位。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Healers do not heal enemy units.
zh: 治療者不會治療敵方單位。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Healers cannot heal themselves, but see next point.
zh: 治療者不能治療自己。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Use your healers in pairs, so they can heal each other if needed.
zh: 成對使用治療者，這樣他們可以在需要的時候互相治療。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Multiple healers from different allied sides can heal the same unit and speed up healing.
zh: 多個治療者可以治療同一個單位來加速單位回復。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Trolls and Woses cannot regenerate other units.
zh: 巨魔和樹人無法治療其它單位。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Trolls and Woses cure themselves from poison as a village does.
zh: 巨魔和樹人可以治癒自己身上的毒性，和在村莊治癒效果一樣。

note: type: Content of: <book><chapter><title>
en: Strategy and Tips
zh: 戰術和技巧

note: type: Content of: <book><chapter><section><title>
en: Basic Strategy
zh: 基本戰術

note: type: Content of: <book><chapter><section><simpara>
en: The following basic combat principles and tips are intended to help starting off your career as a Wesnothian battle veteran. The minor concrete examples are somewhat tied to the "Heir to the Throne" campaign.
zh: 下面的基本原則和技巧目的是幫助您能快速適應韋諾之戰。

note: type: Content of: <book><chapter><section><section><title>
en: Don&#8217;t waste units
zh: 不要浪費您的單位

note: type: Content of: <book><chapter><section><section><simpara>
en: Do not send wounded units to a sure death. Once a unit loses more than half of its hit points (HP), you should seriously consider retreating it to safety and either station it in a village for healing or give him to the care of a healer (like Elvish Shamans or White Mages). Healers are very useful!
zh: 不要讓受傷的單位去送死。一旦一個單位僅剩餘50% HP，您就應該認真考慮把他撤退到安全地點。然後把他置於村莊或者能治療的單位旁邊（譬如精靈巫醫和白袍法師）。有治療技能的單位非常有用！

note: type: Content of: <book><chapter><section><section><simpara>
en: This is for practical reasons: a heavily wounded unit cannot hold back or kill the enemy. During attack and counterattack, it most often will perish. Further, by sending it to its sure death, its gathered experience points (XP) are lost. Recruiting a replacement may be impossible because the leader is not in its keep or because funds are running low. Even if you can recruit a replacement, it is most often far away from the battle front. So don&#8217;t waste your units.
zh: 原因很簡單：一個受重傷的單位守不住據點，也殺不死敵人。在攻擊和反擊中，他很可能會死掉。更進一步，如果讓單位送死，所有他獲得的經驗值就消失了。重新招募一個單位來代替可能是不切實際的，因為戰鬥時您的指揮官可能不在軍情處，而且金幣也可能不夠。即使您能夠新招募一個同樣的單位，他也離戰争前線很遠。所以，不要浪費您的單位。

note: type: Content of: <book><chapter><section><section><title>
en: Out of the enemy&#8217;s reach
zh: 在敵人到不了的地方

note: type: Content of: <book><chapter><section><section><simpara>
en: How do you guard wounded units? They are best guarded by being out of the adversary&#8217;s reach. No enemy can attack them if enemies cannot even come near them. The next section about zone of control (ZOC) shows how to restrict the enemy&#8217;s moves.
zh: 您該如何保護受傷的單位？最好是讓他們在敵人到不了的地方。敵人接近不了他們，就不能攻擊他們。下一部分講控制區域，告訴您怎樣利用控制區域限制敵人的移動。

note: type: Content of: <book><chapter><section><section><simpara>
en: In the Action menu, you can select "Show Enemy Moves" to highlight all possible hexes your adversary can actually move to. This takes your zone of control into account. Thus you can check that your near death unit, which is behind, indeed cannot be attacked as the enemy cannot move close to it.
zh: 在動作選單，您可以選擇 "顯示敵方移動"來檢視所有對手能到達的區域。這個命令考慮了控制區域的影響。這樣您就可以檢查並確保没有敵人可以靠近您的瀕死單位。

note: type: Content of: <book><chapter><section><section><simpara>
en: When your armies meet, you may want to try to be the first to attack. So try to end your move out of striking range of the enemy army. He cannot attack but most likely will close into your striking range.
zh: 兩軍交戰時，您肯定想先發制人。所以您可以試著在結束回合時，讓您的單位停留在敵人攻擊範圍外。對手不能攻擊您，但是很可能進入您的射程範圍。

note: type: Content of: <book><chapter><section><section><title>
en: Shield with your zone of control (ZOC)
zh: 利用控制區域(ZOC)來防守

note: type: Content of: <book><chapter><section><section><simpara>
en: Every unit of level 1 or higher maintains a zone of control (ZOC) covering all 6 neighboring hexes. This means that once an enemy moves into one of the six neighboring tiles, it is forced to halt and its movement phase ends (only enemies with the rare skirmisher ability ignore this).
zh: 每個1級（或以上）單位都在他周圍6個格子生成一個控制區域。當敵人移動到這6個格子中的任何一個，就被迫停下來，結束當前回合的移動。只有極少數擁有“游擊”技能的單位忽略控制區域。

note: type: Content of: <book><chapter><section><section><simpara>
en: Because of ZOC, an enemy may not slip between two units which are aligned on a north-south or diagonal line and have exactly 1 or 2 hexes between them. By combining these pairs into a long wall or using them in different directions, you can prevent the enemy from reaching a wounded unit behind. He has to defeat the units imposing the ZOC first. If the enemy can barely reach it, even a single unit may shield a small region behind itself.
zh: 由於控制區域的存在，敵人不能從兩個位置相對，中間隔1－2格的單位中穿過。透過組合成對這樣的單位，排成一條直線或者在不同的方向使用，您就可以不讓敵人靠近陣形後面受傷的單位。他必須先打敗組成控制區域防線的單位。如果只有很少的敵人能攻擊到受傷單位，甚至單單一個單位也能在他後面形成一小範圍的安全區域。

note: type: Content of: <book><chapter><section><section><title>
en: Maintain a defensive line
zh: 防守陣形

note: type: Content of: <book><chapter><section><section><simpara>
en: By lining up many units directly adjacent or with at most 1 hex space between them, you can build up a powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and the diagonals are the "real" lines.
zh: 將您的單位排成一條線，兩兩之間最多留一個格子，就能形成一條相當牢固的防線。注意，韋諾之戰是六角戰棋遊戲，東西方向的不是直線，而是鋸齒曲線。南北向和對角才是真正的直線。

note: type: Content of: <book><chapter><section><section><simpara>
en: Coming from one side, the enemy may attack any single of your units in the line with only 2 of his units at a time. As a rule of thumb, a healthy unit without particular weakness can withstand an attack from two normal enemy units of the same level or lower without getting killed.
zh: 如果敵人只從防線的一個方向進攻，您的任何一個單位最多受到對方兩個單位同時攻擊。一般來說，一個没有特别缺陷的健康單位可以承受兩個與他同級或更低等級普通單位的攻擊，而不會被殺死。

note: type: Content of: <book><chapter><section><section><simpara>
en: Unfortunately, your line often has to bend to form a wedge or to fit the terrain. At these corner points, 3 enemy units may attack. This also happens at the ends of a line if the line is too short. Use units with high hit point on proper terrain or with proper resistances to hold these weak points. These are the most likely to be killed, so use units with no or few experience points (XP) for this purpose.
zh: 不幸的是，您的防線經常不得不彎曲而形成尖角，或者受到地形限制(而不能排成直線)。在折點的單位可能會同時受到3個敵人的攻擊。這種情况在太短的防線的兩端也會發生。應該使用具有高攻擊，能適應地形或者對地方攻擊抗性高的單位把守這些薄弱點。這種位置的單位最可能被殺掉，所以應該使用没有或者只有很少經驗值的單位。

note: type: Content of: <book><chapter><section><section><simpara>
en: Lining your troops up also prevents the enemy from surrounding any one of them. For ZOC reasons, a unit with one enemy behind it and one in front is trapped.
zh: 把部隊列成直線可以有效避免單個單位被對方包圍。由於控制區域的限制，前後各有一個敵人的單位就被卡住了。

note: type: Content of: <book><chapter><section><section><title>
en: Rotate your troops
zh: 後援部隊

note: type: Content of: <book><chapter><section><section><simpara>
en: When a unit in the front line is heavily damaged you can move him safely behind your defensive line. To hold up the line, you will most likely have to replace him with a reserve, so hold a couple of units in back of the front line. If you have healers, damaged units in the second line will quickly recover.
zh: 當前線有單位嚴重受傷時，您可以把他安全轉移到防線後面。為了保持防線，您需要用一個後備單位來頂替他的位置。所以應該随時保持兩三個單位在防線後面備用。如果您有帶治療技能的單位，後方受傷單位很快就能恢復。

note: type: Content of: <book><chapter><section><section><simpara>
en: Note that your units can pass through hexes containing your own troops.
zh: 可以注意到：您的單位能穿過被己方單位佔據的格子。

note: type: Content of: <book><chapter><section><section><title>
en: Use the terrain
zh: 利用地形

note: type: Content of: <book><chapter><section><section><simpara>
en: Try to position your troops so that they are attacking from a hex with high defense against an enemy in a hex with low terrain. That way, the enemy&#8217;s counterstrikes will be less likely to do damage.
zh: 盡量把您的單位擺在地形防禦力高於敵人所處地形防禦力的位置上。這樣敵人反擊能造成傷害機率要小一些。

note: type: Content of: <book><chapter><section><section><simpara>
en: For example, you might position your elves just inside of a forest edge so that attacking orcs must stand on grassland while your elves enjoy the high forest defenses.
zh: 例如：您可以把精靈單位剛好放到森林邊上，這樣進攻的半獸人就必須站在草地上，而您的精靈則享受森林地形的高防禦。

note: type: Content of: <book><chapter><section><section><title>
en: Attacking and choosing your targets
zh: 進攻及選擇目標

note: type: Content of: <book><chapter><section><section><simpara>
en: Advancing and attacking is of course the most interesting part of your way to victory. Kill or weaken enemies in your path and move your defensive line forward. This can become tricky as the enemy gets to attack back on his turn.
zh: 前進和攻擊無疑是取得戰鬥勝利中最有意思的部分。在您前進勝利的道路上殺死或削弱敵人的力量，將戰線向前推移。因為對手下回合會反擊，所以這可能需要作出慎重的決定。

note: type: Content of: <book><chapter><section><section><simpara>
en: Often, you will throw several units at a single enemy unit to finish him off, but these were forming your defensive line which is now partly broken. Maybe this doesn&#8217;t matter because you are out of reach of the next enemy unit. Maybe it does because you only managed to weaken a very strong enemy and next turn, he is going to strike back. Perhaps a Horseman can deliver the killing blow.
zh: 通常您會派出幾個單位去圍攻對方一個單位，但是這些單位是您防線的一部分，而這條防線現在裂開了。如果這些單位在其它敵方單位的攻擊範圍外，這可能没有關系。但是可能您無一次殺死對方一個強壯的單位，只是削弱了他。這時您就有麻煩了；對方的單位下回合的反擊可能就是他的騎士一擊幹掉您的單位。

note: type: Content of: <book><chapter><section><section><simpara>
en: Striking first is an advantage because it allows you the choice of which units will face off. Take advantage of enemy weakness: e.g. direct your ranged attacks against foes without ranged weapons. Take advantage of weaknesses like Horsemen&#8217;s vulnerability to pierce. But remember that they get to attack back on their turn, so you might have weaknesses the enemy may exploit.
zh: 優先攻擊是有優勢的，因為這樣您可以選擇面對那些敵方單位。利用敵人的弱點：例如：用您的遠程武器單位攻擊只有近程武器的敵人。利用騎士容易受到穿刺攻擊的弱點。記住，敵人在下回合會還擊，所以您可能也有弱點被敵人利用。

note: type: Content of: <book><chapter><section><section><simpara>
en: For example, Horsemen can hold up the line against Orcish Grunts and Troll Whelps very well because they have some resistances against blade and impact. But your Horseman may quite quickly fall to Orcish Archers and Goblin Spearmen.
zh: 例如，騎士可以很好有效地對抗半獸人步兵和巨魔，因為他們對利刃和衝擊有抗性。但是他們面對半獸人弓箭手或者地精長矛兵時有可能會很快就死掉。

note: type: Content of: <book><chapter><section><section><simpara>
en: It usually pays off if you can definitively kill (or almost kill) the faced unit. If you are unsure of finishing off the enemy in one turn, either ensure that your unit can weather the return attacks or decide that you&#8217;re willing to lose that unit. To withstand the enemy&#8217;s strikes next turn, it is often wise to attack at the range that allows the enemy to do least damage to you, rather than choosing the maximum expected damage to the enemy.
zh: 一般來說，如果您確定能殺死（或者幾乎能殺死）對方時，這樣做是划算的。如果您不能確保在一回合内消滅敵人，那就要在他是否能承受對方反擊和讓他死掉之間權衡。這種時候，選擇對手反擊傷害較少的攻擊方式可能比選擇自己傷害最大的攻擊方式更為明智。

note: type: Content of: <book><chapter><section><section><simpara>
en: In particular, use your ranged weapons if the enemy has no ranged attack. Using it will often reduce the damage which your units take until the enemy dies.
zh: 特别是，如果對方没有遠程武器，您應該使用遠程武器攻擊。通常使用遠程武器能夠減少在敵人陣亡前對己方單位所造成的傷害。

note: type: Content of: <book><chapter><section><section><simpara>
en: Remember that Lawful units like humans fight better at daytime, Chaotic units like orcs or undead fight better at night, and Liminal units fight best during the twilight. Ideally you want to first meet the enemy when you are strong and/or he is weak. When the enemy has its strong time, it often pays off to strengthen your lines and hold a favorable defensive position. When its weak time is about to arise, your advance will push forth.
zh: 您還記得守序單位例如人類能在白天獲得傷害加成，混亂單位例如獸人或不死族能在夜晚獲得傷害加成，而閾界單位能夠在黎明及黃昏時段獲得傷害加成。最理想的狀態是在您傷害增強，敵人傷害減弱的時候攻擊他們。通常在敵人傷害增強的時候，堅守防線守住合適的位置是值得的。當他們傷害即將減弱時，您就可以開始進軍。

note: type: Content of: <book><chapter><section><section><simpara>
en: For example, elves might hold out a forest during a nightly orcish onslaught and advance on sunrise. You may even note that the computer AI actively retreats his orcs during day.
zh: 例如，精靈面對半獸人晚上的猛攻可能選擇在森林裡防守，等太陽出來再前進。您甚至可以注意到電腦控制的半獸人在白天也會防守撤退。

note: type: Content of: <book><chapter><section><section><simpara>
en: Over the course of a campaign, it is critical that you build up a seasoned force. Later scenarios will assume you have level 2 and 3 units available for recall.
zh: 在戰役中，建造一支有經驗的部隊是非常重要的。往後的任務會假設您擁有2級和3級單位可供召回。

note: type: Content of: <book><chapter><section><section><simpara>
en: Your units gain most experience points (XP) from killing an enemy unit (8XP per level of the unit killed). As such, it often makes sense to have your higher level units weaken an enemy, but cede the kill to a unit more in need of the XP. Healers in particular are often weak in combat and often need to <emphasis>steal</emphasis> kills in this way to advance levels.
zh: 獲取經驗值主要靠殺死對方單位(根據對方等級，每等級8點)。所以，應該用高等級單位削弱敵人，然後把最後一擊留給更需要經驗的單位。特别的，治療者通常在連續對抗中很弱，需要<emphasis>撿尾刀</emphasis>來升到更高等級。

note: type: Content of: <book><chapter><section><section><simpara>
en: At the beginning (when you probably have no high level units), try to give most kills to a small handful of your units. This will fast-track them to becoming Level 2 units, and they can then shepherd others.
zh: 剛開始的時候（這時您没有高等級單位），試著把最後一擊留給一小部份的單位。這會讓他們更快的到達2級，之後他們可以帶領您的其它單位戰鬥。

note: type: Content of: <book><chapter><section><section><simpara>
en: Don&#8217;t neglect to earn your leader experience. You need to keep him safe, but if you coddle him too much he will be too low level to survive future scenarios anyway.
zh: 不要忽視您的指揮官的經驗值。您需要保護他的安全，但是如果您過分的保護他，可能會導致他級别太低而不能在後面的任務中存活。

note: type: Content of: <book><chapter><section><title>
en: Getting the Most Fun Out of the Game
zh: 遊戲的最大樂趣

note: type: Content of: <book><chapter><section><simpara>
en: Remember, the idea of a game is to have fun! Here are some recommendations from the development team on how to get the most fun out of the game:
zh: 記住，遊戲的目標就是獲得樂趣。怎樣獲取最多樂趣？這裡有來自遊戲開發團隊的一些建議：

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Consider playing the campaign on "Medium" difficulty level, especially if you have prior experience with strategy games. We feel you&#8217;ll find it much more rewarding.
zh: 考慮以“中等”難度來開始戰役，尤其是如果您有玩過策略類遊戲的經驗。我們認為您玩這個難度會有更大收獲。

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Don&#8217;t sweat it too much when you lose some units. The campaign was designed to accommodate the player losing some units along the way.
zh: 不要太擔心有單位陣亡。每個戰役在設計時，已經考慮到玩家會在遊戲過程中失去單位的情形。

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: Don&#8217;t abuse saved games. Long ago, Wesnoth only allowed saving the game at the end of a scenario. Mid-scenario saving was added as a convenience to use if you had to continue the game another day, or to protect against crashes. We do not recommend loading mid-scenario saved games over and over because your White Mage keeps getting killed. Learn to protect your White Mage instead, and balance risks! That is part of the strategy.
zh: 不要濫用遊戲儲存。在早期，韋諾之戰只允許在任務結束的時候儲存。設置中途儲存此一功能，是為了方便想改天接著玩的玩家，或者避免程序錯誤導致之前的努力白費。我們不推薦您在戰役中您的白魔法師在被殺後反復讀取，相反，您應該學會保護您的白魔法師，分擔風險！這是戰術的一部分。

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: If you must load a saved game, we recommend going back to the start of the scenario, so that you choose a new strategy that works, rather than simply finding random numbers that favor you.
zh: 如果您執意要讀取，我們建議您從第一回合開始當前任務。這樣您可以選擇一種合適的戰術，而不是靠運氣得到勝利。

note: type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
en: But remember, the aim is to have fun! You may have different tastes than the developers, so do what you enjoy most! If you enjoy loading the saved game every time you make a mistake, looking for the <emphasis>perfect</emphasis> game where you never lose a unit, by all means, go right ahead!
zh: 不過，仍然要記住，遊戲目標是快樂！您可以有與開發者不同的看法，怎麼想怎麼做就對了。如果您喜歡每犯一個錯誤都重新讀取，希望不損失任何一個單位<emphasis>完美</emphasis>過關，不管怎麼樣，繼續玩下去就對了！

note: type: Content of: <book><chapter><section><section><title>
en: At the start of a scenario
zh: 開起一場章節

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: First, read the scenario objectives. Sometimes you do not have to kill enemy leaders; instead it is enough that you survive for a certain number of turns, or pick up a particular object.
zh: 首先，詳讀目標。有時您不需要擊殺敵人首領；而是只需要堅守一定回合數，或者取得一個特殊道具。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Look at the map: the terrain, the position of your leader and the other leader(s).
zh: 觀察地圖：地形、您的指揮官所在的位置、其它指揮官所在位置。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Then, begin to recruit units. Cheap units are useful to soak up the first wave of an enemy&#8217;s attack; advanced units can then be brought in as support. Fast units can be used as scouts, for exploring the map and to quickly conquer villages.
zh: 然後，開始招募單位。便宜的單位在阻擋敵人第一波進攻時很有用；此後派高等級單位上場支援。移動速度快的單位可以用來偵察、探測地圖和快速佔領村莊。

note: type: Content of: <book><chapter><section><section><title>
en: During the scenario
zh: 戰役之中

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Try to capture and keep control of as many villages as possible to keep the gold coming in.
zh: 試著佔領並盡可能控制多個村莊，保持收入是正數。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Keep units in packs so the enemy cannot attack from as many sides, and so you can outnumber each enemy unit. Put your units in a line so that the enemy cannot attack any one of your units from more than two sides.
zh: 保持陣形緊凑，這樣敵人不能從多個方向攻擊您的單位，您可以以數量優勢打擊敵人。把您的單位排成線形，這樣敵人不能同時從3面攻擊您的單位。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Different units have different strengths and weaknesses depending on terrain and who they are attacking; right click on units and select "Unit Description" to learn more.
zh: 不同的單位有不同的優點和缺點，這取決於他們所在的地形和他們的攻擊目標；右鍵點選單位，選擇 “單位描述”作進一步學習。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: You can use lower level units as cannon fodder, to slow down enemy. E.g. you can use them to block enemies reaching your important units.
zh: 可以拿低等級單位作炮灰，來拖住敵人。例如：您可以用他們擋住敵人，不讓敵人靠近您比較重要的單位。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: You can cause damage to enemies with advanced units and then finish them with lower level units — to give them more experience (and finally make them advance to next level).
zh: 您可以用高等級單位傷害敵人，但是讓低等級單位撿尾刀。這樣低等級單位能獲得更多經驗。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: When you have a White Mage (advances from Mage) or Druid (advances from Shaman), put it in the middle of a circle of units to heal them as they move across the map (Shamans can do this too, but not as well).
zh: 當您擁有白袍法師（從法師升級）或者德魯依（從巫醫升級）時，把他們置於一圈單位中間。一路移動，一路治療。（巫醫也可以，但是没有這麼强。）

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Losing units is expected, even advanced units.
zh: 損失單位是意料之中的事，即使是高等級的單位。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Time of day really matters:
zh: 時段真的很重要：

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
en: lawful units do more damage at day and less damage at night
zh: 守序單位白天有傷害加成，晚上減弱

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
en: chaotic units do more damage at night and less damage at day
zh: 混亂單位夜晚有傷害加成，白天減弱

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
en: remember to always check the time of day on the right side of the screen. Plan ahead — think about what it&#8217;s going to be next turn as well as this turn.
zh: 時時記住查看畫面右邊的時間顯示。提早打算好這回合做什麼、下回合做什麼。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Some units are resistant or vulnerable to different kind of attacks. Mounted units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To see how much a unit resists an attack type, right click on the unit, select "Unit Description", then select "Resistance". It will show you how resistant a unit is to different types of attacks.
zh: 有些單位對某種攻擊具有特别的抗性，或者特别容易受到某種攻擊傷害。騎士面對穿刺攻擊很脆弱。炎系和秘法攻擊能狠狠地打擊不死族。要了解單位對攻擊類型的抗性，右鍵點選單位，選擇"單位描述"。裡面有單位對不同攻擊方式的抗性。

note: type: Content of: <book><chapter><section><section><simpara>
en: An important part of succeeding at Battle for Wesnoth is keeping your units healthy. When your units take damage you can heal them by moving them onto villages or next to special healing units (e.g. the Elvish Shaman and White Mage). Some other units you will encounter, such as Trolls, have the ability to heal themselves naturally.
zh: 要贏下戰役，保持單位健康是很重要的一環。當單位受到傷害時，您可以通過村莊或者治療者（例如：精靈巫醫和白袍法師）給他們治療。有些您將要面對的敵人，例如巨魔，可以自然回復。

note: type: Content of: <book><chapter><section><section><title>
en: Winning a scenario
zh: 贏得一場章節

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Advanced units are needed to quickly kill enemy commanders, and to avoid losing lots of units.
zh: 高等級單位對迅速解決敵人首領，避免損失過多單位是有必要的。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: The quicker you win a scenario, the more gold you get; you will get more gold from winning early than from all of the map&#8217;s villages for the rest of the turns.
zh: 越快結束戰役，能獲得的金錢就越多；愈早取得勝利所獲得的金錢，比利用剩餘回合佔領地圖上所有村莊能能獲得的錢多得多。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Killing all enemy leaders usually gives instant victory.
zh: 通常擊殺敵人首領能立即取勝。

note: type: Content of: <book><chapter><section><section><title>
en: More general tips
zh: 更多提示

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: After slaughtering scenarios (where you take lots of punishment) there are usually "breathing room" scenarios where you can rather easily gain some gold and experience (advanced units).
zh: 經過大屠殺的章節（會遭受很多損失）後，通常後面會有“喘息區”的章節。這些章節中您可以輕鬆獲取金幣和經驗值（高等單位）。

note: type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
en: Advanced units have higher upkeep than lower level units (1 gp per level), loyal units are an exception.
zh: 高等級單位比低等級單位支出高（每等級多1金幣）。忠誠單位除外。

note: [generic_multiplayer]: id=user_map
en: User Map
zh: 玩家地圖

note: [era]: id=era_default, type=hybrid
en: The standard era for Wesnoth multiplayer. Consists of six factions and is generally balanced.
zh: 韋諾多人遊戲的標準時代，共有六種派系，整理來說是平衡的。

note: [era]: id=era_heroes
en: Age of Heroes
zh: 英雄時代

note: [era]: id=era_heroes
en: An era with higher level units: level three leaders, with level one and two units available for recruit. Consists of six factions. Not considered balanced.
zh: 一個有著高等級單位的時代，首領是等級三，可以招募等級一和等級二的單位。共有六種派系。不被認為是平衡的。

note: [era]: id=era_dunefolk
en: Default + Dunefolk
zh: 預設 + 沙丘之民

note: [era]: id=era_dunefolk
en: An era featuring an additional faction besides the six factions from Default Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.
    
    This era is still under development, so please be sure to report any problems that arise.
zh: 這個時代除了有預設時代下的六個派系外，還有一個額外的派系。沙丘之民的單位仰賴於對地形的謹慎運用，以及在黃昏和黎明的協調作戰。
    
    此時代仍在開發中，所以請務必回報出現的任何問題。

note: [era]: id=era_dunefolk_heroes
en: Age of Heroes + Dunefolk
zh: 英雄時代 + 沙丘之民

note: [era]: id=era_dunefolk_heroes
en: An era featuring an additional faction besides the six factions from Age of Heroes Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.
    
    This era is still under development, so please be sure to report any problems that arise.
zh: 這個時代除了有英雄時代下的六個派系外，還有一個額外的派系。沙丘之民的單位仰賴於對地形的謹慎運用，以及在黃昏和黎明的協調作戰。
    
    此時代仍在開發中，所以請務必回報出現的任何問題。

note: [lua]: f In the end-of-match summary, a side which has no units left and therefore lost. In English the loss is shown by displaying it with the text struck through.
en: <span strikethrough='true' foreground='$side_color'>Side $side_number</span>:  Has lost all units
zh: <span strikethrough='true' foreground='$side_color'>陣營 %side_number</span>：已經失去所有單位

note: [lua]: f In the end-of-match summary, any side that still has units left
en: <span foreground='$side_color'>Side $side_number</span>:  Income score = $income  Unit score = $units  Gold = $gold
    Grand total: <b>$total</b>
zh: <span foreground='#%02x%02x%02x'>陣營 %side_number</span>：收入得分 = %income  單位得分 = %units  金幣 = %gold

note: [lua]: f In the end-of-match summary, there's a single side that's won.
en: <span foreground='$side_color'>Side $side_number</span> has the advantage.
zh: <span foreground='%s'>陣營 %side_number</span> 取得了優勢。

note: [lua]: f In the end-of-match summary, there's a two-way tie (this is only used for exactly two winning teams)
en: Sides $side_number and $other_side_number are tied.
zh: 陣營 $side_number 和 $other_side_number 平手。

note: [lua]: f In the end-of-match summary, three or more teams have all tied for the best score. $winners contains the result of formatting the conjunct list.
en: Sides $winners are tied.
zh: 陣營 $winners 平手。

note: [lua]: f "Turns Over", meaning "turn limit reached" is the title of the end-of-match summary dialog
en: dialog^Turns Over
zh: 回合數到達上限

note: [multiplayer_side]: id=Drakes, type=random
en: The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction.
zh: <bold>text='龍族'</bold>是由像巨龍的<ref>text='龍族' dst='..race_drake'</ref>和他們的<ref>text='蜥蜴人' dst='..race_lizard'</ref>盟友組成的派系。龍族是巨龍的後裔，但體型比較小。蜥蜴人比龍族相對的來得更小，且來自不同的祖先。結合起來說，龍族派系有著高機動性，但是防禦能力低下，導致他們所採取的戰術在<ref>text='預設' dst='..era_era_default'</ref>派系中是與眾不同的。

note: [multiplayer_side]: id=Dunefolk, type=random
en: Dunefolk
zh: 沙丘之民

note: [multiplayer_side]: id=Dunefolk, type=random
en: The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains.
zh: <bold>text='沙丘之民'</bold>是來自南方土地上的丘陵和沙漠中的人類所組成的派系。沙丘之民專攻地形特色的運用和在黃昏及黎明的協調作戰。他們的成員有守序和邊緣單位、治療者、精準近戰戰士和可怕的騎射兵。雖然沙丘之民的單位有比親皇派系的單位來得貴的傾向，但他們能用高機動性來彌補這點──尤其是在崎嶇的地形。

note: [multiplayer_side]: id=Knalgan Alliance, type=random
en: Knalgan Alliance
zh: 納爾迦聯盟

note: [multiplayer_side]: id=Knalgan Alliance, type=random
en: The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in.
zh: <bold>text='納爾迦聯盟'</bold>是<ref>text='矮人' dst='..race_dwarf'</ref>和流亡的<ref>text='人類' dst='..race_human'</ref>同盟組成的派系。矮人是居住在地底下的古老種族，有著強壯但矮小的戰士。流亡的人類──亡命之徒是在人類社會中不被接受的一群，由於與矮人有共同的敵人，使彼此成為盟友。造就了強壯、防禦力高但只有在某些的地形表現才會好的矮人，和能夠負責矮人所不擅長的地形的人類的組合。

note: [multiplayer_side]: id=Loyalists, type=random
en: The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages.
zh: <bold>text='親皇派'</bold>是忠於韋諾王國統治者的<ref>text='人類' dst='..race_human'</ref>所組成的派系。人類是多才多藝的種族，在許多領域都有專精。相似地，親皇派是一個非常多樣化並以近戰為導向的派系，重要的遠程支持是來自弓箭手及法師。

note: [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
en: The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='..race_orc'</ref> and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, <ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The Northerners play best by taking advantage of having many low-cost and high HP soldiers.
zh: <bold>text='北方民族'</bold>是<ref>text='半獸人' dst='..race_orc'</ref>和他們住在大陸北方的盟友所組成的派系，因此得名。北方民族包含善戰的半獸人、為奴的<ref>text='地精' dst='..race_goblin'</ref>、被半獸人騙來打仗的<ref>text='巨魔' dst='..race_troll'</ref> 和及蛇形的<ref>text='納迦' dst='..race_naga'</ref>。北方民族利用許多低成本又高生命值的士兵們在作戰中發揮最好的效果。

note: [multiplayer_side]: id=Rebels, type=random
en: The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called <ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment.
zh: The <bold>text='反抗軍'</bold>是<ref>text='精靈' dst='..race_elf'</ref>和他們住在森林裡多種不同的盟友所組成的派系。他們有一個人類名字，反抗軍，是從王位繼承時期，他們反抗邪惡的女王艾絲維爾的時候得到的。精靈是一個有魔法的種族，駕馭弓箭的好手，又比人類長壽許多年。精靈與大自然和平共處，與<ref>text='人類' dst='..race_human'</ref> 法師、<ref>text='人魚' dst='..race_merman'</ref>及長得像樹的生物，<ref>text='樹人' dst='..race_wose'</ref>，一同結盟。反抗軍利用他們在森林的高防禦能力、對遠程攻擊的精通和精靈的中立立場在戰鬥中發揮最大的效果。

note: [multiplayer_side]: id=Undead, type=random
en: The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime.
zh: <bold>text='不死族'</bold>是<ref>text='亡靈' dst='..race_undead'</ref>生物和經常在他們身邊操縱著黑魔法的<ref>text='人類' dst='..race_human'</ref>所組成的派系。通常，這些「黑暗使徒」是這個派系中最能對敵人造成傷害的單位，但他們有個主要的弱點──操弄禁忌且邪惡的魔法會消耗他們所有的能量，使他們無法進行近身戰鬥。不死族是一個非常具有侵略性的派系，也是夜間時段力量最強的<ref>text='預設時代' dst='..era_era_default'</ref>派系。

note: [multiplayer]: id=multiplayer_Aethermaw
en: 2p — Aethermaw
zh: 2p — 伊瑟瑪

note: [multiplayer]: id=multiplayer_Aethermaw
en: Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of mystical energy whose chaotic nature was able to prevent her escape. Over the centuries, however, Sulla gradually attuned her powers to the maelstrom of disorder that is the Aethermaw, and has now begun to project its influence onto the material plane, drawing in entire regions of land from hundreds of different worlds, realities and time-periods. She experiments with these disparate pieces of the cosmos, manipulating them, merging them and sending them back and forth between the Aethermaw and their place of origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day break free of its bonds. Until that time comes, she will continue to amuse herself by arranging battles between the mortal beings unlucky enough to be drawn into its depths. Designed by Doc Paterson.
zh: 很久以前，大法師蘇拉被囚禁在伊瑟瑪，那是一個神祕力量的交會點，其混亂的自然能夠防止伊瑟瑪逃脫。幾個世紀以來，然而，蘇拉逐漸地使她的力量融入至混亂的漩渦，也就是伊瑟瑪。然後她現在開始投射它的影響到物質的次元，從數百個不同的世界、現實與年代之中，吸收了整塊大地。她用這些完全不同的宇宙做著試驗，操縱它們，將它們結合，將它們在伊瑟瑪和它們原來所在的地方之間來回移動。也許，隨著她對伊瑟瑪的控制力漸漸加強，蘇拉終有一天會掙脫其束縛。直到那天到來之前，她將會繼續安排那些足夠不幸到被吸入伊瑟瑪深處的凡間生物互相征戰，以此取樂。由Doc Paterson設計。

note: [side]
en: teamname^North
zh: 北

note: [side]
en: teamname^South
zh: 南

note: [note]
en: The Great Mage Sulla has transported your armies to this bizarre nexus, and demands that you amuse her by doing battle.
zh: 大法師蘇拉已經把你的軍隊傳送到這個詭異的交會點，並要求你以作戰取悅他。

note: [note]
en: Units may not move into a hex with a rock cairn. They may, however, be recruited to, and move from, such hexes.
zh: 單位不能移動到有岩石冢的格子中，但可以被招募到格子裡然後再移動出來。

note: [note]
en: Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves of the battlefield. The process will be complete by the end of turn 6.
zh: 從第四回合開始，大法師蘇拉會開始將戰場的兩個部分合而為一。這個過程會在第六回合結束時完成。

note: [message]: speaker=narrator
en: The Aethermaw growls.
zh: 伊瑟瑪發出低沉的怒吼。

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: 2p — Arcanclave Citadel
zh: 2p — 阿坎克雷夫堡

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson.
zh: 很久以前，海德瑞克時代的無數個世紀之前，在林塔尼爾森林最東部的邊緣之外的遠方，發生了壯闊而恐怖的大戰。據記載，曾有一位強大的戰鬥法師，一位聰慧的戰術家與奧秘之法的使用者，他被追隨者們授予了「無畏者」的頭銜。在阿坎克雷夫之戰中，無畏者和他的軍隊與被稱為卡‧魯克的野蠻的惡魔巫師一族鏖戰。當被成千上萬的卡‧魯克包圍之時，無畏者施法召喚了一個強大的土元素（不知為何，它欠了無畏者一個人情）。土元素從地中深處舉起巨大的石塊，在轉瞬之間便將它們變成了巨大堡壘的城牆與牆垛。數千個卡·魯克在進攻阿坎克雷夫堡壘的嘗試中命喪黃泉，而無畏者與他的軍隊取得了那天的勝利。一千多年以後，戰爭女王辛薩恩一世把一個死靈法師的氏族從阿坎克雷夫堡壘的廢墟之上驅逐了出去，第二年，便將這片區域重建成了軍事要塞。有傳言說，有一些強大的，從大法師無畏者的時代遺留下來的魔法古物也許還在這裡，遺落在了阿坎克雷夫堡壘的花崗岩與黑曜石的巨牆之間。由Doc Paterson設計。

note: [side]
en: teamname^East
zh: 東

note: [side]
en: teamname^West
zh: 西

note: [multiplayer]: id=multiplayer_Basilisk
en: 2p — Caves of the Basilisk
zh: 2p — 蛇怪之穴

note: [multiplayer]: id=multiplayer_Basilisk
en: These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power.
zh: 這些洞穴曾經是具有傳奇色彩的古老蛇怪，「查克索‧內伊克斯」的巢穴。那些被他所石化的受害者們，作為他那凶殘力量的紀念碑留存著。

note: [side]
en: teamname^Statues
zh: 雕像

note: [unit]
en: The winds of the dark sky blew so cold,
    The moon was high, the night was old,
    Brave was the drake that dared forsake
    His home to steal the Basilisk’s gold.
    
    On that dark night, the skies so churned,
    He disregarded what he had learned,
    Foolish but brave, to the Basilisk’s cave,
    He flew, and the fire within him burned.
    
    Alas, that fire burns no more,
    For the Basilisk, with one mighty roar,
    Chilled him to the bone, and he turned to stone,
    And so he stays forevermore.
    
    The winds of the sky blow so cold,
    The years pass by, the days are old,
    Here stands that drake, who dared forsake
    His home to steal the Basilisk’s gold.
    (inscribed by Flametrooper)
zh: 漆黑的天空下，陣陣的寒風吹起，
    明月高高在上，而夜已深沉，
    勇敢的龍族勇士啊，
    竟棄家遠行，要去盜取蛇怪的黃金。
    
    在天色昏濁的暗夜裡，
    他將畢生所學置之度外，
    有勇無謀地進入了蛇怪之穴，
    他振翅飛翔，烈火在他的體內燃燒。
    
    啊，他體內的烈火不再燃燒，
    因為，蛇怪的振聲長嘯，
    寒冷刺入他的骨頭，他化為石像，
    他將永遠無法恢復原形。
    
    天空下，陣陣的寒風吹起，
    幾年經過，日子老去。
    站在這裡的龍族勇士啊，
    曾棄家遠行，去盜取蛇怪的黃金。
    
    （<u>火焰騎兵</u>題）

note: [unit]
en: Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar.
zh: 希雷茲克的西克雷斯克斯是一位強大的蜥蜴人戰士，被里斯里爾雷羅茲克氏族（人類語翻譯：「在沸騰的河中獵殺敵人的氏族」）的長老們送到了這個區域。長老們正在準備對一個人類的哨站發動戰爭，因而需要歐克斯雷斯克的強大魔力。歐克斯雷斯克是一位蜥蜴人秘術師，人們最後一次見到他時他正在前往拉斯科庫林湖。西克雷斯克斯發現了歐克斯雷斯克被石化的軀體以及一個被仔細包好的卷軸，那卷軸顯然是掉進進了洞穴地面上的一個小縫隙裡。他打開卷軸，閱讀中間的一小段文字：「在查克索被束縛起來，並被『上層世界』放逐之後，他暴怒的靈魂渴求著解放，而且他還是能在上層世界的某些區域裡造成破壞性的影響。通過『石之小徑』的連結，這種影響從地表一直延伸到地底之河。這無比的怒火改變了大蜥蜴們的蛋，將他們的身軀和靈魂塑造成了查克索的仇恨的具現物。」疑惑中，西克雷斯克斯把注意力集中到了當前的任務上。想到長者們或許可以找到復原歐克斯雷斯克的方法，他開始了漫長而費力的任務——把歐克斯雷斯克的雕像拖回里斯里爾雷羅茲克氏族的領地。西克雷斯克斯已經精疲力盡，卻還沒有離開湖多遠，他把雕像放進一個小洞穴裡，就躺下休息了。他是被一聲顫透骨髓的長嘯聲驚醒的。

note: [side]
en: Oxsrrsk
zh: 歐克斯雷斯克

note: [unit]
en: Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey...
zh: 歐克斯雷斯克是一位強大的蜥蜴人先知，曾在襲擊勁敵克斯拉克斯氏族之時，（從現在已經不在人世的先知黑斯克斯-拉扎克的地窖裡）獲得了一個最讓人著迷的卷軸。卷軸的標題是「『花崗石之注視』的『內伊克斯』」，並描述了某種被稱為「查克索‧內伊克斯」的生物，這個名字在古蜥蜴人語裡，意味著「查克索的長子」。查克索被認為是地底之河的一位強有力的半神，在精靈的歷史裡被形容為「大地之惡魔」。根據這些歷史記載，查克索曾經試圖把星球上的所有生物都變成石頭。他對有血有肉的生命竟有如此之大的仇恨。雖然他最終被強大的魔法擊敗並束縛，然而在他被流放（到一個遠遠低於地表世界的區域裡）幾個世紀之後，一種新的生物開始出現在歷史上──一種可以把任何血肉之軀變成石頭的生物。曾有一段時期，這些蛇怪（他們後來的稱謂）在生命的世界大肆破壞，將成千上萬生物變成了石頭。一個接一個，並付出了巨大代價，蛇怪們被打敗了。似乎所有的蛇怪都完了，但其實還是有一隻倖存，那只被稱為「內伊克斯」，或者現代語「長子」的蛇怪。歐克斯雷斯克對自己的能力非常有信心，確信自己能夠找到這強大的生物並抓住它，讓它為自己服務。因此，歐克斯雷斯克踏上了自己的旅程……

note: [unit]
en: Slim of Stature, dexterous Hands
    — Seven Stones and Eleven
    Left his Foes so slim a Chance
    — Seven Stones and Eleven
    Marksman known as Dragonbane
    ’mongst the Statues here was slain
    — Seven Stones — and the Elven
    (inscribed by Gauteamus)
zh: 纖細的身形，靈巧的手
    ──七塊石頭，十一位英豪
    留給對手幾近渺茫的機會
    ──七塊石頭，十一位英豪
    神射手被稱為龍之剋星
    但在這裡的雕像，訴說著殺戮的發生
    ──七塊石頭，以及精靈們
    （【高堤阿穆斯】題）

note: [side]
en: Blum Duk
zh: 布魯姆‧達克

note: [unit]
en: Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
    
    Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
    
    He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
    (inscribed by Elvish Pillager)
zh: 布魯姆‧達克由於馴服了山脈中的一隻恐怖巨狼，而在自己的地精氏族裡威名顯赫，並且他的勇氣也確實名副其實。地精們的領地，能夠在人類和精靈的威脅之下堅持下來，完全是靠他的領導力和技能所賜。有傳言說道，他的巨狼已經殺死了五十個人類和一百個精靈。
    因此，在聽說了有關居住在這片區域裡的可怕怪物的事情以後，自然而然地，他便騎著狼獨自前往對付這怪物了。所有其他的地精，都期待著他輕鬆地宰掉那生物，並將它帶回來當大餐。
    在看到那蛇怪的一瞬間，他就被震懾住了。布魯姆‧達克因驚恐而畏縮了。他試著要騎著狼掉頭逃走，但狼卻一動不動。那蛇怪向他步步進逼，他尖叫著自己最後的話語：「好高格，我的狗，你的腳是石頭做的嗎？！」
    （<u>精靈劫掠者</u>題）

note: [side]
en: Rah Ihn Mar
zh: 拉‧伊亨‧瑪

note: [unit]
en: Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt...
zh: 拉‧伊亨‧瑪，來自燃燒丘陵的鬥士，來到了魯阿斯科庫林湖區域以追殺被精靈們稱為「龍之剋星」的精靈英雄特洛維德利斯洛爾。據說特洛維德利斯洛爾殺死了一條威脅精靈村莊的烈火巨龍，並發起了一場「反擊」。在這場「反擊」中，居住在附近狹長山谷中的大約三十七名龍族被屠殺了，因為他們被認為和那條巨龍是一夥的。拉‧伊亨‧瑪深知這些龍族是無辜的，他來到魯阿斯科庫林湖，以追蹤並殺掉特洛維德利斯洛爾。那個混蛋前一天剛剛被人看到進入了這一區域。胸中燃燒著復仇的火焰，拉‧伊亨‧瑪開始了狩獵……

note: [side]
en: Turin's Monster of the Lake
zh: 圖爾林的湖中怪獸

note: [unit]
en: He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
    (inscribed by Turin)
zh: 它已經在此生活了漫長的歲月，在深深的湖水裡，它獵食各種魚、蛙還有進入他的領域的人魚們。這是它的湖，而不是別人的。儘管這個湖並不大，它仍然是湖的主人。接著，那只蛇怪出現了，它注視著巨蛇的眼睛。巨蛇並沒有死，但它也不再活著。於是，湖的新主人到來了。
    （<u>杜林</u>題）

note: [side]
en: The Spider
zh: 蜘蛛

note: [unit]
en: It would seem that no one knows the tale of this brave spider.
    (inscribed by WinnerA)
zh: 看來沒人知道這隻勇敢蜘蛛的故事。
    （<u>勝利者A</u>題）

note: [unit]
en: The tale of this unlucky highwayman is yet to be told.
    (inscribed by WinnerB)
zh: 還沒有人說過這個倒楣強盜的故事。
    （<u>勝利者B</u>題）

note: [unit]
en: A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
    (inscribed by Fynmiir)
zh: 他是韋諾黃金時代的一位勇敢的英雄，這位偉大的騎兵兼人類指揮官，在奇襲半獸人時，來到了這邪惡的地方。他們被那些邪惡的生物打了一個措手不及，他的許多部下都英勇犧牲了，但他仍然勇敢地戰鬥，殺死了無數敵人。可惜！在殺死最後一個半獸人的瞬間，他被邪惡的蛇怪變成了石頭。現在，只剩下一尊僵硬的石像，讓人們憶起他曾經的翩翩風度與力量。
    （<u>菲恩米爾</u>題）

note: [side]
en: Bramwythl
zh: 布拉姆維斯爾

note: [unit]
en: Bramwythl the Wose was always considered a slow, taciturn fellow, even by other woses. More than any other wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
    
    However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
    
    He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
    (inscribed by Elvish Pillager)
zh: 樹人布拉姆維斯爾總被認為是一位動作緩慢而沉默寡言的同伴，甚至其他樹人都這麼想。他比其他的樹人更喜歡獨自一人站在陽光之下，就只是伸展雙臂，對空蕩蕩的藍天之美表示敬意。甚至有一次，他向一位同伴吐露心聲說，他最大的願望，就是能夠永遠沐浴在太陽的榮光之下。
    
    然而不久之後，當地的樹人團體聽說一隻可怕的怪物就要來了。這怪物很強大，能輕而易舉地把這片區域內為數不多的樹人全部都毀掉。他們很快地離開了（至少對樹人而言很快），但布拉姆維斯爾卻被留下了──其他樹人太匆忙了，沒有人想到要去找他，並告訴他危險即將來臨。
    
    他被蛇怪出其不意地襲擊了，甚至在他能辨認出這野獸之前，就被變成了石頭。直至今天，他被石化的身體仍然站在那裡，在開闊的天空之下被陽光溫暖著。他最大的願望實現了。
    （<u>精靈劫掠者</u>題）

note: [side]
en: Talael Ryndoc
zh: 塔萊爾‧林多克

note: [unit]
en: General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another.
zh: 塔萊爾‧林多克將軍來到這個地方與大元帥艾西克‧科林決鬥，但是這兩人從來沒有找到過對方。

note: [side]
en: Aethec Corryn
zh: 艾西克‧科林

note: [unit]
en: The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”
    
    Perhaps he should not have shouted quite so loudly...
zh: 大元帥艾西克‧科林的遺言是：「塔萊爾‧林多克！我正在翻遍每一寸土地找你！我應該回到海德瑞克大廳，告訴王室你是個不敢參加決鬥的懦夫！那樣你的恥辱比之被我在此殺死，會更讓你痛苦萬分！」
    
    也許他不應該喊得這麼響……

note: [side]
en: Rilhon
zh: 里爾洪

note: [unit]
en: This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
    (inscribed by Paterson)
zh: 這位在納迦族中被稱為里爾洪的勇敢武士，聽說了有關失落於這些充滿著水的洞穴中的巨大寶藏的傳聞──那是一把矛，矛頭據說是用查克索‧內伊克斯的牙齒製成的。那是一隻古老的蛇怪，在很久以前就被精靈英雄艾羅拉爾多伊爾殺死了。根據傳說所言，這武器正在這個湖（魯阿斯科庫林湖，是根據一條以此為家的著名大海蛇來命名的）的水底某處長眠著。他做好了與巨蛇搏鬥的準備，卻遇到了兩件非常意外的東西。其一是巨蛇魯阿斯科庫林被石化的軀體。其二是查克索‧內伊克斯，它活得好好的，而且，很奇怪的是，它還擁有著自己全部的牙齒。
    （<u>帕特森</u>題）

note: [unit]
en: Through waves and rocky channels
    blue and white
    she pulled and pushed the tides
    and taught the fishes how to speak to planets
    silver green
    with magic
    running from her spirit into skins of kelp and shells of snails
    a twisting of her tail and hands
    she sent her songs to run on pin-tipped legs about the sands
    and now
    and now the strangest pause
    for years and years
    she hasn’t moved her eyes
    
    (inscribed by MJQ)
zh: 在海浪和岩石渠道之間，
    激起藍白交錯的浪花；
    她撥弄著潮來潮往，
    並教魚兒和星星說話。
    綠翡翠般的色澤，
    閃著魔法的光輝，
    從她的靈魂流淌到海藻的外皮和蝸牛的外殼之上。
    蜷曲尾巴，合攏雙手，
    她讓歌聲奔馳在那尖腳爬過的沙灘之上。
    而今，
    而今這最奇異的休止，
    年復一年，
    她的雙眼再也不曾回望。
    
    （<u>MJQ</u>題）

note: [multiplayer]: id=multiplayer_Clearing_Gushes
en: 2p — Clearing Gushes
zh: 2p — 清理湧流

note: [multiplayer]: id=multiplayer_Clearing_Gushes
en: The banks of the Great River make for some of the most fertile land in all the known world. The spring and summer bring floods all along its length, making the soil rich and providing bountiful harvests each autumn. The Kingdom of Wesnoth has turned this land into the engine of their wealth and prosperity — making it the target of countless raids and attacks. The rigorous discipline and organization of Wesnoth's armies are in no small part driven by a constant need to patrol and defend these prosperous lands.
zh: 大河兩岸是已知的世界上最肥沃的土地之一。春季和夏季會於大河流域帶來洪水，使其土壤肥沃，能在秋季提供大量收穫。韋諾王國已將此地變為了製造財富與繁榮的工具，但同時也讓它成了無數次襲擊與攻擊的目標。韋諾軍隊嚴格的紀律和組織，在很大的程度上是因需要持續地巡邏及保衛這些沃土而促成的。

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: 2p — Cynsaun Battlefield
zh: 2p — 辛薩恩戰場

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW.
zh: 辛薩恩省得名於戰爭女王辛薩恩一世，她在韋諾紀元961年將死靈法師們驅離這片土地。

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: 2p — Dark Forecast (Survival)
zh: 2p — 黑暗預測（生存）

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
    
    Note: You need to use the default map settings for the scenario to work right.
zh: 黑暗預測是一個生存章節，供單人進行或雙人組隊以對抗隨機產生並由AI控制的單位。獲勝的方法是挺過敵人的所有攻勢。在遊戲過程中，地形會隨著隨機天氣的影響而變化。
    
    備註：你需要使用預設的地圖設定，來讓這個章節能夠正確運作。

note: [side]
en: teamname^Revolt
zh: 反抗者

note: [side]
en: teamname^Human
zh: 人類

note: [then] [objective]: condition=lose
en: Death of your leader
zh: 你的首領死亡

note: [then]
en: Since your team has only one leader, the enemy waves will not be at full strength.
zh: 因為你的隊伍裡只有一位首領，敵人的攻勢將不會全開。

note: [else]
en: Death of both of your team’s leaders
zh: 你們的兩位首領皆死亡

note: [else]
en: Since your team has two leaders, the enemy waves will be at full strength.
zh: 由於你的隊伍裡有兩位首領，敵人的攻勢將會火力全開。

note: [objective]: condition=win
en: Survive and defeat all enemy waves
zh: 撐過敵軍所有的攻勢且存活下來

note: [message]: speaker=narrator
en: Dark Forecast — a random survival scenario
zh: 黑暗預測──一個隨機的生存章節

note: [message]: speaker=narrator
en: Your aim is to survive the spawning waves of units and defeat the final archenemies.
    
    The spawning waves are randomly generated and will be different each time Dark Forecast is played.
    
    They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
    
    The weather will also change randomly, affecting the layout of the map.
    
    
    <b>Dark Forecast was made by:</b>
    
    <span color='green'>jb:</span>
    • Map design, spawn groups, and scenario concept
    
    <span color='green'>Rhuvaen:</span>
    • WML implementation
zh: 你的目標是在如潮水般湧來的敵人攻勢中存活下來，並且擊敗最後的主力。
    
    敵人的攻勢是隨機產生的，每次玩黑暗預測時都將會不一樣。
    
    他們會出現在地圖北方、南方、西方的邊緣，最可能出現的地方是西方的邊緣。兩波攻擊之間有一定間隔。
    
    天氣也會隨機變換，影響地圖上的地形。
    
    
    <b>黑暗預測的作者：</b>
    
    <span color='green'>jb：</span>
    • 地圖設計、產生攻勢和章節概念
    
    <span color='green'>Rhuvaen：</span>
    • WML實作

note: [message]
en: So this is the accursed valley — a land ours for the taking.
zh: 所以這就是被詛咒的山谷──一個我們要征服的土地。

note: [message]
en: The inhabitants are rumored to be a strange alliance of man and beast, and our claim is not going to be unopposed. We must be prepared for the surprises of this land.
zh: 謠言說這裡的居民是一個由人與野獸組成的奇怪聯盟，而我們對這片土地的統治聲明是一定會被反對的。我們必須為這片土地上一切不可知的事物作好準備。

note: [message]
en: Then let us discover what lies in waiting and teach them not to oppose our claim.
zh: 那就讓我們看看是什麼東西在等著我們，還要教導他們不要反對我們的聲明。

note: [message]: speaker=unit
en: Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken me...
zh: 呃啊！怎麼會這樣？敗給微不足道的野蠻人！我的神已拋棄了我……

note: [message]: speaker=second_unit
en: Cheers of your enemy are the last thing you hear as you slip into death...their joy fills your last moments with pure hate.
zh: 敵人的歡呼是你在墮入死亡前最後聽到的聲音……他們的歡樂讓你在臨終之前充滿了完完全全的憎恨。

note: [message]
en: The enemy cheers as a dark mist rises from the land, engulfing you. As ghostly wisps drain away your will, you realize that your time in this land is over.
zh: 敵人的歡呼聲像從地面上升起的黑暗薄霧一樣，將你完全吞噬。如同鬼魂一般的輕煙，吸走了你的意志，你意識到自己在這片土地上的時間已經結束了。

note: [slider]: id=enemey_gold_factor [slider]: id=enemy_gold_factor
en: Changes the gold worth of the enemy spawns by a certain percentage
zh: 按照指定的比例修改隨機產生出來的敵人的金幣價值。數值愈高，敵人愈強

note: [lua]: final_spawn
en: The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.
zh: 最後的、也是在這些敵人中最強的敵人就要出現了。我想如果我們能在時限內解決他們的話，我們就勝利了。

note: [lua]: final_spawn
en: The screams and pleas for mercy are finally silenced, as you remove your blood soaked blade from the last of the rebels. There will be no more resistance from the local scum. Your reign has finally earned stability.
zh: 隨著你把浴血的劍刃從最後一個反抗者身上拔出來，尖叫聲和求饒聲也終於都消散了。再也不會有來自本地敗類的阻力，你的統治終於得到了穩定。

note: [lua]: weather_map
en: Clear Weather
zh: 晴朗

note: [lua]: weather_map
en: Drought
zh: 乾旱

note: [lua]: weather_map
en: Heavy Rains
zh: 大雨

note: [lua]: weather_map
en: Snowfall
zh: 降雪

note: [lua]: weather_map
en: Heavy Snowfall
zh: 大雪

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: 2p — Den of Onis
zh: 2p — 鬼之巢穴

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators.
zh: 這些最不尋常的洞穴曾經被稱為狂笑惡魔的密室，也曾是卡‧魯克鬼族的內部城堡。卡‧魯克一族是邪惡又狡猾的食人惡魔，在從爾迪亞悄無聲息地消失之前，他們曾讓東部大陸的居民恐懼了將近四百年的時間。自從那時，有很多派系來爭奪鬼之巢穴的統治權，他們希望能解開洞穴創造者們奇怪且神祕的魔法。

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: 2p — Elensefar Courtyard
zh: 2p — 艾倫索法庭院

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar.
zh: 在迴廊與花園之間殺出一條血路，並支配那個曾經輝煌過的城市──艾倫索法的東側庭院。

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: 2p — Fallenstar Lake
zh: 2p — 墜星湖

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: Long ago, a great star fell from the heavens, leaving its mark on this coniferous region.
zh: 很久以前，一顆來自天空的星辰墜落下來，在這片針葉林中留下了印記。

note: [multiplayer]: id=multiplayer_Hamlets
en: 2p — Hamlets
zh: 2p — 小村莊

note: [multiplayer]: id=multiplayer_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson.
zh: 戰爭把平凡的農場和和平的村莊轉變為一塊巧妙劃分的戰場。由Doc Paterson設計。

note: [multiplayer]: id=multiplayer_Hellhole
en: 2p — Hellhole
zh: 2p — 地獄之門

note: [multiplayer]: id=multiplayer_Hellhole
en: Once, the town of Myrilel was a tranquil village at the easternmost reaches of humankind. This changed forever upon the rise of the lich warlord Mal-Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town as the first gathering point for his armies of death. Though Mal-Ravanal was defeated, Myrilel remains a place made desolate and ruined, the gate an eternal scar on the land that to this day summons forth legions of wandering undead.
zh: 曾經，米利雷爾鎮是人類東方邊境上的一座寧靜村鎮。但當巫妖軍閥馬爾-拉瓦諾崛起時，這就永遠改變了。馬爾-拉瓦諾用黑暗巫術在小鎮中心撕裂出了一道無法言語的黑暗之門，作為他的死亡軍團的第一個集結點。雖然馬爾-拉瓦諾已經被擊敗了，但米利雷爾仍然荒蕪殘敗。那道門是此地上永恆的傷疤，至今仍召喚著四處徘徊的亡靈軍團。

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: 2p — Hornshark Island
zh: 2p — 角鯊島

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson.
zh: 玩家必須與當地居民組成奇怪的聯盟，為了在這片最不尋常的群島上生存下來。由Doc Paterson設計。

note: [unit]: type=Young Ogre
en: Big Baby Bo
zh: 大寶阿波

note: [unit]: type=Drake Fighter
en: Rawffus the Dim
zh: 蠢蛋拉弗斯

note: [unit]: type=Dwarvish Scout
en: Kolbur
zh: 科巴爾

note: [unit]: type=Dwarvish Scout
en: Vilhelm Viskitynnyri
zh: 必爾哈姆‧威斯基提尼爾

note: [unit]: type=Woodsman
en: Clockwork Boy
zh: 發條男孩

note: [unit]: type=Orcish Leader, id=Neki the Brutal
en: Neki the Brutal
zh: 野蠻尼基

note: [unit]: type=Elvish Fighter
en: Drowsk Calbeht
zh: 卓斯克‧卡爾貝特

note: [unit]: type=Soulless
en: Rzrrt the Dauntless
zh: 勇敢拉茲特

note: [unit]: type=Skeleton
en: Sorrek, Chosen of Death
zh: 索雷克，死亡之選

note: [unit]: type=Young Ogre
en: Big Baby Dro
zh: 大寶阿多

note: [unit]: type=Drake Fighter
en: Gawffus the Dim
zh: 蠢蛋高弗斯

note: [unit]: type=Dwarvish Scout
en: Rublok
zh: 魯布洛克

note: [unit]: type=Dwarvish Scout
en: Ulysses Mantyjuuri
zh: 尤里西斯‧曼提朱里

note: [unit]: type=Orcish Leader
en: Neki the Brute
zh: 殘忍尼基

note: [unit]: type=Elvish Fighter
en: Claiomh Dubh
zh: 克萊姆‧杜布

note: [unit]: type=Soulless
en: Tyxrrn the Dauntless
zh: 勇敢提克斯恩

note: [unit]: type=Skeleton
en: Rukhos, Chosen of Death
zh: 魯克霍斯，死亡之選

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: 2p — Howling Ghost Badlands
zh: 2p — 鬼嚎荒地

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: Little remains of this once wealthy mining colony, now a haven for raiders and thieves.
zh: 幾乎已經看不出來這裡曾經是繁華的採礦聚落，現在則是搶劫者和盜賊的天堂。

en: Your aim is to survive spawning waves of units and defeat the final archenemies. Spawns are randomly generated and will be different each time Isle of Mists is played. The waves appear at somewhat regular intervals. The weather will also change randomly, affecting the layout of the map.
zh: 你的目標是在如潮水般湧來的敵人攻勢中存活下來，並且擊敗最後的主力。敵人的攻勢是隨機產生的，每次玩迷霧之島時都將會不一樣。兩波攻擊之間有一定間隔。天氣也會隨機變換，影響地圖上的地形。

note: [multiplayer]: id=multiplayer_2p_Isle_of_Mists
en: 2p — Isle of Mists (Survival)
zh: 2p — 迷霧之島（生存）

note: [multiplayer]: id=multiplayer_2p_Isle_of_Mists
en: Isle of Mists is a survival scenario which can be played alone or with another player against randomly spawned AI units, catered for experienced players. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects. Default map settings are required for the scenario to work properly. By Lord-Knightmare.
zh: 迷霧之島是一個生存章節，供單人進行或雙人組隊以對抗隨機產生並由AI控制的單位。獲勝的方法是挺過敵人的所有攻勢。在遊戲過程中，地形會隨著隨機天氣的影響而變化。你需要使用預設的地圖設定，來讓這個章節能夠正確運作。

note: [side]
en: teamname^Invaders
zh: 入侵者

note: [side]
en: teamname^Defenders
zh: 防禦者

note: [label]
en: Healing Keep
zh: 治療主堡

note: [message]: speaker=narrator
en: Isle of Mists — a random survival scenario
zh: 迷霧之島──一個隨機的生存章節

note: [message]
en: You arrive near a mystic shrine, where the apparitions of ancient armies are forever trapped and doomed to eternally cleanse the isle of all interlopers.
zh: 你抵達至一個神秘的神殿附近，古代軍隊的鬼魂永遠被困在這裡，注定要永遠清理所有小島的闖入者。

note: [message]
en: Phantom armies approach on the horizon. If we defeat them all, they may be released from this timeless prison.
zh: 幽靈軍隊出現於地平線上。如果我們擊敗他們全部，他們也許會從這個無盡時間的牢籠中解放。

note: [message]
en: Let us prepare ourselves for the coming battle.
zh: 讓我們替即將來臨的戰鬥做好準備吧！

note: [message]: speaker=unit
en: How can this be? My gods have forsaken me...
zh: 怎麼會這樣？我的神已拋棄了我……

note: [message]: speaker=second_unit
en: As the cold grasp of death draws nearer, you feel your spirit being separated from your body. You realize that you will soon be doomed to the same fate as the phantom guardians of the shrine.
zh: 隨著死亡的冰冷之握更加接近，你感到你的精神從你的身體分離。你意識到你很快就會注定有著與神殿的守護者相同的命運。

note: [message]
en: A dark mist rises from the land, draining your senses and your will away. You dimly realize that you will soon join the other ghosts as another faceless guardian of the ancient shrine.
zh: 一股黑霧從大地升起，抽離你的感官和你的意志。你模糊的意識到你很快就會加入其他鬼魂，成為這個古代神殿的另一名身份不詳的守護者。

note: [lua]: final_spawn
en: The last and most powerful of our enemies are upon us. If we can finish them off in time, we shall be victorious.
zh: 我們最後的、也是最強的敵人就要出現了。我想如果我們能在時限內解決他們的話，我們就勝利了。

note: [lua]: final_spawn
en: As you finally defeat your last remaining foes, the dreary mists around the island seem to lift. The phantoms fade away, at last released from their eternal guardianship. You have finally cleansed the ancient shrine... for now.
zh: 當你終於擊敗你最後剩下的敵人時，島嶼周圍沉悶的薄霧似乎蒸散掉了。鬼魂們緩緩消逝，終於從他們永恆的監禁中解放了。你終於清理了這個古老神殿……目前是這樣。

note: [lua]: weather_map
en: Inundation
zh: 洪水

note: [multiplayer]: id=multiplayer_Ruined_Passage
en: 2p — Ruined Passage
zh: 2p — 殘破通道

note: [multiplayer]: id=multiplayer_Ruined_Passage
en: The distant west has long been fabled as the homeland of all living things before it was ruined by a deluge of disasters. Legends tell of the ingenuity of the ancients in their final hours as they struggled to fight back violent storms of fire and ash. Only recently have secretive expeditions to this land revealed the truth of these stories — most strikingly, a channel of immense enchanted walls. Between intense volcanic islands and vast seas of molten brimstone lies land kept pristine and untouched — yet mysteriously abandoned nonetheless.
zh: 傳說中，遙遠的西方是萬千生物的家鄉，在它被接踵而至的災禍毀滅之前。傳說記載了古人們在最後時刻的足智多謀，那時他們正努力擊退猛烈的火焰與煙塵。直到最近，前往此地的祕密探險隊才揭開了故事背後的真相，而其中最驚人的是由兩排巨大的附魔城牆所組成的通道。在暴烈的火山島和廣闊的硫磺海之間，留存著一片保持原始且未受侵擾的土地，儘管如此還是被神祕地廢棄了。

note: [multiplayer]: id=multiplayer_Ruphus_Isle
en: 2p — Ruphus Isle
zh: 2p — 盧弗斯島

note: [multiplayer]: id=multiplayer_Ruphus_Isle
en: Players must navigate the dispersive terrain of this small but topographically dense island.
zh: 玩家們必須得心應手地應付這座地貌多樣的小島的各種地形。

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: 2p — Sablestone Delta
zh: 2p — 黑石三角洲

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers.
zh: 2支軍隊在這個佈滿著隱藏洞穴和交錯的河流的雜亂海岸地形上遭遇了。

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: 2p — Silverhead Crossing
zh: 2p — 銀頭渡口

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map.
zh: 在這個戰線眾多的決鬥地圖上，玩家們必須穿越各種地形來取得勝利。

note: [side]
en: teamname^Shapeshifter
zh: 變形者

note: [unit]: type=Tentacle of the Deep
en: Nani the Shapeshifter
zh: 變形者

note: [effect]: type=arcane
en: evil eye
zh: 邪惡之眼

note: [trait]: id=remove_hp
en: This is a sculpture made of stone.
zh: 這是一座用石頭製的雕像。

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: 2p — Sulla’s Ruins
zh: 2p — 蘇拉的遺跡

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire.
zh: 經過洪水的摧殘和嚴冬的洗禮，這個曾經強大的王國的殘影裡只剩下廢墟、水、還有冰。

note: [side]
en: Statue of Sulla
zh: 蘇拉之像

note: [unit]
en: A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous.
zh: 一座大法師蘇拉的石刻雕像。她也被稱為正義的蘇拉、暴君蘇拉、沉沒之塔的女皇、移動冰川之女士、焚燒者蘇拉、高傲的蘇拉、以及公正的蘇拉。

note: [side]
en: Statue of Lhun-dup
zh: 倫-達普之像

note: [unit]
en: A stone-carved likeness of Lhun-dup, Servant of Sulla.
zh: 一座蘇拉的侍從，倫-達普的石刻雕像。

note: [side]
en: Statue of Ri-nzen
zh: 林-曾之像

note: [unit]
en: A stone-carved likeness of Ri-nzen, Servant of Sulla.
zh: 一座蘇拉的侍從，林-曾的石刻雕像。

note: [side]
en: Statue of Ten-zin
zh: 坦-辛之像

note: [unit]
en: A stone-carved likeness of Ten-zin, Servant of Sulla.
zh: 一座蘇拉的侍從，坦-辛的石刻雕像。

note: [side]
en: Statue of Lo-bsang
zh: 羅-巴桑之像

note: [unit]
en: A stone-carved likeness of Lo-bsang, Servant of Sulla.
zh: 一座蘇拉的侍從，羅-巴桑的石刻雕像。

note: [multiplayer]: id=multiplayer_Swamp_of_Dread
en: 2p — Swamp of Dread
zh: 2p — 恐懼沼澤

note: [multiplayer]: id=multiplayer_Swamp_of_Dread
en: North of the Great River lies the Swamp of Dread, a vast, inhospitable mire cursed by foul magic. There exist only a few routes that aren't nearly guaranteed entrapment and death. Nonetheless, they are highly sought after as lucrative bridges between the southern flatlands and the rugged north, and intrepid explorers traverse the perilous bogs in search of profitable places to set up trading posts. The largest of these routes, Areth's Pass, is a long-disputed and well-known crossing since the first ancient wars between elves and dwarves. Despite poor land and limited resources, its great strategic value means it is fiercely contested by all with military aims in the Great Continent's heart.
zh: 恐懼沼澤位於大河之北，是一個廣大、荒涼且被邪惡魔法所詛咒的泥沼。只有少數幾條路徑才不會通往幾乎注定的陷阱或是死亡。即便如此，作為平坦的南方與崎嶇的北方之間可以帶來豐厚利益的通路，這些路徑仍然廣受歡迎。勇敢的探險家們穿越非常危險的沼澤，尋找可以賺取利潤的地方建起貿易站。這些路徑中最大的一條，阿瑞斯之道，自上古時精靈與矮人的最初戰爭以來，一直是紛爭不斷、聞名遐邇的交叉口。儘管土地貧瘠、資源缺乏，但巨大的戰略價值讓它成為了大陸核心地區一切擁有武裝力量的團體激烈爭奪的所在。

note: [multiplayer]: id=multiplayer_The_Freelands
en: 2p — The Freelands
zh: 2p — 自由之地

note: [multiplayer]: id=multiplayer_The_Freelands
en: The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders.
zh: 自由之地，也被遠東的人民稱為沒有國王的土地，位於荒蠻之地和卡羅拉斯王國之間，隔開了完全法制之地與完全野蠻之地。自由之地上的居民和想征服他們土地的入侵者已經戰鬥了幾百年，他們不斷地擊退著來自西部邊界的巨大野獸，和來自東部邊界的卡羅拉斯帝國主義者。

note: [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
en: 2p — The Walls of Pyrennis
zh: 2p — 菲倫尼斯墻

note: [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
en: When the orcish hordes first began arriving in droves on the Great Continent, one intrepid ruler by the name of Iron-King Olgor set about first uniting the bickering orcish tribes. He sought to conquer the whole of the Continent under the rule of orcs, and commanded the construction of the immense fortress of Pyrennis as a monument to his power. But it was this very citadel that was his undoing — his vassals, unwilling to finish building without their destined conquest complete, turned on Olgor and slayed him, scattering the orcish hosts for centuries to come. The walls of Pyrennis have proved astoundingly indestructible both to time and war — that is, what scattered segments of it were actually completed.
zh: 當半獸人軍團剛開始大舉進入大陸時，一位名為鐵王歐爾格的勇猛統治者，著手將不斷發生爭鬥的半獸人部落給首次統一起來。他試圖征服整片大陸，將其置於半獸人的統治之下，並下令建造了巨大的菲倫尼斯堡壘，作為他的力量的紀念碑。然而，正是這座堡壘成了他的敗因──他的屬下們不願意在注定的征服完成之前建好要塞，於是反叛了歐爾格並殺了他，使得半獸人部落在之後的數個世紀四分五裂。菲倫尼斯的城牆歷經時間與戰爭的洗禮，證明了其令人震驚地堅不可摧──那是在說，它那實際有完工的零星部分。

note: [multiplayer]: id=multiplayer_thousand_stings_garrison
en: 2p — Thousand Stings Garrison
zh: 2p — 千刺駐紮

note: [multiplayer]: id=multiplayer_thousand_stings_garrison
en: A strange place. Designed by Doc Paterson.
zh: 一個奇異的地方。由Doc Paterson設計。

note: [multiplayer]: id=multiplayer_Tombs_of_Kesorak
en: 2p — Tombs of Kesorak
zh: 2p — 柯索拉克之墓

note: [multiplayer]: id=multiplayer_Tombs_of_Kesorak
en: Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, along with a number of his followers. An unholy chill now encircles the tombs, and many believe that the voice of Kesorak can still be heard, whispering amongst the withered trees of this barren landscape. Unconcerned by their gloomy surroundings, your leaders have chosen this place to clash.
zh: 幾百年前，戰敗的巫師柯索拉克與很多他的追隨者一同埋葬於此。不潔的寒氣至今都還圍繞著這個墓地，許多人依然相信這邊能夠聽到科索拉克的聲音，在荒蕪的景色中的枯萎樹叢之間低語。你們的首領不在乎他們陰鬱的周圍環境，仍選在這個地方進行戰鬥。

note: [note]
en: The map contains mausoleums and campfires that shift the time of the day by one step toward night and day, respectively.
zh: 此地圖包含墓穴及營火，它們會分別地往夜間或白天移動一個時段。

note: [note]
en: The tile in the centre, which contains the casket of the titular necromancer, is always covered in pitch black fog.
zh: 地圖的中央區域含有柯索拉克的棺材，此處將一直被籠罩在全黑的霧中。（該格子會變成永夜）

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: 2p — Weldyn Channel
zh: 2p — 維爾丁水道

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: This vital supply route has played a key role in many of Wesnoth’s greatest battles.
zh: 這個非常重要的補給路線在大部分的韋諾的那些最大的戰役中有著關鍵地位。

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: 3p — Alirok Marsh
zh: 3p — 阿里洛克溼地

note: [multiplayer]: id=multiplayer_Alirok_Marsh [multiplayer]: id=multiplayer_Island_of_the_Horatii [multiplayer]: id=multiplayer_3p_Morituri [multiplayer]: id=multiplayer_Blue_Water_Province [multiplayer]: id=multiplayer_Castle_Hopping_Isle [multiplayer]: id=multiplayer_Clash [multiplayer]: id=multiplay
en:  Recommended setting of 2 gold per village.
zh: 建議設定每座村莊提供2枚金幣。

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: Three players come head to head on this water-cut battlefield.
zh: 3位玩家在這個被水切割的戰場上正面交鋒。

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: 3p — Island of the Horatii
zh: 3p — 霍拉蒂之島

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: Controlling the central island is often the key to victory in this 3 player free for all map.
zh: 在這個3位玩家自由對戰的地圖中，掌控中央的島嶼通常是獲得勝利的關鍵。

note: [multiplayer]: id=multiplayer_3p_Morituri
en: 3p — Morituri
zh: 3p — 垂死之人

note: [multiplayer]: id=multiplayer_3p_Morituri
en: Only one faction will emerge victorious from this tightly bordered three-player map.
zh: 只有一個隊伍能夠在這個緊湊的3人對戰地圖中取勝。

note: [multiplayer]: id=multiplayer_Bath_of_Glory
en: 4p — Bath of Glory
zh: 4p — 榮耀浴場

note: [multiplayer]: id=multiplayer_Bath_of_Glory
en: The distant, legendary city of Malisat is famed for many great works — among its most prized being the enormous complex known as the Bath of Glory. Made to be a relaxing paradise to weary soldiers returning home, the Bath is a stunning oasis built where once was nothing but sand. In time, it has become a city unto its own, with arts and music flourishing about the wild culture centered on the baths. The complex's vastness means flared tempers between wealthy nobles can turn into veritable battlegrounds — but even this has become a form of entertainment woven into the allure of the Bath.
zh: 遙遠的傳奇城市瑪利薩特因諸多偉大的工程而聞名──其中最受重視的工程之一，是名為榮耀浴場的巨大建物群。浴場是為返家的疲憊士兵們建設的休憩天堂，是只用砂礫建立起來的驚人的綠洲。一段時間之後，它變成了一座獨立的城市，圍繞著浴場那狂野的文化，藝術與音樂興盛起來。複雜的建築群意味著富有的貴族們之間的怒火，會讓此地成為真正的戰場──但就算是這樣，也變成了一種娛樂形式，融入至浴場的誘人之處中。

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: 4p — Blue Water Province
zh: 4p — 藍水省

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice.
zh: 根據歷史記載，藍水省曾被摧毀並重建了大約二十多次。現在，儘管軍隊再一次集結在這個有著大石頭的野溪和被白雪蓋頂的山脈的小省份裡，村民們依舊看上去幾乎沒注意到軍隊的存在。

note: [side]
en: teamname^Team 1
zh: 隊伍1

note: [side]
en: teamname^Team 2
zh: 隊伍2

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: 4p — Castle Hopping Isle
zh: 4p — 跳堡之島

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: Hop from castle to castle while fighting over a central isle.
zh: 在中央島嶼戰鬥時，要從一座城堡趕往另一座城堡。

note: [multiplayer]: id=multiplayer_Clash
en: 4p — Clash
zh: 4p — 衝突

note: [multiplayer]: id=multiplayer_Clash
en: Small map for 2 vs. 2.
zh: 2v2 的小型地圖。

note: [multiplayer]: id=multiplayer_Geothermal
en: 4p — Geothermal
zh: 4p — 地熱

note: [multiplayer]: id=multiplayer_Geothermal
en: The western reaches of the Heart Mountains make a land of striking contrasts — boiling volcanic cauldrons weaving deep blue rivers between stark, snowy mountains, dotted with fields of verdant green. This land, though sometimes perilous and unstable, is nonetheless rich thanks to numerous foundries using the heat of volcanoes and hot springs to fuel their forges.
zh: 心之山脈的西部形成一片反差強烈的土地──沸騰的火山口讓深藍色的河水蜿蜒曲繞，穿行在尖聳的覆雪山脈之中，被翠綠的平原所點綴。這片土地雖然有時危險而不穩定，但仍然富庶，這都多虧了那許許多多依靠火山和溫泉來為熔爐提供熱能。

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: 4p — Hamlets
zh: 4p — 小村莊

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield.
zh: 戰爭把平凡的農場和和平的村莊轉變為一塊巧妙劃分的戰場。

note: [multiplayer]: id=multiplayer_Isars_Cross
en: 4p — Isar’s Cross
zh: 4p — 伊薩爾的交叉口

note: [multiplayer]: id=multiplayer_Isars_Cross
en: A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1 &amp; 4 vs. 2 &amp; 3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages.
zh: 一張非常小的 2v2 地圖。近距離對戰意味著有效的單位輪替和移動的計劃是很重要的。隊伍設定是玩家 14 vs. 23（東北對西南）。地圖上有20座村莊，專為75枚的起始金幣而設計。

note: [side]
en: teamname^Southwest
zh: 西南

note: [side]
en: teamname^Northeast
zh: 東南

note: [checkbox]: id=simple_background
en: Disable Background Image
zh: 禁用背景圖片

note: [checkbox]: id=simple_background Tooltip for the Isar's Cross map, makes the map look as it did in Wesnoth 1.14 and earlier
en: Show a blank area outside the map, instead of the floating island with cliffs.
zh: 在地圖外顯示空白的區域，而不是浮空的島嶼和崖壁。

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: 4p — King of the Hill
zh: 4p — 山丘之王

note: [multiplayer]: id=multiplayer_King_of_the_Hill [multiplayer]: id=multiplayer_Siege_Castles
en:  Recommended setting of 2 gold per village and 150 starting gold.
zh: 建議將起始金幣設定為150枚，每座村莊提供2枚金幣。

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: Controlling the area around the central keep is very lucrative in this 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages.
zh: 在這個4人自由對戰的地圖上，控制中央的主堡有很大好處。也適合 2v2 對戰。地圖上有36座村莊。

note: [side]
en: teamname^Southeast
zh: 東南

note: [side]
en: teamname^Northwest
zh: 西北

note: [multiplayer]: id=multiplayer_Loris_River
en: 4p — Loris River
zh: 4p — 洛里斯河

note: [multiplayer]: id=multiplayer_Loris_River
en: 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1 &amp; 4 vs. 2 &amp; 3. There are 28 villages.
zh: 這是一個 2v2 的地圖，以河為中心，雙方的主堡位在對角線上。設計成玩家 14 vs. 23。地圖上有28座村莊。

note: [multiplayer]: id=multiplayer_4p_Morituri
en: 4p — Morituri
zh: 4p — 垂死之人

note: [multiplayer]: id=multiplayer_4p_Morituri
en: Who will emerge from the confines of this perilous battlefield?
zh: 誰將從這個危機四伏的戰場範圍中脫身呢？

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: 4p — Paths of Daggers
zh: 4p — 匕首小道

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en:  Recommended setting of 2 gold per village, 28 villages.
zh: 地圖上有28座村莊，建議設置每座村莊提供2枚金幣。

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1 &amp; 4 vs. 2 &amp; 3), but works well with any teams or FFA.
zh: 一個 2v2 地圖，有五條分開的交戰路線。讓東邊玩家對抗西邊玩家（14 vs. 23）是推薦的平衡玩法，但是選擇其它組隊方式或自由對戰也是可以的。

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: 4p — Ruins of Terra-Dwelve
zh: 4p — 泰拉-德維爾夫遺跡

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2 vs. 2 set in a vast underground complex.
zh: 發生在具有傳奇色彩的泰拉-德維爾夫遠古遺跡上的戰鬥。在一個廣大的地下建築群進行 2v2 的多戰線大戰。

note: [multiplayer]: id=multiplayer_Siege_Castles
en: 4p — Siege Castles
zh: 4p — 城堡圍攻

note: [multiplayer]: id=multiplayer_Siege_Castles
en: A 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages.
zh: 一個4人地圖，四座巨大的城堡對立於兩條河流交匯之處。適合 2v2 或自由對戰。地圖上大約有45座村莊。

note: [multiplayer]: id=multiplayer_4p_Underworld
en: 4p — Underworld
zh: 4p — 地下世界

note: [multiplayer]: id=multiplayer_4p_Underworld
en: A fast-paced 2 vs. 2 map set deep below the surface.
zh: 一個快節奏的 2v2 地圖，設定在地下深處。

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: 4p — Xanthe Chaos
zh: 4p — 克薩恩希之混沌

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common.
zh: 一個 2v2 的地圖，有輔助的主堡。地圖中央通常會有一場大型慘烈的戰鬥。

note: [multiplayer]: id=multiplayer_Auction-X
en: 5p — Auction-X
zh: 5p — 競價-X

note: [multiplayer]: id=multiplayer_Auction-X
en: 4 players surround a central keep, play vs. the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players.
zh: 4位玩家圍繞在中間的主堡四周，可以和AI玩生存風格的遊戲，也可以自由對戰或是進行 4v1 的戰鬥。在自由對戰或是 4v1 的戰鬥中，中央的玩家需要更多的金幣，而決定這個金幣數值的最好方法是公開出價，<b>最低出價者</b>獲得中央的位置。這是一個非常小的地圖，所以其他4位玩家的推薦起始資金為75枚金幣。

note: [side]
en: teamname^Center
zh: 中央

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: 5p — Forest of Fear
zh: 5p — 恐懼森林

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: In this mixed landscape, five armies battle for supremacy.
zh: 在這混合了多種地形的地方，5支軍隊為爭奪霸權而戰鬥。

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: 5p — The Wilderlands
zh: 5p — 蠻荒之地

note: [multiplayer]: id=multiplayer_The_Wilderlands [multiplayer]: id=multiplayer_Crusaders_Field
en:  Recommended setting of 1 gold per village.
zh: 建議設定每座村莊提供1枚金幣。

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses.
zh: 廣闊的野外，未被馴服的荒野，這個地圖的地形是由零星的森林、洞穴、河流和古代堡壘遺跡組成的。

note: [side]
en: teamname^Team 3
zh: 隊伍3

note: [side]
en: teamname^Team 4
zh: 隊伍4

note: [objective]: condition=win
en: Defeat all monsters
zh: 擊敗所有怪物

note: [objective]: condition=lose
en: Death of all your units
zh: 你所有的單位死亡

note: [note]
en: You cannot recruit units.
zh: 你不能招募單位。

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: 6p — Crusaders’ Field
zh: 6p — 十字軍的戰場

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers.
zh: 在這片歷經風霜的戰場上，數以千計的勇士們的陰魂飄蕩於山嶺、樹林與河流之間，人們可以再一次聽見戰鬥的吶喊聲。

note: [multiplayer]: id=multiplayer_Hexcake
en: 6p — Hexcake
zh: 6p — 六角蛋糕

note: [multiplayer]: id=multiplayer_Hexcake
en: 2 vs. 2 or 3 vs. 3 team game.
zh: 2v2 或 3v3 團隊對戰。

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: 6p — Team Survival
zh: 6p — 團隊生存

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: Scenario where the objective is to survive for as long as possible.
zh: 這個章節的目標是要儘可能地生存更長的時間。

note: [objective]: condition=win
en: Survive all enemy attacks
zh: 在所有的敵人進攻下存活下來

note: [objective]: condition=lose
en: Death of your team leaders
zh: 你們隊伍的所有首領死亡

note: [note]
en: Hint: Learning the enemy spawn points and types helps a lot.
zh: 提示：記住敵人刷出來的位置和敵人的種類會有很大幫助。

note: [label]
en: Turn 2: Loyalists
zh: 回合2：親皇派

note: [label]
en: Turn 5: Knalgans
zh: 回合5：納爾迦聯盟

note: [label]
en: Turn 8: Rebels
zh: 回合8：反抗者

note: [label]
en: Turn 11: Northerners
zh: 回合11：北方民族

note: [label]
en: Turn 14: Drakes
zh: 回合14：龍族

note: [label]
en: Turn 17: Undead
zh: 回合17：不死族

note: [label]
en: Tower of Doom
zh: 末日之塔

note: [message]: speaker=narrator
en: Faery
zh: 妖精

note: [message]: speaker=narrator
en: Congratulations for surviving the map that so many people claim is impossible!
zh: 恭喜你在這個許多人都喊說不可能的地圖上存活下來了！

note: [message]: speaker=narrator
en: You have lost this game, but fear not. You can always try again. And again. And again. *Muahahaha*
zh: 你已經輸掉這場遊戲，不過別氣餒，你隨時可以再試一次。再一次、再一次。（呣哇哈哈哈）

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: 6p — The Manzivan Traps
zh: 6p — 曼西萬陷阱

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs. west). Designed for 100 starting gold, has 33 villages.
zh: 一個 3v3 地圖。曼西萬陷阱以讓人迷惑的困難地形而著稱，在這種地形上，很容易因站錯位置或過分擴張而失敗。玩家的組隊設定是 145 vs. 236（東隊 vs. 西隊）。地圖上有33座村莊，專為100枚的起始金幣而設計。

note: [multiplayer]: id=multiplayer_Volcano
en: 6p — Volcano
zh: 6p — 火山

note: [multiplayer]: id=multiplayer_Volcano
en: A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a volcanic eruption. It has 36 villages.
zh: 一場 3v3 對戰，為了爭奪很久以前被火山爆發所毀滅的王國廢墟的控制權。地圖上有36座村莊。

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: 6p — Waterloo Sunset
zh: 6p — 滑鐵盧日落

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages.
zh: 一個 3v3 地圖。為了避免被數量壓制，必須靈活地與你的同盟協調。玩家的組隊設定是 145 vs. 236（北隊 vs. 南隊），不過 146 vs. 136 也是很有趣的。地圖上有44座村莊，專為150枚的起始金幣而設計。

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: 8p — Mokena Prairie
zh: 8p — 摩科納大草原

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: Inspired from Morituri, this 8 player map creates an epic battle scene that requires two teams to coordinate on both offense and defense.
zh: 從垂死之人得到的靈感，這個8人地圖創造了一個史詩般的戰爭場景，需要兩個隊伍在進攻和防守上互相搭配。

note: [multiplayer]: id=multiplayer_8p_Morituri
en: 8p — Morituri
zh: 8p — 垂死之人

note: [multiplayer]: id=multiplayer_8p_Morituri
en: Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish.
zh: 在這片不尋常的戰場上，8支軍隊要對抗到底，團隊合作與戰術是致勝關鍵。

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: 9p — Merkwuerdigliebe
zh: 9p — 陌生的愛

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended.
zh: 一張非常小的 3v3v3 地圖。建議設置60秒的時限，因為玩家數量多。玩家的組隊設定是 159 vs. 267 vs. 348（北隊 vs. 東南隊 vs. 西南隊）。每位玩家平均擁有的村莊數很少，所以建議設定每座村莊提供3個金幣。

note: [multiplayer]: id=multiplayer_Random_Map
en: Randomly generated map. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
zh: 一個隨機產生的地圖。備註：隨機地圖往往不太平衡，但是如果你有足夠的時間，可以不斷地重新產生，直到得到一個平衡的地圖。

note: [scenario]: id=multiplayer_Random_Map_Desert [multiplayer]: id=multiplayer_Random_Map_Desert
en: Random map (Desert)
zh: 隨機地圖（沙漠）

note: [multiplayer]: id=multiplayer_Random_Map_Desert
en: A random map with sand as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
zh: 一個隨機產生的地圖，以沙地為主要地形。備註：隨機地圖往往不太平衡，但是如果你有足夠的時間，可以不斷地重新產生，直到得到一個平衡的地圖。

note: [scenario]: id=multiplayer_Random_Map_Marsh [multiplayer]: id=multiplayer_Random_Map_Marsh
en: Random map (Marsh)
zh: 隨機地圖（沼澤）

note: [multiplayer]: id=multiplayer_Random_Map_Marsh
en: A random map with swamp as the primary terrain. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
zh: 一個隨機產生的地圖，以沼澤為主要地形。備註：隨機地圖往往不太平衡，但是如果你有足夠的時間，可以不斷地重新產生，直到得到一個平衡的地圖。

note: [scenario]: id=multiplayer_Random_Map_Winter [multiplayer]: id=multiplayer_Random_Map_Winter
en: Random map (Winter)
zh: 隨機地圖（冬天）

note: [multiplayer]: id=multiplayer_Random_Map_Winter
en: A random map set in the break between spring and winter, mainly with snowy terrains. Note: random maps are often unbalanced, but if you have time, you can regenerate them until you get a good one.
zh: 一個隨機產生的地圖，以雪地為地形，時間點是設定在冬去春來的時候。備註：隨機地圖往往不太平衡，但是如果你有足夠的時間，可以不斷地重新產生，直到得到一個平衡的地圖。

note: [multiplayer]: id=wesbench_ai
en: Wesnoth Benchmark: AI
zh: 韋諾基準測試：AI

note: [multiplayer]: id=wesbench_ai
en: A wesnoth benchmark, use --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end.
zh: 一個韋諾的基準測試，使用 --nogui --no-delay --multiplayer --scenario=wesbench_ai --exit-at-end。

note: [multiplayer]: id=wesbench_scroll
en: Wesnoth Benchmark: Scrolling
zh: 韋諾之戰基準測試：滚動

note: [multiplayer]: id=wesbench_scroll
en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end.
zh: 一個韋諾的基準測試，使用 --no-delay --multiplayer --scenario=wesbench_scroll --exit-at-end。

note: [multiplayer]: id=wesbench_shroud_walk
en: Wesnoth Benchmark: Walking through Shroud
zh: 韋諾之戰基準測試：穿越黑幕

note: [multiplayer]: id=wesbench_shroud_walk
en: A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end.
zh: 一個韋諾的基準測試，使用 --no-delay --multiplayer --scenario=wesbench_shroud_walk --exit-at-end。

note: [campaign]: id=Northern_Rebirth
en: Northern Rebirth
zh: 北方復興

note: [campaign]: id=Northern_Rebirth
en: NR
zh: 北方復興

note: [campaign]: id=Northern_Rebirth
en: For the people of Dwarven Doors the choice was stark: either drudge as downtrodden slaves for the orcs until the end of their brief and miserable lives, or risk all for freedom and rise up against their cruel overlords. Little did they suspect that their struggle would be the hinge of great events that might restore the Northlands to the glory they had once known.
zh: 對於矮人之門的居民來說，這項選擇是嚴酷的，要嘛作為被半獸人壓榨的奴隸做苦工，直到他們短暫而悲慘的人生結束；要嘛賭上一切，為自由反抗殘暴的軍閥。他們幾乎沒有察覺到，他們的奮戰會成為復興他們過去所知的北方土地的輝煌的關鍵。

note: [campaign]: id=Northern_Rebirth
en: (Expert level, 13 scenarios.)
zh: （專家等級，13個章節）

note: [about]
en: Prose, Grammatical and WML Assistance
zh: 散文、文法與WML協助

note: [about]
en: Code and Translation Assistance
zh: 程式和翻譯協助

note: [part]
en: Far to the north of Wesnoth, and hard by the dwarven caves of Knalga, there was once a thriving mixed community known as Dwarven Doors. Food, wood, and cloth from all over Wesnoth and many elvish lands as well were brought here to be sold to the dwarves, while ores, metals and worked dwarven manufactures were bought here to be traded throughout the surface nations. Dwarves and humans worked and lived side by side; even the elves who came to trade mingled more with the other kindred races than was common elsewhere. Dwarven Doors grew populous and wealthy.
zh: 在韋諾的最北端，非常靠近納爾迦的矮人洞穴的地方，曾有過一個繁榮的混居地，被稱為矮人之門。來自韋諾各地以及許多精靈土地上的食物、木材和服飾，都被帶來這裡賣給矮人，而矮人生產的礦石、金屬和製品也被帶到這裡來賣給地表上的國家。矮人和人類並肩工作和生活，就連來到這裡貿易的精靈也比其它地方的精靈更願意和異族打交道。矮人之門的人口逐漸變得繁盛且富裕。

note: [part]
en: The dwarves of Knalga, cannily reckoning the gains from trade, built strong fortifications around Dwarven Doors. The people who called it home, dwarven and human alike, knew that the wealth of their city might arouse envy from afar — hence they kept their weapons sharp, and reckoned themselves well able to fight off any bandit gang or petty warlord that could arise in the thinly-settled Northlands.
zh: 納爾迦的矮人們精明地估計從貿易中獲得的收益，在矮人之門周圍建立了堅固的堡壘。矮人和人類都知道，被他們稱作家園的這座城市的財富也許會激起來自遠方的嫉妒──因此他們會使他們的武器保持尖銳，並認為他們自己很有能力擊退任何的匪幫或是在散居的北方土地竄起的小軍閥。

note: [part]
en: For many years it was indeed so. Dwarven Doors was a peaceful and prosperous place. Until the orcs came...
zh: 而多年來，確實是如此。矮人之門是個和平且繁榮的地方，直到半獸人到來……

note: [part]
en: The raids were mere probes, at first, and the orcs mere rabble. But they grew more numerous, and threatening, and the raiding parties became war-bands and then companies. Then there arose a great warlord among the Bloody Sword tribe, the chieftain called Khazg Black-Tusk; and he raised an army, and besieged Dwarven Doors.
zh: 這些襲擊一開始只是試探性的，前來的半獸人不過是烏合之眾。但他們的數量逐漸增長得更多，且更具有威脅性，襲擊規模從班變成排，然後是連隊。接著，血刃部落中有一個強大的軍閥崛起了，這位族長叫作卡茲格‧黑象牙，他號召了一支大軍，包圍了矮人之門。

note: [part]
en: It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves of the city fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succor. Pleas for help went unheeded in other lands, for they were far away and felt unthreatened by the orcs, and were wrapped up in their own affairs and struggles.
zh: 那是一段災難和偉大的時期，充滿了火焰、鮮血和屠殺。這座城市的人類和矮人英勇地奮戰。但似乎，總是有更多半獸人接替被殺死的同類，而防守者則找不到救援。需要援助的請求被其它地方忽視，因為它們距離遙遠，沒有感受到半獸人的威脅，而且也被它們自己的事務和麻煩纏身。

note: [part]
en: After a year and a day of grim battle the city fell. Its streets ran with gore. The dwarves were pushed back into the caverns of Knalga, while the humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their utter subjugation could not be averted forever.
zh: 經過一年又一日的殘酷戰鬥後，城市淪陷。它的街道上充滿血腥。矮人被迫撤退到納爾迦的洞穴中，而在掠劫中活下來的矮人之門的人類們則被半獸人奴役。納爾迦的矮人被切斷和地表的聯繫，雖然他們還在戰鬥，但他們知道，他們總有一天還是得臣服。

note: [part]
en: Dark years passed; human generations grew up in slavery, and came near to forgetting that their ancestors had been free — and might have completely forgotten were it not for a fateful day in 518YW. That day that changed the lives of the people of Dwarven Doors — forever.
zh: 黑暗的歲月過去了，人類好幾代成長於奴隸制度下，幾乎忘了他們的祖先曾經是自由的──若不是韋元518年的命運之日，他們也許就會完全遺忘。那天，永遠地改變了矮人之門的人類的生活。

note: [part]
en: It was an early spring day like any other; the humans — joyless beneath the orcish whip — were dispiritedly planting the yearly crop. All at once, the war-drums of the orcs began pounding; harsh war-cries sounded as orcs mustered to gather their weapons and man their posts. Startled, the peasants looked around in alarm, and that was when they saw him.
zh: 這是一個早春的日子，就和以往一樣，人類──在半獸人鞭笞下毫無快樂的人類──正垂頭喪氣地種植今年的作物。突然間，半獸人的戰鼓咚咚地響起，隨著急促的戰吼，半獸人集結起來收集他們武器並進駐他們的崗哨。農民們驚慌失措，環顧四周，也就是這個時候，他們看見了他。

note: [part]
en: He came charging out of the woods, his cape streaming in the breeze, his sword flashing quicker than thought, and all around him, the hated orcs fell. To his right fought an elderly mage whose deep voice boomed incantations over the clamor of the battle while the very earth shook with the power of his spells. To his left, glowing with faerie fire, was a great lord of the elves. They were followed closely and supported by a small but powerful elvish army.
zh: 他從樹林中衝出來，他的披風乘風飄動，他的劍快如閃電，而他的周圍，那些可惡的半獸人們倒下了。在他的右邊，一位老法師在戰鬥著，他有力地唸著咒語，那低沉的聲音蓋過了戰場的嘈雜，而土地也隨著他咒語的力量跟著震顫。在他的左邊，正發出妖精之火的是一位偉大的精靈領主。緊鄰在他們身後並支援他們的是一支規模小但力量強大的精靈軍隊。

note: [part] tyrant -> Queen Asheviere from Heir to the Throne.
en: Word quickly spread among the humans that this hero was none other than Prince Konrad of Wesnoth, faring to the ruins of Knalga to retrieve the Sceptre of Fire and use it to save his homeland from the rule of a tyrant, and they stood, rooted to their places in awe.
zh: 消息很快地就在人類中傳開，這位英雄不是別人，正是韋諾的康拉德王子，他正長途拔涉至納爾迦的廢墟尋找火焰權杖，好用它拯救家鄉免於暴君的統治。那些人類就這樣站著，就在他們所在的地方敬畏地站著。

note: [part]
en: As quickly as it had begun, it was over. Konrad reached the entrance to the tunnels and ushered his men through. Then he turned one last time to face the peasants. Raising his sword in salute and farewell, he called out to them: <i>“Hold fast your hope, for one day you shall be free!”</i> Then he was gone.
zh: 如同其迅速地開始，事情也快速地結束。康拉德到達通往隧道的入口，並引導他的人馬進入。接著，他最後一次回過身面對農民，高舉他的劍致敬並道別，他向他們大喊：<i>「牢牢地抓住你們的希望，因為在某一天，你們將獲得自由！」</i> 然後，他離開了。

note: [part]
en: After that day, nothing could be the same. Hope rose in their hearts like a flame long-smothered but rekindled. The brightest and boldest of them began to plan and to train in secret. And the orcish masters, grown stupid from their own arrogance, did not see.
zh: 自從那天之後，一切都不一樣了。希望在他們心中成長，如同一縷熄滅已久又復燃的火焰。他們中最聰明且大膽的人開始祕密計劃並訓練。而半獸人主人們則因為他們的傲慢而變得愚蠢，對此事毫無知曉。

note: [part]
en: There was one among these peasants named Tallin. He had been a little child, barely out of his mother’s arms, when Konrad broke the Orcish host. But he never forgot that day. His father was a weaponsmith, his family used less brutally than most because the orcish masters put more value on that craft. In secret, his mother even taught him letters. As the boy grew to young manhood, he could touch blades, and dream. And he did.
zh: 在這些農民之中有一個人叫作塔林，在康拉德打敗半獸人軍隊時，他還是只個不能離開母親懷抱的小孩子。但他永遠忘不了那一天。他的父親是一個武器匠，比起大多數家庭，他的家庭比較沒有受到殘暴對待，因為半獸人主人們看重他父親的手藝。私底下，他的母親甚至還教會他識字。隨著這個男孩長大成人，他也可以接觸刀劍，以及夢想了。於是他就去做了。

note: [part]
en: Then one day Al’Tar, the current ‘master’ of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening and planning, he managed to steal a few weapons and a small amount of Al’Tar’s gold. He fled to an abandoned ruin in the forest to rally his fellow peasants.
zh: 然後，在某一天，奧塔爾，矮人之門的現任「主人」，被鄰近的半獸人部落攻擊。塔林抓住這個機會，利用他這幾年來觀察的、聽到的和計劃的成果，設法偷出了一些武器，和奧塔爾的少量金幣。他逃到森林中的一處被遺棄的廢墟，為了召集追隨他的農民。

note: [unit]: type=Peasant, id=Zlex, role=Supporter
en: Zlex
zh: 茲雷克思

note: [side]: type=Orcish Warlord, id=Al'Tar
en: Al'Tar
zh: 奧爾塔

note: [side]: type=Orcish Warlord, id=Al'Tar
en: Al’Tar
zh: 奧爾塔

note: [side]: type=Orcish Warrior, id=Garrugch
en: Garrugch
zh: 加魯奇

note: [objective]: condition=lose
en: Death of Tallin
zh: 塔林死亡

note: [message]: speaker=Tallin
en: Well, those things will certainly get their attention, and there’s nothing wrong with pitchforks. We easily outnumber the orcs, not to speak of the fact that they are killing each other.
zh: 嗯，那些東西肯定會吸引他們的注意力，而且草叉沒什麼不對。我們的數量遠多於半獸人，更別提他們現在正打算把彼此宰掉。

note: [message]: speaker=Zlex
en: But their wolves run faster than we can walk, and their swords are sharper than these farm tools.
zh: 但是他們的狼跑得比我們走路還快，而且他們的劍也比我們的農具還鋒利。

note: [message]: speaker=Tallin
en: Our numbers are our strength. Stay shoulder-to shoulder with the man next to you; never get isolated, especially not on open ground. Swarm them — surround them, five or six to one, and they will go down.
zh: 我們的數量就是我們的力量。與你旁邊的人肩並肩，千萬別落單，特別是不要待在空曠的地上。淹沒他們、包圍他們，五對一或六對一，他們就會倒下。

note: [message]: speaker=Zlex
en: But still, Tallin, this is going to be a slaughter.
zh: 但是，塔林，這仍然會演變成一場屠殺。

note: [message]: speaker=Tallin
en: But, but, but... Are you full of nothing but doubts? (<i>Sigh</i>) Yes, it will be a massacre. But would you rather live as slaves to the orcs forever?
zh: 但，但，但……你腦子裡是不是就裝滿著懷疑？（<i>嘆氣</i>）沒錯，這將會是場大屠殺。但你寧願永遠作為半獸人的奴隸活著嗎？

note: [message]: speaker=Zlex
en: Never! I would rather die!
zh: 絕不！我寧可死亡！

note: [message]: speaker=Tallin
en: Then what choice do we have? This may be the only chance we ever get, it’s time to fight!
zh: 那我們還有什麼選擇呢？這也許是我們唯一的機會，戰鬥的時刻到了！

note: [message]: speaker=Al'Tar
en: You dare greatly, you miserable excuse for an orc! How dare you step onto my land!
zh: 你真是大膽，你這半獸人中的爛蹩腳貨！你竟敢踏入我的土地！

note: [message]: speaker=Garrugch
en: Idle threats. Time as a slavemaster has made you weak. You have the strength of a goblin, and the brains to match. This land now belongs to my master. Surrender now and he might let you be (<i>his</i>) slave.
zh: 沒用的威脅。奴隸主的生活讓你變弱了。你只有一個地精的力量，腦子也是只能與一個地精匹敵。這片土地現在屬於我的主人。馬上投降，他也許還會讓你成為（<i>他的</i>）奴隸。

note: [message]: speaker=Al'Tar
en: Pah! Grunts, attack! Whoever brings me the head of Garrugch will be rewarded in gold!
zh: 呸！小的們，上！無論是誰把加魯奇的頭顱帶來給我，都會被賞賜金幣！

note: [message]: speaker=second_unit
en: Ack! These bloody slaves are always getting in the way. Cut them down!
zh: 啊！這些該死的奴隸總是在擋路。砍倒他們！

note: [message]: speaker=Garrugch
en: Look at that, the weakling Al’Tar can’t even keep his slaves under control. This will prove easier than I thought!
zh: 看啊，那個軟弱的奧塔爾甚至無法持續控制他的奴隸。這將證明事情會比我想得還要容易！

note: [message]: speaker=unit
en: This is one of the entrances to the dwarven caves.
zh: 這是其中一個進入矮人洞穴的入口。

note: [message]: speaker=unit
en: Aaaaah! Trolls! The caves are infested with trolls!
zh: 啊啊啊！巨魔！這些洞穴大量滋生著巨魔！

note: [message]: speaker=Tallin
en: <i>Yes</i>! We did it! We are free!
zh: <i>太好了</i>！我們辦到了！我們自由了！

note: [unit]: type=Orcish Grunt, id=Khrulg
en: Khrulg
zh: 柯魯爾格

note: [message]: speaker=Khrulg
en: Garrugch failed in mission, but Al’tar dead by peasant slaves. Better tell the Master.
zh: 加魯奇的任務失敗了，奧塔爾也死於農奴之手。最好告訴主人。

note: [message]: speaker=Khrulg
en: Master needs more meat for wolves. Peasants good meat.
zh: 主人需要更多餵狼的肉。農民是好肉。

note: [message]: speaker=Tallin
en: I die now, you orcish scum, but I die free! More will come after me. We will rise again until our vengeance has wiped your stain from our land!
zh: 我要死了，半獸人渣渣，但我死而自由！更多人會追隨我。我們會再次崛起，直到成功從我們的土地把你們這些污漬清掉，完成我們的復仇！

note: [message]: speaker=Al'Tar
en: Pah! Grunts, put the rest of those peasant rabble back in chains.
zh: 呸！小的們，把那些剩下來的農夫賤民綁回去。

note: [message]: speaker=unit
en: What the...? (<i>Gurgle</i>) Killed... by... slaves?
zh: 搞什……？（<i>咯咯</i>）被……奴隸……殺了？

note: [message]: speaker=second_unit
en: (<i>Stab</i>)
zh: （<i>刺</i>）

note: [message]: speaker=second_unit
en: Not a very bright one, was he?
zh: 他並不怎麼聰明，對吧？

note: [message]: speaker=unit
en: No! I have failed in my mission!
zh: 不！我的任務失敗了！

note: [message]: speaker=second_unit
en: Mission? What mission?
zh: 任務？什麼任務？

note: [message]: speaker=narrator
en: Sounds of drums and horns echo on the mountainsides. A large orc army draws near!
zh: 戰鼓和號角的聲音迴盪在山坡上。一支龐大的半獸人軍隊逼近了！

note: [scenario]: id=02_01_Infested_Caves
en: Infested Caves
zh: 黑暗生物成群的洞穴

note: [part]
en: Grief for the fallen could not suppress the people’s joy in their newfound freedom. They ransacked the orcish storehouses, sang, danced and drank with abandon. New-fledged warriors boasted of their deeds in the battle, while the women and children looked on with awe.
zh: 對戰死者的哀傷，無法抑制人們對他們新獲得的自由的喜悅。他們洗劫半獸人的倉庫，並毫無節制地唱歌、跳舞、縱酒。新生的勇士四處吹噓他們在戰場上的表現，女人和小孩則帶著敬畏注視著他們。

note: [part]
en: Amidst all the revelry, Tallin alone remained grave. He knew it likely that the orcs would return with a vengeance and slaughter every last one of them. The following morning, he gathered the cooler heads about him so they could set their next course. How might they, untrained in the art of war and without expectation of aid from the prosperous human lands of the south, defend themselves?
zh: 在這整場狂歡中，塔林仍保持肅穆。他知道半獸人很有可能回來復仇，並殺掉他們每個人。在隔天早上，他集合了他身邊一些較冷靜的人，這樣他們就可以決定他們下一步的行動方式。他們要如何在沒有兵法訓練，以及在沒有來自南方土地繁榮人類援助的希望下，保衛他們自己呢？

note: [part]
en: The war council’s thoughts quickly turned to the dwarves, close allies in the past. However, nobody knew the state of things in the Knalgan tunnels. The bravest of scouts found in there the spoor of many trolls, and of creatures darker than trolls. It was even rumored that the dwarven dead from the invasion of Knalga had risen in unlife, roaming the tunnels to slay the living. Fighting through all manner of unknown monsters in the mere hope of finding surviving dwarves held but little appeal.
zh: 戰爭議會很快就討論到矮人，過去的親密盟友。然而，沒人知道納爾迦隧道內的狀況。最勇敢的偵察員在那裡面發現了許多巨魔的足跡，以及比巨魔更黑暗的生物。甚至有傳言說，因納爾迦的入侵而死亡的矮人，已經以非生命的形式爬起來，游蕩於隧道中，屠殺生者。在各種未知生物中殺出血路，僅希望找到倖存的矮人，實在是沒有太多吸引力。

note: [part]
en: So the matter lay, and the peasants dithered from one suggested plan of action to the next, never arriving at any conclusion. In the meantime, some help, unlooked for, arrived in the form of a small band of woodsrunners — escapees from the orcs, grown wood-wise and crafty, and in contact with larger bands of poachers and outlaws roaming the night. Embassies were sent; agreements made. A handful of experienced fighters, scarred and closemouthed, came to Dwarven Doors to find and train the most willing in their rugged fighting style.
zh: 事情就這樣擱置了，農民們從一個被提議出來的行動計劃猶豫到下一個，從未得出任何結論。同時，未預期的幫助抵達了，他們是一小群盜伐者──躲避半獸人的逃脫者，因此增長了樹木知識和陰險狡詐，與幾大幫在夜間遊蕩的盗獵者和亡命之徒有聯繫。使者被派出，並達成協議。一小批有經驗的的戰士，帶著他們的傷疤和寡言的嘴，來到矮人之門，訓練最有意願學習他們粗獷戰鬥風格的人。

note: [part]
en: A fortnight after their victory, the town was awakened from slumber in the dead of night by the distant booming of orcish drums. Scouts training with the nightrunners returned to cry the news that a strong orcish company was approaching. Frightened as they had never been before, the folk of Dwarven Doors looked to Tallin for guidance.
zh: 在他們勝利之後的兩週，遠處半獸人的沉悶鼓聲把在夜深人靜中沈睡的小鎮叫醒。與夜行者一起訓練的偵察員們返回，呼喊著有一大群強大的半獸人接近中的消息。矮人之門的居民感到了他們前所未有的恐懼，於是他們前去尋求塔林的指引。

note: [part]
en: Faced with certain destruction at the hands of the orcs, or a fate unknown in the caves of Knalga, Tallin chose the latter. The people quickly gathered together and collected whatever food and weapons they could and plunged into the darkness of the caves.
zh: 面對在半獸人之手下無疑的毀滅，或是面對納爾迦的洞穴中未知的命運，塔林選擇了後者。人們快速聚集，並收集他們能帶走的食物和武器，沒入那黑暗的洞穴之中。

note: #-#-#-#-#  3122 (wesnoth-1.16)  #-#-#-#-# [side]: type=Troll, id=Knash [side]: type=Troll, id=Krog [side]: type=Troll Warrior, id=Thung [side] [side]: type=Troll Warrior, id=Tor [side]: type=Troll Hero, id=Bor [side]: type=Troll Rocklobber, id=Oof [side]: type=Troll Hero, id=Glu #-#-#-#-#  3123 (wes
en: Trolls
zh: 巨魔

note: [side]: type=Troll, id=Knash
en: Knash
zh: 納什

note: [side]: type=Troll, id=Krog
en: Krog
zh: 克羅格

note: #-#-#-#-#  3122 (wesnoth-1.16)  #-#-#-#-# [side]: type=Dwarvish Lord, id=Hamel [unit]: type=Dwarvish Lord, id=Hamel [part] #-#-#-#-#  3127 (wesnoth-1.16)  #-#-#-#-#
en: Hamel
zh: 哈莫爾

note: [side]: type=Death Knight, id=Mal Barath
en: Mal Barath
zh: 馬爾‧巴拉斯

note: [side]: type=Troll Warrior, id=Thung
en: Thung
zh: 桑

note: [side]: type=Death Knight, id=Delzath
en: Delzath
zh: 戴爾札斯

note: [side]: type=Death Knight, id=Mal Tath
en: Mal Tath
zh: 馬爾‧塔斯

note: [objective]: condition=win
en: Move Tallin to the dwarvish area to meet with Lord Hamel
zh: 移動塔林至矮人的區域，會見哈莫爾領主

note: [objectives]
en: Clear the caves
zh: 清理洞穴

note: [objective]: condition=lose
en: The dwarves are defeated
zh: 矮人被擊敗

note: [message]: role=Supporter
en: So here we are...
zh: 所以，我們到了……

note: [message]: role=Supporter
en: (<i>Trip</i>) <i>Oof!</i>
zh: （<i>絆倒</i>）<i>嗚嘸！</i>

note: [message]: role=Supporter
en: Great idea, Tallin, I probably couldn’t even fight a bat down here.
zh: 真是好主意啊，塔林，我在這下面大概連一隻蝙蝠都打不動。

note: [message]: type=Blood Bat
en: Neep Neep!
zh: 嘰嘰！

note: [message]: role=Supporter
en: Ahhhh!
zh: 啊啊啊！

note: [message]: speaker=Tallin
en: Calm down. Come what may, we’ll handle them. Come on now, let’s find those dwarves!
zh: 冷靜點。無論發生什麼，我們都能解決它們的。快來吧，讓我們找出那些矮人！

note: [message]: speaker=Camerin
en: <i>Prepare to die, you foul orc!</i>
zh: <i>準備受死吧，你這個臭半獸人！</i>

note: [message]: speaker=unit
en: Hold it! I am no orc, I am a human!
zh: 等一下！我不是半獸人，我是一個人類！

note: [message]: speaker=Camerin
en: A human! Amazing, I haven’t seen a human ever since the orcs attacked.
zh: 一個人類！真是驚人，自從半獸人攻擊以來，我未曾看見過一個人類。

note: [message]: speaker=unit
en: How have you managed to survive all this time?
zh: 你在這整段時間是怎麼設法活下來的？

note: [message]: speaker=Camerin
en: By frying every orc, troll or skeleton I come across. Duh! Those monsters desecrated my life’s work, now I shall not rest till I send every last one of them to hell! Oh, and just between me and you, it is actually good fun — more fun anyway than sitting on your backside studying all day...
zh: 把我碰上的每個半獸人、巨魔或是骷髏都拿去炸。咄！這些怪物褻瀆了我一生的工作，現在我不該休息直到把他們每隻都送進地獄！噢，偷偷告訴你，這其實蠻好玩的──無論如何都比整天坐在你的屁股上讀書還好玩……

note: [message]: speaker=unit
en: ... Uh, sure!
zh: ……呃，當然！

note: [message]: speaker=Camerin
en: But silly me, where are my manners? Would you like to come inside for tea?
zh: 糊塗的我，連禮節都忘了？你們願意進來喝茶嗎？

note: [message]: speaker=unit
en: Um... err... well actually we are presently busy fighting our way through hordes of trolls and skeletons trying to find the dwarves... if there are any left.
zh: 嗯……呃……嗯其實，我們現在正忙著在成群的巨魔和骷髏中殺出一條血路，試著尋找矮人……如果還有剩餘的話。

note: [message]: speaker=Camerin
en: Hordes of trolls and skeletons! Where?! Let’s go burn ’em all!
zh: 成群的巨魔和骷髏！在哪？！讓我們去燒光他們！

note: [message]: speaker=unit
en: Er... let’s go...
zh: 呃……我們走吧……

note: [message]: speaker=unit
en: whisper^Is it safe to have this lunatic with us?
zh: 讓這個瘋子跟著我們是安全的嗎？

note: [message]: speaker=Camerin
en: <i>Burn, you disgusting filth!</i>
zh: <i>燒毀，你這個噁心的污穢！</i>

note: [message]: speaker=second_unit
en: Ahhh! Fire!
zh: 啊啊啊！火！

note: [message]: speaker=Camerin
en: <i>Yeah! Die, scum, die!</i>
zh: <i>是的！死吧，渣渣，死吧！</i>

note: [message]: speaker=unit
en: This tunnel keeps on going...
zh: 這隧道一直延伸……

note: [message]: speaker=Tallin
en: I think we should finish searching this part of Knalga first before we go deeper into the caves.
zh: 我想我們應該要在深入洞穴之前，先探索納爾迦的這個部分。

note: [message]: role=Supporter
en: Grim Gods of Darkness, what are those things!
zh: 陰沉的黑暗之神啊，那些是什麼東西！

note: [message]: speaker=Tallin
en: Skeletons!
zh: 骷髏！

note: [message]: role=Supporter
en: Look at the axes they bear. At one time those skeletons must have been dwarves!
zh: 看看他們拿著的斧頭。那些骷髏肯定在某個時期是矮人！

note: [message]: speaker=Tallin
en: Stand firm, men. The dwarven defenders of Knalga rise again. Now it remains to be seen whether or not they recognize us as friends.
zh: 站穩了，各位。納爾迦的防守者們再次站起來了。現在還得觀察他們是否意識到我們是朋友。

note: [message]: role=Supporter
en: They are attacking us!
zh: 他們在攻擊我們！

note: [message]: speaker=Tallin
en: Destroy them!
zh: 摧毀他們！

note: [message]: speaker=unit
en: Hey look, it’s an ancient door. It seems the trolls were too stupid to find how to open it.
zh: 嘿，看，這是一座古老的門。看來巨魔笨到不能找出打開它的方法。

note: [message]: speaker=unit
en: Hey look, it’s an ancient door. It seems the skeletons were too stupid to find how to open it.
zh: 嘿，看，這是一座古老的門。看來骷髏笨到不能找出打開它的方法。

note: [message]: speaker=Tallin
en: Well, let’s see what’s behind it.
zh: 嗯，讓我們看看它後面是什麼。

note: [message]: speaker=unit
en: All right. (<i>Grunt... strain...</i>) It’s not moving. It seems to be stuck.
zh: 好吧。（<i>嗯呃……用力……</i>）它沒在動啊。看來卡住了。

note: [message]: speaker=Tallin
en: Well, just kick it down then.
zh: 嗯，那就把它踢倒。

note: [message]: speaker=unit
en: ... Right.
zh: ……好。

note: [message]: speaker=narrator
en: The old door crumbles away, revealing an old tunnel on the other side.
zh: 老舊的門崩壞了，露出一條通向其它地方的古老隧道。

note: [message]: speaker=unit
en: On the end of the passage is another door. I try to open it.
zh: 通道末端是另一道門。我來試著打開它。

note: [message]: speaker=unit
en: Here is a similar door as the one before. I try to open it.
zh: 這有一扇和之前類似的門。我來試著打開它。

note: [message]: speaker=narrator
en: A large section of wall crumbles away.
zh: 一大片牆崩塌了。

note: [message]: role=Supporter
en: Tallin, this situation is hopeless — there are endless monsters swarming from all directions!
zh: 塔林，這種情況是沒有希望的──無止盡的怪物從四面八方朝我們蜂擁而來！

note: [message]: speaker=Tallin
en: We are in a dire situation indeed — but just see — the trolls and the skeletons are also attacking each other. We must all stay together in one group; let each man support the man next to him. If our ranks are imposing enough the monsters may shy away from us in favor of easier prey.
zh: 情勢的確相當不利──但就看看嘛──巨魔和骷髏也在互相攻擊。我們必須聚在一起，組成一團。讓每個人去支援他旁邊的人。如果我們的隊伍展現出足夠的氣勢，怪物們也許就會避開我們，去找更容易得手的獵物。

note: [message]: role=Supporter
en: But still, Tallin, we will take losses, and for each one of us, there is no replacement — whereas for every monster we kill, it seems that two more come to take its place!
zh: 儘管如此，塔林，我們仍會承受損失，而且我們中的任何一個人都是無可替代的──是說我們每殺死一隻怪物，似乎就會再冒出兩隻來替代他的位置！

note: [message]: speaker=Tallin
en: Which is why we must make haste to find the dwarves. Dwarves are hardy creatures and they know their caves backwards and forwards — so I am sure at least some must have survived! Indeed, this is our only hope for otherwise, be it on the surface or be it down here, any way we turn we face certain destruction!
zh: 這就是為什麼我們必須快點找到矮人。矮人是強壯的生物，而且他們對他們的洞穴瞭如指掌──所以，我很確定至少有一些活了下來！確實，這是我們唯一的希望，在地面還是下到這邊，不管改走任何條路，我們都肯定會面臨毀滅！

note: [message]: speaker=unit
en: Stand where ye be, you... Och! A human!
zh: 站在原地，你……啊！一個人類！

note: [message]: speaker=Tallin
en: Greetings from the people of Dwarven Doors, friend.
zh: 來自矮人之門的人們的問候，朋友。

note: [message]: speaker=unit
en: Dwarven Doors? I thought ye surface humans had been enslaved or slain by the orcs years ago.
zh: 矮人之門？我還以為你們地表上的人類早在數年前，不是被半獸人奴役，就是被宰了。

note: [message]: speaker=Tallin
en: Yes, we were enslaved, but we rose against Al’Tar and defeated his warband. In order to stay free, we seek help and equipment from our old allies, the dwarves.
zh: 是的，我們是被奴役過，但我們起身反抗奧塔爾，並擊敗了他的戰團。而為了保有自由，我們尋求老盟友──矮人們的幫助和裝備。

note: [message]: speaker=unit
en: Och, the dwarves of Knalga are themselves in desperate straits — but we havena’ forgotten the old bonds. Be welcome to our keep. Aye, and have speech with our chieftain, the Lord Hamel.
zh: 噢，納爾迦的矮人處於絕望的困境中，不過我們從沒忘記古老的連結。歡迎來到我們的要塞。是的，還要和我們的族長──哈莫爾領主──談話。

note: [message]: speaker=Hamel
en: Well met, Tallin. My men have told me of your victory against Al’Tar.
zh: 很高興見到你，塔林。我的人已經和我說了你打贏奧塔爾的事。

note: [message]: speaker=Tallin
en: Thank you and well-met indeed, Lord Hamel. I must say, this place is interesting.
zh: 謝謝你，還有，真的很高興見到你，哈莫爾領主。我必須說，這個地方很有趣。

note: [message]: speaker=Hamel
en: This is how we get our food, me lad. Since we are a tad close to the surface here, some sunlight shines down through the cracks in the roof. If we baby the plants, we can usually get enough. They taste unco’ foul but that’s how we ha’ survived all these long years. But come, let us talk!
zh: 這是我們取得食物的方法，小夥子。因為我們和地面有點近，一些陽光會從岩頂的縫細透下來。如果悉心照顧這些植物，通常可以獲得足夠的食物。它們嘗起來很槽，不過那就是我們如何能在這些漫長的歲月中生存下來的方式。不過，來吧，讓我們談談！

note: [message]: role=Supporter
en: Whew, we did it!
zh: 呼，我們辦到了！

note: [message]: speaker=Camerin
en: Awww! Are we done already?
zh: 噢！我們已經做到了嗎？

note: [message]: speaker=Tallin
en: Good, we managed to clear the caves... for now, anyway. Now let’s get to the dwarven keep and dicker for better weapons.
zh: 很好，我們總算清理洞穴了……暫時，至少。現在讓我們去矮人的要塞，為拿到更好的武器進行商議吧。

note: [message]: speaker=Tallin
en: Good, there are no more monsters lurking in these parts of the tunnels. I think I can hear the clamor of dwarves just ahead. Come on men, let’s go meet them.
zh: 很好，這部分的隧道沒有更多的怪物潛伏著了。我想我可以聽到矮人的呼喊，就在前方。來吧，各位，讓我們去見見他們。

note: [message]: role=Messenger
en: Tallin, we have just received the news that the dwarvish Lord Hamel has just been slain. We are too late!
zh: 塔林，我剛收到消息，矮人領主哈莫爾剛剛被殺了。我們太遲了！

note: [message]: speaker=Tallin
en: No! Without the dwarvish weapons we have no hope!
zh: 不！少了矮人的武器，我們沒有希望了！

note: [message]: speaker=Camerin
en: Hey, what’s going on in here?
zh: 嘿，這裡發生了什麼？

note: [message]: role=Admirer
en: We are killing lots of trolls and skeletons.
zh: 我們正在殺許多的巨魔和骷髏。

note: [message]: speaker=Camerin
en: Really! Did you save any for me?
zh: 真的！你有留給我一些嗎？

note: [message]: role=Admirer
en: Uh, not really...
zh: 呃，並沒……

note: [message]: speaker=Camerin
en: Awww!
zh: 噢！

note: [message]: role=Admirer
en: But hey, if you want to join us, I am sure we will be fighting a lot more orcs, trolls and skeletons in the near future.
zh: 不過，嘿，如果你想加入我們的話，我確定我們在不久的將來要和更多半獸人、巨魔和骷髏戰鬥。

note: [message]: speaker=Camerin
en: Really! Oh yeah, I am in!
zh: 真的！哦，太棒了，我要加入！

note: [message]: speaker=Tallin
en: ... That was rather odd. Who is this guy?
zh: ……這有點怪。這傢伙是誰？

note: [message]: speaker=Hamel
en: Oh, dinna’ mind him, that’d be Camerin. He used to be yer usual scholarly mage, and he moved awa’ up here to be alone and study. But then when the orcs invaded he went a little loony. My guess is that some roving orcs ransacked his place and burnt his notes or something. Whatever it was, he couldna’ take it and became fey. Ever since he has been roving these caves destroying any manner of monster that he comes across. They all give him a very wide berth by now. So just be polite, give him some room and you’ll find he is relatively harmless...
zh: 哦，別在意他。那位是卡梅林。他原本是你們尋常的學術法師，他搬來這裡一個人做研究。不過當半獸人入侵時，他就變得有點瘋瘋癲癲的。我的猜測是因為某些四處晃的半獸人洗劫了他的地方，然後又燒了他的筆記還是什麼別的。無論是什麼，他就是無法接受，然後開始發瘋。自那之後，他就一直這些洞穴中遊盪，毀掉每一個他碰上的怪物。現在，他們都會對他退避三舍。所以，你只要保持禮貌，給他一些空間，你會發現他是相對地無害的……

note: [scenario]: id=02_02_Meeting_With_Dwarves
en: Meeting With Dwarves
zh: 會見矮人

note: [part]
en: After reaching the dwarvish keep and tending to their wounded, the humans led by Tallin and the dwarves led by Lord Hamel hurried deeper into the caverns for a hasty council.
zh: 在抵達矮人的要塞，並照護好傷患後，塔林率領的人類們與哈莫爾領主率領的矮人們趕緊進入更深的洞穴開快速會議。

note: [message]: speaker=Hamel
en: Be welcome to the Southern Tunnels, friends... or at least, what’s left o’ them.
zh: 朋友們，歡迎來到南部隧道……或者說至少是，它們剩下來的部分。

note: [message]: speaker=Tallin
en: Thank you, Lord Hamel. Though Knalga lies in chaos, it is a great relief to see that at least some dwarves have survived.
zh: 感謝你，哈莫爾領主。雖然納爾迦陷入混亂，看到至少還有矮人倖存下來是一件令人寬慰的事。

note: [message]: speaker=Hamel
en: Thank you, human. And you, Camerin. It is likewise a great relief to see that our allies of old have managed to break their bonds, and live as free men once again.
zh: 感謝你，人類。以及你，卡梅林。同樣地，見到老盟友設法打破枷鎖並再次自由生活，也是一件令人寬慰的事。

note: [message]: speaker=Tallin
en: Yes, that touches on the main reason for our visit. We have broken free, but to stay free we need better weapons and armor. Clubs and pitchforks will not carry us through the long run.
zh: 是的，那也觸及到我們到訪的主要原因。我們雖重獲自由，但要維持自由，我們需要更好的武器和護甲。棍棒和草叉無法讓我們堅持太久。

note: [message]: speaker=Tallin
en: Dwarves are known to be the finest metalworkers and weapon-smiths. We were hoping that you would be able to help us.
zh: 矮人被認為是最好的冶金工人和武器匠。我們希望你們能夠幫助我們。

note: [message]: speaker=Hamel
en: Aye, our craft is great... but we dinna’ ha’ much of weapons and armor ourselves. We’re but a remnant that survived the orcs’ in-taking of these caves. There may be other remnants; but if there are, we dinna’ yet ken of them.
zh: 啊，我們的工藝是很優秀……不過我們自己也沒有多少的武器和護甲。我們不過是一群在半獸人入侵這些洞窟下倖存的剩下來的矮人們。也許還有其他剩下來的人，不過就算他們存在，我們也還沒見到過他們。

note: [message]: speaker=Tallin
en: If you don’t mind me asking, Lord Hamel, how exactly did you manage to survive the orcish invasion? And since it was the orcs who reduced Knalga to this sorry state — where are they now? From what I have seen, it is mostly trolls and skeletons who lately haunt these caves.
zh: 如果你不建議我問問題的話，哈莫爾領主，你們究竟是如何在半獸人入侵下設法活下來的呢？另外，既然是那些半獸人把納爾迦摧殘到這個悽慘的狀態，那他們現在在哪？就我已經見識到的，最近出沒在這些洞穴裡的主要是巨魔和骷髏。

note: [message]: speaker=Hamel
en: Oh, there are orcs enough down here, but ye’ll not likely see them; they hide from us like vermin. You see, lad, in these caves there is no more fearsome a foe than a dwarf. Not only do we move through the caves swiftly, but we know them like the backs of our hands. The orcs did indeed manage to swamp our defenses with their sheer numbers all those long years ago, but not before we surprised and slew their leader — the cursed Khazg Black-Tusk. Since then, although the orcs still foul these caves with their stench, their attacks have been uncoordinated and erratic, wi’ the orcs as likely to attack each other as they are to attack us.
zh: 噢，這下面有很多半獸人，不過你不太可能會看到，因為他們像是害蟲一樣躲著我們。你理解的，小夥子，在這些洞穴中，沒有比矮人更可怕的對手了。不僅因為我們可以快速地穿梭這些洞穴，更是因為我們對它們瞭如指掌。多年前，半獸人的確靠著數量淹沒了我們的防禦，但那是在我們奇襲殺掉他們的首領──該死的卡茲格‧黑象牙──之前。從那時起，半獸人雖然依然用他們的惡臭汙染著這些洞穴，但他們的攻勢就一直不協調且無計劃性，再加上他們自相殘殺的機會，和攻擊我們的機會一樣。

note: [message]: speaker=Hamel
en: In more recent years, however, I ha’ noticed that there have been fewer orcs and more skeletons around. The orcs seem to fear them and shy away from them whenever possible, but their troll allies are another matter. Yon trolls actually seem to take great pleasure out of crushing the skeletons to the dust and sucking any marrow that remains in their bones...
zh: 不過，最近幾年，我有注意到附近的半獸人越來越少，而骷髏則越來越多。半獸人似乎害怕骷髏，一有機會就躲得遠遠的，不過他們的巨魔盟友又是另一回事了。那些巨魔實際上似乎會從把骷髏敲碎成塵土，以及吸吮任何留在那些骷髏的骨頭中的骨髓中獲取巨大的愉悅……

note: [message]: speaker=Tallin
en: What is the story with those skeletons anyway? They look like they were dwarves when they lived, but now they just seem to be mindless killers, attacking anyone and anything.
zh: 那，那些骷髏是怎麼回事？他們看起來在他們還活著的時候是矮人，現在卻成了毫無心智的殺手，攻擊任何人和任何東西。

note: [message]: speaker=Hamel
en: In truth, we ha’ no idea. They just started appearing one day some years after we were trapped here — by ones and twos in the beginning, and now by the hordes. We were fair frightened when we first encountered them, but we soon discovered they fell to our hammers just as readily as the orcs fell to our axes. So, it is not their existence I fear — for we have faced far worse trials — but their rising numbers gives cause for worry...
zh: 老實說，我們不知道。他們就只是在某天突然出現，在我們困在這裡幾年之後──一開始只有一兩個，但現在成群結隊。我們相當害怕，當我們第一次看到他們的時候，但很快地我們就發現他們在我們的鎚子前倒下的速度就和那些半獸人在我們的鎚子前倒下的速度一樣。所以，我擔心的不是他們的存在──因為我們已經面臨過更糟糕的考驗──他們上升中的數量才令人憂慮的。

note: [message]: speaker=Tallin
en: Well, we are here with you now Lord Hamel, and in exchange for proper weapons, we will gladly assist you in clearing these caves of monsters.
zh: 嗯，現在我們在這裡和你一起了，哈莫爾領主。作為獲取適當武器的交換，我們將樂意地協助你清理這些滋生怪物的洞穴。

note: [message]: speaker=Hamel
en: That is the problem lad, we ha’ been stranded in these tunnels for years now, almost completely cut off from sources of food or metals or tools. It ha’ been as much as we could do to survive. We’ll get more food again now that we can reach the surface, and tools aplenty there are in the stores where we couldna’ reach while the orcs and trolls held them. But metal will be scarce for a while yet; ore will have to be brought in for smelting, first.
zh: 那就是問題點了，小夥子，我們已經被困在這些隧道多年了，幾乎被完全地切斷食物、金屬或是工具的來源。為了生存我們已經盡力了。既然現在我們可以到達地表，我們就可以取得更多食物，也有很充足的工具在我們的儲藏室裡，半獸人和巨魔以前霸佔著那裡時我們不能過去。但是金屬還是會缺一段時間，礦石也得先熔煉才行。

note: [message]: speaker=Tallin
en: So, is there not any source of good ores nearby?
zh: 所以，附近沒有任何好的礦石來源嗎？

note: [message]: speaker=Hamel
en: Aye, there is. A few miles north of here is the place where we mined many of our raw metals. However, that place also seems to be where all those skeletons are coming from. For all that we have managed to hold the skeletons off in our own keep, I dare not venture right into their lair. To go there would mean certain death.
zh: 不，是有的。離這裡數哩的北方是我們挖了很多金屬原礦的地方。然而，那個地方似乎也是所有那些骷髏過來的位置。儘管我們可以在我們自己的要塞中設法擋下那些骷髏，但我還是不敢冒險就這樣進入他們的巢穴。去那邊意味著必死無疑。

note: [message]: speaker=Tallin
en: With all respect, my Lord Hamel, we the people from Dwarven Doors have faced certain death many times now. Rising up against the orcs was said to be certain death. Plunging headfirst into these bleak caves was said to be certain death. If our fate is death then so be it. Until that time comes, my people will fight and I will lead them to fight!
zh: 恕我直言，哈莫爾領主，我們這群來自矮人之門的人，已經面對過許多必死無疑的情況。起身反抗半獸人被人說是必死無疑的；倉促地跳入這些陰冷的洞穴也被人說是必死無疑的。如果我們的命運就是死亡，那就這樣吧。在那個時刻來臨前，我的人民會戰鬥下去，而我也會率領他們戰鬥！

note: [message]: speaker=Hamel
en: Och, human though ye be, ye speak very like a dwarf, lad. Form up, men! To the mines! Let the guardsmen stay behind along with the noncombatants — for their safety and to hold the keep.
zh: 哦，你雖然是個人類，你說話倒像是個矮人，小夥子。列隊，各位！往礦場邁進！讓守衛與留下，保護非戰鬥人員的安危，並堅守住要塞。

note: [message]: speaker=Camerin
en: Ahahahaha! Yes, smash the skeletons! Smash them!
zh: 啊哈哈哈哈！好耶，粉碎那些骷髏！砸碎他們！

note: [scenario]: id=03_To_the_Mines
en: To the Mines
zh: 前往礦場

note: [part]
en: Hoping to bypass the monsters which seemed to lurk at every corner in the caves, the humans and the dwarves returned to the surface hoping to speedily reach the mines. However, once they left the caves they found that they faced a new threat.
zh: 人類和矮人希望透過回到地面，避開潛伏在洞穴各個角落的怪物，並快速抵達礦場。然而，他們一離開洞穴，他們就發現他們面臨了一個新的威脅。

note: [side]: type=Direwolf Rider, id=Pruol
en: Pruol
zh: 普魯爾

note: [objective]: condition=win
en: Enter the mines
zh: 進入礦場

note: [objectives]
en: Eliminate the wolf riders
zh: 消滅狼騎兵

note: [objective]: condition=lose
en: Death of Hamel
zh: 哈莫爾死亡

note: [message]: speaker=Pruol
en: Hey look, there is our meat! Come on, boys, lunchtime!
zh: 嘿，快看，那裡有我們的肉！來吧，小的們，午餐時間！

note: [message]: role=Supporter
en: I don’t think so, buddy.
zh: 我不這麼認為，老兄。

note: [message]: speaker=Pruol
en: Argh! They are stronger than we thought. Someone go tell the Master...
zh: 啊呃！他們比我們想像得更強。來個人去通知主人……

note: [message]: role=Supporter
en: What’s with this ‘Master’ business? It’s starting to make me nervous.
zh: 這個「主人」是什麼來頭？它讓我開始緊張了。

note: [message]: speaker=Tallin
en: Here is the entrance to the dwarven mines. In we go!
zh: 這裡就是矮人礦場的入口。我們這就進去！

note: [message]: speaker=Pruol
en: Hey, there goes our lunch! Hmmm, they are stronger than we thought, let’s go tell Master.
zh: 嘿，那裡有我們的餐點！嗯，他們比我們想像得更強，讓我們去通知主人。

note: [message]: role=Supporter
en: What’s with this whole ‘Master’ business? It’s starting to make me nervous.
zh: 這個「主人」究竟是什麼來頭？它讓我開始緊張了。

note: [scenario]: id=04_Clearing_the_Mines
en: Clearing the Mines
zh: 清理礦場

note: [part]
en: When the party finally reached the mines, they were not disappointed.
zh: 當一行人終於抵達礦場時，他們並沒失望。

note: [side]: type=Ancient Lich, id=Malifor
en: Malifor
zh: 馬里弗

note: [side]: type=Draug, id=Herlin
en: Herlin
zh: 赫爾林

note: [side]: type=Draug, id=Fervin
en: Fervin
zh: 費爾文

note: [side]: type=Draug, id=Hellian
en: Hellian
zh: 黑爾連

note: [message]: speaker=Hamel
en: Behold! The Dwarven Mines.
zh: 看見了！矮人礦場。

note: [message]: speaker=Hamel
en: Look at yon canal. Dwarves built it to transport mined metals deeper into Knalga. And d’ye ken those two rooms, one to the north-west and the other to the south-east? If we could capture those, we would gain o’ great tactical advantage.
zh: 看看那條運河。矮人建造它來運輸金屬到納爾迦更深處。你有看到那兩個房間嗎，一個在西北，另一個在東南？如果我們能佔領那些房間，就可以得到巨大的戰術優勢。

note: [message]: role=Supporter
en: Grim gods of darkness! The whole place is swarming with undead! They have raised corpses to do their work.
zh: 陰沉的黑暗之神！這整個地方到處都是亡靈！他們已經喚起了屍體來做他們的工作。

note: [message]: speaker=Tallin
en: And they seem to have good security, too. Look, most of the fortifications are repaired and they have those nasty skeletons everywhere.
zh: 而且他們似乎有不錯的防禦措施。看，大部分的防禦工事都被修複了，而且到處都有他們的那些討厭的骷髏。

note: [message]: role=Supporter
en: Fortunately, this entrance seems to be in disrepair. It doesn’t look like they have noticed us yet.
zh: 幸好，這個入口似乎沒被修理。看來他們還沒發現我們。

note: [message]: speaker=Thorin
en: WHO GOES THERE?
zh: <b>誰在那裡</b>？

note: [message]: speaker=Hamel
en: (<i>Wince</i>).
zh: （<i>齜牙咧嘴</i>）

note: [message]: role=Supporter
en: Oops, I spoke too soon.
zh: 哎呀，我話說得太早了。

note: [message]: speaker=Camerin
en: Maybe he needs a fireball...
zh: 也許他需要一顆火球……

note: [message]: speaker=Thorin
en: YOU DO NOT ANSWER. ALERT THE MASTER!
zh: <b>你沒回答。警告主人</b>！

note: [message]: speaker=Malifor
en: Who goes there? Ahhh, more slaves, I see.
zh: 誰在那裡？啊，更多奴隸，我瞭解了。

note: [message]: speaker=Tallin
en: Others have made that mistake before. Who are you?
zh: 其他人先前已經犯過同樣的錯誤。你是誰？

note: [message]: speaker=Malifor
en: Who am I? (<i>Cackles wildly</i>) I am Malifor the Great, the master of death! These tunnels, haunted by the ghosts of the dead dwarves of Knalga, are the domain of my power.
zh: 我是誰？（<i>瘋狂大笑</i>）我是大法師馬里弗，死亡的主宰！這些隧道，充滿著納爾迦死去的矮人鬼魂，是我權力的領域。

note: [message]: speaker=Hamel
en: You dared disturb the rest of those brave dwarves? You shall pay in blood!
zh: 你竟敢打擾那些勇敢的矮人的安息？你要用鮮血來付出代價！

note: [message]: speaker=Malifor
en: HAHAHAHA! Your petty temper tantrums are most amusing, you puny dwarf. Soon I will finish the slaughter that the orcs have begun so promisingly, and Knalga will be all mine! From there I will sweep the whole north of all living creatures, and then swoop down upon Wesnoth!
zh: <b>哈哈哈哈</b>！你發脾氣的樣子是最好笑的，你這不起眼的矮人。很快地我將完成這場由半獸人開始，進展得如此順利的屠殺，而納爾迦也將全是我的！從納爾迦開始，我將橫掃整個北方的所有生者，然後突襲韋諾！

note: [message]: speaker=Hamel
en: Quit your ranting, you wretched bag of bones! Prepare to return to the dust!
zh: 少在那邊嚷嚷，你這把悲慘的骨頭！準備回歸塵土吧！

note: [message]: speaker=Malifor
en: HAHAHAHA! Such vast threats from one so small? HAHAHA!
zh: <b>哈哈哈哈</b>！這小小的東西講出如此大的威脅？<b>哈哈哈</b>！

note: [message]: speaker=Malifor
en: But– My my, what do we have here? — Tallin.
zh: 但──天呐，看看我們發現了什麼？──塔林。

note: [message]: role=Supporter
en: He knows your name, Tallin. I don’t like the sound of this.
zh: 他知道你的名字，塔林。這聽起來不太妙。

note: [message]: speaker=Malifor
en: Oh yes, I know you, Tallin. I have been watching you for a long time. You are a perfect candidate to become one of my immortal generals.
zh: 噢，是的。我知道你，塔林。我已經一直觀察你很久了。你是成為我的不朽將軍一員的完美候選人。

note: [message]: speaker=Tallin
en: ...!
zh: ……！

note: [message]: speaker=Malifor
en: Look around you, Tallin; see all the power, see all of the wealth, the glory, the pleasure that the realm of death has to offer. Think of the great empire of Knalga; it can be yours. Come, share it with me!
zh: 看看你的周圍，塔林。看看所有的權力，看看所有這死亡國度所提供的財富、榮譽、和愉悅。想想偉大的納爾迦帝國，它可以是你的。來吧，與我一同分享！

note: [message]: role=Supporter
en: Tallin! Get hold of yourself!
zh: 塔林！把持住自己！

note: [message]: speaker=Malifor
en: It’s very easy, Tallin... See that little vermin by your side? Take out your knife... cut his throat... feel his hot blood pump over your hands... sacrifice him!
zh: 這很簡單，塔林……看到你旁邊的小害蟲了嗎？拿出你的小刀……割斷他的喉嚨……感受他湧出的熱血流過你的雙手……獻祭他！

note: [message]: speaker=Tallin
en: (<i>Shakes head</i>) I reject your evil. Attack, men! Let us rid the good green world of this rotting filth!
zh: （<i>搖頭</i>）我拒絕你的邪惡。攻擊，各位！讓我們將這個腐爛的污漬從美好的綠色世界中去除！

note: [message]: speaker=Hamel
en: Aye! That’s the way of it, lad! For the murdered dwarves of Knalga! Attack!
zh: 是！就是要那樣，小夥子！為了納爾迦被謀殺的矮人！攻擊！

note: [message]: speaker=Malifor
en: You fool! You will pay for your folly with your life.
zh: 你這個蠢貨！你會為了你的愚蠢付出生命的代價。

note: [message]: speaker=Tallin
en: Yeah, right, buddy.
zh: 是，沒錯，老兄。

note: [message]: speaker=Malifor
en: These little vermin are making progress! This is unacceptable. Rise, my minions — gorge on the flesh of these scurrying little rats!
zh: 這些小害蟲正在推進！這是無法接受的！起來吧，我的嘍囉──吞噬這些橫衝直撞的小老鼠的肉！

note: [message]: speaker=Tallin
en: Look out everyone, something is coming out of the canals! Already the water is churning and clogging with their filth. Get back and brace yourselves.
zh: 各位小心，有什麼東西就要從運河中出現了！水正在劇烈攪動，並且已經被他們的污穢堵塞。回來並防守你們自己。

note: [message]: type=Necrophage
en: <i>Fooood</i>!
zh: <i>食──物</i>！

note: [message]: role=Supporter
en: Lords of Light, what kind of vile creation are those things!
zh: 光明之主，那些是什麼邪惡的生物！

note: [message]: speaker=Camerin
en: Out of all of a necromancer’s creations, I must say those things are the most tortured and vile. They have an insatiable hunger for flesh and mindlessly shrug off all manner of damage to get it. Even my fire bolts have a slightly lesser effect on them.
zh: 在所有死靈法師的創造物中，我必須說那些東西是最殘忍且最邪惡的。他們對肉有著無法滿足的渴望，而且會不擇手段地忽略所有形式的傷害來得到它。就算是我的火球對他們的效果也稍微比較差。

note: [message]: speaker=Camerin
en: Oh, and try to stay away from their claws. If you get even one scratch, and don’t get it treated quickly, you will soon find yourself weak, sick and unable to fight further.
zh: 噢，還要試著閃過他們的爪子。如果你被抓到，就算只有一下，而沒及時治療的話，你很快就會感到虛弱、生病，而無法更進一步地作戰。

note: [message]: speaker=Hamel
en: Bah! They look like fat slugs to me. Come on boys, let’s chop them to pieces before they can leave the canal.
zh: 呸！對我來說，他們看起來就是些肥胖的蛞蝓。來吧，小的們，讓我們把他們砍成碎片，在他們得以離開運河之前。

note: [message]: speaker=Hamel
en: Ghouls! They have an insatiable hunger for flesh and even one scratch from their claws will weaken you with sickness and disease. Nasty things; let’s chop them to pieces before they can leave the canal.
zh: 食屍鬼！他們對肉有著無法滿足的渴望，而且甚至只要被他們的爪子抓到一下，你就會被疾病纏身而變得虛弱。討厭的東西。讓我們把他們砍成碎片，在他們得以離開運河之前。

note: [message]: speaker=Malifor
en: HAHAHA, you puny weaklings think you can destroy me? <i>Fools</i>! You will all soon be serving me!
zh: <b>哈哈哈</b>，你們這些微不足道的弱者認為你們可以毀滅我？<i>傻瓜</i>！你們很快就會替我效勞！

note: [message]: speaker=second_unit
en: Oh no, he just... disappeared.
zh: 噢不，他就這樣……消失了。

note: [message]: speaker=Tallin
en: We have finally secured the mines. But what should we do about that foul lich? He is a menace to all that lives, and must be ended.
zh: 我們終於使礦場變得安全。但我們該拿那個臭巫妖怎麼辦？他對所有的生者皆是個威脅，必須被終結掉。

note: [message]: speaker=Hamel
en: Aye! We’ll have to lay both his skeletons and himself to final rest before these caves will be fit for dwarvenkind again.
zh: 是的！我們將必須使他的骷髏和他自己得到最後的安息，在這些洞穴重新適合矮人族之前。

note: [message]: speaker=Tallin
en: But I’m sore vexed. We need better weapons. Luck and spirit can carry us only so far.
zh: 但我很苦惱。我們需要更好的武器。運氣和精神只能把我們帶到這麼遠。

note: [message]: speaker=Hamel
en: Aye. We must do both. I’m thinking it might be best if I muster my folk to start on the weapon-making while you and your followers pursue yon lich. By the time you’ve laid him to final rest and return here, we’ll ha’ made a good start on the work.
zh: 是的。我們必須兩個都做。我在想，如果我集結我人開始製造武器，而你和你的追隨者則去追巫妖，也許是最好的。在你給他最後的安息，然後返回這裡時，我們在這份工作上就已取得了不錯的進展。

note: [message]: speaker=Tallin
en: So it shall be.
zh: 就這麼辦。

note: [message]: role=follower
en: With all respect, Lord Hamel, some o’ us would like to fare forth with Tallin. He’s lucky, he is — or he makes his own luck.
zh: 恕我直言，哈莫爾領主，我們中有些人想要和塔林一同出發。他很幸運，他是──或者說他在創造他自己的幸運。

note: [message]: speaker=Hamel
en: And so it shall be. You’ve my leave and welcome. Try to keep the lad safe...
zh: 那就這麼辦。你們有我的許可和歡迎。試著維持這個小夥子的安全……

note: [message]: role=follower
en: Thank you, Lord Hamel.
zh: 感謝你，哈莫爾領主。

note: [scenario]: id=05a_01_The_Pursuit
en: The Pursuit
zh: 追逐

note: [part]
en: Leaving most of the dwarves behind, Tallin and his party set off in pursuit of Malifor.
zh: 將大部分的矮人留下之後，塔林和他的隊伍開始追擊馬里弗。

note: [side]: type=Death Knight, id=Hettel
en: Hettel
zh: 海特爾

note: [side]: type=Death Knight, id=Tervor
en: Tervor
zh: 特瓦爾

note: [side]: type=Death Knight, id=Boblin
en: Boblin
zh: 巴布林

note: [side]: type=Death Knight, id=Antrasis
en: Antrasis
zh: 安翠西斯

note: [objective]: condition=win
en: Get past the Revenants.
zh: 通過亡魂。

note: [objective]: condition=win
en: Find Malifor and destroy him
zh: 找出並摧毀馬里弗

note: [note]
en: Be sure to explore
zh: 一定要探索

note: [message]: speaker=Tallin
en: There he goes! Quick, get him!
zh: 他往那邊走！快，拿下他！

note: [message]: role=starting_speaker
en: I don’t think so, you living vermin.
zh: 我不這麼認為，你們這些活著的害蟲。

note: [message]: speaker=Tallin
en: We’ll have to kill these revenants to get after him. There are only two of them, so they shouldn’t last long.
zh: 我們將必須擊殺這些亡魂來追他。他們只有兩個，他們應該撐不了多久。

note: [message]: speaker=unit
en: Uh... Which way?
zh: 呃……哪一邊？

note: [message]: speaker=Tallin
en: Blast it! We lost him.
zh: 該死的！我們跟丟他了。

note: [message]: speaker=Tallin
en: It makes no difference in the end, because we will hunt him down and crush him to powder. HEAR THAT, YOU OLD SKELETON?
zh: 結局不會有任何差別，因為我們會獵殺他，並把他敲到剩粉末。<b>聽到了嗎，你這把老骨頭</b>？

note: [message]: speaker=Malifor
en: (<i>Faint cackle of laughter in the distance</i>)
zh: （<i>遠處傳來微弱的嘎嘎笑</i>）

note: [message]: speaker=Camerin
en: Yeah! This is gonna be fun!
zh: 好耶！這應該會很好玩！

note: [message]: speaker=Tallin
en: Let us proceed with caution. Nobody is to go off by himself. We don’t know what could be lurking in these tunnels.
zh: 讓我們謹慎前進。沒有人單獨行動。我們不知道這些隧道會潛伏著什麼。

note: [message]: speaker=narrator
en: The Dungeon
zh: 地牢

note: [message]: speaker=unit
en: Those poor wretches!
zh: 那些可憐的傢伙！

note: [message]: speaker=Tallin
en: We won’t leave them in Malifor’s chains!
zh: 我們不會把他們留在馬里弗的枷鎖裡！

note: [message]: speaker=unit
en: Intruders! Stop them before they free the prisoners!
zh: 入侵者！在他們釋放俘虜前阻止他們！

note: [message]: speaker=Tallin
en: Good luck, my friend.
zh: 祝你好運，我的朋友。

note: [message]: speaker=Father Morvin
en: Finally! I am free. Lord Tallin, I am forever in your debt! We will follow you to the end of the world if need be.
zh: 終於！我自由了。塔林領主，我永遠欠你人情！若有需要，我們將追隨你至天涯海角。

note: [message]: speaker=Tallin
en: It’s just ‘Tallin’, no ‘Lord’. And no problem.
zh: 我只是「塔林」，不是「領主」。還有，不客氣。

note: [message]: speaker=Sister Thera
en: Morvin!
zh: 莫爾文！

note: [message]: speaker=Father Morvin
en: Thera!
zh: 瑟拉！

note: [message]: speaker=Tallin [message]: speaker=unit
en: Please, folks, not now.
zh: 拜託，大夥，不是現在。

note: [message]: speaker=Sister Thera
en: Oh, sorry.
zh: 喔，抱歉。

note: [message]: speaker=Tallin
en: Who are you? How did you end up down here?
zh: 你是誰？你又是如何最終下到這裡來的？

note: [message]: speaker=Father Morvin
en: My name is Morvin. My wife, Thera and I were advisers and healers for the dwarvish nobles. We could not shield them from the wrath of Khazg Black-Tusk, but we survived the orcs and trolls — only to be captured by these skeletons.
zh: 我的名字是莫爾文。我的妻子，瑟拉和我是矮人貴族的顧問和治療師。我們無法在卡茲格‧黑象牙入侵時保護他們，但我們在半獸人和巨魔的肆虐下活了下來，只不過還是被這些骷髏囚禁了。

note: [message]: speaker=Tallin
en: Funny, why would the bonebag keep you as his prisoners? He doesn’t really seem to be the merciful type.
zh: 真有趣，為什麼那把骨頭要留你當他的俘虜？他真的不像是仁慈的類型。

note: [message]: speaker=Father Morvin
en: He didn’t keep us alive out of mercy, he wanted to study us to see if there was a way to counteract our arcane attacks. His kind are very vulnerable to such attacks.
zh: 他不是出於仁慈而留著我們的性命，他想要研究我們來看看是否有方法能夠抵抗我們的秘法攻擊。他這種類型的生物對這樣的攻擊非常脆弱。

note: [message]: speaker=Tallin
en: Indeed, that is good to know. But you are now free to go wherever you like. May the Lords of Light guide your path.
zh: 的確，很高興知道那點。不過你們現在自由了，可以去任何你們喜歡的地方。願光明之主引導你們的路線。

note: [message]: speaker=Father Morvin
en: As I have said, Tallin, I am eternally in your debt, and I take my debts seriously. If you have no objection, I will serve you until one of us departs this life.
zh: 就像我先前所說的，塔林，我永遠欠你人情，而且我很認真對待我的債務。如果你沒有異議，我將為你效勞直到我們中的一人離開人世。

note: [message]: speaker=Tallin
en: Oh, think nothing of it. Let no talk of debts come between us; rather let us join hands as allies in restoring these Northlands to sanity.
zh: 哦，別去想它。我們之間不談人情債，而是要讓我們以盟友的形式聯手，以收復這些北方土地直至健全。

note: [message]: speaker=Father Morvin [message]: speaker=Sister Thera [message]: id=Elenia
en: Thank you, Tallin.
zh: 感謝你，塔林。

note: [message]: speaker=Sister Thera
en: Freedom at last! Thank you, Lord Tallin.
zh: 終於自由了！感謝你，塔林領主。

note: [message]: speaker=Tallin
en: Just ‘Tallin’. I am no Lord, just a humble peasant trying to restore our people to freedom.
zh: 只有「塔林」。我不是領主，只是一個正在試著讓我們的人民恢復自由之身的卑微農夫。

note: [message]: speaker=Sister Thera
en: My name is Thera. My husband Morvin and I were advisers and healers for the dwarvish nobles of Knalga. We could not save them from Khazg Black-Tusk’s troops, but we survived the orcs and trolls only to be captured when these skeletons appeared.
zh: 我的名字是瑟拉。我的丈夫，莫爾文和我是矮人貴族的顧問和治療師。我們無法從卡茲格‧黑象牙的軍隊中拯救他們，但我們在半獸人和巨魔的肆虐下活了下來，只不過在這些骷髏出現時還是被囚禁了。

note: [message]: speaker=Tallin
en: Funny, why would the bonebag keep you as his prisoners? He didn’t seem to be the merciful type.
zh: 真有趣，為什麼那把骨頭要留你當他的俘虜？他真的不像是仁慈的類型。

note: [message]: speaker=Sister Thera
en: He didn’t keep us alive out of mercy, he wanted to study us to see if there was a way to counteract our arcane attacks. His kind are very vulnerable to such attacks, as I am sure you know by now.
zh: 他不是出於仁慈而留著我們的性命，他想要研究我們來看看是否有方法能夠抵抗我們的秘法攻擊。他這種類型的生物對這樣的攻擊非常脆弱，我肯定你現在知道了。

note: [message]: speaker=Sister Thera
en: If you have no objection, Tallin, we would like to join you. These Northlands are hardly safe these days for anyone to be traveling on their own, and we could lend valuable help to your cause.
zh: 如果你沒有異議，我們想要加入你。這些天來，北方土地對任何獨自旅行的人都算不上安全，而且我們可以對你的運動提供很有用的幫助。

note: [message]: speaker=Tallin
en: Very well, you are most welcome to join us.
zh: 很好，最誠摯地歡迎你們加入我們。

note: [message]: speaker=unit
en: Look at this. There’s some sort of opening in the wall...
zh: 看看這個。這面牆上有某種開口……

note: [message]: speaker=Sister Thera
en: It was there when I was thrown down here. The hole wasn’t big enough for me to go through, but perhaps one of you might enlarge it?
zh: 我被扔下來這時它就在那裡了。這個洞的大小不夠讓我鑽過去，但也許你們中的某一位可以擴大它？

note: [message]: speaker=unit
en: Hmmm, let’s see...
zh: 嗯，讓我們看看……

note: [message]: speaker=unit
en: There we go. Now let’s see where this tunnel leads.
zh: 順利完成。現在讓我們看看這隧道通到哪吧。

note: [message]: speaker=Sister Thera
en: (<i>Giggle</i>)
zh: （<i>咯咯笑</i>）

note: [message]: speaker=unit
en: She’s not in good shape...
zh: 她看起來不太好……

note: [message]: speaker=Sister Thera
en: Here, let me see her.
zh: 來，讓我看看她。

note: [message]: speaker=Sister Thera
en: This should help.
zh: 這應該會有幫助。

note: [message]: speaker=Elenia
en: Uh... where... am... I...?
zh: 呃……我……在……哪……？

note: [message]: speaker=Sister Thera
en: You are in the dungeons of Malifor. These brave people have just released you.
zh: 你在馬里弗的地牢。這些勇敢的人剛釋放了你。

note: [message]: speaker=Elenia
en: ... Thanks.
zh: ……謝了。

note: [message]: speaker=Tallin
en: No problem. Sister Thera, you take care of her. If she wants to join us she would make a powerful ally.
zh: 沒問題。瑟拉修女，你來照顧她。如果她想加入我們，她將會成為一個強大的盟友。

note: [message]: speaker=Elenia
en: Yes, I would... like to join... you Lord Tallin.
zh: 好的，我願……意加入你……塔林領主。

note: [message]: speaker=Tallin
en: Just Tallin; I am no lord. But gee, that sure is some powerful spell you used on her, Thera. She’s looking better already.
zh: 只有塔林，我不是領主。不過，好樣的，你用在她身上的一定是某種強大的咒語，瑟拉。她已經看起來好多了。

note: [message]: speaker=Elenia
en: And I feel better too. Now let’s get back at that disgusting skeleton.
zh: 而我也覺得好多了。現在讓我們繼續尋找那個令人不悅的骷髏吧。

note: [message]: speaker=unit
en: I wish we had some healers with us; I’ll try to help her as best I can.
zh: 我希望我們能有些治療者跟著我們，我會盡我所能地幫助她。

note: [message]: speaker=unit
en: You are in the dungeons of Malifor. We have just released you.
zh: 你在馬里弗的地牢。我們剛剛釋放了你。

note: [message]: speaker=Tallin
en: No problem. Just take it easy. If you would like to join us your help could mean life or death for a lot of us.
zh: 沒問題。放輕鬆就好。如果你願意加入我們，你的幫助對我們許多人來說會是生與死的差異。

note: [message]: speaker=Tallin
en: Just Tallin, I am no lord. And you are looking better already.
zh: 只有塔林，我不是領主。而你看起來已經好多了。

note: [message]: speaker=Elenia
en: Oh, just a few tricks I know, otherwise I probably would be dead by now. But let’s get back at that disgusting skeleton.
zh: 噢，只是一些我知道的小技巧，不然很可能我早就死了。我們還是繼續尋找那個令人不悅的骷髏吧。

note: [message]: speaker=Tallin
en: Why did the bag of bones capture you in the first place?
zh: 那把骨頭當初為什麼要抓你?

note: [message]: speaker=Elenia
en: Because he thought I was pretty.
zh: 因為他覺得我很漂亮。

note: [message]: speaker=Tallin
en: That old skeleton? Geez, what a nutcase.
zh: 那個老骨頭？天哪，真是個瘋子。

note: [message]: speaker=Elenia
en: You’re telling me.
zh: 你說呢。

note: [message]: speaker=unit
en: Holy cow! What did I just let out of that cage! Look out everyone.
zh: 天啊！我剛從籠子中放了什麼出來？小心啊，各位。

note: [message]: speaker=Camerin
en: Oooooh, cool, it’s a drake!
zh: 噢噢噢，酷，是一個龍族！

note: [message]: speaker=Krash
en: (<i>Whimper</i>)
zh: （<i>抽泣</i>）

note: [message]: speaker=unit
en: Bright Gods, such a fierce creature whimpering! What the heck have they done to it?
zh: 光明之神，連這樣兇猛的生物都會抽泣！他們到底是對牠做了什麼？

note: [message]: speaker=Camerin
en: The bastards!
zh: 那個混球！

note: [message]: speaker=Father Morvin
en: Probably another one of Malifor’s experiments.
zh: 大概是馬里弗的另一項實驗。

note: [message]: speaker=Tallin
en: I don’t know, see if it talks.
zh: 我不知道，看看牠能不能說話。

note: [message]: speaker=unit
en: Hey, big guy. We aren’t gonna hurt you. We wanna be your friends.
zh: 嘿，大傢伙。我們不會傷害你。我們想和你做朋友。

note: [message]: speaker=Krash
en: ... Not... going... to... hurt... me?
zh: ……不……會……傷……我？

note: [message]: speaker=Tallin
en: Hey, it talks!
zh: 嘿，牠會說話！

note: [message]: speaker=Camerin
en: It’s a ‘he’, and yes, they’re actually very intelligent creatures.
zh: 是「他」，而且是的，他們實際上是很聰明的生物。

note: [message]: speaker=unit
en: Hush! I am trying to talk to him. Nope, we’ll never hurt you. But if you want to you can hurt some skeletons.
zh: 噓！我正試著和他說話。不，我們永遠不會傷害你。不過如果你想的話，可以傷害一些骷髏。

note: [message]: speaker=Krash
en: Skeletons! GRRRR!!
zh: 骷髏！<b>嘎啊啊</b>！！

note: [message]: speaker=unit
en: Look out! He is ready to go! Hey, is that smoke coming out of his ears?
zh: 小心！他準備好出發了！嘿，是有煙正從他的耳朵冒出來嗎？

note: [message]: speaker=Krash
en: ROOOAARR!
zh: <b>吼嘔嘔</b>！

note: [message]: role=Supporter
en: Whoa! Maybe he isn’t so friendly after all... or at least to some things.
zh: 嚄！也許他終究沒那麼友善……或者至少對某些東西來說。

note: [message]: speaker=unit
en: (<i>Sigh</i>) There doesn’t seem to be anything down this tunnel, either friend or foe.
zh: （<i>嘆氣</i>）這個隧道似乎沒有任何東西，朋友還是敵人都沒有。

note: [message]: speaker=narrator
en: The Treasury
zh: 寶庫

note: [message]: role=Treasury Guard
en: Intruders! Get them!
zh: 入侵者！拿下他們！

note: [message]: role=Supporter
en: Bring it on!
zh: 來吧！

note: [scenario]: id=05a_01_The_Pursuit
en: There are at least several hundred gold coins in here!
zh: 這裡面至少有上百枚金幣！

note: [scenario]: id=05a_01_The_Pursuit
en: I don’t think the undead will be be needing this anyway.
zh: 無論如何，我都不覺得亡靈會需要這個。

note: [scenario]: id=05a_01_The_Pursuit
en: Our people could rebuild their lives ten-fold with the gold in this treasury.
zh: 我們的人可以用這個寶庫的金幣重建出比現在更美好十倍的生活。

note: [scenario]: id=05a_01_The_Pursuit
en: We’re rich!
zh: 我們發了！

note: [scenario]: id=05a_01_The_Pursuit
en: Why do these skeletons have so much gold just sitting around?
zh: 為什麼這些骷髏身邊有這麼多的金幣？

note: [message]: speaker=Abhai
en: The Rod of Justice! What in the world is it doing all the way down here?
zh: 正義之杖！它究竟是怎麼一路到這下面的？

note: [message]: speaker=Tallin
en: What do you have there, Abhai?
zh: 你發現什麼了，阿拜？

note: [message]: speaker=Abhai
en: This is the Great Rod of Justice, my boy. It was an ancient artifact even when I was young. They say it was crafted by the Great Gods themselves, and given to the first true Ruler of Men to ensure peace, harmony and above all — justice. For hundreds of years it did just that, for during the time it was wielded by men, the ruling class never became corrupt, the people never lacked justice and neither evil nor wars troubled the land.
zh: 這把就是偉大的正義之杖，孩子。它是一個古老的神器，甚至在我年輕的時候就存在了。人們說它是偉大的神明們親手打造的，並交給第一位真正的人類統治者，為了確保和平、和諧，以及最重要的──正義。數百年間，它做的事也就是那些，也就是在它被人類使用的期間，統治階級從未變得腐敗，人民從不缺乏正義感，就連邪惡或戰爭都無法侵擾這片土地。

note: [message]: speaker=Abhai
en: Ahh, with the Rod of Justice down here it is to be expected. Come Tallin, either you or one of your trusted men must wield this staff and bring peace and justice back into this world.
zh: 啊，既然這下面有著正義之杖，那麼一切都變得可以預料了。來吧，塔林，你或是你信賴的人必須揮舞這把杖，給這世界帶回和平與正義。

note: [message]: speaker=Tallin
en: Why can’t you wield it, Abhai?
zh: 你為什麼不能使用它呢，阿拜?

note: [message]: speaker=Abhai
en: I am a creature of the past, and thus my time to wield it is long gone. This is your era, Tallin, and thus it is your responsibility to see to it that your people receive peace, prosperity and justice. Quickly, come forth or send one of your men for time is waning.
zh: 我是一個往昔之人，因此我使用它的時機早就過了很久了。這是你的時代，塔林，因此這是你的責任去留意你的人民獲得和平、繁榮以及正義。快，前來或是派一個你的人過來，因為時間正在流逝。

note: [message]: speaker=narrator
en: An elegantly carved sceptre rests at the bottom of the chest. Precious jewels glitter across its surface, and it exudes a great aura of power.
zh: 一個被精美雕刻的權杖擱置在箱子的底部。珍貴的珠寶在它的表面上閃閃發光，它也散發著巨大的能量光環。

note: [option]
en: rod of justice^Take it
zh: 拿走它

note: [message]: speaker=unit
en: This thing is... incredible! What is such a powerful artifact doing hidden all the way back here?
zh: 這東西真是……不可思議！如此一把強大的神器自始至終竟然就被藏在這裡？

note: [message]: speaker=Camerin
en: That’s... that’s the Rod of Justice!
zh: 那是……那是正義之杖！

note: [message]: speaker=Tallin
en: Do you know anything about it, Camerin?
zh: 你知道關於它的任何事嗎，卡梅林？

note: [message]: speaker=Camerin
en: I don’t think there is a person alive who knows anything more solid than rumors and legends. There are very few people who even knows it exists!
zh: 我不認為還有比謠言和傳說更了解它的活人。甚至只有少數人知道它的存在！

note: [message]: speaker=Tallin
en: How did you come to know of it?
zh: 你是如何知道它的？

note: [message]: speaker=Camerin
en: Some of the most ancient elvish legends make some vague mention of this artifact. But beyond that...
zh: 一些最古老的精靈傳說對這個神器有一些模糊的提及。但超出這個範圍的……

note: [message]: speaker=Tallin
en: Interesting. I wonder who — or what — could have created such a powerful artifact. There must be one heck of a story behind this thing.
zh: 有意思。我想知道是誰，或是什麼，能創造出如此強大的神器。這東西的背後肯定有一大堆故事。

note: [object]: id=justice_rod
en: Rod of Justice
zh: 正義之杖

note: [object]: id=justice_rod
en: A magical staff of tremendous power and unknown origin. Although the full extent of its power has not been fathomed, there are a few features about it that will be obvious to any master of lore. The wielder of this staff gains a dramatic increase in strength, speed and intelligence, and is granted the ability to fire devastating lightning bolts at his opponents. Only a person who is good at heart and who is willing to sacrifice his life on the path of justice can wield this staff.
zh: 一個有著巨大的力量但起源不明的法杖。雖然它的力量能夠做到的最大限度的事一直沒有被徹底弄清楚，但關於它的一些功能可以很明顯地在傳說故事中的大師身上看到。在力量、速度、和智能方面，這把杖的持有者獲得巨大的增長，而且還給予向他的敵人發射毀滅性的雷電的能力。只有一位心地善良且願意在正義道路上犧牲他的生命的人才可以運用這把法杖。

note: [effect]: type=fire
en: rod of justice
zh: 正義之杖

note: [option]
en: rod of justice^Leave it
zh: 留下它

note: [message]: speaker=narrator
en: The Great Chamber
zh: 偉大房間

note: [message]: speaker=unit
en: ‘The Great Chamber’? Hmmm, wonder what that could be.
zh: 「偉大房間」？哼哼，想知道那是什麼。

note: [message]: speaker=unit
en: Halt! You’re not allowed to be here! Authorized undead only!
zh: 停下！你並沒有被准許來到這裡！只有被授權的亡靈才行！

note: [unit]: type=Dwarvish Steelclad, id=Dulcatas
en: Dulcatas
zh: 杜爾卡塔斯

note: [unit]: type=Dwarvish Thunderguard, id=Antolos
en: Antolos
zh: 安托洛斯

note: [unit]: type=Dwarvish Fighter, id=Varem
en: Varem
zh: 瓦雷姆

note: [message]: speaker=Dulcatas
en: Halt! Who goes there? Friend or foe?
zh: 停！誰在那裡？是友是敵？

note: [message]: speaker=second_unit
en: Depends. Are you loyal to Malifor?
zh: 看狀況。你是否效忠馬里弗？

note: [message]: speaker=Dulcatas
en: Never! If you ha’ been sent by Malifor, then know that we will never yield! Come and meet your death!
zh: 絕不！如果你是被馬里弗派來的，就會知道我們絕不會放棄！過來，然後面對你的死亡吧！

note: [message]: speaker=second_unit
en: Hold! We aren’t friends of Malifor in the least. Rather, we have come to destroy him.
zh: 停！我們一點也不是馬里弗的朋友。相反地，我們是來摧毀他的。

note: [message]: speaker=Dulcatas
en: Finally! You don’t know how long we have been waiting for this day.
zh: 終於！你不知道我們等這一天有多久了。

note: [message]: speaker=second_unit
en: How did you get here and how long have you been here?
zh: 你們是怎麼到這裡的，還有你們在這裡待多久了？

note: [message]: speaker=Dulcatas
en: We were originally prisoners of Malifor, but we tunneled out and escaped. Since then, we have eked out a precarious survival on what we have been able to steal or raid from Malifor.
zh: 我們原本是馬里弗的俘虜，但我們挖出隧道並逃脫了。自那之後，我們一直靠著從馬里弗那我們能搶來的東西艱苦維持著不穩定的存活。

note: [message]: speaker=second_unit
en: By now you have tunnels all through this place.
zh: 到現在，你們擁有所有通過這個地方的隧道。

note: [message]: speaker=Dulcatas
en: Aye. That seemingly blank wall to the south there is actually a hidden entrance to the treasury.
zh: 是的。南邊那個看起來白白淨淨的牆實際上是通往寶庫的隱藏入口。

note: [message]: speaker=second_unit
en: Awesome, let’s go!
zh: 太棒了，我們走吧！

note: [message]: speaker=unit
en: Here we go.
zh: 開始進行吧。

note: [message]: speaker=unit
en: So this is the Great Chamber, eh? Doesn’t look like there is much to see here.
zh: 所以這就是偉大房間，嗯？這裡不像是有很多值得一看的東西。

note: [message]: speaker=narrator
en: The ground shakes.
zh: 地面震動。

note: [message]: speaker=unit
en: Perhaps I spoke too soon...
zh: 也許我把話說得太早了……

note: [message]: type=Giant Spider
en: Hsssss
zh: 嘶──

note: [message]: speaker=unit
en: ‘Great Chamber’, my foot! This is a death chamber!
zh: 「偉大房間」，才怪哩！這是一個死亡房間！

note: [message]: speaker=unit
en: Hmmm. The wall appears weak here. I think there might be something on the other side.
zh: 唔。這裡的牆似乎很脆弱。我想另一邊可能有某種東西。

note: [message]: speaker=unit [message]: speaker=Sister Thera
en: There we go.
zh: 成功了。

note: [message]: speaker=narrator
en: Malifor the Great’s Study
zh: 大法師馬里弗的書房

note: [message]: role=Study Guard
en: They are attacking the master’s study! We must stop them! Call the reserves!
zh: 他們正在攻擊主人的書房！我們必須阻止他們！呼叫預備隊！

note: [message]: speaker=narrator
en: Caution! Tunnel flooded and infested with aquatic monsters. Enter at the risk of your unlife.
zh: 注意！隧道淹水了，並滋生著大量的水生怪物。必須冒著你們的非生命的風險進入。

note: [message]: speaker=unit
en: Interesting. It seems like someone really doesn’t want us going down this tunnel.
zh: 有意思。看來有人真的不想讓我們走下這個隧道。

note: [message]: speaker=unit
en: Intruders? Capture them and throw them in with the toxic waste!
zh: 入侵者？抓住他們，然後把他們丟進有毒廢棄物中！

note: [message]: speaker=narrator
en: A section of wall slides away.
zh: 一個區域的牆滑開了。

note: [message]: speaker=unit
en: Holy water! For a certainty, those skeletons won’t like us getting our hands on this stuff. But that’s probably why they kept them back here in the first place.
zh: 聖水！可以肯定的是，那些骷髏不喜歡我們把這個東西拿在我們的手上。不過這可能就是當初他們把這些聖水放在這邊的原因。

note: [message]: speaker=narrator
en: Warning! These bottles contain toxic waste. Causes disintegration on contact.
zh: 警告！這些瓶子包含有毒廢液。接觸會導致解體。

note: [message]: speaker=unit
en: (<i>rolls eyes</i>) Oh, the hazardous life of a skeleton.
zh: （<i>眼珠轉了轉</i>）噢，一個骷髏的危險生活。

note: [message]: speaker=unit
en: Hey, an underground lake.
zh: 嘿，一個地下湖。

note: [message]: speaker=unit
en: Ack! What are those things!
zh: 啊！那些是什麼東西！

note: [message]: speaker=Camerin
en: Oh yeah, those things. Watch out, they are the arms of some sort of underwater creature. They’ll try to pummel you to death, then drag you under for dinner.
zh: 哦是的，那些東西。小心，它們是一些某種水下怪物的手臂。他們會試著把你搥到死，然後把你拽到底下當晚餐。

note: [message]: speaker=Tallin
en: Then how do we get past? I can see that the passage continues to both the north and south and we haven’t found Malifor yet...
zh: 那我們要如何通過？我可以看到通道持續往北方和南方延伸，而我們也還沒找到馬里弗……

note: [message]: speaker=Camerin
en: Creatures of that type regenerate over time; it’s doubtful we can destroy it completely. But if we destroy its arms we’ll be relatively safe until they regenerate.
zh: 那種類型的生物會隨時間恢復生命。我們不太可能完整地摧毀牠。不過如果我們摧毀牠的手，在牠恢復之前我們相對地安全。

note: [message]: speaker=Tallin
en: Let’s get to it, then.
zh: 那，讓我們動手做這件事吧。

note: [unit]: type=Wraith, id=Abhai
en: Abhai
zh: 阿拜

note: [message]: speaker=unit
en: AH! A ghost!
zh: <b>啊</b>！一個幽魂！

note: [message]: speaker=Abhai
en: Who are you that dares to venture down these tunnels?
zh: 你們是誰，竟敢冒險下來這些隧道？

note: [message]: speaker=unit
en: I... I am one of Tallin’s men...
zh: 我……我是塔林的一個手下……

note: [message]: speaker=Abhai
en: Who is this ‘Tallin’?
zh: 誰是「塔林」？

note: [message]: speaker=Tallin
en: That would be me.
zh: 那就是我。

note: [message]: speaker=Abhai
en: What is your purpose in coming here?
zh: 你來這裡的目的是什麼？

note: [message]: speaker=Tallin
en: We seek the destruction of the lich Malifor.
zh: 我們尋求巫妖馬里弗的毀滅。

note: [message]: speaker=Abhai
en: (<i>pales if possible</i>) Malifor...! Finally someone here in force to deal with that menace!
zh: （<i>臉色變白，如果可能的話</i>）馬里弗……！終於有大量的人來這裡處理那個威脅！

note: [message]: speaker=Tallin
en: Can you tell us where he is? And, if I may ask, who are — or rather, were — you?
zh: 你能告訴我們他在哪嗎？還有，如果我可以問的話，你是──或者更準確地說，你曾經──是誰？

note: [message]: speaker=Abhai
en: I am Lord Abhai, the ruler... once... of a great kingdom far to the west. In time, as all men do, I grew old and passed to the Land of the Dead. I know not how long I dwelt there, before I was wrenched from my peace and drawn into this realm by a terrible power.
zh: 我是阿拜領主，遠西大王國的統治……曾經的統治者。在時間流逝下，就如同所有人都會的，我逐漸衰老並到達亡者之地。我不知道在那裡住了多久，直到一股討厭的力量把我從寧靜中猛地拉出，並將我拖到這個地方為止。

note: [message]: speaker=Tallin
en: Let me guess. Malifor?
zh: 讓我猜猜。馬里弗？

note: [message]: speaker=Abhai
en: Indeed. He was once a great sorcerer, but he coveted wealth and power. To gain his ends, he allied himself with the Lich-Lords, and from them he learned their craft. When the orcish menace first appeared on the continent and the Wesfolk fled to the east, Malifor left their service and followed. No word surfaced of his fate from then on, but it seems he became a lich himself. I am not surprised he took up residence in these mines, all these years later — he always had a love of gold, and a special hatred of me. He tried to break me into mindless slavery, but I resisted his power and fled. I have been hiding in these flooded tunnels ever since. Some monster that Malifor’s minions greatly fear lives in these waters; they do not molest me here.
zh: 是的。他曾是一個偉大的巫師，但他渴望財富和權力。為了獲得他的目的，他讓自己和巫妖王結盟，並從他們那邊學得他們的技藝。當半獸人的威脅首次在大陸上出現，且韋族人逃到東方時，馬里弗停止對他們的效勞，並追隨韋族人。從那時起就沒有關於他的命運的消息浮現出來，但看來他把他自己變成巫妖了。我對他佔據這些礦場而居並不感到驚訝──在後來的這些年，他總是對金幣很有愛，對我也有特別的憎恨。他曾嘗試把我削弱成毫無心智的奴隸，但我抵抗他的力量並逃脫了。在那之後，我就一直躲在這些淹水的隧道中。馬里弗的嘍囉非常懼怕住在這片水中的一些怪物，他們不會在這裡攻擊我。

note: [message]: speaker=Tallin
en: I am afraid times have changed much. Our first king, Haldric I, fled the Green Isle with the Wesfolk, the orcs in pursuit. He came ashore on this land that we now call the Great Continent and destroyed the Lich-Lord Jevyan before founding the Kingdom of Wesnoth. That was centuries ago.
zh: 恐怕時間已經改變了很多東西。我們的第一位國王，海德瑞克一世，和韋族一起逃離綠島，半獸人則追趕著。他來到我們現在稱之為大陸的這片土地上岸，並摧毀了巫妖王傑夫揚，在他建立韋諾王國之前。那是幾個世紀前的事了。

note: [message]: speaker=Abhai
en: So... much time has passed indeed.
zh: 所以……已經確實過了這麼久了啊。

note: [message]: speaker=Tallin
en: Would you join us to defeat this evil creature?
zh: 你會加入我們擊敗這個邪惡的生物嗎？

note: [message]: speaker=Abhai
en: Wouldn’t miss it. Maybe after he is destroyed my kind and I can live... er... be dead peacefully.
zh: 不會錯過它。也許在他被摧毀之後，我的同胞和我可以生活得……呃……死得很平靜。

note: [message]: speaker=Abhai
en: Keep following these flooded tunnels. I think they might lead you directly to Malifor.
zh: 繼續沿著這些淹水的隧道走。我想它們也許會帶你們直接到馬里弗那邊。

note: [message]: speaker=Tallin
en: Great. Forward, men!
zh: 太好了。前進吧，大夥！

note: [message]: speaker=unit
en: Ugh, a corpse. And it — (<i>gags</i>) — reeks!
zh: 噁，一具屍體。還有他──（<i>作嘔</i>）──散發著臭味！

note: [message]: speaker=unit
en: Gee, what’s with these bodies floating around? Is this river some sort of body disposal?
zh: 哇，這些到處漂浮的屍體是怎麼回事？這條河是某種屍體的處理手段嗎？

note: [message]: speaker=unit
en: Just great, I am cold, wet, and tired and what have we here? Another dead body. This place is starting to get on my nerves!
zh: 真是太好了，我現在又溼、又冷、又累，而我們在這裡得到什麼了？另一具死屍。這地方開始讓我不安了！

note: [message]: speaker=unit
en: Hold it, people, there’s something just ahead!
zh: 撐住，各位，有什麼東西就在前面！

note: [message]: type=Naga Warrior
en: (<i>sniff</i>) I smell humans.
zh: （<i>嗅</i>）我聞到人類。

note: [message]: type=Naga Fighter
en: You are just plain deaf. I heard them coming a mile off.
zh: 你是徹底聾了吧。我聽到他們正從一哩外的地方過來。

note: [message]: type=Naga Warrior
en: Ahh, shut up. Let’s go kill them.
zh: 啊，閉嘴。讓我們去殺了他們。

note: [message]: speaker=unit
en: It looks like this is it. Here is the door to Malifor’s study. Are we all ready for this?
zh: 看來就是它了。這就是通往馬里弗書房的門。我們都為此準備好了嗎？

note: [option] [message]: speaker=Tallin
en: Get those doors open!
zh: 打開那扇門！

note: [message]: speaker=unit
en: Let’s go!
zh: 我們走吧！

note: [option]
en: Just wait a sec.
zh: 再等一下。

note: [message]: speaker=Tallin
en: Anything you can’t handle?
zh: 有你搞不定的地方嗎？

note: [message]: speaker=unit
en: Nope. Should I open it?
zh: 沒。我應該打開它嗎？

note: [option]
en: Go for it!
zh: 去做它吧！

note: [message]: speaker=unit
en: Hey, check this out, it looks like some sort of lever.
zh: 嘿，看看這個，它看起來是某種拉桿。

note: [message]: speaker=Tallin
en: Throw it and see what it does.
zh: 拉它，然後看看它是做什麼的。

note: [message]: speaker=unit
en: Should I throw it?
zh: 我應該拉嗎？

note: [message]: speaker=unit
en: Nothing. That door is not moving.
zh: 沒事。那扇門沒動。

note: [message]: speaker=Tallin
en: Why don’t you try ‘knocking’?
zh: 你何不試試看用「敲的」？

note: [message]: speaker=unit
en: Anybody home?
zh: 有人在家嗎？

note: [message]: speaker=Malifor
en: You wretched vermin, I have had it with you! Guards!
zh: 你們這些可悲的害蟲，我已經受夠你們了！守衛！

note: [message]: speaker=Malifor
en: You invaded my kingdom, drove me from my mines, raided my dungeon, and plundered my treasury. Your audacity ends here!
zh: 你們入侵我的王國，把我趕出我的礦場，劫掠我的地牢，掠奪我的財寶。你們的大膽到此為止！

note: [message]: speaker=Father Morvin
en: You are wrong, Malifor, for you shall be the one who is destroyed. You are cruel, merciless and a terror to all that lives. The world will be a better place with you gone!
zh: 你錯了，馬里弗，因為你才是該被摧毀的那個人。你很殘酷、無情，而且對所有生者來說都是個恐懼的存在。世界沒有你會更好！

note: [message]: speaker=Sister Thera
en: To feed your greed and hunger you have terrorized all that is good. You have disturbed the rest of the brave defenders of Knalga. Now, your evil reign shall be brought to an end.
zh: 為了滿足你的貪婪和飢渴，你已經使所有美好的事物陷入恐懼。你已經打擾到納爾迦的勇敢防守者們的安寧。現在，你的邪惡統治即將結束。

note: [message]: speaker=Malifor
en: Fools! Don’t think it’s so easy to kill me. Your corpses shall all soon be serving me. Fall on them, my hordes!
zh: 蠢貨！別以為殺死我很容易。你們的屍體很快便會為我服務。壓垮他們，我的軍團！

note: [message]: speaker=Malifor
en: HAHAHAHA, DEATH HAS NO EFFECT ON ME YOU FOOLS!
zh: <b>哈哈哈哈，死亡對我沒有效果，你們這些蠢貨</b>！

note: [message]: speaker=unit
en: Well, blades don’t work.
zh: 好吧，劍沒有用。

note: [message]: speaker=Malifor
en: HAHAHAHA, YOUR IDIOCY AMUSES ME GREATLY!
zh: <b>哈哈哈哈，你的笨拙把我逗得好樂</b>！

note: [message]: speaker=Tallin
en: Geez, how are we going to kill him? This weapon is ineffective!
zh: 天哪，我們要怎麼殺死他？這個武器沒有什麼效果啊！

note: [message]: speaker=Malifor
en: YOU PUNY MORTALS SHALL SOON BE SERVING ME!
zh: <b>你們弱小的凡人很快就會服侍我</b>！

note: [message]: speaker=Camerin
en: That blasted skeleton! Even fire has no effect on him!
zh: 那個天殺的骷髏！就連火對他都無效！

note: [message]: speaker=Tallin
en: Let’s try using something different on him.
zh: 讓我們對他試試別種不一樣的東西。

note: [message]: speaker=Malifor
en: AAAAAAHHHHHH!
zh: <b>啊啊啊啊啊啊</b>！

note: [message]: speaker=Father Morvin
en: I see now. It is impossible to destroy him by ordinary means.
zh: 我明白了。不可能用一般的方法摧毀他。

note: [message]: speaker=Tallin
en: Then how are we going to destroy him? Surely there must be a way.
zh: 那我們要怎麼摧毀他？當然一定有個辦法。

note: [message]: speaker=Father Morvin
en: Yes, I think there is, but only myself or Thera have the means to do it. Come on Thera, let’s destroy that old skeleton.
zh: 是的，我想是有的，但只有我和瑟拉有辦法做到。來吧瑟拉，讓我們摧毀這把老骨頭。

note: [message]: speaker=Sister Thera
en: Yeah, I can’t wait to get my hands on that bastard!
zh: 是啊，我等不及去修理那個混蛋了！

note: [message]: speaker=Father Morvin
en: That was very unladylike of you.
zh: 那對你來說非常的不淑女。

note: [message]: speaker=Sister Thera
en: (<i>Giggle</i>) Sorry.
zh: （<i>咯咯笑</i>）抱歉。

note: [message]: speaker=Malifor
en: AHHHH! YOU BLASTED MAGE!
zh: <b>啊啊啊</b>！<b>你這混蛋法師</b>！

note: [message]: speaker=Tallin
en: Good. We finally got him. He is dissolving.
zh: 好。我們終於搞定他了。他正在消散。

note: [message]: speaker=Malifor
en: Curses on you you blasted mages, curses on you you blasted dwarves, curses on you you blasted humans, and CURSES ON YOU YOU BLASTED TALLIN! MAY YOUR MISERABLE LIVES BE FULL OF TORTURE! MAY YOUR PEOPLE NEVER BE FREE! MAY ALL YOUR NEAR AND DEAR DESERT YOU! MAY A THUNDERBOLT HIT YOUR HEAD! MAY—
zh: 詛咒你們你們這些天殺的法師，詛咒你們你們這些天殺的矮人，詛咒你們你們這些天殺的人類，還有，<b>詛咒你你這個天殺的塔林</b>！<b>願你悲慘的人生充滿折磨</b>！<b>願你的人民永不自由</b>！<b>願所有你的身邊的人、你親近的人都會背棄你</b>！<b>願你遭雷劈手</b>！<b>願</b>──

note: [message]: speaker=Tallin
en: May you shut your ugly mouth and hurry up and die.
zh: 願你閉上你醜陋的嘴，然後快點給我去死。

note: [message]: speaker=Malifor
en: MAY THE EARTH OPEN UP AND SWALLOW YOU! MAY ALL YOUR TEETH FALL OUT! MAY YOU BECOME A WEAK SKINNY OLD MAN! MAY—
zh: <b>願土地張開並吞噬你</b>！<b>願所有你的牙齒掉光光</b>！<b>願你成為骨瘦如柴的老頭</b>！<b>願</b>──

note: [message]: speaker=second_unit
en: Finally! He has been reduced to dust.
zh: 終於！他化為塵土了。

note: [message]: speaker=Tallin
en: At last! Victory is ours! Good work, men!
zh: 終於！勝利是我們的了！幹得好，各位！

note: [message]: speaker=Father Morvin
en: So, where to now, Tallin?
zh: 那麼，現在要去哪呢，塔林？

note: [message]: speaker=Tallin
en: Now, let’s get back to the dwarves and see what progress they have made in forging us weapons.
zh: 現在，讓我們回去找矮人，看看他們為我們鍛造武器已經到什麼進度了。

note: [scenario]: id=05a_02_Dealings
en: Dealings
zh: 交易

note: [part]
en: Laden with gold and filled with an elation at their victory that was tempered with sadness at the death of their friends, Tallin and his people made their way back to the mines.
zh: 裝滿金幣並帶著因他們的勝利而使失去他們的戰友的悲傷溫和下來的滿滿喜悅，塔林和他的人回到了礦場。

note: [part]
en: As they approached they were met with a most welcome sight: new fortifications, looking very much like the legendary impenetrable dwarvish defenses of old, had sprung up everywhere. All of them were manned by alert and well-armed dwarves who hailed them boisterously. The mines were belching smoke from the furiously working forges. New weapons and armor for humans and dwarves alike lay neatly stacked, and the deafening clang of hammers and picks from the dwarves promised more.
zh: 當他們走近時，他們看到了最受歡迎的景象：新的防禦工事，看起來非常像是傳說中矮人堅不可破的古老防線，在各個地方迅速建成了。在所有的防禦工事上，駐守著高度戒備且裝備良好的矮人，活蹦亂跳地歡迎他們。礦場正大量噴出來自全力工作的熔爐的濃煙。給人類和矮人的新武器和新護甲都被整齊地堆放，從矮人那鎚子和鎬子發出的震耳欲聾的鏗鏘聲預示了還有更多。

note: [part]
en: They found Hamel in a forge hammering away at a new axe. He greeted them warmly and arrangements were quickly made for all their food and accommodations, as well as care for the sick and wounded.
zh: 他們發現哈莫爾正在一個熔爐用鎚子搥打一把新的斧頭。他熱情地招呼他們，且很快地安排他們的食宿，另外還找人照顧病人和傷患。

note: [part]
en: When Tallin’s party had shaken the dust of the road from their clothes, the humans and dwarves once again met in council.
zh: 當塔林一行人已從他們的衣物上抖下路途的塵土時，人類們和矮人們再次於議會中會面。

note: [unit]: type=Dwarvish Steelclad, id=Galim
en: Galim
zh: 加里姆

note: [message]: speaker=Tallin
en: It is well, Hamel. Our people prosper.
zh: 狀況不錯，哈莫爾。我們的人民繁榮起來了。

note: [message]: speaker=Hamel
en: Aye. Word ha’ spread, and dwarves who had been living rough in the wilds for fear of the orcs have been coming to join us. Thanks to you, Tallin, Knalga is rising again!
zh: 是的。消息傳開了，那些因害怕半獸人而曾經在荒郊野外餐風露宿的矮人們持續來加入我們。感謝你，塔林。納爾迦正在再度崛起！

note: [message]: speaker=Galim
en: We have cleared the connecting tunnels to here and to the old keep as well as other parts o’ Knalga. It is slow and dangerous work, mostly due to the trolls. But it ha’ been made easier by Malifor’s ending.
zh: 我們已經清理了連結這裡和舊要塞以及納爾迦的其它部分的隧道。那是緩慢而危險的工作，主要是因為巨魔。不過馬里弗的終結讓它變得更容易完成了。

note: [message]: speaker=Hamel
en: Indeed. The lich’s skeletons were fighting the trolls, but when you destroyed him, they all just fell apart. So, there are many tunnels that are now infested with nothing but piles of old bones.
zh: 沒錯。那個巫妖的骷髏還正在與巨魔戰鬥，但當你摧毀他時，他們就直接全散落一地。所以，很多隧道現在什麼也沒滋生了，除了一堆堆的老骨頭。

note: [message]: speaker=Tallin
en: Great! How about the weapons and armor?
zh: 太好了！那武器和盔甲呢？

note: [message]: speaker=Hamel
en: As you can see, Tallin, there are muckle heaps of them, all ready to be borne into battle. What’s more, some of the dwarves who are expert with the sword, mace and bow, as well as some of yer own men who have grown skilled by experience, can teach others how to wield them.
zh: 如你能見到的，塔林，有許多堆它們，全都準備好投入戰鬥了。還有，一些矮人是劍、釘鎚和弓的專家，加上你的一些具有實戰經驗而增長了技術的人，就可以教其他人如何運用它們了。

note: [message]: speaker=Tallin
en: I didn’t know you dwarves knew swordplay. I thought you all fought with axes, hammers or those thunder weapons.
zh: 我不知道你們矮人知道劍術。我以為你們都用斧頭、鎚子或是那些雷霆武器。

note: [message]: speaker=Hamel
en: Aye, it’s true we do prefer our axes and hammers, but then again, we make swords. We couldna’ claim to be expert weaponsmiths wi’out kenning how to wield the weapons we make.
zh: 是，我們的確偏好我們的斧頭和鎚子，不過話又說回來了，我們也做劍。我們不會不通曉如何運用我們製作的武器就聲稱是專業的武器匠。

note: [message]: speaker=Hamel
en: There are some dwarves out there that are bonny fighters wi’ a sword as any ye are like to meet. Belike with bows, maces and any other weapons we fashion. In fact, Galim here is quite skilled in the art.
zh: 外邊有一些矮人是用劍的健美戰士，你應該會想要見見。也許也會用弓、釘鎚和其它任何我們打造的武器。事實上，這裡的加里姆就相當擅長於這類技藝。

note: [message]: speaker=Tallin
en: That’s great! What is the price of your weapons? We have gathered much booty from Malifor’s treasury and we will be able to pay you generously.
zh: 那真是太好了！你們武器的價格是多少？我們從馬弗里的寶庫那蒐集了許多戰利品，我們能夠慷慨地付你們錢。

note: [message]: speaker=Galim
en: Price?! Don’t insult us, Tallin. Ye have done great things to help the dwarves — it’s because of you that we ha’ made a start rebuilding Knalga in the first place. Dinna’ ye speak of price to us.
zh: 價格？！別侮辱我們，塔林。你已經做了很多偉大的事情來幫助矮人──就是因為你我們當初才能開始重建納爾迦。別跟我們談到價格。

note: [message]: speaker=Tallin
en: But don’t you need the gold to help rebuild Knalga? And we have plenty.
zh: 但你們不需要金幣來重建納爾迦嗎？而我們這邊有很多。

note: [message]: speaker=Hamel
en: Tallin, Knalga was an extremely rich nation. Malifor’s treasury is hardly a fraction of the riches that we will find, and are finding every day now. So nae! Ye’ll need yon gold to rebuild Dwarven Doors.
zh: 塔林，納爾迦曾是極度富有的國家。馬里弗的財寶連我們將找回的財產的一小部分幾乎都算不上，而且我們現在每天都在找。所以免了！你會需要那些金幣來重建矮人之門。

note: [message]: speaker=Tallin
en: Thank you, Hamel.
zh: 感謝你，哈莫爾。

note: [message]: speaker=Hamel
en: Pahhh, thank <i>you</i>!
zh: 哼，感謝<i>你</i>！

note: [message]: speaker=Hamel
en: And Tallin, one more thing, I have been leading our people into battle for many years now. As a young dwarf I was trained in the arts of leadership and war. There are things you will need to know...
zh: 而塔林，還有一件事，我已經引領我的人民打仗多年。當我還是個年輕的矮人時，我受過領導和戰爭的訓練。有些事情你會需要了解的……

note: [message]: speaker=Hamel
en: I know you’re impressive wi’ a pitchfork, and you are not half bad with a sword when you choose to use one. But there skills beyond swingin’ a weapon that a general must learn.
zh: 我知道你把草叉用得很令人印象深刻，而且當你改用劍時，你也用得還算不錯。但有一些除了舞動武器之外的技能是一個將軍必須要學習的。

note: [message]: speaker=Tallin
en: I would be honored, Lord Hamel.
zh: 如果你不吝賜教，我會很榮幸的，哈莫爾領主。

note: [message]: speaker=Hamel
en: Ahhhh, quit with the formality, me lad. Now, first things first. One of the most important things about being a leader is...
zh: 啊啊啊，就別搞正式的花樣了，小夥子。注意，最重要的事情優先。作為一名領袖最重要的事情之一是……

note: [scenario]: id=06a_Old_Friend
en: Old Friend
zh: 老朋友

note: [part]
en: The humans rested for many days while they were equipped with new arms and armor and trained by the dwarves.
zh: 人類們休息了多日，直到他們都穿上了新的武器和護甲，然後接受了矮人的訓練。

note: [part]
en: But the peace was not to last. Early one morning Tallin (sore from head to foot from his training) was startled awake by the blare of trumpets, the pounding of drums and the clash of steel as the humans and dwarves hurried to arm themselves.
zh: 但和平沒有持續多久。一天清晨，塔林（<i>正因訓練而全身酸痛</i>）被喇叭的刺耳聲、鼓的咚咚聲和鋼鐵的鏗鏘聲驚醒，只見人類們和矮人們正忙著將他們自己武裝起來。

note: [part]
en: He sought out Hamel, who informed him that a massive host of orcs had arrived at the gates of the new Knalga.
zh: 他找到了哈莫爾，哈莫爾告知他有一大群半獸人已經抵達新納爾迦的大門。

note: [part]
en: It was decided that Tallin’s men should sally forth to meet the orcs, while Hamel’s held open their retreat into the caves.
zh: 然後決定應該由塔林的人毅然出去對面半獸人，而哈莫爾的人則使他們退往洞穴的路保持暢通。

note: [side] [side]: type=Dwarvish Lord, id=Stalrag
en: Knalgans
zh: 納爾迦人

note: [side]: type=Orcish Warlord, id=Poul
en: Poul
zh: 波爾

note: [objective]: condition=win
en: Resist until the end of turns
zh: 抵抗直到回合耗盡

note: [objectives]
en: Defeat Rakshas, if you can...
zh: 擊敗拉克沙斯，如果你能的話……

note: [message]: id=Rakshas
en: So I see you stinky-midgets and human-worms finally mustered up the courage to face me.
zh: 所以，我看到你們這些臭侏儒和人類蛀蟲終於鼓起勇氣來面對我了。

note: [message]: id=Tallin
en: Who are you, and what do you want?
zh: 你是誰，還有你想要什麼？

note: [message]: id=Rakshas
en: I am Emperor Rakshas and by the power of my sword, I lead the orcish people. I am here simply finishing the job Khazg Black-Tusk started years ago — the conquest of Knalga.
zh: 我是皇帝拉克沙斯，以我的劍為幟，我號令整個半獸人族群。我來這裡僅是為了完成卡茲格‧黑象牙多年前開始的事業──征服納爾迦。

note: [message]: id=Rakshas
en: Pah! I would like to see those cowardly dwarves try their treachery on me as they did on the Black-Tusk! In any case, those dwarves will soon be groveling at my feet and equipping my people with the finest weapons. With the dwarvish weapons, and the wealth of Knalga, nothing will be able to stop us. Even that little backwater that you humans call Wesnoth will be nothing but a burnt out, pillaged wreck before long.
zh: 呸！我還想看看看那些膽小的矮人試著背叛我，就像他們對黑象牙做得那樣呢！無論如何，那些矮人很快就會匍伏在我的腳下，為我的人準備最好的武器。有了矮人的武器和納爾迦的財富，就沒有任何事物能夠阻止我們了。就算是那個你們人類稱之為韋諾的小小窮鄉僻壤也將在不久後只會是一個燒光、被掠奪光後的殘骸。

note: [message]: id=Tallin
en: Boy, this guy sure has delusions of grandeur.
zh: 好傢伙，這傢伙肯定有妄自尊大的毛病。

note: [message]: role=Supporter
en: I am not so sure it’s that simple, Tallin. Think back to those orcs at the Dwarven Doors, and those wolves on the way to the mines; they were both saying something about ‘The Master’.
zh: 我不確定事情有那麼簡單，榙林。回想一下那些矮人之門的半獸人，還有那些在通往礦場的路上的狼，他們倆都曾說著「主人」什麼的。

note: [message]: role=Supporter
en: Well, unless I miss my guess, dreamy fellow would be him.
zh: 嗯，除非我猜錯，否則那夢幻般的傢伙就會是他。

note: [message]: id=Tallin
en: Well, if that is so, then it’s time to end this menace once and for all! Fall on them, boys!
zh: 嗯，如果是這樣的話，那就是全面終結這個威脅的時候了！壓倒他們，小子們！

note: [message]: id=Tallin
en: Come on, why are we just sitting here in these caves?! Have you forgotten already all these orcs have done to us! Let us spill their foul blood on the ground!
zh: 拜託，為什麼我們就只蹲守在這些洞穴裡？！你們難道已經忘了全部的這些半獸人對我們做過的事情嗎！讓我們將他們的臭血灑在這片土地上！

note: [message]: id=Rakshas
en: So! Your forces are managing to advance upon me, are they? Very impressive, but it shall do you no good. KNIGHTS!!
zh: 所以！你的軍隊正設法朝我前進，是吧？真是令人敬佩呀，但它一定對你們沒好處。<b>騎士們</b>！！

note: [message]: type=Goblin Knight
en: HAHAHA! GOT YOU, SUCKERS!
zh: <b>哈哈哈</b>！<b>逮到你們了，笨蛋</b>！

note: [message]: id=Rakshas
en: CHARGE!!
zh: <b>衝鋒</b>！！

note: [message]: id=Tallin
en: Oh, hell! Form up, men, back to back! Don’t let them penetrate our ranks!
zh: 噢，該死！組成隊形，各位，背靠背！別讓他們穿過我們的隊列！

note: [message]: id=Rakshas
en: That’s not all, my friends. GENERALS, CALL THE RESERVES!
zh: 那些還不是全部，我的朋友們。<b>將軍們，叫出預備隊</b>！

note: [message]: id=Drung
en: Oh yeah!
zh: 哦耶！

note: [message]: id=Poul
en: HAHAHA!
zh: <b>哈哈哈</b>！

note: [message]: id=Drung
en: You are so dead, you human vermin!
zh: 你們就跟死了沒兩樣，你們這些人類害蟲！

note: [message]: id=Poul
en: Oooooooh! Time to start the fun!
zh: 噢噢噢！是時候開始享受了！

note: [message]: role=Supporter
en: This doesn’t look good...
zh: 這看起來不怎麼好……

note: [message]: id=Drung
en: Argh! I have been slain!
zh: 啊呃！我被殺死了！

note: [message]: speaker=second_unit
en: Killed him! Got his gold too. Let’s see, hmmm, about 500 gold pieces. Not bad.
zh: 殺了他！也拿走他的金子。讓我們看看，嗯，大概500枚金幣。還不賴。

note: [message]: id=Rakshas
en: They have killed one of my generals! REINFORCEMENTS!
zh: 他們殺了我一個將軍！<b>增援</b>！

note: [message]: id=Poul
en: My death will only make the Master’s punishment for you worse, you fools!
zh: 我的死亡只會讓主人給你們的懲罰更重，你們這些蠢蛋！

note: [message]: speaker=second_unit
en: Your death makes your Master’s punishment from us one step closer!
zh: 你的死亡讓我們給你主人的懲罰更近一步！

note: [message]: speaker=second_unit
en: But— my my, what’s in that big pouch? 300 gold! Not bad.
zh: 但──天呐，那個大荷包裡有什麼呢？300枚金幣！還不賴。

note: [message]: id=Rakshas
en: You vermin will pay for that! REINFORCEMENTS!
zh: 你們這些害蟲會為此付出代價！<b>增援</b>！

note: [message]: id=Rakshas
en: Ahhhh! Run for your life!
zh: 啊啊啊！逃命去吧！

note: [message]: speaker=second_unit
en: What the... Hey, where do you think you are running off to, you coward!
zh: 搞什……嘿，你想逃去哪，你這個膽小鬼！

note: [message]: id=Tallin
en: Stop him!
zh: 阻止他！

note: [message]: speaker=second_unit
en: It’s too late! I am sorry, Tallin, he got away! We did not expect he would flee like a coward.
zh: 太遲了！我很抱歉，塔林，他逃走了！我們沒預料到他會像個膽小鬼逃走。

note: [message]: id=Tallin
en: Damn! We had the opportunity to end the war in one stroke there. Now we will have to go after him, assuming we can break this siege!
zh: 該死！我們本來有機會一舉結束這場戰爭的。現在我們將必須追捕他，假如我們可以突圍的話！

note: [message]: id=Tallin
en: Geez, we have been fighting them for three whole days and nights now with no end in sight. Now the fourth night is approaching, what should we do?
zh: 天哪，我們已經和他們打了三天三夜，看不見盡頭。現在第四天晚上就要到了，我們該怎麼辦？

note: [message]: id=Father Morvin
en: It seems hopeless to continue on like this. The orcs’ numbers are unlimited and Rakshas is very well guarded. The only possible outcome to all this is more slaughter.
zh: 看來像這樣繼續下去毫無希望。半獸人的數量無止盡，而且拉克沙斯有重兵保護。所有可能的結果就只有更多的屠殺了。

note: [message]: id=Sister Thera
en: I propose that we retreat into the caves and consult with the dwarves.
zh: 我提議我們退回洞穴，並和矮人討論對策。

note: [message]: role=Supporter
en: I agree, Tallin, it is pointless to carry on.
zh: 我同意，塔林，堅持下去毫無意義。

note: [message]: id=Tallin
en: Very well. Everyone fall back!
zh: 好吧。所有人撤退！

note: [message]: id=Camerin
en: Awwwww! Just when I was having the most fun!
zh: 噢噢噢！偏偏在我最享受的時候！

note: [scenario]: id=07a_Settling_Disputes
en: Settling Disputes
zh: 處理紛爭

note: [part]
en: Tallin and his men made an orderly withdrawal into the caves, the orcs pressing close behind them.
zh: 塔林和他的人有秩序地退入洞穴，而半獸人則在後面緊追不捨。

note: [part]
en: The dwarves were more than ready for them, however, and as soon as the humans got through the defenses the well-prepared dwarves fell on the battle-weary and bloodied orcs.
zh: 不過，矮人老早就準備好對付他們了，人類一通過防線，準備充分的矮人們便撲向早就因戰鬥而疲憊不堪且渾身是血的半獸人。

note: [part]
en: Wave after wave of orcs crashed onto the dwarven defenses and shattered.
zh: 一波接著一波的半獸人撞上矮人的防禦，然後粉碎。

note: [part]
en: As the battle raged on, Tallin again made council with Hamel.
zh: 當戰鬥激烈進行時，塔林再次和哈莫爾召開會議。

note: [story]
en: How did ye fare?
zh: 你那戰況如何？

note: [story]
en: It was fierce and bloody. We fought them for three days and nights with no end in sight. Every time we killed an orc, it seemed that two more would take his place. We most assuredly cannot win fighting like this.
zh: 很猛烈且很血腥。我們和他們打了三天三夜，看不見盡頭。每次我們殺死一個半獸人，似乎就會再多兩隻出來替代他的位置。我們幾乎肯定無法打贏像這樣的戰鬥。

note: [story]
en: So you withdrew. Rightly done, me lad. Our prepared defenses will be able to hold the orcs off far longer and with less loss than ye could ha’ done in the open field. I see that my training of you hasna’ been for naught.
zh: 所以你撤退了。做得對，小夥子。我們已準備好的防禦能夠擋住半獸人好一段時間，而且損失會比你在開闊地區和他們打還少。我看我對你的訓練還沒有白費。

note: [story]
en: And I am grateful — but what should we do from here? The number of humans and dwarves is limited, unlike the orcs whose numbers seem unlimited.
zh: 而我很感激──但我們應該要從這裡做什麼？人類和矮人的數量是有限的，不像半獸人他們的數量似乎是無上限的。

note: [story]
en: Aye. But we must utterly crush this orcish host if we are to ha’ anything other than a brief respite.
zh: 是啊。但我們必須徹底地粉碎這群半獸人，如果我們想要有短暫的喘息時間的話。

note: [story]
en: Orcs are fickle; if we negotiated a treaty with them — assuming they would accept — it would just be broken as soon as the next warlord arose among them.
zh: 半獸人反覆無常，如果我們和他們談條件的話──假設他們也接受──下一個軍閥在他們中一崛起，合約就會被直接毀掉。

note: [story]
en: Then what shall we do? Can we assassinate this Rakshas fellow and throw them into disarray once more?
zh: 那我們該做什麼？我們能刺殺剌這個叫作拉克沙斯的傢伙，然後使他們再次陷入混亂嗎？

note: [story] "coil" meant, in Middle and Early Modern English, a difficulty or problem.
en: That will be very difficult. We did that last time and they will no doubt be alert to that threat now. Anyway, it would be but a temporary solution. Soon another strong leader would emerge and we’d find oursel’ back in the same coil.
zh: 那會非常困難。我們上次這樣做過了，現在他們無疑地會對那樣的威脅有所警覺。無論如何，這只是個暫時的解決方式。很快地，另一個強大的領袖會出現，而我們就會發現我又要回到相同的迴圈中。

note: [story]
en: Well, back to the drawing board. What should we do?
zh: 嗯，回到開頭。我們該做什麼？

note: [story]
en: I think we should try to gather more allies. That way we can engage them on many fronts, or divide them into smaller groups, or cut them off from their supplies. The possibilities are endless.
zh: 我認為我們應該嘗試集結更多的盟友。那樣我們就可以開啟多面戰線，或是將他們分散成更小的團隊，不然就是切斷他們的補給線。可能性是無窮盡的。

note: [story]
en: Wise words, but who is there in these wild Northlands that might aid us?
zh: 明智的話語，不過在這蠻荒的北方土地，有誰可能會幫我們？

note: [story]
en: Wesnoth is too far away, and we have no idea what political state they are in.
zh: 韋諾太遠了，而且我們不清楚他們現在的政治情勢。

note: [story]
en: And then that Princess Li’sar was in hot pursuit of Konrad as well. I wonder what became of them.
zh: 然後那位麗莎也緊追著康拉德。我想知道他們後來怎麼了。

note: [story]
en: The last time any dwarf set eyes on Konrad was when he set out to the eastern tunnels in search of the Sceptre of Fire, so he could claim his place as ruler.
zh: 最後一次有矮人看到康拉德是在他動身前往東部隧道尋找火焰權杖時，找到火焰權杖他便能聲稱他作為統治者的地位。

note: [story]
en: Geez, what a fool’s quest. Everyone in these Northlands knows that the Sceptre is long gone.
zh: 天吶，真是一個蠢任務。每個在這個北方土地的人都知道那把權杖老早就沒了。

note: [story]
en: But we’re meandering. Where can we find allies in these wild Northlands?
zh: 我們正在兜圈子呀。在這蠻荒的北方土地我們上哪找同盟？

note: [story]
en: Tallin, before I was captured by Malifor, I used to be in contact with a powerful magician called Ro’Arthian and his brother Ro’Sothian.
zh: 塔林，在我被馬弗里抓住之前，我與一位名叫羅‧阿希安的強大法師和他的兄弟羅‧索希安保持聯絡。

note: [story]
en: Ro’Arthian, bah! Don’t utter that cursed name!
zh: 羅‧阿希安，呸！別說出那個該死的名字！

note: [story]
en: Why not, Hamel, have you a grievance with him?
zh: 為何不？哈莫爾，你和他有過節嗎？

note: [story]
en: I have heard all about him from my good friend Stalrag. He is — or was anyway, haven’t heard from him in years — the chief o’ the villages that lay along Highbrook Pass.
zh: 我曾從我的好朋友斯塔爾拉格那聽說過所有關於他的事。我的朋友是──或者說曾經是，好幾年沒聽到他的消息了──高溪山道那帶的幾個村莊的老大。

note: [story]
en: Those foul mages have long terrorized Stalrag and his people.
zh: 那些臭法師威脅斯塔爾拉格和他的人民已經很久了。

note: [story]
en: Remember, Hamel, there are often two sides to a story like this. Perhaps the mages see your dwarves as invaders. How would you feel if say... the elves decided to come in and level Knalga so they can grow another big forest on top?
zh: 記住，哈莫爾，一個像這樣的故事通常會有兩面。也許那些法師看你們矮人是入侵者。比如說……精靈決定進來並夷平納爾迦，如此他們便可以在上面種出另一片大森林，你會覺得怎樣？

note: [story]
en: Those filthy elves! I’ll...
zh: 那些下流的精靈！我會……

note: [story] [message]: speaker=Sister Thera
en: See?
zh: 看到了吧？

note: [story]
en: What were you doing keeping contact with mages such as those anyway? Trying to save their souls?
zh: 無論如何，你和那些法師保持聯繫要幹嘛？試著拯救他們的靈魂嗎？

note: [story]
en: (<i>Giggle</i>) Something like that.
zh: （<i>咯咯笑</i>）類似那樣的事吧。

note: [story] [message]: speaker=Tallin
en: (<i>Rolls eyes</i>)
zh: （<i>眼珠子轉了轉</i>）

note: [story]
en: Father Morvin, what are you trying to say?
zh: 莫爾文神父，你正試著表達什麼？

note: [story]
en: I propose that we go to Highbrook Pass and see how matters stand for ourselves. If the wizards are still alive, we might be able to persuade them to help us. What’s more, if Stalrag is still around we could use his help too.
zh: 我提議我們去高溪山道親自看看情況如何。如果那些巫師還活著，我們也許可以說服他們幫助我們。而且，如果斯塔爾拉格仍在那的話，我們也可以運用他的幫助。

note: [story]
en: I don’t see how just two mages could help us very much, Father.
zh: 我看不出來區區兩位法師如何能對我們有很大的幫助，神父。

note: [story]
en: They are not just any two mages. They have fine control over many creatures of the wild such as ogres, gryphons, and sometimes even trolls! It would be no bad thing to have those on your side for once.
zh: 他們不區區是兩位法師。他們可以很好地控制許多野生生物，像是食人魔、獅鷲，有時甚至連巨魔也行！一次將他們納入你的陣營並不是一件壞事。

note: [story]
en: That sounds really good. What do you think, Hamel?
zh: 那聽起來真的不錯。你怎麼看呢，哈莫爾？

note: [story]
en: Hrmph. These are desperate times. If those lunatics of mages will agree to help, I guess we’ll nae have any other choice but to accept.
zh: 哼哼。現在是非常危急的時期。如果那些法師瘋子會答應幫助，我猜我們也沒有其它的選擇，只能接受了。

note: [story]
en: Hey, we have had experiences with crazy mages ourselves. Believe me, they are dangerous! You will feel a lot better with some of them on your side.
zh: 嘿，我們已經有過自行對付瘋狂法師的經歷。相信我，他們很危險！有一些他們在你的陣營，你會覺得好多了。

note: [story]
en: Ye’ll need to travel light to reach Highbrook Pass before the orcs mount another assault in force. I think ye should take as little gold as you think ye’ll need and leave the rest here. We’ll store it in the tunnels furthest away from the attacking orcs in case they break through.
zh: 你們需要輕裝前往高溪山道，在那些半獸人組織另一次大規模的襲擊之前。我想你們應該要儘量少拿你們需要的金幣，把剩下的留在這裡。我們會將它們存到離進攻的半獸人最遠的隧道，以免他們強行闖入。

note: [story]
en: So it shall be. Now how exactly do we get to this mountain pass?
zh: 就這麼辦。哎，我們具體要如何到達這個山道啊？

note: [part]
en: And so Tallin and his party set out to secure the help of the mages.
zh: 於是塔林和他的隊伍啟程去取得法師們的幫助了。

note: [side]: type=Dwarvish Lord, id=Stalrag [unit]: type=Dwarvish Lord, id=Stalrag [part]
en: Stalrag
zh: 斯塔爾拉格

note: [side]: type=Ancient Lich, id=Ro'Arthian
en: Liches
zh: 巫妖

note: [side]: type=Ancient Lich, id=Ro'Arthian [unit]: type=Ancient Lich, id=Ro'Arthian [modify_side]
en: Ro’Arthian
zh: 羅‧阿希安

note: [unit]: type=Lich, id=Ro'Sothian [modify_side]
en: Ro’Sothian
zh: 羅‧索希安

note: [objective]: condition=win
en: Save Stalrag from Ro’Sothian
zh: 從羅‧索希安的手中救下斯塔爾拉格

note: [objective]: condition=win
en: Capture Ro’Arthian
zh: 俘虜羅‧阿希安

note: [objective]: condition=lose
en: Death of Stalrag
zh: 斯塔爾拉格死亡

note: [message]: speaker=narrator
en: Upon arriving at the mountain pass it appeared to Tallin and his men that they were just a bit too late.
zh: 正當塔林和他的人抵達山道時，他們顯得有些遲了。

note: [message]: speaker=Ro'Sothian
en: HAH! I finally have you, you wretched dwarf!
zh: <b>哈</b>！我終於逮到你了，你這可悲的矮人！

note: [message]: speaker=Stalrag
en: Argh! You blasted mages! How many times do I have to kill you two before you will leave us in peace!
zh: 啊呃！你們這些該死的法師！在你們還我們安寧之前，我到底必須要殺死你們兩個幾次啊！

note: [message]: speaker=Ro'Sothian
en: Leave <i>you</i> in peace?! It is your kind that won’t leave <i>us</i> in peace! Ever since you blasted dwarves built that damn road you have harassed us unceasingly! Now, it ends here! After I kill you I will split your carcass and hang it at the mouth of this pass as a warning for any other fools like you! And unlike us <i>you</i> won’t come back.
zh: 還<i>你們</i>安寧？就是你們矮人讓<i>我們</i>不得安寧！自從你們這些該死的矮人建立那個天殺的道路之後，你們不斷地搔擾我們！現在，這件事到此為止了！在我殺了你們之後，我要肢解你們的屍體，然後將它們掛在這條山道的山口，作為一個對任何其他像你們這樣的白痴的警告！而且不像我們，<i>你們</i>是回不來的。

note: [message]: speaker=Stalrag
en: You cursed mage! I now go to join all of my men you have killed. But know this, the Shinsplitters will <i>never</i> submit! We will defy you to our last breath!
zh: 你這討厭的法師！我現在要去加入所有你已經殺死的我的人的行列。但你得知道這點，砍腿隊<i>永不</i>屈服！我們會反抗你們直到我們咽下最後一口氣！

note: [message]: speaker=Tallin
en: Hold it! What’s going on here?
zh: 住手！這裡發生什麼事了？

note: [message]: speaker=Father Morvin
en: Ro’Sothian, is that you?
zh: 羅‧索希安，是你嗎？

note: [message]: speaker=Ro'Sothian
en: Not now, Father. I’m a little busy at the moment.
zh: 現在不是時候，神父。我現在有點忙。

note: [message]: speaker=Camerin
en: Ro’Sothian! How are you doing, my old friend! Boy, you sure look... erm... different!
zh: 羅‧索希安！你過的如何，我的老朋友！孩子，你看起來……呃……不太一樣！

note: [message]: speaker=Ro'Sothian
en: Camerin! Great Lords of Darkness, I haven’t seen you in ages! Here, let me just finish off this little vermin and I’ll be right over.
zh: 卡梅林！偉大的黑暗之主啊，我好久沒見到你了！現在，就讓我先解決這個小害蟲，然後我就會馬上過去。

note: [message]: speaker=Tallin
en: whisper^Camerin, you know him?
zh: 卡梅林，你認識他？

note: [message]: speaker=Camerin
en: whisper^Duh! His brother Ro’Arthian is the one who taught me magic!
zh: 咄！他的哥哥羅‧阿希安就是教我魔法的人！

note: [message]: speaker=Tallin
en: whisper^Oh...!
zh: 哦……！

note: [message]: speaker=Father Morvin
en: Hang on a sec, Ro’Sothian, you don’t want to kill him.
zh: 稍等一下，羅‧索希安，你不會想殺他的。

note: [message]: speaker=Ro'Sothian
en: Huh?! He killed me!
zh: 嗯？！他殺了我耶！

note: [message]: speaker=Father Morvin
en: Oh... I see. But we come on more pressing business. We are in desperate need of your help. Here is Tallin from the community of Dwarven Doors. As you know, the people of Dwarven Doors were enslaved by the orcs for many years. They have broken their chains and together with Lord Hamel from Knalga, they are beginning to reclaim Knalga from the chaos that it was in.
zh: 喔……我明白了。但我們來是有更要緊的事。我們迫切地需要你的幫助。這位是從矮人之門社區來的塔林。如你所知的，矮人之門的人民被半獸人奴役了好幾年。他們已經打破他們的枷鎖，並且和來自納爾迦的哈莫爾領主聯手，他們正開始重新奪回處於混亂中的納爾迦。

note: [message]: speaker=Ro'Sothian
en: So? What does this have to do with me? And hurry up, my staff is buzzing to blast this little vermin once and for all.
zh: 所以呢？這跟我有什麼關係？然後快點，我的法杖正在集氣要把這個小害蟲炸了，一勞永逸。

note: [message]: speaker=Father Morvin
en: Don’t! Please, my friend, listen. The orcs are on the rise again and they are threatening to complete their conquest of Knalga and convert it into an orcish stronghold. We can’t let that happen! That’s why we have come here, to seek your and your brother’s help in defeating the orcs.
zh: 別啊！拜託，我的朋友，聽我說。那些半獸人又再度崛起，他們威脅著要完成他們征服納爾迦的事業，然後將納爾迦變成半獸人的大本營。我們不能讓這件事發生！這就是為什麼我們來到這裡，為的就是要尋求你和你的哥哥的幫助來抵禦那些半獸人。

note: [message]: speaker=Ro'Sothian
en: Take your begging and shove it, Father! We don’t help no-one. Not even you and <i>especially</i> not any dwarf!
zh: 拿著你的乞求並把它扔掉吧，神父！我們不幫助任何人。連你也不幫，而且<i>特別是</i>不幫任何矮人！

note: [message]: speaker=Camerin
en: Hold a moment, my friend. You won’t believe what a blast it is fighting with these guys. You get to fry skeletons, orcs, trolls, and wolves by the thousands! Come on old pal, be a sport.
zh: 等一下，我的朋友。你不會相信與這些傢伙一同作戰會有多麼刺激。你可以油炸數千隻的骷髏、半獸人、巨魔和狼！好嘛，老朋友，看在我們的交情。

note: [message]: speaker=Ro'Sothian
en: Camerin, you were always a little crazy. Now I see you have gone stark raving mad! Do you really think we would help anyone? <i>Especially</i> a bunch of dwarves!
zh: 卡梅林，你以前總是有點瘋。現在我看你已經完全瘋到胡言亂語了！你真的覺得我們會幫助任何人？<i>特別是</i>一幫矮人！

note: [message]: speaker=Ro'Sothian
en: I tire of this; prepare to die, wretched dwarf! And the rest of you, get lost and don’t come back, unless you’re tired of life!
zh: 我厭倦這個了。準備好受死吧，可悲的矮人！還有其餘的你們，給我滾開，而且別再回來，除非你們活膩了！

note: [message]: speaker=Sister Thera
en: Uh oh, he is gathering energy for a cold blast.
zh: 呃喔，他正在集中一次冰風暴的能量。

note: [message]: speaker=Father Morvin
en: Quick, honey, we’ve got to stop him. Let’s go!
zh: 快，甜心，我們必須阻止他。我們走！

note: [message]: speaker=Camerin
en: Hey, are you two going to hog all the fun for yourselves?
zh: 嘿，你們兩個打算自己獨占所有樂趣對不對？

note: [message]: speaker=Father Morvin
en: All right, all right, hang on!
zh: 好啦，好啦，抓緊囉！

note: [message]: speaker=Ro'Sothian
en: BROTHER! HELP ME!
zh: 哥哥！幫我！

note: [message]: speaker=Ro'Arthian
en: (<i>Booming voice coming from all directions</i>) SO YOU MAGES HAVE THE AUDACITY TO ATTACK MY BROTHER! YOU SHALL DIE FOR YOUR FOLLY!
zh: （<i>從各個方向傳來轟鳴般的說話聲</i>）<b>所以你們這些法師有膽子攻擊我的弟弟！你們將會因為你們的愚蠢而死</b>！

note: [message]: speaker=Father Morvin
en: Ro’Arthian, listen to me. We don’t want to fight with you, we have come here to seek your assistance.
zh: 羅‧阿希安，聽我說。我們不想跟你們打架，我們過來這裡是為了尋求你們的協助。

note: [message]: speaker=narrator
en: (<i>No answer</i>)
zh: （<i>無答話</i>）

note: [message]: speaker=Father Morvin
en: I know you can hear me, Ro’Arthian. Please, the fate of every creature in the north depends on your help.
zh: 我知道你能聽到我，羅‧阿希安。求求你，每個在北方的生物的命運都仰賴於你們的幫助。

note: [message]: speaker=Tallin
en: Give it up, father, he isn’t answering. I am afraid we may have to use um... more forceful means to convince him.
zh: 放棄吧，神父，他沒有回答。恐怕我們也許必須使用呃……更強硬的方式來說服他。

note: [message]: speaker=Father Morvin
en: (<i>Sigh</i>) Yes, you are right.
zh: （<i>嘆氣</i>）是的，你是對的。

note: [message]: speaker=Tallin
en: Put Ro’Sothian into that jail over there until we capture his brother.
zh: 把羅‧索希安關進那邊的那個監牢裡，直到我們抓住他的哥哥。

note: [message]: speaker=Tallin
en: And someone keep an eye on him. We don’t want him to get away.
zh: 然後派某人監視他。我們可不想讓他逃了。

note: [message]: speaker=Ro'Sothian
en: Ha! I am free! Now you foul traitors will pay!
zh: 哈！我自由了！現在你們這些下流的叛徒將付出代價！

note: [message]: speaker=Tallin
en: Oh no, he got away! Quick, men, we must capture him again!
zh: 噢不，他逃走了！快，各位，我們必須再次抓住他！

note: [message]: speaker=Ro'Sothian
en: Ahhhh! Not again!
zh: 啊啊啊！別再來了！

note: [message]: speaker=Father Morvin
en: Come on, Ro’Sothian, we really don’t have to be doing this. Come, join us!
zh: 拜託，羅‧索希安，我們真的沒必要做到這樣。來，加入我們！

note: [message]: speaker=Tallin
en: Sigh, we’ll talk later.
zh: 唉，我們稍後再談。

note: [message]: speaker=second_unit
en: Back to jail, my friend.
zh: 回去監牢吧，我的朋友。

note: [message]: speaker=Tallin
en: Ro’Arthian, are you ready to talk yet?
zh: 羅‧阿希安，你準備好來談談了嗎？

note: [message]: speaker=Ro'Arthian
en: Fine, you trespassers. What do you want?
zh: 好啦，你們這些闖入者。你們想要什麼？

note: [message]: speaker=Tallin
en: Well... First, why don’t you tell us what <i>you</i> want?
zh: 嗯……首先，你何不告訴我們<i>你</i>想要什麼？

note: [message]: speaker=Ro'Arthian
en: What do <i>I</i> want? I’ll tell you what I want! I want the stinking carcasses of you, all your henchmen and those dwarvish vermin off my land! And <i>stay</i> off!
zh: <i>我</i>想要什麼？我就告訴你我想要什麼！我想要你們臭掉的屍體，所有你們的黨羽和那些矮人害蟲都給我滾出我的土地！然後<i>別靠近</i>這裡！

note: [message]: speaker=Tallin
en: So basically, you want to be left alone in peace. Right?
zh: 所以基本上，你想要不被打擾的安息。對吧？

note: [message]: speaker=Ro'Arthian
en: Wow! Someone <i>finally</i> figured it out!
zh: 哇！有人<i>終於</i>開竅了！

note: [message]: speaker=Tallin
en: All right! Listen, then. Right now we have very little power to grant your request. We are simply a band of peasants fighting for the freedom of our homeland.
zh: 好啊！那麼，聽著。目前我們沒有力量來准予你的要求。我們只不過是一幫為了我們家鄉的自由而戰的農民。

note: [message]: speaker=Tallin
en: But when we defeat the orcish host, re-establish Knalga, and bring law and order into these Northlands, we will have gained some authority by right of conquest.
zh: 但當我們擊敗半獸人軍隊，重新建立納爾迦，然後將法律和紀律引入北方土地時，我們就會得到一些征服權帶來的威信。

note: [message]: speaker=Tallin
en: When that time comes, I hereby make a solemn oath: no man or dwarf shall ever set foot on your land without your leave. If any of my men violates this law they shall be punished with death, and I believe I may speak for Hamel in this as well.
zh: 當那個時期到來，我特此發一個鄭重的誓言：沒有你們的許可，將永遠沒有人類或是矮人踏上你的土地。如果有任何一個我的人違背了這條規定，他們將被處以死刑，而我相信我也可以在這方面代表哈莫爾說話。

note: [message]: speaker=Tallin
en: In order for that to come about, we must crush the orcish host. But we can’t do that without your help. Will you join us?
zh: 為了實現那個誓言，我們必須擊潰半獸人軍隊。但沒有你們的幫助，我們無法完成它。你們願意加入我們嗎？

note: [message]: speaker=Father Morvin
en: Think of it, Ro’Arthian, it is a fair bargain. If you don’t agree to Tallin’s proposal, the endless war you two wage with the dwarves will never be resolved. You have been haunting these mountains for far too long. It is high time for you and your brother to rest in peace.
zh: 考慮一下，羅‧阿希安，這是個公平的交易。如果你不答應塔林的提議，你們兩個和矮人們之間發生的無止盡的戰爭將永遠不會被解決。你們已經一直遊蕩於這些山脈太久了，你和你的弟弟是時候安息了。

note: [message]: speaker=Ro'Arthian
en: Hrmph. What do you think, brother?
zh: 哼哼。你怎麼看呢，弟弟？

note: [message]: speaker=Ro'Sothian
en: (<i>Shrugs</i>) I don’t think we have any other choice left.
zh: （<i>聳肩</i>）我不認為我們還有任何其它剩下的選擇。

note: [message]: speaker=Camerin
en: Come on, guys, it will be great! Those orcs will never know what hit them! Together we’ll rip them to shreds! If you are planning to retire after this, this is the perfect chance for you guys to go out with a bang! You guys will become legends! <i>“The two terrible mages, risen from the dead to devastate the orcish hordes!”</i>
zh: 拜託，大夥，這將會很不錯！那些半獸人將永遠不知道是什麼攻擊他們！一起的話我們將可以把他們撕成碎片！如果你們計劃在這之後退休，這對你們是一個豁出去表現的絕佳機會！你們將會成為傳奇！<i>「這兩個可怕的法師，從死亡中崛起，為了徹底剿滅半獸人群落！」</i>

note: [message]: speaker=Ro'Arthian
en: Very well, Tallin. We accept under the terms that your people will forever leave us in peace after this.
zh: 好吧，塔林。我們接受那個條款，也就是你們的人民將在此之後永遠讓我們安息。

note: [message]: speaker=Tallin
en: Ro’Arthian, I am not of royal blood, but I am a man of my word. I will uphold the oath I have given even at the cost of my life.
zh: 羅‧阿希安，我不具有皇家血統，但我是一個信守承諾的男人。我將會維護我已經給出的這份誓言，即使花費我的一生。

note: [message]: speaker=Ro'Arthian
en: Very well. The orcish hosts shall feel our wrath!
zh: 很好。那群半獸人將會感受我們的憤怒！

note: [message]: speaker=Stalrag
en: Wait a second, Tallin. Are you saying that we should abandon our homeland to these wretched mages?!
zh: 稍等一下，塔林。你是說我們應該要放棄我們的家鄉給這些可悲的法師？！

note: #-#-#-#-#  3122 (wesnoth-1.16)  #-#-#-#-# [message]: speaker=Ro'Arthian [message]: speaker=Ro'Sothian [message]: speaker=Eryssa [message]: id=Ro'Sothian #-#-#-#-#  3125 (wesnoth-1.16)  #-#-#-#-# [message]: role=Helper
en: (<i>Snicker</i>)
zh: （<i>竊笑</i>）

note: [message]: speaker=Tallin
en: Chief Stalrag, it is said that to save a family, we should be willing to sacrifice one person; to save a town we should be willing to sacrifice a family; and to save a nation we should be willing to sacrifice a town.
zh: 斯塔爾拉格村長，俗話說保全一個家庭，我們願意犧牲一個人；保全一個城鎮，我們願意犧牲一個家庭；保全一個國家，我們願意犧牲一個城鎮。

note: [message]: speaker=Tallin
en: Now, Stalrag, it is up to you. Do you want to save Knalga or not?
zh: 現在，斯塔爾拉格，由你來決定。你想不想要拯救納爾迦？

note: [message]: speaker=Stalrag
en: Well Tallin, if you put it that way... We don’t like it, but if that’s what is needed to save Knalga, we shall do it.
zh: 嗯，塔林，如果你這樣說……我們雖然不喜歡它，但如果那是拯救納爾迦所需要的，我們將會放棄。

note: [message]: speaker=Tallin
en: Thank you, Stalrag. I am sure that the sacrifice of you and your people will always be remembered.
zh: 感謝你，斯塔爾拉格。我確定你和你的人民的犧牲將會永遠被記住的。

note: [message]: speaker=Stalrag
en: (<i>Mumbles</i>) Yeah, great compensation...
zh: （<i>嘟囔</i>）是啊，很好的補償……

note: [message]: speaker=Stalrag
en: The Shinsplitters will be at your service, Tallin.
zh: 砍腿隊將為你效勞，塔林。

note: [message]: speaker=Tallin
en: My thanks, Stalrag and Ro’Arthian. However, I have sufficient forces under my control presently and I think that merging our forces will just create confusion. Your gryphons will be of use, but I think you should retain command of your trolls and ogres, until they are needed.
zh: 感謝你們，斯塔爾拉格和羅‧阿希安。不過，我目前有足夠的軍隊在我的支配之下了，我想合併我們的軍力只會產生混亂。我們會用你的獅鷲，但巨魔和食人魔你還是先保留吧，等我們有需要時再說。

note: [message]: speaker=Tallin
en: Great. Now let’s get back to the caves and start planning the best way teach those orcs a lesson they will never forget!
zh: 太好了。現在讓我們返回洞穴，然後開始計劃給那些半獸人一個永生難忘的教訓的最好的方法！

note: [message]: speaker=Stalrag
en: Farewell, my friends. I now go to join my fallen brethren.
zh: 永別了，我的朋友。我現在要加入我那些倒下的弟兄的行列。

note: [message]: speaker=Tallin
en: No! If Stalrag dies now none of his men will follow us. We are finished.
zh: 不！如果斯塔爾拉格現在死了，他的人中就沒有一個會追隨我們了。我們完蛋了。

note: [scenario]: id=08a_Elvish_Princess
en: Elvish Princess
zh: 精靈公主

note: [part]
en: After securing the help of the two lich-mages, the party returned to Knalga.
zh: 在取得兩位巫妖法師的幫助之後，一行人返回了納爾迦。

note: [story]
en: Och, that was a piece o’ good work, lad, getting both the lich-mages and Stalrag on our side. Now let’s plan our way to bringing Rakshas down...
zh: 哟，那還真是個好成果，小子，讓巫妖法師和斯塔爾拉格兩方都納入我們的陣營。現在讓我們來計劃打倒拉克沙斯的方法吧……

note: [part]
en: The lich-mages sent forth gryphons to scout out the number, formation and deployment of the orcish forces, and to seek allies as well.
zh: 巫妖法師們派出獅鷲去偵察半獸人敵軍的數量、陣形和部署狀況，順便尋找盟友。

note: [part]
en: One day a gryphon came screeching into the caves with the news that a large elvish force approached from the east. Messages were quickly dispatched to the elves asking their purpose. The haughty reply was that their purpose was none of any dwarf’s or human’s business, and that all would be well-advised to stay in their holes when the elves passed near.
zh: 一天一隻獅鷲帶著消息尖叫著進來洞窟，消息指出一支龐大的精靈軍隊從東方接近了。訊息很快地就被送到精靈那，問他們的目的。他們的傲慢回應說明了他們的目的與矮人或是人類無關，而且所有人都被強烈建議在精靈們經過的時候待在他們的洞裡。

note: [part]
en: Before the humans and dwarves could respond to this message, another gryphon arrived with the news that the orcs were holding an elvish sorceress prisoner in the castle of Bitterhold, less than a day’s march distant to the northwest. The castle had attracted notice because it had been recently rebuilt and manned by a unit known to include some of the hardiest and toughest of veteran orcs.
zh: 在人類和矮人能夠回覆那則訊息之前，另一隻獅鷲帶著消息抵達了，消息指出半獸人正於比特爾堡壘中扣押著一名精靈女術士俘虜，就在西北邊不到一天的行軍距離。那座堡壘引起了注意，因為它最近被重建了，而且被派駐了一個小隊，而這個小隊包含了一些最厲害、最健壯的資深半獸人。

note: [part]
en: Gryphons and a picked force of human woodsmen were sent out that very night, and less than two days later managed to ambush an orcish messenger on the road out of Bitterhold. The messenger was carrying a ransom demand to the elves — for the sorceress was, in fact, a princess of the highest rank.
zh: 獅鷲和一支人類盜伐者的精銳軍隊在那天晚上被派遣出去，不到兩天之後設法在比特爾堡壘外面的路上成功伏擊了一個半獸人的信使。那位信使當時正要去向精靈們提出贖金要求──事實上，那個女術士是一位最高階級的公主。

note: [part]
en: The leaders met in council, considering what to do...
zh: 首領們於議會中會面，考慮該做什麼……

note: [story]
en: This kidnapped princess explains a great deal. It is not easy to draw the elves out of their forests.
zh: 這位被綁架的公主能解釋非常多的疑問。要將精靈們引開他們的森林並不容易。

note: [story]
en: Aye, lad. Her kin will have come either to do battle or pay ransom. By the looks of things, they’ve busked themselves for either.
zh: 是的，小夥子。她的親族肯定是來戰鬥或是付贖金。從現在的情況來判斷，他們已經對兩者都做好了準備。

note: [story]
en: Pah! Who cares? Let the elves and orcs chop each other into mincemeat. It will just make things easier for us.
zh: 呸！誰在乎？就讓那些精靈和半獸人把彼此剁成肉醬。那對我們來說會直接讓事情變得更加容易。

note: [story]
en: Hah! I ken yer brain has rotted awa’ entire. Think on it, skull-head, what would happen if the elves dinna’ fight and pay the ransom instead?
zh: 哈！我知道你的大腦已經整個爛掉了。想想看，骷髏頭，如果那些精靈並沒有戰鬥，而是付了贖金會發生什麼事？

note: [story]
en: Do you want to die, dwarf?
zh: 你想死嗎，矮人？

note: [story]
en: Peace, peace! If you two want to kill something, there are plenty of orcs outside.
zh: 和平，和平！如果你們兩個想要殺什麼東西，外面有很多半獸人。

note: [story]
en: I think we have a chance to make some new allies here...
zh: 我想我們有個機會可以在這點上結交新的盟友……

note: [story]
en: Allies? I take it we’re to go to them and ask them to join us in return for our help in rescuing their princess? You heard their message — those elves have got their noses so high in the air they canna’ see over them. They wouldna’ ally themselves with the likes o’ us.
zh: 盟友？我當它是我們要去他們那，然後要求他們加入我們，以我們對救援他們的公主的幫助作為交換？你聽過他們的訊息了──那些精靈把鼻子翹得如此高，都上天了，他們才不會看上我們。他們不會讓他們自己與像我們這樣的人結盟的。

note: [story]
en: Of course we won’t do that. As a matter of fact I think it’s best that we don’t say anything to the elves at all.
zh: 我們當然不會那樣做。事實上，我想我們什麼話都不要對精靈說是最好的。

note: [story]
en: Why d’ye say that?
zh: 為什麼你要那樣說？

note: [story]
en: Well, suppose we do join up with the elves — assuming they will let us — and we make a combined raid on the fortress, what will the orcs most likely do when the ransom slips from their grasp?
zh: 嗯，假設我們和精靈們聯合──假如他們讓我們這樣做的話──然後我們對那個堡壘進行一次聯合突襲，當贖金從他們的手中溜走的時候，那些半獸人最有可能會做什麼？

note: [story]
en: Exactly. On the other hand, if we raided the fortress while the orcs were talking ransom with the elves, the orcs might hesitate just long enough.
zh: 正是。另一方面，如果我們在那些半獸人們與精靈們正在談贖金時突襲那個堡壘，那些半獸人也許會猶豫一段足夠長的時間。

note: [story]
en: Hmmm... I think you’ve the right of it, lad. Most orcs being thicker than a wood-knot, I’d lay odds on Rakshas giving strict orders that she not be touched without his direct word on the matter.
zh: 嗯……我想你對此是正確的，小夥子。大部分的半獸人比木節還蠢，我可以很有自信地說拉克沙斯下了嚴格的命令，沒有他在這件事上的直接命令，任何人都不能碰她。

note: [story]
en: But it would be unwise to trust that the orcs will stay stupid forever. If we do go ahead with this raid, we are going to have to be in and out like lightning.
zh: 但相信那些半獸人會永遠這麼笨下去是不明智的。如果我們確定要進行這項突襲，我們就必須打閃電戰。

note: [story]
en: My Shinsplitters will be invaluable for a job like this. They are fierce and never give ground and will not stop attacking until either they or their opponent lies dead. No fortress can stand long against them.
zh: 對這類的工作，我的砍腿隊將非常有價值。他們很勇猛，且從不會退卻，除非他們或是他們的敵人倒下死亡，否則他們是不會停止攻擊的。沒有堡壘可以長時間堅守住他們。

note: [story]
en: Ha ha, I like this plan. Once we get our hands on this little sorceress the elves will be forced to do whatever we want them to.
zh: 哈哈，我喜歡這個計劃。一旦我們搞到這個小女術士，精靈們將被迫做任何我們想要他們做的事。

note: [story]
en: Remember, Ro’Arthian, we need willing allies rather than resentful lackeys that would turn on us at the first reverse. If we rescue their princess, the elves may yet choose not to help us, but that is a risk we’ll have to take.
zh: 記住，羅‧阿希安，我們需要自願的盟友，而不是憤恨的僕人，他們會在第一次情勢逆轉的時候背叛我們。如果我們救援他們的公主，那些精靈們也許還是會選擇不幫助我們，但那是我們必須要承擔的風險。

note: [story]
en: And at the very least, the orcs will not be able to raise troops with ransom money they don’t have.
zh: 而且最起碼，那些半獸人就不能用他們得不到的贖金來召集部隊。

note: [story]
en: Bah... weak, soft humans. Have it your way if you must.
zh: 呸……虛弱、軟弱的人類。如果你們一定要這麼做的話，那就隨你們的便吧。

note: [story]
en: So it shall be, Tallin, I’ll hold the caves here while you and Stalrag’s Shinsplitters fare to Bitterhold. The orcs still haven’t given up their attack on our southern tunnels.
zh: 就這麼辦，塔林，我會在這裡守住這些洞穴，在你和斯塔爾拉格的砍腿隊前往比特爾堡壘時。那些半獸人仍然還沒放棄他們對我們南部隧道的攻擊。

note: [side]: type=Orcish Warlord, id=Atul
en: Atul
zh: 阿圖爾

note: [objective]: condition=win
en: Rescue the Princess
zh: 救援公主

note: [objective]: condition=win
en: Resist for as long as you can
zh: 盡你所能地堅守

note: [objective]: condition=lose
en: Death of Ro’Arthian
zh: 羅‧阿希安死亡

note: [objective]: condition=lose
en: Death of Ro’Sothian
zh: 羅‧索希安死亡

note: [note]
en: Even if your rescue fails, you will still advance to the next scenario.
zh: 即使你的救援失敗了，你也還是可以進行下一個章節。

note: [note]
en: You will win this scenario immediately upon moving onto the hex containing the Princess’s cage.
zh: 移動任一個單位到公主牢籠的格子上，你將立刻贏過這個章節。

note: [message]: speaker=narrator
en: Upon emerging from the mouth of a hidden tunnel near the fortress, Tallin and his men surveyed the scene before them.
zh: 從一個堡壘附近隱蔽的隧道現身後，塔林和他的人勘察了他們眼前的景象。

note: [message]: speaker=Tallin
en: There’s the fortress of Bitterhold. A grim and impressive pile indeed...
zh: 那就是比特爾堡壘。確實是一座陰森且令人印象深刻的建築……

note: [message]: role=Supporter
en: They have dammed the river to make a moat for their castle.
zh: 他們在河上建了水壩，好讓他們能替他們的堡壘做一條護城河。

note: [message]: speaker=Ro'Arthian
en: Are we here to sight-see or to rescue this blasted sorceress? And if you really want to sight-see, then check out that orcish encampment south of us.
zh: 我們是來看風景的還是來救援這個該死的女術士？如果你們真的想要看風景，那就看看我們南邊的那個半獸人營地。

note: [message]: speaker=Tallin
en: Just our luck to be here when they’re mustering a field force — probably to attack the caves. Avoid them if you can, kill them if you can’t.
zh: 我們能在這裡真是走運，在他們正在集結一支兇猛的軍隊時的情況下──也許是要攻擊洞穴。避開他們，如果你可以的話；殺了他們，如果你避不開的話。

note: [message]: speaker=Atul
en: INTRUDERS! KILL THEM!!
zh: <b>入侵者</b>！<b>殺掉他們</b>！

note: [unit]: type=Elvish Sorceress, id=Eryssa [modify_side] [part]
en: Eryssa
zh: 艾莉莎

note: [message]: speaker=Eryssa
en: (<i>hushed</i>) Thank you, my saviors. Who has come to rescue me from vile captivity?
zh: （<i>示意安靜</i>）謝謝你們，我的救星們。是誰來這裡把我從糟糕的監禁中救出來的？

note: [message]: speaker=Tallin
en: (<i>whispering</i>) Later, my lady, first let’s get outta — uh, let us take our leave of this place as swiftly as may be!
zh: （<i>耳語</i>）以後再說，公主，先讓我們離開──呃，讓我們儘快告別這個地方！

note: [message]: speaker=Eryssa
en: Lead; I will follow.
zh: 帶路，我會跟隨。

note: [message]: race=orc
en: Hey, those intruders are going to free the elf! We can’t let that happen! Kill her! Kill the elf!
zh: 嘿，那些入侵者打算釋放精靈！我們不能讓它發生！殺了她！殺了精靈！

note: [message]: speaker=Tallin
en: Darn it! We weren’t fast enough.
zh: 該死！我們不夠快。

note: [scenario]: id=09a_Introductions
en: Introductions
zh: 介紹

note: [objective]: condition=win
en: Move Tallin to the Signpost in the north
zh: 移動塔林到北邊的路標

note: [objective]: condition=lose
en: Death of Eryssa
zh: 艾莉莎死亡

note: [message]: speaker=Eryssa
en: Now that we are well shot of that dungeon, do you mind telling me who you are?
zh: 既然我們逃脫出那個地城了，你們介意告訴我你們是誰嗎？

note: [message]: speaker=Elenia
en: Sister! Don’t you recognize me?
zh: 妹妹！你不認得我了嗎？

note: [message]: speaker=Eryssa
en: Gods of Light! Elenia! It’s you! It has been years! What in the world happened to you? We all had thought you dead!
zh: 光明之神啊！艾雷尼亞！是你！已經好幾年了！你究竟發生什麼事了？我們全都以為你死了！

note: [message]: speaker=Elenia
en: Yes, I thought you would think that. What actually happened was that I was captured by that disgusting old bone-bag of a lich.
zh: 是的，我也認為你們會那樣認為。實際上我被那把噁心的老巫妖骨頭俘虜了。

note: [message]: speaker=Eryssa
en: You mean Malifor?
zh: 你是說馬里弗？

note: [message]: speaker=Elenia
en: None other. I was his prisoner for many years until these brave people rescued me. It being far too dangerous to travel back to the elvish forests by myself with all these orcs about, and in consideration of the debt I owe to them, I have been with them ever since.
zh: 沒有別人了。我當了他的俘虜好多年，直到這些勇敢的人們救了我。在周圍都是這些半獸人的情況下，我自己回去精靈森林實在太過於危險，再考慮到我欠他們的人情，我從那時起一直和他們在一起。

note: [message]: speaker=Eryssa
en: Really, and who are these people?
zh: 是喔，那這些人是誰？

note: [message]: speaker=Elenia
en: Here we have our leader and hero, Tallin.
zh: 這位是我們的領袖和英雄，塔林。

note: [message]: speaker=Elenia
en: He is the one who led his people in revolt against the orcs armed with nothing but pitchforks.
zh: 他就是那一位引領他的人民僅拿著草叉起義反抗那些半獸人的人。

note: [message]: speaker=Eryssa
en: Wow!
zh: 哇！

note: [message]: speaker=Elenia
en: Then Tallin and his ragtag band hunted down Malifor and reduced him to dust. Now Tallin is building an alliance of humans, dwarves, dead mages and whatever critters he can find to crush the orcs.
zh: 接著塔林和他那夥雜七雜八的人追捕馬里弗，並將他化為塵土。現在塔林正在建立一支由人類、矮人、死掉的法師和任何他可以找到的生物組成的聯盟，來粉碎那些半獸人。

note: [message]: speaker=Eryssa
en: You’re right, Elenia, Tallin is truly a hero.
zh: 你是對的，艾雷尼亞。塔林是一個真正的英雄。

note: [message]: speaker=Tallin
en: Not at all, Your Highness. I am no more than a humble peasant trying to free my people from enslavement.
zh: 不完全正確，殿下。我只是一介正在試著讓我們的人民擺脫奴役的卑微農夫。

note: [message]: speaker=Eryssa
en: And a modest one too!
zh: 而且還是個最謙虛的人！

note: [message]: speaker=Eryssa
en: Tallin, not only have you freed me and my sister from captivity, but you have defeated Malifor, who has long been a scourge to my people. By defeating him, you have aided the Northern Elves more than you can imagine.
zh: 塔林，你不僅從監禁中釋放了我和我的姊姊，還擊敗了那位長期以來對我們族人來說都是個禍害的馬里弗。藉由擊敗他，你已經幫助了北方精靈，其程度超出了你可以想像的範圍。

note: [message]: speaker=Tallin
en: Ahh, it was nothing, my lady.
zh: 啊，這沒什麼，公主。

note: [message]: speaker=Eryssa
en: No, it was far from nothing, Tallin. The Northern Elves will always be in your debt. Tell me, what can we do to repay you?
zh: 不，這遠遠不是沒什麼，塔林。北方精靈將永遠欠你人情。告訴我，我們可以做什麼來報答你？

note: [message]: speaker=Tallin
en: As Elenia has said, we are currently locked in a death-struggle with the orcs led by a warlord named Rakshas. You could help us most by joining us in our quest to crush this menace once and for all.
zh: 如同艾雷尼亞說過的，我們目前正與那些被一個叫作拉克沙斯的軍閥領導的半獸人陷入一場死亡搏鬥。你可以透過加入我們，和我們一起一勞永逸地粉碎這個威脅，來為我們提供最大的幫助。

note: [message]: speaker=Eryssa
en: That could hardly count as repayment of our debt to you, Tallin. This Rakshas fellow is an enemy to every Northern Elf as well. Why, it can’t have been more than a few months ago that the orcs attacked our forests and took me prisoner. Helping you defeat them would be serving our own interests as much as yours.
zh: 那實在不能算是我們對你的報答，塔林。這位叫拉克沙斯的傢伙也是每個北方精靈的敵人。至於為什麼，就在不到幾個月前，那些半獸人攻擊我們的森林並虜走了我。幫助你打敗他們所產生的利益你我都是一樣多的。

note: [message]: speaker=Tallin
en: My lady, we are not seeking to do business here: <i>“I do this for you and you do this for me.”</i> No, we seek to build everlasting friendships which will forever ensure the peace and prosperity of these Northlands. Therefore, let there be no talk of debts and repayments between us.
zh: 公主，我們不打算在這點上談生意，即：<i>「我為你做這件事，而你要為我做那件事。」</i>不，我們尋求建立長久的友誼，它將能永遠地確保北方土地的和平和繁榮。因此，我們之間不要談論人情以及回報。

note: [message]: speaker=Eryssa
en: Well and nobly spoken, Tallin. Very well, I shall join you in your quest to crush this orcish menace. Let gryphons immediately be sent to our people; I shall use all the influence I have, or can induce our father to use, to raise elvish troops for the battles ahead.
zh: 令人滿意且高尚的發言，塔林。很好，我就加入你，一起粉碎這次半獸人的威脅。立刻派獅鷲去我們的族人那，我會行使所有我有的影響力，或者可以勸說我們的父親來行使，來為之後的戰鬥召集精靈部隊。

note: [message]: speaker=Elenia
en: Er, Eryssa... there is a large elvish force moving this direction. By now they cannot be more than two days’ march from here. It seems that our father sent them to either free you or bargain for your release.
zh: 呃，艾莉莎……有一支龐大的精靈軍隊正往這個方向移動。此刻他們兩天內就可以行軍到這裡。我們的父親派出他們似乎是為了要救出你，或是為你的釋放討價還價。

note: [message]: speaker=Eryssa
en: Why did you not speak of this before? Let us immediately send out the gryphons with my personal seal telling them that I shall be taking command of the force. Tell them to come straight to Knalga and meet me there.
zh: 你為什麼不早點提到這個？讓我們立刻派出獅鷲帶著我的信物告訴他們要由我來接管軍隊指揮權。告訴他們直接來到納爾迦，並在那裡會見我。

note: [message]: speaker=Tallin
en: Sounds good— I mean, let it be so.
zh: 聽起來不錯──我是說，就這麼辦。

note: [message]: speaker=Tallin
en: Not at all. I am Tallin, from the human town of Dwarven Doors. Together with the Dwarvish Lord Hamel and the mage Ro’Arthian and his brother, we are attempting to restore peace and freedom to Knalga.
zh: 不完全正確。我是塔林，來自於矮人之門的人類城鎮。同行的還有矮人領主哈莫爾和法師羅‧阿希安以及他的弟弟，我們正試圖恢復納爾迦的和平和自由。

note: [message]: speaker=Eryssa
en: Uh huh. Good for you.
zh: 嗯哼。好樣的。

note: [message]: speaker=Tallin
en: The only problem — or the major one, anyway — is these blasted orcs. They all have united under the leadership of this guy called Rakshas and are determined to make Knalga into an orcish stronghold — enslaving or killing any humans, dwarves or anything else along the way.
zh: 唯一的問題──或者說主要的問題，隨便怎麼樣都好──是這些該死的半獸人。他們在這個叫作拉克沙斯的傢伙的領導下已全部聯合起來，而且決意要把納爾迦變成一個半獸人的大本營──奴役或是殺掉任何人類、矮人或是任何其他在這過程中遇到的生物。

note: [message]: speaker=Eryssa
en: So what does this have to do with me?
zh: 所以這和我有什麼關係？

note: [message]: speaker=Tallin
en: There is a large elvish force not far from here who — we believe anyway — has been sent to free you. We were hoping if we could secure your release you would help us crush the orcish host.
zh: 有一支龐大的精靈軍隊就在這裡的不遠處──反正我們相信是這樣啦──已經被派來救你。我們希望要是我們可以把你救出來，你就會幫我們擊潰半獸人軍隊。

note: [message]: speaker=Eryssa
en: Pff, foolish human. What in the world gave you that idea?
zh: 噗噗，愚蠢的人類。究竟是什麼給了你那個想法？

note: [message]: speaker=Ro'Arthian
en: Ungrateful minx! I’m sorely tempted to break your neck!
zh: 不知感恩的瘋丫頭！我真想把你的脖子打斷！

note: [message]: speaker=Eryssa
en: Make one move towards me, lich, and you’ll find yourself dangling off the end of a vine.
zh: 朝我邁進一步，巫妖，你就會發現你自己正懸掛在藤蔓的尾端。

note: [message]: speaker=Stalrag
en: Leave her alone, lich! Rescuing her was a fool’s quest to begin with and attacking her won’t make the situation better. Especially an attack from an incompetent like you!
zh: 別理她了，巫妖！打從一開始救她就是個愚蠢的任務，而攻擊她並不會讓情況變得更好。尤其攻擊是來自像你這樣的無能者！

note: [message]: speaker=Father Morvin
en: Peace! Peace!
zh: 和平！和平！

note: [message]: speaker=Tallin
en: Well, what about the orcs then, <i>Princess</i>? Don’t you wish to be rid of them?
zh: 好，那半獸人呢，<i>公主</i>？你不希望擺脫他們嗎？

note: [message]: speaker=Eryssa
en: How we deal with the orcs is none of your concern!
zh: 我們要怎麼處理那些半獸人跟你們一點都沒關係！

note: [message]: speaker=Camerin
en: What a little priss. She makes me want to fry her!
zh: 真是一個傲慢的小女孩。他讓我想要炸了她！

note: [message]: speaker=Eryssa
en: Mind your betters, mage!
zh: 注意你的舉止，法師！

note: [message]: speaker=Camerin
en: Mind your tongue, elf!
zh: 注意你的用詞，精靈！

note: [message]: speaker=Father Morvin
en: Frankly, my lady, I am disappointed. I was always under the impression that elves were an honorable lot who took their debts seriously.
zh: 坦白說，公主，我很失望。我過去一直覺得精靈是很榮譽的，會認真地對待他們的債務。

note: [message]: speaker=Eryssa
en: Who said that I wasn’t going to repay you? When I get back to the elves, we will give you five thousand gold for your trouble.
zh: 誰說我沒打算報答你們了？當我回去精靈那時，我們將為你的辛勞給你們五千枚金幣。

note: [message]: role=Supporter
en: We already have a hoard of gold! We don’t need more!
zh: 我們已經有大量的金幣了！我們不需要更多！

note: [message]: speaker=Eryssa
en: That is your concern, not mine, human.
zh: 那是你的事，不是我的，人類。

note: [message]: speaker=Tallin
en: (<i>Sigh</i>) Oh well. It isn’t as if we weren’t expecting this.
zh: （<i>嘆氣</i>）喔好。我們也並不是沒料到這個發展。

note: [message]: speaker=Ro'Arthian
en: See, I told you so!
zh: 看到了吧，我跟你說過會這樣了！

note: [message]: speaker=Tallin
en: I know, you were right. I am sorry, Ro’Arthian. I should have listened to you.
zh: 我知道，你是對的。我很抱歉，羅‧阿希安。我本該聽你的。

note: [message]: speaker=Tallin
en: Well, it’s pointless to linger here. Let’s get back to Knalga.
zh: 嗯，在這裡磨蹭沒有意義。讓我們回去納爾迦吧。

note: [message]: role=Supporter
en: Hey look, it’s a troll!
zh: 嘿，快看，是一個巨魔！

note: [message]: speaker=Tallin
en: A troll? What in the world are trolls doing this close to Knalga? Something is up, men, let’s hurry up and get back.
zh: 一個巨魔？巨魔到底在離納爾迦這麼近的地方做什麼？出事了，各位，讓我們加快動作並返回。

note: [message]: speaker=Tallin
en: I can see the dwarvish defenses just ahead. Let’s go!
zh: 我可以看到矮人的防線就在前面。我們走吧！

note: [scenario]: id=10a_Stolen_Gold
en: Stolen Gold
zh: 被偷走的金幣

note: [part]
en: Puzzled by the presence of trolls so close to the dwarvish defenses, the party quickly made their way back to Knalga.
zh: 困惑於如此靠近矮人防線的巨魔，一行人快速地返回納爾迦。

note: [part]
en: Fearing the worst, Tallin rushed to find Hamel who also couldn’t bear to meet his eyes.
zh: 塔林極為擔憂，他火速找到哈莫爾，哈莫爾也不敢直視他的眼睛。

note: [story]
en: Hamel, what is wrong?! Why is everyone acting so strangely?
zh: 哈莫爾，怎麼了？！為什麼每個人都表現得如此怪異？

note: [story]
en: We are deeply ashamed of ourselves, Tallin. We ha’ failed the trust that ye gave us.
zh: 我們為我們自己感到深深地羞愧，塔林。我們辜負了你交付於我們的信任。

note: [story]
en: Yer gold, Tallin, we ha’ failed to protect it.
zh: 你的金幣，塔林。我們沒能保護好它們。

note: [story]
en: My gold!? Why, what happened? Start from the beginning.
zh: 我的金幣！？為什麼，發生什麼事了？重頭開始說明。

note: [story]
en: No sooner had ye left then the orcs once again launched a massive assault.
zh: 在你們離開後不久，那些半獸人又發起了一波龐大的襲擊。

note: [story]
en: Such a massive and fierce assault it was that we had to call upon all our reserves. When that proved insufficient, we had nae other choice then to call some men off the other defenses.
zh: 那真是一個大規模且兇猛的襲擊，我們必須叫出我們所有的預備隊。當發現那還不夠時，我們別無選擇只能從別的防線把人手調派回來。

note: [story]
en: It was a ploy. Nae sooner than we ha’ thinned the ranks of the northern defenders, a small, hardened group of trolls smashed through the defenses and made their way straight for your gold.
zh: 那是個陰謀。我們減少了北部防守者的成員不久後，一小支老練的巨魔集團就打破了防線，直衝你們的金幣。

note: [story]
en: We beat them back, but not before they made off with your entire stock of gold.
zh: 我們擊退了他們，但沒有在他們拿走你們整堆的金幣之前。

note: [story]
en: I am sorry, Tallin, we did all that we could. I would we could ha’ done more.
zh: 我很抱歉，塔林，我們做了所有我們能做的事了。我真希望我們能做得更多。

note: [story]
en: Oh no! Rakshas will raise many troops with that gold!
zh: 噢不！拉克沙斯將會用那些金幣召集更多的部隊！

note: [story]
en: Aye. Well I ken it, Tallin.
zh: 是的。這我很清楚，塔林。

note: [then]
en: See, you wretched human! At least now you will appreciate the generosity of the elves.
zh: 看吧，你這個可悲的人類！至少現在你會感謝精靈的慷慨。

note: [then]
en: Shut up, you little snot! If it wasn’t for you we wouldn’t have lost our gold in the first place!
zh: 閉嘴，你這個令人討厭的小精靈！當初若不是你，我們也不會損失我們的金幣！

note: [then]
en: I wasn’t talking to you, lich! Learn to keep your mouth shut.
zh: 我不是在跟你說話，巫妖！學學怎麼閉上你的嘴巴。

note: [then]
en: Who is this annoying chit?
zh: 這個討厭的丫頭是誰？

note: [then]
en: This is the famous and benevolent Princess Eryssa, in whose rescue we sacrificed many lives and <i>much</i> gold.
zh: 這位就是著名且仁慈的艾莉莎公主，我們在救援她的過程中犧牲了非常多生命和<i>大量的</i>金幣。

note: [then]
en: That’s it! I have had enough from you worthless rabble. I will soon send a rider with the promised gold, and in the meantime, I’m leaving!
zh: 又來了！我受夠了你們這些毫無價值的烏合之眾。我馬上就會派來一個帶著應允的金幣的騎兵，在這期間，我要離開了！

note: [then]
en: Begone and good riddance, brat!
zh: 滾開，總算要走了，小鬼！

note: [then]
en: Back to the issue of the stolen gold, were you able to pursue the trolls?
zh: 回到那些被偷走的金幣的議題上，你有追蹤到那些巨魔嗎？

note: [then]
en: Were you able to pursue them?
zh: 你有追蹤到那些巨魔嗎？

note: [else]
en: Don’t give in to despair, Tallin. At least you prevented the orcs from getting the ransom money.
zh: 別屈服於絕望，塔林。至少你阻止那些半獸人拿到贖金了。

note: [else]
en: Yeah, they ran off with all the rest of our gold instead.
zh: 是啊，作為替代，他們拿著我們剩下的所有金幣跑走了。

note: [else]
en: Snap out of it Tallin! We are not in control of fate. We will do all we can to the best of our ability and leave the results to the gods.
zh: 振作起來，塔林！我們不受命運的控制。我們將會把所有我們能做的做到最好，然後將結果留給眾神。

note: [else]
en: You’re right, Hamel, sorry. Were you able to pursue the trolls?
zh: 你是對的，哈莫爾，抱歉。你有追蹤到那些巨魔嗎？

note: [story]
en: Och, we tried, Tallin, but with the orcs still pressing our southern defenses and other groups of trolls trying to break through everywhere, we simply ha’ not the manpower.
zh: 唉，我們試過了，但半獸人仍不斷推進我們南部的防線，而其他團的巨魔也在嘗試從各個地方突破，我們實在沒有這個人力。

note: [story]
en: How long ago did the trolls make off with the gold?
zh: 巨魔是在多久之前帶著金幣逃走的？

note: [story]
en: It couldna’ ha’ been more than a day now.
zh: 距此刻還不到一天的時間。

note: [story]
en: Then we shall pursue them. Even if we don’t catch them then we might be able to hit Rakshas before he has had a chance to put all that gold to good use.
zh: 那我們應該要追他們。即使我們趕不上他們，我們也許能夠在拉克沙斯有機會好好地使用那些金幣之前攻擊他。

note: [story]
en: Hamel, rally the dwarves and prepare to make an all-out offensive against the orcs. It’s time to give them some of their own.
zh: 哈莫爾，召集矮人並準備好對半獸人發動一次全力的攻勢。是時候給他們一些他們自己應得的東西了。

note: [story]
en: We will follow the trail of the trolls; it should lead us back to Rakshas.
zh: 我們將追著巨魔的蹤跡而行，它應該可以帶領我們回去拉克沙斯那。

note: [then]
en: Eryssa, what news of the elves?
zh: 艾莉莎，精靈那邊有什麼消息？

note: [then]
en: Our gryphons have reached them. They are no more than a few days march from us.
zh: 我們的獅鷲已經到達他們那。他們用不著幾天就可以行軍到我們這裡。

note: [then]
en: I will send another message to them asking them to send out scouts to locate the trolls who took your gold. Mayhap the elves will be able to get between the trolls and their allies.
zh: 我將發送另外一個訊息給他們，要求他們派出偵察隊來找尋那些拿走你的金幣的巨魔們的準確位置。也許那些精靈能夠在那些巨魔和他們的盟友之間進行攔截。

note: [else]
en: It is well thought. May the Bright Gods be with you.
zh: 真是個好主意。願光明之神與你同在。

note: [story]
en: So it shall be. Hamel, when I make contact with the orcs I’ll send you a message. When you get it, come at all speed. It is near time for the battle that will decide all.
zh: 就這麼辦。哈莫爾，當我與半獸人接觸時，我會向你發送一則訊息。而當你收到它時，就全速趕過來。那場將決定一切的戰鬥就要到來了。

note: [story]
en: The axes and hammers o’ every dwarf thirst for the blood of the orcs!
zh: 每個矮人的斧頭和鎚子渴望著半獸人的鮮血！

note: [story]
en: All right, let’s move out, people!
zh: 很好，讓我們出發吧，大夥！

note: [part]
en: Thus the party set off to the northern tunnels to pursue the trolls.
zh: 於是一行人便往北部隧道啟程以追蹤那些巨魔了。

note: [part]
en: They met but light resistance all along the trail of the trolls, which they quickly overcame.
zh: 在沿著巨魔的蹤跡行進的整個路上，他們只遇到輕微的阻礙，而他們很快地就克服掉了。

note: [part]
en: Soon, the trail began to lead east, and then south. A few hours later the party emerged from the tunnels into dawn’s early light.
zh: 不久，蹤跡開始導向東邊，然後是南邊。在幾個小時之後，一行人從隧道中現身，迎向黎明的曙光。

note: [side]: type=Troll Hero, id=Bor
en: Bor
zh: 博

note: [side]: type=Troll Rocklobber, id=Oof
en: Oof
zh: 烏夫

note: [side]
en: Krash
zh: 克瑞什

note: [message]: speaker=narrator
en: Upon emerging from the tunnels, the party found themselves surrounded.
zh: 從隧道現身之後，一行人發現他們被包圍了。

note: [message]: speaker=Tor
en: Haha, suckers! We got you now!
zh: 哈哈，笨蛋們！我們抓到你們啦！

note: [message]: speaker=Bor
en: Hahaha! They walked right into our trap.
zh: 哈哈哈！他們就這樣走進我們的陷阱。

note: [message]: speaker=Glu
en: And we have already sent the gold ahead to the Master!
zh: 而我們早就已經把那些金幣送到主人那了！

note: [message]: speaker=Oof
en: Now let’s make mush out of these puny creatures!
zh: 現在，讓我們把這些微不足道的生物做成八寶粥吧！

note: [message]: role=Supporter
en: Oh no, we are surrounded!
zh: 噢不，我們被包圍了！

note: [message]: speaker=Tallin This is an approximate quote from an Anglo-Saxon heroic poem the Lay of Beorthnoth. Translate appropriately.
en: Courage shall be the harder, heart the keener, and our spirit greater as our strength lessens. Kill them all!
zh: 隨著我們的力量被減弱，我們的勇氣將變得更加堅強，內心將變得更加敏銳，精神將變得更加強大。殺光他們！

note: [message]: speaker=Camerin
en: Yeeahhh! I like it!
zh: 咿呀！我喜歡！

note: [message]: speaker=Krash
en: (<i>Sniff sniff</i>)
zh: （<i>嗅嗅</i>）

note: [message]: speaker=Camerin
en: What’s up big guy?
zh: 怎麼啦，大傢伙？

note: [message]: speaker=Krash
en: (<i>Flap flap flap</i>)
zh: （<i>翅膀拍拍拍</i>）

note: [message]: role=Supporter
en: Hey! Where is he going?
zh: 嘿！他要去哪裡？

note: [message]: speaker=Camerin
en: Krash man, you are gonna miss all the fun!
zh: 克瑞什，老兄，你會錯過所有樂趣的！

note: [message]: speaker=Father Morvin
en: I think he has decided that it is time for him to part ways with us.
zh: 我想他已經決定是時候他和我們得分道揚鑣了。

note: [message]: speaker=Tallin
en: Such a fierce yet gentle creature. He will be sorely missed.
zh: 如此兇猛但又溫柔的生物。我會非常想念他的。

note: [message]: speaker=Sister Thera
en: Farewell, Krash, may the Lords of Light guide your path.
zh: 永別了，克瑞什，願光明之主引導你的路線。

note: [unit]: type=Drake Burner, id=Singe
en: Singe
zh: 辛格

note: [unit]: type=Drake Fighter, id=Bak'man
en: Bak’man
zh: 巴克曼

note: [message]: speaker=Sister Thera
en: Hey! Look who’s back!
zh: 嘿！看看誰回來了！

note: [message]: role=Supporter
en: And look, he brought his friends too!
zh: 再看，他還帶來了他的朋友們！

note: [message]: speaker=Bak'man
en: GRRRR!
zh: 嘎！

note: [message]: speaker=Singe
en: ROOAARRR!!
zh: 吼吼吼！

note: [message]: speaker=Krash
en: Hurry, friends, let’s set up camp!
zh: 快點，朋友們，讓我們建起營地！

note: [message]: speaker=Camerin
en: Yeah, man! I knew we could count on you!
zh: 呀，老兄！我就知道我們可以指望你！

note: [message]: speaker=Father Morvin
en: Hmmm, he must have smelled the scent of other drakes and gone to them to convince them to help us.
zh: 嗯，他肯定是聞到了其他龍族的氣味，然後去他們那說服他們來幫助我們。

note: [message]: speaker=Sister Thera
en: Awww, what a darling!
zh: 噢噢，真是太貼心了！

note: [message]: role=Supporter
en: Tell that to the trolls.
zh: 也讓巨魔們瞧瞧。

note: [message]: id=Oof,Tor
en: What?! Drakes?! Fire! Aagghh!
zh: 什麼？！龍族？！火焰！啊啊啊！

note: [message]: id=Glu,Bor
en: Shut your mouth, you coward!
zh: 閉上你的嘴，膽小鬼！

note: [objective]: condition=win
en: Help Tallin defeat the enemy leaders
zh: 幫助塔林擊敗所有敵方首領

note: [unit]: id=Hidel, type=Elvish Marshal [unit]: type=Elvish Marshal, id=Hidel [part]
en: Hidel
zh: 西戴爾

note: [message]: speaker=Hidel
en: Your Highness! We have finally found you!
zh: 殿下！我們終於找到您了！

note: [message]: speaker=Eryssa
en: Good work, Hidel! How do your forces march?
zh: 幹得好，西戴爾！你的軍隊行進得如何了？

note: [message]: speaker=Hidel
en: They are all here, my lady! Hand picked by your father — the finest and bravest elvish troops in the entire Northlands. We will follow you to the end of the world if need be.
zh: 他們全都在這裡了，殿下！由您的父親悉心挑選──在這整個北方土地中最精銳且最勇敢的精靈部隊。若有需要，我們將追隨您至天涯海角。

note: [message]: speaker=Eryssa
en: Very good. Our first task is to give brave Tallin here full support in defeating these trolls.
zh: 很好。我們的第一個任務就是給予這位塔林完全的支援，擊敗這些巨魔。

note: [message]: speaker=Hidel
en: With pleasure! Quickly men, set up a base!
zh: 非常榮幸！快點，大夥，建起營地！

note: [message]: id=Oof,Glu,Tor
en: Oh no! Those blasted elves have just joined forces with the humans! This is hopeless! Flee! Flee!
zh: 噢不！那些該死的精靈們剛剛和人類們聯合起來了！沒希望了！撤退！撤退！

note: [message]: speaker=Tallin
en: Hmmm, should we let the trolls run away or should we finish them now?
zh: 嗯，我們應該要讓那些巨魔逃走嗎，還是我們應該要現在了結他們？

note: [option]
en: Hey! Stand your ground, you cowards!
zh: 嘿！站住，你們這些膽小鬼！

note: [message]: speaker=Bor
en: You are a fool, human! We shall crush and destroy you!
zh: 你是一個白痴，人類！我們將會敲碎並摧毀你們！

note: [option]
en: Haha! Look at them run!
zh: 哈哈！看看他們逃跑的模樣！

note: [message]: id=Oof,Glu,Tor
en: Oh no! The elves have just given the humans a hoard of gold! This is hopeless! Flee! Flee!
zh: 噢不！那些該死的精靈們剛剛給了人類一大堆金幣！沒希望了！撤退！撤退！

note: [message]: speaker=Bor
en: You are a fool, human! Watch how we will crush and destroy you!
zh: 你是一個白痴，人類！看看我們會如何敲碎並摧毀你們吧！

note: [unit]: id=Himadrin, type=Elvish Outrider
en: Himadrin
zh: 希馬德林

note: [message]: speaker=Himadrin
en: Which one of you rabble is Tallin?
zh: 你們這些賤民中，哪個是塔林？

note: [message]: speaker=Tallin
en: I am.
zh: 是我。

note: [message]: speaker=Himadrin
en: Princess Eryssa sends you this gold along with the order to stay clear of any Northern Elf if you know what’s good for you.
zh: 艾莉莎公主向你發送這些黃金，以及遠離任何北方精靈的命令，如果你們知道什麼是對你們好的話。

note: [message]: speaker=Tallin
en: Why? What did I ever do to the Northern Elves?
zh: 為什麼？我對北方精靈做過什麼？

note: [message]: speaker=Himadrin
en: The ill treatment that she received while in your care is an insult to every Northern Elf. Consequently if you, or any of your henchmen show your face around us ever again, you will be shot on sight.
zh: 他在你的照顧下受到的虐待對每個北方精靈來說都是侮辱。因此，如果你或是你的黨羽中的任何一位在我們的附近再次露臉的話，一經發現，你們就將會被射殺。

note: [message]: speaker=Himadrin
en: You dare insult our princess!
zh: 你竟敢侮辱我們的公主！

note: [message]: speaker=Ro'Arthian
en: You better get lost, elf, before we kill you.
zh: 你最好趕快滾，精靈，在我們殺了你之前。

note: [message]: speaker=Himadrin
en: This insult will forever be remembered by the Northern Elves! The day will soon come when your race shall regret your folly!
zh: 這份侮辱將會被所有北方精靈永遠記得！你們的種族對你們的愚蠢感到後悔的那一天很快就會到來！

note: [message]: speaker=Camerin
en: Pff, elves. What a bunch of stuck-up snots!
zh: 噗噗，精靈。真是一幫自視甚高的討厭傢伙！

note: [message]: speaker=Tallin
en: Phew, they are defeated at last.
zh: 咻，他們終於被打敗了。

note: [message]: speaker=Eryssa
en: Hidel, let me introduce to you my savior: Tallin.
zh: 西戴爾，讓我向你介紹我的救星：塔林。

note: [message]: speaker=Hidel
en: It is an honor to meet you, Tallin.
zh: 見到你是我的榮幸，塔林。

note: [message]: speaker=Tallin
en: The honor is mine, sir.
zh: 那份榮幸是我的，先生。

note: [message]: speaker=Hidel
en: We have heard much of your intelligence and courage. The number of humans over the centuries who have earned the respect and admiration of the Northern Elves are extremely few, but let it be known that you are one of them.
zh: 我們已經聽過很多關於你的智慧和勇氣的事蹟。幾個世紀以來，能贏得北方精靈的尊重和敬佩的人類寥寥無幾，儘管如此，你還是讓大家都知道你是他們中的一員了。

note: [message]: speaker=Tallin
en: I am honored, sir, and I hope that I will live up to the trust that the Northern Elves have bestowed upon me.
zh: 我很榮幸，先生，而我希望我將不會辜負北方精靈賜予我的信任。

note: [message]: speaker=Hidel
en: I am sure you will, Tallin. The trust of the elves is seldom misplaced.
zh: 我確定你會的，塔林。精靈的信任很少會誤放。

note: [message]: speaker=Ro'Arthian
en: ... the road ahead is clear and I am eager to blast some more orcs. Shall we proceed?
zh: ……前方的路是暢通的，而且我渴望炸爛更多的半獸人。我們前進吧，好不好？

note: [message]: speaker=Tallin
en: Right. Onward, men!
zh: 好。前進吧，各位！

note: [unit]: type=Elvish Avenger, id=Sisal [side]: type=Elvish Avenger, id=Sisal [modify_side]
en: Sisal
zh: 希薩爾

note: [message]: speaker=Hidel
en: Your Highness! We have finally found you! Thank the Bright Gods you are free! Your father had originally sent us to rescue you.
zh: 殿下！我們終於找到您了！感謝光明之主您自由了！原本，您的父親派了我們來救您。

note: [message]: speaker=Eryssa
en: Yes, or so I have heard. You honor me, but this brave man reached the mark before you.
zh: 是的，我也聽說了。你們讓我感到榮幸，但這位勇敢的人類在你們之前達成目標。

note: [message]: speaker=Hidel
en: You must be the famous Tallin.
zh: 你一定就是那位有名的塔林。

note: [message]: speaker=Tallin
en: At your service.
zh: 為你效勞。

note: [message]: speaker=Hidel
en: We have heard much of your intelligence and courage. The number of humans over the centuries who have earned the respect and admiration of the Northern Elves are extremely few, but you are one of them.
zh: 我們已經聽過很多關於你的智慧和勇氣的事蹟。幾個世紀以來，能贏得北方精靈的尊重和敬佩的人類寥寥無幾，但你就是他們中的一員。

note: [message]: speaker=Hidel
en: I am sure you will, Tallin. The trust of the elves is seldom misplaced. Also know that the Northern Enclaves will always be open to you.
zh: 我確定你會的，塔林。精靈的信任很少會誤放。有件事你也要知道，那就是北方群落將永遠向你敞開。

note: [message]: speaker=Tallin
en: Thank you, sir.
zh: 感謝你，先生。

note: [message]: speaker=Eryssa
en: What is the status of our troops, Hidel?
zh: 我們的部隊現在是什麼狀況，西戴爾？

note: [message]: speaker=Hidel
en: They are all here, my lady! Hand picked by your father — the finest and bravest elvish troops in the entire Northlands.
zh: 他們全都在這裡了，殿下！由您的父親悉心挑選──在這整個北方土地中最精銳且最勇敢的精靈部隊。

note: [message]: speaker=Eryssa
en: Excellent! We shall assist Tallin to the fullest in crushing the orcish host. Not only are we in debt to him but by doing so we will be serving our cause as well as we serve his.
zh: 太好了！我們將全力協助塔林打敗那群半獸人。不只因我們欠他人情，更是因藉由這樣做，我們將能達成我們的目標，同時也能達成他的。

note: [message]: speaker=Hidel
en: As you wish, my lady.
zh: 就照您希望的做，殿下。

note: [message]: speaker=Tallin
en: Very well, people. The road ahead is clear, onward to victory!
zh: 很好，大家。前方的路是暢通的，朝著勝利邁進吧！

note: [scenario]: id=11a_The_Eastern_Flank
en: The Eastern Flank
zh: 東翼

note: [part]
en: After breaking out of their encirclement, the party continued in pursuit of the trolls.
zh: 在突破他們的包圍之後，一行人繼續追蹤那些巨魔。

note: [part]
en: Following the bank of a river, they soon entered a valley. At the mouth of the valley there loomed the massive orcish fortress of Angthurim.
zh: 沿著河岸而行，不久他們便進入了一個山谷。山谷的出口那赫然聳現安格斯里姆的巨大半獸人堡壘的影子。

note: [side]: type=Troll Warrior, id=Gore
en: Gore
zh: 哥爾

note: [side]: type=Orcish Warlord, id=Carron
en: Carron
zh: 卡隆

note: [side]: type=Orcish Warlord, id=Rash
en: Rash
zh: 瑞什

note: [side]: type=Orcish Warlord, id=Al'Mar
en: Al’Mar
zh: 阿爾瑪

note: [side]: type=Orcish Warlord, id=Ha'Tang
en: Ha’Tang
zh: 哈坦

note: [message]: speaker=Tallin
en: Gods of Light! Look at that fortress. The castle Angthurim is even grimmer than its reputation.
zh: 光明之神！看看那個堡壘。安格斯里姆堡比它的名聲更加陰森。

note: [message]: speaker=Eryssa
en: I was not idle in my captivity; I watched, and listened, and learned. The hints I got from my guards’ boastings and foul jests have been confirmed by our scouts; Angthurim is the linchpin of their entire eastern flank. If we could reduce it, their defense would be near to collapse.
zh: 我在被監禁時並非無所事事。我觀察、偷聽、學習。那些我從我獄卒們的吹噓和下流的玩笑中得到的線索已經被我們的偵察隊證實了。安格斯里姆是他們整個東翼的關鍵。如果我們可以攻陷它，他們的防禦將會近乎瓦解。

note: [message]: speaker=Ro'Arthian
en: Fitting. My gryphons tell me Angthurim is the keystone of their entire eastern flank. If we can reduce it their defense will be near to collapse.
zh: 那就對了。我的獅鷲告訴我安格斯里姆是他們整個東翼的基礎。如果我們可以攻陷它，他們的防禦將會近乎瓦解。

note: [message]: role=Supporter
en: Hey, look who is here!
zh: 嘿，看看誰在這裡！

note: [message]: speaker=Rakshas
en: Where is my gold?!
zh: 我的金幣在哪裡？！

note: [message]: speaker=Tallin
en: It’s Rakshas!
zh: 是拉克沙斯！

note: [message]: speaker=Gore
en: Right here, Master.
zh: 就在這裡，主人。

note: [message]: speaker=Rakshas
en: Ahhhhh, very good, my loyal servant. You will be richly rewarded for this! Tell me, what news do you have on that human vermin that has so persistently evaded my clutches?
zh: 啊啊啊，很好，我忠誠的僕人。你將會因此被豐厚地賞賜！告訴我，對於那個頑強逃避我的掌控的人類害蟲，你有什麼消息？

note: [message]: speaker=Gore
en: We trapped him and his pitiful band of followers. By now they will have been mashed to paste and fed to the whelps.
zh: 我們困住他和他那幫卑鄙的追隨者。此刻他們一定已經被搗成糊狀且餵給幼狼了。

note: [message]: speaker=Rakshas
en: Hahahaha! Very g—
zh: 哈哈哈哈！很──

note: [message]: speaker=Tallin
en: <big>RAKSHAS!!</big>
zh: <big>拉克沙斯！！</big>

note: [message]: speaker=Rakshas
en: What?! YOU! YOU ANNOYING, DISGUSTING LITTLE VERMIN! DON’T YOU KNOW HOW TO DIE?!
zh: 什麼？！<b>你</b>！<b>你這隻惱人、噁心的小害蟲</b>！<b>你不知道要怎麼死嗎</b>？！

note: [message]: speaker=Tallin
en: Foul one, the only one who will be dying here is you and anyone who comes between us. Stand and fight!
zh: 蠢蛋，這裡唯一會死的人是你，以及任何來擋在我們中間的人。起身戰鬥！

note: [message]: speaker=Rakshas
en: Bah! I have better things to do than stamp out your insignificant life. Generals, kill him and bring me his head!
zh: 呸！比起踩滅你那無足輕重的生命，我有更重要的事情要做。將軍們，殺掉他，然後帶給我他的頭！

note: [message]: speaker=Tallin
en: Blast it! The coward has fled. Eryssa, your elves are good at moving quickly through the forests. Do you think they can overtake and pin him down while we deal with this fortress?
zh: 該死！那個膽小鬼已經逃走了。艾莉莎，你們精靈擅長快速穿越森林。你認為在我們處理這個堡壘的時候，他們可以追上並把他牽制住嗎？

note: [message]: speaker=Eryssa
en: Hidel?
zh: 西戴爾？

note: [message]: speaker=Hidel
en: Easily, Your Highness. We shall move unseen through the trees, overtake him, and put an end to his flight.
zh: 很簡單，殿下。我們將在樹之間隱匿移動，追上他，然後阻止他的逃跑。

note: [message]: speaker=Eryssa
en: Then do it. I shall stay with Tallin and... um... because he could use my assistance.
zh: 那就做吧。我會和塔林待在一起，而……嗯……因為他可能需要我的協助。

note: [message]: speaker=Tallin
en: (<i>Blushes slightly</i>)
zh: （<i>微微臉紅</i>）

note: [message]: speaker=Sister Thera
en: (<i>Wink wink</i>)
zh: （<i>眨了眨眼</i>）

note: [message]: speaker=Hidel
en: (<i>Raises eyebrow</i>) Very well, my lady.
zh: （<i>揚起眉毛</i>）好吧，殿下。

note: [message]: speaker=Tallin
en: Blast it. The coward has fled. Quickly men, we must storm this fortress before he can spend that gold.
zh: 該死。那個膽小鬼已經逃走了。快點，各位，我們必須攻佔這座堡壘，在他可以花那筆金幣之前。

note: [message]: speaker=Stalrag
en: Aye! Down wi’ the orcs!
zh: 是！打倒半獸人！

note: [message]: speaker=Tallin
en: Ro’Arthian, send a message to Hamel. Tell him it’s time.
zh: 羅‧阿希安，派一個信使去哈莫爾那。告訴他是時候了。

note: [message]: speaker=Tallin
en: Very well. Forward! Victory or death!
zh: 很好。前進！勝利或是死亡！

note: [message]: speaker=Krash
en: Come on boys, let’s give it to ’em!
zh: 來吧，小子們，讓他們嘗嘗我們的厲害！

note: [message]: speaker=Gore
en: Move, you stupid orcs! I am trying to recruit here!
zh: 行動起來，你們這些蠢半獸人！我正嘗試在這裡進行招募！

note: [message]: speaker=Rash
en: Suit yourself, you dumb troll!
zh: 隨你的便，你這個傻子巨魔！

note: [message]: speaker=Sister Thera
en: Awww, aren’t they the most loving, sharing bunch of orcs you have ever seen?
zh: 噢，他們不是你所見過的最有愛、最樂於分享的一幫半獸人嗎？

note: [message]: id=Tallin
en: We have torn the heart from their eastern defenses.
zh: 我們已經把他們的心臟從他們的東部防線扯下來了。

note: [message]: speaker=Tallin
en: Now let us make haste to rescue Hidel. I am uneasy for him; some of those bodyguards Rakshas keeps are fell fighters.
zh: 現在讓我們趕快回去解救西戴爾。我對他感到不安，雖然保護西戴爾的那些護衛中的一些是兇猛的戰士。

note: [message]: speaker=Tallin
en: Now to settle scores with Rakshas once and for all!
zh: 現在來找拉克沙斯一次把帳算清吧！

note: [scenario]: id=12a_Get_the_Gold
en: Get the Gold
zh: 奪回金幣

note: [part]
en: After reducing Castle Angthurim, the party set off after Rakshas, hoping that Hidel’s elves had been able to hold him.
zh: 在攻陷安格斯里姆堡之後，一行人動身追趕拉克沙斯，他們希望西戴爾的精靈們能夠擋住他。

note: [part]
en: Orcs are heavy-footed creatures; Rakshas’s trail was readily followed. But an ominous silence, broken only by the cawing of ravens, brooded over the road he had taken.
zh: 半獸人是腳步沉重的生物，拉克沙斯的足跡很輕易就能被追蹤。但不祥的寂靜壟罩在他走過的路上，只聽得到渡鴉的呱呱叫聲。

note: [part]
en: Soon they encountered the wrack of a great battle. Bodies of elves and orcs lay everywhere. Broken weapons and smashed armor were strewn about in profusion. Elvish arrows and orcish crossbow bolts bristled from the nearby trees. The ground was splotched red with blood.
zh: 不久他們便看到大戰之後的殘破不堪的景象。到處都是精靈和半獸人的屍體。散落著大量損壞的武器和粉碎的護甲。精靈的箭矢和半獸人的弩箭直挺挺地插在附近的樹木上。地面被鮮血染成紅色。

note: [part]
en: They paused for scant minutes to bind the wounds of a few surviving elves and leave them a small guard. Then they pressed onward to rescue Hidel — and they found him.
zh: 他們停留數分鐘來替一些倖存的精靈們包紮傷口，並留下一支小規模的護衛隊給他們。然後他們繼續推進營救西戴爾──接著他們找到他了。

note: [part]
en: Scattered around Hidel were the bodies of at least three orcish warlords, and nearly a score of grunts, warriors and crossbowmen. His weapons were notched and broken; his armor dented and smashed. It was clear to all that his fall had been an epic of valor and glory, worthy to be remembered in the songs of all the kindred races until the end of days.
zh: 分散在西戴爾附近的是至少三個半獸人督軍的屍體，以及許多半獸人蠻兵、勇士和十字弓手。他的武器折彎且損壞了，他的盔甲凹陷進去且粉碎了。所有人都能明顯看出他的倒下是一個英勇和榮耀的史詩，值得在歌曲中被記住，直至世界末日。

note: [part]
en: With tears streaming down her face, Eryssa approached the fallen hero and cradled his head in her lap. As she stroked his face, his eyes fluttered open.
zh: 艾莉莎潸然淚下，接近那位倒下的英雄，然後輕輕托起他的頭放在他的大腿上。當她輕撫著他的臉頰時，他的眼睛顫動地張開。

note: [story]
en: I am sorry, my lady... We held him for... as long as we could... but his bodyguards... were... just too many and powerful... And then... the orcish... reinforcements arrived...
zh: 我很抱歉，殿下……我們擋住他……盡我們的全力……但他的護衛……實在太多而且太強大……然後……半獸人的援軍抵達了……

note: [part]
en: Her face streaked with tears, Eryssa gazed imploringly at Father Morvin and Sister Thera. They simply sighed and shook their heads. It was too late to save Hidel. In a broken voice Eryssa addressed him:
zh: 艾莉莎向莫爾文神父和瑟拉修女投以乞求的目光，臉上流著兩行淚水。他們只是嘆口氣，然後搖了搖頭。已經來不及救西戴爾了。艾莉莎用破碎的聲音向他說：

note: [story]
en: Hidel, I am sorry. I have sent you to your death, and I grieve.
zh: 西戴爾，我很抱歉。是我叫你來送死的，我好痛心。

note: [story]
en: ... Don’t tax yourself... Eryssa... I have died... a warrior’s death... You should be proud...
zh: ……別責備你自己……艾莉莎……我死於……一個勇士該有的死……你應該要感到驕傲……

note: [story]
en: ... But... there is... one thing... we... could do. We... managed to... recover the gold... Sisal... took it and... retreated south...
zh: ……但……有……一件事……我們……可以做。我們……設法……拿回了金幣……希薩爾……奪得它們然後……撤往南方了……

note: [story]
en: I held out as... long as... I could... but they... defeated us... Rakshas went... east and the... rest... went... after... Sisal...
zh: 我盡……我所能地……堅持……但他們……擊敗了我們……拉克沙斯去往……東方而剩……下的則……去追……希薩爾了……

note: [story]
en: Now... uphold the honor... of the Northern... Elves... Recover... the gold... slay this monster... and bring peace and... prosperity... back to the... Northlands... Tallin?
zh: 現在……高舉北方……精靈……的榮譽……找回……金幣……殺了這個怪物……然後將和平和……繁榮……帶回……北方土地……塔林？

note: [part]
en: At Hidel’s call Tallin approached and knelt beside Hidel, bowing his head in respect.
zh: 在西戴爾的呼喚下，塔林靠近並跪在西戴爾的旁邊，帶著敬意點了點他的頭。

note: [story]
en: At your service, sir.
zh: 為你效勞，先生。

note: [story]
en: Eryssa has been... my charge ever... since she was born... I now return... to the earth... from which... I sprang... Please take care... of her.
zh: 自從艾莉莎出生以來……她就一直是我的職責……我就要回歸……我出生的……大地……請照顧……她。

note: [story]
en: Rest assured, sir, I will place myself between Eryssa and any ill that strength or love may counter.
zh: 請放心，先生，我將用自己的力量和愛去阻擋任何迎向艾莉莎的災厄。

note: [story]
en: Thank you... Tallin... Now I may rest... in... peace... May you... be victorious...
zh: 謝謝你……塔林……現在我可以安……息了……祝你……勝利……

note: [part]
en: With these words Hidel closed his eyes and breathed his last. As Eryssa wept with Hidel’s head in her lap, Tallin approached her, hesitating, and then wrapped her gently in his arms.
zh: 隨著這些話說完，西戴爾闔上了他的雙眼，咽下最後一口氣。艾莉莎哭泣著，西戴爾的頭還在她的大腿上。塔林靠近了她，猶豫了一下，然後溫柔地把她攬進他的懷中。

note: [part]
en: A torrent of childhood memories and the depth of her grief left her unable to speak. She and Tallin sat together silently holding each-other for some time.
zh: 講著講著，連連不斷的童年記憶以及她強烈的悲傷終於讓她無法說話。她和塔林默默地坐著互相擁抱一段時間。

note: [part]
en: As Tallin comforted Eryssa, the rest of the party spread out and rallied the scattered elves, and tending to the wounded. This being done, they once again came before Tallin and Eryssa.
zh: 當塔林安慰艾莉莎時，其餘的一行人分頭集中四散的精靈們，並照顧傷患。做完這些後，他們再一次來到塔林和艾莉莎的前面。

note: [story]
en: My lady... it is a hard thing, I know, but you must put your grief behind you. Or at least, put it aside for a little while. We must go quickly to the aid of Sisal and recover our gold.
zh: 殿下……這是一件不容易的事，我知道，但您必須把悲痛置於腦後。或者至少，放在旁邊一小段時間。我們必須快點去支援希薩爾，並取回我們的金幣。

note: [story]
en: Forge your sorrow into rage, girl, and visit it on the slayers of your kinsmen. Teach them what happens to those who make an enemy of an elf.
zh: 將你的悲傷鍛造成憤怒，女孩，然後將它用在你親族的殺害者們身上。教他們，那些成為精靈的敵人的人會有什麼下場。

note: [part]
en: At these words, Eryssa arose and wiped away her tears. She took command of the surviving elvish forces, for all knew she was a princess of high rank and looked to Hidel’s ward as their leader by right. Scarcely a face among them was less grim than her own as they took arms and started down Rakshas’s back-trail.
zh: 因為這番話，艾莉莎振作起來，並擦掉她的眼淚。她接管那些倖存的精靈軍隊，因為所有人都知道她是最高階級的公主，而且又是西戴爾監護的對象，能合理將她視為他們的領導者。他們的臉色幾乎不比她自己還陰沉，在他們拿起武器開始沿著拉克沙斯回去的足跡移動時。

note: [part] "espied" is correct here, it's a deliberate archaism
en: Moments later a gryphon swooped down from overhead and reported battle in a forest just a few leagues south of their position. The remainder of the elvish forces had been espied fighting a desperate battle with the orcs.
zh: 後來，一隻獅鷲突然從頭頂上方向下俯衝，然後回報了有場戰鬥就在離他們數哩的南方的森林中。其餘的精靈部隊被看到正在與半獸人打一場絕望的戰爭。

note: [part]
en: It seemed to the gryphon that the elves were sore beset. The party quickly turned south and plunged into the forest.
zh: 在獅鷲看來，那些精靈似乎遭到激烈地圍攻。一行人很快轉往南方，衝入森林。

note: [side]: type=Orcish Warlord, id=Ha'Tuil
en: Ha’Tuil
zh: 哈圖爾

note: [objective]: condition=win
en: Defeat the orcs
zh: 擊敗半獸人

note: [note]
en: You will not receive any gold if Sisal dies.
zh: 你將無法獲得任何金幣，如果希薩爾死亡的話。

note: [message]: speaker=narrator
en: After making haste through the forest for most of a watch, the party arrived at the battle scene.
zh: 在急速穿梭於森林一陣子之後，一行人抵達了戰鬥現場。

note: [message]: id=Eryssa
en: Sisal, how do you fare?
zh: 希薩爾，你狀況如何？

note: [message]: id=Sisal
en: Your Highness! You are here! How fares Hidel?
zh: 殿下！您來這裡了！西戴爾狀況如何？

note: [message]: id=Eryssa
en: (<i>Sheds a tear</i>)
zh: （<i>落淚</i>）

note: [message]: id=Tallin
en: Hidel... died a hero’s death, one worthy to be sung forever.
zh: 西戴爾……死於一個英雄該有的死，值得被永遠歌誦。

note: [message]: id=Sisal
en: The dung-spawned bastards! Verily, Tallin, had it not been for Hidel we would all be dead and Rakshas would be gleefully counting his gold.
zh: 那些糞便產生出來的混蛋！確實，塔林，要不是西戴爾，我們也許全都會死，而拉克沙斯也許現在正幸災樂禍地數著他的金幣。

note: [message]: id=Sisal
en: Hidel and a handful of elves held off the orcs for more than an hour. That was enough time for us to make off with the gold and rally here at these ruins.
zh: 西戴爾和少數精靈阻擋了那些半獸人超過一個小時。那足以讓我們帶著金幣逃走，並在這些廢墟重整。

note: [message]: id=Tallin
en: So you have the gold?
zh: 所以你們有那些金幣？

note: [message]: id=Sisal
en: We have the gold, and now we shall have the blood of these orcs! IN HIDEL’S NAME!
zh: 我們有那些金幣，而現在我們將會有這些半獸人的鮮血！<b>以西戴爾之名</b>！

note: [message]: id=Ha'Tuil
en: Grrr, Ha’Tuil has never failed in his mission. I will soon lay your severed heads at the feet of the Master!
zh: 嘎，哈圖爾從不會失敗於他的任務。我將會把你們的斷頭放在主人的腳邊！

note: [message]: id=Sisal
en: You will eat cold steel and whimper your way to hell, foul wretch of an orc!
zh: 你將會吃冰冷的鋼鐵然後在前往地獄的路上啜泣著，該死的臭半獸人！

note: [message]: id=Ha'Tuil
en: Argh! I have failed!
zh: 啊呃！我失敗了！

note: [message]: id=Sisal
en: Cheer up — you won’t have to live with your failure for long... (<i>Snicker</i>)
zh: 打起精神來──你將不必帶著你的失敗而活……（<i>竊笑</i>）

note: [message]: id=Sisal
en: Ahhhh! Farewell, friends. I now go to join Hidel.
zh: 啊啊啊！永別了，朋友們。我要去加入西戴爾了。

note: [message]: id=Eryssa
en: Sisal! Noooo!
zh: 希薩爾！不嗚嗚！

note: [message]: speaker=second_unit
en: Haha! We got the gold now!
zh: 哈哈！我們拿到金幣啦！

note: [message]: id=Ha'Tuil
en: Hahaha! Mission accomplished! I’ll send a wolf to the Master to deliver the gold. Now let’s crush the rest of this scum!
zh: 哈哈哈！任務完成！我會派一隻狼去主人那交付這些金幣。現在讓我們來粉碎這些剩下的渣渣吧！

note: [message]: id=Eryssa
en: I don’t think so, you bastard orcs! That gold belongs to us. Besides, we now have a few scores to settle with you. Take them, troops — I want no orc left alive!
zh: 我不這麼認為，你們這些討厭的半獸人！那些金幣屬於我們。另外，我們現在有一些帳要找你們算。拿下他們，部隊們──我不想任何活著的半獸人留下來！

note: [message]: id=Tallin
en: Thanks to Hidel and the elves, we have recovered our gold. Now let’s run down Rakshas and settle up with him once and for all.
zh: 多虧了西戴爾和那些精靈，我們已經取回了我們的金幣。現在，讓我們追捕拉克沙斯，然後徹底地解決掉他吧。

note: [message]: id=Tallin
en: Hidel’s death was a grievous loss; our thirst for vengeance must do what the stolen gold cannot. Now let’s run down Rakshas and settle up with him once and for all.
zh: 西戴爾的死是個慘痛的損失，但取回被偷的金幣無法滿足我們對復仇的渴望。現在，讓我們追捕拉克沙斯，然後徹底地解決掉他吧。

note: [scenario]: id=13a_Showdown
en: Showdown
zh: 決一死戰

note: [part]
en: The party once again took up Rakshas’s trail. They soon received a report from a scouting gryphon that in an enormous fortress a few leagues west from them, Rakshas was assembling a massive orcish force, clearly intending to crush their revolt once and for all.
zh: 一行人再次繼續追蹤拉克沙斯的足跡。他們不久便接到了來自於一隻偵察獅鷲的報告，報告指出在一個距離他們西邊數哩處的一個巨大的堡壘中，拉克沙斯正在集結一支龐大的半獸人軍隊，明顯打算要徹底粉碎他們的反抗。

note: [part]
en: The gryphon further reported that a few more leagues west was a large force of dwarvish veterans, advancing steadily on the orcish fortress.
zh: 那隻獅鷲更進一步地報告說更西邊數哩處有一支大規模的矮人的老兵軍隊，正穩定地朝那座半獸人堡壘進發。

note: [part]
en: Battle plans were quickly made; the party split into three groups. Two of the groups immediately set off northwest and southwest respectively while the third group rested for an hour and then set off directly west.
zh: 作戰計劃很快地就被擬定出來了。一行人分成三組。其中的兩組分別立刻前往西北和西南，而第三組則休息一小時，然後再直直地前往西邊。

note: [part]
en: The idea was to completely surround Rakshas on all sides, cutting off any chance of escape or reinforcements.
zh: 這個計劃的意圖是要完全地全面包圍拉克沙斯，切斷任何逃脫或是增援的機會。

note: [side]: type=Lieutenant, id=Tallin [part]
en: Tallin
zh: 塔林

note: [side]: type=Orcish Warlord, id=Ar'Muff
en: Ar’Muff
zh: 阿莫夫

note: [side]: type=Orcish Warlord, id=Calter
en: Calter
zh: 卡爾特

note: [side]: type=Orcish Warlord, id=Halter
en: Halter
zh: 哈爾特

note: [message]: speaker=narrator
en: The group that went to the north was led by Krash and his drake friends.
zh: 前往北方的那組是由克瑞什和他的龍族朋友們帶領的。

note: [message]: speaker=narrator
en: The group that went to the north was led by Ro’Arthian and was composed of trolls, ogres and some selected mages.
zh: 前往北方的那組是由羅‧阿希安帶領的，由巨魔、食人魔和一些挑選過的法師組成的。

note: [message]: speaker=narrator
en: Eryssa and the remaining elves, eager to avenge Hidel, went south, while Tallin himself led the western group.
zh: 艾莉莎和剩下的精靈們，渴望為西戴爾報仇，前往南邊，而塔林自己則領導著往西的隊伍。

note: [message]: speaker=narrator
en: Sisal and the remaining elves, eager to avenge Hidel and Eryssa, went south, while Tallin himself led the western group.
zh: 希薩爾和剩下的精靈們，渴望為西戴爾和艾莉莎報仇，前往南邊，而塔林自己則領導著往西的隊伍。

note: [message]: speaker=narrator
en: Ro’Arthian’s brother, Ro’Sothian, went south with another crew of trolls, ogres and mages. Tallin himself led the western group.
zh: 羅‧阿希安的弟弟，羅‧索希安，往南邊，另一群巨魔、食人魔和法師也跟著一起。而塔林自己則領導著往西的隊伍。

note: [message]: speaker=narrator
en: A few short hours later all the groups converged on the fortress.
zh: 短暫的幾個小時之後，所有的隊伍都匯集於那座堡壘。

note: [message]: id=Tallin
en: Rakshas! You have evaded me for the last time. Now come out and die like a man!
zh: 拉克沙斯！上次你從我手中逃跑了。現在出來像個男人一樣領死吧！

note: [message]: id=Rakshas
en: What the...? How did he get here?
zh: 搞什……？他是怎麼到這裡的？

note: [message]: id=Eryssa
en: We have crushed and scattered your entire eastern flank, and now it’s your turn!
zh: 我們已經摧毀並打散了你的整個東翼，現在輪到你了！

note: [message]: id=Rakshas
en: You slimy little elf! So you have joined hands with these humans, have you? Very well, both of you shall soon be dead!
zh: 你這個諂媚的小精靈！所以你已經和這些人類聯手了，對吧？很好，你們不久後就要死了！

note: [message]: id=Eryssa
en: Good luck, you monster. You are cut off and surrounded. We shall kill you and feed your carcass to the vultures and wild beasts.
zh: 祝好運，你這個怪物。你已經被孤立和被包圍了。我們將會殺了你，然後拿你的屍體去餵禿鷹和野獸。

note: [message]: id=Rakshas
en: Hahahahah! You fools, do you not see that you are right in the heart of orcish territory, surrounded yourselves! Why, at this very moment my entire western army is marching this way. They will soon be here and will scatter your forces like straw!
zh: 哈哈哈哈！你們這些蠢貨，你們沒看到你們正處在半獸人領土的核心地帶，是你們自己被包圍了！至於為什麼，就在這個時刻，我的整個西部軍隊都在往這個方向行軍。他們在不久就會到達這裡，然後會像稻草一樣把你們的軍隊打散！

note: [message]: id=Ro'Arthian
en: We have crushed and scattered your entire eastern flank, buddy, and now it’s your turn!
zh: 我們已經摧毀並打散了你的整個東翼，老兄，現在輪到你了！

note: [message]: id=Rakshas
en: Argh, you frustrating little vermin! I am going to pluck your eyeballs out and...
zh: 啊呃，你們這些令人懊惱的小害蟲！我要拔出你們的眼球，然後……

note: [message]: id=Ro'Arthian
en: We don’t have any eyeballs, you idiot!
zh: 我們沒有任何眼球，你這個傻瓜！

note: [message]: id=Rakshas
en: PAH! You fools, know that you shall soon be outnumbered and surrounded. At this very moment my entire western army is marching this way. They will soon be here and will scatter your puny forces like straw!
zh: <b>哼</b>！你們這些蠢貨，要知道你們將會被數量比你們還多的大軍包圍。就在這個時刻，我的整個西部軍隊都在往這個方向行軍。他們不久就會到達這裡，然後會像稻草一樣把你們的軍隊打散！

note: [message]: id=Hamel
en: Will they, now?
zh: 此刻，他們會嗎？

note: [message]: id=Rakshas
en: <i>What</i>?!
zh: <i>什麼</i>？！

note: [message]: id=Hamel
en: Your western army has been slaughtered, Rakshas, and <i>you</i> will soon join them!
zh: 你的西部軍隊已經被宰殺了，拉克沙斯，而<i>你</i>將加入他們！

note: [message]: id=Rakshas
en: But... but... how can this be?
zh: 但……但……怎麼會這樣？

note: [message]: id=Hamel
en: It’s called ‘The End’, foul orc. Forward! FOR KNALGA!!
zh: 這就叫「窮途末路」，愚蠢的半獸人。前進！<b>為了納爾迦</b>！！

note: [message]: id=Krash
en: FOR FRIENDSHIP!!
zh: <b>為了友誼</b>！！

note: [message]: id=Ro'Arthian
en: FOR PEACE!!
zh: <b>為了和平</b>！！

note: [message]: id=Camerin
en: FOR FUN!
zh: <b>為了好玩</b>！！

note: [message]: id=Eryssa,Sisal
en: FOR HIDEL!!
zh: <b>為了西戴爾</b>！！

note: [message]: role=Supporter
en: FOR DWARVEN DOORS!!
zh: <b>為了矮人之門</b>！！

note: [message]: id=Tallin
en: FOR THE FREE PEOPLES OF THE NORTH! FALL ON THEM, MEN!!
zh: <b>為了解放北方的人類</b>！<b>壓倒他們，大家</b>！！

note: [message]: id=Tallin
en: Sweet gods, look at all those orcs pouring out of that fortress.
zh: 天吶，看看所有那些半獸人從堡壘傾洩出來的樣子。

note: [message]: id=Hamel
en: Aye, and not just any orcs either, those are all hardened veterans!
zh: 是的，而且也不是尋常的半獸人，那些全是身經百戰的老兵！

note: [message]: id=Tallin
en: Yeah. Obviously this is going to take some time. If necessary we can sit tight in our fortifications and besiege them until they starve!
zh: 是啊。明顯這會花上一些時間。如果有必要的話我們可以堅守在我們的防禦工事，並包圍他們直到他們挨餓！

note: [message]: id=Tallin
en: Die, you murderous beast! No longer shall you terrorize the people of the North.
zh: 死吧，你這個凶殘的畜生！你再也無法威脅北方的人類了。

note: [message]: id=Hamel
en: Learn the fate of one who offends the Dwarves of Knalga.
zh: 了解冒犯納爾迦的矮人者的命運吧。

note: [message]: id=Eryssa,Sisal,Elenia
en: Or the elves of the Northern Forests.
zh: 或北方森林的精靈。

note: [message]: role=Supporter
en: Or the humans of Dwarven Doors.
zh: 或矮人之門的人類。

note: [message]: id=Rakshas
en: (<i>Gurgle</i>) No...! This... cannot... be... happening... to... me...
zh: （<i>發出咯咯聲</i>）不……！這……不會……發生在……我身上……

note: [message]: id=Sister Thera
en: Such were the last words of Rakshas the great!
zh: 這就是偉大的拉克沙斯的遺言！

note: [message]: id=Tallin
en: At last! Rakshas has been slain, and the orcish host has been crushed. Peace and prosperity will come to the Northlands once again!
zh: 終於！拉克沙斯已經被殺掉了，而半獸人軍隊也已經被擊潰。和平和繁榮將再次來到北方土地！

note: [message]: speaker=narrator
en: At these words all the allied forces gave out a combined and thunderous cheer. Their long ordeal was finally over.
zh: 聽到這番話，所有同盟軍隊發出了陣陣雷鳴般的歡呼。他們長時間的苦難終於結束了。

note: [message]: id=Camerin
en: (<i>Small voice lost in the uproar</i>) Awww, is it over already?
zh: （<i>微弱的聲音迷失在喧囂中</i>）噢，已經結束了嗎？

note: [message]: id=Tallin
en: Hamel! Blast it, without the dwarves to hold the western flank we are as good as defeated.
zh: 哈莫爾！該死，沒有矮人守著西翼，我們就跟被擊敗了沒兩樣。

note: [message]: id=Eryssa,Elenia
en: Sisal! Noooo! Not you too!
zh: 希薩爾！不嗚嗚！你不能也一起！

note: [part]
en: The dead and wounded having been cared for, and after the party had wound down, everyone gathered in the conquered castle to decide on their course of action.
zh: 死者和傷者都被好好照料了，而在一行人放鬆下來之後，所有人集結在被征服的堡壘中好決定他們的行動方針。

note: [message]: id=Tallin
en: So, Rakshas has been defeated and all the armies that he had gathered have been crushed. This relieves a blight on our land — but if we do not address the causes of the blight, we could be in for trouble later.
zh: 所以，拉克沙斯已經被擊敗了，而他所集結的所有軍隊也都被擊潰了。這減輕了我們土地上的一個禍害──但如果我們沒有設法處理造成禍害的原因，我們以後很可能會遇到麻煩。

note: [message]: id=Eryssa
en: How is that, Tallin?
zh: 怎麼說，塔林？

note: [message]: id=Tallin
en: Rakshas was but a symptom. The ill is the nature of the orcs themselves.
zh: 拉克沙斯只不過是個症狀。有病的是半獸人他們自身的天性。

note: [message]: id=Tallin
en: The orcs are exceedingly numerous and warlike. While they squabble among themselves, their warlike nature turns upon itself and they are no threat; but when a strong warlord like Rakshas arises among them, their battle-lust becomes a plague upon their neighbors.
zh: 半獸人數量非常多而且又好戰。雖然他們互相爭吵，但那是他們的好戰天性所致，此時他們並沒有威脅；不過當一個像是拉克沙斯的強大軍閥從他們中崛起，他們的戰鬥慾望就會變成一場災禍，降臨到他們的鄰居上。

note: [message]: id=Eryssa [message]: role=Supporter
en: Our challenge is to ensure that the orcs do not unite under one strong, warlike leader in the future.
zh: 我們的艱鉅任務是要確保半獸人未來不會在一個好戰的領導者下聯合起來。

note: [message]: id=Tallin
en: Exactly.
zh: 完全正確。

note: [message]: id=Hamel
en: Aye. And we dinna’ just want to keep the orcs from ruling the Northlands; we want to make the Northlands a safe place for all the kindred races to trade, travel and live in peace. We must also ensure that no isolated bands of orcs, trolls, ogres or any other creatures will be roving around preying on innocent people.
zh: 是的。而我們不只是想要避免半獸人統治北方土地，我們更想要讓北方土地變成一個讓所有種族都能和平地來此貿易、旅行、生活的地方。我們也必須確定沒有孤立的半獸人、巨魔、食人魔或是任何其他會在周圍閒晃並捕食無辜人民的生物的團夥。

note: [message]: id=Tallin
en: A worthy and difficult task. Does anybody have any ideas?
zh: 一個可敬且困難的任務。有人有任何想法嗎？

note: [message]: id=Father Morvin
en: I do have a suggestion.
zh: 我有一個提議。

note: [message]: id=Father Morvin
en: The orcs are too hardy and fast-breeding to be exterminated, even if we could bring ourselves to stomach an attempt at slaughtering them all. Therefore, we must find a way to make them part of our solution.
zh: 那些半獸人適應力太強，而且繁殖快速，以至於無法被根除，即使我們想一氣之下嘗試把他們全都宰殺。因此，我們必須找到一個方法來使他們成為我們的解決方案的一部分。

note: [message]: id=Father Morvin
en: I propose the creation of a neutral council of warders, composed of humans, dwarves, elves, drakes, trolls or anyone else who wishes to join, no matter what race they come from — even orcs.
zh: 我提議建立一個中立的看守者議會，由人類、矮人、精靈、龍族、巨魔或是任何希望參與的人，不管他們是來自什麼種族──甚至是半獸人。

note: [message]: id=Father Morvin
en: The first task of the warders would be to go to each orcish tribe and make a treaty with them that they will not be attacked if they refrain from attacking others.
zh: 看守者們的第一個任務是到各個半獸人部落，並與他們簽訂協議，如果他們控制自己不去攻擊其他人的話，那他們也將不會被攻擊。

note: [message]: id=Father Morvin
en: The orcs have just experienced a crushing defeat; it shouldn’t be too hard to get them to agree. In the future, if they should renege on their treaties, and threaten the peace and prosperity of the North, then the army maintained by the warders would crush them.
zh: 半獸人才剛經歷一場毀滅性的打擊，讓他們同意應該不會太難。在未來，如果他們違反他們的條約並對北方的和平和繁榮造成威脅的話，由看守者們維護的軍隊就會擊潰他們。

note: [message]: id=Father Morvin
en: That is the basic outline of my proposal. Shall the Council of Warders declare itself?
zh: 這些就是我的提議的基本框架。看守者議會可以宣佈成立了嗎？

note: [message]: speaker=narrator
en: Hearing the words of the wise mage, the whole assembly erupted with cries of approval.
zh: 聽到睿智的法師的那些話語，整個大會爆發出了贊同的呼喊。

note: [message]: id=Stalrag
en: Fitting!
zh: 那就對了！

note: [message]: id=Elenia
en: Smart!
zh: 聰明！

note: [message]: id=Camerin
en: Sounds like fun.
zh: 聽起來很好玩。

note: [message]: speaker=narrator
en: Rising to his feet, Hamel raised his hands and waited for the clamor to die down.
zh: 哈莫爾站起身，舉起他的手，等待著這陣吵鬧平息。

note: [message]: id=Hamel
en: Over time, Tallin has proved himself to be a wise, courageous and capable leader. He is respected by humans, elves and dwarves alike. I therefore propose that Tallin be made the first head of the Council of Warders.
zh: 隨著時間的流逝，塔林已經證明了他自己是一個睿智、勇敢且有能力的領導者。他受到人類、精靈和矮人的敬重。我以此提議讓塔林當看守者議會的第一位領導人。

note: [message]: speaker=narrator
en: Once again, all assembled erupted into thunderous approval. The tumult lasted for some time and at long last Tallin rose to his feet and held up his hands for quiet.
zh: 再一次，整個大會爆發出雷鳴般的贊同。這陣喧譁持續了一些時間，終於塔林站起來，舉起他的手示意安靜。

note: [message]: id=Tallin
en: I thank everyone for the love and honor bestowed upon me. In honor of that love I accept this responsibility.
zh: 我感謝大家授予我愛戴和榮譽。為了向這份愛戴表示敬意，我接受這個責任。

note: [message]: id=Tallin
en: No one leader will make the Warders a success; we will need the help of all of you.
zh: 光有一個領導者是不能讓看守者議會取得成功的，我們會需要所有你們的幫助。

note: [message]: id=Tallin
en: Father Morvin, this whole plan is your idea. Would you and your wife be willing to stand by my side and support me?
zh: 莫爾文神父，這整個計劃是你的點子。你和你的妻子願意在我身邊協助我嗎？

note: [message]: id=Father Morvin
en: Gladly, Tallin. We will stand with the Warders till the end of days if need be.
zh: 非常樂意，塔林。如果需要的話，我們將與看守者議會同在，直到世界末日。

note: [message]: id=Tallin
en: Stalrag?
zh: 斯塔爾拉格？

note: [message]: id=Stalrag
en: I am yours to command, my lord Tallin.
zh: 我聽從你的指揮，塔林領主。

note: [message]: id=Tallin
en: ‘Lord’? Oh no!
zh: 「領主」？噢不！

note: [message]: id=Sister Thera
en: (<i>Giggle</i>) Better get used to it.
zh: （<i>咯咯笑</i>）最好習慣它。

note: [message]: id=Stalrag
en: You have led myself and the Shinsplitters wisely. We will uphold the Council of Warders.
zh: 你明智地領導了我和砍腿隊。我們將全力支持看守者議會。

note: [message]: id=Tallin
en: Camerin?
zh: 卡梅林？

note: [message]: id=Camerin
en: Heck, yeah! It has been a total blast being with you. I wouldn’t even think of leaving now!
zh: 哎呀，是呀！自從跟著你之後就一直能遇上好玩的事。我根本沒想過要離開！

note: [message]: id=Tallin
en: Elenia?
zh: 艾雷尼亞？

note: [message]: id=Elenia
en: Tallin, as you know, I have been separated from my race and kinsmen — well, except Eryssa — for many years now. I wish to go back to the elvish forests and live among my kinsmen again. Perhaps I will return someday.
zh: 塔林，就像你知道的，我已經與我的族人和親人分開了──好吧，除了艾莉莎之外──許多年。我想要回到精靈森林並生活在我的親族當中。也許我某天會回來。

note: [message]: id=Eryssa
en: Knowing you and your spirit of adventure, Elenia, I am certain that you will be back sooner or later.
zh: 我了解你和你的冒險精神，艾雷尼亞。我確定你早晚會回來的。

note: [message]: id=Elenia
en: (<i>Smiles</i>) It is not unlikely...
zh: （<i>微笑</i>）是啊……

note: [message]: id=Tallin
en: Krash?
zh: 克瑞什？

note: [message]: id=Krash
en: I’m sorry, Tallin, but me and my friends better be getting back to our people.
zh: 我很抱歉，塔林，但我和我的朋友們回去我們的族人那會比較好。

note: [message]: id=Tallin
en: No need to apologize, Krash, for you and the valiant drakes of your band have been of invaluable help to us. The entire Northlands are in your debt.
zh: 不需要道歉，克瑞什，因為你和你那幫英勇的龍族一直對我們非常有幫助。整個北方土地都欠你們人情。

note: [message]: id=Krash
en: As you said once before Tallin, let not talk of debts come between us. I will spread the word among my people and if anyone wishes to join your Council they will be free to. In addition to gaining the respect of the elves and the dwarves you have also earned the respect of the drakes. I am sure many will come to join your cause.
zh: 如同你之前說的，塔林，我們之間不談人情。我會在我的族人間散佈這個消息，而如果有任何人希望加入你的議會的話，他們可以自由去做。你除了得到精靈和矮人的敬重之外，你也贏得了龍族的敬重。我相信有許多會過來加入你的事業。

note: [message]: id=Krash
en: If you are ever in desperate need of help then come to us. The gryphons will show you the way.
zh: 如果你迫切需要幫助，那就來找我們。獅鷲們會為你帶路的。

note: [message]: id=Tallin
en: Thanks, friend.
zh: 謝啦，朋友。

note: [message]: id=Tallin
en: Abhai, your assistance has also been a great help to us.
zh: 阿拜，你的協助也一直對我們是個很大的幫助。

note: [message]: id=Abhai
en: Pah, think nothing of it. It will sure make an interesting story to tell the folks back home.
zh: 別在意。這肯定會成為一個能回家講給大家聽的好故事。

note: [message]: id=Tallin
en: So you would like to return to your home?
zh: 所以你想要回家？

note: [message]: id=Father Morvin
en: I believe Thera and I can help you with that, Abhai. Have no worries, you shall soon be home.
zh: 我相信瑟拉和我可以在這件事上幫到你，阿拜。別擔心，你很快就可以回家了。

note: [message]: id=Abhai
en: Thank you, Father, and thank you again, Tallin, for all that you have done, both for the world of the living and the dead.
zh: 謝謝你，神父，也再次謝謝你，塔林，為所有你已經替這世界上的生者和亡者做過的事。

note: [message]: id=Tallin
en: My thanks to you as well, Abhai. May you rest in peace.
zh: 我也謝謝你，阿拜。願你安息。

note: [message]: id=Tallin
en: Ro’Arthian and Ro’Sothian, you two have also been of staunch allies. As per our agreement, you may return to Highbrook Pass, and I will see to it that guards are posted at both ends barring any who seek to enter without your leave, on pain of death.
zh: 羅‧阿希安和羅‧索希安，你們兩個也一直是忠實的盟友。根據我們的協議，你們可以返回高溪山道，而我將會著手派遣守衛到山道兩端，排除任何沒有你們的允許而試圖進入的人，以死亡論處。

note: [message]: id=Ro'Arthian
en: Thank you, Tallin. Our old bones are weary of being animated long past their time. Now we will finally be able to rest in peace. However, as we have fought hard for this respite, we shall not allow our effort go to waste. When the Northlands are in direst need of us, we shall rise once again.
zh: 感謝你，塔林。我們的老骨頭因在它們的時限過了之後還長時間地行動，而十分疲憊了。現在我們終於能夠安息。然而，由於我們為了這次的和平努力奮鬥過了，我們將不會允許我們的辛勞付諸流水。當北方土地最需要我們時，我們將會再次站起。

note: [message]: id=Ro'Arthian
en: Stalrag, for years now we have fought each other, but recent events have made us allies. I go now to eternal sleep; may we part as friends.
zh: 斯塔爾拉格，到現在我們已經互相戰了幾年，但最近的事件已讓我們成為盟友。我要去睡永恆的覺了，願我們友好地分手。

note: [message]: id=Stalrag
en: May your rest be peaceful and undisturbed, Ro’Arthian.
zh: 願你安息且不被打擾，羅‧阿希安。

note: [message]: id=Tallin
en: And Eryssa... I may be rash and bold to ask this but... (<i>Goes to his knees in front of Eryssa and takes her hand</i>) Will you marry me?
zh: 然後是艾莉莎……也許我問這個問題會很魯莽且大膽，但……（<i>跪在她的前面並牽起她的手</i>）你願意嫁給我嗎？

note: [message]: id=Eryssa
en: (<i>Struck speechless</i>)
zh: （<i>被打動而說不出話</i>）

note: [message]: id=Hamel
en: Tallin, are you sure? Elves have a very long lifespan compared to humans. She will live for at least another century and a half while you have hardly seventy years ahead of you... at most.
zh: 塔林，你確定嗎？與人類相比，精靈有著很長的壽命。她將會至少再活一個半世紀，而你的前方幾乎只有七十年……最多。

note: [message]: id=Tallin
en: (<i>Eyes on Eryssa</i>) I know, Hamel. Then may the coming seventy years be the most happiest and fulfilling years in our lives. Should we deny ourselves happiness out of the fear of loss?
zh: （<i>眼睛注視著艾莉莎</i>）我知道，哈莫爾。那就讓這接下來的七十年成為我們的生命中最快樂且最充實的幾年。我們應該要出於失去的恐懼而拒絕我們的快樂嗎？

note: [message]: id=Father Morvin
en: Well spoken!
zh: 說得好！

note: [message]: id=Eryssa
en: I may be foolish to say this, Tallin, but... yes.
zh: 我這樣說也許是很愚蠢的，塔林，但……我願意。

note: [message]: speaker=narrator
en: The joy of the multitude could not be contained, and the ensuing celebration lasted for a full five days. At that time Tallin and Eryssa were duly married by Father Morvin and Sister Thera.
zh: 大家的喜悅無法被抑制，隨後的慶祝活動持續了整整五天。在那期間，塔林和艾莉莎在莫爾文神父和瑟拉修女的主持下正式結婚了。

note: [message]: speaker=narrator
en: After the wedding, Tallin and Eryssa went back to Dwarven Doors where they founded the Council of Warders of the Northern Alliance, a body dedicated to ensuring peace and justice in the Northlands. It was soon settled that the main headquarters of the Northern Alliance would be the new city of Dwarven Doors.
zh: 婚禮之後，塔林和艾莉莎回到了矮人之們，他們在那裡建立了北方聯盟的看守者議會，一個在北方土地上致力於確保和平和正義的群體。很快地便安排好要讓北方聯盟的總部成為矮人之門的新城市。

note: [message]: speaker=narrator
en: On Father Morvin’s advice, the Council approached all the different orcish tribes and made treaties with them. If a chieftain refused to cooperate with the Alliance, he was forcibly removed from his post and a more favorably-disposed leader put in his place.
zh: 在莫爾文神父的建議下，議會與所有不同的半獸人部落接洽，並與他們簽訂條約。如果有一個族長拒絕與聯盟合作，他就會被強行撤職，讓一個更願意贊同這項計劃的領導者接替他的位置。

note: [message]: speaker=narrator
en: Although Tallin faced many challenges as the head of the Northern Alliance, his marriage with Eryssa was serene and filled with happiness. Together they had one son, about whom were written many legends.
zh: 雖然塔林作為北方聯盟的首領面對了很多挑戰，但他與艾莉莎的婚姻平靜且充滿快樂。他們一起有了一個兒子，關於他的事蹟被寫進了許多傳奇故事內。

note: [message]: id=Tallin
en: Once again I thank all of you. For those of you who are leaving, may the Lords of Light — or Darkness — guide you on your path. For those of you who are staying — come, we have much to do.
zh: 我要再次感謝你們所有人。對你們中即將要離開的那些人，願光明之主──或是黑暗之主──在你們的道路上指引你們。對你們中要留下的那些人──來吧，我們有好多事情要做。

note: [message]: speaker=narrator
en: Thus, Tallin and his friends went back to Dwarven Doors where they founded the Council of Warders of the Northern Alliance, a body dedicated to ensuring peace and justice in the Northlands. It was soon settled that the main headquarters of the Northern Alliance would be the new city of Dwarven Doors.
zh: 於是，塔林和他的朋友們回到了矮人之們，他們在那裡建立了北方聯盟的看守者議會，一個在北方土地上致力於確保和平和正義的群體。很快地便安排好要讓北方聯盟的總部成為矮人之門的新城市。

note: [message]: speaker=narrator
en: In time, Knalga’s caverns were refurbished, becoming a busy and prosperous home to many dwarves. Under the protection of the Northern Alliance, people of all races began coming, as they did before, from all corners of the known — and unknown — world to trade with the Dwarves of Knalga.
zh: 後來，納爾迦的洞穴被整修了，變成了許多矮人的一個忙碌且繁華的家園。在北方聯盟的保護下，所有種族的人民開始過來這裡，就像他們先前做的那樣，從所有已知和未知的世界過來與納爾迦的矮人們貿易。

note: [message]: speaker=narrator
en: Thus, from a small, enslaved community, the people of Dwarven Doors — by their fortitude, valor, and wisdom — brought the Northlands out of the darkness and restored them to their former glory.
zh: 就這樣，來自一個小小的、被奴役的社區，矮人之門的人民，憑藉著他們的堅韌、英勇和機智，把北方土地從黑暗中帶出來，並恢復它以往的輝煌了。

note: [unit_type]: id=Cave Serpent
en: The Water Serpent is a foe dire enough when encountered in the rivers and seas of the sunlit world, but his rare cave-dwelling kin are yet more terrible. Though their eyes are of little use in the stygian darkness of the deep caves where they dwell, they have become sensitive to even the tiniest sound that might indicate unwary prey in their domain, and will home in on it with remorseless efficiency.
zh: 在陽光照耀的世界裡的海洋和河流中遇上大水蛇時，牠是一個足夠危險的敵人，不過牠罕見的穴居親戚則更可怕。雖然牠們的眼睛在牠們所居住的漆黑一片的深洞中用處很小，但牠們靈敏的聽覺可以捕捉牠們地盤上最細微的聲音，然後牠們會以無情的效率將那個沒有警覺心的獵物拖回家。

en: Camerin
zh: 卡梅林

note: [part]
en: Father Morvin
zh: 莫爾文神父

note: [part]
en: Sister Thera
zh: 瑟拉修女

en: Elenia
zh: 艾雷尼亞

en: Rakshas
zh: 拉克沙斯

note: [message]: speaker=Tallin
en: Argh! I am finished, but our campaign must... not end... crush... our... enemies... and... save... our... people...
zh: 啊呃！我完了，但我們的戰役必須……不能停止……擊潰……我們的……敵人……然後……拯救……我們的……人民……

note: [message]: role=Supporter
en: No, Tallin, we can’t do it without you!
zh: 不，塔林，沒有你我們不能完成它！

note: [message]: speaker=Camerin
en: What... how can this happen?
zh: 什麼……這怎麼會發生？

note: [message]: speaker=Tallin
en: He was stark raving mad, but I am sure going to miss him.
zh: 他雖然完全瘋到胡言亂語，但我一定會想念他的。

note: [message]: speaker=Krash
en: (<i>Roars in pain</i>)
zh: （<i>痛苦地吼叫</i>）

note: [message]: speaker=Tallin
en: Krash!
zh: 克瑞什！

note: [message]: speaker=Father Morvin
en: It’s no good, Tallin, he is gone.
zh: 不太妙，塔林，他去了。

note: [message]: speaker=Tallin
en: You wretched monsters! You are going to pay for this!
zh: 你們這些惡劣的怪物！你們將會為此付出代價！

note: [message]: speaker=Camerin
en: Awww, I liked that guy!
zh: 噢，我喜歡那傢伙！

note: [message]: speaker=Elenia
en: Alas! My wanderings have come to an end.
zh: 哎呀！我的漫遊走到終點了。

note: [message]: speaker=Tallin
en: Blast it, we have lost a valuable ally.
zh: 該死，我們失去了一個珍貴的盟友。

note: [message]: speaker=Sister Thera
en: Farewell Elenia. May you find peace in your final journey.
zh: 永別了，艾雷尼亞。願你在你的最後旅途中得到安息。

note: [message]: speaker=Sister Thera
en: Ahhhh! Save me, my husband!
zh: 啊啊啊！救我，我的丈夫！

note: [message]: speaker=Father Morvin
en: (<i>Rolls eyes</i>) Dramatic as always.
zh: (<i>眼珠子轉了轉</i>) 一如往常戲劇性的。

note: [message]: speaker=Sister Thera
en: Ahhhhhhh!
zh: 啊啊啊啊！

note: [message]: speaker=Father Morvin
en: You monsters think you are so tough don’t you? Well check this out.
zh: 你們這些怪物認為你們很結實是不是？好，看看這個。

note: [message]: speaker=Father Morvin [message]: speaker=Sister Thera
en: You incompetent fools, you think you can kill us? Good luck!
zh: 你們這些無能的蠢貨，你們認為你們可以殺我們？祝你們好運！

note: [message]: speaker=Sister Thera
en: Ack! Stupid slobbering beast!
zh: 啊！留著口水的愚蠢畜生！

note: [message]: speaker=Father Morvin
en: Your efforts to destroy us are in vain, you foul creature.
zh: 你摧毀我們的努力是徒勞的，你這個臭怪物。

note: [message]: speaker=Sister Thera
en: Oh no, Morvin! We have failed in our mission to help Tallin!
zh: 噢不，莫爾文！我們幫助塔林的任務失敗了！

note: [message]: speaker=Father Morvin
en: Failed? Never! The word failure is not in our dictionary.
zh: 失敗？絕不！失敗這個字不在我的字典內。

note: [message]: speaker=Sister Thera
en: Alas! I am dying! Morvin darling, I wish you were beside me so that I may die in your arms! So that I may feel the kiss of your lips on mine one last time!
zh: 哎呀！我要死了！莫爾文，親愛的，我真希望你能在我的旁邊，這樣我就可以死在你的懷裡！這樣我就能在我最後的時刻感受你雙唇的親吻了！

note: [message]: speaker=Father Morvin
en: (<i>Rolls eyes</i>) Thera, do you always have to be so dramatic?
zh: （<i>眼珠子轉了轉</i>）瑟拉，你總是必須要這麼的戲劇性嗎？

note: [message]: role=Supporter
en: Um... Father? Your wife just got killed...
zh: 呃……神父？你的妻子剛剛被殺了耶……

note: [message]: speaker=Father Morvin
en: Oh right. I CALL UPON THE LORDS OF LIGHT TO GRANT YOU LIFE!
zh: 好吧。<b>我請求光明之神來賜與你生命</b>！

note: [message]: speaker=Sister Thera
en: You cruel creature! How dare you use your brute strength against such a frail creature as me.
zh: 你這殘忍的怪物！你竟敢用你蠻力對抗像我這樣脆弱的生物。

note: [message]: speaker=Father Morvin
en: Don’t worry, Thera, you will have plenty of opportunities to set him straight.
zh: 別擔心，瑟拉，你將有足夠矯正他的機會。

note: [message]: speaker=Father Morvin
en: Thera, when this is all over, you should paint your face and join a theater.
zh: 瑟拉，當這一切都結束時，你應該要畫臉加入劇院。

note: [message]: speaker=Sister Thera
en: Hey, don’t you always say that life is nothing but a drama?
zh: 嘿，你不是總是說生活就只是一場戲劇嗎？

note: [message]: speaker=Father Morvin
en: Yes, it may be a drama, but that’s no excuse for overacting!
zh: 是的，它也許是一場戲劇，但那不是過度反應的藉口！

note: [message]: speaker=Sister Thera
en: (<i>Giggle</i>) Who needs an excuse for overacting?
zh: （<i>咯咯笑</i>）誰需要藉口來過度反應？

note: [message]: speaker=Sister Thera
en: Whoa! That trick is a bit hard on the constitution.
zh: 嚄！那個把戲對這個身體來說有點吃不消。

note: [message]: speaker=Father Morvin
en: Well, be grateful that you are alive.
zh: 嗯，好好感激你還活著吧。

note: [message]: speaker=Sister Thera
en: (<i>Giggle</i>) Thank you, honey.
zh: （<i>咯咯笑</i>）謝謝你，親愛的。

note: [message]: speaker=Father Morvin
en: Thank the Lords of Light, not me!
zh: 謝光明之主吧，不是我！

note: [message]: speaker=Sister Thera [message]: speaker=Father Morvin
en: Ouch! That hurts. Let’s try not to do that again, shall we?
zh: 哎呦！那會痛。讓我們試著不要再做那件事了，好嗎？

note: [message]: speaker=Sister Thera
en: There we go, payback time!
zh: 成功了，報仇時間！

note: [message]: speaker=Sister Thera
en: There we go, let’s give this one more shot!
zh: 成功了，讓我們再嘗試一次！

note: [message]: speaker=Father Morvin
en: Just try not to kill yourself again.
zh: 試著別再害死自己了就好。

note: [message]: speaker=Father Morvin
en: Thera, you should know by now that it is very unclerical to make such a spectacle of yourself.
zh: 瑟拉，你現在應該知道，讓你自己進行這樣的表演是很不神聖的了吧。

note: [message]: speaker=Sister Thera
en: Come on, honey! Those were my dying words, after all!
zh: 別這樣嘛，親愛的！那些畢竟是我的臨終之言！

note: [message]: speaker=Father Morvin
en: (<i>Rolls eyes</i>) Women!
zh: （<i>眼珠子轉了轉</i>）女人！

note: [message]: speaker=Sister Thera
en: That’s darned right!
zh: 那真是該死的對！

note: [message]: speaker=Father Morvin
en: Thera! Language like that coming from you! You should really stop hanging around the dwarves so much.
zh: 瑟拉！那樣的髒話竟來自於你！你太常在矮人周圍閒晃了，該停止做那件事了。

note: [message]: speaker=Father Morvin
en: Alas! So... close.
zh: 唉！就差……一點。

note: [message]: speaker=Sister Thera
en: Hey, that’s not right. The good guys aren’t supposed to die. Oh well, I’ll fix that.
zh: 嘿，那樣不對。好人不該死。噢，好吧，我會把它修正。

note: [message]: speaker=Sister Thera
en: Oh dear. Did you just go and get yourself killed again, Morvin? Well, I’ll fix that.
zh: 噢，親愛的。你剛才又再一次出去把自己弄死了嗎，莫爾文？好吧，我會把它修正。

note: [message]: speaker=Father Morvin
en: The forces of good can never be defeated by the likes of you!
zh: 正義的力量絕對不會被你們這類人擊敗！

note: [message]: speaker=Sister Thera
en: Yeah, try taking a bath and you <i>might</i> be able to kill him for good (<i>Wink wink</i>). But for the time being, abracadabra!
zh: 是啊，試試洗個澡，然後你<i>也許</i>就能夠永遠殺死他了（<i>眨眼眨眼</i>）。不過目前，阿布拉卡達布拉！

note: [message]: speaker=Sister Thera
en: Stupid troll, maybe next time you should try killing someone who can be killed.
zh: 愚蠢的巨魔，也許下一次你該嘗試殺死可以被殺死的人。

note: [message]: speaker=Father Morvin
en: Argh! I’ll just come back and finish you in my next life.
zh: 啊呃！我將直接回來，然後在我下一個人生中了解你。

note: [message]: speaker=Sister Thera
en: Which might be sooner than you think.
zh: 那可能比你認為得更快。

note: [message]: speaker=Father Morvin
en: Ack! I have been brained!
zh: 啊！我被爆頭了！

note: [message]: speaker=Sister Thera
en: Eew! Gross! Ahh never mind, I’ll get you cleaned up good.
zh: 嘔！好噁！啊，別在意，我會幫你好好清理乾淨的。

note: [message]: speaker=Father Morvin
en: Ahh yes, that’s better.
zh: 啊，太好了，好多了。

note: [message]: speaker=Sister Thera
en: Morvin! You bad boy, always getting into trouble.
zh: 莫爾文！你這個壞孩子，總是惹上麻煩。

note: [message]: speaker=Father Morvin
en: Sorry, won’t do it again. Promise!
zh: 抱歉，不會再犯了。保證！

note: [message]: speaker=Father Morvin
en: I heard that, Thera.
zh: 我聽到那個了，瑟拉。

note: [message]: speaker=Sister Thera
en: Hey, just trying to give him an incentive to drown himself.
zh: 嘿，只是在試著給他鼓勵，讓他把自己淹死。

note: [message]: speaker=Father Morvin
en: Now where did he go?!
zh: 哎，他去哪裡了？！

note: [message]: speaker=Father Morvin
en: Ahhh, Thera, you would make such a good housewife!
zh: 啊啊，瑟拉，你本會成為一個很好的家庭主婦的！

note: [message]: speaker=Sister Thera
en: Yes, if you would ever buy me a house! (<i>Pouty face</i>)
zh: 是的，要是你買了一棟房子給我的話！（<i>雙頰鼓起</i>）

note: [message]: speaker=Father Morvin
en: Thera, don’t you think that this isn’t really a good time to talk about that?
zh: 瑟拉，你不覺得現在不是一個很好的時間來討論這個嗎？

note: [message]: speaker=Sister Thera
en: (<i>Giggle</i>) Sorry!
zh: （<i>咯咯笑</i>）抱歉！

note: [message]: speaker=unit
en: I have had enough! Come on brother, let’s get outta here.
zh: 我已經受夠了！來吧兄弟，讓我們離開這裡。

note: [message]: speaker=Tallin
en: Dang it! They’re gone, and the creatures they control are leaving too. Without them, this is hopeless.
zh: 該死！他們離開了，而那些他們控制的生物也正在離開。沒有他們，沒希望了。

note: [message]: speaker=Stalrag
en: Farewell, my friends. I now go to join my fallen brothers.
zh: 永別了，我的朋友們。我要加入我的那些倒下的弟兄了。

note: [message]: role=Shinsplitter
en: No, Stalrag! Without you what will become of the Shinsplitters?
zh: 不，斯塔爾拉格！沒有你，砍腿隊將會變成什麼？

note: [message]: speaker=Stalrag
en: Shinsplitters... join Tallin... He is your new... leader... trust... and... serve... him... as... you... have... served... me.
zh: 砍腿隊……加入塔林，他是你們的新……首領……信任……並為他……效忠……就像……你們……效忠我……那樣。

note: [message]: speaker=Tallin
en: Your death shall not go unavenged, brave Stalrag. DEATH TO THE ORCS!!
zh: 你的死亡之仇會被報的，勇敢的斯塔爾拉格，<b>半獸人去死吧</b>！！

note: [message]: role=Shinsplitter
en: DIE, YOU FOUL SCUM!!
zh: <b>死吧，你這個渣渣</b>！！

note: [message]: speaker=Eryssa
en: Alas, you must continue your mission without me!
zh: 哎呀，你必須在沒有我的情況下繼續你的任務！

note: [message]: speaker=Elenia
en: Eryssa, no! Please don’t die!
zh: 艾莉莎，不！拜託不要死！

note: [message]: speaker=Tallin
en: How could this happen? We can’t possibly go on without her...
zh: 怎麼可以讓這個發生？沒有她，我們完全不能繼續下去……

note: [part]
en: Arthian
zh: 阿希安

note: [campaign]: id=Sceptre_of_Fire
en: SoF
zh: 火焰權杖

note: #-#-#-#-#  3123 (wesnoth-1.16)  #-#-#-#-# [campaign]: id=Sceptre_of_Fire #-#-#-#-#  3127 (wesnoth-1.16)  #-#-#-#-# [campaign]: id=The_Hammer_of_Thursagan
en: Steelclad
zh: 重步兵

note: [campaign]: id=Sceptre_of_Fire
en: <i>The mark of Wesnoth’s banner bold
    Comes not from its own land;
    It comes from Dwarfdom, grim and old
    Made by a runesmith’s hand.
    So now I tell from whence it came —
    The Fire-sceptre great —
    And of the makers of the same,
    Their tale I now relate...</i>
zh: <i>韋諾旗幟上的顯眼標誌
    不是來自它自己的土地；
    而是來自矮人國度，陰森且古老
    出自於一位符文工匠之手。
    那麼現在我來述說它從何處來──
    偉大的火焰權杖──
    也是來自同樣的製作者，
    我現在要講述它們的故事……</i>

note: [scenario]: id=1_A_Bargain_is_Struck
en: A Bargain is Struck
zh: 交易遭襲

note: [side]: type=Dwarvish Fighter, id=Rugnur
en: Rugnur
zh: 魯格努爾

note: [side]: type=Elvish Captain, id=Glildur [side]: type=Elvish Marshal, id=Glildur [unit]: type=Elvish Marshal, id=Glildur
en: Glildur
zh: 格利爾杜爾

note: [part]
en: I am here to tell you of its making. Of its crafting, deep in the caverns of dwarfdom. And of the dwarves who made it; for they were great, they were. They are counted among the greatest of the heroes of ancient Knalga.
zh: 我在此要對你講的是它的製作過程。它在矮人國度的洞穴深處中被製作出來的過程。還有關於製作它的矮人，因為他們偉大，的確很偉大。他們被算在古代納爾迦最偉大的英雄之中。

note: [objective]: condition=win
en: Transport 5 caravans full of silver back to the dwarvish castle
zh: 運送5輛裝滿白銀的篷車到矮人的城堡

note: [objective]: condition=win
en: Transport 4 caravans full of silver back to the dwarvish castle
zh: 運送4輛裝滿白銀的篷車到矮人的城堡

note: [objective]: condition=win
en: Bring Alanin, who has the Ruby of Fire, to the dwarvish castle
zh: 讓持有火焰紅寶石的阿蘭尼恩到矮人的城堡

note: [objective]: condition=lose
en: Death of Rugnur
zh: 魯格努爾死亡

note: [objective]: condition=lose
en: Death of Haldric II
zh: 海德瑞克二世死亡

note: [objective]: condition=lose
en: Death of Alanin
zh: 阿蘭尼恩死亡

note: [objective]: condition=lose
en: Loss of a caravan
zh: 損失1輛篷車

note: [message]: speaker=Rugnur
en: Humans, halt! Who dares bring an army into the dwarvish hills?
zh: 人類，停！是誰竟敢帶來一支軍隊進入矮人的丘陵？

note: [message]: speaker=Haldric II
en: We come to make a bargain with you.
zh: 我們來是要和你們做一筆交易。

note: [message]: speaker=Rugnur
en: Well, state your business and be done with it. And if we don’t like what you say, you leave!
zh: 好吧，說說你們的生意，然後把它了結掉吧。如果我們不喜歡你們說的內容，你們就得離開！

note: [message]: speaker=Haldric II
en: Have you heard of the Ruby of Fire?
zh: 你有聽說過火焰紅寶石嗎？

note: [message]: speaker=Rugnur
en: Yes... your first king brought it from over the sea, right? You own it.
zh: 有……你們的第一位國王從海的另一邊把它帶來，對吧？你擁有它。

note: [message]: speaker=Haldric II
en: Correct. However, we have a problem with it.
zh: 沒錯。不過，它帶給我們一點麻煩。

note: [message]: speaker=Rugnur
en: What sort of problem?
zh: 怎樣的麻煩？

note: [message]: speaker=Haldric II
en: Some form of magical aura makes those around the stone act... strangely. I noticed it with my father. The longer he stayed near the stone, the more arrogant, almost evil, he became.
zh: 某種形式的魔法氣息使那些周圍的人行為變得……詭異。我從我的父親身上注意到這點。他在寶石附近待的愈久，他就變得愈傲慢，他幾乎成了邪惡。

note: [message]: speaker=Rugnur
en: So, what do you want me to do? I don’t see how this relates to us dwarves.
zh: 所以，你想要我做什麼？我看不出來這如何與我們矮人有關。

note: [message]: speaker=Haldric II
en: When the elves came to Tath, about five years ago, they spoke of a mage named Crelanu, and of his advice about the ruby. He said that the radiance of the stone could be contained, and that doing so would stop the stone’s effect.
zh: 當精靈來到塔斯的時候，大約在五年前，他們提到一位名叫克雷拉努的法師，以及他對這顆紅寶石的建議。他說寶石的光輝可以被抑制，而那樣做的話就可以阻止寶石的影響。

note: [message]: speaker=Rugnur
en: And what... you want us to do this, contain the radiance of the stone? By making an artifact of some kind?
zh: 所以……你想要我們做這件事，抑制那顆寶石的光輝？藉由製作一個某種器物？

note: [message]: speaker=Rugnur
en: Well... I think we can make a deal, but I’m not sure. I’ll have to ask the clan leaders.
zh: 嗯……我想我們可以達成協議，不過我不確定。我必須要去問我們的族長。

note: [message]: speaker=Haldric II
en: If you are not authorized to make a deal, send out someone who is, and I will bargain with him.
zh: 如果你無權做決定，那就派有權力的人出來，然後我會跟他談。

note: [message]: speaker=Haldric II
en: I can always take my offer to another clan more friendly to its potential patrons. You are not the only smiths in the Northlands!
zh: 我總是可以向其他對他們的潛在顧客更友好的氏族提出我的這筆交易。你們不是北方土地裡唯一的鐵匠！

note: [message]: speaker=Rugnur
en: Uh, no, wait! Let’s talk business — how much will you pay us to do this for you?
zh: 呃，不，等等！讓我們來談生意吧──你打算付多少給我們來替你辦這件事？

note: [message]: speaker=Haldric II
en: Five thousand pieces of silver.
zh: 五千個白銀。

note: [message]: speaker=Rugnur
en: You said you wanted a powerful magical artifact, not a child’s playtoy! So... twenty thousand, minimum. The crafting of this will take us many years, you must pay us well.
zh: 你說過你想要一個強大的魔法神器，而不是一個小孩子的玩具！所以……兩萬，這是最低價。製作它可是要花上我們好幾年的時間，你必須付我們好價錢。

note: [message]: speaker=Haldric II
en: Ten thousand.
zh: 一萬。

note: [message]: speaker=Rugnur
en: Nothing below fifteen!
zh: 不能低於一萬五！

note: [message]: speaker=Haldric II
en: Then no deal. I’ll gather my things and go to another dwarvish clan now.
zh: 那就算了。我要收拾收拾，立刻前往別的矮人氏族。

note: [message]: speaker=Rugnur
en: Fine then — ten thousand... now, what exactly do you want us to make the stone into?
zh: 那好吧，一萬就一萬……哎，那你究竟想要我們把寶石加工成什麼？

note: [message]: speaker=Haldric II
en: I want you to make it into a sceptre. A gold and ruby sceptre to all appearances. We shall call it the Sceptre of Fire.
zh: 我想請你們把它做成一個權杖。一個外觀全是黃金和紅寶石的權杖。我們將會叫它火焰權杖。

note: [unit]: type=Dragoon, id=Alanin [side] [side]: type=Haldric II, id=Haldric II
en: Alanin
zh: 阿蘭尼恩

note: [message]: speaker=Alanin
en: That’s right. I’ll be coming over along with the silver.
zh: 沒錯。我將會和這些白銀一起過去。

note: [message]: speaker=Glildur
en: Hey! You can’t do that — this road is an elvish road. We’re not letting you transport gold and jewels on it without paying a toll.
zh: 嘿！你不能那麼幹──這條路是精靈的道路。沒有付過路費，我們不會允許你們在這上面運送黃金和珠寶。

note: [message]: speaker=Rugnur
en: What are you talking about?! This road has always been open to all.
zh: 你在說什麼？！這條路一直以來對任何人都是開放的。

note: [message]: speaker=Glildur
en: Yes, we have allowed people to use it, but it is our road.
zh: 是的，我們已經允許人們使用它，但它是我們的道路。

note: [message]: speaker=Rugnur
en: Not true! This is dwarvish land; if anything, it’s our road!
zh: 才怪！這裡是矮人的領土。如果一定要說的話，這是我們的路！

note: [message]: speaker=Haldric II
en: We Wesnothians and you elves have a treaty! Do you really mean to break it in defense of a road that is not even yours?!
zh: 我們韋諾人和你們精靈可是有協議的！你們真想為了防禦一條甚至不屬於你們的道路來破壞合約嗎？！

note: [message]: speaker=Haldric II
en: Ah, I see — you are one of the rebels. Our treaty with the elves does not apply to you, so I have no problem with slaying you if you stand in our way. Rugnur, we will proceed with the shipment.
zh: 啊，我懂了──你是那些反抗者的一員。我們和精靈的協議不適用於你們，所以殺掉你們對我不會造成麻煩，如果你擋在我們的路上。魯格努爾，我們會繼續運貨。

note: [message]: speaker=Alanin
en: Oh, the elves are going to cut us off!
zh: 噢，精靈們將會攔截我們！

note: [message]: speaker=Glildur
en: I told you this was our road.
zh: 我告訴過你這是我們的道路。

note: [message]: speaker=Haldric II
en: All the silver is there too. Proceed with the task, Rugnur!
zh: 所有的白銀也都在那裡了。開始動工吧，魯格努爾！

note: [message]: speaker=unit
en: Cargo unloaded.
zh: 卸貨了。

note: [message]: speaker=Haldric II
en: You only need $incominggold more, then you can begin work.
zh: 你只需要再運送$incominggold|個白銀，就可以開工了。

note: [message]: speaker=Haldric II
en: You only need $incominggold more, and the stone, then you can begin work.
zh: 你只需要再運送$incominggold|個白銀和那顆寶石，就可以開工了。

note: [message]: speaker=Rugnur
en: That’s the last caravan! We will commence work immediately.
zh: 那是最後一輛篷車了！我們將立即動工。

note: [message]: speaker=Rugnur
en: We have all of the silver, now all we need is the stone.
zh: 我們收到全部的白銀了，現在我們只差那顆寶石。

note: [message]: speaker=Glildur
en: Our reinforcements should be here soon. Send those caravans here, we might let you walk away.
zh: 我們的援軍應該很快就會到這裡。把那些篷車派過來，我們也許會讓你們離開。

note: [message]: speaker=Glildur
en: Ha! Our reinforcements have arrived. There is no way you can withstand our combined strength!
zh: 哈！我們的增援已經抵達了。你們不可能承受住我們結合在一起的力量！

note: [message]: speaker=Glildur
en: We will see about that — if you ever get underground, which I doubt. Ha!
zh: 我們倒是要看看你們是否能永遠躲在地底，對此我很懷疑。哈！

note: [message]: speaker=Haldric II
en: Elvish reinforcements! Where did these come from? I thought the elvish resistance to the treaty was smaller than this. Hurry up and move those caravans!
zh: 精靈援軍！這些是從哪裡過來的？我還以為抗拒協議的精靈沒有這麼多。加快行動，移動那些篷車！

note: [message]: speaker=second_unit
en: Landar? Who is this ‘Landar’ you speak of?
zh: 蘭德爾？「蘭德爾」是哪根蔥呀？

note: [message]: speaker=second_unit
en: Yer precious Landar can kiss my axe.
zh: 你寶貴的蘭德爾可以親吻我的斧頭。

note: [message]: speaker=Rugnur
en: Good, the road is secured. Let’s move those caravans!
zh: 很好，道路安全了。我們移動那些篷車吧！

note: [message]: speaker=Haldric II
en: You just let a caravan, with <i>my</i> money loaded in it, get captured! If I can’t trust you to keep my property secure, the deal’s off.
zh: 你眼睜睜地讓一輛裝載著<i>我的</i>錢的篷車被搶走！如果我連相信你能保護我的財產安全都做不到，那還是別交易了吧。

note: [scenario]: id=2_Closing_the_Gates
en: Closing the Gates
zh: 關上大門

note: [objective]: condition=win
en: Place someone on each of the six magic glyphs in order to close the dwarvish gates
zh: 為了關上矮人的大門，六個法符的每一個上方都必須站上一個矮人

note: [objective]: condition=win
en: Kill all elves in the caves after the gates are closed
zh: 殺死所有洞穴中的精靈，在關閉大門之後

note: [objective]: condition=win
en: Kill all elves in the caves
zh: 殺死所有洞穴中的精靈

note: [objective]: condition=lose
en: Death of Baglur
zh: 巴格勒死亡

note: [message]: speaker=Rugnur
en: These elves are right behind me! We have to go warn the council of this attack...!
zh: 這些精靈就在我的後面！我們必須向議會警告這次的襲擊……！

note: [message]: speaker=Alanin
en: Here — I’ll go warn the council. You stay here and fight.
zh: 這樣吧──我去警告議會，你留守這裡。

note: [message]: speaker=Rugnur
en: Yes, that sounds good. I’ll stay here and try to defend the gates...
zh: 嗯，那聽起來不錯。我會留在這裡，試著守住大門……

note: [message]: speaker=Glildur
en: I see you have sent a messenger to the city. Good idea, but will it really help? We have more troops and more provisions, and we are going to enter those caves and kill you!
zh: 我看到你已經派出了一位信使前去城市。好主意，不過它真的有用嗎？我們有更多的部隊和更多的補給，我們馬上就能進入那些洞穴，把你們宰掉！

note: [message]: speaker=Rugnur
en: (<i>Gulp</i>)
zh: （<i>大口吸氣</i>）

note: [message]: speaker=Glildur
en: Ha! I thought as much. Well then, surrender!
zh: 哈！跟我想的一樣。那好，投降吧！

note: [message]: speaker=Rugnur
en: Um... on what terms?
zh: 嗯……條件呢？

note: [message]: speaker=Glildur
en: Unconditional.
zh: 無條件投降。

note: [unit]: type=Dwarvish Stalwart, id=Baglur
en: Baglur
zh: 巴格勒

note: [message]: speaker=Baglur
en: Wait! Rugnur, dinna’ they tell you <i>anything</i> when you took command here?!
zh: 等等！魯格努爾，當你接受命令來這裡時，他們沒跟你講<i>任何事</i>嗎？！

note: [message]: speaker=Rugnur
en: Not really. This was supposedly a time of peace. Who are you?
zh: 確實沒有。因為那時以為現在是一個和平時期。你是誰呀？

note: [message]: speaker=Glildur
en: Cease your meddling, old dwarf! Rugnur is in charge here, and it is he who will bargain with us.
zh: 別多管閒事，死老矮子！魯格努爾才是掌管這裡的人，而且就是他會和我們商討條件。

note: [message]: speaker=Rugnur
en: Baglur, how do you close the gates?
zh: 巴格勒，你們是怎麼關上大門的？

note: [message]: speaker=Baglur
en: Och, well that’s the difficulty. It’s a magic gate. Indestructible. But that means it can only be closed by magic. Ye need to position a warrior on each of the six glyphs. When all are occupied, the gates wi’ close. Then the elves will be shut out of the caves forever, at least through this entrance.
zh: 喔，好吧，那就是困難的點。它是一個魔法之門，無法被破壞，但也意味著它只能用魔法來關閉。你需要安置勇士到六個法符的每一個上面。當所有的法符都被踩住，大門就會關上了。接著精靈永遠就只能在洞外鬼吼鬼叫，至少這個入口是這樣。

note: [message]: speaker=Rugnur
en: Don’t we have troops positioned near these glyphs, to unlock them?
zh: 我們有被配置在法符附近的部隊能去解鎖它們嗎？

note: [message]: speaker=Rugnur
en: Well, where are they located?
zh: 好吧，它們被安置在哪裡？

note: [message]: speaker=Baglur
en: Two are down a side passage in the northwest, another two are in a similar location in the southeast, and two are right next to the front gate.
zh: 兩個位在西北方的一個側通道，另外兩個在東南方的一個類似的地點，還有兩個就在前面大門的旁邊。

note: [message]: speaker=Glildur
en: Have you made up your mind yet about surrendering? If you will not give up, prepare for battle!
zh: 你已經下定決心要投降了嗎？如果你不放棄，就準備戰鬥吧！

note: [message]: speaker=Rugnur
en: You may be more powerful than us, but I doubt even you can blast through dwarf-made stonecraft. We refuse — now let’s close these gates!
zh: 你們也許比我們還更強大，但就算是你們，我也懷疑你們能炸通矮人製作的石頭工藝品。我們拒絕──現在，讓我們關上這個大門！

note: [message]: speaker=unit
en: But what about this entrance? The elves can come through it just as easily as the main gate, and it cannot be closed!
zh: 但這個入口怎麼辨？精靈可以通過它，跟從大門進出一樣容易，而它卻不能被關閉！

note: [message]: speaker=Baglur
en: I think it can be sealed up somehow... Yes, look, activating that glyph seems to have closed up the gap.
zh: 我想我們可以用某種方式封住它……沒錯，看，啟動那個的法符似乎已經關上那邊的缺口了。

note: [message]: speaker=Rugnur
en: We have everyone positioned on the glyphs! What do we do now?
zh: 我們讓所有人都站上法符了！我們現在要做什麼？

note: [message]: speaker=Baglur
en: Just watch. The gates wi’ close very soon. Then the elves outside — and, unfortunately, our dwarves who are still out there — wi’ become irrelevant.
zh: 看著吧。大門不久後就會關上，接著外面的精靈──和，不幸地，我們仍在外面的矮人──會變得無關緊要。

note: [message]: speaker=Baglur all the dwarves are inside, although there might still be some elves inside too
en: Just watch. The gates wi’ close very soon. Then the elves outside wi’ become irrelevant.
zh: 看著吧。大門不久後就會關上，接著外面的精靈會變得無關緊要。

note: [message]: speaker=Baglur
en: If that is what ye choose to do, fine, but be prepared to wait for many years.
zh: 如果那就是你選擇要做的事，也可以，但就要做好會等好多年的準備。

note: [message]
en: You would have us be cowards! We do not surrender.
zh: 你把我們當成膽小鬼了！我們不會投降。

note: [message]: speaker=Rugnur
en: Well, now I should go down to the city and report. I’m late already...
zh: 好，現在我應該要下去城市並做回報。我已經遲到了……

note: [message]: speaker=unit
en: My glyph is on.
zh: 我的法符啟動了。

note: [message]: speaker=Rugnur
en: That’s all of the elves. Now I should go down to the city and report. I’m late already...
zh: 那就是所有的精靈了。現在我們應該要下去城市並做回報。我已經遲到了……

note: [scenario]: id=2p5_Reaching_the_Runecrafter
en: Reaching the Runecrafter
zh: 與符文工匠取得聯繫

note: [side]: type=Orcish Warrior, id=Bragdash
en: Bragdash Gar
zh: 布拉格達什‧加爾

note: [side]: type=Goblin Rouser, id=Pidmer
en: Pidmer Gar
zh: 皮德梅爾‧加爾

note: [part]
en: As the group got near the source of the glow, they heard metallic banging and guttural shouting, and their noses were assaulted by a fetid smell...
zh: 當這群人接近光線的來源時，他們聽到金屬似的敲擊聲和粗啞的叫聲，接著有一股惡臭撲向他們的鼻子。

note: [objective]: condition=win
en: Reach the top of the map with Rugnur, Baglur, and Alanin
zh: 讓魯格努爾、巴格勒和阿蘭尼恩到達地圖的上方

note: [message]: speaker=Bragdash
en: We see you, we hear you, sneaky little moles! Pidmer, go skewer them!
zh: 我們看見你們，我們聽見你們，偷偷摸摸的鼴鼠！皮德梅爾，去把他們串在桿子上！

note: [message]: speaker=narrator
en: A dwarf can ride the carts along the tracks. Use the context menu (usually right-click menu) to board or exit the cart. If a cart rider is involved in combat, the rider exits the cart.
zh: 一個矮人可以沿著軌道駕駛礦車。使用環境選單（右鍵選單）來登上或是離開礦車。如果一個礦車駕駛者被捲入戰鬥中，那位駕駛者會離開礦車。

note: [message]: speaker=Rugnur
en: We can continue along the rails!
zh: 我們可以繼續沿著鐵軌前進！

note: [scenario]: id=2t_In_the_Dwarven_City
en: In the Dwarven City
zh: 矮人城市中

note: [side]: type=Dwarvish Lord, id=Durstorn [unit]: type=Dwarvish Lord, id=Durstorn
en: Durstorn
zh: 杜爾斯托恩

note: [part]
en: Durstorn was not happy this day. Nor was he usually; but today he was unhappier than usual.
zh: 杜爾斯托恩今天不大高興。雖然他通常也是如此，但他今天比平常還要更不高興。

note: [unit]: type=Dwarvish Stalwart, id=Neglur
en: Neglur
zh: 內格魯爾

note: [unit]: type=Dwarvish Runesmith, id=Glinar
en: Glinar
zh: 格林納爾

note: [unit]: type=Dwarvish Thunderguard, id=Noiraran
en: Noiraran
zh: 諾伊拉蘭

note: [unit]: type=Dwarvish Steelclad, id=Kuhnar
en: Kuhnar
zh: 庫納爾

note: [message]: speaker=Durstorn
en: ... ?
zh: ……？

note: [message]: speaker=Noiraran
en: Perhaps the outpost was held up?
zh: 也許哨站被攻擊了？

note: [message]: speaker=Durstorn
en: Ha! There hasn’t been a border attack since the men came from over the sea, why would someone attack us now?
zh: 哈！自從人類漂洋過海後邊界都沒戰事，有誰現在會攻擊我們？

note: [message]: speaker=Kuhnar
en: The elves might want our gold.
zh: 那些精靈也許想要我們的金幣。

note: [message]: speaker=Durstorn
en: Good one, let them try to take it! Ha!
zh: 好樣的，就讓他們試著拿看看啊！哈！

note: [message]: speaker=Durstorn
en: Speak properly to your elders, boy! Why are you late?
zh: 對長輩說話要尊重點，小子！你為什麼遲到？

note: [message]: speaker=Rugnur
en: Huh? Didn’t a messenger come and tell you?
zh: 啊？難道沒有信使過來並告知您嗎？

note: [message]: speaker=Durstorn
en: No, what are you talking about?
zh: 沒有，你在說什麼？

note: [message]: speaker=Baglur
en: I think you’d better let me explain. King Haldric II of Wesnoth came to the gate. Then we had to close it, which took considerable time.
zh: 我想你最好讓我解釋。韋諾的海德瑞克二世國王來到大門。然後我們必須關上它，這花了相當多的時間。

note: [message]: speaker=Glinar
en: What’d he want? And why’d you have to close the gate?
zh: 他想要什麼？還有為什麼你必須要關上大門？

note: [message]: speaker=Rugnur
en: He wanted to make a deal with us. He gave us a magical stone, called the ‘Ruby of Fire’, and told us to make a sceptre out of it, to keep in the bad magic, or something like that. We closed the doors because elves were attacking us.
zh: 他想與我們達成協議。他交給了我們一顆魔法寶石，稱為「火焰紅寶石」，告訴我們要用它來做一把權杖，為了抑制壞的魔法，或是什麼類似的東西。我們關上大門是因為精靈當時正在攻擊我們。

note: [message]: speaker=Kuhnar
en: Why were the elves attacking?
zh: 為什麼精靈正在攻擊？

note: [message]: speaker=Rugnur
en: He paid us five thousand silver in advance, and he’ll give us five thousand more when we deliver the finished sceptre if we are done before he dies.
zh: 他先付給我們五千個白銀，然後他會在我們交付被製作完成的權杖時再付五千個白銀，如果我們在他死之前做完的話。

note: [message]: speaker=Durstorn
en: What?! You already accepted? Foolish boy, you should have come for one of the elders! We could have gotten much more than ten thousand silver out of him! This is a task that will take many years, and now all of our work in that time will bring us very little gain.
zh: 什麼？！你已經接受了？蠢小子，你本應該去找其中一位長老！我們本可以從他那拿到比一萬個白銀還多非常多的錢！這是個會花費許多年的任務，而現在所有我們的努力將只能帶給我們非常微薄的利益。

note: [message]: speaker=Rugnur
en: Sorry, lord, but he said he would move on to another clan if I left.
zh: 對不起，領主，但他說過如果我離開，他就會動身去別的氏族那了。

note: [message]: speaker=Durstorn
en: Can’t you tell a bluff when you hear one?! He knows we’re the best craftsmen, and he wouldn’t have gone to another clan if we stalled for a year. Oh well, what’s done is done. We’ll have to work for less than I would prefer...
zh: 當你聽到他這樣說的時候，你就不能唬他嗎？他知道我們是最好的工匠，就算我們拖個一年，他也不會跑去別的氏族。喔好吧，事情做了就做了。我們將必須為了比我所偏好的還少的工錢來工作……

note: [message]: speaker=Baglur
en: Well, since this boy bargained so badly, why not make him fulfill the contract himself? If he fails, it’s on his head.
zh: 嗯，既然這個小鬼做了一筆糟糕透頂的交易，何不讓他自己去完成那份合約就好了？如果他失敗了，就算在他的頭上。

note: [message]: speaker=Durstorn
en: Good idea, Baglur! He’ll need some help, though, and it will take a master smith to make the sceptre. Why don’t we send him to find Thursagan?
zh: 好主意，巴格勒！不過他還是會需要一些幫助，而且還要找個經驗老道的工匠來製作權杖。何不派他去找瑟薩岡？

note: [message]: speaker=Baglur
en: You mean the insane dwarf who lives in the far north?!
zh: 你是說那個住在遠北的瘋子矮人？！

note: [message]: speaker=Durstorn
en: Yes. He is the only one I know of who could craft the sceptre the way Haldric wants it, bad magic and all. And he has nothing to do; he will be fine with wasting 25 years of his life on this insane task.
zh: 是的。他是唯一一個我所知道能按照海德瑞克想要的方式製作權杖的矮人，包括抑制壞魔法和其他所有方面。反正他也閒閒沒事幹，他會樂意接受浪費他二十五年的生命在這件瘋狂的任務上。

note: [message]: speaker=Rugnur
en: Very well, my lord. We will go into the north to find Thursagan. Do you have any idea where he is?
zh: 好吧，大人。我們會去北方找瑟薩岡。您對他在哪裡有任何想法嗎？

note: [message]: speaker=Durstorn
en: Go to the furthest north entrance to the caves, and then go north. He’s somewhere in those hills.
zh: 從最北的洞口出去，接著繼續往北走。他住在那些丘陵的某個地方。

note: [message]: speaker=Alanin
en: What did I miss, eh?
zh: 我錯過了什麼嗎？嗯？

note: [message]: speaker=Rugnur
en: Where have you been? Lord-
zh: 你到哪裡去了？天啊──

note: [message]: speaker=Durstorn
en: A friend of Rugnur, huh? ... Follow him north. He needs all the help he can get!
zh: 魯格努爾的一位朋友，哼？……跟隨他北上。他需要他所能得到的任何幫助！

note: [scenario]: id=3_Searching_for_the_Runecrafter
en: Searching for the Runecrafter
zh: 尋找符文工匠

note: [objective]: condition=win
en: Find Thursagan and convince him to come back to the dwarvish city
zh: 找到瑟薩岡並說服他回到矮人城市

note: [objective]: condition=win
en: Find Thursagan and convince him to come back to the dwarvish city, then bring him back to the caves
zh: 找到瑟薩岡並說服他回到矮人城市，然後將他帶回洞窟

note: [objective]: condition=win
en: Move Thursagan to the signpost
zh: 移動瑟薩岡至路標

note: [objective]: condition=lose
en: Death of Krawg
zh: 克勞格死亡

note: [objective]: condition=lose
en: Death of Thursagan
zh: 瑟薩岡死亡

note: [message]: speaker=Baglur
en: We need to find the sage Thursagan and convince him to return to the citadel with us. He’s somewhere up here.
zh: 我們需要找到瑟薩岡賢者並且說服他和我們返回城堡。他就在這裡的北方的某個地方。

note: [message]: speaker=Rugnur
en: Well, how are we supposed to find him?
zh: 好，我們要怎麼找到他？

note: [message]: speaker=Baglur
en: His will probably be the only house up here. No one else is insane enough to live this far north! Even the elves won’t challenge us here.
zh: 他的房子大概是這裡的唯一一個房子。沒有其他足夠瘋的人會住在這個遠北！連精靈都不會在這裡找我們麻煩。

note: [message]: speaker=Baglur
en: Right. We’ll probably have to fight our way through to his house.
zh: 對。我們也許將必須打出一條我們的路去到他的房子了。

note: [unit]: type=Gryphon, id=Krawg
en: Krawg
zh: 克勞格

note: [message]: speaker=Krawg Krawg's speech is purposely very distorted -- he has the vocal tract of a bird and is speaking through a beak. "Will you speak with us?"
en: Kwill yooo spakkk wit uus?!
zh: 里們會和偶們搜話嗎？！

note: [message]: speaker=Alanin
en: Aah! What is that?!
zh: 啊！那是什麼？！

note: [message]: speaker=Baglur
en: Is that... is that a gryphon?
zh: 那是……一隻獅鷲嗎？

note: [message]: speaker=Krawg
en: Screech!
    <i>(Makes eye contact, bobs and cocks head.)</i>
zh: 里們！
    <i>（進行眼神接觸，上下晃動腦袋，然後將頭歪向一邊。）</i>

note: [message]: speaker=Rugnur
en: It’s talking to us! What do you want, gryphon?
zh: 牠在跟我們說話！你想要什麼，獅鷲？

note: [message]: speaker=Krawg
en: Krawg!
    <i>(Looks out over the icy taiga, turns gaze back toward the dwarves.)</i>
zh: 克勞格！
    <i>（看向冰凍的針葉林，轉移視線回矮人身上。）</i>

note: [message]: speaker=Krawg
en: Urrrsagan?
zh: 惡薩岡？

note: [message]: speaker=Rugnur
en: Well, um, yes, Thursagan. Why, can you help us find him?
zh: 這個，嗯，對，瑟薩岡。嗨，你可以幫我們找他嗎？

note: [message]: speaker=Baglur
en: Aye, trolls and wolves are closing in... Sure, Krawg, we’ll help you fight them.
zh: 是的，巨魔和狼正在接近……當然，克勞格，我們會幫你對抗他們。

note: [message]: speaker=Krawg
en: Screech!
    <i>(Nods at the middle distance.)</i>
zh: 嘎！
    <i>（垂直點了點頭）</i>

note: [message]: speaker=unit
en: I see a house in the distance!
zh: 我看到遠方有一幢房子！

note: [message]: speaker=narrator [unit]: type=Dwarvish Runemaster, id=Thursagan
en: Thursagan
zh: 瑟薩岡

note: [message]: speaker=narrator
en: Go away, you birds! Or I shall burn you out of the air!
zh: 滾開！你這隻鳥！不然我就把你從空中燒下來！

note: [message]: speaker=Thursagan
en: What do you people want?! Leave me alone!
zh: 你們這些人想要什麼？！不要來煩我！

note: [message]: speaker=Rugnur
en: Old sage, we come with a message from Lord Durstorn. He asks you to come back to the city.
zh: 老賢者，我們帶來杜爾斯托恩領主的訊息。他請求你回城市。

note: [message]: speaker=Thursagan
en: Ha! That fool thinks he can order me around. Why does he want me to go back, anyway?
zh: 哈！那個傻瓜認為他可以命令我到處跑。那麼，為什麼他想要我回去？

note: [message]: speaker=Thursagan
en: Oh, and now I suppose Durstorn wants me to craft it, eh? Well I’m not going to.
zh: 哦，這樣的話，我猜杜爾斯托恩想要我製作它，嗯？哎呀，我才不幹呢。

note: [message]: speaker=Thursagan
en: Whoa, now! The Ruby of Fire, what is that, some worthless Wesnothian gem?
zh: 嚄，喂！火焰紅寶石，那是什麼，韋諾的某種廉價寶石？

note: [message]: speaker=Baglur
en: It is a Wesnothian gem, but it is also supposedly the most powerful magical artifact ever seen. Even an untrained hand can use it to cast fiery bolts as powerful as those of arch mages.
zh: 它是韋諾的寶石沒錯，但是它恐怕也是有史以來最強大的魔法神器。就算是未受過訓練的人也可利用它來施放和法師長發出的那些一樣強大的火球。

note: [message]: speaker=Rugnur
en: Contain and intensify its power.
zh: 容納並增強它的力量。

note: [message]: speaker=Thursagan
en: I see. The king would cast fire like a mage. Well, good for him. Send him my regards!
zh: 我瞭解了。那位國王就可以像個法師一樣施放火焰。好喔，祝他好運。替我向他致意！

note: [message]: speaker=Baglur
en: Good. Now, there are still wild animals here... We have to get back into the caves.
zh: 很好。現在，這裡仍然有些野生動物……我們必須返回洞窟。

note: [message]: speaker=Thursagan
en: If we want to make this work, we will need every rune-blasted edge we can get. If I have some time to set up shop at a keep, I can prepare a little rune-craft for your troops. My goods do not come cheap though, I will not stoop to trifling apprentice-work...
zh: 如果我們想要做這項工作，我們會需要每個我們可以得到的符文衝擊結界。如果我有一些時間在營地上設立工匠鋪，我可以為你的部隊準備一些符文工藝品。不過我的商品價格不菲，而我也不會屈身去做瑣碎的學徒工作……

note: [scenario]: id=3t_The_Council_Regathers
en: The Council Regathers
zh: 議會重新召集

note: [message]: speaker=Rugnur
en: Lord Durstorn, we have succeeded in our mission. Thursagan is here.
zh: 杜爾斯托恩領主，我們已經成功完成任務。瑟薩岡在這裡。

note: [message]: speaker=Krawg
en: Yaa! Krawg!
zh: 咿呀！克勞格！

note: [message]: speaker=Thursagan
en: Now, where is this ruby that I am to work with, eh Durstorn?
zh: 哎，我要用來工作的紅寶石在哪？嗯，杜爾斯托恩？

note: [message]: speaker=Durstorn
en: Where I can keep an eye on it.
zh: 在一個我能監視的地方。

note: [message]: speaker=Durstorn
en: And leave it there until you’re ready to work with it — I still don’t trust you.
zh: 別管那邊的它，直到你準備好要用它來工作──我仍不相信你。

note: [message]: speaker=Thursagan
en: Ha! <i>You</i> don’t trust <i>me</i>?
zh: 哈！<i>你</i>不相信<i>我</i>？

note: [message]: speaker=Durstorn
en: Exactly! Why would I? And I order you to stay out of the treasury, away from that ruby!
zh: 沒錯！為什麼我要？我命令你不能靠近寶庫，離紅寶石遠一點！

note: [message]: speaker=Thursagan
en: Hey, if you want me to work on this sceptre, you don’t dictate what I am to do, Durstorn!
zh: 嘿，如果你們想要我製作這把權杖，你們就不能對我要做的事指指點點，杜爾斯托恩！

note: [message]: speaker=Durstorn
en: The ruby is mine, and don’t touch it!
zh: 紅寶石是我的，別碰它！

note: [message]: speaker=Noiraran
en: Uh, it belongs to King Haldric, my lord, and I think that if Thursagan needs to see it to plan this sceptre, we must allow it.
zh: 呃，它屬於海德瑞克國王，大人，而我認為如果瑟薩岡需要看看它來設計這把權杖，我們就必須要允許它。

note: [message]: speaker=Thursagan
en: Hm... a most interesting jewel. I can feel its magical power. I will start drawing up plans for the sceptre immediately.
zh: 嗯……一顆最令人有興趣的的寶石。我可以感受到它的魔力。我將立刻為權杖繪製設計圖。

note: [message]: speaker=Thursagan
en: Now, I will need certain materials to make this sceptre.
zh: 現在，我需要特定的材料來製作這把權杖。

note: [message]: speaker=Durstorn
en: And what would those be?
zh: 那麼那些會是什麼？

note: [message]: speaker=Thursagan
en: I would say probably ten stone of artifact-quality gold and twenty stone of the most dense and black of coal, and many of the clearest crystals in the land. I’ll also need to have the jeweler cut the ruby once I have the plans done.
zh: 我會說大概是十塊神器等級的黃金和二十塊密度最大且最黑的煤，還有在這片土地上最清澈的水晶。我也需要讓珠寶匠切割這塊紅寶石，一旦我完成所有設計圖。

note: [message]: speaker=Durstorn
en: Just use my gold and coal, I have enough! Or, if they’re not ‘good enough’ for you, find them yourself.
zh: 就用我的黃金和煤吧，我有足夠的它們！或是，如果它們對你來說「不夠好」，你就自己去找吧。

note: [message]: speaker=Thursagan
en: You try my patience, Durstorn. I need the highest quality materials, or I can’t make the sceptre! Are you telling me you have a treasury full of artifact-quality gold?
zh: 你在考驗我的耐心，杜爾斯托恩。我需要最高品質的材料，不然我不能完成這把權杖！還是你正在告訴我你的寶庫裝滿著神器等級的黃金嗎？

note: [message]: speaker=Baglur
en: Wait, wait. The gold and coal... I think we can find those in the abandoned eastern mines, north of the Arkan-thoria. Trolls ha’ overrun them, but earlier they were the source of the finest smithing materials.
zh: 等，等。黃金和煤……我想我們可以在廢棄的東部礦場，亞肯-索利亞的北部找到它們。巨魔已經淹沒了它們，但在以前它們是最好的鍛造材料的來源。

note: [message]: speaker=Rugnur
en: So, we will go to the eastern mines!
zh: 所以，我們將會去東部礦場！

note: [message]: speaker=Durstorn
en: Fine. As for the crystals, I will have others obtain those. That will cost quite a bit of our payment, but it can’t be helped. Our people do not mine jewels.
zh: 好。至於水晶，我會讓其他人去取得它們。這將花費我們有點多的錢，但無可避免。我們的人不挖珠寶。

note: [message]: speaker=Thursagan
en: That is acceptable. Durstorn, send some miners along with us to the eastern mines, and I will bring some runecrafters-in-training from the academy to help fight these enemies.
zh: 那可以接受。杜爾斯托恩，派些礦工跟我們到東部礦場，而我會從學院帶點符文工匠學徒來幫我們打這些敵人。

note: [unit]: type=Dwarvish Runesmith, id=Kinan    # wmllint: ignore
en: Kinan
zh: 基南

note: [unit]: type=Dwarvish Runesmith, id=Rynan    # wmllint: ignore
en: Rynan
zh: 萊南

note: [message]: speaker=narrator
en: Two runesmiths from the academy have joined you!
zh: 來自學院的兩個符文工匠已經加入你了！

note: [message]: speaker=Alanin
en: Fine, you all go to the eastern mines. Me, I’ll stay here. No point going where I can’t help!
zh: 好吧，你們全部去東部礦場。我，我會留在這裡。去我無法幫忙的地方沒有意義！

note: [message]: speaker=Krawg "Me, too!"
en: M’ ’u!
zh: 偶誒嘶！

note: [scenario]: id=4_Gathering_Materials
en: Gathering Materials
zh: 採集材料

note: [part]
en: Those who had worked the eastern mines were brave indeed. The mines were often infested with trolls and other vile creatures, who thrived in the dark and gloom of the caves.
zh: 那些去東部礦場的人確實很勇敢，那些礦場通常大量滋生著生活在黑暗洞穴的巨魔和其他邪惡生物。

note: [part]
en: And braver still were Rugnur and his companions, who had to visit those tunnels after years of abandonment.
zh: 而必須拜訪那些廢棄好多年的隧道的魯格努爾和他的同伴更為勇敢。

note: [generator]: id=cavegen
en: Sceptre of Fire Mines
zh: 火焰權杖礦坑

note: [side]: type=Troll Warrior, type=Troll
en: Resident Trolls
zh: 巨魔居民

note: [side]: type=Troll Warrior, type=Troll
en: Intruding Trolls
zh: 闖入的巨魔

note: [side]: type=Direwolf Rider, type=Goblin Pillager
en: Goblin Explorers
zh: 地精探索者

note: [message]: speaker=Baglur
en: Also, the only coal that wi’ melt this gold is here.
zh: 唯一能用來熔化這種黃金的煤礦也在這裡。

note: [message]: speaker=Rugnur
en: So we’re down here to, what, mine this gold and coal? That should be easy enough.
zh: 所以下到這裡是要做什麼，挖這種黃金和煤礦？那應該很簡單。

note: [message]: speaker=Thursagan
en: Yes, although we will have to hire the miners — they don’t work for free. But beware, there are trolls and such down here...
zh: 沒錯，不過我們將必須僱用礦工──他們不會免費服務。不過，要小心巨魔和在這下面出沒的其他生物……

note: [message]: speaker=Thursagan
en: Don’t forget to recruit the miners. Our warriors can clear the tunnels of trolls and worse, but once we find the gold and coal we need the miners to acquire it.
zh: 別忘了招募一些礦工。我們的勇士雖然能清掉通道中的巨魔和狼，但一旦我們找到黃金和煤礦，我們就會需要礦工來取得它們。

note: [message]: speaker=unit
en: I have all the coal I can carry...
zh: 我將所有我能攜帶的煤拿走了……

note: [message]: speaker=unit
en: I have all the gold I can carry...
zh: 我將所有我能攜帶的黃金拿走了……

note: [message]: speaker=unit
en: My load of coal is delivered!
zh: 我的這擔煤礦被送達了！

note: [message]: speaker=unit
en: That’s the last load of coal we need.
zh: 那是最後一擔我們需要的煤了。

note: [message]: speaker=Thursagan
en: This is all we need from these mines. Now we should go back further west, where there are no trolls and ogres, and mine there.
zh: 這就是所有我們需要從這些礦場拿的材料。現在我們應該要回到更遠的的西方，在那裡沒有巨魔、食人魔和礦物。

note: [message]: speaker=unit
en: Here’s the gold.
zh: 這就是我們要的黃金。

note: [scenario]: id=4t_The_Jeweler
en: The Jeweler
zh: 珠寶匠

note: [part]
en: Rugnur and his companions returned home. Now, I do not want to give the impression that only Rugnur and Thursagan worked on this masterpiece. There were others — many others. Thus I present Theganli, the jeweler. His role is small, but an important one.
zh: 魯格努爾和他的同伴返回家園了。哎，我不是想給人留下只有魯格努爾和瑟薩岡替這個傑作做事的印象。還有其他人──很多其他人。因此我要介紹瑟甘里，珠寶匠。他扮演著一個不起眼，但是十分重要的角色。

note: [message]: speaker=Durstorn
en: You’re going to cut the jewel?! Are you insane?
zh: 你們打算切割那顆寶石？！你們瘋了嗎？

note: [message]: speaker=Rugnur
en: What do you mean, sir? You knew all along the jewel would have to be cut to make the sceptre.
zh: 您是指什麼，大人？您本就知道一直以來寶石都必須經過切割才能做成權杖。

note: [message]: speaker=Durstorn
en: Oh... right, right. Fine!
zh: 喔……對，對。好吧！

note: [message]: speaker=Durstorn
en: Theganli?
zh: 瑟甘里？

note: [message]: speaker=Kuhnar
en: He’s in his shop, in the southern tunnel.
zh: 他在他的店舖內，位於南部的隧道。

note: [message]: speaker=Durstorn
en: <i>Harrumph!</i> Kuhnar, go summon him!
zh: <i>哼哼！</i>庫納爾，去叫他過來！

note: [message]: speaker=Kuhnar
en: Theganli! Come out of there, Durstorn orders you to come to the citadel.
zh: 瑟甘里！從那裡出來，杜爾斯托恩命令你到城堡來。

note: [unit]: type=Dwarvish Runesmith, id=Theganli
en: Theganli
zh: 瑟甘里

note: [message]: speaker=Theganli
en: Coming... coming... stop pounding on the door!
zh: 來了……來了……不要再敲門了！

note: [message]: speaker=Thursagan
en: He doesn’t need to come here, I’ll take the jewel to his shop. He’ll need his tools anyway.
zh: 他不用過來這裡，我會把寶石帶去他那裡。不管怎樣，他都需要他的工具。

note: [message]: speaker=Thursagan
en: Well, Theganli, what do you think of this ruby?
zh: 好，瑟甘里，你對這顆紅寶石有什麼想法？

note: [message]: speaker=Theganli
en: Uh, um, yes, yes, very impressive ruby... Even in this raw form, it has an odd brilliance!
zh: 唔，嗯，是的，是的，非常令人印象深刻的紅寶石……即使以這種原始形式，它也具有奇異的光彩！

note: [message]: speaker=Thursagan
en: Do you think you could cut it in the manner my plans specify?
zh: 你認為你可以照我的計劃規定的方式來切割它嗎？

note: [message]: speaker=Theganli
en: Maybe... maybe... It will be hard, let me see...
zh: 也許……也許……這會很困難，讓我試試看……

note: [message]: speaker=Thursagan
en: Very well. See what you can do.
zh: 很好。就看你的了。

note: [message]: speaker=Durstorn
en: Well, do you have anything yet?!
zh: 唷，有任何進展嗎？！

note: [message]: speaker=Theganli
en: Ah, well, uh, no... no... unfortunately... It seems it can’t be cut, or scratched, or damaged at all! At least not by my tools...
zh: 啊，嗯，呃，不……不行……不幸地……看來它根本無法被切割，或是劃傷，或是受損！至少不能藉由我的工具……

note: [message]: speaker=Thursagan
en: So what do you propose we do? This ruby needs to be cut, and cut in a specific way.
zh: 那你建議我們怎麼做？寶石需要被切割，而且要用特定的方式來切。

note: [message]: speaker=Rugnur
en: Shorbear? Who are they?
zh: 肖爾貝爾？他們是誰？

note: [message]: speaker=Durstorn
en: Well, Rugnur, what are you waiting for? Go down and get these tools from them, and carve the jewel!
zh: 好啦，魯格努爾，你還在等什麼？前往他們那裡並從他們那裡拿到這些工具，然後加工寶石！

note: [message]: speaker=Durstorn
en: Fine! Go rent it from them.
zh: 好啦！去向他們租。

note: [message]: speaker=Rugnur
en: Very well, sir. We’ll go south now.
zh: 好的，大人。我們將立刻前往南方。

note: [message]: speaker=Durstorn
en: Wait! Last time you made a bargain by yourself you lost us five thousand pieces of silver. I’m going with you this time!
zh: 等一下！上次你自己做了一筆交易讓我們損失了五千個白銀。這回我要跟你一起去！

note: [message]: speaker=Kuhnar
en: Are you sure that is wise, lord?
zh: 您確定這樣做明智嗎，領主？

note: [message]: speaker=Durstorn
en: Of course it is! You and Noiraran are going to come with us!
zh: 當然明智！你和諾伊拉蘭也要和我們一起去！

note: [message]: speaker=Kuhnar
en: Yes sir...
zh: 是的大人……

note: [scenario]: id=5_Hills_of_the_Shorbear_Clan
en: Hills of the Shorbear Clan
zh: 肖爾貝爾氏族的丘陵

note: [side]: type=Dwarvish Lord, id=Glonoin
en: Glonoin
zh: 格隆諾因

note: [part]
en: All dwarves are known for a love of gold and a heart of stone, and the Shorbears were no exception. They were very skilled crafters for a very select clientele, and were compensated quite handsomely. They were not exactly meek or humble...
zh: 所有矮人都以熱愛金子以及如頑石般的內心而聞名，而肖爾貝爾族也不例外。他們對非常挑剔的客戶來說也是非常有能力的工匠，並能被支付相當豐厚的報酬。他們絕對算不上溫柔謙卑……

note: [label]
en: Shorbear caves
zh: 肖爾貝爾洞穴

note: [objective]: condition=win
en: Defeat Glonoin, the Shorbear clan leader
zh: 擊敗格隆諾因，肖爾貝爾的首領

note: [objective]: condition=win
en: Have all heroes, and no enemies, in the Shorbear caves
zh: 讓所有的英雄進入肖爾貝爾的洞穴，並清空其中的所有敵人

note: [objective]: condition=lose
en: Death of Durstorn
zh: 杜爾斯托恩死亡

note: [message]: speaker=Kuhnar
en: Here we are! The hills of the Shorbear clan!
zh: 我們到這裡了！肖爾貝爾氏族的丘陵！

note: [message]: speaker=Rugnur
en: We’re here to bargain with the Shorbears for their tools, who should take lead?
zh: 我們在這裡是為了要和肖爾貝爾進行他們的工具的交易，誰應該帶頭？

note: [message]: speaker=Thursagan
en: I could-
zh: 我可──

note: [message]: speaker=Durstorn
en: <i>I’ll</i> be doing the talking! I remember what happened last time you negotiated a deal, Rugnur! We lost five thousand pieces of silver!
zh: <i>我</i>會是那個負責講話的人！我還記得上一次你談生意的時候發生了什麼事，魯格努爾！我們損失了五千個白銀！

note: [message]: speaker=Glonoin
en: Och, it’s some o’ them cave-dwarves. What business do you have here?
zh: 啊，是幾個洞穴矮人。你們來此有何貴幹？

note: [message]: speaker=Durstorn
en: I’m Lord Durstorn, ruler of the Chaincolt Range. I have been told you are great jewel-workers, and so we come to rent some of your tools for a short time, a few years at most.
zh: 我是杜爾斯托恩領主，欠科爾特山脈的統治者。我聽說你們是偉大的珠寶工作者，因此我們來是為了租一些你們的工具一段時間，最多幾年。

note: [message]: speaker=Glonoin
en: You’re a <i>lord</i>?! Must be a pretty small clan for you to come yourself to bargain with us!
zh: 你是一個<i>領主</i>？！肯定是一個頗小的氏族，因為你還親自過來和我們談生意！

note: [message]: speaker=Durstorn
en: You insult me! Do you want my business, or not?
zh: 你侮辱我！你想要我這筆生意，還是不想？

note: [message]: speaker=Glonoin
en: Well, fine, I’ll hear your offer.
zh: 嗯，好吧，我就聽聽看你的提議。

note: [message]: speaker=Durstorn
en: We’d like to rent your best tools for a short period of time. We’ll only be cutting one jewel with it. My starting offer is two hundred silver.
zh: 我們想租用你們最好的工具一小段時間。我們只會用它們來切割一顆珠寶。我的起價是兩百個白銀。

note: [message]: speaker=Glonoin
en: It must be worth a lot for you to come this way and offer that much! How much are you going to sell it for, eh?
zh: 它一定很有價值才讓你親自跑來，而且出這麼高的價錢！你打算把它賣多少錢，嗯？

note: [message]: speaker=Durstorn
en: That’s none of your concern!
zh: 那不關你的事！

note: [message]: speaker=Glonoin
en: I’ll take twenty-five hundred, minimum.
zh: 我要拿兩千五，最低價。

note: [message]: speaker=Rugnur
en: Durstorn, that would be a quarter of all our profits!
zh: 杜爾斯托恩，那會是所有我們收益的四分之一！

note: [message]: speaker=Durstorn
en: I know that. Uh, Glonoin, how about five hundred?
zh: 我知道。呃，格隆諾因，那五百如何？

note: [message]: speaker=Glonoin
en: Twenty-three hundred is my lowest offer. I can tell I don’t need the money as much as you need the jewel cut!
zh: 兩千三是我的最低價。我可以告訢你我要錢不像你們需要切割寶石那麼迫切！

note: [message]: speaker=Durstorn
en: You must be mad! I’ll offer one thousand, but no higher!
zh: 你一定是瘋了！我會出一千，但不會更高了！

note: [message]: speaker=Glonoin
en: Two thousand, and I’ll go no lower!
zh: 兩千，而我不會再降了！

note: [message]: speaker=Rugnur
en: What are we going to do? We can’t go much higher!
zh: 我們接下來要怎麼辦？我們不能再出更高了！

note: [message]: speaker=Baglur
en: Offer him fifteen hundred, but don’t go up, even if he refuses.
zh: 向他報一千五，但不要再往上抬了，即使他拒絕。

note: [message]: speaker=Thursagan
en: So what are you going to do?
zh: 所以我們接下來要怎麼辦？

note: [message]: speaker=Durstorn
en: Fight him, and take the tools by force.
zh: 跟他們打架，強行拿取工具。

note: [message]: speaker=Thursagan
en: Are you mad?!
zh: 你瘋了嗎？！

note: [message]: speaker=Durstorn
en: Of course not!
zh: 當然沒有！

note: [message]: speaker=Durstorn
en: Glonoin, yah scoundrel! One thousand was my final offer, and if you won’t accept that, we will take the tools from you by force!
zh: 格隆諾因，你這個無賴！一千就是我最後的出價，如果你不接受，我們就會強行從你們那拿取工具！

note: [message]: speaker=Glonoin
en: Hah! I’d like to see you try!
zh: 哈！我想看你試！

note: [message]: speaker=Thursagan
en: You’re making a mistake, Durstorn.
zh: 你正在犯一個錯誤，杜爾斯托恩。

note: [message]: speaker=Durstorn
en: Shut up, all of you! Attack them!
zh: 閉嘴，你們所有人！攻擊他們！

note: [message]: speaker=Rugnur
en: Look at him fly... If only we could move that fast.
zh: 看看牠飛的樣子……只要我們也可以移動得那麼快的話。

note: [message]: speaker=Krawg
en: Krah!
zh: 嘎！

note: [message]: speaker=narrator
en: You may now recruit Gryphon Riders.
zh: 你現在可以招募獅鷲騎兵了。

note: [message]: speaker=Glonoin
en: Who in the earth’s guts are you?
zh: 你們又是誰？

note: [message]: speaker=Rugnur
en: I thought we left the elves behind at the gates way back when... It seems we have two enemies now!
zh: 我以為我們在回來的時候就把精靈擋在門外了……看來我們現在有兩個敵人了！

note: [message]: speaker=Glonoin
en: So, elves, are you against these dwarves too? They’re attacking my clan for absolutely no reason!
zh: 所以，精靈，你也是在對付這些矮人對吧？他們毫無理由地攻擊我的氏族！

note: [message]: speaker=Glildur
en: No reason? So you don’t have the ruby?
zh: 毫無理由？所以你沒有那顆紅寶石？

note: [message]: speaker=Glonoin
en: What ruby? They wanted to rent my tools to cut something, probably your ruby, but they didn’t offer me nearly enough!
zh: 什麼紅寶石？他們想要租用我的工具來切某個東西，也許就是你的紅寶石，但是他們開給我的價錢遠遠不夠！

note: [message]: speaker=Durstorn
en: Ah, they don’t scare me! We can take both of them!
zh: 啊，他們嚇不了我的！我們可以解決他們兩個！

note: [message]: speaker=Thursagan
en: And how do you plan on doing that? There are elves swarming these hills, trying to kill us.
zh: 那你打算如何做那件事？這些山丘有一大群精靈熙來攘往，正試著殺掉我們。

note: [message]: speaker=Durstorn
en: Indeed. Kill them! And make sure no more enter. Then we can close the gates.
zh: 的確。殺光他們！然後確保沒有任何敵人進入。接著我們關上大門。

note: [message]: speaker=Durstorn
en: Indeed. Everyone to the caves, and kill those still inside!
zh: 的確。大家快去洞穴，然後殺光那些還在裡面的傢伙！

note: [message]: speaker=Durstorn [message]: speaker=Baglur
en: Gaanngh...
zh: 咁……

note: [scenario]: id=6_Towards_the_Caves
en: Towards the Caves
zh: 深入洞穴

note: [side]: type=Elvish Marshal, id=Glinan
en: Glinan
zh: 格里南

note: [side]: type=Elvish Captain, id=Kalnar
en: Kalnar
zh: 卡爾納爾

note: [part]
en: Durstorn’s rash action led to many problems. Not the least of which was being surrounded by elves.
zh: 杜爾斯托恩有勇無謀的行動導致了許多的麻煩。被精靈包圍便是主要的麻煩之一。

note: [part]
en: The dwarves were besieged by the elves for several months, as there was no way out of the caverns other than above ground. But the elves could not enter the Shorbear hold, for the sturdy dwarven gates were closed.
zh: 矮人被精靈包圍了數個月，因為除了上到地面沒有其他辦法能夠離開洞穴。但精靈也無法進入肖爾貝爾的據點，因為牢固的矮人大門被封閉了。

note: [objective]: condition=win
en: Move Rugnur to the northeast cave entrance
zh: 移動魯格努爾至東北方的洞穴入口

note: [objective]: condition=win
en: Move Alanin to the southern border east of the river
zh: 移動阿蘭尼恩到南部邊界，河流的東邊

note: [message]: speaker=Durstorn
en: All this time and he couldn’t make it? Fine, we should try to leave... but it’s not like we could leave if we wanted to. We’re surrounded!
zh: 在這整段時間他還是沒有完成它？好吧，我們應該要嘗試離開……但即使我們想，我們也不太可能離開。我們被包圍了！

note: [message]: speaker=Baglur
en: If ye’ll permit me to say so, sir, ye’re wrong. We could—
zh: 恕我直言，大人，您錯了。我們可以──

note: [message]: speaker=Durstorn
en: Shut up, Baglur! You don’t know what you’re talking about. I’ve analyzed the situation, and we’re doomed. Our best hope is to surrender. Perhaps if we give the elves the plans for the Sceptre of Fire they will let us survive.
zh: 閉嘴，巴格勒！你不清楚你在說什麼。我已經分析了局勢，而我們就要完蛋了。我們最好的希望就是投降。也許如果我們給精靈火焰權杖的設計圖，他們會讓我們活下去。

note: [message]: speaker=Rugnur
en: If you’ll permit me to say so, sir, you’re wrong. We could —
zh: 恕我直言，大人，您錯了。我們可以──

note: [message]: speaker=Durstorn
en: Shut up, Rugnur! You don’t know what you’re talking about. I’ve analyzed the situation, and we’re doomed. Our best hope is to surrender. Perhaps if we give the elves the plans for the Sceptre of Fire they will let us survive.
zh: 閉嘴，魯格努爾！你不清楚你在說什麼。我已經分析了局勢，而我們就要完蛋了。我們最好的希望就是投降。也許如果我們給精靈製作火焰權杖的設計圖，他們會讓我們活下去。

note: [message]: speaker=Rugnur
en: What happened to your honor, Durstorn?!
zh: 你的榮譽發生什麼事了，杜爾斯托恩？！

note: [message]: speaker=Thursagan
en: You have no right to offer the Sceptre to the elves, Durstorn, it’s not yours to give!
zh: 你沒有權利提供權杖給精靈，杜爾斯托恩，它不是你能給的東西！

note: [message]: speaker=Durstorn
en: You insolent fools can thank me later, I might not banish you once we are back home.
zh: 你們這些無禮的蠢蛋可以之後再感謝我，我也許不會放逐你們，當我們回家時。

note: [message]: speaker=Durstorn
en: Elf leader, I have an offer for you. You want the Ruby, yes?
zh: 精靈領主，我有一個給你的提議。你想要那顆紅寶石，對吧？

note: [message]: speaker=Durstorn
en: I can get you the ruby, and much more treasure, if you allow my group safe passage.
zh: 我可以給你那顆紅寶石，以及更多的財寶，如果你允許我的隊伍安全通過。

note: [message]: speaker=Glildur
en: I see... Well, we will not be fooled by your haggling and false promises. You were very foolish to come out here alone.
zh: 我瞭解……嗯，我們才不會被你的討價還價和虛假的承諾騙了。你真是太愚蠢了，獨自出來這裡。

note: [animate]
en: <i>Thud!</i>
zh: <i>噗嗤！</i>

note: [message]: speaker=Rugnur
en: Well, I suppose he should have expected that, but I don’t like this. In any case, now we should try to get out of here.
zh: 嗯，我猜他應該已經預料到那個了，但我不喜歡這個。無論如何，現在我們應該要嘗試從這裡出去。

note: [message]: speaker=Thursagan
en: Yes. See the area to the northeast of us?
zh: 是的。看到我們東北方的那塊區域了嗎？

note: [message]: speaker=Thursagan
en: That’s where the fewest elvish guards are, we just might make it back underground before they block us completely.
zh: 那是最少精靈把守的地方，我們也許能成功直接返回地下，在他們完全擋住我們之前。

note: [message]: speaker=Alanin
en: This plan, it isn’t worse than staying here to be killed, but it isn’t likely to succeed either. Even if it does, what will it accomplish? We will be cornered there.
zh: 這個計劃，它沒有比待在這裡等死來得糟，但它也不太能成功的樣子。即使它能成功，它將完成什麼？我們會被困死在那裡的。

note: [message]: speaker=Thursagan
en: I don’t know if we will be cornered. That cave looks like it goes deep, and we can lose the elves in the caves, they move so slow there. Once we get out, we’ll make our way back to Knalga.
zh: 我不知道我們會不會被困死在那裡。那個洞穴看起來延伸至深處，我們可以在那個洞穴裡甩掉那些精靈，他們在那裡移動非常慢。一旦我們出來，我們就可以成功返回納爾迦。

note: [message]: speaker=Rugnur
en: The country between here and Knalga will be swarming with elves. We had better head back to the abandoned mines north of the Arkan-thoria, where we gathered our gold and coal. At least there Alanin will have some hope of finding us.
zh: 從這裡到納爾迦的區域會有很多精靈徘徊著。我們最好回去亞肯-索利亞的廢棄礦場，就是那個我們收集了我們的黃金和煤的地方。至少在那裡阿蘭尼恩會有一些找到我們的希望。

note: [message]: speaker=Alanin
en: That’s fine for you, you can run fast in caves, but I can’t! What am I supposed to do?
zh: 那對你們很好，你們可以在洞穴裡快速移動，但我不行！我應該要做什麼才好？

note: [message]: speaker=Rugnur
en: Well, you are a member of the Wesnothian army. Why don’t you rejoin it? See if you can run past those elves to our southeast...
zh: 嗯，你是韋諾軍隊的一員。你何不重新加入他們？看看你能不能衝過我們東南方的精靈。

note: [message]: speaker=Rugnur
en: ... and then ride south until you reach one of your outposts.
zh: ……然後騎向南方直到你到達一個你們的哨站。

note: [message]: speaker=Alanin
en: I’m not going to do that, it’s suicide! And in any case, I’ve been with you for ten years, almost as long as I was in the Wesnothian army; I’d prefer to fight with you.
zh: 我才不要做那件事，那是自殺！而且以我的案例來說，我已經跟了你們十年了，幾乎不在韋諾人的軍隊裡了。我偏好和你們一起戰鬥。

note: [message]: speaker=Thursagan
en: You going south has more of a chance of success for you than staying here or going back to the mines! And getting news to Haldric of what has happened is also the best way to get help to us.
zh: 你前往南方會比你待在這裡或是回去礦場還更有機會！而且將發生了什麼事的消息帶給海德瑞克也是一個最能幫助我們的方法。

note: [message]: speaker=Thursagan
en: Here, if you are still having doubts, let me inscribe this rune for you to help you slip past their defenses.
zh: 過來，如果你仍然有疑慮，讓我為你刻上這個符文，幫助你溜過他們的防守。

note: [message]: speaker=narrator
en: Alanin has gained new abilities!
zh: 阿蘭尼恩已經得到了新的技能！

note: [message]: speaker=Alanin
en: I suppose...
zh: 我想是吧……

note: [message]: speaker=Alanin
en: Rugnur, I am going south. What should I tell Haldric?
zh: 魯格努爾，我就要前往南方了。我應該要告訴海德瑞克什麼？

note: [message]: speaker=Rugnur
en: I don’t know what is in these caves, but whatever it is can’t be worse than staying here to die.
zh: 我不知道這些洞穴裡有什麼，但無論是什麼都不會比待在這裡等死還糟。

note: [scenario]: id=7_Outriding_the_Outriders
en: Outriding the Outriders
zh: 甩掉追騎

note: [part]
en: Rugnur fled through the hills by the Arkan-thoria, while Alanin went south — back to the Wesnoth border.
zh: 魯格努爾穿過亞肯-索利亞的丘陵逃離了，而阿蘭尼恩則前往南方──回去韋諾邊疆。

note: [part]
en: The elves pursued both of them, but first let us join Alanin in his flight south.
zh: 精靈們追擊他們倆，但先讓我們參與阿蘭尼恩他在南方的戰鬥。

note: [objective]: condition=win
en: Reach the Wesnothian outpost in the south
zh: 抵達在南方的韋諾哨站

note: [message]: speaker=Alanin
en: My only hope is to convince the peasants to stop the elves from passing through their land, so I can get ahead of those riders.
zh: 我唯一的希望就是說服農民來阻止精靈穿越他們的土地，如此我便可以領先那些騎兵。

note: [unit]: type=Elvish Outrider, id=Asaeri
en: Lord Asaeri
zh: 阿薩里領主

note: [unit]: type=Elvish Outrider, id=Gaelir
en: Gaelir
zh: 加里爾

note: [unit]: type=Elvish Outrider, id=Salira
en: Salira
zh: 薩利拉

note: [unit]: type=Elvish Outrider, id=Losnin
en: Losnin
zh: 洛斯尼恩

note: [unit]: type=Elvish Outrider, id=Ealin
en: Ealin
zh: 伊林

note: [message]: speaker=Asaeri
en: You cannot outride us, horseman of Wesnoth! Whatever message you are carrying, it will not be delivered!
zh: 你不能跑過我們，韋諾的騎兵！無論你帶著什麼訊息，它是不會被傳達到的！

note: [message]: speaker=Alanin
en: We shall see about that!
zh: 我們走著瞧！

note: [unit]: type=Elvish Outrider, id=Raesil
en: Raesil
zh: 瑞希爾

note: [message]: speaker=second_unit
en: Great, now there is no need to worry about those elves anymore!
zh: 太好了，現在再也不需要擔心那些精靈了！

note: [message]: role=newcomer
en: Did you really think that you could escape us? Don’t underestimate us, inferior humans!
zh: 你真的認為你可以逃過我們嗎？不要低估我們，低等的人類！

note: [message]: id=Alanin
en: Even though my chances have grown worse, I have to fulfill my duty. I do not owe them any less!
zh: 即使我的機會變小了，我還是要履行我的職責。我不能虧欠他們！

note: [message]: id=Alanin
en: Oh no, more of them? And there I thought I could catch my breath…
zh: 噢不，更多他們的人？我還以為我可以在那裡喘口氣……

note: [message]: role=fighter
en: Don’t worry sir, we’ll make it through this!
zh: 別擔心，長官，我們會撐過去的！

note: [message]: id=Alanin
en: Is there no end to their numbers?
zh: 他們的數量是無止盡的嗎？

note: [message]: speaker=Alanin
en: The villagers here are loyal to Wesnoth. They should be willing to help me escape these elves!
zh: 這裡的村民忠於韋諾。他們應該會願意幫助我逃離這些精靈！

note: [unit]: type=Spearman, id=Rolin    # wmllint: ignore
en: Rolin
zh: 羅林

note: [message]: race=elf
en: You slow humans took too long, our detachment has already caught up with you!
zh: 你們這些行動緩慢的人類花太多時間了，我們的分隊已經追上你們了！

note: [unit]: type=Lieutenant, id=Hadlin   # wmllint: ignore
en: Hadlin
zh: 哈德林

note: [message]: speaker=Hadlin  # wmllint: ignore
en: I see. Well, come on in. I doubt they would be able to capture this fort, even if they did want to start a war, which I doubt.
zh: 我瞭解了。好，快進來。我不相信他們能夠攻佔這座堡壘，就算他們想發動一場戰爭，我也不相信他們會這麼做。

note: [objective]: condition=win
en: Get all heroes to the end of the tunnel
zh: 讓所有英雄抵達隧道盡頭

note: [objective]: condition=win
en: Move Thursagan to the forge
zh: 移動瑟薩岡至熔爐

note: [objective]: condition=win
en: Defend Thursagan until the Sceptre of Fire is complete
zh: 保護瑟薩岡直到火焰權杖完成

note: [objective]: condition=win
en: Survive until turns run out
zh: 存活直到回合耗盡

note: [objective]: condition=lose
en: An enemy moves onto the forge
zh: 任何一個敵人移動至熔爐

note: [message]: speaker=Rugnur
en: Well, Thursagan, we’ve reached the eastern mine, but the elves are hot on our trail. What do we do now?
zh: 好，瑟薩岡，我們到東部礦場了，但那些精靈鍥而不捨地追著我們。我們現在要怎麼辦？

note: [message]: speaker=Thursagan
en: Well, we have two choices. We may either stand and fight, and assuredly die, or run as quickly as possible down this path into the depths of the cave, where we may find something that will help us. Also, remember, the elves can’t run as fast in caves as we can, so we may be able to get ahead of them and perhaps lay a trap.
zh: 嗯，我們有兩種選擇。我們也許可以堅守並奮鬥，而這肯定會死，或者儘快跑入這個洞穴深處，也許那裡我們能找到什麼將會幫助我們的東西。而且，要記得，精靈們在洞穴中無法移動得跟我們一樣快，所以我們可能可以搶在他們前面設置一個陷阱。

note: [message]: speaker=Krawg
en: Krah! Surrender ruby?
zh: 嘎！交出紅寶石？

note: [message]: speaker=Rugnur
en: If we give them the ruby, then what? They’ll probably kill us anyway. And, that ruby has the power to do great things, evil things. We can’t let it fall into the wrong hands.
zh: 如果我們給他們那顆紅寶石，然後呢？他們應該無論如何都會殺掉我們。而且，那顆寶石有力量去做偉大的事，和邪惡的事。我們不能讓它落入錯誤之人的手中。

note: [message]: speaker=Thursagan
en: Then we shall run. I suggest calling to arms every last dwarf we possibly can here. This might be the last chance we’ll get to do so.
zh: 那我們應該要逃跑。我建議儘可能地讓我們集結這裡剩下的每個矮人。這也許是我們所能得到的最後一次這樣做的機會。

note: [message]: speaker=Baglur
en: So we’re running away, eh? I dinna’ like that, but it seems it’s our only option.
zh: 所以我們要逃跑了，嗯？我不喜歡那樣，但它似乎是我們唯一的選項。

note: [message]: speaker=Rugnur
en: If it makes you feel any better, we’ll probably die this way, too.
zh: 如果這能讓你感覺比較好的話，我們這樣做也許還是會死。

note: [message]: speaker=Rugnur
en: Look, there’s a dragon in these caves!
zh: 看，這些洞穴裡有一條巨龍！

note: [message]: speaker=Khrakrahs
en: You dare trespass into <i>my</i> lair?
zh: 你們竟敢闖進<i>我的</i>巢穴？

note: [message]: speaker=Thursagan
en: And which of the great dragons are you?
zh: 你又是哪條偉大的巨龍？

note: [message]: speaker=Rugnur
en: I’d rather face one powerful dragon than hundreds of mighty elves. Continue!
zh: 我寧願面對一隻強大的巨龍也不要去對付數百的強大的精靈。繼續前進！

note: [message]: speaker=unit
en: Kraw!
zh: 喀嘎！

note: [message]: speaker=Thursagan
en: What’s this? A dwarf fighting against us with the elves?!
zh: 這是怎麼回事？一個幫精靈對抗我們的矮人？！

note: [message]: speaker=Baglur
en: It must be one of those Surghan mercenaries. I’ll bet those elves have hired more of them. That’s bad news for us, for they’ll go as fast in caves as we do.
zh: 這肯定是那些瑟根傭兵中的一個。我賭那些精靈已經僱用了更多他們的人。這對我們來說是一個壞消息，因為他們在洞穴中能和我們行動得一樣快。

note: [message]: speaker=Krawg "(excited bird cry) Look! Forge here!"
en: Raaaawww! Loook! Forge heeeere!
zh: 啦啊啊！看啊啊！熔爐在這裡噫噫！

note: [message]: speaker=Thursagan
en: This forge will work perfectly. Give me a day or two here, and I can reforge the Sceptre of Fire to fulfill its purpose.
zh: 這個熔爐將能完美地工作。在這裡給我一天或兩天，我就可以重新鍛造這把權杖，使它能符合用途。

note: [message]: speaker=narrator
en: You fool, you let the enemy get at me when I was unarmed!
zh: 你這蠢貨，你讓敵人在我赤手空拳的時候攻擊我！

note: [message]: speaker=narrator [message]: speaker=Thursagan
en: Ayahahh...
zh: 啊呀啊……

note: [message]: speaker=Thursagan
en: I have completed my work. Now it is truly the Sceptre of Fire, a powerful magical artifact.
zh: 我已完成了我的工作。現在它是一把真正的火焰權杖，一個強大的魔法神器。

note: [scenario]: id=9_Caverns_of_Flame
en: Caverns of Flame
zh: 火焰洞窟

note: [unit]: id=Gathor, type=Orcish Warrior
en: Bar'Gathor
zh: 加索爾

note: [side]: type=Troll Warrior, id=Harohk
en: Harohk
zh: 哈羅克

note: [unit]: id=Toomak, type=Troll Hero
en: Toomak
zh: 圖馬克

note: [side]
en: Wyrms of Khrakrahs
zh: 克拉克拉斯的蛇龍群

note: [part]
en: Rugnur and the dwarves fled down the cave path, deeper into the volcano, with the elves and mercenaries close behind. Unfortunately, they began to see litter and wall markings indicating they were plunging into the land of orcs and trolls.
zh: 魯格努爾和矮人們，沿著洞穴道路逃至火山的更深處，精靈和傭兵隊緊追在後。不幸地，他們開始看到垃圾和牆壁的痕跡，表示他們正身陷半獸人和巨魔的土地。

note: [part]
en: The situation looked grim, but the dwarves had faced long odds before. Upon entering a large cavern, lit by pervasive lava pools, Rugnur rallied all his forces for a final push.
zh: 形勢看起來很險峻，但這些矮人先前已經長期面對過奇怪的東西。在進入一個被無處不在的熔岩池照亮大洞窟之後，魯格努爾集結了所有他的軍隊做最後的攻勢。

note: [message]: speaker=narrator
en: The angry orc pulled out a stone tile with a glowing rune stamped on one side, and waved it at his foes.
zh: 那個生氣的半獸人拿出一個一側印著閃亮符文的石磚，然後將它揮向他的敵人。

note: [message]: speaker=narrator
en: The frustrated orc flung the tile against the wall, where it shattered.
zh: 那個失意的半獸人將石磚扔向牆壁，石磚撞到牆上粉碎了。

note: [objective]: condition=win
en: Find and destroy the remaining runic tablets
zh: 找出並摧毀剩下來的符文板

note: [message]: speaker=unit
en: All these years we stood guard... to protect these tunnels... and it comes to this...
zh: 這些年來我們堅守……保護這些隧道……而現在變成這樣……

note: [message]: speaker=narrator
en: As the troll collapsed, a stone tile it had been wearing hit the floor and shattered.
zh: 隨著那個巨魔倒下了，一個他一直佩帶著的石板也跟著砸在地板上，然後粉碎掉了。

note: [message]: speaker=Krawg
en: Screech!
zh: 嘎！

note: [message]: speaker=narrator
en: Krawg saw that this tablet was like the others held by the orc and troll, and knew that this could remove the last bridge across the fire lake.
zh: 克勞格看到這個板子就像其它半獸人和巨魔拿著的那些，而知道這可以移除橫跨火湖的最後一座橋。

note: [message]: speaker=Thursagan
en: Yes, Krawg, that must be the last rune sealing the volcano. Smash it, like the others!
zh: 是的，克勞格，那一定是最後一個封住火山的符文。打碎它，就像打碎其它的一樣！

note: [message]: speaker=Krawg
en: Krawg sad.
zh: 克勞格悲傷的。

note: [message]: speaker=Thursagan
en: Just do it, you dumb bird! You can escape, our enemies cannot. We knew that death was likely when we fled here, just go!
zh: 做就對了，你這隻笨鳥！你可以逃離，我們的敵人不行。我們早就知道當我們逃到這裡時，很可能就會死亡，快走吧！

note: [message]: speaker=Thursagan
en: Durstorn and Glildur have both convinced me that the time is not right for the Sceptre of Fire, best that it rests with us for a while. Now, Krawg!
zh: 杜爾斯托恩和格利爾杜爾他們兩個已經使我相信現在不是火焰權杖出世的正確時機，讓它和我們休息一陣子是最好的。就是現在，克勞格！

note: [message]: speaker=Krawg
en: Yah! Krah!
zh: 呀！克拉！

note: [floating_text]
en: Smash!
zh: 打碎！

note: [message]: speaker=narrator
en: Once the magic seal capping the throat of the volcano was removed, lava and toxic gas exploded upward, killing everyone inside and sealing them in a tomb of hot, flowing rock. The Sceptre of Fire would wait, unharmed by the lava, until some day far in the future.
zh: 一旦覆蓋著火山喉嚨的魔法封印被移除，岩漿和有毒氣體就會向上噴發，殺死所有裡面的人並將他們密封在浮著岩石的炎熱墳墓。火焰權杖會等待下去，不被岩漿傷害，直到遙遠未來的某一天。

note: [message]: speaker=unit
en: These chests have been forced open. Whatever they once held has been removed.
zh: 這些箱子已經被強制撬開了。無論它們曾經裝著什麼都已被拿光了。

note: [objective]: condition=win
en: Explore as much of the cave as possible
zh: 儘可能地探索這個洞穴

note: [message]: speaker=Rugnur
en: Huh, makes sense. It will kill all the elves, and we might be able to find a safe place so the lava doesn’t kill us.
zh: 嗬，有道理。那將會殺死所有精靈，而我們也許可以找到一個安全的地點，如此岩漿不會殺死我們。

note: [message]: speaker=Baglur
en: Yes, an interesting plan. How do you propose we do this?
zh: 是的，一個有趣的計劃。你建議我們要如何做這件事？

note: [message]: speaker=Thursagan
en: Indeed, Krawg, we are not alone down here. Orcs and trolls are prowling around.
zh: 確實，克勞格，我們在這下面不是孤單的。半獸人和巨魔正在周圍徘徊。

note: [message]: speaker=narrator
en: Recall costs are reduced for the duration of the scenario.
zh: 在這個章節中，招回的費用變少了。

note: [message]: speaker=Glildur
en: End of the road, little dwarves! That ruby is as good as ours...
zh: 你們生命的盡頭到了，小矮人！那個紅寶石幾乎就是我們的了……

note: [message]: speaker=Rugnur
en: Thursagan! The elves are right on our tail! What should we do?
zh: 瑟薩岡！精靈正尾隨著我們！我們該怎麼辦？

note: [message]: speaker=Thursagan
en: We should try to set off the volcano as soon as possible. Draw the elves further into the caves, so they can’t escape when it does erupt.
zh: 我們應該要嘗試儘快使這個火山噴發。把那些精靈引入更深的洞穴，如此他們便不能在它噴發時逃脫。

note: [message]: speaker=Glildur
en: Damnation! I almost had it... but now I join Landar...
zh: 該死！我幾乎要得到它了……但現在我就要加入蘭德爾……

note: [message]
en: Yes, we tend and preserve this volcano, protecting it from those like you.
zh: 是的，我們照料並保護這座火山，保護它免受像你們這些人的傷害。

note: [part]
en: Alanin traveled south to Wesnoth, to report the events of the past years to Haldric II.
zh: 阿蘭尼恩向南行進到了韋諾，將過去這些年來發生的事情回報給海德瑞克二世。

note: [part]
en: And Krawg — well, Krawg followed him. I know not how. But Krawg made his way south, to Weldyn, and reached it about the time that Alanin did.
zh: 而克勞格──嗯，克勞格跟著他。我不知道如何，但克勞格一路向南，到達維爾丁，而且是和阿蘭尼恩大約同時抵達。

note: [unit]: type=Royal Guard, id=Guard Captain
en: Guard Captain
zh: 侍衛隊長

note: [message]: speaker=Gatekeeper
en: Halt! What is your business in Weldyn, capital of Wesnoth?
zh: 站住！你到維爾丁，韋諾的首都，是有什麼重要的事情嗎？

note: [message]: speaker=Alanin
en: Stand aside. I am Alanin, of Haldric’s royal guard, and I bring news from the Northlands.
zh: 讓開。我是阿蘭尼恩，海德瑞克的皇家護衛，我從北方土地帶來消息。

note: [message]: speaker=Gatekeeper
en: Very well. You may pass.
zh: 很好。你可以過了。

note: [message]: speaker=Alanin
en: I bring tidings of the Sceptre of Fire, commissioned fifteen years ago by our king. I have been away for a long time, do not delay me even more.
zh: 我帶來關於火焰權杖的動向，是由我們的國王在十五年前委托的事情。我已經離開好長一段時間了，別再拖延我了。

note: [message]: speaker=Alanin
en: My King, you had sent me on a mission into the Northlands with the Ruby of Fire. I have returned.
zh: 國王陛下，你曾派我帶著火焰紅寶石到北方土地執行一項任務。我已經回來了。

note: [message]: speaker=Haldric II
en: Of course, I could not forget. Was the Sceptre completed?
zh: 對對對，我沒忘。權杖被完成了嗎？

note: [message]: speaker=Haldric II
en: What!? Why? Do the dwarves not honor our contract? Has Rugnur, or whatever his name is, become a thief?
zh: 什麼！？為什麼？那些矮人沒有遵守我們的合約嗎？難道魯格努爾，還是他叫什麼其它的名字，變成一個小偷？

note: [message]: speaker=Alanin
en: I will let Krawg explain that.
zh: 我會讓克勞格解釋那個。

note: #-#-#-#-#  3123 (wesnoth-1.16)  #-#-#-#-# [message]: speaker=Haldric II #-#-#-#-#  3132 (wesnoth-1.14)  #-#-#-#-# [message]: role=rider_speaker
en: Who?
zh: 誰？

note: [message]: speaker=Gatekeeper
en: My lord, a gryphon has just flown over our walls! It may be a sign of an attack!
zh: 陛下，有一隻獅鷲剛飛過了我們的城牆！這可能是攻擊的訊號！

note: [message]: speaker=Alanin
en: No, that is my... friend Krawg. He went with Rugnur into the caves, but escaped through a hole in the roof right before the lava filled the cave.
zh: 不，那是我的……朋友，克勞格。他隨魯格努爾進入山洞，但從山頂口逃了出來，在岩漿灌滿洞穴之前。

note: [message]: speaker=Krawg
en: Kraw! Lost!
zh: 克勞！失去了！

note: [message]: speaker=Krawg
en: Krah! Here!
zh: 克拉！這裡！

note: [message]: speaker=Haldric II
en: I see. Well... what do you want me to do now? The Sceptre of Fire is made, yes, but I don’t know where it is, the makers are dead...
zh: 我瞭解了。嗯……你想要我現在做什麼？火焰權杖被做出來了，是的，但我不知道它在哪裡，製作者也死了……

note: [message]: speaker=Alanin
en: I do not know. I only bring the news, I did not cause it, nor do I fully understand its implications. But, my advice would be to do nothing. I believe you will not find it, though you send a hundred armies to look for it. But record in the history books that the Sceptre of Fire does exist.
zh: 我不知道。我只帶來這個消息，並不是我引發這個局面，我也不能完全理解它可能帶來的影響。不過，我的建議是什麼都不要做。我相信就算您派百人軍隊去尋找，您也是無法找到它的。但史書上應記戴火焰權杖真的存在。

note: [message]: speaker=Haldric II
en: Your advice is grating to my ears, not what I wish to hear... And yet, I see the wisdom in it, and I agree. Alanin, you’ve served in the army long enough to retire, and even if you hadn’t, you’ve seen enough combat. Go back to your village, and I shall see that you and your family live well and enjoy great success.
zh: 你的建議讓我覺得刺耳，不是我所希望聽到的……但是，我理解其中的智慧，而我也同意。阿蘭尼恩，你已經在軍中服務許久，足以退休，而就算沒有，你也已經見識夠多的戰鬥了。回去你的村莊吧，我能看到你和你的家人會生活得很好，並享受著巨大的成功。

note: [message]: speaker=Alanin
en: Thank you, my lord.
zh: 謝謝您，大人。

note: [message]: speaker=narrator
en: But before it was found, legends grew up around it, and around its makers — Thursagan, most brilliant of the Dwarven Sages, and Rugnur, the greatest of the Dwarven Heroes of old.
zh: 但在它被找出之前，圍繞著它的傳說持續增長，而且也圍繞著它的製作者──瑟薩岡，最聰慧的矮人賢者，以及魯格努爾，古代最偉大的矮人英雄。

note: [unit_type]: id=Caravan, race=mechanical
en: Caravans are used to carry gold or supplies long distances. Because of the immense weight of the cargo this caravan carries, it is not nimble, but the driver can still try to drive off attackers with his whip.
zh: 篷車被用來長距離輸送黃金和補給品。由於篷車承載的貨物的巨大重量，它並不敏捷，但駕駛者仍然可以嘗試使用他的鞭子來驅退攻擊者。

note: [special_note]
en: The length of this unit’s improvised weapon allows it to strike first in defensive melee, but it cannot use it to attack.
zh: 這個單位長長的簡易武器可以讓他們在近戰防守時先發制人，但無法用它來主動攻擊。

note: [attack]: type=impact
en: whip
zh: 鞭子

note: [firststrike]: id=deterrentstrike
en: deterrent strike
zh: 威攝攻擊

note: [firststrike]: id=deterrentstrike
en: This unit always strikes first with this attack if they are defending, but cannot attack with it at all.
zh: 這個單位在防守的時候總會使用這個攻擊先發制人，但完全無法使用這個進行主動攻擊。

note: [unit_type]: id=Cave Wyrm, race=monster
en: Cave Wyrm
zh: 洞穴蛇龍

note: #-#-#-#-#  3123 (wesnoth-1.16)  #-#-#-#-# [attack]: type=blade #-#-#-#-#  3131 (wesnoth-1.16)  #-#-#-#-# [unit_type]: id=SotA Walking Corpse_Wolf [unit_type]: id=SotA Walking Corpse_Spider [unit_type]: id=SotA Flying Corpse_Bat [unit_type]: id=SotA Soulless_Wolf [unit_type]: id=SotA Soulless_Spider 
en: fangs
zh: 尖牙

note: [attack]: type=fire
en: breath
zh: 吐息

note: [unit_type]: id=Cave Wyrmlet, race=monster
en: Cave Wyrmlet
zh: 洞穴小蛇龍

note: [unit_type]: id=Dwarvish Miner, race=dwarf
en: Dwarvish Miner
zh: 矮人礦工

note: [attack]: type=pierce
en: pick
zh: 十字鎬

note: [unit_type]: id=Haldric II, race=human
en: King of Wesnoth.
zh: 韋諾國王。

note: [unit_type]: id=Red Wyrm, race=monster
en: Red Wyrm
zh: 紅蛇龍

note: [unit_type]: id=Red Wyrmlet, race=monster
en: Red Wyrmlet
zh: 紅色小蛇龍

note: [set_menu_item]: id=sof_minecart_boarding_{VAR}
en: Board Cart
zh: 登上礦車

note: [set_menu_item]: id=sof_minecart_unboarding_{VAR}
en: Leave Cart
zh: 離開礦車

note: [message]: speaker=unit
en: I already have this one...
zh: 我已經擁有這個了……

note: [message]: speaker=Thursagan
en: My tools are ready. Step closer, if you want to witness my rune-work.
zh: 我的工具就緒了。走近一點，如果你們想要目睹我的符文作品的話。

note: [option]
en: Nothing for now.
zh: 目前什麼都沒有。

note: [option]
en: Adds 2 MP
zh: 增加2點移動點數

note: [option]
en: Swiftness
zh: 迅速

note: [option]
en: Increases melee weapon damage by 4
zh: 使近戰攻擊招數的所能造成的傷害增加4

note: [option]
en: Adds 1 MP
zh: 增加1點移動點數

note: [option]
en: Increases melee weapon damage by 2
zh: 使近戰攻擊招數的所能造成的傷害增加2

note: [message]: speaker=Rugnur
en: Gahahh...
zh: 嘎哈啊……

note: [message]: speaker=Haldric II
en: Maghah...
zh: 嗎嘎哈……

note: [message]: speaker=Alanin
en: Ahhgg...
zh: 啊啊噶……

note: [message]: speaker=Krawg
en: Kraa...
zh: 喀啦……

note: [campaign]: id=Secrets of the Ancients [editor_group]: id=sota
en: Secrets of the Ancients
zh: 古老的祕密

note: [campaign]: id=Secrets of the Ancients
en: SotA
zh: 古老的祕密

note: [campaign]: id=Secrets of the Ancients
en: Unpleasant
zh: 不悅的

note: [campaign]: id=Secrets of the Ancients
en: Corrupt
zh: 腐敗的

note: [campaign]: id=Secrets of the Ancients
en: Diabolic
zh: 惡魔般的

note: [about]
en: Campaign Design, Programming, and Artwork
zh: 戰役設計、程式和美術

note: [about]
en: Additional Artwork
zh: 額外美術

note: [label]
en: Lvl 0
zh: Lv 0

note: [label]
en: Choose a Corpse
zh: 選擇一個屍體

note: [scenario]: id=01_Slipping_Away
en: Slipping Away
zh: 溜走

note: [part]
en: <i>Chapter One:</i> Unlawful Research
zh: <i>第一章：</i>非法研究

note: [part]
en: <i>From the Journal of Ardonna of Tarrynth</i>
    
    9 XII, 22 YW:
    
    It’s unfair that we humans must die after so few years. Elves and dwarves live far longer. Though this may be the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk. As I watched my family waste away of various maladies, I vowed that I would not share their fate, and if I can rediscover the secrets of the ancients I will be a hero to the whole continent! I shall begin research in earnest this winter.
zh: <i>來自塔林斯的亞當娜的日誌</i>
    
    黑火之月9日，22 YW
    
    我們人類必須在如此短短幾年之後就死亡真是不公平。精靈和矮人能活得久多了。縱使這是自然法則，我們也並不需要擁抱它！綠島上的領主們知道如何永生。雖然追求那種知識被海德瑞克一世宣佈為非法的，但我相信這值得冒險。當我看著我的家人因為生病而漸漸消瘦，我發誓我不要跟他們過著相同的命運，若我能再次發現這古老的祕密，我將會成為整個大陸的英雄！我要在今年冬天開始研究。

note: [part]
en: 26 II, 23 YW:
    
    My experiments with bats have proven unfruitful. I have determined that they do not truly drain the life force of their victims — it is an illusion. The loss of blood weakens the victim, while the bat gains vitality because it has fed. There is nothing I can learn from bats about extending life. Now I have a problem. I am forced to keep the bats and pretend they are my pets because I cannot admit why I was studying them. In truth, it is not a burden — I have grown somewhat fond of the creatures, and I don’t mind appearing eccentric. I am already marked as different because my hair is so light, and I lack a sense of smell.
zh: 血月之月26日，23 YW
    
    我對蝙蝠的實驗沒什麼成果。我確定牠們並沒有真正地吸取牠們的受害者的生命力──這是一個錯覺。失去血液會讓受害者虛弱，而蝙蝠會獲得生命力是因為牠進食了。就延長壽命方面沒有什麼是我可以從蝙蝠身上學習到的。現在我有個麻煩。我被迫養著這些蝙蝠並假裝牠們是我的寵物，因為我不能承認我之所以研究牠們的原因。我已經開始有點喜歡這些生物，而我也不介意這會使我顯得古怪。我已經被標記為怪胎了，因為我的頭髮顏色很淺，而且我缺乏嗅覺。

note: [part]
en: 4 III, 23 YW:
    
    Today, headmaster Aimucasur himself taught a class on moving objects with one’s mind. The technique involves projecting one’s will inside the item, and then learning to move it as an extension of the body. Incantations focus the mind to the task. We practiced with inanimate objects, but clearly the same principle could be applied to unliving flesh. Nobody dared voice the thought, because showing interest in the necromantic arts results in expulsion. I was pondering that fact in class when I noticed Aimucasur glowering at me. I must be more careful in the future about which of my thoughts appear on my face.
zh: 灑種之月4日，23 YW
    
    今天，艾姆卡瑟校長親自授了一堂用思想移動物體的課。這項技術需要把心思投射到物體內，然後把該物體當成身體的延伸。念咒將心思集中在這任務上。我們使用無生命的物體練習，但明顯這個相同的原則也可以套用在死去的肉體。沒有人敢講出這個想法，因為表現出對死靈法術的興趣的人會招致驅逐。正當我深思此事時，卻發現艾姆卡瑟正對我怒目而視。我在未來必須更加小心我那顯現在臉上的想法。

note: [part]
en: 15 III, 23 YW:
    
    One of my bats must have been old, for it died. Boldly then, I decided to animate the corpse. I was pleased to see that it worked, but what was interesting was this: The first time the bat twitched, I felt a last spark of life energy flash through its body. I noted that it flowed through some kind of pathway. That gave me an idea. With my mind, I searched out all the life force pathways in its body using what I could sense in the living bats as a guide. Then I animated <i>them</i> all at once, and the bat slowly flapped off the floor on its own! (That is a trick old Aimucasur probably doesn’t know!) Even better, the energy running through the life force network seemed to maintain itself, so I didn’t need to continue to concentrate. Could this be the whole secret? Could all the ancient lords have had someone bring them back <i>after</i> death? I would need another mage I trusted completely, but perhaps I can find someone with whom to make a pact.
zh: 灑種之月15日，23 YW 
    
    我的其中一隻蝙蝠想必是太老了，因為牠死了。然後我大膽地決定讓這個屍體動起來。我很高興看到這能行，但是更有趣的事是，當第一次蝙蝠抽搐時，我感覺到一絲最後的生命能量掠過了牠的身體。我注意到它是透過特定的路徑流動。那給了我一個想法。透過我的想法，我從牠的屍體上找出了所有我能從活著的蝙蝠身上感應到的生命力的路徑，將其作為引導。接著，我讓<i>它們</i>一次全部動起來，這隻蝙蝠靠自己慢慢地拍動翅膀從地板上起飛！（這招老艾姆卡瑟八成不知道！）更好的是，通過生命力網路來運行的能量似乎可以自行維持，所以我不需要持續專注。這就是祕密的全貌嗎？所有古代的領主都有某個能在他們死後把他們帶回來的人嗎？我需要一位我完全信任的法師，但或許我可以找到一位能達成協議的人。

note: [part]
en: Later:
    
    With further observation, I have determined that this is probably not the way to avoid death. The reanimated bat has no will! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I will have the opportunity to find out... because I’m quitting the Academy. I will be in my room when old Morvihn checks for the night, but not two hours later! I grow weary of this place and its restrictions on thought. So, no more brown initiate’s robes, no more being ridiculed on account of my hair, no more pompous instructors. I will teach myself the so-called “dark” arts and learn how to live forever! The ancients from the Green Isle found a way, so I can discover it too. When all these oldsters here find themselves breathing their last, they will have to beg me for the secret. Perhaps I will be generous. Perhaps not.
zh: 其後：
    
    在進一步的觀察後，我想這可能不是避開死亡的方式。重新動起來的蝙蝠沒有意志！除非我用我的心思去推動，不然它不會做任何事。也許人類的意志更強大，很快地在某一天我將會有機會找出答案……因為我正要從學院離開。老莫爾維恩在夜晚查房時我會待在房間，但兩個小時後就不是了！我逐漸對這個地方和它的想法設限感到厭煩。所以，不再有這棕色的學徒長袍，不用再因我的髮色而被嘲笑，不再有自以為是的導師。我將會去自學那所謂的「黑暗」魔法，並學習如何永生！綠島的古人找到了方法，所以我也可以發現它。當所有這裡的老者發覺自己剩下最後一口氣時，他們一定會乞求我分享這個袐密。也許我會慷慨分享，也許不會。

note: [objective]: condition=win
en: Move Ardonna to the signpost
zh: 移動亞當娜至路標

note: [note]
en: This scenario takes place entirely at night.
zh: 這整個章節都在夜間進行。

note: [note]
en: Ardonna can climb over a fence for 2 movement points, but wild animals cannot.
zh: 亞當娜可以使用2點移動點數翻過圍籬，而野生動物則不行。

note: [label]
en: Llorvin
zh: 洛爾維

note: [message]: speaker=Ardonna
en: I suspected some of the rats would show themselves.
zh: 我懷疑有些老鼠將會現身。

note: [message]: speaker=narrator
en: <span color='cyan'>Special Note: </span>In this campaign, if a unit is killed and not immediately raised as a corpse, its corpse type will be permanently added to the recruit list instead.
zh: <span color='cyan'>特別備註：</span>在這個戰役中，如果一個單位被殺了但是沒有立刻作為屍體來喚起，他的屍體類型將取而代之永遠地被加進招募清單中。

note: [message]: speaker=Ardonna
en: I should get off the island in case the ethics committee is concerned about a rogue mage. I shall not be dragged back in disgrace! I should be able to reach the town of Llorvin before morning. I can hide there until I can head for the dock. I will need some traveling money for that, so go, my bat friends, and find me some gold!
zh: 我應該要離開這座島以防道德委員會關心起一位流氓法師。我不該被屈辱地拖回去！我應該能在天亮前抵達洛爾文鎮。我可以在那裡躲一陣子，直到我能前往碼頭。我將會需要一些錢來去到那裡，所以去吧，我的蝙蝠朋友，替我找些金幣來！

note: [message]: speaker=Ardonna
en: It would be good to have even more bats as well. There was a colony in that ruined castle where we practiced conjuring fire, so I will try to find that. The castle was also infested with huge rats as I remember, but I can certainly destroy those. I will have to use ice though, as I never mastered fire.
zh: 若能有更多蝙蝠就好了。曾經有一個聚落在那個被破壞的城堡，那是我們練習用魔法變出火焰的地方，所以我將試著到那。我記得那座城堡大量滋生巨鼠，但我肯定可以毀掉那些巨鼠。不過我將必須使用冰魔法，因為我從不擅長火焰。

note: [message]: speaker=Ardonna
en: The morning has come, and I am still in the open. I will be caught for sure!
zh: 早上已經來到了，而我仍然在這片荒野。我肯定會被抓起來的！

note: [scenario]: id=02_Dark_Business
en: Dark Business
zh: 黑暗交易

note: [part]
en: 16 III, 23 YW:
    
    I decided to hide in the cemetery. That way I could try my experiment to animate a human body when night fell. With my dark cloak, I resembled the mourners, and with my hood up, nobody could see my hair.
zh: 灑種之月15日，23 YW
    
    我決定躲在墓園。這樣我就可以在夜深時做驅動人類屍體的實驗。我的黑色斗篷，使我看起來像前來哀悼的親屬；而我的兜帽，能讓任何人看不見我的頭髮。

note: [side]
en: Guards
zh: 守衛

note: [set_variable]
en: Raise Walking Corpse (8 Gold)
zh: 喚起死屍（8枚金幣）

note: [set_variable]
en: Raise Skeleton (15 Gold)
zh: 喚起骷髏兵（15枚金幣）

note: [set_variable]
en: Raise Skeleton Archer (14 Gold)
zh: 喚起骷髏弓箭手（14枚金幣）

note: [objective]: condition=win
en: Kill all the guards, and capture the guardhouse
zh: 殺掉所有的守衛，並佔領守衛房

note: [note]
en: Right-click on a grave adjacent to your leader to raise a unit.
zh: 在鄰近你首領的墳墓上按下滑鼠右鍵來喚起一個單位。

note: [note]
en: Each grave can be used only once.
zh: 每個墳墓只能被使用一次。

note: [label]
en: Guardhouse
zh: 守衛房

note: [label] In English, this label bled into the two hexes on either side, and obscured the units there, which is why it's split across two lines. The extra spaces before "Temple" are to center that word above the others.
en:   Temple
    of Healing
zh: 治療之廟

note: [event]
en: Gwyllin
zh: 桂林

note: [event]
en: Veomyr
zh: 威米爾

note: [event]
en: Syrillin
zh: 希里林

note: [event]
en: Glant
zh: 格蘭特

note: [event]
en: Renvan
zh: 倫萬

note: [event]
en: Vin
zh: 文

note: [event]
en: Caradoc
zh: 卡拉達克

note: [message]: speaker=Ardonna
en: Maybe I could attract it if I jingled some coins.
zh: 也許我可以敲擊金幣發出聲響來吸引它。

note: [message]: speaker=narrator
en: Right-click adjacent to your leader to summon the bat.
zh: 在鄰近你首領的格子上按下滑鼠右鍵來召喚蝙蝠。

note: [set_menu_item]: id=summon_bat
en: Summon the Bat (20 gold)
zh: 召喚蝙蝠（20枚金幣）

note: [event]
en: Blollyn
zh: 布洛林

note: [event]
en: Ceoran
zh: 希歐蘭

note: [event]
en: Vindry
zh: 文德里

note: [event]
en: Aethacyn
zh: 艾薩辛

note: [event]
en: Elomyr
zh: 艾洛米爾

note: [message]: speaker=narrator
en: You can no longer recruit skeletons and skeleton archers.
zh: 你不再能招募骷髏兵和骷髏弓箭手。

note: [message]: speaker=Ardonna
en: Wait, that guard said there were twelve of them, so where are the other five?
zh: 等一下，那個守衛說他們有12人，那其他的5個在哪裡？

note: [message]: speaker=Ardonna
en: Wait, that guard said there were seven of them, so where are the other two?
zh: 等一下，那個守衛說他們有7人，那其他的2個在哪裡？

note: [message]: speaker=Syrillin
en: Why are we stuck guarding a cemetery all night?
zh: 為什麼我們要整晚守著墓園？

note: [message]: speaker=Veomyr
en: And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?
zh: 又為什麼要<i>12個</i>人？誰會想闖進這個糟透的墓園？

note: [message]: speaker=Veomyr
en: And why <i>seven</i> of us? Who wants to break into a cemetery that badly?
zh: 又為什麼要<i>7個</i>人？誰會想闖進這個糟透的墓園？

note: [message]: speaker=Caradoc
en: Well <i>I</i> say you shouldn’t question orders, so pipe down.
zh: 嗯，<i>我</i>說你不該質疑命令，所以閉上你的嘴。

note: [message]: speaker=Ardonna
en: They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really was suspicious. It’s a good thing I’m here already, but how am I going to get out?
    
    Well, I might as well do my experiment and worry about leaving later.
zh: 他們必定是在防著<i>我</i>進入墓園！也許艾姆卡瑟真的懷疑到這上頭了。好在我早就進來了，但我要怎麼出去呢？
    
    嗯，我還是先做我的實驗，之後再來擔心離開的事情。

note: [message]: speaker=first_zombie
en: Uhngh.
zh: 呃嗯。

note: [message]: speaker=Ardonna
en: Do you remember anything?
zh: 你還記得任何事情嗎？

note: [message]: speaker=first_zombie
en: Uhrrr.
zh: 呃噁。

note: [message]: speaker=Ardonna
en: It seems that my first guess was correct. The poor creature is mindless.
zh: 看來我最初的猜想是正確的。這可憐的生物沒有心智。

note: [message]: speaker=Veomyr
en: I heard something over there!
zh: 我聽到那邊有什麼東西！

note: [message]: speaker=Glant
en: Who’s there?
zh: 誰在那裡？

note: [message]: speaker=Ardonna
en: It’s only me. Is the cemetery closed then? I was about to leave.
zh: 只有我。墓園是要關了嗎？我正要離開的說。

note: [message]: speaker=Syrillin
en: You and that... other person. Who is that?
zh: 你和那……另一個人。那是誰？

note: [message]: speaker=Ardonna
en: I would do better if I had weapons, and I bet I can find some in the guardhouse. Go take it, my companions.
zh: 如果有武器，我會做得更好，我賭我可以在守衛房找到一些。去拿吧，我的夥伴。

note: [message]: speaker=Caradoc
en: Gwyllin, don’t move from that guardhouse.
zh: 桂林，別離開守衛房。

note: [message]: speaker=Ardonna
en: The morning has come, and we have not escaped the city. We will be caught for sure!
zh: 早晨到來了，而我們仍未逃出這座城市。我們肯定會被抓起來！

note: [part]
en: 17 III, 23 YW:
    
    Even with the delay at the graveyard, I reached the outskirts of Llorvin at first light, and it was far behind me when the sun rose above the mountain peaks. I doubt the Academy will be looking for me in the trackless wilds inhabited only by woodcutters, and with my new companions, I feel safe enough to travel during the day. I am heading east and then north towards the docks. A ship should be leaving for Blackwater Port in a few days, and I mean to be on it.
zh: 灑種之月17日，23 YW
    
    雖然在墓園那耽擱了，但我還是在第一道曙光出現時，來到了洛爾文的郊區，然後當陽光升到山頂時，它就被我遠遠地拋在後方了。我不相信學院會在只有少少幾個樵夫居住、杳無人煙的荒野中尋找我，而且有了我的新同伴，在白天旅行讓我感到十分安全。我正在往東，然後會再往北朝碼頭前進。一艘船在近日應該會離開黑水港，而我打算搭上它。

note: [side]: type=Bandit, id=Garcyn [unit]: type=Ghoul
en: Garcyn
zh: 加爾辛

note: [unit]: type=Outlaw, id=Mossa
en: Mossa
zh: 摩薩

note: [message]: speaker={ID}
en: They are not underfed, they’re dead! How can they be dead? They’re horrible!
zh: 他們不是瘦成皮包骨，他們早就死了！他們怎麼會是死的？他們好可怕！

note: [message]: speaker=Garcyn
en: Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your club crushes bone just fine, so crush them.
zh: 喝。無所謂，他們不是我們在這片荒野中第一個見到的醜陋的東西。你們的棍棒敲碎骨頭剛剛好，所以敲碎他們吧。

note: [message]: speaker={ID}
en: And there is a white-haired girl.
zh: 而且還有一個白色頭髮的女孩。

note: [message]: speaker=Garcyn
en: She must be in league with the dead, so crush her too.
zh: 她和那些死人骨頭一定是一夥的，所以也要敲碎她。

note: [message]: speaker=Garcyn
en: You have earned my wrath, wench. Death will be too good for you!
zh: 你贏得了我的憤怒，女孩。死亡太便宜你了！

note: [message]: speaker=Mossa
en: What have we here?
zh: 你在那裡發現了什麼？

note: [message]: speaker=Mossa
en: Prey approaches, dearest. It’s an unusual band, but the ones with weapons look underfed.
zh: 獵物上門了，親愛的。那是不尋常的一幫人，但那些手上有武器的看起來快餓死了。

note: [message]: speaker=Garcyn
en: Easy pickings then.
zh: 那麼很容易對付。

note: [message]: speaker=Ardonna
en: I think we were just spotted from that hill. Weapons up, my friends. We may be walking into an ambush.
zh: 我想我們剛被山丘那邊的人看到了。拿起武器，我的朋友們。我們可能會陷入埋伏。

note: [message]: speaker=Garcyn
en: Please! Don’t kill me.
zh: 拜托！別殺我。

note: [message]: speaker=Ardonna
en: No? Fine then. I have an idea for another experiment.
zh: 不殺？那好吧。我有另一個實驗的想法。

note: [message]: speaker=Ardonna
en: The ship will surely leave before we can reach it!
zh: 那艘船肯定將會在我們到達之前離開！

note: [scenario]: id=04_Becalmed
en: Becalmed
zh: 停滯

note: [part]
en: No doubt whatever was left of the mind inside gibbered at what it had become, but the bandit was now my puppet and I stitched the wounds as best I could. In some ways, this experiment was a failure, but the creature it created would be useful...
zh: 毫無疑問，雖然我的內心有著什麼語無倫次地問著這東西到底變成了什麼，但這個土匪現在是我的傀儡了，而我也盡我所能地為他縫合傷口。在某些方面，這項實驗失敗了，但是它創造出來的生物會是很有用的……

note: [part]
en: Working through the next day in the bandit’s own keep, I repeated the procedure on several of his gravely wounded companions, though none of them became as strong a specimen as the leader. One of them didn’t survive, but it was no loss — I conscripted him into my army anyway. Then, I made my way to the docks, and under the cover of night, loaded my army into the hold of the waiting ship. The following afternoon, I embarked as a normal passenger.
zh: 我在土匪的要塞中一直工作到了隔天，對他那些重傷的同夥重複了同樣的流程，但他們中沒有一個變成和那位首領一樣強的生物。其中一個無法存活，不過這沒有損失──反正我徵召他進我的軍隊了。接著，我抵達了碼頭，在夜幕的掩護下，把我的軍隊裝進了停泊中的船的船艙中。隔天下午，我便以普通乘客的身份登船了。

note: [part]
en: 25 III, 23 YW
    
    The journey started well enough, but on the dawn following our departure, the wind died completely, and we were stranded. There was enough food for the paying passengers for a couple days of this, but none for my companions, and the living ones soon got hungry. When one of the crew disappeared on the second evening, I suspected the cause. I was not wrong.
zh: 灑種之月25日，23 YW
    
    旅途的一開始非常順利，但在我們出發後的黃昏，風完全消失了，而我們被困住了。付錢的乘客還有足夠撐幾天的的食物，但我的同伴就沒有了，其中還活著的很快就餓了。當在第二天傍晚，一位船員失蹤時，我便猜測到了原因。我並沒有錯。

note: [side]: type=Sea Captain, id=Rudic
en: Ship’s Crew
zh: 船員

note: [side]: type=Sea Captain, id=Rudic
en: Rudic
zh: 魯迪克

note: [note]
en: You can recruit from anywhere on the two highest decks.
zh: 你可以在兩個最高層的甲板上進行招募。

note: [note]
en: Barrels act as villages.
zh: 木桶作用同村莊。

note: [note]
en: Right-click to simplify the ship graphics.
zh: 點擊滑鼠右鍵可以簡化船的圖形。

note: [message]: speaker=narrator
en: You can now recruit ghouls!
zh: 你現在可以招募食屍鬼了！

note: [unit]: type=Sailor, id=Joc
en: Joc
zh: 喬克

note: [message]: speaker=Joc
en: I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay to find out what killed him, but there was someone shuffling around in the shadows, and he smelled foul.
zh: 我在貨艙發現了珍林。或，呃……他的一部分。他死了。我沒留下來找是什麼殺了他，但有人在陰影中拖著腳走路，而且他聞起來很臭。

note: [message]: speaker=Rudic
en: Murderous stowaways on my ship? I won’t have it! Go round up the rest of the crew and get them up here. We’re going hunting. All passengers are confined to quarters immediately.
zh: 殺人的偷渡者在我的船上？我才不要！集合剩下的船員，把他們帶上來這裡。我們即將要來打獵。所有乘客即刻起都不准離開客房。

note: [message]: speaker=Rudic
en: You! Dark girl. Why are you not in your cabin?
zh: 你！陰沉的女孩。為什麼你沒待在你的隔間？

note: [message]: speaker=Ardonna
en: What if I said something in defense of the stowaways?
zh: 如果我替偷渡者辯護的話要怎麼辦呢？

note: [message]: speaker=Rudic
en: I would pitch you over the side with them. What do you know?
zh: 我會把你和他們一起扔下船。你知道什麼？

note: [message]: speaker=Ardonna
en: They are my companions, and the poor things are just terribly hungry. I’m sorry we didn’t pay the full amount, but maybe we can reach some arrangement.
zh: 他們是我的同伴，那些可憐巴巴的東西只是太餓了。我很抱歉我們沒有付全額旅費，但也許我們可以達成某個協議。

note: [message]: speaker=Rudic
en: They killed my crew member and played me for a fool! The only arrangement that suits me is the lot of you off my ship, preferably at the bottom of the sea.
zh: 他們把我的船員殺了還把我當白痴耍！唯一適合我的協議是你們全都滾出我的船，最好是滾進海底。

note: [message]: speaker=Ardonna
en: Oh dear. We must do this again. Come to me my friends! If you are still hungry, feed on a passenger first.
zh: 哦呀。我們又必須要再做一次了。過來我這吧，我的朋友們！如果你們還餓的話，先吃一位乘客。

note: [message]: speaker=Ardonna
en: Good riddance. But, with the captain dead, who will sail the ship and guide us into port now?
zh: 終於搞定了。但，隨著船長死了，現在誰要來開船把我們送入港口呢？

note: [message]: speaker=Ardonna
en: Rise Captain, and please retain your memories.
zh: 起來吧，船長，請保留你的記憶。

note: [message]: speaker=Ardonna
en: Can you still sail this ship?
zh: 你仍會開這艘船嗎？

note: [message]: speaker=Bone Captain
en: Sail. Yes. Need wind.
zh: 航行。是。需要風。

note: [message]: speaker=Ardonna
en: Oh! It worked! Take us to port, Captain, as soon as you do have the wind.
zh: 噢！這能行！立刻帶我們到碼頭，船長，只要你有了那個風。

note: [scenario]: id=05_Blackwater
en: Blackwater
zh: 黑水港

note: [part]
en: 29 III, 23 YW
    
    When the captain retained his memories, I reasoned that it may have been because he was raised so soon after his death. Further experiments with the other passengers bore out that conclusion. Just think: They may be the first people on this continent to live forever!
zh: 灑種之月29日，23 YW
    
    當船長保留了他的記憶時，我就推論出那可能是因為他在死後很快就被復活的緣故。對其他乘客的更進一步實驗證實了那個結論。想想看，他們可能是這片大陸上第一批永遠活著的人！

note: [part]
en: Happily, the captain was fairly wealthy, so that will solve my income problems for a time. Now I must go, as the captain prepares to guide the ship into port.
zh: 所幸，那位船長還挺富有的，所以那將會暫時解決我的收入問題。現在我必須動身，因為船長正準備將船駛入港口。

note: [side]: id=Gweddyn, type=Knight
en: Gweddyn
zh: 格威丁

note: [objective]: condition=win [objectives]
en: Kill every enemy unit
zh: 殺掉每個敵方單位

note: [message]: speaker=Gweddyn
en: Ho Rudic! Welcome. You are late, old friend.
zh: 嗬，魯迪克！歡迎。你來遲了，老朋友。

note: [message]: speaker=Bone Captain
en: Late.
zh: 遲了。

note: [message]: speaker=Gweddyn
en: Not talking much today? What happened?
zh: 今天話不多啊？發生什麼事了？

note: [message]: speaker=Bone Captain
en: Happened? Dead.
zh: 發生？死了。

note: [message]: speaker=Ardonna
en: Keep quiet about that.
zh: 別說那個字眼。

note: [message]: speaker=Gweddyn
en: Ha! Well, actually, you do look terrible. Very... gray, and your face is... But we’re speaking! You can’t actually be dead!
zh: 哈！嗯，真的，你看起來真慘。非常……蒼白，而且你的臉……但我們在談話！你不會真的死了吧！

note: [message]: speaker=Bone Captain
en: Yes. Dead.
zh: 是。死了。

note: [message]: speaker=Gweddyn
en: What madness is this?
zh: 這是什麼瘋狂之事？

note: [message]: speaker=Bremen
en: It’s sorcery my lord. Dark sorcery.
zh: 這是巫術，大人。黑暗巫術。

note: [message]: speaker=Gweddyn
en: Necromancy! The penalty for that is death. Rudic, who is responsible for this?
zh: 死靈法術！對它的懲罰是處死。魯迪克，這是誰幹的？

note: [message]: speaker=Bone Captain
en: She.
zh: 她。

note: [message]: speaker=Ardonna
en: Ah, well. I should have known this wouldn’t be easy.
zh: 啊，好吧。我本該知道這不容易。

note: [message]: speaker=Gweddyn
en: Kill her!
zh: 殺了她！

note: [message]: speaker=Ardonna
en: We must leave no one alive to report us, or the entire country will become unsafe. We have no choice. We must kill them all.
zh: 我們必須不留任何一個活口來通報我們，不然整個國家都會變得不安全。我們別無選擇。我們必須殺光他們。

note: [message]: speaker=Ardonna
en: We are finished.
zh: 我們完成了。

note: [message]: speaker=Shadow
en: Girl. You will follow.
zh: 女孩。你將跟上來。

note: [message]: speaker=Ardonna
en: What in the world are <i>you</i>?
zh: <i>你</i>究竟是什麼？

note: [message]: speaker=Shadow
en: Spirit and shadow. You will follow.
zh: 靈體和影子。你將跟上來。

note: [message]: speaker=Ardonna
en: You’re a ghost... a real ghost! I will indeed follow you. Lead on.
zh: 你是一個鬼……一個真正的鬼！我肯定會跟著你的。帶路吧。

note: [message]: speaker=Ardonna
en: Blackwater Port is defeated, but we must let none escape. Finish them all.
zh: 黑水港被攻破，但我們不能讓人逃走。全部解決掉。

note: [scenario]: id=06_Following_the_Shadow
en: Following the Shadow
zh: 跟隨影子

note: [then]
en: 3 IV, 23 YW
    
    I was so sure I had the answer! I was wrong. I wanted to believe that I was imagining it, but it’s now clear that the captain’s memories are fading. He still retains speech, and the others fight better when he is watching (many used to be his crew after all — it would be habit for them), but he remembers precious little else now. The same is true of my other recently-raised friends. I am disappointed, but the existence of my strange new companion keeps me from being depressed.
zh: 深根之月3日，23 YW
    
    我曾如此確定我已經有了答案！我錯了。我想相信是我在想像，但船長的記憶很明顯在逐漸衰退中。他仍保有說話的能力，而當他在看時，其他人會戰鬥得更好（畢竟大多是他之前的船員，這也許是他們的習慣），但現在他對其它的事幾乎記不起來。其他我近期喚起的朋友們也是一樣的情況。我很失望，不過有這些奇異的新夥伴使我避免陷入沮喪。

note: [else]
en: 3 IV, 23 YW
    
    I was so sure I had the answer! I was wrong. I wanted to believe that I was imagining it, but my recently-raised friends are losing their memories. They retain the power of speech, but precious little else. I am disappointed, but the existence of my strange new companion keeps me from being depressed.
zh: 深根之月3日，23 YW
    
    我曾如此確定我已經有了答案！我錯了。我想相信是我在想像，我近期喚起的朋友們正在流失他們的記憶。他們保有說話的能力，但現在其它的事幾乎記不起來。我很失望，不過有這些奇異的新夥伴使我避免陷入沮喪。

note: [part]
en: The phantom leads us north. It has identified itself as the ghost of Vash-Gorn, an orc. So it remembers! It seems that the problem has been solved, but the ghost ignores all my questions. I am burning with curiosity, so I hope we reach our destination soon! We travel only by day because at night the spirit is practically invisible. We have not had any trouble on the road yet, but we <i>are</i> a rather large company now, so I have not expected it.
zh: 那個幻影引領我們到北方。他自稱為瓦什-貢的鬼魂，原是一個半獸人。所以他記得！看來問題已經被解決了，但這個鬼魂無視我所有的問題。我的好奇心被燃起了，所以我希望能快點到達目的地！我們只在白天前進，因為靈體在夜間幾乎看不見。我們在路上尚未碰上麻煩，但我們<i>現在</i>是一個頗具規模的隊伍了，所以我並不預期麻煩會出現。

note: [side]: type=Direwolf Rider, id=Bogdush
en: Goblin Raiders
zh: 地精襲擊者

note: [side]: type=Direwolf Rider, id=Bogdush
en: Bogdush
zh: 博格杜什

note: [unit]: type=Goblin Pillager, id=Blaust
en: Blaust
zh: 布勞斯特

note: [objective]: condition=win
en: Find out where the ghost went and follow it
zh: 找出鬼魂的去處，並跟隨它

note: [message]: speaker=Ardonna
en: Look, there is a cavern below the cave floor. What might we rouse if we go tromping about in the cave? I hope it is nothing worse than bats.
zh: 看，洞穴地面下還有一個大洞。我們會弄醒什麼呢，如果我們大搖大擺地進去？我希望沒有比蝙蝠糟的東西。

note: [message]: speaker=Bone Captain
en: Ghost?
zh: 鬼？

note: [message]: speaker=Ardonna
en: Surely the ghost would not have gone that way, where I cannot follow.
zh: 那個鬼魂肯定不會走那邊，因為那邊我跟不過去。

note: [message]: speaker=Ardonna
en: There is a tunnel at the back of the cave! The ghost must have gone through there.
zh: 有條隧道在洞穴的後方！鬼魂肯定已經通過那裡了。

note: [objective]: condition=win
en: Move Ardonna to the tunnel
zh: 移動亞當娜至隧道

note: [message]: speaker=Ardonna
en: So it’s only bats, but rather a lot of them.
zh: 所以只有蝙蝠，但數量相當多。

note: [message]: speaker=Ardonna
en: Now let’s see where that ghost went.
zh: 現在讓我們看看那個鬼魂到哪去了。

note: [message]: speaker=Shadow
en: Come.
zh: 來吧。

note: [message]: speaker=Ardonna
en: Let’s follow it into the cave.
zh: 讓我們跟著他進洞穴吧。

note: [message]: speaker=Bogdush
en: It’s a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! It’s only a pup, and unless I miss my guess, it’s a female too. It will be easy to capture.
zh: 那是個<i>法師</i>！那<i>也許會</i>對戰爭有幫助的，你這個白痴！牠只是隻小狗，而且除非我猜錯，牠還是隻母的。很容易抓起來的。

note: [message]: speaker=Blaust
en: What about the others? They look like the dead ones back on the Green Isle.
zh: 其他的呢？他們看起來像是之前在綠島上看到的死人。

note: [message]: speaker=Bogdush
en: They are. It makes our job of killing them that much easier!
zh: 他們是啊。這讓我們殺他們的任務變得更加簡單！

note: [message]: speaker=Bogdush
en: Oh, it’s a mage that makes jokes too! Let’s go.
zh: 噢，這還是一個會講笑話的法師呢！我們上吧。

note: [message]: speaker=narrator
en: You have no more time.
zh: 你沒更多時間了。

note: [scenario]: id=07_Meeting_of_the_Minds
en: Meeting of the Minds
zh: 思想交流

note: [part]
en: 9 IV, 23 YW
    
    The tunnel at the back of the cave narrowed and ran on for quite some time. Patches of fungus on the wall gave off a feeble glow that kept me from stumbling too badly. Finally I saw a brighter light up ahead.
zh: 深根之月9日，23 YW
    
    洞穴後面的隧道變窄了，並持續了不少的時間。洞壁上那些一點一點發出微光的蘑菇讓我不會太過跌跌撞撞。最終我看見了一道更明亮的光線在前方。

note: [side] [unit]: type=Sacrifice, id=necromancer_on_altar
en: Ras-Tabahn
zh: 拉斯-塔班

note: [unit]: type=Shadow
en: Vash-Gorn
zh: 瓦什-貢

note: [message]: speaker=Ardonna
en: Oh, wow.
zh: 噢，哇。

note: [message]: speaker=Ras-Tabahn
en: I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!
zh: 我是拉斯-塔班。歡迎來到我的實驗室，塔林斯的亞當娜！

note: [message]: speaker=Ardonna
en: How do you know my name?
zh: 你怎麼知道我的名字？

note: [message]: speaker=Ardonna
en: Yes, I can show you how to make your own, but have you not solved the problem already with your ghosts?
zh: 是的，我可以向你演示要如何做出你自己的，但你不是已經透過你的鬼魂解決那個問題了嗎？

note: [message]: speaker=Ras-Tabahn
en: Alas, no. Ghosts can retain some memories if they are raised quickly enough, and they make good scouts and soldiers after they have some experience, but you wouldn’t want to become one yourself. You see the blades Vash-Gorn carries? It took a complicated ritual to bind that metal to the spirit, and one couldn’t perform that ritual oneself without a physical body. Being unable to interact with the world would be terribly frustrating. No matter; I have another idea.
zh: 唉，沒有。鬼魂可以保有一些記憶，如果他們能足夠快地被喚起的話，而且他們在獲得足夠的經驗後，會是不錯的偵察兵和士兵。但你不會想讓你自己變成鬼魂。你看到瓦什-貢攜帶的劍了嗎？那需要複雜的儀式，才能把金屬和靈體綁定在一起，而且一個人沒有他自己的肉體就無法執行那個儀式。變得不能和世界互動會令人非常沮喪。不重要，我有另一個想法。

note: [message]: speaker=Ras-Tabahn
en: I believe I know how to get the information we seek, but it would have been too difficult to obtain myself. Therefore, we shall go on a mission, you and I. First, we will enlarge our armies, and then...
zh: 我相信我知道要如何才能拿到我們追求的資訊，但要我獨自一人取得會太困難。因此，我們要先做一個任務，你和我。首先，我們要壯大我們的軍隊，接著……

note: [message]: speaker=Ardonna
en: Wait. I have heard nothing yet that makes me think I should trust you.
zh: 等等。我還沒聽到任何讓我認為我應該相信你的話。

note: [message]: speaker=Ras-Tabahn
en: Ah... yes, I suppose not. Let me teach you some of what I know today, and see if that informs your opinion. However, the question of trust is not the most important. The question is whether or not we can work together. Listen. The ancient Wesfolk honed their craft over generations. There is more to know than one individual can learn in a lifetime. If you do your research alone, you will one day be as old as I, and death will pursue you just as relentlessly. However, if we combine our research, we have a chance of finishing before it is too late for us.
zh: 啊……是的，我想沒有。讓我教你一些我現在知道的，看看這是否能影響你的看法。然而，信任不是最大的問題。最重要的還是我們是否能合作。聽著，古代的韋族代代精進他們的技術。這知識量就算一個人窮盡一生都無法通曉。如果你單獨研究，你將在某天變得和我一樣老，然後死亡將會無情地追著你跑。不過，如果我們結合我們的研究，我們就有機會完成，在對我們來說為時已晚之前。

note: [message]: speaker=Ardonna
en: For you, you mean. I am only nineteen. Still, you make a good case. We can work together for now.
zh: 是對你吧，你的意思。我才19歲。儘管如此，你是個很好的例子。我們目前可以合作。

note: [message]: speaker=Ardonna
en: Well I can’t smell, so I didn’t know about that.
zh: 嗯，我聞不出味道，所以我不知道這點。

note: [message]: speaker=Ras-Tabahn
en: Curious, but convenient for one such as us.
zh: 真奇怪，不過這對我們這樣的人來說很方便。

note: [message]: speaker=Ardonna
en: Why can’t I just raise some of the goblins outside?
zh: 為什麼我不能就在外面召喚一些地精的鬼魂？

note: [message]: speaker=Ardonna
en: Very well. We will do as you suggest.
zh: 很好。我們會照你建議的做。

note: [label] [scenario]: id=08_Carcyn The name of the city male name
en: Carcyn
zh: 卡辛

note: [part]
en: <i>Chapter Two:</i> Two Missions
zh: <i>第二章：</i>兩個任務

note: [part]
en: We will first follow the adventures of Ras-Tabahn.
    
    After several days of travel, he approached the frontier town of Carcyn.
zh: 我們將首先來看拉斯-塔班的冒險。
    
    在經過數天的旅行後，他接近了卡辛的邊疆小鎮。

note: [side]: type=Swordsman, id=Carcyn Fisher
en: Town Defense
zh: 小鎮防守方

note: [side]: type=Swordsman, id=Carcyn Fisher
en: Carcyn Fisher
zh: 卡辛‧費雪

note: [objective]: condition=win
en: Capture every village
zh: 佔領每座村莊

note: [unit]: type=Mage, id=Wynran
en: Wynran
zh: 溫蘭

note: [unit]: type=Mage, id=Raydah
en: Raydah
zh: 雷達

note: [label]
en: Inn
zh: 小旅館

note: [label] or Fishing Supplies
en: Tackle Shop
zh: 釣具店

note: [label] the old word for "general store"
en: Mercantile
zh: 商店

note: [label] the old word for "pub". "Bar" is about the same.
en: Public House
zh: 酒吧

note: [label] or prison, or just "Jail"
en: Jailhouse
zh: 牢房

note: [label] or Boatyard
en: Boatworks
zh: 船廠

note: [label] "Grange" in the American usage: farmers' association
en: Grange Hall
zh: 莊園府邸

note: [message]: speaker=Carcyn
en: Carcyn Fisher at your service, and this is my friend Shynal.
zh: 卡辛‧費雪在此為您效勞，而這是我的朋友，希那爾。

note: [message]: speaker=Shynal
en: “Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends.
zh: 「朋友」？（<i>咯咯</i>）噢，是的，我們是很好的朋友。

note: [message]: speaker=Carcyn
en: Or... you know. Thanks so much for getting us out, sir. We would be glad to follow you!
zh: 不然……你知道的。將我們放出來真是太感謝了，先生。我們很樂意追隨您！

note: [message]: speaker=Ras-Tabahn
en: You are Carcyn the Third I presume?
zh: 你是卡辛三世，我想？

note: [message]: speaker=Carcyn
en: Don’t remind me. My father is the one who threw me in this hole.
zh: 別提醒我。就是我的父親把我扔在這個洞裡。

note: [message]: speaker=Carcyn Fisher
en: You stay out of this, son.
zh: 你別插手這事情，兒子。

note: [message]: speaker=Carcyn
en: Not a chance! I’ve waited all my life to see someone put you in your place. Here is someone you can’t push around!
zh: 做夢！我已經等了一生看有沒有人能將你置於死地。這裡就有這麼一個你無法把他嚇走的人！

note: [message]: speaker=Shynal
en: And we’re leaving this stinking town!
zh: 而我們就要離開這個臭城鎮了！

note: [message]: speaker=Carcyn
en: The only Carcyn now. I’ve waited all my life to see someone to put my father in his place. I guess you did that.
zh: 現在我是唯一一個卡辛了。我已經等了一生看有沒有人能將我的父親置於死地。我猜你辦到了。

note: [message]: speaker=Shynal
en: You’re the only Carcyn for me.
zh: 對我來說你就是唯一的卡辛。

note: [message]: speaker=Raydah
en: Look at that! He’s not from the Academy.
zh: 看看那個！他不是從學院來的。

note: [message]: speaker=Carcyn Fisher
en: Hold your tongue! I can see that! I tolerate advisors but not when they only speak the obvious.
zh: 閉嘴！我看得出來！我包容顧問，但當他們只說膚淺之言的時候就不是了。

note: [message]: speaker=Ras-Tabahn
en: I warned you not to defy me.
zh: 我警告過你不要反抗我了。

note: [message]: speaker=Ras-Tabahn
en: Greetings! I am Ras-Tabahn the mage.
zh: 嗨！我是法師拉斯-塔班。

note: [message]: speaker=Carcyn Fisher
en: Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?
zh: 嗨，旅人。我是卡辛‧費雪二世。我能為你如何效勞？

note: [message]: speaker=Ras-Tabahn
en: I come with an offer. An offer of training in the magical arts. An offer of learning, adventure, and escape from this town.
zh: 我帶來一個提議。一個魔法訓練的提議。一個學習、犯險、然後逃離這個城鎮的提議。

note: [message]: speaker=Carcyn Fisher
en: No one in <i>my</i> town wishes to “escape”! We don’t care to hear your offer. Peddle your corruption elsewhere.
zh: 沒有人在<i>我的</i>城鎮裡想要「逃離」！我們可以當作沒有聽到你的提議。去別的地方叫賣你腐敗的東西。

note: [message]: speaker=Ras-Tabahn
en: The offer is not intended for <i>you</i>, it is for your youth. I will send my agents to every house and public space in this town and repeat my offer. You will allow this.
zh: 這提議不是給<i>你</i>，它是給你的孩子。我將派出我的代表到這城鎮的每戶人家和公共區域去重述我的提議。你會允許的。

note: [message]: speaker=Carcyn Fisher
en: I will do no such thing! I will be dead before I allow you to ensorcell our children!
zh: 我是不會這麼做的！要我允許你蠱惑我們的孩子，就得在我死之後！

note: [message]: speaker=Ras-Tabahn
en: That may well be true.
zh: 那很有可能會成真。

note: [message]: speaker=Ras-Tabahn
en: Hmm. The youngsters most willing to leave may be the ones in the jailhouse. I should investigate.
zh: 嗯。最有意願離開的那些年輕人大概在牢房中。我應該要去調查。

note: [message]: speaker=narrator
en: You can now recruit dark adepts!
zh: 你現在可以招募黑暗使徒了！

note: [message]: speaker=Ras-Tabahn
en: This has taken too long. We will surely miss our meeting with Ardonna now.
zh: 這已經花太多時間了。我們現在肯定會錯過和亞當娜的會面。

note: [scenario]: id=09_Training_Session
en: Training Session
zh: 培訓課程

note: [part]
en: Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as magi. The fact that it was illicit training in the dark arts was unimportant. More important was the escape from the drudgery of a fixed future, planned in advance by their parents. Ras-Tabahn spent a number of days in the forest outside of Carcyn instructing them on how to call on the spirit world and channel a small amount of its power. Soon after they moved on, they came across three farmsteads on the riverbank that had clearly been raided.
zh: 拉斯-塔班的提議誘使了一大群渴望受訓成為法師的年輕人。黑暗魔法的非法訓練的事實是不重要的。更重要的是從他們的父母事先計劃好的單調未來中的逃脫。拉斯-塔班花費了幾天在卡辛城外的森林裡，指導他們如何與冥界聯繫，並引導其中少量的力量。就在他們開始移動後不久，他們偶遇了三個在河岸上明顯已經被洗劫的農村。

note: [objective]: condition=win
en: (there will be three waves)
zh: （將會有3波攻勢）

note: [objective]: condition=win
en: Destroy all the undead units
zh: 消滅所有亡靈單位

note: [objective]: condition=lose
en: Death of all five dark adepts
zh: 全部的5個黑暗使徒死亡

note: [objective]: condition=lose
en: Death of Ras-Tabahn
zh: 拉斯-塔班死亡

note: [note]
en: You will not earn gold this scenario, but your gold from the previous scenario will be available in the next.
zh: 你無法在這個章節中賺取金幣，但你在上一個章節的金幣將能在下一個章節中使用。

note: [message]: speaker=Ras-Tabahn
en: What happened here, I wonder. Well, no matter. What was bad for these families is good for us. I will animate them, and you will attack. Practice both freezing and life force attacks. You may each choose one soldier from our army for protection, and I will call it up for you. After that, I will not help. I intend most of you to survive this battle, so try not to die.
zh: 這裡發生了什麼，我想知道。嗯，算了。這些家庭的不幸對我們來說是好的。我會使他們動起來，而你們則要進行攻擊。練習冷凍和生命力的兩種攻擊方式。你們每個人也許可以從我方軍隊中選擇一名士兵來保護你，而我會替你們將其喚起。在那之後，我不會插手。我打算讓你們大部分在這個戰鬥中生存下去，所以試著別死掉。

note: [message]: speaker=Ras-Tabahn
en: plural^You may watch.
zh: 你們旁觀就好了。

note: [message]: speaker=Shynal
en: Can we help?
zh: 我們能幫忙嗎？

note: [message]: speaker=Ras-Tabahn
en: plural^As you wish. (<i>Cough, cough</i>)
zh: 如你們所願。（<i>咳，咳</i>）

note: [message]: speaker=Ras-Tabahn
en: You may watch.
zh: 你旁觀就好了。

note: [message]: id=Carcyn,Shynal
en: Can I help?
zh: 我能幫忙嗎？

note: [message]: id=Carcyn,Shynal
en: self_female^Can I help?
zh: 我能幫忙嗎？

note: [message]: speaker=Ras-Tabahn
en: As you wish. (<i>Cough, cough</i>)
zh: 如你所願。（<i>咳，咳</i>）

note: [message]: speaker=narrator
en: You can recruit from in front of each dark adept during the first turn only.
zh: 你只能在第一回合間，於每個黑暗使徒前面進行招募。

note: [scenario]: id=10_Merfolk_Revenge
en: Merfolk Revenge
zh: 人魚的復仇

note: [part]
en: Ras-Tabahn’s party reached the end of the elf road near the Great River where they were to wait for Ardonna. As they arrived, another party did as well.
zh: 拉斯-塔班的隊伍到達了精靈道路的末端，靠近大河處，他們在此處等待亞當娜。但就在他們抵達時，另一支隊伍也來了。

note: [side]: type=Merman Triton, id=Okean [side]
en: Merfolk
zh: 人魚

note: [side]: type=Merman Triton, id=Okean
en: Okean
zh: 奧基安

note: [message]: speaker=$unit.id Bones examined by a ghost, skeleton, ghoul, or corpse.
en: Bones. Claws and wings.
zh: 骨頭。爪子和翅膀。

note: [message]: speaker=$unit.id Bones examined by a human.
en: There are some large bones here. I can see claws and wings.
zh: 這邊有些巨大的骨頭。我能看到爪子和翅膀。

note: [message]: speaker=Ras-Tabahn
en: A large flightless bird would be my guess.
zh: 我猜是一隻大型且不會飛的鳥。

note: [message]: speaker=$other_human
en: Well, there is an easy way to find out.
zh: 嗯，有一個簡單的方法可以找出答案。

note: [message]: speaker=Ras-Tabahn
en: Indeed. Let us see.
zh: 的確。讓我們瞧瞧。

note: [message]: speaker=$other_human [message]: speaker=Ardonna
en: Oh, you were right!
zh: 噢，你是對的！

note: [message]: speaker=Ras-Tabahn
en: I wonder if it could carry someone light. A skeleton maybe.
zh: 我想知道它能不能載某個重量輕的人。一個骷髏也許。

note: [message]: speaker=Ras-Tabahn
en: Splendid! These birds could be quite useful.
zh: 妙極了！這些鳥會很有用。

note: [message]: speaker=narrator
en: You can now recruit chocobones!
zh: 你現在可以招募骷髏騎士了！

note: [set_variable]
en: Hopefully this will be enough gold.
zh: 希望這些金幣就夠了。

note: [set_variable]
en: We have won, but I am afraid this may not be enough gold.
zh: 我們贏了，但我擔心金幣會不夠。

note: [set_variable]
en: Good. We ended with a fair amount of gold.
zh: 很好。我們最後還有數量相當的金幣。

note: [message]: speaker=Okean
en: You! You have destroyed the town of Carcyn!
zh: 你！你摧毀了卡辛鎮！

note: [message]: speaker=Ras-Tabahn
en: The town is hardly destroyed. I just encouraged a change of leadership.
zh: 城鎮幾乎沒有被摧毀。我只是鼓勵更換領䄂罷了。

note: [message]: speaker=Okean
en: Your words mock us. Those humans were valuable trading partners of ours. We will have justice!
zh: 你的話是在嘲笑我們。這些人類是曾是我們很好的貿易夥伴。我們將執行正義！

note: [message]: speaker=Ras-Tabahn
en: Actually, I expect you will follow them into the ground if you try to harm us.
zh: 事實上，我預期你們會跟隨他們躺進土中，如果你們嘗試傷害我們的話。

note: [message]: speaker=Ras-Tabahn here "you" means both Carcyn and Shynal
en: addressed_plural^This is going to cost us, but I want to keep some gold around for emergencies — I think 50 is about right. You help me collect some. (<i>Cough, cough</i>)
zh: 這將花費我們很多錢，但我想要留些金幣在身邊以應付緊急狀況──我想大概50枚吧。你幫我收集一些。（<i>咳，咳</i>）

note: [message]: speaker=Carcyn
en: Right away sir.
zh: 馬上辦，先生。

note: [message]: speaker=Shynal
en: Are you feeling well?
zh: 您的身體還好嗎？

note: [message]: speaker=Ras-Tabahn
en: Yes, yes. I’m quite all right.
zh: 還好，還好。我很好。

note: [message]: speaker=Shynal [message]: id=Carcyn,Shynal
en: I don’t fancy wading in the water to fight these things.
zh: 我不想在水中和這些東西戰鬥。

note: [message]: speaker=Ras-Tabahn
en: No problem. We can lure them onto land.
zh: 沒問題。我們可以引誘他們上岸。

note: [message]: speaker=Ras-Tabahn here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
en: addressed_plural^Have you never been fishing before? With bait of course.
zh: 你們之前沒釣過魚嗎？當然是用餌啊。

note: [message]: speaker=Ras-Tabahn
en: This is going to cost us, but I want to keep some gold around for emergencies — I think 50 is about right. Help me collect some. (<i>Cough, cough</i>)
zh: 這將花費我們很多錢，但我想要留些金幣在身邊以應付緊急狀況──我想大概50枚吧。幫我收集一些。（<i>咳，咳</i>）

note: [message]: id=Carcyn,Shynal
en: Right away sir. Are you feeling well?
zh: 馬上辦，先生。您的身體還好嗎？

note: [message]: id=Carcyn,Shynal
en: self_female^I don’t fancy wading in the water to fight these things.
zh: 我可不想在水中和這些東西戰鬥。

note: [message]: speaker=Ras-Tabahn
en: Have you never been fishing before? With bait of course.
zh: 你之前沒釣過魚嗎？當然是用餌啊。

note: [message]: speaker=Ras-Tabahn
en: This is going to cost me, but I want to keep some gold around for emergencies — I think 50 is about right. I’d better send someone to collect some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I should recruit some bait.
zh: 這將花費我很多錢，但我想要留些金幣在身邊以應付緊急狀況──我想大概50枚吧。我最好派遣一些人去收集一些。（<i>咳，咳</i>）我希望我可以引誘他們上岸。也許我該招募一些誘餌。

note: [scenario]: id=11_Battleground
en: Battleground
zh: 戰場

note: [part]
en: The site of the battle was immediately obvious when I came upon it. Multiple fortresses stared at each other across a basin that was now mostly flooded. Sluggish water pooled near the road, and the slime of decay was on every surface. Weapons, armor and less-easily identifiable bits of detritus rose from the swamp. I could easily imagine great siege engines heaving stones at walls that were now crumbled ruins, and the clash of combatants who were now bleached white bones jutting from the wreckage.
zh: 當我偶然看見它時，便立刻明白那是戰鬥的地點。多個堡壘在如今被水淹沒的盆地互相凝視。積水在道路附近形成一個個小池糖，而腐爛的汙泥遍布每個表面。武器、裝甲和難以辨認的碎屑從沼澤中升起。我可以輕易地想像，巨大攻城機械曾將石塊丟到現已是倒塌的廢墟的城牆上，以及那些現在只在殘骸旁留下了白骨的戰鬥人員互相廝殺時的位置。

note: [side]: type=Saurian Soothsayer, id=Krissaz
en: Krissaz
zh: 克里斯薩茲

note: [side]: type=Naga Myrmidon, id=Blianxkep [side]
en: Nagas
zh: 納迦

note: [side]: type=Naga Myrmidon, id=Blianxkep
en: Blianxkep
zh: 布連克斯凱普

note: [message]: speaker=Blianxkep
en: The fish people gave good value for the last load. More metal of that type is desired.
zh: 那些漁民給了最後一批貨一個好價錢。非常需要更多那種金屬。

note: [message]: speaker=Krissaz
en: Firssst, pay us our ssshare.
zh: 嘶嘶首先，付清我們的分成。

note: [message]: speaker=Blianxkep
en: Wait, who approaches?
zh: 等一下，誰在靠近？

note: [message]: speaker=Ardonna
en: I am a mage and not a threat to you gentle... reptiles. I wish only to animate some spirits, so I won’t disturb your salvage operation.
zh: 我是一個法師，對你們這些溫柔的……爬蟲類沒有威脅。我只希望能操縱一些靈體，所以我不會打擾你們的打撈行動。

note: [message]: speaker=Krissaz
en: No! You can’t make thisss place more haunted than it isss! The femalesss already won’t come here, and we are forced to rely on these ssserpents for protection.
zh: 不行！你不能讓這地方鬧更多鬼！嘶嘶雌性已經不會來這裡了，我們也被迫依靠這些蛇來保護我們。

note: [message]: speaker=Ardonna
en: I was only informing you out of courtesy. In truth, I don’t require your permission.
zh: 我只是出於禮貌告知你們這件事。事實上，我不需要你們的允許。

note: [message]: speaker=Blianxkep
en: We will help you drive off this foe if you will consider your share paid in full.
zh: 我們願意幫你趕走這些敵人，如果你願意認為你們的分成已經付清的話。

note: [message]: speaker=Krissaz
en: When the mage isss dead and her dead horde put to ressst, we agree. We will have been compensssated adequately.
zh: 當這個法師嘶嘶死了，而她那群亡者也安息了，我們就同意。我們一定能得到充分的補償。

note: [message]: speaker=Ardonna
en: Every time...
zh: 每次都……

note: [message]: speaker=Ardonna
en: Good. Now I can practice recruiting ghosts.
zh: 好。現在我可以練習招募鬼魂了。

note: [message]: speaker=narrator
en: You can now recruit ghosts!
zh: 你現在可以招募幽魂了！

note: [message]: speaker=Vendraxis
en: Human, take me with you!
zh: 人類，帶我跟你一起走！

note: [message]: speaker=Ardonna
en: Why should I allow that? Your people attacked me!
zh: 為什麼我要接受那個？你的族人攻擊我誒！

note: [message]: speaker=Vendraxis
en: I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to learn. My race livesss but a short time compared to yoursss. I would learn to exssstend my ssspan, and the planetsss told me you know this sssecret.
zh: 我嘶嘶試過阻止他們！以我個人來說，我嘶嘶希望不攻擊。我嘶嘶希望學習。我的種族和你們相較起來很短命。我想要學嘶嘶習延長我的嘶嘶壽命，那些星辰說過你知道這個祕密。

note: [message]: speaker=Ardonna
en: Actually, I am searching for that secret now. But could you follow the orders of a woman?
zh: 事實上，我現在正是在尋找這個祕密。但你能遵從一個女人的命令嗎？

note: [message]: speaker=Vendraxis
en: I have ssstared into the darknesss between the starsss and not been intimidated by the void, but your mind holds a darknesss of another kind, frightening and forbidden by my clan. I sssubmit to your power. Now that I know you are female, I will find it easier as it isss the way of my kind.
zh: 我曾凝嘶嘶視群星間的黑暗，且無懼於其中的空虛，但你的心中存有另一種黑暗，使我的氏族感到恐懼，而那個黑暗也是我們的禁忌。我服從你的力量。既然我知道你是雌性，我會覺得更容易，因為我的種族就是這麼做的。

note: [message]: speaker=Ardonna
en: Very well, come along. I am Ardonna.
zh: 很好，一起來吧。我叫亞當娜。

note: [message]: speaker=Vendraxis
en: Yesss, but the planetsss tell me your name isss now untrue. I do not underssstand thisss.
zh: 是嘶的，不過星辰告訴我你的名字現在不是嘶嘶真的。我不能理解這個。

note: [message]: speaker=Ardonna
en: Nor do I. Your planets are quite cryptic.
zh: 我也不理解。你的星辰還真神祕。

note: [message]: speaker=Vendraxis
en: They reveal what they will.
zh: 它們會透露它們願意透露的消息。

note: [scenario]: id=12_Walking_Trees
en: Walking Trees
zh: 行走的樹木

note: [part] the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress
en: 17 IV, 23 YW
    
    My primary objective was met, and I had been able to press a number of ghosts into service. Also, I had a new companion with a talent for healing. I doubted that Ras-Tabahn was already waiting at the appointed place, but I still wanted to hurry, so we followed the elf road north as quickly as we could. Fortunately, it was not in bad repair, though in many places it was overgrown, leaving only a few smooth cobbles to mark the way. The second day, we were still deep in the woods when we encountered an elf sorceress.
zh: 深根之月17日，23 YW
    
    我的主要目標達成了，而且我已經可以號令數個鬼魂。此外，我還有了一個有著治療才能的新同伴。我不相信拉斯-塔班已經在預定地點等待了，但我仍想加快行動，所以我們順著精靈道路盡我們所能地快速往北走。所幸，它不算年久失修，雖然有許多地方雜草叢生，只留下一些鵝卵石標示著路線。第二天，我們仍在樹林深處，在那時我們遇到了一位精靈女術士。

note: [unit]: type=Elvish Enchantress, id=Isthiniel
en: Isthiniel
zh: 伊絲辛尼爾

note: [objective]: condition=win
en: Move Ardonna to the northeast corner of the map
zh: 移動亞當娜到地圖的東北角

note: [message]: speaker=Isthiniel
en: I felt our dead stirring and corruption descending on the forest. When I left to investigate, I expected to find grim, veiled forces at work. Instead I find a human mage boldly marching down our road! I will not allow you to continue to molest our peace, and you must release the dead you have enslaved.
zh: 我感覺到我們的死者正在活動，而腐敗正降臨於森林。當我前去調查時，我預期會發現一些陰森掩飾的軍隊行動著。但我卻發現一個人類法師大膽地在我們的路上行軍！我不會允許你繼續打擾我們的安寧，你也必須釋放那些你已經奴役的死者。

note: [message]: speaker=Ardonna
en: Well, that I won’t do. However, if you do not attack, you will be rid of me soon, as I only wish to leave these woods.
zh: 嗯，我不會那麼做的。不過，如果你不攻擊，你很快就能擺脫我了，因為我只想快點離開這些樹林。

note: [message]: speaker=Isthiniel
en: Attack? No, I cannot. Most of my people won’t come here; it is only duty that drives me. However, the woods themselves are disturbed, and they will cast you out on their own. I can feel them awaken.
zh: 攻擊？不，我不能。我多數的族人都不會來這裡，我只是因職責驅使我才到這裡。然而，樹林被打擾，他們將會以他們自己的方式驅趕你。我可以感覺到他們醒來了。

note: [unit]: type=Ancient Wose, id=Dolmathengalin
en: Dolmathengalin
zh: 多馬森加林

note: [message]: speaker=Dolmathengalin
en: You are greeted daughter of elves. Why does the forest moan in despair?
zh: 你好，精靈的女兒。為什麼森林在絕望中呻吟？

note: [message]: speaker=Vendraxis
en: That tree can talk!
zh: 那棵樹會說話！

note: [message]: speaker=Isthiniel
en: That dark mage has woken our dead and stifles the air with her very presence. Please wake your people, Elder, and destroy her.
zh: 那個黑暗法師已經叫醒了我們的亡者，而她的存在讓空氣變得令人窒息。請叫醒你的族人，長老，然後摧毀她。

note: [message]: speaker=Dolmathengalin
en: This shall be done.
zh: 這將會被完成。

note: [message]: speaker=Isthiniel
en: I shall leave you. I have no wish to witness this violence.
zh: 我就交給你們了。我不希望目睹這場暴力。

note: [scenario]: id=13_Together_Again
en: Together Again
zh: 重聚

note: [part]
en: 21 IV, 23 YW
    
    I never would have been able to escape the trees without ghosts. They had proven their worth and saved my life. Thus Ras-Tabahn had also moved up in my estimation. After we escaped the trees, we met no more resistance on the road, and soon arrived at the meeting place where Ras-Tabahn was waiting.
zh: 深根之月21日，23 YW
    
    若沒這些鬼魂，我就永遠無法逃離那些樹了。他們已經證明了他們的價值，還救了我。因此拉斯-塔班在我心中的評價也增加了。在我們逃離那些樹後，我們在路上就沒有再碰上更多阻礙了，很快地抵達了會合點，拉斯-塔班正在那裡等著。

note: [message]: speaker=Ras-Tabahn
en: Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were as well.
zh: 嗨，亞當娜！（<i>咳</i>）我成功了，而我看得出來你也是。

note: [message]: speaker=Ardonna
en: Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke of?
zh: 見到你真好，拉斯-塔班。是的，我成功了。現在，你可以解釋你提過的任務嗎？

note: [message]: speaker=Ras-Tabahn
en: Gladly. I assume you studied the great mage Crelanu in history class. He fought with King Haldric the First. Since he faced the immortal lords of the Green Isle directly, he undoubtedly knows more than we about their methods. Recently, I have learned where to find him.
zh: 我很樂意。我假設你在歷史課中有讀到過大法師克雷拉努。他曾和海德瑞克一世一同作戰。因為他親眼見過綠島的不死領主，所以他無疑地對他們的手法了解得比我們更多。最近，我知悉了去哪裡能找到他。

note: [message]: speaker=Ardonna
en: Of course I know about Crelanu. But can we force him to reveal his knowledge to us?
zh: 當然我知道克雷拉努。但我們能夠逼他向我們透露他的知識嗎？

note: [message]: speaker=Ras-Tabahn
en: That shouldn’t be necessary. I have also learned that he wrote a book containing all his secrets, which must include all he knows of immortality. We need only borrow this book. I knew that getting that book was not something I could accomplish on my own, but now, with a force such as ours, it should be easily done.
zh: 那應該不是必要的。我也聽到他把他所有的祕密寫進了一本書，其中肯定包含他所知道的所有關於不朽的知識。我們只需要把那本書借出來就好。我知道取得那本書，單靠我是無法達成的，但現在，有了我們這樣的一支軍隊，那應該能被輕易完成。

note: [message]: speaker=Ardonna
en: Yes, that seems like a plan with a good chance of success. I will join you in your effort.
zh: 是的，那似乎是個成功率很大的計劃。我會加入你，和你一起努力。

note: [message]: speaker=Ras-Tabahn
en: I thought as much. We must cross the Great River, and head north into the Heart Mountains.
zh: 我也這麼想。我們必須跨越大河，往北進入心之山脈。

note: [modify_unit]
en: Ardryn-Na
zh: 亞德琳-娜

note: [message]: speaker=Ras-Tabahn
en: Well then Ardryn-Na, let us head north.
zh: 好，那麼亞德琳-娜。讓我們向北前進吧。

note: [scenario]: id=14_Entering_the_Northlands
en: Entering the Northlands
zh: 進入北方土地

note: [part]
en: <i>Chapter Three:</i> To Conquer Death
zh: <i>第三章：</i>征服死亡

note: [side]: type=Orcish Warlord, id=Rod-Ishnak
en: Rod-Ishnak
zh: 羅德-伊斯納克

note: [side]: type=Orcish Warlord, id=Vok-Hroog
en: Vok-Hroog
zh: 沃克-魯格

note: [unit]: type=Orcish Shaman, id=Krongk
en: Krongk
zh: 克朗格克

note: [message]: speaker=Ras-Tabahn
en: The passes to the north are the end of many travelers. We would be wise to reach them with a reserve of gold. (<i>Cough, cough</i>)
zh: 往北的山路對許多旅行者來說是終點。我們要明智地預留一些金幣到達那裡。（<i>咳，咳</i>）

note: [message]: speaker=Krongk
en: They’re attacking me!
zh: 他們正在攻擊我！

note: [message]: speaker=Vok-Hroog
en: Yeah, yeah.
zh: 是啊，是啊。

note: [message]: speaker=Ras-Tabahn
en: We have crossed into the north. The dwarven kingdom of Knalga lies straight ahead.
zh: 我們已經穿越到了北方。納爾迦的矮人王國就在前方。

note: [message]: speaker=Shynal
en: Now I’m really far from home. I’ve never been north of the river before. I hope I get to see some dwarves!
zh: 現在我真的離家很遠。我以前從來沒有到過河的北方。我希望我能見到一些矮人！

note: [message]: speaker=Vok-Hroog
en: I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! Leave now, Ishnak, or face the combined wrath of the five tribes.
zh: 我以克拉格-烏伯爾的名義宣佈擁有這片土地，我是所有半獸人的統治者！馬上離開，伊斯納克，不然就面對五個部落結合在一起的憤怒。

note: [message]: speaker=Rod-Ishnak
en: I arrived first, Hroog. It’s mine!
zh: 我先來的，魯格。這是我的！

note: [message]: speaker=Ardonna
en: This could be trouble.
zh: 這可能會很麻煩。

note: [message]: speaker=Ras-Tabahn
en: Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-Ubor once, who the farther orc just mentioned.
zh: 許多半獸人是正派的人（<i>咳，咳</i>）。我曾與克拉格-烏伯爾並肩作戰，就是遠一點的那位半獸人剛才提過的人。

note: [message]: speaker=Vok-Hroog
en: Wait who’s that?
zh: 等一下，那是誰？

note: [message]: speaker=Rod-Ishnak
en: Wizards and deaders just like from back home! I <i>hate</i> those! I suggest a contest. Whoever kills the most wizards and skeletons and stuff takes this territory and all the human slaves.
zh: 巫師和死者，就像以前老家的那些！我<i>痛恨</i>那些！我們提議來場比賽。無論是誰擊殺最多的巫師和骷髏，以及其他亂七八糟的東西，都能得到這片地區和所有的人類奴隸。

note: [message]: speaker=Vok-Hroog
en: Huh. Fine. That sounds like good sport.
zh: 哼。好啊。那聽起來像不錯的運動。

note: [message]: speaker=Krongk
en: I declare this competition official. I will support the claim of the winner.
zh: 我宣佈這是場正式比賽。我會支持贏家的主張。

note: [message]: speaker=Ardonna
en: I did say this was trouble.
zh: 我就說過這很麻煩。

note: [message]: speaker=Shynal
en: But we’ll win, won’t we?
zh: 但我們會贏，不是嗎？

note: [scenario]: id=15_Mountain_Pass
en: Mountain Pass
zh: 山道

note: [objective]: condition=win
en: Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner
zh: 移動亞德琳-娜和拉斯-塔班至東北角的地面

note: [message]: speaker=Ras-Tabahn
en: There are some... large bones there. Claws and wings... I think.
zh: 那邊有些……巨大的骨頭。爪子和翅膀……我想。

note: [message]: speaker=Ras-Tabahn
en: A large (<i>cough, cough</i>) flightless bird... would be my guess.
zh: 一隻大型（<i>咳，咳</i>）且不會飛的鳥……是我的猜測。

note: [message]: speaker=Ardonna
en: Well, there is an easy way to discover the truth.
zh: 嗯，有一個簡單的方法可以找出答案。

note: [message]: speaker=Ras-Tabahn
en: I wonder... if it could carry... someone light. Vendraxis perhaps.
zh: 我想知道……它能不能載……某個重量輕的人。萬德拉克西斯也許。

note: [message]: speaker=Vendraxis
en: I will not climb on that ridiculous thing!
zh: 我才不會爬上那個荒謬的東西！

note: [message]: speaker=Ras-Tabahn
en: I wonder... if it could carry... someone light.
zh: 我想知道……它能不能載……某個重量輕的人。

note: [message]: speaker=Ardonna
en: A skeleton could ride it I think.
zh: 骷髏應該可以騎上它，我想。

note: [message]: speaker=Ardonna
en: That’s fantastic! These birds could be quite useful.
zh: 那太妙了！這些鳥會很有用。

note: [message]: speaker=Ardonna
en: What dangers may lurk in this fog?
zh: 這片濃霧中可能潛伏著什麼危險呢？

note: [message]: speaker=Ras-Tabahn
en: Gryphons... live at this height. We should be cautious.
zh: 獅鷲……住在這個高度。我們應該要小心。

note: [message]: speaker=Vendraxis
en: Yesss. The danger I sssensed is here.
zh: 是嘶嘶的。我感應到的危險就在這裡。

note: [part]
en: 3 VI, 23 YW
    
    We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up into the mountains again before we found the mage. This was Ras-Tabahn’s plan, and with the goal in sight, he gained a little strength. However, he is quite weak and ill now, and breathing raggedly. I don’t know how much longer he can survive.
zh: 荊棘樹之月3日，23 YW
    
    我們穿過了高原，涉過了亞肯-索利亞。然後我們再次爬向山脈，在我們尋找那位法師之前。這是拉斯-塔班的計劃，而隨著目標在望，他恢復了一點力量。不過，他現在還是相當虛弱且病懨懨的樣子，呼吸也不順暢。我不曉得他還能活多久。

note: [objective]: condition=win
en: Defeat Crelanu
zh: 擊敗克雷拉努

note: [note]
en: Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if he reaches zero.
zh: 拉斯-塔班被緩速了，而且每回合都將失去4點生命值。如果他的生命值歸零，他就會死亡。

note: [note]
en: Moving any unit onto a bottle of holy water will remove the bottle. An undead unit will be destroyed.
zh: 移動任意一個單位到聖水瓶上，就會移除掉那個瓶子。亡靈單位會被摧毀。

note: [unit]: type=White Mage, id=Ginmera
en: Ginmera
zh: 金梅拉

note: [message]: speaker=Ginmera
en: It seems that the invaders can raise undead soldiers, so I placed some holy water around the castle for protection.
zh: 這些入侵者似乎會召喚亡靈士兵，所以我在城堡周圍放置了聖水來增加防禦。

note: [unit]: type=White Mage, id=Rinconan
en: Rinconan
zh: 林科南

note: [message]: speaker=Ginmera
en: Rinconan and I will stay here to guard you.
zh: 林科南和我將留在這邊保護您。

note: [message]: speaker=Crelanu
en: Yes. Thank you Ginmera.
zh: 好。謝謝你，金梅拉。

note: [message]: speaker=narrator
en: Moving a unit onto a bottle of holy water will remove the bottle. A living unit can do this safely, but any undead unit will be destroyed.
zh: 移動任意一個單位到聖水瓶上，就會移除掉那個瓶子。活著的單位能安全地做這件事，但任何亡靈單位都會被摧毀。

note: [message]: speaker=Ras-Tabahn
en: Crelanu! (<i>Cough, cough</i>) We have come... for your book.
zh: 克雷拉努！（<i>咳，咳</i>）我們為……你的書而來。

note: [message]: speaker=Ardonna
en: We need to borrow it.
zh: 我們需要借用它。

note: [message]: speaker=Crelanu
en: Yes, I knew people like you would be coming, but the book is out of reach now — for all of us. I have given it to the elves. Only they know where it is.
zh: 是的，我知道像你們的人們會來，但現在沒人可以碰到那本書了──包括我們所有人。我已經把它交給精靈。只有他們才知道它在哪。

note: [message]: speaker=Ardonna
en: Why would you do such a thing?
zh: 為什麼你要做這樣的事？

note: [message]: speaker=Crelanu
en: So that one like you would not be tempted to do what you intend. Oh, yes. I know well what you seek.
zh: 這樣一來，像你們這樣的人就不會被引誘，做出你們想做的事情。喔，沒錯，我很清楚你們在追求什麼。

note: [message]: speaker=Ardonna
en: Then you can tell us what we want to know.
zh: 那你可以告訴我們我們想知道的東西。

note: [message]: speaker=Crelanu
en: I shall not.
zh: 我不會的。

note: [message]: speaker=narrator
en: Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. He will die if he reaches zero.
zh: 拉斯-塔班生病了。他被緩速了，而且每回合都將失去4點生命值。如果他的生命值歸零，他就會死亡。

note: [message]: speaker=Ardonna
en: Now, you will tell us the secret of immortality or die!
zh: 現在，你將告訴我們不朽的祕密，不然就死！

note: [message]: speaker=Crelanu
en: There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot live forever. It is the way of nature, and the greatest thing we have in common with all of creation. You <i>must</i> die, and your soul depart. I would not try this thing for any reason.
zh: 根本<i>沒有祕密</i>，你們這些蠢貨！魔法不能阻止衰老。你不能永遠活著。這是自然的法則，也是我們和萬物共有的最偉大的事物。你<i>必須</i>死亡，你的靈魂也必須脫離。我無論如何都不會嘗試這件事情。

note: [message]: speaker=Ardonna
en: You are the fool, for you have, indeed, told us all we required. For that, I will spare you to live a few more lonely years with your cowardice.
zh: 你才是那個蠢貨，因為你已經，實實在在地，告訴了我們所有我們需要的。對此，我會饒了你讓你再孤單地多活幾年，和你的懦弱一起。

note: [message]: speaker=Ras-Tabahn
en: I don’t understand. What did Crelanu tell us?
zh: 我不理解。克雷拉努告訴我們什麼了？

note: [message]: speaker=Ardonna
en: I will explain. Let us get you somewhere safe first. We’ll go into the cave. Come with me.
zh: 我會解釋的。讓我們先帶你到某個安全的地方。我們進那個洞穴吧。跟我來。

note: [scenario]: id=17_Mortality
en: Mortality
zh: 死亡

note: [part]
en: 6 VI, 23 YW
    
    Not far inside the cave was a ruined castle built in a style I did not recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and clearly, no dwarves have lived here for a long time.
zh: 荊棘樹之月23日，23 YW
    
    在這洞穴內不遠處是一座毀壞的城堡，它的建築風格我無法辨認出來。拉斯-塔班說：「矮人」。它滋生著大量的老鼠，很明顯地，很久沒有矮人住在這裡了。

note: [side]
en: Rats
zh: 老鼠

note: [message]: speaker=Ardonna
en: Just a little farther.
zh: 再往前一點。

note: [message]: speaker=Ras-Tabahn
en: Ardryn-Na, I’m dying. (<i>Cough, cough</i>) I don’t think... I can stop it.
zh: 亞德琳-娜，我要死了。（<i>咳，咳</i>）我不認為……我能阻止它。

note: [message]: speaker=Ardonna
en: Nor should you! You must embrace it. Crelanu said as much. He also said your life force must depart, but he didn’t say it could not come back to you!
zh: 你也不該阻止它！你必須擁抱它。克雷拉努說了同樣的話。他也說過你的生命力必須離開，但他可沒說它不能回到你身上！

note: [message]: speaker=Ras-Tabahn
en: What are you... proposing?
zh: 你……正在提議什麼？

note: [message]: speaker=Ardonna
en: That you project your will into another object so that it is part of you — your staff for example. If you do this just as your body dies, your whole consciousness should follow the flow of your will, as it will have no other place to go.
zh: 就是你把你的意志投射到另一個物體上，使它成為你的一部分──比如你的手杖。如果你恰好在你的身體死去時這麼做，你所有的意識應該都會跟著你的意志轉移，因為它將沒有別的去處了。

note: [message]: speaker=Ras-Tabahn
en: Well, it could go to the... lands of the dead. But... if I had an altar... the stone would serve to anchor me (<i>cough, cough, cough</i>) to this plane... and stop the downward flow of my soul... for just a moment.
zh: 嗯，這可能會跑去……亡者之地。不過……如果我有一個祭壇……那石頭可以產生將我（<i>咳，咳，咳</i>）固定在這個次元的效果……並阻止我的靈魂向下流動……一小段時間。

note: [message]: speaker=Ardonna
en: And a moment is all you need! You only need project your will <i>back</i> into your body, animating it as you would anything else!
zh: 你所需要的就是一小段時間！你只需要把意志投射<i>回</i>你的身體，驅使它就像你驅使其它東西一樣！

note: [message]: speaker=Ras-Tabahn
en: You seem... more sure than I, but  (<i>cough, cough</i>) I have no choice.
zh: 你似乎……比我還確定，不過（<i>咳，咳</i>）我別無選擇。

note: [message]: speaker=Ardonna
en: Crelanu said he wouldn’t do it. That implies that he <i>could</i>, so he also believed that it would work. And like you said, he should know. For now, you can rest. We’ll have an altar built soon.
zh: 克雷拉努說過他不會這麼做。那就暗指他<i>可以</i>這麼做，所以他也相信這可行。而正如你所說的，他應該知道。目前，你可以先休息一下。我們很快就會把祭壇蓋好。

note: [message]: speaker=Ardonna
en: No need for you to wait to die. We can have done with it immediately. And although neither of us needs speak the incantations aloud anymore, you should this time, as any mistake would be disastrous.
zh: 你不需要等著死亡。我們可以立刻完成它。然後雖然我們倆都不再需要將咒語大聲唸出來了，但你這次應該要唸，因為任何錯誤都是災難性的。

note: [message]: speaker=necromancer_on_altar
en: Yes. I’m ready. Do it.
zh: 是的。我準備好了。動手吧。

note: [scenario]: id=18_Abandoned_Outpost
en: Abandoned Outpost
zh: 廢棄的前哨

note: [part]
en: 9 VI, 23 YW
    
    To become a lich, one must first die. The spells of necromancy bind the spirit, but only once it has been unbound from the body. To become a lich, the mage must make the necessary incantations with his dying breaths. He thus binds his own spirit in much the same way he binds the spirits of others... An altar serves to hold his soul in the physical plane long enough to make the transition, and a suitable object must be found to hold the consciousness for one crucial moment when the body expires.
zh: 荊棘樹之月9日，23 YW
    
    欲變巫妖，必先身亡。死靈法術的咒語可以綁住靈魂，但只能在它和身體分離的瞬間才行。要成為一個巫妖，那位法師必須用最後一口氣唸出必要的咒語。藉此他可以綁定他自己的靈魂，其方法和他綁定其他的靈魂是大致相同的……一個祭壇可以提供拖住他的靈魂於物理次元的效果，這時間足以進行轉移，並且要有一個適合的物體在身體失效時來承載意識一段關鍵的時間。

note: [part]
en: 13 VI, 23 YW
    
    So, Ras-Tabahn is now undead. In the beginning, his health was not much improved, and he complained of being cold. His life force was weak, but he was able to absorb life from the rats infesting the ancient castle. Now he is more strong and vigorous than I have ever seen him. This is despite the fact that his flesh is starting to rot away, a process that causes him no discomfort. Nor can he smell it any more than I can. If all continues to go well, I will make the transition soon myself.
zh: 荊棘樹之月13日，23 YW
    
    所以，拉斯-塔班現在是亡靈了。一開始，他的健康並沒有被改善多少，而且他還抱怨很冷。他的生命力很微弱，但他能從大量滋生在這古老城堡中的老鼠身上吸取生命。現在他比以往我所見過他的任何時候都還要更強壯且更有活力。儘管他的肉正在開始逐漸腐爛，但他並沒有因這個過程而覺得不適。他也跟我一樣聞不出他身體腐爛的氣味。如果一切進展順利，我將在不久後自行做這項轉變。

note: [part]
en: 17 VI, 23 YW
    
    Now the process is complete for both of us. I posted a guard so nothing could happen to me in my weakened state, and nothing did. I am restored. I don’t feel much different, but I suppose I look a fright. Ah well, it can’t be helped. But my primary goal is achieved! I cannot die! I suppose I could be broken apart like a skeleton or maybe burned, but I do not have to fear these unlikely events: I have the awesome powers of the spirit realm flowing through me, and can protect myself quite adequately! My next goal is to share my knowledge with the world so that <i>no one</i> need die.
zh: 荊棘樹之月17日，23 YW
    
    現在，我們兩個都完成了這道程序。我派了一個守衛駐守，如此一來當我處於虛弱的狀態時，我就不會出任何事，也的確沒有出事。我恢復了。我並沒感到什麼不同，但我想我看起來挺嚇人的。啊好吧，它無可避免。但我的主要目標被達成了！我不會死了！我想我可能會被像一個骷髏一樣掰開，或者也許被燒成灰，但我不必害怕這些不太可能發生的事情，畢竟我擁有流經我身體的冥界的強大力量，可以相當充分地保護我自己！我的下一個目標是和全世界分享我的知識，如此一來就<i>沒有人</i>需要死。

note: [objective]: condition=win
en: Move Ardryn-Na and Ras-Tabahn to the west end of the cave
zh: 移動亞德琳-娜和拉斯-塔班至到洞穴的西邊盡頭

note: [note]
en: To turn a necromancer into a lich, right-click on it while it is in a castle.
zh: 要將一個死靈法師轉變為一個巫妖，當他在城堡的時候，用滑鼠右鍵點擊他。

note: [set_menu_item]: id=lichify
en: Make Into a Lich
zh: 轉變為巫妖

note: [message]: speaker=narrator
en: You can only do this in a castle.
zh: 你只能在城堡中執行這個。

note: [message]: speaker=narrator
en: You can now advance dark sorcerers to liches! For the rest of the campaign, you can also right-click on an existing necromancer to turn it into a lich as long as it is in a castle. If the necromancer has gained enough experience, it will immediately level into an ancient lich!
zh: 你現在可以將黑暗術士升級為巫妖了！在這個戰役之後的章節中，只要死靈法師存在於城堡中，你也可以在他上面按下滑鼠右鍵，來將他轉變成巫妖。如果死靈法師已獲得足夠的經驗值，他就會立刻升級成遠古巫妖！

note: [message]: speaker=Ras-Tabahn
en: I was planning to go that direction myself, so I have no objection. But, let us not go over those wretched mountain passes again. These tunnels should connect to the realm of Knalga and take us there directly.
zh: 我本來就打算朝那個方向走，所以我沒異議。但，我們就別再重新走那些該死的山道了。這些隧道應該會連接到納爾迦的國度，直接帶我們去到那裡。

note: [message]: speaker=Ras-Tabahn
en: We may find out. We should proceed cautiously.
zh: 我們也許能找到答案。我們應該要小心地前進。

note: [message]: speaker=Vendraxis
en: Giant spidersss! That explainsss the cobwebsss everywhere.
zh: 巨型蜘蛛！這就能解釋嘶嘶這些遍佈的蜘蛛網。

note: [message]: speaker=Ardonna
en: Giant spiders! That explains the cobwebs everywhere.
zh: 巨型蜘蛛！這就能解釋這些遍佈的蜘蛛網。

note: [message]: speaker=Ardonna
en: They are not moving much. Hopefully they continue to stay sleepy.
zh: 牠們不怎麼動。希望牠們能繼續保持沈睡。

note: [message]: speaker=Shynal
en: They’re waking up now. Watch out.
zh: 牠們正在清醒。小心。

note: [scenario]: id=19_Lava_and_Stone
en: Lava and Stone
zh: 岩漿和石頭

note: [part]
en: 21 VI, 23 YW
    
    We continued down the tunnel in utter darkness for a time. The darkness presented no great difficulty: The bats could navigate perfectly well, and all the magi could sense exactly where they were. Ras-Tabahn and I talked. His plan is to go to Elensefar. He believes he can overthrow the city and install himself as the ruler of an undead empire. Citizens will join him in undeath willingly or not, but join they will. If they do not join willingly, or lack the mental fortitude to transition to lich form, they will of course be mindless slaves.
zh: 荊棘樹之月21日，23 YW
    
    我們繼續摸黑沿著通道前進了一段時間。黑暗並沒有帶來太大的困難，因為蝙蝠可以完美地導航，而且所有的法師都能確切感應到牠們在哪。拉斯-塔班和我聊了一下。他的計劃是去艾倫索法。他相信他能推翻那座城市，並自命為一個不死帝國的統治者。市民們將在不死的狀態中加入他，無論他們願不願意。如果他們不情願地加入，或是缺乏轉變為巫妖所需的精神毅力，他們自然會成為沒有心智的奴隸。

note: [part]
en: Our journey continued, and eventually, an orange glow appeared before us.
zh: 我們的旅程持續著，而最終，一股橘色的光輝出現在我們眼前。

note: [side]: type=Troll Shaman, id=Shurd
en: Shurd
zh: 尚德

note: [side]: type=Great Troll, id=Brek
en: Brek
zh: 布瑞克

note: [side]: type=Troll Shaman, id=Uurgh
en: Üurgh
zh: 烏爾格

note: [message]: speaker=Ardonna
en: I had heard that mountains sometimes breathed fire like dragons, but that seemed a fanciful tale. From the look of this, that may actually be true.
zh: 我曾聽說那條山脈有時如龍一般吐出火焰，但那似乎是一個空想出來的故事。從這邊看，那也許確實是真的。

note: [message]: speaker=Ras-Tabahn
en: Yes, it’s quite true. This mountain fire has some uses too. For example, trolls use it for welding together crude armor.
zh: 是啊，相當地真。這個山火也有些用處。舉例，巨魔可以用它來焊接粗糙的裝備。

note: [message]: speaker=Ardonna
en: Trolls! Do you think we shall encounter any?
zh: 巨魔！你認為我們會碰上他們嗎？

note: [message]: speaker=Ras-Tabahn
en: I see no reason to expect...
zh: 我認為沒有理由預期……

note: [message]: speaker=Shurd
en: Invaders!
zh: 入侵者！

note: [message]: speaker=Brek
en: Crush them!
zh: 敲碎他們！

note: [message]: speaker=Ras-Tabahn
en: ... Yes. Yes, I do.
zh: ……會。會，我認為會。

note: [scenario]: id=20_North_Knalga
en: North Knalga
zh: 北方的納爾迦

note: [part]
en: 27 VI, 23 YW
    
    We left the fires of the mountain behind and plunged once more into darkness. After a long trek, we were brought up short by a dead end in the tunnel... but the wall was not solid.
zh: 荊棘樹之月27日，23 YW
    
    我們把那座山的火焰留在後方，並再次投入黑暗中。在長途跋涉後，我們被隧道不通的盡頭中斷了行進……但那個牆並不堅固。

note: [side]: type=Dwarvish Lord, id=Golbanduth
en: Golbanduth
zh: 戈爾班杜斯

note: [note]
en: You can recruit from anywhere in the Hall of Heroes.
zh: 你可以在英雄殿堂的任何地方進行招募。

note: [message]: speaker=Golbanduth
en: The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more soldiers.
zh: 入侵者逼近！去拿最後一箱金幣。我們要武裝更多士兵。

note: [message]: speaker=porter
en: Yes, sire.
zh: 是的，大人。

note: [message]: speaker=Ardonna
en: Actually, I don’t think this is the end. There is air coming through here. Help me shift these stones.
zh: 說實在的，我不覺得這是死路。有空氣通來這裡。幫我移開這些石頭。

note: [message]: speaker=Ardonna
en: Now, where are we?
zh: 現在，我們在哪？

note: [unit]: type=Dwarvish Sentinel, id=Aigondur
en: Aigondur
zh: 艾貢杜爾

note: [message]: speaker=Aigondur
en: Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll Gate!
zh: 人類入侵者通過英雄殿堂了！我正在關閉巨魔門！

note: [message]: speaker=Ardonna
en: Well, we are not going that way.
zh: 很好，我們不走那條路。

note: [message]: speaker=Ras-Tabahn
en: We’ll just remove the statue...
zh: 我們只要移走這個雕像……

note: [message]: speaker=Ras-Tabahn
en: ... and push the coffin out of the way.
zh: ……然後推開這個棺材，讓它們不擋道就好了。

note: [message]: speaker=spotter
en: Ach! Th’ invaders have made it inna the Crystal Caves!
zh: 啊！入侵者們成功進入水晶洞穴了！

note: [scenario]: id=21_Against_the_World
en: Against the World
zh: 對抗全世界

note: [part]
en: 3 VII, 23 YW
    
    We finally made it out of the mountains. We crossed the Ford of Abez late this morning, and hiked the rest of the day south-east, making for the town of Tath. We planned to split up there. I was going to go south to Dan’Tonk and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar to carry out his plan of carving out a special place for us in the world. (And becoming some sort of king as well I suppose.)
zh: 巔星之月3日，23 YW
    
    我們終於成功離開這些山了。在早晨快結束時渡過了阿貝茲淺灘，並在這天接下來的時間中向東南方前往塔斯鎮。我們計劃在那邊分道揚鑣。我將往南，到丹唐克和維爾丁散佈我們的消息，而拉斯-塔班會前往艾倫索法去實行他的計劃，也就是在這個世界上打造一個屬於我們的特別地方。（還會成為國王之類的人，我想。）

note: [part]
en: It was not to be. We were about to start on our separate journeys when the plains suddenly became more crowded.
zh: 事與願違。在我們剛即將開始我們各自的旅程時，這片平原突然間就變得更加擁擠了。

note: [side]
en: Magi
zh: 法師

note: [message]: speaker=Thrigalurd
en: The enemy already attempts to breach our castle walls! Up arms lads, look lively!
zh: 敵人已經在嘗試突破我門的城牆！著裝吧，小的們，打起精神來！

note: [message]: speaker=Thrigalurd
en: Now we avenge the fallen of Knalga!
zh: 現在我們為納爾迦的淪陷復仇！

note: [message]: speaker=Carmyna
en: The enemy is already poised to attack! They must have anticipated our arrival. No rest my friends; we go to work immediately.
zh: 敵人已蓄勢待發！他們肯定已經預想到我們的到來。沒時間休息了，我的朋友們，我們得立刻幹活。

note: [message]: speaker=Carmyna
en: The battle is already underway. So many of our comrades have fallen! We must incinerate these undead and rid the world of this evil.
zh: 戰鬥已經在進行了。我們如此多的同胞已經倒下了！我們必須焚毀這些亡靈，並將這個邪惡驅出這個世界。

note: [message]: speaker=Isthiniel
en: What is this? The enemy lurking in wait in our forests? To arms! Let us immediately rid our land of this foulness!
zh: 這是怎麼回事？敵人正潛伏在我們的森林中等待？武裝起來！讓我們馬上將這些汙穢清出我們的土地！

note: [message]: speaker=Isthiniel
en: Never again will these monsters use the spirits of our ancestors against us. We will burn them down!
zh: 這些怪物將不會再使用我們的祖靈對抗我們。我們會把它們燒毀！

note: [objective]: condition=lose
en: Death of Ardryn-Na
zh: 亞德琳-娜死亡

note: [unit]: type=Saurian Flanker, id=Fizztsars
en: Fizztsars
zh: 費玆薩斯

note: [message]: speaker=Fizztsars
en: We have arrived, Taxsstrimon. We will fight bessside you. They will pay for killing our malesss!
zh: 我們已經到了，塔克斯翠蒙。我們會和你並肩作戰。他們將為殺死我們的雄性付出代價！

note: [message]: speaker=Taxtrimon
en: Well met Fizztsars. Now these creatures will certainly fall.
zh: 很高興見到你，費玆薩斯。現在這些怪物死定了。

note: [message]: speaker=Fizztsars
en: Except for the male of oursss with them. He will come with usss.
zh: 除了那個跟他們在一起的我們的雄性。他將會過來我們這。

note: [message]: speaker=Vendraxis
en: No! I will not return yet, I still have sssecrets to learn!
zh: 不！我還不能回去，我仍然還有祕密要學！

note: [unit]: type=Dwarvish Dragonguard, id=Thrigalurd
en: Thrigalurd
zh: 索里加勒德

note: [message]: speaker=Ras-Tabahn
en: Look! The dwarves circled around in front of us.
zh: 看！矮人在山脈中集結。

note: [message]: speaker=Ardonna
en: That’s why getting through Knalga was so easy.
zh: 那就是為何穿越納爾迦會如此簡單的原因。

note: [unit]: type=Great Mage, id=Carmyna
en: Carmyna
zh: 卡米娜

note: [message]: speaker=Ardonna
en: They just keep coming! Has nobody even considered what we offer?
zh: 他們持續過來！難道就沒人考慮我們的提議嗎？

note: [message]: speaker=Ras-Tabahn
en: Well. That was intense.
zh: 好了。那還真是激烈啊。

note: [message]: speaker=Ardonna
en: At last we are victorious!
zh: 至少我們勝利了！

note: [message]: speaker=Ardonna
en: The whole world is against us.
zh: 整個世界都在對抗我們。

note: [unit]: type=Paladin, id=Gwendir
en: Gwendir
zh: 格溫迪爾

note: [message]: speaker=adviser
en: This is the place Crelanu’s gryphon told us to come, and yon party has an ill-favored look.
zh: 這個地方是克雷拉努的獅鷲告訴我們要來的，而你們這支隊伍有個不討喜的外觀。

note: [message]: speaker=Gwendir
en: Yes, I believe that is our quarry.
zh: 是的，我相信那是我們的獵物。

note: [message]: speaker=Ras-Tabahn
en: Crelanu! Still he haunts us. Remind me again why we didn’t kill him.
zh: 克雷拉努！他仍在獵殺我們。再提醒我一次，為什麼我們沒有殺了他。

note: [message]: speaker=Gwendir
en: Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and are sentenced to death!
zh: 塔林斯的亞當娜和拉辛‧塔賓，你們的死靈法術罪名成立，而且被判處死刑！

note: [message]: speaker=Ras-Tabahn
en: Is that all? Death holds no terror for us as we have died already. You will follow shortly.
zh: 那就是全部？死亡嚇不了我們，因為我們早就死了。你很快就會跟來。

note: [message]: speaker=Gwendir
en: The blessed swords of our order will soon give you cause to fear again.
zh: 我們騎士團的聖劍很快就會讓你再次感到恐懼。

note: [message]: speaker=adviser
en: Sir, the magi have not yet arrived.
zh: 長官，法師尚未抵達。

note: [message]: speaker=Gwendir
en: No matter. We need not fear this darkness, and we need not wait on the schoolteachers.
zh: 無所謂。我們無需懼怕這個黑暗，而我們也不需要等那些學校老師。

note: [unit]: type=Naga Myrmidon, id=Taxtrimon
en: Taxtrimon
zh: 塔克斯翠蒙

note: [message]: speaker=Taxtrimon
en: We have found them! These magi destroyed a profitable business venture. We will take vengeance. You horse humans can assist us.
zh: 我們已經找到他們了！這些法師毀掉了一樁有利可圖的商業投資。我們要報仇。你們騎馬的人可以來幫我們。

note: [unit]: type=Merman Hoplite, id=Mauapan
en: Mauapan
zh: 毛阿潘

note: [message]: speaker=Mauapan
en: I will also assist. Too many innocents have died. This ends today.
zh: 我也來幫忙。太多無辜的人死去。這會在今天終結。

note: [message]: speaker=Ardonna
en: We are surrounded. We must defeat this horde.
zh: 我們被包圍了，我們必須擊敗這群敵人。

note: [part]
en: 10 VII, 23 YW — Final Entry
    
    We prevailed today on the field, but our victory was somewhat bitter. <i>Everyone</i> was afraid or angry and immediately attacked us instead of listening to our news. I realize now... the world is not ready for our knowledge. They cannot understand that we have conquered that primordial fear: death. Instead, as they look upon us, judgment of our appearance drives them to ignorant terror. I give up on all of them. For now, I shall just withdraw — perhaps live in the old troll city and learn the applications of mountain fire. In some future time, less conservative attitudes may dominate, and our knowledge can be put to good use. I can certainly afford to wait. In the meantime, we are doing what we can to hasten that day.
zh: 巔星之月10日，23 YW
    
    我們今天在戰場上取得優勢，但我們的勝利並不能讓我很開心。<i>每個人</i>不是害怕，就是生氣，還會馬上攻擊我們，而不是聆聽我們的消息。我意識到現在……這個世界還沒有準備好接受我們的智慧。他們無法理解我們已經戰勝了自古以來的恐懼──死亡。取而代之的是，當他們看著我們時，對於我們外表的判斷迫使他們陷入無知的恐懼。我放棄他們全部。眼下，我應該要撤退──也許生活在那座古老的巨魔城市，學習山火的應用。在某個未來，非保守的態度或許能主導整個局勢，我們的智慧也就能得到好的運用。我當然可以繼續等待。同時，我們正在儘可能地加速那天的到來。

note: [then]
en: Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most of the others are going with him. I wish them success. Vendraxis now knows what he must learn to replicate our metamorphosis. He will use the years left to him in study and practice while he attempts to change the attitudes of his people. As for me, I will make my journal conspicuous on this battlefield. I suspect that most will fear it enough to try to destroy it, but I have placed several wards on my journal to protect it. This way, it should survive long enough to make its way into the hands of someone more open-minded. Tath, in particular, is home to many mages. It only takes one who is willing to learn the secrets of the ancients.
zh: 拉斯-塔班打算重建他的力量，並繼續前往艾倫索法。大部分的其他人將會追隨他。我希望他們能成功。萬德拉克西斯現在知道他必須要學習的東西來重現我們的蛻變。他會在他剩下的歲月中學習和實踐，並同時試著改變他的族人對此事的態度。至於我，我會讓我的日誌顯眼地出現在戰場上。我猜想大部分的人會因為害怕而摧毀它，但我已經設置了一些屏障在我的日誌上來保護它。這樣，它應該能夠保存得夠久且足以流傳到某個思想更開明的人的手中。特別是塔斯，它是許多法師的家園。只需要有一個願意學習這些古老的祕密的人……。

note: [else]
en: Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most of the others are going with him. I wish them success. As for me, I will make my journal conspicuous on this battlefield. I suspect that most will fear it enough to try to destroy it, but I have placed several wards on my journal to protect it. This way, it should survive long enough to make its way into the hands of someone more open-minded. Tath, in particular, is home to many mages. It only takes one who is willing to learn the secrets of the ancients.
zh: 拉斯-塔班打算重建他的力量，並繼續前往艾倫索法。大部分的其他人將會追隨他。我希望他們能成功。至於我，我會讓我的日誌顯眼地出現在戰場上。我猜想大部分的人會因為害怕而摧毀它，但我已經設置了一些屏障在我的日誌上來保護它。這樣，它應該能夠保存得夠久且足以流傳到某個思想更開明的人的手中。特別是塔斯，它是許多法師的家園。只需要有一個願意學習這些古老的祕密的人……。

note: [unit_type]: id=Bone Bird, race=undead, description=
en: Bone Bird
zh: 骷髏鳥

note: [unit_type]: id=Bone Captain, race=undead
en: Bone Captain
zh: 骷髏船長

note: [unit_type]: id=Bone Captain, race=undead
en: Captains are masters in life, but in death they may be slaves to a necromancer. Through sheer force of habit, an undead captain continues to exude authority even if all his other memories have been lost.
zh: 船長活著時是主人，但死時他們可能就成了死靈法師的奴隸。由於習慣的力量強大，一個亡靈船長會持續散發權威，即便所有他其它的記憶都已經丟失了。

note: [unit_type]: id=Delinquent, race=human
en: Delinquent
zh: 不良少女

note: [unit_type]: id=Delinquent, race=human
en: Some girls shun the typical life planned for them by society, and fall in with the criminal element. Though they may end up in jail, that seems preferable to them than tying themselves to a husband.
zh: 一些女孩迴避了社會為他們規劃好的人生路線，最後與罪犯為伍。雖然她們也許最後會進監獄，但對她們而言，這比被丈夫綁住還要好。

note: [unit_type]: id=Dunefolk, race=dunefolk [unit_type]: id=Noble, race=human
en: Passenger
zh: 乘客

note: [unit_type]: id=SotA Ancient Lich, race=undead
en: An experienced lich can easily tap into the power of the spirit world and throw freezing lightning to devastating effect, or drain the very life force from a body. The power available to a lich like this is awesome to behold. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death!
zh: 一個經驗豐富的巫妖可以輕易地利用冥界的力量，並投擲冰雷造成災難性的影響，或是從一個身體中吸取其生命力。使用像這樣的力量的一個巫妖看起來是驚人的。任何碰上遠古巫妖的人，很可能會有遠比死還更糟糕的事情要擔心！

note: [unit_type]: id=Orcish Shaman, race=orc
en: Orcish Shaman
zh: 半獸人薩滿

note: [unit_type]: id=Sailor, race=human
en: Sailor
zh: 水手

note: [unit_type]: id=Sailor, race=human
en: Sailors are hired for their strength, and their work builds up even more muscle. Consequently, the cheap blades they are provided with still do considerable damage.
zh: 水手因他們的力量而被僱用，而他們的工作又使得他們長更多肌肉。因此，配備著便宜的劍的他們仍然能造成相當的傷害。

note: [unit_type]: id=Sea Captain, race=human
en: Sea Captain
zh: 船長

note: [unit_type]: id=Sea Captain, race=human
en: Aboard his vessel, the captain is the ultimate authority, and all his orders must be instantly obeyed. A passenger or crew member crosses the captain at their peril, for he is within his rights to summarily execute criminals or mutineers.
zh: 船長是他船上的最高權威，所有他的指示都必須要立刻照辦。任何反對船長的乘客或是船員都會處於嚴重危險，因為他有權當場處決罪犯或叛變者。

note: [unit_type]: id=SotA Walking Corpse_Dummy, race=undead A fake unit type that appears in the recruit list as soon as the player has access to more than one type of walking corpse. Trying to recruit it launches the zombie recruit dialog as a child of the normal recruitment dialog. "Walking Corpse" is 
en: All Corpses
zh: 所有屍體

note: [unit_type]: id=SotA Walking Corpse_Dummy, race=undead
en: Choose this “unit” to get a list of available corpses.
zh: 選擇這個「單位」來取得可用的屍體清單。

note: [unit_type]: id=SotA Flying Corpse_Gryphon [unit_type]: id=SotA Flying Corpse_Bat
en: Flying Corpse
zh: 飛行屍

note: [unit_type]: id=SotA Swimming Corpse
en: Swimming Corpse
zh: 游泳屍

en: Ardonna
zh: 亞當娜

note: female name
en: Shynal
zh: 希那爾

en: Vendraxis
zh: 萬德拉克西斯

note: [objective]: condition=lose
en: Death of Ardonna
zh: 亞當娜死亡

note: [message]: speaker=Ardonna
en: No, no, NO, <i><b>NO</b></i>!
zh: 不，不，不，<i><b>不</b></i>！

note: [message]: speaker=Ras-Tabahn
en: Urgh.
zh: 呃啊。

note: [message]: speaker=Carcyn
en: Shynal!
zh: 希那爾！

note: [message]: speaker=Carcyn
en: Bring her back. Please!
zh: 帶她回來。拜托！

note: [message]: speaker=Ras-Tabahn
en: If you insist.
zh: 如果你堅持的話。

note: [message]: speaker=Corpse Shynal
en: Car. Cyn.
zh: 卡。辛。

note: [message]: speaker=Ras-Tabahn
en: She will not know you for long, so make the most of it.
zh: 她不會記得你太久的，所以好好珍惜吧。

note: [message]: speaker=Carcyn
en: Perhaps that was for the best.
zh: 也許那就是最好的了。

note: [message]: speaker=Shynal
en: Oh, my sweet Carcyn!
zh: 噢，我親愛的卡辛！

note: [message]: speaker=Shynal
en: You were always so reckless.
zh: 你總是如此衝動。

note: [message]: speaker=Shynal
en: I will miss you.
zh: 我會想念你的。

note: [message]: speaker=Vendraxis
en: Now I will never learn the sssecret of exssstending my ssspan.
zh: 現在我將永遠無法學習延長我的嘶嘶壽命的祕密了。

note: [message]: speaker=Ras-Tabahn
en: Unfortunate. He was useful.
zh: 真不幸。他很有用的說。

note: [message]: speaker=Shynal
en: Yes, he was helpful.
zh: 是啊，他很有幫助。

note: [message]: speaker=Ardonna
en: Indeed, he will be missed.
zh: 確實，他會被想念的。

note: [message]: speaker=$unit.id
en: Aww. I wanted to be a mage like Shynal.
zh: 齁。我想要跟希那爾一樣當一個法師。

note: [message]: speaker=$unit.id
en: Aww. I wanted to be a mage like Carcyn.
zh: 齁。我想要跟卡辛一樣當一個法師。

note: [option]
en: Do not make me regret liberating you from jail. My decision is final.
zh: 別讓我後悔從監獄把你放出來。我的決定是最終決定。

note: [option]
en: I have reconsidered. Perhaps you will be very powerful one day.
zh: 我已重新考慮了。也許你某天會變得很強。

note: [message]: speaker=$unit.id
en: Hey, I wanted to be a wizard like you and live forever when you figure it out! I know I could be super-powerful in the end.
zh: 嘿，我想和你一樣成為一個巫師，然後在你搞懂如何永生時也跟著永生！我知道我到最後可以變得非常強。

note: [option]
en: Hold your tongue. You will do as I command.
zh: 閉嘴。你將照著我的命令來做。

note: [option]
en: Very well. Having more adepts might be a good idea after all.
zh: 好吧。畢竟多一點學徒也許是個不錯的主意。

note: [set_menu_item]: id=hide-sails
en: Hide Sails and Rigging
zh: 隱藏船舤和船索

note: [set_menu_item]: id=show-sails
en: Show Sails and Rigging
zh: 顯示船舤和船索

note: [terrain_type]: id=zgrave [terrain_type]: id=grave
en: Grave Overlay
zh: 墳墓覆蓋層

note: [terrain_type]: id=znot_here [terrain_type]: id=not_here
en: Not Here Overlay
zh: 不是這裡覆蓋層

note: [terrain_type]: id=zcrystal [terrain_type]: id=crystal
en: Crystal Caves
zh: 水晶洞穴

note: [terrain_type]: id=zpassageway [terrain_type]: id=passageway
en: Passageway
zh: 通道

note: [terrain_type]: id=zweb [terrain_type]: id=web
en: Spiderweb
zh: 蜘蛛網

note: [terrain_type]: id=zgraveyard-fence-top [terrain_type]: id=graveyard-fence-top
en: Fence-Top
zh: 柵欄頂部

note: [terrain_type]: id=zgraveyard-fence-bottom [terrain_type]: id=graveyard-fence-bottom
en: Fence-Bottom
zh: 柵欄底部

note: [terrain_type]: id=zship--forecastle [terrain_type]: id=ship--forecastle
en: Ship Forecastle
zh: 船的水手艙

note: [terrain_type]: id=zship--main-deck [terrain_type]: id=ship--main-deck
en: Ship Main Deck
zh: 船的主甲板

note: [terrain_type]: id=zship--poop-deck [terrain_type]: id=ship--poop-deck
en: Ship Poop Deck
zh: 船的尾甲板

note: [terrain_type]: id=zship--hull [terrain_type]: id=zship--railing [terrain_type]: id=ship--hull [terrain_type]: id=ship--railing
en: Ship Hull
zh: 船體

note: [terrain_type]: id=zship--rigging-and-sails [terrain_type]: id=ship--rigging-and-sails
en: Ship Rigging and Sails
zh: 船舤和船索

note: [terrain_type]: id=zship--railing [terrain_type]: id=ship--railing
en: Ship Railing
zh: 船舤

note: [terrain_type]: id=zship--bits-and-pieces [terrain_type]: id=ship--bits-and-pieces
en: Ship Pieces
zh: 船件

note: [terrain_type]: id=zship--lower-deck [terrain_type]: id=ship--lower-deck
en: Ship Lower Deck
zh: 船的下層甲板

note: [terrain_type]: id=zship--lower-deck-edge [terrain_type]: id=ship--lower-deck-edge
en: Ship Lower Deck Edge
zh: 船的下層甲板邊緣

note: [terrain_type]: id=zfull-void [terrain_type]: id=full-void
en: Full Void
zh: 完全虛空

note: [terrain_type]: id=zfull-void-overlay [terrain_type]: id=full-void-overlay
en: Void Overlay
zh: 虛空覆蓋層

note: [terrain_type]: id=zhalf-void-overlay [terrain_type]: id=half-void-overlay
en: Half Void
zh: 半虛空

note: [value]: type=SotA Flying Corpse_Bat shown instead of the unit_type name in the recruitment dialog
en: recruit^Flying Corpse (Bat)
zh: 飛行屍體（蝙蝠）

note: [value]: type=SotA Flying Corpse_Bat
en: You can now raise bat corpses!
zh: 你現在可以喚起蝙蝠的屍體了！

note: [value]: type=SotA Walking Corpse_Rat
en: recruit^Walking Corpse (Rat)
zh: 行屍（蝙蝠）

note: [value]: type=SotA Walking Corpse_Rat
en: You can now raise rat corpses!
zh: 你現在可以喚起老鼠的屍體了！

note: [value]: type=SotA Walking Corpse_Wolf
en: recruit^Walking Corpse (Wolf)
zh: 行屍（狼）

note: [value]: type=SotA Walking Corpse_Wolf
en: You can now raise wolf corpses!
zh: 你現在可以喚起狼的屍體了！

note: [value]: type=SotA Walking Corpse_Human
en: recruit^Walking Corpse (Human)
zh: 行屍（人類）

note: [value]: type=SotA Walking Corpse_Human
en: You can now raise human corpses!
zh: 你現在可以喚起人類的屍體了！

note: [value]: type=SotA Walking Corpse_Mounted the mount is an undead horse (not a wolf), this is shown instead of the unit_type name in the recruitment dialog
en: recruit^Walking Corpse (Mounted)
zh: 行屍（騎兵）

note: [value]: type=SotA Walking Corpse_Mounted
en: You can now raise mounted corpses!
zh: 你現在可以喚起騎兵的屍體了！

note: [value]: type=SotA Walking Corpse_Wolf Rider
en: recruit^Walking Corpse (Wolf Rider)
zh: 行屍（狼騎兵）

note: [value]: type=SotA Walking Corpse_Wolf Rider
en: You can now raise wolf rider corpses!
zh: 你現在可以喚起狼騎兵的屍體了！

note: [value]: type=SotA Swimming Corpse this is used for both naga and merfolk zombies
en: recruit^Swimming Corpse
zh: 游泳者的屍體

note: [value]: type=SotA Swimming Corpse this is used for both naga and merfolk zombies
en: You can now raise swimming corpses!
zh: 你現在可以喚起游泳者的屍體了！

note: [value]: type=SotA Walking Corpse_Saurian
en: recruit^Walking Corpse (Saurian)
zh: 行屍（蜥蜴人）

note: [value]: type=SotA Walking Corpse_Saurian
en: You can now raise saurian corpses!
zh: 你現在可以喚起蜥蜴人的屍體了！

note: [value]: type=SotA Walking Corpse_Wose
en: recruit^Walking Corpse (Wose)
zh: 行屍（樹人）

note: [value]: type=SotA Walking Corpse_Wose
en: You can now raise wose corpses!
zh: 你現在可以喚起樹人的屍體了！

note: [value]: type=SotA Walking Corpse_Goblin
en: recruit^Walking Corpse (Goblin)
zh: 行屍（地精）

note: [value]: type=SotA Walking Corpse_Goblin
en: You can now raise goblin corpses!
zh: 你現在可以喚起地精的屍體了！

note: [value]: type=SotA Flying Corpse_Gryphon
en: recruit^Flying Corpse (Gryphon)
zh: 飛行屍（獅鷲）

note: [value]: type=SotA Flying Corpse_Gryphon
en: You can now raise gryphon corpses!
zh: 你現在可以喚起獅鷲的屍體了！

note: [value]: type=SotA Walking Corpse_Spider
en: recruit^Walking Corpse (Spider)
zh: 行屍（蜘蛛）

note: [value]: type=SotA Walking Corpse_Spider
en: You can now raise spider corpses!
zh: 你現在可以喚起蜘蛛的屍體了！

note: [value]: type=SotA Walking Corpse_Troll
en: recruit^Walking Corpse (Troll)
zh: 行屍（巨魔）

note: [value]: type=SotA Walking Corpse_Troll
en: You can now raise troll corpses!
zh: 你現在可以喚起巨魔的屍體了！

note: [value]: type=SotA Walking Corpse_Dwarf
en: recruit^Walking Corpse (Dwarf)
zh: 行屍（矮人）

note: [value]: type=SotA Walking Corpse_Dwarf
en: You can now raise dwarf corpses!
zh: 你現在可以喚起矮人的屍體了！

note: [message]: speaker=narrator
en: A lua error has occurred, and a corpse cannot be recruited.
zh: 一個Lua錯誤已經發生，一個屍體無法被招募。

note: [lua]: postshow
en: There are no corpses available.
zh: 沒有可用的屍體。

note: [lua]: postshow
en: You do not have enough gold to recruit that unit
zh: 你沒有足夠的金幣招募那個單位

note: [campaign]: id=Son_of_the_Black-Eye
en: Son of the Black-Eye
zh: 黑眼之子

note: [campaign]: id=Son_of_the_Black-Eye
en: SotBE
zh: 黑眼之子

note: [campaign]: id=Son_of_the_Black-Eye
en: Grunt
zh: 蠻兵

note: [campaign]: id=Son_of_the_Black-Eye
en: (Expert level, 18 scenarios.)
zh: （專家等級，18個章節）

note: [scenario]: id=01_End_of_Peace
en: End of Peace
zh: 和平的終結

note: [objective]: condition=win
en: Defeat Alber
zh: 擊敗奧柏

note: [objective]: condition=lose
en: Death of Kapou’e
zh: 卡普伊死亡

note: [side]: type=Orcish Leader, id=Kapou'e [side]: id=Kapou'e, type=Orcish Leader [side] [side]: type=Orcish Slayer, id=Rugh [side]: id=Grüü, type=Great Troll [side]: type=General, id=Howgarth III
en: Kapou’e
zh: 卡普伊

note: [side]: type=Lieutenant, id=Alber
en: Alber
zh: 奧柏

note: [part]
en: Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes.
zh: 拉胡爾一世，北方聯盟的守護領主，在他領導的第十四年與敵對的半獸人締結了和平。他終結了與敵對的半獸人統治者──黑眼卡倫──持續十五年的戰爭。一個聯盟和半獸人之間的和平協議解決了他們的土地糾紛。

note: [part]
en: So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.
zh: 深受黑眼卡倫的智慧、勇敢和領導才能所驚豔的拉胡爾邀請他成為北方聯盟的共事領主。深思熟慮之後，黑眼决定接受這個邀請。然而，在通往矮人之門──北方聯盟的總部──的路上，卡倫和他那小群護衛遭到襲擊，連最後一個人都被殺害了。雖然沒有倖存者能夠證實這個事件，但很快地半獸人們便認為是北方聯盟設計了這場伏擊，藉由殺害他們最強大的領袖以瓦解半獸人的統一。

note: [part]
en: The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn’t have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least for the humans.
zh: 不過和平協議依然保留著，部分原因是該協議──雖然是由北方聯盟安排的──是當地伯爵和半獸人部落簽訂的，與北方聯盟並沒有直接的連繫。協議為什麼還算數的另外的原因──也許是主要原因──是卡倫的死，半獸人的統一被瓦解了，然後他們再次陷入內訌。因此接下來的幾年相對地和平且繁榮──至少對人類來說是這樣。

note: [part]
en: In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.
zh: 在豪加斯三世──拉胡爾一世的繼承者──當上守護領主的第十三年，半獸人部落和北方土地的人類伯爵之間開始緊張起來。飢荒使人類擴張到一些半獸人的土地上，把半獸人趕到荒凉的山區。少數仍屬於聯盟的半獸人部落，感覺到壓力，不是離開聯盟領地，就是起義反抗並被毀滅了。

note: [part]
en: Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.
zh: 奧柏男爵親自帶領一小支先鋒部隊，在半獸人的土地上建立據點。

note: [part]
en: By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou’e, the son of the Black-Eye.
zh: 在黃昏時，他的部隊到達一個山地綿延起伏由半獸人領袖黑眼之子卡普伊勢力所支配的地區。

note: [message]: speaker=Alber
en: Look, friends! Those orcs don’t imagine they are living their last day. Let’s slay them and claim this land back to our people!
zh: 快看，夥伴們！那些半獸人想像不到他們的末日要到了。讓我們殺光他們，並把這片土地還給我們的人民！

note: [message]: speaker=Kapou'e
en: Who is this unlicked whelp? Grunts — kill him and bring me his head!
zh: 那個無禮的小崽子是誰？大兵們，殺了他，然後把他的頭給我帶過來！

note: [message]: speaker=unit
en: Argh! I die! But other humans will come to avenge me, filthy orcs!
zh: 啊！我要死了！但其他人類會來替我報仇的，骯髒的半獸人們！

note: [message]: speaker=Kapou'e
en: Oh, just die, human-worm.
zh: 噢，去死吧，人類蛀蟲。

note: [unit]: type=Wolf Rider, id=Vrag
en: Vrag
zh: 弗拉格

note: [message]: speaker=Vrag
en: (<i>Pant</i>) Chief! Chief!
zh: （<i>喘氣</i>）老大！老大！

note: [message]: speaker=Kapou'e
en: Speak, rider.
zh: 說吧，騎手。

note: [message]: speaker=Vrag
en: There is a huge human army marching on us! They can’t be more than one or two days march from here.
zh: 有一支龐大的人類軍隊正在向我們行進！他們不用一、兩天就可以到達這裡了。

note: [message]: role=second
en: Uh oh! What should we do, Chief?
zh: 噢不！我們要怎麼辦，老大？

note: [message]: speaker=Kapou'e
en: Don’t be afraid. If any more of these pathetic humans come, we’ll deal with them the way we did with this trash!
zh: 別害怕。如果有任何更多的這群可悲的人類過來，我們將會像我們做過的那樣處理這些垃圾！

note: [message]: speaker=Vrag
en: Uh, Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.
zh: 噢，老大，恕我直言，那支軍隊太龐大了！不只那樣，他們大部分看起來像是強壯的老戰士。就我們目前的軍力要與他們對抗是很愚蠢的。

note: [message]: speaker=Kapou'e
en: Hmmm...
zh: 嗯……

note: [option]
en: If what you say is true, then there is no way our tribe can face such an army alone.
zh: 如果你說的是真的，那麼我們部落沒有辦法獨自面對那樣的軍隊。

note: [message]: speaker=Vrag
en: Wise decision, Kapou’e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.
zh: 明智的決定，卡普伊。如此龐大的軍隊，不僅僅是襲擊──對我來說它看起來是人類已經決定向我們宣戰了。

note: [message]: speaker=Kapou'e
en: If they want war, then they shall get war!
zh: 既然他們想要戰爭，那就該給他們戰爭！

note: [message]: speaker=Kapou'e
en: We’ll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.
zh: 我們將前往自由部落土地上的巴拉格‧哥爾，並請求大議會的支援。有了他們的幫助，我們就可以從自由部落召集部隊，並粉碎這群人類。

note: [message]: role=second
en: But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.
zh: 但是自由部落在海格山脈的另一邊。這些山脈大量滋生著矮人和野生巨魔。

note: [message]: speaker=Kapou'e
en: Don’t be so cowardly. The trolls have been our allies in the past — maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you’re not ready by then, stay and die.
zh: 別這麼膽小。這些巨魔們過去一直是我們的盟友──也許他們會幫助我們。而且真正的半獸人曾幾何時畏懼過那些矮小的掘土賤民？快點行動！我們要在一小時內離開。如果你屆時還沒準備好，就留下來等死吧。

note: [option]
en: Bah, humans? No better than goblins. We’ll break them!
zh: 呸，人類？連地精都比不上。我們將會摧毀他們！

note: [message]: speaker=Kapou'e
en: Prepare for battle, my grunts! We’ll show these humans what happens when you try to steal from Kapou’e, Son of the Black-Eye!
zh: 準備好戰鬥，我的大兵們！我們將會讓這些人類看到嘗試從我黑眼之子卡普伊這裡偷東西時會有什麼下場！

note: [scenario]: id=02_The_Human_Army
en: The Human Army
zh: 人類軍隊

note: [objective]: condition=win
en: Defeat Lanbec’h
zh: 擊敗蘭貝克

note: [objective]: condition=win
en: Resist until your people are ready to go (turn 12)
zh: 抵抗直到你的人準備好離開（第12個回合）

note: [objective]: condition=win
en: Resist until your people are ready to go (turn 13)
zh: 抵抗直到你的人準備好離開（第13個回合）

note: [objective]: condition=win
en: Resist until your people are ready to go (turn 14)
zh: 抵抗直到你的人準備好離開（第14個回合）

note: [objective]: condition=win
en: Then move Kapou’e to the signpost in the northeast
zh: 然後移動卡普伊到東北方的路標

note: [objective]: condition=win
en: Move Kapou’e to the signpost in the northeast
zh: 移動卡普伊到東北方的路標

note: [side]: type=General, id=Lanbec'h
en: Lanbec’h
zh: 蘭貝克

note: [part]
en: Refusing to yield to fear, Kapou’e rallied his warriors in preparation for the upcoming battle.
zh: 拒絕屈服於恐懼，卡普伊集合他的勇士們為即將來臨的戰鬥做好準備。

note: [part]
en: He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec’h led the army himself.
zh: 他沒有失望。幾天之後，人類的主力抵達，蘭貝克伯爵的女婿的死，使他陷入絕望的憤怒，親自率領那支軍隊。

note: [message]: speaker=Lanbec'h
en: So this is the bold orc who has dared kill my son-in-law.
zh: 所以就是這個大膽的半獸人，殺了我的女婿。

note: [message]: speaker=Kapou'e
en: And this is that stupid human who dares march against Kapou’e — Son of the Black-Eye!
zh: 而這就是那個敢向我這個黑眼之子卡普伊進軍的愚蠢人類！

note: [message]: speaker=narrator
en: As Kapou’e saw the hardened troops pour out of the human encampment, he began to have second thoughts.
zh: 當卡普伊看到從人類營地傾流而出的強硬部隊時，他開始有了第二種想法。

note: [message]: speaker=Kapou'e
en: They are too many and too tough. The few here don’t stand a chance.
zh: 他們人太多了且太強壯了。我們這裡的這點人沒有勝算。

note: [message]: speaker=Vrag
en: I told you so!
zh: 我跟你講過了！

note: [message]: speaker=Kapou'e
en: Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?
zh: 無禮！但你的觀點仍是對的。我之前應該要聽從我的支持者給我的建議。那我們現在該怎麼辦？

note: [message]: speaker=Vrag [message]: role=Helper
en: We must flee! There is no way we can stand up against such a force.
zh: 我們必須逃跑！我們沒有任何方法可以抵抗這樣的軍隊。

note: [message]: speaker=Kapou'e
en: The Son of the Black-Eye will never ‘flee’. But making a ‘strategic withdrawal’ is another matter.
zh: 黑眼之子絕對不會「逃跑」。但進行「戰略性撤離」是另外一回事。

note: [message]: speaker=Kapou'e
en: My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.
zh: 我的父親常說那些大議會的薩滿們住在自由部落土地上的巴拉格‧哥爾。我們應該要請求他們的支援。有了他們的幫助，也許我們可以團結半獸人部落並粉碎這些人類。

note: [message]: speaker=Kapou'e
en: $stored_helper.name|!
zh: $stored_helper.name|！

note: [message]: role=Helper
en: Yeah, Chief?
zh: 有何吩咐，老大？

note: [message]: speaker=Kapou'e
en: You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.
zh: 你，召集我們的人民到離這裡一段距離的北邊的路上。我們會在這裡拖住人類，直到你完成。

note: [message]: role=Helper
en: Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.
zh: 老大，我們已經讓我們的所有人都準備好離開了。快來，這條路。我們還成功從寶庫收集到剩餘的金幣。

note: [message]: speaker=Kapou'e
en: Took you long enough. Let’s go!
zh: 花了你們足夠多的時間。我們走吧！

note: [message]: speaker=Kapou'e
en: We’ll be back, you foul mud-sucking humans!
zh: 我們會回來的，你們這些吸泥巴的骯髒人類！

note: [message]: speaker=Lanbec'h
en: That’s right, flee, you cowardly orcs! This land is mine!
zh: 那就對了，逃吧，你們這些膽小的半獸人！這塊土地是我們的！

note: [message]: speaker=Kapou'e
en: In your dreams, worm. When the time comes you will pay for all this with your life!
zh: 在你們的夢裡，小蟲子。當時候到時，你們將會為這一切付出生命！

note: [scenario]: id=03_Toward_Mountains_of_Haag
en: Toward Mountains of Haag
zh: 前往哈格山脈

note: [objective]: condition=win
en: Move Kapou’e to the end of the mountains
zh: 移動卡普伊到山脈的盡頭

note: [objective]: condition=lose
en: Death of Grüü
zh: 格魯死亡

note: [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili
en: Kwili
zh: 克維利

note: [message]: speaker=Kapou'e
en: We have almost crossed the mountains. We’re close to the lands of the free tribes. So far so good.
zh: 我們就快要穿越這些山了。我們距離自由部落很近了。到目前為止狀況都還不錯。

note: [message]: speaker=Kapou'e
en: It is I, Kapou’e, son of the Black-Eye Karun. What do you want, dwarf?
zh: 是我，黑眼卡倫的兒子──卡普伊。你想要什麼，矮人？

note: [message]: speaker=Kwili
en: Oh, so it’s another group o’ stinkin’ orcs, eh. Begone, or we shall wash our axes in yer blood.
zh: 噢，所以又是另一群討厭的半獸人，好吧。快滾，不然我們將用你們的血來洗我們的斧頭。

note: [message]: speaker=Kapou'e
en: Look, you pint-sized idiot, we aren’t out to kill you so why don’t you just scamper away and hide in a cave or something. We’ll be through here in a few hours.
zh: 聽著，你們這些酒杯大小的白癡，我們還沒決定要殺掉你們，所以你們何不趕快離開，躲到洞穴之類的地方？我們將在幾小時後通過這裡。

note: [message]: speaker=Kwili
en: Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!
zh: 你們的輕視和粗魯會是你們失敗的原因。矮人們，別讓任何一個半獸人活著通過這條路！

note: [message]: speaker=Kapou'e
en: It looks like we might have to fight them after all.
zh: 看起來我們終究還是必須和他們戰鬥。

note: [message]: role=Helper
en: Hey, Chief, I was thinking — dwarves are pretty slow; why don’t we just bypass them?
zh: 嘿，老大，我在想啊……矮人行動那麼慢，我們為什麼不乾脆繞過他們呢？

note: [message]: role=Helper
en: I mean, we could defeat them easily but it would just slow us down.
zh: 我的意思是，我們雖然可以輕易打敗他們，但是這樣只會拖慢我們。

note: [message]: speaker=Kapou'e
en: Whatever else happens, we have to pass through these mountains and I dislike leaving enemies in our rear. Stab, smite, and slay!
zh: 無論發生什麼事情，我們都必須通過這些山，而且我不喜歡讓敵人在我們的後面。刺、打，然後殺！

note: [message]: speaker=unit
en: I’ve never pushed so far. We are crossing the border of the Black-Eye lands.
zh: 我們從來沒有推進到這麼遠，我們快越過黑眼土地的邊界了。

note: [unit]: id=Blemaker, type=Troll Warrior
en: Blemaker
zh: 布雷馬克

note: [unit]: id=Grüü, type=Troll Hero [side]: id=Grüü, type=Great Troll
en: Grüü
zh: 格魯

note: [unit]: id=Toughkon, type=Troll Whelp
en: Toughkon
zh: 塔弗康

note: [message]: speaker=Blemaker
en: Look! Dwarves are fighting orcs!
zh: 快看！矮人在跟半獸人戰鬥！

note: [message]: speaker=Grüü
en: Father, we should help them. Orcs are our allies.
zh: 父親，我們應該幫助他們，半獸人是我們的盟友。

note: [message]: speaker=Blemaker
en: I don’t know. Orcs have been our allies in the past, but they treat us as fools.
zh: 我不知道。半獸人雖然過去一直是我們的盟友，但他們現在把我們當作傻瓜一樣看待。

note: [message]: speaker=Grüü
en: But, Father, we don’t know what they are seeking there. Between us, we could squash these dwarves.
zh: 但是，父親，我們不知道他們在那裡尋找什麼。前後夾擊，我們可以壓扁這些矮人。

note: [message]: speaker=Blemaker
en: Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.
zh: 是啊，我的兒子。我們去幫助我們的半獸人朋友吧。但是你要小心點……如果你發生了什麼事，我會很難過的。

note: [message]: speaker=Grüü
en: Father! Oh no!
zh: 父親！噢不！

note: [message]: speaker=Grüü
en: Filthy dwarves! Now I’ll kill you to the last!
zh: 骯髒的矮人！現在我將殺光你們！

note: [message]: speaker=unit
en: Oh no, I’m defeated.
zh: 噢不，我被擊敗了。

note: [message]: speaker=Blemaker
en: My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.
zh: 我的兒子啊！我永遠不該讓他捲入這場戰鬥的！現在我們回去我們的洞穴吧，然後我們再也不要回來了。

note: [message]: speaker=Kapou'e
en: The trolls are done. We will desperately need their help in the coming battles. Without them there is no hope.
zh: 巨魔們不幹了。我們在接下來的戰鬥中將非常需要他們的幫助。沒有他們就沒有希望。

note: [message]: speaker=unit
en: Argh! I die!
zh: 啊呃！我要死了！

note: [message]: role=doggie
en: Sounds like fun. All right boys, let’s go!
zh: 聽起來很好玩。好吧，小子們，我們走！

note: [message]: speaker=Kapou'e
en: We’ve succeeded! We’ve passed through the Mountains of Haag! Look at these green hills! The land of the free tribes is near now. I can see the walls of Barag Gór in the distance.
zh: 我們成功了！我們穿過哈格山脈了！看看這些翠綠的丘陵！自由部落的土地很近了。我可以看見遠處巴拉格‧哥爾的城牆。

note: [message]: speaker=Grüü
en: Father, I’d like to join them. Would you mind it?
zh: 父親，我想加入他們。你會介意嗎？

note: [message]: speaker=Blemaker
en: My son, you’re old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.
zh: 我的兒子啊，你年紀足夠大，可以去見識這個世界了。我，我要留在這裡。但要小心，有很多尋求我們的終結的生物，像是精靈和人類。他們既聰明又殘忍。

note: [message]: speaker=Grüü
en: Thanks, father. Don’t worry, I’ll take care of myself.
zh: 謝謝您，父親。別擔心，我會照顧自己的。

note: [message]: speaker=Kapou'e
en: Grüü, many thanks for your help in this fight. I’m sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.
zh: 格魯，非常感謝你在這場戰鬥的幫助。我對你失去父親感到很遺憾。你願意加入我們嗎？你的幫助對我會很有用的。

note: [message]: speaker=Grüü
en: My father would have come to help you. I would insult his memory not to help you. I come!
zh: 我的父親會去幫助你的。我不幫助你會侮辱他的聲譽。我要加入！

note: [scenario]: id=04_The_Siege_of_Barag_Gor
en: The Siege of Barag Gór
zh: 圍攻巴拉格‧哥爾

note: [objective]: condition=lose
en: Death of a Shaman
zh: 薩滿死亡

note: [note]
en: Except for the shamans, the Barag Gór defenders will not follow you into the next scenario
zh: 除了薩滿外，巴拉格‧哥爾防衛者不會跟隨你進入下一個章節

note: [side]: type=Elvish Marshal, id=Etheliel
en: Etheliel
zh: 艾瑟麗爾

note: [side]: type=Orcish Slayer, id=Rugh
en: Rugh
zh: 魯格

note: [side]: type=Elvish Marshal, id=Hida'tul
en: Hida’tul
zh: 西達圖

note: [side]: type=Elvish Marshal, id=Ammon
en: Ammon
zh: 阿蒙

note: [side]: type=Elvish Marshal, id=Sammual
en: Sammual
zh: 薩姆爾

note: [event]
en: Pirk
zh: 皮爾克

note: [event]
en: Vraurk
zh: 弗勞克

note: [message]: speaker=narrator
en: When the party finally reached Barag Gór, they were met with a most startling sight.
zh: 當一行人終於抵達巴拉格‧哥爾時，他們見到了最令人震驚的景象。

note: [message]: speaker=Kapou'e
en: What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?
zh: 他喵的！巴拉格‧哥爾被精靈包圍了！那些生於森林的遜咖一直以來覬覦我們的力量，究竟他們為什麼要攻擊這座城市？

note: [message]: speaker=Grüü
en: What can you expect, Chief? They’re elves after all.
zh: 你能期待什麼，老大？他們畢竟是精靈。

note: [message]: speaker=Kapou'e
en: Hmmm. $scout.name, go find out what they are up to.
zh: 嗯。$scout.name，去找出他們的意圖。

note: [message]: speaker=Ammon
en: One more step and you are dead, flea-bag. Better run if you value your life.
zh: 再走一步你就死了，小螻蟻。最好趕快逃，如果你重視你的生命的話。

note: [message]: speaker=Ammon
en: Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.
zh: 面對著比你更有才智的對象時注意你的嘴，地精！你可以告訴你的老大把薩滿們交出來給我們，如果他想活到日落的話。

note: [message]: role=Scout
en: What business do you high-and-mighty elves have with our shamans?
zh: 你們這些高貴的精靈們與我們的薩滿有什麼事務呢？

note: [message]: speaker=Ammon
en: Our business with them is none of your concern.
zh: 我們跟他們的事務與你無關。

note: [message]: role=Scout
en: Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?
zh: 噢，是了。薩滿們保留著我們的遠古知識和我們神聖的事物。他們並不會為你們這樣的人做事。所以你們為什麼想要他們？

note: [message]: speaker=Ammon
en: Well... the humans want to... meet with them.
zh: 嗯……人類想要……見見他們。

note: [message]: role=Scout
en: Oh, so they paid you to come and get them, have they?
zh: 哦，所以他們付錢給你們過來這裡抓他們，是吧？

note: [message]: role=Scout
en: So the ‘great and mighty’ elves are now nothing but a bunch of mercenaries.
zh: 所以「高貴的」精靈現在什麼都不是，就只是一群傭兵。

note: [message]: speaker=Ammon
en: KILL HIM!!
zh: <b>殺了他！！</b>

note: [message]: role=Scout
en: Hahaha! If you can!
zh: 哈哈哈！如果你們可以的話！

note: [message]: speaker=Ammon
en: Blast it, he got away.
zh: 該死，他逃走了。

note: [message]: speaker=Kapou'e
en: So, what news do you bring, $scout.name?
zh: 那麼，你帶來什麼消息，$scout.name？

note: [message]: role=Scout
en: The elves have been bribed by the humans to capture and deliver the shamans to them.
zh: 精靈們被人類賄賂來抓捕和運送薩滿給他們。

note: [message]: speaker=Grüü
en: I have a subtle plan, Chief.
zh: 我有一個微妙的計劃，老大。

note: [message]: speaker=Kapou'e
en: Go on, Grüü.
zh: 繼續說，格魯。

note: [message]: speaker=Grüü
en: We go and we kill all of them. What do you think?
zh: 我們過去，然後我們殺光他們。你覺得如何？

note: [unit]: id=Jetto, type=Orcish Assassin [message]: speaker=narrator
en: Jetto
zh: 傑托

note: [message]: speaker=Jetto
en: Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, now you can count on the assassins’ guild to help you in your quest!
zh: 自由了！太感謝你了，黑眼之子。我是傑托，刺客的首領，現在你可以指望刺客的公會來幫助你完成你的任務！

note: [message]: speaker=Kapou'e
en: Jetto, how did you get captured by the likes of these?
zh: 傑托，你怎麼會被他們這種人抓到這裡？

note: [message]: speaker=Pirk
en: At last! The siege has been broken.
zh: 終於！突破重圍了。

note: [message]: speaker=Gork
en: Thank you, Son of the Black-Eye. If you hadn’t arrived when you did, I don’t know what would have happened to us.
zh: 謝謝你，黑眼之子。如果你沒有來到這裡，我不知道我們會發生什麼事。

note: [message]: speaker=Kapou'e
en: No problem! It was fun, wasn’t it, Grüü?
zh: 沒問題！這很有趣，對吧，格魯？

note: [message]: speaker=Grüü
en: Hahaha! Yeah!
zh: 哈哈哈！對呀！

note: [message]: speaker=Kapou'e
en: But, actually, we have come all the way from our lands to get your help.
zh: 但是，實際上，我們從我們的領地一路走來，是要尋求你們的幫助。

note: [message]: speaker=Vraurk
en: Why? What’s wrong?
zh: 為什麼？出什麼問題了嗎？

note: [message]: speaker=Kapou'e
en: Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.
zh: 那些狂妄的人類們組織一個龐大的軍隊攻擊我們。我們擊敗他們的先鋒部隊，但到後來我們還是被迫撤退。

note: [message]: speaker=Pirk
en: Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.
zh: 嗯，這種情況非常嚴重。如你所知，他們也僱用了精靈到這裡攻擊我們。

note: [message]: speaker=Kapou'e
en: Yes. It seems to me that the humans are declaring all-out war on us.
zh: 是的。在我看來，人類正在向我們全面宣戰。

note: [message]: speaker=Gork
en: We must give this matter careful consideration. Come inside the city, and we’ll discuss it.
zh: 我們必須對此事小心熟慮。進來城市吧，我們來討論一下。

note: [message]: speaker=narrator
en: Son of the Black-Eye! Could I ask for my release from this blighted cage?
zh: 黑眼之子！我可以請你把我放出這個破籠子嗎？

note: [message]: speaker=Kapou'e
en: How did you get captured by the likes of these?
zh: 你怎麼會被他們這種人抓到這裡？

note: [message]: speaker=Kapou'e
en: Fine, someone go release him.
zh: 行，來人去釋放他。

note: [message]: speaker=Jetto
en: Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, now you can count on my assassins to help you in your quest!
zh: 自由了！太感謝你了，黑眼之子。我是傑托，刺客的首領，現在你可以指望我的刺客們來幫助你完成你的任務！

note: [scenario]: id=05_To_the_Harbor_of_Tirigaz
en: To the Harbor of Tirigaz
zh: 去特瑞格茲港

note: [side]: type=Lich, id=Na-Mana
en: Na-Mana
zh: 納-馬納

note: [side]: type=Death Knight, id=Ma-Rana
en: Ma-Rana
zh: 馬-拉納

note: [part]
en: Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans and his warriors, set off to Tirigaz.
zh: 卡普伊把他大部分的人留在巴拉格‧哥爾，與薩滿和他的戰士一同啟程去特瑞格茲。

note: [message]: speaker=narrator
en: A couple of days into their journey, the party halted to rest for the night.
zh: 經過幾天的路途，一行人停下來休息一晚。

note: [message]: speaker=Vraurk
en: Ahhh, I’m so tired. It was a good idea to halt in such a quiet place.
zh: 啊，我好累啊。在這個如此安靜的地方停下休息，真是一個不錯的主意。

note: [message]: speaker=Grüü
en: It is too quiet. Just plain boring.
zh: 太安靜了。簡直就是無聊。

note: [message]: speaker=Pirk
en: Shut up, I just heard something.
zh: 安靜，我剛才聽到了什麼。

note: [message]: speaker=Kapou'e
en: You’re right. I can see something is moving in these hills. Looks like there are undead there.
zh: 你是對的。我可以看到有什麼東西正在這些山丘中移動。似乎那裡有亡靈。

note: [message]: speaker=Grüü
en: Excellent! It is time for exercise!
zh: 太棒了！現在是運動時間！

note: [message]: speaker=Vraurk
en: Uh... I don’t think so. Let’s get out of here!
zh: 呃……我不這麼認為。讓我們離開這裡吧！

note: [message]: speaker=Grüü
en: No way! Grüü want to crush some undead.
zh: 不行！格魯想要粉碎一些亡靈。

note: [message]: speaker=Vraurk
en: But...
zh: 但是……

note: [message]: speaker=Gork
en: Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.
zh: 噓，弗勞克，在這些事情上，我們必須相信黑眼之子，因為他的城府比我們的還深。

note: [message]: speaker=Grüü
en: That’s right, let’s go!
zh: 沒錯，我們走吧！

note: [message]: speaker=unit
en: Hmmm, what a neat bottle! What is it?
zh: 嗯，真是一個乾淨的瓶子！是什麼呢？

note: [message]: speaker=unit
en: It is written H.O.L.Y W.A.T.E.R
zh: 上面寫著「聖水」

note: [message]: speaker=unit
en: I’m thirsty... <i>Gulp gulp</i>
zh: 我超渴的……<i>狂灌</i>

note: [message]: speaker=unit
en: Ahhh, that was yummy!
zh: 啊，真是太好喝了！

note: [message]: speaker=Grüü
en: The day is coming, these night creatures will soon return to the pit.
zh: 天就要亮了，這些夜晚的生物就快要回到他們地下深處的巢穴了。

note: [message]: speaker=Pirk
en: Grüü, are you forgetting we are also night creatures?
zh: 格魯，你忘記我們也是夜晚的生物嗎？

note: [message]: speaker=Grüü
en: Err... well...
zh: 呃……好吧……

note: [scenario]: id=06_Black_Flag
en: Black Flag
zh: 黑旗

note: [side]: type=General, id=Slowhand
en: Slowhand
zh: 史洛漢德

note: [side]: type=General, id=Harman
en: Harman
zh: 哈爾曼

note: [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman
en: Affman
zh: 阿富曼

note: [objective]: condition=win
en: Defeat Slowhand and Harman
zh: 擊敗史洛漢德和阿富曼

note: [message]: speaker=Kapou'e
en: So, here is Tirigaz. But what’s going on?
zh: 所以，這裡就是特瑞格茲。但這是怎麼回事？

note: [message]: speaker=Pirk
en: Looks like humans have attacked here too. You were right, Kapou’e, the humans have declared all-out war on us.
zh: 看起來人類也已經襲擊了這個地方。你是對的，卡普伊，人類已經向我們全面宣戰。

note: [message]: speaker=Kapou'e
en: Listen, if we are to meet with the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don’t have to worry about protecting you.
zh: 聽著，如果我們要去見議會剩下的成員，我們必須擊退這波的襲擊。你們薩滿就躲在這個森林裡直到我們打敗他們。這對我們來說將會更快速且更簡單，如果我們不必操心保護你們的話。

note: [message]: speaker=Gork
en: This is a wise choice. Good luck, Son of the Black-Eye.
zh: 這是個明智的選擇。祝你好運，黑眼之子。

note: [message]: speaker=Slowhand
en: Haha! Our plan is going well, let’s surround them on land while our allies attack them from sea!
zh: 哈哈！我們的計畫進行得很順利，當我們的盟軍從海上攻擊時，我們就從陸地上包圍他們！

note: [message]: speaker=Affman
en: Look, a party of our kind approaches from the North.
zh: 看，有一群我們的同類從北方接近。

note: [message]: speaker=Kapou'e
en: Greetings from Kapou’e, Son of the Black-Eye Karun.
zh: 黑眼卡倫的兒子──卡普伊向你們致意。

note: [message]: speaker=Affman
en: Son of the great Black-Eye Karun?! You do us honor, Chief.
zh: 偉大的黑眼卡倫的兒子？！你讓我們感到榮幸，老大。

note: [message]: speaker=Kapou'e
en: Do not grovel like humans, just tell me what’s going on here.
zh: 不要學人類卑躬屈膝，快告訴我這裡是怎麼回事。

note: [message]: speaker=Affman
en: I don’t really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the South.
zh: 我不是很清楚，一天，一切如同往常平靜祥和，而到了隔天，有一群人類的船隊出現，然後開始湧出部隊。我們盡力抵擋他們，但他們還是搶到北部的主堡。接著，人類的援軍從他們位於南邊的定居點抵達。

note: [message]: speaker=Kapou'e
en: Are the shamans safe?
zh: 薩滿們安全嗎？

note: [message]: speaker=Affman
en: When we realized that there was no way we could hold the humans off, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.
zh: 當我們了解到沒有任何方法可以抵擋人類時，我們便派遣他們以及婦女和孩子們往東去一個靠近憂傷丘陵的地方。我們剩下來的人則留在這裡替他們爭取一些時間。

note: [message]: speaker=Kapou'e
en: Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counterattack. We can’t defeat them by sea without ships, but we can destroy the foothold they have gained on the land.
zh: 明智的決定。事實上我們是來這裡是要跟薩滿們談談，但既然我們在此，就順便幫助你們度過這次的難關。格魯，擋住他們，在我跑去主堡並組織我們的軍隊來反擊時。我們不能在沒有船隊的情況下進行海戰，但我們可以摧毀他們已經在這個陸地上取得的落腳點。

note: [message]: speaker=Grüü
en: I love this strategy, Chief!
zh: 我愛死這個戰略了，老大！

note: [message]
en: Let’s get those orcs!
zh: 讓我們拿下這些半獸人吧！

note: [message]: speaker=unit
en: Aaaargh! I die!
zh: 啊啊！我要死了！

note: [message]: speaker=Kapou'e
en: Finally, you pay for what you did to my orc brothers!
zh: 終於，你就要為你對我的半獸人弟兄們所做的一切付出代價了！

note: [message]: speaker=Kapou'e
en: We are victorious at last. Someone go tell the shamans that they can come out now.
zh: 我們終於贏了。來人去告訴薩滿們，他們現在可以出來了。

note: [message]: speaker=Gork
en: Congratulations on your victory, Kapou’e. You do honor to the memory of your father.
zh: 恭喜你勝利了，卡普伊。你確實不負你父親遺留下來的聲名。

note: [message]: speaker=Kapou'e
en: Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.
zh: 謝謝，但我有消息。這裡的軍隊認為他們即將戰敗，他們就把薩滿們送到憂傷丘陵了。如果我們想見他們，我們必須追在他們之後。

note: [message]: speaker=Pirk
en: Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we’ll have to cross the Silent Forest!
zh: 噢，很好。那就表示我們必須通過充滿巨大毒蠍和人類亡命之徒的死亡沙漠。而且要通過它，就要走很長的路！更別提在這個沙漠之後，我們將必須穿越寂靜森林！

note: [message]: speaker=Grüü
en: Well, we have no choice... I’ve never tasted scorpions but I am sure they are good. This journey will be fun.
zh: 嗯，我們別無選擇……我從來沒有嚐過蠍子，但我確定牠們很好吃。這趟旅程將會很好玩的。

note: [scenario]: id=07_The_Desert_of_Death
en: The Desert of Death
zh: 死亡沙漠

note: [objective]: condition=win
en: Reach the Oasis in the Southeast
zh: 到達東南方的綠洲

note: [side]: type=Assassin, type=Rogue, id=Ar-Dant
en: Ar-Dant
zh: 阿爾-丹

note: [side]: type=Assassin, type=Rogue, id=Ar-Dant [side] [side]: type=Elvish Champion, id=Thelarion [side]: type=Dwarvish Steelclad, id=Darstang [side]: type=General, id=Earl Lanbec'h [side]: type=General, id=Arthain [side]: type=Lieutenant, id=Hanak [side]: type=Bandit, id=Sagmar [side]: type=General, 
en: Villains
zh: 壞蛋

note: [part]
en: Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.
zh: 一行人在白天休息，夜晚行軍，堅定地在沙漠中行進了兩天。

note: [part]
en: The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn’t encounter any giant scorpions, but neither did they discover any source of food or water.
zh: 白天的炎熱和夜晚的寒冷重重地磨損半獸人們的身心。幸運的是，他們沒有遇到任何的巨蠍，但他們也沒有找到任何的飲食來源。

note: [part]
en: By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.
zh: 到了第三天的黎明，一行人感到飢餓疲憊，但根據他們的地圖，有一個大綠洲就在不遠的地方。

note: [part]
en: Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.
zh: 然而，就在此時，強風開始颳起。它迅速地增長成暴風，捲起滾燙的沙子，彌漫在他們四周。他們伸手不見五指，這些令人窒息的沙子也似乎開始能將他們活活埋葬。

note: [message]: speaker=Kapou'e
en: Ack! This blasted sand!
zh: 咳！這該死的沙子！

note: [message]: speaker=Grüü
en: I’m hungry and we found no giant scorpion yet. I’m sure it would be tasty.
zh: 我好餓，我們連一隻巨蠍都還沒發現。我肯定牠會很好吃。

note: [message]: speaker=Kapou'e
en: I hope we won’t find one! They are terrible armored beasts; your hammer would be useless against their heavy shells.
zh: 我倒是希望我們一隻都別遇到！牠們是可怕的裝甲怪物，你的戰鎚對牠們厚厚的甲殼起不了作用的。

note: [message]: speaker=Vraurk
en: I’ve been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won’t meet them.
zh: 曾有人告訴我打敗牠們最好的方法就是用鋒利的劍刃攻擊牠們的眼睛、放火燒牠們，或是使用箭矢刺穿牠們。但我也希望我們不會遇到牠們。

note: [message]: speaker=Kapou'e
en: Hurry then, break camp, we must get to the oasis!
zh: 那就快點，拔營，我們必須到達綠洲！

note: [message]: speaker=Pirk
en: What?! Through all this chaos?!
zh: 什麼？！要穿過這整片混亂？！

note: [message]: speaker=Kapou'e
en: Finally we’ve done it! Now let’s wait out this sandstorm, resupply and get some rest before we continue on our journey.
zh: 我們終於成功了！現在讓我們等待這場沙塵暴過去，在我們繼續我們的旅程之前補給並休息一下。

note: [message]: speaker=Kapou'e
en: There you go, Grüü, there is your giant scorpion!
zh: 你瞧，格魯，你的巨蠍來啦！

note: [message]: speaker=Vraurk
en: Oh great, perfect timing.
zh: 噢，太好了，正是時候。

note: [message]: speaker=Grüü
en: Yeah, I am really hungry.
zh: 耶，我真的好餓。

note: [message]: speaker=Vraurk
en: That is not what I meant!
zh: 我的意思不是那樣！

note: [message]: speaker=Grüü
en: Ahh, finally! Lunchtime!
zh: 啊，終於，午餐時間！

note: [message]: speaker=Vraurk
en: You trolls are just sick!
zh: 你們巨魔就是有病！

note: [message]: speaker=Grüü
en: <i>Yuck</i>! Disgusting! These things taste horrible!
zh: <i>嘔</i>！噁心！這些東西吃起來真糟。

note: [message]: speaker=Kapou'e
en: I don’t know if you should have eaten that, Grüü, you don’t look so good.
zh: 我不知道你該不該吃那個，格魯，你看起來不太好。

note: [message]: speaker=Grüü
en: Ugh... I feel sick.
zh: 呃……我感覺不舒服。

note: [message]: speaker=Gork
en: Hmmm, it seems that scorpions are poisonous.
zh: 嗯，看來那些蠍子有毒。

note: [message]: speaker=Vraurk
en: But what about Grüü?
zh: 那格魯會怎麼樣呢？

note: [message]: speaker=Kapou'e
en: Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?
zh: 啊，他幾分鐘之後就沒事了。畢竟他是個巨魔。對吧，格魯？

note: [message]: speaker=Grüü
en: (<i>Puke</i>)
zh: （<i>嘔</i>）

note: [message]: speaker=unit
en: Hold it right there! This oasis is ours! Begone or you all will be killed!
zh: 停在那裡！這個綠洲是我們的！滾開，不然你們將會被殺死！

note: [message]: speaker=Kapou'e
en: Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.
zh: 你自己看看，傻子，我們正在沙塵暴的中央，而且我們幾乎用光食物和水。我們無法不停在這個綠洲而繼續前行。

note: [message]: speaker=unit
en: I don’t care, get lost!
zh: 我不管，滾開！

note: [message]: speaker=Pirk
en: It’s no use reasoning with them, Kapou’e, they aren’t going to listen.
zh: 跟他們講道理沒用，卡普伊，他們不會聽的。

note: [message]: speaker=Kapou'e
en: Yeah, I can see that. Well, I guess we have to clean these rabble out of here.
zh: 是啊，我看得出來。好吧，我猜我們必須清理掉這些烏合之眾。

note: [message]: speaker=Grüü
en: ... Food...!
zh: ……食……物……！

note: [message]: speaker=Vraurk
en: ... Water...!
zh: ……水……！

note: [message]: speaker=Kapou'e
en: ... Come... on..., people...! We have... to... keep... going...
zh: ……拜……託……，大夥……！我們……必……須……繼……續……走……

note: [message]: speaker=Pirk
en: ... Can’t... The... heat... is... too... much...
zh: ……不……行……太……熱……了……

note: [scenario]: id=08_Silent_Forest
en: Silent Forest
zh: 寂靜森林

note: [objective]: condition=win
en: Defeat the elves
zh: 擊敗精靈

note: [side]: type=Elvish Sharpshooter, id=Lucile
en: Lucile
zh: 露西爾

note: [side]: type=Elvish Captain, id=Raceme
en: Raceme
zh: 瑞斯密

note: [part]
en: As soon as the sandstorm died down, Kapou’e and his men — eager to escape the searing heat — left the oasis and continued on their trek.
zh: 沙塵暴一停下，渴望逃離這熾熱的地區的卡普伊，以及他的人，離開了綠洲並繼續他們的跋涉。

note: [part]
en: It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.
zh: 一行人終於在第二天傍晚看見了寂靜森林，這可真是莫大的慰藉。他們迅速紮營，希望可以睡上一個好覺。然而，就在黎明到來之時，一股濃霧滾滾而來，所有森林裡的自然聲音都消逝了，只留下如同死亡一般的靜寂。

note: [message]: speaker=Kapou'e
en: This fog and the silence are starting to unsettle me. What is this place, anyway?
zh: 這霧和寂靜開始讓我感到不安。話又說回來，這裡是什麼樣的地方？

note: [message]: speaker=Gork
en: It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.
zh: 這裡並不總是像是這樣子的。過去有很多來自各個部落的獵人在這裡打獵，以及在博克河捕魚。但是在幾年前，一切都變了。現在，很少人會進來這裡，除非是被迫的。

note: [message]: speaker=Vraurk
en: What happened? Why did people stop coming here?
zh: 發生什麼事了？為什麼人們不來這裡了呢？

note: [message]: speaker=Gork
en: The fact is that few people entered this forest and returned home safe. I am not sure, but most likely, this forest is full of elvish renegades.
zh: 事實是很少有人進入這座森林並安全地回家。我不確定，但最有可能，這座森林充滿著精靈的叛徒。

note: [message]: speaker=Kapou'e
en: What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we’ll cut them to pieces.
zh: 精靈跑到這麼遠的半獸人領土上做什麼？不論如何，我們需要休息一下。我們現在有足夠的武裝來處理這堆精靈盜獵者。如果我們看見任何精靈，我們將會把他們切成碎片。

note: [message]: speaker=second_unit
en: Elves! I was right, this place is infested with the skinny weaklings.
zh: 精靈！我是正確的，這個地方滋生著骨瘦如柴的遜咖。

note: [message]: speaker=second_unit
en: Elves! You were right, Gork, this place is infested with the skinny weaklings.
zh: 精靈！你的對的，高爾克，這個地方滋生著骨瘦如柴的遜咖。

note: [message]: speaker=unit
en: Blast it, the orcs have discovered us.
zh: 該死，半獸人已經發現我們了。

note: [message]: speaker=Kapou'e
en: What is your purpose for trespassing on orcish territory?
zh: 你們侵入半獸人的領地的目的是什麼？

note: [message]: speaker=unit
en: Fool, do you really think we are going to tell you?
zh: 傻子，你真以為我們會告訴你？

note: [message]: speaker=Kapou'e
en: Men, capture one of these elves and interrogate him. I am sure that will get us some answers.
zh: 弟兄們，從這些精靈中抓一隻來審問。我確定那將會讓我們得到一些答案。

note: [message]: speaker=second_unit
en: Now we’re going to have some answers out of you.
zh: 現在我們即將從你身上獲得一些答案。

note: [message]: speaker=unit
en: You might as well go ahead and kill me, I’m not telling you anything.
zh: 你不妨直接殺了我，我不會告訴你們任何事情。

note: [message]: speaker=second_unit
en: Very well then...
zh: 很好，那麼……

note: [message]: speaker=second_unit
en: So you elves have set up an enclave here have you. Why is that?
zh: 所以你們精靈在這裡設了群落是吧。為什麼要這樣做？

note: [message]: speaker=unit
en: We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.
zh: 前些時候，我們和人類簽訂協議。他們計畫對你們這些戰爭販子發動大規模襲擊，並且發誓如果我們幫助作戰，一旦戰爭結束了，就會給我們一大片你們的領地。

note: [message]: speaker=unit
en: Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.
zh: 是的，但是我們的王子因為和人類合作而被驅逐出境了。他現在要嘗試開闢一個屬於他自己的帝國。

note: [message]: speaker=second_unit
en: Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?
zh: 嗯哼，有意思。所以你們建了一個基地在這裡，為了對我們發動你們的攻擊。這樣說對嗎？

note: [message]: speaker=unit
en: Yes, that is correct.
zh: 是的，不錯。

note: [message]: speaker=Kapou'e
en: Well folks, it looks like we have our work cut out for us. We must destroy this enclave.
zh: 好吧，大夥們，看來我們有我們擅長的事情要做了。我們必須摧毀這個群落。

note: [message]: speaker=Kapou'e
en: As for this weakling, I’ll personally behead her.
zh: 至於這個遜咖，我要親手剁下她的腦袋。

note: [message]: speaker=Kapou'e
en: As for this weakling, I’ll personally behead him.
zh: 至於這個遜咖，我要親手剁下他的腦袋。

note: [message]: speaker=second_unit In this string, the speaker is male while the person described as a "weakling" is female.
en: female^With pleasure. But what should I do with this weakling?
zh: 我很樂意。但我應該怎麼對付這個遜咖？

note: [message]: speaker=Kapou'e
en: Behead her.
zh: 砍她頭。

note: [message]: speaker=second_unit
en: With pleasure. But what should I do with this weakling?
zh: 我很樂意。但我應該怎麼對付這個遜咖？

note: [message]: speaker=Kapou'e
en: Behead him.
zh: 砍他頭。

note: [message]: speaker=unit
en: Ahhhhh!
zh: 啊啊啊啊啊！

note: [message]: speaker=Kapou'e
en: Good work, men, we’ve done it! Now we don’t have to worry about these elves attacking us. Let’s get some rest and continue our journey.
zh: 做得好，弟兄們，我們已經完成了！現在我們不必擔心這些精靈來攻擊我們了。讓我們休息一下然後繼續我們的旅程。

note: [unit]: type=Elvish Scout, id=Linduilas
en: Linduilas
zh: 林杜伊拉斯

note: [message]: speaker=Linduilas
en: As you command, my lady.
zh: 悉聽尊便，殿下。

note: [scenario]: id=09_Shan_Taum_the_Smug
en: Shan Taum the Smug
zh: 傲慢的尚陶

note: [objective]: condition=win
en: Survive the Shan Taum menace for 20 turns
zh: 在尚陶的威脅中存活20個回合

note: [objectives]
en: Defeat Shan Taum
zh: 擊敗尚陶

note: [side]: type=Orcish Warlord, id=Shan Taum [unit]: type=Orcish Warlord, id=Shan Taum
en: Shan Taum
zh: 尚陶

note: [side]: type=Orcish Warlord, id=Shan Taum
en: Rivals
zh: 勁敵

note: [part]
en: After clearing out the elves from the Silent Forest, Kapou’e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.
zh: 在解決掉寂靜森林的精靈後，卡普伊與他那夥人動身前往他們的旅程的最後一站。在數天之內，他們終於抵達了憂傷丘陵中，由尚陶統治的拉馬里格城。

note: [message]: speaker=Kapou'e
en: At last, here are the Mourned Hills! We can only hope for the best.
zh: 終於，這就是憂傷丘陵了！我們只能希望事情能朝最好的方向發展。

note: [message]: speaker=Gork
en: You are a troll, so you don’t know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.
zh: 你是一個巨魔，所以你不知道。這片土地被尚陶統治，他是黑眼卡倫的一個勁敵。

note: [message]: speaker=Pirk
en: I doubt he would welcome the son of the Black-Eye.
zh: 我懷疑他是否會歡迎黑眼之子。

note: [message]: speaker=Shan Taum
en: Who is that? Kapou’e! What are you doing in my lands, you weakling runt?
zh: 看看那是誰？卡普伊！你在我的土地上做什麼，你這個遜咖矮子？

note: [message]: speaker=Kapou'e
en: Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.
zh: 冷靜，尚陶。我們來找大議會，不是來找你吵架的。

note: [message]: speaker=Shan Taum
en: Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!
zh: 吧哇哈哈！你算什麼東西！你的土地呢？你變成一個乞丐。你跟你父親一樣可悲！

note: [message]: speaker=Kapou'e
en: How can you talk that way about my father, you miserable coward?! I’ll make a mug from your skull!
zh: 你怎麼可以那樣講我父親，你這個可憐的懦夫？！我將用你的頭顱製作酒杯！

note: [message]: speaker=Shan Taum
en: Really? What would you drink with it? Mint cordial?
zh: 真的嗎？你要用它來喝什麼呢？薄荷果汁嗎？

note: [message]: speaker=narrator
en: Exasperated, Kapou’e launched an attack on his fellow orc Shan Taum the Smug.
zh: 暴怒之下，卡普伊對他的同族──傲慢的尚陶──發動了攻擊。

note: [event]
en: Fabstep
zh: 法布史迪普

note: [event]
en: Klebar
zh: 凱勒巴

note: [event]
en: Echarp
zh: 伊查普

note: [message]: speaker=Echarp
en: What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!
zh: 這是怎樣？你們瘋了嗎？！人類正在普瑞斯提姆圍攻我們的堡壘，而你們正在互相打架？！

note: [message]: speaker=Kapou'e
en: Well, ermmm...
zh: 嗯，呃……

note: [message]: speaker=Fabstep
en: I know what you want from us but I’m afraid we can’t help you.
zh: 我知道你想要從我們這裡得到什麼，但我怕我們無法幫助你。

note: [message]: speaker=Kapou'e
en: But my people...
zh: 但是我的人民……

note: [message]: speaker=Vraurk
en: This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is <i>you</i>!
zh: 這是事實。現在我們被來自四面八方的人類與精靈圍迫，我們需要一個可以團結所有軍旗的領導者。這個人就是<i>你</i>！

note: [message]: speaker=Grüü
en: Did you hear? There is a battle waiting for us at Prestim!
zh: 你們聽到了嗎？有一場戰鬥正在普瑞斯提姆等著我們！

note: [message]: speaker=Echarp
en: Kapou’e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won’t be safe. You are the only one that can help us defend Prestim!
zh: 卡普伊，如果普瑞斯提姆淪陷了，人類將會在河的這一邊擁有一個強大的橋頭堡，而你的人民將不能安全生活。你是唯一一個有能力幫助我們防禦普瑞斯提姆的的人！

note: [scenario]: id=10_Saving_Inarix
en: Saving Inarix
zh: 解救伊納瑞克斯

note: [objective]: condition=win
en: Wait for Inarix’s arrival from the south on turn 4
zh: 等待第四回合時，伊納瑞克斯的到來

note: [objective]: condition=win
en: Destroy the southern part of the bridge
zh: 摧毀橋樑的南部段

note: [objective]: condition=win
en: In order to recruit saurians later on, bring Inarix and at least four saurians to safety
zh: 為了之後能招募蜥蜴人，解救伊納瑞克斯以及至少四個蜥蜴人。

note: [note]
en: Whoever detonates the bridge will die.
zh: 不論是誰去引爆橋樑都將會死。

note: [side]: type=Elvish Champion, id=Thelarion [unit]: type=Elvish Champion, id=Thelarion
en: Thelarion
zh: 塞拉里翁

note: [side]: type=Dwarvish Steelclad, id=Darstang
en: Darstang
zh: 達爾斯坦

note: [event]
en: Plonk
zh: 普隆克

note: [message]: speaker=Grüü
en: Ah! They are no match against my hammer.
zh: 啊！他們不敵我的戰鎚。

note: [message]: speaker=Plonk
en: There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won’t be able to cross the river.
zh: 還有更糟的。我們的偵察隊報告說，由伊納瑞克斯所率領的蜥蜴人友軍仍被困在河對岸數哩之外。他們將不能過河。

note: [message]: speaker=Plonk
en: Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.
zh: 精靈和矮人已經加入人類來對付我們了，並且在這附近紮了營。人類將在不久後抵達。我們必須摧毀河上的橋樑的南部。

note: [message]: speaker=Grüü
en: I know what we must do. Kill elves and help Inarix cross.
zh: 我知道我們必須做什麼。殺光精靈然後幫伊納瑞克斯過河。

note: [message]: speaker=Plonk
en: It won’t be that easy! Our enemies are well entrenched.
zh: 沒那麼簡單！我們的敵人根深柢固。

note: [message]: speaker=Thelarion
en: Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!
zh: 嘿，看一下，那個在寂靜森林中毀了我的群落的半獸人部落已經來增援普瑞斯提姆了。是時候為了我們倒下的親族復仇了，我的朋友們，拿下他們！

note: [message]: speaker=Kapou'e
en: Ahhh, it’s ‘the Prince’ from the Silent Forest. Unfortunately, I don’t think we can deal with him now, we have to focus on saving Inarix.
zh: 啊啊，是那個寂靜森林的「王子」呢。可惜的是，我不認為我們現在可以對付他，我們必須專注於解救伊納瑞克斯。

note: [event]
en: Inarix
zh: 伊納瑞克斯

note: [message]: speaker=Inarix
en: Hurry-hurry, friends. Lanbec’h and his kind are right on our tails, we must reach Prestim quickly.
zh: 快快快，朋友們，蘭貝克和他的族人就正緊追在我們的後方，我們必須快速抵達普瑞斯提姆。

note: [message]: speaker=Kapou'e
en: Bah! I’m not going to blow myself to bits!
zh: 呸！我才不會把自己炸地粉身碎骨！

note: [message]: speaker=Kapou'e
en: Grüü, stay away from that thing! I still have a use for you!
zh: 格魯，遠離那個東西！我仍然要用你呢！

note: [message]: speaker=Grüü
en: Uh... Fine, Chief!
zh: 呃……好吧，老大！

note: [message]: speaker=Inarix
en: I’m not going to do it!
zh: 我才不要做這件事！

note: [message]: speaker=Kapou'e
en: Get away from there you idiot, I’m still over here!
zh: 遠離那裡，你這個白痴。我還在這裡呢！

note: [message]: speaker=Grüü
en: Hey, don’t light it up, I’m not safe!
zh: 嘿，別點火呀，我還沒到安全點呢！

note: [then]
en: Chief, Inarix hasn’t yet made it across! Are you really sure you want to do this?
zh: 老大，伊納瑞克斯還沒成功過河呢！你真的確定你想要做這件事嗎？

note: [else]
en: I’m ready, Chief!
zh: 我準備好了，老大！

note: [option]
en: Let her blow!
zh: 炸翻天吧！

note: [message]: speaker=Grüü
en: Bye bye, $unit.name|!
zh: 掰掰，$unit.name|！

note: [message]: speaker=Inarix
en: Damn you, Son of the Black-Eye! You’ll pay for this!
zh: 可惡，黑眼之子！你將為此付出代價！

note: [message]
en: No, wait!
zh: 不，等等！

note: [message]: speaker=unit
en: Aaaaaaaargh!
zh: 啊啊啊呃！

note: [option]
en: Wait a moment.
zh: 等一下。

note: [message]: speaker=unit
en: <i>Phew!</i>
zh: <i>咻！</i>

note: [message]: speaker=Kapou'e
en: Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won’t be able to recruit them in the future.
zh: 該死！蜥蜴人已經有太多傷亡，以至於對我們不能有任何實質的幫助。我們未來將不能招募他們。

note: [message]: speaker=Thelarion
en: This isn’t working. Mobilize all our troops and send these creatures back to hell.
zh: 浪費太多時間了。動員所有我們的部隊，把這些生物送回地獄。

note: [message]: speaker=Darstang
en: It won’t be said that Elves were braver than us, everyone attack!
zh: 精靈永遠不會比我們更加勇猛的，全員進攻！

note: [unit]: type=General, id=Earl Lanbec'h [side]: type=General, id=Earl Lanbec'h [side]: type=Grand Marshal, id=Earl Lanbec'h
en: Earl Lanbec’h
zh: 蘭貝克伯爵

note: [message]: speaker=Earl Lanbec'h
en: At them! Rip them to the last!
zh: 拿下他們！把他們撕成粉末！

note: [message]: speaker=Kapou'e
en: It is too late, we are defeated.
zh: 太遲了，我們戰敗了。

note: [message]: speaker=Earl Lanbec'h
en: So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defense. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.
zh: ……所以，精靈與矮人沒能奪下堡壘，而半獸人和蜥蜴人卻能團結起來成功防守。不要緊。一旦我的先鋒部隊抵達，我將會親自掃蕩他們可悲的堡壘。

note: [message]: speaker=unit
en: The green earth will curse you for this...
zh: 綠色大地將會為此詛咒你們……

note: [message]: speaker=unit
en: Curse you, foul orc!
zh: 詛咒你們，臭半獸人！

note: [scenario]: id=11_Clash_of_Armies
en: Clash of Armies
zh: 亂軍衝突

note: [objective]: condition=win
en: Defend Prestim successfully for four days
zh: 成功防守普瑞斯提姆四天

note: [event]
en: Telamir
zh: 特拉米爾

note: [event]
en: Angthur
zh: 安格瑟

note: [message]: role=cannonfodder
en: So here we are, and they are preparing to assault.
zh: 所以我們到了，而他們正準備著要來攻擊。

note: [message]: speaker=Grüü
en: Prestim’s walls are rock-hard, they’ll waste themselves on them.
zh: 普瑞斯提姆的城牆堅硬無比，他們將會白白浪費他們的性命。

note: [message]: role=cannonfodder
en: We’ve received messengers from the Council, saying that they are gathering tribes into the Great Horde.
zh: 我們收到了來自議會的訊息，訊息說他們正在集結多個部落成為大群落。

note: [message]: speaker=Grüü
en: Great! When do they arrive?
zh: 太好了！他們什麼時候到？

note: [message]: role=cannonfodder
en: In four days. I fear it will be too late.
zh: 四天之後到。我怕這將會太遲。

note: [message]: role=cannonfodder
en: Great.
zh: 很好。

note: [message]: speaker=Grüü
en: Look, the humans are boarding a ship!
zh: 看，人類們上在登船！

note: [unit]: type=Merman Warrior, id=Plouf
en: Plouf
zh: 普勞夫

note: [message]: speaker=Plouf
en: We arrive to honor our alliance, Earl Lanbec’h.
zh: 我們前來兌現我們的盟約，蘭貝克伯爵。

note: [message]: speaker=Kapou'e
en: Curses! They have fish-men on their side.
zh: 該死！他們有人魚助陣。

note: [message]: speaker=Kapou'e
en: The Great Horde is almost here! Drive them out of our villages <b>now</b>!
zh: 大群落幾乎就要到達這裡了！<b>立刻</b>把他們從我們的村莊驅逐出去！

note: [message]: speaker=Gork
en: Here we are!
zh: 我們到了！

note: [message]: role=greathordewarlord1
en: What’s this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!
zh: 什麼東西？這個遜咖讓人類進入了普瑞斯提姆？我將會領導群落，並把他們推下河！

note: [message]: role=greathordewarlord2
en: Bah! I’m the only one strong enough to drive out the humans! The Great Horde follows me!
zh: 呸！我才是那個唯一足夠強大而趕走人類的人！大群落要追隨我！

note: [message]: speaker=Earl Lanbec'h
en: Look at that, the stupid orcs are starting to fight amongst themselves! Now’s our chance, everyone attack!
zh: 看看那邊，愚蠢的半獸人們起內鬨了！現在是我們的機會，全軍進攻！

note: [message]: speaker=Earl Lanbec'h
en: They are too numerous now, RETREAT!
zh: 他們現在的人數太多了，<b>撤退</b>！

note: [message]: speaker=Kapou'e
en: The Great Horde at last! I was beginning to think they would never come.
zh: 大群落！總算啊！我才在想他們永遠不會來了呢。

note: [message]: speaker=Gork
en: Your defense of Prestim was heroic, facing such opposition surely undermined the morale of the humans. Now they are retreating to their fortresses and will not venture out again anytime soon.
zh: 你對普里斯提姆的防禦是很英勇，人類面對如此的反抗肯定會士氣大降。現在他們正撤退回他們的堡壘，短期內將不會再出來冒險了。

note: [message]: speaker=Pirk
en: It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec’h. Smite, stab, slay!
zh: 是時候讓他們瞧瞧我們是誰，帶領大群落追擊他們。不宰掉蘭貝克伯爵我們絕不罷休。殺！殺～！ 殺～～！！

note: [scenario]: id=12_Giving_Some_Back
en: Giving Some Back
zh: 以牙還牙

note: [objective]: condition=lose
en: Death of Al’Brock
zh: 奧伯洛克死亡

note: [objective]: condition=lose
en: Death of Flar’Tar
zh: 弗拉塔死亡

note: [side]: type=General, id=Arthain
en: Arthain
zh: 阿薩因

note: [side]: type=Lieutenant, id=Hanak
en: Hanak
zh: 哈納克

note: [part]
en: With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.
zh: 隨著大群落的抵達，以及人類軍隊的撤離，半獸人聯軍舉行了戰爭議會。

note: [part]
en: Kapou’e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due southeast of Prestim, to which Earl Lanbec’h had retreated.
zh: 卡普伊自己，渴望著將這一切做個了斷，親自帶領著剩下的軍隊前往多瑞斯特──位於普瑞斯提姆東南方的人類城市，同時也是蘭貝克伯爵退守的地方。

note: [message]: speaker=Kapou'e
en: Earl Lanbec’h, you slimy coward, come out and face me if you have the guts!
zh: 蘭貝克伯爵，你這軟趴趴的懦夫，有種就出來面對我啊！

note: [message]: speaker=Arthain
en: Sorry there, old chap. You’re deemed too insignificant for the likes of the Earl to deal with. He’s left that pleasure to me instead.
zh: 抱歉呀，老傢伙。你被認為過於舉無輕重，不足以讓像伯爵這樣的人去處理。他已經把這份樂趣留給了我。

note: [message]: speaker=Al'Brock
en: Easier said than done, Chief. There are many humans in that city. And they are well armed, too.
zh: 說比做得容易，老大。那座城市有很多人類。而且他們也都武裝精良。

note: [message]: speaker=Grüü
en: No matter. Horde smash!
zh: 管他的。大群落出擊！

note: [scenario]: id=13_The_Dwarvish_Stand
en: The Dwarvish Stand
zh: 矮人的堅守

note: [side]: type=Bandit, id=Sagmar
en: Sagmar
zh: 薩格瑪爾

note: [part]
en: The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?
zh: 半獸人指揮官們都驚呆了。如此龐大的敵軍是如何深入到半獸人領土中，尤其還能不被發現？而他們的敵人又是如何知道要襲擊博爾斯泰普？要知道博爾斯泰普是半獸人軍隊的集結點，同時也是他們的武裝和物資的倉庫。

note: [part]
en: Kapou’e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.
zh: 卡普伊懷疑自己遭到了背叛。由於惡劣的天氣，在人類不會發動大攻擊的假設下，他僅僅留下小部分的軍隊守備多瑞斯特，當他和主要的半獸人群落飛速前往支援博爾斯泰普的時候。

note: [part]
en: As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.
zh: 當他們登上城市前的最後一個山丘時，眼前的景象使他們黯然失色。博爾斯泰普沒有剩下任何東西。城牆已經被打碎了，房屋被燒了，居民們不是逃離了就是已經被屠殺了。至於半獸人的薩滿們，一個也沒見著。

note: [part]
en: Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.
zh: 群落在接下來的傍晚拔營，啟程緊追。在第三天，他們追上了他們的敵人。

note: [event]
en: Pelondras
zh: 培隆德拉斯

note: [event]
en: Trithalsul
zh: 特里沙索

note: [message]: speaker=Darstang
en: My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.
zh: 誒誒，看看這個，兩座廢棄的主堡。可能是那些半獸人在他們相互之間毫無意義的戰爭中建立的。

note: [message]: speaker=Thelarion
en: Blast it, the orcs have caught up to us.
zh: 該死，半獸人已經追上我們了。

note: [message]: speaker=Darstang
en: Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!
zh: 精靈，在這些條件下，我們的種族可以遠比你們的種族戰鬥得更好，且移動得更快。帶著半獸人俘虜速速前往梅爾莫格。矮人們會阻止這波半獸人威脅的！

note: [message]: speaker=Thelarion
en: Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.
zh: 很好，但我們的人類友軍也將會留下來幫助你們。畢竟，我們在此要對付的是黑眼之子。

note: [message]: speaker=Darstang
en: Bah, have it your way then. Now, hurry on your way elf.
zh: 切，那就隨你們的便。現在，快點上路吧，精靈。

note: [message]: speaker=Darstang
en: Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it’s time to show those orcs our steel!
zh: 呸，怯弱的小精靈。換做我們矮人才不會同意這樣的提議。走好走好，那些精靈就會礙事。來吧，弟兄們，是時候展現我們的鋼鐵給那些半獸人看了！

note: [message]: speaker=Grüü
en: Ahhh, nice. I finally get chance to squash dwarves again.
zh: 啊啊，真好。我總算又得到棒砸矮人的機會了。

note: [message]: speaker=Kapou'e
en: Let’s make them pay for what they did to our people. Blood and steel!
zh: 讓我們使他們為先前對我們的人民所做的事情付出代價。血洗他們！

note: [message]: speaker=Kapou'e
en: Victory! ... Grüü, what <i>is</i> that you are eating?
zh: 勝利！……格魯，你<i>正在</i>吃什麼東西啊？

note: [message]: speaker=Grüü
en: A human-worm’s dog. Animal meat very tasty. When we fight humans again, can I have a pony?
zh: 一隻人類蛀蟲的狗。動物肉非常好吃。當我們再次與人類戰鬥時，我可以吃吃小馬嗎？

note: [scenario]: id=14_Back_Home
en: Back Home
zh: 回家

note: [side]: type=General, id=Telthys
en: Telthys
zh: 特爾蒂斯

note: [side]: type=General, id=Fredor
en: Fredor
zh: 弗雷多

note: [side]: type=General, id=Georan
en: Georan
zh: 喬爾蘭

note: [part]
en: Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou’e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe’s homeland.
zh: 突破了矮人的防線後，群落繼續翻山越嶺。卡普伊開始認出這片土地，果不其然，他們很快地發現他們自己回到了部落的家鄉。

note: [event]
en: Valan
zh: 瓦蘭

note: [message]: speaker=Kapou'e
en: Well, boys, we’re home. I told you we would return one day.
zh: 好了，小子們，我們到家了。我說過，總有一天我們會回來的。

note: [message]: role=army
en: Boy, have they ever built this place up.
zh: 嗬，他們有沒有在建設這個地方啊？

note: [message]: speaker=Kapou'e
en: Listen up, orcs. Our main objective is to rescue the shamans. It won’t work to take the human runts head-on while they sneak the shamans out the back door.
zh: 聽好了，半獸人們。我們主要的目標是要救出薩滿們。在他們偷偷地把薩滿們從後門移走時，與人類廢物們正面作戰是沒有用的。

note: [message]: speaker=Flar'Tar
en: What are you thinking, Chief?
zh: 你在想什麼呢，老大？

note: [message]: speaker=Grüü
en: I like this plan, Chief!
zh: 我喜歡這個計劃，老大！

note: [message]: role=army
en: You always like his plans, Grüü.
zh: 你總是喜歡他的計劃，格魯。

note: [message]: speaker=Grüü
en: Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!
zh: 當然嚕。砸扁精靈，砸扁亡靈，砸扁矮人，砸扁人類。把他們通通砸扁，非常好的計劃！

note: [message]: role=army
en: Well, he has the right idea, anyway.
zh: 好吧，不管怎麼說，他知道自己要幹嘛。

note: [message]: speaker=Kapou'e
en: Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?
zh: 很好，全體出動。我將從此處發動攻擊。我想要所有人最晚在夜晚就定位。都清楚了嗎？

note: [message]: speaker=Flar'Tar [message]: speaker=second_unit
en: Yes, Chief.
zh: 是的，老大。

note: [message]: speaker=Grüü
en: Uh, Chief...
zh: 呃，老大……

note: [message]: speaker=Kapou'e
en: ... Yes, Grüü?
zh: ……什麼事？格魯？

note: [message]: speaker=Grüü
en: Can I get some gold with me?
zh: 我可以帶走一些金幣嗎？

note: [message]: speaker=Kapou'e
en: Fine, take a hundred. Don’t lose it.
zh: 好，帶上100枚金幣吧，別弄丟了。

note: [message]: speaker=Al'Brock
en: I am in position, Chief.
zh: 我就定位了，老大。

note: [message]: speaker=Kapou'e
en: Excellent. Now, where are the others?
zh: 好極了！那麼，其他人在哪呢？

note: [message]: speaker=Flar'Tar
en: We made it.
zh: 我們抵達了。

note: [message]: speaker=Kapou'e
en: Good, but where is Grüü?
zh: 很好，但格魯在哪？

note: [message]: speaker=Flar'Tar
en: Dumb trolls, you can never rely on them.
zh: 巨魔都阿呆阿呆的，你永遠不能依靠他們。

note: [message]: speaker=Grüü
en: I’m here, Chief!
zh: 我在這裡，老大！

note: [message]: speaker=Kapou'e
en: Blood and stone, Grüü! You were supposed to be in position by first watch. It’s dawn!
zh: 你這天殺的臭石頭，格魯！夜晚的時候你就該就定位的。現在是黎明！

note: [message]: speaker=Grüü
en: Err, sorry, there were some humans in way. We squash, no problem.
zh: 呃，抱歉，有一些人類擋路。我們砸扁，沒問題。

note: [message]: speaker=Flar'Tar
en: Sounds simple enough.
zh: 聽起來簡單明瞭。

note: [message]: speaker=second_unit
en: Miserable elf, we want some answers!
zh: 可憐的精靈，我們想要一些答案！

note: [message]: speaker=second_unit
en: SPEAK!
zh: <b>說</b>！

note: [message]: speaker=Thelarion
en: ... Well, what do you want to know?
zh: ……好吧，你們想知道什麼？

note: [message]: speaker=second_unit
en: You can start by telling us who told you to strike at Borstep.
zh: 你可以先說說是誰叫你們去襲擊博爾斯泰普的。

note: [message]: speaker=Thelarion
en: Uh... we have intelligence.
zh: 呃……我們有智慧。

note: [message]: speaker=second_unit
en: Don’t make me hurt you more.
zh: 別逼我繼續折磨你。

note: [message]: speaker=Thelarion
en: I yield. Shan Taum the Smug told us that that’s where the shamans were, and that it was a rally point and weapons depot for you orcs.
zh: 我投降。傲慢的尚陶告訴我們薩滿在哪裡，而且那裡也是你們的集結點以半獸人的軍械庫。

note: [message]: speaker=second_unit
en: Bah, do not think you can break the unity of the horde with your stupid lies!
zh: 呸！別以為你可以用你愚蠢的謊言來破壞群落的團結。

note: [message]: speaker=Thelarion
en: No really, it’s true. He is jealous of some young upstart called Kapou’e. He says all the shamans ‘suck up’ to him just because his father had a black eye or something like that.
zh: 不，這是真的，千真萬確！他忌妒一個叫做卡普伊的新貴。他說，所有的薩滿都「好哈」他，只因為他的父親有一隻黑眼或什麼類似的。

note: [message]: speaker=second_unit
en: Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?
zh: 提及黑眼卡倫的時候要帶有敬意，生於森林的。那麼，薩滿們在哪裡？

note: [message]: speaker=Thelarion
en: They’re... the humans killed them.
zh: 他們……人類們殺了他們。

note: [message]: speaker=second_unit
en: You lie!
zh: 你說謊！

note: [message]: speaker=Thelarion
en: I do not. Their bodies are frozen in the lake just over there.
zh: 我沒有。他們的屍體就在那邊的湖裡凍著。

note: [message]: speaker=Kapou'e
en: We had better go look.
zh: 我們最好過去看看。

note: [message]: speaker=Kapou'e
en: You had better go look.
zh: 你最好也過去看看。

note: [message]: speaker=narrator
en: A few minutes later...
zh: 幾分鐘後……

note: [message]: speaker=Kapou'e
en: The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!
zh: 人類蛀蟲和與樹搞在一起的傢伙們太超過了！<b>血洗他們</b>！我要屠殺這片區域內的每個人類與精靈！毫不憐憫，毫不遲疑！

note: [message]: speaker=second_unit
en: Chief! It’s true, the shamans have been murdered!
zh: 老大！是真的，薩滿們都被殺害了！

note: [message]: speaker=Kapou'e
en: <i>What</i>?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!
zh: <i>什麼</i>？！人類蛀蟲和與樹搞在一起的傢伙們太超過了！<b>血洗他們</b>！我要屠殺這片區域內的每個人類與精靈！毫不憐憫，毫不遲疑！

note: [message]: speaker=second_unit
en: What should I do with this one?
zh: 我應該要怎麼處理這傢伙？

note: [message]: speaker=Kapou'e
en: Throw him in the lake. If he freezes to death, all the better.
zh: 把他丟進湖裡去。如果他凍死的話，那樣更好。

note: [message]
en: You retrieve $amount_gold of Grüü's leftover gold.
zh: 你取回格魯剩下的$amount_gold|枚金幣。

note: [objective]: condition=win
en: Defeat all rebel leaders and...
zh: 擊敗所有叛軍首領，然後……

note: [objective]: condition=win
en: Then move Kapou’e to the signpost in the southwest
zh: 然後移動卡普伊至西南方的路標

note: [objective]: condition=win
en: Move Kapou’e to the signpost in the southwest
zh: 移動卡普伊至西南方的路標

note: [side]: type=Orcish Warlord, id=Meato
en: Meato
zh: 米雅圖

note: [side]: type=Orcish Warlord, id=Ragvan
en: Ragvan
zh: 拉格萬

note: [side]: type=Orcish Warlord, id=Kergai
en: Kergai
zh: 柯蓋

note: [part]
en: Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans’ deaths begin to sink in.
zh: 被薩滿的殺害之事激怒的半獸人群落大量屠殺了人類和他們的盟友。在憤怒下，他們花了數個小時在雪地中掃蕩任何可能的生還者。只有在他們的滿腔憤怒發洩出去時，薩滿們的死亡所造成的影響才能漸漸沉緬。

note: [part]
en: Furthermore, the troops who had been led by Kapou’e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou’e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al’Brock was sent west, along the route that Kapou’e had used to flee the human forces almost a year before. Flar’Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.
zh: 此外，一直追隨著卡普伊的部隊已經逐漸開始將他作為一個明智能幹的領導者來敬重，他們都對卡普伊宣誓效忠。卡普伊感到愉悅，他派遣分隊前往不同的方向去帶回其他部落，必要時動用武力。奧伯洛克被派往西邊，沿著卡普伊將近一年前逃避人類軍隊追殺的路。弗拉塔被派往正南的方向，去集結分佈於哈格山脈和憂傷丘陵東部的各個部落。而卡普伊自己則直往西南方的比托克。他們將在春天來臨的時候於多瑞斯特會合，一同擊退那似乎必將再次來的人類進攻。

note: [part]
en: Having thus made his plans, Kapou’e set out for Bitok to get to the root of this treachery.
zh: 如此制定完計畫後，卡普伊出發前往比托克，要將此次的背叛根源剷除。

note: [message]: speaker=Braga
en: Black-Eye! We won’t submit to an upstart like you!
zh: 黑眼！我們是不會屈服於你這種新貴的！

note: [message]: speaker=Meato
en: Turn around and go back to where you came from or you’ll find your head on a pike! Right?
zh: 轉頭，哪來的回哪去，否則你們將會發現你們的腦袋在一支長槍上！大家說是吧？

note: [message]: speaker=Kapou'e "whupping" is not a typo for "whipping"; it is a Southern American dialect word meaning "a severe beating".
en: It’s been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?
zh: 這個冬天可真冷啊！我們來暖暖筋骨，把這些叛徒痛打一頓如何呀，小子們？

note: [message]: speaker=Grüü
en: Little orcs fun to squash too! Chief doesn’t let me too often.
zh: 小半獸人砸起來也很好玩的！老大不讓我太常玩。

note: [message]: speaker=Kapou'e
en: You can have as many as you want now, Grüü.
zh: 現在你愛砸多少就砸多少，格魯。

note: [message]: speaker=second_unit
en: This rabble won’t be a problem anymore.
zh: 這群烏合之眾將不再是個問題。

note: [message]: speaker=second_unit
en: Got this tribe under control.
zh: 使這個部落在控制之下了。

note: [message]: speaker=second_unit
en: This is what you get for deserting the Son of the Black-Eye.
zh: 這就是你們背棄黑眼之子的下場。

note: [message]: speaker=second_unit
en: This trash’s gone.
zh: 這個垃圾去了。

note: [message]: speaker=Grüü
en: Heehee, we wiped them out good.
zh: 嘿嘿，我們輕輕鬆鬆就把他們清光光了。

note: [message]: speaker=Kapou'e
en: Now let’s get going, we have an appointment with Shan Taum.
zh: 現在讓我們繼續行進吧，我們與尚陶還有個約會。

note: [message]: speaker=Kapou'e
en: I can’t leave these renegades unguarded at our rear. I must take care of them before continuing.
zh: 我不能讓這些叛徒們在我們的後方毫無戒備。我必須在繼續行進之前處理好他們。

note: [scenario]: id=16_The_Coward
en: The Coward
zh: 懦夫

note: [side]: type=Orcish Warlord, id=Orga
en: Orga
zh: 歐爾戈

note: [side]: type=Orcish Warrior, id=Knorgh
en: Knorgh
zh: 諾爾格

note: [side]: type=Orcish Warrior, id=Nofhug
en: Nofhug
zh: 諾弗胡格

note: [part]
en: And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.
zh: 於是，他們繼續行進，在甚至能夠殺死最強健的人類的天氣下堅持不懈，與那些好戰的部落進行一場場的凶殘血戰。

note: [part]
en: Finally, after over three months, Kapou’e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.
zh: 終於，三個多月後，卡普伊和他那疲憊不堪卻堅硬如鐵的軍隊抵達了比托克，剛好趕在冰雪融化前。

note: [message]: speaker=Kapou'e
en: Good morning, Shan Taum!
zh: 早啊，尚陶！

note: [message]: speaker=Shan Taum
en: What... Kapou’e! What in the frozen Northlands are you doing here?!
zh: 什麼……卡普伊！你沒事跑來這天寒地凍的北方土地做什麼？！

note: [message]: speaker=Kapou'e
en: Oh, I just thought I would take a bracing winter stroll and visit my father’s old friend. How could I not, given his impressive list of recent accomplishments.
zh: 噢，我只是想做個讓身心愉悅的冬季漫步，並拜訪我父親的老友。考慮到他最近的一連串令人印象深刻的豐功偉業，我何得不這麼做。

note: [message]: speaker=Shan Taum
en: Accomplishments?
zh: 豐功偉業？

note: [message]: speaker=Kapou'e
en: Well let’s see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!
zh: 好吧，讓我們來細數一下吧。首先，他背叛了自己誓言效忠的君主，並成為了俯首替人類舔鞋的低賤間諜。接著，他策劃殺死大半的大議會成員，因而使他自己要對數百名半獸人的死亡負責。最棒的一點，他對於當他的族人在生死存亡之際時發動的一場血腥內戰有直接的責任！

note: [message]: speaker=Shan Taum
en: LIES! THESE ARE ALL LIES!
zh: <b>說謊</b>！<b>這些都是謊言</b>！

note: [message]: speaker=Shan Taum
en: How dare you accuse me of being a traitor, you turdlicker!
zh: 你竟敢指控我是一個叛徒，你這糞蛆！

note: [message]: speaker=Kapou'e
en: Right... So what will it be, beheading or torture?
zh: 好吧……那麼將會是什麼呢，砍頭還是折磨？

note: [message]: speaker=Shan Taum
en: Orga, kill this kid for me. I’ll be in my keep.
zh: 歐爾戈，給我宰了這小子。我會在我的主堡裡。

note: [message]: speaker=Kapou'e
en: What! Fight like an orc, you gutless coward!
zh: 什麼！像個半獸人一樣戰鬥啊，你這個窩囊的懦夫！

note: [message]: role=Helper
en: Hey Chief, it’s pretty odd. Shan Taum doesn’t seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?
zh: 嘿，老大，這相當奇怪。尚陶似乎沒有太多他的人在四處。他好歹也獲得了大群落的一半控制權。你是否覺得他們拋棄他了？

note: [message]: speaker=Kapou'e
en: Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?
zh: 很好，我們也擊潰了這個小反抗勢力。現在，那個膽小鬼尚陶究竟跑哪去了呢？

note: [scenario]: id=17_The_Human_Attack
en: The Human Attack
zh: 人類來襲

note: [objective]: condition=win
en: Hold off the humans
zh: 抵擋人類攻勢

note: [objectives]
en: Defeat Earl Lanbec’h
zh: 擊敗蘭貝克伯爵

note: [part]
en: Their presence proved to be unnecessary. It came as a shock to Kapou’e to discover, after a few days, that his people held him in awe. News of Kapou’e’s exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.
zh: 他們的出現被證明是非必要的。數日之後，卡普伊震驚地發現了他的人民對他的敬畏之意。卡普伊的英勇事蹟被廣為傳播──從他在巴拉格‧哥爾對薩滿們的救援行動，到他強行領軍通過北方的暴風雪。年輕的大兵特別熱烈地崇拜著他，他發現這幾乎令人恐懼。

note: [message]: speaker=Kapou'e
en: Forward, men! Our wolves will feed well tonight!
zh: 前進，弟兄們！我們的狼今晚可以好好地吃個飽了！

note: [message]: speaker=Grüü
en: Come here, human softlings. Grüü has a little present for you...
zh: 過來這裡，人類寶寶們。格魯有一個小禮物要送給你們……

note: [message]: speaker=narrator
en: As a fresh day dawned, more human forces arrived.
zh: 新的一天開始了，更多的人類軍隊抵達了。

note: [message]: speaker=Bruce
en: We have arrived, my lord.
zh: 我們到了，閣下。

note: [unit]: type=General, id=Howgarth III [side]: type=General, id=Howgarth III
en: Howgarth III
zh: 豪加斯三世

note: [message]: speaker=Howgarth III
en: Hold it! What in the wide green world is going on here!
zh: 住手！這裡究竟是怎麼回事？！

note: [message]: speaker=Earl Lanbec'h
en: Howgarth? You and your interfering alliance always show up at the worst possible time.
zh: 豪加斯？你和你的調停聯盟總是在最爛的時機出現。

note: [message]: speaker=Kapou'e
en: Just who do you think you are, slug?
zh: 你以為你是誰啊，鼻涕蟲？

note: [message]: speaker=Howgarth III
en: I am Howgarth of the Northern Alliance, successor to the late Rahul I.
zh: 我是北方聯盟的豪加斯，拉胡爾一世的繼任者。

note: [message]: speaker=Earl Lanbec'h
en: This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.
zh: 嚴格來說，這是領土爭議，豪加斯。北方聯盟對此事無權進行干涉。

note: [message]: speaker=Howgarth III
en: The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a treaty some seventeen years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.
zh: 你以為我想啊，蘭貝克伯爵。大約十七年前，北方聯盟見證了你的人民和半獸人一族的協議，而毫無疑問地，現在你們雙方都背棄了它。作為調停者以及見證人，我們有責任來確保這個協議有被兌現。

note: [message]: speaker=Earl Lanbec'h
en: Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.
zh: 好喔，幹得好耶。事實上，在你那寶貴的協議中，這片土地很清楚地被劃為人類的領土。所以如果你如此熱衷於高貴和高尚，那就召集你的人馬來幫助我們擊退這次的半獸人威脅。

note: [message]: speaker=Kapou'e
en: Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I’ve not forgotten what you people did to my father.
zh: 哈哈，真是可笑啊，老傻瓜。你以為我們都笨到會被你騙嗎？我還沒忘記你們的人對我父親做過的事情。

note: [message]: speaker=Howgarth III
en: What in the world are you talking about?
zh: 你到底在說什麼啊？

note: [message]: speaker=Howgarth III
en: What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun’s reply.
zh: 什麼？我們收到的答覆是他拒絕了我們的邀請，然後這事情就結束了。我對於他被暗殺的事毫不知情。事實上，當半獸人信使帶來拉胡爾卡倫的答覆時，我就在現場。

note: [message]: speaker=Kapou'e
en: Messenger, what messenger?
zh: 信使，什麼信使？

note: [message]: speaker=Howgarth III
en: If I remember correctly, it was some orc named Shan Taum.
zh: 如果我沒記錯的話，那是某個名叫尚陶的半獸人。

note: [message]: speaker=Kapou'e
en: Funny, that name sounds oddly familiar...
zh: 有意思，這名字聽起來異常耳熟啊……

note: [scenario]: id=18_Northern_Alliance
en: Northern Alliance
zh: 北方聯盟

note: [objective]: condition=win
en: Kill Shan Taum and Earl Lanbec’h
zh: 殺死尚陶以及蘭貝克伯爵

note: [objective]: condition=lose
en: Death of Howgarth III
zh: 豪加斯三世死亡

note: [part]
en: Kapou’e agreed to meet Howgarth III. Not trusting the human however, Kapou’e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec’h flatly refused to attend the parley.
zh: 卡普伊同意了與豪加斯三世的會面。不過由於對人類不信任，卡普伊帶著格魯和一個最得他信任的士兵一起前往。蘭貝克伯爵斷然地拒絕參加談判。

note: [part]
en: The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou’e give Dorest back to the humans and return to their lands as defined in the treaty. Kapou’e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorest and disperse the Horde.
zh: 人類的攻擊暫時停止了下來，雙方在戰場中央會面。豪加斯三世要求卡普伊按照協議訂定的那樣歸懷多瑞斯特。卡普伊拒絕這樣做，因為人類正在攻擊半獸人的領土。卡普伊要求人類解散他們的軍隊，然後歸還任何他們從半獸人手中偷來的土地。只有到那時他才會歸還多瑞斯特並解散群落。

note: [part]
en: Howgarth III agreed and further added that, if Earl Lanbec’h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.
zh: 豪加斯三世同意了，並進一步補充，假如蘭貝克伯爵繼續侵略，那他會在北方聯盟的規範下，被迫親自討伐伯爵。

note: [part]
en: That having been settled, Kapou’e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other than Shan Taum himself.
zh: 事情都定下來後，卡普伊開始詢問關於他父親的死亡之事。豪加斯三世重複講述了他的故事，也就是他們最後聽到黑眼卡倫的消息是拒絕他們的邀請來加入北方聯盟，這個消息不是別人，而正是由尚陶親自帶到的。

note: [part]
en: As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.
zh: 正當他們還在討論這件事的時候，一群半獸人從周圍的樹林和山丘衝了出來，包圍了會談現場。

note: [message]: speaker=Kapou'e
en: Collaborating with the humans, pfff. You’re one to talk. What are you doing here, Shan Taum?
zh: 勾結人類，噗。你說的是你自己吧。你在這裡做什麼，尚陶？

note: [message]: speaker=Shan Taum
en: I am here to do to you what I did to your father.
zh: 我來對你做之前對你父親做過的事情。

note: [message]: speaker=Kapou'e
en: So you did kill my father then.
zh: 所以，確實是你殺了我父親吧。

note: [message]: speaker=Howgarth III
en: What did I tell you, Kapou’e?
zh: 我剛剛跟你說了什麼，卡普伊？

note: [message]: speaker=Howgarth III
en: You leave us no choice but to take military action against you.
zh: 你讓我們無從選擇，只好對你採取軍事行動了。

note: [message]: speaker=Earl Lanbec'h
en: Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou’e tricked and killed you.
zh: 哈哈！非常好笑，豪加斯。看看你的四周吧。只要我這裡的半獸人朋友一聲令下，你就死翹翹了。然後你的人將會很自然地認定是卡普伊設計殺害了你。

note: [message]: speaker=Howgarth III
en: Not today, my friend. (<i>Whistles</i>)
zh: 不會是今天，我的朋友。（<i>吹口哨</i>）

note: [message]: speaker=Howgarth III
en: Kapou’e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.
zh: 卡普伊，我必須要趕回營地傳達我們的協議以及此次的叛亂。我的一個獅鷲騎兵會接送我。我的親衛以及剩下的獅鷲將會協助你逃離這次伏擊。你一回到你的營地，我們就可以對這些叛徒進行一場聯合攻擊。一旦他們死了並且軍隊被擊潰了，我相信你會信守承諾。

note: [message]: speaker=Kapou'e
en: Agreed. Let’s get to it. BLOOD AND STEEL!
zh: 同意。讓我們開始吧。<b>血洗他們</b>！

note: [message]: speaker=Shan Taum
en: Blast! The human has escaped. Orcs, bring me Kapou’e’s head. I must get to my camp and assault the city.
zh: 該死！那個人類溜掉了。半獸人們，帶給我卡普伊的頭顱。我必須去我的營地，然後攻擊城市。

note: [message]: speaker=Grüü
en: Shan Taum big coward. Never want to fight.
zh: 尚陶膽小鬼。從不敢戰鬥。

note: [message]: speaker=second_unit
en: Yeah, we finally got the coward.
zh: 耶，我們終於逮到這膽小鬼了。

note: [message]: speaker=second_unit
en: Yeah, we finally got the coward. What do you want us to do with him, Chief?
zh: 耶，我們終於逮到這膽小鬼了。你想要我們怎麼處置他，老大？

note: [message]: speaker=Kapou'e
en: Blood and steel! The traitor was mine!
zh: 血洗他們！把那個叛徒留給我！

note: [message]: speaker=Howgarth III
en: I’m sorry, Kapou’e. I’ll have my men leave what remains of him to you.
zh: 對不起，卡普伊。我會讓我的人馬將尚陶的屍首留給你處置。

note: [message]
en: What do you want us to do with him, Chief?
zh: 你想要我們怎麼處置他，老大？

note: [message]: speaker=Kapou'e
en: Stick his head at the end of a pike and let the buzzards pick it clean. I wasn’t joking about making a mug from his skull.
zh: 將他的頭串在長槍尖端上，讓禿鷹吃個乾淨。關於用他的頭顱做酒杯這件事，我不是在開玩笑的。

note: [message]: speaker=Kapou'e
en: No! Without him the Northern Alliance will continue to fall apart.
zh: 不！沒了他，北方聯盟將繼續土崩瓦解。

note: [message]: speaker=Grüü
en: YEAH!
zh: <b>耶</b>！

note: [part]
en: Kapou’e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou’e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.
zh: 卡普伊統治了許多年，且那些年對半獸人一族來說是史無前例的繁榮和團結。在卡普伊的領導下，團結一致的半獸人軍團在領土範圍內徹底地掃蕩了任何人類、矮人、精靈和亡靈的叛亂團體。經過反覆討論而修訂的貿易協議，讓所有想要做生意的半獸人可以在半獸人領土內暢通無阻地往來於各個部落進行交易。

note: [part]
en: During the eighth year of Kapou’e’s reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou’e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.
zh: 卡普伊在位的第八年與第十四年間，半獸人領地再次遭到入侵，第一次是精靈，第二次又是人類。似乎是要證明卡普伊領導下的半獸人凝聚力一樣，兩次入侵都被迅速果斷地瓦解，北方聯盟甚至來不及前來調停。

note: [part]
en: In order to keep fighting between the tribes to a minimum, Kapou’e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more than enough to keep them from attacking their nearest neighbors.
zh: 為了將部落間的內戰維持在最少狀態，卡普伊也維持了一支龐大的軍隊，士兵們來自他的帝國的所有地區。為了降低龐大軍力的維護成本，卡普伊時常讓部分軍隊兼職僱傭僱傭軍，受雇參加外族的戰爭。這讓所有種族都受益，也因此，那些渴望戰爭的半獸人在獲得滿足後，就不會欲求不滿地找最近的鄰居胡亂開戰。

note: [part]
en: Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou’e. Tales of his courage and cunning reached even as far as Wesnoth itself.
zh: 格魯在這段旅程中深受大家喜愛。這個巨大、狡猾並且靈巧的巨魔很快就變得比卡普伊更加地聲名遠揚。他那勇猛機智的故事甚至流傳到韋諾王國這麼遠的地方。

note: [unit_type]: id=Novice Orcish Shaman, race=orc
en: Novice Orcish Shaman
zh: 半獸人薩滿學徒

note: [unit_type]: id=Old Orcish Shaman, race=orc
en: Old Orcish Shaman
zh: 年邁的半獸人薩滿

note: [message]: speaker=unit
en: Ouch! This hurts!
zh: 唉喲！好痛喔！

note: [message]: speaker=Kapou'e
en: The Council will never be complete again. This is hopeless.
zh: 議會將無法再次完整。沒希望了。

note: [message]: speaker=unit
en: Argh! I’m done. My people are doomed!
zh: 啊呃！我玩完了。我的人民完蛋了！

note: [message]: speaker=unit
en: Oh no, I am defeated.
zh: 噢不！我被擊敗了。

note: [message]: speaker=Inarix
en: Ahhh!
zh: 啊啊！

note: [message]: speaker=Kapou'e
en: Blast it, without Inarix to lead her saurians, we can no longer count on their help.
zh: 該死，少了伊納瑞克斯來領導她的蜥蜴人，我們就再也無法指望他們的幫助了。

en: Al’Brock
zh: 奧伯洛克

en: Flar’Tar
zh: 弗拉塔

note: [note]
en: The Great Horde: upkeep cost of every unit decreased by one.
zh: 大群落：每個單位的支出費用降低1枚金幣。

note: [campaign]: id=Two_Brothers
en: A Tale of Two Brothers
zh: 救援計畫

note: [campaign]: id=Two_Brothers
en: AToTB
zh: 救援計畫

note: #-#-#-#-#  3126 (wesnoth-1.16)  #-#-#-#-# [campaign]: id=Two_Brothers #-#-#-#-#  3131 (wesnoth-1.16)  #-#-#-#-# [unit_type]: id=Horseman, race=human
en: Horseman
zh: 輕騎兵

note: #-#-#-#-#  3126 (wesnoth-1.16)  #-#-#-#-# [campaign]: id=Two_Brothers #-#-#-#-#  3131 (wesnoth-1.16)  #-#-#-#-# [unit_type]: id=Grand Knight, race=human
en: Grand Knight
zh: 高階騎士

note: [campaign]: id=Two_Brothers
en: An evil mage is threatening the small village of Maghre and its inhabitants. The village’s mage sends to his warrior brother for help, but not all goes as planned. Can you help?
zh: 一位邪惡的法師正在襲擊當地的村莊和居民。村莊的法師向他的勇士兄弟尋求協助，但事情發展得不如預期。你能幫助他嗎？

note: [campaign]: id=Two_Brothers
en: (Novice level, 4 scenarios.)
zh: （新手等級，4個章節）

note: [scenario]: id=01_Rooting_Out_a_Mage
en: Rooting Out a Mage
zh: 徹底剿滅法師

note: [part]
en: Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey Mordak the Mage!”</i> they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day’s ride distant, and messengers sent to seek his help did not return.
zh: 骷髏和僵屍屠殺牛隻並焚燒農場。<i>「恐懼並臣服於法師莫達克吧！」</i>他們在犯下暴行時發出如此地呼嚎。人們在孤立的農場上失蹤。男人和女人開始害怕夜幕降臨，他們的孩子甚至不敢在白天出門。但最靠近的領主需要超過一天的馳騁才能抵達，所有外出求助的信使都一去不回。

note: [part]
en: There was a man named Baran who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.
zh: 這裡有一位叫巴蘭的男人，在年輕時就展現法師的天份，並前往偉大的奥杜因島學院學習，學成後便返回出生地繼續他的修行。人們前去尋求他的幫助和領導。他找到一些村民們的父執輩掛於牆上快被遺忘的武器，便吩付取下清理並上油。另外還令瑪葵的鐵匠打造矛頭和斧刃給沒有武器的人。

note: [part]
en: Now Baran had a brother named Arvith who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Baran was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Baran sent out that call.
zh: 巴蘭有個叫阿維斯的兄弟也外出尋找機會，現在成為一小團輕騎兵的領䄂，做著護衛商隊的生意。幸運的是，當巴蘭還是魔法學徒時，做了一對護身符讓他們兄弟倆戴上，這讓他們可以在有難時呼喚對方。而現在，巴蘭發出求救。

note: [part]
en: 12 V, 363 YW
    Excerpt from the journal of Baran of Maghre
    
    If I could but face this ‘Mordak’! I think my magic might prove stronger than his. But he bides in the hills, well-guarded by his servants, and I muster frightened peasants to fight his minions with blades and sticks. I need my brother; he always had a better head for battle than I.
    
    Will he heed the call? I do not know if he has kept the amulet; we have not spoken since that evil day at Toen Caric. If he will not come for me, perhaps he will return to aid our village in its hour of desperate need.
zh: 占卜師花之月12日，363 YW
    摘自瑪葵的法師巴蘭的日誌
    
    如果我可以面對那叫「莫達克」的傢伙就好了！我覺得我的魔法比他高明。但他待在丘陵中，被他的僕人層層保護著，而我只能集結到擔心受怕的農民，他們的破刀爛棒難以對付他的嘍囉。我需要哥哥幫忙，他向來比我更擅長打仗。
    
    他會聽到我的求救嗎？我不曉得他是不是還戴著護身符。自從在那邪惡的一天，於托恩‧卡里克，我們就再也沒說話了。就算他不為我回來，也許他還是會在我們的村莊極需救助的時候回來支援吧。

note: [part]
en: Heeding the call of his amulet, Arvith gathered such men as he could and hurried to Maghre to help Baran.
zh: 透過他的護身符，阿維斯在聽到求助後，火速召集他能召集的人，並趕往瑪葵幫助巴蘭。

note: [side]: type=Dark Sorcerer, id=Mordak
en: Mordak
zh: 莫達克

note: [event]
en: Alwyn
zh: 奧爾溫

note: [event]
en: Cadell
zh: 卡戴爾

note: [event]
en: Dannen
zh: 丹能

note: [event]
en: Efran
zh: 愛芙蘭

note: [event]
en: Faren
zh: 法倫

note: [event]
en: Tarek
zh: 塔瑞克

note: [event]
en: Magrid
zh: 馬格里德

note: [objective]: condition=win
en: Slay Mordak, the evil mage
zh: 殺死莫達克，邪惡的法師

note: [objective]: condition=lose
en: Death of Arvith
zh: 阿維斯死亡

note: [objectives]
en: Use footpads as fodder to protect your loyal units and attack during the day to minimize the damage your forces take.
zh: 用混混掩護你的忠誠單位，並在白天攻擊把傷害降到最低。

note: [message]: speaker=Baran
en: Greetings, brother, and welcome home.
zh: 見到你真好，哥哥，歡迎回家。

note: [message]: speaker=Arvith
en: Hail.
zh: 嗨。

note: [message]: speaker=Baran
en: Is that all, Arvith? I understand, but...
zh: 就這些人嗎？阿維斯。我可以理解，但……

note: [message]: speaker=Arvith
en: You called, and I came; be content with that. What ails Maghre?
zh: 你請我來幫忙，我就來了，所以知足吧。是什麼在侵擾瑪葵？

note: [message]: speaker=Baran
en: A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; we need your men, and you to lead them.
zh: 一位黑暗法師來到這邊，他的生物稱他為莫達克。他們在外圍農田橫行，搞得人心惶惶，恐怕很快就會攻入村子了！瑪葵的村民已經拿起武器，但他們不是受過訓練的戰士。我們需要你的人馬，還有你，來領導他們。

note: [message]: speaker=Baran
en: I can feel Mordak’s foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days’ ride.
zh: 我能從暗流中感應到莫達克留在土壤和空氣中的惡臭。他在北方某處，我覺得騎馬前去，不需兩天的路程。

note: [message]: speaker=Arvith
en: All right. I will do this for the village. Can you keep the mage off our backs?
zh: 好。我會為這個村子而戰的。你能防止那個法師從背後偷襲我們嗎？

note: [message]: speaker=Baran
en: I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. You shall be the right hand, I the left... aye, brother?
zh: 我會悄悄地帶著一小隊最優秀的偵察兵和樵夫出發。當你正面對抗並擊殺他的生物時，我會趁莫達克失去防備時用魔法擊敗他。你右，我左……如何，哥哥？

note: [message]: speaker=Arvith
en: ... Aye. Just make sure you’re there when we need you.
zh: ……好。只要在我們需要時出現便行。

note: [message]: speaker=Arvith
en: Baran should be in position by now. Press them, distract the adept so Baran can spring his trap!
zh: 巴蘭現在應該就位了。壓制他們，吸引黑暗使徒的注意力，好讓巴蘭能夠發動奇襲！

note: [message]: speaker=Arvith
en: Baran has not made his attack!
zh: 巴蘭沒有發動攻擊！

note: [message]: role=Mercenary
en: Could he have abandoned us?
zh: 他會是拋棄我們了嗎？

note: [message]: speaker=Arvith
en: No... No. This is something else. I’m worried about him... but right now it means we have to deal with this Mordak ourselves.
zh: 不……不，肯定是出了別的問題。我很擔心他……不過現在，我們得親自處理莫達克。

note: [message]: speaker=Arvith
en: Good work, men! But what has become of my brother?
zh: 幹得好，大夥！但我弟弟究竟怎麼了？

note: [message]: speaker=unit
en: Worried about him, are you? E-he-he... hergh... gaargh...
zh: 擔心他？不如擔心你自己吧！噎嘿嘿……呵呵……嘎嘎……

note: [message]: speaker=Arvith
en: There’s nothing more to be had from this one; we will have to search for Baran ourselves!
zh: 看來這傢伙沒別的情報了，我們得自己去找巴蘭！

note: [message]: role=Reporter
en: Sir, our scouts report that Baran was seen captured and carried away further north!
zh: 大人！偵察兵回報巴蘭被抓住並被帶往更遠的北方！

note: [message]: speaker=Arvith
en: That they should dare this! We will give chase at once.
zh: 他們竟敢如此！我們立刻追。

note: [message]: speaker=Mordak
en: Your brother’s plan to ambush me has failed. He is our prisoner now.
zh: 你弟弟偷襲我的計劃失敗了。他現在是我的俘虜了。

note: [message]: speaker=Arvith
en: My brother, kidnapped? I have failed you, Baran! And even now Mordak’s forces descend upon the village!
zh: 我弟弟被綁了？巴蘭，我讓你失望了！現在莫達克的軍隊已抵達村莊！

note: [message]: speaker=Arvith
en: I hear these creatures are nigh-immune to our weapons, let us see!
zh: 我聽說這些生物對我們的武器攻擊幾乎免疫，我們走著瞧！

note: [message]: speaker=second_unit
en: That was not so hard!
zh: 並不難嘛！

note: [scenario]: id=02_The_Chase
en: The Chase
zh: 追逐

note: [part]
en: Arvith and his band rode north in search of his missing brother.
zh: 阿維斯和他的手下乘馬前去北方尋找他失蹤的弟弟。

note: [part]
en: 16 V, 363 YW
    Excerpt from the journal of Arvith of Maghre
    
    We’ve been searching three days for Baran, and turned up nothing. My best hunch was to head north into the borderlands, where the necromancer’s minions could safely hide; everywhere else is more farmland. At first I thought the search might be useless, but late in the first day we found a set of tracks. Some of them had been made by skeletal feet, although after their first campsite the tracks were merely those of men carrying heavy loads.
    
    We’re close enough to be certain now: those tracks are heading into the Grey Woods. No one from Maghre or any of the other villages has gone into that forest in living memory. Stories have been passed down for generations warning against it. Supposedly the place is haunted by lost souls who hunger for the living, and anyone who dies there is doomed to join them.
zh: 占卜師花之月16日，363 YW
    摘自瑪葵的阿維斯的日誌
    
    我們尋找巴蘭已有三天，但仍一無所獲。我的直覺告訴我要前往死靈法師和他的嘍囉所藏身的北方邊境，畢竟所有其它地方都是農田。最初，我覺得一切都是徒勞，但後來，在第一天要結束之際，我們發現了一些足跡。其中一些是骷髏的腳印，然而在他們的第一個營地之後，再過去的足跡只剩下那些揹負著重物的人的。
    
    我們現在離目標更近了，這些足跡延伸到灰森林中。但瑪葵或其它村莊的人自記憶以來都無人進入過這森林。許多關於它的恐怖故事代代相傳，說這地方有孤魂野鬼獵取人命，而死在此處的人也會成為它們的一員。

note: [part]
en: 16 V, 363 YW
    Excerpt from the journal of Arvith of Maghre
    
    But I’m past superstitions now; I’ve seen enough of the world to guess at the truth behind these sorts of tales. The forest is home to elves — unfriendly ones, if the stories have any basis at all. I worry for my men; horses don’t fight well in forests, and the elves will be more dangerous in their own territory. But there are things that need done and questions that need answered. Something bigger is happening. One necromancer terrorizing townsfolk is nothing new, but why didn’t his servants scatter when he was killed? Where are they headed now? And most importantly, why did they take Baran with them?
    
    Besides... I want my brother back.
zh: 占卜師花之月16日，363 YW
    摘自瑪葵的阿維斯的日誌
    
    但我現在不再迷信。我的見識已足夠看出這類傳說背後的真相。這片森林住著精靈——不友善的那種，不曉得傳說是否有任何根據。我擔心我的人馬，馬在森林中不好驅使，而精靈在他們的領域中更加危險。但事情總得完成，問題必須回答。有某件更大的事正在發生。死靈法師對鎮民的恐怖行動不是新聞，但為什麼他的僕人在他死後沒有潰散？他們現在前往何處？最重要的是，為什麼他們將巴蘭帶走？
    
    此外……我想要奪回我的弟弟。

note: [side]: type=Elvish Rider, id=Nil-Galion
en: Nil-Galion
zh: 尼爾-加里恩

note: [side]: type=Dark Adept, id=Muff Toras
en: Kidnappers
zh: 綁匪

note: [side]: type=Dark Adept, id=Muff Toras
en: Muff Toras
zh: 莫夫‧托樂斯

note: [objective]: condition=win
en: Fight your way through the woods before the kidnappers escape
zh: 在綁匪逃走前打通森林

note: [objective]: condition=win
en: Catch the kidnappers
zh: 抓住綁匪

note: [objective]: condition=win
en: Kill the Dark Adept before more elves arrive
zh: 在更多的精靈到來前殺掉黑暗使徒

note: [objectives]
en: Use horsemen or footpads to quickly explore the shrouded woods to locate the kidnappers.
zh: 使用輕騎兵或混混快速探索森林並找出綁匪。

note: [objectives]
en: Separate the Dark Adept from his guards and attack in force for an easy kill.
zh: 讓黑暗使徒和他的護衛分開好輕鬆擊殺他。

note: [message]: speaker=Arvith
en: Come on, men. A stroll through such lovely green woods, what could be finer?
zh: 來吧，大夥，在美麗的綠林中散步，有什麼比這更好的？

note: [message]: speaker=Nil-Galion
en: You there! Halt and explain yourself.
zh: 那邊的你！報上名來。

note: [message]: speaker=Arvith
en: We’re chasing after some men who kidnapped my brother!
zh: 我們正在追蹤一些綁架我弟弟的人！

note: [message]: speaker=Nil-Galion
en: Those men caught their prisoner practicing necromancy; for your sake, I hope he was not your brother. Assume that the man they caught was your brother’s murderer, and rest assured that the grey mages will release all of the souls that their prisoner’s evil magic has bound to this world.
zh: 那些人抓到他們的一個俘虜在練習死靈法術，為了你好，我希望他不是你的弟弟。假設他們抓的那個人是你的弟弟的兇手，別擔心，灰法師將會釋放他們的俘虜的邪惡魔法綁定到這個世界上的所有靈魂。

note: [message]: speaker=Arvith
en: We killed the necromancer on the battlefield! I struck the killing blow myself.
zh: 我們在戰場上殺了那個死靈法師！我親自給予了致命一擊。

note: [message]: speaker=Arvith
en: We killed the necromancer on the battlefield! I saw the killing blow with my own eyes.
zh: 我們在戰場上殺了那個死靈法師！我親眼看到了那個致命一擊。

note: [message]: speaker=Nil-Galion
en: We heard the sounds of battle three days ago, but the foul reek of death was unmistakable as the prisoner passed us; if your brother really is the prisoner then he is also a necromancer. Remember your brother as we all hope he was, and know that the prisoner’s fate will be revenge as dire as you could wish.
    
    Either way, nothing will be gained by your intrusion into our woods. Now advance no further, for we will defend our land.
zh: 我們在三天前聽到戰鬥的聲音，但當那個俘虜經過我們時，那股死亡的惡臭是不會有錯的。如果你的弟弟真的是那個俘虜，那他也是一個死靈法師。記住你的弟弟，因為我們都希望他是，然後也要知道那個俘虜的命運將會被以你所能想到最恐怖的方式來報仇。
    
    無論如何，你對我們的樹林的入侵將無法獲得任何東西。現在別再前進，因為我們將會防禦我們的土地。

note: [message]: speaker=Arvith
en: So much for those ghost stories, but even ghosts might have been more observant than these elves. Still, they will not stop me from freeing Baran!
zh: 鬼故事到此為止了，不過就算是鬼，也許都還是比這些精靈更機警。他們仍然阻擋不了我解救巴蘭的！

note: [message]: role=Mercenary
en: I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.
zh: 幸好我們不用面對幽靈。但林子中不好駕馭馬匹，這讓我們面對精靈時屈於下風。

note: [message]: speaker=Arvith
en: Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.
zh: 呸，那就待在道路，而我們的矛兵和弓箭手可以深入林子對付他們。那些業餘戰士是比不上我們這些經過大風大浪的人的。

note: [message]: speaker=second_unit
en: I see them! There they are!
zh: 我看到他們了！他們在那！

note: [message]: speaker=Muff Toras There are no undead on the map yet, but Muff Toras summons some immediately after saying this
en: Curses! Had they been a few hours slower, I might have covered our tracks without arousing the elves’ suspicions. Still, no need for the disguise any more.
zh: 該死，如果他們再慢幾個小時，我也許就可以掩蓋我們的蹤跡而不引起精靈們的懷疑。不過，不需要再偽裝了。

note: [message]: speaker=Arvith it's likely that all the elves are already dead, and Arvith is just shouting to the forest
en: Well, elves? Now do you see who the necromancers are?
zh: 嗯，精靈？現在你們看出誰是死靈法師了嗎？

note: [message]: speaker=messenger_elf a elven scout rides in from off-map, takes their first look at the situation, and realises that they have no idea what's going on
en: I heard sounds of battle, but did not expect to see this. I will inform the Council, they can work out who the necromancers are.
zh: 我聽到戰鬥的聲音，但沒想到會看到這個。我將通知議會，他們會弄清楚誰是死靈法師的。

note: [message]: speaker=Arvith
en: Come on, men, let’s catch those kidnappers!
zh: 來吧，各位，讓我們抓住那些綁匪！

note: [message]: speaker=unit
en: Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master’s dungeons by now.
zh: 哈！你是抓住了我，但這對你沒任何意義。你那寶貴的法師弟弟早在一天前就被我一半的人送到北方了，他現在肯定安全地被鎖在我主人的地牢中。

note: [message]: speaker=Arvith
en: My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.
zh: 你最好告訴我我弟在哪，否則我一刀刺進你喉嚨，讓你髒血四濺。

note: [event]
en: Sithrak
zh: 西斯拉克

note: [event]
en: Eleben
zh: 艾勒班

note: [event]
en: Jarlom
zh: 加羅姆

note: [event]
en: Hamik
zh: 哈米克

note: [event]
en: Akranbral
zh: 阿卡蘭布羅

note: [event]
en: Drakanal
zh: 德拉卡諾

note: [event]
en: Xaskanat
zh: 薩斯卡那特

note: [event]
en: Katklagad
zh: 卡特克拉加德

note: [message]: speaker=unit
en: Three days ride to the northeast, in a deserted castle. The passwords to the guards are $first_password_$first_password and $second_password_$second_password|.
zh: 向北騎行三天，在一個廢棄的城堡。守衛的通行密語是 $first_password_$first_password| 和 $second_password_$second_password|。

note: [message]: speaker=Arvith
en: Bind him and take him with us. If he has played us false, he will die.
zh: 把他綁好並帶上。如果他耍我們，就得死。

note: [message]: role=Mercenary
en: Captain, what are we riding into? I thought you wanted nothing to do with Baran any more, not since Toen Caric.
zh: 隊長，我們面對的究竟是什麼呢？我還以為自從托恩‧卡里克那件事之後，你就不想再和巴蘭扯上關係了。

note: [message]: speaker=Arvith
en: I’m no longer sure. What’s between us remains, but knowing someone else has lain hands on him changes things. Mount up, and let’s get moving.
zh: 我不是很確定我們之間的芥蒂還剩多少。但現在有人要對他下手，情況就不一樣了。上馬，讓我們繼續前進。

note: [event]
en: Brena
zh: 布雷納

note: [message]: speaker=Brena
en: Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?
zh: 你好，我是布雷納，一名流浪的鋼鐵重鎚手。見到你在追趕並對抗這些醜惡的死靈。還有更多要摧毀的嗎？

note: [message]: speaker=Arvith
en: Aye. We think there’s a nest of them north-east of here. They’ve captured my brother.
zh: 是的，我們認為東北方有一座他們的巢穴。他們把我弟弟抓到那了。

note: [message]: speaker=Brena
en: I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.
zh: 我超恨那些東西。如果你允許，我會跟隨你與他們戰鬥。

note: [message]: role=Mercenary
en: He would only slow us down!
zh: 他只會拖慢我們的速度！

note: [message]: speaker=Arvith
en: It is my place to decide this.
zh: 這事由我來決定。

note: [option]
en: Oh, all right then. Come along with us.
zh: 喔，那好吧。跟我們一起來吧。

note: [message]: speaker=Brena
en: Thank you. My comrades and I will help you on your noble quest.
zh: 謝謝你。我的戰友們和我將任你差遣。

note: [option]
en: I am sorry. We have not the time to spare.
zh: 不好意思，我們不想浪費時間。

note: [message]: speaker=Brena
en: Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.
zh: 那麼這個拿去吧，我覺得你正需要幫忙。我的戰友們會在你呼喚時前來協助。

note: [message]: speaker=narrator
en: You receive 70 pieces of gold!
zh: 你收到70枚金幣！

note: [message]: speaker=Arvith
en: These elves have delayed us too long, the kidnappers’ trail will have faded by now.
zh: 這些精靈耽誤我們太久了，綁匪們的蹤跡此刻肯定消失了。

note: [message]: speaker=Arvith
en: More elves are arriving; even if they believe me, the kidnappers’ trail is sure to fade before we can follow.
zh: 更多的精靈正在到來。即便他們相信我，綁匪們的蹤跡肯定會在我們能夠追蹤之前消失。

note: [message]: speaker=Nil-Galion
en: Deluded fool, you are rescuing a necromancer. I can only hope that you are too late, and that our souls will rest in peace.
zh: 上當的傻瓜，你正在解救一個死靈法師。我只能希望你們太遲了，並希望我們的靈魂將會安息。

note: [message]: speaker=Arvith
en: Follow their back trail!
zh: 跟著他們回去的足跡！

note: [scenario]: id=03_Guarded_Castle
en: Guarded Castle
zh: 守衛森嚴的城堡

note: [part]
en: 19 V, 363 YW
    Excerpt from the journal of Rotharik the Clanless
    
    The last of Mordak’s servants arrived this morning bearing the news of his death, as well as a bundle so well-bound it was barely recognizable as a man. Mordak was always reckless. This whole desperate scheme was his, and I suppose I could blame him for everything that we have suffered through if it still mattered. It was he who brought the wrath of the orcs down on us, too. But all the same, he managed to accomplish what he set out to do. I still cannot believe the finality of what has happened; until now we had always managed to make it through somehow.
    
    We had hoped to deliver the mage to Tairach in return for our lives. I do not know what the warlord wants with this man, but he matches the description. I suppose that Mordak’s plan would have worked perfectly if not for the appearance of the horse warriors. Now they are coming here, led by a man rumored to be this mage’s brother. If that is true, he will stop at nothing, no more than would I if they held Mordak.
zh: 占卜師花之月19日，363 YW
    摘自無氏族的羅沙利克的日誌
    
    莫達克剩下的僕人在今早帶來他的死訊，以及一包捆得十分扎實而看不出是人的東西。莫達克總是不計後果，這整個挺而走險的計劃都是他搞出來的，雖然不是很重要，但我想我可以把一切我們遭到的麻煩都歸因於他。他也帶來了半獸人的憤怒，但同時，他也達成計劃中的目標。至今我仍無法相信最後發生的事情，畢竟，在這之前我們還在試著撐過去。
    
    我們希望把那法師送去泰拉克那可以求得活命。我不知道督軍想從這個人身上得到什麼，但他符合描述。我想，若不是那些騎馬勇士，莫達克的計劃會十分完美的達成。但他們來了，據說由法師的哥哥的帶領。如果這是真的，那沒有東西能阻擋他，正如同若他們抓走莫達克，我也不會。

note: [part]
en: 19 V, 363 YW
    Excerpt from the journal of Rotharik the Clanless
    
    I have done what I can to fortify this dilapidated castle. The orcs who came with us stand guard at the gates, and I am gathering all of my servants to me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-warrior or no, the orcs will still come for me; they have been scouring the borderlands and raiding the northern farm country in search of us.
    
    Yet for some reason I fear these brothers more. If Mordak were here it would be different, but we are broken... and these two men are whole. In each other, in the ties that bind them, they have strength.
zh: 占卜師花之月19日，363 YW
    摘自無氏族的羅剎利克的日誌
    
    我已盡我所能加固這荒廢的城堡。跟著我們來的半獸人守在城門那，而我則把我所有的僕人聚集到內部的私人房間和我待在一起。然而，等著我的只有悲慘的命運。無論我是否能擊敗這位騎馬武士，半獸人都不會放過我的。他們正全面清查邊境，並洗劫北部的農莊好找到我們。
    
    但不知為何，我更怕這對兄弟。要是莫達克在就好了，但我們分崩離析……他們則一心一意。在他們彼此連結的紐帶中，充滿了力量。

note: [side]: type=Dark Sorcerer, id=Rotharik
en: Rotharik
zh: 羅沙利克

note: [unit]: id=Knago-Brek, type=Orcish Warrior
en: Knago-Brek
zh: 納勾-布瑞克

note: [unit]: type=Orcish Grunt [unit]: type=Orcish Warrior
en: Castle Guard
zh: 城堡衛兵

note: [time]: id=indoors_dark_castle similar string in the wesnoth-help textdomain
en: Indoors (dark castle)
zh: 室內（黑暗的城堡）

note: [time]: id=indoors_dark_castle_lit similar string in th4e wesnoth-help textdomain
en: Indoors (lit)
zh: 室內（明亮）

note: [objective]: condition=win
en: Rescue Baran
zh: 拯救巴蘭

note: [objective]: condition=win
en: Kill the dark sorcerer to get the cell key
zh: 殺死黑暗術士以取得牢房鑰匙

note: [objective]: condition=win
en: Move Arvith to the cell with his brother to free him
zh: 移動阿維斯到關押他弟弟的牢房來釋放他

note: [objective]: condition=lose
en: Death of Baran
zh: 巴蘭死亡

note: [objectives]
en: When facing an unknown situation, take into account details from story and dialog to inform your strategy.
zh: 當面對不明的情況時，可將故事內容及對話細節納入你的策略考量中。

note: [objectives]
en: The dark sorcerer is a strong unit; attack him with multiple units at once and try to force him off his keep.
zh: 黑暗術士是強大的單位，用多個單位同時攻擊並將他驅離主堡。

note: [objectives]
en: Markings or decorations on hexes may indicate something to be found. If you can, it is usually a good idea to investigate.
zh: 格子上的標記或裝飾代表可能有東西。可以的話，派人去調查是個好主意。

note: [message]: speaker=narrator
en: Arvith and his men halt outside of the castle, gazing for a moment at the hulking mass of stone looming in the fog. There is movement in the mist.
zh: 阿維斯和他的人馬在城堡外佇足，盯著濃霧中若隱若現的笨重石頭好一段時間。總算，霧中有了動靜。

note: [message]: speaker=Guard_leader
en: Halt! Friend or foe? Give the password.
zh: 站住！是友是敵？通行密語報上來。

note: [message]: speaker=Arvith
en: The password is
zh: 密語是

note: [option]
en: Sithrak!
zh: 西斯拉克！

note: [option]
en: Eleben!
zh: 艾勒班！

note: [option]
en: Jarlom!
zh: 加羅姆！

note: [option]
en: Hamik!
zh: 哈米克！

note: [message]: speaker=Guard_leader
en: Pass, friend.
zh: 過去吧，朋友。

note: [message]: speaker=Arvith
en: The adept didn’t lead us astray after all. I’ll keep my word, distasteful as it may be; cut him loose, and let’s be rid of him.
zh: 看來這學徒沒有指錯路。我會信守承諾，雖然有點不爽。鬆綁他，然後叫他滾。

note: [message]: speaker=Guard_leader
en: Wrong! Die!
zh: 錯了！去死吧！

note: [message]: speaker=Knago-Brek
en: Haha! We not kill people for long time. Weapon wants blood. We now kill humans!
zh: 哈哈！我們很久沒有殺人了。刀劍需要飲血，我們要殺人！

note: [message]: speaker=Arvith
en: My sword-arm shall have a say in who will do the dying. Come on, men, let’s kill some orcs.
zh: 鹿死誰手還未知。來吧，大夥，殺掉半獸人。

note: [message]: speaker=Arvith
en: One less braggart orc in the world.
zh: 世上又少了一個愛吹牛的半獸人。

note: [message]
en: Captain, what are <i>orcs</i> doing this far south?
zh: 長官，<i>半獸人</i>在這麼南邊的地方做什麼？

note: [message]: speaker=Arvith
en: Good question. Perhaps my brother will have found out.
zh: 好問題。也許我弟弟會有答案。

note: [message]: speaker=Guard2_leader
en: Are you our relief arriving? Does this mean we get to leave here now?
zh: 來接班的？那我們現在可以走囉？

note: [message]: speaker=Arvith
en: Um, yes. Fine. You can go.
zh: 嗯，是的。好，你可以走了。

note: [message]: speaker=Guard2_leader
en: Um, you’re supposed to give the password.
zh: 嗯，你應該告訴我通行密語。

note: [message]: speaker=Arvith
en: Oh, of course. I had nearly forgotten.
zh: 噢，當然。當然我差點忘了。

note: [option]
en: Akranbral!
zh: 阿卡蘭布羅！

note: [option]
en: Drakanal!
zh: 德拉卡諾！

note: [option]
en: Xaskanat!
zh: 薩斯卡那特！

note: [option]
en: Katklagad!
zh: 卡特克拉加德！

note: [message]: speaker=Guard2_leader
en: Thanks! Irritating little formality, isn’t it?
zh: 謝啦！這些小規距很煩人對吧？

note: [message]: speaker=Guard2_leader
en: That’s the wrong password! These aren’t our relief! Get them!
zh: 密語不對！他們不是接班的，抓住他們！

note: [message]: speaker=Arvith
en: I think I should better support my men at the front to make sure we can free my brother.
zh: 我想我最好到前線支援我的部下，以確保我們能救到我的弟弟。

note: [message]: speaker=unit
en: Your hand or Tairach’s, death is still death... (argh)
zh: 死在你手上或泰拉克手上都一樣是死……（啊呃）

note: [message]: speaker=Arvith
en: ‘Tairach’? Who or what is Tairach?
zh: 「泰拉克」？誰還是什麼東西？

note: [message]: speaker=second_unit
en: There’s a key in his robes.
zh: 他的長袍裡有把鑰匙。

note: [message]: speaker=Arvith
en: That may well be the key to the cell they’re holding Baran in! I will take it.
zh: 這一定是他們關押巴蘭的牢房鑰匙！鑰匙給我，我等不及要見我的弟弟了。

note: [message]: speaker=Arvith
en: It may be important, I best take it.
zh: 這可能很重要，我最好拿走它。

note: [message]: speaker=unit
en: This castle seems as dark as a cave!
zh: 這個城堡看起來像個黑暗的洞穴！

note: [message]: speaker=narrator
en: This castle is under a constant, <i>chaotic</i> time of day (equivalent to permanent night), except for illuminated hexes adjacent to lit stone walls (neutral time of day). Place your units carefully, as your troops will be weaker and enemy units stronger.
zh: 這個城堡處於在一個<i>渾沌</i>時段（相當於永夜），石牆上點亮的區域除外（正常時段）。小心部屬你的單位，因為你的單位會變弱而敵人的單位會變強。

note: [message]: speaker=unit
en: Look what I have found in here! I can count a hundred pieces of gold.
zh: 看看我在這裡找到什麼！我數得出這裡有數百枚金幣。

note: [message]: speaker=unit
en: Look what I have found in here! I can count fifty pieces of gold.
zh: 看看我在這裡找到什麼！我數得出這裡有五十枚金幣。

note: [message]: speaker=unit
en: I found Baran. He is in this cell.
zh: 我找到巴蘭了。他在這間牢房。

note: [message]: speaker=Baran
en: It’s good to see you, Arvith.
zh: 阿維斯，我很高興能看到你。

note: [message]: speaker=Arvith
en: And you too, brother.
zh: 我也一樣，老弟。

note: [message]: speaker=Baran
en: You must be one of Arvith’s men. Please help me get out of this dungeon.
zh: 你一定是阿維斯的屬下。請幫我離開這個地牢。

note: [message]: speaker=Baran
en: The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.
zh: 該死的暗黑術士羅沙利克把我禁錮在這用魔法強化過的鐵柵門後面。它只能用正確的鑰匙打開。你必須從他那裡才能拿到鑰匙來釋放我。

note: [message]: speaker=Arvith
en: I have already met, and killed, the sorcerer. Is this the key to which you referred?
zh: 我見到並殺死那術士了。這是你說的鑰匙？

note: [message]: speaker=Baran
en: Yes, it is. Come, unlock this cell door, and let us depart this place, brother!
zh: 沒錯。哥哥，快幫我打開牢房，讓我們離開這裡！

note: [message]: speaker=Baran
en: Thank you for saving me. I... was not certain you would come.
zh: 謝謝你救了我，我……幾乎快要放棄希望了。

note: [message]: speaker=Arvith
en: Have you no faith in your brother, Baran?
zh: 巴蘭，難道你對老哥沒信心嗎？

note: [message]: speaker=Baran
en: It’s not that. Perhaps I deserved to rot here. I failed you. I failed you again.
zh: 不是這樣的。我想也許我就該爛在這裡。我之前辜負於你，現在又一次。

note: [message]: speaker=Arvith
en: That is as may be. But you are my brother still. And... I never doubted you would have come for me.
zh: 或許吧。但你仍是我弟弟。還有……我從沒懷疑過你會來救我。

note: [message]: speaker=Arvith
en: It was no great trial, after all. A few elves, one or two dark sorcerers, a gang of orcs and some undead. Really just a day’s work for the company.
zh: 這沒什麼，一點點精靈，一、兩個暗黑術士，一群半獸人和一些亡靈而己，這只花了我們傭兵團幾天的時間。

note: [message]: speaker=Baran
en: Thank you for coming to my aid. Let us return to the village.
zh: 感謝你們的援助。我們回家吧。

note: [unit]: id=Rotharik, type=Orcish Assassin
en: Minion of Tairach
zh: 泰拉克的走狗

note: [message]: speaker=Rotharik
en: You are too late! Your brother is already dead! Muahahaha...!
zh: 你太慢了！你的弟弟已經死了！呣哇哈哈哈哈……！

note: [message]: speaker=Arvith
en: Argh!!
zh: 啊呃！

note: [scenario]: id=04_Return_to_the_Village
en: Return to the Village
zh: 返回村莊

note: [part]
en: 27 V, 363 YW
    Excerpt from the journal of Baran of Maghre
    
    Almost home now. The last week has been full of mixed feelings for me — blissful and difficult by turns. It was wonderful to be out of that dungeon cell and in the sunlight again without the threat of death or worse hanging over my head... but with that behind me, I turned to the almost equally daunting task of making amends with my brother.
    
    Arvith had largely forgiven me by the time he freed me from my cell. All the same, it has taken all of the past week for us to rebuild the sense of comfort in each other we once had. It is fortunate that we have been able to take our time getting back — we gave the Grey Woods a wide berth, and on our way around it we traveled through some truly beautiful countryside. It has given us plenty of time to talk.
zh: 占卜師花之月27日，363 YW
    摘自瑪葵的法師巴蘭的日誌
    
    快到家了。最近一星期，我感到五味雜陳──時而雀躍，時而憂愁。能離開那地牢重見天日真是太好了，而且也沒死亡的威脅或是可怕的東西懸在我頭上……但之後，我得面對一項同樣艱鉅的任務，也就是和我哥哥重歸於好
    
    在阿維斯把我放出牢房時，他幾乎完全原諒我了，不過我們還是花了過去一星期的時間來重建我們之間曾有的情誼。我們繞著灰森林走，穿過一些特別美麗的郊區，一邊交談著。真慶幸在回去前能有這麼充足的時間。

note: [part]
en: 27 V, 363 YW
    Excerpt from the journal of Baran of Maghre
    
    Though I am more at ease now, my thoughts often turn back to Toen Caric. We should have been able to repel the orcs without great loss — the pincer attack Arvith devised would surely have carried the day but for me. It was reckless of me to leave my men behind — I wounded the warlord and forced him to flee the field, but the cost far outweighed the gain. Those under my command could have been saved if I had remained with them.
    
    I can hardly blame Arvith for having taken their deaths ill, and I can never undo the wrong that I have done, but I suppose that time heals some things. We return to the village as brothers once more.
    
    But I am still troubled. I wonder... is this sense of foreboding I feel merely a remnant of my time locked away in that dungeon, or is it a sign of something real?
zh: 占卜師花之月27日，363 YW
    摘自瑪葵的法師巴蘭的日誌
    
    雖然我現在感到輕鬆多了，但我的思緒常會回到托恩‧卡里克。我們應該可以在不那麼重大戰損之下擊退半獸人的──要不是我的話，阿維斯那天的鉗形攻擊是會成功的。我魯莽地拋把部下甩在後頭，雖然擊傷了督軍，迫使他逃離戰場，但代價卻遠遠超過戰果。如果我和部下待在一起，他們本來是能活下來的。
    
    我們不能責怪阿維斯因他們的死而恨我，我也永遠無法彌補我的過錯，但，我仍希望時間可以化解一些傷痛。讓我們兄弟能再次回到村中。
    
    我仍有些心神不寧。這不詳的預感……是否只是被押在地牢時殘留的不安，或是壞事將要發生的預兆？

note: [side]: type=Orcish Warlord, id=Tairach
en: Tairach
zh: 泰拉克

note: [side]: type=Longbowman, id=Reeve Hoban
en: Reeve Hoban
zh: 里夫‧何邦

note: [objective]: condition=win
en: Find out what is happening in the village
zh: 查出村莊發生了什麼事

note: [objectives]
en: Recruit or Recall some high-move units to be able to see as far as possible through the fog for approaching units.
zh: 招募或招回移動力強的單位以便看穿隱身於迷霧中的單位。

note: [message]: speaker=Arvith
en: There. The village is just across those hills, and already I see men coming to greet us!
zh: 那裡。丘陵的另一邊就是村莊，而且我已經能看到有人要來招呼我們了！

note: [message]: speaker=Baran
en: No, they are fleeing from something. We must find out what is happening over there!
zh: 不對。他們好像正在逃離什麼的。我們去看看那裡發生了什麼事！

note: [message]: speaker=Arvith
en: Men! Ready your arms!
zh: 各位！整裝就位！

note: [message]: speaker=Baran
en: We should find Reeve Hoban. Maybe he knows what is going on here.
zh: 我們應該去那裡跟里夫‧何邦聊聊。也許他知道怎麼了。

note: #-#-#-#-#  3126 (wesnoth-1.16)  #-#-#-#-# [message]: speaker=second_unit #-#-#-#-#  3129 (wesnoth-1.16)  #-#-#-#-# [message]: speaker=Urza Afalas
en: We’re almost there!
zh: 我們快到了！

note: [message]: speaker=Baran
en: That warlord! It’s...
zh: 督軍！這……

note: [message]: speaker=Arvith
en: Yes, I’d know that face anywhere. Especially after what you did to it.
zh: 是啊，我認得這張臉，特別是你做了那件事之後。

note: [message]: speaker=Baran
en: The warlord from Toen Caric.
zh: 托恩‧卡里克的督軍。

note: [message]: speaker=Tairach
en: You! The mage who scarred me with fire! KILL THEM!
zh: 你！用火將我毀容的法師！<b>宰光他們</b>！

note: [message]: speaker=Baran
en: Let’s finish what we started, brother.
zh: 讓我們結束這孽緣吧，哥哥。

note: [message]: speaker=Arvith
en: Aye. I’ll be the right arm, and you’ll be the left. Let’s go!
zh: 好，我右，你左。上吧！

note: [message]: speaker=Reeve Hoban
en: I am glad to see you returned.
zh: 我很高興看到你回來。

note: [message]: speaker=Baran
en: No gladder than I am to be here. But what has happened to Maghre?
zh: 不會比我回到這高興。但瑪葵發生了什麼事？

note: [message]: speaker=Reeve Hoban
en: Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.
zh: 你們離開後不久，我們就被半獸人包圍了。瑪葵一半的人都死了，我們擋不住他們。

note: [message]: speaker=Reeve Hoban
en: The orcish warlord aims to enslave us. We will not be able to hold out for much longer.
zh: 半獸人督軍想要奴役我們，我們快要撐不住了。

note: [message]: speaker=Reeve Hoban
en: Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.
zh: 小心，他的半獸人十分凶殘，殺了不少我的人。雖然現在能上場作戰的人所剩無幾，但我還是會讓他們協助你。

note: [objective]: condition=win
en: Slay the Orcish Warlord to free the village
zh: 殺死半獸人督軍好解放村莊

note: [objectives]
en: You can use Reeve Hoban’s keep to recruit or recall additional units.
zh: 你可以使用里夫‧何邦的主堡招募或招回額外單位。

note: [message]: speaker=Tairach
en: Today, you shall pay for disfiguring my face, mage!
zh: 今天，你應該為我的臉付出代價，法師！

note: [message]: speaker=Baran
en: I have already paid with the lives of my men at Toen Caric. It is time I righted that mistake and finished this once and for all.
zh: 我在托恩‧卡里克的日子就已經付出了代價。該是我要彌補這個錯誤並且終結這一切的時候了。

note: [message]: speaker=Arvith
en: It is finished. We’ve defeated him at last. It was good to have you at my side, Baran.
zh: 結束了。我們總算打敗他了。巴蘭，能和你並肩作戰真好。

note: [message]: speaker=Baran
en: So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.
zh: 太多地方被摧毀了。我們得要花一些時間來復原半獸人和亡靈造成的破壞。希望他們不會再來一次。

note: [message]: speaker=Arvith
en: I must go back to earning my living. But we have our amulets, little brother. If you are beset again, I will come.
zh: 我得回去為生活打拼。但有護身符在，老弟，當你再次被麻煩纏上時，我會來幫助你的。

note: [message]: speaker=Arvith
en: I don’t think we can rescue anyone from these villages. It is too late.
zh: 我不覺得我們能從這裡救到什麼人了，太遲了。

note: [message]: speaker=Baran
en: I was too weak to protect these people. Oh, why did this happen to me?!
zh: 我無法保護我的人民。噢！為什麼這要發生在我身上？！

note: [scenario]: id=05_Epilogue
en: A Tale of Two Brothers — Epilogue
zh: 救援計畫：尾聲

note: [part]
en: 22 IX, 365 YW
    Excerpt from the journal of Arvith of Maghre
    
    Maghre is looking much better than the last time I saw it. Baran has done wonders in two years. The village is rebuilt, and the surrounding farmlands are restored and reoccupied. Despite my brother’s worries, our people have faced no new threats in that time.
    
    It has been more difficult to stay away in those two years, but I have my calling and Baran has his, and we have had little opportunity to meet again. But as the company and I are passing through this part of the kingdom with a new patron, I have asked leave of him to visit my brother and he gave it.
zh: 靜種之月22日，365 YW
    摘自瑪葵的阿維斯的日誌
    
    瑪葵比我上次看時好多了。巴蘭在這兩年間創造了奇跡。村莊已重建完成，周遭的農田也重建並投入耕作。僅管我弟弟很擔心，不過我們的人民在此期間並無遭遇任何新威脅。
    
    這兩年想離開村子變得不容易了，再加上我們兄弟各有各的事業，以至於很少有機會再次見面。不過，當傭兵團隨新雇主穿過王國的這一個地區時，我向他請求離開一陣子去探望我弟弟，而他准許了。

note: [part]
en: 22 IX, 365 YW
    Excerpt from the journal of Arvith of Maghre
    
    This patron is, of all things, an elf. I never thought I’d befriend one, but he is less arrogant than the rest. Kalenz, he calls himself. He’s seen too much; I can tell that just by meeting his eyes. I think we will have to work for our pay soon.
    
    In the meantime, though, it’s good to relax and enjoy the peace.
zh: 靜種之月22日，365 YW
    摘自瑪葵的阿維斯的日誌
    
    令人驚訝的是，這次的雇主是位精靈。我從沒想過和精靈成為朋友，但他不像其他精靈那樣傲慢。他自稱卡倫茲。我一看到他的眼睛便知道，他見過太多風浪。我想我該回去工作了。
    
    寫寫日記順便休息並享受和平真的很棒。

en: Arvith
zh: 阿維斯

note: [message]: speaker=Arvith
en: All is lost now that I am dead...
zh: 一切都完了……我要死了……

note: [message]: speaker=Baran
en: It is over, I am vanquished.
zh: 完蛋了，我被擊敗了。

note: [unit]: id=Baran, type=Red Mage
en: Baran
zh: 巴蘭

note: [campaign]: id=The_Hammer_of_Thursagan
en: The Hammer of Thursagan
zh: 瑟薩岡之鎚

note: [campaign]: id=The_Hammer_of_Thursagan
en: THoT
zh: 瑟薩岡之鎚

note: [campaign]: id=The_Hammer_of_Thursagan
en: In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end.
zh: 在成立北方聯盟後的最初幾年，一支來自納爾迦的遠征隊出發尋找他們在卡爾‧卡薩的親族，並探索傳說中的瑟薩岡之鎚的下落。他們穿越北方土地的旅途危險重重，但他們最後面對的邪惡卻使路上的一切都黯然失色。

note: [campaign]: id=The_Hammer_of_Thursagan
en: (Intermediate level, 8 scenarios.)
zh: （中等等級，8個章節）

note: [about]
en: Special Guest Designer
zh: 協助製作者

note: [about]
en: Brainstorming, playtesting, and spousal support
zh: 集體討論，遊戲測試，和愛人的支持

note: [scenario]: id=01_At_the_East_Gate
en: At the East Gate
zh: 在東門

note: [part]
en: In the first few years after the founding of the Northern Alliance, the dwarves of Knalga and the human population of Dwarven Doors were fully preoccupied with rebuilding what had been broken by the long orcish occupation. But soon enough they prospered once again. The dwarves began mining their past for inspiration to rebuild Knalga even greater than before, and began also reaching out for contact with their scattered kinfolk.
zh: 在北方聯盟成立後的最初幾年，納爾迦的矮人和居住在矮人之門的人類們都忙於重建因半獸人長期佔領而被嚴重破壞的地區。但很快的，他們再度興盛起來。矮人為了得到靈感來重建比以往還要更強盛的納爾迦，而開始挖掘他們的過去，並也著手出發力尋他們失散的族人。

note: [part]
en: But the threat from hostile orcs, wild men, and remnant undead was not yet ended. The dwarves kept strong guards on the approaches to Knalga. In the year 550 after the founding of Wesnoth, the captain of the East Gate received a warning that a small band of rogue orcs had been sighted.
zh: 但來自不懷好意的半獸人、野蠻的人類及殘存的亡靈的威脅仍然沒有消失。矮人在通往納爾迦的路上佈置了強大的守備。在韋諾建立後的550年，東門的隊長收到一個壞消息──他們發現一小群製造麻煩的半獸人。

note: [unit]: type=Gryphon Rider, id=Pelmathidrol
en: Pelmathidrol
zh: 佩爾瑪西卓

note: [side]: type=Orcish Warrior, id=Bashnark
en: Bashnark
zh: 巴西納爾克

note: [label]
en: East Gate
zh: 東門

note: [objective]: condition=win
en: Defeat Bashnark
zh: 擊敗巴西納爾克

note: [objective]: condition=lose
en: Death of Aiglondur
zh: 艾格蘭杜爾死亡

note: [message]: speaker=Aiglondur
en: <i>Up axes!</i> We will be the Northern Alliance’s arm today, and kill or scatter these invaders.
zh: <i>拿起斧頭！</i>今天我們要保護北方聯盟，殺了或是驅散這幫侵略者。

note: [message]: speaker=Bashnark
en: We are the true orcs, not the weaklings who ally with human-worms and stinky-midgets like you. You will be meat for our wolves.
zh: 我們可是真正的半獸人，不是像你們這些與人類蛀蟲和臭矮子結盟的懦夫。你們將會成為我們的狼群的食物。

note: [message]: speaker=second_unit
en: What is this? Their vanquished leader wears a cloak-pin of dwarvish make. And it bears a loremaster’s emblem. Why would an orc be carrying metalwork of dwarvish make?
zh: 這個是？他們被擊敗的首領戴著矮人製作的斗篷別針，別針上還帶有智慧大師的紋章。為什麼一個半獸人會戴著矮人做的金屬製品？

note: [unit]: id=Movrur, type=Dwarvish Masked Steelclad
en: Movrur
zh: 莫夫魯

note: [message]: speaker=Movrur
en: Hail, kinsmen of Knalga. I have been tracking that orc for several days. He be part of a band of raiders that attacked us a few weeks ago and stole many arms from our forges.
zh: 嗨，納爾迦的弟兄們。我已經追蹤那個半獸人好幾天了。他是那群在幾個星期前攻擊我們並拿走許多我們鍛造出來的裝備的襲擊者之一。

note: [message]: speaker=Movrur
en: Yes, this cloak-pin be of our work.
zh: 是的，這個斗篷別針是我們製作的。

note: [message]: speaker=Aiglondur
en: Hold... kinsman. Who are you and from where do you hail?
zh: 等等……兄弟，你是誰？你從哪裡來的？

note: [message]: speaker=Movrur
en: I be Movrur, of the ancient stronghold of Kal Kartha.
zh: 我是莫夫魯，來自於卡爾‧卡薩的古老大據點。

note: [message]: speaker=Aiglondur
en: Kal Kartha, the hold of the forges and the olden birthplace of our kind? That Kal Kartha? We have not heard from you in years! It was thought that your hold was lost to the orcs long ago.
zh: 卡爾‧卡薩，熔爐的據點，也是我們種族昔日的發源地？就是那個卡爾‧卡薩嗎？我們已經好多年沒有聽到你們的消息了！據說很久以前你們的要塞就敗給半獸人了。

note: [message]: speaker=Movrur
en: Aye, our hold was once overrun by orcs, but in recent times, we have begun to clear them out and reclaim the lands that were once ours. However, as you saw here, our troubles with the orcs are far from over.
zh: 是的，我們的據點曾被半獸人肆虐過，但在最近，我們開始將他們清除出去，並重新奪回那片原本曾經屬於我們的土地的控制權。然而，就像你在這裡看到的，我們的半獸人麻煩遠遠還沒結束。

note: [message]: speaker=Aiglondur
en: In that case, we had best consult Lord Hamel. We may yet be able to send you some aid against these orcish marauders.
zh: 在那種情況下，我們最好諮詢哈梅爾領主。我們也許還可以幫助你們對抗這些半獸人掠奪者。

note: [message]: speaker=Movrur
en: If you wish it. Let us see what you can offer.
zh: 如果你們願意的話啦。讓我們來看看你們能提供什麼幫助。

note: [scenario]: id=02_Reclaiming_the_Past
en: Reclaiming the Past
zh: 奪回過去

note: [part]
en: Following the victory against the orcs, Aiglondur was summoned to the audience hall of Hamel, lord of Knalga and Lord Companion of the Northern Alliance. Beside the dais stood a stranger in the robes of the Order of Loremasters...
zh: 與半獸人對戰勝利之後，艾格蘭杜爾被召到哈梅爾的會見大廳。哈梅爾是納爾迦的領主，同時也是北方聯盟的盟主。寶座旁邊站著一位身穿智慧大師修會的長袍的陌生人……

note: [message]: speaker=Hamel
en: Aiglondur, the news ye bring is disturbing, for all it seems a small thing. I make known to ye Angarthing, loremaster in training.
zh: 艾格蘭杜爾，你帶來的消息令人憂慮，儘管這似乎是一件小事。我要介紹安加爾辛給你認識，他是修行中的智慧大師。

note: [message]: speaker=Angarthing
en: As you know, the mark on this cloak-pin is that of our ancient kin at Kal Kartha in the high mountains. That an orc should come to possess this is troubling, for no orc should know even that loremasters exist, let alone come near enough to one to get this.
zh: 如同你們知道的，這個斗篷別針上的標誌是我們在高山上的卡爾‧卡薩的古老家族的家徽。一個半獸人居然可以擁有這個是一件令人憂慮的事，因為應該甚至沒有半獸人知道智慧大師的存在，更不用說能夠接近我們拿到這個東西。

note: [message]: speaker=Hamel
en: Has some grave ill become of Kal Kartha?
zh: 卡爾‧卡薩發生什麼嚴重的問題了嗎？

note: [message]: speaker=Movrur
en: Nay, it was merely... bad luck. We had just uncovered a magma bed for a new forge, one hot enough to reforge the ruined Hammer of Thursagan. We brought a loremaster to survey the site, but orcs ambushed us not long after he arrived.
zh: 沒有，那只不過是……運氣不好。我們才剛挖出了一個岩漿地層，能用來建立新的熔爐，它熱度足以重新鍛造那把已經毀掉的瑟薩岡之鎚。我們帶了一個智慧大師來勘察那個地點，但是在他抵達之後，半獸人隨即伏擊了我們。

note: [message]: speaker=Aiglondur
en: The Hammer of Thursagan?
zh: 瑟薩岡之鎚？

note: [message]: speaker=Angarthing
en: Aye. The very tool with which our greatest runesmith made the Sceptre of Fire. But it is ancient, far older than Thursagan; he was but the last to wield it, and our oldest histories hint that this very hammer was used to forge the dwarves themselves in the heart of the deepest forges beneath Kal Kartha.
zh: 是的。就是那把被我們的符文工匠拿來打造火焰權杖的工具。但是它很古老了，遠比瑟薩岡還老。瑟薩岡只是最後一個持有它的矮人，且根據最古老的歷史記載，這個把鎚子被用來在卡爾‧卡薩之下最深處的熔爐的核心中鍛造出矮人自己。

note: [message]: speaker=Movrur
en: We recovered the pieces from the Caverns of Flame long ago, but were unable to repair the artifact. The consequences of the Hammer’s ruination have thus been irreparable.
zh: 我們在很久以前從火焰洞穴中回收了碎片，但是沒有辦法修復這個神器。因那把鎚子的毀壞而產生的後果從而無法再被挽救。

note: [message]: speaker=Aiglondur
en: What consequences?
zh: 什麼後果？

note: [message]: speaker=Angarthing
en: That is what is said, my lord Hamel, and it is true. Except this; the Order of Loremasters has given me leave to reveal that the craft secrets were not, actually, quite as lost as we believed.
zh: 歷史記載上就是這樣寫的，哈莫爾陛下，而且它是真實的。除了這個之外，智慧大師修會還派遣了我，要我出來向外界透露工藝祕密實際上並沒有像我們認為的那樣徹底失傳。

note: [message]: speaker=Hamel
en: What is this ye say? Nae lost?
zh: 你說的是什麼？並未失傳？

note: [message]: speaker=Angarthing
en: Aye. Ye’ll recall that in repairing the western galleries we cleared a small cave-in hard by where Thursagan himself once had a workshop here, before he left to study in solitude in the further North.
zh: 是的。在修復西部走廊時，我們清理了一個小的坍塌，您還記得吧。那個地方就在瑟薩岡離開那裡去更遠的北方獨自修煉之前曾經營的工坊附近。

note: [message]: speaker=Hamel
en: And ye found something?
zh: 你找到些什麼嗎？

note: [message]: speaker=Angarthing
en: A book. Thursagan’s book, in a secret and locked compartment he must have dug from the living rock himself by unaided runecraft. The cave-in breached it. It has taken us great effort to puzzle out his code. But it might be that, with the book and the Hammer to hand, we could train and initiate runesmiths once more.
zh: 一本書。瑟薩岡的書，在隱密且上鎖的隔層裡，他一定是僅藉由符文術靠自己在活石上挖出來的。那次坍塌使這個隔層出現缺口。我們已經花了許多力氣在解他的密文了，不過或許只要有了這本書和那把鎚子在手，我們就可以再次開始訓練符文工匠。

note: [message]: speaker=Hamel
en: And for what cause ha’ I heard naught o’ this?
zh: 為什麼我都沒聽說這件事呢？

note: [message]: speaker=Angarthing
en: My lord, the find was very recent. We are still deciphering the book. And there is this: with the Hammer at Kal Kartha and the book here, the question of which holding shall have the training of the new runesmiths in its hands would be... delicate.
zh: 陛下，這個發現是最近的事，而我們仍在破譯這本書。還有一點，有了在卡爾‧卡薩的鎚子和這裡的這本書，要由哪個據點來訓練新的符文工匠會是個……微妙的問題。

note: [message]: speaker=Angarthing
en: We feared stirring up a controversy before the book was even properly understood.
zh: 我們擔心會引發爭議，在這本書甚至能被正確地解讀之前。

note: [message]: speaker=Hamel
en: I’ll grant that was well thought, even if I am nae entirely pleased to have been kept in the dark. But ye came to me with a request, and I think I ken what it will be.
zh: 我承認那個是不錯的想法，即使我不是完全地滿意被蒙在鼓裡。但你來找我是有所求，而我想知道那是什麼。

note: [message]: speaker=Aiglondur
en: That is obvious; the Order of Loremasters wants to send an expedition to Kal Kartha to examine the possibility of restoring the order of Runemasters.
zh: 那很明顯。智慧大師修會想要派遣一個探險隊去卡爾‧卡薩檢驗恢復符文法師制度的可能性。

note: [message]: speaker=Angarthing
en: Indeed, Lord Hamel, that is what we came to ask.
zh: 確實，哈莫爾領主，那就正是我們來到此處的請求。

note: [message]: speaker=Hamel
en: And you spoke my guess, Aiglondur. Are you nae kin of mine?
zh: 而你把我的猜想說出來了，艾格蘭杜爾。你不是我的親戚嗎？

note: [message]: speaker=Aiglondur
en: Your great-nephew, my lord.
zh: 您的姪孫，陛下。

note: [message]: speaker=Hamel
en: Ye’re young and not tested... but ye have the rank, and ye’ve shown the wits to use it well. Movrur? What think ye?
zh: 你很年輕也沒經過考驗……但你有軍銜，而且你也已展現出能運用好它的智慧。莫夫魯？你覺得如何？

note: [message]: speaker=Movrur
en: As the orcs recently slew one of our invaluable loremasters, we would welcome the wisdom of one of our kin from Knalga.
zh: 由於半獸人最近殺了一個我們十分重要的智慧大師，我們歡迎一些具有才智的納爾迦弟兄來加入我們。

note: [message]: speaker=Hamel
en: Then I have decided. Aiglondur, you and Angarthing will fare to Kal Kartha together, as soon as may be, with the best men of your guard.
zh: 那我已經決定了。艾格蘭杜爾，你和安加爾辛將一同旅行至卡爾‧卡薩，儘快啟程，從你的衛隊中帶上一些精兵。

note: [message]: speaker=Aiglondur
en: Aye, my Lord Hamel.
zh: 遵命，哈莫爾陛下。

note: [message]: speaker=Angarthing
en: The Order thanks you, Lord Hamel.
zh: 修會感謝您，哈莫爾領主。

note: [message]: speaker=Aiglondur
en: We must make haste; winter approaches, and travel over the mountains will soon grow dangerous.
zh: 我們必須快點，冬天要來了，穿越山脈行進將會變得更危險。

note: [scenario]: id=03_Strange_Allies
en: Strange Allies
zh: 陌生盟友

note: [part] 'march' is *not* a typo for 'marsh' here. In archaic English, 'march' means 'border'. The same word, as '-mark', is in the name of 'the Estmarks': the hills of the eastern border.
en: Angarthing, Aiglondur, Movrur, and the dwarvish troop traveled swiftly to the east through the settled lands of the Northern Alliance. Soon enough they came to the wilder march country, where raids by large bands of hostile orcs and men were all too common.
zh: 安加爾辛、艾格蘭杜爾、莫夫魯和矮人部隊快速地朝東方穿過北方聯盟的領地行進。很快地他們來到了更蠻荒的邊緣地區，在這裡遭遇一大群不懷好意的半獸人和人類襲擊是再平常不過的了。

note: [side]: type=Orcish Warrior, id=Marth-Tak
en: Marth-Tak
zh: 馬斯-塔克

note: [side]: type=Orcish Slayer, id=Gorthas
en: Invaders
zh: 侵略者

note: [side]: type=Orcish Slayer, id=Gorthas
en: Gorthas
zh: 高爾薩斯

note: [objective]: condition=win
en: Help Marth-Tak defeat Gorthas
zh: 幫助馬斯-塔克擊敗高爾薩斯

note: [objective]: condition=lose
en: Death of Angarthing
zh: 安加爾辛死亡

note: [objective]: condition=lose
en: Death of Movrur
zh: 莫夫魯死亡

note: [objective]: condition=lose
en: Death of Marth-Tak
zh: 馬斯-塔克死亡

note: [message]: speaker=Aiglondur
en: Movrur, I had meant to ask you this before, but why do you wear a mask?
zh: 莫夫魯，我之前就一直想問你這個，你為什麼要戴個面具？

note: [message]: speaker=Movrur
en: Kal Kartha is the stronghold of numerous, ancient forges. We are at home in deep firepits, as smiths and craftsmen. The mask is a sign of our mastery of the forge.
zh: 卡爾‧卡薩是一個有著很多古老熔爐的大據點。我們作為鍛造匠和工匠生活在很深的火坑中。這個面具是我們精通鍛造的標記。

note: [message]: speaker=Angarthing
en: And more practically, it shields the face from flying sparks and molten steel. Even the forgemasters of Knalga don the mask, though perhaps not as continuously as our friend Movrur does. But we have no time to discuss this further right now; I see trouble brewing down the road!
zh: 更實際地說，它可以擋住飛濺的火花和溶化的鋼鐵以保護臉部。就算是納爾迦的鍛造大師也會戴上面具，不過也許不會像我們的朋友莫夫魯那樣成天到晚帶著就是了。但我們現在沒有時間更進一步地討論這個問題，我看到前方的路上有麻煩正在發生了！

note: [message]: speaker=Marth-Tak
en: In the name of the Alliance, quit these lands now!
zh: 以聯盟之名，立刻離開這片地！

note: [message]: speaker=Gorthas
en: Stinkin’ weakling! No true orc would fight for somethin’ as stupid as the Alliance.
zh: 散發惡臭的懦夫！沒有真正的半獸人會為了和聯盟一樣蠢的東西而戰。

note: [message]: speaker=Marth-Tak
en: You underestimate our strength. We shall see who the true orc is after this battle is over!
zh: 你低估了我們的力量。我們就來看看在這場戰鬥之後真正的半獸人是誰！

note: [message]: speaker=Angarthing
en: Now that is a sight still strange to my eyes — an orc fighting for the Northern Alliance.
zh: 我現在還是不太習慣看到這種景象──一個半獸人正在為北方聯盟而戰。

note: [message]: speaker=Aiglondur
en: I’m surprised myself that so many of the orcish tribes came over to the Alliance.
zh: 我自己也很訝異有這麼多的半獸人部落加入了這個聯盟。

note: [message]: speaker=Marth-Tak
en: You, on the road! Are you of the Northern Alliance or not?
zh: 你們，路上的！你們是不是北方聯盟的人？

note: [message]: speaker=Angarthing
en: We are.
zh: 我們是。

note: [message]: speaker=Marth-Tak
en: Well, then, honor the treaty as I have.
zh: 好，那，像我一樣遵守條約吧。

note: [message]: speaker=Aiglondur
en: That is our duty. For the Alliance!
zh: 那是我們的義務。為了聯盟！

note: [message]: speaker=Angarthing
en: We have failed our duty to the Alliance.
zh: 我們無法完成我們要替聯盟盡的義務。

note: [message]: speaker=Marth-Tak
en: My thanks, dwarves. There have been many attacks on the border tribes of late, and though we have repelled them thus far, the assaults have gotten only more fierce with each passing day.
zh: 我感謝你們，矮人們。最近邊緣部落遭受很多攻擊，儘管截至目前他們都被我們成功擊退了，襲擊卻也隨著日子的經過而愈來愈猛烈。

note: [message]: speaker=Angarthing
en: Indeed? What disturbs me is that these orcs bear arms and coins of dwarvish make. It intimates that this war-band was hired for this purpose.
zh: 真的嗎？最困擾我的是這些半獸人戴著矮人做的裝備和金幣。它暗示了這個戰爭團隊是出於某種目的而被僱用的。

note: [message]: speaker=Movrur
en: Nonsense. It may very well be that these orcs defeated a garrison of dwarves and raided their supplies. You need not draw such drastic conclusions from such an insignificant encounter.
zh: 無稽之談。這比較有可能是這些半獸人擊敗了一座矮人的堡壘，然後搜刮了他們的用品。你不需要從如此微不足道的遭遇得出如此激烈的結論。

note: [message]: speaker=Angarthing
en: And what of the orcs that Aiglondur fended off at the East Gate of Knalga? Their leader’s cloak-pin bore the emblem of Kal Kartha—
zh: 那麼艾格蘭杜爾在納爾迦的東門抵禦的那些半獸人又是怎麼回事？他們首領的斗篷別針上有著卡爾‧卡薩的紋章──

note: [message]: speaker=Movrur
en: Several of our scouting bands were ambushed recently. These orcs must have been among those who slew our kinsmen. It is all the better we slaughtered them here!
zh: 有幾個我們的偵察隊在最近被伏擊。這些半獸人一定就是殺了我們弟兄的那些。我們在此殺掉他們了，這對我們來說就足夠了！

note: [message]: speaker=Aiglondur
en: What matters is that these raiders are defeated now. My thanks to you, Marth-Tak, for proving there are orcs I can fight alongside rather than against. But we cannot linger here to celebrate; we are journeying east.
zh: 最重要的是這些襲擊者現在都被擊敗了。我感謝你，馬斯-塔克，因為你證明了有我能夠一同並肩作戰的的半獸人，而不是只能互相對抗。不過我們不能留在這裡慶祝，我們要往東方旅行。

note: [message]: speaker=Marth-Tak
en: East, eh? You won’t find many friends in that direction. Travel safely.
zh: 東方，噯？你在那個方向不會碰上太多朋友的。祝旅途順利。

note: [side]: type=Gryphon, id=Kaara
en: Kaara
zh: 卡拉

note: [objective]: condition=win
en: Move Aiglondur to the signpost at the east end of the pass
zh: 移動艾格蘭杜爾至通道東邊盡頭的路標

note: [message]: speaker=Angarthing
en: Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here.
zh: 看見了，那個啞口。根據舊地圖，這裡到卡爾‧卡薩還有一半的路程。

note: [message]: speaker=Aiglondur
en: We must push through quickly; there is a vicious storm coming in behind us. Being caught in a blizzard on those heights would be no laughing matter.
zh: 我們必須儘快通過。有個兇險的風暴就要從我們的後方追來了。在這些高地被暴風雪困住可不是鬧著玩的。

note: [message]: speaker=Aiglondur
en: It has begun to snow. Move, everyone! To be trapped here would be death.
zh: 開始下雪了。移動吧，大家！被困在這裡將會死。

note: [message]: speaker=Aiglondur
en: We’re snowed in. Our mission has failed, even if we live until the spring.
zh: 我們被雪困住了。我們的任務失敗了，即使我們能活到春天。

note: [message]: speaker=Aiglondur
en: We’re through the pass!
zh: 我們通過啞口了！

note: [message]: speaker=Angarthing
en: That may not be a blessing. Something has been driving these orcish raiders to push into Alliance territory. Don’t you wonder what it is?
zh: 這裡到處都是半獸人留下的蹤跡，看來往後的路途可能會很艱辛。似乎真有什麼驅使著這些半獸人襲擊者來到聯盟的領地，你還是不想知道那是什麼嗎，莫夫魯？

note: [message]: speaker=Movrur
en: The same that has been driving them to attack us at Kal Kartha. But, no matter the reason for their aggression, we shall slaughter them all the same.
zh: 那和驅使他們來卡爾‧卡薩攻擊我們的東西是一樣的。但，不管他們的侵略是什麼原因，我們仍然要殺了他們。

note: [message]: speaker=Angarthing
en: We are coming to Kal Kartha to study the Hammer of Thursagan, not mindlessly slay orcs.
zh: 我們去卡爾‧卡薩是要研究瑟薩岡之鎚，而不是無腦地屠殺半獸人。

note: [message]: speaker=Movrur
en: Indeed, you are, but you musn’t lose sight of the end goal. Restoring the Hammer will revive the ancient art of runecraft and bring dwarven-kind back to glory. With the Hammer restored, no orc shall ever be a threat to us ever again.
zh: 確實，你們是，但你們必須不能忽略最終目的。復原那把鎚子可以復甦古老的符文工藝，讓矮人族回歸榮耀。隨著那把鎚子被復原，就再也沒有半獸人能對我們造成威脅。

note: [message]: speaker=Aiglondur
en: I hope so, for the sake of peace and the safety of our people. For now, however, we must content ourselves with pressing onward toward Kal Kartha.
zh: 我希望如此，為了和平和我們族人的安全。不過眼下，我們必須全心全意地朝著卡爾‧卡薩進發。

note: [side] [side]: type=Dwarvish Masked Lord, id=Dufon [side]: type=Dwarvish Masked Lord, id=Aragoth [side]: type=Dwarvish Masked Lord, id=Dranath
en: Masked Dwarves
zh: 蒙面矮人

note: [side]
en: Raiders
zh: 襲擊者

note: [objective]: condition=win
en: Find the inhabitants
zh: 尋找居民

note: [message]: speaker=Angarthing
en: We should be on the outskirts of the settled country around Kal Kartha, but something doesn’t feel right here.
zh: 我們應該在卡爾‧卡薩的邊緣區域了，但有點不太對勁。

note: [message]: speaker=Aiglondur
en: It’s too quiet... and I think I smell traces of smoke on the wind.
zh: 太安靜了……而且我想我在這陣風中聞到了煙的氣味。

note: [message]: speaker=Angarthing
en: There has been fire near here recently, and not a clean one.
zh: 最近這附近應該有場大火，而且不是乾淨的火。

note: [message]: speaker=Aiglondur
en: Look sharp for the inhabitants here. They might have something to tell us.
zh: 仔細尋找這裡的居民。他們也許能告訴我們一些資訊。

note: [message]: role=peasantry
en: Help! Someone please help!
zh: 救命！誰快來救我！

note: [message]: role=slaver
en: <i>Quiet, dirtgrubber. Ye’ll not cry for help from these newcomers, else I’ll torture yer family ta death bef’re yer eyes.</i>
zh: <i>安靜，掘土賤民。你不能哭喊著尋求這些新來者們的幫助，不然我要在你面前將你的家人折磨到死。</i>

note: [message]: role=peasantry
en: They’ll stop you!
zh: 他們會阻止你！

note: [message]: role=slaver
en: <i>Look again, slave. We march among their ranks too!</i>
zh: <i>看仔細點，奴隸。我們的人也在他們的隊伍中！</i>

note: [message]: role=peasantry
en: <i>It can’t be...</i>
zh: <i>那不會是……</i>

note: [message]: speaker=slaver
en: <i>Now, be silent while the master speaks.</i>
zh: <i>現在，安靜吧，當主人說話時。</i>

note: [message]: speaker=Aiglondur
en: What in the world is going on here?
zh: 這裡到底發生什麼事了？

note: [message]: speaker=Masked Dwarf Leader
en: Fellow dwarves, hail! Kinsman Movrur, are ye back so soon from your journey to Knalga?
zh: 矮人伙伴們，嗨！莫夫魯兄弟，你這麼快就從你的納爾迦旅途中回來了嗎？

note: [message]: speaker=Movrur
en: Aye. I’ve brought some of our brethren from the Dwarven Doors; we make for the forges of Kal Kartha to examine the Hammer.
zh: 是的，我帶了一些我們在矮人之門的的弟兄，朝著卡爾‧卡薩的熔爐移動，為了檢查那把鎚子。

note: [message]: speaker=Masked Dwarf Leader
en: Excellent. As for the current project, we—
zh: 好極了。至於目前的工程，我們──

note: [message]: speaker=Aiglondur
en: You two haven’t answered my question. Burnt homes? The peasants in a panic? Something is very wrong here.
zh: 你們兩個還沒回答我的問題。燒毀的家園？恐慌中的農夫？這裡非常不對勁啊。

note: [message]: speaker=Masked Dwarf Leader
en: ... aye. We’ve been under attack by some marauding orcs, who’re hidin’ out in some of the villages. I put some guards out in the fields to... protect the peasants, but we haven’t the forces to root out all of them orcs.
zh: ……是的。我們被一些到處搶劫的半獸人攻擊了，他們還藏在一些村莊中。我派了一些守衛在外面的田野……保護農民，但我們沒有消滅所有半獸人的軍力。

note: [message]: role=peasantry
en: <i>That’s not what the guards are for...</i>
zh: <i>那不是這些守衛的目的……</i>

note: [message]: role=slaver
en: <i>Did I not tell you to be silent?</i>
zh: <i>我不是叫你安靜了嗎？</i>

note: [message]: speaker=Angarthing
en: Orcs, you say?
zh: 你說半獸人？

note: [message]: speaker=Movrur
en: Yes, orcs. The outskirts of Kal Kartha are a dangerous place. We’ve been forced to dedicate more of our forces here just to protect the peasants while they... go about their business.
zh: 是的，半獸人。卡爾‧卡薩的郊外是危險的地方。我們被迫投入更多我們的軍力在這裡，只為了保護這些農夫，當他們……在從事著他們的工作時。

note: [message]: speaker=Angarthing
en: Well, then. Since we are already here, why don’t we... help you root out these orcs? It will help the peasants get back to their lives.
zh: 那好吧。既然我們都已經來到這裡，何不讓我們……幫助你們趕走這些半獸人？這將可以幫助農夫們回歸他們正常的生活。

note: [message]: speaker=Masked Dwarf Leader
en: Certainly...
zh: 確實……

note: [message]: speaker=Aiglondur
en: <i>Angarthing, is something wrong?</i>
zh: <i>安加爾辛，有什麼出錯了嗎？</i>

note: [message]: speaker=Angarthing
en: <i>Something is suspicious here. Stay alert and keep an eye on what those masked dwarves do. Movrur, too.</i>
zh: <i>這地方有點可疑。保持警惕，也要留意那些帶著面具的矮人，以及莫夫魯。</i>

note: [objective]: condition=win
en: Find and defeat the orcish intruders
zh: 找出並擊敗半獸人侵略者

note: [message]: speaker=Aiglondur
en: The orcs are here! Up axes!
zh: 半獸人在這裡！舉起斧頭！

note: [unit]: type=Orcish Slayer, type=Orcish Nightblade, id=Maluk
en: Maluk
zh: 馬魯克

note: [message]: speaker=Movrur
en: So, the filth shows its face at last. You may think yourself mighty for preying on weak humans, but you stand no chance against us dwarves.
zh: 所以，這個穢物終於露臉了。你們也許認為你們自己強大到能去捕食弱小的人類，但要與我們矮人對抗，你們沒有任何機會。

note: [message]: speaker=Maluk
en: We shall see, masked one.
zh: 我們會知道的，那個帶面具的。

note: [message]: speaker=Maluk
en: They are too powerful! Retreat!
zh: 他們太強了！撤退！

note: [message]: speaker=Aiglondur
en: Their leader has fled! We have won!
zh: 他們的首領逃走了！我們贏了！

note: [message]: speaker=Movrur
en: In his haste to escape, it seems like the orc dropped some coins.
zh: 看起來那位半獸人在匆忙逃走之際掉了一些金幣。

note: [message]: speaker=Angarthing
en: Let me see those.
zh: 讓我看看那些金幣。

note: [message]: speaker=Angarthing
en: These look as if they are of dwarven make! Movrur, what is the meaning of this?
zh: 這些金幣看起來就像矮人做的！莫夫魯，這個意味著什麼？

note: [message]: speaker=Angarthing
en: In his haste to escape, it seems like the orc dropped some coins. It looks as if they are of dwarven make! Movrur, what is the meaning of this?
zh: 看起來那位半獸人在匆忙逃走之際掉了一些金幣。這些金幣看起來就像矮人做的！莫夫魯，這個意味著什麼？

note: [message]: speaker=second_unit
en: In his haste to escape, it seems like the orc dropped some coins. It looks as if they are of dwarven make!
zh: 看起來那位半獸人在匆忙逃走之際掉了一些金幣。這些金幣看起來就像矮人做的！

note: [message]: speaker=Angarthing
en: What, are you sure? Movrur, what is the meaning of this?
zh: 什麼，你確定嗎？莫夫魯，這個意味著什麼？

note: [message]: speaker=Movrur
en: Thieves and raiders, that be what these orcs are. They oft steal our gold and weapons in their raids, for such beasts have little ability to create either on their own.
zh: 盜賊和襲擊者，就是這些半獸人的真面目。他們在襲擊的時候通常會偷取我們的金幣和武器，因為這種野獸沒有什麼能力自行創造。

note: [message]: speaker=Angarthing
en: So you say.
zh: 你又這麼說了。

note: [message]: speaker=Movrur
en: We of Kal Kartha have no reason to give these foul orcs any of our hard-earned gold, if that is what you are insinuating, <i>loremaster</i>.
zh: 我們卡爾‧卡薩沒有理由給這些臭半獸人任何我們努力賺取的金幣，如果那是你影射的事情，<i>智慧大師</i>。

note: [message]: speaker=Aiglondur
en: Indeed. Although I find it odd that the orcs would have found such a sum of dwarven currency from raiding human villages...
zh: 確實。儘管我覺得奇怪，這些半獸人居然能在襲擊時於人類村莊找到這麼多的矮人貨幣……

note: [message]: speaker=Movrur
en: If it pleases you, I will distribute this gold to these... poor... humans. That way, they can return to their fields with their money returned to them, and we can be on our way to Kal Kartha.
zh: 如果這能讓你們高興，我要把這些金幣分發給這些……貧窮的……人類。那樣的話，他們就可以返回他們的田地，帶著還給他們的錢，而我們也能夠繼續我們前往卡爾‧卡薩的旅程。

note: [message]: speaker=Angarthing
en: <i>That did not really answer your concern.</i> Very well, that sounds reasonable to me.
zh: <i>那並沒有回答到你的擔憂。</i> 好吧，這對我來說聽起來很合理。

note: [message]: speaker=Aiglondur
en: <i>Aye, we shall have to watch him more closely. Something is strange about him and the rest of these masked ones.</i> Lead the way, Movrur.
zh: <i>是啊，我們必須更加緊盯著他。他和其他帶面具的傢伙都有些古怪。</i> 帶路吧，莫夫魯。

note: [scenario]: id=06_Forbidden_Forest
en: Forbidden Forest
zh: 禁行之森

note: [side]: type=Elvish High Lord, id=Telcherion
en: Telcherion
zh: 泰爾切利溫

note: [side]: type=Elvish Enchantress, id=Iluvarda
en: Iluvarda
zh: 伊盧瓦爾達

note: [side]: type=Ancient Wose, id=Burumardir-Athelorand
en: Burumardir-Athelorand
zh: 布盧米馬爾迪爾-阿瑟洛蘭德

note: [objective]: condition=win
en: Move both Aiglondur and Angarthing to the eastern signpost
zh: 移動艾格蘭杜爾和安加爾辛到東部的路標

note: [note]
en: To win, either move Aiglondur to the signpost and Angarthing next to him, or move Angarthing to the signpost and Aiglondur next to him.
zh: 想要勝利的話，移動艾格蘭杜爾到路標上，安加爾辛要緊鄰在他旁邊；或者移動安加爾辛到路標上，艾格蘭杜爾要緊鄰在他旁邊。

note: [unit]: type=Elvish Scout, id=Elurin
en: Elurin
zh: 艾魯林

note: [message]: speaker=Elurin
en: Who disturbs our forest?
zh: 是誰來打擾我們的森林？

note: [message]: speaker=Aiglondur
en: A delegation of the Northern Alliance, seeking the road through to Kal Kartha.
zh: 一支北方聯盟的代表團，想找到通往卡爾‧卡薩的道路。

note: [message]: speaker=Elurin
en: We allow few outsiders in our forest paths, and no dwarves since the masked ones began to trouble our eastern margins. No axe-bearers shall come near our trees. Return whence you came!
zh: 我們只允許少數外來者進入我們的森林道路，而且自從蒙面矮人開始在我們東界惹麻煩後，這些人中就不包含矮人了。帶斧頭的傢伙不准靠近我們的森林。滾回你們來的地方！

note: [message]: speaker=Aiglondur
en: No. We have our duty. We must pass.
zh: 不，我們有我們的職責。我們必須通過這裡。

note: [message]: speaker=Elurin
en: You shall not pass here.
zh: 你們過不了這裡的。

note: [message]: speaker=Aiglondur
en: Winter comes on our heels, and your forest straddles the only gap in these mountains. You leave us no choice but to fight you.
zh: 冬天就要來了，而你們的森林橫跨在這些山脈的唯一豁口。你們讓我們沒有選擇，只能跟你們戰鬥了。

note: [message]: speaker=Elurin
en: So be it, then. Yours will not be the first bones to nourish the earth of our forest.
zh: 那就這樣吧。你們可不是第一批給森林的土壤施肥的屍體。

note: [message]: speaker=Aiglondur
en: Rally on me, everyone. We have better things to do than brawl with elves.
zh: 振作起來，各位！我們有比跟精靈打架更重要的事情要做。

note: [message]: speaker=Angarthing
en: Kal Kartha should be only another day’s march north of here.
zh: 只要再從這裡往東行進幾天應該就會抵達卡爾‧卡薩。

note: [scenario]: id=07_The_Siege_of_Kal_Kartha
en: The Siege of Kal Kartha
zh: 卡爾‧卡薩的圍攻

note: [side]: type=Orcish Warlord, id=Tan-Morgh
en: Tan-Morgh
zh: 坦-莫格

note: [side]: type=Orcish Warlord, id=Tan-Garukh
en: Tan-Garukh
zh: 坦-加魯克

note: [side]: type=Orcish Warlord, id=Tan-Wagran
en: Tan-Wagran
zh: 坦-瓦格蘭

note: [label]
en: West Gate
zh: 西門

note: [objective]: condition=win
en: Defeat the orcish leaders
zh: 擊敗所有半獸人首領

note: [objective]: condition=lose
en: Death of Dulcatulos
zh: 杜卡圖洛斯死亡

note: [message]: speaker=Movrur
en: Behold! The West Gate of Kal Kartha!
zh: 看！卡爾‧卡薩的西門！

note: [message]: speaker=Aiglondur
en: And under siege, I see. There is a mighty host of orcs between us and that gate.
zh: 正被圍攻，我看見了。有一大群半獸人在我們和那扇門之間。

note: [message]: speaker=Tan-Morgh
en: Ahhh... more stinky-midgets, come to get killed just like these cowards in their den.
zh: 啊啊……更多的臭矮子，快來送死吧，就像那些從他們巢穴出來的愚蠢傢伙。

note: [message]: speaker=Aiglondur
en: Let us bring our kin that orc’s head as a guesting-gift.
zh: 讓我們把那個半獸人的頭當作我們給族人的見面禮吧。

note: [message]: speaker=Dulcatulos
en: Kal Kartha shall not fall!
zh: 卡爾‧卡薩永不陷落！

note: [message]: speaker=Aiglondur
en: Kal Kartha is taken. Our mission has failed.
zh: 卡爾‧卡薩被佔領了。我們的任務失敗了。

note: [message]: speaker=Dulcatulos
en: Well fought, and our thanks; we were sore pressed. You are our honored guests, and I will show you to the best quarters we have myself. Our lord, the runemaster Karrag, will want to have speech with you on the morrow.
zh: 打得好，感謝你們。我們之前的處境相當險惡。你們是我們的榮譽貴賓，我要帶你們去最好的宿舍休息。我們的領主，符文法師卡瑞格，應該會想要在次日找你們會談。

note: [message]: speaker=Movrur
en: <i>Dulcatulos, you dunce...</i>
zh: <i>杜卡圖洛斯，你這蠢包……</i>

note: [message]: speaker=Dulcatulos
en: <i>Did I say something I should have not?</i>
zh: <i>我說了什麼不該說的話嗎？</i>

note: [message]: speaker=Movrur
en: <i>Never mind. I shall deal with you later.</i>
zh: <i>算了。我晚點再處理你。</i>

note: [message]: speaker=Angarthing
en: A runemaster? There have been none such since Thursagan’s day. And for one to lead a holding was unheard-of; they tended towards the solitary life.
zh: 符文法師？自從瑟薩岡的時代後，就不曾聽說過有符文法師領導著一個據點。他們傾向於離群的生活吧。

note: [message]: speaker=Dulcatulos
en: Aye? Well, you’d know such things better than I, loremaster. Lord Karrag toiled for long years to recover the craft lore. He was elevated when our old lord fell in battle against the besieging orcs. Karrag himself was wounded near to death; none thought he would recover.
zh: 咦？你應該要比我更清楚的呀，智慧大師。卡瑞格領主費盡了心力來復興工藝技術。當我們的老領主因對抗圍攻的半獸人而倒下後，我們便推舉了他。卡瑞格本人卻也後來受傷瀕死，沒人認為他能夠復原。

note: [message]: speaker=Movrur
en: But he revived himself and stands with us now. That is all that matters.
zh: 但他使自己活了過來，如今跟我們站在一起。那才是最重要的。

note: [message]: speaker=Angarthing
en: He has grasped the Hammer of Thursagan, then? Else I know not how he recovered the runelore of old.
zh: 這麼說，他拿著瑟薩岡之鎚？要不然我不知道他是如何恢復過去的符文秘法。

note: [message]: speaker=Movrur
en: Aye. Shattered though the Hammer may be, it still retains some of its old power. With your knowledge and help, loremaster, we can reforge the hammer and use its power to smash all enemies that oppose us.
zh: 是的，那把鎚子也許是破破爛爛的了，但它仍然還保留著一些它舊有的力量。有了你的知識和幫助，智慧大師，我們就可以重新鍛造那把鎚子，並用它的力量來把所有與我們對立的敵人摧毀掉。

note: [message]: speaker=Angarthing
en: The Hammer is a tool of crafting and making, not a weapon.
zh: 那把鎚子是工藝和製造的工具，不是武器。

note: [message]: speaker=Dulcatulos
en: Is it not? Lord Karrag has wielded it in battle to great effect, even broken as it is.
zh: 它不是嗎？卡瑞格領主在戰場上運用它取得了不錯的成效，即便它已經這麼破爛了。

note: [message]: speaker=Movrur
en: <i>Stop speaking, you imbecile.</i> That would be the power of runecraft you witness. No fool would take a broken weapon into battle, much less a precious artifact like the Hammer. Karrag holds it as a symbol of his knowledge and mastery of lore, no more than that.
zh: <i>閉嘴，你這個蠢貨。</i>你看到的一定是符文工藝的力量。沒有哪個白痴會拿著一把破爛的武器上戰場，更不用說是像那把鎚子一樣的珍貴神器。卡瑞格之所以拿著它，是要用它來象徵他的知識和對智慧的精通，沒有更多原因了。

note: [message]: speaker=Dulcatulos
en: As you say. These things are for lords and loremasters to worry about, not the likes of me. I must see to my troop’s care. Food will be brought to you; rest well. We will speak again.
zh: 正如你說的。這些事情是領主們和智慧大師們才要擔心的，不是像我這樣的人。我必須去照料部隊了。食物將被送上你們的餐桌，好好休息吧。我們之後再談。

note: [scenario]: id=08_The_Court_of_Karrag
en: The Court of Karrag
zh: 卡瑞格的宮庭

note: [side]
en: Kal Karthans
zh: 卡爾‧卡薩矮人

note: [unit]: type=Dwarvish Masked Steelclad, id=Magog [unit]: type=Dwarvish Masked Ulfserker, id=Hekyll [unit]: type=Dwarvish Masked Ulfserker, id=Jekyll [unit]: type={TYPE} [side]: type=Dwarvish Masked Lord, id=Dufon [side]: type=Dwarvish Masked Lord, id=Aragoth [side]: type=Dwarvish Masked Lord, id=Dra
en: Masked Dwarf
zh: 蒙面矮人

note: [objective]: condition=win
en: Defeat Karrag
zh: 擊敗卡瑞格

note: [message]: speaker=Movrur
en: I shall go take my place by Lord Karrag. See to it that you offer him the respect that he is due.
zh: 我要先去卡瑞格領主旁邊。請你保證給他應有的尊敬。

note: [message]: speaker=Aiglondur
en: Angarthing... I have a bad feeling about this.
zh: 安加爾辛……我對此有不好的預感。

note: [message]: speaker=Angarthing
en: Indeed. There is something very wrong here.
zh: 確實。這裡非常不對勁。

note: [message]: speaker=Karrag
en: Hail, fellow dwarves. All Kal Kartha thanks you for your timely rescue.
zh: 嗨，矮人同胞。整個卡爾‧卡薩都感謝你們即時的救援。

note: [message]: speaker=Aiglondur
en: We are from Knalga; your clans are kin to ours of old. We but did our duty to kin.
zh: 我們來自納爾迦。你的氏族和我們的祖先是親戚。我們只是盡了親戚的責任而已。

note: [message]: speaker=Karrag
en: All dwarves are kin, and must prevail against orcs and humans and other dirtgrubbers. You can be part of the fist that smites them through the power of our ancient heirloom, the Hammer of Thursagan.
zh: 所有矮人都是一家人，而且必須要戰勝半獸人、人類和那些掘土賤民。你們可以成為重擊他們的拳頭的一部分，透過古老的鎮族之寶──瑟薩岡之鎚的力量。

note: [message]: speaker=Angarthing
en: We did not come to smite anyone, especially not using the most prized artifact of our heritage as a mere weapon.
zh: 我們來這裡不是要重擊任何人，尤其不會將那個我們最珍貴的神器遺產僅僅當作一把武器來用。

note: [message]: speaker=Karrag
en: Weapon? No, no, loremaster... you mistake my intentions. You know, as well as I do, that the Hammer is hardly a paltry weapon. The Hammer holds the soul of the dwarves, the true people. It is that which forged our flesh and blood, that which binds our will and forges our resolve. It is a symbol of our superiority as the true people of Irdya, an image that the other races shall respect and fear!
zh: 武器？不，不，智慧大師……你誤會我的意圖了。你知道的，我也知道，這把鎚子絕對不是一個不重要的武器。這把鎚子蘊含著矮人的靈魂，是真正的人們。我們的血肉就是用它鍛造出來的，它綁定著我們的意志，也鍛造出我們的決心。它是我們作為爾迪亞的真正的子民的優越性的象徵，也是其它種族必須尊敬和恐懼的形象！

note: [message]: speaker=Angarthing
en: ... so... what are you suggesting?
zh: ……所以……你在暗示什麼？

note: [message]: speaker=Karrag
en: The Hammer is still incomplete; we need the knowledge of a loremaster to reforge the remaining shards and restore the artifact to its most powerful state. Once that is done, none will be able to stand before me! Join us, loremaster. We can put your talent to good use.
zh: 這把鎚子仍未完整。我們需要一位智慧大師的知識來重新鍛造剩下的碎片，將這個神器恢復至以往最強大的狀態。此事一旦做完了，就沒有任何東西能夠擋在我的前面。加入我們，智慧大師。我們可以讓你好好地發揮所長。

note: [message]: speaker=Angarthing
en: On one condition. You must take off that mask and show your true face. I am a witness.
zh: 要有一個條件。你必須拿下面具，展示出你真正的面目。我是一位見證者。

note: [message]: speaker=Movrur
en: Impertinent cur! You dare—
zh: 無禮的雜種！你竟敢──

note: [message]: speaker=Karrag
en: Quiet, Movrur. Loremaster, you... do not wish to see what is beneath this mask. I was terribly wounded in an orcish attack. Disfigured.
zh: 安靜，莫夫魯。智慧大師，你……不會希望看到這面具下的面貌的。我在一次半獸人襲擊中受了重傷。被毀容了。

note: [message]: speaker=Angarthing
en: But the Law must see. A dwarf must put his name and his face behind his deeds. I am a witness.
zh: 但法典必須看到。一個矮人必須要將名字和面貌置於他的行為背後。我是一位見證者。

note: [message]: speaker=Movrur
en: Master, you need not answer to this fool. Even for a loremaster, to dictate to a lord in his own holding... and one who holds the very soul of the dwarves in his hand. It is unthinkable!
zh: 主人，您不需要回應這個蠢蛋。即便是一個智慧大師，在一個領主自己的據點裡指使他……而他手中還握著著矮人的靈魂。這真是難以想像！

note: [message]: speaker=Angarthing
en: The Law speaks. Against him with the eyes to see, no deception can hold. I AM A WITNESS!
zh: 法典說話，在他的面前，不能有任何欺瞞。我<b>是一位見證者</b>！

note: [message]: speaker=Movrur
en: Master—
zh: 主人──

note: [message]: speaker=Dulcatulos
en: No... no... it is horrible! My lord, how did you come to this?
zh: 不……不……這實在太糟了！大人，您為什麼會變成這樣？

note: [message]: speaker=Karrag
en: I lingered for weeks in agony. Only my hatred and the runelore of old sustained me, until I became as I am. I will have revenge; I will destroy the orcs, and the humans, and the elves, and all but the true people!
zh: 我在極大的痛苦中徘徊了幾個星期。只有我的憎恨和古老的符文秘法支撐著我，直到我變成現在這樣。我要復仇，我要摧毀半獸人、人類、精靈，和除了真正的子民的所有的一切！

note: [message]: speaker=Karrag
en: And you have sealed your doom. Hundreds of dirtgrubbers have already died to weave a web of blood around the Hammer and the soul of the dwarves. You and your new friends will be the last sacrifices I require to bind the entire dwarvish race to my purpose. TAKE THEM!
zh: 而你們已經逃不掉死亡的命運。幾百個掘土賤民已經死了，他們的血交織成的網圍繞著鎚子和矮人的靈魂。你和你的新朋友將是我需要的最後的祭品，這樣我就能控制整個矮人種族了。<b>抓住他們</b>！

note: [message]: speaker=narrator
en: Neither side can recruit or recall. You must win with the troops you have.
zh: 雙方陣營都無法招募或招回。你必須使用手邊的部隊來獲勝。

note: [message]: speaker=Angarthing
en: Wait... the lich’s apparent death was another illusion. In truth he ran through that doorway behind the throne.
zh: 等一下……這巫妖用幻術詐死。他實際上從寶座後的暗門逃走了。

note: [message]: speaker=Dulcatulos
en: Then Karrag has fled to the underlevels. None but his masked ones go there any more.
zh: 那麼卡瑞格已經逃到了下層。除了他帶面具的僕人們，現在沒有人會去那裡了。

note: [message]: speaker=Angarthing
en: We must follow. Quickly! It may be his talk of perverting the Hammer was merely mad raving, but we cannot allow the risk that his foul spell might succeed.
zh: 我們必須跟上，快！或許他說要濫用鎚子做的那些事只是瘋狂的囈語罷了，但我們不能冒著他的邪惡魔法可能成功的風險。

note: [scenario]: id=09_The_Underlevels
en: The Underlevels
zh: 下層

note: [objective]: condition=win
en: Find and defeat Karrag
zh: 找出並且擊敗卡瑞格

note: [message]: speaker=Angarthing
en: This place reeks of death.
zh: 這個地方散發著死亡的氣息。

note: [message]: speaker=Aiglondur
en: Where <i>is</i> Karrag? We can’t have been more than seconds behind him.
zh: 卡瑞格在哪？我們只在他後面沒幾秒的距離吧。

note: [message]: speaker=Angarthing
en: Most likely he has cloaked himself, thinking to run ahead to gather his followers. He could be within a spear-cast of us now and we wouldn’t know it in this gloom.
zh: 很有可能他可以掩藏自己，並想要跑到前面召集他的追隨者。他現在可能就只離我們不到一個擲長矛的距離，我們在這片黑暗中無從得知。

note: [message]: speaker=Dulcatulos
en: Those are war-drums!
zh: 那些是戰鼓聲！

note: [message]: speaker=Aiglondur
en: Aye. Karrag, calling his troops to battle. Only the Dark Gods know what hellspawn the lich will summon. AXES UP!
zh: 是的。卡瑞格正在召集他的部隊跟我們戰鬥。只有黑暗之神才會知道這傢伙會召集什麼該死的東西。<b>舉起斧頭</b>！

note: [message]: speaker=unit
en: Someone died here.
zh: 某人死在這裡。

note: [message]: speaker=unit
en: I found some gold!
zh: 我找到了一些黃金！

note: [message]: speaker=unit
en: The gates are locked. I will have to break them open by force!
zh: 這些門鎖上了。我必須要強行撞開它們！

note: [message]: speaker=unit
en: The gates are locked!
zh: 這些門鎖上了！

note: [message]: speaker=Aiglondur
en: Force them open!
zh: 強行撞開它們！

note: [message]: speaker=Angarthing
en: Let us proceed onward.
zh: 讓我們繼續前進。

note: [message]: speaker=Aiglondur
en: Break it down!
zh: 撞開它！

note: [message]: speaker=unit
en: It looks like there is a rune behind this gate!
zh: 看來這扇門後方有個符文！

note: [message]: speaker=unit
en: The dirtgrubber-friends have come! Slay them all!
zh: 掘土賤民的朋友們來了！殺光他們！

note: [message]: speaker=Dufon
en: You shall never pass through here! The doors I guard are sealed by the power of the Hammer itself.
zh: 你們過不來這裡的！我守住的門是被瑟斯崗之鎚自身的能量封住的。

note: [message]: speaker=Dranath
en: The dirtgrubbers have come! Stop their advance!
zh: 掘土賤民已經來了！阻止他們前進！

note: [message]: speaker=unit
en: This must be one of the runic keys!
zh: 這看來是其中一個符文鑰匙！

note: [message]: speaker=Aiglondur
en: We still need to find the other one!
zh: 我們仍需要找到另一個！

note: [objective]: condition=win
en: Find and activate the runic keys (one remaining)
zh: 找出並啟動符文鑰匙（還剩一個）

note: [note]
en: You may teleport units between matching runes (the destination must be clear)
zh: 你可以透過對應的符文傳送單位（目的地必須是空的）

note: [message]: speaker=Angarthing
en: The keys have been found. The door should open...
zh: 鑰匙已經被找到了。這扇門應該能開了……

note: [message]: speaker=Aiglondur
en: The lich surely awaits us within. We must be on guard.
zh: 巫妖肯定在裡面等我們。我們必須提高警覺。

note: [message]: speaker=unit
en: It seems that the guard spoke the truth. These doors will not open to us!
zh: 看來那個守衛說的是真的。這些門不會對我們開啟！

note: [message]: speaker=Angarthing
en: They are sealed by the ancient runelore of the Hammer. No amount of force can open these doors - we will need to find the keys to the seals here.
zh: 這些門是被鎚子的古老符文秘法封住的，無論多少力量都打不開它們。我們需要找出能解開封印的鑰匙。

note: [objective]: condition=win
en: Find and activate the runic keys to the sealed door
zh: 找出並啟動能打開被封印的門的符文鑰匙

note: [message]: speaker=unit
en: My lord, the dirtgrubbers have entered our sanctuary!
zh: 大人，掘土賤民已經進入到我們的聖地了！

note: [message]: speaker=Karrag
en: Excellent! Their blood will provide plenty of fuel for my ritual!
zh: 好極了！他們的血會提供儀式充足的燃料！

note: [message]: speaker=Karrag
en: So, the usurpers have arrived at last.
zh: 所以，篡位者們終於已經到達了。

note: [message]: speaker=Aiglondur
en: We are not the usurpers but the liberators of Kal Kartha! We are here to free our kin from your dark sorcery!
zh: 我們不是篡位者，我們是卡爾‧卡薩的解放者！我們來這是為了將親族從黑暗巫術中解放出來！

note: [message]: speaker=Karrag
en: You insolent fool! It is I who have led Kal Kartha to glory and I who have cleansed the lands of the true people from all unworthy scum! Kal Kartha owes me everything!
zh: 你這無禮的傻子！是我，帶領了卡爾‧卡薩走向榮耀，也是我，在這屬於真正的子民的土地上清除了沒用的人渣！卡爾‧卡薩欠我一切！

note: [message]: speaker=Angarthing
en: No! You are the one who owes our brethren their freedom! You have ensnared their minds with your foul magic and now we are here to put an end to your tyrannical rule!
zh: 不！你才是那個欠了我們弟兄的自由的人！你用了你骯髒的魔法囚禁他們的思想，而現在我們來這裡是要結束你的暴虐統治！

note: [message]: speaker=Karrag
en: Any enemy of my rule is no better than the filthiest of dirtgrubbers. You no longer belong to the true people. You will become my slaves!
zh: 就算最齷齪的掘土賤民都比威脅我統治的人還要好。你們不再屬於真正的子民。你們將成為我的奴隸！

note: [message]: speaker=Aiglondur
en: Not if we stop you here. AXES UP!
zh: 不會的，如果我們在這此阻止你。<b>舉起斧頭</b>！

note: [message]: speaker=Karrag
en: No! No! No! Dirtgrubbers must die! The true people must rule all!
zh: 不！不！不！掘土賤民必須死！真正的子民必須統治一切！

note: [message]: speaker=Aiglondur
en: The ‘true people’ speak through our axes. Die, foul lich.
zh: 「真正的子民」靠我們的斧頭說話。死吧，臭巫妖。

note: [message]: speaker=Karrag
en: Nooo! My power... it wanes...
zh: 不鳴鳴！我的力量……它衰弱著……

note: [message]: speaker=Dulcatulos
en: And your rule is at an end, Karrag, once the brave lord of Kal Kartha.
zh: 而你的統治結束了，卡瑞格，曾經勇敢的卡爾‧卡薩的領主。

note: [message]: speaker=Aiglondur
en: Do not mourn his passing, Dulcatulos. The Karrag you knew died many years ago when his lust for power consumed him. It is now time to put the past behind and right the wrongs that have been wrought here.
zh: 不要哀弔他的離去，杜卡圖洛斯。你所知道的卡瑞格早在多年前就死了，當他被追求權力的慾望吞噬時。該是拋棄過去，糾正這邊的錯誤的時候了。

note: [message]: speaker=Angarthing
en: Aiglondur speaks the truth. The deed is done. Though the heart of the darkness is gone, there is still much to do. Much will have to be done to amend the desecration of the Hammer and the evil that has been done here.
zh: 艾格蘭杜爾說的是真相。任務完成了。雖然黑暗之心已逝，仍有很多工作要做。為了修補瑟薩岡之鎚受到的褻瀆和這裡被做的惡行，還有許多必須要做的事。

note: [message]: speaker=Aiglondur
en: But first, we must bring this news to the rest of Kal Kartha. A new Lord must be chosen.
zh: 但首先，我們必須把消息傳遍卡爾‧卡薩。一個新的領主必須要被選出來。

note: [message]: speaker=Angarthing
en: Aye, let us go.
zh: 好，我們走吧。

note: [message]: speaker=Aragoth
en: The heathens... have slain me-
zh: 異教徒……殺掉我了──

note: [message]: speaker=Aiglondur
en: The air is cold with the stench of death.
zh: 空氣冰冷，帶著死亡的惡臭。

note: [message]: speaker=Angarthing
en: No doubt it is this ritual that the masked ones spoke of. We must hurry and stop Karrag!
zh: 這無疑就是那個蒙面矮人所提到的儀式。我們得趕快阻止卡瑞格！

note: [message]: speaker=Aiglondur
en: I feel as if the life is being sapped out of my body!
zh: 我感覺到生命彷彿正從我的身體中被抽離！

note: [message]: speaker=Karrag
en: HAHAHAHA! Yes, yes, YES! The rite of death is complete at last! Die, you filthy dirtgrubbers, die so that I may raise you again as my mindless slaves!
zh: <b>哈哈哈哈</b>！太好了、太好了、<b>太好了</b>！死亡儀式完成了，終於！死吧，你們這些骯髒的掘土賤民。死吧，這樣我就能再次喚起你們作為我毫無心智的奴隸！

note: [side]
en: Glamcatsil
zh: 格蘭卡索

note: [side]
en: Trithdurus
zh: 崔斯卓爾斯

note: [side]
en: Althasol
zh: 阿爾瑟索

note: [side]
en: Dulalas
zh: 杜拉勒斯

note: [side]
en: Pelalsol
zh: 培拉索

note: [side]
en: Aigthaing
zh: 艾格辛

note: [side]
en: Pelcatol
zh: 佩爾卡托爾

note: [side]
en: Narithil
zh: 納里特希爾

note: [side]
en: Glamdrsol
zh: 格拉莫德索

note: [side]
en: Pelaithil
zh: 培拉希爾

note: [side]
en: Alaithus
zh: 阿雷薩斯

note: [unit]: type=Lancer, id=Pelias
en: Pelias
zh: 佩利亞斯

note: [message]: speaker=Angarthing
en: Dwarves of Kal Kartha, I speak the Law. Your house is cast down; you have harbored a great evil. Who now will take the burden of cleansing this holding of its taint?
zh: 卡爾‧卡薩的矮人們，我為法典代言。你們的家族墮落了，你們窩藏了一個巨大邪惡。誰願意承擔起清理這個據點的污穢的責任？

note: [message]: speaker=narrator
en: The dwarves of Kal Kartha muttered among themselves and looked at one another uneasily. None stepped forward.
zh: 卡爾‧卡薩的矮人們低聲說話並不安地互相看著。沒人上前一步。

note: [message]: speaker=Dulcatulos
en: Loremaster... None of us is fit to take up the lordship. Karrag fooled us all, made us the tools of his foul scheme.
zh: 智慧大師……我們之中沒有一個能擔當的起領導的位置。卡瑞格愚弄了我們所有人，把我們作為他邪惡計畫的工具。

note: [message]: speaker=Pelias
en: I was told I’d find Aiglondur of Knalga here. I bear a message from Tallin, the Lord Protector of the Alliance.
zh: 我被告知到這裡來找納爾迦的艾格蘭杜爾。我帶來北方聯盟的守護領主──塔林的口信。

note: [message]: speaker=Aiglondur
en: I am he. Speak your message.
zh: 我就是他。說出你的訊息。

note: [message]: speaker=Pelias
en: I have been on your track for weeks. Word of your rout of Tan-Morgh and his allies spread, and reached Tallin. You did the Alliance better service than you knew that day; Tan-Morgh had exchanged messages with certain orcish chieftains within the Alliance, and your victory prevented a dangerous revolt.
zh: 我循著你的足跡追了幾個星期，你擊散坦-莫格和他軍隊的消息散播出去了，並且傳到了塔林那。那天你為聯盟所做的貢獻比你所想的還要大，坦-莫格先前已經在聯盟內部和某些半獸族族長私下勾結，而你的勝利阻止了危險的陰謀。

note: [message]: speaker=Pelias
en: Aiglondur, the Protector dubs you a Lord Companion of the Alliance. He bids you return to Knalga as soon as convenient, for your investiture.
zh: 艾格蘭杜爾，守護領主授予你北方聯盟共事領主稱號。他吩咐你方便的話儘快返回納爾迦，為了你的授銜儀式。

note: [message]: speaker=Dulcatulos
en: (<i>Wonderingly</i>) A Lord Companion? And kin of ours...
zh: （<i>驚奇</i>）共事領主？和我們的親戚……

note: [message]: speaker=Narithil
en: It would be no shame for a Lord Companion to rule this holding, as Hamel does at Knalga.
zh: 共事領主來統治這個據點就沒什麼好羞恥的了，就像哈莫爾在納爾迦做的一樣。

note: [message]: speaker=narrator
en: The Kal Karthans looked at each other, and Aiglondur, with dawning hope.
zh: 卡爾‧卡薩人相互看著，又看向艾格蘭杜爾，眼神充滿希望。

note: [message]: speaker=Angarthing
en: It would be fitting. The Loremasters will approve.
zh: 這很合適。智慧大師修會會批准的。

note: [message]: speaker=Aiglondur
en: Pelias, my thanks to the Lord Protector; I will attend him in the spring. But it seems that I have some work to do here first.
zh: 佩利亞斯，代我向守護領主致謝，我會在春天面見他。不過顯然我在這裡還有些事務要先完成。

note: [unit_type]: id=Dwarvish Annalist, race=dwarf
en: Dwarvish Annalist
zh: 矮人史官

note: [unit_type]: id=Dwarvish Annalist, race=dwarf
en: Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison.
zh: 矮人史官是這古老而自豪的種族的歷史學家。他們人數很少，大陸上的其他人民大多不知道他們的存在。透過學習草藥和礦物的知識，他們比見證者多了治癒中毒的能力。

note: [unit_type]: id=Dwarvish Loremaster, race=dwarf
en: Dwarvish Loremaster
zh: 矮人智慧大師

note: [unit_type]: id=Dwarvish Loremaster, race=dwarf
en: Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal.
zh: 智慧大師是矮人族的賢者。他們的勸告對戰爭領導者們和氏族首領們都非常有價值，並且深得一般矮人們的敬畏，因為他們獨自鑽研最深和最受保護的矮人知識的祕密。可以說一位智慧大師站在哪，那裡就是矮人的靈魂。相對於史官來說他們增加了有限的治療能力。

note: [unit_type]: id=Dwarvish Masked Berserker, race=dwarf
en: Dwarvish Masked Berserker
zh: 蒙面矮人狂戰士

note: [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf
en: Dwarvish Masked Dragonguard
zh: 蒙面矮人龍護衛

note: [unit_type]: id=Dwarvish Masked Fighter, race=dwarf
en: Dwarvish Masked Fighter
zh: 蒙面矮人戰士

note: [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf
en: Dwarvish Masked Guardsman
zh: 蒙面矮人守衛

note: [unit_type]: id=Dwarvish Masked Lord, race=dwarf
en: Dwarvish Masked Lord
zh: 蒙面矮人領主

note: [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf
en: Dwarvish Masked Sentinel
zh: 蒙面矮人哨衛

note: [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf
en: Dwarvish Masked Stalwart
zh: 蒙面矮人鐵衛

note: [unit_type]: id=Dwarvish Masked Steelclad, race=dwarf
en: Dwarvish Masked Steelclad
zh: 蒙面矮人鐵甲兵

note: [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf
en: Dwarvish Masked Thunderer
zh: 蒙面矮人雷霆戰士

note: [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf
en: Dwarvish Masked Thunderguard
zh: 蒙面矮人雷霆衛士

note: [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf
en: Dwarvish Masked Ulfserker
zh: 蒙面矮人狼戰士

note: [unit_type]: id=Dwarvish Witness, race=dwarf
en: Dwarvish Witness
zh: 矮人見證者

note: [unit_type]: id=Dwarvish Witness, race=dwarf
en: A Witness functions as the eyes of the dwarves’ history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans.
zh: 見證者的職責是作為矮人的歷史之眼，矮人的歷史是他們從不分享給外人的深奧智慧。見證者的存在鼓舞著矮人勇士們，讓其知道他們的事跡（還有他們的死亡）不會被人遺忘。見證者們會有意地學習和其他同胞不同的戰鬥風格，不依賴矮人自豪的力量。成為見證者的矮人被認為是神聖的，而見證者們經常作為矮人氏族間的外交使節。

note: [leadership]: id=inspire
en: inspire
zh: 鼓舞

note: [leadership]: id=inspire
en: female^inspire
zh: 鼓舞

note: [leadership]: id=inspire
en: This unit can inspire own units that are next to it, making them fight better. Adjacent own units of lower or equal level will deal 25% more damage plus 25% for each level they are below the inspiring unit.
zh: 這個單位可以鼓舞鄰近的己方單位，提高他們的戰鬥表現。與這個鼓舞單位同等級或比他低等級的單位會增加25%的傷害，每多一個等級差，會再增加25%的傷害。

note: [leadership]: id=inspire
en: The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level.
zh: 該單位的存在能鼓舞他周遭的己方單位，使他們在交戰時能造成更多傷害，不過僅限於等級相等或較低的單位。

en: Aiglondur
zh: 艾格蘭杜爾

en: Angarthing
zh: 安加爾辛

en: Ratheln
zh: 拉什倫

en: Dulcatulos
zh: 杜卡圖洛斯

en: Karrag
zh: 卡瑞格

note: [message]: speaker=Aiglondur
en: I fall!
zh: 我倒下了！

note: [message]: speaker=Aiglondur
en: Oh no! Without a loremaster we cannot complete our mission!
zh: 噢不！少了一位智慧大師，我們就無法完成我們的任務！

note: [message]: speaker=Aiglondur
en: We needed Movrur to accompany us to Kal Kartha!
zh: 我們需要莫夫魯陪我們到卡爾‧卡薩！

note: [message]: speaker=Aiglondur
en: Without Dulcatulos to explain our actions to the Kal Karthans we’ll have to fight them, too. Our mission has failed.
zh: 少了杜卡圖洛斯幫我們向卡爾‧卡薩人解釋我們的行動，我們也將必須要與他們戰鬥。我們的任務已經失敗了。

note: [campaign]: id=The_Rise_of_Wesnoth [scenario]: id=22_The_Rise_of_Wesnoth
en: The Rise of Wesnoth
zh: 韋諾的崛起

note: [campaign]: id=The_Rise_of_Wesnoth
en: TRoW
zh: 韋諾的崛起

note: [campaign]: id=The_Rise_of_Wesnoth
en: Lead Prince Haldric through the destruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-Lord Jevyan awaits...
zh: 引領海德瑞克王子逃離綠島的毀滅，並穿越大海建立韋諾王國。而前方的巫妖王傑夫揚正在等著他們……

note: [campaign]: id=The_Rise_of_Wesnoth
en: (Hard level, 20 scenarios.)
zh: （困難等級，20個章節）

note: [about]
en: WML Contributors
zh: WML貢獻者

note: [scenario]: id=01_A_Summer_of_Storms
en: A Summer of Storms
zh: 風暴之夏

note: [part]
en: In the days before Haldric the First saved our people and founded the country of Wesnoth, we came from an island kingdom far to the west...
zh: 在海德瑞克一世拯救了我們的人民並建立了韋諾王國之前，我們來自一個遙遠的西方島國……

note: [part]
en: We were prosperous, strong, and numerous. We lived in a rich land with many kings. Then <i>they</i> came, the Wesfolk. They were a wicked, brutal, and dirty lot.
zh: 我們的王國繁榮強大、人口眾多。在多位國王的統治下，我們生活在一塊肥沃的土地上。然後，<i>他們</i>來了，那些韋族人。他們是一群邪惡、殘忍而且骯髒的人。

note: [part]
en: They were the vanquished refugees of some war, fleeing from their homes in a land even farther off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengeful spirits and legions of walking dead...
zh: 他們是某場戰爭失敗的逃難者，從他們更為西方的土地上的家園逃亡而來。那些韋族人數量並不多，但是他們使用黑魔法，指揮著惡靈和大批的行屍……

note: [part]
en: After a time of great struggle, a peace was reached. We came to dominate most of the Isle, with the Wesfolk pushed onto the most marginal of lands. In confronting their vile legions, we grew strong. Indeed, it was from this war we gleaned our first shards of knowledge about magic.
zh: 經過長時間的艱苦奮戰，和平終於來到。我們逐步控制了島嶼的絕大部分區域，把那些韋族人趕到了島上最偏僻的地方。在和他們的邪惡軍團的抗戰中，我們變得強大起來。實際上，正是在這場戰爭中我們逐漸拼湊起第一塊關於魔法知識的碎片。

note: [part]
en: You must recall that the route from the western continent to our Green Isle was perilous at the best of times — so perilous that a stable trading relationship between the mainland and the Isle could never be maintained.
zh: 你們一定能回憶起從西方大陸到我們綠島的路線在最好的日子還有多危險──如此的危險以至於大陸和島上從來都不能夠維持穩定的貿易關係。

note: [part]
en: Things were worse still when sailing to the east. A strong, cold ocean current swept down from the north in the Eastern Ocean, pushing all ships horribly off course. Ships that traveled east and returned reported nothing but open ocean and vile sea monsters...
zh: 在向東方航行時情況還更糟糕。一股強勁冰冷的洋流從東海的北邊橫掃而來，把所有的船隻都嚴重地推離了航線。往東方航行的船隻報告說那裡除了一望無際的海面就是邪惡的海怪……

note: [part]
en: Over time our skills as navigators grew. Then, one day, the strong-hearted Crown Prince of Southbay returned home from a long voyage with a fabulous tale. He said that there were lands to the east that could be reached by aggressively sailing to the east and north, to compensate for southern pull of the ocean.
zh: 隨著時間的推移，我們的航海水平不斷提高。然後，有一天，南灣的那個堅強的王儲經過了一次漫長航程後回到家鄉並帶回了一個令人震驚的見聞。他說在東方有陸地，只要勇於向東方和北方航行來抵消洋流向南的作用，就可以到達那裡。

note: [part]
en: It wasn’t long after he returned that the very Crown Prince who discovered the land to the east fell ill and died under mysterious circumstances. His younger brother, the next in line for the throne, chafed at the eye of suspicion cast upon him. He conspired to start a war of distraction with the poor Wesfolk kingdoms and their Lich-Lords.
zh: 就在這位發現了東方陸地的王儲回來沒多久，他病倒了，然後便不明不白地死去。他的弟弟，王位的第二順位繼承人，惱怒於投在他身上的懷疑目光。為分散注意力，他策劃發動一場針對那些貧窮的韋族王國和他們那些巫妖王的戰爭。

note: [part]
en: The new Crown Prince departed with the largest army ever assembled on the Isle to make war with the Wesfolk. This is where our story begins...
zh: 新的王儲率領著一支島上集結起來的前所未有的大軍去和韋族人開戰。在這座島上還有另一位正陷入困境中的王子……

note: [part]
en: ... with the plight of a different prince on the same Isle...
zh: ……而這座島便是故事開始的地方……

note: [part]
en: For this is the story of Haldric the First and the Rise of Wesnoth...
zh: 這是海德瑞克一世和韋諾崛起的故事……

note: [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric [side]: type=Noble Fighter, id=Prince Haldric [side]: type=Noble Commander, id=Prince Haldric [side]: id=Prince Haldric, type=Noble Commander
en: Prince Haldric
zh: 海德瑞克王子

note: [side]: type=Noble Youth, type=Noble Fighter, id=Prince Haldric
en: Haldric
zh: 海德瑞克

note: [side]: type=Wesfolk Outcast, id=Wesfolk Leader
en: Wesfolk Leader
zh: 韋族首領

note: [side]: type=Wesfolk Outcast, id=Wesfolk Leader
en: Wesfolk
zh: 韋族

note: [event]
en: King Eldaric IV
zh: 艾爾達瑞克四世國王

note: [objective]: condition=win
en: Defeat the Wesfolk Leader
zh: 擊敗韋族首領

note: [objective]: condition=lose
en: Death of Prince Haldric
zh: 海德瑞克王子死亡

note: [objective]: condition=lose
en: Death of King Eldaric
zh: 艾爾達瑞克國王死亡

note: [message]: speaker=King Eldaric IV
en: It looks like some Wesfolk rabble have seized the Northern Keep! Prepare for battle, Haldric!
zh: 一群韋族暴民奪取了北部要塞！準備戰鬥，海德瑞克！

note: [message]: speaker=Prince Haldric
en: They’re Wesfolk, reavers and thieves by nature; rare is the summer they do not raid us. What mystery is in it now?
zh: 他們是韋族人，天生的強盗和小偷，但鮮少在夏天襲擊我們。現在這裡頭有什麼文章呢？

note: [message]: speaker=King Eldaric IV
en: These are not normal times. When the Prince of Southbay has raised a host that could utterly destroy them, why would they compound their troubles by raising a quarrel with another king?
zh: 這的確不正常。考慮到南灣的王子已經號召了一支有絕對優勢的軍隊來粉碎他們，他們又為何要和另一位國王起紛爭來惡化他們的麻煩呢？

note: [message]: speaker=Prince Haldric
en: Perhaps these are refugees fleeing his advance?
zh: 也許這些是正在逃離他軍勢的難民？

note: [message]: speaker=King Eldaric IV
en: Unlikely. The Prince they might evade in the wild country; south and east of here is more thickly settled with our folk, and a greater danger to them. Even supposing they could win through us, why court the wrath of the greater kingdoms?
zh: 不太可能。他們大可在荒野中躲避那位王子。這裡的南方和東方有更多我們的人定居，對他們來說更加危險。就算他們最終能成功打贏我們，但為什麼要招惹更大的王國？

note: [message]: speaker=Prince Haldric
en: We must inquire of the survivors after we defeat them. Onward to victory!
zh: 我們必須向這些倖存者好好問問，在我們擊敗他們之後。向勝利邁進！

note: [message]: speaker=Wesfolk Leader
en: Look, a little princeling and his merry men! We’ll teach you a lesson for what your kind did to us!
zh: 看啊，一個乳臭未乾的王子和他的玩伴！我們要給你們一個教訓，為了你們族人對我們的所作所為！

note: [message]: speaker=King Eldaric IV
en: Don’t forget about some of the more isolated villages, we’ll need the gold!
zh: 不要忘了那些更加偏遠的村莊，我們需要那些金幣！

note: [message]: speaker=King Eldaric IV
en: Make haste, son! We must win before the summer crop is in ruin.
zh: 快點，兒子！我們必須趕在夏天的農作物被破壞之前取得勝利。

note: [message]: speaker=unit
en: I invoke the right of surrender! Don’t kill me...
zh: 我要求投降者的權利！不要殺我……

note: [message]: speaker=Prince Haldric
en: Why have you come to trouble our lands?
zh: 為什麼你們要來危害我們的領地？

note: [message]: speaker=unit
en: Trouble your lands! Bah! Your fool Prince of Southbay has attacked our lands. The Lich-Lords had no choice... They opened a gate... and...
zh: 危害你們的領地？呸！你們愚蠢的南灣王子攻打了我們的領土。巫妖王們別無選擇……他們打開了一座門……然後……

note: [message]: speaker=King Eldaric IV
en: And what?
zh: 然後怎樣？

note: [message]: speaker=unit
en: They pledged to visit all of the terrors of the hells upon the Isle. They built a great stone gate to the heart of the homeland of the orcs in the distant west! Now even we Wesfolk must flee or be slaves.
zh: 他們發誓要把地獄中所有的恐懼帶到島上。他們用巨石建造了傳送門，通向遙遠西邊的半獸人家鄉的核心地帶！現在就連我們韋族人都得逃跑，不然就會淪為奴隸。

note: [message]: speaker=Prince Haldric
en: Orcs are just creatures of tall tales!
zh: 半獸人只是荒誕故事中的生物！

note: [message]: speaker=unit
en: You’ve been on this island too long. I assure you that orcs exist. By now there are probably a half dozen gates to the orcish homeland. There is no hope.
zh: 你們在島上的時間太長了。我能向你保證半獸人真的存在，到現在有大約半打的傳送門通向半獸人的家鄉了！沒有希望了。

note: [message]: speaker=King Eldaric IV
en: We must prepare the defenses! Haldric, stay at the keep. I must go and fortify our frontier.
zh: 我們必須準備好防禦！海德瑞克，待在要塞。我必須要離開，強化我們的邊疆。

note: [message]: speaker=unit
en: My forces are defeated. Under your customs of surrender, I will go now.
zh: 我的軍隊被打敗了。按照你們對待投降者的慣例，我現在要走了。

note: [message]: speaker=King Eldaric IV
en: You may go. See to it that you trouble us no more, for the custom states that you may invoke surrender but once. If we meet again, I won’t be so merciful.
zh: 你可以走了。看來你沒辦法再給我們造成更多的麻煩了，你所引用的對待投降者的慣例只適用一次。假如我們再次相遇，我就不會如此仁慈了。

note: [message]: speaker=King Eldaric IV
en: We have run out of time... The crops shall spoil, we’ll starve!
zh: 我們將時間耗盡了……莊稼被糟蹋了，我們將餓肚子了！

note: [message]: speaker=second_unit
en: Die, Wesfolk scum!
zh: 死吧，韋族人渣！

note: [message]: speaker=Prince Haldric
en: Feel my wrath, you fiend!
zh: 感受我的憤怒吧，你們這個魔鬼！

note: [scenario]: id=02_The_Fall
en: The Fall
zh: 秋天

note: [part]
en: Summer passes into fall, and King Eldaric fortifies his frontiers. It is not long before the first orcish scouts are spotted. War has come to the valley.
zh: 夏去秋來，艾爾達瑞克國王強化著他的邊疆。在首次出現半獸人偵察兵的身影後不久，戰爭來到了山谷。

note: [side]: type=Noble Fighter, id=Prince Haldric
en: Stormvale
zh: 暴風谷

note: [side]: type=Orcish Warlord, id=Tan-Rarbag
en: Tan-Rarbag
zh: 坦-拉巴格

note: [side]: type=Orcish Warrior, id=Tan-Erang
en: Tan-Erang
zh: 坦-厄蘭

note: [event]
en: Thegwyn
zh: 特格溫

note: [event]
en: Galdred
zh: 加爾德雷德

note: [event]
en: Tromas
zh: 特洛瑪斯

note: [objective]: condition=lose
en: Death of King Eldaric IV
zh: 艾爾達瑞克四世國王陣亡

note: [objective]: condition=lose
en: Orcs kill the Wesfolk Leader
zh: 半獸人殺死韋族首領

note: [message]: speaker=King Eldaric IV
en: Haldric, things have not gone well! The orcs have arrived. We met them at the north keep but they were just too many. They have flanked us to the east in the mountains. I have my personal guards holding the pass to the north, but they won’t be able to last long... We must evacuate our home.
zh: 海德瑞克，大事不妙！那些半獸人已經到了。我們和他們在北部要塞相遇，但他們的人數實在太多了。他們從山上對我們的東側發動攻擊。我讓我的私人衛隊把守北部的關口，但他們撐不了太長時間……我們必須立即撤離我們的家園。

note: [message]: speaker=Prince Haldric
en: That’s awful! And it only gets worse. That Wesfolk rabble has set up shop again in the south pass...
zh: 太糟了！更糟的是那批韋族暴民又在南邊的關口捲土重來……

note: [message]: speaker=King Eldaric IV
en: That’s the only way out of the valley! This is a disaster! We must defeat that Wesfolk scum and flee to the south. Our home is lost... We must make haste.
zh: 那是離開山谷的唯一路線！這真是個災難！我們必須打敗那批韋族人渣並撤退到南方。我們要失去家園了……我們必須快點。

note: [message]: speaker=Tan-Rarbag meat is a derogatory term for humans used by orcs and also is a subtle reference to orcs eating humans opportunistically
en: Run, meat, run! Sooner or later, you will tire and our wolves will hunt you down!
zh: 跑吧，肉塊，跑吧！遲早，你們將疲累，而我們的狼群將會獵倒你們！

note: [message]: speaker=Tan-Erang
en: The meat will die! Die! Die! Die!
zh: 肉塊要死了！死！死！死！

note: [message]: speaker=Wesfolk Leader
en: This is going to get ugly...
zh: 這將變得凶險……

note: [message]: speaker=King Eldaric IV
en: Hurry! Only death awaits in this valley!
zh: 快點！在這個山谷裡只有等死！

note: [message]: speaker=unit
en: Umm, I invoke the right of surren...
zh: 嗯，我要求投降者的權……

note: [message]: speaker=King Eldaric IV
en: Nay! Off with your hea—
zh: 不！拖出去砍──

note: [message]: speaker=unit
en: But I can help! Really! You could use me and my men’s skills on the long road ahead!
zh: 但我可以幫忙！真的！你能在前方的長路上用到我和我的人的能力！

note: [message]: speaker=King Eldaric IV
en: Haldric, what say you on this matter?
zh: 海德瑞克，這事你怎麼說？

note: [message]: speaker=Prince Haldric
en: Hmm... after some thought...
zh: 嗯……經過一番思考……

note: [option]
en: I think that your skills may be useful. You may join us.
zh: 我想你們的能力會有用的。你們可以加入我們。

note: [message]: speaker=Wesfolk Leader
en: Let there be peace between us. Our survival depends on it.
zh: 讓我們之間保持和平吧，我們的生存就靠它了。

note: [message]: speaker=Prince Haldric
en: So what shall I call you?
zh: 那麼我該怎麼稱呼你？

note: [message]: speaker=Wesfolk Leader
en: The Lady Outlaw will do.
zh: 亡命小姐就好了。

note: [unit]: id=Lady Outlaw, type=$wesfolk_leader_store.type [then]
en: Lady Outlaw
zh: 亡命小姐

note: [option]
en: Your word can’t be trusted. Prepare to meet your gods!
zh: 你的話不可信。準備去見你的神祇吧！

note: [message]: speaker=Wesfolk Leader
en: Arrogant fools! (<i>Reaches into pocket</i>) <i>Poof</i>!
zh: 傲慢的的蠢貨！（<i>手伸進口袋</i>）<i>嚄</i>！

note: [message]: speaker=King Eldaric IV
en: Argh, she’s gone. Next time, more sword, less chat.
zh: 啊呃，她跑掉了。下一次，多用劍，少廢話。

note: [message]: speaker=Prince Haldric
en: She’s clever! Maybe I made the wrong choice. Well, at least she left some of her gold behind...
zh: 她很聰明！也許我做了錯誤的選擇。好吧，至少她還留下了一些金幣……

note: [message]: speaker=King Eldaric IV
en: Son, you must lead our people through the south pass. I will remain behind to hold off these vile monsters for as long as I can.
zh: 兒子，你必須引領我們的人民通過南方的關口。我將殿後盡我所能地拖住這些野蠻的怪物。

note: [message]: speaker=Prince Haldric
en: But, Father!
zh: 但是，父親！

note: [message]: speaker=King Eldaric IV
en: It’s the only way. Go now, and don’t look back! Luck be with you!
zh: 這是唯一的出路。去吧，不要回頭看！幸運與你同在！

note: [message]: speaker=King Eldaric IV
en: We’re surrounded! The orcs have taken the southern pass! All is lost!
zh: 我們被包圍了！半獸人已經奪取了南部的關口！全完了！

note: [message]: speaker=King Eldaric IV
en: We’re surrounded! I can see their reinforcements! All is lost!
zh: 我們被包圍了！我可以看到他們的援軍！全完了！

note: [message]: speaker=Prince Haldric
en: Our home! Where shall we go!
zh: 我們的家啊！我們要到哪裡去呀！

note: [message]: speaker=King Eldaric IV
en: There can be no looking back! We must go south.
zh: 不能回頭了！我們必須要前往南方。

note: [scenario]: id=03_A_Harrowing_Escape
en: A Harrowing Escape
zh: 悲傷撤離

note: [side]: type=Orcish Warlord, id=Tan-Schmog
en: Tan-Schmog
zh: 坦-斯莫格

note: [side]: type=Orcish Warlord, id=Tan-NauVong
en: Tan-NauVong
zh: 坦-瑙文

note: [event]
en: Snagakhan
zh: 斯納加克漢

note: [event]
en: Knafakhan
zh: 克納法克漢

note: [event]
en: Hoshnak
zh: 霍許納克

note: [event]
en: Gruumogth
zh: 格魯莫斯

note: [message]: speaker=Prince Haldric
en: Argh, the orcish vanguard must have flanked us even further to the east! They’re already holding the mouth of the pass. We have to get out of the mountain pass before winter comes or we’re all doomed!
zh: 啊呃，半獸人的先遣部隊一定已經更進一步地接近我們的東側了！他們已經佔據了山口。我們必須在冬天來臨之前走出山路，否則我們全要完了！

note: [message]: speaker=Prince Haldric
en: Father, I wish you were here...
zh: 父親，我希望您能在這裡……

note: [message]: speaker=Lady Outlaw
en: I’d drop the sentiment and pick up your sword. There’s plenty of fighting ahead of us!
zh: 你最好放下情緒，然後拿起你的劍。前面還有足夠多的戰鬥正等著我們！

note: [message]: speaker=Tan-Schmog
en: You won’t get any further than this, meat!
zh: 你們沒辦法再往前進了，肉塊！

note: [unit]: id=Burin the Lost, type=Dwarvish Steelclad
en: Burin the Lost
zh: 迷路者布林

note: [message]: speaker=Burin the Lost
en: Burin, Burin the Lost. Who be ye?
zh: 布林，迷路者布林。你是什麼人？

note: [message]: speaker=Prince Haldric
en: I’m Prince Haldric, we have little time to talk. We must make haste through the pass... What are you?
zh: 我是海德瑞克王子，我們沒時間說話了。我們必須快速通過山道……你是什麼東西？

note: [message]: speaker=Burin the Lost
en: I’m a dwarf, you fool of a boy! I got lost while exploring deep underground, almost a century ago. I’ve never found my way home. But it seems nice enough here.
zh: 我是個矮人，你這個傻小子！差不多一個世紀前我在探索地底深處時迷了路。我再也沒有找到回家的路。不過這裡看起也挺不錯。

note: [message]: speaker=Prince Haldric
en: Nice? The orcs have come, and we must flee!
zh: 挺不錯？半獸人已經來了，我們必須撤離！

note: [message]: speaker=Burin the Lost
en: Orcs! It’s been a long time since I felt the satisfying crunch of one of those under my axe. Time for a fight!
zh: 半獸人！我已經好久沒有享受用斧頭劈碎半獸人的快感了。戰鬥時間到了！

note: [message]: speaker=Prince Haldric
en: You’ve fought orcs before?
zh: 你以前和半獸人交過手？

note: [message]: speaker=Burin the Lost
en: Fool boy! Where did you grow up? Enough of this, let’s go get some orcs!
zh: 傻孩子！你是在哪裡長大的？夠了，讓我們去殺點半獸人吧！

note: [message]: speaker=Prince Haldric
en: We’re trapped in the pass! I can see their reinforcements! All is lost! Is that... Is that snow...? We’re doomed!
zh: 我們困在山道了！我可以看到他們的援軍！全完了！這是……這是雪……嗎？我們完蛋了！

note: [message]: speaker=narrator
en: SE — The River Road.
    SW — The Midlands.
zh: 東南 — 河路。
    西南 — 中原。

note: [message]: speaker=narrator
en: GO HOME! AIN’T NUTTIN TO SEE HEER!
zh: <b>滾回家！這裡沒什麼好看的！</b>

note: [option]
en: I think I’ll take the river road...
zh: 我想我會選河路……

note: [message]: speaker=Lady Outlaw
en: Good. The Midlands are probably an orc-infested ruin by now.
zh: 很好。中原現在可能是個遍佈著半獸人的廢墟。

note: [message]: speaker=Burin the Lost
en: <i>Swamp</i>?! I’m under five feet tall, and I don’t float! ... Argh, have it your way.
zh: <i>沼澤</i>？我還不到五呎高，並且我不會游泳！……啊，你們自己去吧。

note: [option]
en: We’ll go through the Midlands...
zh: 我們將穿越過中原……

note: [message]: speaker=Lady Outlaw
en: I suspect that the Midlands might be in ruins by now.
zh: 我懷疑中原現在是個廢墟了。

note: [message]: speaker=Burin the Lost
en: It’s better than the swamp. I’m under five feet tall, and I don’t float! Besides, I’d rather enjoy meeting more orcs.
zh: 這總比去沼澤要好！我還不到五呎高，並且我不會游泳！況且，我很喜歡與更多的半獸人見面。

note: [message]: speaker=Tan-NauVong
en: Come and get it!
zh: 來受死吧！

note: [message]: type=Orcish Slayer
en: Die, human.
zh: 去死吧，人類。

note: [message]: speaker=Prince Haldric
en: Uh-oh!
zh: 啊──噢！

note: [message]: speaker=Tan-Schmog
en: I’ll not go so easily!
zh: 我不會這麼容易就被幹掉！

note: [message]: speaker=Prince Haldric
en: We’ve escaped the pass. Well, at least I know that the orcs can be beaten. Hmm, I guess that this is the last I’ll see of my home... and my father. (<i>Sigh</i>)
zh: 我們已經逃脫出山道了。好吧，至少我知道半獸人是可以被打敗的。嗯，我估計這是我最後一次見到我的家園……和我的父親了。（<i>歎氣</i>）

note: [message]: speaker=Prince Haldric
en: We should make our way to Southbay. It is the largest city on the Isle. We should be able to make a stand there. Failing that, there’s always Clearwater Port.
zh: 我們應該要想辦法去南灣。它是島上最大的城市。我們應該可以在那裡進行抵禦。如果行不通的話，那我們就去清水港。

note: [scenario]: id=04a_The_Swamp_of_Esten
en: The Swamp of Esten
zh: 伊斯登沼澤

note: [part]
en: So it came to pass that Prince Haldric was forced from his home, never to return. With the help of his father’s noble sacrifice he has escaped through the southern pass. Haldric has left the lands of his home, and before him stretches the vast expanse of the southern kingdoms of his people.
zh: 海德瑞克王子就這樣被迫離開他的家園，再也回不來了。在父親的高尚犧牲的幫助下，他穿過南方的山道逃離了。海德瑞克離開了家鄉的土地，綿延在他面前的是一大片由他同胞建立出來的南方諸王國的領土。

note: [part]
en: The river road follows the Isle’s greatest river to the southeast. This road leads to the Isle’s second largest city, Clearwater Port. It would likely have been the Isle’s largest city save for the events of the Wesfolk War. The Lich-Lords befouled much of the land around the river during the course of a great battle. Now the swamp is home to a Wesfolk-imitating cult.
zh: 河路沿著島上最大的河流向東南方延伸。這條路通往島上第二大城市，清水港。它是島上在韋族戰爭中保存下來的最大的一座城市。在一場大戰中，那些巫妖王汙染了河邊大量的土地，現在那塊沼澤已經成了韋族邪教信徒的巢穴。

note: [side]: type=Dark Sorcerer, id=Cleon
en: Cleon
zh: 克萊恩

note: [side]: type=Dark Sorcerer, id=Lollyra
en: Lollyra
zh: 羅利拉

note: [side]: type=Dark Sorcerer, id=Clurka
en: Clurka
zh: 克勒卡

note: [message]: speaker=narrator
en: With great trepidation, Prince Haldric leads his refugee band into the Swamp of Esten. In the center of that very swamp a shroud of fog descends over young Prince Haldric.
zh: 海德瑞克王子帶著巨大的惶恐，引領著他的難民團進入伊斯登沼澤。就在這沼澤的中央，一片濃霧壟罩著年輕的海德瑞克王子。

note: [message]: speaker=Prince Haldric
en: I have a very bad feeling about this. This awful swamp and its crazy cult... Before these troubles started we used to have to clear the swamp every spring and fall.
zh: 我對此感覺很不好。這個糟糕的沼澤和這裡的瘋狂邪教……在這些麻煩開始之前，我們在每年的春秋兩季都必須去清理沼澤。

note: [message]: speaker=Prince Haldric
en: I suppose with the rampaging bands of murderous orcs roaming about that hasn’t been done in a while.
zh: 我想有了那群狂暴的可怕半獸人在附近遊蕩，那些事在短期內都無法實現吧。

note: [message]: speaker=Burin the Lost
en: I miss the orcs... We go all this way, and (<i>sniff</i>) what a lovely smell we have discovered.
zh: 我懷念半獸人……我們一直往這邊走，（<i>嗅</i>）我們發現了多麼可愛的氣味啊。

note: [message]: speaker=Lady Outlaw
en: This is too quiet. I don’t like this one bit, not one bit at all.
zh: 這裡太安靜了。我一點也不喜歡這樣，真的一點也不。

note: [message]: speaker=Prince Haldric
en: Wait, I think I hear something... To arms!
zh: 等一下，我想我聽到了什麼……武裝起來！

note: [message]: speaker=Prince Haldric
en: Careful, you don’t know what’s lurking in there!
zh: 小心，你不知道那裡究竟潛伏著什麼！

note: [unit]: type=White Mage, id=Minister Edren
en: Minister Edren
zh: 愛德蒙牧師

note: [message]: speaker=Prince Haldric
en: Maybe they’ll clear it some time after the APOCALYPSE is OVER!
zh: 也許他們會清理，但必須在這次<b>末日結束</b>之後！

note: [message]: speaker=Minister Edren
en: Oooh! I take it you wouldn’t mind if I helped out?
zh: 噢！我就當你不介意我來幫你們解除困境囉？

note: [message]: speaker=unit
en: Hey, there’s somebody hidden in the temple. Ack! Hold there!
zh: 嘿，廟宇裡好像藏著什麼人。啊！站住！

note: [message]: speaker=narrator
en: East — The Oldwood Forest.
    Enter at Your Own Risk!
zh: 東 — 古老森林。
    進入者自行負責！

note: [message]: speaker=Clurka
en: Ohh! To be risen again!
zh: 噢！我會再次甦醒的！

note: [message]: speaker=Cleon
en: A prayer for life immortal!
zh: 祈求生命不朽！

note: [unit]: type=Knight, id=Sir Ruddry
en: Sir Ruddry
zh: 魯德里爵士

note: [message]: speaker=Sir Ruddry
en: I don’t know who you are, but you can’t continue down this road! There is a horde of those orcs bigger than any army I’ve ever seen just down the road!
zh: 我不知道你們是誰，但你們不能再沿著這條路走下去！這條路上剛通過一群半獸人，數量龐大，我前所未見！

note: [message]: speaker=Prince Haldric
en: I’m Haldric; my father was King Eldaric IV in the lands northwest of here. Soldier, have you deserted your post?
zh: 我是海德瑞克，我的父親是這裡西北方的土地上的艾爾達瑞克四世國王。士兵，你放棄你的崗位了嗎？

note: [message]: speaker=Sir Ruddry
en: No, Sir! I’m the sole survivor of the Clearwater Port expeditionary force. Trust me, you can’t continue down this road, Sir. Especially with the refugees, you’ll be slaughtered.
zh: 不，閣下！我是清水港遠征軍的唯一倖存者。相信我，你們不能再走這條路了，閣下。特別是你們還帶著難民，你們會慘遭屠殺的。

note: [message]: speaker=Prince Haldric
en: Tell me, does Clearwater Port still stand? Is the port free?
zh: 告訴我，清水港仍堅守著嗎？港口還能用嗎？

note: [message]: speaker=Prince Haldric
en: Well, we can’t go back, and the road ahead is blocked. I guess we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port.
zh: 好吧，我們無法走回頭路，而且前面的路又被堵住了。我猜我們將必須冒險穿過古老森林，然後突破重圍前往清水港。

note: [message]: speaker=Burin the Lost
en: Oh great, now a forest... I should have stayed at home and taken my chances with the orcs!
zh: 噢不錯嘛，現在要去一座森林……我真該留在家裡和那些半獸人們碰碰運氣！

note: [message]: speaker=Sir Ruddry [message]: speaker=Sir Ladoc
en: Sir, if you don’t mind, I’ll go with you.
zh: 閣下，如果你不介意的話，我要和你們一起行動。

note: [message]: speaker=Lady Outlaw
en: On we go...
zh: 我們走吧……

note: [message]: speaker=Prince Haldric
en: We have run out of time... We’ll be trapped in this swamp when winter arrives!
zh: 我們將時間耗盡了……當冬天來臨時，我們將會被困在這片沼澤！

note: [scenario]: id=04b_The_Midlands
en: The Midlands
zh: 中原

note: [side]: type=Orcish Warrior, id=Tan-Vrodis
en: Tan-Vrodis
zh: 坦-弗羅迪斯

note: [side]: type=Orcish Warlord, id=Tan-Bok
en: Tan-Bok
zh: 坦-柏克

note: [side]: type=Orcish Warlord, id=Tan-Hogar
en: Tan-Hogar
zh: 坦-霍加爾

note: [message]: speaker=narrator
en: Prince Haldric leads his refugee band into the Midlands and smoke is in the air.
zh: 海德瑞克引領著難民團進入了中原，煙霧彌漫在空氣中。

note: [message]: speaker=Prince Haldric
en: It is as we suspected, the orcs have sacked the Midlands. This is not a civilized way to fight a war! Look there, there are still orcs about... To arms!
zh: 正如同我們猜想的一樣，半獸人已經劫掠了中原，這可不是文明的打仗方式！看那裡，還有半獸人在附近……武裝起來！

note: [message]: speaker=Burin the Lost
en: All right! Charge!
zh: 好！衝鋒！

note: [message]: speaker=Lady Outlaw
en: Feel my wrath, you orcish scum!
zh: 感受我的憤怒吧，你們這些半獸人渣渣！

note: [message]: speaker=Tan-Vrodis
en: HUMANS... I see humans!
zh: <b>人類</b>……我看到人類！

note: [message]: speaker=Tan-Bok
en: Ha, Hogar! You said we wouldn’t see any action this far back from the front.
zh: 哈，霍加爾！你還說這裡遠離前線，我們不會遭遇戰鬥。

note: [message]: speaker=Tan-Hogar
en: Shut yer mouth! Let’s just get ’em.
zh: 閉上你的嘴！讓我們幹掉他們。

note: [message]: speaker=narrator
en: SE — The Oldwood. Enter at Your Own Risk!
zh: 東南 — 古老森林。進入者自行負責！

note: [message]: speaker=narrator
en: SW — Southbay.
zh: 西南 — 南灣。

note: [event]
en: Grilg
zh: 格里爾格

note: [message]: speaker=Grilg
en: What? More humans here? Get them!
zh: 什麼？還有更多的人類在這裡？幹掉他們！

note: [event]
en: Vrogar
zh: 弗羅格

note: [message]: speaker=Tan-Hogar
en: Better him than me! Reserves!
zh: 他去死總比我去死來得好！預備隊！

note: [message]: speaker=Tan-Bok
en: Hogar was a fool! Reserves!
zh: 霍加爾是個蠢貨！預備隊！

note: [unit]: type=Knight, id=Sir Ladoc
en: Sir Ladoc
zh: 拉達克爵士

note: [message]: speaker=Sir Ladoc
en: Hold there! You cannot pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size.
zh: 停在那裡！你們不能通過。你們已經在這裡意外遭遇了半獸人的後衛部隊。他們的主力部隊正在前往南灣的路上，那是一支規模如噩夢般的軍隊。

note: [message]: speaker=Prince Haldric
en: I’m Haldric, my father was King Eldaric IV in the lands northwest of here. Soldier, aren’t you on the wrong side of the lines?
zh: 我是海德瑞克，我的父親是這裡西北方的土地上的艾爾達瑞克四世國王。士兵，你在這個戰線上是不對的吧？

note: [message]: speaker=Sir Ladoc
en: They overran my post. I got hit on the head pretty good. When I came to the orcish army had already passed my position.
zh: 他們淹沒了我的哨所，我挨了重重的一擊在頭上。當我恢復知覺時半獸人軍隊早就通過我的崗位了。

note: [message]: speaker=Prince Haldric
en: Tell me, how fares Southbay?
zh: 告訴我，南灣現在的表現如何？

note: [message]: speaker=Sir Ladoc
en: Southbay won’t fall without one hell of a fight, sir. They’ll stand to the last! I only wish I was there!
zh: 南灣不會沒有經歷過一場地獄就淪陷，閣下。他們會堅持到最後！我只希望我在那裡！

note: [message]: speaker=Prince Haldric
en: Well, we can’t go back, and the road ahead is blocked... I guess we’ll have to risk it and go through the Oldwood forest, then make a break for Clearwater Port.
zh: 好吧，我們無法走回頭路，而且前面的路又被堵住了……我猜我們將必須冒險穿過古老森林，然後突破重圍前往清水港。

note: [message]: speaker=Burin the Lost
en: Oh great, now a forest. I should have stayed at home and taken my chances with the orcs!
zh: 噢不錯嘛，現在要去一座森林……我真該留在家裡和那些半獸人們碰碰運氣！

note: [message]: speaker=Prince Haldric
en: We have run out of time... We’ll be trapped in the midlands when winter comes!
zh: 我們將時間耗盡了……當冬天來臨時，我們將會被困在中原！

note: [scenario]: id=05_The_Oldwood
en: The Oldwood
zh: 古老森林

note: [side]: type=Orcish Warlord, id=Tan-Gralg
en: Tan-Gralg
zh: 坦-格拉爾格

note: [side]: type=Orcish Warlord, id=Tan-Rugar
en: Tan-Rugar
zh: 坦-魯加爾

note: [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
en: Elilmaldur-Rithrandil
zh: 埃利爾瑪爾多爾-里斯蘭地爾

note: [event]
en: Muldondindal
zh: 莫爾登丁達爾

note: [event]
en: Landunwonbam
zh: 蘭敦瓦恩巴姆

note: [event]
en: Bolwuldelman
zh: 博爾沃爾德爾曼

note: [event]
en: Laffalialomdium
zh: 拉法利亞羅姆迪恩姆

note: [event]
en: Wonrunmaldin
zh: 瓦恩倫馬爾丁

note: [event]
en: Lassemista
zh: 拉西米斯塔

note: [objective]: condition=lose
en: Death of Elilmaldur-Rithrandil
zh: 埃利爾瑪爾多爾-里斯蘭地爾死亡

note: [message]: speaker=narrator
en: Haldric’s band finds itself at the heart of the Oldwood Forest. The road quickly narrows and becomes little more than a path. Branches reach high overhead, blocking almost all of the light... The ominous noises of the deep woods echo all around.
zh: 海德瑞克一行來到了古老森林的核心地帶。道路迅速變窄，幾乎變成了一條小徑。頭頂上密佈的樹枝幾乎擋住了所有的光線……樹林深處傳來的不祥的聲音在四周迴盪。

note: [message]: speaker=Burin the Lost
en: Will this evil forest ever end! There are mosquitoes as big as my fist in here, and these nasty old trees are giving me the creeps.
zh: 這片邪惡的森林還有終點嗎！這裡的蚊子和我的拳頭一樣大，這些討厭的老樹令我毛骨悚然。

note: [message]: speaker=Lady Outlaw
en: This isn’t so bad. Haldric’s kind are such a suspicious lot when it comes to these sorts of things.
zh: 沒那麼糟糕。海德瑞克的人碰到這種事情就會大驚小怪。

note: [message]: speaker=Prince Haldric
en: Quiet. Listen, I think I hear something.
zh: 安靜。聽，我想我聽到什麼了。

note: [message]: speaker=Elilmaldur-Rithrandil
en: All I hear are more tree-foes!
zh: 我聽到的只是更多的樹的敵人！

note: [message]: speaker=Prince Haldric
en: That tree, it speaks! No— No— We are tree-friends, really!
zh: 那棵樹，它說話了！不──不──我們是樹的朋友，真的！

note: [message]: speaker=Elilmaldur-Rithrandil
en: Your kind has long come with your axes, some tree-friends you are. Still, you seem less of a menace than these new monsters that have come to plague us. They cut the trees, and burn the trees for no reason at all!
zh: 你們人類長期以來都是帶著斧頭前來，真的是樹的朋友啊。儘管如此，你們看起來不像那些新來禍害我們的怪物一樣有威脅。他們不分青紅皂白，就砍倒樹木並焚燒！

note: [message]: speaker=Elilmaldur-Rithrandil
en: You claim to be a tree-friend; show it to be true. For we are in dire need, or you may meet your fate with the rest of these monsters.
zh: 你們聲稱自己是樹的朋友，那就證明它是真的。因為我們迫切需要支援，否則你們就會遇到和那些剩下的怪物一樣的下場。

note: [message]: speaker=Prince Haldric
en: We will help.
zh: 我們會幫忙的。

note: [message]: speaker=Prince Haldric
en: quietly^Be careful with the trees.
zh: 注意保護那些樹。

note: [message]: speaker=Burin the Lost
en: What? What are you looking at me for?
zh: 啥？你們幹嘛這樣看著我？

note: [message]: speaker=unit
en: The temple has already been looted, but the entrance to its catacombs seems to be blocked by a wall of magical energy.
zh: 這座廟宇已經被洗劫過了，不過它的地下墓穴的入口似乎被一道魔法能量牆擋住了。

note: [message]: speaker=Tan-Rugar
en: Stupid stinking trees, we’ll show you!
zh: 愚蠢的臭樹，我們要把你們揪出來！

note: [message]: speaker=Tan-Gralg
en: Chop ’em down. It’s cool in these woods, I think we need a fire!
zh: 砍倒他們。樹林裡太冷了，我想我們需要放把火。

note: [message]: speaker=Prince Haldric
en: Without the help of these tree-folk we’ll be trapped in these woods till we die! There will be nothing to hold the orcs back!
zh: 沒有這些樹人的幫助，我們將會被困在這片樹林中，直到我們死亡！沒有什麼能夠擋住那些半獸人了！

note: [message]: speaker=Burin the Lost
en: Stupid tree-folk.
zh: 愚蠢的樹人。

note: [message]: speaker=Prince Haldric
en: We’ve defeated the orcs!
zh: 我們打敗半獸人了！

note: [message]: speaker=Elilmaldur-Rithrandil
en: On this day you have proved yourself to be a tree-friend. For so long your kind has only come with sharp blades to harm my kind. You come to build these buildings of stone. Our roots may be slow, but they are strong. We will eventually claim all of the stones back for the earth.
zh: 就在這天，你們證明了自己是樹的朋友。長期以來，你們人類一直帶著鋒利的刀刃來傷害我們樹人。你們過來建造這些石頭建築。我們的根生長緩慢，但它們很有力量。我們最終將會把這些石頭變回塵土。

note: [message]: speaker=Prince Haldric
en: Well, I suspect you won’t have to worry about my kind for much longer. The orcs have come, and they are taking this Isle!
zh: 好的，但我覺得你很快就不必擔心我們人類了。半獸人已經來了，它們正在奪取整座島嶼！

note: [message]: speaker=Elilmaldur-Rithrandil
en: Hmmmm— my kind were here before your kind, and we will be here after the orcs are gone as well. We were here before all others, and I suspect that we will be here in the end.
zh: 嗯──我們樹人在你們人類之前就在這裡了，而我們也將繼續在這裡，在半獸人離開之後。我們在所有其他種族之前就在這裡，而我覺得我們將會一直在這裡。

note: [message]: speaker=Prince Haldric
en: Can you help us fight the orcs?
zh: 你們能幫助我們和半獸人戰鬥嗎？

note: [message]: speaker=Elilmaldur-Rithrandil
en: My kind are bound to the forest, we would be of little help to you beyond our borders. Maybe we could still be of some aid to you. In a war of your people some time ago one of your kings trapped an evil lich in the catacombs of the temple at the heart of the wood. We were there, we were watching.
zh: 我們樹人侷限於森林中，超出森林邊緣的地方我們對你們幫不了什麼忙。也許我們仍然可以給你們提供一些幫助。前一段時間，在你們人類之間的一場戰爭中，你們的一位國王在森林核心地帶的一座廟宇的地下墓穴中困住了一個邪惡的巫妖。當時我們在場，我們正在看。

note: [message]: speaker=Elilmaldur-Rithrandil
en: After we drove your kind off we figured out how to break the spell that holds the Evil in the catacombs, and keeps others from entering them.
zh: 當我們把你們人類趕跑後，我們知道了怎麼解除掉那道把那個邪惡關在地下墓穴並防止其他人進入的咒語。

note: [message]: speaker=Prince Haldric
en: This helps us how?
zh: 這如何給我們幫助？

note: [message]: speaker=Elilmaldur-Rithrandil
en: The lich was carrying a powerful artifact. We know, we can feel it. This artifact may aid you in your quest.
zh: 那個巫妖帶著一個強大的神器。我們知道，我們能感受到它。這個神器也許能在你們的任務上給予幫助。

note: [message]: speaker=Lady Outlaw
en: He must mean the Ruby of Fire. It was our most powerful artifact. We brought it with us from the Old Continent, long ago. We thought it was lost in the war with your people, when Lich-Lord Lenvan fell!
zh: 他一定是在說火焰紅寶石。它是我們最強大的神器。我們從舊大陸把它帶來，在很久以前。我們認為在與你們族人的戰爭中，當巫妖王倫萬被打敗時，它被弄丟了！

note: [message]: speaker=Prince Haldric
en: At this point we need all of the help we can get!
zh: 這個時候我們需要我們所能得到的任何幫助！

note: [message]: speaker=Elilmaldur-Rithrandil
en: Then I will open the catacombs for you...
zh: 那麼我將為你們打開地下墓穴……

note: [message]: speaker=Lady Outlaw
en: Young Prince, while the lich-lords have betrayed us by allying themselves with that orcish scum, I can’t bring myself to fight against one of the greatest leaders of my people.
zh: 年輕的王子，雖然目前那些巫妖王和半獸人渣渣結盟背叛了我們，但我還是不能和曾經是我們族中最偉大的領袖中的一位正面戰鬥。

note: [message]: speaker=Prince Haldric
en: Lady, why would you let those monsters lead your people?
zh: 小姐，為什麼你們要讓那些怪物領導你們的族人？

note: [message]: speaker=Lady Outlaw
en: Haldric, we are an ancient people who lived in a land filled with all manner of man and beast. We needed vision that extended beyond the meager span of human years. The art of necromancy allowed our best and brightest to live forever, and our worst got to serve as mindless slaves.
zh: 海德瑞克，我們是一個古老的部族，曾經生活在一塊充滿著各種人族和野獸的土地上。我們需要超出人類短暫壽命的遠見卓識。死靈法術可以讓我們最優秀和最睿智者獲得不朽的生命，而我們最差勁者則成為他們喪失心智的奴隸。

note: [message]: speaker=Lady Outlaw
en: Other than losing our war in the far West, then our refugee war to your people, and this orc thing, it wasn’t such a bad deal. Lich-Lord Lenvan was one of our greatest leaders. He led our escape to this land. Albeit, after being down in that hole for so long I don’t imagine he’s too happy.
zh: 相較於輸掉我們在遙遠西方的戰爭，然後又在流亡中和你們的族人發生戰爭，以及這些半獸人所引發的事件，讓巫妖王們領導我們並不是什麼壞事。巫妖王倫萬是我們最偉大領袖中的一位。他引領我們逃到這片土地。儘管如此，在那個洞穴下面待了這麼久之後，我能想像他並不會太高興。

note: [message]: speaker=Prince Haldric
en: Uh-huh. Have you considered the possibility that the unholy act of turning your best and brightest into undead is what causes them to fall into darkness?
zh: 嗯哼。你有沒有考慮過這種可能性，正是由於這種將你們中最優秀和最睿智者轉換成不死亡靈的邪惡巫術，導致他們墮入黑暗？

note: [message]: speaker=Lady Outlaw
en: We should save the debate for later. I can still be of use to you. I shall scout the road ahead. We need to know if we can make it to Southbay. I’ll return in a few days.
zh: 我們應該要暫緩這場爭論，以後再談。我仍然會對你是有用的。我要去偵查前面的路。我們需要知道我們是否能成功去到南灣。我將會在幾天之後回來。

note: [message]: speaker=Prince Haldric
en: We have run out of time... We’ll be trapped in these woods until we die!
zh: 我們將時間耗盡了……我們將會被困在這片樹林中，直到我們死亡！

note: [scenario]: id=06_Temple_in_the_Deep
en: Temple in the Deep
zh: 地下廟宇

note: [part]
en: Prince Haldric and his company, grim and watchful, descend into catacombs below the temple, buried deep in the bedrock, in the very roots of the world itself. In the distance Haldric hears a booming voice.
zh: 海德瑞克和他的夥伴們，嚴肅並警惕地向下到了廟宇下的地下墓穴，它深埋在岩床中，似乎一直通往這個世界的最深處。海德瑞克聽到從遠處傳來的轟鳴。

note: [side]: type=Lich, id=Lich-Lord Lenvan
en: Lich-Lord Lenvan
zh: 巫妖王倫萬

note: [objective]: condition=win
en: Defeat the Lich-Lord
zh: 擊敗巫妖王

note: [objective]: condition=win
en: Retrieve the Fire Ruby (with Prince Haldric)
zh: 取得火焰紅寶石（由海德瑞克王子）

note: [message]: speaker=Lich-Lord Lenvan
en: Free! I’m free at last! No mere magi could seal me in here forever! Rise, my soldiers of darkness, the world will be ours once more!
zh: 自由了！我終於自由了！沒有魔法可以把我永遠地封印在這裡！起來吧，我的黑暗士兵們，這個世界又將再次屬於我們！

note: [message]: speaker=Burin the Lost
en: Back underground... Och. this feels much better! As for the current residents, ugh!
zh: 回到地下……啊。感覺好多了！至於那些現在的住客，唉噁！

note: [message]: speaker=Prince Haldric
en: Let’s send these monsters to their final rest.
zh: 讓我們給予這些怪物他們最後的安息。

note: [message]: speaker=unit
en: All my days are ended.
zh: 我所有的日子都結束了。

note: [message]: speaker=Prince Haldric
en: The world won’t miss him one bit.
zh: 這個世界一點都不會懷念他。

note: [message]: speaker=Prince Haldric
en: What’s that! No! The tree-folk are sealing us back in here. They must think that we’ve failed. We’re trapped.
zh: 那是什麼！不！那些樹人正在把我們封印在這裡，他們肯定以為我們失敗了。我們被困住了。

note: [message]: speaker=second_unit
en: I don’t like the look of that pool at all.
zh: 我一點也不喜歡這個池子的樣子。

note: [message]: speaker=Prince Haldric
en: It’s funny that the lich-lord didn’t have this on his person. Since I don’t actually know what this thing does, I’ll just put it in the bottom of my pack for right now.
zh: 真奇怪，巫妖王幹嘛不自己帶著它。因為我實際上不知道它能用來做什麼，所以我現在只好把它裝進我的包包下層。

note: [message]: speaker=narrator
en: Maybe you should move somebody else to the chest.
zh: 也許你得讓其他人來打開這個寶箱。

note: [message]: speaker=Prince Haldric
en: He’s raising our dead!
zh: 他正在喚起我們的亡者！

note: [scenario]: id=07_Return_to_Oldwood
en: Return to Oldwood
zh: 重返古老森林

note: [side]: type=Wose, id=Talodulborentan
en: Talodulborentan
zh: 塔洛杜爾博倫坦

note: [side]: type=Wose, id=Talodulborentan [side]: type=Wose, id=Gullatendronnorbum [side]: type=Ancient Wose, id=Elilmaldur-Rithrandil
en: Treefolk
zh: 樹人

note: [side]: type=Wose, id=Gullatendronnorbum
en: Gullatendronnorbum
zh: 古爾拉坦卓諾布姆

note: [event]
en: Orofarnië
zh: 奧羅法尼

note: [event]
en: Bregalad
zh: 布雷加拉德

note: [event]
en: Dolmannumbil
zh: 多爾曼納姆比爾

note: [message]: speaker=narrator
en: Prince Haldric has emerged from the Lich-Lord’s tomb, with the Ruby of Fire. The forest seems particularly bright this day, but there is a cold breeze. It is late into the fall, and the first snows should fall any day. Prince Haldric has returned to his forest keep, and is pondering what to do next...
zh: 海德瑞克王子帶著火焰紅寶石從巫妖王的墳墓中現身了。這一天森林看上去分外明亮，但是有寒風吹過。現在已是深秋，第一場雪應該隨時會來。海德瑞克王子回到了他在森林中的營地後，正在思索接下來要做什麼……

note: [message]: speaker=Elilmaldur-Rithrandil
en: So, you have defeated the lich and returned with his jewel of power. The earth feels happy beneath my toes.
zh: 所以，你已經擊敗了那個巫妖，並且帶著他那顆具有力量的寶石回來了。我腳下的土地也為之高興。

note: [message]: speaker=Prince Haldric
en: I have the jewel, but I have no idea what it does. To make matters worse, I have no idea what’s going on outside this forest. The number of refugees is growing daily. We need to get to Southbay, but I dare not lead us onto the plains and risk a slaughter.
zh: 我擁有這個寶石，但我不知道它能夠做什麼。更糟的是，我不知道現在森林外面的情況。逃難者的數量每天都在增加。我們需要去南灣，但我不敢冒著被屠殺的危險把他們帶到平原上去。

note: [message]: speaker=Elilmaldur-Rithrandil
en: My eyes do not extend beyond the forest. You have indeed shown yourself a tree-friend, I would there were more I could do to help you.
zh: 我的視線不能延伸到森林以外。你們證明了你們自己是樹的朋友，我希望還有更多的事情是我能幫助你們的。

note: [message]: speaker=Prince Haldric
en: We can’t all stay here for the winter; we would starve, or freeze. Your hospitality, though generously meant, has barely sufficed. Hold — I see somebody!
zh: 我們不能全待在這裡過冬，我們將會挨餓或是受凍。你雖然慷慨地招待我們，自己卻也是只是勉強夠用。等等──我看到有人！

note: [message]: speaker=Lady Outlaw
en: You thought that I ran away, didn’t you?
zh: 你以為我逃跑了，不是嗎？

note: [message]: speaker=Prince Haldric
en: The thought had crossed my mind.
zh: 我有過這個念頭。

note: [message]: speaker=Lady Outlaw
en: Well, I come bearing news of the road to Southbay!
zh: 算了，我帶來了通往南灣的道路上的消息！

note: [message]: speaker=Prince Haldric
en: Really!
zh: 真的！

note: [message]: speaker=Lady Outlaw
en: The news is not good. The main host of orcs is between the forest and Southbay. We clearly can’t go that way. However, the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten.
zh: 這不是個好消息。半獸人的主力部隊正位於森林和南灣之間，很明顯我們不能走那條路。不過，往清水港的路上沒有半獸人。顯然他們被困在伊斯登沼澤了。

note: [message]: speaker=Prince Haldric
en: Well, I certainly don’t mind the thought of the orcs floundering around that infernal swamp. But, one question remains.
zh: 好吧，我當然不會去在意那些掙扎在地獄般沼澤中的半獸人。不過，還有一個問題。

note: [message]: speaker=Prince Haldric
en: Can I trust you, and your information? I don’t even know your name.
zh: 我能相信你，和你的話嗎？我甚至不知道你的名字。

note: [message]: speaker=Prince Haldric
en: You again!
zh: 又是你！

note: [message]: speaker=Lady Outlaw
en: I come bearing news of the road to Southbay!
zh: 我帶來了通往南灣的道路上的消息！

note: [message]: speaker=Prince Haldric
en: Humph! Your words mean very little to me.
zh: 哼！你的話對我而言一點意義也沒有。

note: [message]: speaker=Lady Outlaw
en: It is important, and not good. The main host of orcs is between the forest and Southbay. You clearly can’t go that way. However, the road to Clearwater Port is free of orcs. Apparently they’re bogged down in the swamp of Esten.
zh: 這很重要，而且不是好的。半獸人的主力部隊正位於森林和南灣之間，很明顯我們不能走這那路。不過，往清水港的路上沒有半獸人。顯然他們被困在伊斯登沼澤了。

note: [message]: speaker=Lady Outlaw
en: I propose we join forces, and make a break for Clearwater Port.
zh: 我提議讓我們加入軍隊，一起突圍去清水港。

note: [message]: speaker=Prince Haldric
en: Well, I certainly don’t mind the thought of the orcs floundering around that infernal swamp. But, some questions remain.
zh: 好吧，我當然不會去在意那些掙扎在地獄般沼澤中的半獸人。不過，還有一些問題。

note: [message]: speaker=Prince Haldric
en: Lady, why would you let those undead monsters lead your people?
zh: 小姐，為什麼你們要讓那些不死怪物領導你們的人民？

note: [message]: speaker=Lady Outlaw
en: Other than losing our war back west, then our refugee war to your people, and this orc thing, it wasn’t such a bad deal.
zh: 相較於輸掉我們在遙遠西方的戰爭，然後又在流亡中和你們的族人發生戰爭，以及這些半獸人所引發的事件，讓巫妖王們領導我們並不是什麼壞事。

note: [message]: speaker=Prince Haldric
en: Uh-huh. Have you considered the possibility that the unholy act of turning your best and brightest into undead is what caused them to fall into darkness?
zh: 嗯哼。你有沒有考慮過這種可能性，正是由於這種將你們中最優秀和最睿智者轉換成不死亡靈的邪惡巫術，導致他們墮入了黑暗？

note: [message]: speaker=Lady Outlaw
en: We should save this pointless debate for later. Anything else?
zh: 我們應該要暫緩這場無意義的爭論，以後再談。還有什麼問題嗎？

note: [message]: speaker=Prince Haldric
en: Why should I trust you, or your information? I don’t even know your name, and you have this nasty habit of mysteriously vanishing!
zh: 為什麼我要相信你，和你提供的資訊？我甚至不知道你的名字，而且你還有這個神祕失蹤的壞習慣！

note: [message]: speaker=Lady Outlaw
en: Bah, have it your way!
zh: 呸，那就照你的方式來！

note: [unit]: id=Lady Jessene, type=$lady_store.type
en: Lady Jessene
zh: 潔西恩小姐

note: [message]: speaker=Lady Jessene
en: I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by the Lich-Lords’ dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal unlives were over!
zh: 我是潔西恩小姐，一個貴族，韋族的一個公主！我被那些巫妖王和半獸人的黑暗協議所背叛，這有不小的部分是因為你們那位愚蠢的南灣王子，讓他們堅信自己的不朽生命即將結束！

note: [message]: speaker=Lady Jessene
en: And now, I’m as much a refugee as you. In truth, I don’t know if the Lich-Lords still command these orcs or if the orcs have rid themselves of the Lich-Lords, but I do know that no orc is going to tolerate living humans outside of the slave mines or worse, stew pots!
zh: 而現在，我和你一樣成了逃亡者。實際上，我不知道那些巫妖王是否還操控著半獸人，又或者那些半獸人已經脫離了巫妖王的掌控，但我確實知道半獸人不會容忍任何活著的人類從奴隸礦坑或是他們的燉鍋裡逃離！

note: [message]: speaker=Lady Jessene
en: Young prince, it is time to go! We must flee before the winter snow!
zh: 年輕的王子，出發的時刻到了！我們必須在冬天下雪前撤離！

note: [message]: speaker=Prince Haldric
en: Fair enough. We will head for Clearwater Port. Thank you, Elilmaldur-Rithrandil, I will remember your hospitality!
zh: 好吧，可以。我們將前往清水港。謝謝你，埃利爾瑪爾多爾-里斯蘭地爾，我會記得你們的熱情好客！

note: [message]: speaker=Elilmaldur-Rithrandil
en: Always happy to help a tree-friend. May the Powers of Light guide you on your way!
zh: 我們總是樂於幫助樹的朋友。願光明的力量能在你們的道路上指引你們！

note: [message]: speaker=Burin the Lost
en: Finally, we’re getting out of this forest!
zh: 終於，我們就要走出這片森林了！

note: [message]: speaker=narrator [scenario]: id=08_Clearwater_Port
en: Clearwater Port
zh: 清水港

note: [side]: type=Lieutenant, id=Commander Aethyr [case]
en: Commander Aethyr
zh: 伊希爾指揮官

note: [side]: type=Orcish Warlord, id=Tan-Vragar
en: Tan-Vragar
zh: 坦-弗拉加爾

note: [side]: type=Orcish Warlord, id=Tan-Burg
en: Tan-Burg
zh: 坦-柏格

note: [side]: type=Orcish Warlord, id=Ut'Tan-Vrork
en: Ut’Tan-Vrork
zh: 烏坦-弗羅爾克

note: [event]
en: Angry Farmer
zh: 憤怒的農夫

note: [objective]: condition=win
en: Cowardly:
zh: 膽小：

note: [objective]: condition=win
en: Flee on the First Ship
zh: 乘第一艘船撤退

note: [objective]: condition=win
en: Flee on the Second Ship
zh: 乘第二艘船撤退

note: [objective]: condition=win
en: Heroic:
zh: 英勇：

note: [objective]: condition=win
en: Flee on the Third Ship
zh: 乘第三艘船撤退

note: [objective]: condition=lose
en: Death of Lady Jessene
zh: 潔西恩小姐死亡

note: [objective]: condition=lose
en: Death of Commander Aethyr
zh: 伊希爾指揮官死亡

note: [objective]: condition=lose
en: Miss the Last Ship
zh: 錯過最後一艘船

note: [message]: speaker=narrator
en: Our Prince has arrived at Clearwater Port, with the orcs on his heels. While the orcs haven’t caught up with him yet, the winter snow has, and the ships seem to be missing from the port.
zh: 我們的王子抵達了清水港，而半獸人在他的後腳追趕。雖然半獸人還沒有追上他，但冬雪已經降臨，而港口內也不見船的蹤跡。

note: [message]: speaker=Sir Ruddry
en: Ha! Clearwater Port still stands!
zh: 哈！清水港仍然堅守著！

note: [message]: speaker=Prince Haldric
en: Lieutenant, who is in command here? And where are the ships? We risk being trapped in this city for the winter if the port freezes over.
zh: 中尉，誰是這裡的指揮官？而且船到哪裡去了？如果這個港口凍結，我們便需要冒著被困在這個港城度過冬天的風險。

note: [message]: speaker=Commander Aethyr
en: I am, my Lord, I command the local garrison. Our whole fishing fleet is evacuating people to Southbay as we speak. The ships should be back in a few days. Our forces engaged the orcs as they exited the Swamp of Esten. At first, we prevailed, and pushed them back into the swamp!
zh: 我就是，殿下，我指揮本地的守備隊。在我們說話的同時，我們的整個捕魚船隊正在將人民轉移到南灣。船隊會在幾天內返回。我們的軍隊和半獸人他們發生了戰鬥，當半獸人離開伊斯登沼澤時。起初，我們獲勝了，並且把他們趕回了沼澤！

note: [message]: speaker=Commander Aethyr
en: But our victory did not hold; orc reinforcements quickly overran our positions. We lost most of our forces, my lord, including the King of Clearwater, who died bravely leading a charge.
zh: 但是我們的勝利無法維持住，半獸人的增援部隊迅速淹沒了我們的陣地。我們損失了大部分我們的軍隊，殿下，包括清水港的國王在內，他在率領一次衝鋒時英勇犧牲。

note: [message]: speaker=Prince Haldric
en: That’s horrible!
zh: 太可怕了！

note: [message]: speaker=Commander Aethyr
en: The blood of many good soldiers stained the frozen field that day. And still the orcs press on. The king left no heir, but the other nobles have fled to Southbay. We’ve been busy evacuating the rest of the populace. The army bought us enough time to evacuate almost all our people, and most of the winter stores. They’ve gone to Southbay, which is brimming with refugees from all over.
zh: 那一天，許多優秀戰士的熱血灑在了那片凍土上。而半獸人仍然步步緊逼。國王沒有留下繼承人，但是其他的貴族已經逃到南灣去了。我們正抓緊時間轉移剩餘的平民。軍隊的浴血奮戰給了我們足夠的時間轉移我們幾乎所有的平民和絕大多數的過冬儲備。他們已經離開前去南灣，那裡已經擠滿了從各處來的難民。

note: [message]: speaker=Commander Aethyr
en: We’re only holding the city until the last of the refugees are gone. You, my lord, are free to retreat to safety when the next ship comes. But, if I may be frank, my lord, our defenses are stretched thin and we could use all the help we can get to hold our walls. Otherwise I fear that we will be overrun before the last of the people can be evacuated.
zh: 我們正堅守著城市直到最後一批難民撤離。當下一艘船到來時，您，殿下，可以隨意撤退到安全的地點。不過，恕我直言，殿下，我們的防禦已經變得很薄弱，我們不妨利用所有我們可以用到的力量來堅守我們的城牆。否則我怕在最後一批人民撤離之前，我們就會被半獸人淹沒。

note: [message]: speaker=Prince Haldric
en: Well, we are the last of the refugees from our lands, for the orcs are right on our heels! We have Wesfolk with us. They have been of service. They are to be evacuated as well. We have traveled far and bear many wounded, but we will help you defend these walls as long as we can.
zh: 好的，我們是從我們的家園逃來的最後一批難民，因為半獸人就緊跟在我們後面！我們這團還有韋族人，他們和我們一起並肩作戰，同樣也要被撤離。我們長途跋涉而來，身上帶著很多傷，不過我們會盡我們所能，幫助你們防禦這些城牆。

note: [message]: speaker=Commander Aethyr
en: I thank you, my lord. But we are to bring these Wesfolk too? It would be... highly irregular. Are you sure, my lord?
zh: 謝謝您，殿下。但我們也要把這些韋族人帶上嗎？這會太……不合規矩了。您確定嗎，殿下？

note: [message]: speaker=Prince Haldric
en: Yes. Be sure that it is understood that these are our allies and friends.
zh: 是的，請確保大家都知道他們是我們的同盟和朋友。

note: [message]: speaker=Lady Jessene
en: Yes sir, indeed! You need us to help hold out until the ships arrive.
zh: 肯定要！你們需要我們的幫助來進行拖延，直到船隻抵達。

note: [message]: speaker=Burin the Lost
en: Ships! Nobody said anything about ships. Will this torture ever end! Ahh, the orcs will help take my mind off things.
zh: 船！沒人提起過船。這種折磨能夠結束嗎！啊，那些半獸人可以幫我轉移注意力。

note: [message]: speaker=Commander Aethyr
en: To your posts, men! We should be able to evacuate everyone in three more boatloads. Until then, let us make those orcs pay dearly for every inch of our land. For our homes, for our people, for our fallen king!
zh: 回到崗位，士兵們！再三艘船我們應該就可以把剩下的人運走了。在那之前，讓我們使那些半獸人為我們的每一吋土地付出高昂的代價吧。為了我們的家園，為了我們的人民，為了我們倒下的國王！

note: [message]: speaker=unit
en: You killed my family! Die!
zh: 你殺害了我的家人！死吧！

note: [message]: speaker=Lady Jessene
en: <i>“Bring these Wesfolk too? It would be... highly irregular.”</i> Bah! I’ll show you irregular...
zh: <i>「把這些韋族人也帶上嗎？這會太……不合規矩了。」</i>呸！我讓你看看什麼叫不合規矩……

note: [message]: speaker=Ut'Tan-Vrork
en: Push ’em into the sea! They’re in our winter homes! Heh... Tan-Vragar, I’m sure they will enjoy your little surprise!
zh: 把他們趕進海裡！他們在我們的冬季宿營地裡！嘿……坦-弗拉加爾，我肯定他們會很享受你的小驚喜！

note: [message]: speaker=narrator
en: An ode to ye, on yer way, I hope you have a brighter day!
zh: 讚美你，上路吧，我希望你們能有個更光明的一天！

note: [message]: speaker=narrator
en: Dead-Man’s Ford
zh: 亡者之灘

note: [message]: speaker=narrator
en: The River Road — To the Swamp of Esten.
zh: 河路 — 通往伊斯登沼澤。

note: [message]: speaker=Commander Aethyr
en: My lord, the first ship has arrived! Prince Haldric, if you and your men must leave for Southbay just go to the pier to board the ship.
zh: 殿下，第一艘船已經到了！海德瑞克王子，假如您和您的人馬要去南灣，請去碼頭登船。

note: [message]: speaker=Commander Aethyr
en: My lord, the first ship is departing. But the second ship should arrive shortly.
zh: 殿下，第一艘船正要離開，不過第二艘船應該很快就會到達。

note: [message]: speaker=Commander Aethyr
en: My lord, the second ship has arrived! Prince Haldric, if you and your men want to leave for Southbay just go to the pier to board the ship.
zh: 殿下，第二艘船已經到了！海德瑞克王子，假如您和您的人馬要去南灣，請去碼頭登船。

note: [message]: speaker=Commander Aethyr
en: My lord, the second ship is departing. But the last ship will be here before long. With your help we can hold on just a while longer.
zh: 殿下，第二艘船正要離開，不過最後一艘船不久就會到達。有了您的幫忙，我們可以堅持更長的時間。

note: [message]: speaker=Commander Aethyr
en: My lord, the last ship has arrived! Finally the last of our people can flee to safety. Prince Haldric, you and your men must go now! Go to the pier to board the ship for Southbay.
zh: 殿下，最後一艘船已經到了！總算我們人民都能撤退到安全的地方了。海德瑞克王子，您和您的人馬必須離開了！請到碼頭登船去南灣。

note: [message]: speaker=Commander Aethyr
en: My lord, the last ship is departing. We’re trapped!
zh: 殿下，最後一艘船已經離開了，我們被困住了！

note: [message]: speaker=Commander Aethyr
en: My lord, the ship isn’t here yet. Come help us defend against the orcs.
zh: 殿下，船還沒有到，請過來幫助我們抵禦半獸人！

note: [message]: speaker=Commander Aethyr
en: Shirk not your duty, soldier. When the boat arrives, this is where Prince Haldric must go to lead you to the ship. Until then, help us defend against the orcs.
zh: 偷懶不是你的職責，士兵。當船到達時，這裡就是海德瑞克王子必須指揮你們登船的地方。在此之前，請幫助我們抵禦半獸人。

note: [message]: speaker=Commander Aethyr
en: Let me have peace in Death! My love, I’ll be there soon—
zh: 讓我在死亡中獲得安寧吧！我的愛人，我很快就要到你那裡去了──

note: [message]: speaker=Prince Haldric
en: We needed him to get out of here. We’re trapped!
zh: 我們需要他來撤離這裡。我們被困住了！

note: [message]: speaker=Burin the Lost
en: I know I mentioned I can’t float.
zh: 我知道我提過我不會游泳。

note: [message]: speaker=Lady Jessene
en: Might I suggest a bit of a detour?
zh: 我能建議稍微繞點路嗎？

note: [message]: speaker=Lady Jessene
en: You have the Ruby of Fire, but you have no idea what it does, correct? You know that lich you have petrified just outside of Southbay—
zh: 你有了火焰紅寶石，不過你還不知道它能夠做什麼，對嗎？你知道那位就在南灣外面被你們石化的巫妖──

note: [message]: speaker=Prince Haldric
en: Yes, Lich Point! Where we first used our magi in battle, and turned the tide of war against your people.
zh: 是的，巫妖海岬！在那裡我們第一次將我們的魔法應用在戰鬥中，並且扭轉了和你們之間的戰爭的局勢。

note: [message]: speaker=Lady Jessene
en: Erm, yes... He was Caror, the arch rival of our dearly departed Lich-Lord Lenvan. He coveted the ruby, and was studying it. The only copy of his study, the Book of Fire and Darkness, was petrified along with him.
zh: 呃，是的……那個巫妖是卡羅爾，他是死去的巫妖王倫萬的主要競爭者。他覬覦那塊紅寶石，並研究過它。他的研究成果的唯一抄本，《火與暗之書》，和他一起被石化了。

note: [message]: speaker=Prince Haldric
en: If we make landfall outside of Southbay, we’ll be trapped. Of that I am sure!
zh: 如果我們在南灣外登陸的話，我們會被困住的，對此我十分肯定！

note: [message]: speaker=Commander Aethyr
en: My family was from Southbay. My father was a soldier there. The city’s sewer entrance is near that fossil of a lich.
zh: 我的家族來自南灣，我的父親曾在那邊當兵。那座城市的下水道系統的入口離那位被石化的巫妖的位置很近。

note: [message]: speaker=Prince Haldric
en: Wow, this is beginning to sound dangerously like a plan. Commander Aethyr, will you join us?
zh: 哇，這開始聽起來很像是一個計劃了。伊希爾指揮官，你會加入我們嗎？

note: [message]: speaker=Commander Aethyr
en: No. These monsters killed my family. My wife, my daughters. There is nothing left for me. I’ll stay. By the time the orcs wrestle Clearwater Port away from me there’ll be nothing but rubble left!
zh: 不。這些怪物殺害了我的家人。我的妻子、我的女兒，我已經一無所有了。我會留下來。等到半獸人從我手中搶過清水港之時，除了瓦礫，什麼都不會留下！

note: [message]: speaker=Commander Aethyr
en: The peasant farmers seem to like you. Who knows, maybe they’ll be of some help.
zh: 那些農夫似乎喜歡你。誰知道，也許他們會有所幫助。

note: [message]: speaker=Prince Haldric
en: Resources are scarce, we need all of the help we can get. Be brave and fight hard, my friend!
zh: 資源不足，我們需要我們所能得到的任何幫助。勇敢奮鬥吧，我的朋友！

note: [scenario]: id=09_Fallen_Lich_Point
en: Fallen Lich Point
zh: 墮落巫妖海岬

note: [side]: type=Orcish Warlord, id=Ut'Tan-Grilg
en: Ut’Tan-Grilg
zh: 烏坦-格里爾格

note: [side]: type=Orcish Warlord, id=Tan-Pulk
en: Tan-Pulk
zh: 坦-普爾克

note: [side]: type=Lich, id=Lich-Lord Caror
en: Lich-Lord Caror
zh: 巫妖王卡羅爾

note: [side]
en: Yetis
zh: 雪人

note: [objective]: condition=win
en: Kill the lich to get his book
zh: 殺死巫妖以取得他的筆記

note: [objective]: condition=win
en: Haldric enters Southbay’s sewer
zh: 海德瑞克進入南灣的下水道

note: [message]: speaker=Tan-Pulk
en: Da big bosses said we’d be in da city by winter. Bosses wrong, human-worms still there, and I’m a tinkin—
zh: 大頭目們說我們可以在那個城裡過冬。頭目們錯了，人類蛀蟲仍在那裡，而我想──

note: [message]: speaker=Ut'Tan-Grilg
en: Wait! I see a ship! Humans is coming! Smash ’em good!
zh: 等等！我看到了一艘船！人類來了！把他們通通打爛！

note: [message]: speaker=Prince Haldric
en: Well, let’s un-petrify that lich and take his book, then get into the sewers. Umm, what language would that book be in?
zh: 好吧。讓我們解除那個巫妖的石化並拿到他的筆記，然後我們進入下水道。嗯，那本筆記會用什麼語言來寫呢？

note: [message]: speaker=Lady Jessene
en: Some pep talk. The book will probably be in the Old Wesfolk tongue.
zh: 樂觀地說，那本筆記應該是用中古韋族語寫成。

note: [message]: speaker=Prince Haldric
en: Ohh.
zh: 哦。

note: [message]: speaker=Lady Jessene
en: Just get the book, I think I should be able to translate it.
zh: 只管拿到那本筆記，我想我應該能夠翻譯它。

note: [message]: speaker=Prince Haldric
en: Then, into Southbay’s sewer.
zh: 再來就是，進入南灣的下水道。

note: [message]: speaker=Lady Jessene
en: Right.
zh: 好。

note: [message]: speaker=Prince Haldric
en: There’s an odd monolith standing near here. Maybe it has something to do with the Lich-Lord... I should investigate more closely.
zh: 這裡附近立著一塊古怪的石碑。也許它和那個巫妖王有點關係……我應該要靠近調查一下。

note: [message]: speaker=unit
en: There’s an odd monolith standing near here.
zh: 這裡附近立著一塊古怪的石碑。

note: [message]: speaker=Lady Jessene
en: Haldric, this looks like a job for you, probably something to do with the lich. Maybe you should get yourself over here.
zh: 海德瑞克，這看起來像是給你的一個任務，也許和那個巫妖有關。也許你應該親自來這裡一趟。

note: [option]
en: I think I’ll say that magic phrase.
zh: 我想我會唸這個魔法咒語。

note: [message]: speaker=Lady Jessene
en: Hmph! You’re just happy because that monolith proves your paternity!
zh: 哼！你這麼高興，還不是因為那個石碑證明了你的王室血統！

note: [message]: speaker=Lich-Lord Caror
en: Free, I’m free, and I feel the Ruby of Fire! It will be mine.
zh: 自由，我自由了，而且我感覺到火焰紅寶石！它將是我的了。

note: [message]: speaker=Minister Edren
en: No you won’t, you soldier of darkness!
zh: 不，你拿不到它的，你這個黑暗的走卒！

note: [option]
en: I think I’ll wait a while before uttering any magic phrases.
zh: 我想我在唸任何魔法咒語之前，要先稍等一下。

note: [message]: speaker=Prince Haldric
en: We have more pressing matters to deal with before we free that lich.
zh: 我們有更要緊的事情要處理，在我們釋放那個巫妖之前。

note: [message]: speaker=Lady Jessene
en: Afraid you’ll find out you’re not of the line of Kings?
zh: 害怕你會發現自己沒有王室血統？

note: [message]: speaker=narrator
en: This sounds like a job for Prince Haldric, hopefully.
zh: 這聽起來像是一個給海德瑞克王子的任務，但願。

note: [message]: speaker=narrator
en: The Lich-Lord is already free.
zh: 那個巫妖王已經自由了。

note: [message]: speaker=narrator
en: NW — Southbay.
zh: 西南 — 南灣。

note: [message]: speaker=unit
en: More like ‘NW — Every orc on the Isle’. Hmph!
zh: 我看比較像是「西南 — 島上的每個半獸人」。哼！

note: [message]: speaker=Prince Haldric
en: We have the book! Let’s get out of here!
zh: 我們拿到那本筆記了！讓我們離開這裡！

note: [message]: speaker=Lady Jessene
en: Sounds good to me.
zh: 對我來說聽起來不錯。

note: [message]: speaker=Prince Haldric
en: I feel like I’m forgetting something. Ohh, the book!
zh: 我覺得我忘了什麼東西。噢，那本筆記！

note: [message]: speaker=narrator
en: Prince Haldric must be the first into the sewers of Southbay.
zh: 海德瑞克王子必須第一個進入南灣的下水道。

note: [event]
en: Rarlg
zh: 拉爾格

note: [message]: speaker=Rarlg
en: Rarlg — argh, a raul-rarlg!
zh: 拉爾格──啊，一個勞爾-拉爾格！

note: [message]: speaker=Prince Haldric [message]: speaker=Ut'Tan-Grilg [message]: speaker=Tan-Pulk
en: Oh my!
zh: 噢，我的天！

note: [message]: speaker=Lady Jessene
en: And he brought a friend.
zh: 他還帶來了一個朋友。

note: [event]
en: Raul-Rarlg
zh: 勞爾-拉爾格

note: [message]: speaker=Lich-Lord Caror
en: So close. So close.
zh: 就差一點。就差一點。

note: [message]: speaker=second_unit
en: I found the book in what was left of his robes! Let’s get out of here!
zh: 我在他長袍剩下的部分中找到那本筆記了！讓我們離開這裡！

note: [message]: speaker=Prince Haldric
en: We have the book and the orcs are out of our way. Let’s get out of here!
zh: 我們拿到那本筆記了，而且半獸人也不在我們的路上擋路了。讓我們離開這裡！

note: [message]: speaker=Prince Haldric
en: I can hear their reinforcements coming! We’re trapped! All is lost!
zh: 我能聽到他們的援軍正在趕來！我們被困住了！全完了！

note: [message]: speaker=narrator
en: Sewer — Danger Keep Out!
zh: 下水道 — 危險，禁止入內！

note: [scenario]: id=10_Sewer_of_Southbay
en: Sewer of Southbay
zh: 南灣的下水道

note: [side]: type=Arch Mage, id=Daellyn the Red
en: Daellyn the Red
zh: 紅袍法師戴林

note: [side]: type=Arch Mage, id=Daellyn the Red [side]: type=Arch Mage, id=Tinry the Red
en: Red Wizards
zh: 紅袍法師

note: [side]: type=Arch Mage, id=Tinry the Red
en: Tinry the Red
zh: 紅袍法師汀利

note: [objective]: condition=win
en: Prince Haldric exits the sewer
zh: 海德瑞克王子離開下水道

note: [objective]: condition=win
en: Defeat both wizards and Prince Haldric exits the sewer
zh: 擊敗所有紅袍法師，並海德瑞克王子離開下水道

note: [message]: speaker=narrator
en: In the last leg of their journey to Southbay, Haldric and his companions find themselves in the Sewers of Southbay.
zh: 海德瑞克和他的夥伴們來到南灣的下水道中，這裡是他們到南灣的旅程的最後一站。

note: [message]: speaker=Burin the Lost
en: Only a human could take such a lovely cave and fill it with refuse. Humans. Hey, is that a pair of boots?
zh: 只有人類才會佔有這樣一個可愛的洞穴並用垃圾塞滿它。人類。嘿，那是雙靴子嗎？

note: [message]: speaker=Prince Haldric
en: We should be cautious down here. This isn’t an old maid’s drain pipe, this is the sewer of Southbay. It is said that the city diverted an underground river for its own use, and let their own effluent run down the old river bed.
zh: 我們在這下面的時候應該要保持警惕。這可不是一個老女傭的排水管，這是南灣的下水道。據說這座城市使一條地下河改道供它自己使用，然後讓它們自己的汙水透過舊河床來排除。

note: [message]: speaker=Prince Haldric
en: This is the far end of that river bed. Legend has it—
zh: 這就是那條河床的盡頭。傳說──

note: [message]: speaker=Daellyn the Red
en: Can you feel it, brother? This one bears the Ruby of Fire. After all our time searching, it has come to us!
zh: 你感覺到了嗎，兄弟？這幫人帶著火焰紅寶石。在經過我們這麼長時間的搜尋之後，它已經來到我們這了！

note: [message]: speaker=Tinry the Red
en: The brothers Red will finally ascend to power. We must have it. Get them!
zh: 紅袍兄弟最終會將攀上力量的頂峰。我們必須拿到它。拿下他們！

note: [message]: speaker=Prince Haldric
en: Nooo! The wizards are flooding the sewer. We’re doomed!
zh: 不嗚嗚！那些巫師正在淹沒下水道。我們完了！

note: [message]: speaker=Lady Jessene
en: Haldric, I feel a strong foreboding. Have you noticed that anything that happens to be strong in the ways of magic can sense that ruby? Elilmaldur-Rithrandil felt it, and so did Lich-Lord Caror, now these two.
zh: 海德瑞克，我有一個強烈的預感。你是不是已經注意到那些魔法力量強大者都可以感覺到那個紅寶石？埃利爾瑪爾多爾-里斯蘭地爾感覺到它了，巫妖王卡羅爾也是，現在則是他們兩個。

note: [message]: speaker=Prince Haldric
en: We retrieved the Lich-Lord’s book, and I can literally feel the power of the ruby, even with it in my pack. Let’s work out what it does, before we decide what to do with it.
zh: 我們拿到了巫妖王的筆記，而我可以確切地感受到那顆紅寶石的力量，即便它在我的包包裡。讓我們先找出它能夠做什麼，在我們決定要用它來做什麼之前。

note: [message]: speaker=Daellyn the Red [message]: speaker=Tinry the Red
en: Brother!
zh: 兄弟！

note: [message]: speaker=second_unit
en: Hmm. He seems to have had a map, and some gold!
zh: 嗯。看來他帶著一份地圖，還有一些金幣！

note: [message]: speaker=unit
en: Argh, the stream bed is blocked! Only a pint of goo is getting through. We’ll have to go around.
zh: 啊呃，這個河床被堵住了！基本上什麼都過不去，我們必須另尋出路。

note: [message]: speaker=narrator
en: To Southbay
zh: 往南灣

note: [message]: speaker=narrator
en: It’s not very heroic if Prince Haldric isn’t the one to lead his band from the Sewers of Southbay.
zh: 如果海德瑞克王子不是那個引領他那幫人離開南灣的下水道的人，他就顯得不太勇敢了。

note: [message]: speaker=narrator
en: Danger Ahead!
zh: 前方危險！

note: [message]: speaker=unit
en: ‘Ahead’? So far it’s been danger everywhere.
zh: 「前方」？到目前為止到處都危險。

note: [message]: speaker=Prince Haldric
en: Finally, on to Southbay!
zh: 終於，上來南灣了！

note: [scenario]: id=11_Southbay_in_Winter
en: Southbay in Winter
zh: 南灣之冬

note: [side]: type=Grand Knight, id=King Addroran IX
en: King Addroran IX
zh: 愛德卓蘭九世國王

note: [message]: speaker=narrator
en: Prince Haldric has emerged from the sewers of Southbay in the very heart of the city. After some commotion, he gains an audience with the King of Southbay.
zh: 海德瑞克王子在南灣的城中心從下水道現身了。在引起了一場騷動後，南灣的國王接見了他。

note: [message]: speaker=King Addroran IX
en: So, Prince, you bring refugees, but do you bring swords as well?
zh: 那麼，王子，你帶來難民，但你也帶著劍嗎？

note: [message]: speaker=Prince Haldric
en: I bear both, and all are loyal to the King of Southbay!
zh: 我兩者都有帶，而且我們全部都願意為南灣國王效勞！

note: [message]: speaker=King Addroran IX
en: I knew you as a boy, and your people have preceded you. Your father was an honorable man, and so are you. Aren’t you the king now?
zh: 我在你還是個男孩時就知道你了，並且你的人民已經先你而來。你的父親是個可敬的人，你也是如此。你現在還沒有成為國王嗎？

note: [message]: speaker=Prince Haldric
en: A king with no land and no crown is no king, my Lord.
zh: 一個國王沒有土地和王冠就不是國王，陛下。

note: [message]: speaker=King Addroran IX
en: It is so. These are dark days to live through, my young prince. You’ve done your father proud. Far better than my legacy, a dead adventurer and a missing fool! It is fitting that my line should end with my kingdom.
zh: 確實如此。還有這些黑暗的日子要度過，我年輕的王子。你讓你父親感到自豪了。比起我的不肖子強多了，一個死掉的冒險者和一個迷失的傻瓜！我的血脈應該要和我的王國一起終結才合適。

note: [message]: speaker=Prince Haldric
en: You should not say such things!
zh: 您不應該這樣說！

note: [message]: speaker=King Addroran IX
en: Hmph! It matters little now. What’s this? You bring a Wesfolk waif with you. Put her out with the others!
zh: 哼！現在已經沒什麼關係了。這是什麼？你帶來一個韋族流浪兒。把她和其他韋族人趕出去！

note: [message]: speaker=Lady Jessene
en: You’ve put my people out in the snow? Prepare to meet your fate you—
zh: 你已經把我的族人趕到外面的雪地裡去了？準備迎接你的命運吧，你這個──

note: [message]: speaker=Prince Haldric
en: She and her people have been of great service to me. Open the gates, let them in.
zh: 她和她的族人一直對我有很大的幫助。打開大門，讓他們進來。

note: [message]: speaker=King Addroran IX
en: What? On your word alone, boy? And what of the other Wesfolk that have drifted to our gate?
zh: 什麼？就根據你的一面之詞，小子？那其他已經漂泊到我們的大門前的韋族人呢？

note: [message]: speaker=Prince Haldric
en: Let them all in! For the sake of humanity on this isle!
zh: 讓他們全部進來！這是為了島上人類的利益！

note: [message]: speaker=Lady Jessene
en: And because I can sweeten the deal. I can save the lives of all of the people left on this isle. I will reveal all, if you swear on the soul of your eldest son that you let all of the Wesfolk who may come into the city, and allow them to participate in what must happen next.
zh: 還因為我可以使這份約定變得吸引人。我可以拯救島上剩下的所有人的生命，我將會透露一切，只要你以你長子的靈魂發誓，你允許所有來到這裡的韋族人入城，並且允許他們參與所有接下來必定會發生的事情。

note: [message]: speaker=King Addroran IX
en: Hmm... Very well. I so swear. Speak.
zh: 嗯……好吧，我就如此發誓。你說吧。

note: [message]: speaker=Lady Jessene
en: First, I <i>can</i> translate the book that will allow Haldric to use the Ruby of Fire. The artifact should help with what must come.
zh: 首先，我<i>能</i>翻譯那本筆記，它能讓海德瑞克使用火焰紅寶石。這個神器應該可以對必定會來的事情有所幫助。

note: [message]: speaker=Lady Jessene
en: Second, I know the way to the mysterious lands of the east. Addroran, I was your son’s navigator and companion. Believe me, you must go east.
zh: 其次，我知道去到那塊東方的神祕土地的路線。愛德卓蘭，我曾是你兒子的嚮導和同伴。相信我，你們必須去東方。

note: [message]: speaker=Prince Haldric
en: Compan— What?
zh: 同伴──什麼？

note: [message]: speaker=Burin the Lost
en: She’s just full of surprises.
zh: 她可真是讓人驚奇。

note: [message]: speaker=Lady Jessene
en: I was the navigator. Haldric, your people simply washed up here long ago, but my people came here on purpose. You’d all still be herding sheep and living in grass huts if it wasn’t for my people.
zh: 我曾是個航海家。海德瑞克，你們的族人在很久之前只不過是被沖上了岸，但我的族人是有意地來到這裡。如果不是因為我的族人，你們可能還在牧羊並住在茅草棚裡。

note: [message]: speaker=King Addroran IX
en: Some favor your people did for us. Why flee at all? And why east? We’ve already repelled one orcish assault. We should be working toward taking back the Isle.
zh: 你的族人在某些方面確實幫助了我們。但是到底為什麼要逃走？還有為什麼要去東方？我們已經打退了半獸人的一次進攻。我們應該要努力去奪回整座島嶼。

note: [message]: speaker=Lady Jessene
en: This is no time for bravado. You must head east because my people came from the west, which is teeming with every form of enemy and monster imaginable. There is literally no room there. If you thought we were bad, you should see what else comes behind us. You’d be slaves, or you’d be dead.
zh: 現在沒有時間逞強了。你們必須前去東方，因為我的族人來自西邊，那裡有到處都是所能想像到的各種敵人和怪物。那裡真的沒有居住空間。假如你們認為我們是邪惡的，那你們真該看看跟在我們後面來的是什麼。你們不是淪為奴隸，就是丟掉性命。

note: [message]: speaker=Lady Jessene
en: Learn the lesson of my people. If we had fled here while even one of our great cities still stood we could have taken this Isle with ease. But we fought on until the bitter end. There can be no compromise with the orcs, their numbers are limitless, and you have no way to stop more orcs from coming.
zh: 從我的族人這裡吸取教訓吧。如果我們在逃到這裡時，我們的那些大城市只要有一座還在堅持著的話，我們就可以輕易地佔領這座島嶼。但是我們持續戰鬥直到這個悲慘結局。與半獸人無法妥協，他們的數量無窮無盡，而且你們阻擋不了更多半獸人的到來。

note: [message]: speaker=Lady Jessene
en: Don’t you intend to come with us?
zh: 你不打算和我們一起走嗎？

note: [message]: speaker=Prince Haldric
en: King, there will be a new kingdom in the east, and the bulk of the fleet will bear the flag of Southbay. A new throne and new lands await you in the east.
zh: 陛下，將有一個新的王國誕生於東方，而船隊大部分將掛上南灣的旗幟。一個新的王座以及新的國土在東方等著你。

note: [message]: speaker=King Addroran IX
en: My bloodline has ended with my sons, and I am old. Let the ships take the women, children, and young men first. A new kingdom must be born of vital blood. We old men are still of some value. We will make the orcs pay dearly when they come to take this place!
zh: 我的血脈已經隨著我的兒子終結了，而我也老了。讓那些婦女，兒童和年輕人首先登船。一個嶄新的王國必須在生命的血液中誕生。我們這些老男人仍具有一些價值。我們會讓半獸人付出高昂的代價，在他們來奪取這塊土地時！

note: [message]: speaker=Prince Haldric
en: If there is no other way. May the bards forever sing of the valor of the Kings of Southbay! Jessene, about that book?
zh: 如果沒有任何辦法的話。願吟遊詩人永遠唱頌南灣國王們的英勇傳說！潔西恩，關於那本筆記？

note: [message]: speaker=Lady Jessene
en: I’ll begin my translation. Oh, and you should seal up the sewer entrance.
zh: 我將開始翻譯。喔，你最好把下水道的入口封上。

note: [scenario]: id=12_A_Final_Spring
en: A Final Spring
zh: 最後的春天

note: [side]: type=Orcish Warlord, id=Tan-Harak
en: Tan-Harak
zh: 坦-哈拉克

note: [side]: type=Orcish Warlord, id=Tan-Hork
en: Tan-Hork
zh: 坦-霍爾克

note: [side]: type=Orcish Warlord, id=Tan-Gulo
en: Tan-Gulo
zh: 坦-古洛

note: [event]
en: Southbay Guard
zh: 南灣守衛

note: [object]: id=ruby_of_fire
en: The Ruby of Fire was imbued with magic in the distant west, and can be used to scorch enemies into submission.
zh: 火焰紅寶石在遙遠的西方被注入了強大的魔力，可以被用來灼燒敵人使他們屈服。

note: [effect]: type=fire
en: ruby of fire
zh: 火焰紅寶石

note: [objective]: condition=lose
en: Death of King Addroran IX
zh: 愛德卓蘭九世國王死亡

note: [objective]: condition=lose
en: Death of Lord Typhon
zh: 泰豐領主死亡

note: [message]: speaker=narrator
en: Several months pass. Jessene has translated Lich-Lord Caror’s Book of Fire and Darkness. Prince Haldric is busy probing the secrets of the Ruby of Fire.
zh: 幾個月過去了。潔西恩已經將巫妖王卡羅爾的《火與暗之書》翻譯完了。海德瑞克王子正忙於探索火焰紅寶石的奧秘。

note: [message]: speaker=Prince Haldric
en: I think I’ve figured something out. Look.
zh: 我想我有所領悟了。看。

note: [message]: speaker=Prince Haldric
en: Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a scepter or something! I think I’ll save it for closer-ranged combat for now.
zh: 唉呦！燙，燙，燙！哎呀，得有人把這玩意兒裝到一個法杖之類的東西上！目前我想我還是把它保存起來以進行更近距離的戰鬥吧。

note: [message]: speaker=Lady Jessene
en: Watch it! Well, at least you’re improving.
zh: 小心！好吧，至少你正在進步。

note: [message]: speaker=Burin the Lost
en: Humph. Fool of a boy’s just gonna burn us all up. Humans, always playing at being wizards.
zh: 哼。一個男孩的愚蠢差點把我們都給燒了。人類，總是喜歡扮演魔法師。

note: [message]: speaker=Southbay Guard 1
en: Orcs sighted! They’ve seized the frontier! To arms! To arms!
zh: 看到半獸人了！他們已經攻佔了邊境！武裝起來！武裝起來！

note: [message]: speaker=Sir Ladoc [message]: speaker=King Addroran IX
en: For the glory of Southbay!
zh: 為了南灣的榮耀！

note: [message]: speaker=King Addroran IX
en: Prince Haldric, I’ll concentrate on holding Southbay. You must defeat the orcs. The ships aren’t ready yet. We must defeat this army of orcs to buy us more time. Try not to kill us all with that ruby!
zh: 海德瑞克王子，我會專注於堅守南灣。你必須擊敗半獸人。船隻還沒有準備好，我們必須擊敗這支半獸人部隊以爭取更多的時間。試著別用那顆紅寶石把我們都幹掉！

note: [message]: speaker=Prince Haldric
en: Very well. I’ll do my best.
zh: 好的，我會盡力的。

note: [event]
en: Lord Typhon
zh: 泰豐領主

note: [message]: speaker=Lord Typhon
en: I come seeking the Crown Prince!
zh: 我來找王儲！

note: [message]: speaker=King Addroran IX
en: Who is this fish man?
zh: 這個人魚是誰？

note: [message]: speaker=Lady Jessene
en: He’s a large part of the reason your son made it to the lands of the east. Lord Typhon provided us with pearls and an escort for our voyages in exchange for steel trident points and fishhooks. It’s difficult to be a blacksmith when you live underwater.
zh: 他是你兒子成功去東方大陸的一個主要原因。泰豐領主提供了我們一些珍珠和一支護衛隊來保護我們的航行，以交換鋼鐵的三叉戟和魚鉤。當你生活在水下時很難當一個鐵匠。

note: [message]: speaker=Lord Typhon
en: Indeed it is. But where is the Prince?
zh: 確實是。但王子在哪裡？

note: [message]: speaker=Lady Jessene
en: The Crown Prince is dead. But we have need of your services again—
zh: 王儲已經死了。不過我們需要你們的再次幫助──

note: [message]: speaker=Lord Typhon
en: Under the same terms?
zh: 條件不變？

note: [message]: speaker=Lady Jessene [message]: speaker=Lady Dionli [message]: speaker=Lord Aryad [message]: speaker=Lord El’Isomithir [message]: speaker=Lord Logalmier
en: Agreed.
zh: 同意。

note: [message]: speaker=narrator
en: You can now recruit merfolk!
zh: 你現在可以招募人魚了！

note: [message]: speaker=King Addroran IX
en: Make haste. We must secure the frontier or it’s all over!
zh: 趕快，我們必須加固邊界，不然一切都會完蛋！

note: [event] [unit_type]: id=Familiar, race=undead
en: Familiar
zh: 僕從

note: [event] [side]: type=Ancient Lich, id=Lich-Lord Jevyan
en: Lich-Lord Jevyan
zh: 巫妖王傑夫揚

note: [message]: speaker=Lich-Lord Jevyan
en: King Addroran, your day is done. Prepare to be ground to dust. If you’re lucky I may raise you from death for my own amusement. Oh, and what’s this? I sense, I sense the Ruby of Fire.
zh: 愛德卓蘭國王，你的日子結束了。準備化作地上的塵土吧。如果你很幸運，也許我會把你從死亡中喚起，為了我自己的娛樂。哦，這是什麼？我感覺到，我感覺到火焰紅寶石。

note: [message]: speaker=Lady Jessene
en: You monster! You’ve betrayed our people — to ally yourself with these orcs?!
zh: 你這個魔鬼！你已經背叛了我們的族人，現在還讓你自己與這些半獸人結盟？！

note: [event]
en: Fool Prince
zh: 愚蠢的王子

note: [message]: speaker=Lich-Lord Jevyan
en: Fool girl! My ambition is boundless; I will survive to rule the orcs and all else. That is more than can be said for you. King Addroran, meet your son — you’ll be joining him soon enough.
zh: 愚蠢的女孩！我的野心是無限的，我將繼續存在著，為了統治半獸人和所有其他的一切。那對你無法用言語表達的。愛德卓蘭國王，見見你的兒子──你很快就能加入他了。

note: [message]: speaker=King Addroran IX
en: NO!
zh: <b>不</b>！

note: [message]: speaker=Fool Prince
en: Fath-er! Join... us...
zh: 父──親！加入……我們……

note: [message]: speaker=Lady Jessene
en: His older brother was more attractive...
zh: 他的哥哥要更順眼一些……

note: [message]: speaker=Lady Jessene
en: Their reserves are arriving, and we haven’t secured the frontier! We’re dead!
zh: 他們的預備隊到了，而我們並沒有守住前線！我們死定了！

note: [message]: speaker=narrator
en: Southbay
zh: 南灣

note: [message]: speaker=narrator
en: To Clearwater Port
zh: 往清水港

note: [message]: speaker=narrator
en: To the Midlands &amp; Oldwood
zh: 往中原和古老森林

note: [message]: speaker=narrator
en: To the Northrun
zh: 往北程

note: [message]: speaker=narrator
en: To the Midlands
zh: 往中原

note: [message]: speaker=narrator
en: New Southbay
zh: 新南灣

note: [message]: speaker=narrator
en: They sealed it, there is no escape for you!
zh: 他們封死它了，你們無處可逃了！

note: [message]: speaker=unit
en: I am finished.
zh: 我被終結了。

note: [message]: speaker=Prince Haldric
en: We needed him to hold Southbay. We’re done for!
zh: 我們需要他來守住南灣。我們沒戲唱了！

note: [message]: speaker=Prince Haldric
en: We’ve defeated the orcs. Let’s rig the ships and get out of here.
zh: 我們已經擊敗半獸人了。讓我們操船離開這裡。

note: [message]: speaker=King Addroran IX
en: Oh, for my sons... — As we agreed. I will hold Southbay until my last breath.
zh: 噢，為了我的兒子們……按照我們說定的。我會堅守南灣直到咽下最後一口氣。

note: [message]: speaker=Lady Jessene
en: What I don’t like is the fact that Lich-Lord Jevyan, after whom our very capital is named, betrayed my people. To make matters worse, he knows that you have that ruby.
zh: 我不喜歡的是巫妖王傑夫揚帶來的現實，我們的首都是用他的名字來命名的，但他背叛了我的族人。更糟的是，他知道你有那塊紅寶石。

note: [message]: speaker=Prince Haldric
en: There’s not much we can do about that now. I dub this fine ship the Eldaric, in honor of my father. About that island...
zh: 現在我們對此無能為力。我將這艘美麗的船起名為艾爾達瑞克，為了紀念我的父親。關於那座島……

note: [message]: speaker=Burin the Lost
en: Great, more boats, and now an ocean!
zh: 太好了，更多的船，而現在一片大海！

note: [message]: speaker=King Addroran IX
en: After you make it to this new land, send some of the ships back, for there may still be survivors in Southbay.
zh: 在你們成功到達新的土地之後，把其中一些船派回來，因為南灣裡也許還會有一些倖存者。

note: [message]: speaker=King Addroran IX
en: My son!
zh: 我的兒子！

note: [scenario]: id=13_Peoples_in_Decline
en: Peoples in Decline
zh: 下沉島上的異族

note: [part]
en: Several days later Prince Haldric departs in his ship, the Eldaric, his home and the Green Isle lost to him forever. Before him lay a vast expanse of stormy seas, and the mysterious island that Lady Jessene has mentioned, and even more exotic lands even further to the East.
zh: 幾天後，海德瑞克王子坐著他的船──艾爾達瑞克號──出發了，永遠地離他的故鄉和島嶼而去。在他前面的是一大片風雨如磐的海洋，和那座潔西恩小姐提過的神祕島嶼，以及那塊位在更遙遠的東方的更為奇異的土地。

note: [part]
en: The island that King Haldric and his crew are approaching was at one time a volcano that is now slowly sinking into the sea. The elder Crown Prince of Southbay had managed to establish a foothold on this Island, despite the belligerent nature of its reptilian inhabitants. There will be little left of that foothold by now.
zh: 海德瑞克王子和他的船員正在靠近的這座島，曾經是一座火山並且正慢慢沉入海中。那位南灣的年長的王儲曾經在島上建立了一個據點，儘管島上有好戰的土生爬蟲類。如今這個據點應該是幾乎不存在了。

note: [side]: type=Drake Flameheart, id=Kegrid
en: Kegrid
zh: 凱格里德

note: [side]: type=Drake Flameheart, id=Gerrick
en: Gerrick
zh: 格里克

note: [side]: type=Drake Flameheart, id=Merkush
en: Merkush
zh: 梅爾庫什

note: [message]: speaker=narrator
en: After some time at sea an island is spotted. The Eldaric docks at a crude port that appears to be deserted.
zh: 經過一段時間後，一個小島在海上被發現了。艾爾達瑞克號在一個看起來已經被廢棄的簡陋港口靠上了岸。

note: [message]: speaker=Burin the Lost
en: Land! Land! Bless the Lords of Light!
zh: 陸地！陸地！讚美光明之主吧！

note: [message]: speaker=Prince Haldric
en: We come in peace. We only seek to re-provision our ships.
zh: 我們為和平而來，我們只是試著為給我們的船隊補給物資。

note: [message]: speaker=Lady Jessene
en: I don’t think diplomacy is going to work.
zh: 我不認為交涉可以起作用。

note: [message]: speaker=Gerrick
en: Ssso humansss, you’ve come to trouble usss again. Prepare to die! For the glory of the Lords of Morogor!
zh: 嘶嘶所以，人類，你們又來給我們找麻煩了。準備去死吧！為了摩洛格眾領主的榮耀！

note: [message]: speaker=Lady Jessene
en: Do I need to say, <i>“I told you so”</i>?
zh: 我需要說，<i>我早就跟你說過</i>嗎？

note: [event]
en: Bitey the Serpent
zh: 大海蛇比泰

note: [message]
en: Look out, a serpent has emerged from the deep.
zh: 小心，一條大海蛇從深處浮出來了。

note: [message]: speaker=Prince Haldric
en: Well, it looks like their warriors have given up the fight. We should be able to re-provision the ships now.
zh: 好了，看起來他們的戰士已經放棄戰鬥了。現在我們應該可以給我們的船隊補給物資了。

note: [message]: speaker=Lady Jessene
en: The nice thing is, they’ll go back to guarding this island after we’re gone for a while. It’ll make a good way of preventing others from following us.
zh: 有個優點是，他們會在我們離開不久之後回來守衛這座島。這將是阻止其他人追蹤我們的一個好方式。

note: [message]: speaker=Prince Haldric
en: This island is slowly sinking. Hmm, I wonder what they’ll do when it gets too small for them?
zh: 這座島正在緩慢地下沉。嗯，我想知道當它變得太小時他們會做什麼？

note: [message]: speaker=Lady Jessene
en: They seem rather intelligent. They’re certainly belligerent and numerous. I’m sure they’ll eventually evacuate. Just like us right now.
zh: 他們看上去具有相當的智慧。他們確實好戰並且數量眾多。我肯定他們最終會遷移，就像我們現在一樣。

note: [message]: speaker=Prince Haldric
en: I don’t find that thought very comforting.
zh: 我認為這個想法讓人不太舒服。

note: [message]: speaker=Familiar
en: <i>Clack</i>! <i>Clack!</i>
zh: <i>啪嗒</i>！<i>啪嗒</i>！

note: [message]: speaker=Lady Jessene
en: The fleet is starving, we’ll never pacify this island before we all die!
zh: 船隊正在挨餓，在我們全部餓死之前我們永遠無法平息這座島！

note: [scenario]: id=14_Rough_Landing
en: Rough Landing
zh: 艱難登陸

note: [part]
en: After a particularly bad series of storms the Eldaric has taken on water, and much of the fleet has been scattered. Lord Typhon suggests stopping at a group of small windswept islands to regroup.
zh: 在經歷了一系列異常糟糕的海上風暴之後，艾爾達瑞克號開始進水，船隊中有許多船都失散了。泰豐領主建議停泊在一個被風暴橫掃過的群島進行重組。

note: [side]: type=Naga Warrior, id=Abraxas [event]
en: Abraxas
zh: 阿柏拉克薩斯

note: [side]: type=Naga Warrior, id=Abraxas [side]: type=Naga Warrior, id=Xamalia [side]: type=Naga Warrior, id=Gaxmail
en: Naga
zh: 納迦

note: [side]: type=Naga Warrior, id=Xamalia
en: Xamalia
zh: 克薩瑪里亞

note: [side]: type=Naga Warrior, id=Gaxmail
en: Gaxmail
zh: 戈克斯梅爾

note: [message]: speaker=Burin the Lost
en: I don’t think I can take much more of this. I’m feeling ill!
zh: 我不認為我還再忍受更多這個，我好想吐！

note: [message]: speaker=Xamalia
en: Prey! Get them!
zh: 獵物！抓住他們！

note: [message]: speaker=Prince Haldric
en: The fleet must regroup here. We have to defeat these monsters.
zh: 船隊必須在這裡休整，我們得擊敗這些怪物。

note: [case]
en: Chompey the Serpent
zh: 大海蛇強姆皮

note: [case]
en: Graarrrrrr!
zh: 嘎啊啊啊！

note: [case]
en: Scaly the Serpent
zh: 大海蛇史加利

note: [case]
en: Roarrrrrr!
zh: 吼──！

note: [case]
en: Toothey the Serpent
zh: 大海蛇托西

note: [case]
en: Hissssss!
zh: 嘶──！

note: [message]: speaker=Prince Haldric
en: We’ve defeated the nagas. The fleet should be able to regroup here.
zh: 我們已經打敗了那些納迦。船隊應該能夠在此重組了。

note: [message]: speaker=Lady Jessene
en: The next time we see land, it should be the great continent to the east.
zh: 下次看到陸地時，應該就是東方那塊大陸了。

note: [message]: speaker=Prince Haldric
en: I’ll be glad when this voyage is over. We’re almost there. Almost there.
zh: 航程結束時我會很高興，我們就快到那了。快到那了。

note: [message]: speaker=Lady Jessene
en: I think we’re being followed...
zh: 我想我們正在被跟蹤……

note: [message]: speaker=Lady Jessene
en: We were too slow... The fleet will be scattered to the four corners of the world!
zh: 我們太遲了……船隊將會被分散到世界的四個角落！

note: [scenario]: id=15_A_New_Land
en: A New Land
zh: 新大陸

note: [part]
en: After a week’s steady sailing eastward, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas.
zh: 在穩定地向東航行數週後，他們開始聽見海鷗的叫聲，並能看到陸地的模糊影子。在夏日的映照下而波光粼粼的海上，那座大陸就出現在他們面前。

note: [side]: type=Elvish Marshal, id=Glimir
en: Glimir
zh: 格里米爾

note: [side]: type=Elvish Marshal, id=Glimir [side]: type=Dwarvish Lord, id=Dursil [side]: type=Elvish Champion, id=Eowarar
en: Continentals
zh: 大陸民

note: [side]: type=Dwarvish Lord, id=Dursil
en: Dursil
zh: 多爾西爾

note: [side]: type=Elvish Champion, id=Eowarar
en: Eowarar
zh: 伊歐瓦拉爾

note: [objective]: condition=win
en: (the scenario ends when any unit perishes)
zh: （當任何一個單位死亡時，本章節就會結束）

note: [objective]: condition=win
en: Avoid deaths for as long as possible
zh: 儘可能地長時間避免死亡

note: [note]
en: You will receive a finish bonus — equal to an early finish bonus — for the number of turns you lasted.
zh: 你在這個章節使用的回合數，如同其它章節提早過關的回合數那樣，會根據它來給予通關獎勵。

note: [note]
en: 20% of finishing gold carried over to the next scenario.
zh: 20%的金幣會被帶到下一個章節。

note: [note]
en: Enemies will not initiate an attack if there is a risk of them dying.
zh: 敵人如果有死亡的危險就不會發起進攻。

note: [message]: speaker=narrator
en: Alas, the shore of the Great Continent was not so tranquil a place as it had appeared from at sea.
zh: 哎呀，大陸的海岸可不像在海上呈現出來得那樣和平啊。

note: [message]: speaker=Glimir
en: Go home, you vile dwarves! By treaty you are pledged to only the hills and mountains to the north of the Great River. This is not your land.
zh: 回去吧，你們這些卑劣的矮人！協議中你們保證只待在大河以北的丘陵和山脈。這裡不是你們的土地。

note: [message]: speaker=Dursil
en: Our lands are become full, and our mines go to the bottom of the world. We have won our war against those things that live in the dark. By what right do you claim all of the forests of the world, and all of the land south of the Great River, and force us onto only the hills and mountains of the north? There are hills and mountains as good as any here in the south!
zh: 我們的土地已經人滿為患，而且我們的礦坑也挖到了世界的底部，我們贏了和那些在黑暗中生活的生物之間的戰爭。你們根據什麼權利聲稱擁有世界上所有的森林和大河以南所有的土地，而強迫我們只能待在北邊的丘陵和山脈？南方這裡一樣有著上好的丘陵和山脈啊！

note: [message]: speaker=Glimir
en: By the right of treaty, ancient but still true—
zh: 根據條約上規定的權利，古老但仍然有效──

note: [message]: speaker=Dursil
en: Hmph! You namby-pamby elves: <i>“We don’t cut the trees, we groom the forest.”</i> Our axes can get the wood for a fifth of the cost! I can charge half of what your people do, and still be rich, and I’m not the first to have the thought!
zh: 哼！你們這些矯揉造作的精靈：<i>「我們不砍樹，我們是在清理森林。」</i>我們的斧頭只要花五分之一的代價就可以取得那些木頭！我只開你們一半的價格，仍然可以很富有，而我並不是第一個有這種念頭的！

note: [message]: speaker=Glimir
en: Wait, I see a ship. Many ships. We’re being invaded!
zh: 等一下，我看到了一艘船。很多船。我們正被入侵！

note: [message]: speaker=Dursil
en: Umm, we’re being invaded? Fine, we’ll sort out our differences later. Let’s get them first.
zh: 嗯，我們正被入侵？好吧，我們之後再來解決我們的分歧。讓我們先來對付他們。

note: [message]: speaker=Prince Haldric
en: We come in peace. May our peoples—
zh: 我們為和平而來。能否讓我們的人民──

note: [message]: speaker=Lady Jessene
en: Gee, and you were practicing that speech for days. I guess that’s it for diplomacy then. Haldric, we should avoid bloodshed even if we have to ward them off. There has to be a peaceful resolution to this.
zh: 哎呀，你好幾天都在練習那段演講，這麼說來我想那就是為了外交。海德瑞克，我們應該要避免殺戮，即使我們必須抵禦他們。對此必須透過一個和平的方式來解決。

note: [message]: speaker=Burin the Lost
en: In the name of... This is the continent of my home. But I set out east. I must have traveled clear around the world.
zh: 我發誓……這是我家的大陸，但是我動身去東方了。我一定是周遊了全世界。

note: [message]: speaker=Burin the Lost
en: My people are too far south. I don’t know what’s going on here. I’ll stick with you until the end. You’ve been a good friend. Just no more sea voyages.
zh: 我的族人遠在南方。我不知道這裡正在發生什麼事。我將和你一起堅持到最後。你已經是我的好朋友，只是不要再有海上的航行了。

note: [message]: speaker=Lady Jessene
en: I bet this wasn’t the welcome you were expecting.
zh: 我賭這不是你所期望的歡迎！

note: [message]: speaker=Lady Dionli
en: What? What’s going on here? Dwarves? Humans? Ships? Glimir, tell me.
zh: 什麼？這是怎麼回事？矮人？人類？船？格里米爾，告訴我。

note: [message]: speaker=Glimir
en: The stories are true. There must be dwarven colonists in the Brown Hills. We caught this band chopping wood near the bay. Then we saw lots of ships. Not like before, with that fellow from Southbay and his lone ship. It was always interesting when he stopped by.
zh: 那些傳聞是真的。在布朗丘陵那一定有矮人的開拓者。我們抓到這幫矮人在海灣附近伐木。然後我們看到了很多艘船。不像以前，來自南灣的那個傢伙和他的一艘船。當他停留時總是能帶來很多樂趣。

note: [message]: speaker=Glimir
en: We thought we were being invaded. We, erm, put our differences aside with the dwarves, for the moment, and decided to deal with this first.
zh: 我們認為我們正在被入侵。我們，嗯，暫時把與矮人之間的分歧擱置一邊，決定先來處理這件事。

note: [message]: speaker=Lady Dionli
en: These are disturbing trends. Human, it is by luck alone that I am here to spare you. For on this day the Council of Lords is meeting in a forest not far from here.
zh: 這些是麻煩的趨勢。人類，單純由於運氣，我來到這裡解救你們，因為今天領主議會正在離這裡不遠的森林開會。

note: [message]: speaker=Prince Haldric
en: I am Prince Haldric. We come in peace. May our peoples—
zh: 我是海德瑞克王子。我們為和平而來，能否讓我們的人民──

note: [message]: speaker=Lady Jessene
en: Haldric.
zh: 海德瑞克。

note: [message]: speaker=Lady Dionli
en: As for you, dwarf, return to the Brown Hills. Then tell your people to prepare to return to the north.
zh: 至於你，矮人，回到布朗丘陵去。然後告訴你的族人準備返回北方。

note: [message]: speaker=Dursil
en: I’ll return to the hills, but I can’t promise that my people will go. Hmph!
zh: 我會回布朗丘陵，但我不能保證我的族人會走，哼！

note: [message]: speaker=Lady Dionli
en: Haldric, is it? You are their leader? You and your advisers are to come with me. It will be safe for your passengers to disembark here.
zh: 海德瑞克，是吧？你是他們的首領？你和你的顧問請跟我來。你的乘客將可以在此安全下船。

note: [message]: speaker=Lady Jessene
en: Maybe it’d be best if you didn’t mention our little friend following us...
zh: 也許你最好不要提起那位正在跟著我們的小朋友……

note: [message]: speaker=Lord Typhon
en: I must return to my people. You have kept your word, you may avail of my services in the future. The services of my people will remain at your disposal.
zh: 我必須回到我的族人那。你遵守了你的諾言，在未來也許我還有機會為你效勞。我的族人將繼續留在你的軍隊，隨時為你效勞。

note: [message]: speaker=Lord Typhon
en: I must return to my people. My warriors that fought by your side wish to remain with you. You have kept your word, and you may avail of my services in the future.
zh: 我必須回到我的族人那。我的那些與你並肩作戰的勇士希望能繼續留在你身邊。你遵守了你的諾言，在未來也許我還有機會為你效勞。

note: [message]: speaker=Prince Haldric
en: Jessene, send word that a third of the fleet is to return to the Green Isle, to look for more survivors. If they return tell them to keep returning until no more survivors are found.
zh: 潔西恩，傳話讓船隊的三分之一返回綠島，去搜尋更多的倖存者。等他們回來後讓他們繼續返回，直到找不到倖存者為止。

note: [message]: speaker=Prince Haldric
en: May the currents carry you swiftly, my friend.
zh: 祝你一路順洋流，我的朋友。

note: [message]: speaker=Prince Haldric
en: Man the ships with skeleton crews, and give them the remaining supplies. Pass the word to Lord Typhon. Make sure that no more than a third of the fleet is sent. We must not provide the orcs with a ready-made fleet. Make haste, return before it is time to meet with these, what are they? Ahh, elves.
zh: 只給那些船配備必要的人手，把剩下的補給品拿給他們。把這些話告訴泰豐領主。確保返回的船隻不超過船隊的三分之一。我們不能為半獸人提供一支現成的船隊。趕快，在和他們會面之前回到這裡，他們是什麼來著？啊，精靈。

note: [message]: speaker=Prince Haldric
en: This is the second Eldaric I get to say goodbye to. At least this time it is easier than the first.
zh: 這是第二個我要對其說再見的艾爾達瑞克。至少這一次比上一次還容易。

note: [scenario]: id=16_The_Kalian
en: The Ka’lian
zh: 卡連

note: [side]: type=Elvish Champion Kalian, id=Lord Logalmier [side]: type=Elvish Champion, id=Lord Logalmier
en: Lord Logalmier
zh: 羅加米爾領主

note: [side]: type=Elvish Sharpshooter, id=Lord Aryad
en: Lord Aryad
zh: 阿里亞德領主

note: [event]
en: Lord El’Isomithir
zh: 艾里索米瑟領主

note: [option]
en: I think I’ll fight the dragon!
zh: 我想我會與那頭巨龍戰鬥！

note: [message]: speaker=Prince Haldric
en: Lord Logalmier, I shall defeat your dragon.
zh: 羅加米爾領主，我將打敗你的巨龍。

note: [option]
en: Let’s get those saurians and nagas on that beach!
zh: 讓我們去解決那些海岸上的蜥蜴人和納迦！

note: [message]: speaker=Prince Haldric
en: Those cold blooded monsters will feel my wrath!
zh: 那些冷血的怪物將承受我的憤怒！

note: [option]
en: Let’s clear out that troll hole!
zh: 讓我們去清理巨魔洞穴！

note: [message]: speaker=Prince Haldric
en: So what exactly is a troll?
zh: 所以巨魔到底是什麼？

note: [message]: speaker=Prince Haldric
en: Undead. Bah! We’re pros at fighting them.
zh: 亡靈。呸！我們同意和他們戰鬥。

note: [message]: speaker=Prince Haldric
en: In the name of peace between our peoples:
zh: 為了我們人民之間的和平：

note: [message]: speaker=Lord Logalmier
en: I fear my kin are too easy on you. I decree that you should be made to fight the Dragon of the Green Swamp and its saurian minions. If you can defeat him, you will have truly earned your place in this land.
zh: 我怕我的同胞對你太寬鬆了。我決定要你去與綠沼的巨龍和它的蜥蜴嘍囉作戰。如果你可以擊敗他，你將真正在這土地上贏得你的地位。

note: [message]: speaker=Lady Dionli
en: There is a group of saurians, friends of the dragon I’m sure, who are trading metal with the nagas of the sea. We should put a stop to this. They are located on a beach near here.
zh: 那裡有一群蜥蜴人，我肯定他們是巨龍的朋友，他們正在與海上的納迦作金屬貿易。我們要制止這件事。他們位於離這裡不遠的海岸。

note: [message]: speaker=Lord Aryad
en: We are having a problem with a troll-hole in the Brown Hills. While I find the thought of those dwarves stumbling on the trolls vaguely amusing, this should make an adequate quest for you.
zh: 我們對在布朗丘陵的一個巨魔洞不是很能接受。雖然我覺得讓那些矮人意外地發現那些巨魔還挺有趣的，但它對你來說應該會是一個合格的任務。

note: [message]: speaker=Lord Logalmier
en: Ahh, you have defeated the dragon, man of the west-north, you are truly impressive for a human.
zh: 啊，你已經擊敗了巨龍，西北方來的人，就人類而言你可真是令人印象深刻。

note: [message]: speaker=Lord Aryad
en: So, you have defeated the trolls. Welcome back, Haldric.
zh: 所以，你已經擊敗了巨魔。歡迎回來，海德瑞克。

note: [message]: speaker=Lady Dionli
en: Our beaches are free again. I knew I could trust you, Haldric.
zh: 我們的海灘再次獲得了解放。我就知道我可以信賴你，海德瑞克。

note: [message]: speaker=narrator
en: Haldric and his companions find themselves before the Ka’lian, or the Council of Elven Lords.
zh: 海德瑞克和他的夥伴們來到了卡連，也就是精靈領主議會。

note: [message]: speaker=Lord Logalmier
en: Dionli, why have you brought these humans before us?
zh: 迪歐琳，為什麼你把這些人類帶來我們的面前了？

note: [message]: speaker=Lady Dionli
en: They are of the same people as the Prince of Southbay. They come as refugees. I can see a use for them.
zh: 他們和南灣王子是同一族人。他們是作為難民而來。我看到他們還有可用之處。

note: [message]: speaker=Lord Aryad
en: What use would that be? What need could we have for the shortliveds here?
zh: 會有什麼用？我們會需要從這些短命的種族得到什麼幫助？

note: [message]: speaker=Lady Dionli
en: The dwarves have come to the Brown Hills. While they live long, even they grow like weeds when in an empty field. There is trouble brewing.
zh: 那些矮人已經到了布朗丘陵。儘管他們的壽命長，他們也還是能像野草一樣長滿空地。這正在蘊釀著麻煩。

note: [message]: speaker=Lady Dionli
en: It is better to be the greater of three than the lesser of two. The Prince of Southbay was good, he was a credit to his people. Maybe these ones are made of the same stuff.
zh: 最好是三者中的較大者的而不是兩者中的較小者。南灣王子令人尊敬，他是他的族人的光榮。也許這些人具有和他一樣的素質。

note: [message]: speaker=Lord El'Isomithir
en: But why then do they come as refugees? Speak, human.
zh: 但是為什麼他們會作為難民來這裡？說話，人類。

note: [message]: speaker=Prince Haldric
en: Our people come in peace. There was a war in our homeland. We are refugees. We come seeking a new home, since our island to the west and north is now forfeit.
zh: 我們的人民為和平而來。有一場戰爭在我們的故鄉。我們是避難者。我們來尋找一個新的家園，因為我們在西北方的島現在被接收走了。

note: [message]: speaker=Lord El'Isomithir
en: So you come to steal our land? We know your kind, humans of the west-north.
zh: 所以你們過來竊取我們的土地？我們知道你們這種人，西北方來的人類。

note: [message]: speaker=Prince Haldric
en: We only wish to live in peace. The dwarves are peoples of mountain and hill, the elves are people of the forests, we only seek some of the space in between.
zh: 我們只是希望能在和平中生活。矮人是丘陵和山嶺的居民，精靈是森林的居民，我們只是在兩者之間尋找一些空間。

note: [message]: speaker=Lady Dionli
en: I suggest that we grant these humans the plains to the north and south of the Great River.
zh: 我建議我們准予這些人類大河北邊和南邊的平原。

note: [message]: speaker=Lord Aryad
en: They should be put to the test before such a grant is made.
zh: 他們應該先接受測試，在那個准予生效之前。

note: [message]: speaker=Lord El'Isomithir
en: A quest for each of us then?
zh: 我們每個人提出一個要求？

note: [message]: speaker=Lord Logalmier
en: Agreed. (<i>Sigh</i>)
zh: 同意。（<i>嘆氣</i>）

note: [message]: speaker=Prince Haldric
en: Umm, agreed.
zh: 嗯，同意。

note: [message]: speaker=Lord Logalmier
en: Very good, but this is just the start, human. There is still much more for you to do.
zh: 非常好，但這僅僅是個開頭，人類。仍然還有更多是你要去做的。

note: [message]: speaker=Lord Logalmier
en: You are victorious again. You may yet earn your place in this land.
zh: 你又勝利了。你遲早會在這塊土地上贏得你的地位。

note: [message]: speaker=Lord Logalmier
en: Ahh, my young prince, you’re not as soft as I thought.
zh: 啊，我年輕的王子，你不像我想像中的那麼軟弱。

note: [message]: speaker=Lady Dionli
en: You were successful, Prince Haldric. I knew you could do it.
zh: 你成功了，海德瑞克王子。我就知道你能辦得到。

note: [message]: speaker=Lord Logalmier
en: Man of the west-north, you have earned your place on this great continent.
zh: 西北方的人類，你在這片大陸贏得了你的地位。

note: [message]: speaker=Lord Aryad
en: As per our agreement, you and your people—
zh: 按照我們的協議，你和你的人民──

note: [message]: speaker=Lord El'Isomithir
en: —may stay.
zh: ──可以留下來。

note: [message]: speaker=Lord Logalmier
en: We hereby grant you the plains to the north of the Great River, and the plains and hills to the south of the Great River. Be kind to the land. In a time of need we may call upon you, remember our generosity.
zh: 我們因此准予你大河北邊的平原以及大河南邊的平原和丘陵。善待這塊土地。在需要的時候，我們也許會請求於你們，請記得我們的慷慨大方。

note: [message]: speaker=Lord Logalmier
en: Who is this?
zh: 這位是？

note: [message]: speaker=Prince Haldric
en: It’s Commander Aethyr, of Clearwater Port. I was sure you perished in the fighting there.
zh: 這是清水港的伊希爾指揮官。我還肯定你會在那裡的戰鬥中喪生。

note: [message]: speaker=Commander Aethyr
en: No, sir. I was leading the final survivors of Clearwater Port. We were making our last stand at the lighthouse when one of your ships came. One of my men conked me on the head, then I woke up at sea.
zh: 我沒死，殿下。當時我正指揮著清水港最後的倖存者。我們正在燈塔下作最後的抵抗，當您的一艘船到來時。我的一個部下重擊了我的頭，然後我在海上醒來。

note: [message]: speaker=Commander Aethyr
en: I come bearing news. Some ‘old friends’ have decided to make an appearance. You should go ‘greet’ them.
zh: 我帶來了一些消息，有些「老朋友」決定來露一次面。你應該要去「歡迎」他們。

note: [message]: speaker=Lady Jessene
en: I fear our friend has said too much. You go on ahead, I’ll catch up with you.
zh: 我怕我們的朋友說得太多了。你繼續前進，我會趕上你的。

note: [side]: type=Saurian Flanker, id=Irix
en: Irix
zh: 伊利克斯

note: [side]: type=Saurian Flanker, id=Vriss
en: Vriss
zh: 弗利斯

note: [side]: type=Saurian Flanker, id=Axiz
en: Axiz
zh: 阿克西斯

note: [side]: type=Saurian Flanker, id=Satras
en: Satras
zh: 薩特拉斯

note: [objective]: condition=win
en: Slay the Dragon
zh: 屠龍

note: [objective]: condition=win
en: Slay the Dragon and defeat all enemy leaders
zh: 屠龍成功並擊敗所有敵方首領

note: [message]: speaker=narrator
en: After some days of travel Haldric finds himself confronted by a vast expanse of swamp. A small island with a mountain dominates the view. That can only be the home of the dragon.
zh: 經過數天的跋涉後，海德瑞克發覺他自己面對著一片非常寬闊的沼澤。一個上面有座山的小島佔據了視野。那只有可能是那條巨龍的巢穴。

note: [message]: speaker=Burin the Lost
en: Flies, flies, everywhere! Ack!
zh: 蒼蠅、蒼蠅，到處都是！啊！

note: [message]: speaker=Prince Haldric
en: ‘Prince Haldric the Dragonbane’ sounds rather nice.
zh: 「巨龍剋星海德瑞克王子」聽起來相當不錯。

note: [message]: speaker=Lady Jessene
en: We’ll see...
zh: 我們走著瞧……

note: [message]: speaker=Prince Haldric
en: I’m glad that’s over. The elves certainly aren’t taking it easy on us. It’s a miracle any of us are alive at all.
zh: 我很高興任務完成了。精靈當然不會這麼容易就放過我們。我們全部生還真是個奇跡。

note: [message]: speaker=Lady Jessene
en: I’m still not calling you ‘the Dragonbane’.
zh: 我還是不會叫你「巨龍剋星」。

note: [message]: speaker=Prince Haldric
en: Watch for the big mudcrawlers. They divide when you kill them.
zh: 小心巨型泥遁魔。當你殺掉他們時他們會分裂。

note: [then]
en: Shek’kahan
zh: 斯克卡翰

note: [message]: speaker=Shek'kahan
en: It is unwise to trifle with dragons, boy!
zh: 怠慢龍可不是明智之舉，小子！

note: [message]: speaker=Shek'kahan
en: Who dares disturb Shek’kahan the Terrible?
zh: 是誰膽敢打擾可怕的斯克卡翰？

note: [message]: speaker=Prince Haldric
en: I do, you fiend!
zh: 是我，你這隻怪物！

note: [message]: speaker=Lady Jessene
en: We still have to slay the dragon!
zh: 我們仍然要屠龍！

note: [message]: speaker=Prince Haldric
en: The dragon’s cave has yielded some treasure!
zh: 這個龍穴已經提供了一些財寶！

note: [message]: speaker=Prince Haldric
en: We’ve slain the dragon:
zh: 我們已經屠龍成功：

note: [option]
en: Let’s get out of here!
zh: 讓我們離開這裡！

note: [option]
en: Let’s finish off the rest of these monsters!
zh: 讓我們解決剩下的這些怪物！

note: [message]: speaker=Prince Haldric
en: More saurians are arriving. They’ve surrounded us! We’re doomed.
zh: 更多的蜥蜴人正在抵達。他們已經包圍了我們！我們完了。

note: [message]: speaker=Lady Jessene
en: We already killed the dragon. We really don’t need to be spending this much time chasing down the rest of these lizards.
zh: 我們已經殺死巨龍了。我們真的不需要花太多時間追逐這些蜥蜴的殘黨。

note: [message]: speaker=Prince Haldric
en: You’re right, you’re right. Let’s head back.
zh: 你是對的，你是對的。讓我們回頭吧。

note: [scenario]: id=17b_Lizard_Beach
en: Lizard Beach
zh: 蜥蜴海灘

note: [side]: type=Saurian Flanker, id=Tirasch
en: Tirasch
zh: 提拉什

note: [side]: type=Saurian Flanker, id=Ssirk
en: Ssirk
zh: 斯瑟克

note: [message]: speaker=narrator
en: After a long trek, Prince Haldric and his companions find themselves on a sunny beach. While normally this would be a pleasant occurrence, they find the saurians hard at work there.
zh: 經過一段漫長的旅程後，海德瑞克王子和他的同伴發覺他們自己來到了一片豔陽高照的海灘。雖然正常來說這會是一件令人愉快的事，但他們發現蜥蜴人就在那裡努力工作著。

note: [message]: speaker=Ssirk
en: Monsters! We’re being invaded by monsters.
zh: 怪物！我們正遭受怪物入侵。

note: [message]: speaker=Tirasch
en: We must hold the beach until we can call our naga friends.
zh: 我們必須守住海灘，直到可以呼叫我們的納迦朋友。

note: [message]: speaker=Prince Haldric
en: Us, monsters? Hmph... prepare to meet our blades.
zh: 我們，怪物？哼哼……準備見識我們的劍刃。

note: [message]: speaker=Lady Jessene
en: (<i>Sigh</i>) I bet he sees none of the irony in that.
zh: （<i>嘆氣</i>）我賭他不理解這其中的諷刺。

note: [message]: speaker=Lady Jessene
en: We were too slow... Every naga in the sea will be upon us!
zh: 我們太慢了……海裡的每個納迦將淹沒我們！

note: [message]: speaker=Prince Haldric
en: Ick! When you kill them they divide.
zh: 唉噁！當你殺掉他們時他們會分裂。

note: [event]
en: Riaa
zh: 里亞

note: [message]: speaker=Riaa
en: We must protect the saurians. We need the metal!
zh: 我們必須保護蜥蜴人。我們需要那些金屬！

note: [message]: speaker=Prince Haldric
en: We’ve cleared the beach. Let’s return to the elves.
zh: 我們已經清理了海灘。讓我們回到精靈那裡去。

note: [scenario]: id=17c_Troll_Hole
en: Troll Hole
zh: 巨魔洞

note: [side]: type=Troll Warrior, id=Erart
en: Erart
zh: 厄拉爾特

note: [side]: type=Troll Warrior, id=Raol
en: Raol
zh: 瑞歐

note: [side]: type=Troll Warrior, id=Rilg
en: Rilg
zh: 里爾格

note: [side]: type=Troll Warrior, id=Gulg
en: Gulg
zh: 古爾格

note: [message]: speaker=narrator
en: It isn’t long before Haldric and his companions enter the Brown Hills. An elven guide leads them to a gaping cave mouth, and they descend into the darkness.
zh: 不久之後，海德瑞克和他的同伴進入布朗丘陵。一個精靈嚮導把他們帶到了一個張開的洞口，然後他們朝著黑暗深入。

note: [message]: speaker=Prince Haldric
en: Does anybody actually know anything about Trolls?
zh: 有人真的知道關於巨魔的任何事情嗎？

note: [message]: speaker=Burin the Lost
en: I indeed do. They are ugly and mean, and will try to crush you like a bug. They heal very quickly.
zh: 我的確知道。他們醜陋且惡劣，還會想把你像蟲子一樣碾碎。他們恢復的速度非常快。

note: [message]: speaker=Lady Jessene
en: Hmm... Do we really need to know that much about the trolls? I think it’s safe to say that the elves wouldn’t have sent us down here if they were at all friendly.
zh: 嗯……我們真的需要對巨魔瞭解那麼多嗎？我認為我可以很有把握地說，要是精靈是完全地友好的話，他們就不會把我們派到這下面了。

note: [message]: speaker=Prince Haldric
en: Fair enough. Well, let’s get them!
zh: 有道理。好吧，讓我們解決他們！

note: [message]: speaker=Prince Haldric
en: We have failed... More of the trolls’ kin are arriving through the entrance.
zh: 我們已經失敗了……更多巨魔的同胞正通過入口抵達。

note: [message]: speaker=Prince Haldric
en: The trolls are beaten, but they were no easy opponents. It is no wonder why the elves pressed us to do their dirty work.
zh: 巨魔被打倒了，不過他們不是容易對付的對手。難怪那些精靈們要逼迫我們做他們的骯髒工作。

note: [scenario]: id=17d_Cursed_Isle
en: Cursed Isle
zh: 被詛咒之島

note: [side]: type=Spectre, id=Isorfilad
en: Isorfilad
zh: 伊索菲拉德

note: [side]: type=Spectre, id=Tinoldor
en: Tinoldor
zh: 提諾爾多爾

note: [message]: speaker=unit
en: She’s... She’s beautiful.
zh: 她……她真漂亮。

note: [event]
en: Midnight Queen
zh: 午夜女王

note: [message]: speaker=Midnight Queen
en: You will be made to serve... Come admire me. Feel my love.
zh: 你會來服務……來愛慕我。感受我的愛。

note: [message]: speaker=Prince Haldric
en: She is so...
zh: 她是如此的……

note: [message]: speaker=Lady Jessene
en: Haldric, think with your brain!
zh: 海德瑞克，用你的腦袋想想！

note: [message]: speaker=Prince Haldric
en: Get her before she ensorcels us all!
zh: 在她迷惑住我們所有人之前解決她！

note: [message]: speaker=unit
en: The temple is quite empty.
zh: 這個廟宇空蕩蕩的。

note: [objective]: condition=win
en: Defeat the Vampire Queen
zh: 擊敗吸血女王

note: [message]: speaker=narrator
en: After a short trip by sea, Haldric arrives on the elves’ cursed Isle of Tears. A fog hangs in the air.
zh: 經過一小段海上旅程，海德瑞克來到了精靈的那座被詛咒的淚之島。霧彌漫在空氣中。

note: [message]: speaker=Burin the Lost
en: I said no more ships. Double-crossing humans! Ahh, I’ve been with you this far. Who’d have thought, a nautical dwarf.
zh: 我說過不要再坐船了。說一套做一套的人類！啊，我跟你這麼久了。誰會想到呢，一位航海的矮人。

note: [message]: speaker=Prince Haldric
en: I expect we’ll be facing more undead. Be careful.
zh: 我預計我們會面對更多的亡靈，小心。

note: [message]: speaker=Lady Jessene
en: These will be the long dead. Not like the undead that my people used, and they are elf-dead. Be careful indeed.
zh: 這些將是古老的亡者，不像我的族人所驅使的亡靈，而且他們是精靈的亡者。的確是要小心。

note: [message]: speaker=Minister Edren
en: All soldiers of darkness will meet the same fate by my hand.
zh: 所有的黑暗士兵在我的手中都是一樣的下場。

note: [message]: speaker=Prince Haldric
en: Those elves are finally at rest. I hope that the curses they laid upon us hold no weight.
zh: 那些精靈終於安息了。我希望他們施加在我們頭上的詛咒不會起作用。

note: [message]: speaker=Lady Jessene
en: Haldric, you’re too paranoid.
zh: 海德瑞克，你太多疑了。

note: [message]: speaker=Isorfilad
en: A curse upon all of your kin that visit this isle.
zh: 詛咒所有你們拜訪這座島的族人。

note: [message]: speaker=Tinoldor
en: I wish a blight upon you and yours. May you never see peace.
zh: 我希望疾病降臨在你和你身邊的任何人。但願你們永遠不得安寧。

note: [message]: speaker=Midnight Queen
en: My soul will haunt this place until the end of time! A curse upon you!
zh: 我的靈魂將會在這個地方出沒，直到時間的盡頭！詛咒你們！

note: [message]: speaker=Prince Haldric
en: Without their queen the undead are simply fading away!
zh: 沒有了他們的女王，亡靈直接消散了！

note: [message]: speaker=second_unit
en: Back, back to the grave with you!
zh: 回去，跟你一起回到墳墓！

note: [message]: speaker=Lady Jessene
en: We still have to defeat that vampire queen!
zh: 我們仍然必須擊敗那個吸血女王！

note: [message]: speaker=Prince Haldric
en: No! The ship that was supposed to pick us up sees that there’s still fighting. It’s not stopping. We’re trapped.
zh: 不！那艘應該要來接我們的船看到這邊的戰鬥仍在進行中。它沒有停下來。我們被困住了。

note: [scenario]: id=18_A_Spy_in_the_Woods
en: A Spy in the Woods
zh: 林中間諜

note: [event]
en: Jessene in Hiding
zh: 隱蔽中的潔西恩

note: [message]: speaker=Lady Dionli
en: And he bears an artifact of some power. The orcs would not be able to sense that. There is some hand we cannot see at work here.
zh: 而且他還帶著一個具有一些力量的神器。那些半獸人無法感應到那個東西。這背後有什麼我們看不見的手在操控著。

note: [message]: speaker=Lady Dionli
en: But we spoke a Pact with this Haldric and these men of the west-north...
zh: 可是我們與這位海德瑞克以及這些西北方的人類達成了協議……

note: [message]: speaker=Lady Dionli
en: (<i>Sigh</i>) Agreed.
zh: （<i>嘆氣</i>）同意。

note: [message]: speaker=Jessene in Hiding
en: Some friends. I must tell Haldric.
zh: 真夠朋友。我必須去告訴海德瑞克。

note: [scenario]: id=19_The_Vanguard
en: The Vanguard
zh: 先鋒

note: [side]: type=Orcish Warlord, id=Tan-Erirt
en: Tan-Erirt
zh: 坦-艾里特

note: [side]: type=Orcish Warlord, id=Tan-Gagar
en: Tan-Gagar
zh: 坦-加加爾

note: [side]: type=Troll Warrior, id=Thruf
en: Thruf
zh: 斯魯弗

note: [message]: speaker=narrator
en: Haldric and his companions race across the plains to confront the resurgent orcish threat. On the eve of battle, Lady Jessene catches up with Haldric on a fog-covered plain.
zh: 海德瑞克和他的同伴急速穿過平原，來對抗再次出現的半獸人威脅。在戰鬥的前一晚，潔西恩小姐在一塊迷霧籠罩的平原上趕上了海德瑞克。

note: [message]: speaker=Lady Jessene
en: Haldric, the elves, we can’t trust them!
zh: 海德瑞克，那些精靈，我們不能信任他們！

note: [message]: speaker=Prince Haldric
en: I could have told you that.
zh: 我以前也可以那樣說你。

note: [message]: speaker=Lady Jessene
en: Haldric, it’s bad. The elves are having second thoughts. They think we might be more trouble than we’re worth. We have to defeat these orcs decisively.
zh: 海德瑞克，真的不妙。精靈們正在重新討論，他們認為我們帶來的麻煩比我們的價值來得大。我們必須果斷地擊敗半獸人。

note: [message]: speaker=Prince Haldric
en: That does not sound unreasonable.
zh: 那聽起來不是沒有道理。

note: [message]: speaker=Lady Jessene
en: More orcs will follow after these. That ruby guarantees it. If more orcs follow us here, the elves seem content to let us fight it out. Then they said they would ‘deal with the survivors’.
zh: 還會有更多的半獸人接踵而來。那塊紅寶石確保會有這樣的情況。如果有更多的半獸人追蹤我們到這裡，那些精靈情願讓我們去和他們爭戰到底。然後他們說他們會「處理那些倖存者」。

note: [message]: speaker=Lady Jessene
en: Jevyan is here... His familiar, that skull. He won’t let such a lucrative prize as the Ruby of Fire just slip away. Especially when he sees that he has the advantage.
zh: 傑夫揚已經到了……他的僕役，那個頭骨。他不會讓一個像火焰紅寶石這樣具有極大利益的獎賞從他手中溜走，特別是當他看見他有優勢時。

note: [message]: speaker=Prince Haldric
en: I have a plan. Jessene, remember that troll-hole? Here, take the Ruby of Fire, hide it in the hole.
zh: 我有個計劃。潔西恩，還記得那個巨魔洞嗎？拿去，帶著火焰紅寶石，把它藏進洞裡去。

note: [message]: speaker=Lady Jessene
en: Haldric! What! Why?
zh: 海德瑞克！什麼！為什麼？

note: [message]: speaker=Prince Haldric
en: Just do it.
zh: 照做就對了。

note: [message]: speaker=Prince Haldric
en: Commander Aethyr, did these orcs come on our ships? Did they capture the fleet we sent out?
zh: 伊希爾指揮官，這些半獸人是乘著我們的船而來的嗎？他們是不是奪取我們派回去的船隊了？

note: [message]: speaker=Commander Aethyr
en: No, sir! They must have seized all remaining boats on the Green Isle. Our fleet should be returning any day now.
zh: 不是的，殿下！他們肯定是奪取了綠島上所有殘存的船隻。我們的船隊應該隨時會回來。

note: [message]: speaker=Prince Haldric
en: We are a refugee people. We must push back their vanguard, and secure our beachhead. If they capture our ships all is lost. We will be crushed under a tide of orcs.
zh: 我們是逃難來的居民。我們必須把他們的先鋒部隊打回去，並保證我們灘頭陣地的安全。如果他們奪取了我們的船隻，那就全完了。我們就會被如潮水般的半獸人碾碎。

note: [message]: speaker=narrator
en: Lady Jessene soon departs. In the distance a voice booms:
zh: 潔西恩小姐迅速出發。遠處傳來了一陣咆哮：

note: [message]: speaker=Tan-Gagar
en: Drop the gold where it is! We’ve paid our friends enough. There are humans about, I can smell ’em!
zh: 原地把金幣放下！我們已經付給我們的朋友足夠的酬勞了。附近有人類，我能聞到他們！

note: [message]: speaker=Prince Haldric
en: We have run out of time... We’ll never beat the orcs to the beach.
zh: 我們將時間耗盡了……我們永遠不能把半獸人趕回海灘了。

note: [message]: speaker=$chest_unit_temp.id
en: I’ve found the orcs’ chest! It’s filled with gold.
zh: 我找到半獸人的寶箱了！裡面裝滿了金幣。

note: [message]: speaker=Norte
en: You will be felled by my hand, useless fleshbags!
zh: 你們將會死在我的手上，沒用的酒囊飯袋！

note: [case]
en: Rabbin
zh: 拉賓

note: [message]: speaker=Rabbin
en: Embrace your end, mortals!
zh: 擁抱你們的終結吧，凡人！

note: [message]: speaker=Burin the Lost
en: These monsters seem like they want to be embraced by my hammer!
zh: 這些怪物看起來想要被我的鐵鎚擁抱！

note: [case]
en: General Kafka
zh: 卡夫卡將軍

note: [message]: speaker=General Kafka
en: Never trust the living to do the job of the undead. Prepare to meet the inevitable!
zh: 永遠不要相信用活的生物來做亡靈的工作。準備迎接必然吧！

note: [message]: speaker=Minister Edren
en: The only job of the dead is to remain dead. Prepare to be reunited with the ground.
zh: 亡靈唯一的工作是保持死亡狀態。準備與土地重聚吧。

note: [message]: speaker=Tan-Gagar
en: The meat is stronger than I thought! We must use all of our forces to stop them!
zh: 這些肉塊比我想像的強壯！我們必須用我們所有的軍力去阻止他們！

note: [message]: speaker=Tan-Erirt
en: Reserves! We can’t let the meat get to the landing site.
zh: 預備隊！我們不能讓肉塊回到他們的登陸點。

note: [message]: speaker=Prince Haldric
en: We’ve defeated their vanguard. We have to meet the fleet before Jevyan destroys them and captures the ships. I hope Jessene makes it back soon.
zh: 我們已經打敗了他們的先鋒部隊。我們必須要與船隊會合，在傑夫揚摧毀他們並奪取船隻之前。我希望潔西恩能快點回來。

note: [message]: speaker=Commander Aethyr
en: Oh, to join my family again! Do not mourn my passing.
zh: 噢，再次與我的家人相聚！不要哀悼我的離去。

note: [message]: speaker=Burin the Lost
en: Ahh, it’s great to be home! I’m not much for the politics, but it’s great to be home!
zh: 啊，回家真好！我雖然對政治不是那麼喜歡，不過能回到家真是太好了！

note: [scenario]: id=20_Return_of_the_Fleet
en: Return of the Fleet
zh: 船隊返航

note: [side]: type=Draug, id=General Heravan
en: General Heravan
zh: 黑拉萬將軍

note: [side]: type=Orcish Warlord, id=Tan-Halg
en: Tan-Halg
zh: 坦-哈爾格

note: [side]: type=Orcish Warlord, id=Tan-Rinak
en: Tan-Rinak
zh: 坦-里納克

note: [objective]: condition=lose
en: Death of Aethyr
zh: 伊希爾死亡

note: [message]: speaker=narrator
en: Haldric reaches the site where the fleet is due to return. Several ships have already docked. The orcs are on the frontier.
zh: 海德瑞克抵達了船隊預定返回的地點。有幾艘船已經靠岸。半獸人就在邊緣地區。

note: [message]: speaker=Commander Aethyr
en: Sir, some ships have landed... They look like they’ve been damaged by the voyage. Hmm, it seems that most of the ships are staying at sea.
zh: 殿下，有些船隻已經靠岸……它們看起來在航程中遭受了損傷。嗯，看上去大部分的船隻還停留在海上。

note: [message]: speaker=Prince Haldric
en: They’ve undoubtedly spotted the smoke from the orcish fires. We have to defeat these monsters before everybody starves at sea, or before Jevyan launches an attack with his fleet.
zh: 他們毫無疑問是看到了半獸人放火所冒出來的煙。我們必須在大家在海上餓死之前，或是傑夫揚用他的艦隊發動攻擊之前打敗這些怪物。

note: [message]: speaker=Commander Aethyr
en: Yes sir! The rest of the refugees have fled south, to our initial landing site. But if we fail here they’ll doubtless be slaughtered.
zh: 遵命，殿下！剩餘的難民已經撤退到南方，去了我們最初的登陸點。但是如果我們在這裡失敗的話，他們無疑地會慘遭屠殺。

note: [message]: speaker=Burin the Lost
en: Well, that settles it. Enough talking, time to fight!
zh: 好，就這麼定了。說夠了吧，該戰鬥了！

note: [message]: speaker=Commander Aethyr
en: For the glory of the men of the Green Isle!
zh: 為了綠島人的榮耀！

note: [message]: speaker=Prince Haldric
en: No, for the glory of all of the people of the west-north! Charge!
zh: 不，為了所有西北方的人民的榮耀！衝鋒！

note: [message]: speaker=Tan-Rinak
en: Bah! Puny human-worm, we will stomp you under our heels!
zh: 呸！弱小的人類蛀蟲，我們會把你們重踩在腳下！

note: [message]: speaker=General Heravan
en: —And raise your dead to serve us forever!
zh: ──並且喚起你們的亡者，永遠替我們服務！

note: [message]: speaker=Lich-Lord Jevyan
en: Give up, boy! You can’t defeat me— Hmm, what’s this? You’ve learned to conceal the power of the Ruby of Fire. It makes little difference, your undead corpse will lay it at my feet.
zh: 放棄吧，小子！你打不贏我的──嗯，這是什麼？你已經學會了隱藏火焰紅寶石的力量。但沒什麼區別，你不死的屍體會把它放在我的腳上。

note: [message]: speaker=Prince Haldric
en: We’ll see about that. The Fool Prince of Southbay was wrong to start this war, but you’re the real monster. You’ve turned to using orcs as cheap lackeys and even sacrificed your own people to preserve your immortal unlife!
zh: 我們走著瞧。南灣的愚蠢王子挑起這場戰爭是錯誤的，但你才是那個真正的魔鬼！你轉而去將半獸人作為僕人來利用，甚至犧牲了你自己的人民來保護你的不死生命！

note: [message]: speaker=Lich-Lord Jevyan
en: I am hardly concerned with the doing of mortal worms — they are no more than petty pawns, orcs and humans both. The only difference is that orcs will not complain as long as they are well fed.
zh: 我不怎麼關心短命蟲子的行為，它們只不過是舉無輕重的小卒，半獸人和人類都一樣。只有一個不同的地方在於，半獸人只要被好好地餵飽就不會抱怨。

note: [message]: speaker=Tan-Halg
en: Actually, I <i>am</i> pretty hungry right now...
zh: 其實，我<i>現在</i>很餓……

note: [message]: speaker=Lich-Lord Jevyan
en: Pah. Just eat the humans, then. But leave the boy’s body intact.
zh: 哼，那就吃人類吧。但要留下那個小子的完好身軀。

note: [message]: speaker=Prince Haldric
en: Come and fight me yourself, you old bag of bones!
zh: 來跟我單挑啊，你這把老骨頭！

note: [message]: speaker=Lich-Lord Jevyan
en: As if a measly child would be worth the effort. Enough of this. A curse of darkness upon you, young prince.
zh: 彷彿一個可憐的孩子以為自己有花這個力氣的價值。廢話說夠了。一個黑暗的詛咒降臨在你的身上，年輕的王子。

note: [message]: speaker=Commander Aethyr
en: I see masts on the horizon. Jevyan’s fleet is here! It’s all over.
zh: 我看到地平線上出現的桅桿。傑夫揚的艦隊到了！全都完了。

note: [message]: speaker=narrator
en: Please Disembark in an Orderly Fashion and Proceed South
zh: 登岸時請保持秩序並往南方前行

note: [message]: speaker=unit
en: Hmm, they left off the ‘or the orcs will eat you’ part.
zh: 唔，他們離開了，否則半獸人將吃掉你的一部分。

note: [message]: speaker=Lady Jessene
en: I’m back, things went well! Haldric, I sure hope you know what you’re doing.
zh: 我回來了，事情進展順利！海德瑞克，我真希望你知道自己在幹什麼。

note: [message]: speaker=Prince Haldric
en: Umm, we’ll talk about it later. I’m just a little busy at the moment. I’m glad you made it back in one piece.
zh: 嗯，我們之後再談這件事，此刻我正有點忙。我很高興你安全地回來。

note: [message]: speaker=Lady Jessene
en: Yes, it looks like you could use all of the help you can get.
zh: 是的，看來你需要利用所有你可得到的幫助。

note: [message]: speaker=Prince Haldric
en: We’ve defeated Jevyan’s forces. The ships must disembark their passengers quickly—
zh: 我們已經擊敗了傑夫揚的軍隊。船隊必須趕快卸下他們的乘客──

note: [message]: speaker=Lady Jessene
en: Haldric, what’s going on? What’s the plan?
zh: 海德瑞克，這是怎麼回事？計畫是什麼？

note: [message]: speaker=Prince Haldric
en: We’re going to confront Jevyan and destroy him.
zh: 我們將對抗傑夫揚並消滅他。

note: [message]: speaker=Lady Jessene
en: That will be easier said than done. Even if we defeat him, the other Lich-Lords will follow. It’s because of that ruby. If I were paranoid I’d say that our dear old ‘tree-friend’ might have known as much.
zh: 說要比做還容易。即使我們打敗了他，其他的巫妖王還會跟來。這是因為那塊紅寶石。假如我是妄想狂的話，我還會說我們親愛的老「樹友」肯定知道這些。

note: [message]: speaker=Prince Haldric
en: We should discuss this in private. Here, come with me.
zh: 我們應該要私下討論這個。這邊，跟我來。

note: [message]: type=Cuttle Fish
en: <i>Slurp, click, click, click!</i>
zh: <i>嘖嘖，咔噠，咔噠，咔噠！</i>

note: [message]: speaker=Prince Haldric
en: I don’t know what that is, but it doesn’t sound friendly.
zh: 我不知道那是什麼，但它聽起來不大友善。

note: [event]
en: Flixta
zh: 弗利克斯塔

note: [message]: speaker=Tan-Halg
en: My people are like a rock slide, you can run, but we will crush you... Ahhck!
zh: 我們的族人就像山崩一樣，你可以跑，但是我們終將碾碎你──啊哈！

note: [message]: speaker=Tan-Rinak
en: I— I die?
zh: 我──我要死了？

note: [scenario]: id=21_The_Plan
en: The Plan
zh: 計畫

note: [message]: speaker=Lady Jessene
en: So what is your plan?
zh: 所以你的計畫是什麼？

note: [message]: speaker=Lady Jessene
en: Haldric, that’s devious. I kind of like this plan. But you spoke a pact with the elves. You’ll be expected to come to their aid.
zh: 海德瑞克，這很陰險。我有點喜歡這個計劃。不過你和精靈達成過協議，你將被預期去支援他們。

note: [message]: speaker=Prince Haldric
en: Yes, and we may come to their aid. We’ll have to weigh our options when and if the time comes. If the orcs return in great numbers, the brunt of their assault must fall on somebody else or we will not survive it. Who knows, maybe I won’t even come to their aid at all—
zh: 是的，而且我們也許會去支援他們。我們到那時將必須衡量我們的選擇。如果有大量的半獸人回來，必須要有某個其他人接受他們的矛頭，不然我們將無法在這個狀況下生存。天曉得，也許我甚至一點都不用去支援他們──

note: [message]: speaker=Lady Jessene
en: Many people would call you a coward if you did not. They would say that you turned your back on your pact with the elves. It’s not like you can tell people what I overheard.
zh: 很多人會叫你膽小鬼，如果你不去的話。他們會說你背棄了和精靈達成的協議。你不可能把我偷聽到的東西告訴大家。

note: [message]: speaker=Prince Haldric
en: Recent events have taught me one thing: that survival trumps honor. Besides, they won’t be screaming at me — I’ll be dead.
zh: 最近的事情教會了我一件事：生存勝過名譽。此外，他們也沒辦法對我叫嚷了──我將會死。

note: [message]: speaker=Lady Jessene
en: <i>What?!</i>
zh: <i>什麼？！</i>

note: [message]: speaker=Prince Haldric
en: I’ll be dead. I mean we can’t just say that we gave away the Ruby of Fire, or send Jevyan a letter. Well, we are going to say it — but that’s not the point. Jessene, you’re going to forge a very official looking treaty, in which we give the elves the Ruby of Fire, in return for our place here.
zh: 我將會死。我的意思是，我們不能直接說我們已經放棄了火焰紅寶石，或是寫一封信給傑夫揚。好吧，我們會去說──但那不是重點。潔西恩，你去偽造一份看起來非常正式的協議，裡面寫說我們把火焰紅寶石交給精靈，來換取我們在這裡的土地。

note: [message]: speaker=Prince Haldric
en: I’m going to face Jevyan, and if rumors of his power are true he’s going to pick that treaty off my mangled corpse. Then, you’re going to destroy Jevyan after word of the treaty has spread to the orcs, but before he has a chance to read my undead mind...
zh: 我將去面對傑夫揚，如果他的力量真的如同傳聞中那麼強大，他就會在我殘破的屍體上取下那份協議。然後，當條約中的內容在半獸人中間傳播開來之後，你就去摧毀傑夫揚，但是要在他有機會讀到我所變成的亡靈的記憶之前……

note: [message]: speaker=Lady Jessene
en: Haldric! I won’t do it... I won’t help. What is it with your kind, always rushing to a fool’s death? Who’ll lead these people? I... <i>we</i> need you alive.
zh: 海德瑞克！我不會這麼做……我不會幫這個忙的。你們到底怎麼了，總是迫不及待地要像個傻瓜一樣死掉？誰能領導這些人民？我……<i>我們</i>需要你活著。

note: [message]: speaker=Prince Haldric
en: You will. I wouldn’t have made it this far without you, Jessene. But everything turns on convincing Jevyan, it’s the only way we can possibly keep the orc hordes off our necks.
zh: 你能。沒有你，我不能走那麼遠，潔西恩。這一切的關鍵就在傑夫揚，這是唯一方法能讓我們得以脫離那群半獸人的追殺。

note: [message]: speaker=Lady Jessene
en: Haldric, this is ridiculous! I—
zh: 海德瑞克，這太荒謬了！我──

note: [message]: speaker=Commander Aethyr
en: There is no way I’m letting you go through with this, sir! Over our dead bodies, right Jessene?
zh: 我絕對不會讓您用這樣的方式來解決問題，殿下！除非從我們的屍體跨過去，對吧潔西恩？

note: [message]: speaker=Commander Aethyr
en: I’ll do it, sir. I’ll sacrifice myself to plant the false treaty.
zh: 我來完成這件事，殿下。我會犧牲我自己來散播這份假的協議。

note: [message]: speaker=Prince Haldric
en: No. I can’t ask you to do this.
zh: 不。我不能要求你去做這個。

note: [message]: speaker=Commander Aethyr
en: You’ve denied me honorable death twice already. Once when you arrived at Clearwater Port, and once again when your ships rescued me. I’ll not be denied in this a third time!
zh: 您已經兩次拒絕我走向光榮的死亡了。一次是在您抵達清水港的時候，另一次是您的船隊救了我。我不想再被拒絕第三次了！

note: [message]: speaker=Prince Haldric
en: No, this is my sacrifice to make!
zh: 不，這是我要做的犧牲！

note: [message]: speaker=Commander Aethyr
en: Sir, my family has been slaughtered, and my home lost. All I long for is to join them. Give me this honorable death... Please, Sir! I beg you!
zh: 殿下，我的家人都被殺害了，我的家園也沒了。我所渴望的只有加入他們。請給予我這光榮的死亡……拜託，殿下！我求您了！

note: [message]: speaker=Commander Aethyr
en: After this conflict is over I’ll have to suffer through the long years alone, with no honorable way of joining them. I want to look that monster Jevyan in the eye before I go! I won’t be denied!
zh: 等這次衝突結束，我將不得不一個人來忍受那段漫長的歲月，沒有值得尊敬的辦法去和他們相會。我想要親眼看看那個魔鬼傑夫揚的模樣，在我死之前！我不能被拒絕！

note: [message]: speaker=Prince Haldric
en: Very well, if you can’t be deterred. Remember, you <i>must</i> be slain by the hand of Jevyan himself. We can’t have an illiterate orc or mindless skeleton getting the treaty. We will honor your sacrifice.
zh: 好吧，如果你不能被阻止的話。記住，你<i>一定</i>要被傑夫揚親手殺掉。我們不能讓一個不識字的半獸人或一個沒有心智的骷髏拿到這份協議。我們會向你的犧牲致敬。

note: [message]: speaker=Commander Aethyr
en: Honor me by destroying Jevyan! Preferably before he can do unnatural things to me. I want to rest in the ground, not be some mindless undead slave for all eternity!
zh: 透過消滅傑夫揚來向我致敬吧！最好是在他對我作一些不正當的事情之前。我想要在地下安眠，而不是永遠成為某種沒有心智的不死奴隸！

note: [message]: speaker=Prince Haldric
en: We’ll make sure. I promise.
zh: 我們會確保的。我保證。

note: [message]: speaker=Lady Jessene
en: We’ll have to be careful to let one of the orcish leaders escape back to the Green Isle with the knowledge that the elves ‘have’ the Ruby of Fire. Sheesh... What is your kind’s infatuation with rushing to an ‘honorable death’?
zh: 我們還要小心讓其中一個半獸人首領帶著精靈「擁有」火焰紅寶石的情報逃回綠島。嘰……為什麼你們的人這麼著迷於奔向一個「光榮的死亡」呢？

note: [side]: type=Orcish Warlord, id=Tan-Vragish
en: Tan-Vragish
zh: 坦-弗拉吉許

note: [side]: type=Orcish Warlord, id=Ut'Tan-Grorag
en: Ut’Tan-Grorag
zh: 烏坦-格羅拉格

note: [side]: type=Orcish Warlord, id=Tan-Erinak
en: Tan-Erinak
zh: 坦-埃里納克

note: [side]: type=Orcish Warlord, id=Tan-Prodash
en: Tan-Prodash
zh: 坦-普羅達許

note: [objective]: condition=win
en: Commander Aethyr sacrifices himself to Lich-Lord Jevyan and
zh: 伊希爾指揮官犧牲自己給巫妖王傑夫揚，並且

note: [objective]: condition=win
en: Destroy Lich-Lord Jevyan and
zh: 摧毀巫妖王傑夫揚，以及

note: [objective]: condition=win
en: Defeat all enemy leaders except for one
zh: 擊敗三個半獸人首領

note: [objective]: condition=lose
en: Death of Commander Aethyr by somebody other than Jevyan
zh: 伊希爾指揮官死在除了傑夫揚以外的任何人手中

note: [objective]: condition=lose
en: Fail to leave one enemy leader behind
zh: 沒有留下一個半獸人首領

note: [message]: speaker=narrator
en: Haldric approaches the place where Lich-Lord Jevyan has made landfall. The final confrontation looms before him.
zh: 海德里克接近巫妖王傑夫揚登陸的地點，最後的決戰陰森森地在他的面前逼近。

note: [message]: speaker=Lich-Lord Jevyan
en: You cannot win. Give me the Ruby of Fire and I will go in peace.
zh: 你們是打不贏的。給我火焰紅寶石，然後我會和平地離開。

note: [message]: speaker=Prince Haldric
en: This ends here, Jevyan. Even if I believed your words I couldn’t give you the Ruby of Fire.
zh: 在這裡做個了結吧，傑夫揚。即使我相信你的話，我也不能把火焰紅寶石給你。

note: [message]: speaker=Lich-Lord Jevyan
en: Bah! Even if you have learned to conceal the power of the Ruby of Fire you will deliver it unto me in death!
zh: 呸！即使你已經學會了隱藏火焰紅寶石的力量，你死後也會把它獻給我！

note: [message]: speaker=Lady Jessene
en: You’re a fool, Jevyan. How do you think we secured our place here? We had to give the elves the Ruby of Fire. We just signed a treaty with the elves ensuring our place here.
zh: 你這個傻瓜，傑夫揚。你以為我們是怎麼在這裡得到我們的地位的？我們必須把火焰紅寶石交給精靈。我們才剛和精靈簽署了協議以確保我們在這裡的地位。

note: [message]: speaker=Lich-Lord Jevyan
en: No! I don’t believe it. Only a fool would give away an artifact of such power.
zh: 不！我不相信。只有一個傻瓜才會把一個具有這等力量的神器送人。

note: [message]: speaker=Prince Haldric
en: A fool, or a desperate band of refugees!
zh: 一個傻瓜，或是一幫走投無路的難民！

note: [message]: speaker=Lich-Lord Jevyan
en: Casting fire is the least of the Ruby’s abilities. You are twice a fool, for having failed to plumb more than its most trivial use and for having given it away.
zh: 施放火焰是那顆紅寶石最微不足道的能力。你真是蠢上加蠢，因為你未能挖掘更多除了施放火焰之外的用途，而且還將它送人了。

note: [message]: speaker=Burin the Lost
en: You shouldn’t give such toys to elves! Bah! It matters little to me. I’m no wizard. All I got is my axe. Heh, heh. It’s all I need — prepare to die, orcish scum!
zh: 你不該把那玩意兒給精靈！呸！這和我沒什麼關係，我不是巫師。我所能拿的只有我的斧頭。嘿、嘿，這就是所有我需要的──準備受死吧，半獸人渣渣！

note: [message]: speaker=Minister Edren
en: Ha. Let all of the minions of Darkness be cast down!
zh: 哈。讓所有的黑暗嘍囉被消滅吧！

note: [message]: speaker=Prince Haldric
en: It matters little, because here you fall!
zh: 那不重要，因為你要敗在這裡！

note: [message]: speaker=Sir Ruddry
en: For all of the good people of Clearwater Port!
zh: 為了清水港所有善良的人民！

note: [message]: speaker=Sir Ladoc
en: For the honor of Southbay!
zh: 為了南灣的榮耀！

note: [message]: speaker=Commander Aethyr
en: We don’t need some magic trinket to beat you! Prepare to meet your fate, you decrepit sack of bones! For the honor of all of the people of the west-north!
zh: 我們不需要靠某種魔法的小飾品來打敗你！準備好面對你的命運吧，你這把腐朽的骨頭！為了所有西北方人民的榮譽！

note: [message]: speaker=Ut'Tan-Grorag
en: I hate it when my prey gets chatty! Get them, it’s a long boat ride back home!
zh: 當我的獵物變得愛說話時，我討厭它！抓住他們，我們回家是個很長的航程！

note: [message]: speaker=Lich-Lord Jevyan
en: We shall soon see if you have the Ruby of Fire!
zh: 我們很快就會知道你是不是還擁有火焰紅寶石！

note: [message]: speaker=Prince Haldric
en: Commander, you remember the plan right?
zh: 指揮官，你還記得計劃吧？

note: [message]: speaker=Commander Aethyr
en: Yes, sir. I am ready.
zh: 是的，殿下。我準備好了。

note: [message]: speaker=Lady Jessene
en: He’s raising our dead! Be careful!
zh: 他在喚起我們的亡者！小心！

note: [message]: speaker=Commander Aethyr
en: Feel my wrath, Jevyan, I’m coming for you! No piece of paper in my pocket is going to stop me from destroying you. For my family! For the people of Clearwater Port!
zh: 感受我的憤怒吧，傑夫揚，我來找你了！就算我的口袋裡有紙也不能阻止我來摧毀你。為了我的家人！為了清水港的人民！

note: [message]: speaker=Lich-Lord Jevyan
en: All life is finite; you will be made to serve along with the rest.
zh: 所有的生命都是有限的，你將會在接下來剩餘的歲月被迫為我服務。

note: [message]: speaker=Burin the Lost
en: Come on, stay still, just for a second...
zh: 來吧，別動啊，只要一秒鐘……

note: [message]: speaker=Lady Jessene
en: For the Wesfolk!
zh: 為了韋族！

note: [message]: speaker=Lady Jessene
en: Be careful, Commander!
zh: 小心，指揮官！

note: [message]: speaker=Commander Aethyr
en: You deny me my honorable death? Our foes are not yet convinced that the elves have the ruby.
zh: 您拒絕我光榮的死亡？我們的敵人尚未相信精靈有那顆紅寶石。

note: [message]: speaker=Tan-Vragish
en: Da old bag o’ bones is gone, but you haven’t beat us yet!
zh: 那把老骨頭去了，但你們還沒打敗我們！

note: [message]: speaker=Ut'Tan-Grorag
en: We took yer home, now we’ll take yer lives!
zh: 我們奪走了你們的家園，現在我們將要你們的命！

note: [message]: speaker=Tan-Erinak
en: The elfses have da fire ruby, and you have nothing!
zh: 那些精靈擁有火焰紅寶石，而你們什麼都沒有！

note: [message]: speaker=Tan-Prodash
en: We will suck the marrow from your bones human!
zh: 我們將從你們人類的骨頭中吸取骨髓！

note: [message]: speaker=Tan-Vragish
en: The battle is going against us!
zh: 戰鬥對我們不利了！

note: [message]: speaker=Ut'Tan-Grorag
en: Our forces are being routed! We should flee back to the Green Isle!
zh: 我們的軍隊被徹底擊潰了！我們應該要逃回綠島！

note: [message]: speaker=Tan-Erinak
en: It goes poorly for us!
zh: 情況對我們不利了！

note: [message]: speaker=Tan-Prodash
en: Defeated, by humans?
zh: 被人類，打敗了？

note: [message]: speaker=Lich-Lord Jevyan
en: Fight on, you cowardly orcish worms!
zh: 繼續戰鬥，你們這些懦弱的半獸人臭蟲！

note: [message]: speaker=Tan-Vragish
en: Da old bag of bones has been crushed, and our cause is lost. We know da elfses have da fire ruby. Retreat!
zh: 那把老骨頭已經被拆碎了，我們的動機已經沒了。我們知道精靈擁有那個火焰紅寶石。撤退！

note: [message]: speaker=Ut'Tan-Grorag
en: Da elfses have the fire ruby, we must flee. To da ships!
zh: 那些精靈擁有火焰紅寶石，我們必須撤了。回到船上！

note: [message]: speaker=Tan-Erinak
en: We have many kinsmen on the Green Isle— we will return for the Ruby of Fire!
zh: 我們有很多族人在綠島上──我們將會為了火焰紅寶石回來！

note: [message]: speaker=Tan-Prodash
en: We must get back to the Green Isle. The elfses have the Ruby of Fire and our assault has been stopped.
zh: 我們必須回去綠島。那些精靈擁有火焰紅寶石，而我們的進攻已經中止了。

note: [message]: speaker=Prince Haldric
en: The plan revolved around some orcs making it back to the Green Isle to tell their kin that the elves have the Ruby of Fire so we wouldn’t have to bear the brunt of the next invasion.
zh: 這個計劃的關鍵就在於把一些半獸人放回綠島，告訴他們的族人精靈擁有火焰紅寶石，這樣我們就不用在下一次入侵中承受進攻的鋒芒。

note: [message]: speaker=Prince Haldric
en: What have we done?
zh: 我們到底做了什麼？

note: [message]: speaker=Commander Aethyr
en: My love, my family, I’ll be there soo—
zh: 我的愛人、我的家人、我就要到那──

note: [message]: speaker=Prince Haldric
en: Aethyr! No! He was critical for convincing Jevyan that the elves have the Ruby of Fire.
zh: 伊希爾！不！他是讓傑夫揚相信精靈擁有火焰紅寶石的關鍵。

note: [message]: speaker=Commander Aethyr
en: Jevyan— I spit upon thee. Your end awaits. My love, my family, I’ll be there soo—
zh: 傑夫揚──我去你的。你的末日要到了。我的愛人、我的家人、我就要到那──

note: [message]: speaker=Lich-Lord Jevyan
en: Fool. You are no match for my power. What! What’s this? A treaty. That’s elf script.
zh: 蠢貨。你不能匹配我的力量。什麼！這是什麼？一份協議。那是精靈的筆跡。

note: [message]: speaker=Lich-Lord Jevyan
en: No. Why? You fools, you gave the Ruby of Fire to the elves. But that won’t save you from me. I will destroy you, then I will deal with the elves.
zh: 不，為什麼？你們這群傻瓜，你們把火焰紅寶石給了精靈。但那不能從我手中拯救你們。我要摧毀你們，然後再去處理那些精靈。

note: [message]: speaker=Prince Haldric
en: We’ll see about that. For the honor of Commander Aethyr, forward!
zh: 我們走著瞧。為了伊希爾指揮官的榮耀，前進！

note: [message]: speaker=Lich-Lord Jevyan
en: I am fallen before my plans have reached fruition. A curse upon you Haldric, may you and your descendants know nothing but strife!
zh: 我被打敗了，在我的計劃取得成果之前。詛咒你，海德瑞克，希望你和你的子孫除了爭執外一無所知！

note: [unit]: id=Squiddy, type=Cuttle Fish
en: Squiddy
zh: 魷魷

note: [message]
en: Ack. One of those monsters is destroying the bridge.
zh: 啊。那些怪物中有一個正在破壞橋樑。

note: [message]
en: The bridge!
zh: 橋！

note: [unit]: id=Beaky, type=Cuttle Fish
en: Beaky
zh: 喙喙

note: [message]
en: Our advance is thwarted, that monster has destroyed the bridge!
zh: 我們的前進受到了阻礙，那個怪物把橋毀了！

note: [message]: speaker=Abraxas
en: It’s the Prince Haldric! Jevyan, you never said you came to destroy this monster. We will help you.
zh: 那是海德瑞克王子！傑夫揚，你從來沒說過你要來消滅這個怪物。我們來幫你。

note: [message]: speaker=Familiar
en: <i>Clack</i>! <i>Splat</i>!
zh: <i>劈哩</i>！<i>啪啦</i>！

note: [message]: speaker=second_unit
en: Ahh... That almost makes it all worth while!
zh: 啊……那幾乎使這一切都值得了！

note: [message]: speaker=Lich-Lord Jevyan
en: You’ll pay for that!
zh: 你將為此付出代價！

note: [message]: speaker=Lich-Lord Jevyan
en: Strike down these fools.
zh: 打倒這些傻瓜。

note: [message]: speaker=Lich-Lord Jevyan
en: Rise, rise from the ground!
zh: 起來吧，從地下起來！

note: [message]: speaker=Lich-Lord Jevyan
en: Come in from the deep my loyal soldiers!
zh: 從地底深處歸來吧，我忠誠的士兵！

note: [message]: speaker=Lady Jessene
en: We did it! We won!
zh: 我們做到了！我們贏了！

note: [message]: speaker=Prince Haldric
en: Jevyan is destroyed, but at a terrible price. Let’s put Commander Aethyr to rest and discuss what is to come in the following days.
zh: 傑夫揚被消滅了，但是代價慘重。讓我們安葬伊希爾指揮官，並討論一下接下來的日子該怎麼安排。

note: [message]: speaker=Minister Edren
en: May Commander Aethyr have a peaceful journey into the next world, where he has been preceded by his wife and loving daughters. For his heroism in the face of adversity a place of glory is assured to him in the Halls of Light...
zh: 願伊希爾指揮官在去另一個世界的旅途上一路順風，他的妻子和那些可愛的女兒們已經先行了一步。由於他在面對逆境時所做出的英勇業績，光明殿堂中必定有他的一席之地……

note: [message]: speaker=Prince Haldric
en: Without the Commander’s noble sacrifice we would have never carried the day. We have won a great victory here today but much has been lost. My father Eldaric and King Addroran have fallen, and with them many other good people. However, there is hope, and a new land is open before us!
zh: 沒有那位指揮官的高尚犧牲，我們永遠也不會取得勝利。今天我們在這裡贏得了一次輝煌的勝利，但也失去了很多。我的父親艾爾達瑞克和愛德卓蘭國王倒下了，同樣還失去了很多其他優秀的人。然而，還有希望，一塊新的土地就在我們的面前敞開著！

note: [message]: speaker=Prince Haldric
en: But dark deeds have been done on all sides. There is now a secret that only Jessene and I share. I must have your word that what I say will never be uttered again.
zh: 不過在很多方面我們也做了許多不光彩的事情。現在有一個祕密只有潔西恩和我共享，我必須要求你們的承諾，我所說的任何事情將永遠不會再被說出去。

note: [message]: speaker=Burin the Lost
en: I have followed you this far, I will keep your secret. I pledge.
zh: 我已經跟了你走了這麼遠，我會保守你的祕密。我發誓。

note: [message]: speaker=Sir Ruddry
en: Lord, I shall guard your secret until the day of my death.
zh: 殿下，我將保守你的祕密直到我死亡的那一天。

note: [message]: speaker=Sir Ladoc
en: I will take it with me to my grave.
zh: 我會把它跟我一起帶到我的墳墓裡去。

note: [message]: speaker=Minister Edren
en: I agree, but misfortune may follow you depending on the nature of your misdeed.
zh: 我同意，但是你的不光彩的行為可能會讓你自食惡果。

note: [message]: speaker=Prince Haldric
en: The elves don’t have the Ruby of Fire. We perpetrated a ruse on the orcs. If they return they will come looking for the elves.
zh: 那些精靈並沒有拿到火焰紅寶石。我們對半獸人施展了一個詭計。如果半獸人回來，他們就會來找那些精靈。

note: [message]: speaker=Lady Jessene
en: To be fair to you, Haldric, the elves were considering betraying their pact with us.
zh: 替你說句公道話，海德瑞克，那些精靈有在考慮背叛他們和我們之間的協議。

note: [message]: speaker=Burin the Lost
en: Humph. I suspected as much — from both the elves and you. Humans and elves always think they’re so clever!
zh: 哼。兩者我一樣都信不過──精靈和你們。人類和精靈總是認為他們很聰明！

note: [message]: speaker=Prince Haldric
en: Jessene, you hid the ruby away in that vile troll hole? Didn’t you?
zh: 潔西恩，你把火焰紅寶石藏在那個令人生厭的巨魔洞了？不是嗎？

note: [message]: speaker=Lady Jessene
en: What? Why would you doubt me?
zh: 什麼？為什麼你懷疑我？

note: [message]: speaker=Prince Haldric
en: The orcs that didn’t escape in the ships have regrouped. They are preparing to march on the elves. We should come to the aid of our new friends.
zh: 那群沒有逃回船上的半獸人已經重新聚攏起來。他們正準備向精靈進軍。我們應該要去幫助我們的新朋友了。

note: [message]: speaker=Prince Haldric
en: These orcs are few, but the elves aren’t accustomed to war. Besides we will have to rely on elven charity if we are to survive this first winter.
zh: 這群半獸人的數量不多，但是那些精靈不習慣打仗。此外，如果我們要熬過第一個冬天，我們將必須仰賴精靈的救濟。

note: [message]: speaker=Prince Haldric
en: After that, we should build towns in all of the regions that the elves have given us. We should move our capital inland, away from the coast. I hope the children of the good people of the west-north, of the Green Isle, find prosperity in this new land.
zh: 在那之後，我們應該要在那些精靈給我們的所有區域內建造城鎮。我們應該要把首都遷到內陸，遠離海岸。我希望西北方綠島的善良人民的孩子們能在這塊新的土地上欣欣向榮。

note: [message]: speaker=Prince Haldric
en: So what of the rest of you?
zh: 那你們其他人有什麼打算？

note: [message]: speaker=Burin the Lost
en: I shall go back to my people. It seems we have grown many and strong in the time I was gone. I will try to convince them of the wisdom of using the underways to settle new lands.
zh: 我會回到我的族人那裡。看起來在我離開的這段日子裡他們已經發展壯大起來。我會試著讓他們相信利用地下通道來開拓新的陸地的智慧。

note: [message]: speaker=Burin the Lost
en: I know the way to many places, I think. I want to find out if there are dwarves in other lands. It’s a big world with lots of good mountains. Of that much I am sure.
zh: 我知道去很多地方的路線，我想。我想要找出是否有矮人在其它陸地上。這是一個有著無數崇山峻嶺的廣大世界。這一點我非常肯定。

note: [message]: speaker=Sir Ruddry [message]: speaker=Sir Ladoc
en: I am but a humble servant of the Crown. I will establish a new order of knights for a new land. For a new King, if you will allow me to serve under your banner.
zh: 我不過是王室的一個卑微的僕人。我將會在這片新土地上建立一個騎士的新秩序。為了一個新的國王，如果您願意的話，請允許我效忠在您的旗下。

note: [message]: speaker=Prince Haldric
en: Excellent.
zh: 好極了。

note: [message]: speaker=Prince Haldric
en: I suppose I am King Haldric now. Hmm... but what to call this new kingdom?
zh: 我就當我現在是海德瑞克國王了。唔……但這個新王國叫什麼好呢？

note: [message]: speaker=Lady Jessene
en: May I make a suggestion?
zh: 我可以提個建議嗎？

note: [message]: speaker=Lady Jessene
en: The word ‘Wesfolk’ is from your old tongue. It means ‘People of the West’. The elves call us the people of the west-north. Under the same old tongue that would be ‘Wes Noth’. So I suggest that the new kingdom be called ‘Wesnoth’, in honor of our old home.
zh: 「韋族」這個詞彙來自你們的古語。它意味著「西方的人」。精靈稱我們為西北方的人。在同樣的古語下，就會是「韋‧諾」。所以我建議新王國就叫「韋諾」，為了紀念我們的老家。

note: [message]: speaker=Prince Haldric
en: Hmm. ‘Wesnoth’. I like it. Yes, ‘Wesnoth’ would be fine. So I am the first King of Wesnoth!
zh: 嗯。「韋諾」。我喜歡。好，「韋諾」應該還行。那麼我就是韋諾王國的第一個國王！

note: [message]: speaker=Lady Jessene
en: So, what is to become of me?
zh: 那，我的結果是怎樣呢？

note: [message]: speaker=Prince Haldric
en: There are many Wesfolk amongst the remains of my people. We must stay united under one banner. I will need you by my side if there is any hope of building a true ‘Kingdom of Wesnoth’. I... I think a Queen’s crown would sit well upon that flame-colored hair of yours, Jessene.
zh: 有許多的韋族人在我的人民之中。我們必須聯合在同一面旗幟之下。我將需要你在我的身邊，如果要有任何建立一個真正的「韋諾王國」的希望的話。我……我想后冠該放在你這一襲烈焰般的頭髮上，潔西恩。

note: [message]: speaker=Lady Jessene
en: I am not to be bought with trinkets, Haldric.
zh: 我可不會被一些小飾品收買，海德瑞克。

note: [message]: speaker=Prince Haldric
en: Then take my hand, Jessene, if you won’t accept crown or kingdom. You have earned both. We can’t make this work without your people... and I don’t think I can make it work without <i>you</i>.
zh: 那就抓住我的手吧，潔西恩，如果你不接受后冠或是王國的話。你已經贏得它們了。少了你的族人，我們根本無法成事……而且我不認為我能做出什麼事業，除非有<i>你</i>。

note: [message]: speaker=Lady Jessene
en: Probably not. And, if nothing else, the hero-king of Wesnoth, Haldric Dragonbane, will need someone to remind him that he does not eat lightning and belch thunder. I... accept.
zh: 可能不能。而且，就算不為別的，那位韋諾的英雄國王，巨龍剋星海德瑞克，將需要有人來提醒他說他不能吞食閃電，也不能噴吐雷霆。我……接受。

note: [message]: speaker=narrator
en: In later ages the bards would sing ‘The Breaking of the Pact’, an epic tale of Haldric’s betrayal of the elves. They would whisper of the price he and his descendants would pay for that betrayal without knowing the whole truth.
zh: 在往後的歲月裡，吟遊詩人會唱起「契約之毀」，一個海德瑞克背叛精靈的史詩傳說。他們會悄悄述說他和他的後裔會為那次背叛付出的代價，在不知道整個真相的情況下。

note: [message]: speaker=narrator
en: But some of us have remembered the true story of our arrival on this great continent. The true story of the Rise of Wesnoth.
zh: 但我們之中的某些人還記得我們到達這塊大陸的真實故事。關於韋諾起源的真實故事。

note: [unit_type]: id=Familiar, race=undead
en: Powerful magic users sometimes have familiars, creatures which have had a spirit or minor demon drawn into them. A familiar may act as a spy or messenger for its master.
zh: 強大的魔法使有時會有僕從，這些生物具有精神或是被注入下級的惡魔。僕從可以作為其主人的間諜或是信使。

note: [unit_type]: id=Noble Commander, race=human
en: Noble Commander
zh: 貴族指揮官

note: [unit_type]: id=Noble Commander, race=human
en: The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.
zh: 貴族指揮官的軍銜是由那些領導戰鬥團隊進入戰鬥的人持有的。擁有領導技能，他們能改善相鄰的低級單位的戰鬥表現。指揮官最擅長使用劍，雖然他們也會攜帶一把弓，必要時會使用。如果指揮官戰敗了，戰鬥也會失敗。

note: [unit_type]: id=Noble Fighter, race=human
en: Noble Fighter
zh: 貴族戰士

note: [unit_type]: id=Noble Fighter, race=human
en: Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However, they have the potential to become great Commanders one day.
zh: 年輕且盛氣凌人的戰士使用劍來攻擊，對付老練的敵人會顯得相當脆弱。然而，他們有成為成為偉大指揮官的潛質。

note: [unit_type]: id=Noble Lord, race=human
en: Noble Lord
zh: 貴族領主

note: [unit_type]: id=Noble Youth, race=human
en: Noble Youth
zh: 貴族青年

note: [unit_type]: id=Noble Youth, race=human
en: Today he is a young man, by his devotion to the crown he is seeking to become a Lord — to join the elite of humanity.
zh: 目前他是個青年，藉由他對王國的奉獻，他試著成為一個領主──加入人類精英。

note: [attack]: type=impact
en: training sword
zh: 訓練劍

note: [unit_type]: id=Vampire Lady, race=undead
en: female^Vampire Lady
zh: 吸血貴婦

note: [unit_type]: id=Vampire Lady, race=undead
en: Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living.
zh: 冰冷而美麗，她透過吸取活物的血液來維持她永遠年輕的外表。

note: [attack]: type=blade
en: blood kiss
zh: 血之吻

note: [unit_type]: id=Warrior King
en: As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency.
zh: 作為人類王國的領袖，國王有責任統治和保護他們的國民。國王能協調1級和2級的單位，以此增加他們的戰鬥效率。

note: [unit_type]: id=Wesfolk Lady, race=human
en: female^Wesfolk Lady
zh: 韋族小姐

note: [unit_type]: id=Wesfolk Lady, race=human
en: Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric’s people was being lost. This outcast still conserves her nobleness in her veins and on the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership.
zh: 出生於韋族的貴族，在社會上她和她的族人被他們的領主排斥，領主們背叛了他們的忠誠，當一場對抗海德瑞克的族人的戰爭快要輸的時候。這個流浪者的血管中仍然流著貴族的血液，而且她在戰場上獲得了的寶貴的經驗並隨著時間不斷增長，如同她的天然領導能力一樣。

note: [unit_type]: id=Wesfolk Leader, race=human
en: female^Wesfolk Leader
zh: 韋族首領

note: [unit_type]: id=Wesfolk Outcast, race=human
en: female^Wesfolk Outcast
zh: 韋族流浪者

note: [skirmisher]: id=distract
en: distract
zh: 分心

note: [skirmisher]: id=distract
en: This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them.
zh: 該單位能夠轉移對手的注意力，允許同盟單位跨越他們的控制區域，不受阻礙地在他們周圍移動。

note: [message]: speaker=unit
en: I can’t be finished yet... I still have so much more to do.
zh: 我還不能被解決……我還有如此多的事情要去做。

note: [message]: speaker=unit
en: It is not yet my time! No!
zh: 我的好日子還沒有到頭！不！

note: [message]: speaker=unit
en: No! I’ll not go so easil—
zh: 不！我不能這麼輕易地倒──

note: [message]: speaker=unit
en: Bah! I’m not dying today! <i>Poof</i>! (<i>The Lady Outlaw vanishes in a puff of smoke.</i>)
zh: 呸！我今天不會死！<i>嚯！</i>（<i>亡命小姐消失在一陣煙霧中。</i>）

note: [message]: speaker=unit
en: Fool of a boy. I never should have followed him.
zh: 一個愚蠢的男孩。我永遠不應該跟隨他。

note: [message]: speaker=unit
en: Hail the Kings, may their bloodlines continue beyond my time!
zh: 向國王們致敬，願他們的血脈在我的生命結束之後繼續長存！

note: [message]: speaker=unit
en: For Land and Lord, I sacrifice all!
zh: 為了土地和殿下，我犧牲一切！

note: [message]: speaker=unit
en: May the Lords of Light protect us all.
zh: 願光明之主保佑我們全部。

note: [message]: speaker=Prince Haldric
en: Without him the bottoms of our ships will be completely vulnerable...
zh: 沒有他，我們的船底將會變得十足脆弱……

note: [unit]: type=Walking Corpse
en: A Former Friend
zh: 故友

note: [message]: speaker=Prince Haldric
en: I still think I should be called ‘Dragonbane’.
zh: 我仍然認為我應該要被稱作「巨龍剋星」。

note: [message]: speaker=Lady Jessene
en: Not in my lifetime.
zh: 下輩子吧。

note: [message]: speaker=Lady Jessene
en: It could be worse. We could be back in that troll hole!
zh: 情況還可能更糟。我們可能會回到在那個巨魔洞裡的情況！

note: [message]: speaker=Burin the Lost
en: Hey, disparage the trolls, <i>not</i> the holes!
zh: 嘿，貶低巨魔，<i>不是</i>洞穴！

note: [message]: speaker=Prince Haldric
en: Well, at least we don’t have to contend with the undead. No offense, Jessene.
zh: 好吧，至少我們不必對付亡靈。沒有冒犯的意思，潔西恩。

note: [message]: speaker=Lady Jessene
en: Don’t worry about it.
zh: 不用擔心。

note: [message]: speaker=Prince Haldric
en: Too bad that this isn’t going as well as the beach... I miss the beach.
zh: 太慘了，不像海灘那樣順利……我有點想念海灘了。

note: [message]: speaker=Prince Haldric
en: You were planning on sharing this with me when?
zh: 什麼時候你才打算和我分享這個消息？

note: [message]: speaker=Lady Jessene
en: Haldric, messengers just informed me that the fleet has returned from our old home. They came back with as nearly as large a fleet as we initially set out with, and Southbay still stands. This is excellent news. As per your orders a third of the fleet has headed back out.
zh: 海德瑞克，信使剛剛通知我船隊已經從我們的老家回來了。他們回來時的規模幾乎和我們一開始派遣出去的船隊規模一樣大，並且南灣仍在堅守著。這真是個好消息。按照你的命令，三分之一的船隊已經調頭出發了。

note: [message]: speaker=Prince Haldric
en: That is excellent news indeed. Our numbers have doubled. Now on to the business at hand.
zh: 這的確是個好消息。我們的人數已經倍增。現在繼續完成手邊的工作。

note: [campaign]: id=The_South_Guard
en: The South Guard
zh: 南疆哨所

note: [campaign]: id=The_South_Guard
en: TSG
zh: 南疆哨所

note: [campaign]: id=The_South_Guard
en: A young knight, Deoran, is dispatched to the southern Wesnoth province of Kerlath to investigate the ravaged towns at the border. Thrust quickly into a hapless conflict against marauding bandits, Deoran must rally the remaining men of the derelict South Guard to defend his country.
zh: 迪奧蘭，一個年輕的騎士，被派往韋諾南部的凱爾萊斯省調查被襲擊的邊疆城市。迪奧蘭很快地便與那些打劫的土匪陷入衝突，他必須在荒廢的南疆哨所中集結剩餘的人馬來保衛自己的國家。

note: [campaign]: id=The_South_Guard
en: (Novice level, 8 scenarios.)
zh: （新手等級，9個章節）

note: [scenario]: id=01_Born_to_the_Banner
en: Born to the Banner
zh: 為旗而生

note: [side]: id=Deoran [side]: type=Horseman Commander, id=Deoran
en: Deoran
zh: 迪奧蘭

note: [side]: id=Deoran [side]: type=Horseman Commander, id=Deoran
en: South Guard
zh: 南疆哨所

note: [side]: type=Bandit, id=Urza Mathin
en: Urza Mathin
zh: 烏爾扎‧馬辛

note: [label]
en: The River Fort
zh: 河口要塞

note: [objective]: condition=win
en: Investigate the river fort
zh: 調查河口要塞

note: [objective]: condition=win
en: Defeat Urza Mathin
zh: 擊敗烏爾扎‧馬辛

note: [objective]: condition=lose
en: Death of Deoran
zh: 迪奧蘭死亡

note: [objective]: condition=lose
en: Death of Sir Gerrick
zh: 格里克爵士死亡

note: [message]: speaker=narrator
en: Upon arrival, Deoran found the land completely overrun by bandits.
zh: 當他抵達時，迪奧蘭發現當地完全被土匪控制了。

note: [unit]: id=Moreth
en: Moreth
zh: 莫雷斯

note: [message]: speaker=Moreth
en: You will never take this village! I have watched too many of your kind ransack our homes and kill the townsfolk! I’ll defend them to the death if I must!
zh: 你休想佔領這個村莊！我已經見過太多你這種人來我們的家園毀損財產、殺害鎮民！我要誓死保護他們！

note: [message]: speaker=Deoran
en: My kind? I am a knight of Wesnoth and a messenger appointed by the King himself! What do you mean, <i>“my kind”</i>? And where is the South Guard?
zh: 我這種人？我是韋諾騎士，國王親自任命的的信使！<i>「我這種人」</i>你是指什麼意思？還有，南疆哨所在哪？

note: [message]: speaker=Moreth
en: My deepest apologies, sir! Bandits have been pillaging the villages and killing the peasants — we tried our utmost to resist and expel them, but their numbers were too great. Alas, Sir Gerrick and I are now the last two who remain. The South Guard is no more.
zh: 我深感抱歉，大人！盗賊已劫掠村莊並殺光村民，僅管我們已盡了最大努力反抗並試圖趕走他們，但他們的數量實在太多了。唉，最後就只剩下我和格里克爵士。南疆哨所已不復存在。

note: [message]: speaker=Deoran
en: What? I was sent here merely to question Sir Loris, but it seems that the circumstances here are more dire than I had thought. We must arm the villagers and drive off the bandits before they can do any more harm!
zh: 什麼？我被派來這只是來質問洛里斯爵士，但情況顯然比我想像的還危急。我們必須在土匪造成更大傷害之前將村民們武裝起來並驅逐他們！

note: [message]: speaker=Moreth
en: Then we must head to the river fort! Sir Gerrick is guarding the armory there!
zh: 我們必須前往河口要塞！格里克爵士正守著那邊的軍械庫！

note: [message]: speaker=narrator
en: Whenever you see a target that looks like this, you should move your leader (or whatever unit the dialog just suggested) onto the hex that contains it.
zh: 無論何時你看到一個類似這樣的標記時，要將你的首領（或對話提示的單位）移到那個格子上。

note: [message]: speaker=Urza Mathin
en: Ha! This new commander is merely a boy. What kind of fool sent him here to stop us? This sniveling child will soon share the fate of that swine Loris!
zh: 哈！這個新指揮官只不過是個乳臭未乾的小子。是要多蠢才會派他來阻止我們？這個哭哭啼啼的孩子馬上就會得到和洛里斯那頭豬一樣的下場！

note: [unit]: type=Infantry Lieutenant, id=Sir Gerrick
en: Sir Gerrick
zh: 格里克爵士

note: [message]: speaker=Sir Gerrick
en: At last, reinforcements! Sir Knight, bandits have overrun the whole countryside, killing and pillaging without regard or mercy. My men and I tried to fight them off, but we were unfortunately routed and most of my men were slain. I have barely managed to defend this fort, but the South Guard has fallen and I do not know how much longer I can hold...
zh: 終於，援軍到了！騎士大人，土匪已淹沒了整個郊區，毫不留情地燒殺擄掠。我和我的人雖試著擊退他們，但我們很不幸地被徹底擊潰，我的手下大多數都陣亡了。我只能勉強守住要塞，但在南疆哨所被殲滅的當下，我真的不知道我還能撐多久……

note: [message]: speaker=Deoran
en: Do not despair! I am sure we can drive off these brigands if we rally the villagers and re-man the posts. Are there any weapons left in the citadel’s armory?
zh: 不要放棄希望！我確定我們可以趕走這些盜匪，如果我們召集村民並重新駐守哨站的話。要塞的軍械庫中還有武器嗎？

note: [message]: speaker=Sir Gerrick
en: A small supply of spears and bows still remains. I will distribute them to the peasants if that is your wish, commander.
zh: 還剩少量的矛和弓。只要您想的話，我便會分配給農民們，指揮官大人。

note: [message]: speaker=Deoran
en: <i>So he has decided that I am to take command? Very well, I have never been one to back down from a challenge.</i> Yes, we should assemble what troops we can at my encampment and organize a front against the bandits. I shall raise the white and red banners and lead us against them. The South Guard fights again!
zh: <i>所以他打算要由我來指揮？也好，我不是因為挑戰而退縮的人。</i>好，我們應該在營地組織我們能聚集的部隊，並讓他們在前面阻擋土匪。我會升起紅白旗，並領導我們對抗他們。南疆哨所再次奮戰！

note: [message]: speaker=narrator
en: As a senior infantry officer, Sir Gerrick is both a powerful warrior and capable leader, raising the fighting spirit of less experienced troops near him and causing their attacks to deal more damage.
zh: 身為資深步兵軍官，格里克爵士除了是強大的勇士外，也是個有力的領袖。他能激勵周遭那些經驗較少的部隊，讓他們的攻擊能造成更多傷害。

note: [message]: speaker=narrator
en: Units that have a <i>hero</i> marker are vital to your campaign. If any of them die, you will lose the scenario, so guard them carefully!
zh: 有<i>英雄</i>標記的單位對你的戰役而言是不可或缺的。如果他們中有任何一人死亡，你就會輸掉這個章節，所以要小心地保護他們！

note: [message]: speaker=narrator
en: Head back to the encampment where you started and recruit some troops!
zh: 回到遊戲開始時你（首領）所在的營地來招募部隊！

note: [message]: speaker=narrator
en: While you are in your camp, you can recruit more units. Build an army to use against the bandits that Urza Mathin recruits.
zh: 當你在營地中，你可以招募更多單位。組建一支小部隊抵抗烏爾扎‧馬辛所招募的土匪。

note: [message]: speaker=narrator
en: Bowmen have a strong ranged attack and are very effective against units that lack a ranged attack, like Thieves and Thugs. They also carry a sword and can defend themselves against melee attacks.
zh: 弓箭手能發動強力的遠程攻擊，用來對抗缺乏遠程攻擊的單位十分有效，像是盜賊和暴徒。他們也有攜帶短劍，用來防禦近戰攻擊。

note: [message]: speaker=narrator
en: Spearmen have a strong melee attack and are effective against most units. They also have a weak ranged attack. They form the backbone of the South Guard.
zh: 矛兵能發動強力的近戰攻擊，能有效對抗多數單位。他們也可以進行遠程攻擊，但是不強。他們是南疆哨所的骨幹。

note: [message]: speaker=narrator
en: The best army will have a mix of units to deal with the different enemies that you will encounter. For now, concentrate on creating a small corps of experienced Bowmen.
zh: 你將來會遇到不同類型的敵人，為了對付他們，軍隊最好混編。不過，眼下還是先將精力集中在建立一支有經驗的弓箭手部隊上。

note: [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh
en: Myssh
zh: 麥什

note: [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla
en: Ylla
zh: 伊爾拉

note: [message]: speaker=Myssh
en: Your people have been our allies ever since the days of Lord Typhon. We will help you drive these bandits from your lands if you allow us to continue living here in peace.
zh: 你們的人民早在泰豐領主時期便已是我們的同盟。我們會幫助你們趕走這些土匪，如果你們允許我們繼續在這裡平靜的生活的話。

note: [message]: speaker=Deoran
en: We welcome your aid! The rivers of this land will remain yours when we are victorious.
zh: 我們歡迎你們的支援！當我們勝利了，這塊地方的河域將繼續屬於你們。

note: [message]: speaker=narrator
en: You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight best in rivers and swamps. They are much less effective on dry land.
zh: 你現在可以招募人魚獵戶。人魚為水中生物，擅長在河流和沼澤中作戰。他們在乾燥的土地上則不怎麼有用。

note: [message]: speaker=Sir Gerrick
en: Bandits are most dangerous at night, Sir Deoran. Let us hold the north bank of the river until dawn and press our attack in the morning!
zh: 土匪們在夜間更危險，迪奧蘭爵士。讓我們先守住河流北岸直到黎明，然後在上午發動攻擊！

note: [message]: speaker=narrator
en: All of your units are <i>lawful</i>. This means that they receive a combat bonus during the day and a penalty at night. Urza Mathin’s units are all <i>chaotic</i>, which means that they receive a bonus at night and a penalty during the day. You will be much more effective fighting during the day.
zh: 你的所有單位都是<i>守序</i>。表示他們在白天有攻擊加成，夜間受攻擊懲罰。烏爾扎‧馬辛的單位屬於<i>渾沌</i>，他們在夜間有攻擊加成，白天受攻擊懲罰。所以，你在白天戰鬥效率會更高。

note: [message]: speaker=Sir Gerrick
en: The dawn breaks — now is the time for us to attack and drive these bandits from our lands. To me, men of the South Guard!
zh: 天將破曉──現在是我們進攻，並將土匪從我們的土地上趕走的時候了。南疆哨所的人跟我來！

note: [message]: speaker=Urza Mathin
en: Curses! They actually managed to survive the night! I must hold out until my brothers send more men my way.
zh: 該死！他們真的撐過夜晚了！我得守住這邊，直到我的弟兄送更多人過來。

note: [message]: speaker=narrator
en: During the day, your units will deal more damage and the bandits will deal less. The more of Urza Mathin’s troops you can defeat during the day, the better.
zh: 在白天，你的單位能造成敵軍更大傷害，而土匪們則是減少。在白天消滅愈多烏爾扎‧馬辛的部隊愈好。

note: [unit]: type=Longbowman, id=Aleron [unit]: type=Peasant, id=Aleron
en: Aleron
zh: 阿雷隆

note: [message]: speaker=unit
en: Who goes there? Show yourself!
zh: 誰在那裡？立刻現身！

note: [message]: speaker=Aleron
en: Stay your hand! It is I, Aleron! The villagers hid me from the bandits when the town was overrun. They tended to my wounds while I was gravely wounded.
zh: 別動手！是我，阿雷隆！城鎮遭土匪襲擊時，村民將我藏了起來。在我重傷時，是他們照料我的。

note: [message]: speaker=Sir Gerrick
en: Thank the light! I am glad to find you alive, Aleron. We feared the worst when you did not return after the battle.
zh: 感謝光明！很高興你還活著，阿雷隆。當你在戰鬥結束之後沒有回來，我們還擔心最糟糕的情況發生了。

note: [message]: speaker=Aleron
en: No matter, I am healed now and ready to fight. Let us punish these bandits for their crimes and murders!
zh: 沒事，我現在復原了，而且準備好要戰鬥。讓我們給這些犯罪殺人的土匪們一些懲罰吧！

note: [message]: speaker=narrator
en: Aleron is a Longbowman, stronger and better trained than regular bowmen. His arrows are deadly to enemies without a ranged attack.
zh: 阿雷隆是長弓手，比正常的弓箭手還要更強、更訓練有素。他的箭矢對無遠程攻擊能力的敵人是致命的。

note: [message]: speaker=Aleron
en: More bandits? Begone, we have nothing left for you.
zh: 更多土匪？滾，我們沒東西給你們了。

note: [message]: speaker=unit
en: We fight under the banner of the South Guard <i>against</i> the bandits! Join us if you wish to drive these brigands from your land!
zh: 我們以南疆哨所之旗<i>對抗</i>土匪！如果你想要把這些盜匪趕出你們的土地，就加入我們！

note: [message]: speaker=Aleron
en: The South Guard has risen again? I would be proud to fight alongside you!
zh: 南疆哨所復興了？我對和你們一同奮戰感到驕傲！

note: [unit]: type=Footpad, id=Glasar
en: Glasar
zh: 格拉瑟

note: [message]: speaker=Glasar
en: This village is ours to plunder! Leave now or perish!
zh: 這個村莊是我們掠奪的目標！馬上離開，不然就死！

note: [message]: speaker=unit
en: Do you not see the banners we bear? The South Guard has risen again! Flee while you can, or you will meet a swift death at our hand!
zh: 你沒看到我們帶的那些飄揚的旗幟嗎？南疆哨所再次崛起！盡你所能地逃吧，否則你將立刻死在我們的手上！

note: [message]: speaker=narrator
en: Remember, Moreth told you that you should go meet Sir Gerrick at the river fort. Move Deoran there and find out what Sir Gerrick has to say!
zh: 記住，莫雷斯告訴你要和格里克爵士在河口要塞會合。移動迪奧蘭到那裡，看看格里克爵士會說些什麼！

note: [message]: speaker=narrator
en: Remember, your job is to defeat Urza Mathin. He should be your main target. Archers will be especially effective against him because he has no ranged attack.
zh: 記住，你的工作是打敗烏爾扎‧馬辛。他是你的主要目標。弓箭手對他特別有效，因為他沒有遠程攻擊。

note: [message]: speaker=Urza Mathin
en: Reinforcements from my brothers! Excellent. Let us go and crush this vermin boy who fancies himself a knight. These lands belong to the brothers Urza!
zh: 我兄弟派來的援軍！太好了，就讓我們徹底擊敗這個妄想自已是騎士的小屁孩。這片土地是屬於烏爾扎兄弟的！

note: [message]: speaker=Deoran
en: There are too many of them! I have no choice but to abandon the villagers here and retreat...
zh: 他們人太多了！我別無選擇，只能放棄這邊的村民並撤退……

note: [message]: speaker=Urza Mathin
en: My days of pillage and plunder are over! Avenge me, my brothers...
zh: 我殺人越貨的日子結束了！替我報仇，我的兄弟們……

note: [message]: speaker=Sir Gerrick
en: Urza Mathin is dead! Congratulations, commander, though I am surprised that the King sent only you to help us. Did Sir Loris not send word of our plight?
zh: 烏爾扎‧馬辛死了！恭喜，指揮官大人。雖然我對國王只派您一人來幫忙感到訝異。洛里斯爵士沒把這邊情況危急的消息送出去嗎？

note: [message]: speaker=Deoran
en: No. I was originally sent by King Haldric to investigate, as he had not heard word from you in weeks. I was prepared to take command of the South Guard if necessary, but not to fight so many bandits with so few men!
zh: 沒有。我原本是被海德瑞克國王派來調查，因為他已經有數個星期沒聽到你們的消息。我雖然做好了接收南方哨所的指揮權的準備，如果有必要的話，但我可沒料到要用這麼少的人和眾多土匪打仗！

note: [message]: speaker=Sir Gerrick
en: Aye, you could not have known if Sir Loris did not report of our predicament. I do wish that the King had sent more reinforcements, though you seem to be quite a capable commander despite your age.
zh: 是啊，您不可能會知道我們的困境的，如果洛里斯爵士沒有回報的話。我真希望國王派來了更多援軍，不過雖然您的年紀不大，但您似乎是個很有能力的指揮官。

note: [message]: speaker=Deoran
en: I have trained with the best, and perhaps that will make up for any inexperience I may have. At least, we must pray that my being here is enough to remedy these harrowing circumstances. How long have you been fighting against these bandits anyway?
zh: 我受過最好的訓練，也許這能彌補我所缺乏的經驗。至少，我們得祈禱我一人的出現足以補救這個悲慘的情勢。對了，你們和這些土匪打了多久了？

note: [message]: speaker=Sir Gerrick
en: Almost two months! I know not why, but one night, Sir Loris took several of our patrols along the Westin road and never returned. The very next evening, these ruffians struck and killed eight of my men. We defended the citadel and held out, hoping for reinforcements, but they never came. Something must have happened in Westin, else Sir Loris would have relieved us by now.
zh: 差不多兩個月了。我不知道為什麼，但有一天晚上，洛里斯爵士帶著一支我們的巡邏隊沿著前往韋斯汀的路走後就沒再回來過。就在隔天傍晚，這些惡棍襲擊並殺了我的八個人。我們死守著城堡，等待著增援，但他們始終沒有來。韋斯汀那肯定發生了什麼事，不然洛里斯爵士早就帶人回來救我們了。

note: [message]: speaker=Deoran
en: Your story is indeed most peculiar, but we will not accomplish anything by staying here. We will have to seek out Sir Loris in Westin for answers. Come, men, let us ride to the city!
zh: 你講述的事的確實奇怪，但我們留在這也做不到任何事。我們得前往韋斯汀找到洛里斯爵士才能得到解答。來吧，各位，讓我們騎馬進城吧！

note: [scenario]: id=02_Proven_by_the_Sword
en: Proven by the Sword
zh: 以劍證明

note: [label]
en: Westin
zh: 韋斯汀

note: [side]: type=Outlaw, id=Urza Nalmath
en: Urza Nalmath
zh: 烏爾扎‧納爾馬什

note: [side]: type=Outlaw, id=Urza Nalmath
en: Criminal
zh: 罪犯

note: [do]
en: female^Criminal
zh: 罪犯

note: [objective]: condition=win
en: Bring Deoran to the Citadel of Westin
zh: 將迪奧蘭帶到韋斯汀的城堡

note: [objective]: condition=win
en: Defeat Urza Nalmath, the bandit leader
zh: 擊敗烏爾扎‧納爾馬什，土匪首領

note: [objective]: condition=lose
en: Death of Minister Hylas
zh: 海勒斯牧師死亡

note: [message]: speaker=Deoran
en: Look there! Smoke rises from Westin! The bandits must have already overrun the garrison and are sacking the city!
zh: 看那邊！煙從韋斯汀上升！這說明土匪們已經攻破了守備，正在洗劫城市！

note: [message]: speaker=Sir Gerrick
en: Then we must make haste before they leave the city in ruins and slaughter all who live therein.
zh: 那我們必須趕在他們把城市變成廢墟、屠殺所有居民之前行動。

note: [message]: speaker=Urza Nalmath
en: What?! Those soldiers come from the northern forts... this can only mean my brother Mathin is dead. Those fiends! They will pay for his death!
zh: 什麼？！那些士兵從北方的要塞過來……這只能說明我的兄弟馬辛死了。這些混帳！他們將會為了他的死而付出代價！

note: [message]: speaker=unit
en: I have reached the citadel!
zh: 我已經抵達城堡！

note: [message]: speaker=Sir Gerrick
en: Excellent, but the battle is not won yet, and there is still no sign of Sir Loris. Sir Deoran, you should secure the keep.
zh: 太好了，但戰鬥仍未獲勝，而且還是沒有看到洛里斯爵士的蹤跡。迪奧蘭爵士，您得守住主堡。

note: [unit]: type=White Mage, id=Minister Hylas
en: Minister Hylas
zh: 海勒斯牧師

note: [message]: speaker=Deoran
en: More bandits?! Prepare to die!
zh: 更多土匪？！受死吧！

note: [message]: speaker=Minister Hylas
en: Peace, I am a friend! I am Hylas, advisor to Sir Loris and Chief Minister of the town council. Thanks to your timely arrival, the city is saved!
zh: 和平，我是你們的朋友！我叫海勒斯，洛里斯爵士的顧問兼市議會主席 。感謝你們的即時救援，城市得救了！

note: [message]: speaker=Deoran
en: Indeed, we have defeated most of the bandits in the city. But where is Sir Loris? And where is the city garrison?
zh: 沒錯，我們已經打敗在城市中的多數土匪了。但洛里斯爵士在哪？還有城市駐軍呢？

note: [message]: speaker=Deoran
en: Indeed. Foolish though he may have been, it still grieves me to learn of his death. With him gone, it seems that I must lead the townsfolk against the bandits and drive them from our city.
zh: 的確。他或許愚蠢，但我仍替他的死亡感到悲痛。在他走了之後，看來我得率領這些鎮民對抗土匪，並將他們趕出我們的城市。

note: [event]
en: Ufes
zh: 烏菲斯

note: [event]
en: Joran
zh: 喬蘭

note: [event]
en: Makees
zh: 馬吉斯

note: [event]
en: Tyborg
zh: 泰柏格

note: [message]: speaker=Ufes
en: We stand with you, Sir Deoran! We will hold the city while you lead your men across the river and defeat the bandit leader!
zh: 我們與您同在，迪奧蘭爵士！在您率人過河殺掉土匪首領時，我們會守住城市！

note: [message]: speaker=Sir Gerrick
en: They are almost to the great hall! Hurry, Deoran! We must reach the citadel before it is stormed by the bandits!
zh: 他們快到市政大廳了！快，迪奧蘭！我們必須抵達城堡，在它被土匪們攻佔之前！

note: [message]: speaker=narrator
en: You must move someone here by the end of the next turn, or Westin will fall and you will be defeated!
zh: 你必須在下一回合結束前將任一單位移動至此，否則韋斯汀將淪陷，而你將失敗！

note: [message]: speaker=Sir Gerrick
en: We’re too late! They have burned the whole city...
zh: 太遲了！他們已經燒了整座城市……

note: [message]: speaker=Deoran
en: Alas, Westin has fallen! There is nothing else I can do here — I can only return to the King and report our loss here...
zh: 唉，韋斯汀已經淪陷了！我什麼都做不了了——我只能回去向國王報告我們在此處的失敗……

note: [unit]: type=Merman Fighter, id=Absu
en: Absu
zh: 阿布蘇

note: [message]: speaker=Absu
en: The red and white banners of the South Guard! This is a welcome change from the bandits who have been trying to ransack my home.
zh: 南疆哨所的紅白相間旗！這真是自強盗想要洗劫我的家園以來最受歡迎的變化。

note: [message]: speaker=Deoran
en: Indeed, we have come to drive off these vile brigands. Would you like to join us in our battle to restore peace to Westin?
zh: 沒錯，我們是來驅逐這些卑劣的盜匪的。你想加入我們的戰鬥，一同恢復韋斯汀的和平嗎？

note: [message]: speaker=Absu
en: It would be an honor to fight alongside you, Sir Knight.
zh: 與您一起並肩作戰是我的榮興，騎士閣下。

note: [message]: speaker=Urza Nalmath
en: Now, the South Guard will feel the wrath of my new allies! Rise again, my undead warriors!
zh: 現在，南疆哨所將體會到我新盟友的憤怒！再次站起來，我不死的勇士們！

note: [message]: speaker=Sir Gerrick
en: What devilry is this?! Those are no living men that fight for him!
zh: 這是什麼巫術？！那些無生命的人在為他戰鬥！

note: [message]: speaker=Minister Hylas
en: This development is troubling to me as well. He must have made some pact with the undead, but how could a mere brigand gain such powers?
zh: 事態的發展令我也感到憂慮。他一定與亡靈有勾結。區區一個土匪怎麼可能得到這種力量？

note: [message]: speaker=Deoran
en: It matters not. No matter how he has done this fell thing, we must defeat him!
zh: 這倒無所謂，無論他幹下多少傷天害理的事，我們都得消滅他！

note: [message]: speaker=narrator
en: Minister Hylas can heal allied units near him and his <i>arcane</i> attack deals bonus damage to undead foes.
zh: 海勒斯牧師可以治療周遭的單位，而他的<i>秘法</i>攻擊對亡靈有額外傷害。

note: [message]: speaker=Urza Nalmath
en: Leave nothing standing! Raze their villages and kill them all!
zh: 一個不留！燒掉村子，殺光他們！

note: [message]: speaker=unit
en: We will avenge your brother’s death!
zh: 我們會替你死去的兄弟報仇！

note: [message]: speaker=Sir Gerrick
en: They are burning our homes! We must stop them!
zh: 他們正在燒毀我們的家！我們必須阻止他們！

note: [message]: speaker=unit
en: My brother has died unavenged! I have failed!
zh: 我兄弟的大仇未報！我失敗了！

note: [message]: speaker=Deoran
en: The bandits are scattering! We have saved Westin!
zh: 土匪潰散了！我們救下韋斯汀了！

note: [message]: speaker=Sir Gerrick
en: Indeed. Still, this victory is troubling. How can a mere outlaw have summoned undead?
zh: 沒錯。但，這樣的勝利仍令人憂心。區區一個亡命之徒是如何召喚亡靈的？

note: [unit]: type=Death Knight, id=Ixlathal
en: Ixlathal
zh: 伊克斯拉薩爾

note: [message]: speaker=Ixlathal
en: The master sends his regards. The command is to raze the city.
zh: 主人向你問候。命令是燒掉這座城市。

note: [message]: speaker=Urza Nalmath
en: I am trying, but their resistance is strong...
zh: 我在試了，但他們的抵抗很強……

note: [message]: speaker=Ixlathal
en: Then step aside, living one. I will make use of the fresh corpses from this battle.
zh: 那閃一邊去，活人。我要利用戰場上新鮮的屍體。

note: [message]: speaker=Deoran
en: More undead! Alas, we cannot hold against a force so great. We will have to abandon Westin and let them sack the city...
zh: 更多亡靈！唉，我們是守不住這麼大的軍力的。我們得放棄韋斯汀，看著他們洗劫城市……

note: [message]: speaker=Minister Hylas
en: I do not know, but just before the bandit raids began, an ambassador came to Sir Loris from the elves of the Aethenwood. He asked that a knight be sent to discuss a new threat to Wesnoth.
zh: 我不清楚，但土匪襲擊開始前不久，住在西邊艾森樹林的精靈派來使者與洛里斯爵士交涉，要求我方派一個騎士去商談韋諾面臨的新威脅。

note: [message]: speaker=Deoran
en: And did Sir Loris go to the elves?
zh: 那洛里斯爵士去精靈那了嗎？

note: [message]: speaker=Minister Hylas
en: No. He suspected the elves of some trickery and made no reply to them. I believe that they may know the origin of these dead warriors we now face.
zh: 沒有。他認為精靈們有陰謀，沒有回應他們。我相信他們也許曉得我們現在面臨的這些死亡勇士的來歷。

note: [message]: speaker=Deoran
en: My men have been trained to fight the living. I do not know that we can protect the city from foes as unnatural as these by ourselves. It is probably best that I meet the elves in hope that their counsel will be of some aid.
zh: 我的人僅受過與活人戰鬥的訓練。我不能確定我們自己有能力從如此不尋常的敵人下保護城市。或許我前去和精靈會面會比較好，希望他們的議會會提供一些幫助。

note: [message]: speaker=Minister Hylas
en: I will accompany you, Sir Deoran. I have studied sacred arts and my skills may be of some use against the dark ones.
zh: 我陪您去，迪奧蘭爵士。我已經學到了神聖魔法，也許我的技能可以在對付這幫黑暗的傢伙時派上用場。

note: [message]: speaker=Deoran
en: Very well. Although it will probably take too long to send word to the King for reinforcements, I remember there being a small outpost within a couple days’ ride of here. I will send a message to them asking for a few riders, then we should make haste toward the Aethenwood to find the elves.
zh: 很好。雖說向國王請求援軍會花上太長的時間，但我記得這邊有個小哨站只需數天便能騎馬抵達。我會派人過去請求一些騎手支援，接著我們應該要趕緊前往艾森樹林尋找精靈。

note: [scenario]: id=03_A_Desperate_Errand
en: A Desperate Errand
zh: 急切的使命

note: [side]: type=Rogue, id=Urza Fastik
en: Urza Fastik
zh: 烏爾扎‧法斯提克

note: [unit]: type=Elvish Shyde, id=Ethiliel
en: Ethiliel
zh: 艾希麗兒

note: [objective]: condition=win
en: Move Deoran to the Elvish city in the western woods
zh: 將迪奧蘭移動到西部樹林的精靈城市

note: [message]: speaker=narrator
en: Deoran and his men came to the eastern border of the Aethenwood, where the towering trees of the elven forest loomed close overhead.
zh: 迪奧蘭和他的人前往了艾森樹林東部的邊界，精靈森林中的參天大樹隨著距離靠近而開始在地面上隱約可見。

note: [message]: speaker=Deoran
en: Look to the west! There lies the forest of the elves. Let us hasten across the river and the hills.
zh: 看向西邊！那裡便是精靈所在的森林。讓我們加快步伐，過河翻山。

note: [message]: speaker=Minister Hylas
en: I must advise caution, Sir Deoran. No man has set foot in the elvish woods for many a year. They have never been friendly toward humankind, and we do not know how they will receive us now, especially after Sir Loris spurned them.
zh: 我必須勸你謹慎，迪奧蘭爵士。已經很多年沒有人涉足精靈的森林了。他們從未對人類友善過，我們不知道他們會怎麼招呼我們，特別是在洛里斯爵士不理會他們的邀請之後。

note: [message]: speaker=Deoran
en: We cannot fear and shun everything we do not understand! Sir Loris may have distrusted the elves, but he is gone now, and I daresay as a result of his own folly! We do not possess the strength to fight these undead, nor the means to discover their source; we can only look to these elves for help, wary of men though they may be.
zh: 我們不能恐懼和忌誨每一件我們不理解的事！洛里斯爵士也許不信任精靈，但他現在已死，我敢說這是因為他自身的愚蠢！我們目前不具備和亡靈對抗的能力，或是找出源頭的手段。所以我們只能找精靈來幫忙，就算他們或許會對人類很警戒也一樣。

note: [message]: speaker=Sir Gerrick
en: Nevertheless, we musn’t charge in blindly. Even if the elves are unlikely to attack us, we do not know what else lies in these forests.
zh: 無論如何，我們都不能盲目衝鋒。即便精靈不太可能攻擊我們，我們也不知道森林裡還有什麼其它的生物。

note: [message]: speaker=Deoran
en: Very well. We will proceed in formation, then.
zh: 好。那我們就組織陣型前進。

note: [message]: speaker=Urza Fastik
en: I have lost two brothers to this mite of a boy! This Deoran, young as he seems, may be more capable than I had thought. No matter. I will use my new powers against him and then surely he will fall!
zh: 這小子手已經弄死了我兩個兄弟！這個叫迪奧蘭的，看似年輕，卻比我想得還要能幹。無論如何，我要使用我的新能力來對付他，而他肯定將會倒下！

note: [message]: speaker=narrator
en: You must move Deoran to the center of the elvish citadel. Be sure to recruit a force strong enough to drive off the bandits before moving Deoran from his encampment!
zh: 你必須把迪奧蘭移動到精靈城堡的中心。在將迪奧蘭從他的營地移動出來前，請確定有招募足夠的兵力來對付土匪了！

note: [message]: speaker=Deoran
en: There is so much ground to cover. If only our riders would arrive!
zh: 有如此長的路途要行走。但願我們的騎手能順利抵達！

note: [unit]: id=Jarek
en: Jarek
zh: 賈雷克

note: [message]: speaker=Jarek
en: Commander, I received your request for reinforcements, and I have brought my riders with me!
zh: 指揮官大人，我收到了您增援的請求，帶來了我的騎手們！

note: [message]: speaker=narrator
en: You may now recruit Cavalrymen. They are fast and deadly on grassland, but weak in forests and unable to traverse mountains. They can keep up with Deoran, so use them to guard him!
zh: 現在你可以招募騎兵。他們在草地上快速而致命，但在森林和丘陵上不佳。他們能跟上迪奧蘭，可用他們來保護他！

note: [message]: speaker=narrator
en: You may now recruit Cavalrymen.
zh: 你現在可以招募騎兵了。

note: [message]: speaker=unit
en: Even our undead allies cannot stand against this commander! The dark one lied to us!
zh: 甚至連我們的亡靈盟友都無法擋住這個指揮官！那個黑暗者騙了我們！

note: [message]: role=second
en: Ha! Take that, you criminal scum!
zh: 哈！活該，你這罪犯渣渣！

note: [message]: speaker=Deoran
en: Their leader is defeated! I hope that’s the last bandit we ever have to fight.
zh: 他們的首領被擊敗了！我希望這是我們對付的最後一批土匪。

note: [message]: speaker=Sir Gerrick
en: Even if the bandits are beaten, there is still the matter of the undead.
zh: 就算土匪被打敗了，仍有亡靈的問題。

note: [message]: speaker=Deoran
en: Indeed, we should press on toward the elves and see if they know anything about these dark foes.
zh: 的確，我們應該朝著精靈們前進，看他們是否對這些黑暗的敵人知道些什麼。

note: [event]
en: Linderion
zh: 林德瑞恩

note: [event]
en: Mithalwe
zh: 米瑟奧威

note: [event]
en: Vardanos
zh: 瓦爾達諾斯

note: [event]
en: Talchar
zh: 塔爾查

note: [unit]: type=Elvish Marshal, id=Ithelden
en: Ithelden
zh: 伊瑟爾丹

note: [unit]: type=Elvish Outrider, id=Eltenmir [unit]: type=Elvish Avenger, id=Eltenmir [side]: type=Elvish Outrider, id=Eltenmir
en: Eltenmir
zh: 艾爾坦米爾

note: [message]: speaker=Linderion
en: Halt! Who enters our sacred grove without leave?
zh: 站住！是誰擅自進入我們神聖的樹林？

note: [message]: speaker=Deoran
en: De—
zh: 迪──

note: [message]: speaker=Linderion
en: Choose your words wisely, human. Know that the penalty for trespassing on our lands is death. What is your name?
zh: 明智地選擇你要說的話，人類。要知道，擅闖我們的土地就是處死。你叫什麼名字？

note: [message]: speaker=Deoran
en: Deora—
zh: 迪奧拉──

note: [message]: speaker=Ethiliel
en: Stay your hand, Linderion. This man bears the banner of Wesnoth and appears to come to us in peace. What brings you to the hallowed grove of Elrath?
zh: 別動手，林德瑞恩。此人帶著韋諾的旗幟，並似乎帶著善意向我們走來。你來神聖的艾爾拉斯樹林做什麼？

note: [message]: speaker=Deoran
en: My lady, we have come to the elves to seek guidance. Bandits and criminals have summoned the dead to help them plunder our farms and villages. They come from the great forest across the river to our south, where no man has yet traveled. We have defeated many a bandit already, but I fear that we cannot continue to battle them for much longer with the undead under their control.
zh: 女士，我們來向精靈尋求指引。土匪和罪犯們召喚了亡靈來幫他們劫掠我們的農田和村莊。他們來自我們南方大森林中的那條河的對岸，那邊從未有人去過。我們已擊敗諸多土匪，但我擔心我們無法與他們控制的亡靈持續戰鬥。

note: [message]: speaker=Ithelden
en: We sent you a messenger regarding the undead, did we not? You were forewarned of the blight marching upon your land, and yet you did not prepare adequately.
zh: 我們有派出信使通知你們亡靈的事，不是嗎？你們早就被事先警告災禍將至的消息，但看來你們還是沒充分準備好。

note: [message]: speaker=Deoran
en: I do not aim to make excuses, but I have been here for scarcely a week! I do not know why the previous commander did not act on your advice, but I assure you that I will not make the same mistakes he did!
zh: 我不是要找藉口，但我來這邊還不到一週！我不知為何那位前任指揮官不聽你們的意見，但我保證我不會和他犯一樣的錯！

note: [message]: speaker=Ethiliel
en: For your own sake, I hope that you do not. As for the matter at hand, the elves know of the great southern forest, and have walked its paths many times.
zh: 為了你好，我希望你不要。至於眼前之事，精靈們聽說過南方大森林，也曾經往返多次。

note: [message]: speaker=Deoran
en: And what do you know of the undead?
zh: 那你知道亡靈哪些事？

note: [message]: speaker=Ethiliel
en: My answer will depend on your motives, human. What would you do, knowing the secrets of the unholy ones?
zh: 我會依據你的動機來回答，人類。若你知曉了邪惡生物的祕密，你會做什麼呢？

note: [message]: speaker=Deoran
en: I would lead my men south of the river to find and destroy the source of these beings of darkness.
zh: 我想帶著我的人馬去河的南邊，找到這些黑暗生物的來源並摧毀它。

note: [message]: speaker=Vardanos
en: A fanciful delusion! A human untrained in the mystic arts stands no chance against the undead!
zh: 真是不切實際的想法！未受秘術訓練的人類在對抗亡靈時毫無機會！

note: [message]: speaker=Deoran
en: I have proven myself capable of defending my land and leading my men to victory—
zh: 我已經證明我能夠保護土地並帶領我的人邁向勝利──

note: [message]: speaker=Eltenmir
en: Only in battles against <i>other humans!</i> To fight such a fell evil is another matter altogether.
zh: 不過是對付<i>其它人類！</i>和如此墮落的邪惡作戰完全是兩回事。

note: [message]: speaker=Deoran
en: But surely I cannot do nothing either!
zh: 但我肯定也不會袖手旁觀！

note: [message]: speaker=Minister Hylas
en: <i>I warned him that the elves would not easily agree to help us.</i>
zh: <i>我早就警告過他，精靈沒那麼容易同意幫助我們。</i>

note: [message]: speaker=Sir Gerrick
en: <i>Indeed, but he is right as well. We must do something, or our people will surely be slaughtered.</i>
zh: <i>沒錯，但他還是正確的。我們得做些什麼，不然我們的人民會被屠殺。</i>

note: [message]: speaker=Ithelden
en: Enough, all of you. Ethiliel is the only one of us who has encountered the undead — she will be the best judge of what aid we would grant the humans against these abominations.
zh: 夠了，各位。艾希麗兒是我們之中唯一一個遇過亡靈的，所以她是判斷我們該如何幫助人類對抗這些邪惡生物的最佳人選。

note: [message]: speaker=Ethiliel
en: These men are indeed brave to face such foes, but I fear that they will fall to the darkness if they fight it alone. There is one elf who still remembers the secrets of the undead that we learned when Haldric I came to our land. His name is Mebrin, and he lives secluded in the hills south of here.
zh: 這些人要面對如此敵人，確實勇氣可嘉。但我擔心他們孤軍奮戰將會全軍覆沒。仍有一個活著的精靈知道亡靈的祕密，大約是海德瑞克一世剛踏上我們土地的時候。他叫梅布林，他隱居在這裡南方附近的丘陵中。

note: [message]: speaker=Ithelden
en: Are you sure about this? The road south is no longer as safe as it once was, and Mebrin is not as powerful as he once was. You would not presume to put one of our great sages in danger, Ethiliel.
zh: 你確定嗎？南方的道路已不像過去那樣安全，而且梅布林也不如以往強大。你不能擅自將我們其中一位大賢者置入險境當中，艾希麗兒。

note: [message]: speaker=Ethiliel
en: <i>I</i> will accompany the human and his men to Mebrin, and he can decide whether or not he wants to help us. I will not ask you to place yourselves in danger for these humans, but you will not presume to tell me — nor Mebrin — what to do. Is that fair?
zh: <i>我</i>會陪著這個人類和他的人馬去見梅布林，而梅布林會決定是否要幫助我們。我不會要求你們冒險幫助這些人類，但你們也不該告訴我，或是梅布林，該怎麼做。很公平吧？

note: [message]: speaker=Ithelden
en: Yes, very well.
zh: 可以，那好吧。

note: [message]: speaker=Deoran
en: I welcome your aid, my lady.
zh: 我歡迎你的幫助，女士。

note: [message]: speaker=Deoran
en: Skeletons approach from the east! This can only mean that they have begun to attack Kerlath. We will have to return and fight them without the aid of the elves...
zh: 骷髏自東方接近！這只能意味著他們已經開始攻擊凱爾萊斯。我們得在沒有精靈的幫助下，返回和他們作戰……

note: [scenario]: id=04_Vale_of_Tears
en: Vale of Tears
zh: 淚滴谷

note: [side]: type=Dark Adept, type=Dark Sorcerer, type=Dark Sorcerer, id=Mal A'kai
en: Mal A’kai
zh: 馬爾‧亞凱

note: [side]: type=Outlaw, id=Jera Ilras
en: Jera Ilras
zh: 傑拉‧伊爾拉斯

note: [objective]: condition=win
en: Cleanse the Vale of Tears
zh: 清除淚滴谷的敵人

note: [objective]: condition=win
en: Move Ethiliel to Mebrin’s village
zh: 將艾希麗兒移動到梅布林的村莊

note: [objective]: condition=lose
en: Death of Ethiliel
zh: 艾希麗兒死亡

note: [message]: speaker=Ethiliel
en: This is the Vale of Blossoming Trees. Our great sages come here to find peace and enlightenment. Some other elves also live nearby — mostly artisans inspired by the tranquility of this valley.
zh: 這是密林山谷。我們偉大的賢者會來這尋求平靜和啟發。另一些精靈也住在這附近──許多工匠都在這寧靜的山谷獲得靈感。

note: [message]: speaker=Sir Gerrick
en: It does seem peaceful, but why are there humans camped to the south of us? Are they friends of the elves?
zh: 這裡看來很和平，但怎麼有人類在我們的南方紮營？他們是精靈的朋友嗎？

note: [message]: speaker=Ethiliel
en: What?! Those marauders are no friends of ours! We must destroy them at once!
zh: 什麼！？那幫掠奪者才不是我們的朋友！我們必須立刻消滅他們！

note: [message]: speaker=Deoran
en: Perhaps they are allied with the bandits who have been sacking Westin. They have grown quite bold if they are attacking the elves!
zh: 也許他們和洗劫韋斯汀的土匪是一夥的。如果他們是要來攻擊精靈，那他們的膽子已經長得太大了！

note: [message]: speaker=Ethiliel
en: They would not dare without the aid of the dark ones, but we will vanquish them all nonetheless. Now, listen well to me, humans. The Great Sage Mebrin is ancient and remembers well Haldric’s betrayal of the elves. Should one of you set foot in his village first, he will certainly drive us away!
zh: 沒有那些黑暗的傢伙的幫助，他們是不敢這麼做的，儘管如此我們還是得擊敗他們所有人。現在，仔細聽我說，人類們。大賢者梅布林非常年長，而且還記得海德瑞克對精靈的背叛。所以如果人類先闖入他的村子，他肯定會把我們趕走！

note: [message]: speaker=Sir Gerrick
en: Sounds like a charming fellow.
zh: 聽起來像是個迷人的傢伙。

note: [message]: speaker=Ethiliel
en: Mebrin can be... difficult, yes. However, should we cleanse the valley and restore peace to his home, I am sure he will accept your request for his aid. That is, so long as I am the one who makes the request to him.
zh: 梅布林可能有些……麻煩，是的。然而，如果我們能清理這個山谷，讓他的家園恢復和平，我確定他會接受你們的援助請求。更確切地說，我才是要向他請求的那位。

note: [message]: speaker=Deoran
en: Very well, we will put our trust in you, Ethiliel. But first, we have a battle to attend to.
zh: 非常好，我們會信任你的，艾希麗兒。但首先，我們有場戰鬥要處理。

note: [message]: speaker=Jera Ilras
en: Ha, you blabbering buffoons! Even should you defeat us here, it does not matter! We’ve already taken what we wanted from this valley.
zh: 哈，說什麼蠢話！就算你們打敗我們，也沒關係！我們已經搜刮了谷中我們要的東西。

note: [message]: speaker=Mal A'kai
en: Weep, filthy flesh bags, weep and know that your tears will become the blood that stains the trees and feeds our powers!
zh: 哭吧，新鮮的臭皮囊，哭吧！記住你們的淚水將變成血液沾滿樹林，並滋養我們的力量！

note: [message]: speaker=unit
en: Our weapons are useless against these skeletons! They have nothing for our shafts to pierce but air!
zh: 我們的武器對這些骷髏無效！我們的箭或矛只能刺中其中的空隙！

note: [message]: speaker=Deoran
en: We must clear out these undead if you are to reach Mebrin’s village, but our weapons are ineffective against them! What should we do?
zh: 我們必須要清除這些亡靈，如果你想要抵達梅布林的村莊的話，但我們的武器器對他們不是很有用，該怎麼辦？

note: [message]: speaker=Ethiliel
en: For now, I can slow them down. But where are the elves who used to live in this valley? They should have come to our aid by now.
zh: 目前，我能讓他們慢下來。不過曾經住在這山谷裡的精靈們都去哪裡了？他們現在應該已經出來幫助我們了才對。

note: [message]: speaker=Deoran
en: I do hope that nothing terrible has happened to them...
zh: 希望他們沒碰上什麼可怕的事情……

note: [message]: speaker=unit
en: My friends, do not let me join these accursed undead! Please, bury me deeply...
zh: 我的朋友們，別讓我成為這些該死的亡靈一員！拜託，把我埋深一點……

note: [message]: speaker=Ethiliel
en: You shall not die in vain! My bodyguards will avenge you!
zh: 你不會白死的！我的護衛們將會替你報仇！

note: [message]: speaker=Sir Gerrick [message]: speaker=Deoran
en: You have bodyguards?!
zh: 你有護衛？！

note: [unit]: role=Elvish Bodyguard, type=Elvish Ranger
en: Elvish Bodyguard
zh: 精靈護衛

note: [then]
en: female^Elvish Bodyguard
zh: 精靈護衛

note: [message]: role=Elvish Bodyguard
en: We stand ready to protect you, my lady! We shall lead these men of Wesnoth into the fray!
zh: 我們做好了保護你的準備，女士！我們將引導這些韋諾士兵參戰！

note: [message]: speaker=unit
en: For my lady I fall...
zh: 我為了我的女士犧牲……

note: [message]: speaker=Mal A'kai
en: The darkness beckons...
zh: 黑暗在向我招……

note: [message]: speaker=Jera Ilras
en: Fools, my death here means nothing! Even if you could find our stronghold, you will never defeat our master!
zh: 蠢貨，在此殺了我毫無意義！就算你們可以找出我們的據點，你門也永遠不能擊敗我們的主人！

note: [message]: speaker=second_unit
en: Perhaps, but you, at least, will trouble us no more!
zh: 也許，但你，至少，不會再來禍害我們了！

note: [message]: speaker=Ethiliel
en: Mebrin! Are you there? We have come to seek your aid!
zh: 梅布林！你在嗎？我們來這裡求你幫助！

note: [message]: speaker=Ethiliel
en: Mebrin! Where are you?!
zh: 梅布林！你在哪裡？！

note: [message]: speaker=Ethiliel
en: His home is empty... There are several sets of footprints leading away to the south...
zh: 他的家中空無一人……但有很多往南方的腳印……

note: [message]: speaker=Sir Gerrick
en: Perhaps he was taken by the undead?
zh: 也許他被亡靈抓住了？

note: [message]: speaker=Deoran
en: I am not sure. There is no blood here and very little sign of struggle. If it had been the undead, I suspect they would have slain him and made him one of them.
zh: 我無法肯定。這裡沒有血跡，而且也沒有些許掙扎的痕跡。如果真是亡靈的話，大概已經將他殺害並且成為他們的其中一份子了。

note: [message]: speaker=Sir Gerrick
en: Then maybe the bandits who have been summoning the undead took him?
zh: 那會不會是那些能召喚亡靈的土匪們帶走他？

note: [message]: speaker=Deoran
en: We cannot be sure. I should think that he would have put up a fight, but if he were ambushed or taken by surprise, he may not have had the chance. Ethiliel, what do you think?
zh: 我們無法肯定。我覺得他應該會奮力抵抗，但如果他被埋伏或是被突襲，他也有可能沒有機會抵抗。艾希麗兒，你怎麼看？

note: [message]: speaker=Deoran
en: ... Ethiliel? I know you must be distraught, but—
zh: ……艾希麗兒？我知道你一定非常焦慮，但──

note: [message]: speaker=Ethiliel
en: Distraught? <i>Distraught?</i> I am angry! We must follow these footprints into the woods! Whoever took our greatest sage must pay! Nothing will stop the vengeance of the elves!
zh: 非常焦慮？<i>非常焦慮？</i>我很憤怒！我們必須跟著這些腳印走進樹林中！不管是誰帶走我們最偉大的賢者，都必須要付出代價！沒有任何東西能阻止精靈的復仇！

note: [message]: speaker=Deoran
en: Let us go quickly. <i>And avoid doing anything that might make her angrier than she already is...</i>
zh: 我們快走吧。<i>還有別做出讓她更生氣的事情……</i>

note: [message]: speaker=Necro
en: So the elves finally come to defend their valley. Pity, they showed up too late. We will stop them here and prevent them from reclaiming the knowledge that was once theirs!
zh: 於是精靈終於來保衛他們的山谷了。可惜，他們來的太晚了。我們會在這阻止他們奪回曾是他們的知識！

note: [message]: speaker=Deoran
en: They have reached Mebrin’s village before us! We have no hope of obtaining his aid now...
zh: 他們比我們先抵達梅布林的村莊！我們失去向他尋求幫助的希望……

note: [message]: speaker=Ethiliel
en: Come, my bodyguards! We must make haste to follow this trail and find Mebrin.
zh: 來吧，我的護衛！我們得加緊腳步，追蹤足跡，找到梅布林。

note: [scenario]: id=05_Choice_in_the_Fog
en: Choice in the Fog
zh: 在霧中的選擇

note: [side]: type=Outlaw, id=Urza Afalas [unit]: type=Outlaw, id=Urza Afalas
en: Urza Afalas
zh: 烏爾扎‧阿法拉斯

note: [leader]: type=Soulless, id=Gruth
en: Gruth
zh: 格魯斯

note: [leader]: type=Soulless, id=Gerd
en: Gerd
zh: 格爾德

note: [objective]: condition=win
en: Investigate the areas to the south of the Black River
zh: 調查黑河以南的地區

note: [objective]: condition=win
en: Find the source of the undead and destroy it
zh: 找亡靈的源頭並摧毀它

note: [objective]: condition=win
en: Defeat Urza Afalas
zh: 擊敗烏爾扎‧阿法拉斯

note: [objective]: condition=lose
en: Death of Urza Afalas
zh: 烏爾扎‧阿法拉斯死亡

note: [message]: speaker=Deoran
en: It’s so cold here! And this fog is so thick. This cannot be natural for a forest like this.
zh: 這裡好冷！而且霧非常濃。這些現象對森林來說不太自然。

note: [message]: speaker=Minister Hylas
en: I fear this is the effects of powerful, black magics.
zh: 我擔心這是某種強大黑魔法的效果。

note: [message]: speaker=Sir Gerrick
en: This is quite a change from fighting bandits in the farmlands near Westin!
zh: 這和我們在韋斯汀附近的農田裡與土匪交戰的差別真大啊！

note: [message]: speaker=Ethiliel
en: So, even you humans are being affected by the dark sorcery that taints this land. Then, there is no better place than here. We should stop and rest before we proceed.
zh: 所以，即便是你們人類也都受到玷汙這片土地的黑巫術的影響了。那麼，既然前面也沒有比這裡更好的地方了，在繼續往前之前，我們應該要先在這邊停下休息。

note: [message]: speaker=Deoran
en: This place is indeed foreboding, but why do we need to stop and make camp specifically here?
zh: 這個地方的確令人毛骨悚然，但我們為什麼得特意在這裡停下紮營呢？

note: [message]: speaker=Ethiliel
en: The Black River is before us. Few elves have crossed it, and fewer still have explored the dark forest beyond. If the undead come from across the river, we must exercise great caution in our search for them.
zh: 我們的前面是黑河。很少有精靈曾到達對岸，且其中只有極少數曾探索過更遠的黑暗森林。如果亡靈們是從對岸來的，那麼我們在尋找他們的時候必須非常小心。

note: [message]: speaker=Deoran
en: Even if this forest is decidedly grim, we must not fear its inhabitants so much so that we dare not even confront them. I am ready and willing to fight!
zh: 即便這片森林真的很陰森，我們也必定不能這麼害怕它的居民，否則我們甚至會不敢面對他們。我準備好了，而且也樂意作戰！

note: [message]: speaker=Ethiliel
en: Caution, not fear, human. Anxious as I am to find the whereabouts of our great sage, it would do us no good to charge straight into the trap of the enemy. We will need help to scour woods as dangerous as these, and so I have asked some of my people to aid us. My soldiers and shamans will fight at your command.
zh: 小心，不是害怕，人類。就算我對大賢者的下落感到焦慮，直衝敵方的陷阱仍是不智的。我們需要幫助來偵察像這樣危險的樹林，所以我叫了一些我的族人前來幫忙。我的士兵和薩滿會照你的指示作戰。

note: [message]: speaker=narrator
en: You may now recruit Elvish Fighters. Elvish Fighters are mixed fighters who skillfully wield both a sword and a bow. They are fast warriors and especially effective in forests.
zh: 你現在可以招募精靈戰士了，精靈戰士是多用途的戰士，同時掌握劍術和弓術。他們行動迅速，而且在森林中特別有用。

note: [message]: speaker=narrator
en: You may now recruit Elvish Shamans. Elvish Shamans are ranged support units who heal adjacent allies every turn and slow their enemies. Use them to heal wounded soldiers and weaken enemy units.
zh: 你現在可以招募精靈薩滿了。精靈薩滿是遠程輔助單位，每回合可以治療周遭的盟友，也可以使敵人緩速。用他們來治療傷者，並弱化敵人吧。

note: [message]: speaker=Ethiliel
en: Now, so long as you feel prepared to brave the perils beyond the river, we can continue onward.
zh: 現在，只要你有勇氣面對河對面的危險，我們就可以繼續前進。

note: [message]: speaker=Deoran
en: Thank you for your help, my lady. I am ready for whatever lies in wait for us, be it man, beast, or skeleton. Sir Gerrick, Minister Hylas?
zh: 感謝你的協助，女士。我已經準備好面對前方等著我們的事物，無論那是人、野獸，還是骷髏。格里克爵士，海勒斯牧師？

note: [message]: speaker=Sir Gerrick
en: On your order, Sir Deoran.
zh: 遵從您的命令，迪奧蘭爵士。

note: [message]: speaker=Minister Hylas
en: Evil never rests — nor does the light that seeks to exterminate it.
zh: 邪惡從未停歇，但光明也未曾停止尋找撲滅它的機會。

note: [message]: speaker=Deoran
en: Very well then. Come, men, let us gather our wits and probe the forest for its secrets.
zh: 很好。來吧，大家，讓我們集思廣益，並探查這片森林，揭開它的祕密。

note: [message]: speaker=second_unit This message is shown when the frist zombie leader died. There is a second one, a few hexes next to him, the player most likely saw him already.
en: He was not alone.
zh: 他不是孤獨的。

note: [message]: speaker=second_unit [message]: speaker=Sir Gerrick Note that masters is in plural.
en: The masters of the undead are defeated!
zh: 亡靈們的主人被擊敗了！

note: [message]: speaker=Minister Hylas
en: No... I fear there is still much evil present. These were merely servants of a far more powerful force.
zh: 不……我擔心仍有更多邪惡存在。這些不過是那力量遠比他們更強大的軍隊的奴僕而已。

note: [message]: speaker=second_unit
en: Two undead leaders have fallen.
zh: 兩個亡靈首領已經倒下了。

note: [message]: speaker=Minister Hylas
en: Indeed, though we have merely destroyed the servants of a far more powerful master.
zh: 確實，不過我們只不過是消滅一些有著力量遠比他們更強大的主人的奴僕而已。

note: [message]: speaker=Minister Hylas
en: These were merely servants of a far more powerful master.
zh: 這些只不過是有著力量遠比他們更強大的主人的奴僕而已。

note: [message]: speaker=second_unit
en: One fewer evil in this forest.
zh: 這片森林裡少了一個邪惡的存在。

note: [message]: speaker=second_unit
en: We found the lich!
zh: 我們找到巫妖了！

note: [message]: speaker=unit
en: I think I see something moving in the fog... it looks like an encampment!
zh: 我覺得好像看到迷霧中什麼東西在動……它像是一處營地！

note: [message]: speaker=Urza Afalas
en: Thank the light, you’re alive!
zh: 感謝光明，你們還活著！

note: [message]: speaker=Ethiliel
en: You need not thank anyone that we are alive, wretched criminals! We know of your alliance with the undead and the evil you have brought to this land!
zh: 你不必對我們的生存感到高興，可惡的罪犯！我們知道你們和亡靈結盟，並為這片土地帶來邪惡！

note: [message]: speaker=Sir Gerrick
en: Aye, prepare to be slain, you abominable scum! You will pay for what you have done to our home!
zh: 對，準備受死，你這個可惡的渣渣！你們會為你對我們家園做的事付出代價！

note: [message]: speaker=Urza Afalas
en: Please, please, just hear me out. I know of these undead that you seek, and I know that you seek to destroy both them and us out of revenge. I am sorry my brothers attacked you. It was never my intention to cause everyone so much suffering.
zh: 拜托，拜托，先聽我說完。我知道你們在尋找的這些亡靈，也知道你們想把我們雙方都毀滅好復仇。我對我們的兄弟攻擊你們之事感到抱歉。我從未意圖讓人們受到如此的折磨。

note: [message]: speaker=Deoran
en: Tell us what you know of these undead. Make one wrong move and we will not hesitate to attack!
zh: 告訴我們你對這些亡靈的了解。但只要你亂動，我們就會毫不猶豫地攻擊！

note: [message]: speaker=Urza Afalas
en: I swear that I am not your enemy! I will gladly tell you what I know. A year ago, we ventured into the land of the elves in secret and we captured a great sage. We forced him to teach us the secrets of this forest.
zh: 我發誓我不是你的敵人！我會樂意地把我知道的都說出來。一年前，我們悄悄來到精靈的領地內探險，然後抓住了一個賢者。我們逼他供出了這片森林的祕密。

note: [message]: speaker=Ethiliel
en: You imprisoned Mebrin?! You loathsome vermin!
zh: 你囚禁梅布林？！你這可恨的害蟲！

note: [message]: speaker=Urza Afalas
en: Wait, wait, hear me out! He told us that in the woods to the south of here, there was a powerful nexus of dark energy. He took us there and taught us to summon the dead to fight for us. I saw the folly in doing such a thing, but my brothers were weak and foolish and soon fell under the sway of the corrupting magic. They summoned undead that they could not control, and soon, they became slaves of the power they had sought to master!
zh: 等等，等等，聽我說完！他告訴我們這林子的南方有一個有著強大黑暗能量的樞紐。他帶我們到那邊並教導我們如何召喚亡靈來替我們作戰。我發現這是個蠢事，但我的兄弟心智不夠強大，也太過愚蠢，所以很快地就被這個腐敗的魔法支配了。他們無法控制他們召出的亡靈，反而變成他們原本想主宰的力量的奴隸！

note: [message]: speaker=Ethiliel
en: A complete and utter lie from complete and utter scum.
zh: 一個出自無可救藥的混球口中的無可救藥的謊言。

note: [message]: speaker=Deoran
en: Please, Ethiliel, let us hear him out. What happened to Mebrin?
zh: 拜托，艾希麗兒，讓我們先聽他說完。梅布林發生了什麼事？

note: [message]: speaker=Urza Afalas
en: I am not sure... he must have known that the undead would corrupt and enslave us.
zh: 我不是很確定……他肯定知道亡靈會腐化和奴役我們。

note: [message]: speaker=Sir Gerrick
en: Stop stalling and tell us what happened!
zh: 不要兜圈子，告訴我們發生什麼事！

note: [message]: speaker=Urza Afalas
en: Mebrin was more powerful than any of the undead we summoned, and yet he did not resist them. He allowed them to make him one of them and became a lich of formidable power. He took control of the other undead lords and now leads them from the depths.
zh: 梅布林比任何我們召出的亡靈都還要強大，然而他並沒有抵抗。他讓他們把他變成其中一員，成為一個擁有可怕力量的巫妖。他掌控了其他亡靈領主，在背後領導他們。

note: [message]: speaker=Ethiliel
en: You dare spew such falsities! Mebrin would never fight for the undead, much less lead them!
zh: 你竟敢散佈虛假之事！梅布林不會為亡靈戰鬥，更不可能領導他們！

note: [message]: speaker=Minister Hylas
en: <i>Sir Deoran, sages and mystics of great skill and age are often the first to succumb to the taint of black magic. Wisdom and power are not enough to master undeath — the only way to conquer it is to resist the temptation altogether. If this Mebrin played a part in the summoning of these undead, I do not doubt that he was corrupted as well.</i>
zh: <i>迪奧蘭爵士，賢者和秘術師這類掌握偉大技藝的長者往往是第一個被黑魔法吸引而墮落的。智慧和力量都不足以駕馭亡靈，唯有抵抗這一切的誘惑才能使他們臣服。如果這個梅布林對於召喚這些亡靈之事也有參與的話，那我毫不懷疑他也墮落了。</i>

note: [message]: speaker=Deoran
en: Very well, but even supposing your story is true, you are still criminals!
zh: 很好，但就算你說的是真的，你仍是罪犯！

note: [message]: speaker=Urza Afalas
en: We have committed wrongdoings in the past, but at least in the fight against the undead, we can be your friends! They are as much our enemies as they are yours, and we know the secrets of their lair and their powers. We can be of great aid in your battle against them!
zh: 我們承認過去犯的一切罪行，但至少在對抗亡靈上，我們可以是你們的朋友！他們對我們來說也是敵人，而且我們還知道他們的老巢和其實力。在對抗他們的時候，我們對你很有幫助！

note: [message]: speaker=Ethiliel
en: Think of the destruction they wrought on your land! Think of how they trespassed on our lands and kidnapped our wisest sage! No matter what they know of these undead, you cannot ally yourself with these thugs. They are as evil as the undead!
zh: 想想他們對你們土地造成的破壞！想想他們是如何闖進我們的土地並綁架我們最偉大的賢者！無論他們對亡靈多了解，你都不能和這些匪徒結盟。他們和亡靈一樣邪惡！

note: [message]: speaker=Deoran
en: Peace, let me think! <i>I must consider this carefully... If I ally with the elves, I must fight the bandits, but if I ally with the bandits I will make enemies of the elves...</i>
zh: 和平，讓我思考！<i>我得好好想想……若和精靈同盟，就得和土匪作戰。反之，和土匪同盟，就要和精靈為敵。</i>

note: [option]
en: Your crimes are too great. You will fall with the foul undead!
zh: 你們的罪孽深重。你們將會和邪惡的亡靈一起倒下！

note: [message]: speaker=Urza Afalas
en: Then this parley is over! You may have caused the doom of all of us!
zh: 那和談結束！你們會害死我們全部！

note: [message]: speaker=Ethiliel
en: You will pay for taking Mebrin from us! If he is harmed...
zh: 你們將為綁架梅布林付出代價！要是他傷了一根寒毛……

note: [option]
en: Very well. All men must unite against the undead.
zh: 那好，所有人團結起來抵抗亡靈。

note: [message]: speaker=Urza Afalas
en: Excellent, we will fight with you. Come, my thugs and footpads, rally to me!
zh: 太好了，我們將和你一塊戰鬥。來吧，我的暴徒和混混們，到我這裡集合！

note: [message]: speaker=Ethiliel
en: So it comes to this. All humans are the same! You are no better than these criminals, the very pigs who sacked your towns and burned your villages! If you are brave enough to spurn the aid of the elves, then you are brave enough to find your own way in this forest! Come, my people, let us return to our lands. We were foolish to ever have any dealings with these men. Do not set foot in our land ever again, humans, for you have brought us nothing but grief.
zh: 所以結果就是這樣。所有的人類都一樣！你們並不比這些搶你財產、燒你村莊的豬還要好！如果你有種拒絕精靈的幫助，那最好有種自己找出離開森林的路！來吧，我的族人，讓我們回去我們的領地。我們太傻了，和這些人類打交道。別再踏進我們領地，人類，因為你們只會給我們帶來悲傷。

note: [message]: speaker=Sir Gerrick
en: The elves have abandoned us in this accursed forest! We are surely lost!
zh: 精靈們把我們拋棄在這座受到詛咒的森林裡了！我們肯定會迷路！

note: [message]: speaker=Urza Afalas
en: Do not fear! I know the way out and can lead you back to your homes after we defeat the undead.
zh: 別怕！我知道有條出路，而我也可以領你們回去你們的家園，在我們打敗亡靈之後。

note: [message]: speaker=narrator All of Urza Afalas’s units have been transferred to the player’s side. The troops who attacked or were recruited last turn can’t attack this turn; the others can. The “disengaged” orb is the one used for Under the Burning Sun’s disengage ability.
en: Many of Urza Afalas’s troops are exhausted from battle and cannot attack this turn, but are still able to withdraw and reposition themselves.
    
    Units that can move but can’t attack are shown with the <i>disengaged</i> orb.
zh: 烏爾扎‧阿法拉斯的大部分部隊已經因戰鬥而精疲力盡，無法在本回合中發動進攻，但仍能夠撤離並重新安置自己。
    
    可以移動但不能發動攻擊的單位會顯示<i>脫離</i>狀態球。

note: [message]: speaker=Urza Afalas
en: I pay for my crimes, but without me, you cannot fight the undead...
zh: 我為我的罪付出代價，但少了我，你們無法對抗亡靈……

note: [message]: speaker=Urza Afalas
en: Fools! That lich will be the death of us all! Now we are all doomed!
zh: 傻瓜們！那個巫妖將會置我們所有人於死地！現在我們都死定了！

note: [unit]: type=Water Serpent, id=Beast of the Lake
en: Beast of the Lake
zh: 湖畔棲獸

note: [message]: speaker=Beast of the Lake
en: Graar!
zh: 嘎啊啊！

note: [message]: speaker=Deoran
en: Ouch! Did anyone feel that?
zh: 唉呦！有人感覺到那個嗎？

note: [message]: speaker=Sir Gerrick
en: Aye, I felt it too. A dreadful chill of perverse origin.
zh: 有，我也感覺到它了。一種反常的惡寒。

note: [message]: speaker=Ethiliel
en: It is the work of the undead. They have begun to cast a spell on us to drain our energy and trap us in these forests. We must hurry before they complete their dark magic, or we will not be able to escape this harrowing place, much less find and defeat them.
zh: 這是亡靈的傑作。他們開始施法吸取我們的能量，並把我們困在這些森林中。我們必須在他們的黑魔法完成之前打敗他們，不然我們就無法離開這鬼地方了，更不用說要找到並擊敗他們了。

note: [message]: speaker=Minister Hylas
en: Foul magic pervades these forests.
zh: 黑暗的魔法充斥在森林中。

note: [message]: speaker=Ethiliel
en: The spell grows stronger by the moment.
zh: 法術在此刻愈變愈強。

note: [message]: speaker=Deoran
en: The darkness is so heavy... I do not know how much longer I can go on...
zh: 這黑暗壓得我喘不過氣……我不知道我還能堅持多遠……

note: [message]: speaker=Deoran
en: It is... so cold...
zh: 這……好冷……

note: [message]: speaker=Ethiliel
en: The undead have ensnared us in their spell... we will not be able to escape now...
zh: 亡靈的咒語已經抓住我們了……我們現在逃不了了……

note: [message]: speaker=Sir Gerrick
en: Well! That was easier than I thought it would be.
zh: 哟！比我想像中的還容易。

note: [message]: speaker=Deoran
en: Indeed. The lich has fallen. Looks like the corrupted sage was no match for us!
zh: 的確。巫妖已被打倒。看來墮落的賢者比不上我們！

note: [message]: speaker=Urza Afalas
en: I’m afraid it is not so. This was merely a phantom of the true Mebrin. He resides in catacombs deep underneath the castle, but they cannot be entered without magical means. We would require elvish magic in order to dispel the barrier he has erected.
zh: 恐怕並如此。我們消滅的只不過是真正的梅布林所製造出來的幻影。他住在城堡地下深處的墓穴內，那些墓穴不借助魔法根本無法進入。我們會需要精靈魔法來消除他建立的屏障。

note: [message]: speaker=Deoran
en: What?! You knew this all along and yet you still brought us here? You misled us!
zh: 什麼？！你知道這一切，卻仍帶我們到這裡？你誤導我們！

note: [message]: speaker=Urza Afalas
en: If I had told you, you and the elves would have killed me! I had no choice!
zh: 如果我告訴了你，你和精靈們可能已經殺了我！我沒有選擇！

note: [message]: speaker=Sir Gerrick
en: Perhaps we should correct that error now.
zh: 也許現在我們該糾正那個錯誤了。

note: [message]: speaker=Urza Afalas
en: Then you would surely be lost in these woods, hounded by the undead and made into their slaves. I can lead you and your men back to the lands of Wesnoth, but only if you promise to grant me pardon.
zh: 那你們肯定會永遠迷失在這些樹林裡面，被亡靈狩獵，然後變成他們的奴隸。我可以帶你和你的人馬回到韋諾境內，但前提是你要承諾會寬恕我。

note: [message]: speaker=Deoran
en: Ethiliel could have dispelled these magical wards if we had not fallen for your lies! But I foolishly spurned her advice and all the aid she had offered. I am of a mind to terminate your life here and now, but since elves have abandoned us... that would seem to be our only choice. But what about Mebrin? The undead will keep attacking our homes unless we root them out at the source.
zh: 要不是信了你的謊言，艾希麗兒也許可以消除這魔法屏障！但我蠢到拒絕她的建議和一切幫助。我本想在此結束你的性命，但既然精靈已經拋棄了我們……看來這是我們唯一的選擇了。可是梅布林怎麼辦？亡靈會一直攻擊我們的家園，除非我們從源頭根除掉他們。

note: [message]: speaker=Urza Afalas
en: You would never make it back on your own.
zh: 你們永遠無法獨自回去。

note: [message]: speaker=Deoran
en: Bah, it is not like we have a choice. Very well, you will lead us back to Westin, and we will grant your pardon so long as you do not try any more trickery. But this does not solve the problem of the undead!
zh: 呸，看來我們別無選擇。很好，你可以帶領我們回韋斯汀，而只要你不再耍詐，我們便赦免你。但這仍然無法解決亡靈的問題！

note: [message]: speaker=Urza Afalas
en: I know that Mebrin intends to lead the undead to Westin and raze the city. While his power is great and his army vast, we have fought the undead before and know that they can be defeated. Deoran—
zh: 我知道梅布林打算率領亡靈洗劫韋斯汀。雖說他的力量很強且軍隊規模非常龐大，但我們先前已經和他們戰鬥過了，並知道他們是可被擊敗的。迪奧蘭──

note: [message]: speaker=Deoran
en: That’s <i>Sir</i> Deoran to the likes of you!
zh: 你們這種人得稱我為迪奧蘭<i>爵士</i>！

note: [message]: speaker=Urza Afalas
en: Yes, yes, Sir Deoran! If we fight against the undead on open plains or in the forests, we will surely be slaughtered. But, if we prepare our defenses and fortify the city walls, we may be able to hold back the undead and even strike at the lich-sage himself.
zh: 是，是的，迪奧蘭爵士！如果我們在平原或是森林中對抗亡靈，我們肯定會被宰掉。但，若我們能加固城牆並在城市準備防務的話，我們便能擋下亡靈的攻擊，甚至有機會直擊巫妖賢者本人。

note: [message]: speaker=Deoran
en: Then we shall retreat towards Westin and prepare for the oncoming battle. I pray our only chance at victory was not lost today.
zh: 那我們就撤回韋斯汀準備即將到來的戰爭吧。我祈禱我們勝利的唯一希望沒有在今天丟掉。

note: [message]: speaker=Sir Gerrick
en: Now to defeat those bandits!
zh: 現在來料理那幫土匪！

note: [message]: speaker=Sir Gerrick
en: We have beaten them both, outlaws and undead!
zh: 我們已經打敗了他們兩個，土匪和亡靈！

note: [message]: speaker=Deoran
en: We should make haste to return to Wesnoth. I think the fall harvest should be soon!
zh: 我們應該要快點返回韋諾。我想秋收的日子應該快到了！

note: [message]: speaker=Ethiliel
en: Do not be so hasty. Powerful mages are not so easily defeated, and those skilled in the dark arts are especially adept at misdirection. There are many tunnels and catacombs buried beneath this fortress which emanate a great, dark energy. If we wish to cleanse the land of this evil, we must enter the crypt and root it out from within.
zh: 不要這麼著急。這大法師沒這麼容易就被打敗，況且黑魔法特別擅長誤導。在這座堡壘下方有四通八達的地道和墓穴，其中發出強大的黑暗能量。如果我們希望清理這邪惡的土地，我們必須進入地下將它翻找出來，從內部根除它。

note: [message]: speaker=Deoran
en: Very well, but where is the entrance?
zh: 很好，但入口在哪？

note: [message]: speaker=Ethiliel
en: There are strong magical wards that have hidden the way and bar our entry, but I am capable of dispelling them. It will take some time so stand back and get what rest you can. We are likely to face fierce opposition once we enter the caverns.
zh: 這邊有一些強大的魔法屏障藏住入口並阻檔我們的進入，但我可以消除它們。這會花點時間，所以你們後退並儘可能休息一下。我們很可能會面臨兇猛的對手，一旦我們進入這些洞穴。

note: [message]: speaker=Deoran
en: Indeed. We will leave you to your work and prepare ourselves for the coming battle.
zh: 好。我們會讓你完成你的工作，而我們會準備好接下來的戰鬥。

note: [scenario]: id=06a_Into_the_Depths
en: Into the Depths
zh: 深入地下

note: [side]: type=Ancient Lich, id=Mal M'Brin
en: Mal M’Brin
zh: 馬爾‧梅布林

note: [side]: type=Soulless, id=Groth
en: Groth
zh: 格羅斯

note: [side]: type=Lich, id=Mal Tera
en: Mal Tera
zh: 馬爾‧泰拉

note: [event]
en: Eye Guardian
zh: 眼睛守護者

note: [event]
en: Mal Maul
zh: 馬爾‧毛歐

note: ['unit name']
en: female^Mal Maul
zh: 馬爾‧毛歐

note: [event]
en: Grek
zh: 格瑞克

note: [objective]: condition=win
en: Find the source of the undead under the citadel
zh: 找到堡壘下的亡靈之源

note: [message]: speaker=Deoran
en: It is so dark down here! It feels like the light from our torches is doing hardly anything at all.
zh: 這下面還真黑！看來我們的火把幾乎什麼也照不到。

note: [message]: speaker=Ethiliel
en: That would be the work of the undead. We must proceed slowly, for the evils that the bandits have awoken seem to be quite powerful. We elves are also far less adept in caves than we are in our forests. You will have to lead the way.
zh: 這應該是亡靈的傑作。我們得小心慢行，這些土匪喚醒的邪惡看來相當強大。我們精靈在洞窟裡的適應力也遠遠低於我們在我們的森林中。你必須率領我們前進。

note: [message]: speaker=Deoran
en: Very well. We should all stay close and guard each others’ backs. Something sinister lurks in this darkness.
zh: 那好吧。我們應該要全都靠緊點，互相掩護。有某種邪惡的東西在黑暗中潛伏著。

note: [message]: speaker=narrator
en: Cavalrymen and Dragoons will be less useful underground than soldiers who fight on foot.
zh: 騎兵和龍騎兵在地下的作用不如步兵。

note: [message]: speaker=narrator
en: Soldiers with the <i>quick</i> trait will be useful for traversing rough caverns.
zh: 有<i>敏捷</i>特質的士兵在探索洞窟時非常有用。

note: [message]: speaker=Minister Hylas
en: What manner of horrid creature is this? I have seen many wicked things in my life, but never one so perverse.
zh: 這是什麼恐怖的生物？我活到現在見過許多邪惡事物，但是像這種如此違背常理的還是第一次。

note: [message]: speaker=Ethiliel
en: Such creatures may be summoned by conjurers of sufficient skill, though I suspect that this is some other beast, twisted by the foul energy of this place. It must have been set here as a guardian.
zh: 這樣的生物或許是被相當有魔法造詣的召喚師召喚出來的，不過我懷疑它原本是另一種野獸，被此處邪惡的能量扭曲。牠一定是被放在這裡當守衛的。

note: [message]: speaker=Grek
en: Who go there? I see... I sees some humans and elfsies! What you doing in our caves?
zh: 誰在那裡？我看看……我看到人類和精靈！你們來我們的洞穴裡做什麼？

note: [message]: speaker=Deoran
en: We do not mean to trespass on your territory. We are hunting the undead and have no quarrel with you.
zh: 我們無意冒犯你們的領土。我們正在獵殺亡靈，與你們沒有爭端。

note: [message]: speaker=Grek
en: Undead! Pesky skeletons invade our home, drive us into hiding! They too stupid to find us here, but we no leave here either.
zh: 亡靈！討厭的骷髏入侵我們的家，迫使我們躲藏！他們雖然笨到找不出我們在這裡，但我們也離不開這邊。

note: [message]: speaker=Deoran
en: It seems that we have a common enemy, then. Would you like to join forces to defeat the undead?
zh: 那看來我們有共同的敵人。你們願意加入我們一同擊敗亡靈嗎？

note: [message]: speaker=Grek
en: Join? Join with humans and elfsies? Hmm. Okay. Humans and elfsies friends. We help you beat skeletons, but after they gone we take back our home and you leave. Okay?
zh: 加入？加入人類和精靈？嗯。好。人類和精靈朋友們。我們會幫你們擊敗骷髏，但我們奪回家園之後你們就離開，可以吧？

note: [message]: speaker=Deoran
en: Very well. Can you help guide us through these tunnels? We are not well suited to fighting in the caves.
zh: 很好。你們可以幫忙指引我們通過這些隧道嗎？我們不適合在洞穴中戰鬥。

note: [message]: speaker=Grek
en: It okay. Grek lead you to lich. Look there!
zh: 這可以。格瑞克帶你去巫妖那。往那走！

note: [message]: speaker=Deoran
en: Excellent. Onwards we go!
zh: 太好了。我們前進！

note: [message]: speaker=Ethiliel
en: Mebrin! My old master! Is that truly you?
zh: 梅布林！我年長的老師！真的是你嗎？

note: [message]: speaker=Mal M'Brin
en: Eth... Ethiliel?
zh: 艾……艾希麗兒？

note: [message]: speaker=Ethiliel
en: Oh, it truly is you! How did you come to be here, shut away from the trees and the light of the sun?
zh: 噢，真的是你！你是如何遠離樹林和陽光而來這裡的？

note: [message]: speaker=Mal M'Brin
en: They bound me, the accursed humans, they bound me in iron! Ahh, the cold iron on my skin... they burned me with it day and night for days, weeks, tormenting me endlessly as they tried to pry the secrets of the undead from me!
zh: 他們綁住我，那些該死的人類，他們用鐵鏈綁住我！啊，冰冷的鋼鐵嵌入我的皮膚……他們用它灼燒我，日以繼夜，連續好幾天，持續好幾個星期，永無止盡地折磨我，因為他們試圖從我口中挖出亡靈的祕密！

note: [message]: speaker=Deoran
en: What is this? Elves bear steel swords! I had no idea iron would hurt your kind so.
zh: 怎麼回事？精靈們拿著鐵劍啊！我不知道鋼鐵會如此嚴重地傷害你們的同族。

note: [message]: speaker=Ethiliel
en: All elves feel the shadow of iron, and to those who walk our higher paths, it is a bane that breaks the body and twists the mind. This touches on mysteries that are not for men to know, human. I bind you never to speak of it. Cruel as those abominable brigands were, they could not have known the hurt they inflicted upon my master.
zh: 所有的精靈都能感受到鋼鐵的陰影，而對於修得更高之道的精靈來說，它是毀壞身體和扭曲心智的禍根。這牽涉到你們不該知道的奧秘，人類。我約束你們，永遠不得談論此事。這些殘忍的該死盜匪，全然不知他們對我的老師造成了多大的傷害。

note: [message]: speaker=Mal M'Brin
en: They knew, they knew! They reveled in my hurt, relished each and everyone of my cries of pain! Even as I asked... as I <i>begged</i> for mercy, they would not relent. I did not know day from night; the light and the shadows, heat and cold, everything was one and the same as the iron bled itself into my veins. Imagine! I, a great and powerful sage, crippled and defeated by nothing more than a rusted pair of bracelets... it was... humiliating...
zh: 他們知道，他們知道！他們在我受苦時狂歡，為我每一聲哀嚎而歡呼！就算我求……我<i>乞求</i>他們饒過我，他們也還是不肯停止。我無法分辨白晝，光明和陰影、冷和熱，這一切的感覺混成一塊，就像那些鋼鐵滲入我的血管。想像一下！我，一個偉大且強大的賢者，只因為一對生鏽的手銬就癱倒在地，這實在是……屈辱……

note: [message]: speaker=Ethiliel
en: Mebrin...
zh: 梅布林……

note: [message]: speaker=Mal M'Brin
en: At my lowest point, they broke me. I finally gave in, telling them that I would teach them to raise the dead if they would just take the accursed shackles off me. I knew... I knew that once the first strand of black magic left my hands, there would be no turning back. I knew, but what did it matter?! They had killed my brethren, taken my dignity, tortured me to the brink of death! What did I have left?! Nothing... nothing... but vengeance.
zh: 就在我最脆弱的時候，他們突破我的心防。我最後還是放棄抵抗，告訴他們我會教他們如何召喚亡靈，好讓他們鬆開那該死的鐐銬。我知道……我知道當第一道黑魔法自我手中發出去後就無法回頭了。我知道，但我又能怎麼辦？他們已經殺了我的弟兄、奪走我的尊嚴，還把我折磨到死亡邊䤸！我還剩下什麼？！沒有……沒有……除了復仇。

note: [message]: speaker=Mal M'Brin
en: Humans are ultimately a weak breed. I taught them to summon powers they could not control. In their greed, they never stopped to wonder if they could master the sorcery, or if it would master them and their minds in turn. Content with only meager tricks, they never even noticed as I siphoned away the energy they summoned for myself. I grew more powerful day by day, yet not one of those filthy tree-killers thought that I posed a threat to them. Even when I ascended to undeath, they never questioned my teachings until they had all become my mindless slaves!
zh: 人類終究不過是賤種。我讓他們召喚出他們無法控制的強者。以他們的貪婪，肯定不會深思自己能否掌握巫術，或是否會反過來被巫術掌握。我只告訴他們很少的技倆，而他們甚至無法察覺到我把他們召喚時發出來的能量吸為己用。我日復一日地變強，但這些骯髒的屠樹者，沒有任何一個認為我對他們構成了威脅。就算是我升格成亡靈，他們也從未質疑過我，直到他們全都成了我喪失心智的奴隸！

note: [message]: speaker=Ethiliel
en: Mebrin, please...
zh: 梅布林，拜託……

note: [message]: speaker=Mal M'Brin
en: You were my best pupil, Ethiliel. You surely recognize the greatness that I have become. Hah! Imagine, a small part of me is actually grateful to those decrepit humans! Without them, I never would have found the courage to master the dark arts and uncover the secrets to immortality.
zh: 你是我最好的學生，艾希麗兒。你肯定能理解我的成就有多偉大。哈！我想，其實我還有一點感謝這些腐朽的人類！沒有他們，我永遠沒有勇氣去嘗試黑魔法，揭開不朽的祕密。

note: [message]: speaker=Ethiliel
en: Mebrin... that's enough. I am sorry. I should have protected you. I should never have let those humans take you and turn you into... into a monster!
zh: 梅布林……已經夠了。我很抱歉。我應該保護你。我不該讓這些人類抓到你，並把你變成……變成怪物！

note: [message]: speaker=Mal M'Brin
en: What are you saying..?
zh: 你在說什麼……？

note: [message]: speaker=Ethiliel
en: Surely you see it! Take a good look at yourself! Your servants are abominations worse than any human. They stink of death, and tainted magic, and... and corruption! Even you! Mebrin... you were the kindest and gentlest of the sages. How could you become something like this? Mebrin, answer me!
zh: 正如你所見！看看你自己！你的僕人比任何人類都還噁心。他們死亡的腐臭、邪惡的魔法，和……和墮落！甚至是你！梅布林……你曾是最親切且最紳士的賢者。你怎麼能變成這樣？梅布林，回答我！

note: [message]: speaker=Mal M'Brin
en: I am called Mal M’Brin now, Ethiliel. It is the name I took when I unchained myself from the shallow-mindedness of the elves and passed over into enlightenment. There is infinity here in death; I have touched the void at the heart of all things, and I have begun to probe the mystic arts far beyond what any living human or elf knows. You, too, can partake of its boundless power.
zh: 我現在叫馬爾‧梅布林，艾希麗兒。這是我從淺薄的精靈思維掙脫，進入啟蒙之光後所起的名字。在死亡中，有無限可能。我已經接觸到萬物空靈之力，而我也已經開始探尋超越任何活著的人類和精靈所知道的秘法。你也可以，分享它無邊無際的力量。

note: [message]: speaker=Ethiliel
en: You have become evil!
zh: 你變得邪惡了！

note: [message]: speaker=Mal M'Brin
en: Join me! Stand by my side! We shall rise and eradicate the humans from the green world. Their corpses will serve us! Their bones will dance for our pleasure! We will make them into the mindless slaves that they deserve to be!
zh: 加入我！站在我這邊！我們會崛起，將人類從綠色的世界中掃除。他們的屍體將為我們服務！他們的骨架將在我們面前起舞！我們可以將他們改造成沒有心智的奴隸，這是他們應得的！

note: [message]: speaker=Ethiliel
en: And when that is done, what will we have become? Naught but hungering shadows, devouring all we once cherished.
zh: 然而當我們做完這一切，我們會變成了什麼？什麼都不是，只能渴望陰暗，吞噬著我們曾經珍愛的一切。

note: [message]: speaker=Ethiliel
en: No... No. The sage Mebrin is dead. You are not the master I once revered. I will cleanse your soul and put you to rest, my beloved teacher.
zh: 不……不。賢者梅布林已死。你不是那位我曾尊敬的大師。我會淨化你的靈魂讓你安息，我敬愛的導師。

note: [message]: speaker=Deoran
en: Even a mere human can see that you have become a mockery of all that you once believed in. I will destroy you and bury your perverse ideals, even if it costs me my own life!
zh: 就連一個人類都能看出，你已經變成了一個你曾經相信過的一切的笑柄。我將摧毀你，並埋葬你那歪曲的理想，哪怕會付出我自己的生命！

note: [message]: speaker=Mal M'Brin
en: You? Destroy me? Your flesh will provide a fine feast for my ghouls, and once they are through with you, you will serve me forever in undeath!
zh: 你？摧毀我？你們的肉體對我的食屍鬼是個美好的饗宴，當他們解決你們後，你們將會作為亡靈永遠服待我！

note: [message]: role=smartcombatant
en: I feel the touch of dark magic. This is quite a powerful spell — the very air feels thick and heavy.
zh: 我感到黑魔法的觸碰。這真是相當強大的咒語，讓這帶的空氣變得十分凝重。

note: [message]: speaker=Ethiliel
en: It is Mebrin’s doing. I recognize the energy, though it has been twisted by the touch of the black arts. He used to use this spell to heal the mind and purge negative emotions from the body. I imagine it will have exactly the opposite effect now.
zh: 是梅布林做的。我能認出這個能量，雖然它已因觸及魔法而被扭曲。他曾用這咒語治療心智，淨化負面情緒。我可以想像它現在有相反的作用。

note: [message]: speaker=Deoran
en: I feel... faint...
zh: 我感到……暈……

note: [message]: speaker=Ethiliel
en: We must hurry! Once Mebrin’s spell takes full effect, none of us will be able to stop him.
zh: 我們必須加快！一旦梅布林的咒語完全生效，我們誰都將無法阻止他。

note: [message]: role=soldier
en: I feel so weary... I can hardly grasp my weapon anymore...
zh: 我感到非常疲累……我再也無法舉起我的武器了……

note: [message]: speaker=Mal M'Brin
en: Taste the breath of oblivion!
zh: 嘗嘗湮滅之息吧！

note: [message]: speaker=Ethiliel
en: Mebrin has caught us in his spell! We are doomed...
zh: 莫布林用他的咒語抓住了我們！我們完了……

note: [message]: speaker=Grek
en: Ouch! Me hurt! Me feel cold! Me dying...
zh: 哎哟！我痛！我覺得冷！我要死了……

note: [message]: speaker=Mal M'Brin
en: Ethiliel! Wait... think about it! Think of everything you are throwing away! We could build an empire together, where the humans are our slaves and you and I are the immortal rulers of the world!
zh: 艾希麗兒！等等……想想看！想想你正拋棄的一切！我們可以一同建立帝國，人類是我們的奴隸，而我們則是這世界不朽的統治者！

note: [message]: speaker=Ethiliel
en: It would only be an empire of misery, Mebrin. I wish it had not come to this, but you have been corrupted beyond saving. Still, I will fondly cherish the memories I had with the old you.
zh: 這只會成為悲慘的帝國，梅布林。我希望事情不會走到這一步，但你已經墮落太深而無法被拯救了。即使如此，我仍會珍視與以前的你的回憶。

note: [message]: speaker=Mal M'Brin
en: You wouldn’t dare strike me! I am the darkness incarnate! I am your master! You will obey me!
zh: 你是不敢攻擊我的！我是黑暗的化身！我是你的主人！你必將服從我！

note: [message]: speaker=Ethiliel
en: Goodbye, Mebrin.
zh: 再見了，梅布林。

note: [message]: speaker=Ethiliel
en: It is done.
zh: 結束了。

note: [message]: speaker=Deoran
en: Indeed, the lich is destroyed. Let us not linger here any longer than we need to. This place is filled with only grief and sorrow.
zh: 確實，巫妖已經被摧毀了。讓我們儘早離開這裡吧。這個地方只有悲痛和悲傷。

note: [message]: speaker=Ethiliel
en: Yes... just let me gather my thoughts, and I will lead you back to your homes.
zh: 好……就先讓我整理一下思緒，然後我將帶你們回你們的家園。

note: [scenario]: id=06b_The_Long_March
en: The Long March
zh: 遠征

note: [side] Another elvish side.
en: Ambushers
zh: 埋伏者

note: [objective]: condition=win
en: Move Deoran through the woods and over the river
zh: 移動迪奧蘭穿過樹林並渡過河流

note: [note]
en: At the start of each turn, Urza Afalas will reveal as much of the secret path as is within his vision range.
zh: 在每回合開始時，烏爾扎‧阿法拉斯會儘可能揭露他視野範圍內的祕密通道。

note: [message]: speaker=narrator
en: Deoran and Urza Afalas retreated quickly from Mebrin's fortress...
zh: 迪奧蘭和烏爾扎‧阿法拉斯率從梅布林的堡壘迅速撤退了……

note: [message]: speaker=Deoran
en: Forest, forest, forest! As far as the eye can see, it is all forest! I am getting sick of endlessly trudging through these woods. Are you sure you are taking us in the right direction?
zh: 森林，森林，森林！放眼望去，都是森林！我已厭倦穿過一顆又一顆的樹了。你確定你帶的路是正確的？

note: [message]: speaker=Urza Afalas
en: Trust me. I have often traveled these woods with my comrades and I know a secret path through it. I am taking you there so we can avoid the elves on the way back.
zh: 相信我。我經常和我的同胞旅行到這片數林，我知道有一條祕密通道可以穿過它。我會帶你們去那裡，這樣回去的時候就可以避開精靈。

note: [message]: speaker=Deoran
en: Would that I had listened to Ethiliel... we would be battling the undead by now, instead of crawling around in these woods like rats!
zh: 要是我聽從艾希麗兒……我們現在就正在和亡靈作戰，而不是像老鼠一樣在這林子中亂竄！

note: [message]: speaker=Sir Gerrick
en: What’s done is done. We must worry about the task at hand. Winter is almost upon us and it will be much more difficult to forage for food then.
zh: 已經做的事就讓它去吧。我們現在得煩惱手邊的事。冬天就快來臨了，到了那時，就更難覓食了。

note: [message]: speaker=Minister Hylas
en: That is not our only problem. I sense that many undead creatures are approaching us rapidly. It seems as if they are chasing us, though I know not why.
zh: 這不是我們唯一的麻煩。我感應到有許多亡靈生物正迅速接近我們。它們似乎正追著我們，雖然我也不知道為什麼。

note: [message]: speaker=Urza Afalas
en: It must be because we destroyed that phantom lich. The corrupted sage is sending them to hunt us in retaliation. Let’s get out of here quickly so we won’t have to fight them.
zh: 這一定是因為我們消滅了幻影巫妖，墮落的賢者便派出他們獵殺我們來報復。我們最好快點離開這裡，避免和他們戰鬥。

note: [message]: speaker=Urza Afalas
en: Also, remember that these woods are crawling with elves. Stay on the path and perhaps we can avoid at least most of them. If we do get seen, well, let’s hope they won’t attack us.
zh: 還要記得，這些樹林中滿滿都是精靈。待在道路上，也許我們就能避開大部分的精靈。若我們被看到了，嗯，那就希望他們別攻擊我們。

note: [message]: speaker=Urza Afalas
en: Just a little further!
zh: 再往前走一點點！

note: [message]: speaker=Urza Afalas
en: Come on! Hurry!
zh: 跟我來！快！

note: [message]: speaker=Urza Afalas
en: Keep moving!
zh: 繼續前進！

note: [message]: speaker=Urza Afalas
en: You can see the banks of the river from here!
zh: 你可以從這裡看到河岸！

note: [message]: race=elf
en: Humans! You are the curs who kidnapped the Sage Mebrin! Tell us where you have hidden him and perhaps we will grant you a quick death!
zh: 人類！你們這群狗綁架了賢者梅布林！說出你們把他藏在哪，也許我們可以給你個痛快！

note: [message]: id=Deoran
en: We have already told you of his whereabouts! Your wise sage now practices necromancy and commands an army of undead. He means to march on our land and slay all living souls, human and elf alike!
zh: 我們已經跟你們說過他的下落了！你們的智慧賢者現在在玩弄死靈法術，並指揮一支亡靈軍隊。他打算進軍我們的土地，殺光所有的生靈，無論人類或精靈！

note: [message]: race=elf
en: How dare you speak of Mebrin with such lies?! Though he has knowledge of the undead, he is no human, so easily corrupted by the temptation of such power. Did you think that you could fool us with such a fictitious story?
zh: 你竟敢用如此謊言汙蔑梅布林？！雖然他有亡靈的知識，但他可不是人類，沒麼容易被那種力量誘惑而墮落。你以為你可以用這騙小孩的故事耍我們嗎？

note: [message]: id=Deoran
en: We are not lying! If you travel south and enter the undead lair, you see that we speak the truth!
zh: 我們沒說謊！如果你們肯到南方的亡靈巢穴去的話，你們就會發現我們說的是實話！

note: [message]: race=elf
en: Enough! I should have known that the stupidity of humans knows no bounds. We have nothing more to say here.
zh: 夠了！我早該知道人類的愚蠢沒有極限。我們在此沒有什麼可以談的了。

note: [message]: race=elf
en: Humans, bandits and abductors! Prepare to be slain!
zh: 人類，土匪兼綁架犯！準備受死吧！

note: [message]: speaker=Sir Gerrick
en: We don’t want to fight you! We wish only to return to our homes!
zh: 我們不想和你們打！我們只希望回到我們的家園！

note: [message]: race=elf
en: And so does our Sage Mebrin, yet you have not returned him to us! Even if you did, we would still dispatch of you for your heinous transgressions, you treacherous scum!
zh: 而我們的賢者梅布林也一樣，你們還沒把他還給我們！就算你們還了，你們也要因你們犯下的滔天大罪被驅離，你們這些狡詐的敗類！

note: [message]: speaker=Urza Afalas
en: There is no reasoning with the elves. We will either have to fight or run.
zh: 這些精靈無法講理。要嘛和他們打，要嘛就逃。

note: [message]: speaker=unit
en: I pay for my crimes, but without me, you will never make it back to Kerlath...
zh: 我為我的罪付出代價，但少了我，你們永遠無法成功回到凱爾萊斯……

note: [message]: speaker=Ithelden
en: So, these pitiful humans are still alive? Good. I will have the pleasure of crushing them myself.
zh: 所以，這些可憐的人類還活著？很好，我很樂意親手輾平他們。

note: [message]: speaker=Deoran
en: We took too long to escape these forests...
zh: 我們花太多時間逃離這些森林……

note: [message]: speaker=Deoran
en: At last, we have escaped that awful forest! It seems that you actually kept your word about something, Afalas.
zh: 終於，我們逃離那該死的森林！看來你真的會對某些事遵守諾言，阿法拉斯。

note: [message]: speaker=Urza Afalas
en: Good knight, I am not evil as you think I am. I really do mean to aid in your battle against the undead. I am sorry for my deception before, but that was truly only because I thought you would kill me!
zh: 好騎士，我不像你想得那麼邪惡。我是真心想幫你對抗亡靈。我對我先前的欺騙感到抱歉，但那真的也是因為我怕被你殺掉！

note: [message]: speaker=Sir Gerrick
en: Your past crimes are not easy to overlook, but we will see how you aid us in the coming battle. As Sir Deoran said, you have kept your word about leading us back to Wesnoth, and that is a good start.
zh: 你過去的罪行很難讓人忽略，但我們會檢視你在接下來的戰鬥中對我們的幫助。如迪奧蘭爵士所說的那樣，你遵守了帶我們回韋諾的承諾，而那是一個好的開始。

note: [message]: speaker=Urza Afalas
en: Thank you. I will help you as much as I can when we return to Westin.
zh: 謝謝你。我會盡我所能地幫助你們，當我們返回韋斯汀時。

note: [scenario]: id=07a_Return_to_Kerlath
en: Return to Kerlath
zh: 返回凱爾萊斯

note: [objective]: condition=win
en: Move Deoran into Kerlath Province
zh: 移動迪奧蘭進入凱爾萊斯省

note: [event]
en: Kramak
zh: 克拉馬克

note: [message]: id=Deoran
en: We are finally back in familiar territory. Westin is no more than a couple days’ journey from here. Let us make haste back to our homes.
zh: 我們終於回到熟悉的地盤。韋斯汀離這也只剩幾天的路程。讓我們快點返回我們的家園吧。

note: [message]: speaker=Kramak The ogre purposely has very bad grammar, because he is very stupid.
en: Oh! Me see human. Human tasty food?
zh: 噢！我看到人類，人類好吃食物？

note: [message]: speaker=Deoran
en: Err, Mr. Ogre, we are not very tasty.
zh: 錯，食人魔先生，我們並不好吃。

note: [message]: speaker=Kramak
en: Oh. Me like only tasty meat. You go away.
zh: 喔。我只吃好吃的肉。你們走吧。

note: [message]: speaker=Kramak
en: Wait! Me no believe! Me eat you!
zh: 等等！我不相信！我吃你們！

note: [message]: speaker=Kramak
en: Bad food! It hurt me. Me no like. Me ouch...
zh: 壞食物！傷害我。我不愛。我哎哟……

note: [message]: speaker=unit
en: Humans! Vile beasts!
zh: 人類！可惡的畜生！

note: [message]: id=Deoran
en: What? We are your friends, not your enemies! We mean no harm to you. My men and I are simply tired and wish to return to our homes.
zh: 什麼？我們是你的朋友，不是你的敵人！我們不打算傷害你。我的人和我只是很累，希望回到我們的家。

note: [message]: speaker=unit
en: Save those wishes for another life, cur! You kidnapped and slew the Sage Mebrin!
zh: 把這願望留到下輩子吧，髒狗！你們綁架並殺害了賢者梅布林！

note: [message]: id=Deoran
en: We did no such thing! Mebrin adopted the dark arts of his own volition. He was consumed by it and twisted into a being of great evil!
zh: 我們沒做這種事！梅布林是以自己的意志選擇了黑魔法。他被吞噬並被扭曲為一個極為邪惡的存在！

note: [message]: speaker=unit
en: How dare you! To accuse our beloved sage of such things... does the stupidity of humanity know no bounds?
zh: 你竟敢！用這事指控我們敬愛的賢者……難道人類的愚蠢毫無界線的嗎？

note: [message]: id=Ethiliel
en: The human speaks the truth. As much as my heart grieves for Mebrin, he was not innocent either.
zh: 這人類說的是真話。儘管我為梅布林哀傷不已，但他也不全然是無辜的。

note: [message]: speaker=unit
en: Fine words for a traitor.
zh: 真像是叛徒會說的話。

note: [message]: id=Ethiliel
en: You dare speak to me so? Have you forgotten who I am? I <i>order</i> you to stand down this instant, warrior!
zh: 你敢這樣對我說話？你可知道我是誰？我<i>命令</i>你立刻退下，勇士！

note: [message]: speaker=unit
en: Your orders no longer hold any weight, friend of the tree-killers. If you will not withdraw, we will kill you along with them!
zh: 你的命令不再有效，屠樹者之友。如果你們再不撤離，我們就把你和他們一起殺了！

note: [message]: id=Deoran
en: <i>Ethiliel, what in the world is going on?</i>
zh: <i>艾希麗兒，這世界怎麼了？</i>

note: [message]: id=Ethiliel
en: <i>I am not sure. Mebrin was beloved by many of our people. His death must have angered some of them greatly, perhaps to the point that they have become utterly irrational. Even so, this seems like madness to me.</i>
zh: <i>我不確定。梅布林被許多我的族人敬愛。他的死肯定激怒了其中許多人，也許還讓他們完全失去理性。儘管如此，這對我來說仍是很瘋狂。</i>

note: [message]: id=Deoran
en: <i>But to be angered enough to attack you? And besides, you were his student. You have the right to be the most angry of all, yet even you have made peace with us. Should they not recognize this?</i>
zh: <i>但氣到攻擊你？況且，你還曾是他的學生。你有權成為最憤怒的那個，但你仍和我們保持和平。他們不該理解這點嗎？</i>

note: [message]: id=Ethiliel
en: <i>The events that transpired in those caves brought too much grief for me to be angry any longer. But, I am afraid the rest of my people did not see firsthand what Mebrin had become. As for attacking me, I am not usually the one in command of our warriors; that responsibility belongs to Ithelden, whom I very much doubt sent anyone to come hunt us down. Something else is going on.</i>
zh: <i>這洞窟發生的事給我太多哀傷，使我無法再生什麼氣。但，我擔心我其他的族人沒親眼見到梅布林變成什麼模樣。至於攻擊我這點，我不常指揮我們的勇士，那個責任屬於伊瑟爾丹，而我很懷疑他會派人獵殺我們。有什麼其它的事正在發生了。</i>

note: [message]: id=Deoran
en: <i>What should we do?</i>
zh: <i>我們該怎麼辦？</i>

note: [message]: id=Ethiliel
en: <i>Fight past our foes, but if possible, fight to subdue and not to kill. We elves have suffered enough from this ordeal. I would not have our people be slaughtered needlessly as well.</i>
zh: <i>一邊戰鬥一邊通過敵人，但可以的話，打到能壓制住他們就好，不要下殺手。我們精靈已經在這磨難中受到太多折磨了。我也不想要我們族人被無謂地殺害。</i>

note: [message]: id=Deoran
en: <i>Very well.</i>
zh: <i>好吧。</i>

note: [message]: speaker=Eltenmir Defeat message after time-over
en: These human beasts slew our people and murdered Mebrin! We must have vengeance for this vile atrocity. Burn their city to the ground!
zh: 這些人類畜生屠殺我們族人並謀殺了梅布林！我們必須為這些邪惡的暴行展開報復。燒毀他們的城市！

note: [unit]: type=Lieutenant, id=Liryn
en: Liryn
zh: 里林

note: [message]: speaker=Liryn
en: Halt! Who comes to the border of Wesnoth?
zh: 停下！是誰到韋諾邊境來了？

note: [message]: speaker=Deoran
en: It is I, Deoran, commander of the South Guard.
zh: 是我，迪奧蘭，南疆哨所的指揮官。

note: [message]: speaker=Liryn
en: Deoran? It truly is you? We had thought you had been lost to the undead.
zh: 迪奧蘭？真的是你嗎？我們還以為你早就被亡靈吞掉了。

note: [message]: speaker=Deoran
en: We and our elvish allies have won a great battle against a lich. The undead are no more.
zh: 我們和我們的精靈盟友，打贏了一場對抗巫妖的大戰。亡靈不再存在了。

note: [message]: speaker=Liryn
en: This is wonderful news, commander! I shall spread word about your heroic deed! But... I am afraid there is another problem. There are rumors of trouble with the elves of the Aethenwood.
zh: 這真是好消息，指揮官！我本該回報你的英勇行徑！但……恐怕還有另一個問題。有謠言說艾森樹林的精靈正在鬧事。

note: [message]: speaker=Ethiliel
en: That does not surprise me, given our troubles in even getting here. Deoran, we had best hurry back to your city. I will need to see what the circumstances are.
zh: 我並不驚訝於聽到這個消息，鑑於我們連過來這邊時都被他們攻擊。迪奧蘭，我們最好快點回到你的城市。我需要親眼確認那邊的情況。

note: [message]: speaker=Deoran
en: Very well, let us make haste to Westin.
zh: 好，讓我們儘快前往韋斯汀。

note: [scenario]: id=07b_Pebbles_in_the_Flood
en: Pebbles in the Flood
zh: 急流中的卵石

note: [event]
en: Finde
zh: 芬德

note: [event]
en: Maelvas
zh: 梅爾瓦斯

note: [event]
en: Orome
zh: 歐羅米

note: [event]
en: Mitche
zh: 米奇

note: [event]
en: Illan
zh: 伊蘭

note: [event]
en: Rheban
zh: 瑞班

note: [event]
en: Meris
zh: 梅里斯

note: [event]
en: Findlas
zh: 芬德拉斯

note: [event]
en: Chumet
zh: 查梅特

note: [event]
en: Cadry
zh: 卡德里

note: [event]
en: Seran
zh: 賽蘭

note: [event]
en: Eera
zh: 伊拉

note: [event]
en: Cinry
zh: 辛里

note: [event]
en: Death Guard
zh: 死亡守衛

note: [objective]: condition=win
en: Hold the line: keep Sir Gerrick alive as long as possible
zh: 堅守防線：儘可能地讓格里克爵士生存下去

note: [note]
en: Starting with turn 6, each additional turn you survive strengthens the defenses of Westin.
zh: 從第6回合起，你每多撐一回合，便會使韋斯汀的防禦更強。

note: [message]: speaker=Deoran
en: We are finally back in Kerlath, but look! The undead have almost caught up to us!
zh: 我們終於回到凱爾萊斯。但看！亡靈幾乎要追上我們了！

note: [message]: speaker=Sir Gerrick
en: These forts are ill-equipped for holding back so many undead. I am certain we will be slaughtered if we try to fight them here!
zh: 這些要塞裝備不足，很難擋下這麼多的亡靈。我很肯定我們都會被殺掉，如果我們嘗試在這邊和他們作戰！

note: [message]: speaker=Deoran
en: But we cannot flee like this forever... the horses are tired, and the men are tired, and I am tired as well. The undead can march day and night without rest, but we cannot. They will certainly overtake us before we reach Westin.
zh: 但我們不能像這樣永遠逃下去……馬累了，人累了，我也累了。亡靈可以日夜行軍，而我們不能。在我們回到韋斯汀前他們肯定能抓到我們。

note: [message]: speaker=Sir Gerrick
en: Then we have only one course of action to take. Deoran, you must hasten back to Westin to prepare a defense against them. I will command the defense of the border forts. Leave me a few men, and we will hold back the undead as long as we can.
zh: 那我們就只有一種行動方式了。迪奧蘭，你必須趕快回韋斯汀構築防禦。我會指揮邊境要塞的防禦。留下一些人給我，我們會儘可能拖延這些亡靈。

note: [message]: speaker=Deoran
en: But such a thing will mean certain death!
zh: 但這樣的事意味著必死無疑！

note: [message]: speaker=Sir Gerrick
en: Deoran, you are still young and have many things to learn. In dire times, sacrifices must always be made one way or another. If we flee with you, the undead will surely run us down and make short work of the city-folk. Then everything we have fought for will be lost!
zh: 迪奧蘭，你仍年輕，還有很多事要學。在這可怕的時刻，必須總是以一種或另一種方式做出犧牲。如果我們全都跟你一起逃，亡靈便會追上我們，而市民只會有很短的準備時間。到那時，我們會失去我們所奮鬥的一切！

note: [message]: speaker=Deoran
en: Even so...
zh: 就算如此……

note: [message]: speaker=Urza Afalas
en: I will stand here with you, Sir Gerrick. You will need my help to slow down the undead, and I have a debt to repay to you for sparing my life.
zh: 我會與你站在這裡，格里克爵士。你會需要我幫忙減緩亡靈的速度，而且我還得答謝你的不殺之恩。

note: [message]: speaker=Sir Gerrick
en: Those are brave words that I would not have expected from you, Afalas.
zh: 我沒想到你能講出那些勇敢的話，阿法拉斯。

note: [message]: speaker=Urza Afalas
en: All things end one way or another. Alas, I would have liked to see my home in Westin one more time, but I am too tired. Tired of running, and tired of fleeing from these undead, who corrupted and consumed my brothers. You may think us criminals and outlaws, but we are still human and we still know loyalty and gratitude.
zh: 所有事情都必須以一種方式或是另一種方式來結束。唉，我本想再看一次我在韋斯汀的家，但我太累了。厭倦逃跑，厭倦逃離這些亡靈，它們腐化且吞噬我的兄弟們。你或許把我們當成罪犯和亡命之徒，但我們仍是人類，我們仍知道忠誠和感激。

note: [message]: speaker=Sir Gerrick
en: You will not change our minds, Deoran. Go!
zh: 你改變不了我們的想法的，迪奧蘭。走！

note: [message]: speaker=Deoran
en: I... I understand. Minister Hylas, come ride with me to Westin. You must summon the city council while I prepare the defenses. Sir Gerrick, Afalas, we shall return as soon as we can and relieve you.
zh: 我……我了解了。海勒斯牧師，與我騎馬去韋斯汀──你必須在我統籌城防時召集議會。格里克爵士、阿法拉斯，我們會儘快回來救你們。

note: [message]: speaker=Sir Gerrick
en: You know what the outcome of our battle here will be. I trust you to protect our home from the undead and only ask you to remember those who fell defending our land. Farewell, Sir Deoran!
zh: 你很清楚我們在此戰鬥的結果。我相信你可以從亡靈手中拯救我們的家園，而我只希望你能記得那些因防禦家園而逝去的人們。保重，迪奧蘭爵士！

note: [message]: speaker=Minister Hylas
en: The light shines upon your souls, brave warriors.
zh: 光明照亮你們的靈魂，勇士們。

note: [message]: speaker=Deoran
en: We will never forget your sacrifice here. Thank you, my friend.
zh: 我們不會忘記你們的犧牲的。謝謝，我的朋友。

note: [message]: speaker=Illan
en: We are yours to command, Sir Gerrick. We will hold back the undead until the bitter end!
zh: 我們聽從您的命令，格里克爵士。我們要阻擋亡靈，奮鬥到底！

note: [message]: speaker=narrator
en: Hold off the undead hordes and keep Sir Gerrick alive as long as you can. Starting on turn 6, every turn that passes strengthens the defenses of Westin.
zh: 拖延亡靈軍團，並儘可能讓格里克活下去。自第6回合開始，每多撐一回合，便會使韋斯汀的防禦更強。

note: [message]: speaker=Sir Gerrick
en: Alas, for each casualty we suffer, the ranks of the undead grow. We must hold fast and survive as long as we can!
zh: 唉，每當我們的人被殺，就會使亡靈的軍隊成長。我們必須堅守下去，並儘可能地活下來！

note: [message]: speaker=Urza Afalas
en: So this is how it ends... I am coming to you, my brothers...
zh: 所以就這樣結束了……我來找你們了，我的兄弟們……

note: [message]: speaker=Sir Gerrick
en: I only hope... we have bought enough time... for Deoran...
zh: 我只希望……我們已……為迪奧蘭……爭取到足夠的時間……

note: [message]: speaker=Mal M'Brin
en: Pesky little humans! You have only delayed the inevitable. We will sweep through your cities and raze them to the ground! March onward, my skeletons! We go to destroy Westin!
zh: 討厭的渺小人類！你不過是延緩必然的命運。我們會橫掃你們的城市，把它們燒為平地！前進，我的骷髏！我們來去摧毀韋斯汀！

note: [side]: type=Horseman Commander, id=Deoran
en: Westin Guard
zh: 韋斯汀守衛

note: [side]: type=Elvish Outrider, id=Eltenmir
en: Enraged Elves
zh: 憤怒的精靈

note: [message]: speaker=Deoran
en: Finally, we have returned home! The undead and bandits are both defeated and it seems that the townsfolk have already begun to rebuild. Perhaps now there will be peace in Westin. You have our thanks, Lady Ethiliel. We could not have accomplished this feat without you.
zh: 終於，我們回到家了！亡靈和土匪都被擊敗了，而城鎮看來也開始重建了。也許現在韋斯汀可以迎來和平。我們都很感謝你，艾希麗兒女士。沒有你我們無法完成這個狀舉。

note: [message]: speaker=Ethiliel
en: Yes... you have done a great deed in destroying the undead, but it was others of your kind that brought about this evil to begin with. Nevertheless, I see now that not all humans are alike and that you, too, are capable of courage and loyalty. About the trouble with my people, I will see what I can do—
zh: 是的……摧毀亡靈是大功一件，但正是你的其他族人讓邪惡萌芽的。不過，我現在明白不是每個人類都一樣，而你，正是那種充滿勇氣和忠誠的人。至於我的族人帶來的麻煩，我會看看我能做什麼──

note: [unit]: type=Peasant, id=Poor Farmer
en: Poor Farmer
zh: 可憐的農夫

note: [message]: speaker=Eltenmir
en: You will pay for Mebrin’s death!
zh: 你將會為梅布林的死付出代價！

note: [message]: speaker=Poor Farmer
en: I am just a farmer! I never killed anyone!
zh: 我只是一個農民！我從沒殺過人！

note: [message]: speaker=Eltenmir
en: You lie! All humans are the same! Your people kidnapped and murdered our wisest sage! Now you will pay!
zh: 你說謊！所有人類都一樣！你們的人綁架並殺害了我們最智慧的賢者！現在接受懲罰吧！

note: [message]: role=observant
en: He just killed that innocent farmer! We must stop him!
zh: 他剛殺害了那個無辜的農夫！我們必須阻止他！

note: [message]: speaker=Ethiliel
en: Stop, Eltenmir! These humans are not the ones who harmed Mebrin. They have helped me obtain vengeance on the ones responsible for the horrible deed and have thus absolved themselves of any wrongdoing. No more innocent blood needs to be shed.
zh: 停手吧，艾爾坦米爾！這些人類不是傷害梅布林的那群。他們已經幫我報復那些應對這可怕行為負責的人類，從而免除他們自己對這件事所需揹負的任何罪名。沒必要再流無辜的血了。

note: [message]: speaker=Eltenmir
en: I can hardly believe my ears. You have always been too soft, Ethiliel, but to side with the humans? All humans are scum and vermin! Just as they have felled our trees in the past, they have destroyed our homes, murdered our people, and killed Mebrin!
zh: 我真無法相信我的耳朵。你一直以來都心太軟，艾希麗兒，但和人類站在一起？他們全是敗類和害蟲！正如他們以前砍伐我們的樹一樣，他們摧毀了我們的家，謀殺了我們的人，而且殺了梅布林！

note: [message]: speaker=Ethiliel
en: Mebrin was my master, Eltenmir! It is <i>I</i> who grieves the most! I have spent countless, sleepless nights thinking about his death and missing him so dearly that my heart never ceases to ache. You know how I must feel about losing one that I cherished so. Still... still, even I recognize that these humans are not the ones to blame.
zh: 梅布林曾是我的導師，艾爾坦米爾！<i>我</i>才是最難過的！我在無數的不眠之夜思索著他的死，我非常想他以至於我的心至今仍未停止疼痛。你知道我失去我如此珍視的人會是怎樣的感覺。但是……但是，就算是我也能分辨，這些人類不是該被譴責的那群。

note: [message]: speaker=Eltenmir
en: It matters not. The humans have spilled the blood of our people, and so theirs will be spilled in turn. If you stand against us, Ethiliel, we will attack you too. You had best stay out of this.
zh: 這無所謂。人類已讓我們的族人流血，所以他們也得出點血。如果你想站在我們的對立面，艾希麗兒，我們也會攻擊你。你最好別管這件事。

note: [message]: speaker=Ethiliel
en: And what do you think Ithelden will have to say about that?
zh: 那你認為伊瑟爾丹對此會怎麼說？

note: [message]: speaker=Ethiliel
en: Eltenmir, answer me! You know you do not have the authority to be attacking the humans like this, much less me! Eltenmir!
zh: 艾爾坦米爾，回答我！你明知你無權這樣攻擊人類的，至少比我少！艾爾坦米爾！

note: [message]: speaker=Ethiliel
en: Ever the stubborn one. Deoran, we will not be able to fight them for very long. I will send a messenger to Ithelden and hope he gets here in time before the city is overrun.
zh: 他總是最頑固的那位。迪奧蘭，我們無法和他們長期戰下去。我會派人送口信給伊瑟爾丹，希望他能在城市被淹沒前及時趕來。

note: [message]: speaker=Deoran
en: Are you sure that they’ll listen to Ithelden? Or that he’ll even try to stop them?
zh: 你確定他們會聽伊瑟爾丹的話嗎？還是連他也得去嘗試阻止他們？

note: [message]: speaker=Ethiliel
en: Perhaps not, but we have no other hope right now. We must survive until Ithelden arrives!
zh: 可能不會，但我們目前沒有別的希望了。我們必須撐到伊瑟爾丹抵達！

note: [message]
en: For every one of us you strike down, more will rise!
zh: 每一個我們被你們殺死的人，都將引來更多同胞！

note: [message]: speaker=Ithelden
en: Eltenmir! What in the world is going on here?
zh: 艾爾坦米爾！這裡究竟發生什麼事？

note: [message]: speaker=Eltenmir
en: We are merely giving these human pigs what they deserve. If they wish to shed the blood of our people, we will do the same to them.
zh: 我們不過是給這些人形豬他們應得的。如果他們讓我們的族人流血，我們就對他們做一樣的事。

note: [message]: speaker=Ithelden
en: I know you must be grieving over Mebrin’s death as well, but surely you see that nothing good can come of doing this. Especially not from attacking Ethiliel!
zh: 我了解你也因梅布林的死而悲傷，但如你所見，這麼做沒什麼好處。特別是攻擊艾希麗兒！

note: [message]: speaker=Eltenmir
en: Then suggest something, for we must have some form of retribution!
zh: 那便提案吧，對我來說，仍要有一些懲戒行動！

note: [message]: speaker=Ethiliel
en: The ones who <i>effectively</i> killed Mebrin are dead. I saw to that personally. We should have no more qualms with the remaining humans here.
zh: 那個<i>實際上</i>殺死梅布林的人已經死了。我親眼見到的。我們不該再質疑這邊剩下的人類。

note: [message]: speaker=Eltenmir
en: As if we would be satisfied by something like that! Even if what you say is true, the death of a few bugs in the woods is hardly an equal trade for one of our greatest leaders!
zh: 說得好像我們會滿足於此！就算你說的是真的，死在林子中的一些小蟲子和我們最偉大的領䄂的一員根本不能比！

note: [message]: speaker=Ethiliel
en: But the answer cannot be more death and destruction...
zh: 但，這答案不可以是更多的死亡和破壞……

note: [message]: speaker=Ithelden
en: No, it might not be, but Eltenmir is right. We cannot sit idly by and forget this atrocity either. If you wish to prevent a slaughter here, we will have to come up with some other form of resolution. Regardless, you should come and discuss the issue with us, Ethiliel. You no longer belong with the humans.
zh: 是，這也許不是個答案，但艾爾坦米爾是對的。我們也不能乾巴巴地無所做為就原諒如此暴行。如果你希望阻止這邊的屠殺，那我們就得想出別的處理方式。無論如何，你應該要來這邊討論這問題，艾希麗兒。你不再屬於人類那一方。

note: [message]: speaker=Ethiliel
en: I... I suppose you are right. I will come.
zh: 我……我想你是對的。我會過去的。

note: [message]: speaker=Ethiliel
en: Be careful, Deoran. The more blood you spill, the more my people will be enraged. More will surely come to attack.
zh: 小心，迪奧蘭。你製造越多鮮血，就會刺激更多我的族人。想必會有更多人來攻擊。

note: [scenario]: id=08b_The_Tides_of_War
en: The Tides of War
zh: 戰爭的浪潮

note: [value]
en: Provincial Guard
zh: 行省守衛

note: [value]
en: Merman Guard
zh: 人魚守衛

note: [value]
en: Nilaf
zh: 尼拉夫

note: [objective]: condition=win
en: Defeat Mal M’Brin
zh: 擊敗馬爾‧梅布林

note: [note]
en: More allies will arrive on turn $council_arrive_turn|.
zh: 更多援軍會在第$council_arrive_turn|回合到達。

note: [message]: speaker=Deoran
en: Look there! The undead have broken through Sir Gerrick’s line! Alas, he is lost!
zh: 看那邊！亡靈軍團已經突破格里克爵士的防線了！唉，他走了！

note: [message]: speaker=Moreth
en: Gerrick was my mentor and caretaker ever since I was little. I have admired his bravery and courage for a long time and always aspired to be a warrior as mighty as he was. Today, we will defeat the undead and avenge him!
zh: 格里克爵士是我的導師，且從我很小的時候便一直照顧我。我一直欽佩他的勇氣和膽量，總是想成為像他一樣強大的壯士。今天，我們會擊敗亡靈，替他報仇！

note: [message]: speaker=Deoran
en: He was a noble man to have sacrificed himself for us. I wish that it did not have to be so, but in the narrow window Gerrick’s valiant stand gave us, we have gathered some of the provincial guard and reinforced our defenses!
zh: 他為了我們犧牲自己，是高尚的人。我真希望事情不必這樣發展，但在格里克英勇抵抗為我們爭取到的短暫時機中，我們已經集合了省內的一些守衛，加強了我們的防禦！

note: [message]: speaker=Deoran
en: He was a noble man to have sacrificed himself for us. I wish that it did not have to be so, but in the narrow window Gerrick’s valiant stand gave us, we have gathered the whole provincial guard and reinforced our defenses!
zh: 他為了我們犧牲自己，是高尚的人。我真希望事情不必這樣發展，但在格里克英勇抵抗為我們爭取到的短暫時機中，我們已經集合了省內的所有守衛，加強了我們的防禦！

note: [message]: speaker=Deoran
en: He was a noble man to have sacrificed himself for us. I wish that it did not have to be so, but in the narrow window Gerrick’s valiant stand gave us, we have gathered the whole provincial guard and fully embattled the city!
zh: 他為了我們犧牲自己，是高尚的人。我真希望事情不必這樣發展，但在格里克英勇抵抗為我們爭取到的短暫時機中，我們已經集合了省內的所有守衛，整個城市嚴陣以待！

note: [message]: speaker=Nilaf
en: Indeed, Sir Deoran, we have come to defend Westin from the undead menace!
zh: 沒錯，迪奧蘭爵士，我們已經做好了在亡靈威脅之下保衛韋斯汀的準備！

note: [message]: speaker=Deoran
en: Minister Hylas, what word is there from the allies of the Council?
zh: 海勒斯牧師，議會的盟友傳了什麼話？

note: [message]: speaker=Minister Hylas
en: The Council of Westin has summoned some aid from our allies to the north!
zh: 韋斯汀議會已經召集了一些從我們的北方盟友那來的援助！

note: [then] [else]
en: Minister Mefel
zh: 梅菲爾牧師

note: [message]: speaker=Minister Mefel
en: We come to battle the unholy ones at your side. Hylas, I have made all possible haste, but the others are not as swift as I. It will take more time for them to arrive.
zh: 我們前來幫助你對抗那些不潔之物。海勒斯，我儘快趕到了，但是其他成員沒有像我這麼快速。他們需要些時間才能抵達。

note: [message]: speaker=Minister Hylas
en: The Council of Westin has summoned many of our brethren from our allies to the north!
zh: 韋斯汀議會已經召集了一些從我們的北方盟友那來的弟兄！

note: [message]: speaker=Minister Mefel
en: We heard your call for help and came as quickly as we could. These undead shall be sent back to the dark abyss that spawned them!
zh: 我們已經聽到了你的召喚，並儘快趕過來助陣。讓我們把這些黑暗的敵人趕回孕育他們的深淵！

note: [message]: speaker=Deoran
en: So, this is it. Sir Gerrick has bought us enough time to rally our forces and fortify the city. A mighty battle is upon us, but as surely as the dawn breaks after every night, the courage and valor of men will prevail over the wicked creatures of darkness. We must stand fast against the undead and defend our homes! We fight for Sir Gerrick! We fight for Wesnoth!
zh: 那麼，現狀就是如此。格里克爵士已經給了我足夠的時間召集軍隊並加固城市。一場大戰就在我們眼前，但正如每個夜晚都會迎來曙光，人們的勇氣也會戰勝黑暗的邪惡生物。我們必須撐住亡靈的攻擊，並守住我的們家園！為格里克爵士而戰！為韋諾而戰！

note: [message]: speaker=Mal M'Brin
en: So, the fleshbags have managed to mount a defense. It would seem that the pesky fly turned out to be more than a minor annoyance after all.
zh: 所以，臭皮囊們試著安排了防禦。看來這些討厭的蒼蠅終究變得稍加煩人了。

note: [message]: speaker=Mal Tera
en: What shall we do, master?
zh: 我們該怎麼辦，主人？

note: [message]: speaker=Mal M'Brin
en: Slay them all! Even if we sustain heavy losses here, the city’s inhabitants will be more than enough to replenish our ranks.
zh: 殺光他們！即使我們在此受到巨大的損失，城市的居民數量也遠遠足以讓我們補充軍隊。

note: [message]: speaker=Mal M'Brin
en: For every man that falls, a new warrior shall soon join the ranks of the dead!
zh: 每死掉一個人類，很快就會有一個新的勇士加入死亡大軍！

note: [message]: speaker=Deoran
en: Hold fast, men of the South Guard! No matter how daunting the evil that opposes us, we must weather this darkness and defend our homes!
zh: 穩住，南疆哨所的人們！無論我們對抗的邪惡有多令人害怕，我們都必須擋下這個黑暗，守住我們的家園！

note: [message]: speaker=Mal M'Brin
en: Fool boy, you overestimate the strength of these decrepit peasants that you call soldiers. The rivers will run red with your blood! The smoke and ashes from your ruined homes will blot out the sky, and from the swamps and the black earth, your bones will rise again to serve me!
zh: 蠢男孩，你高估了這些你稱為士兵的老弱農民的能力。河水將充滿你們鮮紅的血液！從你們家園廢墟散發出的煙灰將遮敝天空，而你們在沼澤與黑色大地的骨骸，將再次崛起並為我效命！

note: [message]: speaker=narrator
en: Every unit you lose will give the undead gold. Protect your troops and sustain as few losses as possible!
zh: 你每損失一個單位，都會給亡靈一些金幣。保護你的部隊，並儘可能地維持少量的損失！

note: [message]: speaker=Mal M'Brin
en: The shroud of darkness descends once more. Night seeps through the cracks and crannies in the humans’ defenses, plaguing their minds and bodies with dreadful fear. As surely as the sanctity of the psyche is shattered, so is the physical form, and all that is left is unthinking, unfeeling servitude.
zh: 黑暗的帷幕再次降下。黑夜透過人類防線的裂縫滲入，以可怕的恐懼摧殘他們的身心。當心靈的神聖性被突破時，身體也跟著被粉碎了，剩下的只會是毫無思想、毫無知覺的奴隸。

note: [message]: speaker=Deoran
en: We do not fear your unholy power, lich. We will not succumb to your dark magics and we will not be turned into your undead slaves.
zh: 我們不害怕你那不潔的力量，巫妖。我們不會屈服於你的黑魔法，也不會成為你的不死奴隸。

note: [message]: speaker=Mal M'Brin
en: Believe what you will, human. We shall see if you survive the night.
zh: 那便相信你以為的吧，人類。我們來看看你能否撐過夜晚。

note: [message]: speaker=Deoran
en: Dawn breaks over the horizon! We have weathered the night and can now begin our counterattack against the undead!
zh: 曙光在地平線上出現了！我們已經撐過了夜晚，可以開始對亡靈展開反擊了！

note: [message]: speaker=Minister Romand
en: We heard your call for help and came as quickly as we could. We are at your service, Sir Deoran!
zh: 我們聽到你的請求並儘快地趕來支援你。我們為你效命，迪奧蘭爵士！

note: [message]: speaker=Deoran
en: Your arrival could not be more timely. With you here, we shall send these undead back to the dark abyss that spawned them!
zh: 你們來的正是時候。只要你們在，我們便能把這些亡靈趕回孕育他們的深淵！

note: [event]
en: Minister Romand
zh: 羅曼德牧師

note: [event]
en: Minister Alanafel
zh: 艾倫納菲爾牧師

note: [message]: speaker=Mal Tera
en: The shadows... they beckon...
zh: 陰影……他們在向我招手……

note: [message]: speaker=Mal M'Brin
en: So, you have defeated my lackey. A great accomplishment, for ones so pitiful.
zh: 所以，你已經擊敗了我的僕人。對你們這些可憐的人類來說真是個偉大的成就。

note: [message]: speaker=Mal M'Brin
en: How little you understand. Such pompous words do not befit such an ignorant boy. Your foolish babble means nothing in the face of my insurmountable power! Rise, my warriors!
zh: 你又明白多少。這樣自以為是的話語可不適合一個無知的小男孩。在我無可違逆的力量前，你那愚蠢的胡言亂語完全沒有意義！起來，我的勇士們！

note: [message]: speaker=Mal M'Brin
en: You dare strike me?! Puny humans, I am darkness incarnate! I am power beyond your comprehension!
zh: 你膽敢攻擊我？！渺小的人類，我是黑暗的化身！我是超乎你想像的力量！

note: [message]: speaker=Minister Hylas
en: You are merely a servant of the power that corrupted you, lich! You have not mastered the darkness; it, instead, has enslaved you.
zh: 你不過是腐化你的力量的奴僕，巫妖！你並沒主宰黑暗，它，反而，已經奴役了你。

note: [message]: speaker=Mal M'Brin
en: Fools! Imbeciles! You humans are a worthless blight upon this wretched world! I must purge you all— I must destroy all who live... I must...
zh: 蠢貨！低能！你們人類在這該悲慘的世界是毫無價值的禍害！我必須淨化你們──我必須摧毀一切活著的……我必須……

note: [message]: speaker=Deoran
en: These worthless humans just bested you and your armies. Your time has come, once wise sage of the elves.
zh: 毫無價值的人類們剛剛打敗了你和你的軍隊。你的時候已經到了，曾經的精靈賢者。

note: [message]: speaker=Mal M'Brin
en: Beaten... by mere mortals... how has it come to this..? Nooo...
zh: 被……區區凡人……擊敗……怎麼可能……？不嗚嗚……

note: [message]: speaker=Mal Tera
en: The master is slain! With him gone... my soul... is unbound from... this body...
zh: 主人被殺！因為他的離去……我的靈魂……脫離了……這身軀……

note: [message]: speaker=Deoran
en: At long last, it is done.
zh: 終於，完成了。

note: [unit_type]: id=Eyestalk, race=monster
en: Eyestalk
zh: 眼莖

note: [unit_type]: id=Eyestalk, race=monster
en: Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While almost defenseless against melee attacks, its deadly gaze from afar is not to be underestimated.
zh: 名為「眼莖」有著明顯的理由，這些像植物一樣的生物能用凝視從無防備者身上吸取生命補充自己。雖然幾乎沒有近戰能力，它致命的遠程凝視仍不可低估。

note: [attack]: type=arcane
en: gaze
zh: 凝視

note: [unit_type]: id=Horseman Commander, race=human
en: Horseman Commander
zh: 騎兵指揮官

note: [unit_type]: id=Horseman Commander, race=human
en: Leaders of the border guards, mounted commanders command the garrisons that keep peace in the outermost provinces of Wesnoth. As effective leaders and powerful warriors, these men patrol the countryside and eliminate any and all threats to peace in the frontier villages.
zh: 邊疆守衛的領䄂，騎馬的指揮官指揮著韋諾最外圍省份的駐軍。身為實際的領䄂和強大的勇士，這些人會巡邏郊區，並為了邊境村莊的和平剷除任何威脅。

note: [unit_type]: id=Infantry Commander, race=human
en: Infantry Commander
zh: 步兵指揮官

note: [unit_type]: id=Infantry Commander, race=human
en: Veteran commanders have faced battle many times and led their men with steady hands and calm determination.
zh: 經驗豐富的指揮官們身經百戰，並用堅定的雙手和冷靜的決心來領導他們的人。

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Infantry Lieutenant
zh: 步兵中尉

note: [unit_type]: id=Infantry Lieutenant, race=human
en: Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle.
zh: 韋諾的步兵指揮官們負責守備和防禦邊境村鎮。他們從老兵中提拔，非貴族，在戰鬥中都展現了領導力和勇氣。

note: [unit_type]: id=Junior Commander, race=human
en: Junior Commander
zh: 見習指揮官

note: [unit_type]: id=Mounted General, race=human
en: Mounted General
zh: 騎兵大將

note: [unit_type]: id=Mounted General, race=human
en: Switching seamlessly between lance and mace, mounted generals boast tremendous skill in individual combat and can hold their own against even the most powerful opposition. They are masters of their mounts, able to cover great distances quickly on their patrols, and have keen eyes for detecting and eliminating all manner of perilous dangers. Their greatest strength, however, lies in their ability to inspire great courage in their men, who fight fearlessly and tenaciously under their command.
zh: 能在騎槍和釘鎚間無縫地切換，使得騎馬將軍在個人戰鬥中有巨大的優勢，甚至可以擋住最強大的對手。他們能夠熟練地操控他們的坐騎，巡邏時可以快速地覆蓋很遠的距離，同時，他們銳利的目光能發現並剷除各種危險。然而，他們最大的力量在於激發軍士的勇氣，使他們無畏且頑強地在他們的指揮下戰鬥。

note: [message]: speaker=unit
en: I have failed my kingdom and duty...
zh: 我辜負了我的王國和職責……

note: [message]: speaker=Deoran
en: Taste cold steel!
zh: 嘗嘗冰冷的鋼鐵吧！

note: [message]: speaker=unit
en: I have lost everything helping the humans... Now they will surely perish!
zh: 幫助人類令我失去所有……現在他們必將毀滅了！

note: [message]: speaker=unit
en: I have given all for my kingdom! Avenge me, Deoran!
zh: 我已為我的王國奉獻所有！為我報仇，迪奧蘭！

note: [message]: speaker=unit
en: May the Light guide you where I have failed...
zh: 願光明能在我失敗處引導你……

note: [message]: speaker=unit
en: Far from home I fall — but not in vain! Defend our people, Deoran!
zh: 我客死異鄉──但不是徒勞的！保護我們的人民，迪奧蘭！

note: [message]: speaker=unit Alternative message used in the last scenario.
en: Far from home I fall — but not in vain!
zh: 我客死異鄉──但不是徒勞的！

note: [message]: speaker=narrator
en: Thugs are the mainstay of the bandit armies. They are powerful in melee combat, but do not have a <i>ranged</i> attack and are vulnerable to archers. Like all bandit units, they are much more dangerous at night.
zh: 暴徒是土匪軍隊的主力。他們有強大的近戰能力，但缺少<i>遠程</i>攻擊，遇上弓箭手會顯得脆弱。和其他的土匪單位一樣，他們在夜間更危險。

note: [message]: speaker=narrator
en: Thieves are weak in one-on-one combat, but can be deadly if you allow them to surround your units. On offense, thieves will deal double damage when they have an ally directly behind the unit they are attacking! Like thugs, thieves are vulnerable to ranged attacks.
zh: 盜賊在一對一時比較弱，但你若被他們包圍時，則會變得相當致命。在進攻時，如果他們的盟友在目標的對側，便能製造兩倍的傷害！和暴徒一樣，盗賊面對遠程攻擊沒有還手之力。

note: [message]: speaker=narrator
en: Footpads are the scouts of the bandit armies. They are highly mobile, and have both a <i>melee</i> attack and a <i>ranged</i> attack, although neither of their attacks is very strong. Footpads are difficult to hit with regular attacks, but will take bonus damage from bladed, impact, or piercing weapons and can be easily killed during the day.
zh: 混混是土匪軍隊的斥候。他們速度快，能<i>近戰</i>和<i>遠攻</i>，但是兩種攻擊都不強。混混極難使用一般攻擊擊中，但被劍刃、衝擊和穿刺武器攻擊時，會受到更多傷害。他們在白天時很容易就會被殺掉。

note: [message]: speaker=narrator
en: Skeletons are the bones of fallen warriors reanimated by dark sorcery. They are almost immune to piercing weapons like arrows and spears, but can be harmed by bladed attacks like swords, and are especially vulnerable to impact weapons. Minister Hylas’s <i>arcane</i> attack is extremely effective against them. Like bandits, they are much more dangerous at night!
zh: 骷髏兵是勇士的骸骨，被黑暗巫術所操縱。箭和矛等穿刺武器幾乎對他們無效，但劍刃能對他們造成傷害，而衝擊類型的武器更是有效。海勒斯牧師的<i>秘法</i>攻擊對他們極為有效。和土匪一樣，他們在夜間更危險！

note: [message]: speaker=narrator
en: Walking corpses are usually used by weaker practitioners of the black arts, who pilfer dead bodies to practice their profane magic. Alone, they are slow and weak, although they can become dangerous in large groups. Any unit slain by a Walking Corpse will be plagued with undeath and become one as well.
zh: 行屍常被較低階的黑魔法使拿來利用，他們會利用盗來的屍體來練習他們瀆聖的魔法。單獨一個的話，他們不過是緩慢而脆弱的個體，然而一大群行屍卻會變得十分危險。任何被行屍殺死的單位會在瘟疫感染下變成亡靈的其中一員。

note: [part] Intro to scenario 1
en: The reign of Haldric VII was a time of great prosperity and peace in Wesnoth. Konrad I had driven off the orcs in the north. The eastern forts were quiet and secure. The elves in the western forest kept to their own affairs. In the south, men built new towns and farms.
zh: 在海德瑞克七世在位時，韋諾王國既繁榮又和平。康拉德一世將半獸人趕到了北方。東邊的要塞平靜無事。精靈在西部森林固守一方。在南方，人們建立了新的城鎮和農場。

note: [part] Intro to scenario 1
en: For eight years, the South Guard had defended the farms and homes surrounding the city of Westin, the capital of Wesnoth’s frontier province of Kerlath in the furthermost south. Under the command of Sir Loris, the South Guard kept Westin free from danger, having only to quash the occasional bandit or wild creature. Perhaps the only real unease came from the Aethenwood to the west, where the elves lived in reserved aloofness, indifferent to the doings of man. Traversing their land without permission was forbidden, but the elves rarely entered the lands of Kerlath in turn. Even further south in the wildlands, the ancient heart forest sprawled out in dense gloominess, ominous enough that even the elves eschewed entering, and only a few, scattered outlaws called it their home.
zh: 八年來，南疆哨所一直保衛著韋斯汀市周圍的田舍。韋斯汀位在韋諾最遠的南方邊境──凱爾萊斯省中。在洛里斯爵士治理下，南疆哨所使韋斯汀擺脫危險，韋斯汀只需要平息偶爾來襲的土匪和野生動物就好了，也許只有西邊的艾森樹林才是真正的不安定要素。艾森樹林中的精靈過著脫俗的生活，對人類活動毫不關心。沒經過允許就闖入他們的土地是被嚴格禁止的，而精靈也很少會進入凱爾萊斯的土地。在更南方的荒野中，古老的心之森林茂密地蔓延生長，它散發的不祥之氣足以讓精靈們也避免進入，只有少數的亡命之徒把那邊當作他們的家。

note: [part] Intro to scenario 1
en: Haldric summoned a young, but promising cavalry officer named Deoran for the task. Though undistinguished, Deoran’s family had a decorated history in the army of Wesnoth: his great-grandfather, Haldiel, had fought alongside Konrad I in the war to reclaim the throne, and his father, Leonard, had served as an officer for thirty years. Thus, with full trust in the young officer, King Haldric knighted Deoran and tasked him with riding to Westin to demand accounting from Sir Loris.
zh: 海德瑞克傳喚一位年輕但大有前途的騎兵軍官──迪奧蘭來執行這項任務。雖然迪奧蘭的功績並不顯著，但迪奧蘭的家族在歷史上於韋諾的軍隊中有些成就。他的曾祖父，哈爾迪爾，曾與康拉德一世並肩作戰，參與奪回王位的戰爭。而他的父親，莱昂纳德，則當了三十年的軍官。因此，在對年經軍官完全信任的情形下，海德瑞克國王將迪奧蘭封為騎士，命令他前往韋斯汀找洛里斯爵士算帳。

note: [part] Intro to scenario 2
en: Having defeated Urza Mathin, Deoran immediately sent out scouts into the whole countryside. His men reported bandits roaming freely through the land, terrorizing the peasants and villagers. Nowhere did they find soldiers of the South Guard.
zh: 在打敗了烏爾扎‧馬辛之後，迪奧蘭立刻派遣斥候在鄉間偵察。他的部下報告說土匪們在各地流竄，驚擾農民和村民，南疆哨所的士兵們則遍尋不獲。

note: [part] Intro to scenario 2
en: Deoran decided to take action and wipe out the bandits. He and Sir Gerrick gathered their men and rode in haste to Westin. As they approached, they saw plumes of black smoke rising high into the sky, accompanied by the stench of burning flesh and the shrill cries of screaming villagers. Troubled and concerned, Deoran hastened his pace toward the old city.
zh: 迪奧蘭決定動身驅趕土匪。他和格里克爵士召集了他們的人馬，並火速趕往韋斯汀。就在他們接近時，他們看到一束束的黑煙竄至高空，伴隨著燒灼人體的惡臭和被驚嚇的村民的尖叫。震驚於此，迪奧蘭加快他的步伐前往這古老的城市。

note: [part] Intro to scenario 5
en: Ethiliel led the men of the South Guard into the southern forest. The deep woods were overcast with unnatural shadow as they entered, shrouded with eerie silence and uncanny stillness. Grey darkness sapped all color from their surroundings, rendering all murky and gloomy, with every movement and every sound muted in the thick fog. Deoran’s small company kept vigilant watch on the dense forest and on each other, wary of the foreboding ambience, and even the elves seemed rather disconcerted.
zh: 艾希麗兒率領南疆哨所的人前往更南邊的森林。這處的密林在他們進入時就被不自然的陰影壟罩，再加上詭異且毛骨悚然的寂靜。陰森森的黑暗奪去了四周的色彩，讓每件事物都模糊和灰暗，這還包含每一步和每一道聲音都在這濃霧中被消音。因為這不祥的氣氛，迪奧蘭的小部隊持續警戒著密林且相互觀照著隊友，甚至連精靈們都顯得相當不安。

note: [part] Intro to scenario 5
en: Finally, Ethiliel told the men to halt and pitch camp — they had reached the Black River, beyond which no elf or man would willingly pass.
zh: 終於，艾希麗兒吩咐大家安營紮寨。他們已經抵達黑河，從未有精靈或人類自願越過黑河到達對岸。

note: [part] Intro to scenario 6a
en: At the undead fortress, Deoran watched on as Ethiliel dispelled the magical barriers guarding the catacombs. One by one, they came undone in flashes of blue and black, cerulean and obsidian energies diffused out into the cold, dry air.
zh: 在亡靈的堡壘，迪奧蘭守著艾希麗兒，好讓她能專注地消除保護地下墓穴的魔法屏障。一個接一個，它們在藍色或黑色的閃光中被解開，蔚藍和黑曜石的能量逸散到乾冷的天空。

note: [part] Intro to scenario 6a
en: Eventually, all the wards were gone, and with only a hushed word of beckoning, Ethiliel led the men down into the crypt.
zh: 最終，所有的屏障都消失了。艾希麗兒透過一個低聲示意，領著所有人步入地下空間。

note: [part] Intro to scenario 7a
en: After Mal M’Brin’s defeat, Deoran and his men left the desolate caverns and returned to the surface of the fortress where the sun had begun to break through the thick fog in the ancient forest. Ethiliel stayed behind for a long while, not emerging from the caverns until the day had passed and it was well into the night. She offered a brief word of apology, but said nothing more as she led them back north toward Wesnoth. Deoran had to admit that he was elated that they had defeated the undead and were returning home, although the wearied, almost grieving mood of the elves was quite sombering.
zh: 在梅布林被擊敗之後，迪奧蘭和他的人馬離開悽涼的洞窟，返回堡壘的地表。古老的森林中，陽光開始穿透濃霧。艾希麗兒待在後頭好一陣子，直到白天都過了，到了深夜才從洞窟中出現。她只簡短的道歉，但除了帶領他們走回北方的韋諾外就不再說什麼了。迪奧蘭必須承認擊敗亡靈並回家是件令他非常高興的事，雖然一旁哀傷到顯得疲憊的精靈們讓氣氛蒙上一層灰。

note: [part] Intro to scenario 7a
en: The wheel of time turned another cycle and fall faded into winter. The last few colored leaves dropped to the ground, leaving nothing but the spiny evergreens and otherwise barren trees. Forage and game were scarce even with the undead gone, and the thoughts of both men and elves were turned toward their homes, where they could find peace and warmth with their families. The long weeks of trudging northward took its toll, but eventually, Deoran and his men emerged from the sprawling forest and returned to the lands of Wesnoth.
zh: 時間之輪轉入另一個循環，秋天悄悄淡出，冬天到了。最後幾片彩色的葉子落入地上，除了帶刺的常青樹和枯木外，什麼都沒留下。即便亡靈不在了，飼料和獵物依然缺稀。人類和精靈的心思都飄到了他們的家園，在那裡，他們才能與家人找到溫暖與和平。數週向北的長途跋涉是很勞累的，但最終，迪奧蘭和他的人馬從蔓延的森林中步出，返回韋諾的土地。

note: [part] Intro to scenario 7b
en: Snow fell as Deoran, Sir Gerrick, and Urza Afalas emerged from the great southern forest. Yet even as they returned to the land of men, the ominous gloom of the forest followed them. Up above, the bright sun was shrouded with grey fog, overcast with billowing clouds streaking through the sky in streams of darkened ash. Behind, the crepuscular shadow spread outward from the forest, an unnatural extension of the powers that lay within. It gained quickly upon them, the sinister darkness creeping toward the men of the South Guard.
zh: 當迪奧蘭、格里克爵士和烏爾扎‧阿法拉斯自南方大森林出來時，雪飄落下來。然而，正當他們回到了人類的土地，森林的不祥陰影就跟了上來。在上頭，燦爛的太陽被灰色的霧遮擋，天空翻滾著大量的烏雲。在後頭，昏暗的陰影自森林蔓延，蘊含著不自然的力量。它很快就追上他們，邪惡的黑暗悄悄爬向南疆哨所的眾人。

note: [part] Intro to scenario 7b
en: They rode quickly northward. Day and night, they fled without reprieve until they finally crossed back into Kerlath Province. Deoran and his men entered the forts guarding the border to Wesnoth, the undead close on their heels.
zh: 他們日夜兼程，騎馬逃往北方，直到跨進凱爾萊斯省才放緩腳步。迪奧蘭和他的人馬進入防守韋諾邊境的堡壘，亡靈則緊追其後。

note: [part] Epilogue A
en: The men of the South Guard held the walls of Westin staunchly, trading evenly with the elves blow for blow. The night ran its course, and as dawn broke, the fighting continued, humans standing fast at the wall as the elves poured out in ever increasing number. As the sun began to rise into the sky, the light dimmed and great fog spread across the battlefield. The sounds of fighting dispersed and soon, it was utterly silent as the elves withdrew from combat. The humans advanced cautiously, still in formation, still ready to strike at any sign of trouble.
zh: 南疆哨所的人們堅定地守住著韋斯汀的城牆，和精靈兵器來往。夜幕降臨，黎明破曉，戰鬥仍在繼續。當越來越多精靈比以往還湧出更多的數量時，人類們也堅守在城牆上。當太陽開始升空時，光線變暗，大霧在戰場上蔓延開來，戰鬥的聲音開始消散。當精靈退出戰鬥時，很快地便全然無聲。人類謹慎地前進，並保持陣型，仍準備好迎接任何麻煩。

note: [part] Epilogue A
en: The fog withdrew and sunlight broke through the clouds in scattered beams. Deoran rode to the forefront of the line of infantry, waiting with bated breath. Finally, after several more minutes, the fog drifted away and Ethiliel stood there alone, facing the wall of spears. Her face was a mask of woe and exhaustion, and yet her voice was startlingly clear as she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood has been spilled, human and elf alike. The injury you humans have done to the elves is great, but your service also was worthy. We have decided to make peace again.”</i>
zh: 迪奧蘭騎到了步兵的前方，屏息等待。經過幾分鐘後，霧氣消散，一束束的陽光穿過雲層。艾希麗兒獨自站在那裡，面對長矛組成的牆壁。她的面容充滿了悲傷和疲憊，她對韋諾人說的話卻驚人地清晰，道：<i>「停下！已經流了夠多的血了，無論是人類或精靈。人類對精靈造成莫大的傷害，但你們的貢獻也不少。我們決定再次實現和平。」</i>

note: [part] Epilogue A
en: <i>“These are our terms: no human will be permitted in the forests or hills of the Aethenwood, and likewise, we elves will not traverse the plains and farmlands belonging to you humans. No more will the elves send ambassadors or councilors to Westin, and no more will men wander the green woods.”</i>
zh: <i>「這是我們之間的和平條款：沒有人類將被允許進入艾森樹林的森林或丘陵，而同樣地，精靈也將不得進入屬於人類的平原和農地。精靈不會再派遣使者或議員來韋斯汀，而人類不得再在綠色樹林中徘徊。」</i>

note: [part] Epilogue A
en: Ethiliel drew closer to Deoran and her voice dropped to a whisper. <i>“I have done what I can to ensure peace between elf and man. You may not like it, but it is the best I could do. This whole endeavor has brought me enough grief as it is. I will go now.”</i>
zh: 艾希麗兒靠近迪奧蘭，低聲悄悄說：<i>「我已經做了我所能做的事來維持人類和精靈間的和平。也許你不喜歡，但這是我所能做到最好的了。這一切的努力已經給我帶來太多悲傷。我現在就離開。」</i>

note: [part] Epilogue A
en: Thus, an uneasy peace was established between man and elf. For many weeks, the South Guard patrolled the borders of the elven woods and watched over the growing farms and villages. The threat from the elves was enough to keep the villagers from entering the now forbidding Aethenwood, and despite the palpable tension at the forest border, the truce was maintained without incident.
zh: 一個在人類和精靈之間不穩定的和平就這樣被建立出來了。之後的數週，南疆哨所在精靈叢林的周圍巡邏，監護農田和村莊。精靈的威脅足以讓村民不去進入現在被禁止進入的艾森樹林，雖然森林邊界處的緊張十分明顯，但條約還是維持著，沒有事件發生。

note: [part] Is part of both Epilogues
en: Finally, as the snow melted and green buds marked the onset of spring, Deoran knew the time had come to report back to King Haldric. He bade the people of Westin farewell and made his journey northward to Weldyn. While years of rebuilding lay ahead for Kerlath, they would take place in peace thanks to Deoran’s leadership and the heroics of the South Guard.
zh: 最後，積雪融化、綠芽冒出，標誌著春天的到來，迪奧蘭知道已是向海德瑞克國王回報的時候了。他向韋斯汀的人們致意道別，並展開他往北去維爾丁的旅程。雖然凱爾萊斯的重建尚需多年，但由於迪奧蘭的領導和南疆哨所的英勇事蹟，讓他們得以在和平中進行。

note: [part] Epilogue B
en: Deoran dropped his lance to the ground. The men around him slowly lifted their helmets from their brows. The battle was over. The undead were gone.
zh: 迪奧蘭丟下手中的騎槍，周圍的人慢慢地摘下了頭盔。戰鬥終於結束了。亡靈灰飛煙滅。

note: [part] Epilogue B
en: For several days, the healers of Westin worked feverishly to save as many of the wounded as they were able. The villagers set out to rebuild their homes and bury the dead to the north of the city, where many mounds joined the garden of graves already there.
zh: 持續幾天，韋斯汀的治療師們忙得不可開交，儘可能地救護受傷的戰士們。村民皆出動重建他們的家園，並將戰死者埋進城市的北端。在那原本的墓園裡，又加入了許多墓堆。

note: [part] Epilogue B
en: After the battle, Deoran led an expedition to the southern border posts, where the forts had been smashed into crumbled ruins, and blood and broken weapons were scattered all about. He silently cursed the lich for the lack of bodies at the site of the battle, but deep down, he had known that that would be the fate of the men who had valiantly given their lives so that Westin might survive the undead onslaught. Still, he found small consolation in locating Sir Gerrick’s glaive and shield and bearing them back with him to Westin. Those he placed atop Gerrick’s mound, where they became a symbol of sacrifice, and loyalty, and valor.
zh: 戰鬥後，迪奧蘭率領一探險隊到南方邊界的哨站，那邊的要塞都已被毀為殘破的廢墟，血液和破損的武器四散。他默默的咒罵巫妖沒在這戰場上留下屍體，但他心裏明白，沒有這些人勇敢的犧牲，韋斯汀也無法倖免於亡靈的猛攻。僅管如此，他仍透過格里克爵士遺留在戰場上的闊劍和盾得到了一點安慰，並將它們帶回韋斯汀。他將這些物品置於格里克爵士的墓土之上，這最後成為犧牲、忠誠和勇猛的象徵。

note: [part] Epilogue B
en: Deoran spent his days visiting the wounded and directing the men as they rebuilt the shattered walls and ramparts of the city. Slowly, a sense of normalcy began to return to Kerlath Province as Westin was restored and the South Guard began to patrol the villages once again.
zh: 迪奧蘭忙於探望傷兵，帶領人手修復城市的牆垛工事。慢慢的，當韋斯汀復原後，日常生活開始回到凱爾萊斯省，而南疆哨所也開始重新巡邏鄉間。

note: [campaign]: id=Tutorial
en: Battle Training
zh: 戰鬥訓練

note: [scenario]: id=tutorial Hello, translators! The tutorial is meant to be a bit funny at the start, welcoming new players. Please keep the friendly fun feeling! If you have any questions, ask in the forums or, the #wesnoth-dev channel on irc.libera.chat, or https://discord.gg/battleforwesnoth.
en: Wesnoth Tutorial — Part I
zh: 韋諾之戰新手教學：第一章

note: [side]: type=Fighter, id=student [side]
en: team_name^Student
zh: 學生

note: [objectives]
en: You will learn the basics of:
    • <small>Movement</small>
    • <small>Attacking</small>
    • <small>Healing</small>
    • <small>Recruiting</small>
zh: 你將會學習到以下的基礎操作:
    • <small>移動</small>
    • <small>攻擊</small>
    • <small>治療</small>
    • <small>招募</small>

note: [objective]: condition=win
en: Destroy a fierce enemy
zh: 消滅凶殘的敵人

note: [objective]: condition=lose
en: Get yourself killed
zh: 你陣亡了

note: [disallow_end_turn]
en: You cannot end your turn until you have completed the lesson on movement!
zh: 在你完成移動課程之前，你無法結束你的回合！

note: [message]: speaker=narrator
en: Welcome to Wesnoth!
zh: 歡迎來到韋諾！

note: [message]: speaker=narrator
en: This is a two-part tutorial intended for people who are new to the game. Part 1 will teach you the basics about movement, attacking, healing, and recruiting. Firstly, you’ll choose a hero (both heroes play the same).
zh: 這兩階段的教學是給這遊戲的新手了解遊戲規則。第一部分會告訴你關於移動、攻擊、治療和招募的方式。首先，請選擇你的英雄（兩者玩法皆同）。

note: [event]
en: Click on Konrad
zh: 請用滑鼠左鍵點選康拉德

note: [event]
en: Click on Li’sar
zh: 請用滑鼠左鍵點選麗莎

note: [then]
en: To undo your last move, press <b>u</b> or use the right-click menu.
zh: 若想要回到上一步，請按 <b>u</b> 鍵或是使用滑鼠右鍵的選單。

note: [message]: speaker=narrator
en: When you hover over or select a unit, in this case Konrad, the places he can move to are highlighted. All units have a certain number of <i>movement points</i>, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on Konrad and then your destination. (You can press <b>u</b> to undo a move if you move to the wrong place.)
zh: 當你將滑鼠游標移動到單位上時，比如康拉德，他可以前往的位置都會被強調。所有單位都有<i>移動點數</i>，代表單位每回合可以移動多少格。一般來說，移到平坦地形每格只需1點移動點數。若要進行移動，只要用滑鼠左鍵點選康拉德，接著再點擊你的目的地。（如果你走錯位置，你可以按下 <b>u</b> 來回到上一步。）

note: [message]: speaker=narrator
en: When you hover over or select a unit, in this case Li’sar, the places she can move to are highlighted. All units have a certain number of <i>movement points</i>, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on Li’sar and then your destination. (You can press <b>u</b> to undo a move if you move to the wrong place.)
zh: 當你將滑鼠游標移動到單位上時，比如麗莎，她可以前往的位置都會被強調。所有單位都有<i>移動點數</i>，代表單位每回合可以移動多少格。一般來說，移到平坦地形每格只需1點移動點數。若要進行移動，只要用滑鼠左鍵點選麗莎，接著再點擊你的目的地。（如果你走錯位置，你可以按下 <b>u</b> 來回到上一步。）

note: [event]
en: Move Konrad next to Delfador
zh: 將康拉德移動到迪法多身邊

note: [event]
en: Move Li’sar next to Delfador
zh: 將麗莎移動到迪法多身邊

note: [message]: speaker=student
en: Good morning, Delfador! Is it time to attack things?
zh: 早安，迪法多！現在是練習時間嗎？

note: [message]: speaker=student
en: female^Good morning, Delfador! Is it time to attack things?
zh: 早安，迪法多！現在是練習時間嗎？

note: [message]: speaker=Delfador
en: Um, well...
zh: 嗯，那就……

note: [message]: speaker=student
en: Have you found an orc for me to fight, huh? A troll?
zh: 你會找個半獸人給我嗎？嗯？還是巨魔？

note: [message]: speaker=student
en: female^Have you found an orc for me to fight, huh? A troll?
zh: 你會找個半獸人給我嗎？嗯？還是巨魔？

note: [message]: speaker=Delfador
en: Quiet! I will summon an enemy for you...
zh: 安靜！我會召喚一個敵人給你……

note: [message]: speaker=Delfador
en: ... this quintain!
zh: 一個槍靶！

note: [message]: speaker=student
en: A quintain? You want me to fight a dummy?
zh: 一個槍靶？你是要我跟假人對打嗎？

note: [message]: speaker=student
en: female^A quintain? You want me to fight a dummy?
zh: 一個槍靶？你是要我跟假人對打嗎？

note: [message]: speaker=Delfador
en: Young man, you have $student_hp hitpoints and a sword. I’m fairly sure you’ll win.
zh: 年輕人，你有$student_hp|點生命值和一把劍，我想你可以打贏它。

note: [message]: speaker=Delfador
en: female^Young lady, you have $student_hp hitpoints and a sword. I’m fairly sure you’ll win.
zh: 年輕人，你有$student_hp|點生命值和一把劍，我想你可以打贏它。

note: [message]: speaker=narrator
en: Attacking
zh: 攻擊

note: [message]: speaker=narrator
en: To attack the quintain, first select the attacker (Konrad), then the target (the quintain). You will see an attack description. Click <b>Attack</b> when you’re ready.
zh: 如果想要攻擊槍靶，你必須先選擇攻擊者（康拉德），接著選擇目標（槍靶）。然後你會看到有關攻擊的詳細資訊，當你按下<b>確定</b>時，康拉德就會攻擊他的目標。

note: [message]: speaker=narrator
en: To attack the quintain, first select the attacker (Li’sar), then the target (the quintain). You will see an attack description. Click <b>Attack</b> when you’re ready.
zh: 如果想要攻擊槍靶，你必須先選擇攻擊者（麗莎），接著選擇目標（槍靶）。然後你會看到有關攻擊的詳細資訊，當你按下<b>確定</b>時，麗莎就會攻擊她的目標。

note: [disallow_end_turn]
en: You cannot end your turn until you have attacked the dummy!
zh: 在你攻擊槍靶之前，你無法結束回合！

note: [message]: speaker=student
en: Hey! This quintain fights back!
zh: 哇！這槍靶會反擊！

note: [message]: speaker=Delfador
en: Hmm, perhaps we should have started with a doll.
zh: 沒錯，也許我們應該用個玩偶來練習。

note: [message]: speaker=student
en: Should I retreat?
zh: 我應該撤退嗎？

note: [message]: speaker=student
en: female^Should I retreat?
zh: 我應該撤退嗎？

note: [message]: speaker=Delfador [message]: speaker=Galdrad
en: Good idea!
zh: 好主意！

note: [message]: speaker=narrator
en: Crowns
zh: 王冠

note: [message]: speaker=narrator
en: The tiny golden crown above your leader (Konrad) indicates he is a side leader. In most scenarios, you will lose if your leader is killed. Be sure to keep him safe!
zh: 在你單位（康拉德）上的小金冠代表他是首領。在多數章節中，失去首領意味著輸掉遊戲。請務必確保他的安全！

note: [message]: speaker=narrator
en: The tiny golden crown above your leader (Li’sar) indicates she is a side leader. In most scenarios, you will lose if your leader is killed. Be sure to keep her safe!
zh: 在你單位（麗莎）上的小金冠代表她是首領。在多數章節中，失去首領意味著輸掉遊戲。請務必確保她的安全！

note: [message]: speaker=Delfador
en: Unfortunately, you’ve used up your turn attacking the quintain. The quintain now gets to attack.
zh: 不幸的是，你已經把這回合用在攻擊槍靶上了。現在輪到槍靶了。

note: [message]: speaker=student
en: The <i>dummy</i> gets a turn?
zh: 這個<i>假人</i>能靠自己的意志行動？

note: [message]: speaker=Delfador
en: Yes. It’s a magical quintain! If it hits you, it does 3 damage, and has 5 chances. If it hits every time, you’ll drop from $student_hp to $($student_hp-15) hitpoints. Brace yourself!
zh: 沒錯。它是一個魔法槍靶。它有5次機會攻擊你，而如果它擊中你，會造成3點傷害。如果它所有攻擊都成功了，你的生命值會從$student_hp|掉到$($student_hp-15)。加油吧！

note: [event] [else]
en: End your turn
zh: 結束你的回合

note: [disallow_end_turn]
en: You cannot end your turn until you have completed the lesson on healing!
zh: 在你完成治療課程之前，你無法結束回合！

note: [message]: speaker=student
en: Ouch! I need to heal! Only $student_hp hitpoints left!
zh: 噢！我需要治療，只剩$student_hp|點生命了！

note: [message]: speaker=student
en: female^Ouch! I need to heal! Only $student_hp hitpoints left!
zh: 噢！我需要治療，只剩$student_hp|點生命了！

note: [message]: speaker=Delfador
en: There are two villages within your reach. Visiting villages is a good idea, and ending your turn on one will heal you. To a village!
zh: 河的對岸有座村莊。在村莊休息是個好主意，這樣你每回合一開始都將會恢復生命。你應該撤退到那！

note: [event]
en: Move Konrad to a nearby village
zh: 讓康拉德移動到一座村莊

note: [event]
en: Move Li’sar to a nearby village
zh: 讓麗莎移動到一座村莊

note: [message]: speaker=narrator
en: You have captured a village! It now flies your colors and has been added to your total village count (the house icon at the top of the screen shows how many villages you currently control). Villages provide the gold needed to recruit units. Each turn, you gain 2 gold, plus 1 for every village you own.
zh: 你現在「佔領」了這座村莊，你可以發現它升起你的旗幟，並且畫面上方的房屋圖示左邊出現了一個1（畫面上方的房屋圖示顯示你目前佔有多少村莊）。村莊會提供招募單位所需的金幣。你在每回合都可以獲得2枚金幣，而每多一個村莊則可以再多獲得1枚金幣。

note: [disallow_end_turn]
en: You cannot end your turn until you have completed the lesson on recruiting!
zh: 在你完成招募課程前，你無法結束回合！

note: [message]: speaker=Delfador
en: Since you started your turn on a village, you regained some health! Villages heal units 8 hitpoints per turn, or enough to top off their health, whichever is less. In your case, you regained $student_hp_heal_amount hitpoints.
zh: 因為回合開始時你待在村莊，你獲得了治療！村莊每回合會恢復你8點生命值，直到生命上限。而你現在恢復$student_hp_heal_amount|點。

note: [message]: speaker=Delfador
en: Now, it’s time to summon some help against that quintain.
zh: 是時候找些人手來對抗那個槍靶了。

note: [message]: speaker=student
en: I’ll recruit some elves!
zh: 我要招募些精靈！

note: [message]: speaker=student
en: female^I’ll recruit some elves!
zh: 我要招募些精靈！

note: [message]: speaker=Delfador
en: A splendid idea! It’s probably best not to attempt attacking the quintain this turn. Instead, you should return to the keep and recruit two units; you have plenty of gold for that.
zh: 很棒的主意！現在最好別攻擊槍靶。相反的，你最好回到主堡招募兩個單位。你有足夠的金幣來做這件事。

note: [event]
en: Move Konrad to the keep
zh: 將康拉德移動到主堡

note: [event]
en: Move Li’sar to the keep
zh: 將麗莎移動到主堡

note: [message]: speaker=narrator
en: Recruiting
zh: 招募

note: [event]
en: Recruit two Elvish Fighters
zh: 招募兩名精靈戰士

note: [message]: speaker=narrator
en: Be sure to examine the <i>traits</i> of your new recruits. They are listed under its race in the sidebar. Traits can subtly affect how you use your troops. For example, units with the <i>quick</i> trait can move an extra hex each turn, and units with the <i>intelligent</i> trait require 20% less experience to level up.
zh: 務必檢視新單位的<i>特質</i>，它們會列在側邊欄中單位的種族下方。特質會微妙地影響你指揮部隊的方式。比如說，擁有<i>敏捷</i>特質的單位每回合可以多走一格，而有<i>聰慧</i>特質的單位升級所需經驗減少20%。

note: [disallow_end_turn]
en: You cannot end your turn until you have completed the lesson on attacking!
zh: 在你完成攻擊課程前，你無法結束回合！

note: [message]: speaker=student
en: Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
zh: 嘿，這槍靶恢復了兩點生命值，我最好馬上攻擊它！

note: [message]: speaker=student
en: female^Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!
zh: 嘿，這槍靶恢復了兩點生命值，我最好馬上攻擊它！

note: [message]: speaker=Delfador
en: Yes, if a unit doesn’t do anything for a turn, it will slowly heal.
zh: 沒錯，如果一個單位一回合不做任何事情，它會慢慢的恢復生命。

note: [message]: speaker=student
en: I’ll tell them to use the one that does more damage!
zh: 我會讓他們用最能造成傷害的攻擊方式！

note: [message]: speaker=student
en: female^I’ll tell them to use the one that does more damage!
zh: 我會讓他們用最能造成傷害的攻擊方式！

note: [message]: speaker=Delfador
en: And which would that be? The sword (5×4; or 5 damage on each hit, with 4 attacks) or the bow (3×3; or 3 damage on each hit, with 3 attacks)? I suppose you’ll find out...
zh: 喔？那是哪個呢？劍刃（5×4，即四次攻擊，每次五點傷害）或弓箭（3×3，即三次攻擊，每次三點傷害）？我想你會找出來的……

note: [event]
en: Attack the quintain with your fighters
zh: 用精靈戰士攻擊槍靶

note: [message]: speaker=Delfador
en: You wouldn’t do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they’ll be a lot of help.
zh: 你應該不會笨到再自己去攻擊槍靶了吧？利用你事先招募的戰士們，他們會幫上大忙的。

note: [message]: speaker=Delfador a strong elf, so +1 damage
en: Your elf used a sword (6×4; or 6 damage on each hit, with 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would have been safer.
zh: 你的精靈用劍攻擊（6×4，即四次攻擊，每次六點傷害），這是<i>近戰</i>攻擊，所以槍靶會以它的近戰攻擊（3×5，即五次攻擊，每次三點傷害）來反擊。遠程攻擊（弓箭）會比較安全。

note: [message]: speaker=Delfador
en: Elvish Fighters normally do 5×4 damage with their swords, but this elf has the <i>strong</i> trait, which increases the damage output of melee attacks.
zh: 精靈戰士通常使用他們的劍刃攻擊時，會造成5×4的傷害，但這個精靈擁有<i>強壯</i>特質，所以會增加他的近戰傷害。

note: [message]: speaker=Delfador
en: Your elf used a sword (5×4; or 5 damage on each hit, with 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would have been safer.
zh: 你的精靈用劍攻擊（5×4，即四次攻擊，每次五點傷害），這是<i>近戰</i>攻擊，所以槍靶會以它的近戰攻擊（3×5，即五次攻擊，每次三點傷害）來反擊。遠程攻擊（弓箭）會比較安全。

note: [message]: speaker=Delfador a dextrous elf, so +1 damage
en: Your elf used a bow, which is a <i>ranged</i> attack (4×3; or 4 damage on each hit, with 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.
zh: 你的精靈用弓箭攻擊，這是一種<i>遠程</i>攻擊（4×3，即三次攻擊，每次四點傷害）。槍靶沒有遠程攻擊，所以它不會反擊。

note: [message]: speaker=Delfador
en: Elvish Fighters normally do 3×3 damage with their bows, but this elf has the <i>dextrous</i> trait, which increases the damage output of ranged attacks.
zh: 精靈戰士通常使用他們的弓攻擊時，會造成3×3的傷害，但這個精靈擁有<i>靈敏</i>特質，所以會增加他的遠程傷害。

note: [message]: speaker=Delfador
en: Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage on each hit, with 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.
zh: 你的精靈用弓箭攻擊，這是一種<i>遠程</i>攻擊（3×3，即三次攻擊，每次三點傷害）。槍靶沒有遠程攻擊，所以它不會反擊。

note: [message]: speaker=Delfador
en: Keep attacking with both elves until the quintain is finished!
zh: 用你的兩個精靈繼續攻擊，直到槍靶被解決為止！

note: [message]: speaker=Delfador
en: Maybe you should recruit another elf?
zh: 也許你該再招募一個精靈？

note: [message]: speaker=narrator
en: Unit Descriptions
zh: 單位描述

note: [message]: speaker=narrator
en: Protect Your Troops
zh: 保護你的部隊

note: [message]: speaker=narrator
en: Remember to pull back wounded units into villages and recruit more if needed. Take special care of units with the highest <i>experience points (XP)</i> so they can gain levels and become more powerful.
zh: 記得把受傷的單位送回村莊，如果有需要的話，就再招募更多的單位。請好好保護已經得到許多經驗值(XP)的單位，並儘量讓他給敵人最後一擊，以獲得足夠的經驗來提升等級。

note: [message]: speaker=narrator
en: Each village you control will <i>support</i> one unit for free. After that, each unit costs you one gold per turn.
zh: 你佔領的每個村莊都免費<i>補給</i>你一個單位。數量超過後，你每回合就得對每個多出來的單位支付金幣。

note: [message]: speaker=Delfador
en: You had really better finish off that quintain.
zh: 你最好現在處理掉那個槍靶。

note: [message]: speaker=narrator
en: When a unit gains enough experience points (the <i>experience bar</i>, if present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will gain a level. Elvish Fighters have two advancement options, and you will be able to choose which one you want. However, second level units cost twice as much to support as first level units.
zh: 當單位取得足夠的經驗時（<i>經驗值條</i>若有顯示出來，會在<i>生命值條</i>的<i>右邊</i>），他就會升級。精靈戰士有兩個升級選擇，你得在這些選擇之中，決定一個你最需要的。但是，等級2的單位每回合消耗的金幣是等級1的單位的兩倍。

note: [message]: speaker=narrator
en: Defenses
zh: 防禦

note: [message]: speaker=narrator
en: Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. Some units, like these quintains, have a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain their targets occupy.
zh: 當你選擇一個單位，並且想移動他的時候，你會看到一個百分比「％」出現在你滑鼠所指的區塊。越高的數字表示該單位在該地形更能<i>防禦</i>。例如：大部分的單位在城堡和村莊時有著比較好的防禦能力，其實就是單位被攻擊時的閃避率，而在河流中就會比較差。有些單位，像是這些假人，擁有<i>魔法</i>攻擊，無論你在何處，魔法攻擊都有70%的機會能夠命中。

note: [message]: speaker=unit
en: Agh! This training is too much for me...
zh: 啊！這訓練強度對我來說太高了……

note: [message]: speaker=unit
en: female^Agh! This training is too much for me...
zh: 啊！這訓練強度對我來說太高了……

note: [message]: speaker=second_unit
en: The quintain is destroyed, and I have gained more experience!
zh: 槍靶掛了，而我得到了一些經驗值！

note: [message]: speaker=Delfador
en: Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you’ll become more powerful.
zh: 不錯，在一攻一防中你可以得到一些經驗值，如果成功把敵人殺死，就可以獲得更多的經驗。只要你得到足夠的經驗值，就能提升等級，變得更強。

note: [message]: speaker=Delfador
en: Now, Konrad, I will leave you with more dummies to practice on! After that, we have real work to do...
zh: 康拉德，現在我給你更多假人練習！在這之後，我們有重要的工作要做……

note: [message]: speaker=Delfador
en: Now, Li’sar, I will leave you with more dummies to practice on! After that, we have real work to do...
zh: 麗莎，現在我給你更多假人練習！在這之後，我們有重要的工作要做……

note: [message]: speaker=narrator
en: These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time.
zh: 這些假人只會攻擊相鄰區塊的單位，你最好一回合內就擊倒一個，以免它們主動攻擊，使你遭到更多傷害。

note: [message]: speaker=student
en: Well, I think I know the basics. Onwards! Maybe I can fight in a real battle next?
zh: 好，我想我已經掌握基礎了。可以繼續前進啦！也許下次我可以參與一場真正的戰鬥？

note: [message]: speaker=student
en: female^Well, I think I know the basics. Onwards! Maybe I can fight in a real battle next?
zh: 好，我想我已經掌握基礎了。可以繼續前進啦！也許下次我可以參與一場真正的戰鬥？

note: [message]: speaker=narrator
en: After your victory notice, the map will be grayed out to indicate that the scenario is over; this is called <i>linger mode</i>. You will still be able to examine the final positions and state of your troops and any surviving enemies. When you’re finished, click the <b>End Scenario</b> button to go on to the next scenario in the campaign.
zh: 當你收到勝利通知後，地圖會變灰，表示這個章節結束了，這稱作<i>遛達模式</i>。此時你仍然可以檢視該戰鬥場景的各個地方，還有你的軍隊資料或殘存敵軍。當你看夠了，點選<b>結束章節</b>來進行下一個任務。

note: [scenario]: id=2_Tutorial
en: Wesnoth Tutorial — Part II
zh: 韋諾之戰新手教學：第二章

note: [side]: type=Orcish Warrior, id=Thrag
en: team_name^Orcs
zh: 半獸人

note: [side]: type=Orcish Warrior, id=Thrag
en: Thrag
zh: 斯拉格

note: [event]
en: I hope I have a chance to retreat after this!
zh: 但願在這之後我能撤退！

note: [event]
en: One lucky attack by an Orcish Grunt, and I’m done for!
zh: 再一個走運的半獸人，我就玩完了！

note: [event]
en: I could make use of some healing in a village.
zh: 噢！我最好回村莊中治療一下。

note: [event]
en: I had better retreat, before I get caught out with such low health!
zh: 我最好後撤，免得在重傷時被攻擊！

note: [event]
en: female^I hope I have a chance to retreat after this!
zh: 但願在這之後我能撤退！

note: [event]
en: female^One lucky attack by an Orcish Grunt, and I’m done for!
zh: 再一個走運的半獸人，我就玩完了！

note: [event]
en: female^I could make use of some healing in a village.
zh: 噢！我最好回村莊中治療一下。

note: [event]
en: female^I had better retreat, before I get caught out with such low health!
zh: 我最好後撤，免得在重傷時被攻擊！

note: [objective]: condition=win
en: Defeat the Orc Leader
zh: 擊殺半獸人的首領

note: [objective]: condition=lose
en: Death of Galdrad
zh: 格爾瑞德死亡

note: [disallow_end_turn]
en: You cannot end your turn until you have recruited troops and captured a village!
zh: 在你佔領村莊並招募部隊前，你無法結束回合！

note: [message]: speaker=student
en: Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?
zh: 唷，格爾瑞德！迪法多有沒有弄些別的東西給我練習啊？比如一些稻草人之類的？

note: [message]: speaker=student
en: female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?
zh: 唷，格爾瑞德！迪法多有沒有弄些別的東西給我練習的？比如一些稻草人之類的？

note: [message]: speaker=student
en: What should I do?
zh: 我該怎麼做？

note: [message]: speaker=student
en: female^What should I do?
zh: 我該怎麼做？

note: [event]
en: First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble.
zh: 首先，我們要解決掉駐守在河流中的半獸人蠻兵，他有點難對付。

note: [event]
en: By then, their leader will have recruited more units to send against us and the real fight will begin.
zh: 接著，他們的首領會招募一些單位來對付我們，到了那時，戰鬥將正式展開。

note: [event]
en: See this dark blue water? It’s too deep for either side to cross. The orcs could slowly wade through that narrow band of shallow lighter-blue water in the north; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest.
zh: 你有看到那深藍色的水嗎？那對我們精靈和半獸人雙方來說都太深了。在北邊，半獸人們只能緩慢地在淺藍色水域中涉水前進，但我們精靈可以堅守河岸，迫使他們從水中攻擊，暴露在我方森林內駐守戰士的攻擊下。

note: [event]
en: The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.
zh: 敵人更有可能通過橋樑發動攻擊。中間的島嶼是關鍵，它有一座村莊可以治療受傷的單位，而森林則能使戰鬥更有利。

note: [message]: speaker=student
en: Let’s go! Attack!
zh: 讓我們開始攻擊！

note: [message]: speaker=student The "us" in "let's" refers to Galdrad and Li'sar.
en: female^Let’s go! Attack!
zh: 讓我們開始攻擊！

note: [message]: speaker=Galdrad Addressing Konrad
en: Hang on! You need to gather your forces. Or do you intend to fight the orcs single-handedly?
zh: 等等！你需要召集你的軍力。還是你想單打獨鬥？

note: [message]: speaker=Galdrad Addressing Li'sar
en: female^Hang on! You need to gather your forces. Or do you intend to fight the orcs single-handedly?
zh: 等等！你需要召集你的軍力。還是你想單打獨鬥？

note: [message]: speaker=Galdrad
en: I see you have veteran troops from your training! You should <i>recall</i> them so as to start off the battle with more experienced units. Think carefully, though; if a unit has too little experience, it might be better to recruit a new one.
zh: 我看到你有些受訓後的老兵！你應該使用<i>招回</i>讓有經驗的單位參與戰鬥。不過請三思，如果單位的經驗太少，還是招募新兵為佳。

note: [message]: speaker=Galdrad
en: Some of your units have also managed to level up. They’re even more formidable, so you should recall them as well.
zh: 你手下的一些單位已升級。他們更為強大，你應該招回他們。

note: [message]: speaker=Galdrad
en: Unfortunately, none of your troops survived your training, so you will have to recruit new units. If you had any veteran troops, you could have <i>recalled</i> them to battle this scenario. More experienced units would have been of help against these orcs.
zh: 可惜沒有人從你的訓練中存活，你只能招募新的單位。如果你有老兵的話，你可以透過<i>招回</i>讓他們加入戰鬥。有經驗的單位在對付半獸人上頗有幫助。

note: [message]: speaker=narrator
en: Recalling
zh: 招回

note: [message]: speaker=Galdrad
en: You also have two new types of units to recruit this scenario: Elvish Archers and Elvish Shamans. I’ll tell you more about them when you recruit them. Personally, I would recommend a balanced force of two archers, two fighters, and a shaman.
zh: 你在這章節中有兩種新單位可供招募：精靈弓箭手和精靈薩滿。當你招募他們時我會告訴你更多細節。而我個人推薦能力平衡的軍隊，可以使用兩個弓箭手、兩個戰士和一位薩滿來組成。

note: [event] [on_undo]
en: Recruit or recall your troops
zh: 招募或招回部隊

note: [message]: speaker=narrator
en: Elvish Shaman
zh: 精靈薩滿

note: [message]: speaker=narrator
en: The Shaman has the ability to <i>heal</i> friendly units around her. She also has a special attack which <i>slows</i> enemies, halving the damage they do for one turn. However, she’s physically weaker than fighters and archers, so be careful when sending her into battle.
zh: 精靈薩滿擁有<i>治療</i>周圍單位的能力。她也能進行特殊攻擊，附加<i>緩速</i>的效果給敵人，使敵人的攻擊力減半一回合。不過她的身體能力弱於戰士和弓箭手，所以送她們上戰場時請務必小心。

note: [message]: speaker=narrator
en: The <i>Heal</i> Ability
zh: <i>治療</i>能力

note: [message]: speaker=narrator
en: At the start of each turn, allied units adjacent to a Shaman will recover 4 hitpoints, which is only half of the amount that a village would provide. The Shaman doesn’t gain experience from healing, only from combat, but advancing her is worthwhile — her second-level Elvish Druid advancement has healing equivalent to a village.
    
    A detailed explanation of healing may be found in the <i>Gameplay</i> section of the help (default hotkey: <b>F1</b>).
zh: 在每回合開始時，相鄰薩滿的同盟單位都會恢復4點生命值，這是村莊能恢復的一半。薩滿無法從治療中得到經驗值，一樣只能透過戰鬥獲得。雖然薩滿並不擅長戰鬥，但讓她升級仍有好處，那就是如果升級為精靈德魯伊的話，治療量就能等同於村莊。
    
    更多關於治療的說明可以在幫助中的<i>玩法</i>找到（預設的快速鍵為<b>F1</b>）。

note: [message]: speaker=narrator
en: Multiple Healers
zh: 多個治療者

note: [message]: speaker=narrator both healers are level one elvish shamans
en: You now have two healers. However, each unit can only receive healing from one healer — a unit will still only be healed 4 hitpoints per turn even when adjacent to both Shamans.
    
    If either Shaman advances to become a Druid, then she’ll be able to heal adjacent units by 8 hitpoints per turn. A unit next to multiple healers is healed by the most advanced one.
zh: 你現在有兩個治療者。然而，一個單位一次只能被一個治療者治療——就算你受傷的單位在兩個薩滿旁，他每回合仍只能恢復4點生命值
    
    若其中一個薩滿升級為德魯伊，使她能每回合恢復8點生命值。但身旁有多個治療者的單位仍只會受治療量最大的治療。

note: [message]: speaker=narrator
en: Healers and Villages
zh: 治療和村莊

note: [message]: speaker=narrator
en: A unit in a village will receive healing from the village instead of from adjacent healers.
zh: 在村莊中的單位只會受村莊治療，而不會被旁邊的治療者治療。

note: [message]: speaker=Galdrad
en: Having more than one healer allows them to heal each other or to cover separate areas of the battlefield. It can also allow better tactical movement — the 2 hitpoints from rest-healing does combine with other sources of healing, so it’s often better to move a healer instead of an injured unit.
zh: 多個治療者比鄰可以讓他們互相治療、掩護較大的戰場，也能讓部隊能更有策略性地進行移動。另外，休息所恢復的2點生命值可以和其它治療合併，所以通常移動治療者會比移動受傷的單位好。

note: #-#-#-#-#  3130 (wesnoth-1.16)  #-#-#-#-# [message]: speaker=narrator #-#-#-#-#  3131 (wesnoth-1.16)  #-#-#-#-# [unit_type]: id=Elvish Archer, race=elf
en: Elvish Archer
zh: 精靈弓箭手

note: [message]: speaker=narrator
en: Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer has strong ranged attacks. It’s useful to attack enemy units with strong melee attacks with strong ranged attacks, and vice versa. This allows your units to take less damage overall when your enemy counterattacks.
zh: 精靈弓箭手，不像精靈戰士一樣擅長近戰，而是擅長遠程攻擊。「以己之長，攻敵之短」是很有用的技巧——使用遠程攻擊強的單位打近戰攻擊強的單位——這讓你單位受到的反擊較小。

note: [message]: speaker=Galdrad
en: You certainly have a fondness for shamans, I see. They will provide a lot of healing, but not much offensive potential.
zh: 我發現你挺中意薩滿的。她們提供相當多的治療，但攻擊性不足。

note: [message]: speaker=Galdrad
en: While none of your recruited units can move yet, you still can. You need more income; there are some villages near the keep you can capture.
zh: 你招募的單位現在無法移動，但是你還可以。主堡周遭有些村莊可以佔領，你需要更多收入。

note: [event] [on_undo]
en: Capture a village
zh: 佔領一座村莊

note: [disallow_end_turn]
en: You still have to capture a village!
zh: 你還必須佔領一座村莊！

note: [then]
en: You forgot to recruit troops! You can press <b>u</b> to undo your last move.
zh: 你忘了招募部隊！你可以按下鍵盤上的 <b>u</b> 來還原最後的步驟。

note: [disallow_end_turn]
en: You still have to recruit troops!
zh: 你仍需要招募部隊！

note: [message]: speaker=Galdrad
en: Excellent! As Delfador mentioned earlier, each captured village will support one unit and provide you with 1 extra gold per turn.
zh: 非常好！正如迪法多先前說的一樣，每一個村莊都會補給一名單位，並且在每回合提供1枚金幣。

note: [message]: speaker=narrator
en: Each turn, you will gain 2 gold plus one for each village you own. However, <i>upkeep</i> is subtracted from that. You can support as many levels worth of units as the number of villages you own; beyond that, you must pay 1 gold per turn. Be careful, as owning too many units can cause you to have negative income and lose gold each turn!
zh: 每回合，你會從每個村莊獲得1枚金幣。但是，<i>支出</i>會減少你的收入。村莊的總數可以維持同樣等級數的部隊，一旦超過，你就得為多出的每一個等級付出一枚金幣。請注意，過多的單位在場上會讓你的收入變負數，並在每回合損失金幣！

note: [message]: speaker=narrator
en: The Status Table details the sides’ current status and starting conditions. Fog and shroud will affect what you can see in this table, and occasionally a side may be hidden; however, it is still useful to check this table when a scenario begins. You can access it in the <b>Menu</b> menu.
zh: 狀態表單會顯示目前各陣營的狀態和起始條件。戰爭迷霧和戰場黑幕會影響你在這邊能看到的資料，有時一些陣營會因而隱藏起來。在章節開始時先查看表單是有用的技巧。你可以透過<b>主選單</b>來選擇。

note: [else]
en: You forgot to capture a village! You can press <b>u</b> to undo your last move.
zh: 你忘了佔領村莊！你可以按下<b>u</b>鍵來還原。

note: [message]: speaker=Galdrad
en: Now, young man, it is time to discuss strategy. Your units are ready to attack, and the orcish leader has begun gathering his own troops.
zh: 現在，你的單位已經準備好，而半獸人的首領也在聚集他的部隊。孩子，該是討論戰術的時候了。

note: [message]: speaker=Galdrad
en: Now, young lady, it is time to discuss strategy. Your units are ready to attack, and the orcish leader has begun gathering his own troops.
zh: 現在，你的單位已經準備好，而半獸人的首領也在聚集他的部隊。孩子，該是討論戰術的時候了。

note: [message]: speaker=student
en: Galdrad, if I go by the ford, I could sneak up near his keep and dispatch him quickly.
zh: 格爾瑞德，要是我渡過淺灘，我就可以摸進他的主堡，然後迅速地幹掉他了。

note: [message]: speaker=student
en: female^Galdrad, if I go by the ford, I could sneak up near his keep and dispatch him quickly.
zh: 格爾瑞德，要是我渡過淺灘，我就可以摸進他的主堡，然後迅速地幹掉他了。

note: [message]: speaker=Galdrad
en: You could. However, elves (and orcs) have bad <i>defense</i> in water. You’ll be more vulnerable as you try to wade slowly across the ford; the enemy will have an 80% chance to hit you. Since elves have good defense in the forest, I would advise you keep to the trees and attack the orcs from there; your Fighters will only suffer a 40% chance of being hit in return, while Shamans and Archers will only incur a 30% chance.
zh: 是可以。但是，精靈（和半獸人）在水中的<i>防禦力</i>很糟。當你緩慢的涉水通過淺灘時，你會十分脆弱，此時敵人有80%的機會擊中你。而因為精靈在森林中的防禦非常好，我會建議你待在森林裡並且在那裡攻擊半獸人，這樣你的戰士僅有40%的機會被反擊擊中，而薩滿跟弓箭手只有30%會被命中。

note: [message]: speaker=Galdrad
en: However, keep an eye on that ford. The orcs may try to sneak around behind our forces. It might do to send a few units to defend the banks, and the village there.
zh: 不過，淺灘仍是要置於監視之下。半獸人也許會藉此繞到我軍後方。最好派遣少許單位防守河岸和那邊的村莊。

note: [message]: speaker=student
en: Alright. The bridge it is, then, but I’ll be careful about the crossing.
zh: 好的。目標為橋樑，但我得小心渡河。

note: [message]: speaker=student
en: female^Alright. The bridge it is, then, but I’ll be careful about the crossing.
zh: 好的。目標為橋樑，但我得小心渡河。

note: [event]
en: That Orcish Grunt is still blocking our path. He has no ranged attacks, so your archers should be able to engage him with little risk. Unfortunately, your units cannot reach him this turn, but you should not let them languish! Move them into position so they can attack next turn. There are also other villages on this side of the river. You should secure them for income and healing.
zh: 半獸人蠻兵仍擋住我們的路線。他沒有遠程攻擊，所以我們的弓箭手可以在低風險的情形下採取攻勢。不幸的是，這回合你的單位無法接近他。但也別毫無作為，將他們移到前方讓他們下回合能攻擊，河邊也有些村莊可提供收入和治療。

note: [message]: speaker=narrator
en: Long-distance Movement
zh: 長途移動

note: [message]: speaker=narrator
en: You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take to get there.
zh: 你可以設定單位移動數個回合。選擇單位然後選擇一個目的地，滑鼠游標旁邊會出現一個數字，顯示抵達該處所需的回合數。

note: [message]: speaker=student
en: I think I’ll stick around the keep for now, in order to recruit more units.
zh: 我想我應該要留在主堡附近，好招募更多單位。

note: [message]: speaker=student
en: female^I think I’ll stick around the keep for now, in order to recruit more units.
zh: 我想我應該要留在主堡附近，好招募更多單位。

note: [message]: speaker=Galdrad
en: You’ve learned well, Konrad. It is indeed a good idea to keep your leader safe and protected and in range of your keep early in the game. The tide of battle can turn quickly, and you don’t want to find yourself cut off from recruiting reinforcements.
zh: 你學得很好，康拉德。在遊戲中，讓你的首領安全地待在主堡附近是非常好的判斷。戰鬥情勢瞬息萬變，你不會想中斷招募的。

note: [message]: speaker=Galdrad
en: You’ve learned well, Li’sar. It is indeed a good idea to keep your leader safe and protected and in range of your keep early in the game. The tide of battle can turn quickly, and you don’t want to find yourself cut off from recruiting reinforcements.
zh: 你學得很好，麗莎。在遊戲中，讓你的首領安全地待在主堡附近是非常好的判斷。戰鬥情勢瞬息萬變，你不會想中斷招募的。

note: [message]: speaker=narrator
en: The tutorial isn’t meant to be this difficult
zh: 本教學不應如此困難

note: [message]: speaker=narrator
en: The orc on the island was supposed to move over the bridge, so that he could be attacked by several elves at once. Something’s broken the scripted event, which will make the scenario harder by leaving him in a defensive position.
    
    Please report the bug.
zh: 在島上的半獸人應該過橋，好讓多個精靈同時攻擊他。我們的腳本出了點錯，導致本章節的難度不正常的增加。
    
    請回報本錯誤。

note: [message]: speaker=narrator
en: Tracking Enemy Movement
zh: 追蹤敵人的行動

note: [message]: speaker=narrator
en: You can see where an enemy can reach by moving the mouse over them. You can see all possible enemy moves at once with the <b>Show Enemy Moves</b> command from the <b>Actions</b> menu.
zh: 將滑鼠游標移動到任意敵人上，會顯示他可以移動到何處。若想知道所有敵人可以移動到的地方，請點選<b>動作</b>選單中的<b>顯示敵人移動範圍</b>。

note: [event]
en: We must occupy that island before the Wolf Riders reach it!
zh: 我們必須在狼騎兵到達前佔領那個島！

note: [message]: speaker=student
en: Can’t we just move around the orcs?
zh: 我們不能直接繞過他嗎？

note: [message]: speaker=student "we" refers to Li'sar, Galdrad, and the mixed-gender troops
en: female^Can’t we just move around the orcs?
zh: 我們不能直接繞過他嗎？

note: [event]
en: No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops onto that island without wading slowly through the water, you’ll have to kill the Grunt.
zh: 不。當你的單位接近敵方單位時，就會在他的<i>控制區域</i>內，你的單位會被他擋住，不能移動得更遠。要避免軍隊涉水到達那座島嶼的話，你必須殺掉那個半獸人。

note: [message]: speaker=narrator
en: The hexes immediately around a unit constitute its <i>Zone of Control</i>. When an enemy unit enters those hexes, they cannot move any further that turn. (An exception are units with the <i>skirmisher</i> ability, who are unaffected by zones of control.) This can be used to create a blockade to prevent stronger enemies from reaching key locations, such as villages, even if you have limited manpower.
zh: 緊鄰單位的格子構成他的<i>控制區域</i>，當敵人進入這些區域時，這回合就不能再移動了。（擁有<i>游擊</i>技能的單位是個例外，他們能無視控制區域）
    這樣，即便你人力不足，仍可阻止強大的敵人進入村莊等關鍵地點。

note: [message]: speaker=student
en: I hope I will survive the counter-attack if my units can’t take this grunt out this turn. I should order them to grab more villages if they can and move everyone closer for next turn.
zh: 如果我們不能在這回合擊殺那個半獸人，我希望我們能在他的反擊下存活。我應該要讓一些單位儘量去佔領更多村莊，並在之後的回合讓他們相互靠攏。

note: [message]: speaker=Galdrad
en: If one of your Shamans stands just behind you, she will heal you 4 hitpoints at the beginning of the next turn.
zh: 精靈薩滿若站在你的後面，則每回合開始時都會恢復你4點生命值。

note: [message]: speaker=student
en: I hope my units will survive the counter-attack if I can’t take this grunt out this turn. I’d better grab more villages if I can and move everyone closer for next turn.
zh: 剩下的單位無法攻擊到那個半獸人蠻兵了。我希望我的精靈能在他的反擊下存活！我最好佔領更多村莊，並在下一回合讓軍隊向前推進。

note: [message]: speaker=second_unit
en: One fewer orc to deal with, and our way across the bridge is clear! I also gained experience from striking the killing blow!
zh: 總算讓敵方少了一個半獸人，通往橋的障礙已清除！我也因擊殺了敵人而得到經驗值！

note: [message]: speaker=second_unit
en: female^One fewer orc to deal with, and our way across the bridge is clear! I also gained experience from striking the killing blow!
zh: 總算讓敵方少了一個半獸人，通往橋的障礙已清除！我也因擊殺了敵人而得到經驗值！

note: [message]: speaker=Galdrad
en: Be careful! If you stand on the bridge you are exposed to attack from multiple directions! Even though the orcs have low defense in water, they will overwhelm you with their numbers.
zh: 小心點！如果你你待在橋上，就會暴露在來自好幾個方向的攻擊之下！即便半獸人在水中的防禦不佳，他們仍可藉由數量來壓制你。

note: [message]: speaker=Galdrad
en: Well done! The island village is ours. You can use the trees to set up a blockade against the orcs; they can only come across the bridge one by one without wading through the water, and you will be securely on a terrain with good defense.
zh: 很好！島上的村莊是我們的了。你可以在森林中設立防線對抗半獸人。如果他們不想涉水就只能一個一個地過橋，而你則佔盡地利。

note: [then]
en: Don’t forget about that last village near the channel. The orcs will capture it if they try to sneak around via the ford! It will be hard to dislodge them if they do.
zh: 別忘了河道旁的最後一座村莊。如果他們想透過淺灘摸進來，就會去佔領它！如果他們得逞了，就很難趕走他們了。

note: [message]: speaker=Galdrad
en: It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit. Get back, and wait for them to attack you!
zh: 在敵人面前讓單位下水是很危險的決定！這使他們有80％的機會受到傷害！退回岸上，等待敵人發動攻擊！

note: [event]
en: We need to occupy that village, otherwise they will take it soon! Move a unit into the village to stop the orcs capturing it. Whichever unit you choose will benefit from the village’s healing, too.
zh: 我們必須佔領島上的村莊，否則敵人將會佔領它！讓你的單位佔領，並阻止半獸人踏入村莊。你選擇的單位會受益於村莊的治療。

note: [event]
en: Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.
zh: 小心！現在是晚上。半獸人屬於<i>渾沌</i>立場，這表示他們在夜間能多造成25%的傷害，在白天能造成的傷害則減少25%。你是人類，屬於<i>守序</i>立場，能在白天造成更多傷害，晚上則會減少輸出傷害。精靈則屬於<i>中立</i>立場，不受時間的影響。

note: [message]: speaker=narrator
en: During a scenario, the time of day will shift as turns pass. There are four <i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each alignment gets a different bonus or handicap depending on the time of day. You can hover over the sky image below the minimap on the right to see the current time of day and who has the advantage.
zh: 在戰鬥中，時段會隨回合而改變。遊戲中有四種<i>立場</i>，包含守序、中立、渾沌和邊緣。每一個立場在不同時段會獲得不同的加成或減益。你可以將滑鼠游標移到右邊小地圖下方的圖像上，來查看當下的時間跟誰比較有優勢。

note: [then] [else]
en: Remember to retreat your wounded units to villages. Shamans can only heal 4 hitpoints per turn, while villages can heal them faster at 8 per turn.
    
    Different sources of healing are generally not combined. If a unit starts its turn next to multiple healers, or on a village and next to a healer, it will still be healed only once.
    
    Rest-healing is an exception to the rule — if a unit doesn’t do anything for a turn, it will heal 2 hitpoints in addition to any healing it may receive from villages or healers, combining for a total of up to 10 hitpoints per turn.
zh: 記得讓你受傷的單位撤至村莊。薩滿只能每回合恢復4點生命，而村莊則是8點。
    不同的治療通常無法同時作用。如果一個單位周遭有數個治療者，或是待在村莊並有治療者在一旁，都只會處理一次治療。
    只有休息是例外──如果單位在這一回合不做任何事，那麼他在下個回合就會恢復2點生命，這會和村莊或治療者的效果合併，最高恢復10點生命。

note: [message]: speaker=narrator
en: Tracking Unused Units
zh: 追蹤尚未使用到的單位

note: [message]: speaker=narrator
en: You can ensure you use all your troops by pressing <b>n</b> to step from one unit to the next. If you press <b>space</b>, you can mark the currently selected unit as having finished its turn, which stops you moving it by accident later on. When <b>n</b> no longer selects a new unit, it’s safe to end your turn.
zh: 你可以藉由按下 <b>n</b> 來選擇尚未行動過的單位。如果你按下 <b>空白鍵</b>，你可以標記該單位已經行動過了，他就不會再次被<b>n</b>選中。當按下 <b>n</b> 後沒有選到下個單位時，你就可以安心的結束這回合。

note: [message]: speaker=narrator
en: Victory Conditions
zh: 勝利條件

note: [message]: speaker=narrator
en: Speeding Up Animations
zh: 加速動畫

note: [message]: speaker=narrator
en: Holding down <b>shift</b> will make the animations for moving and fighting quicker. The <b>acceleration factor</b> can be set, and turned on by default, in the <b>Preferences</b> menu’s <b>General</b> tab.
zh: 按住 <b>shift</b> 將會使移動和戰鬥的動畫變得更快。<i>加速係數</i>可以在<i>偏好設定</i>選單中的<i>一般</i>標籤內被設定，預設是啟用的。

note: [message]: speaker=Galdrad
en: Hurry up and defeat the orcs before they become entrenched!
zh: 在半獸人站穩腳步前打敗他們！

note: [message]: speaker=student
en: I have enough gold to recruit more units!
zh: 我現在有金幣招募更多單位了！

note: [message]: speaker=student
en: female^I have enough gold to recruit more units!
zh: 我現在有金幣招募更多單位了！

note: [message]: speaker=narrator
en: Recruit the Right Units
zh: 招募合適的單位

note: [message]: speaker=narrator
en: Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader.
zh: 記得要針對目前的戰況招募合適的部隊。精靈弓箭手對付半獸人蠻兵、狼騎兵和他們的首領特別有效。

note: [then]
en: Beware of those orcs crossing the river! If they get into the forest they’ll be hard to dislodge!
zh: 注意！那些半獸人正在渡河！如果他們進入森林裡，就很難對付了！

note: [message]: speaker=Galdrad
en: That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!
zh: 這個單位大概再殺一個敵人（8點經驗值）就可以升級了！可別讓他枉死了！

note: [event]
en: Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.
zh: 他們的首領進入村莊了！他比我想得還聰明。村莊每回合會恢復他的生命並提供更好的防禦。

note: [event]
en: That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.
zh: 敵人佔領了我方的村莊！你最好儘快將他驅離；村莊每回合會恢復他的生命並提供較佳的防禦。

note: [message]: speaker=unit The speaker is female
en: Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!
zh: 雖然我的遠程攻擊可以使敵人緩速，但這是十分冒險的舉動！要是我沒有成功擊中，希望你有其他的計劃！

note: [event]
en: You are close to killing their leader! Because he is second level, the unit who finishes him will gain 16 experience points. In a campaign, it’s important to decide which units you want to advance, and give those units the best chances to gain experience.
zh: 你快要殺掉他們的首領了！因為他是等級2的單位，所以殺掉他的單位會得到16點的經驗值。在一場戰役中，選擇要讓你的哪些單位升級是很重要的，讓這些單位有更多的機會提升經驗吧！

note: [message]: speaker=narrator
en: You have almost finished the tutorial
zh: 你就要完成教學課程了

note: [message]: speaker=narrator
en: In a campaign you may have ten or even twenty scenarios to build your army, but this tutorial will conclude after you defeat Thrag.
zh: 在一場戰役中，你也許會有10個或甚至20個章節來建立你的軍隊。但這個教學課程在你擊敗斯拉格後就會結束。

note: [message]: speaker=Galdrad
en: We will miss $unit.name| because he had $unit.experience experience points. He would have advanced a level soon.
zh: 我們懷念$unit.name|，他擁有$unit.experience|點經驗值，差一點就可以升級了。

note: [message]: speaker=Galdrad
en: We will miss $unit.name| because she had $unit.experience experience points. She would have advanced a level soon.
zh: 我們懷念$unit.name|，她擁有$unit.experience|點經驗值，差一點就可以升級了。

note: [message]: speaker=Galdrad
en: We will miss $unit.name|, but at least he was not one of our experienced troops!
zh: 我們懷念$unit.name|，但總比失去有經驗的戰士好！

note: [message]: speaker=Galdrad
en: We will miss $unit.name|, but at least she was not one of our experienced troops!
zh: 我們懷念$unit.name|，但總比失去有經驗的戰士好！

note: [message]: speaker=Galdrad
en: Higher level units are powerful, but not invulnerable. We’ll miss you, $unit.name|.
zh: 高等級的單位確實是比較強，但不是刀槍不入的。永別了，$unit.name|。

note: [message]: speaker=Galdrad
en: Losing a healer hurts all the troops! Keep them out of the enemy’s reach!
zh: 損失一個治療者對整個隊伍是個硬傷！儘可能讓他們處於敵人的攻擊範圍外！

note: [event]
en: Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.
zh: 注意敵人的首領，他在夜間最多可以造成36點的傷害！最好在白天時用多個單位同時攻擊他。

note: [message]: speaker=unit The speaker is female
en: Advancing a level has fully healed me! I am able to heal units 8 hitpoints per turn, instead of just 4, and may also cure them of poison if they cannot reach a village! I also have gained a new <i>magical</i> attack, meaning it always has a 70% chance to hit, but it is not as powerful as the similar attack wielded by the Elvish Sorceress.
zh: 升級使我完全恢復生命！我現在能每回合治療8點生命值而不只是4點，而且也可以替那些到不了村莊的單位解毒！另外，我還獲得了新的<i>魔法</i>攻擊，這表示我永遠有70%的機會集中目標，雖然傷害還是比精靈女術士的魔法低。

note: [message]: speaker=unit The speaker is female
en: Advancing a level has fully healed me! I cannot heal adjacent units anymore, but to compensate, I have a new, powerful faerie fire attack that deals 7 damage each for 4 strikes. It also has the <i>magical</i> weapon special, meaning it always has a 70% chance to hit.
zh: 升級使我完全恢復生命！我不再能治療單位，作為替代，我的妖精之火可以攻擊4次，每次造成7點傷害。而這攻擊還有<i>魔法</i>的攻擊效果，代表永遠有70%的機會擊中。

note: [message]: speaker=unit
en: Advancing a level has fully healed me! When attacking, I always have at least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
zh: 升級使我完全恢復生命！透過<i>精準</i>技能，我使用弓箭進攻時總是能有至少60%的機會擊中敵人，在這4次攻擊中，每次都可以造成9點傷害。讓我來處理那些難以擊中的單位吧。

note: [message]: speaker=unit
en: female^Advancing a level has fully healed me! When attacking, I always have at least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units.
zh: 升級使我完全恢復生命！透過<i>精準</i>技能，我使用弓箭進攻時總是能有至少60%的機會擊中敵人，在這4次攻擊中，每次都可以造成9點傷害。讓我來處理那些難以擊中的單位吧。

note: [message]: speaker=unit
en: Advancing a level has fully healed me! I am good with both bow and sword, and I have a special ability: <i>Ambush</i>. I can hide in forests where enemies can only see me if they are right next to me.
zh: 升級使我完全恢復生命！無論弓或劍我都很熟練，而我還有個特殊技能：<i>埋伏</i>，這使我能隱藏在森林中，除非敵人靠近到我的旁邊，才會發現到我。

note: [message]: speaker=unit
en: female^Advancing a level has fully healed me! I am good with both bow and sword, and I have a special ability: <i>Ambush</i>. I can hide in forests where enemies can only see me if they are right next to me.
zh: 升級使我完全恢復生命！無論弓或劍我都很熟練，而我還有個特殊技能：<i>埋伏</i>，這使我能隱藏在森林中，除非敵人靠近到我的旁邊，才會發現到我。

note: [message]: speaker=unit
en: Advancing a level has fully healed me! I am good with both bow and sword, and I have a special ability: <i>Leadership</i>. I do less damage myself than the Elvish Hero, but my ability allows my allies to fight better. First level units around me do 25% more damage, so position me carefully!
zh: 升級使我完全恢復生命！無論弓或劍我都很熟練，而我還有個特殊技能：<i>領導</i>。雖然我直接攻擊能力不如精靈英雄，但我的技能使我周遭等級為1的單位增加25%的傷害，所以請謹慎安排我的位置！

note: [message]: speaker=unit
en: Advancing a level has fully healed me! I am particularly good with the sword, dealing 8 damage in 4 attacks. While I don’t have the Leadership abilities of the Elvish Captain, my superior fighting skills allow my attacks to do more damage!
zh: 升級使我完全恢復生命！我擅長使用劍，每回合可以攻擊4次，每次8點傷害。雖然我沒有精靈軍官的領導技能，但我高超的戰技讓我可以製造更多傷害！

note: [message]: speaker=unit
en: Advancing a level has fully healed me! I have become better at using the sword, dealing 9 damage in 4 attacks. Although I do not have any special abilities, my fighting skills will allow me to beat the orcs by dealing more damage!
zh: 升級使我完全恢復生命！我對劍的用法更加熟練了，每回合可以攻擊4次，每次9點傷害。雖然我沒有任何特殊技能，但我的戰技讓我可以對半獸人造成許多傷害！

note: [message]: speaker=unit
en: female^Advancing a level has fully healed me! I have become better at using the sword, dealing 9 damage in 4 attacks. Although I do not have any special abilities, my fighting skills will allow me to beat the orcs by dealing more damage!
zh: 升級使我完全恢復生命！我對劍的用法更加熟練了，每回合可以攻擊4次，每次9點傷害。雖然我沒有任何特殊技能，但我的戰技讓我可以對半獸人造成許多傷害！

note: [message]: speaker=Galdrad
en: You took too long! Now we’ll never be rid of these orcs!
zh: 你浪費太多時間，我們已經永遠沒有機會再將這些半獸人驅離了！

note: [message]: speaker=unit
en: That... was foolish. Next time I should be more careful.
zh: 這……蠢爆了。下次我得更小心。

note: [message]: speaker=unit
en: female^That... was foolish. Next time I should be more careful.
zh: 這……蠢爆了。下次我得更小心。

note: [message]: speaker=unit
en: Agh! Who will guide you to victory now?
zh: 啊！現在誰會指引你勝利呢？

note: [message]: speaker=Galdrad
en: You have beaten the orcs! You may want to try one of the rookie-level campaigns next, which include strategy hints. <i>A Tale of Two Brothers</i> is the easiest and is the recommended first campaign.
zh: 你已經打敗半獸人了！你也許會想要嘗試進行初學者等級的戰役，這類戰役中會有一些策略提示。<i>救援計畫</i>是最簡單的戰役，建議先進行。

note: [message]: speaker=narrator
en: You can also refer to the in-game help browser if you ever need to refresh your memory on gameplay mechanics.
zh: 如果你忘了遊戲的玩法，在遊戲進行的時候，你也還是可以打開說明視窗來參考。

note: [unit_type]: id=Fighter, race=human [unit_type]: id=Fighteress, race=human
en: Young and brash, Fighters are skilled with swords and are vulnerable to attack from enemies. However, they have the potential to become great warriors one day.
zh: 戰士年輕且莽撞，擅長使用劍，易受敵人攻擊。但是他們有潛力成為偉大的勇士。

note: [unit_type]: id=Fighteress, race=human
en: female^Fighter
zh: 戰士

note: [unit_type]: id=Quintain, race=mechanical
en: Quintain
zh: 槍靶

note: [unit_type]: id=Quintain, race=mechanical
en: Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one.
zh: 槍靶是用來練習劍術和槍術的。在正常情況下，槍靶並不會攻擊人。

note: [unit_type]: id=Warrior, race=human [unit_type]: id=Warrioress, race=human
en: With more experience, Fighters have honed their skills with the sword and become powerful Warriors.
zh: 經過實戰，戰士們磨練了他們的劍技，並成為強大的勇士。

note: [unit_type]: id=Warrioress, race=human
en: female^Warrior
zh: 勇士

note: [message]: speaker=narrator
en: Don’t forget, you can press <b>u</b> to undo most things if you make a mistake.
zh: 別忘了，如果你犯了錯誤，你可以按下 <b>u</b> 來還原。

en: 
    
    <big>Click a mouse button or press the spacebar to continue...</big>
zh: 
    
    <big>按下滑鼠左鍵或空白鍵繼續……</big>

note: [attack]: type=impact [attack]: type=arcane
en: fist
zh: 拳

note: [attack]: type=impact
en: tentacle
zh: 觸手

note: [attack]: type=impact
en: staff
zh: 杖

note: [attack]: type=blade
en: short sword
zh: 短劍

note: [attack]: type=impact
en: flail
zh: 鏈枷

note: [attack]: type=blade
en: saber
zh: 軍刀

note: [unit_type]: id=Walking Corpse Shynal, race=undead [unit_type]: id=SotA Walking Corpse_Human [unit_type]: id=SotA Walking Corpse_Dwarf [unit_type]: id=SotA Walking Corpse_Goblin [unit_type]: id=SotA Walking Corpse_Mounted [unit_type]: id=SotA Walking Corpse_Saurian [unit_type]: id=SotA Walking Corps
en: Walking Corpse
zh: 行屍

note: [unit_type]: id=Walking Corpse Shynal, race=undead [unit_type]: id=Walking Corpse, race=undead
en: Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least.
zh: 行屍是被黑魔法重新驅動的死屍。雖然對受過訓練的士兵而言不算很大威脅，但看到原來的同伴變成對方的一分子，會造成心理上巨大的恐懼。

note: [unit_type]: id=Sacrifice, race=human [unit_type]: id=Necromancer, race=human
en: Necromancer
zh: 死靈法師

note: [attack]: type=impact
en: plague staff
zh: 瘟疫法杖

note: [attack]: type=pierce [attack]: type=cold
en: curse
zh: 詛咒

note: [unit_type]: id=Soulless, race=undead
en: The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable.
zh: 不幸的是操控屍體的方法在黑魔法領域中廣為流傳，黑魔法界的術士們經常使用這種方法從死不瞑目的屍體中獲得僕人和士兵。這些步履蹣跚的傢伙們經常數量龐大，但也不堪一擊。不過在有些戰鬥中，術士們會喚醒這些傢伙，使得他們變得更加不好對付。

note: [unit_type]: id=SotA Soulless_Human [unit_type]: id=SotA Soulless_Dwarf [unit_type]: id=SotA Soulless_Goblin [unit_type]: id=SotA Soulless_Gryphon [unit_type]: id=SotA Soulless_Mounted [unit_type]: id=SotA Soulless_Saurian [unit_type]: id=SotA Soulless_Swimmer [unit_type]: id=SotA Soulless_Troll [un
en: Soulless
zh: 喪魂屍

note: [unit_type]: id=Dwarvish Masked Berserker, race=dwarf [unit_type]: id=Dwarvish Berserker, race=dwarf
en: Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary.
zh: 狂戰士是矮人中數量稀少的一個群體，他們在面對戰鬥時會變得異常狂暴。這些戰士蔑視一切防禦動作，只想不屈不撓地攻擊，這使得他們成為傳奇。

note: [attack]: type=blade
en: berserker frenzy
zh: 狂戰士旋風

note: [attack]: type=pierce
en: dragonstaff
zh: 火龍槍

note: [unit_type]: id=Dwarvish Masked Fighter, race=dwarf [unit_type]: id=Dwarvish Fighter, race=dwarf
en: Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility.
zh: 矮人士兵使用強有力的雙面斧和戰鎚，使他們成為在近戰中令人恐懼的對手。他們在山嶺和地底的作戰非常出色。他們的力量和耐力，大大的彌補了機動性的不足。

note: [unit_type]: id=Dwarvish Masked Guardsman, race=dwarf [unit_type]: id=Dwarvish Guardsman, race=dwarf
en: The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance.
zh: 矮人一族總是以他們的製造工藝而聞名，他們的許多戰士的裝備也從中獲得優勢。矮人守衛帶著塔盾和長矛在戰鬥中長驅直入。大部分時候他們的任務是維持戰線，並且讓嘗試突破的敵人付出沉重的代價。隨著戰線推進，他們得保護辛苦得來的戰線進度。

note: [attack]: type=pierce
en: javelin
zh: 標槍

note: [unit_type]: id=Dwarvish Masked Sentinel, race=dwarf
en: Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. These dwarves are masters of the melee, and can hold a patch of earth with the single-minded tenacity of an oak.
zh: 矮人哨衛是矮人部隊中的佼佼者，他們組成他們的戰線的壁壘。引導一場對他們加強的戰線的攻擊往往是不值得考慮的，因為它會走向自殺，而不僅僅是無效的。這些矮人是近戰的大師，而且可以像橡樹一樣一心一意地牢牢釘在土地上。

note: [unit_type]: id=Dwarvish Masked Stalwart, race=dwarf [unit_type]: id=Dwarvish Stalwart, race=dwarf
en: The wiles of experience and training turn guardsmen into worthy soldiers. These stalwart troops are equipped to match their skills, and can hold their ground against all but the most visceral assault. It is a dangerous thing to lose a foothold to one such as these, for it will not be easily reprised.
zh: 對詭計的經驗和訓練讓矮人守衛變成傑出的士兵。矮人鐵衛部隊的裝備與他們的技藝相稱，即使面對最可怕的攻擊他們也能堅守陣地。在這樣的部隊面前失去陣地是一件非常危險的事情，因為你將無法輕易地無法奪回它。

note: [unit_type]: id=Dwarvish Masked Thunderer, race=dwarf [unit_type]: id=Dwarvish Thunderer, race=dwarf
en: When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these ‘thundersticks’ is terrifying to behold, and is made more so by the secrecy which dwarves wrap about their workings.
zh: 當韋諾王國的人類第一次碰到矮人時，他們被矮人雷霆戰士的力量所迷惑。這些雷霆戰士能從遠處用他們帶進戰場的奇怪的長棍進行遠程的致命打擊。那「雷霆之槍」震耳欲聾的聲音令人畏懼，也由於矮人嚴守著自己傑作的祕密，更加深敵人對它的畏懼。

note: [attack]: type=pierce
en: thunderstick
zh: 雷霆之槍

note: [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf [unit_type]: id=Dwarvish Ulfserker, race=dwarf
en: Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive.
zh: 矮人族是一個古老強大的戰鬥民族。狼戰士是最狂暴的戰士，他們會持續攻擊直到殺死敵人，或自己死亡，從不在意自己受到多少傷害。

note: [unit_type]: id=Dwarvish Rune Lord, race=dwarf [unit_type]: id=Dwarvish Runemaster, race=dwarf
en: Dwarvish Runemaster
zh: 矮人符文法師

note: [unit_type]: id=Dwarvish Rune Lord, race=dwarf [unit_type]: id=Undead Dwarvish Rune Lord [unit_type]: id=Dwarvish Runemaster, race=dwarf
en: Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected.
zh: 除了那些擁有幾乎是超自然技巧的特例外，一位符石鍛造師所能晉升的最高位階是矮人符石法師。他們的攻擊力足以媲美最好的戰士，使他們同樣令人畏懼，而若再加上他們的符文，他們幾乎是無敵的，因為這些東西使得物理攻擊只能製造出較小的傷害。

note: [unit_type]: id=Autumn Shyde, race=elf [unit_type]: id=Elvish Shyde, race=elf
en: female^Elvish Shyde
zh: 精靈希德

note: [attack]: type=pierce
en: lance
zh: 騎槍

note: [attack]: type=impact
en: shield bash
zh: 盾擊

note: [attack]: type=arcane
en: lightbeam
zh: 光束

note: [attack]: type=arcane
en: faerie fire
zh: 妖精之火

note: [unit_type]: id=Blood Bat, race=bats
en: Blood Bat
zh: 血蝙蝠

note: [unit_type]: id=Blood Bat, race=bats
en: Blood Bats are so named because of their ruddy hue, which some mark as a symbol of their preferred diet. These creatures are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims.
zh: 血蝙蝠，一如其名，有著血紅色的外皮，某種程度上也表達出其喜好的食物。這些生物移動迅速，同時吸食其受害者的鮮血，補充自己損失的能量。

note: [unit_type]: id=Dread Bat, race=bats
en: Dread Bat
zh: 恐怖蝙蝠

note: [unit_type]: id=Dread Bat, race=bats
en: The most vicious, predatory, and successful of the Blood Bats become Dread Bats, gaining the ability to drain not merely the blood but the very life energy of their victims.
zh: 最凶殘、最具掠奪性、戰果最豐厚的血蝙蝠將變為恐怖蝙蝠，從而擁有了直接吸收被害者生命力的能力，而不僅僅只是吸血而已。

note: [unit_type]: id=Vampire Bat, race=bats
en: Vampire Bat
zh: 吸血蝙蝠

note: [unit_type]: id=Vampire Bat, race=bats
en: Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats.
zh: 吸血蝙蝠是以鮮血為食的生物。雖然牠們牙齒的撕咬並不能造成很大傷害，但吸血蝙蝠在攻擊時可以吸取對方的血來治療自己。

note: [unit_type]: id=Boat, race=mechanical
en: Propelled by oars or small sails, boats are used to travel short distances and in shallows where large ships cannot navigate.
zh: 一般以槳或者小型帆做為動力，小艇常用於短程旅行或者在大船無法航行的淺水航行。

note: [unit_type]: id=Galleon, race=mechanical
en: Galleons are blue-water ships built for trade and transport.
zh: 大帆船是為商業和運輸製造的海船。

note: [unit_type]: id=Pirate Galleon, race=mechanical
en: Pirate Galleon
zh: 海盜船

note: [unit_type]: id=Pirate Galleon, race=mechanical
en: Pirate galleons are to transport ships what wolves are to sheep. The pirates who crew them are more than happy to help relieve other ships of their weighty cargo.
zh: 如果說運輸船是羊，那麼海盜船就是狼。船上的海盜們很樂意幫那些滿載貨物獨自遠離海岸航行的船支卸下貨物，他們常說那些船超載了。

note: [attack]: type=pierce
en: ballista
zh: 巨弩

note: [unit_type]: id=Transport Galleon, race=mechanical
en: Transport Galleon
zh: 運輸船

note: [unit_type]: id=Transport Galleon, race=mechanical
en: Transport Galleons are well-armed ships that carry troops. If they reach the shore, they can land the troops to attack.
zh: 運輸船大多都有防禦設備，平常用來運送部隊。到達海岸後，即能放下所搭載的部隊去戰鬥。

note: [unit_type]: id=Drake Arbiter, race=drake
en: Drake Arbiter
zh: 龍族仲裁者

note: [unit_type]: id=Drake Arbiter, race=drake
en: Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.
zh: 仲裁者非常嚴肅地履行著本階層維持秩序的天職。為了能有效地履行義務，他們放棄了龍族傳統的手部金屬爪，並將長矛換成了鋒利而帶刃的斧槍。在他們的心目中，得到斧槍那巨大的金屬頭部的重量所帶來的殺傷力，損失一些機動性是合理的代價。這些龍族戰士所穿戴的厚重板甲，能夠好好地防止他們受到那些足以穿透龍鱗的武器的傷害。

note: [special_note]
en: Compared to other drakes, Drake Arbiters have a higher resistance to ‘pierce’ attacks.
zh: 與其他龍族比起來，龍族仲裁者有著更高的「穿刺」攻擊抗性。

note: [unit_type]: id=Armageddon Drake, race=drake
en: Armageddon Drake
zh: 末日龍戰士

note: [unit_type]: id=Armageddon Drake, race=drake
en: Were it not for the armor they wear, certain drakes might be indistinguishable from true dragons, at least to the lesser races for whom dragons are but legend. The creatures known as ‘Armageddon Drakes’ are towering things, both immune to and possessed of a tremendous fire.
zh: 如果不是因為他們身上穿的盔甲，末日龍戰士很難與真正的巨龍區別開來，至少對一般人來說是如此。這些被稱為「末日龍戰士」的生物高聳入雲，他們不但對火焰完全免疫，還能噴射出可怕的火焰。

note: [attack]: type=blade
en: battle claws
zh: 戰鬥爪

note: [attack]: type=fire
en: fire breath
zh: 火焰吐息

note: [unit_type]: id=Drake Blademaster, race=drake
en: Drake Blademaster
zh: 龍族劍聖

note: [unit_type]: id=Drake Blademaster, race=drake
en: Black armor marks the elite order of the Fighter caste: the Blademasters. Only a few manage to gain the skill and power necessary to be admitted to this highest rank without perishing in battle. Though other drakes may disparage the Fighter caste, they always check twice to be sure none are around; Blademasters fiercely protect their fellows’ honor, and no-one would dispute their right to do so.
zh: 漆黑的鎧甲代表著戰士階層中最精銳的集團：劍聖。只有少數戰士能夠成功地磨練出被最高等級接受所必須的技能和力量，而沒有死在戰鬥之中。儘管別的龍族成員也許會說些鄙視戰士階層的話，但他們總是會小心翼翼地確保沒有任何一個戰士在自己周圍。劍聖總是會很激烈地守護同伴們的榮譽，而沒有任何人能夠懷疑他們這樣做的權利。

note: [attack]: type=blade
en: war talon
zh: 戰爭利爪

note: [unit_type]: id=Drake Burner, race=drake
en: Drake Burner
zh: 龍族燒灼者

note: [unit_type]: id=Drake Burner, race=drake
en: Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat.
zh: 龍族燒灼者引以為傲的是他們繼承了遠古祖先純正的血統和力量，賦予了他們強大的能力──火焰噴射。結合他們高大的身材和可怕的龍爪，讓龍族燒灼者在戰場上成為了恐怖的對手。

note: [unit_type]: id=Drake Clasher, race=drake
en: Drake Clasher
zh: 龍族碰撞者

note: [unit_type]: id=Drake Clasher, race=drake
en: The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.
    
    This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at "resolving" territorial disputes with other drakes and enforcing the laws of their tribe.
zh: 碰撞者是龍族中一個獨特階層的成員。他們厚重的裝甲在彌補了龍族面對長矛與弓箭時天生的弱點，但也十分笨重，限制多多，使得他們不能飛行，也不能聚起足夠的氣息以使用它們體內的火焰。他們接受了這一限制，將自己的雙翼完全包住，以強調即使不能飛行，他們也仍然能夠在戰鬥中獲勝。
    
    這也是唯一被允許打破禁忌的階層，他們可以同時使用長矛以及龍族傳統的金屬爪進行戰鬥。這使得他們非常擅長「解決」與其他龍族之間的領土爭端，以及強制執行本部落的法律。

note: [unit_type]: id=Drake Enforcer, race=drake
en: Drake Enforcer
zh: 龍族執法者

note: [unit_type]: id=Drake Enforcer, race=drake
en: Not for Enforcers are the tactics of maneuver and deception; rather, they charge in wherever the melee is the fiercest. At close range, it matters little that their armor prevents them from spouting flame; all that matters is the power they’ve learned to focus in each strike. Drake leaders are careful not to besmirch the honor of the Enforcers, and generally call upon them to combat only the most pernicious of enemies.
zh: 執法者們並不實施戰術與詭計。相反地，他們總是會衝進白刃戰最激烈的地方。在近距離上，鎧甲對四射的火焰的防護能力幾乎無關緊要。唯一重要的是他們學會了在每一次攻擊中都集中巨大的力量。龍族的首領們都很小心，免得玷污了執法者的名譽，為此往往只指派他們與威脅最大的敵人戰鬥。

note: [unit_type]: id=Drake Fighter, race=drake
en: Drake Fighter
zh: 龍族戰士

note: [unit_type]: id=Drake Fighter, race=drake
en: Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race.
zh: 龍族戰士攜帶著彎曲的戰爭之刃，還有源自其先祖的火焰吐息。他們的飛翔能力對於任何敵人來說都是個麻煩。他們巨大的力量和堅硬的龍鱗，足以讓其他種族的劍士望而生畏。

note: [attack]: type=blade
en: war blade
zh: 戰爭之刃

note: [unit_type]: id=Fire Drake, race=drake
en: Fire Drake
zh: 火焰龍戰士

note: [unit_type]: id=Fire Drake, race=drake
en: Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armor with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-gray.
zh: 火焰龍戰士還沒有被允許穿戴最高等級的燒灼者們所特有的紅金相間的甲冑，因而他們用白銀來裝飾自己的鎧甲。儘管他們只是剛剛開始將自己的生命獻給體內熊熊燃燒的火焰，但那火焰的力量已然穿透了皮膚，將他們的龍鱗灼燒成了灰紅色。

note: [unit_type]: id=Drake Flameheart, race=drake
en: Drake Flameheart
zh: 龍族熾心

note: [unit_type]: id=Drake Flameheart, race=drake
en: Flamehearts lack the strength to defeat other high-ranking drakes in single combat, but prefer in any case to avoid confrontation within the tribe. Experience has taught any drake of this stature the extent of his authority: where he can push those he leads and when it is best to leave them to their own devices. Only occasionally will a Flameheart challenge his tribe’s leader for supremacy, and only if he is sure of the support of his fellow drakes.
zh: 熾心的力量不足以在單次戰鬥中打敗其他的高等級龍族成員，所以他在任何情況下都盡力避免部落內部的衝突。對任何一個達到這種境界的龍族成員而言，經驗都已經讓他能夠熟練地把握權力的界限──在何處可以驅策自己的部下，或是在何時最好讓他們自己選擇策略。熾心與部落首領爭奪權力的事情，只會在他確信自己會得到部下們的支持時才會偶爾發生。

note: [unit_type]: id=Drake Flare, race=drake
en: Drake Flare
zh: 龍族閃耀者

note: [unit_type]: id=Drake Flare, race=drake
en: Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and in peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand.
zh: 閃耀者因火焰的灼熱而被尊重，因非凡的號召力而被敬畏。不論是在戰時還是在和平時期，他們都渴望成為族人的偉大首領。儘管一個小型的獨立部落，有時候會接受一位閃耀者來成為他們的首領，但在更多的時候，人們所見的閃耀者是在領導著小型的作戰部隊，或者靠著微妙的手法來調停紛爭。

note: [unit_type]: id=Drake Glider, race=drake
en: Drake Glider
zh: 龍族滑翔者

note: [unit_type]: id=Drake Glider, race=drake
en: Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.
    
    Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible.
zh: 很多龍族都很享受空氣流過龍鱗的感覺，於是他們穿上了滑翔者階層的輕便長袍。滑翔者最愛到部落領土中最遠的邊境進行長途奔襲與劫掠，儘管別的龍族成員經常不理解究竟是什麼使得他們去幹狩獵這種沉悶的工作，在戰場上應該能獲得更多的榮耀才對。
    
    通常，滑翔者捕獵鹿、豬、海豚這類體型較大的獵物。滑翔者用火焰瞄準射擊的能力在驅趕獵物時是非常有價值的，因為這不會使獵物受傷；其他的龍族階層，因為穿著鎧甲而使得火焰瞄準射擊能力大大的降低。如果滑翔者被召喚上戰場，他會選擇從遠處騷擾敵人。如果這方法失敗了的話，他會用自己的雙腳來作戰，使自己寶貴的雙翼與敵人離得越遠越好。

note: [attack]: type=impact
en: slam
zh: 猛擊

note: [unit_type]: id=Hurricane Drake, race=drake
en: Hurricane Drake
zh: 颶風龍戰士

note: [unit_type]: id=Hurricane Drake, race=drake
en: Hurricane Drakes have moved above the menial hunting and gathering to which the lower members of their caste are relegated. They are an integral part of the drakes’ military, scouting ahead of the main forces, carrying messages across the battlefield, and falling upon the enemy where it’s least expected. Being allowed—grudgingly—to train with the newcomers from other castes has increased their skill in combat, but their greatest strength still lies in their speed and flight.
zh: 颶風龍戰士把狩獵和採集這些低賤的工作丟給自己階層中低級別的成員去做。他們是龍族軍隊中不可或缺的力量，或是在主力來前先行偵察、或是跨越戰場通風報信、或是出其不意攻敵不備。雖然不情願，但是他們被允許與其他階層的新手一起訓練，這使得他們的戰鬥技能得到了提升，然而颶風龍戰士最強大的優勢仍然是速度與飛行能力。

note: [unit_type]: id=Inferno Drake, race=drake
en: Inferno Drake
zh: 煉獄龍戰士

note: [unit_type]: id=Inferno Drake, race=drake
en: Inferno Drakes are masters of the fire they breathe, respected and feared in their tribes nearly as much as the draconic ancestors themselves. They can prowl unharmed through a firestorm of their own creation, scales tinged red from extensive use of their inner flame, their sculpted red-gold armor enhancing the illusion that they are, in fact, dragons.
zh: 煉獄龍戰士是噴吐火焰的大師。在部落中，他們幾乎和自己的巨龍祖先一樣被尊敬與畏懼著。他們可以在自己所創造的烈火風暴中自由穿行而毫髮無傷，而由於體內火焰的大量使用，他們的龍鱗已經全然變為了紅色。「煉獄龍戰士實際上就是真的龍」──他們被戰火風蝕的紅金相間的戰甲大大增強了這種幻覺。

note: [unit_type]: id=Sky Drake, race=drake
en: Sky Drake
zh: 天空龍戰士

note: [unit_type]: id=Sky Drake, race=drake
en: The lightweight ceramic armor that the Sky Drakes wear is a symbol of their rank, glazed silver to honor their connection to the air. As leaders of the hunt, they are often away from their homes for long periods of time. Each tries to bring as much game home as possible, competing to gain the respect of their tribe.
zh: 天空龍戰士所穿的輕裝陶瓷鎧甲是等級的標誌，其上鑲嵌著白銀，以對他們與天空的聯結表示敬意。作為狩獵行動的首領，他們經常會長期遠離家園。每一位天空龍戰士都會盡力捕捉儘可能多的獵物並帶回家，為獲得部落的尊敬而互相競爭，如果可能的話，還能與那些被重重護衛的龍族女性之一約會。

note: [unit_type]: id=Drake Thrasher, race=drake
en: Drake Thrasher
zh: 龍族痛擊者

note: [unit_type]: id=Drake Thrasher, race=drake
en: Instead of letting themselves be bound by their armor, Thrashers have learned to redirect its weight to supplement their bodies’ momentum, adding power to the blows of their short spears and hand-mounted claws. Equipment and body are one; even their thick helms and the thick skulls beneath them are weapons. A Thrasher will gladly fulfill his caste duties, as long as it can be done on the battlefield.
zh: 痛擊者並不願意被鎧甲所束縛，而是學會了利用自己的體重來加強身體的衝力，使得他們的短矛與利爪的威力更加強大。痛擊者的裝備與身軀已然合為一體，甚至連厚重的頭盔和那下面厚重的頭骨都是武器。痛擊者非常樂意履行自身階層的義務，只要這能夠在戰場上達成就好。

note: [unit_type]: id=Drake Warden, race=drake
en: Drake Warden
zh: 龍族典獄長

note: [unit_type]: id=Drake Warden, race=drake
en: Wardens are set apart from the rest of the Clasher caste by two things: their ornate helms, modeled after their dragon ancestors, and the care with which they drape their armored wings in brightly colored cloth before reporting for duty. Though this mode of dress stems from the pride they feel for their role in drake society, it is far from ceremonial. Their cumbersome bronze plate is the strongest work from the Drake forges, and their halberds can cleave a human in half.
zh: 典獄長與其他碰撞者階層成員的區別有兩點：首先是他們那按照巨龍祖先的樣式製作的，裝飾華麗的頭盔；其次是在報到之前，他們總是很細心地用顏色鮮亮的布料，將自己穿戴著的盔甲的雙翼裝飾起來。儘管這種穿戴的方式，源於他們對自己在龍族社會中所擔任的角色的自豪感，但這可不僅僅是儀式性的穿著。他們那笨重的青銅板甲是龍族熔爐中最強的傑作，而他們的斧槍能夠將人類一劈兩半。

note: [special_note]
en: Compared to other drakes, Drake Wardens have a higher resistance to ‘pierce’ attacks.
zh: 與其他龍族比起來，龍族典獄長有著更高的「穿刺」攻擊抗性。

note: [unit_type]: id=Drake Warrior, race=drake
en: Drake Warrior
zh: 龍族勇士

note: [unit_type]: id=Drake Warrior, race=drake
en: Drakes of the Fighter caste, like the Warrior, are the foundation of any tribe’s army. No special abilities or skills set them apart; only their natural brute strength and military training help them carve their way through enemy forces. They fight as they have for centuries, clad in ceramic-plated leather with the traditional war blade mounted on the back of each hand.
zh: 戰士階層的龍族，例如勇士，是所有部落軍隊的基礎。他們沒有與眾不同的特殊能力或者技能，只有靠天生的蠻力和軍事訓練在敵軍中殺出一條血路。幾百年來，他們都是穿著覆蓋陶瓷片的皮甲、在手背上綁著傳統的戰爭之刃來參加戰鬥。

note: [unit_type]: id=Dune Alchemist, race=dunefolk
en: Dune Alchemist
zh: 沙丘煉金術士

note: [unit_type]: id=Dune Alchemist, race=dunefolk
en: To the Dunefolk, alchemy is less a form of philosophy or science, and more an extension of the phytology that is practiced by herbalists. However, in contrast to their brethren’s focus on herbs for medicine and healing, many alchemists utilize various plants and naturally occurring venoms to concoct lethal poisons. While useful for weakening tough enemies, this art is viewed warily by other Dunefolk as a potent means for espionage and assassination. At the same time, such a tool presents a tremendous political advantage, so much so that almost every caravan will hire or train a few alchemists to maintain a reasonable level of threat at all times.
zh: 對於沙丘之民來說，在煉金術的領域，哲學或科學的部分比較少，更多是在延伸探討藥草學家所實踐出來的植物學。然而，對比那些專注於使用藥草進行醫療和治療的沙漠弟兄，許多煉金術士會利用各式植物和自然產生的毒液來調配致命的毒藥。雖然對於弱化強大的敵人很有幫助，但這個技術被其他的沙丘之民謹慎地視為是一個用於進行諜報和暗殺的有效手段。同時，煉金術也展現了它巨大的政治優勢，以至於幾乎每個旅隊都會僱用或是訓練一些煉金術士，以維持自身的震懾力。

note: [attack]: type=pierce
en: blowgun
zh: 吹箭

note: [unit_type]: id=Dune Apothecary, race=dunefolk
en: Dune Apothecary
zh: 沙丘藥劑師

note: [unit_type]: id=Dune Apothecary, race=dunefolk
en: Even in the absence of battle, infection and injury are common plights in the harsh desert sands. Dunefolk healers, in particular, require vast knowledge of herbs and medicine in comparison with healers of other races. Their lack of magic combined with the meager plantlife in the desert results in great difficulty in treating the plethora of ailments and poisons that plague the dune peoples. Apothecaries are typically more knowledgeable and well-traveled compared to their less experienced brethren, but their real skill lies in the complex task of tending to valuable medicinal plants. The Dunefolk have no means of healing without the necessary materials, and thus these men possess a special role in supporting the remedial arts of their kind.
zh: 就算沒有戰爭，感染和受傷也經常在惡劣的沙漠環境下發生。相對於其他種族，沙丘之民的治療者特別需要大量的藥草及醫療的知識。疾病和毒素的爆發對於這群生活在缺乏魔法和植物的沙漠中的人們非常棘手，會使得他們飽受煎熬。一般來說，比起他們沒什麼經驗的弟兄，藥劑師擁有更多的知識，也旅行過更多的地方。不過藥劑師的真正的技術在於他們懂得如何照顧那些具有價值的醫療植物，那是個複雜的任務。若沒有必要的材料，沙丘之民也就沒有任何的手段進行治療，也因此藥劑師擔任特殊的角色，替他們的族群提供後勤支援。

note: [unit_type]: id=Dune Blademaster, race=dunefolk
en: Dune Blademaster
zh: 沙丘劍聖

note: [unit_type]: id=Dune Blademaster, race=dunefolk
en: Dunefolk swordsmen are known for playing a game called the ‘Laeqad Challenge’, in which Laeqads—thick, sturdy reeds that are several sword lengths in height—are hurled at them like javelins and they attempt to split the reed length-wise in midair. The trick to the game is that the reed is not circularly symmetric: most of the stalk is quite hard, but there is a thin line across the cross section that is softer and easier to cut. For even an experienced swordsman, splitting an entire Laeqad down its length would be an extraordinary achievement, given the precise aim required to line up the blade with the reed’s soft spot. However, for a true master of the blade, splitting several Laeqads in quick succession is quite ordinary, and some are even able to cut through two or three reeds simultaneously with a single sword swish.
    
    This game has more practical implications in real battles. No matter how elusive or well-armored the fighter, the defense rarely seems to matter against a blademaster. These warriors are undoubtedly the masters of offensive swordsmanship and are capable of subverting even the strongest fortifications.
zh: 沙丘之民的劍士以進行一場名為「萊卡德挑戰」的遊戲而聞名。在這個萊卡德中，他們會猛扔又粗又結實且有著幾把劍的長度的蘆葦，像是丟標槍那樣──萊卡德就是指那根蘆葦，然後他們會嘗試在半空中把蘆葦橫向劈開。這遊戲的訣竅是，蘆葦並不是環狀對稱的，莖有很大部分相當堅硬，但有一段橫切面比較薄的位置，比較軟也比較好切。甚至對一個有經驗的劍士來說，將整根蘆葦直向切成兩半，是一個極大的成就。然而，對於個真正的用劍大師來說，一次將數個蘆葦快速切開是一件相當普通的事，有些甚至還可以在一次的揮劍當中，同時砍斷兩、三個蘆葦。
    
    這個遊戲使用到的技術對於真實的戰鬥有一定程度的影響。不管遇到的戰士身在何處以及穿著什麼樣的良好防具，他們的防禦對於一位劍聖來說似乎很少會有什麼影響。這些勇士毋庸置疑地是具有攻擊性的劍術大師，甚至足以破壞最強大的防禦工事。

note: [unit_type]: id=Dune Burner, race=dunefolk
en: Dune Burner
zh: 沙丘焚燒者

note: [unit_type]: id=Dune Burner, race=dunefolk
en: An oft forgotten hazard of traversing the desert is the freezing cold that descends upon the sands during the night. To combat this, the Dunefolk typically make use of the highly flammable sap of the Sanbaar tree, which burns slowly and gently in small quantities, providing a modest amount of heat and light. In larger amounts, however, Sanbaar sap is very nearly combustible and burns extremely violently. The Dunefolk quickly realized the applicability of such a substance to warfare and regularly employ fire spouting weapons to sow chaos among their enemies.
zh: 穿越沙漠時有一個經常被遺忘的危險，那就是在晚上的時候溫度會驟降。為了對抗這點，沙丘之民通常會利用非常易燃的香巴樹的汁液，其在少量的時候燒得慢又溫和，能提供些許的熱量和光線。然而大量的時候，香巴樹的汁液極為易燃且延燒迅速。沙丘之民很快地就瞭解到這類物質在戰爭時的適用性，經常會使用噴火武器來引起他們敵人的混亂。

note: [attack]: type=fire
en: tar bomb
zh: 焦油炸彈

note: [female]
en: female^Dune Burner
zh: 沙丘焚燒者

note: [unit_type]: id=Dune Captain, race=dunefolk
en: Dune Captain
zh: 沙丘隊長

note: [unit_type]: id=Dune Captain, race=dunefolk
en: Traditionally hailing from noble or military families, captains are the core of most Dunefolk platoons. Usually chosen based on heritage rather than merit, many officers are often relatively weak with the blade, but still reasonably trained in tactics. Their abilities lie largely in directing their troops to strategically advantageous positions rather than directly raising their morale. The presence of such a commander is rarely inspiring for most soldiers, but they still readily follow the expert tactical direction of their captains.
zh: 傳統上隊長是來自於貴族或是軍隊家族，是沙丘之民軍隊的核心。通常是因繼承才被選擇成為隊長，而不是根據功績，所以有很多隊長通常對於劍刃並不擅長，不過他們還是會接受合理地策略訓練。他們的能力有很大一部分展現在指揮他們的軍隊策略性地前往更有利的位置，而不是提升士兵的士氣。雖然隊長的出現對大部分的士兵來說很少會起到鼓舞的作用，但他們仍然樂意遵從他們隊長的專業策略指導。

note: [unit_type]: id=Dune Cataphract, race=dunefolk
en: Dune Cataphract
zh: 沙丘重甲騎兵

note: [unit_type]: id=Dune Cataphract, race=dunefolk
en: Cataphracts are eminent horsemen, riders of mounts that are possessed less of speed or endurance but tremendous power instead. Bearing a lance along with their signature maces, these warriors are most often the secondary strike force after a primary assault. After enemy forces are already occupied and weakened by a flank of swordsmen, a terrifying sight is a group of cataphracts lining up, lances pitched at the ready. A gap is made amongst the Dunefolk ranks, and in a single charge, these mighty horsemen pierce straight through enemy formations, dealing a lethal blow in a single stroke. Those who try to flee swiftly discover that neither sand nor hills deter these riders in the slightest, and the displaced air of a descending mace is the last sound they hear.
zh: 重甲騎兵是卓越的騎兵，馬背上的騎手缺乏速度和耐力，而是擁有巨大的力量。他們攜帶著騎槍和釘鎚，這些勇士通常是在一波主要攻擊之後進行輔助攻擊。在敵人軍隊被一排劍士擋著並受到傷害之後，就會驚恐地看到有一群重甲騎兵排成一隊，伸出長槍蓄勢待發。在沙丘之民的隊伍中留有一個間隙，在一次突擊中，這些強大的騎兵會直接穿透敵人的陣型，使敵人受到致命一擊。那些嘗試迅速逃走的人會發現沒有任何的沙地和山丘可以絲毫阻礙這些騎兵，然後下降的釘鎚所帶動的氣流會是他們最後聽到的聲音。

note: [attack]: type=pierce
en: composite bow
zh: 複合弓

note: [unit_type]: id=Dune Explorer, race=dunefolk
en: Dune Explorer
zh: 沙丘探險者

note: [unit_type]: id=Dune Explorer, race=dunefolk
en: A slow-moving caravan out in the open desert is a prime target for bandits or marauders. In order to protect themselves, the Dunefolk employ special warriors to scout and repel potential threats. In doing so, these fleet fighters not only protect their vulnerable caravans, but pilfer the supplies of supposed raiders for themselves. When employed for warfare, explorers no longer act only as scouts for probing enemies, but are skilled enough to be effective flankers or potent shock attackers.
zh: 一個移動緩慢的旅隊在開闊的沙漠中是土匪和掠奪者的首要目標。為了保護他們自身，沙丘之民僱用特別的勇士來偵察和驅趕潛在的威脅。有了這些移動快速的戰士，不僅能夠保護他們易受傷害的旅隊，還能替他們偷竊劫掠者的物資。當為了戰爭而僱用他們時，探險者不再只是用來偵察敵人，他們也有足夠的能力成為側翼，或是作為休克攻擊者，使敵人處於心理壓力之下。

note: [unit_type]: id=Dune Falconer, race=dunefolk
en: female^Dune Falconer
zh: 沙丘馴鷹者

note: [unit_type]: id=Dune Falconer, race=dunefolk
en: While well respected among the dunefolk, the art of falconry is relatively rare due to the time and skill required to properly train birds of prey. Falconers most typically use their craft for sport or hunting, especially for scouting game and water out in the open dunes. The same intelligence can be useful when applied to warfare, if the falconer can be convinced to risk their prized pets for combative purposes.
    
    When engaging in battle, the falcon can either aid its master by striking at enemies with its sharp claws, or it can be sent higher into the air, to circle overhead and strike when the foe has shifted attention. Diverting a warrior’s focus between two different fronts can be quite distracting to say the least, forcing them to abandon their efforts on offense in order to defend themselves properly.
zh: 雖然在沙丘之民中備受推崇，但獵鷹術仍然相對稀有，因為需要時間和技巧來適當地訓練猛禽。馴鷹者通常會將他們的手工藝品用於運動或是狩獵，尤其是在開闊的沙丘中找出獵物和水源。如果可以說服馴鷹者，用他們寶貴的寵物為了戰鬥去冒險，那馴鷹術對於戰爭來說也是很有用的。
    
    當參戰時，獵鷹可以用牠尖銳的爪子攻擊敵人來支援牠的主人，或者可以派牠到更高的空中盤旋，趁敵人不注意的時候攻擊他們。至少可以說，將戰士的注意力分散到兩個相反的方向能使他們相當手忙腳亂，迫使他們在進行攻擊時無法完全放開，得適當地防守自己。

note: [attack]: type=blade
en: falcon
zh: 獵鷹

note: [unit_type]: id=Dune Firetrooper, race=dunefolk
en: Dune Firetrooper
zh: 沙丘狂炎兵

note: [unit_type]: id=Dune Firetrooper, race=dunefolk
en: By refining Sanbaar sap through a very specific distillation process, it becomes possible to produce exceedingly flammable naphtha, which burns even more violently than the sap it was derived from. Of course, such a substance is extremely dangerous due to its highly combustible nature. Most shy away from its use since the potential for self injury is very high, but a few daring souls take up flamethrowers fueled by pure naphtha as their weapons of choice. The resulting destruction is more than enough to justify the use of such a hazardous chemical.
zh: 藉由一種非常獨特的蒸餾流程來提煉香巴樹汁，便能夠產出極為易燃的石腦油。這種物質比它的樹汁原料還更容易燃燒，當然，也極度危險。大多數的沙丘之民會避免使用它，因為傷害到自己的可能性非常很高。但有些膽量夠大的人就會拿起以純石腦油為燃料的噴火器作為他們的武器。用它造成的破壞遠遠足以證明使用如此危險的化學物質的合理性。

note: [female]
en: female^Dune Firetrooper
zh: 沙丘火焰兵

note: [unit_type]: id=Dune Harrier, race=dunefolk
en: female^Dune Harrier
zh: 沙丘瞭望者

note: [unit_type]: id=Dune Harrier, race=dunefolk
en: While harriers can fulfill a similar role to striders in hampering enemy forces, their epithet is actually derived from the harrier hawks they employ to maintain contact with the bulk of a Dunefolk troop. Most commonly found operating behind enemy lines, harriers are usually tasked with providing useful intelligence on enemy troop movements, which alone is enough of an edge for most Dunefolk armies to outmaneuver their foes. However, when the time is right, these agile warriors gather together and strike at the rear of weakened supply lines or flanks. A rain of bolas followed by a piercing thrust of spears is often enough to severely cripple the target, allowing the main Dunefolk force to close in and finish the job.
zh: 雖然在妨礙敵人軍隊方面，瞭望者可以扮演如跨越者那樣的角色，但他們的稱號實際上是衍生自他們的鷂，他們會用運用鷂來與沙丘之民的軍隊保持聯絡。最常見到他們在敵方戰線之後作戰，指派給瞭望者的任務通常就是取得敵人的移動情報，有了這項情報就足以讓沙丘之民的軍隊比他們的敵人還更具有優勢。然而，當時機正確時，這些敏捷的勇士也會聚在一起突擊敵人脆弱的補給線或側翼。在拋出流星鎚雨之後刺入長矛，通常就足以嚴重地削弱目標，便可讓沙丘之民的主部隊包圍上來，完成最後的工作。

note: [unit_type]: id=Dune Herbalist, race=dunefolk
en: Dune Herbalist
zh: 沙丘藥草學家

note: [unit_type]: id=Dune Herbalist, race=dunefolk
en: As those responsible for caring for the ill and wounded among the Dunefolk, herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, these healers are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while traveling in the desert.
    
    Even among the nomadic Dunefolk, herbalists journey a great deal in search of the various flora and fauna that supply their work. Hardened by their travels, many of these men are even able to heal themselves.
zh: 作為這些在沙丘之民中對於疾病和傷口照護具有責任的人，藥草學家擁有治療多種痛苦的醫療技術，他們也能尋找並收集能促進康復的藥草。他們的動機有很多，有些人把它看作是一場冒險或是一個穩定的收入來源，而有些人責任為這是他們的社會責任。不論是什麼原因，這些治療者對於沙丘之民社會來說是極具價值的組成部分，他們的快速治療能力在戰鬥或是在沙漠中旅行時也是特別有幫助的。
    
    就算是在遊牧的沙丘之民群體中，藥草學家也會進行大量的旅行，以尋找能供應他們工作所需的各種植物和動物。

note: [unit_type]: id=Dune Horse Archer, race=dunefolk
en: Dune Horse Archer
zh: 沙丘騎射兵

note: [unit_type]: id=Dune Horse Archer, race=dunefolk
en: Though relatively few in number, some riders favor archery as their technique of choice for battle. Fleet and elusive, these horsemen are experts at harassing less mobile foes with hails of arrows and hunting down fleeing enemies from a distance. Though not usually trained for infiltration or spying, these equestrians’ ability to pass messages from afar with their long-ranged arrows is of great use to maintain communication among the Dunefolk armies.
zh: 雖然相對之下數量不多，但有些騎手更喜歡以射箭作為他們在戰鬥中使用的技巧。移動迅速且神出鬼沒，這些騎兵是搔擾機動性比較差的敵人的專家，利用弓箭來向他們打招呼，且可以從遠處追殺逃跑的敵人。儘管這些馬術者通常沒有經過滲透和間諜的訓練，但他們能夠使用遠程弓箭向遠方傳遞消息，對於維持沙丘之民軍隊間的通訊非常有用。

note: [unit_type]: id=Dune Luminary, race=dunefolk
en: Dune Luminary
zh: 沙丘藥草權威

note: [unit_type]: id=Dune Luminary, race=dunefolk
en: On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-traveled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.
    
    There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford.
zh: 表面上，藥草權威和其他沙丘之民的治療者並沒有什麼明顯的差異。確實，藥草權威也許稍微掌握了更多的知識，有著更多的旅行經驗，或者比起其他一般的藥草學家或是藥劑師有著更多的戰鬥技巧，但差異通常沒有那麼大。不過「藥草權威」是授予給最高級的沙丘之民治療者的正式頭銜，使其他人對他們產生最大的敬意和嫉妒感。
    
    有人推測在藥草權威中還有隱藏的階級。這些所謂的「知名人士」藏有大量的禁忌知識，並在暗處給予許多沙丘之民的領導者意見。這樣的事情從來沒被證實過，但事實上的確是有一些藥草權威似乎掌握著許多超出他們的能力範圍的影響力。

note: [unit_type]: id=Dune Marauder, race=dunefolk
en: Dune Marauder
zh: 沙丘掠奪者

note: [unit_type]: id=Dune Marauder, race=dunefolk
en: Some find themselves well suited to the life of a raider and may even form their own clans with like-minded individuals. Ever roaming the deserts for unwary travelers or vulnerable caravans, these horsemen make their livelihood off scavenging and pilfering. Having no particular specialty, marauders are neither the strongest warriors, nor the most dextrous archers, but are nevertheless among the most dangerous enemies out in the desert due to their sheer maneuverability. A coordinated marauder attack can wipe out medium-sized camps before any response is possible, and guerrilla tactics may allow them to prevail against stronger foes where brute force does not. For this reason, they are sometimes hired by small armies or wealthier caravans as a deterrent to unwanted raids.
zh: 一些人發現他們自己非常適合打劫者的生活，甚至可能與志趣相投的人組成他們自己的氏族。這些騎兵不斷地為了尋找粗心的旅行者和有價值的旅隊而漫遊於沙漠，他們不靠拾荒和偷竊維生。掠奪者們沒有特殊的專長，他們既不是最強壯的勇士，也不是最敏捷的弓箭手，但由於他們十足的靈活性，他們仍是會在沙漠中出現的最危險的敵人之一。一場協調一致的掠奪者攻擊可以消滅中規模的營地，在他們能做出任何可能的反應之前，且游擊戰術也許能讓他們勝過用蠻力贏不了的更強大的敵人。為此，他們偶爾會被小軍隊或是更有錢的旅隊僱用，以起到防止不歡迎的襲擊的一個震懾的作用。

note: [unit_type]: id=Dune Paragon, race=dunefolk
en: Dune Paragon
zh: 沙丘模範

note: [unit_type]: id=Dune Paragon, race=dunefolk
en: In many Dunefolk city-states, the procedure for selecting the next generation of leaders is a long process that takes place over many years. In each generation, a few particularly talented youths among the nobility are selected for special tutelage. Eat, sleep, and train, these warriors learn to live and breathe swordsmanship — more than even an extension of themselves, it becomes their core identity. From adolescence, ten years of intense training paves the path to the final test, a series of duels to the death between pairs of these fighters. When the dust settles and the process is ended, eight are left remaining. These men are granted the title Kal, or collectively, Kalai.
    
    Among the Dunefolk, while great leaders are required to have mastered the blade, the ruling caste must know far more than mere swordplay. Gruelling drilling is usually followed by either several years of roving through the deserts or dedication of the mind to the sciences. The purpose of this is to find a self-motivated path toward enlightenment. No matter the case, at the end of the second training period, the remaining Kalai return and demonstrate their knowledge to the elders of the current ruling caste. Those who are found worthy are then called Paragon, warriors of great strength and acuity who may then be considered as candidates to lead the next generation of Dunefolk.
zh: 在許多沙丘之民的市政府中，選擇下一屆的領導者的手續是一個會花上許多年的漫長過程。在每屆，一些在貴族中特別有才能的年輕人被選出來做特殊的指導。吃、睡、然後訓練，這些勇士學習將劍術融入生活和呼吸中──甚至比作為他們身體的一部分還要更融入──劍術變成他們的核心本體。從青春期開始，為期十年的激烈訓練為最終測驗鋪路，測驗是在這些戰士中兩兩間進行一系列的決鬥。當塵埃落定且過程結束時，剩下八個戰士。這些人被授予卡爾這個頭銜，或是用卡萊來稱呼他們全體。
    
    在沙丘之民中，雖然偉大的領導者們被要求要精通劍術，但統治階級不能只了解劍術，必須懂得更多。在接下來的幾年中通常要進行艱苦的訓練，在沙漠中巡遊或者獻身於科學。這樣做的目的是要找到一條通往啟發的自我激勵的道路。無論如何，在第二階段的訓練結束時，剩下的卡萊返回，並展示他們的知識給當時執政的長老們。那些被發現值得被稱作模範的人，強大且敏銳的勇士，也許到時會被考慮作為領導沙丘之民的下一世代的候選人。

note: [attack]: type=impact
en: pommel strike
zh: 劍柄打擊

note: [unit_type]: id=Dune Raider, race=dunefolk
en: Dune Raider
zh: 沙丘劫掠者

note: [unit_type]: id=Dune Raider, race=dunefolk
en: Though rarely found in organized armies, raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed — striking quickly and spreading as much chaos as possible in the shortest time possible allows these riders to get in and out of the blitz without fear of counterattack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts.
zh: 雖然很少在有組織的軍隊中被見到，但劫掠者是遊牧的沙丘之民的主要成員，他們經常在夜間伏擊競爭對手的旅隊和營地。在這些情況下，原始的力量就沒不怎麼重要了。最重要的在於速度──在在可能的最短時間內快速進攻且儘可能散佈更多的混亂，讓這些劫掠者進出這個閃電戰而不用擔心被反擊。劫掠者們是沙丘之民中最快的那些人，他們能夠比幾乎任何他們會在沙漠中遇到的東西還快。

note: [unit_type]: id=Dune Rider, race=dunefolk
en: Dune Rider
zh: 沙丘騎兵

note: [unit_type]: id=Dune Rider, race=dunefolk
en: The Dunefolk are prominent horse breeders who raise many different varieties of mounts to fulfill various purposes. Those who are used for hard labor are bred for power, while those for journeys or caravans are bred for endurance. For warfare, a mix of traits is usually best, though the ability to easily and rapidly traverse sand is of utmost importance. The riders of these horses primarily function as scouts and messengers, or occasionally as supporting forces for weakened lines. The crucial trait of maneuverability is what allows these horsemen to be so effective and versatile out on the rolling dunes.
zh: 沙丘之民是傑出的馬匹飼養者，他們養育許多不同的種類的坐騎來實現各種目的。那些被用來做苦力的馬，是以力量為主來飼育的，而那些為了長途旅行或是旅隊用的馬是以耐力為主來飼育的。對於作戰來說，混合的特質通常是最好的，不過輕易且迅速穿越沙地的能力還是最重要的。這些馬匹的騎手主要充當偵察兵和信使，或是有時支援脆弱的戰線。靈活的特性正是讓這些騎兵在起伏的沙丘上變得如此有效且多用途的關鍵原因。

note: [unit_type]: id=Dune Rover, race=dunefolk
en: Dune Rover
zh: 沙丘遊蕩者

note: [unit_type]: id=Dune Rover, race=dunefolk
en: Originating from the nomadic wanderers of the open deserts, rovers are the representation of the most well-balanced Dunefolk soldier: flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are experienced hunters and trackers, hardy inhabitants of the deserts and hills that they call home. While lacking training as formal troops, the skills these rovers employ for survival in the desert translate readily to warfare. Their unique trait of fighting best at dawn or dusk corresponds with the time when desert temperatures are the most habitable.
zh: 起源於開闊沙漠的遊牧流浪者，遊蕩者是最平衡的沙丘士兵的代表。他們靈活、機動，在遠距離或是近距離戰鬥、在守勢和攻勢下都同樣有效，他們是有經驗的獵人和追蹤者，也是他們稱之為家的沙漠和沙丘中的刻苦耐勞的居民。雖然缺乏正規部隊的訓練，這些遊蕩者在沙漠中使用的生存技術很容易運用到戰爭中。他們在黎明或黃昏戰鬥得最好的獨特特性，符合沙漠的溫度最宜人的時段。

note: [unit_type]: id=Dune Scorcher, race=dunefolk
en: Dune Scorcher
zh: 沙丘焦炎者

note: [unit_type]: id=Dune Scorcher, race=dunefolk
en: The scorcher’s moniker is derived not from the destruction they wreak on adversarial formations, but on their own singed appearances. By experimenting endlessly with their equipment, most scorchers inevitably overstep their bounds at some point and are seared by the highly volatile Sanbaar sap that soaks their weapons. Bearing their burns as a mark of pride in their work, these archers relish igniting great swaths of flame on the battlefield, though this sometimes also results in unintended friendly fire.
zh: 焦炎者的名稱不是來自他們對敵方的陣型造成破壞，而是來自他們自己的稍微燙傷的外貌。透過不斷地對他們的設備做實驗，大部分的焦炎者在某些時候會超越他們的限制範圍，並被用來浸泡他們的武器的高不穩定性的香巴樹汁所灼傷。帶著他們的燒傷，如同帶著一個對他們的工作的驕傲的標記，這些射手以在戰場上點燃大片火焰為樂，儘管這有時會帶來無心的友軍傷害。

note: [female]
en: female^Dune Scorcher
zh: 沙丘焦炎者

note: [unit_type]: id=Dune Skirmisher, race=dunefolk
en: female^Dune Skirmisher
zh: 沙丘游擊兵

note: [unit_type]: id=Dune Skirmisher, race=dunefolk
en: Born and raised out on the open sands, skirmishers are accustomed to the harsh, arid desert heat and inhospitable terrain. Compared to even other Dunefolk, these nomads are unnaturally agile on the unstable dunes, allowing them to safeguard their herds and hunt the barrens with ease. When applied to battle, the same agility allows them to both slip through enemy lines and avoid all manner of attack. These skills make skirmishers effective saboteurs, capable of cutting off escape routes and supply lines, assassinating key units, or pincering an enemy formation into a disadvantageous position.
zh: 在空曠的沙地上出生並長大，游擊兵習慣於惡劣的環境，乾燥的沙漠之熱以及不宜居住的地形。甚至與其他的沙丘之民相比，這些遊牧者在不穩定的沙丘上異常地敏捷，讓他們能夠保衛他們的牧群，並在不毛之地上輕鬆打獵。當應用在戰鬥時，同樣的敏捷讓他們能夠悄悄溜過敵人戰線，避免任何形式的攻擊。這些技巧讓游擊兵成為有效的破壞者，能夠切斷逃生路線以及補給線、刺殺關鍵單位，或是牽制住敵人的隊形，使其處於不利的位置。

note: [unit_type]: id=Dune Sky Hunter, race=dunefolk
en: female^Dune Sky Hunter
zh: 沙丘天空獵人

note: [unit_type]: id=Dune Sky Hunter, race=dunefolk
en: Often mistaken for young Rocs, desert eagles are large, majestic birds of prey who are notoriously aggressive and nearly impossible to tame. In the wild, the eagles feed on larger prey such as wolves, small horses, and, it is said, naughty young children. The power of these creatures makes them tremendously difficult to engage, with only the most skilled of falconers even daring to approach them. In the event that the bird tamer is actually successful, the relationship between bird and hunter becomes less of master and pet, and more a mutual bond between two equals. Serving not only as tools for combat, the eagles can live for up to a few decades and are often precious companions to their dunefolk partners.
zh: 沙漠的鵰很大，經常被誤以為是年輕的巨鹏，牠們是雄偉的猛禽惡名昭彰地好鬥且幾乎不可能馴養。在野外，這種鵰吃更大的獵食者，像是狼、小馬，以及，據說，頑皮的幼童。這些生物的力量使得與牠們交戰非常困難，只有最熟練的馴鷹者才敢接近牠們。到頭來這種鳥的馴養者實際上很成功，鳥和獵人之間的關係比較不像主人與寵物，而比較像是平等的相互關係。由於這些鵰最多可以活幾十年，所以牠們不僅是戰鬥工具，還是牠們所屬的沙丘之民的寶貴伴侶。

note: [attack]: type=blade
en: eagle
zh: 鵰

note: [unit_type]: id=Dune Soldier, race=dunefolk
en: Dune Soldier
zh: 沙丘士兵

note: [unit_type]: id=Dune Soldier, race=dunefolk
en: While most Dunefolk castes serve an additional practical purpose beyond only direct warfare, cities and caravans usually train a group of soldiers completely dedicated to military purposes. By practicing intensely to hone their skills in swordplay, these warriors learn to navigate tricky fights in close quarters, mastering their enemies through melee combat. A typical Dunefolk formation makes use of this adeptness by placing soldiers in a spaced pattern, allowing them to assault and overwhelm clustered enemy lines by engaging them in quasi-single combat.
zh: 雖然大部分的沙丘之民社會制度除了直接戰爭之外還有一個額外的實務目的，城市和旅隊通常會訓練一群完全致力於軍事目的的士兵。透過熱情練習來磨練他們的劍技，這些勇士學會處理棘手的近距離戰鬥，並憑藉近戰來掌控敵人。一個典型的沙丘之民隊形藉由分散放置士兵來利用這些行家，藉由與敵人進行類似一對一的戰鬥，使他們攻擊並征服群聚的敵人陣線。

note: [unit_type]: id=Dune Spearguard, race=dunefolk
en: Dune Spearguard
zh: 沙丘矛護衛

note: [unit_type]: id=Dune Spearguard, race=dunefolk
en: The push and pull of any battle requires varying degrees of offense and defense. The Dunefolk no doubt value offense as the greater of the two and typically focus most of their efforts on training skilled swordsmen. However, in any band of warriors, a small number of soldiers opt to trade in their swords and instead fulfill the vital role of defenders. Guarding crucial supply lines and vantage points, spearguards are most often positioned slightly behind the main line and used as a supporting force or a deterrent to flanking attacks. Though these fighters tend to see less direct combat than their sword-wielding brethren, they are highly skilled with spear and shield and more than capable of repelling most advances.
zh: 任何戰鬥的推拉需要不同程度的攻防。沙丘之民無疑地將攻擊視為兩者中的叫重要者，且通常將他們大部分的精力集中於訓練有技術的劍士。然而，在任何戰團中，有少量的士兵常常把他們的劍折舊賣掉，並作為替代，扮演重要的防禦者的角色。矛護衛保護關鍵的補給線和優勢位置，他們最常被安排在主戰線稍微後面一點的位置，且作為一支輔助軍隊或是起到防止側擊的一個震懾的作用。雖然比起他們用劍的弟兄，這些戰士往往經歷更少的直接戰鬥，但他們對矛和盾非常擅長，且更能夠擊退大部分的先鋒部隊。

note: [unit_type]: id=Dune Spearmaster, race=dunefolk
en: Dune Spearmaster
zh: 沙丘矛聖

note: [unit_type]: id=Dune Spearmaster, race=dunefolk
en: Among Dunefolk armies, the highest prestige goes to the master swordsmen leading every assault. Though honored for their service in battle, those who wield the spear and shield are largely forgotten beyond that, usually fulfilling the least desirable role in combat without glory or recognition. When a Dunefolk assault fails and a retreat must be had, a rank of spearguards is usually left behind to hold back the counterassault. Though providing a formidable defense, the shield line is inevitably overwhelmed and most of the defenders lost to the maw of war. On the off chance that one manages to survive and find his way back to the recuperating army, he is often reprimanded for failing to stand his ground and die with the rest of his unnamed brethren. Nevertheless, after a minor scolding, the warrior is accepted back and carries his hard won experience into the next battle.
    
    It is not a formal title, but ‘Spearmaster’ is what spearguards call their companions who manage to return from the usually suicidal defense that the Dunefolk mount to cover their retreats. Hardly a term of praise or distinction, it is still a modicum of recognition for those who were prepared to die as nameless martyrs to protect their brethren.
zh: 在沙丘之民的軍隊中，最高的聲望歸給領導每次攻擊的大師級劍士。儘管那些使用矛和盾的人因他們在戰鬥中的付出而感到榮幸，但他們在很大程度上被遺忘了，除此之外，他們通常在戰鬥中扮演著中最不重要且沒有榮耀和認可的角色。

note: [unit_type]: id=Dune Strider, race=dunefolk
en: female^Dune Strider
zh: 沙丘跨越者

note: [unit_type]: id=Dune Strider, race=dunefolk
en: The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
zh: 任何沙丘之民的攻擊力都被一個主要的缺點給限制住，那就是有組織的沙丘之民的軍隊往往很慢。因此，敵人軍隊常常會有重組和呼叫援軍的餘力，而在這個情況下，第二次攻擊變得更加困難。為了克服這點，跨越者們把他們簡陋的投石索換成重型流星鎚，使他們能夠從側面減緩撤退線的速度，防止出現乾淨俐落的逃脫。在沙丘之民撤退的相反情況下可以運用同樣的戰數，能使逼近的軍隊受到阻礙，讓受傷的沙丘之民的勇士們有更多的時間恢復健康。這樣的戰術的危險在於，儘管跨越者們難以被捉住，但他們在直接的戰鬥中相當脆弱，如果被暴露在外，很容易就被拿下。

note: [unit_type]: id=Dune Sunderer, race=dunefolk
en: Dune Sunderer
zh: 沙丘破陣騎兵

note: [unit_type]: id=Dune Sunderer, race=dunefolk
en: Among the many different type of Dune horsemen, there are those who most enjoy the frantic melee at the heart of battle. Bearing short-ranged maces, these sunderers are sturdy, robust warriors who have both the disposition and skill to survive multiple skirmishes. Though not particularly creative or special warriors, such a rider is not impotent in any way  — even a small group of sunderers is powerful enough to breach most enemy lines through sheer force. In a situation that requires it, these horsemen also possess enough skill at archery to weaken enemy forces or pick off fleeing stragglers.
zh: 在許多不同類型的沙丘之民的騎兵中，有一些非常享受在戰場中心發狂亂鬥的人。攜帶著短距離的釘鎚，這些破陣騎兵是健壯、頑強的勇士，他們擁有能生存於多場遭遇戰的性格和技巧。雖然不是特別地創新或是特殊的勇士，這樣的騎兵在任何情況下都不是無用的──即使只是一小團破陣騎兵，也足夠強大到透過純粹的力量來突破大部分敵人的戰線。在需要的情況下，這些騎兵也擁有足夠的弓術來削弱敵人軍隊或是射殺逃走的掉隊者。

note: [unit_type]: id=Dune Swordsman, race=dunefolk
en: Dune Swordsman
zh: 沙丘劍士

note: [unit_type]: id=Dune Swordsman, race=dunefolk
en: In a direct clash of large armies, the Dunefolk commonly encounter either densely packed ‘shield walls’ or heavily fortified enemy positions. Striking against these highly organized fronts can be quite challenging — an enemy formation might leave only small, brief gaps between shields and armor while threatening a counterstrike with a thrust of spears and projectiles. Dunefolk swordplay thus places a heavy emphasis on power and more importantly, precision. A warrior might find only one chance to strike at an enemy, but an experienced swordsman is more than likely to seize the opportunity and make his strike count. Honing in with almost unnatural accuracy, a contingent of of swordsmen is enough to crack even the sternest of defenses.
zh: 在一場規模巨大的軍隊衝突中，沙丘之民通常不是遇到緊密地擠在一起的「盾牆」，就是遇到經過層層加強的敵人陣地。攻擊這些高度組織的前線是相當有挑戰性的──敵人的隊形也許只會在盾牌和盔甲之間留下很小的間隙，同時他們還會以矛刺和投射物來威脅反擊。沙丘劍士因此重視力量，以及更重要的，精準。一個勇士也許只能找到一次攻擊敵人的機會，但一個有經驗的劍士更有可能抓住這個機會來使他的攻擊奏效。劍士磨練出近乎反常的精準度，一個劍士小隊甚至足以瓦解最難對付的防守線。

note: [attack]: type=blade
en: forceful scimitar strike
zh: 強力的短彎刀突擊

note: [attack]: type=blade
en: balanced scimitar slash
zh: 平衡的短彎刀砍擊

note: [unit_type]: id=Dune Warmaster, race=dunefolk
en: Dune Warmaster
zh: 沙丘戰爭領袖

note: [unit_type]: id=Dune Warmaster, race=dunefolk
en: In direct contrast with other Dunefolk commanders, many high-ranking generals focus heavily on rousing their troops and maintaining high morale. Warmasters are often found at the forefront of battle, fighting and bleeding alongside their soldiers. While these commanders usually leave the finer strategic details to their lower-ranking captains, they are certainly capable tacticians as well; many a battle has been won on an inventive or surprise maneuver that is often the creative byproduct of combat experience rather than formal training. Said to be a veteran of a thousand battles, a warmaster is an expert leader that should never be underestimated.
zh: 與其他的沙丘之民的指揮官形成鮮明對比的是，許多高階級的將軍非常專注於激勵他們的部隊並維持高昂的士氣。戰爭領袖們往往在戰鬥最前線被發現，與他們的士兵一同作戰、一同流血。雖然這些指揮官通常將較精確的策略細節留給他們較低階的軍官，但他們肯定也是有能力的戰術家。藉由創新的或是驚奇的策略已經贏了許多場戰鬥，那些策略通常是戰鬥經驗的副產品，而不是來自正式的訓練。據說戰爭領袖是經過一千場戰鬥的老兵，他們是不容小覷的專業領導者。

note: [unit_type]: id=Dune Wayfarer, race=dunefolk
en: Dune Wayfarer
zh: 沙丘旅行者

note: [unit_type]: id=Dune Wayfarer, race=dunefolk
en: From the journal of Balah, the Dune Watcher:
    
    “... Today was the sixth day. Six days of pursuit through the desert without sleep, without rest... but I require neither. The Bloodeye Roc has pilfered too many of my herd for its ravenous feasting. I must be rid of it before the caravan starves. I have tracked it thus far, and no matter how far it flees, I shall follow.
    
    ... blast it! The creature was only a couple hundred paces away, but the sun was in my eyes! I managed to land a few arrows on the irksome thing, but only enough to slow it. Still, it seems to be tiring faster than I. With any luck, I will catch it before it can reach the mountains.
    
    ... Day eleven. I cornered the creature after it landed on the hillside, but there were three more that I was not accounting for. Rocs are ferocious creatures in close quarters. Fighting one is already no simple task, but four at once? I am lucky I brought my second axe, otherwise I would have sustained severe injury during that battle. As it is, I am waiting for the gauze to set on my leg before I return to slay the final two. Perhaps then I can finally find the time to eat and get some rest.
    
    ... it comes as a surprise to even me that I traveled nearly halfway across the Northern Dunes in my twenty-one day expedition. It would take the caravan nearly three months to make that trip, but I do suppose the circumstances around my journey were somewhat extenuating. On the bright side, I was able to procure some salted roc meat along the way, which should make for a fine treat for the children. It will also be nice to see some of the other Wayfarers again. My tale might not be that impressive to them, but at least it is an improvement over my previous encounter with the wyvern...”
zh: 來自巴拉──沙丘守望者──的日誌：
    
    「……今天是第六天。為期六天不眠不休在沙漠穿越的追趕……但我不需要它們。血眼巨鹏已經把太多我的牧群偷去當牠們狂歡盛宴的佳餚了。我必須在旅隊挨餓之前擺平牠們。至今，我一直在追蹤牠，而不管牠逃得多遠我都一定要追下去。」
    
    「……第七天。我在那個生物降落到山腰之後圍住了牠，但那裡還有三隻是我沒計算到的。巨鵬在近距離情況下是兇猛的生物。與一隻戰鬥已經不是簡單的任務了，但一次四隻？我很幸運，我帶來了我第二把斧頭，否則我在戰鬥中就會遭受嚴重的損傷。就這樣，我正在等待紗布包在我的腳上，在我回頭殺了最後的兩隻之前。也許之後我最終可以抽出時間吃東西並休息一下。」
    
    「……連我都驚訝的是，在我二十一天的征途中，我幾乎跨越了北部山丘的一半。我本以為旅隊要花將近三個月來完成這趟旅行，但我確實認為圍繞在我旅途周圍的狀況稍微減輕了。在好的方面，我能夠在沿途獲得一些醃漬的巨鵬肉，這應該可以給孩子們一個好的待遇。也很高興再見到一些其他的旅行者。我的故事也許不會使他們印象深刻，但至少跟我以前與飛龍的相遇相比是個改進。」

note: [unit_type]: id=Dune Windbolt, race=dunefolk
en: Dune Windbolt
zh: 沙丘風騎

note: [unit_type]: id=Dune Windbolt, race=dunefolk
en: Archery on horseback presents a number of additional challenges that very few are able to overcome. What separates the renowned windbolts from other bowmen is their ability to not only master these difficulties, but turn them into advantages instead. Making use of their steeds’ great speed, a windbolt is actually a better archer when mounted as compared to on land. The extra momentum from riding on horseback provides additional force to their already potent shots, and by riding in meandering patterns, these bowmen are able to curve the trajectories of their arrows, reaching targets they might not be able to otherwise. Having honed their craft to its apex, windbolts are the undisputed masters of ranged combat among the Dunefolk.
zh: 騎馬射箭帶來許多很少人能夠克服的額外挑戰。將著名的風騎與其他弓箭手分開來的東西是他們不僅掌控這些困難點，還反過來講它們變成優勢的能力。利用他們的坐騎的高速度，當一名風騎實際上在騎乘時會是個比在地面上時更好的弓箭手。從騎在馬背上帶來的額外動能為他們已經很強力的射擊提供額外的力量，而且藉由曲折騎行的模式，這些弓箭手能夠彎曲他們箭矢的軌跡，擊中以其它方式也許擊中不到的目標。風騎們已經將他們的技藝磨練到了技藝的頂點，他們是沙丘之民中毋庸置疑地遠距離戰鬥大師。

note: [unit_type]: id=Wyvern Rider, race=monster, description=
en: Wyvern Rider
zh: 飛龍騎兵

note: [unit_type]: id=Dwarvish Arcanister, race=dwarf
en: Dwarvish Arcanister
zh: 矮人秘術師

note: [unit_type]: id=Dwarvish Arcanister, race=dwarf
en: The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies.
zh: 矮人秘術師是符文工匠中最強大的，他們摧毀受傷的敵人幾乎是在瞬間，而且當他們有意要在敵人身上製造傷口時，他們很少會失敗。在符文製造上，他們的技術無人可比，他們刻進他們的武器和盔甲的符號能偏轉他們的敵人的箭矢。

note: [unit_type]: id=Dwarvish Berserker, race=dwarf
en: Dwarvish Berserker
zh: 矮人狂戰士

note: [unit_type]: id=Dwarvish Dragonguard, race=dwarf
en: Dwarvish Dragonguard
zh: 矮人龍護衛

note: [unit_type]: id=Dwarvish Dragonguard, race=dwarf
en: It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors with a single blow.
zh: 誰都不清楚為什麼龍護衛叫做龍護衛，這個名字是他們的矮人弟兄起的。有些人猜測這個名字來自於他們選擇的武器，這些奇怪的長棍噴出的是火焰與死亡。而有些人猜測這是由於這種武器甚至對真正的龍也能構成威脅──如果龍在已知的世界中能再一次出現的話。無論如何，正是這些武器，使得偉大矮人堡壘的守衛者們聞名於世且令人畏懼──這可是能將最強悍的勇士一擊必殺的武器。

note: [unit_type]: id=Dwarvish Explorer, race=dwarf
en: Dwarvish Explorer
zh: 矮人探險者

note: [unit_type]: id=Dwarvish Explorer, race=dwarf
en: Dwarvish Explorers are peerless survivalists. Using only the equipment they carry, they can range for months around the forests and mountains looking for new seams of ore and deposits of minerals. Whilst their skill in a melee is less than some other dwarves, they are unmatched with throwing axes, having practiced this skill hunting in the mountains. Their maneuverability makes them dangerous and tricky foes.
zh: 矮人探險者是無與倫比的生存專家。他們僅僅使用他們攜帶的裝備，就可以在森林和山嶺中跋涉好幾個月，尋找新的礦層與礦藏。儘管他們的近戰技能比某些其他的矮人弱，但他們對於投擲斧頭是無可匹敵的，因為他們已經在山中打獵時練習過這項技能。他們的靈活性使他們成為危險且棘手的敵人。

note: [unit_type]: id=Dwarvish Fighter, race=dwarf
en: Dwarvish Fighter
zh: 矮人戰士

note: [unit_type]: id=Dwarvish Guardsman, race=dwarf
en: Dwarvish Guardsman
zh: 矮人守衛

note: [unit_type]: id=Dwarvish Lord, race=dwarf
en: Dwarvish Lord
zh: 矮人領主

note: [unit_type]: id=Dwarvish Lord, race=dwarf
en: Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin.
zh: 這些矮人身穿閃亮的鎧甲，看上去像來自於山下的國王。他們透過精湛的技巧揮舞著斧頭和鎚子，且能夠在隔幾步的距離用手斧投中目標。雖然行走緩慢，這些矮人仍是矮人族的卓越才能的證明。

note: [unit_type]: id=Dwarvish Pathfinder, race=dwarf
en: Dwarvish Pathfinder
zh: 矮人尋路者

note: [unit_type]: id=Dwarvish Pathfinder, race=dwarf
en: These hardy dwarves are sometimes away from their caves for long periods, scouting and patrolling the borders. They spend this time watching for invaders, and fighting bandits and thieves who encroach on dwarvish territory. They are powerful fighters in a melee, and from a distance their deftly thrown axes can rival the power and accuracy of a human archer.
zh: 這些吃苦耐勞的矮人有時會長時間離開他們的洞穴，去邊境偵察或者巡邏。他們花費這段時間來觀察入侵者，並與擾亂矮人領土的土匪和盜賊作戰。在近戰中，他們是強大的戰士；而在遠距離時，他們會靈巧地投擲斧頭，其力道與準確性可以和人類弓箭手匹敵。

note: [unit_type]: id=Dwarvish Runesmith, race=dwarf
en: Dwarvish Runesmith
zh: 矮人符文工匠

note: [unit_type]: id=Dwarvish Runesmith, race=dwarf
en: Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith’s blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armor of the defender.
zh: 熟練於他們的技藝的矮人符文工匠，將神祕的符文刻入他們的武器和盔甲。這些符文會給矮人符文工匠的攻擊注入力量和精準，並干擾敵人的攻擊，讓他們的攻擊軟弱無力，並且擊在防守者的盔甲上。

note: [unit_type]: id=Dwarvish Scout, race=dwarf
en: Dwarvish Scout
zh: 矮人斥侯

note: [unit_type]: id=Dwarvish Scout, race=dwarf
en: Although the dwarves cannot match the taller races in a sprint, when unencumbered by heavy armor their tremendous stamina and endurance allows them to match all but the fastest on foot. Dwarvish Scouts use this to their advantage, ranging ahead of the main force and reporting back on troop movements and dispositions, or securing important objectives. Outside of battle, they are often used to relay messages between dwarvish communities. However, they pay for their speed with the poorer protection provided by their lighter armor.
zh: 儘管矮人們不能在短距離衝刺上與高大的種族匹敵，但當沒有被重甲拖累時，他們強大的耐力能使他們與所有人匹敵──除了步行速度最快的那些以外。矮人斥侯利用這點作為他們的優勢，在主力軍隊之前徘徊，並匯報敵軍的動向與排兵佈陣，或者保護重要的目標。在戰鬥之外，他們經常被用來去在矮人社區之間傳達訊息。不過，他們也為他們的速度付代價，他們較輕的盔甲提供較差的保護。

note: [unit_type]: id=Dwarvish Sentinel, race=dwarf
en: Dwarvish Sentinel
zh: 矮人哨衛

note: [unit_type]: id=Dwarvish Sentinel, race=dwarf
en: Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. Equipped with the strongest of Knalgan armor, these dwarves are masters of the melee and can hold a patch of earth with the single-minded tenacity of an oak.
zh: 矮人哨衛是矮人部隊中的佼佼者，他們組成他們的戰線的壁壘。引導一場對他們加強的戰線的攻擊往往是不值得考慮的，因為它會走向自殺，而不僅僅是無效的。這些矮人裝備著納爾迦最強大的盔甲，他們是近戰的大師，而且可以像橡樹一樣一心一意地牢牢釘在土地上。

note: [unit_type]: id=Dwarvish Stalwart, race=dwarf
en: Dwarvish Stalwart
zh: 矮人鐵衛

note: [unit_type]: id=Dwarvish Steelclad, race=dwarf
en: Dwarvish Steelclad
zh: 矮人鐵甲兵

note: [unit_type]: id=Dwarvish Steelclad, race=dwarf
en: Outfitted in the strongest plate and mail of Knalgan forges, the Steelclads are the vanguard of dwarvish armies. They are renowned for their resilience in the heat of battle, and their mastery of both battleaxe and warhammer make them imposing foes indeed.
zh: 鐵甲兵穿著納爾迦的鍛造工廠中最強大的板甲和鏈甲，他們是矮人軍隊的先鋒。他們以在白熱戰中的韌性聞名，且他們對戰斧和戰鎚的熟練使他們遠勝對手。

note: [unit_type]: id=Dwarvish Thunderer, race=dwarf
en: Dwarvish Thunderer
zh: 矮人雷霆戰士

note: [unit_type]: id=Dwarvish Thunderguard, race=dwarf
en: Dwarvish Thunderguard
zh: 矮人雷霆衛士

note: [unit_type]: id=Dwarvish Thunderguard, race=dwarf
en: The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
    
    Though a single shot from these ‘thundersticks’ can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait.
zh: 矮人雷霆衛士以他們古怪的武器聞名，當他們發怒時，這些用木頭和鐵片做的奇異棍子會發出雷鳴般的聲響。這個武器的構造是個謎，使用這些武器的納爾迦矮人們，寧願把祕密帶入墳墓也不願意洩漏出去。有人認為這些矮人槍衛士就是雷霆之槍的製造者。世人只知道，矮人會把一些奇怪的黑色粉末放入他們武器的入口，有人認為那是用來餵養關在裡面的野獸。
    
    雖然用「雷霆之槍」攻擊一次需要準備好幾分鐘，不過矮人們認為這絕對值得等待。

note: [unit_type]: id=Dwarvish Ulfserker, race=dwarf
en: Dwarvish Ulfserker
zh: 矮人狼戰士

note: [unit_type]: id=Elvish Archer, race=elf
en: As primarily foragers and hunters, most elves learn to become proficient archers from a young age. Besides being only a practical skill, archery is also a common pastime and many competitions are held in sport for the entertainment of spectators and participants alike. This ability is readily turned to battle in times of war, where many elves will wield bows as their weapons of choice. Though not as sturdy as their human or orc counterparts, Elvish archers are still effective combatants, especially when fighting from the safety of their forests.
zh: 大多數精靈主要是採集者和獵人，他們從年輕的時候就開始學習成為熟練的弓箭手。除了只作為一個實用技能之外，弓術也是一個常見的消遣，而且許多競賽也以鬧著玩的形式舉行，為了娛樂觀眾和參與者。這項能力在戰爭時就被欣然地轉而用於戰鬥，在這個情況下，精靈們會使用弓箭作為他們選擇的武器。雖然不如人類或是半獸人的弓箭手一樣強壯，精靈弓箭手仍是有效的戰鬥人員，尤其是當他們從他們森林的安全處所戰鬥時。

note: [female]
en: female^Elvish Archer
zh: 精靈弓箭手

note: [unit_type]: id=Elvish Avenger, race=elf
en: Elvish Avenger
zh: 精靈復仇者

note: [unit_type]: id=Elvish Avenger, race=elf
en: The curious name of the Elvish ‘Avengers’ comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting supply lines and surrounding the enemy in one fell stroke. This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. While not so base in design, it is not at all inaccurate.
zh: 精靈「復仇者」這個奇特的名字來自於這些遊俠大師經常使用的戰術。敵人被允許突破一個洋裝的防禦，而當在前線之後的脆弱部隊跟隨時，這些弓箭手就會解除偽裝並發動攻擊，在一次猛攻中切斷補給線並包圍敵人。這種戰術有時被理解為是對他們在先前的戰鬥中失去的弟兄的一種報復形式。雖然意圖不是那麼低賤，但這也並非全然不準確。

note: [special_note]
en: Elvish Avengers are well-traveled and adept at traversing harsh terrains like sand, water, and mountains.
zh: 精靈復仇者遊歷各地，已經適應穿梭於像是沙地、水、山脈的惡劣地形。

note: [female]
en: female^Elvish Avenger
zh: 精靈復仇者

note: [unit_type]: id=Elvish Captain, race=elf
en: Elvish Captain
zh: 精靈軍官

note: [unit_type]: id=Elvish Captain, race=elf
en: Elvish captains usually command patrols and garrisons that stand guard over the vast forests in elvish territory. Unlike leaders from other races, they are most proficient at navigating small skirmishes rather than large-scale battles, and are especially skilled at defensive maneuvering. Captains typically lead small units that remain together for extended periods of time, allowing them to personally mentor and befriend their troops. They are often observed to lead through camaraderie and amicability, but still command great respect from their kin.
zh: 精靈軍官通常指揮巡邏隊和那些在精靈領地上的廣大森林裡站崗的駐軍。不像其他種族的領袖，他們大多熟悉於指導小規模的遭遇戰，而不是大規模的戰鬥，而且特別擅長防守的手段。隊長們通常領導少量的單位，他們會花更多額外時間聚在一起，這讓他們能親自協助指導他們的部隊並與之親近。人們經常觀察到他們是以同志情誼和友善進行領導，但他們仍從他們的親族那贏得巨大的尊重。

note: [unit_type]: id=Elvish Champion, race=elf
en: Elvish Champion
zh: 精靈冠軍

note: [unit_type]: id=Elvish Champion, race=elf
en: Elves are typically peaceable by nature and most will attack only in retaliation for some wrongdoing wrought upon them. However, there are some elves who deliberately seek battle, purposeful or otherwise, for their own enjoyment. Through constant combat, these warriors either learn to hone their swordsmanship to a level far beyond most of their peers or perish in the volatile frenzy of melee. Those capable of persisting eventually grow skilled enough to wholly conquer the battlegrounds, becoming veritable champions of war as they mercilessly cut through their foes. Having spent their whole lives refining their prowess with the blade, these elves are exceptionally dangerous and should never be underestimated.
zh: 精靈通常天性和平，大部分只會為一些對他們的不當行為進行反擊而做出攻擊。然而，有一些精靈存心尋求戰鬥，有意義的，或相反，為了他們自己的娛樂。雖然持續戰鬥，但這些勇士也學習磨練他們的劍技，以達到遠遠超過大多數他們的同儕的程度，不然就是在無常的近戰狂亂中死亡。那些能夠堅持住的精靈最終會將技術增長到足以完全征服戰場。當他們無情地刺穿他們的敵人時，會成為名副其實的戰爭的冠軍。這些精靈已經花費了他們的一生來改進他們使劍的高超技能，他們異常危險，絕對不容小覷。

note: [unit_type]: id=Elvish Druid, race=elf
en: female^Elvish Druid
zh: 精靈德魯伊

note: [unit_type]: id=Elvish Druid, race=elf
en: Some elves choose to deepen their connection to the corporeal world, thereby enhancing their already potent abilities to foster and manipulate natural energies. Perhaps the most notable effect of these druids’ magic is the marked sense of motion in the deep woodlands that they preserve. Outsiders wandering through Elven woods often speak of entangling roots and vines, moving nearly as fast as a warrior’s marching pace, or the creaking shamble of ancient trees, lumbering across entire camps in just a single night. The forest and the earth become almost like a connected entity, something that lives and breathes like a single massive organism. As it flourishes under the druids’ careful tending, the forest kindles their magics in turn, symbiotically enhancing the already potent powers that these elves possess.
zh: 有些精靈選擇加深他們與物質世界的連結，由此加強他們的已經很強大的能力來助長並操縱自然的力量。也許這些德魯伊的魔法最值得注意的影響是在她們維護的深林地中明顯的運動感。蜿蜒曲折地通過精靈的樹林的外來人往往會提到糾纏在一起幾乎與一個勇士的前進步伐移動得一樣快的樹根和藤蔓，或者提到那些在僅僅一個晚上笨拙地穿過整個營地的遠古老樹的嘎吱作響的蹣跚腳步。森林和大地變得幾乎像是一個相連的實體，某種生活和呼吸起來像是一個單獨的大型有機體的東西。由於森林在德魯伊的細心照料下茁壯成長，它也激起她們的魔法作為回報，互惠互利地增強這些德魯伊所擁有的已經很強大的力量。

note: [attack]: type=impact
en: ensnare
zh: 誘捕

note: [unit_type]: id=Elvish Enchantress, race=elf
en: female^Elvish Enchantress
zh: 精靈女附魔師

note: [unit_type]: id=Elvish Enchantress, race=elf
en: In the context of Elven magic, the notion of enchanting is a little bit misleading since it almost always refers to manipulation of an object’s essence for the purpose of divination or insight. A favorite among the corresponding enchantresses is imbuing their natural surroundings with the breath of the arcane, yielding secret groves that exist at the juncture between the corporeal and ethereal worlds. These mysterious domains are kept by their equally enigmatic caretakers, who mostly keep to themselves away from prying eyes. Though rather reserved and unsociable, these elves are well-regarded by most of their kin and sometimes called upon for guidance especially in unusual or peculiar matters.
zh: 在精靈魔法的背景中，附魔的觀念有一點引人誤解，因為它幾乎總是指為了占卜或是洞察的目的而操縱一個物體的本質。相應的女附魔師中最喜歡的一件事是使他們的自然環境充滿秘法的氣息，該秘法產生出存在於物質和虛無飄渺的世界之間的時刻的祕密樹叢。這些神祕的領域由他們同樣神祕的看守人保護，這些看守人通常會使他們自己遠離窺視之眼。雖然相當保守且不愛交際，這些精靈被他們大多數的親族敬佩，且偶爾會被請求提供指引，特別是在異常或特殊情況下。

note: [unit_type]: id=Elvish Fighter, race=elf
en: Elvish Fighter
zh: 精靈戰士

note: [unit_type]: id=Elvish Fighter, race=elf
en: Among elves, swordplay is most commonly practiced by rangers and border patrols, who serve primarily as guardians of the forests and more occasionally as small squads for intrusions into other territories. Elvish swordsmanship is known for its emphasis on swift, agile strikes, generating less power than human or orcish warriors, but also leaving less time to react and counter. Most elves can learn the basics of swordplay relatively quickly and will readily pick up the blade when confronted with battle.
zh: 在精靈之中，遊俠和邊境巡邏隊最常練習劍術，他們主要是森林的守護者，偶爾也為入侵其它領土而組成小隊。精靈的劍術以其對於迅速、敏捷的攻擊聞名，產生比人類或是半獸人勇士還要小的力量，但留下的反應和反擊時間也較少。大部分的精靈可以相對快速地學習劍術的基礎，並在面臨戰鬥時會樂意地舉起劍刃。

note: [unit_type]: id=Elvish Hero, race=elf
en: Elvish Hero
zh: 精靈英雄

note: [unit_type]: id=Elvish Hero, race=elf
en: Accomplished Elvish warriors are sometimes called ‘Sárcan’, roughly meaning ‘one who has sacrificed in defense’ or ‘one transfigured by experience’. Often translated to ‘Elvish Heroes’ in the human tongue, this name does indicate some level of prestige, but is not meant to glorify the position. Elvish Heroes are those who have survived numerous wars and outlived many of their friends who fell in prior battles. Often among the few lone survivors of the battlefield, these battle-hardened soldiers are privy to the numerous atrocities of war — orcs and humans burning and razing their homes in the forests, dwarves pillaging precious artifacts from the fallen, necromancers raising their own comrades to fight against them, or even their own kind slaughtering innocents without care or mercy. While the Elves realize the necessity of military strength and honor the ‘Sárcanet’ as heroes for their service, such a status is not one often sought after by the majority of Elvenkind.
zh: 有造詣的精靈戰士有時會被稱為「薩坎」，大意是「在防守中犧牲的人」或「被經驗改觀的人」。在人類的語言中，通常被翻譯成「精靈英雄」，這個名稱確實象徵著某程度的威望，但並不是為了要誇大地位。精靈英雄是那些已經生還於無數戰爭且比許多他們在先前的戰鬥中陣亡的朋友們活得更久的精靈。這些身經百戰的戰士通常在戰場上為數不多的倖存者之中，他們知曉很多不為人知的戰爭暴行──半獸人和人類燒毀他們在森林中的家園，矮人從陣亡的精靈身上掠奪珍貴的器物，死靈法師喚起他們自己的同胞來與他們戰鬥，或甚至是他們自己的族人無情地殺害無辜者。雖然精靈們意識到軍事力量的必要性，並因「薩坎」的效勞將他們尊為英雄，但這樣的地位並不常是大部分精靈所追求的。

note: [unit_type]: id=Elvish High Lord, race=elf
en: Elvish High Lord
zh: 精靈至高領主

note: [unit_type]: id=Elvish High Lord, race=elf
en: While the duality of Elven magic manifests itself most strongly in the split paths between the corporeal and arcane worlds, the same dichotomy is reflected in the ranks of Elven nobility. In part due to their use of faerie fire, most lords find themselves strongly aligned with enchantresses, thus associating themselves with the aspects of insight and destruction. Though not the same thing as wisdom, a lord’s intuition is usually to be respected, and his wrath, feared. This only grows more true with age, as time brings acuity to the elf’s mind and senses.
    
    Outsiders’ notions that an upper class of ‘High Lords’ exists is usually a fallacy resulting from the great disparity in both perception and power that these experienced elves possess. In actuality, the hierarchy of Elvish rule differs between enclaves and situationally between times of peace and war. The only thing that can be said for certain is that the acumen of these lords is invaluable for maintaining the prosperity of Elvish rule, whether or not they sit at the top of the chain of command.
zh: 雖然精靈魔法的二分性在物質世界和秘法世界之間的分裂路徑中表現得最為強烈，但同樣的二分性也表現在精靈貴族的階級中。一部分由於他們的妖精之火，大部分的領主發現他們自己與女附魔師有強烈的一致性，因此將他們自己與洞察和破壞層面連繫起來。雖然與智慧是不一樣的東西，但一位領主的直覺力通常會被看重，而他的憤怒則會被畏懼。隨著年齡增長，這只會變得更真實，因為時間會給精靈的心智和感覺帶來敏銳。
    
    外來人對於「至高領主」的上等階層之存在的觀念通常是從這些有經驗的精靈所擁有的感知力和力量上的巨大差異所導致的謬誤。實際上，精靈在群落間，以及視情況而定地，在和平時期與戰時間的統治階級制度是不同的。能肯定被說的唯一一件事情是這些領主們對於維持精靈統治的昌盛是極有用的，不管他們是否位於指揮鏈的頂端。

note: [unit_type]: id=Elvish Lady, race=elf
en: female^Elvish Lady
zh: 精靈女士

note: [unit_type]: id=Elvish Lady, race=elf
en: Usually strongly connected with the earthly aspect of Elven magic, noble ladies of the elvish enclaves are associated with wisdom and preservation. As those entrusted with maintaining many of the more venerated Elvish traditions, they play a large role in safeguarding the tranquility and natural wonder of their renowned forest sanctuaries. Unlike their counterparts in the lords, many of whom gain great individual insight through their use of arcane magic, most ladies spread their power throughout the societal orders that they guide, often at some cost to their own personal abilities. For this reason, they serve most often as diplomats and peacekeepers, holding high authority during times of amity and taking a lesser role in times of war.
zh: 通常與精靈魔法的塵世的層面強烈地連繫，精靈群落的高貴女士與智慧和保存相關聯。正如那些受託維持許多更被尊崇的精靈傳統的精靈，她們在保護她們著名的森林聖所的平靜與自然奇觀上扮演重要的角色。不像她們對應的領主，有許多領主透過他們對於秘法的使用而獲得巨大的獨特洞察力，而大多數的女士在她們引導的整個社會階級中散佈她們的力量，通常付出一些她們自己的個人能力作為代價。因此，她們最常擔任外交官和調解人，在和睦時期掌握著大權，而在戰時則扮演較次要的角色。

note: [unit_type]: id=Elvish Lord, race=elf
en: Elvish Lord
zh: 精靈領主

note: [unit_type]: id=Elvish Lord, race=elf
en: Succession among the Elvish nobility is a complex process that varies somewhat between the different enclaves of Elvenkind. Typically, the future leaders of the elves are tasked with governing the three-fold aspects of Elvish society: warriors and rangers who defend the forests, peaceable civilians who shy away from combat altogether, and the collective group of healers and mystics who study the art of faerie magic. Being able to reconcile the differences between these factions and effectively lead their people requires considerable personal merit and a deep insight into elves of all kinds. To this end, lords are typically the only male elves who are allowed to learn any amount of faerie magic, which is traditionally taught solely to female shamans.
    
    Though some enclaves, such as the northern Lintanir grove, maintain their nobility via bloodline, others such as the mighty Wesmere elves elect new lords on each new generation. In either case, the nobles’ position is rarely an absolute one, and they are expected to lead more by diplomacy and wisdom rather than force.
zh: 精靈貴族之間的繼承是一個在不同的精靈群落間有些變化的複雜過程。一般來說，精靈的未來領導者們被賦予統治精靈社會的三個部分──保衛森林的勇士和遊俠、完全逃避戰鬥的和平平民，以及一起研究仙境魔法技術的治療者和神祕主義者。要能使這些不同的派別協調運作，且有效地領導他們的族人，需要相當大的個人功績，並且對所有種類的精靈都有深入的洞察力。為此，領主們通常是唯一被允許學習任意數量的仙境魔法的男性精靈，這些魔法傳統上只教授給女性薩滿。
    
    雖然以一些群落，像是北方的林塔尼爾樹林，藉由血脈維持他們的貴族階層，而其他的像是強大的韋斯米爾精靈則於每個新世代選出新的領主。無論是哪種情況，貴族的地會很少是絕對的，而且他們被期望多以外交和智慧手段來領導，而不是武力。

note: [unit_type]: id=Elvish Marksman, race=elf
en: Elvish Marksman
zh: 精靈精準射手

note: [unit_type]: id=Elvish Marksman, race=elf
en: Elves have an intimate connection to the world of faerie, which innately imbues them with highly acute senses and incredibly keen vision. This, combined with years of hunting in the deep forests, contributes greatly to the elves’ mastery of the bow. An elf practiced at marksmanship is capable of hitting a pinhole-sized target from dozens of paces away and can shoot quickly and precisely enough to split falling branches in midair. Of course, training the body to keep up with the eyes is no easy feat, and realizing this prodigious skill does come with the cost of weakness in close quarters.
zh: 精靈與仙境有著密切的連繫，這給了他們天生的高度靈敏的感官和令人難以置信的敏銳視野。這一點，再加上多年在森林深處的狩獵，極大地幫助精靈精通弓箭。一個擅長射擊的精靈能夠在數十步的距離之外命中一個針孔大小的目標，而且可以射得又快又精準，足以把半空中正在掉落的樹枝射成兩半。當然，要把身體訓練到跟上眼睛不是能容易完成的狀舉，他們也意識到這個偉大的技巧會伴隨著近戰孱弱的代價。

note: [female]
en: female^Elvish Marksman
zh: 精靈神射手

note: [unit_type]: id=Elvish Marshal, race=elf
en: Elvish Marshal
zh: 精靈元帥

note: [unit_type]: id=Elvish Marshal, race=elf
en: Elves are not often the instigators of open war, but will not shy away when the time comes to do battle. To this end, they maintain a small number of strategically-minded marshals at all times. Selected from the most talented patrol captains, these commanders undergo extensive training in various military styles, including those of the humans and orcs. They are unorthodox, but brilliant strategists who excel at breaking down large battlefronts into smaller skirmishes, transforming ordinary campaigns into dispersed guerrilla warfare. Engaging elves in their own homes is a daunting task for any invasion force, precisely because of the skillful maneuvering of the marshals who are entrusted with the protection of their people.
zh: 精靈通常不是公開戰爭的煽動者，但當戰鬥時刻來臨時並不會逃避。為此，他們時時刻刻維護一小群具有策略頭腦的元帥。從最有才華的巡邏隊軍官中挑選出來，這些指揮官接受各種軍事風格的大量訓練，包含人類和半獸人的那些軍事風格。他們並不正統，但是是擅長於將大規模的交戰前線分解成較小的遭遇戰，並將一般的戰役轉變成分散的游擊戰的聰明策略家。在精靈們的家園與他們開戰對任何入侵軍隊來說都是個使人發慌的任務，正是因為那些受託保護他們的族人的元帥們的出色巧計。

note: [unit_type]: id=Elvish Outrider, race=elf
en: Elvish Outrider
zh: 精靈遊騎兵

note: [unit_type]: id=Elvish Outrider, race=elf
en: There once was an elf by the name of Beirand, who set out on a journey to a distant land.
    Thirteen days he rode, no rest did he take, ‘til a nymph’s abode he entered, ‘side a lake.
    “Look there, Narya!” Came a cry of glee, “Do thee spy that yonder apple tree?”
    The response, a neigh, she jumped with delight, then off she skipped in a canter spright.
    Not a moment passed ‘ere a gusting blast, blew all around, an airy voice cast:
    “Hold there, thee elf, this grove is mine — no fruit shall I yield you, nor your equine.”
    Next came the reply, “Please grant us respite. Long have we travel’d; surely see thee our plight!”
    “Fatigue, I perceive, that is your case, but to earn my grace, let’s have a race.”
    To this, the rider did consent, and toward the tree, then off they went.
    A howl, a rush, a flying gale, the wind left the rider back on its tail.
    But in a flashing streak, a gallop sleek, horse and rider past the wind did barely squeak.
    In augmented time, back and forth they sped, ‘til at last, fleet elf arrived ahead.
    “Well done,” spake the spirit, as she blew in, “my grace I shall grant thee and all of your kin.”
    Beirand and Narya thus took their leave, bearing evermore, the nymph’s reprieve.
    
    The truth of this tale, one can only surmise, but doubtless, Outriders the fastest do comprise.
zh: 曾經有一個名叫貝蘭德的精靈，他踏上一個去遙遠土地的旅程。
    他騎乘了十三天，沒有休息，直到他進入一個寧芙的家。
    「看那裡，納爾雅！」，他高興地歡呼：「你有看到那邊的蘋果樹嗎？」
    回應他的一陣馬的嘶鳴，她雀躍地跳起，然後開始衝刺。
    不一會兒，一陣呼嘯的氣流在四處吹起，一個明亮的聲音響起：
    「站住，你，精靈。這個樹林是我的──我不會給你或是你的馬任何水果。」
    接下來是回覆：「請授予我們暫時的休息。我們已經旅行很久了，你肯定了解我們的困境！」
    「疲勞，我認為，那是你們的情況，不能博取我的恩典，讓我們來場比賽吧。」
    對此，騎手同意了，接著朝向那棵樹，然後他們離開了。
    一個嚎叫、一個匆忙、一個飛行的風，那陣風將騎手甩在後頭。
    但在一個閃爍的條紋中、一個疾馳的光亮，馬和騎手成功超越風。
    在接下來的時間中，他們來回奔跑，直到最後，跑得快的精靈抵達前頭。
    「做得好。」神靈突然來到，說：「我的恩典，我要授予你和你所有的親族。」
    貝蘭德和納爾雅於是離開，永遠地帶著，寧芙的緩刑令。
    
    這個故事的真相，任何人都只能猜測，但無疑地，遊騎兵是最快的。

note: [unit_type]: id=Elvish Ranger, race=elf
en: Elvish Ranger
zh: 精靈遊俠

note: [unit_type]: id=Elvish Ranger, race=elf
en: The silent watchers of the forests, Elvish rangers are masters of stealth and reconnaissance. Many are explorers and loners, preferring to wander through the towering trees sheltering the natural beauty of their homes, of which they are fiercely protective. While they possess considerable skill in both blade and bow, these archers are less adept at fighting other warriors on even terms, preferring instead to ambush their enemies from the shadows in the woods. A surprise attack from rangers can cripple a force many times their size and will often compel attacking armies to withdraw rather than risk a game of prolonged guerrilla warfare in the forests.
zh: 精靈遊俠是沉默的森林守望者，他們是祕密行動和偵察的大師。許多是探險家和孤獨者，偏好蜿蜒曲折地穿過保護著他們家園的自然美景的高聳樹林，他們對這些樹林也極為保護。雖然他們在劍和弓方面具有相當好的技術，但這些弓箭手較不適應在和平的條件下與其他勇士戰鬥，而是偏好從樹林的陰影中伏擊他們的敵人。一個由遊俠發動的意想不到的攻擊可以癱瘓比他們規模更大許多倍的軍隊，而且通常能迫使進攻的軍隊撤退，而不是冒險在森林中進行一場持久的游擊戰的遊戲。

note: [special_note]
en: Elvish Rangers are well-traveled and adept at traversing harsh terrains like sand, water, and mountains.
zh: 精靈遊俠遊歷各地，已經適應穿梭於像是沙地、水、山脈的惡劣地形。

note: [female]
en: female^Elvish Ranger
zh: 精靈遊俠

note: [unit_type]: id=Elvish Rider, race=elf
en: Elvish Rider
zh: 精靈騎兵

note: [unit_type]: id=Elvish Rider, race=elf
en: The prevalence of guerrilla tactics in Elven strategy results in great emphasis on maintaining highly mobile units capable of fighting on an adaptable battlefront. This style of warfare requires rapid communication between small skirmish groups and the ability to quickly transfer troops between combat zones. Experienced Elvish riders know this well and thus devote most of their time to improving their horsemanship rather than their individual fighting skills. The speed at which they travel through the forest would be suicidal for any other cavalry, and they are tenacious enough to ride for as much as two or three days at a time without resting. While the intelligence and communication these horsemen provide is invaluable, the lack of combat prowess and front line engagement means that these riders are the oft unsung heroes of war, left supporting their brethren from the back lines.
zh: 游擊戰術在精靈策略中的盛行引起對維持高度機動單位的重視，這些單位能夠在多變的前線上作戰。這種戰爭風格需要在小的游擊隊伍間進行迅速溝通，還需要有在戰區之間快速輸送部隊的能力。有經驗的精靈騎兵清楚意識到這點，因而奉獻大部分他們的時間來改善他們的騎術，而不是改善他們個別的戰鬥技巧。他們穿越森林的速度對任何其他騎兵來說都是自殺，而且他們頑強到可以一次騎行至多兩天或三天而不休息。雖然這些騎兵提供的情報和通信極有價值，但缺乏戰鬥才能以及前線的戰鬥參與意味著這些騎兵常是戰爭的無名英雄，被留在後方戰線支援他們的弟兄。

note: [unit_type]: id=Elvish Scout, race=elf
en: Elvish Scout
zh: 精靈斥侯

note: [unit_type]: id=Elvish Scout, race=elf
en: Although the equines bred by the wood elves are much faster and more agile than regular horses, they tend to be quite a bit harder to master. It takes many years to train these fickle ponies, but once tamed, they are among the most devoted mounts. These unique horses allow Elvish horsemen to outpace most other cavalry on open ground and even ride through thick forests at full gallop. Though these riders possess some skill in wielding swords and bows, their greatest effectiveness lies in their ability to scout and outmaneuver enemy forces. Elvish scouts are most often used as messengers or support units and are adept at quickly transferring information between patrols, whom they also reinforce when necessary.
zh: 雖然目精靈飼育的馬比普通的馬還要更快、更敏捷，但牠們往往相當更難駕馭。訓練這些反覆無常的小馬需要許多年，但一旦被馴服，牠們就是最忠誠的坐騎之一。這些獨特的馬使精靈的騎兵在開闊的地方比其他騎兵快，甚至能全速奔馳穿過茂密的森林。雖然這些騎手擁有使劍和使弓的技能，但他們最大的效用是在他們偵察以智勝敵人軍隊的能力。精靈斥侯是最常被用作信使或支援的單位，而且適應於快速在巡邏隊之間傳遞資訊，必要時他們也會增援這些巡邏隊。

note: [unit_type]: id=Elvish Shaman, race=elf
en: female^Elvish Shaman
zh: 精靈薩滿

note: [unit_type]: id=Elvish Shaman, race=elf
en: With a little training, an elf’s inherent affinity with the natural world can be channeled into a material magic that affects the physical plane. Shamans of this discipline most often use their skills to tend to the nature that connects them to their powers, resulting in the unusually lush and verdant forests surrounding their homes. The same magic lends itself to remarkable and well-renowned capabilities in the healing arts. Devoutly peaceful by nature, these shamans rarely engage in combat, instead using their magic to command the earth itself to hinder or pacify their enemies.
zh: 藉由一些些訓練，一個精靈天生對於大自然的密切關係可以引導到影響有形次元的物質魔法。經由這種方式訓練出來的薩滿們最常使用她們的技能來趨向於使她們和她們的能力連繫起來的性質，造成她們家園周遭的樹林異常地茂密且翠綠。同樣的魔法讓薩滿們擁有非凡的治療能力，並以此聞名。這些薩滿天生虔誠和平，很少直接與敵人搏鬥，而是使用她們魔法指揮大地本身來阻礙或安撫她們的敵人。

note: [unit_type]: id=Elvish Sharpshooter, race=elf
en: Elvish Sharpshooter
zh: 精靈神射手

note: [unit_type]: id=Elvish Sharpshooter, race=elf
en: Though not a formal title, ‘Sharpshooter’ is the epithet given to the most gifted Elvish marksmen. These expert archers are capable of feats that, even by Elven standards, border on miraculous — they have the precision to split incoming arrows midair and can loose a second arrow before the first hits, all while maintaining enough power to damage full plate armor. A single volley of their arrows is enough to bring down a knight on horseback, and even heavily-armored infantry will survive few additional shots. The sharpshooters of the elves have honed their art to its highest form and are the undisputed masters of archery.
zh: 雖然不是正式頭銜，但「神射手」是賦予最有天賦的精靈精準射手的綽號。這些老練的弓箭手能完成那些就算是已精靈的標準來看也近乎是奇蹟的狀舉──他們擁有能夠將半空中飛來的箭矢擊裂的精準度，而且可以在第一之箭命中前就射出第二支箭，在這個過程中還能維持足夠的力道來損傷全身覆蓋的盔甲。他們的一次齊射足以擊倒一個馬背上的騎士，就連重甲步兵也不能在額外的幾次射擊之下存活。神射手們已經將他們的技藝磨練到極致，是毋庸置疑的弓術大師。

note: [female]
en: female^Elvish Sharpshooter
zh: 精靈神射手

note: [unit_type]: id=Elvish Shyde, race=elf
en: As an elf maiden entwines herself more and more with nature, the essence of earth begins to transform her body. The butterfly wings that sprout on the back of a Shyde are a direct manifestation of her connection to the faerie, granting her their characteristic ethereal aura of both serenity and fear. Shydes are masters of the mundane, guided by a power which is little understood, yet greatly respected by others of their kind. Often mistaken for true faerie or ‘forest spirits’, these stewards of the forests epitomize their people’s mysterious connection with the natural order.
zh: 作為一個精靈處女使她們自己愈來愈和自然連繫著，大地的精華開始轉移到她們的身體。那對從希德後背長出的蝴蝶般的翅膀是她們與仙境連結的直接表現。仙境還授允她她們特有的寧靜和恐懼的優雅氣場。希德是塵世的主宰，被一個鮮為人知的力量指引，但受到其他他們的族人的尊重。經常會被誤認為真正的妖精或是「森靈」，這些森林管理員是她們的族人與自然秩序的神祕連結的完美體現。

note: [attack]: type=impact
en: faerie touch
zh: 妖精之觸

note: [unit_type]: id=Elvish Sorceress, race=elf
en: female^Elvish Sorceress
zh: 精靈女術士

note: [unit_type]: id=Elvish Sorceress, race=elf
en: Elven magic most commonly diverges among two paths — manipulation of the natural, or corporeal world, and divination into the arcane plane. The latter, as a power that is difficult to control and ill-understood even by most of its practitioners, is not often sought after by the Elves. Wielders of the arcane face significant risk in studying the volatile nature of their discipline and quickly learn to respect the disruptive power of their craft. This destructive nature most commonly manifests itself as gouts of ‘faerie fire’, which is among the most readily mastered skills for an Elvish sorceress. While a rather superficial application of this art, the Elves nonetheless hold the arcane flame in high regard and are careful to utilize it with judicious caution.
zh: 精靈魔法最常會分岔至這兩條路線之一──操縱自然或物質的世界，以及進入秘法次元進行占卜。後者，作為難以控制的力量，甚至連它的實踐者都難以理解，並不常被精靈追尋。秘法的使用者在研究她們的準則無常的性質上面臨顯著的風險，而且很快地學會尊重她們的技藝的破壞性的力量。這個毀滅性的性質最常以一團團的「妖精之火」來表現它自己，而妖精之火是精靈女術士最容易精通的技能之一。雖然這個技能是一個相當膚淺的應用，精靈們仍高度重視秘法火焰，並且會明智謹慎地使用它。

note: [unit_type]: id=Elvish Sylph, race=elf
en: female^Elvish Sylph
zh: 精靈西爾芙

note: [unit_type]: id=Elvish Sylph, race=elf
en: Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters of manipulating the bridge between the mundane and arcane worlds. Long years spent peering into the ethereal realm have eroded the ability of these elves to view the physical world; in return, they are granted an abstract sight, gaining the ability to view one or even several different aspects of reality’s essence. Like the many shards of a broken mirror, the myriad fractures of the material world reflect the light of the arcane through its many different facets. Careful practice allows one to follow these strands of light from pane to pane, observing how the outcome of physical reality evolves with each choice made of free will. While direct weaving of the connecting fabric is usually impossible to achieve, indirect manipulation is feasible by machination in the corporeal plane where the reflection of the arcane plane is strongest. The ability of a Sylph to locate these ‘reflection pools’ and steer them is one of her greatest — and most feared — abilities.
zh: 這些賢者般的西爾芙以令人費解的方式擁有非常強大的力量，她們是操縱世俗世界和秘法世界之紐帶的大師。花費許多年來端詳虛無飄渺的領域已經腐化了這些精靈看物質世界的能力。作為交換，她們被准允一個抽象的視覺，獲得可看到一個甚至是數個不同現實本質的層面的能力。就像破碎的鏡子的許多碎片一樣，物質世界的大量碎片透過它的多種不同的琢面反映出秘法的光芒。慎重的練習能讓她們跟隨這些縷縷光芒從一個次元到另一個次元。雖然直接編織出連結次元的纖維通常是不可能達成的，但在秘法次元反映最強烈的物質次元上實施間接操縱是可行的，西爾芙定位這些「反映池」，以及操作它們的能力是她們最偉大──也是最令人害怕──的能力之一。

note: [attack]: type=impact
en: gossamer
zh: 游絲

note: [unit_type]: id=Fog Clearer, race=monster
en: dummy_unit^Fog Clearer
zh: 迷霧清除者

note: [unit_type]: id=Direwolf Rider, race=wolf
en: Direwolf Rider
zh: 恐狼騎兵

note: [unit_type]: id=Direwolf Rider, race=wolf
en: ‘Dire wolves’ differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.
    
    The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts’ paws into a most deadly stroke.
zh: 「恐怖巨狼」和常見品種的狼只差在大小和顏色。通常，牠們站起來時肩膀比馬還高，也有著能和馬匹敵的胃口。只有瘋子才願意和牠們相遇，但地精們，付出他們巨大的代價，已經設法馴服並駕馭牠們了。
    
    狼的爪子一般並不被認為是更危險的部分，但長在這樣大的生物上，它們比鋼釘還更厚、更長。牠們的騎手在牠們的那對前爪上塗毒，跟半獸人刺客用的一樣，使來自於這些野獸的爪子的揮擊變成最致命的攻擊。

note: [unit_type]: id=Goblin Impaler, race=goblin
en: Goblin Impaler
zh: 地精穿刺兵

note: [unit_type]: id=Goblin Impaler, race=goblin
en: Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle line. Those who manage to survive their first few battles equip themselves with a long spear to compensate for their short reach, and better armor to guard their diminutive frames.
zh: 地精被半獸人用作擾亂敵人戰線的游擊兵。那些設法在他們前幾次戰鬥中存活下來的地精裝備起一支長矛，以彌補他們的手短，他們也裝備起更好的鎧甲以保護他們瘦小的身軀。

note: [unit_type]: id=Goblin Knight, race=wolf
en: Goblin Knight
zh: 地精騎士

note: [unit_type]: id=Goblin Knight, race=wolf
en: Battle experience strengthens not only the combat prowess of both mount and rider, but also heartens the bond between them. While a human knight may ride different steeds into battle, a ‘goblin knight’ refers to goblin and wolf together as a single unit, fiercely loyal to one another almost to a fault.
    
    Among orcs, the riders are treated as a class above goblins, even when separated from their mount. Orcish grunts, while feeling themselves superior to goblins, recognize that picking a fight with the rider is also picking a fight with jaws that strike faster than a sword, and almost as hard.
zh: 戰鬥經驗不僅能增強坐騎和騎手的戰鬥力，也能激起彼此間的連結。人類的騎士也許會騎不同的坐騎加入戰場，而「地精騎士」將地精和狼一同視為單一個單位，其互相忠誠的程度幾乎激烈的過頭了。
    
    在半獸人之中，騎手被視為屬於比地精更高的階級，即使是當他們與他們的坐騎分開時。半獸人蠻兵雖然覺得他們自己比地精還高級，但他們還是承認與騎手挑起一場戰鬥也就是與比劍攻擊得還快的狼嘴挑起戰鬥，而且狼嘴和劍兩者幾乎一樣堅硬。

note: [unit_type]: id=Goblin Pillager, race=wolf
en: Goblin Pillager
zh: 地精燒掠者

note: [unit_type]: id=Goblin Pillager, race=wolf
en: Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defense or reprisal.
zh: 一些地精訓練他們的狼克服牠們對火焰的恐懼。在襲擊中，這些地精扮演的是支援的角色，他們會用火把燒毀敵人的家園和作物，並用也攜帶網子來給那些試圖集結起來防禦網來迫害那些試圖防禦或報復的人造成災難。

note: [unit_type]: id=Goblin Rouser, race=goblin
en: Goblin Rouser
zh: 地精掌旗手

note: [unit_type]: id=Goblin Rouser, race=goblin
en: Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser’s frenzied goading effectively steels the less veteran fighters to strive harder and longer before they die.
zh: 掌旗手是地精中的怪咖。一個能生還於足夠多場的戰鬥而被認為是老兵的地精已經夠稀有了，讓其他地精承認並尊敬他的老兵地位更是稀有。儘管如此，一個掌旗手的瘋狂激勵很有效地使那些較菜的戰士下定決心在他們戰死之前更賣力且更持久地奮鬥。

note: [unit_type]: id=Goblin Spearman, race=goblin
en: In any race, there are always those rare individuals who, by stroke of bad luck, are born much smaller and weaker than the rest of their kind. For Orcs, however, such occurrences are extraordinarily common, with there usually being several runts born in each litter. Known as ‘Goblins’, these sickly creatures nearly always live short, brutal lives, most used merely as fodder against an enemy of their larger siblings' choosing while equipped with only the crudest of spears.
zh: 任何種族中，總會有罕見的個體存在，不幸的是，他們出生時比其他的同類來的弱小許多。然而，對於半獸人而言，這種情況非常普遍，每窩通常會生出幾個小不點。這些體弱的生物被稱為「地精」，他們總是短命，過著野獸般的生活。大部分的地精儘作為炮灰對抗那些他們較大的兄弟們所選擇的敵人，且在那個時候只裝備著最簡陋的矛。

note: [unit_type]: id=Wolf Rider, race=wolf
en: Wolf Rider
zh: 狼騎兵

note: [unit_type]: id=Wolf Rider, race=wolf
en: No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are much smaller and weaker than their orcish kin and are often sent to the most dangerous and unwanted parts of a fight. Any who manage to tame a mount have a much safer role in combat.
    
    Though few wolves could even stand with the weight of a true orc on their back, a goblin is quite within many wolves’ ability to carry swiftly. Unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.
zh: 沒人能確定馴狼和騎狼的風氣是如何形成的，但它的優勢對於地精來說是明顯的。地精比他們的半獸人親族還要弱小，且往往被派去最危險且最沒有人想去的戰鬥區域。任何設法馴養一個坐騎的地精能在戰鬥中擁有更安全的地位。
    
    雖然很少有狼能夠揹負一個真正的半獸人，甚至根本會站不起來，但揹負一個地精並快速移動還在許多狼的能力所及範圍內。不像馬，這些坐騎穿梭於山嶺是相當輕鬆的，不過水和樹林還是會減慢牠們。

note: [unit_type]: id=Gryphon, race=gryphon
en: These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, and thus should not be disturbed without a good reason.
zh: 這些雄偉強悍的生物是天空的主宰。獅鷲很危險，而牠們也對其他智慧生物很謹慎，因此沒有好的理由就不該打擾牠們。

note: [unit_type]: id=Gryphon Master, race=gryphon
en: Gryphon Master
zh: 獅鷲大師

note: [unit_type]: id=Gryphon Master, race=gryphon
en: Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty birds of prey may strike from anywhere.
zh: 獅鷲大師有著很長的駕駛獅鷲飛行的經驗，獅鷲已經成為了他們身體的一部分。這種特殊的關係讓在地面行動的部隊心驚膽顫，因為這些強大的猛禽也許會從任何方位發起攻擊。

note: [unit_type]: id=Gryphon Rider, race=gryphon
en: Gryphon Rider
zh: 獅鷲騎兵

note: [unit_type]: id=Gryphon Rider, race=gryphon
en: Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts.
zh: 只有一些人能和強而有力的獅鷲建立關係。那些人可能會成為獅鷲的騎手，並在這些飛行的野獸背上探索天空的世界。

note: [unit_type]: id=Grand Knight, race=human
en: Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.
zh: 高階騎士達到了劍術和騎槍術的頂峰。他們穿著全身板甲，騎著以力量為主而不是以速度為主來飼育的坐騎，這些勇士組成任何正規的騎兵軍隊的核心。帶頭衝鋒的高階騎士對於步兵來說是一個可怕的景象，且往往能夠突破防守線。

note: [unit_type]: id=Knight, race=human
en: Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
zh: 技藝精湛、遵守紀律的輕騎兵會晉升為騎士。他們是戰鬥老兵，已經見識過了衝鋒失敗時經常會導致的致命結果，且也學到了在使用它的時候必須小心謹慎。因此，騎士們隨身配帶劍，並練習比衝鋒危險性更少的招數，雖然要有更多耐心來練習。然而，他們也有帶把騎槍，熟練這種武器可以讓他們在衝鋒時更加致命。

note: [unit_type]: id=Lancer, race=human
en: Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense.
zh: 槍騎兵是整個韋諾裡最勇敢和最令人畏懼的騎兵。他們身穿輕甲，使他們自己脫離束縛而能快速騎乘，比任何他們的同僚都快。他們所用的勇敢的招數像是一把雙刃劍，因為那些招數往往不是贏得榮譽就是獲得一個迅速的死亡。槍騎兵擅長於獵殺那些犯了破壞陣型的錯誤的步兵，也擅長突破防守線。然而，他們在防守時作用有限。

note: [unit_type]: id=Paladin, race=human
en: Knights of the highest virtue, Paladins have sworn their strength not to king and crown, but to ideals themselves; of chivalry, and the stewardship of everything that is good. They may serve in the armies of the world, but their first loyalties often lie with groups of their own making; secret, monastic orders that cross political and cultural boundaries. Rulers are sometimes wary of them, for the paladins’ loyalty is only as strong as the liege’s apparent virtue. This has led the more darkly ambitious to either attempt to defame and disperse these groups, or more rarely, to conjure elaborate deceptions to keep these otherwise staunchly loyal troops in service.
    
    Full paladins are generally not quite as fearsome as the ‘Grand Knights’ that champion most armies, but they are first-class fighters nonetheless. Additionally, their wisdom and piety grants these warrior monks certain curious abilities; a paladin is very powerful in fighting magical or unnatural things, and most have some skill at medicine and healing.
zh: 聖騎士是那些擁有最高尚的品德的騎士，他們已經宣誓不把他們力量獻給國王與王冠，而是獻給他們個人的騎士精神和美好的理想。他們也許會在世界上的軍隊中服役，但他們首要的忠誠往往是屬於他們自己組成的團體──跨越政治和文化的邊界的神祕僧侶教團。統治者們有時對他們很提防，因為聖騎士的忠誠只與君主顯而易見的品德一樣強烈。這已經導致擁有更黑暗的野心的人試圖抹黑或是驅散這些團體，或者更少見的情況是，試圖策劃複雜的詭計來使這些忠貞不二的部隊繼續服役。
    
    雖然最高階級的聖騎士們一般不像捍衛大部分軍隊的「高階騎士」那般令人畏懼，但他們仍然是第一等的戰士。此外，他們的智慧和虔誠賦予了這些勇士僧侶們某些奇異的力量，使得聖騎士與魔法或不自然的事物戰鬥時是非常強大的，而且大多數人都擁有一些在醫療和治療方面的技巧。

note: [unit_type]: id=Horseman, race=human
en: Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.
zh: 輕騎兵往往來自於韋諾較荒涼且未被調校的地區，他們在童年起就接受騎馬以及遵守嚴格的榮譽準則的訓練。輕騎兵發動的衝鋒是一個強大但魯莽的招數，而其價值已經在戰場中一次又一次地被證明。輕騎兵善於攻擊大部分的步兵，尤其是那些脫隊的步兵，但必須要小心對付矛兵和弓箭手，對弓箭手來說，輕騎兵們巨大的體積提供誘人的目標。

note: [unit_type]: id=Bowman, race=human
en: The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield.
zh: 在弓術出現時，射擊的對象就不侷限於獵物而已，且自遠古以來，弓箭手在戰爭中一直是不可或缺的。軍隊中的弓手們往往出身低下，來自農民或樵夫，他們經過訓練，能夠使用弓箭和短劍，且戰場上很常見。

note: [unit_type]: id=Cavalier, race=human
en: Cavalier
zh: 禁衛騎兵

note: [unit_type]: id=Cavalier, race=human
en: Cavaliers are masters at the use of both sword and crossbow from horseback. Their combination of striking power and mobility is fearsome, and they have a reputation for dash and aggressiveness to match it. The daring deeds of Cavaliers are the subject of many a tale and song.
zh: 禁衛騎兵是在馬背上使用劍和十字弓的高手。他們的攻擊力量與機動性的結合令人畏懼，並且他們還有出了名的與之相襯的氣魄和侵略性。禁衛騎兵們的勇敢事蹟是許多故事和歌曲的主題。

note: [attack]: type=pierce [attack]: type=fire
en: crossbow
zh: 十字弓

note: [unit_type]: id=Cavalryman, race=human
en: Cavalryman
zh: 騎兵

note: [unit_type]: id=Cavalryman, race=human
en: Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.
    
    Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work.
zh: 騎兵與輕騎兵的不同在於他們的戰術和裝備。騎兵身穿更重的盔甲，並攜帶著一把劍和一面盾牌，而不是一支騎槍。他們的招數並不包含衝鋒，而是靈巧移動用劍砍殺，同時將馬和騎手作為一個有效的近戰工具來運用。
    
    對於奪取並駐守開闊地帶、掩護友軍士兵，以及偵察任務，騎兵是非常有用的。

note: [unit_type]: id=Dragoon, race=human
en: Dragoon
zh: 龍騎兵

note: [unit_type]: id=Dragoon, race=human
en: The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and matched with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield.
zh: 在韋諾的軍隊中，才華出眾的騎兵會接受使用十字弓的訓練，並配以更強力的坐騎。這些士兵裝甲結實，擅長使用他們的劍。他們可以驅策至前並守住他們佔領的陣地。他們的機動性和韌性讓他們在戰場上具有非常大的價值。

note: [unit_type]: id=Duelist, race=human
en: Duelist
zh: 鬥劍者

note: [unit_type]: id=Duelist, race=human
en: It is a peculiar custom of Wesnoth’s nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.
    
    Experienced fencers carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and sometimes thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
zh: 韋諾的貴族們有個特有的習俗，他們常常讓自己的兒子加入兩個騎士扈從團中的一個，訓練他們掌握馬術或擊劍的技巧。之所以叫鬥劍者，是因為年輕貴族時常因為一些冒犯，無論是真實的還是空想出來的，就利用他們身份的權利舉辦一場魯莽的決鬥。
    
    有經驗的鬥劍者會隨身攜帶一把方便於藏在外套或斗篷下面的小十字弓。十字弓雖然裝填緩慢，且有時會被認為用它是很卑鄙的，但它實際上還是非常有用的，那些能夠長時間存活下來的老手們通常就是因在這方面上的讓步才能辦到。

note: [unit_type]: id=Fencer, race=human
en: Fencer
zh: 擊劍者

note: [unit_type]: id=Fencer, race=human
en: Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
    
    Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
zh: 擊劍者屬於一種思想流派，他們認為大部分在戰鬥中的士兵所穿著的盔甲是他們自己最糟的敵人。盔甲只可以削弱攻擊，而躲閃掉它才能讓防守者完全地不受損傷。能夠可靠地閃躲任何進攻行動是一個奢侈品，只有合適的身體才能負擔得起，而且還只限於那些能夠忍受嚴格訓練的人。
    
    劍客僅配備了一柄匕首和一把軍刀，他們健步如飛，而且在許多他們身穿盔甲的同伴處於劣勢的狀況下，他們是很有幫助的。他們享受繞著在像重裝步兵這樣的單位的周圍跳舞，嘲諷他們全副武裝的重量。

note: [unit_type]: id=General, race=human
en: As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms to which they have sworn fealty. Well seasoned in the art of war, Generals can direct even the freshest recruits to strike strategically against imposing odds and emerge victorious. Recognized by nobility and citizenry alike, they are outfitted in ornate plate armor and granted some of the finest weaponry that human craftsmen can offer.
zh: 作為軍隊的領導者，將軍負責保護他宣誓效忠的王國中的規模大的或重要的地區。藉由對兵法的熟練，將軍甚至可以指導最菜的新兵策略性地進行攻擊，對抗大逆境，並取得勝利。他們身穿華麗的板甲，並被准予人類的工匠所能提供的某個最精良的武器，可以被貴族和平民辨認出來。

note: [unit_type]: id=Grand Marshal, race=human
en: Grand Marshal
zh: 總元帥

note: [unit_type]: id=Grand Marshal, race=human
en: The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have survived many trials by fire, proving both their tactical wit and their considerable mettle at personal combat.
zh: 總元帥是人類部隊裡最受尊敬的一個軍銜，那些帶著這個頭銜的人經歷了許多烈火般的試驗，證明了他們的戰術智慧和他們個人非凡的戰鬥才能。

note: [unit_type]: id=Halberdier, race=human
en: Halberdier
zh: 斧槍兵

note: [unit_type]: id=Halberdier, race=human
en: A halberd is a heavy weapon and difficult to use, but very powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses four primary striking points, two more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
    
    However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.
zh: 斧槍是非常笨重且難於使用的武器，但在專家手裡是非常強大的。它也比它衍生自的長矛還要靈活得多。正如任何的斧槍兵都可以告訴你的，這個武器擁有四個主要的打擊點，比長矛和長槍多兩個，這些打擊點是末梢、刀刃、桿柄的尖刺，和刀刃上的內部尖頭，其能在往持有者的方向後拉的動作中被用上。所有這些使得斧槍在近戰時是個多用途的武器，特別常被用來對付騎兵。
    
    然而，製斧槍比製矛貴很多，而且在新手手中，作用不大。在韋諾的軍隊中，習慣上只把斧槍賦予那些久經沙場的長槍兵，因為他們已經證明了他們有這個技術來在戰場上正確地使用它們。

note: [special_note]
en: Compared to other loyalists, Halberdiers have a higher resistance to ‘pierce’ attacks.
zh: 與其他親皇派比起來，斧槍兵有著更高的「穿刺」攻擊抗性。

note: [unit_type]: id=Heavy Infantryman, race=human
en: Heavy Infantryman
zh: 重裝步兵

note: [unit_type]: id=Heavy Infantryman, race=human
en: Heavy infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility.
zh: 重裝步兵是肌肉發達的戰士，披著全身板甲，操著巨大的衝擊武器。雖然他們在近戰中用無敵的力量來戰鬥，但他們有著很差的機動性，最適合被安排靜態防守防禦工事。但若是將其中的一些部署在戰線上，將能顯著地加強戰線上的戰力，儘管會在戰術靈活性上付出明顯的代價。

note: [unit_type]: id=Iron Mauler, race=human
en: Iron Mauler
zh: 鋼鐵重鎚手

note: [unit_type]: id=Iron Mauler, race=human
en: Iron Maulers are given their name for reasons which are all too obvious to their foes. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
    
    Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help.
zh: 鋼鐵重鎚手如此得名有著對所有他們的敵人來說都很明顯的原因。在這些裝甲中的人有著與食人魔匹敵的力量，被標記為他們所效忠的城堡的守衛中的佼佼者。然而，他們的維護成本很貴，而且沒有完整的後援支持軍隊就無法被派到遙遠的戰區。
    
    雖然近戰能力驚人，但他們這身打扮也有許多弱點。鋼鐵重鎚手容易疲勞，而且非常清楚他們不能在戰場上奔跑。他們太常目擊遠處的同胞落難，卻沒有能力及時到場幫忙。

note: [unit_type]: id=Javelineer, race=human
en: Javelineer
zh: 擲槍兵

note: [unit_type]: id=Javelineer, race=human
en: Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
zh: 矛兵幾乎總是配備著一些標槍，即便殺不死，也能從遠處搔擾敵人。然而，有些矛兵相當喜歡使用標槍，且在使用過程中發現他們具有良好的天賦。擲槍兵對一個軍隊來說是一個很有價值的資產，能夠以對付遠處敵人的能力來補強他們的近戰技能。他們可以從遠處將標槍擲入敵方的隊伍中，通常不會被還擊，在近戰中仍可以堅守他們的陣地。

note: [unit_type]: id=Lieutenant, race=human
en: Lieutenant
zh: 中尉

note: [unit_type]: id=Lieutenant, race=human
en: Lieutenants are some of the more respected commanding officers among humans and are often seen leading smaller-scale incursions and managing the battlefield. Trained both with sword and crossbow, they excel at neither, and are somewhat less resilient than the warlords of other races — this is more than made up for by their superior knowledge and training in military strategy.
zh: 中尉是一些在人類中更被尊敬的指揮官，且通常被見到領導著小規模的侵略部隊並管理著戰場。雖然受過劍和十字弓的訓練，但兩者皆不擅長，而和其他種族的軍官相比也比較沒有韌性──他們更好的知識水準和戰略訓練遠遠可以彌補這點。

note: [unit_type]: id=Longbowman, race=human
en: Longbowman
zh: 長弓手

note: [unit_type]: id=Longbowman, race=human
en: Longbows are fearsome weapons, but too difficult for beginning archers to wield. It takes great strength to draw one, and the added range and power it confers remain useless unless one has good aim with the weapon. Longbowmen carry their weapons as a badge of pride, and most bowmen look forward to the day they can begin using one.
zh: 長弓是令人恐懼的武器，但對於菜鳥弓箭手來說太難使用了。長弓需要很大的力量才能被拉動，而且除非有人可以用這個武器做良好的瞄準，不然它所給予的額外的射程和威力並沒有作用。長弓手把他們的武器看成是驕傲的勛章來攜帶，且大多數的弓手都期望有朝一日他們也能開始使用長弓。

note: [unit_type]: id=Master Bowman, race=human
en: Master Bowman
zh: 大師弓手

note: [unit_type]: id=Master Bowman, race=human
en: Master bowmen have reached the zenith of their art, inasmuch as any human is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age.
zh: 大師弓手的技藝已經達到任何人類所能達到的巔峰境界。這些勇士裝備著一把劍和一把杉木大弓，他們的出現使弓箭手營隊變得完美，用他們的精準射擊擊倒許多敵人。他們的劍術也不容忽視，他們肯定能把劍使得和初出茅廬的劍士一樣好。這個世界上的許多種族中，只有精靈在射箭方面凌駕人類，而人類弓箭手或許是由於嫉妒，便推斷說這只是年齡的關係。

note: [unit_type]: id=Master at Arms, race=human
en: Master at Arms
zh: 劍術大師

note: [unit_type]: id=Master at Arms, race=human
en: Master fencers have an envied place in life. Though the journey to their station was a dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill and dashing manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
    
    They usually have the luxury of choosing their appointments, and are free to roam the land should they so elect. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
zh: 劍術大師們在生活終有令人稱羨的地方。儘管達到他們的地位的過程是一種危險的生存方式，但他們已經到了收穫的時候。這些紳士以他們的技巧和瀟灑的風度而聞名，有著天生貴族的氣質，緊隨其後的是許多上流女士的目光。
    
    他們通常擁有選擇他們的職務的權利，而且他們能自由地在土地上漫遊，只要他們如此選擇。他們常常擔任城堡衛隊的隊長，或軍事學院的大師，在這些職位上他們張揚的個性不僅被接納，也許還甚至很有用處。

note: [unit_type]: id=Pikeman, race=human
en: Pikeman
zh: 長槍兵

note: [unit_type]: id=Pikeman, race=human
en: Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay.
zh: 韋諾軍隊中有前途的矛兵通常會逐漸被改用長槍，身上披掛的護甲也比他們還是新兵時的合成皮甲要好得多。因為長槍比矛還要長很多，因此更能施展不同的戰術。長槍兵組成的人牆是任何騎兵衝鋒的麻煩根源，而且藉由適當的紀律和戰術，長槍兵也可以在大部分其他類型的步兵單位圍攻下堅守住。

note: [special_note]
en: Compared to other loyalists, Pikemen have a higher resistance to ‘pierce’ attacks.
zh: 與其他親皇派比起來，長槍兵有著更高的「穿刺」攻擊抗性。

note: [attack]: type=pierce
en: pike
zh: 長槍

note: [unit_type]: id=Royal Guard, race=human
en: Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capital, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned.
zh: 皇家衛兵是從韋諾中最好的劍士裡選出來的。他們在任何更高階級的貴族之下服務，作為保鏢，並在一定程度上對他們的主人來說是官職的標誌。皇家衛兵組成的特別部隊駐紮在首都，保護著皇宮區域和皇室家族。因為他們與他們的上級的信任關係，常常被賦予具有關鍵重要性的使命，而不是給傭兵來完成。他們的可靠性和對近戰的精通是他們最大的資產，也使得他們以此聞名。

note: [special_note]
en: Compared to other loyalists, Royal Guards have a higher resistance to ‘blade’ and ‘impact’ attacks.
zh: 與其他親皇派比起來，皇家衛兵有著更高的「劍刃」和「穿刺」攻擊抗性。

note: [special_note]
en: Compared to other loyalists, Royal Guards have more movement points.
zh: 與其他親皇派比起來，皇家衛兵有著更多的移動點數。

note: [unit_type]: id=Sergeant, race=human
en: Sergeant
zh: 中士

note: [unit_type]: id=Sergeant, race=human
en: Sergeants are low-ranking officers of human armies. Though academically trained, they need some experience in the field before their leadership is sound and acknowledged. Still, their diligent bearing and basic insight of combat means they can more effectively rouse civilians and peasants in trying situations.
zh: 軍士是人類軍隊中的低階軍官。雖然受過正規訓練，他們在他們的領導能力完全成型以及被認可之前，依然需要一些實戰經驗。僅管如此，他們勤奮的態度和對戰鬥的基本見解代表他們可以在令人厭煩的情況下更有效地鼓舞平民和農民。

note: [unit_type]: id=Shock Trooper, race=human
en: Shock Trooper
zh: 閃擊步兵

note: [unit_type]: id=Shock Trooper, race=human
en: Shock troopers are the elite of the heavy infantry, and a significant part of their use is mere intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy often does the same to the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat.
zh: 閃擊步兵是重裝步兵中的精英，而有很大一部分的使用他們的原因只是為了要震懾敵人。能夠加入閃擊步兵的只有那些身材非常高大結實的人，而當他們穿上黑色釘刺板甲時，他們是一幅令人畏懼的景象。閃擊步兵摧毀敵人的情景，往往對任何對手的士氣都造成同樣程度的打擊。敵人有時會懷疑這樣的裝甲覆蓋的是怪物，而不是人。這樣的重甲的缺點當然是移動到戰區或是離開戰區所花費的時間。

note: [unit_type]: id=Spearman, race=human
en: Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training.
zh: 劍對於許多人來說是個昂貴的奢侈品，農夫自然很難負擔一把劍。矛更容易製作，而且就算沒有矛頭也很好用，雖然大部分的人都可以負擔得起一個矛頭。矛兵穿著皮甲，並常常配備著一個盾牌和一些標槍。他們是大部分軍隊的主要組成部分，常常僅對他們施以最基本的訓練就將其投入前線。

note: [unit_type]: id=Swordsman, race=human
en: An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters.
zh: 有經驗的士兵通常會存有足夠的錢來換上一套鱗甲或是鏈甲，以及一把結實的大劍。儘管把他們的矛換成劍會是一個巨大的變化，但大部分的矛兵還是會欣然接受這個機會，因為他們太了解他們正要拋棄的武器的侷限性了。劍並不是沒有它自己的缺點，但比起矛有更多用途，在近距離的時候也更好用。

note: [special_note]
en: Compared to other loyalists, Swordsmen have a higher resistance to ‘blade’ and ‘impact’ attacks.
zh: 與其他親皇派比起來，劍士有著更高的「劍刃」和「衝擊」攻擊抗性。

note: [unit_type]: id=Mage, race=human
en: Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.
    
    It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.
    
    Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
zh: 人類常常思索他們生活的世界的運作方式。有一些人努力將這個無用的思考化為有用，並把它當成是他們一生的主要追求目標。任何配得上法師稱號的人都至少刻苦鑽研了十年之久，積累了大量知識，使他們與其他人區隔開來。這些全心全意投入對智慧的追求的男男女女，與一個甚至只有少數人能讀能寫的世界形成鮮明的對比。他們之中充滿了很多滿懷希望的貴族小孩，不然就是那些試圖逃避由體力勞動造成的腦袋空虛的人。
    
    諷刺的是，以他們的知識和對知識不張揚的壟斷，法師的聯合團體很有機會能統治社會，如果他們有曾嘗試過的話。然而，他們的真愛既非金錢，也非權利，而且那些視魔法學習為一個達成此目的的途徑的人，往往又缺乏真正精通魔法所必有的堅定信念。
    
    法師身體脆弱，不熟悉戰鬥，不過他們確實擁有某些在戰鬥中非常有用的能力。

note: [female]
en: female^Mage
zh: 法師

note: [unit_type]: id=Arch Mage, race=human
en: Arch Mage
zh: 法師長

note: [unit_type]: id=Arch Mage, race=human
en: The title of Arch Mage is traditionally conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.
    
    Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
zh: 傳統上法師長的名號只會在花費了一生時間來鑽研並取得偉大成就之後才被授予。法師長通常受雇於教育職位，或作為那些足夠理智而想尋求他們的智慧的成果的人的顧問。許多法師長傾向於有錢人，這對雙方都有好處，因為除了教教法術或是給些建議之外，這讓他們可以不受干擾地致力於他們的研究。大部分人類的知識有此而來，科學、哲學和藝術，這些為整個世界帶來美麗。
    
    雖然沒受過任何形式的戰鬥訓練，但如果需要的話，法師長可以釋放他們全部的魔法能量，這可不是能被輕視的東西。

note: [special_note]
en: Compared to other mages, Arch Mages have a higher resistance to ‘fire’ attacks.
zh: 與其他法師比起來，法師長有著更高的「火焰」攻擊抗性。

note: [attack]: type=fire
en: fireball
zh: 火球

note: [female]
en: female^Arch Mage
zh: 法師長

note: [unit_type]: id=Elder Mage, race=human
en: Elder Mage
zh: 老法師

note: [unit_type]: id=Elder Mage, race=human
en: Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts.
zh: 老法師們是曾經的大法師，因在經歷多年疲憊的戰鬥，他們的力量有點消退了。儘管如此，他們在戰場上仍然由於他們強力的雷電而令人畏懼。

note: [unit_type]: id=Great Mage, race=human
en: Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
    
    Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
zh: 任何甚至只是被考慮授予大法師頭銜的人，在他自己所處的年代幾乎就是一個傳奇人物，而城鎮傳令者已被迫意識到授予這個頭銜時必須非常小心。與這個稱號相匹配的功績會被那個時代的主要法師協會謹慎地審視，並且這個頭銜只能在得到大部分的票數的情況下才能被授予。無論如何，任何被認真提名授予大法師的頭銜的人，毋庸置疑地，都是他們的法術的大師，在技藝上超越了幾乎任何他們的同僚。
    
    雖然他們無論如何都不是勇士，但把他們的法術應用在戰鬥常常會使其他士兵帶著敬畏退到一旁。

note: [special_note]
en: Compared to other mages, Great Mages have a higher resistance to ‘fire’ attacks.
zh: 與其他法師比起來，大法師有著更高的「火焰」攻擊抗性。

note: [female]
en: female^Great Mage
zh: 大法師

note: [unit_type]: id=Red Mage, race=human
en: Red Mage
zh: 紅袍法師

note: [unit_type]: id=Red Mage, race=human
en: Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.
    
    Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
zh: 法師的學徒期的成功結束後，他會被卸下代表著學徒的棕色長袍，然後被授予代表著大師的紅色長袍。這個變化的意義往往不被農民理解，而誤稱法術大師為「紅袍法師」。同樣地，顏色變化的象徵也經常被誤以為是在表示法師似乎無中生有地變出火焰的能力，這個變火的把戲雖然不可否認地很有用，但被法師們自己視為他們得來不易的知識的一個愚蠢應用。
    
    雖然身體脆弱，也沒有受過像勇士一樣的訓練，「紅袍法師」卻掌握著許多把戲，包括放出一團團火焰的能力，而這也正鞏固了他們的俗名。

note: [special_note]
en: Compared to other mages, Red Mages have a higher resistance to ‘fire’ attacks.
zh: 與其他法師比起來，紅袍法師有著更高的「火焰」攻擊抗性。

note: [female]
en: female^Red Mage
zh: 紅袍法師

note: [unit_type]: id=Silver Mage, race=human
en: Silver Mage
zh: 銀袍法師

note: [unit_type]: id=Silver Mage, race=human
en: The many paths that a mage can take in study lead to strikingly different ends. Often viewed as sages, or wandering mystics, silver magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.
    
    They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.
    
    Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them.
zh: 法師可以採取的多種研究道路導致導致截然不同的結果。銀袍法師經常被視為賢者，或是流浪的神祕主義者，他們在一種他們自己的同僚甚至難以理解的準則下行動。雖然對經常僱用他們上戰場的教廷來說很有用，但他們仍有幾分超然於世。
    
    事實上，銀袍法師在法師中有著他們自己的教團，保守著某些不為其他法師同僚所知的祕密。其中之一是一種似乎能比一個人所能行走的最快速度還快的方式穿越很遠的距離的能力。銀袍教團的成員們強烈拒絕跟任何他們的法師同僚討論這項本領的運作方式，而在少數情況下，當有其他人窺探到了他們的工作時，他們便會廢棄已經努力得來的成果，永不再提起它。
    
    銀袍法師的體能通常比其他法師強，而且他們的技能在戰場上具有毋庸置疑的用途，如果有人可以設法勸說法師們應用它們的話。

note: [female]
en: female^Silver Mage
zh: 銀袍法師

note: [unit_type]: id=White Mage, race=human
en: White Mage
zh: 白袍法師

note: [unit_type]: id=White Mage, race=human
en: Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.
    
    Though not trained for combat, they are a potent ally against magical or unnatural things.
zh: 有些法師，由於他們意識到周圍的世界，也意識到苦難的真諦，以及人類太常生活於邋褟的地方，他們發覺自己無法進入隱居的研究生活。這些男男女女放棄放棄法師的生涯，然後加入神職人員的行列，為所有人的利益奉獻他們已經學得的技能。在接受聖職後，他們周遊世界，照料疾病和傷痛。
    
    雖然不是為了戰鬥而訓練，但在對抗魔法或是不自然的事物方面，他們是強大的盟友。

note: [special_note]
en: Compared to other mages, White Mages have a higher resistance to ‘arcane’ attacks.
zh: 與其他法師比起來，白袍法師有著更高的「秘法」攻擊抗性。

note: [female]
en: female^White Mage
zh: 白袍法師

note: [unit_type]: id=Mage of Light, race=human
en: Mage of Light
zh: 聖光法師

note: [unit_type]: id=Mage of Light, race=human
en: After years of experience, the most devout of white magi develop vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
    
    Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
zh: 經過了多年的經歷後，最虔誠的白袍法師發展出巨大的精神力量。藉由嚴格投身於光明之路，他們可以請求它的幫助來驅散夜晚的陰影。
    
    這些男男女女恪守虔誠與榮譽之信條，不知疲倦地工作為他們居住的亂世帶來活力與秩序。

note: [special_note]
en: Compared to other mages, Mages of Light have a higher resistance to ‘arcane’ attacks.
zh: 與其他法師比起來，聖光法師有著更高的「秘法」攻擊抗性。

note: [female]
en: female^Mage of Light
zh: 聖光法師

note: [unit_type]: id=Outlaw, race=human
en: After some years of service, former ‘footpads’ rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall.
zh: 在效力多年後，前「混混」在他們那群亡命之徒同伙中的地位有所提升。他們已經在戰鬥中證明了他們自己，所以被委以更加危險的任務，並能分到更多的贓物。雖然許多對手嘲笑他們對武器的選擇，但匪徒們很清楚它的致命威力，也很清楚現成的彈藥的可得性。匪徒有點不擅長在白天作戰，偏好在夜幕掩護之下行動。

note: [female]
en: female^Outlaw
zh: 匪徒

note: [unit_type]: id=Assassin, race=human
en: The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun.
zh: 最厲害的盜賊們有時會接到奪取他人性命的任務，而不是奪取受害者的財物。這些危險的人物是用刀戰鬥的大師，而且他們的腳步不可思議地輕巧。他們會不擇手段地殺死他們的受害者，時而從遠處丟一把上了毒的飛刀，時而用匕首從背後捅一刀。刺客在夜間很致命，在陽光下的戰鬥能力則較差。

note: [attack]: type=blade
en: throwing knives
zh: 飛刀

note: [female]
en: female^Assassin
zh: 刺客

note: [unit_type]: id=Bandit, race=human
en: Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they’re not comfortable fighting in broad daylight, being used to working at night.
zh: 土匪們是一群雜七雜八的人，大多都有靠不住的背景。他們是任何一個有組織的犯罪團夥的得力武器，雖然他們可能手段簡單、智力低下，但他們擅長於他們持續揍人直至屈服的首選任務。像任何類型的亡命之徒一樣，他們並不喜歡在光天化日之下戰鬥，而是習慣在夜間行動。

note: [unit_type]: id=Footpad, race=human
en: Footpad
zh: 混混

note: [unit_type]: id=Footpad, race=human
en: These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness.
zh: 這些舉無輕重的罪犯常常被戲稱他們的上級戲稱為「混混」，因為他們的被賦予的任務需要四處奔波，經常被當作信使或偵察兵來使用。由此而來的忍耐力和敏捷的身手在戰鬥中對他們的幫助很大。儘管他們的武器不比他們的敵人好，但他們還是能很好地騷擾敵人，特別是在夜幕的掩護之下。

note: [female]
en: female^Footpad
zh: 混混

note: [unit_type]: id=Fugitive, race=human
en: Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous in their element, though no match for the sheer numbers that law-abiding soldiery can throw at them.
zh: 經驗豐富的罪犯由於他們的殘忍和逃避追捕的能力而惡名昭彰。當他們在他們的團體中時會很危險，不過還是比不上守法的軍隊所能派遣來對付他們的士兵的龐大數量。

note: [female]
en: female^Fugitive
zh: 逃犯

note: [unit_type]: id=Highwayman, race=human
en: Highwayman
zh: 攔路強盜

note: [unit_type]: id=Highwayman, race=human
en: Highwaymen have gained an infamous reputation for underhanded deeds of violence. Ready to hire themselves out to whoever will pay the most, they lead bands of lesser rogues against their employer’s enemies, often attacking on lonely roads or in the dead of night. Their experience with such encounters makes them deadly foes in hand to hand combat.
zh: 攔路強盜因陰險的暴力而獲得臭名。準備好將他們自己受雇於無論哪個出價最高的人，他們帶領著一幫小弟與僱主的敵人作戰，通常在人煙稀少的路上或者死寂的夜間發動襲擊。在這類遭遇戰方面的經驗，使得他們在肉搏戰中成為致命的對手。

note: [unit_type]: id=Rogue, race=human
en: The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
zh: 任何盜賊團的頭目都是用技藝來獲得他們的地位。這些飛賊度過了許多令人不悅的時刻，突出重圍、躲避那些想要讓他們受傷的人，也因此練就出了一系列在戰鬥中非常方便的技巧。他們是使用刀具的高手，也會用可靠的精準度來投擲刀子，而他們在夜間到處潛行的漫長時光使他們在黑暗中戰鬥更加自在。

note: [female]
en: female^Rogue
zh: 飛賊

note: [unit_type]: id=Ruffian, race=human
en: Ruffian
zh: 惡棍

note: [unit_type]: id=Ruffian, race=human
en: Some men without particular skills cannot or will not make an honest living. Those that attempt to make their way through life by the heavy end of a stick, are known as ‘Ruffians’. With enough luck and experience, they sometimes manage to avoid the imprisonment or death that awaits most of their colleagues.
zh: 有一些沒有特殊技能的人無法或者不願過上腳踏實地的生活。那些試圖用棍棒的沉重的一頭來過活的人們被稱作「惡棍」。藉由足夠的運氣和經驗，他們有時能設法避開那些等待著大部分他們的同行的牢房或死亡。

note: [unit_type]: id=Thief, race=human
en: Thief
zh: 盜賊

note: [unit_type]: id=Thief, race=human
en: For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’.
zh: 沒人記得是多久以前了，在任何較大的城市中迅速興起的各種捕鼠者的「公會」的成員，都有著一個怪異的風俗，就是用石灰漂白他們的頭髮，直到它變成淡藍色。這是一個大膽的舉動，因為他們的職業通常追求有點不合法的事業。盜賊有許多技能，且必定要健步如飛且擅長用刀。他們樂於在戰鬥中使用有點不高尚的策略，不屑於「公平的戰鬥」。

note: [female]
en: female^Thief
zh: 盜賊

note: [unit_type]: id=Thug, race=human
en: Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They become thugs as a means of sustenance. Regardless of their background, they all share a penchant for beating their victims with large clubs.
zh: 暴徒有各式各樣的來源，有些是天生的暴徒，而更多則是不適合參軍的昔日士兵和失去土地的農民。他們成為暴徒作為維持生命的手段。無論他們背景如何，他們全都共享著用大棍棒敲打他們的受害者的喜好。

note: [unit_type]: id=Peasant, race=human
en: Peasants are the backbone of the rural economy, and the soldiers of last resort. While not warlike by nature, they will stubbornly defend their homes. Their lack of training and discipline makes them unfit to hold a line, though; their reliance on farming tools as weaponry means they are only on the field of battle under the most desperate situations.
zh: 農夫是農村經濟的骨幹，也是最後應急的士兵。雖然並不天生好戰，但他們會頑強地防衛他們的家園。不過，他們對於訓練和紀律的缺乏使他們不適合堅守戰線。他們依靠農具作為武器，這意味著他們只會在最絕望的情況下才會上戰場。

note: [unit_type]: id=Royal Warrior, race=human
en: Royal Warrior
zh: 皇家勇士

note: [unit_type]: id=Royal Warrior, race=human
en: The kings and princes of human nobility are still often trained rigorously in the combat arts, partly out of tradition from when their ancestors made their wealth in war. Fitted in armor so skillfully made as to incite envy even from some dwarvish smiths, these nobles are well conditioned to the art of moving in heavy armor, and can maneuver across the battlefield much faster than their gilded plate would suggest.
zh: 人類貴族的國王和王子仍通常要接受嚴格的戰技訓練，一部分是出自因他們的祖先透過戰爭發財的傳統。這些貴族身穿的盔甲的工藝非常精湛，招致甚至來自於矮人工匠的嫉妒。他們非常適合穿著重甲移動，而且能以他們的鍍金板甲看不出來能達到的速度穿梭於戰場。

note: [unit_type]: id=Woodsman, race=human
en: Woodsman
zh: 樵夫

note: [unit_type]: id=Woodsman, race=human
en: Woodsmen are hunters, woodcutters, charcoal-burners, and others who eke out a living where the human world verges on the wilderness. Wits and woodcraft often support them where weapons will not.
zh: 樵夫是獵人、伐木工、燒炭工，以及其他設法在人類社會邊緣的荒野中生活的人們。在那裡，機智和森林技巧經常幫助他們，而武器將不會有助益，

note: [unit_type]: id=Huntsman, race=human
en: Huntsman
zh: 狩獵者

note: [unit_type]: id=Huntsman, race=human
en: Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.
    
    Master hunters are employed by any group living in or passing through wild country, be they men of the law, or those working against it. Even nature itself can have deadly surprises, and any commander who fails to hire a such a guide can lose his men to nothing more than terrain. Good woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful in a fight.
zh: 狩獵是貴族中流行的運動，但對於普通人來說，它也是一種飯碗。如同任何其他的技藝一樣，它在實務上也有精通技巧的人。狩獵者們了解他們這行的所有竅門，擅長在荒野中巡遊，也擅長追蹤和弓箭的使用。他們是射擊移動目標的良好射手，會躲在灌木叢或遮蓋物之下來瞄準。這種技能來自於多年射殺獵物的實踐，也是守備部隊的弓箭手常常缺少的技能。
    
    狩獵者們常受雇於任何野地的居民或者想穿越野地的人們，不論是守法的良民還是違法的傢伙都一樣。甚至連大自然本身都能有致命的驚喜，而任何沒能僱用到這樣的嚮導的指揮官會僅僅因地勢不利而損失他的人手。優秀的狩獵者們可以保障性命、使旅途輕鬆、提供食物，而且他們使弓的技巧在戰鬥中非常有幫助。

note: [unit_type]: id=Poacher, race=human
en: Poacher
zh: 盜獵者

note: [unit_type]: id=Poacher, race=human
en: Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
    
    Because of their experience, these hunters are unusually capable at night, and in forests and swamps.
zh: 雖然沒受過勇士般的訓練，獵人們擁有的技藝（尤其是弓術）在戰鬥中還是很有用處。任何穿越荒野的士兵團和匪幫都將需要僱用幾個盜獵者，不僅僅是為了狩獵，更是為了讓他們在任何重要的戰鬥中伸出援手。
    
    由於他們的經歷，這些獵人在夜間的能力異常地好，在森林和沼澤中也是。

note: [unit_type]: id=Ranger, race=human
en: Rangers are wild men and wanderers, who have chosen to shun the company of their fellow men for myriad reasons. They have spent the better part of their lives in the thick of nature, and know many of its secrets. They are excellent pathfinders and explorers, and can find food and shelter where other men would find only sticks and stones.
    
    The presence of these men troubles the more authoritarian of rulers; they are an element that knights and landed armies cannot control. They are men of dubious motives, and are the first to scoff at any royal decree, if they even hear of it at all. Rangers can be hired, but they are just as likely to be in the employ of bandits, as they are to be in the king’s service.
zh: 遊俠是放蕩的人和流浪者，由於多種原因，他們選擇了躲避自己的同胞。他們把他們一生的大部分時間花在大自然的深處，也知道很多它的祕密。他們是卓越的尋路者和探險者，而且可以找到食物和庇護所，而在那裡別人只能夠找到樹枝和石頭。
    
    這些人的存在困擾著統治者們中較專制的那些人，遊俠是騎士與擁有著大量土地的軍隊不能控制的因素。他們是具有可疑動機的一群人，也是最先嘲笑任何王室法令的人，如果他們有那麼一點聽說過任何法令的話。游俠可以被僱用，但他們受雇於土匪的可能性，與他們為國王服務的可能性是一樣的。

note: [unit_type]: id=Trapper, race=human
en: Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
    
    Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps.
zh: 大師級的樵夫對任何軍隊來說都是很有用的盟友，對任何規模旅居野外的團體更是不可或缺。他們能追蹤人和野獸，注意到大多數人會忽視的線索，也常常是唯一能找到食物的人，無論是動物還是植物。
    
    他們的技能在戰鬥中非常有用，這些獵人在夜間的能力異常地好，在森林和沼澤中也是。

note: [unit_type]: id=Mermaid Diviner, race=merman
en: female^Mermaid Diviner
zh: 人魚女神官

note: [unit_type]: id=Mermaid Diviner, race=merman
en: Years of devotion may endow a priestess with great wisdom on the workings of the world, and grants some the favor of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as the that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke.
zh: 經年累月的奉獻會賦予女祭司們有關這世界的運作方式的大智慧，並給予一些光明的寵愛。這份因此被給予這些水中女子的力量是一個在故事和歌曲中反覆出現的主題。例如在一個故事裡，銀尖塔的騎士們在阿拉維恩的河畔被重重包圍，慘遭屠戮，只剩下最後一人，他們在隔天卻又全數起身上馬，並造成了血色公爵的垮台。

note: [unit_type]: id=Mermaid Enchantress, race=merman
en: female^Mermaid Enchantress
zh: 人魚女附魔師

note: [unit_type]: id=Mermaid Enchantress, race=merman
en: Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race — this power is the greater part of what protects their people from the monsters that wander out of the abyss.
zh: 女人魚像精靈一樣，擁有強大且天生的魔法能力，雖然她們的能力和精靈的非常不同。那些精通這樣能力的女人魚們受到高度重視，且她們的技術被用在很多工藝品上，其中許多是人類作夢也想不到的。這個能力在對抗她們自己的族人戰爭中被禁止明顯使用，更大一部分是用來從那些於深淵中遊蕩出來的怪獸手中保護她們的族人。

note: [attack]: type=impact
en: water spray
zh: 水柱

note: [unit_type]: id=Merman Entangler, race=merman
en: Merman Entangler
zh: 人魚纏繞者

note: [unit_type]: id=Merman Entangler, race=merman
en: Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxiliaries who specialize in using them are deliberately brought to battle.
    
    Merfolk often find themselves in a standoff with land-based enemies; the merfolk are too strong in the water, and are too weak to make any offense on land. Nets are a key bit of leverage; without nets, merfolk cannot give any effective chase over land, and are at a great disadvantage in hand-to-hand combat.
zh: 人魚們傾向在捕魚時使用網子和棍棒的組合，網子用來聚集魚群，而棍棒用來完成擊殺。這兩種工具已經為了戰爭而經歷過調整，而足夠有價值讓專精於使用它們的輔助人員被特意派上了戰場。
    
    人魚經常發現他們自己與基於陸地的敵人們陷入僵持狀態。人魚們在水中太強，而在陸地上又太弱以至於無力發起任何進攻。網子是這兩面疆持狀態的關鍵點，沒有網子，人魚們就無法在陸地上進行任何有效的追擊，而且在肉搏戰中也會處於巨大的劣勢。

note: [unit_type]: id=Merman Fighter, race=merman
en: Merman Fighter
zh: 人魚戰士

note: [unit_type]: id=Merman Fighter, race=merman
en: Merfolk societies train their forces rigorously and carefully, and as a result the peace of their realm is kept by soldiers who are the undisputed champions of their aquatic homeland. Their resilience and skill with their iconic tridents make them mighty foes to try to combat in the seas, but they lose almost all their mobility if forced to fight on land.
zh: 人魚社會嚴格且小心地訓練他們的軍隊，而因此，他們領域的和平被士兵維持，那些士兵是他們的水中家鄉中毋庸置疑的佼佼者。他們的韌性和對他們的標誌性的三叉戟的技術，使得嘗試與他們在水中戰鬥時，他們會成為強大的敵人。不過如果被迫在陸地上戰鬥，他們便會失去幾乎所有他們原有的機動性。

note: [unit_type]: id=Merman Hoplite, race=merman
en: Merman Hoplite
zh: 人魚方陣兵

note: [unit_type]: id=Merman Hoplite, race=merman
en: With their heavy armor and shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful style of defensive combat and rigid discipline allow them to hold a steadfast line in the maelstrom of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs.
zh: 人魚方陣兵裝備著厚重的盔甲很盾牌，他們組成水中王國的精英衛隊。他們強大的保衛性的戰鬥風格以及嚴明的紀律能讓他們在戰鬥的混亂中堅定不移地守住陣線。在絕望的時候，他們甚至能在陸地上組成這樣的防線，雖然效果不會和長腳的生物一樣好。

note: [unit_type]: id=Merman Hunter, race=merman
en: Merman Hunter
zh: 人魚獵戶

note: [unit_type]: id=Merman Hunter, race=merman
en: The skills employed by merfolk in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many merfolk of that occupation will volunteer to swell the ranks of their military.
zh: 人魚用矛捕魚的技能很容易被運用到戰爭中，特別是對付那些不住在水中的人。在需要時，很多從事捕魚的人魚會志願擴充他們軍方的隊伍。

note: [unit_type]: id=Mermaid Initiate, race=merman
en: female^Mermaid Initiate
zh: 人魚女學徒

note: [unit_type]: id=Mermaid Initiate, race=merman
en: Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
    
    Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.
zh: 年輕的女人魚往往會被教授那些對她們的族人來說是與生俱來的水魔法。這賦予的奇妙能力是任何其他的種族都無法模仿的，也是她們繼承於妖精那方的特徵。
    
    雖然她們在身體方面很脆弱，但她們可以召喚身邊的水來重擊敵人，這點讓她們在戰鬥中相當難以對付。

note: [unit_type]: id=Merman Javelineer, race=merman
en: Merman Javelineer
zh: 人魚擲槍兵

note: [unit_type]: id=Merman Javelineer, race=merman
en: Those merfolk who master the art of the javelin can become nearly as effective as an archer — though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the merfolk more than makes up for this when facing foes who cannot swim.
zh: 那些精通擲標槍技術的人魚可以變得幾乎和弓箭手一樣有效率──雖然他們武器的重量阻礙他們的射程，但它的的傷害力也明顯大得多。在水中，當面對不會游泳的敵人時，人魚的機動性能完全彌補這點。

note: [unit_type]: id=Merman Netcaster, race=merman
en: Merman Netcaster
zh: 人魚佈網者

note: [unit_type]: id=Merman Netcaster, race=merman
en: Fishing, as practiced by merfolk, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
    
    The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful both in combat and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.
zh: 捕魚，正如人魚做得那樣，在很大程度上是一件把大群的魚趕到早已佈好的網中，然後用形似船槳的棍棒將網中的獵物打死的事情。使用這種方式對抗士兵的即興發揮證明非常有效，大部分住在陸生生物在水深及腰的地方時就行動已經相當笨拙了，而被網子捉住會使他們幾乎毫無希望。
    
    這種戰法的高效性引起更小、更輕的網子的發展，使它可以被拋至空中。雖然這些網子對捕魚沒有用，但在作戰或者捕捉過於接近岸邊的獵物時則很有幫助。棍棒也用於戰鬥，卻幾乎沒有從捕魚方面借鑒什麼，因為它已經相當致命了。

note: [unit_type]: id=Mermaid Priestess, race=merman
en: female^Mermaid Priestess
zh: 人魚女祭司

note: [unit_type]: id=Mermaid Priestess, race=merman
en: Among merfolk, mysticism is generally left to the mermaids, who are more inclined to it. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and to the arts which make that possible. Their piety also grants them certain powers, allowing them to guard their people against magical or unnatural things.
zh: 在人魚中，通靈方面的事物一般是留給女人魚來做，她們更想做這件事。正是她們奉獻她們自身，致力於給世界帶來和平和活力的理想，以及那些能讓此成為可能的魔法。她們的虔誠也賜予她們某種力量，能讓她們保護他們的族人對抗魔法或不自然的事物。

note: [unit_type]: id=Mermaid Siren, race=merman
en: Mermaid Siren
zh: 人魚賽蓮

note: [unit_type]: id=Mermaid Siren, race=merman
en: The faerie nature of the mermaids is strongest in the Sirens, whose connection to the currents of magic often causes them to be mistaken for naiads themselves. Though certainly far from the truth, the mistake is understandable, as true naiads are rarely seen even by mermaids. The manifestation of their magic is certainly very similar; the water about a siren can be commanded at whim, like an extension of herself.
    
    The myriad applications of this rarely occur to land dwellers, who simply regard it with wonder.
zh: 女人魚的仙靈性質在賽蓮身上顯得最為強烈，她們與魔法湧流的聯結常常造成她們被誤認為是水澤仙女。不過這當然與事實相去甚遠，因為真正的水澤仙女連人魚們都很少見到。她們的魔法表現無疑地非常相似，賽蓮周圍的水可以用意念來操控，像是她們身體的一部分。
    
    陸地上的居民很少會想到水還可以這樣被運用，他們對此只覺得訝異。

note: [attack]: type=impact
en: naia touch
zh: 水妖之觸

note: [unit_type]: id=Merman Spearman, race=merman
en: Merman Spearman
zh: 人魚矛兵

note: [unit_type]: id=Merman Spearman, race=merman
en: Archery is little favored by the merfolk, for whom use of javelins serves a similar function. Though thrown javelins are of little use under the water, they are extremely effective at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to wreak damage. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.
zh: 射箭很少受到人魚的青睞，對他們來說，標槍就能提供類似的功能了。雖然投擲標槍在水下幾乎沒什麼效用，但它在水面上極為有效，在那裡標槍的重量能讓它沒入水中數呎，同時保留住足夠的動能來造成傷害。標槍在近戰中也很有用，即便在水下深處──這一點肯定不會拿來形容弓箭。

note: [unit_type]: id=Merman Triton, race=merman
en: Merman Triton
zh: 人魚特里頓

note: [unit_type]: id=Merman Triton, race=merman
en: Tritons are combat masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment. Their mastery of their weapon affords them flexibility in its use, and the highest-ranking among them use weaponry more comparable to halberds than simple spears.
zh: 特里頓是海洋中的戰鬥大師，擅長使用三叉戟。他們能輕易地擊敗任何蠢到遊蕩進他們偏好的環境的敵人。他們對其武器的專精使他們得以靈活地使用它，其中的佼佼者能把武器以更類似斧槍而不只是簡單的長矛的方式來運用。

note: [unit_type]: id=Merman Warrior, race=merman
en: Merman Warrior
zh: 人魚勇士

note: [unit_type]: id=Merman Warrior, race=merman
en: Mermen Warriors form the core of merfolk armies. They wield their tridents with a skill and diligence impressive even compared to the soldiers of other races, but doubly so considering the difficulties of fighting underwater, as any who try to match them in their homes can attest.
zh: 人魚勇士組成人魚軍隊的核心。他們以與其他種族的士兵相比都令人印象深刻的技巧和勤奮揮舞他們的三叉戟，但考慮到在水下戰鬥的困難就更加驚人了，任何嘗試在他們的家園與他們匹敵的人可以證實這一點。

note: #-#-#-#-#  3131 (wesnoth-1.16)  #-#-#-#-# [unit_type]: id=Giant Ant, race=monster
en: Giant Ant
zh: 巨蟻

note: [unit_type]: id=Cave Bear, race=monster
en: Cave Bear
zh: 洞穴熊

note: [unit_type]: id=Cave Bear, race=monster
en: Cave Bears are large, powerful beasts with sharp claws and large teeth. Adapted to roaming the dark caves, they have a keen sense of smell and hearing, but poor eyesight. When a rival predator, or some other threat, gets too close, a bear will reliably attack.
zh: 洞穴熊是體形巨大、強而有力的野獸，有著尖銳的爪子和大大的牙齒。為了適應在黑暗洞窟中漫遊，牠們有敏銳的嗅覺和聽覺，不過視力不好。當敵對的掠食者，或是某種其它威脅，靠得太近時，熊肯定將會發起攻擊。

note: [unit_type]: id=Woodland Boar, race=monster
en: Woodland Boar
zh: 林地野豬

note: [unit_type]: id=Woodland Boar, race=monster
en: As boars age, their already formidable teeth grow longer and more numerous. A mature, tamed boar is a valuable asset to any farmer, but an angry wild boar is a challenge even to the best hunters.
zh: 當野豬成年時，牠們那早已令人害怕的牙齒長得更長且更多了。一個成熟的、被馴服的野豬對任何農夫來說都是個珍貴的資產，而一個生氣的野豬甚至對最好的獵人來說都會是個挑戰。

note: [attack]: type=pierce [variation]
en: tusk
zh: 長牙

note: [unit_type]: id=Piglet, race=monster the child of a wild boar, rather than the child of a domesticated pig
en: Piglet
zh: 小豬

note: [unit_type]: id=Piglet, race=monster
en: Young piglets are curious but just as ill-tempered as their parents, if a little less of a challenge in combat. But seldom is a piglet found that does not have a protective adult boar watching over them.
zh: 年幼的小豬是好奇寶寶，但與牠們的父母一樣脾氣暴躁，雖然牠們在戰鬥中比較沒有挑戰性。但很少有小豬被發現不在父母野豬的監視保護之下。

note: [unit_type]: id=Swamp Lizard, race=monster
en: Swamp Lizard
zh: 沼澤蜥蜴

note: [unit_type]: id=Swamp Lizard, race=monster
en: Swamps are vibrant environments, but often not friendly to humans or orcs. Swamp Lizards are one of the more notable hazards, with their powerful jaws and armored hide. Despite their primitive appearance, these lizards are not stupid, and after generations of being hunted for their hides, they have adopted a ‘two legs bad’ outlook and do not hesitate to avenge their ancestors.
zh: 沼澤是充滿生機的環境，但通常對人類或是半獸人來說是不友善的。沼澤蜥蜴是非常著名的危害之一，牠們有著強而有力的顎以及厚厚的硬皮。儘管牠們原始的外觀，這些蜥蜴並不笨，在因牠們的皮革而被獵捕數代後，牠們承襲了「兩條腿不好」的世界觀，而不會猶豫替牠們的祖先報仇。

note: [special_note]
en: This unit can move unseen through swamp water, keeping most of its body submerged.
zh: 這個單位可以不被發現地通過沼澤的水，使牠大部分的身體沒入水中。

note: [hides]: id=swamp_lurk
en: swamp lurk
zh: 沼澤潛伏

note: [hides]: id=swamp_lurk
en: female^swamp lurk
zh: 沼澤潛伏

note: [hides]: id=swamp_lurk
en: This unit can hide in swamp, and remain undetected by its enemies.
    
    Enemy units cannot see this unit while it is in swamp, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.
zh: 這個單位可以躲在沼澤裡，並且不被他的敵人發現。
    
    當這個單位在沼澤中時，敵方單位不能看到這個單位，除非敵方有單位在這個單位的旁邊。任何首次發現這個單位的敵方單位，會立刻失去所有他剩下的移動點數。

note: [unit_type]: id=Cuttle Fish, race=monster
en: Cuttlefish
zh: 大海怪

note: [unit_type]: id=Cuttle Fish, race=monster
en: Cuttlefish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore.
zh: 大海怪是海洋中的巨型生物。他們能用巨大的觸手抓住對手，或從遠距離射出有毒的墨汁。遇到這些怪物最好的生存方法就是待在岸上。

note: [unit_type]: id=Elder Falcon, race=falcon
en: Elder Falcon
zh: 年長獵鷹

note: [unit_type]: id=Elder Falcon, race=falcon
en: Elder Falcons bear the telltale scars of veteran warriors from protecting their masters, their bodies proof of repeated dives into a swirling melee. Stronger and faster than their younger kin, they are rumored to hit with enough force to remove an enemy’s head.
zh: 年長獵鷹帶著經驗豐富的勇士的傷疤，可以看出那是為了保護牠們的主人而留下的。牠們傷痕累累的身體就是牠們不斷戰鬥的證明。牠們比起更年輕的同族還要更壯且更快，牠們被謠傳說攻擊的力量足以摘下敵人的頭。

note: [attack]: type=pierce [attack]: type=blade
en: beak
zh: 喙

note: [unit_type]: id=Falcon, race=falcon
en: Falcon
zh: 獵鷹

note: [unit_type]: id=Falcon, race=falcon
en: Seen as status symbols of the nobles, falcons are precious possessions normally used for sport. The same techniques are employed to rend and tear foes on the battlefield, and their great speed is a boon to scouting out the land.
zh: 因被視為貴族的象微，獵鷹是珍貴的財產，一般用於運動。同樣的技術也被用於撕裂戰場上的敵人，而他們的極快的速度對於偵察地區是非常有用的。

note: [unit_type]: id=Fire Ant, race=monster
en: Fire Ant
zh: 火蟻

note: [unit_type]: id=Fire Ant, race=monster
en: Small but deadly in large numbers, fire ants possess fierce fangs and an unusual ability to generate fire. Though these creatures typically function as scavengers, a burrow of fire ants can become aggressive when provoked and have even been known to attack small groups of threatening troops.
zh: 火蟻的體積小，但是在數量龐大時是致命的，牠們具有凶殘的尖牙，以及產生火焰的特殊能力。儘管這些生物通常起著清理腐肉的作用，當一洞火蟻被激怒時，牠們可以變得具有侵略性，甚至被認為會去攻擊有威脅性的小群部隊。

note: [unit_type]: id=Fire Dragon, race=monster
en: Fire Dragon
zh: 火燄巨龍

note: [unit_type]: id=Fire Dragon, race=monster
en: A dragon is a legendary creature, normally seen only in fantastic tales. They are very rare, and were it not for the historical events, the singlehanded destruction of cities and towns that these creatures have wrought, they might be dismissed as mere myth. Legends are very specific about the ravages of dragons; noting their great strength, speed, their preternatural cunning, and above all else, the great fire that burns inside of them.
    
    Battling a dragon is said to be the pinnacle of danger itself, fit only for fools, or the bravest of knights.
zh: 巨龍是傳說中的生物，一般來說只會在幻想故事中出現。他們非常稀少，且如果不是因為歷史事件──這些生物曾經在毫無外在幫助下造成城鎮的破壞──他們也許只會作為神話而不被人們放在心上。傳說中關於巨龍造成的損害是非常具體的，提到了他們的力量、速度、異常的狡詐，以及最重要的，在他們體內燃燒著的熊熊大火。
    
    與巨龍戰鬥被認為是一項最危險的挑戰，只適合傻瓜和最勇敢的騎士們。

note: [unit_type]: id=Fire Guardian, race=monster
en: Fire Guardians are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. When not being controlled they like to frolic in pools of lava and take great delight in burning anything they can reach.
zh: 火焰守護者是濃煙和烈火的精靈。沒有人真正地確定他們從哪裡來，但他們經常被強大的法師召喚出來為他們效命。當不被控制的時候，他們喜歡在岩漿池中嬉戲，且非常樂意把他能接觸的東西都燒得一乾二淨。

note: [attack]: type=fire
en: fire claws
zh: 火焰爪

note: [unit_type]: id=Fire Wraith, race=monster
en: Fire Wraith
zh: 火焰怨魂

note: [unit_type]: id=Fire Wraith, race=monster
en: Fire Wraiths are spirits of smoke and flame. No one is exactly sure where they come from, but they are occasionally summoned by powerful mages to do their bidding. The odd armor they wear hints at a former life or creator, but whatever ancient civilization was involved has been lost to history.
zh: 火焰怨魂是濃煙和烈火的靈體。沒有人真正地確定他們從哪裡來，但他們經常被強大的法師召喚出來為他們效命。他們穿著的奇怪盔甲暗示著前世或是創造者，但無論古老的文明對此涉及了什麼，都已經遺失在歷史當中。

note: [unit_type]: id=Frost Stoat, race=monster
en: Frost Stoat
zh: 冰霜白鼬

note: [unit_type]: id=Frost Stoat, race=monster
en: Frost Stoats are devious critters predominantly found in the frozen parts of the Northlands, although they can survive anywhere. Their most distinctive feature is their icy-cold front claws, which is unlike anything found in other wild animals. These stoats generally scavenge refuse or hunt smaller animals, but are quite territorial and the young adults have been known to attack larger intruders, including humans and orcs.
zh: 冰霜白鼬是一種狡詐的動物，主要被發現於北方土地的冰雪地區，不過牠們可以在任何地方生存。牠們最獨特的地方是牠們冰冷的前爪，這對爪子並不像其它野生動物的任何部位。這些白鼬通常會獵食更小的動物，但牠們是地盤性的，且年輕的成年冰霜白鼬被認為會攻擊更大的入侵者，包括人類和半獸人。

note: [attack]: type=cold
en: ice claw
zh: 冰爪

note: [unit_type]: id=Giant Stoat
en: Giant Stoat
zh: 巨鼬

note: [unit_type]: id=Giant Stoat
en: Giant Stoats are obsolete, use Frost Stoat.
zh: 巨鼬被淘汰了，使用冰霜白鼬。

note: [unit_type]: id=Giant Mudcrawler, race=monster
en: Giant Mudcrawler
zh: 巨型泥遁魔

note: [unit_type]: id=Giant Mudcrawler, race=monster
en: More resilient than their smaller counterparts, these golems of mud are much more capable of putting up a fight with a proper soldier even with their crude arms, and are more mobile to boot. Coming about from more powerful conjurers seeking an efficient way to harass civilians and armies, these can also be seen roaming the wild from time to time, their earthy composition making them immune to wildlife that rely on poison to fight.
zh: 這些泥怪比牠們更小的泥怪還要更有韌性，而且更有能力與正規的士兵對戰，即使牠們沒有完全成型的手臂，此外，牠們也能行動得更快。來自一些更強大的魔法師，而這些魔法師想尋找一個有效的方法來侵擾市民。這些泥怪偶爾也會被見到在野外遊盪，其泥土的構成方式使牠們免疫於仰賴毒素打鬥的野生動物。

note: [attack]: type=impact
en: mud glob
zh: 泥塊

note: [unit_type]: id=Giant Rat, race=monster
en: Giant Rat
zh: 巨鼠

note: [unit_type]: id=Giant Rat, race=monster
en: Much larger than the common rats which often inhabit major cities, these vermin can injure an unarmed civilian, and can prove frustratingly elusive on any footing. While notably aggressive at night, these creatures do not pose much of a threat to any serious fighter.
zh: 比一般的那些通常住在大城市的老鼠還要大得多，這些害獸會傷害沒有武裝的平民，且在任何的場地上牠們的行動都難以捉摸。雖然在夜間非常富有攻擊性，但這些生物不會對任何正規的戰士構成太大的威脅。

note: [unit_type]: id=Giant Scorpion, race=monster
en: Giant Scorpion
zh: 巨蠍

note: [unit_type]: id=Giant Scorpion, race=monster
en: A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation.
zh: 一個普通的蠍子就夠危險了，而長得跟人一樣大的蠍子的致命性就更不用說了。

note: [attack]: type=pierce
en: sting
zh: 螫

note: [attack]: type=impact [attack]: type=blade
en: pincers
zh: 鉗子

note: [variation]
en: scuttler
zh: 疾馳者

note: [variation]
en: Sand Scuttler
zh: 沙之疾馳者

note: [variation]
en: Making their homes in sandy dunes, these critters are an odd mix of mundane creature and elemental beast. Though usually timid, Sand Scuttlers sometimes attack unwary travelers, especially when startled.
zh: 這些動物是普通生物和元素野獸的奇怪混合，牠們在沙丘裡建造牠們的家。雖然通常是溫馴的，但沙之疾馳者有時候會攻擊不小心的旅行者，尤其是受驚時。

note: [unit_type]: id=Giant Scorpling, race=monster
en: Giant Scorpling
zh: 巨幼蠍

note: [unit_type]: id=Giant Scorpling, race=monster
en: One of the most potent known venoms is that of the monstrous scorpions of the frontier. Fetching a high price by assassins and apothecaries alike, this venom is often seen as a quick way to make coin, alluring bold hunters to venture into the wilderness to harvest it. However, even in a juvenile state, these scorpions can deliver deadly stings and are faster than most men. What’s worse is that they can live in rather large nests, and angering a seemingly lone scorpion can lead to swarms of them crawling up from the ground — quickly turning the hunter into the hunted. They are protected by a sturdy shell which hardens as they age, becoming more resilient. This carapace is very resistant to normal blade strikes or piercing attacks, but can be broken with heavy blows.
zh: 已知毒性最強的毒物之一是邊疆怪物巨蠍的毒液。這種毒液被刺客和藥劑師高價收購，常被認為是一個賺金幣的一個快速方式，因而吸引勇敢的獵人冒險進入荒野來收集它。然而，即使只是在幼年期，這些蠍子仍可用快於大部分的人的速度給予致命的螫擊。更槽的是，牠們會居住在相當大的巢穴，而激怒一隻看似單獨的蠍子會惹來一大群牠們從地上爬起來──很快地獵人就變成獵物。牠們被堅固的殼保護，殼會隨著牠們的年紀跟著變硬，變得更加有韌性。這種甲殼對於一般的劍刃攻擊或是穿刺攻擊有著非常大的抵抗力，但可以被重擊擊破。

note: [unit_type]: id=Giant Spider, race=monster
en: Giant Spider
zh: 巨蜘蛛

note: [unit_type]: id=Giant Spider, race=monster
en: Giant Spiders are said to roam the depths of Knalga, devouring many victims. They have a vicious bite, made worse by the fact that it is poisoned, and can also fling webs through the air to trap their prey.
zh: 據說，巨魔蛛在納爾迦的深處遊蕩，吞食著許多的受害者。牠們會兇猛地撕咬對手，更糟糕的是這是帶毒的，也會向空中拋出蛛網來困住他們的獵物。

note: [unit_type]: id=Bay Horse, race=horse
en: Bay Horse
zh: 栗色馬

note: [unit_type]: id=White Horse
en: White Horse
zh: 白馬

note: [unit_type]: id=White Horse
en: Some horses have a white color, and they are merely white horses. But there exist a special breed, found only in the wild woods, that are White Horses. As if blessed by the faerie world, they have a grace and agility not found in their more common relatives.
zh: 有些馬有白色的部分，但牠們遠稱不上是白馬。不過存在著一個特殊的品種，只在野林中被發現，那就是白馬。彷彿是被仙境世界祝福了，牠們動作優雅、敏捷，一點都不像牠們的那些更常見的品種。

note: [unit_type]: id=Dark Horse
en: Dark Horse
zh: 暗馬

note: [unit_type]: id=Dark Horse
en: Dark Horses are wild animals, but they seem to take an odd interest in the civilized races. They leave no signs of their passage, but they have been noticed scouting camps and outposts during the night.
zh: 暗馬是野生動物，但牠們似乎對文明物種有奇怪的興趣。牠們沒有留下任何牠們通過的跡象，但他們曾被注意到於夜晚時正在偵察營地和哨點。

note: [attack]: type=cold
en: whinny
zh: 嘶鳴

note: [male] [female]
en: female^Dark Horse
zh: 暗馬

note: [unit_type]: id=Black Horse, race=horse
en: Black Horse
zh: 黑馬

note: [unit_type]: id=Black Horse, race=horse
en: The true nature of Black Horses is impossible to discern, but the fire in their eyes and the unnerving, unnatural sound of their calls suggest they are malevolent spirits.
zh: 黑馬的真實性格是不可能被理解的，但牠們的眼睛裡的火焰，以及牠們不安且不自然的叫聲，表明牠們是有惡意的生物。

note: [male]
en: Black Stallion
zh: 黑色種馬

note: [female] Female variant of the Black Horse or Black Stallion; in English this is a pun on the word "Mare"
en: female^Black Nightmare
zh: 黑色夢魘

note: [unit_type]: id=Great Horse, race=horse
en: Great Horse
zh: 巨馬

note: [unit_type]: id=Great Horse, race=horse
en: Great horses are significantly larger than the usual domesticated horse, but despite their similar appearance, they are wild animals. Their obstinate and often feisty temperaments make them too difficult to tame, though many an arrogant prince or warlord has tried and failed.
zh: 巨馬明顯比一般被馴養的馬還要來得大，儘管牠們外表相似，牠們卻是野生的動物。牠們頑固且經常暴躁的性情使牠們難以被馴服，儘管許多傲慢的王子或軍閥嘗試過，但都失敗了。

note: [unit_type]: id=Icemonax, race=monster
en: Icemonax
zh: 冰獺

note: [unit_type]: id=Icemonax, race=monster
en: Icemonax are a strange beast of the frozen north, best described as a large, armored ground squirrel. Their armor accumulates frost and snow, even in more temperate climates. Most Icemonax are curious, often wandering into places they do not belong. Despite this, efforts to study and domesticate them have failed, as they die soon after capture.
zh: 冰獺是冰天雪地的北方的奇特怪物，最能形容為一個大型且有武裝的松鼠。即使氣候更溫和的時候，牠們的護甲依然可以積聚霜和雪。大部分的冰獺具有好奇心，常常遊蕩至不屬於牠們的地方。儘管如此，為研究和馴化牠們所做的努力都失敗了，因為牠們在被捕獲不久之後就死了。

note: [unit_type]: id=Great Icemonax, race=monster
en: Great Icemonax
zh: 巨冰獺

note: [unit_type]: id=Great Icemonax, race=monster
en: Icemonax are a strange beast of the frozen north, best described as a large, armored ground squirrel. Their armor accumulates ice and snow, even when the climate is warm and dry. Some Icemonax grow to be quite large and powerful, guarding their smaller, younger kin.
zh: 冰獺是冰天雪地的北方的奇特怪物，最能形容為一個大型且有武裝的松鼠。即使氣候溫暖且乾燥的時候，牠們的護甲依然可以積聚冰雪。一些冰獺長到相當大且很有力量，並會保護牠們較小、較年輕的同族。

note: [unit_type]: id=Jinn, race=monster
en: Jinn
zh: 沙漠神怪

note: [unit_type]: id=Jinn, race=monster
en: The Jinn are mysterious spirits, with no known relation to souls of the departed. They are often sighted from a distance, drifting across the desert hills and dunes, but defy close observation. Almost all recorded encounters have been of a hostile nature, but there have been instances where travelers felt the Jinn were watching over them, driving off malign forces of the night.
zh: 沙漠神怪是神祕的靈體，與死者的靈魂沒有已知的關聯。他們經常從遠處被瞧見，漂過沙漠丘陵和沙丘，但不可被近距離觀察。幾乎所有遭遇牠們的記錄都顯示牠們具有敵意，但也有旅人覺得沙漠神怪在守護著他們，趕走夜晚的有害力量的案例。

note: [attack]: type=impact
en: desert windblast
zh: 沙漠氣浪

note: [attack]: type=fire
en: desert lightning
zh: 沙漠雷電

note: [unit_type]: id=Mudcrawler, race=monster
en: Mudcrawler
zh: 泥遁魔

note: [unit_type]: id=Mudcrawler, race=monster
en: Simple beings conjured up from soil and water, Mudcrawlers fend for themselves by spitting globs of mud with surprising force. Even though they are slow, fragile, and vulnerable to fire, their quick and easy creation, along with their resistance to a common citizen’s improvised blunt weaponry, makes them the tool of choice for ambitious but inexperienced summoners.
zh: 從泥土和水被施法製造出來的簡單生物，泥遁魔以怪力噴吐一團團泥土自保。雖然牠們緩慢、脆弱，且易受火焰傷害，但牠們的快速且簡易的製造方式和牠們對普通平民的粗糙鈍器的抗性，讓牠們成為具有野心但經驗不足的召喚者們優先考慮的工具。

note: [unit_type]: id=Roc, race=monster
en: Roc
zh: 巨鹏

note: [unit_type]: id=Roc, race=monster
en: Far from human cities in the great desert mountains, the large birds of prey known as Rocs can sometimes be found rapidly scouring the sands on their hunts. Despite their large size, Rocs tend to be reclusive and are only rarely encountered by other sapient races. Their elusive nature has raised them to near mythological status, particularly among the nomads of the deserts.
    
    Unlike other avians, such as falcons or hawks, the individualistic and intelligent Rocs are nearly untamable. Only on occasion, a Roc may offer its aid to a traveler in need, usually in exchange for a small trinket or shiny bauble.
zh: 這些被稱為大鵰的大型猛禽生活在遠離人類城市的大片沙漠山脈中，在牠們的獵食時間，人們有時會發現牠們正在快速搜查沙地。儘管牠們龐大的身軀，大鵰傾向於獨處，很少被其他有智慧的種族遇到。牠們難以讓人找到的天性，使牠們升格到近乎神話般的地位，尤其是在沙漠的游牧民族間。
    
    不像其他的鳥類，例如獵鷹或是鷹，個人主義且聰明的大鵰幾乎是不可被馴服的。只有一個情況，大鵰也許會對旅行者提供其所需的幫助，通常是為了換取小飾品或閃亮的小玩意。

note: [unit_type]: id=Rock Scorpion, race=monster
en: Rock Scorpion
zh: 石蠍

note: [unit_type]: id=Rock Scorpion, race=monster
en: Rock scorpions have featured in tales of highwaymen and drunks, but there has been scant evidence that they truly exist. They've been described as stealthy monsters with a hide of solid rock, and sharp, crystalline claws. Unlike most scorpions, they do not deliver their poison with a piercing stinger, but instead spray their enemies with a noxious, volatile stream.
zh: 石蠍曾出現在攔路強盜和酒鬼們的故事中，但很少有證據表明牠們確實存在。牠們被描述為行動詭秘的怪物，躲藏在堅固的岩石間，有著尖銳且晶瑩剔透的爪子。不會大部分的蠍子，牠們不會藉由銳利的螫刺來傳遞牠們的毒素，而是會直接向牠們敵人噴出有毒、易揮發的液體。

note: [attack]: type=impact
en: spray
zh: 毒柱

note: [unit_type]: id=Horned Scarab, race=monster
en: Horned Scarab
zh: 長角聖甲蟲

note: [special_note]
en: This unit can burrow under loose dirt, sand, or leaves, concealing itself if it does not change location.
zh: 這個單位可以鑽到鬆的土壤、沙地或是葉子堆之下，隱藏牠自己，如果牠沒有改變位置的話。

note: [unit_type]: id=Horned Scarab, race=monster
en: Horned Scarabs are large, rugged insects that can grow to be quite large, making them a threat when they decide to be aggressive. Their primary means of attack is the large, sharp horn growing from their head. Because of their large size, armor, and horn, they cannot fly.
zh: 長角聖甲蟲是巨大且結實的昆蟲，角可以長得相當大，使牠們決定要變得有侵略性的時候成為一個威脅。他們的主要攻擊招數是使用從牠們頭上長出的巨大且尖銳的角。由於牠們的龐大身軀、甲殼和角，牠們不能飛行。

note: #-#-#-#-#  3131 (wesnoth-1.16)  #-#-#-#-# [unit_type]: id=Sea Serpent, race=monster #-#-#-#-#  3132 (wesnoth-1.14)  #-#-#-#-# [event]
en: Sea Serpent
zh: 大海蛇

note: [unit_type]: id=Sea Serpent, race=monster
en: Sea Serpents incite fear and awe in fishermen and sailors, figuring often in folklore as wrathful deities of the sea. Capable of destroying ships effortlessly, and possessed of seemingly endless strength and vitality, these elusive leviathans are destructive and relentless to any who try to combat them. Generally living in the deep seas, Sea Serpents are imposing even to the elite merfolk warriors, and are the reason they seldom inhabit waters far from the shore.
zh: 大海蛇能令漁夫和水手心生敬畏，牠們往往代表憤怒的海神。能毫不費力地摧毀船隻，並似乎有無窮的力量和活力，這些難以描述的龐然大物對於任何嘗試與牠們戰鬥的人來說是毀滅性且無情的。大海蛇一般生活於深海，甚至連精銳的人魚勇士都覺得牠們很雄偉，這也是他們鮮少住在離岸遙遠的水中的原因。

note: [unit_type]: id=Great Seahorse, race=monster
en: Great Seahorse
zh: 巨海馬

note: [unit_type]: id=Great Seahorse, race=monster
en: Seahorses are a variety of fish that have a horse-like head, but they have no real connection to equines. Most seahorses are small, shy creatures that eat bugs and similar small prey, but Great Seahorses are large enough to threaten unwary travelers. This large variety can spit water with enough force to stun a small animal, and has thick, bony plate armor, but like all seahorses, it is a slow swimmer and cannot move over land.
zh: 海馬是一種有著像馬一般的頭的魚，但他們與馬類生物並沒有真實的關聯。大部分的海馬是小型、害羞的生物，牠們吃蟲子和類似的小獵物。不過巨海馬足以大到威脅漫不經心的旅行者，這種大型的變體會噴水，力道之大足以使小型動物暈眩，牠們也擁有厚厚的外骨骼盔甲，但就像所有的海馬一樣，牠是個緩慢的游泳者，且不能移動到陸地上。

note: [unit_type]: id=Skeletal Dragon, race=undead
en: Skeletal Dragon
zh: 骷髏巨龍

note: [unit_type]: id=Skeletal Dragon, race=undead
en: Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds.
zh: 很久以前，這個令人恐懼的巨龍是最強大的生物之一，它已經變成只有骨頭和近乎黑色的肌腱的東西。在它死了很久之後，它因死靈法術的黑暗力量而被喚起，現在則在死靈法術的操控下幹活。這個骷髏巨龍也許看起來只是一堆骨頭，但很少會有這麼想的人能活得久到足以改變他們的想法。

note: [attack]: type=blade
en: jaw
zh: 顎

note: [unit_type]: id=Tentacle of the Deep, race=monster
en: Tentacle of the Deep
zh: 深淵觸手

note: [unit_type]: id=Tentacle of the Deep, race=monster
en: These tendrils are the appendages of some greater monster that lurks below the waves. They are obviously incapable of venturing far from the water, and not very threatening individually in spite of their ability to mend injuries swiftly. Many are understandably hesitant to approach, though, for fear of being caught and dragged underwater to face whatever beast the tentacles are attached to.
zh: 這些觸鬚是某種潛伏在波濤之下的大怪物的附肢。它們顯然不能冒險遠離水，且單獨的觸手並沒有非常高的威脅性，儘管它們有快速修補傷害的能力。不過，還是有許多人不願接近它們，這也合乎情理，因為害怕被抓住，並被拖進水下去面對那些觸手所連接的無論是什麼樣子的怪物。

note: [unit_type]: id=Water Serpent, race=monster
en: Scholars differ as to the ancestry of the Water Serpent. Some hold that they are the immature young, or mature cousins, of Sea Serpents. Others hold them up as a primitive offshoot of the Nagas. What is certain is that it is wise to avoid waters where they are known to congregate.
zh: 學者們對大水蛇的祖先有不同的看法。有些人認為牠們是大海蛇未成熟的幼體，或者是牠們成熟的表親。另一些人則認為牠們是納迦族的一個原始分支。可以確定的是，躲開已經有這些傢伙聚集的水域是明智的選擇。

note: [unit_type]: id=Wild Wyvern, race=monster
en: Wild Wyvern
zh: 野生飛龍

note: [unit_type]: id=Wild Wyvern, race=monster
en: Wyverns are large reptiles that resemble dragons, but are not the intelligent, magical creatures. However, the fact that they are just wild beasts should not cause any traveler who encounters one to dismiss the threat, for they are fast and fierce when threatened or hungry.
    
    Wyverns are social creatures, usually traveling in pairs or small groups. Their hunting patterns and diet are difficult to discern, for they often work with smaller animals that would appear to be potential prey. That odd behavior may be an adaptation to the harsh desert environments they often inhabit.
zh: 飛龍是與巨龍相似的爬行動物，但並不聰明，也不是魔法生物。然而，雖然牠們只是野獸，但遭遇牠們的旅行者並不會將牠們為要排除的威脅，因為牠們行動快速，且受到威脅或是飢餓時會變得兇猛。
    
    飛龍是社會性的生物，通常成對或是以小組的方式活動。牠們的狩獵模式和飲食方式很難瞭解，因為牠們通常會和體積更小的潛在獵物一同合作。那樣的奇異行為或許正是牠們為了經常要棲息在嚴峻的沙漠環境中的適應方式。

note: [unit_type]: id=Wolf, race=wolf [unit_type]: id=Direwolf, race=wolf [unit_type]: id=Great Wolf, race=wolf
en: Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes.
zh: 狼是極具侵略性的動物，牠們會成群結隊地狩獵。雖然單獨一隻狼很弱，但一群狼可以在幾分鐘之內殺掉甚至最強壯的人類。

note: [unit_type]: id=Direwolf, race=wolf
en: Direwolf
zh: 恐狼

note: [unit_type]: id=Great Wolf, race=wolf
en: Great Wolf
zh: 巨狼

note: [unit_type]: id=Yeti, race=monster
en: Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many. Most accounts agree on several factors though — while slow and simple-minded, yetis are extremely resilient, and can kill any they encounter with their bare fists. This is enough to keep even the doubtful from venturing too far onto the mountains they are said to inhabit.
zh: 有關大雪怪的認識不多，聽說這些猩猩一般的生物住在遙遠且被雪覆蓋的山脈中。很少人聲稱見過一隻大雪怪，而他們的存在也被許多人懷疑。不過，大部分的關於它們的描述有幾個共通點──雖然遲緩且頭腦簡單，但大雪怪有非常強的韌性，並且可以徒手殺掉任何遇到他們的生物。這個描述足以讓抱持懷疑者不會過度深入地冒險進去那些聽說有他們居住著的山脈。

note: [unit_type]: id=Naga Dirkfang, race=naga
en: Naga Dirkfang
zh: 納迦短刃戰士

note: [unit_type]: id=Naga Dirkfang, race=naga
en: In contrast to the heavily melee-focused style of their northern brethren, young Naga of the southern waters prefer to soften their prey from afar before closing in. The small chakri they throw can be carried on the wrist or on a belt without causing hindrance. While any final kill under water must usually be done at close range, the mixed combat style often allows them to live long enough to learn and improve. Sometimes viewed as cowardly by the northern Naga warriors, these fighters are nonetheless effective when it comes time to engage in warfare.
zh: 與他們的北方弟兄的重視近戰的風格相比，年輕的南方納迦偏好在靠近之前從遠處削弱他們的獵物。他們丟的小環刃可以被戴在手腕或是腰帶上，不會造成妨礙。雖然任何在水下的最後一擊通常必須被近距離完成，但混合式的戰鬥風格常常讓他們能活得更久來學習和改進。偶爾會被北方的納迦勇士視為膽小鬼，儘管如何，當進行戰鬥的時刻到了，這些戰士是還是很有幫助的。

note: [attack]: type=blade
en: chakri
zh: 小環刃

note: [female]
en: Nagini Dirkfang
zh: 納吉尼短刃戰士

note: [unit_type]: id=Naga Fighter, race=naga
en: Naga Fighter
zh: 納迦戰士

note: [unit_type]: id=Naga Fighter, race=naga
en: The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents.
zh: 像蛇一樣的納迦是少數在水中能夠行動自如的種族之一，這使得他們能控制陸地居民無法有效進入的一個完整世界。不過，他們並不是真正的海洋生物，他們的無法呼吸使他們對深淵感到惶恐。他們很小，而且體格有點瘦弱，但常常比他們的對手更靈活。

note: [female]
en: Nagini Fighter
zh: 納吉尼戰士

note: [unit_type]: id=Naga Guard, race=naga
en: Naga Guard
zh: 納迦守衛

note: [unit_type]: id=Naga Guard, race=naga
en: Nagas tend to value agility and grace on the battlefield, but the slower, stronger individuals play a key role in defending important positions. These guards are not often encountered, for they do not take part in raids or mercenary activities. They are said to have a strong code of honor, though like all things naga, it is mostly a mystery to outsiders.
zh: 納迦在戰場上傾向於重視敏捷和優雅的動作，但更緩慢、更強壯的個體在防守重要位置方面扮演著關鍵的角色。這些守衛並不被常遇到，因為他們不參與襲擊或是僱傭活動。據說他們有著堅定的榮譽準則，不過就像納迦的所有事情一樣，這對外人來說通常是一個謎。

note: [unit_type]: id=Naga High Guard, race=naga
en: Naga High Guard
zh: 納迦高階守衛

note: [unit_type]: id=Naga Shield Guard, race=naga
en: Naga Shield Guard
zh: 納迦盾牌守衛

note: [unit_type]: id=Naga Shield Guard, race=naga
en: The veteran naga guards are more difficult to dislodge from their posts because of effective use of a shield in melee techniques. This tactic does nothing against ranged attacks, but the nagas can usually seek better terrain advantage in such situations.
zh: 要將老練的納迦守衛從他們的崗位上趕走更困難，因為他們有著有效利用盾牌的近戰技巧。這個招數對於抵擋遠程攻擊沒有作用，但納迦通常在這樣的狀況下會尋求更好的地形優勢。

note: [unit_type]: id=Naga Myrmidon, race=naga
en: Naga Myrmidon
zh: 納迦忠勇士

note: [unit_type]: id=Naga Myrmidon, race=naga
en: The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them deadly mobility in water.
zh: 最老練的納迦劍聖被介紹進入忠勇士的階級，忠勇士們精通他們的雙刀技巧。他們可以跟他們形似的蛇攻擊得一樣快，並能以優雅的舞步躲開攻擊。他們不只在任何開闊的地形上是強大的敵人，他們的游泳能力也使他們在水中有著致命的機動性。

note: [female]
en: Nagini Myrmidon
zh: 納吉尼忠勇士

note: [female]
en: The most practiced of the nagini blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility.
zh: 最老練的納吉尼劍聖被介紹進入忠勇士的階級，忠勇士們精通他們的雙刀技巧。他們可以跟他們形似的蛇攻擊得一樣快，並能以優雅的舞步躲開攻擊。他們不只在任何開闊的地形上是強大的敵人，他們的游泳能力也使他們在水中有著致命的機動性。

note: [unit_type]: id=Naga Ophidian, race=naga
en: Naga Ophidian
zh: 納迦蛇夫

note: [unit_type]: id=Naga Ophidian, race=naga
en: Experienced warriors of the Southern Naga often find work as mercenaries, usually hired by neighboring Dunefolk to control key waterways near the coastline. Due to their constant confrontations with enemy horsemen, Ophidians have retired the ringed blades of their youth and picked up the piercing jarid, a type of small javelin that the nagas have made more deadly by adding lead harvested from sunken ship ballasts. Though generally amicable with their wealthy employers, this friendliness should not be mistaken for loyalty, for the Ophidian are known for readily switching between rival city-state factions at the start of each shipping season, when demand for water-based protection is the highest. As a group, these nagas encourage a healthy amount of competition among the surface factions, ensuring their services are valued by one tribe or another.
zh: 有經驗的南方納迦勇士通常會找傭兵的工作，一般會被鄰近的沙丘之民僱用，來控制海岸附近的關鍵水路。由於他們的不斷與敵人的騎兵對抗，蛇夫已不使用他們年輕時候用的環刃，而是拿起具有穿刺能力的短標槍。雖然大體上與他們的富有僱主相處融洽，這樣的友誼不能被誤認為忠誠，因為蛇夫是以於每個運輸季節開始，也就是最需要基於水域的保護的時候，在相互競爭的城邦派系之間輕而易舉地跳槽而聞名。作為一個團隊，這些納迦鼓勵地表的派系之間進行一些合理的競爭，以確保他們的傭兵服務受到一個部落或是另一個部落的重視。

note: [attack]: type=blade
en: curved blade
zh: 曲刃

note: [attack]: type=pierce
en: jarid
zh: 短標槍

note: [female]
en: Nagini Ophidian
zh: 納吉尼蛇女

note: [unit_type]: id=Naga Ringcaster, race=naga
en: Naga Ringcaster
zh: 納迦擲環者

note: [unit_type]: id=Naga Ringcaster, race=naga
en: The chakram, a greater blade ring than the chakri, is the signature weapon of the southern Naga and their renowned Ringcasters. Well balanced chakrams are useful for throwing, but the rejected blades make a good fist-load weapon, similar to a sharp-bladed tekko or knuckleduster.
zh: 環刃，一個比小環刃更大的環形刃，是南方納迦和他們著名的擲環者的標誌性武器。平衡良好的環刃對於投擲很有用，但是品質不好而被打下來的環刃也能作為不錯的手持武器，類似於鐵鉤手甲或是指節金屬套。

note: [attack]: type=blade
en: chakram
zh: 環刃

note: [female]
en: Nagini Ringcaster
zh: 納吉尼擲環者

note: [unit_type]: id=Naga Sicarius, race=naga
en: Naga Sicarius
zh: 納迦西卡里爾斯

note: [unit_type]: id=Naga Sicarius, race=naga
en: While they sometimes still stand in as sellswords for potential Dunefolk allies, Naga Sicarii are more often the keepers of trade routes and resource beds close to waterways. For the right fee or exchange of goods, a Sicarius will guarantee safe travel or free access to valuable supplies in his territory. Rubbed the wrong way and a Sicarius becomes a fearsome foe, not because of their personal strength in combat, but instead due to the numerous allies that he can call upon to quash any potential nuisance. Though perfectly capable warriors when the time is necessary, these experienced mercenaries know perfectly well that the best methods for generating money are those that do not place themselves in danger. When they do find themselves in danger, their manipulative cunning is put to good use, for they can anticipate many enemy strikes, and use their heavy, curved blade to deflect or distract at the critical moment.
zh: 雖然他們有時仍會以傭兵姿態與沙丘之民盟友站在同一陣線，西卡里爾斯更常是靠近水路的貿易路線和資源床的守護者。支付適當的費用或是交換貨品，西卡里爾斯會保證在他們的地盤上進行安全的旅行，或是自由取用珍貴的補給資源。不小心觸怒西卡里爾斯，他們會變成可怕的敵人，不是因為他們個人的戰鬥力量，而是他們會呼叫眾多盟友來平息任何潛在的麻煩事。雖然在必要的時候，這些有經驗的傭兵是完美勝任的勇士，但他們十分清楚賺錢的最佳方法是那些不會將他們自己置於險境的方法。當他們發現他們自己處在危險中時，他們的善於擺佈人的狡黠屬性會得到很好的利用，因為他們可以預測敵人的攻擊，並使用他們笨重、彎曲的曲刃在關鍵的時刻來進行偏轉或是使敵人分心。

note: [female]
en: Nagini Sicarius
zh: 納吉尼西卡里爾斯

note: [unit_type]: id=Naga Warrior, race=naga
en: Naga Warrior
zh: 納迦勇士

note: [unit_type]: id=Naga Warrior, race=naga
en: The young warriors of the naga aspire to the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes the technique.
zh: 年輕的納迦勇士們渴望有朝一日能值得配上他們的第二把刀。他們對於雙刀的武術練習全然不像半獸人或其他種族的那樣，因為他們已經開始學習利用他們的蛇形外表來達到最佳效果，扭動並轉動身軀來躲避攻擊。這使得他們在陸地上很強大，不過水的阻力會大大地妨礙這個技巧。

note: [female]
en: Nagini Warrior
zh: 納吉尼勇士

note: [female]
en: Many of the young warriors of the nagini aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this.
zh: 許多年輕的納吉尼勇士們渴望有朝一日能值得配上他們的第二把刀。他們對於雙刀的武術練習全然不像半獸人或其他種族的那樣，因為他們已經開始學習利用他們的蛇形外表來達到最佳效果，扭動並轉動身軀來躲避攻擊。這使得他們在陸地上很強大，不過水的阻力會大大地妨礙他們這樣做的能力。

note: [unit_type]: id=Naga Zephyr, race=naga
en: Naga Zephyr
zh: 納迦賽弗爾

note: [unit_type]: id=Naga Zephyr, race=naga
en: The Southern Naga commonly recount a curious story about the Wind Spirit, Zefra and the aetherial chakram:
    
    In the distant past, there was a chakram wielder who was possessed of legendary skill. It is said that he could cleave the very seas with a flurry of blades, fell a hundred foes before a single could reach him, and deflect a thousand arrows without being struck. Called by the name of Xylrix, tempest, he was a warrior whose arrogance was as great as his talent. He was always more than willing to boast his prowess to any and all who would watch him. Then one day, while flaunting himself to a band of young Nagini, he chose a sacred Allnai tree as his target.
    
    ‘Watch,’ he bellowed, and split the tree straight in two.
    
    In that moment, a great wind surrounded him and the Wind Spirit’s voice echoed in his ears, ‘You think yourself mighty for slaying my hapless offspring? Though talent you possess, no mortal should trifle with the divinity that guides them.’
    
    He retorted, ‘Come, spirit. I am not afraid. No weapon, steel, water, or wind, shall stand up to my rings.’
    
    The wind whirled ever faster, a torrent of gale force spiraling and spiraling in a gyrating dance of fury. He felt himself lifted from the ground, spinning at a tremendous rate, rendered utterly hapless at the mercy of Zefra’s wrath. Face upturned in terror, he let go of his blades and suddenly saw it in the whirling tempest—the twirling motion of the ringed chakrams, patterned in the very wind itself.
    
    As quickly as the storm came, it vanished, leaving Xylrix to contemplate his broken weapons. When he finally returned to his home many days later, he announced his new name: Zephyr, a warrior who serves the Wind on which his blades fly.
    
    While the old tales drive the elite warriors of this legacy to focus on the thrown blade, this doesn't mean they are weak in melee combat, as the unbalanced chakram can be enhanced with spikes and smaller blades.
zh: 南方的納迦常會講述一個關於風神、賽弗拉和輕飄環刃的奇妙故事，
    
    在遙遠的過去，有擁有傳奇技能的一個環刃使用者。據說他可以用刀刃劈開大海，並且可以在在一個敵人摸到他之前擊倒一百個敵人，還可以偏轉一千支箭矢而不會被擊中。人們以克賽爾利克斯這個名字來稱呼他，暴風的意思。他是一個有著和他的才能一樣大的傲慢的勇士。他總是非常樂於對任何以及所有看到他的人誇耀他的造詣。而有一天，當他在向一團納吉尼吹噓他自己的時候，他選擇了一個神聖的阿爾奈樹來當他的目標。
    
    「看好囉。」他大吼，然後將樹直接切成兩半。
    
    在那個時刻，一陣風包圍住他，風神的聲音在他的耳中迴響，道：「你認為你自己殺死我不幸的後代就是強大嗎？就算你有才華，凡人也不該輕視引導著他們的神。」
    
    他反駁：「拜託，這位大神。我才不怕。沒有武器、鋼鐵、水，或是風，可以比得上我的圓環。」
    
    那陣風旋轉得更快，那是一股螺旋轉動著的狂風，而且是以一個憤怒的旋轉舞的形式轉動著。他感覺到他自己被舉離地面，以極大的速率旋轉著，賽弗拉的憤怒使他變得全然不悅。臉上顯露出恐懼，他放掉他的環刃，然後突然看到環刃在轉動著的暴風中的旋轉動向就和風本身一樣。
    
    如同其迅速地來，那陣風暴也迅速地消失，留下克賽爾利克斯打量他壞掉的武器。當他在許多天後終於返回他的家園時，他宣佈了他的新名字──賽弗爾，一個效忠於使他的環刃飛起的風的勇士。
    
    雖然這些老故事驅使這些傳統的精銳勇士們專注於投擲環刃，但這並不表示他們在近戰方面是軟弱的，因為不平衡的環刃可以用尖刺和更小的刀刃來增強。

note: [female]
en: Nagini Zephyr
zh: 納吉尼賽弗爾

note: [unit_type]: id=Ogre, race=ogre
en: Ogres are giant creatures that usually live alone in the wilderness, remarkably similar to humans in form, though large and misshapen. While they can be easily outrun or outsmarted, their strength is not to be underestimated.
zh: 食人魔是巨大的生物，通常獨自生活在野外，外形像是人類，十分引人注目，不過巨大且醜陋。雖然可以輕易地在速度或智慧上超過他們，但他們的力量還是不容小覷。

note: [attack]: type=blade
en: cleaver
zh: 大砍刀

note: [unit_type]: id=Young Ogre, race=ogre
en: Young Ogre
zh: 小食人魔

note: [unit_type]: id=Young Ogre, race=ogre
en: When still young, Ogres are sometimes captured and taken into armies to be trained. They cannot manage weapons skillfully, but they compensate for that lack with great strength.
zh: 當食人魔還小時，人們有時會捕捉他們，並把他們帶到軍中進行訓練。他們無法熟練地使用武器，但他們用強大的力量來彌補這個缺點。

note: [unit_type]: id=Orcish Archer, race=orc
en: Orcish Archer
zh: 半獸人弓箭手

note: [unit_type]: id=Orcish Archer, race=orc
en: Although bows are sometimes regarded as cowardly armaments among orcs, the pragmatic nature of orcish warfare makes frequent use of these weapons, which are well-suited for those of smaller stature or build. A favored tactic among orcish archers is the use of flaming arrows to sow chaos among enemy lines, softening tough opponents for their bigger and stronger brethren to finish off on the frontlines. While typically poorly equipped themselves, these orcs can nonetheless be quite effective in large numbers.
zh: 雖然弓箭有時在半獸人中被視為膽小的武器，但半獸人對於戰爭的實用主義讓這些武器被用得很頻繁，對於那些身高矮小或是身材瘦小的半獸人來說非常合適。在半獸人弓箭手中，一個偏好的戰術是利用燃燒的箭射進敵人的戰線中以散佈混亂，削弱堅韌的對手，再讓他們更大、更強的弟兄們上前線殲滅敵人。雖然通常他們的裝備不好，但這些半獸人在數量龐大的時候還是很有效用的。

note: [unit_type]: id=Orcish Assassin, race=orc
en: Orcish Assassin
zh: 半獸人刺客

note: [unit_type]: id=Orcish Assassin, race=orc
en: While many orcs prefer brute force as their modus operandi, the highly practical nature of their warfare promotes cutthroat tactics that are usually frowned on by other factions. Poison is one of the mainstays of orcish strategy, employed liberally to soften tough opponents on the battlefield and cripple enemy forces without risking a direct assault. The same weapon is readily turned to espionage and assassination, a commonplace occurrence between feuding orcish clans or even within a single clan itself.
zh: 雖然許多半獸人偏好以暴力作為他們的處事方式，但他們對於戰爭的高度實用主義還是促使一些通常會讓其它派系皺眉的殘忍戰術的產生。毒就是半獸人策略主要依靠的項目之一，在戰場上大量投入毒，可以削弱堅韌的對手，並且可以在不需冒險直接發動攻擊的情況下損害敵人軍隊。這樣的武器很快地就被用於諜報和暗殺，這些發生在長期爭鬥的半獸人氏族間，或是在同一個氏族本身內部是司空見慣的事。

note: [unit_type]: id=Orcish Crossbowman, race=orc
en: Orcish Crossbowman
zh: 半獸人十字弓手

note: [unit_type]: id=Orcish Crossbowman, race=orc
en: Despite the heavy importance placed on combat prowess by most orcs, very few tribes have any semblance of formal training in any of the warring arts. Because of this, orcish bowmen are rather ineffective at wielding longbows pilfered from human or elven archers, instead preferring to arm themselves with more easily handled crossbows. Simplistic but potent, these weapons can still be deadly even when handled roughly by inexperienced warriors.
zh: 儘管大部分的半獸人非常重視戰鬥的卓越技能，但很少有部落在兵法上有的類似正式的訓練。因為如此，半獸人弓箭手在使用長弓的時候效果不如人類或是精靈的弓箭手，作為替代，他們偏好使用更容易操作的十字弓來武裝自己。簡單但有效，就算是被沒什麼經驗的勇士粗糙地擺弄，這些武器也還是很致命。

note: [unit_type]: id=Orcish Grunt, race=orc
en: Orcish Grunt
zh: 半獸人蠻兵

note: [unit_type]: id=Orcish Grunt, race=orc
en: True orcs are well known for their raw strength and ferocity, as well as their propensity toward aggressive combat. These traits mean that even the most inexperienced and ill-equipped grunts can be challenging to deal with on the battlefield. A single orc is capable of dealing brutally heavy blows by himself, and can take a great number of hits in return before being overcome. What makes an orcish horde most threatening, however, is the sheer numbers in which these fighters can be fielded.
zh: 真正的半獸人以他們的天生的力量、殘暴，以及他們對富有攻擊性的戰鬥的癖好而聞名。這些特質意味著就算是最沒有經驗且沒有良好裝備的蠻兵在戰場上可能也是難以對付的。一個半獸人有能力獨自應付殘酷的重擊，並且可以在被擊敗之前還以多次的回擊。然而，半獸人軍團最具威脅的地方是，這些戰士在戰場上的龐大數量。

note: [unit_type]: id=Orcish Leader, race=orc
en: Orcish Leader
zh: 半獸人領袖

note: [unit_type]: id=Orcish Leader, race=orc
en: Unusually cunning orcs tend to find themselves as the leaders of warrior bands. Although not necessarily possessed of the same loyalty-inspiring charisma that humans or elves value so highly, these orcs often establish a certain rapport with their kin, especially goblins, and can inspire them to fight with uncharacteristic boldness.
zh: 那些非常狡詐的半獸人會在一段時間後成為戰團的領袖。雖然不必具有與人類或精靈非常重視的以忠誠為基礎來激發的相同的號召力，這些半獸人經常與他們的親族建立某種特定的和睦關係，尤其是地精，並且可以激勵他們以非凡的勇氣進行戰鬥。

note: [unit_type]: id=Orcish Nightblade, race=orc
en: Orcish Nightblade
zh: 半獸人夜刃

note: [unit_type]: id=Orcish Nightblade, race=orc
en: The most seasoned orcish assassins usually operate as mercenaries specializing in “resolving internal conflicts” and rarely participate in larger scale battles. Startlingly skilled and battle-hardened by their work, these orcs seldom pledge their allegiance to any particular tribe, instead offering their services to whoever the highest bidder might be. When the agreement is made and the necessary supplies obtained, the assassin then strikes swiftly and silently at his target, eliminating them quietly under the cover of darkness. A contract with a nightblade is almost always a death sentence to the victim, making said expertise well worth its high price.
zh: 最經驗豐富的半獸人刺客通常作為專門「解決內部衝突」的傭兵，鮮少參與大規模的戰鬥。這些半獸人有著令人震驚的技能，且對他們的工作有著很多的經驗，他們很少承諾效忠於任何特定的部落，而是向可能出價最高的人效力。當協議被談成且得到必要的補給後，刺客就會迅速且安靜地襲擊他的目標，在黑暗的掩護之下無聲地消除他們。與夜刃簽訂的合約幾乎就是宣告了那個受害者的死期，使前面提到的專業技能對得起它高昂的價格。

note: [attack]: type=impact
en: kick
zh: 踢

note: [unit_type]: id=Orcish Ruler, race=orc
en: Orcish Ruler
zh: 半獸人統治者

note: [unit_type]: id=Orcish Ruler, race=orc
en: A common misconception about the hierarchy of orcish clans is the notion that orcs only value brute strength. Although the leader of a smaller orcish troop may be the strongest fighter amongst them, the ruler of a large tribe has the difficult task of stifling internal feuding and in-fighting — something that cannot be accomplished by force alone. Such an orc is inevitably the most shrewd and perceptive among his peers and has won the respect of his brethren through leadership rather than coercion.
zh: 一個關於半獸人氏族等級制度的常見誤解是半獸人只重視蠻力的看法。雖然一支較小的半獸人軍隊的首領也許是他們之中最強壯的那個，但一個大型部落的統治者有阻止內部爭吵和內鬥的艱難任務，而這個任務無法只靠武力來完成。這樣的半獸人不可避免地是他的同儕中最精明且最有洞察力的一個，而且是透過領導而非脅迫來贏得了他的弟兄的尊敬。

note: [unit_type]: id=Orcish Slayer, race=orc
en: Orcish Slayer
zh: 半獸人獵殺者

note: [unit_type]: id=Orcish Slayer, race=orc
en: Skilled orcish assassins are surprisingly nimble covert troops who achieve great agility by forgoing the heavy armor of their brethren. Their weapon of choice, poison, is often criticized as a vicious tool unsuited for the established customs of typical warfare. Most orcs, however, recognize no such laws of combat and seek to attain victory by any means necessary. Defeat, no matter the reason, is usually treated as the greatest dishonor possible. The brutal nature of the total war that orcs engage in is precisely what gives rise to these ruthless soldiers, rightly dubbed ‘Slayers’ by their enemies.
zh: 熟練的半獸人刺客是意外地靈活且隱蔽的部隊，他們透過放棄他們的其他弟兄所穿著的重型護甲來達到巨大的敏捷性。他們選用的武器──毒，通常被批評為一個不適用於典型戰爭已建立的傳統的邪惡武器。然而，大部分的半獸人並不認同這樣的戰鬥法則，並試圖藉由任何必要的手段來取得勝利。無論出於何種原因，失敗通常被視為最大可能的恥辱。那些半獸人所參與的總體戰的野蠻性質正是導致這些殘酷無情的士兵被他們的敵人冠以「獵殺者」的原因。

note: [unit_type]: id=Orcish Slurbow, race=orc
en: Orcish Slurbow
zh: 半獸人重裝十字弓手

note: [unit_type]: id=Orcish Slurbow, race=orc
en: The basic design of a crossbow gives rise to the arbalest or ‘slurbow’, a much more intricate device complete with a hand-turned cranequin to recock the weapon, and often with a multi-ply arc of laminate wood or bone, driving the projectile. Such a device is much easier to work with, and much more powerful than simpler crossbows; it is also beyond typical orcish manufacture.
    
    Orcs prize any such weapons they can manage to procure, and they invariably end up in the hands of their most cunning archers.
zh: 十字弓的基本設計衍生出了勁弩或「重弩」，它是一種更複雜的裝置，搭載著一個靠手動轉動的齒輪來回正武器，而且通常還會帶有複合板或者骨頭製成多股弓弦，用以發射投射物。這種裝置比起更簡易的十字弓還要更容易操作且更有威力。它也超出半獸人的平常的製造技術。
    
    半獸人珍視這些他們設法搶弄到手的武器，它們總是最終落到最狡詐的弓箭手的手裡。

note: [unit_type]: id=Orcish Sovereign, race=orc
en: Orcish Sovereign
zh: 半獸人君主

note: [unit_type]: id=Orcish Sovereign, race=orc
en: Although orcs tend to be fairly tribal in nature, from time to time, a situation arises that impels several clans to join forces under a single powerful sovereign. By virtue of the station, such an orc must possess both the strength and cunning to lead a great horde of warriors, almost invariably possessing an inherent charisma that is an exceptional rarity among their kind. The path to such a status is a varied one; sometimes, a powerful tribe may conquer lesser ones and absorb the defeated warriors into their ranks, while other circumstances demand appointing by a council of shamans, where the Sovereign becomes a temporary, but formal title. In either case, the warchief is the critical linchpin of the horde, which rapidly dissolves back into individual clans once the strength of its leadership is extinguished.
zh: 雖然半獸人天生相當傾向於部落，不過有時會發生促起幾個氏族加入一個單獨的強大君主的軍隊的情況。由於這個地位，這樣的一個半獸人必須同時擁有力量和狡詐來領導一大群勇士，且幾乎總是有與生俱來的號召力，而這個項能力在他們的種族當中是非常罕見的。達到這樣的一種狀態的途徑是多變的，有時，一個強大的部落會征服其他比較弱小的部落，然後吸收被擊敗的勇士到他們的麾下，而其他的狀況則需要由一個薩滿組成的議會來任命，由議會認命的君主會擁有暫時但是正式的頭銜。不管是哪種途徑，這位戰爭首領是群體的關鍵核心，一旦他的領導力消失，群體就會飛速地瓦解回獨立的氏族。

note: [unit_type]: id=Orcish Warlord, race=orc
en: Orcish Warlord
zh: 半獸人督軍

note: [unit_type]: id=Orcish Warlord, race=orc
en: While might is not the be-all end-all of supremacy in an orcish clan, it certainly is a prerequisite for earning the respect and obedience of other orcs. A warlord is most often the strongest fighter in his tribe, one who attains and holds his position by achieving victory time and time again over aspiring challengers. This might in combat permits such an orc to act as tribal chieftain, overseeing the day to day dealings of his clan as well as directing lesser warriors when the time comes for bloodshed. Though typically cunning and highly proficient at warfare, most warlords only earn admiration for their combative skills, lacking the knowledge or charisma to lead outside of battle. In time, this deficiency usually becomes the cause for a warlord’s downfall when his skills wane with age and another powerful warrior arises to take his place.
zh: 雖然力量在一個半獸人氏族中不是最重要的至高無上的地位，但它確實是一個贏得其他半獸人的尊敬和服從的先決條件。一個督軍通常是他的部落中最強壯的那個，一個一次又一次地擊敗有抱負的挑戰者來贏得並維持他的地位的人。這也許在戰鬥中會允許這樣的半獸人充當部落的族長，監督他的氏族的日常運作，以及在殺戮時指揮較低級的戰士。雖然通常狡詐且非常熟練於作戰，大部分的督軍只因他們的戰鬥技巧而贏得青睞，缺乏知識或魅力來在戰鬥之外的情況下進行領導。隨著時間流逝，這個缺點通常會成為一個督軍垮台的原因，當他的技能隨著年齡衰弱，且有另一個強大的勇士崛起，試圖奪走他的位置時。

note: [unit_type]: id=Orcish Warrior, race=orc
en: Orcish Warrior
zh: 半獸人勇士

note: [unit_type]: id=Orcish Warrior, race=orc
en: Orcish swordplay focuses almost strictly on offense, making use of their natural stamina to outlast their opponents through sheer resilience. A more seasoned orcish warrior is thus commonly seen wielding two blades, choosing to forego a shield and instead trade hits with enemies in melee range. Though a rather brutish tactic, it is still quite effective for these fighters, who lack the training and finesse to act on more complex strategies.
zh: 半獸人的劍術幾乎只聚焦於進攻，運用他們天生的耐力和十足的韌性來勝過他們的對手。一個更有經驗的半獸人勇士於是乎通常會被看到使用兩把劍，選擇放棄拿盾，換取更多在與敵人近戰時的攻擊次數。雖然是一種相當野蠻的戰術，但對於這些缺乏訓練和技巧來執行更複雜的策略的戰士來說，它仍然是相當有效的。

note: [unit_type]: id=Saurian Ambusher, race=lizard
en: female^Saurian Ambusher
zh: 蜥蜴人伏擊兵

note: [unit_type]: id=Saurian Ambusher, race=lizard
en: Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes.
zh: 蜥蜴人健步如飛，能夠跨越那些叫敵人為難的地形。當這種天生的機動性與經驗、力量、以及恰當的裝備結合起來時，他們的勇士在戰鬥中會變得特別有威脅──因為他們比其他對手更難被限制移動。即使身穿盔甲，蜥蜴人勇士也能利用敵人防線的最小的漏洞，並且擁有過人的勇氣，讓他們的敵人後悔在戰術上犯下的錯誤。

note: [unit_type]: id=Saurian Augur, race=lizard
en: Saurian Augur
zh: 蜥蜴人占卜者

note: [unit_type]: id=Saurian Augur, race=lizard
en: Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used.
zh: 蜥蜴人擁有某種被人類稱為巫術的能力，不過他們的對它的實踐帶有占卜和黑魔法的氣息。人們雖然不太理解它，但那些對抗使用這些能力的蜥蜴人的人都感到敬畏。

note: [unit_type]: id=Saurian Flanker, race=lizard
en: female^Saurian Flanker
zh: 蜥蜴人側擊兵

note: [unit_type]: id=Saurian Flanker, race=lizard
en: Saurian warriors are generally weaker in frame than their elven or human counterparts. This is of course a relative term, and they can still become considerably powerful, whilst losing none of their natural mobility. This is very dangerous in combat, as a careless enemy can soon find their support troops flanked by these creatures.
zh: 蜥蜴人勇士的體格通常會比精靈或是人類的勇士還要來得弱小。這當然是相對的，而他們仍然可以變得非常強大，同時又不失他們天生的高機動性。這點在戰鬥中是非常危險的，因為一個粗心的敵人很快就會發現他們的支援部隊被這些生物從側翼攻擊了。

note: [unit_type]: id=Saurian Oracle, race=lizard
en: Saurian Oracle
zh: 蜥蜴人先知

note: [unit_type]: id=Saurian Oracle, race=lizard
en: Certain saurians are seen dressed in arcane regalia and covered head to toe in horrifying, esoteric shapes and markings, both with paint and tattoo. Some suspect them to be visionaries, or oracles amongst their ilk. But whatever ‘societal’ function they may have, they are undeniably powerful in the strange magics their kind possess, and are beings to be wary of if ever seen.
zh: 某些蜥蜴人被看到穿著難以理解的服飾，且從頭到腳佈滿恐怖且極不尋常的花紋，有些是畫上去的，有些則是紋身。有人懷疑他們是他們的種族中有遠見卓識的人，或是先知。不過不管他們有什麼「社會性的」功能，他們會使用他們的種族擁有的奇異魔法，無可否認地很強大，也是一看到就需要提防的生物。

note: [unit_type]: id=Saurian Skirmisher, race=lizard
en: female^Saurian Skirmisher
zh: 蜥蜴人游擊兵

note: [unit_type]: id=Saurian Skirmisher, race=lizard
en: Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.
    
    Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown.
zh: 蜥蜴人的身材很小，雖然因此稍顯脆弱，卻非常敏捷。在戰鬥中，他們嬌小的身材允許他們越過能夠圍住任何成年人的防線，使他們成為不好對付的敵人。
    
    矛是他們偏好的武器，因為他們強而有力的後腿能以足夠的力氣使矛，造成可觀的傷害，不管是拿在手中還是投擲出去。

note: [unit_type]: id=Saurian Soothsayer, race=lizard
en: Saurian Soothsayer
zh: 蜥蜴人預言者

note: [unit_type]: id=Saurian Soothsayer, race=lizard
en: Saurians are known to have some strange skills, arts bordering on the magical and mysterious. It is clear that some of them are particularly skilled at a sort of medicine, which is of great benefit whenever battle is brought against them.
zh: 蜥蜴人被認為擁有一些奇異的能力，一些近乎魔力且神祕的能力。很明顯地，他們之中有些人特別掌握了一種醫療技術，每當戰鬥開始時，它會帶來巨大的優勢。

note: [unit_type]: id=Great Troll, race=troll
en: Great Troll
zh: 偉大巨魔

note: [unit_type]: id=Great Troll, race=troll
en: When a troll, gifted with abnormal strength of life, matches that with age and wisdom, it becomes something extraordinary, a beast remembered for generations. Their feats of strength and cunning are the source of most tales about trolls, and to see the stories made flesh does nothing to diminish their grandeur.
zh: 當一個有著強大力量的巨魔，同時也有與他的力量相匹配的年紀和智慧時，他就會成為非常卓越的巨魔，被世代緬懷著。大部分關於巨魔的傳說正是源自於他們以力量和狡詐完成的事蹟，看到這些故事雖然會讓人毛骨悚然，但不會減少他們的宏偉。

note: [unit_type]: id=Troll Hero, race=troll
en: Troll Hero
zh: 巨魔英雄

note: [unit_type]: id=Troll Hero, race=troll
en: Some trolls are born with an exceptional share of the strength and vitality that characterizes their race. In a society where might makes right, those of their ilk revere them as heroes.
zh: 一些巨魔天生具有非凡的力量和活力，而力量和活力又是他們的種族所注重的東西。在一個力量就是絕對的社會裡，那些他們的同族敬他們為英雄。

note: [unit_type]: id=Troll Rocklobber, race=troll
en: Troll Rocklobber
zh: 巨魔投石者

note: [unit_type]: id=Troll Rocklobber, race=troll
en: The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because stones well-shaped to fly true are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.
zh: 許多巨魔肯定都曾有過在戰鬥中投擲巨石的想法，而有些乾脆就把巨石作為他們的武器。因為形狀適合於飛行的石頭確實不總是很好找，投石者們會把它們裝在大袋裡掛在他們的肩上。製成大袋所使用的皮革可以輕易地被拿來製作出原始的投石器。

note: [unit_type]: id=Troll, race=troll
en: Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
zh: 巨魔長期困擾著人類和矮人的心思。賢者們對這些生物的來源以及他們那不自然的活力與力量背後的推動力保持困惑。一個發育完全的巨魔比人類高大，即使沒有武裝，在戰鬥中也是一個巨大的威脅。他們通常偏好使用巨大的棍棒充當他們的手臂的延伸，且與手臂一樣，都是用來痛擊他們的獵物直至臣服。

note: [unit_type]: id=Troll Shaman, race=troll
en: Troll Shaman
zh: 巨魔薩滿

note: [unit_type]: id=Troll Shaman, race=troll
en: Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of flame.
zh: 巨魔薩滿是巨魔們的神祕領袖。儘管並不像其他巨魔那樣強壯或者剽悍，他們真正的力量在於他們的火魔法，他們用這個魔法召喚出數團火焰，把敵人炸得七零八落。

note: [attack]: type=fire
en: flame blast
zh: 火焰衝擊波

note: [unit_type]: id=Troll Warrior, race=troll
en: Troll Warrior
zh: 巨魔勇士

note: [unit_type]: id=Troll Warrior, race=troll
en: Trolls typically neither need nor prefer to use any proper armament in combat, as large ‘sticks and stones’ serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that orcish allies are the source and crafters of these; expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is with its bare hands, the thought of a troll with proper armament is entirely unsettling.
zh: 巨魔在戰鬥中通常不需要也不喜歡使用任何正規的武器，因為巨大的「木棒和石頭」對他們來說就非常好用了。不過，巨魔們偶爾會被見到穿著粗糙的盔甲並攜帶著金屬戰鎚。人們猜測半獸人盟友是這些裝備的來源和製作者，因為在進入幾個被巨魔廢棄的洞穴探險之後，人們並沒有找到太多他們有使用工具的證據，當然也沒有發現任何種類的金屬加工技術。鑑於徒手的巨魔就有多麼危險了，光是想像著穿戴著正規武器的巨魔，都會讓人感到不安。

note: [unit_type]: id=Troll Whelp, race=troll
en: Troll Whelp
zh: 巨魔幼崽

note: [unit_type]: id=Troll Whelp, race=troll
en: Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race.
zh: 用幼崽來描述一個巨魔在某種程度上是矛盾的，因為他們的身體已經比一個成年人還強壯了。他們很笨拙，而且還不能正常行走，只能拖著他們所有的四肢蹣跚地移動，但任何因這個條件造成的困難都被他們種族天生的力量遠遠彌補了。

note: [unit_type]: id=Ghast, race=undead
en: Ghast
zh: 驚駭食屍鬼

note: [unit_type]: id=Ghast, race=undead
en: The ghast is a creature taken from humankind’s most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process.
zh: 驚駭食屍鬼人類最原始的夢魘中的生物。不像他們較小的同類──食屍鬼和巨食屍鬼，驚駭食屍鬼並沒有足夠的耐心等著他們的受害者因毒素蔓延全身而死。他們直接用他們巨大無比的嘴攻擊，試圖直接把肉從他們的敵人身上扯下。一旦擊敗他們的敵人時，他們會吃掉剩下的身體，並從中獲得力量。

note: [unit_type]: id=Ghoul, race=undead
en: Ghoul
zh: 食屍鬼

note: [unit_type]: id=Ghoul, race=undead
en: Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
    
    It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands.
zh: 只有更有反常且更施虐成性的死靈法師才知道讓人轉變為食屍鬼必須要做什麼，而這也是他們不可告人的祕密。然而，其結果眾所皆知。那是一個不知道他作為一個人類生物時發生的任何事的野獸，一個像他剛出身時光著身子拖著腳到處走的生物，並且會狼吞虎嚥地吃死者的肉。
    
    因為這樣的東西，死靈法術在所有的文明土地上被人帶著幾乎最原始的憎恨譴責。

note: [unit_type]: id=Necrophage, race=undead
en: Necrophage
zh: 巨食屍鬼

note: [unit_type]: id=Necrophage, race=undead
en: The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. But the most revolting fact about these creatures, apparent only to those who can perceive the traces of foul magic on them, is that they were somehow made from living men — a process about which almost nothing is known, but which can be nothing but nightmarish.
zh: 巨食屍鬼，或者說「死亡的暴食者」，是一個像怪物一樣、臃腫的東西，與人只有一點相似。他們看上去相當腐爛了，儘管他們還是有移動的能力。他們血液裡充斥著疾病與致命的毒素，還有與他們外貌匹配的惡臭。但是關於這些生物最讓人反胃的事實是，他們是以某種方式用活人做成的，這個事實只有對那些可以察覺到他們身上少量的邪惡魔法的人來說才是清晰可見的。關於這個過程是不為人知的，但它一定如噩夢一般。

note: [variation]
en: wc_variation^Drake
zh: 龍族

note: [variation]
en: wc_variation^Dwarf
zh: 矮人

note: [variation]
en: wc_variation^Falcon
zh: 獵鷹

note: [variation]
en: wc_variation^Goblin
zh: 地精

note: [variation]
en: wc_variation^Horse
zh: 馬

note: [variation]
en: wc_variation^Mounted
zh: 騎兵

note: [variation]
en: wc_variation^Beast-Rider
zh: 野獸騎手

note: [variation]
en: wc_variation^Gryphon
zh: 獅鷲

note: [variation]
en: wc_variation^Rat
zh: 鼠

note: [variation]
en: wc_variation^Saurian
zh: 蜥蜴人

note: [variation]
en: wc_variation^Scorpion
zh: 蠍

note: [variation]
en: wc_variation^Spider
zh: 蜘蛛

note: [variation]
en: wc_variation^Serpent
zh: 蛇

note: [variation]
en: wc_variation^Swimmer
zh: 游泳者

note: [variation]
en: wc_variation^Troll
zh: 巨魔

note: [variation]
en: wc_variation^Boar
zh: 野豬

note: [variation]
en: wc_variation^Wose
zh: 樹人

note: [variation]
en: wc_variation^Wolf
zh: 狼

note: [variation]
en: wc_variation^Bat
zh: 蝙蝠

note: [unit_type]: id=Dark Adept, race=human
en: Dark Adept
zh: 黑暗使徒

note: [unit_type]: id=Dark Adept, race=human
en: To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
    
    In such condition, their only weapon is the craft they have so committed themselves to learning.
zh: 為了吸引到實踐者，黑魔法的的誘惑一定是一個巨大的獎勵，因為在文明世界，誰被抓到學習這種魔法，就會被處以死刑。然而，還是以那些追求這種魔法的人，因為它提供的獎勵並不亞於永生不死。藏身在祕密的邪教組織中，或是被拉進地下的黑暗集團，這些狂熱信徒必須接受的訓練通常使他們疲憊且虛弱。
    
    在這樣的條件下，他們唯一的武器就是他們使自己全力全力投入學習的法術。

note: [female]
en: female^Dark Adept
zh: 黑暗使徒

note: [unit_type]: id=Dark Sorcerer, race=human
en: Dark Sorcerer
zh: 黑暗術士

note: [unit_type]: id=Dark Sorcerer, race=human
en: The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
    
    Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power.
zh: 黑魔法帶來的恐懼被圍繞著它的祕密和傳言增強。黑暗術士已經開始發現生與死的祕密，而後者實在太容易實現了。這項工作使靈魂和不會動的物質之間的聯繫初露端倪，也帶來首次成功操縱這個聯繫的實驗。潛伏在死亡背後的可怕奧秘被瞥見了，而且將無可避免地被徹底弄清楚。
    
    除了任何用它來從自然的掌握中奪走他們自己的生命的意圖之外，他們研究的初步結果，立刻就有讓人不愉快的應用。他們注入死屍的生命可以替他們創造僕人，這些僕人會工作，但也會殺人，而且絕對不會質疑他們的主人。這些創造物有著任何君主都夢寐以求的忠誠，而這一點也使那些對力量哪怕只有最輕微的渴望的人都會忍不住想去嘗試。

note: [female]
en: Dark Sorceress
zh: 黑暗女術士

note: [female]
en: The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorceresses have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
    
    Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their mistress. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the merest desire for power.
zh: 黑魔法帶來的恐懼主要是來自普通人對它非常不理解。黑暗女術士已經開始發現生與死的祕密，而後者實在太容易實現了。這項工作使靈魂和不會動的物質之間的聯繫初露端倪，也帶來首次成功操縱這個聯繫的實驗。潛伏在死亡背後的可怕奧秘被瞥見了，而且將無可避免地被徹底弄清楚。
    
    除了任何用它來從自然的掌握中奪走她們自己的生命的意圖之外，她們研究的初步結果，立刻就有讓人不愉快的應用。她們注入死屍的生命可以替她們創造僕人，這些僕人會工作，但也會殺人，而且絕對不會質疑他們的主人。這些創造物有著任何君主都夢寐以求的忠誠，而這一點也使那些對力量哪怕只有最微小的渴望的人都會忍不住想去嘗試。

note: [unit_type]: id=Lich, race=undead
en: A lich is the physical embodiment of black magic’s first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
    
    It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. The fact that this question can be raised at all is a testament to the magnitude of what their order has achieved.
zh: 黑魔法的首要任務是追求不朽，而巫妖就是不朽的化身。雖然他們為獲得重生付出了巨大的犧牲，但成為巫妖後就可以欺騙死亡，死亡真的給他們帶來不少恐懼。因為雖然心思被保留，而精神也會跟隨，但身體也許會乾枯。
    
    沒有人知道巫妖的生命是永久的，還是僅僅獲得延長而已，不過也許死靈法術的圈內人士其實是知道的。光是這個問題被提出來，就足以證明他們在追求不朽的路上已經有巨大的進展了。

note: [unit_type]: id=Necromancer, race=human
en: One of the pinnacles of what is considered ‘black magic’ is the art of necromancy, the terrible ability to awaken the dead with false life. This discovery alone caused humanity’s condemnation of black magic, for the nightmarish things it has made real have given fear a vast new arsenal.
    
    This ability, in all aspects, is the first step towards cheating death of its ultimate prize.
zh: 死靈術是所謂的「黑魔法」的頂尖領域中的一種法術。這可怕的法術能喚起死者，給予其虛假的生命。僅這一項發現就引起全人類對於黑魔法的譴責，因為它成功做出來的那些噩夢般的東西，已經給了恐懼一個巨大的新軍火庫。
    
    這項能力，在各個方面，是阻止死亡得到它的終極大獎的第一步。

note: [female]
en: female^Necromancer
zh: 死靈法師

note: [unit_type]: id=Banebow, race=undead
en: Banebow
zh: 災厄弓手

note: [unit_type]: id=Banebow, race=undead
en: The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose or foes might be. They are driven only by a malice born of their empty and tortured existence.
zh: 最強大的亡靈弓箭手總是那些在他們生前就是弓箭手的亡靈們。他們在戰場上徘徊，被他們逐漸忘卻的以前的技藝引導，不知道也不在乎他們的目的或是敵人也許是什麼。他們只被因他們的空虛和飽受煎熬的存在而生出的惡意驅使著。

note: [unit_type]: id=Bone Shooter, race=undead
en: Bone Shooter
zh: 骸骨射手

note: [unit_type]: id=Bone Shooter, race=undead
en: Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their unlife is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies.
zh: 黑暗巫師的創造物中，有些對於給他們的虛假生命更加執著。他們的非生命的力量得到了與之相配的裝備，特別是弓箭手，通常裝備著真正邪惡的武器。裝滿著他們的箭筒的箭矢不是木製的，而是由他們的受害者的骨頭所製成的。因此他們被他們的那些倒楣的敵人簡單地稱為「骸骨射手」。

note: [unit_type]: id=Chocobone, race=undead
en: Chocobone
zh: 骷髏鳥騎兵

note: [unit_type]: id=Chocobone, race=undead
en: Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units.
zh: 騎著和鴕鳥一樣大的鳥的骨頭，這些鳥曾經被一個失落的文明當作坐騎，骷髏鳥騎兵可以移動得比大部分的騎兵單位還快。

note: [unit_type]: id=Death Knight, race=undead
en: Death Knight
zh: 死亡騎士

note: [unit_type]: id=Death Knight, race=undead
en: Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have come back to this world as Death Knights. Wielding the same weapons as in life, they command the Undead in their quest for revenge.
zh: 傳說一些強大的勇士和將軍，受仇恨詛咒，被背叛苦惱，已經回來這個世界，作為死亡騎士。他們揮舞著與生前一樣的武器，指揮不死族進行復仇。

note: [unit_type]: id=Deathblade, race=undead
en: Deathblade
zh: 死亡斧手

note: [unit_type]: id=Deathblade, race=undead
en: In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades.
zh: 那些被稱為「死亡斧手」的討厭的東西在生前精通戰鬥，是敏捷且致命的士兵。他們的新主人，意識到了這一點，給他們裝備以匹配他們曾擁有的技能。這些怪物雖然脆弱，在用腳行走和用他們的斧頭揮砍方面，卻比其他同類要快上許多。

note: [unit_type]: id=Draug, race=undead
en: Draug
zh: 戰魂

note: [unit_type]: id=Draug, race=undead
en: There is little left, in these towering ruins, of the men they once were. Warriors at heart, they are now lost in the dream of unlife; wandering through the battles of their memory and fighting desperately for release, for a peace bought only by strength of arms. And so they struggle; both unthinking, and unrelenting.
zh: 他們曾經的人性，在這高大的殘軀之中所剩無幾。他們本質上是勇士，然而現在迷失於非生的夢境中，在他們記憶中的戰鬥裡遊蕩，拼命地為了解脫而戰，也為了一個只能用武器的力量才能換來的和平而奮鬥。因此他們奮鬥著，沒有思考，且不屈不撓。

note: [unit_type]: id=Revenant, race=undead
en: Revenant
zh: 亡魂

note: [unit_type]: id=Revenant, race=undead
en: Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is almost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end.
zh: 被給予了虛假的生命以再次戰鬥，這些被稱為亡魂的生物在他們還活著的時候明顯是偉大的勇士，不過那段時間的記憶因他們自己變成亡靈而幾乎失去。甚至連把他們喚起的巫師都只能推測他們的過去。把這樣的問題放在一邊，亡魂是強力的戰鬥工具，一個無所畏懼的勇士，感受不到疼痛，且會戰鬥到底。

note: [unit_type]: id=Skeleton, race=undead
en: Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.
zh: 骷髏兵是在戰場上被殺害的勇士，被黑魔法帶了回來。他們幾乎沒有心智，對他們的目標毫不動搖，不怕痛也不怕死，而且只憑他們的出現通常就能夠嚇跑任何挑戰他們的主人的人。

note: [unit_type]: id=Skeleton Archer, race=undead
en: A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead.
zh: 骷髏弓箭手與經常伴隨他出現的「骷髏兵」幾乎無異──他是一個違背大自然的罪過，一個從死亡中被喚起來再次戰鬥的勇士。在他們的主人的掌控下，這些士兵會做任何事來達成他們面前的目標，因為死亡對於已經死去的人來說一點都不可怕。

note: [unit_type]: id=Ghost, race=undead
en: Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit.
zh: 被奴役在法術的壟罩中，一個被困住的靈魂可以被比作船帆中的風。這個被詛咒的容器變成了唯命是從的僕人，他們可以被派給任何他們的主人認為合適的任務。

note: [unit_type]: id=Nightgaunt, race=undead
en: Nightgaunt
zh: 夜魘

note: [unit_type]: id=Spectre, race=undead
en: Spectre
zh: 死靈侍

note: [unit_type]: id=Spectre, race=undead
en: Sometimes called the ‘hollow men’, spectres form the right arm of their masters’ powers. They are an unholy terror to the living, for they are quite as deadly as their appearance suggests.
    
    The creation of these is itself no mean feat, but the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
zh: 有時被稱為「透明人」，死靈侍是他們的主人的左右手。對於生者來說，他們是一個邪惡的恐怖存在，因為他們就像他們的外表所展現出來得那樣致命。
    
    儘管這些創造物的存在本身就是一項了不起的成就，但真正遇上的時候是很危險的，因為他們可能只是隨之而來的一支更危險的軍隊的先兆。

note: [unit_type]: id=Wraith, race=undead
en: Wraith
zh: 怨魂

note: [unit_type]: id=Wraith, race=undead
en: These shades of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them as if through air, seemingly without doing harm. It is the thought that these foes are invincible which is so frightening, a notion that is fortunately far from the truth.
zh: 這些曾經是勇士的鬼魂是死靈法師所能創造出來的最可怕的東西之一，因為劍會直接劈開他們，就像是劈空氣一樣，似乎不會造成傷害。大家認為這些敵人是不可戰勝的，這十分令人恐懼，不過幸好它是一個與事實相去甚遠的想法。

note: [unit_type]: id=Ancient Wose, race=wose
en: Ancient Wose
zh: 遠古樹人

note: [unit_type]: id=Ancient Wose, race=wose
en: There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find nothing but a bare patch of earth where the tree once stood, as though it had been spirited away in the wee hours of the night.
    
    Such encounters are all that is known of what are presumably the most ancient of woses.
zh: 有一個離奇的故事，講的是一個在他的草坪上有個一棵高大的橡樹的農夫，當他的爸爸首次在那片土地上開墾的時候，那棵樹就佇立在那裡了，他們一家也有許多關於這棵樹的回憶。因此，這對他來說是一個驚奇──一天早上，他醒來發現那棵樹不見了，原來樹佇立的地方只剩下裸露的土壤，像是它在夜間的短短幾個小時間被偷走的樣子
    
    那樣的遭遇是所有對那些大概是最古老的樹人所知的一切。

note: [attack]: type=impact
en: crush
zh: 壓碎

note: [unit_type]: id=Elder Wose, race=wose
en: Elder Wose
zh: 樹人長老

note: [unit_type]: id=Elder Wose, race=wose
en: Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen — standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
    
    Woses are not warriors by any means, but their great strength can easily be turned to violence, should someone manage to raise the ire of these creatures.
zh: 據說樹人的具有許多形狀，所有形狀都都像是樹一樣，他們的大小也會隨著年齡而增長。傳說樹人與樹的相似之處還在於他們比那些在他們下面行走的生物還要高上非常多。這就是為什麼他們很少被見到的主要原因──他們非常經常站著睡覺，一個樹人在那樣的狀態下，看上去就只是像一棵奇形怪狀的樹。甚至一個粗心的精靈有時也會被騙過。
    
    樹人絕對不是什麼勇士，但他們的巨大力量可以輕易地演變成暴力，如果有人設法激起這些生物的憤怒的話。

note: [unit_type]: id=Wose, race=wose [unit_type]: id=Wose Sapling, race=wose
en: Rarely seen even by elves, the Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most subscribe to the obvious theory that woses are dedicated wardens of the natural world.
    
    Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.
zh: 甚至連精靈們都很少見到樹人，他們是一種世人知之甚少的生物。精靈是大部分關於樹人的認知的源頭，他們知道這些生物不是樹的後裔，儘管有著與樹相似的外形。他們還知道樹人比起精靈自身與仙境的聯結更緊密，雖然是以一種不同的方式。樹人的動機和運作方式是未知的，不過大部分大多數人贊成顯而易見的理論，那就是樹人是自然界的忠實守護者。
    
    樹人們完全不好戰，卻擁有著強大的力量。然而，他們不習慣四處移動，在這樣做的時候速度也不快。

note: [unit_type]: id=Wose Sapling, race=wose
en: Wose Sapling
zh: 小樹人

note: [unit_type]: id=Wose Shaman, race=wose
en: Wose Shaman
zh: 樹人薩滿

note: [unit_type]: id=Wose Shaman, race=wose
en: These woses are able to command forest plants such as vines and creepers to hinder their enemies.
zh: 這些樹人能夠指揮森林的植物，像是藤蔓，來妨礙他們的敵人。

note: [campaign]: id=Under_the_Burning_Suns [editor_group]: id=utbs
en: Under the Burning Suns
zh: 烈日當空

note: [campaign]: id=Under_the_Burning_Suns
en: In the distant future a small band of elves struggles to survive amidst the ruins of fallen empires. Lead your people out of the desert on an epic journey to find a new home.
zh: 在遙遠的未來有一小群精靈在王國殞落的廢墟中掙扎求生。透過史詩般的旅程，帶領您的子民找到新家園。

note: [campaign]: id=Under_the_Burning_Suns
en: (Expert level, 10 scenarios.)
zh: （專家等級，10個章節。）

note: [campaign]: id=Under_the_Burning_Suns
en: Champion
zh: 鬥士

note: [lua]: wesnoth.interface.game_display.unit_status
en: dehydrated: This unit is dehydrated. It will lose 4 HP and have its damage reduced by 1 each turn during the day unless prevented by healers or cured by water at an oasis.
    
    Units cannot be killed or deal no damage as a result of dehydration.
zh: 脫水：當單位進入脫水狀態，該單位在白天將會失去4點生命值且每回合減攻擊力1點，在醫療單位旁及綠洲除外。
    
    脫水狀態不會讓單位陣亡或是不具攻擊傷害。

note: [lua]: wesnoth.interface.game_display.unit_status
en: dazed: This unit is dazed. It suffers a -10% penalty to both its defense and chance to hit (except for magical attacks).
zh: 暈眩：當單位進入暈眩狀態，該單位的防禦及命中率將會減少10%（魔法攻擊除外）。

note: [scenario]: id=01_The_Morning_After
en: The Morning After
zh: 劫後餘生

note: [side] [side]: id=Kaleh, type=Quenoth Youth
en: team_name^Quenoth Elves
zh: 昆諾精靈族

note: [objective]: condition=win
en: Rescue surviving elves
zh: 救出生還的精靈們

note: [objective]: condition=win
en: Defeat Xanthos
zh: 擊敗佔索思

note: [objective]: condition=lose
en: Death of Kaleh
zh: 卡雷陣亡

note: [objective]: condition=lose
en: Death of Nym
zh: 寧姆陣亡

note: [objective]: condition=lose
en: Death of Garak
zh: 葛拉克陣亡

note: [objective]: condition=lose
en: Death of Zhul
zh: 祖爾陣亡

note: [value]: type=Quenoth Fighter
en: Lreu
zh: 拉魯

note: [value]: type=Quenoth Fighter
en: Piyru
zh: 皮伊魯

note: [value]: type=Quenoth Fighter
en: Feru
zh: 菲魯

note: [value]: type=Quenoth Scout
en: Hamuil
zh: 哈姆伊

note: [value]: type=Quenoth Scout
en: Anioh
zh: 阿尼歐

note: [value]: type=Tauroch Rider
en: Vemuil
zh: 凡姆伊

note: [value]: type=Tauroch Rider
en: Taliu
zh: 塔麗烏

note: [message]: speaker=Nym
en: Hey Kaleh, are you in there?
zh: 嘿，卡雷，你在這兒嗎？

note: [message]: speaker=Kaleh
en: Nym, is that you?
zh: 寧姆，是妳嗎？

note: [message]: speaker=Nym
en: Yes, come on out already. The storm has passed. With the morning light Naia has ended the terrible night.
zh: 是的，來吧，離開這兒。風暴過去了。那亞用晝之明光，結束了恐怖之夜。

note: [message]: speaker=Kaleh
en: Has the sky really stopped falling?
zh: 已經不會再掉東西下來了嗎？

note: [message]: speaker=Nym
en: I already told you, the sky is clear and empty. Now come quickly, silly, others may need our help.
zh: 我告訴過你了，天空現在萬里無雲。現在趕快出來吧，傻子，其他人可能需要我們的協助。

note: [message]: speaker=Kaleh
en: What’s happened? Oh Eloh, the craters are everywhere, everything is gone, ruined. I can hardly recognize our village. I didn’t think it could be this bad.
zh: 發生了什麼事？噢，伊洛，到處都是坑洞，一切都沒了，毀了。我幾乎認不出我們的村莊。從沒想過一切會變成這樣。

note: [message]: speaker=Nym
en: Come on, Kaleh, we have to go see if anyone is hurt or needs help. I think I hear people calling from the south. Now is not a time for fear, we must be strong. After all you are the nephew of Tanuil, our leader, and you must answer the call of duty. Perhaps in the light of day things won’t be as bad as you think. Let’s explore the village and see who else has survived the night.
zh: 來吧，卡雷，我們該去看看有沒有傷者需要救援。我似乎聽到南方有呼救聲。現在不是恐懼的時候，我們必須堅強。無論如何你是村長塔努伊的外甥，你必須回應命運的召喚。或許在晝之明光下，一切不會像你想的那麼糟。讓我們一起尋找村子裡的生還者吧。

note: [message]: speaker=Kaleh
en: Wait, our keep is just to the east. Our leader Tanuil must surely be recruiting others to help deal with the devastation. Perhaps we should go to the keep, before we explore the rest of the village.
zh: 等等，我們的主堡在東邊。塔努伊村長一定在那裡召集人手，重建家園。或許我們該先去主堡。

note: [message]: speaker=Kaleh
en: Tanuil’s keep, our beautiful fortress, it is destroyed. How will we summon our people to battle?
zh: 塔努伊的主堡，我們美麗的堡壘，竟然被摧毀了。我們要如何召集人手呢？

note: [message]: speaker=Nym
en: We must rally those survivors we can find amidst the rubble. It doesn’t look like anyone survived, but at least we can thank Eloh it was a quick death. But come on, we can’t dwell on the dead, we must help the living.
zh: 我們必須在廢墟中盡力尋找生還者。表面上看不出有人生還，至少我們可以感謝伊洛，讓痛苦沒有拖太得長。不過來吧，不能一直追隨死者，我們要幫助生還者，一起活下去。

note: [message]: speaker=Kaleh
en: But if Tanuil is dead, who will lead us?
zh: 如果連塔努伊都死了，誰來領導我們？

note: [message]: speaker=Nym
en: That’s a question for another time. Let’s keep exploring the wreckage.
zh: 以後再想這問題吧，讓我們專心去探查廢墟。

note: [event]
en: Vecnu
zh: 維克努

note: [event]
en: Eranor
zh: 伊拉諾

note: [event]
en: Seil
zh: 謝爾

note: [message]: speaker=Vecnu [message]: speaker=Garak
en: Kaleh, Nym, help us!
zh: 卡雷、寧姆，幫幫我們！

note: [message]: speaker=Nym [message]: speaker=Kaleh
en: What in Uria’s name is that?
zh: 以烏端亞之名，那是啥？

note: [message]: speaker=Vecnu [message]: speaker=Garak
en: They came with the stones that fell from the sky. I know not what they are, but more seem to be emerging from the craters. If we don’t stop them there will be nothing left of our village or our people.
zh: 牠們是從天而降的石頭中跑出來的。我不知道牠們來自何方，不過看來有愈來愈多從隕石坑跑出來。如果不阻止牠們，我們僅剩的也會被摧毀殆盡。

note: [message]: speaker=Kaleh
en: To battle, my friends! There are still those left who can fight.
zh: 朋友們，開戰！我們還能戰。

note: [message]: speaker=Kaleh
en: There are more of our people fighting the mud monsters!
zh: 那裡有更多同伴在對抗泥巴怪！

note: [message]: speaker=Nym
en: Then let’s join the battle!
zh: 讓我們加入戰局吧！

note: [event]
en: Eloshi
zh: 伊婁西

note: [event]
en: Illuvin
zh: 伊魯薇

note: [event]
en: Raynor
zh: 雷諾兒

note: [message]: speaker=Kaleh
en: More of these muddy crawlies, let’s get rid of them with haste.
zh: 更多泥怪來了，讓我們速戰速決。

note: [event]: role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror
en: Jorazan
zh: 酒拉滲

note: [event]: role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror, role=Rocky Horror
en: Zyar
zh: 姿拉

note: [message]: speaker=unit
en: This is our training ground. And look, there is Garak, the captain of the guard. He and his fighters have survived the night!
zh: 這是我們的訓練場。看，那是葛拉克，衛士的隊長。他和鬥士們活過了暗夜！

note: [message]: speaker=Kaleh
en: But they are fighting many mud creatures. Quick, we must help them!
zh: 但是他們被一推泥怪纏住了。快，我們去幫他們！

note: [message]: speaker=second_unit
en: Ha! They’re destroyed at last.
zh: 哈！總算解決他們了。

note: [message]: speaker=Kaleh
en: This bridge leads to the holy island at the center of our lake.
zh: 這座橋通往湖中的聖島。

note: [message]: speaker=Nym
en: Hmmmm. Some of the druids that worship on the island may still be alive. We should go check.
zh: 嗯。應該有些在島上修行的德魯伊會活下來，我們該去探查。

note: [message]: speaker=Kaleh
en: Be careful. The bridge is broken, so we’ll have to wade through the shallow water.
zh: 小心。橋斷了，我們只能涉水而過。

note: [message]: speaker=Kaleh
en: The great tree! It has been buried under the rocks. Our most holy sanctuary, defiled. Oh, Eloh, what shall we do?
zh: 神木！它被石礫掩埋了。我們的聖殿毀了。噢，伊洛，我們該怎麼辦？

note: [message]: speaker=Nym
en: Is anyone still alive?
zh: 有人生還嗎？

note: [event]
en: Ryoko
zh: 日悠闊

note: [event]
en: Yuni
zh: 雲霓

note: [message]: speaker=Zhul
en: Finally! We were worried that no one else had survived.
zh: 終於！我們好擔心沒有其他人生還啊。

note: [message]: speaker=Nym
en: Mother priestess, are you all right?
zh: 大巫女，妳還好嗎？

note: [message]: speaker=Zhul
en: There’s no time to stand on ceremony. I’m fine. I’m afraid only a few of us survived, but we will lend you what skills we have. Show me to those who need healing.
zh: 現在不是慶祝的時候。我很好。我擔心我們生還者很少，不過我們仍能使用神聖的技藝。帶我去治療傷者。

note: [message]: speaker=Kaleh
en: But the great tree, it has been destroyed!
zh: 但是神木，神木被毀了！

note: [message]: speaker=Zhul
en: All things of this world come to an end, but the power of Eloh endures. A new one shall grow in its place. Come now, let us see to the needs of our people.
zh: 世間萬物終有成、住、壞、空，而伊洛的大能承受一切。一定有一棵新的神木在某處生長茁壯。來吧，讓我們去照料傷者。

note: [unit]: type=Cuttle Fish
en: Deep One
zh: 深淵妖怪

note: [unit]: type=Cuttle Fish
en: The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance.
zh: 深淵妖怪是一隻巨大的水妖，棲息在世間暗處。牠們很少游出水面，當牠們出沒時，最好的自保之道是待在岸上。牠們會用強力的觸手抓獵物，或是遠遠地噴射墨汁。

note: [message]: speaker=narrator
en: The water of the lake suddenly goes dark and unsettled, only to erupt in a swarm of tentacles the moment the first elf set foot off the island.
zh: 當第一位精靈將腳踏出聖島時，湖水突然變得暗沉且不穩定，深處冒出一堆長長的觸手。

note: [message]: speaker=Zhul
en: I felt a great darkness in this lake, but I knew not what it was. The falling rocks must have woken it from its sleep.
zh: 我感覺到湖中巨大的黑暗，但不知確為何物。一定是隕石將牠驚醒的。

note: [message]: speaker=Kaleh
en: Protect the priestesses, we shall send this monstrosity back to the depths it came from!
zh: 大家保護修士，將怪物趕回深淵！

note: [message]: speaker=Kaleh
en: These fields seem strangely vacant. Where are the dustboks?
zh: 牧場看起來有點不正常。沙羚都去哪了？

note: [message]: speaker=Nym
en: Maybe they’re hiding in the stables. Let’s go check.
zh: 或許牠們躲進馬廄了。我們去看看。

note: [event]
en: Naru
zh: 納魯

note: [message]: speaker=Naru
en: Is it safe to come out? I was so scared.
zh: 外面安全嗎？我好害怕。

note: [message]: speaker=Kaleh
en: Where are all the other dustboks?
zh: 其他的沙羚呢？

note: [message]: speaker=Naru
en: A hunting party left just yesterday, so unless the rocks fell all over the land, many of the dustboks have probably survived. The few that remained here were scared by the falling rocks and fled into the night. It took all my skill to calm Yasi and keep him from running.
zh: 昨天有一批出獵去了，除非石頭下遍大地，不然騎士和沙羚應該還活著。留下的沙羚隕石嚇壞了。我費盡力氣才把阿西安撫好，讓牠不要亂衝亂撞。

note: [message]: speaker=Kaleh
en: We’ll need your help in checking to see if the outer settlements survived. Who knows what kinds of damage they suffered in the night? And perhaps some of the people out in the desert have been able to round up some of the loose dusties.
zh: 我們需要你們的協助，來尋找遠處村落的生還者。誰知道昨晚他們承受了怎樣的災禍呢？而且，或許遠方的人會遇到失散的沙羚。

note: [message]: speaker=Nym
en: We can only hope that hunting party returns soon.
zh: 我們只能期望獵者們早些回來。

note: [message]: speaker=unit
en: Hey, Nisen, the rocks have stopped falling. You can come out now!
zh: 嘿，尼森，隕石雨停了，你現在可以出來了！

note: [event]
en: Nisen
zh: 尼森

note: [message]: speaker=Nisen
en: Oh, thank Eloh, I thought they would never stop.
zh: 噢，感謝伊洛，我以為它會掉個不停。

note: [message]: speaker=unit
en: Oh good, some elves have survived in this outer settlement. They’ve agreed to help us search for other survivors.
zh: 好極了，這個外圍營地還有活著的精靈。他們答應幫我們一起找尋其他的生還者。

note: [message]: speaker=unit
en: The encampment is empty. I wonder what happened to the inhabitants?
zh: 這個營地是空的。居民們呢？

note: [message]: speaker=unit
en: This encampment has been abandoned. There are signs of a struggle and a few bloodstains but nothing else. I fear for those elves who lived out here.
zh: 這個營地被棄置了。這兒只有掙扎的痕跡，和血跡。我擔心這裡的居民們。

note: [unit]: type=Necromancer, type=Dark Sorcerer, id=Xanthos
en: Xanthos
zh: 佔索思

note: [message]: speaker=Xanthos
en: This place reeks of death, I could smell it from miles away. Oh, how I love it, it is the smell of power, the inevitable triumph of death over life. Puny elves, I shall use the corpses of your families to create an army of undead! All shall bow down before Xanthos the Necromancer!
zh: 這地方充滿死亡，我從幾哩之外就聞得到。噢，我多麼愛它，那是力量的味道，死亡征服生命的注定勝利。小精靈，我要用你們親族的屍體，造出不死大軍！一切都將屈服於死靈法師佔索思！

note: [message]: speaker=Nym
en: His timing couldn’t be worse. I know that undead cultists often prey on small targets, but they haven’t had the guts to attack us for years. Why has Eloh heaped so much misfortune upon us?
zh: 他來的時機，不可能更糟了。我知道迷信死靈的傢伙總是欺壓弱者，但是他們很久沒膽攻擊我們了。為什麼伊洛讓這麼多不幸一起壓在我們身上呢？

note: [message]: speaker=Zhul
en: Have some more faith, girl, the goddess does not send us more than we can handle. With Eloh’s grace we shall yet triumph over this pretender.
zh: 有信心點，女孩。神明不會給我們擔不起的重擔。有伊洛的庇佑，我們終將戰勝虛偽的惡徒。

note: [message]: speaker=Garak
en: Bah, I’ve fought these dark cultists before. They can be killed just like anyone else, and our riders can easily defeat their skeleton armies.
zh: 呸，我跟這些邪教信徒交過手。他們跟正常人一樣會死，而且我們的騎兵就能輕鬆擊敗這些骷髏軍團。

note: [message]: speaker=unit
en: Some of our people felt crowded in the village, and wanted to live out on the open sands. They thought they could flee to the safety of our walls if danger came. I shudder to imagine what may have become of them.
zh: 有的村人認為村莊太擠了，於是住在野外的沙丘之中。他們預計若遇到危險可以躲回牆內。想到他們會變成什麼，我就不寒而慄。

note: [message]: speaker=Kaleh
en: The necromancer is finally vanquished.
zh: 死靈法師終於被擊敗了。

note: [message]: speaker=Zhul
en: And at last the dead shall have their rest.
zh: 終於，至少死者可以安息了。

note: [message]: speaker=Kaleh
en: The necromancer is dead, but I don’t think we’ve explored the entire village. There may still be elves that need rescuing. We should go back and check.
zh: 死靈法師死了，但我們我們還沒找完整個村落。我們該回去繼續找生還者。

note: [message]: speaker=Kaleh
en: We’ve explored the village, and I think we’ve rescued the last of the survivors.
zh: 我們找遍了村落，我想我們也救出所有生還的村民了。

note: [event]
en: Pythos
zh: 派索

note: [event]
en: Shea
zh: 席雅

note: [event]
en: Narn
zh: 娜仁

note: [event]
en: Jokli
zh: 久克利

note: [event]
en: Lyer
zh: 萊爾

note: [message]: speaker=Pythos
en: Hail, is anyone still alive?
zh: 嘿，有人還活著嗎？

note: [message]: speaker=Kaleh
en: Yes, and we could certainly use your help. A necromancer has been attacking us, he intends to use our fallen comrades as fodder for his evil magics. Where have you been?
zh: 有，而且我們很需要你們的協助。死靈法師正攻擊我們，拿我們死去的同伴施妖術。你們之前去哪兒了？

note: [message]: speaker=Pythos
en: We were out far in the sands, searching for prey and roaming orcs. As soon as we saw the rock storm we raced back as fast as we could. I only wish we could have come sooner.
zh: 我們去遠處的沙地，尋找獵物和遊盪的半獸人。看到從天而降的隕石群後，我們火速趕回。我希望能趕回得更早。

note: [message]: speaker=Nym
en: No use crying over spilt water. But we’re sure glad you’re here now.
zh: 不必追悔，覆水難收。我們很高興和你們重聚。

note: [message]: speaker=Nym
en: It seems that we finally have some peace. But what do we do now?
zh: 看起來我們終於擁有一些和平了。現在該怎麼辦？

note: [message]: speaker=Garak
en: Where is Tanuil and his family?
zh: 塔努伊村長和他的家人呢？

note: [message]: speaker=Kaleh
en: The keep has been crushed by the rocks. We could find no survivors.
zh: 主堡被隕石毀了。我們找不到生還者。

note: [message]: speaker=Zhul
en: Too many have died this night.
zh: 那一夜，死者甚眾。

note: [message]: speaker=Nym
en: Our village is in ruins. The walls that were built by our ancestors over generations have been demolished in a space of hours. Most of our dwellings are destroyed. And the great tree itself is no more. One thing is obvious, we cannot stay here.
zh: 我們的村莊毀了。祖先花了幾個世代建造的牆，一夜之間就崩毀了。屋子也毀了。神木也死了。很明顯的，我們不能繼續留在這兒了。

note: [message]: speaker=Garak
en: You are a fool to despair. This has always been our home. The water here is good, we know this land. We can rebuild; Eloh willing, we can thrive again.
zh: 絕望才是蠢事。這裡一直是我們的家園。水還是好的，我們對這附近很熟悉。我們可以重建家園。伊洛保祐，我們可以再次茁壯。

note: [message]: speaker=Nym
en: Think for a moment. Who else has seen the rock storm? What other foes are coming to pick over the remains of our people? There is no mercy in the desert, and we have many enemies who would seek to gain in our time of weakness.
zh: 想想看。還有誰看到隕石暴？還有哪些敵人會來落井下石，撿現成便宜？沙漠是殘酷的，太多敵人會趁火打劫了。

note: [message]: speaker=Garak
en: Impudent girl, you should not speak so to your elders, or to your betters.
zh: 厚顏女孩，你不該對長者這樣頂撞。

note: [message]: speaker=Nym
en: I have a right to speak my mind!
zh: 我有權說出心中的想法！

note: [message]: speaker=Zhul
en: Peace, please calm yourselves. In chaos there is nothing but death and destruction. Even in this time of trial we must show our fortitude, and follow our laws. Without laws we are like beasts in the desert, fighting over scraps of meat. Among the survivors Kaleh is by heritage the closest relative to Tanuil and thus our leader. What say you Kaleh?
zh: 冷靜，精靈們，冷靜。在一片混亂後，這裡只剩下死亡和毀滅。即使在如此艱難的時刻，我們仍要堅強，遵循祖訓。若沒有祖訓，我們就像沙漠中的野獸，為肉爭食。在生還者中，卡雷是塔努伊村長最近的血親了，所以他將是我們的新村長。卡雷，你怎麼說？

note: [message]: speaker=Kaleh
en: Last night, before the rock storm, I heard a voice in my sleep. It sounded like sweet music, and somehow I knew it was Eloh. I still remember her exact words: <i>“You must be strong, young elf, for you enter a time of peril. The home you know will be destroyed, and you must lead your people to a new land. To the north you will find salvation and peace. Cross the desert and head to the mountains. Fear not, for I will guide you and protect you.”</i> I’m not sure why I’m the one she chose to appeal to, but if this is her will, I will see it done. Our home is gone and the desert is a harsh place. If Eloh has prepared a new home for us, then I will lead us there.
zh: 隕石暴來臨前，我在睡夢中聽到一個聲音，聽起來像是甜美的音樂，而且不知為何我認出那是伊洛。我仍記得祂說的每個字：<i>「年輕的精靈啊，你要堅強。因為你的族人將經歷一場冒險。你們的家園將被摧毀，你要領導族人前住新天地。往北方去，你將找到救贖與和平。穿過大漠，翻山越嶺。不要害怕，我將引領你，保護你。」</i>我不懂為何祂選中我來示現。但如果這是神的旨意，我將會聽從。我們的家園被毀了，沙漠很嚴酷。如果伊洛為我們準備了新家園，我將帶大家一同前去。

note: [message]: speaker=Garak
en: I fear what dangers lurk in the harsh sands and beyond to the north, but because you are our leader, I will follow where you go.
zh: 我擔心北方的路上會有什麼潛伏的危機。不過既然你是我們的新村長，我會跟著你一起冒險。

note: [message]: speaker=Zhul
en: Then let us collect what supplies we can from the wreckage and head north with great haste. Our home is protection no longer, we must find a new haven for our people.
zh: 那就讓我們收集殘存的物資，趕快往北方動身吧。家園不再能夠保護我們了，我們要為族人找到一片新天地。

note: [message]: speaker=Nym
en: What about the bodies of the dead? We can’t leave them to be torn by crows or desecrated by other dark mages.
zh: 死者的遺體呢？我們不能讓他們被野獸或其他的黑法師糟蹋。

note: [message]: speaker=Kaleh
en: I agree, we should not forget our dead. We should build a huge pyre and burn them with proper ceremony, so that the smoke may carry them on to the next realm.
zh: 贊同，我們不能遺忘逝者。我們要升一座巨大的營火，用最慎重的儀式火化遺體，讓輕煙帶他們的靈魂進入下一段旅程。

note: [message]: speaker=Zhul
en: Kaleh, I don’t want to tarry longer than necessary, but I agree that we must see to the dead before we leave. Garak, you and your men start collecting our dead. Nym, help me find oil and wood so that we may build a pyre.
zh: 卡雷，雖然我不想讓我們要停留太久，但是在走之前，回顧逝者是必要的。葛拉克，你和鬥士們負責集中村人的遺體。寧姆，幫我找油和木材，準備營火。

note: [message]: speaker=narrator
en: And so it was done. The dead were laid reverently on top of what little wood we could find. But the fire was big enough to burn the bodies to ashes and speed their souls to the hereafter. I remember at the time that the death of so many of our people was not the best omen for the start of such a large journey. They were the first of our people to die in this great endeavor, but they were to be far from the last.
zh: 於是一切告終。我們用僅有的些許木材，舉行了虔敬的告別式。火焰將遺體化為灰燼，祝福靈魂前往下一段旅程。我記得那時，眾多族人的死亡，並非遠行的吉兆。他們是我們巨大掙扎中的第一批逝者，但卻不是最後一批。一切遠不只此。

note: [message]: speaker=Kaleh
en: What’s that to the north? It looks like even more undead! The rock storm must have attracted other necromancers. There’s no way we can defeat them all. We’ve run out of time. There’s no escape. Eloh save us!
zh: 北方有什麼，看起來是更多不死族！一定是隕石暴引來更多死靈法師，我們打不過了。時機錯過，逃不走了，伊洛拯救我們！

note: [scenario]: id=02_Across_the_Harsh_Sands, role=Hunting Ogre
en: Across the Harsh Sands
zh: 酷熱大漠

note: [objective]: condition=win
en: Kaleh must reach the northern edge of the desert
zh: 卡雷必須抵達達大漠的北方邊界

note: [objective]: condition=win
en: Defeat outlaw leader
zh: 擊敗盜匪首領

note: [note]
en: Your units become dehydrated during the day, losing hitpoints and damage when they are not on a water hex
zh: 您的單位在白天會進入脫水狀態，當他們不在水面地形上時會受到傷害並失去HP

note: [note]
en: Units are refreshed at the start of your turn when they are on a water or oasis hex
zh: 當您的單位在水面或是綠洲地形時會移除此狀態

note: [note]
en: Healers can prevent dehydration from getting worse, but cannot heal it
zh: 擁有治癒的單位可以防止因脫水所受到的傷害，但無法治癒該狀態

note: [note]
en: Healers are unable to heal adjacent units during the day
zh: 擁有治癒的單位無法在白天治癒相鄰的單位

note: [label]
en: Pinnacle Rock
zh: 尖岩

note: [message]: speaker=Garak
en: I have crossed these sands long ago, when I was a youth, and we went on a great raid against a foul necromancer who was hiding out in one of the ruins, creating an army of undead. It was a nasty battle, especially after nightfall, but all his magics couldn’t save him when we cut off his head. Ah, those were the days...
zh: 當我年輕時，曾來過此處，襲擊廢虛中召集不死軍團的死靈法師，那是場硬戰，尤其是入夜之後，不過我們終於砍下他的頭，黑魔法也救不了他。啊，那段日子…

note: [message]: speaker=Kaleh
en: Do you remember anything about these sands?
zh: 你記這片沙地有些什麼嗎？

note: [message]: speaker=narrator [unit]: type=Defeated Corrupted Quenoth Elf, id=Garak_defeated
en: Garak
zh: 葛拉克

note: [message]: speaker=narrator
en: Do you see that brown spot sticking up on the northern horizon? That’s Pinnacle Rock. It’s the highest land for miles around, and has a spring at its base, or did the last time I camped there. If we make it to Pinnacle Rock we will be just a few miles from the edge of the mountains.
zh: 你看到北方地平線上的棕色小點嗎？那是尖岩。數哩內的制高點，底下還有泉水，至少上回我在那紮營時有。抵達尖岩之後，不出數哩就可以到山脈的邊界。

note: [message]: speaker=Garak
en: But between here and there is a particularly barren stretch of the sands, with only a few oases and watering holes. Luckily I think there used to be an old caravan route leading north, which went from oasis to oasis. The oases aren’t easy to find but occasionally the sands blow away, revealing old stone roads that lead from oasis to oasis. Once the path must have formed a great thoroughfare for commerce.
zh: 但是，從這裡過去的路上，幾乎都是大片乾沙，只有很少綠洲與水洼。幸好有一條古老的商路，將綠洲串在一起。綠洲不好找，不過偶然風將沙子吹散，露出古老的石板路，就能指引我們綠洲的方向。這條商路以前一定非常繁榮。

note: [message]: speaker=Zhul
en: I believe that there was once a great empire in these lands, long ago, before the sands came.
zh: 我相信在沙漠堆積之前，這兒一定有個古老的偉大的國度。

note: [message]: speaker=Garak
en: I’ve seen the ancient remains of stone castles and markers in the sands. The paths of the ancients may serve us yet again. If we follow the paths from oasis to oasis, we may be able to survive the thirst and heat of the desert. But there are worse dangers in these sands than thirst, we must be wary and scout our way carefully.
zh: 我從石頭城與沙上的遺跡看到先人的存在。先人的道路現在將引領我們。我們只要循著道路，從綠洲到綠洲，或許就能免於乾渴和灼熱。但是路上有比乾渴更大的危險，我們一定要小心謹慎、探查道路。

note: [message]: speaker=Nym
en: Unfortunately, because of our hasty flight from our village, we are short on water-skins and rations. We’ll have enough if we move quickly and eat as little as possible, but we won’t last long in the wastes if we can’t find more sources of water. As it is, between the heat of the day and the cold of the night, this journey will be hard on our people.
zh: 不幸的是，我們倉促離開，沒有許多的水袋和口糧。如果加緊腳步、節省著吃，還算足夠，但是若缺少補給的飲水，無法在荒地中久待。在白畫的熾熱和黑暗的寒冷交替之下，旅程將十分艱辛。

note: [message]: speaker=narrator
en: During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the beginning of each your turns, every unit in a sand, road, rubble or sand dune hex will suffer from thirst. Each turn of thirst reduces a unit’s attack damage and causes $dehydration_loss hitpoints of damage. Healers can prevent dehydration from becoming worse, but cannot heal it. Only by refreshing at an oasis (any water hex) at the start of your turn will your units regain full attack strength.
zh: 在白天（黎明、早晨、中午、下午和黃昏），每回合開始時，所在有沙地、道路、瓦礫和沙丘上的部隊，將苦於乾渴。乾渴的部隊每回合將減少攻擊力和承受 $dehydration_loss 點的傷害。只有被治療和綠洲（淺水區域）可以緩解乾渴，讓部隊恢復力量。

note: [message]: speaker=Nym
en: Kaleh, be careful you don’t recruit too many guards to go with us. I doubt we’re going to find any other villages out in the sands, so the income that we have right now is all we’re going to get. Remember that as our people get more experienced they often require more support, so we don’t want to run out of supplies halfway across the desert.
zh: 卡雷，別招募太多護衛。我懷疑路上不會有任何村莊，所以我們現在的收入就是能有的全部了。當我們的人累積經驗後，軍餉也將增加，小心別在半途就秏盡了。

note: [message]: speaker=Kaleh
en: Well, the sooner we reach Pinnacle Rock, the better. Onwards!
zh: 看來愈快到達尖岩愈好，出發！

note: [message]: speaker=unit
en: Wait. I think I spotted something ahead of us...
zh: 等等。我想我發現到前面有…

note: [message]: speaker=Kaleh
en: What? I don’t see a thing.
zh: 什麼？我什麼都沒看見。

note: [message]: speaker=unit
en: See those shining speckles ahead? Scorpions. Large. Whole nest of them.
zh: 看到那些亮點嗎？毒蠍。大隻的蠍子。整個巢穴的蠍子。

note: [message]: speaker=Garak
en: Do you want us to fight? We can still avoid them, but they are between us and the next oasis.
zh: 要開戰嗎？我們可以繞路，但是牠們擋在我們和下一個綠洲中間。

note: [message]: speaker=unit
en: Scorpions! We must have stumbled across a nest of them.
zh: 毒蠍！我們一定不小心踩著牠們的巢穴了。

note: [message]: speaker=Kaleh
en: The scorpions were devouring some poor person’s body. There doesn’t seem to be much of him left, but wait— What’s this? It looks like a tiny gold ring. I think I see elvish runes on the inside, but I can barely make them out. This seems to be a ring of travel! Those who wear it will not suffer from thirst or hunger, nor cold, nor heat. I’ve heard tales of such magical items, and we can certainly use it now.
zh: 蠍子正在吃某人的屍體。看來起吃得什麼都不剩，不過…這是什麼？看起來像個小金戒指。我看到裡面有精靈符文，看來是個旅人之戒！戴上戒指將免於饑餓、乾渴、寒冷和灼熱。我曾聽聞這樣的法器，現在正派得上用場。

note: [message]: speaker=narrator
en: One unit wearing this ring is immune to any damage caused during the day by the heat of the desert.
zh: 載上此戒的部隊，將免於白晝的灼傷。

note: [message]: speaker=unit
en: Should I take this ring?
zh: 我該戴這枚戒指嗎？

note: [option]
en: Yes, I’ll take it.
zh: 我來戴它。

note: [object]: id=Travelring
en: Traveler’s Ring
zh: 旅者之戒

note: [option]
en: No, I think someone else should wear it.
zh: 不，我想該由別人來戴它。

note: [message]: speaker=unit
en: Look, an oasis! Its refreshing water will allow our people to regain strength and rest safely on the grass during the heat of the day.
zh: 看，有綠洲！有令人緩解的甘泉。綠草上也能休息免於灼傷。

note: [scenario]: id=02_Across_the_Harsh_Sands, role=Hunting Ogre
en: Hunting Ogre
zh: 尋獵食人魔

note: [message]: speaker=Kaleh
en: No chance to sneak around?
zh: 沒辦法繞路嗎？

note: [message]: speaker=unit
en: We would have to cover extra distance in difficult terrain. If you want to bypass them I suggest going straight north in the hopes of finding an oasis there.
zh: 在惡地形中，我們要走更久。如果要繞開食人魔，我建議直直往北走，那兒可能也有綠洲。

note: [message]: type=Ogre, role=Hunting Ogre [message]: type=Ogre
en: Fresh meat!
zh: 鮮肉！

note: [message]: speaker=Kaleh
en: Ogre ambush!
zh: 食人魔來襲！

note: [message]: speaker=unit
en: Ugh, they smell as bad as they look. And they’re huge! Well, the bigger they are, the harder they fall.
zh: 噁，他們又醜又臭，而且真是大隻！愈大愈是難打。

note: [message]: speaker=Kaleh
en: That’s the last of them. This looks like a hunting party, they must have a camp around here somewhere.
zh: 總算解決了。他們看起來是個獵隊，附近一定有營地。

note: [message]: speaker=Nym
en: Hey! Look there, they dropped something... A stone bottle, sealed. I wonder what’s inside...
zh: 嘿，看那兒，他們掉了個...石瓶子，上面有封印。不知道裡面有什麼...

note: [message]: speaker=Zhul
en: Nym! No! Don’t open—
zh: 寧姆！不！別打開—

note: [message]: speaker=Nym
en: Too late. And it’s just sand inside. Not worth... Whoa! What’s happening?!
zh: 已經開了。這裡面只有沙子，沒什麼...哇啊！怎麼回事？！

note: [unit]: type=Dust Devil, id=Dust Devil [unit_type]: id=Dust Devil, race=monster
en: Dust Devil
zh: 沙精

note: [message]: speaker=Garak
en: It’s a dust devil, but I have never seen one so small before.
zh: 它是個沙精，但我從沒見過這麼小隻的。

note: [message]: speaker=Kaleh
en: It seems to like you, looks like you just got yourself a pet.
zh: 牠看起來喜歡妳，看來妳找到了一隻寵物。

note: [message]: speaker=Zhul
en: Girl, I told you not to open it. Let’s go, I’d really like to get to an oasis soon.
zh: 我告訴過妳別打開了，女孩。走吧，我想趕快到達綠洲。

note: [event]
en: Black Lieutenant
zh: 黑掌中衛

note: [event]
en: Black Hand Bandit
zh: 黑掌盜賊

note: [message]: type=Thug
en: And I thought it was going to be another boring patrol. You there! Elf! This is our oasis, and we will water it with your blood!
zh: 我還以為巡邏不到什麼呢。嘿！精靈！這是我們的綠洲，我們將用你們的血來灌溉它！

note: [message]: speaker=Kaleh
en: We need that water, and if we have to go through you to get it, so be it.
zh: 我們需要水。如果非得打到你們才行，我們會這麼做的。

note: [message]: role=Black Lieutenant
en: We don’t know who you are, and we don’t much care. Tremble before the might of the Black Hand!
zh: 我們不知道你們是何方神聖，也沒興趣知道。在黑掌的威勢下發抖吧！

note: [unit]: type=Red Mage, id=Elyssa
en: Elyssa
zh: 伊萊莎

note: [event]
en: Go’hag
zh: 苟骯

note: [event]
en: Undead Raider
zh: 不死劫掠者

note: [message]: speaker=Elyssa
en: Back, you fiends! Or I’ll kill you a second time!
zh: 朋友，回去！不然我讓你們再死一次！

note: [message]: speaker=Go'hag
en: You have defied our master for the last time. Now you shall die! And I shall personally make it slow and painful, to thank you for that scorching you gave me.
zh: 妳這渺視我們主人的東西，受死吧！為了報答妳丟的火焰，我會讓妳死得又慢又慘。

note: [message]: speaker=Go'hag
en: You have defied our master for the last time. Now you shall die!
zh: 妳這渺視我們主人的東西，受死吧！

note: [message]: speaker=Elyssa
en: Stupid undead, they never listen. Then have a taste of my flame!
zh: 笨東西，聽不懂人話。嘗嘗我的火焰吧！

note: [message]: speaker=Kaleh
en: She looks like she’s in trouble. We should help her.
zh: 看來她有了麻煩。我們快去幫忙。

note: [message]: speaker=Nym
en: Whew! Looks like that’s the last of them.
zh: 呼！總算解決了。

note: [message]: speaker=Elyssa
en: Thanks for the help! That was a little too close for comfort.
zh: 謝謝你們的援手！真愉快。

note: [message]: speaker=Kaleh
en: That was a lot of undead. Why were they coming after you?
zh: 這麼多的不死族。牠們為什麼追妳呢？

note: [message]: speaker=Elyssa
en: I accidentally managed to anger a powerful necromancer a while ago... It’s a long story. But who are you? You almost look like elves.
zh: 一陣子前，我意外地惹怒了一個強大的死靈法師…說來話長。你們又是誰？看起來真像精靈。

note: [message]: speaker=Kaleh
en: We are, we’re the Quenoth Elves and we are traveling north. You look like you’re a mage, but I thought your kind were all gone.
zh: 我們是精靈，昆諾精靈，正往北方去。妳看起來像是位法師，但我以為世上以沒有法師了。

note: [message]: speaker=Elyssa
en: I am, I’m a fire mage. I’ve been traveling for quite a while now, exploring and learning. But these sands seem particularly inhospitable! I’ve been meaning to check out the northern mountains; mind if I join you for a while in your travels?
zh: 我是法師，火焰法師。我低調地四處旅行、探索和學習新知。但這沙漠似乎不太好客！我想去北方的山脈看看，介意我加入你們嗎？

note: [message]: speaker=Zhul
en: We’d be glad to have the help of someone with the mastery of fire.
zh: 我們很樂意有精於火焰的法師同行。

note: [message]: speaker=$speaking_unit.id
en: The undead are defeated, but we lost her in the fight as well. Darn, if only we could have saved her.
zh: 不死族被打敗了，但她也陣亡了。唉，我們原本或許可以救她的。

note: [unit]: type=Wraith, id=Vengeful Lord
en: Vengeful Lord
zh: 復仇領主

note: [then]
en: Honor Guard
zh: 儀隊

note: [message]: speaker=Vengeful Lord
en: The most hated living in my castle! To me! To me stray souls of the deserts! Let’s cleanse this pollution!
zh: 討厭的生人來到了我的地盤！迷路的遊魂！清理掉這些汙染吧！

note: [message]: speaker=Vengeful Lord
en: Elf of the sands, I remember you. You thought me defeated, but I am back even more powerful than before. Death reigns eternal, your scorched bones and lifeless body will join my host.
zh: 沙之精靈，我記得你。你以為打敗了我，結果我變得更強大。死亡永遠統治一切，我會殺掉你，把你的骨頭和身驅，納入麾下。

note: [message]: speaker=Garak
en: Still singing the same tune. We defeated you once before, we can do so again!
zh: 老調重彈。我們擊敗過你一次，再來一次也不困難！

note: [message]: speaker=Vengeful Lord
en: Noo... (<i>Fades</i>)
zh: 不...（<i>消失</i>）

note: [message]: speaker=$speaking_unit.id
en: Searching his castle, we found a chest filled with gold.
zh: 在他的城堡中找到一箱金子。

note: [else]: role=Ogre Nomad
en: Ogre Nomad
zh: 遊牧食人魔

note: [message]: type=Ogre
en: Elves! Kill them all!
zh: 精靈！殺光他們！

note: [message]: speaker=Garak
en: This ruined castle must be where the ogres make their home. Well, if it’s a fight they want, it’s a fight they’ll get.
zh: 這廢棄的城堡肯定是食人魔的巢穴了。嗯，如果他們想打的話，就來打一場吧。

note: [message]: speaker=Kaleh
en: That’s the last of those stinking beasts. They should trouble us no more.
zh: 終於解決這些臭怪了。

note: [message]: speaker=Garak
en: This ruin looks oddly familiar.
zh: 這廢墟看來怪眼熟的。

note: [message]: speaker=Nym
en: Yuck, there’s still dried blood on the stones. It’s kind of spooky.
zh: 噁，石頭上有血跡，看來有鬼。

note: [message]: speaker=narrator
en: This land belongs to the Black Hand. Trespass and you will die.
zh: 此地屬於黑掌幫。侵入者死。

note: [message]: speaker=$explorer.id
en: Bandits. If they get in our way, they’re going to be sorry.
zh: 盜匪。如果他們膽敢來犯，就叫他們吃一次大虧。

note: [message]: speaker=Kaleh
en: There’s no way we can get all our people safely across the desert with outlaws harassing us. We must defeat them before we can continue.
zh: 除了擊敗匪徒外，沒有第二條路了。

note: [message]: speaker=$explorer.id
en: Did you see that? I think I just saw someone disappear behind that dune over there. I think we’re being watched. I suspect there are more of these bandits lurking in these dunes than we originally thought.
zh: 你們看了嗎？我剛剛似乎看到有個人影消失在沙丘那邊。我們被監視了。我想在沙丘後面，可能有比預計更多的盜匪。

note: [unit]: id=Thorn, type=Outlaw
en: Thorn
zh: 剌老大

note: [message]: speaker=$explorer.id
en: Dang. I was sure I saw an oasis here. Must have been a mirage. I’ve been out in the sand for too long.
zh: 噢。我以為我看到了綠洲，結果是海市蜃樓。我一定在沙漠中待太久了。

note: [message]: speaker=$explorer.id
en: So, the outlaws have made a base around Pinnacle Rock. It’s a good location, but we will drive them from it all the same.
zh: 匪徒佔據了尖岩。那是個制高點，不過我們還是可以攻下它。

note: [message]: speaker=unit
en: I surrender! I mean we surrender. Just please don’t kill me.
zh: 我投降！我的意思是，我們投降！請別殺我。

note: [message]: speaker=unit
en: Please, have mercy on us. We’re just trying to survive in this horrible land.
zh: 拜託，發發悲慈。我們只是在這惡地中努力求生而已。

note: [message]: speaker=Kaleh
en: I will not kill you in cold blood. But leave these lands, and never darken our path again. Or I will show you no mercy.
zh: 去吧，我不會殘忍地殺掉你們。但是不可以再來阻攔我們的道路，不然下回我就不客氣了。

note: [message]: speaker=unit
en: Here, take this vial of holy water. You’ll need it with all the undead around.
zh: 這，請收下這瓶聖水。對付不死族時，你們用得著的。

note: [message]: speaker=Kaleh
en: I will take this vial, in exchange for your life. But leave these lands, and never darken our path again. Or I will show you no mercy.
zh: 拿了這瓶聖水，我會饒你們一命。但是不可以再來阻攔我們的道路，不然下回我就不客氣了。

note: [message]: speaker=Zhul
en: It’s Holy Water. When anointed on a weapon it makes it deadly to magical creatures. Vials such as these are rare and valuable. We should choose carefully who will use it.
zh: 這是聖水。塗在武器上，將能對魔物產生致命傷。這樣的藥瓶很珍貴，該慎選使用者。

note: [message]: speaker=unit
en: Should I take the holy water?
zh: 我該拿走聖水嗎？

note: [object]: id=PureWater
en: This water will make your melee weapons <i>arcane</i>, and thus especially powerful against the undead.
zh: 聖水將使你的近戰武器轉變為<i>秘法</i>，特別適合對付不死族。

note: [option]
en: No, I think someone else should take it.
zh: 不，我想應該讓別人來使用它。

note: [message]: speaker=Kaleh
en: The Black Hand outlaws still threaten the others. While their leader still fights we won’t be able to get all our people across the sands safely. We must deal with the Black Hand before we can progress further.
zh: 黑掌幫眾仍霸佔尖岩，我們必須先打倒他們的老大，才能繼續前進。

note: [message]: speaker=Kaleh
en: The outlaws are defeated and we’ve made it across these blasted sands. The hills are just a few miles to the north. We should be able to find water and rest there.
zh: 打敗匪徒，我們可以繼續前進了。北方山脈應有泉水套紮營處。

note: [message]: speaker=Kaleh
en: Now that we have a moment of peace, I have to ask you, Elyssa, what were you really doing out in the middle of the desert? It’s a rather barren place to be traveling.
zh: 現在可以稍適休息了，我有個問題一定得問妳，伊萊莎，妳究竟為什麼來到到大漠之中？以旅行來說，這裡貧瘠得很。

note: [message]: speaker=Nym
en: It’s hard to imagine. There’s barely enough rain here now to support these tiny cacti, let alone crops.
zh: 真難想像。這兒的雨甚至不夠滋養仙人掌，何況農田。

note: [message]: speaker=Garak
en: And yet the great ruins that I have seen scattered across these sands are a testament that something was here before us. Perhaps in a time long ago when the land was more forgiving.
zh: 我在沙中旅行時曾看許多偉大建物的廢虛，看來是古人的遺跡。或許很久以前這片土地更具慈悲。

note: [message]: speaker=Elyssa
en: Before the Great Fall, there were huge cities, with great schools of magery, libraries of books, vast repositories of knowledge. Most of it was destroyed in the ensuing chaos and years of decay, but I’m searching for the little fragments that are left. For example, have you ever heard of the Sceptre of Fire?
zh: 在大隕落之前，曾有大城市、偉大的魔法學校、圖書館，充滿知識。大多毀於大隕落之後的混亂和衰敗，但我仍在找僅剩的片段。舉例來說，你們聽過聖火權杖嗎？

note: [message]: speaker=Kaleh
en: No, I haven’t. What is it?
zh: 沒有，那是啥？

note: [message]: speaker=Elyssa
en: I’m not sure. I’ve read various references to it, but nothing specific. I’ve been searching for it for a long time. All I know is that it was a very powerful magical wand and that it was some sort of symbol of royalty in the old empire, but I have no idea where it might be. So I scour the land, learning all I can about the olden days. I’m sure it must be somewhere.
zh: 我也不確定。有許多不同的文獻提到它，但都不精確。我已經找它找了很久，只知道它是非常強大的法杖，並且象徵古老國度的皇權，但不知道它流落何處。所以我四處走訪，學習一切古老年代的知識。我確信聖火權杖一定還在某處。

note: [message]: speaker=Kaleh
en: Perhaps. But it has been so long, and so much has been lost. Who can say?
zh: 或許。但是年代已如此久遠，失去的如此之多，誰能保證呢？

note: [message]: speaker=Kaleh
en: We’ve run out of provisions and our people are exhausted. We’ve taken too long crossing the desert, I fear we shall never reach the other side.
zh: 糧水已盡，民疲馬困。我們耗得太久，恐怕永遠過不去了。

note: [do]: role=LostSoul
en: Lost Soul
zh: 孤魂

note: [message]: speaker=Garak
en: The sands are haunted with the spirits of tortured souls long since dead. At dusk they rise again, and during the Long Dark they can be particularly nasty. They disappear again at dawn, but personally I prefer the heat of the day to the horrors of the night.
zh: 這片沙漠被鬼魂縈繞，在黃昏時他們出現，在長夜時將會特別多。天一亮他們就會退散，所以我寧可在酷熱下行軍，也不願在黑夜中冒進。

note: [message]: speaker=Zhul
en: The combination of the heat of the day and the rising undead make dusk a particularly dangerous time of day.
zh: 黃昏時分，白晝的酷熱未消，不死族又會出現，將是最危險的時候。

note: [message]: speaker=Kaleh
en: What happened? The undead spirits all just disappeared.
zh: 怎麼了？不死幽魂全部退去了。

note: [message]: speaker=Garak
en: These spirits are weak. They seek to prey on the helpless, but when they encounter strong resistance they flee.
zh: 魂魅很虛弱，他們只能獵補弱者，遇到抵抗他們就逃跑了。

note: [message]: speaker=Kaleh
en: You come and rise again, spirits? Have we not defeated you before?
zh: 魂魅，你怎麼又來了？我不是打敗你了嗎？

note: [message]: speaker=Zhul
en: These lost souls cannot hold onto anything but memories of lives long gone. They will rise to plague us again, night after night.
zh: 那些孤魂縈繞在回憶之中，不會就這樣被擊退。只要還在片沙漠中，他們將會每晚出現。

note: [message]: speaker=Kaleh
en: Flee, you craven spirits, and leave us in peace!
zh: 膽怯的魂魅，退散吧！離我們遠一點！

note: [scenario]: id=03_Stirring_in_the_Night
en: A Stirring in the Night
zh: 闇夜驚魂

note: [time] Use the same translation as for the string in the wesnoth-help textdomain.
en: The Long Dark
zh: 長夜

note: [side]: id=Azkotep, type=Lich
en: Azkotep
zh: 阿茲寇塔

note: [side]: id=Ystara, type=Death Knight
en: Ystara
zh: 伊司塔拉

note: [objective]: condition=win
en: Survive until dawn
zh: 生存至黎明

note: [objective]: condition=win
en: Defeat all undead leaders
zh: 擊敗所有不死族指揮官

note: [objective]: condition=win
en: Defeat Possessed Garak
zh: 擊敗著魔的葛拉克

note: [objective]: condition=win
en: Defeat Azkotep
zh: 擊敗阿茲寇塔

note: [objective]: condition=win
en: Defeat Ystara
zh: 擊敗伊司塔拉

note: [objective]: condition=lose
en: You lose control (even temporarily) of more than 6 villages
zh: 你失去超過 6 座村莊的控制權（即使是暫時的控制）

note: [event]
en: Zur
zh: 祖爾

note: [event]
en: Grak
zh: 葛拉克

note: [message]: speaker=Nym
en: Kaleh, wake up! Sentries report movement in the sands!
zh: 卡雷，醒醒！哨兵回報沙中有動靜！

note: [message]: speaker=Kaleh
en: Orcs?
zh: 半獸人？

note: [message]: speaker=Nym
en: I don’t...
zh: 我不確…

note: [message]: speaker=Azkotep
en: We meet again, Ystara.
zh: 伊司塔拉，我們又見面了。

note: [message]: speaker=Ystara
en: You think you can take me, Azkotep?
zh: 阿茲寇塔，你以為贏得了我嗎？

note: [message]: speaker=Azkotep
en: My champion, Zur shall slice you to shreds like the puny adept you once were.
zh: 我的大將祖爾，將會把你像見習生一樣地切成碎片。

note: [message]: speaker=Ystara
en: You always were an arrogant little bastard. Grak will swallow your soul, or what’s left of it.
zh: 你總是如此傲慢。葛拉克會吞掉你的靈魂，如果裡面還有什麼的話。

note: [message]: speaker=Azkotep
en: You spurned me once and I will make you pay. To battle, my minions! Become my wrath!
zh: 你嘲弄我，我要你付出代價！衝啊，手下們！化為我的怒火吧！

note: [message]: speaker=Nym
en: ... think so. You really know how to pick a campsite, Kaleh.
zh: 我想也...。你確實找了個好營地，卡雷。

note: [message]: speaker=Kaleh
en: Where did they come from? I swear those castles weren’t there at sunset.
zh: 它們哪兒來的？我確定日落前根本沒有那些城堡。

note: [message]: speaker=Zhul
en: Many strange things can happen during the long dark. But despite their wraith-like forms, I have no doubt that their cold steel can still bite flesh.
zh: 長夜中總有怪事。雖然它們看來飄忽，我確定它們手中的刀刃可以砍傷生人。

note: [message]: speaker=Garak
en: Our encampment is out of the direct line of attack, so we should be somewhat safe, at least.
zh: 我們的營地不在它們戰線的正中間，至少會稍微安全一點。

note: [message]: speaker=Zhul
en: But if the battle spills around our people will be slaughtered by the undead hordes!
zh: 但是，如果戰局擴大，我們的人民會被不死軍團屠殺！

note: [message]: speaker=Kaleh
en: There’s no way we can escape the battle in time. We must protect the camp from the undead.
zh: 我們來不及逃了，必須保護營地。

note: [message]: speaker=Zhul
en: I fear that if we lose more than half of the tents we will not have the strength to go on. Garak, wake your men. We must hold off the undead until dawn.
zh: 如果失去過半的營帳，我們將無力前行。葛拉克，把戰士叫醒。在天明前，我們必須擋住不死族。

note: [message]: speaker=Kaleh
en: To arms my people, to arms!
zh: 族人們，武裝起來！開戰了！

note: [message]: speaker=Nym
en: They’re raising the corpses of our fallen! What a horrible fate!
zh: 它們在召喚族人的遺體！太恐怖了！

note: [message]: speaker=Elyssa
en: Then we shall have to give them a proper cremation.
zh: 讓我們正式地舉行火葬吧。

note: [message]: speaker=Kaleh
en: Too many of our people have been killed. We will surely be overwhelmed by the undead now. All is lost!
zh: 太多族人被殺了，不死族太多了，一切都完了！

note: [message]: speaker=Garak
en: These champions... I will challenge them. Zhul, bless my weapons with light of Eloh.
zh: 那些大將…我要挑戰它們。祖爾，請用伊洛之光祝福我的武器。

note: [message]: speaker=Zhul
en: Garak, but the suns...
zh: 葛拉克，太陽還沒...

note: [message]: speaker=Kaleh
en: You will not do any such thing, anyone trying to fight these creeps singlehanded will surely die. We need you, we will not make it without you.
zh: 不要這麼做。和這樣的怪物單挑無異是送死。我們需要你。

note: [message]: speaker=Kaleh
en: No! That’s not true, our future is what we make of it, stay behind for this fight and...
zh: 不！這不是真的，族人的未來還需要你，別上前線...

note: [message]: speaker=Garak
en: And what? You’ll help me become a coward? I lived long, I’m not afraid of the end, just let me give it some meaning.
zh: 然後呢？當個懦夫嗎？我活得夠久了，不害怕死亡，讓我有意義的死去吧。

note: [message]: speaker=Zhul
en: I bless you with the light that will come, I bless you with the memory and the promise. Lay down your shield, champion, and let your blade shine in the dark.
zh: 我以即將到來的光明祝福你，我以記憶和承諾祝福你。放下你的盾，勇士，讓你的利刃在黑夜中閃耀吧。

note: [berserk]: id=berserk
en: righteous rage
zh: 正義之怒

note: [berserk]: id=berserk
en: If used offensively or defensively against champions Grak or Zur, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred.
zh: 如果對葛拉克或祖爾發動攻擊或進行防禦，此攻擊都會觸發死戰直到其中一方倒下，或是經過30回合為止。

note: [chance_to_hit]: id=magical
en: true strike
zh: 真理之擊

note: [chance_to_hit]: id=magical
en: This attack always has a 70% chance to hit regardless of the defensive ability of the champion being attacked.
zh: 此攻擊擁有70%命中率，無論攻守方能力為何。

note: [message]: speaker=Garak
en: You there! Creep! Stand and face me, shade! I challenge you!
zh: 喂，爬蟲，和我決一死戰！幽影，我向你們挑戰！

note: [message]: speaker=Grak
en: Foolish mortal... For daring to challenge me, I’ll devour your soul and torment it for all eternity...
zh: 愚笨的凡人…竟然向我挑戰。我將吞掉你的靈魂，折磨它...

note: [message]: speaker=Grak
en: So you destroyed Zur... Come mortal, let’s cross our blades... It’s time for you to take his place...
zh: 所以說，你毀了祖爾…凡人，讓我們交鋒吧…這回換你被幹掉了。

note: [message]: speaker=Garak
en: You there! Pile of bones! I challenge you, stand and face me!
zh: 喂，骨頭堆！我向你挑戰，和我一決生死吧！

note: [message]: speaker=Zur
en: Puny elf... Time to die...
zh: 弱精靈…去死吧...

note: [message]: speaker=Zur
en: Grak was weak... But still you deserve respect... Meet my axe and take his place...
zh: 葛拉克太弱了…不過你贏得了尊敬…嘗嘗我的斧頭吧…這次死的會是你...

note: [message]: speaker=$second_unit.id
en: And so it ends... Your champion is dead, elves... Come join him...
zh: 一切都結束了…精靈們，你們的大將死了…接下來換你們了...

note: [message]: speaker=Kaleh
en: Where is Garak? Has anybody seen him?
zh: 葛拉克呢？有人看到他嗎？

note: [message]: speaker=Zhul
en: I saw him jumping into deep darkness pursuing a group of enemies. Let’s hope nothing happened to him.
zh: 我看到他追著敵人，躍入黑暗。希望沒事。

note: [message]: speaker=$lich_lord.id
en: No! This contest is not over yet, Azkotep. I shall show you a taste of my true power.
zh: 不！阿茲寇塔，我們還沒比完呢。讓你瞧瞧我的實力。

note: [event]
en: Possessed Garak
zh: 著魔的葛拉克

note: [message]: speaker=Zhul
en: Eloh protect us, what has he done?
zh: 伊洛保祐，它做了什麼？

note: [message]: speaker=Possessed Garak
en: I live again! I can feel!
zh: 我又活了，我感覺得到！

note: [message]: speaker=Garak
en: I will... not... yield... I defeated... your... champion... I... will... overcome... you...
zh: 我不會…屈服…我打敗了…你們的…大將 …也會…打敗….你。

note: [message]: speaker=Possessed Garak
en: No, fool! Stop!
zh: 不，笨蛋，停下來！

note: [message]: speaker=Garak
en: The dark lord... is no more...
zh: 黑領主被…解決掉了…

note: [message]: speaker=narrator
en: Garak collapses to the ground with his own blade sticking from his chest.
zh: 葛拉克倒地了，胸口插著自己的寶劍。

note: [message]: speaker=$other_lord.id
en: No! How dare you? I shall have my vengeance upon you for spoiling this contest! Darkness shall reign until I have triumphed!
zh: 不！你好大膽！我將給予你們復仇的獎勵！在我凱旋之前，黑暗將統治一切！

note: [message]: speaker=Possessed Garak
en: Hahaha...!
zh: 哈哈哈...！

note: [message]: speaker=Zhul
en: Eloh protect us, what is happening?
zh: 伊洛保祐，到底怎麼了？

note: [message]: speaker=Kaleh
en: Garak?
zh: 葛拉克？

note: [message]: speaker=Possessed Garak
en: Hahaha! Your puny friend is no more. With his body I shall crush you all. Arise again my minions and feast in the slaughter!
zh: 哈哈哈！你們的小可憐已經不存在了。我將用他的身體來摧毀你們。再次起來吧，我的僕役們，殺掉他們！

note: [message]: speaker=$lich_lord.id
en: No, I shall have my revenge. I shall show you that darkness is strongest just before dawn. Death and decay, grant me my vengeance!
zh: 不，我將復仇。在黎明之前，我將展現黑暗至上的力量。死亡與毀敗，為我復仇吧！

note: [message]: speaker=$other_lord.id
en: In this I shall support you, the darkness will not lift until one of us is victorious.
zh: 這回我會幫你，直到我們分出勝負，黑暗將永不止息。

note: [message]: speaker=Possessed Garak
en: I told you, I will be back, you fools! Now I shall have my vengeance upon you all. Darkness shall reign until I have triumphed!
zh: 我說過，我會回來的，笨瓜們！現在是復仇的時候了。在我凱旋之前，黑暗將統治一切！

note: [message]: speaker=$other_lord.id
en: In this I shall support you, the darkness shall not lift until one of us is victorious.
zh: 這回我會幫你，直到我們分出勝負，黑暗將永不止息。

note: [message]: speaker=Nym
en: Look, dawn is nigh, our salvation is almost at hand. Even the long dark can’t last forever, and with the light of the sun the undead power wanes and their dark magics unravel.
zh: 看，天要亮了，我們得救了。長夜也不是永無止盡，陽光一來，不死族的力量就弱了，黑魔法也將解消。

note: [message]: speaker=Nym
en: Maybe I spoke too soon. Curse Uria, he has even blotted out the stars, all is darkness. Kaleh, our course is clear, we must destroy that abomination.
zh: 或許我說得太早了。該死的烏端亞，他把星光都蓋住了，一片漆黑。卡雷，很明顯的，我們必須毀掉那受詛之物。

note: [message]: speaker=Zhul
en: But to kill Garak? How can we?
zh: 但是…我們怎麼能殺葛拉克？

note: [message]: speaker=Kaleh
en: That thing is not Garak. This night has lasted long enough, and too many of our people have died. How many more would you sacrifice for Garak’s sake? Just protecting our encampments isn’t enough, darkness and chaos will overwhelm us if we can’t end this battle soon. We must destroy one of those two evils, whatever the cost. I do not intend to let that... thing keep control of the body of our friend.
zh: 那已經不是葛拉克了。今夜太長了，太多族人死去。為了顧慮葛拉克的形貌，我們還要付出多少代價？我們不能只是保護營帳，如果不打敗敵人，黑暗將吞沒我們。不論多麼困難，我們必須打敗其中一個妖魔。我不想讓那個妖怪一直佔據朋友的身體。

note: [message]: speaker=$other_lord.id
en: The stench of death is in the air.
zh: 聞那死亡的氣息。

note: [message]: speaker=Possessed Garak
en: Yes, let us end this once and for all.
zh: 讓我們分出高下吧。

note: [unit]: type=Orcish Leader, type=Orcish Ruler, id=Ganthos
en: Ganthos
zh: 甘索

note: [message]: speaker=Ganthos
en: What’s this on our borders? Stinkin’ elves and more undead? We’ll teach them a lesson they won’t soon forget. Attack!
zh: 邊境發生什麼事啦？臭精靈和不死族？我們來教訓他們一下，衝啊！

note: [message]: speaker=Kaleh
en: If those raiders capture any of our encampments, I fear our people’s fate will be just as bad as if it was captured by the undead.
zh: 如果讓半獸人佔領營帳，恐怕族人的命運會和被不死族抓到一樣糟。

note: [event]
en: Wounded Elven Scout
zh: 受傷的精靈斥候

note: [message]: speaker=Elven Scout
en: Orcs... Not far behind me... From the hills...
zh: 半獸人… 在後面不遠… 山丘那邊...

note: [message]: speaker=Ganthos
en: You got me, elf... But you won’t be so lucky with the tribes of the hills... (<i>Cough</i>)
zh: 你打敗了我，精靈…不過對上山丘一族時，你就不會那麼幸運了...(<i>咳</i>)

note: [message]: speaker=Ganthos
en: I deeply regret... I won’t be able to see that...
zh: 我真後悔...，沒有先料到...

note: [message]: speaker=Ganthos
en: Killed by a dead creep... (<i>Cough</i>)
zh: 竟被一個死傢伙給殺了… (咳)

note: [message]: speaker=Nym
en: Look, he dropped something! I wonder what it is...
zh: 看，他掉了什麼！我想那可能是...

note: [message]: speaker=unit
en: It’s some sort of a map. I think I recognize some of those hills ahead on it.
zh: 是一張地圖。是山丘附近的地圖。

note: [message]: speaker=Nym
en: And these look like camps and patrol routes. A lot of camps and patrol routes. Kaleh, do you think we could sneak up between them?
zh: 看來是許多營地和巡邏路徑。卡雷，你覺得我們有可能繞過他們嗎？

note: [message]: speaker=Kaleh
en: Difficult, but worth a try I guess. But first we must try to survive this mess.
zh: 不容易，但值得一試。不過，現在要先活下來，才能管後面的事。

note: [message]: speaker=Nym
en: Right, sorry. Damn creeps.
zh: 沒錯，不好意思。還有該死的死怪。

note: [message]: speaker=Nym
en: And now we’ll never know what was on that parchment. Shame.
zh: 現在我們無法得知羊皮紙上寫著什麼了，真丟人。

note: [message]: race=orc
en: Chief has fallen! Flee!
zh: 酋長倒了，逃啊！

note: [message]: race=goblin,wolf
en: Boss dead! Run!
zh: 老大掛了，跑啊！

note: [message]: speaker=$unit.id
en: You think you have defeated me, don’t you? Foolish boy, I shall assume a new form more powerful and horrible than you could ever imagine!
zh: 你以為擊敗我了嗎，混小子？我將換個更可怕的形體來對付你！

note: [message]: speaker=$other_creep
en: How dare you interfere in our contest! I did not need your help. I shall teach you not to cross a lord of darkness.
zh: 你竟敢打亂我們的對決！我可不需要你的干涉，我要教會你不要打擾黑暗領主。

note: [message]: speaker=Kaleh
en: Finally. It is over.
zh: 總算結束了。

note: [message]: speaker=Possessed Garak
en: See, I told you I was more powerful. This game is over, now I can leave this shell of a body.
zh: 看，我說過我比較強。遊戲結束了，我也該離開這軀殼了。

note: [message]: speaker=Zhul
en: He’s... he’s still breathing!
zh: 他… 他還有呼吸！

note: [message]: speaker=Garak_defeated [message]: speaker=Garak
en: Protect the boy for me Zhul, (<i>cough</i>) I go to a better place.
zh: 祖爾，替我守護這孩子（<i>咳</i>），我要去更美好的地方了。

note: [message]: speaker=Nym
en: What about Garak?
zh: 葛拉克呢？

note: [message]: speaker=Kaleh
en: I’ve asked and looked around, there is no sign of him or his body
zh: 我找遍四處，都看不到他的遺體

note: [message]: speaker=Zhul
en: He’s probably dead, then, but he died as a warrior. Let’s respect his wishes and remember him for that.
zh: 他可能死了，以一個勇士的方式死去。讓我們記得他的一切，尊敬他的夢想。

note: [message]: speaker=Zhul
en: He died as a hero. Remember that and tell the tale, for it’s worth it.
zh: 他以英雄的方式死去。我們要記得並傳誦他的英雄事蹟。

note: [message]: speaker=Kaleh
en: The undead lords are defeated at last.
zh: 總算擊敗不死領主了。

note: [message]: speaker=Ganthos
en: There’s too many of them and the night is almost gone. Pull back you wretches, pull back!
zh: 他們太多了，夜晚快結束了，徹退！

note: [message]: speaker=Nym
en: I can see the first rays of Naia shining over the horizon. She never looked so beautiful. The undead forces have crumbled into dust and the remaining orcs are retreating with the dawn.
zh: 我看到那亞的第一道光，射在地平線上。她是前所未有的美啊！不死族化為灰燼、半獸人也開始徹退了。

note: [message]: speaker=Zhul
en: That was a very brave thing you did, Kaleh, defeating both of those Undead Lords. It took great courage and strength. Because of your daring attack, we did not have to wait for the dawn to save us. You were our savior. And many fewer of our people died than would have if we had had to wait out the long night.
zh: 卡雷，你十分勇敢地打敗了兩個不死領主。這需要大勇和大力。因為英勇的勝利，我們不必等黎明來救我們，我們靠自己的力量得救了，也盡可能得保住了更多族人的性命。

note: [message]: speaker=Nym
en: Though we saved almost all our people this time, we won’t always be so lucky. While elves who have fought with you in the past will gladly return, if the numbers of our people dwindle, it’s going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.
zh: 雖然我們大多族人生還了，但接來下的旅程將不會很順利。原本的戰士仍然願意再戰，但是由於族人持續勞頓，要召募新血會變得愈來愈困難。

note: [message]: speaker=Ystara
en: You have triumphed for the moment, but think not that the dark lords can be so easily vanquished. We shall return, and shall rule long after your bones have crumbled to dust. This is our land, and none shall leave it unscathed.
zh: 你贏了一回，但別以為黑暗領主那麼容易被消滅。我們會回來的，在你的骨頭壞成塵土之後，仍然統治這片土地。這是我們的地盤，任何人都別想毫髮無傷地離去。

note: [message]: speaker=Azkotep
en: You fought so hard to protect your precious people, young elf. No great deed should go unpunished.
zh: 年輕的精靈，你為了族人奮戰，這樣的英勇，是該被處罰的。

note: [message]: id=Ystara,Azkotep
en: A token to remember us by...
zh: 讓我們留下讓你印象深刻的…

note: [message]: speaker=Garak
en: Aauugghh!
zh: 啊啊啊！

note: [message]: speaker=Zhul
en: He just collapsed!
zh: 他倒下了！

note: [message]: id=Ystara,Azkotep
en: You will never see your champion again. And we will torment his soul for the rest of the eternity.
zh: 你們再也見不到你們的大將了。我們將持續折磨他的靈魂。

note: [message]: speaker=Zhul
en: Don’t listen to them, they are powerless in their defeat. Even if Garak fell in battle his soul went to a better place and they can’t reach him there.
zh: 別聽他的。他們被打敗了，力量也被削弱。雖然葛拉克倒下了，他的靈魂仍會上升，到更美好的地方，這些惡靈永遠無法侵擾。

note: [message]: speaker=Azkotep
en: Hah, now you have learned the flesh is always weaker than the powers of the undead.
zh: 哈，現在你們知道鮮肉是比不上不死族的力量的。

note: [message]: speaker=Ystara
en: My undead zombies shall always defeat the living.
zh: 我麾下的不死族將永遠擊敗生人。

note: [message]: speaker=Kaleh
en: From the sands he came, to the sands he will return. We remember and honor his sacrifice, and I vow that his death will not be in vain.
zh: 他從沙而來，也將回到沙中去。我們將記得他的榮耀和付出，我發誓不會讓他白白死去。

note: [message]: speaker=Zhul
en: Goodbye, old friend. May Eloh shine her light eternal upon you.
zh: 再會，老友。願伊洛之光永遠照耀你。

note: [message]: speaker=Elyssa
en: He was as brave and valiant a fighter as I have ever seen in my travels.
zh: 他是我見過最英勇的戰士。

note: [message]: speaker=Nym
en: He was a bastard at times... But... but why did he have to die? It... it just doesn’t make sense.
zh: 他有時候有點討厭… 但是… 為什麼他非得死在這兒呢？這… 完全沒道理啊。

note: [message]: speaker=Zhul
en: Miraculously, all of our encampments survived the night.
zh: 奇蹟似的，我們的營地都保住了。

note: [message]: speaker=Zhul
en: Well, only $elven_camps encampments remain, but we will survive.
zh: 雖然只保住了 $elven_camps 個營地，不過我們還是會繼續生存的。

note: [message]: speaker=Kaleh
en: Yes, but at what cost?
zh: 是的，但是代價是？

note: [message]: speaker=Nym
en: Though we saved almost all our people this time, we won’t always be so lucky. While elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it’s going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.
zh: 雖然我們大多族人生還了，但接來下的旅程將不會很順利。原本的戰士仍然願意再戰，但是由於族人持續勞頓，要召募新血會變得愈來愈困難。

note: [message]: speaker=Nym
en: We have suffered losses, but we are not broken yet. We have saved most of our people tonight. But while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it’s going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.
zh: 我們失去很多，但不會崩潰。我們今夜保護了大多的族人。不過，雖然原本的戰士仍然願意再戰，但是由於族人持續勞頓，要召募新血會變得愈來愈困難。

note: [message]: speaker=Nym
en: We have suffered grievous losses, but we are not broken yet. Long will this slaughter be remembered by our people. Where was Eloh during the darkness? And I’m afraid that while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it’s going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality.
zh: 我們失去很多，但不會崩潰。我們將會記得今夜的殺戮戰場。在黑暗中，伊洛的光輝在哪兒？而且，我擔心雖然原本的戰士仍然願意再戰，但是由於族人持續勞頓，要召募新血會變得愈來愈困難。

note: [message]: speaker=Kaleh
en: All this death and destruction. What were those shades arguing over? Was this all just some sort of demented game?
zh: 死亡和毀滅。這些幽影為何總來攻擊我們？這一切真的只是一個瘋狂的遊戲嗎？

note: [message]: speaker=Zhul
en: The lords of the dead are powerful and twisted indeed. Only Eloh knows the truth of what happened tonight.
zh: 死者之主總是強大而扭曲。只有伊洛才知道今夜的真相。

note: [message]: speaker=Nym
en: I don’t want to be here tomorrow night to find out. The hills to the north are close. Let’s be far away before another nightfall.
zh: 我可不想再待一晚來找真相。北方的山丘很近了，讓我們在下次天黑之前，趕到那兒吧。

note: [scenario]: id=04_Descending_into_Darkness
en: Descending into Darkness
zh: 深入黑暗

note: [side]: id=Panok, type=Direwolf Rider, type=Goblin Knight
en: Panok
zh: 潘諾克

note: [side]: id=Turg, type=Orcish Warrior, type=Orcish Warlord
en: Turg
zh: 屠爾格

note: [side]: id=Ug'lok, type=Orcish Warrior, type=Orcish Warlord
en: Ug’lok
zh: 爾洛

note: [objective]: condition=win
en: Kaleh must reach the exit tunnel at the north edge of the map
zh: 卡雷必須到達地圖北邊的隧道

note: [message]: speaker=Nym
en: Those mountains are huge! I never thought they would be so big. And what’s that white stuff on the tops of the peaks?
zh: 好高的山啊！我從沒想過山可以這麼高。那上面白白的是什麼？

note: [message]: speaker=Zhul
en: I wish Garak were here, he’d know more about these lands than I do. I’ve never been up here, but I heard stories from the few who have made the journey and returned. That white stuff is called snow, Nym, and the mountains are very cold. These smaller hills aren’t as hard to cross, but they are filled with orcs and goblins. It may look peaceful now, but they hide in the many caves and tunnels beneath the surface.
zh: 希望葛拉克還在這兒，他對這些地方知道的比我多。我沒去過那兒，只聽過旅人的傳說。寧姆，那些白白的叫做雪，代表山上非常寒冷。小山丘比較好通過，但是滿佈著半獸人和地精。目前乍看之下很和平，但是他們總藏在地下的洞穴中。

note: [message]: speaker=Kaleh
en: I had another vision last night, Eloh told me that we had to continue north, but instead of trying to go over the mountains, she said that we had to go underneath them.
zh: 昨夜的啟示中，伊洛告訴我要再往北走，但是不要翻山，而要穿過它們。

note: [message]: speaker=Nym
en: Underneath them? But how?
zh: 穿山而過？怎麼做？

note: [message]: speaker=Elyssa
en: Other creatures besides orcs dig tunnels in the earth. Long ago dwarves mined mountains such as these, and huge trolls like to hide in the deep dark places under the earth. If your god is as omniscient as you seem to think, Kaleh, I wouldn’t be surprised if there were a way to cross under these mountains. I fear no darkness, and you won’t be lacking a source of fire or light.
zh: 不只有半獸人在挖地道。很久以前，矮人就在這附近開礦，大隻的巨魔也喜歡藏身於深遂暗處。卡雷，如果你們的神真的無所不知，那麼山中有地道可以直穿而過也不希奇。我不怕黑，還可以幫你們照明。

note: [message]: speaker=Nym
en: Well if we are going to go under these mountains, we’re certainly going to have our hands full fighting all those orcs and goblins.
zh: 嗯，如果要穿山而過，勢必要和半獸人與地精狠狠打一場。

note: [message]: speaker=Zhul
en: Indeed. I want to warn you again, Kaleh, this isn’t the desert. The orcs love fighting in hills and caves, and we won’t have the advantages of fighting on the open sands. And with our recent losses we don’t have the numerical advantage we are used to. So we’d best be extra careful. Still if we can clear a path in the hills ahead of us, we should be able to escort our people into the tunnels. And hopefully underground it will be easier to protect them than out in the open.
zh: 確實。卡雷，我必須提醒你，這裡不再是沙漠了。半獸人擅於在地洞和丘陵作戰，我們則失去了沙漠的地利，和許多的同伴。要十分謹慎。如果能衝出一條進入山中的道路，我們應該讓大家都進去裡面，比一直在開闊處四面受敵要好。

note: [message]: speaker=Kaleh
en: Strike hard and fast and also be careful—right, this is going to be fun.
zh: 猛力快速衝入—好，就這麼辦。

note: [event]
en: Goblin Coward
zh: 地精懦夫

note: [event]
en: Goblin Scout
zh: 地精斥侯

note: [message]: speaker=Zhul
en: Goblins are so predictable.
zh: 地精總是容易預料。

note: [event]
en: Orac
zh: 歐拉克

note: [event]
en: Scylla
zh: 斯凱拉

note: [event]
en: Lake Naga
zh: 湖居納迦

note: [message]: speaker=Orac
en: Come forth, creatures of the lake! Fulfill the oaths you have made and help us drive these hated creatures from our lands.
zh: 出來吧，湖中的生物！實現諾言，幫助我們趕走討厭的入侵者！

note: [message]: speaker=Panok
en: These elves are stronger than we thought. Send for more reinforcements!
zh: 這些精靈比預料中還強。增援！

note: [message]: speaker=Kaleh
en: How can he move that fast? He is faster than any goblin rider I have ever seen. It’s almost unnatural.
zh: 他怎麼跑這麼快？比我見過的所有地精騎士都快，真不自然。

note: [message]: speaker=Panok
en: Gaaghh!!
zh: 呃啊！

note: [message]: speaker=$speaking_unit.id
en: Wait a minute. He was wearing a silver ring on one of his fingers. I think the ring might be magical. Maybe that’s why he was moving so fast.
zh: 等等，他的手指上戴著一枚銀戒指，看來附有法力。看來這就是為何他能跑這麼快。

note: [message]: speaker=Nym
en: I think, Kaleh, that you should take the ring.
zh: 卡雷，我想該由你來戴這枚戒指。

note: [message]: speaker=Kaleh
en: Why me?
zh: 為什麼是我？

note: [message]: speaker=Nym
en: Because you tend to move slowly and if we’re going into the caves you’ll need all the speed you can get. And besides, we can’t afford to lose you; you never know when being able to run a bit faster might be the difference between life and death.
zh: 因為你跑得比較慢，但是我們要全速進入山洞。更重要的，我們不能失去你。遇到生死關頭時，跑快一點總是比較安全。

note: [object]: id=SpeedyRing
en: Ring of Speed
zh: 加速之戒

note: [object]: id=SpeedyRing
en: This ring will increase your maximum speed by 1.
zh: 這枚戒指將使你的最高移動速度加1。

note: [message]: speaker=Orac
en: The elves have killed Panok the goblin! The other goblins may flee to the caves, but we will not give up these hills without a fight. Come forth, creatures of the lake! Fulfill the oaths you have made and help us drive these hated creatures from our lands.
zh: 精靈殺了潘諾克！其他的地精可能會逃回地洞，但是我們可不會不戰而逃。出來吧，湖中的生物！實現諾言，幫助我們趕走討厭的入侵者！

note: [message]: speaker=$unit.id
en: Ugh! These tunnels are pitch black! It’s as bad as fighting in a moonless night, and it stinks of orc filth. I can hardly think of a place I would less like to go into.
zh: 呃，這些地道一片漆黑！就像在無月的夜晚作戰，還充滿半獸人的惡臭。很難想像有更討厭的地方了。

note: [message]: speaker=Kaleh
en: We have no choice. We cannot cross over these mountains, so we must go beneath them. If the orcs skulk in their tunnels and block our way, we must enter their dark places and fight them, no matter what the conditions.
zh: 我們別無選擇。我們無法翻越凍結的山頂，只能穿山而過。如果獸人躲在洞中阻擋我們，我們仍需在黑暗之中，與之一戰。

note: [message]: speaker=Zhul
en: Remember, Kaleh, it’s nasty fighting underground. We will be at a disadvantage against orcs and other things that prefer the darkness.
zh: 卡雷，你必須記住，在地底下戰鬥是危險的。我們在面對半獸人及其他喜歡黑暗的生物上是處於劣勢的。

note: [message]: speaker=Elyssa
en: Also, any time you find a particularly tough orc blocking a passage, my fireballs can blast him quick enough.
zh: 還有，凡是遇到特別硬的半獸人擋路，我的火球可以很快地解決掉他。

note: [event]
en: Greebo
zh: 葛理布

note: [message]: speaker=Greebo
en: Greebo keeps shinies safe from nasty orcses. And ’specially stinking elves.
zh: 葛理布守護，閃亮亮寶物。半獸人不來，臭精靈滾蛋。

note: [message]: speaker=$explorer.id
en: Looks like he’s been squirreling away his stolen loot in this cave. Not that he had much. Must be hard times.
zh: 看來他把偷到的寶物都藏在這兒。不過數量不多，看來景氣不好。

note: [message]: speaker=unit
en: How odd. Someone has carved a crude fountain out of the stone at the end of the passage. The freezing water pours out into a large pool. At the bottom of the pool I can see a skeleton still gripping a sword. The blade seems to glow faintly blue. The pool isn’t very deep, I could easily wade in and pick it up. But someone else has carved a crude message in the wall. <i>“If you dare to take this blade here, your greatest fear will surely appear.”</i> It looks like a nice sword, but do I dare chance it?
zh: 真怪，有人挖了一口噴泉。泉水異常地冰冷，流入一個大池子。在池底有一具骷髏握著一把朦朧的藍劍。池水不深，很容易拿到，但是牆上有一行「若汝奪此劍，大可怖將至。」看來是把寶劍，要拿嗎？

note: [option]
en: I fear no creature, I will take the blade!
zh: 我不怕怪物，就拿了吧！

note: [message]: speaker=unit
en: The blade is chill to the touch and gives off a cold glow. I wonder how it came to be here.
zh: 這把劍冷冰冰的，真好奇它怎麼來到這兒的。

note: [object]: id=ColdBlade
en: Cold Blade
zh: 冰冷之劍

note: [object]: id=ColdBlade
en: The unit who wields this blade will deal cold damage with its melee attack.
zh: 持此劍者，近戰將造成寒冷傷害。

note: [command]
en: Purple Abomination
zh: 紫魔物

note: [message]: speaker=Purple Abomination
en: I am an abomination, please kill me.
zh: 我是魔物，請殺我。

note: [message]: speaker=unit
en: I’ve seen some ugly creatures in my day, but that thing is just wrong.
zh: 我見過不少醜怪，但這傢伙是真的很怪。

note: [message]: speaker=Purple Abomination
en: The voices say I have no choice, I must attack!
zh: 聲音叫我攻擊，我別無選擇！

note: [option]
en: I don’t like the sound of this. I’m out of here.
zh: 這聲音真不妙。我得想法子離開。

note: [message]: speaker=$unit.id
en: This is the end of the line. The water is too deep for me to continue any further. I’m freezing cold, wet, and I can’t see a thing. I’m not exactly sure what I’m doing up here. Some strange influence made me want to come up here, but I don’t know what made me think it could be of any good.
zh: 這是盡頭，接下來水就太深了。我又冷又濕，什麼都看不見。我懷疑自己來這是在幹嘛？有個奇怪的力量引導我來這樣，但它可能不懷好意。

note: [unit]: type=Dark Assassin Cloaked, id=Cloaked Figure
en: Cloaked Figure
zh: 披風怪客

note: [message]: speaker=Cloaked Figure
en: Kaleh, I am death incarnate.
zh: 卡雷，吾乃死神化身。

note: [message]: speaker=Cloaked Figure
en: And I shall avenge all those you have killed!
zh: 我將為你害死的人們復仇！

note: [message]: speaker=Cloaked Figure
en: I promise we shall meet again.
zh: 我保證，我們會再見的。

note: [message]: speaker=Kaleh
en: He just disappeared. That’s odd.
zh: 他不見了。真是詭異。

note: [message]: speaker=Kaleh
en: This passage seems different from the other tunnels and caves. It is wide and smooth and leads sharply downwards. I bet this was the way that Eloh was talking about.
zh: 這條路看起來和其他通道大不相同。它又寬、又平滑，直直通往下方。我敢打賭，這一定就是伊洛指引的道路了。

note: [message]: speaker=Elyssa
en: This is no natural passage, and the walls are too well carved and smooth to be made by orcs. I wouldn’t be surprised if this was once carved out by dwarves. I wonder if there are any still left in these mountains...
zh: 這不是天然通道，牆面的工藝也超過半獸人的精巧。如果說它們出自矮人之手，我也不會驚訝。或許還有矮人在山中生存...

note: [message]: speaker=Zhul
en: Having killed all the orc and goblin leaders in the immediate vicinity, we can take our time and should have no trouble bringing the rest of our people down this way. It’s odd, I guess we’re trading the dangers we know for the dangers we don’t. We really are putting our lives in Eloh’s palm; may she guide us as well as she has before.
zh: 擊敗了半獸人和地精後，我們可以下去了。但是，我懷疑我們只是避開了已知的危險，轉而去面對未知的。我們的命運寄託在伊洛的掌上了，願祂長祐我族。

note: [message]: speaker=Zhul
en: Now that you’ve found the way we should be able to get the rest of our people past the orcs. It’s odd, I guess we’re trading the dangers we know for the dangers we don’t. We really are putting our lives in Eloh’s palm, may she guide as well as she has before.
zh: 我們找到下去的路了。但是，我懷疑我們只是避開了已知的危險，轉而去面對未知的。我們的命運寄託在伊洛的掌上了，願祂長祐我族。

note: [message]: speaker=Nym
en: I’ll just be happy when I can breathe fresh air again and see the suns and stars. Still, who knows what we’ll encounter deep under the earth?
zh: 如果能再次聞到新鮮空氣，見到太陽和星空，我會很高興。天曉得地底深處有什麼危險呢？

note: [message]: speaker=Kaleh
en: Well, there’s only one way to find out.
zh: 嗯，我們只有一探究竟。

note: [message]: speaker=Kaleh
en: We’ve taken too long to get our people into the tunnels! Even more orcs are coming across the foothills from the east and west and flanking us. There’s no way we can kill all these orcs and goblins. We’ll never make it to safety now.
zh: 我們花了太多時間讓我們的人民進入這些隧道！更多的半獸人從東西邊穿過丘陵過來包圍我們了。我們沒辦法把這些半獸人及地精全殺死。現在我們無法守護大家的安全了。

note: [scenario]: id=05_A_Subterranean_Struggle
en: A Subterranean Struggle
zh: 地底求生

note: [side] [modify_side]
en: team_name^Trolls
zh: 巨魔

note: [side] [modify_side]
en: team_name^Dwarves
zh: 矮人

note: [objective]: condition=win
en: Explore underground
zh: 探索地底世界

note: [objective]: condition=win
en: Defeat troll leaders
zh: 擊敗巨魔指揮官

note: [objective]: condition=win
en: Defeat dwarf leaders
zh: 擊敗矮人指揮官

note: [objective]: condition=win
en: Defeat the Cloaked Figure
zh: 擊敗披風怪客

note: [objective]: condition=lose
en: Death of Fundin
zh: 方丁陣亡

note: [objective]: condition=lose
en: Death of Nori
zh: 諾里陣亡

note: [objective]: condition=lose
en: Death of Thungar
zh: 桑格陣亡

note: [objective]: condition=lose
en: Death of Gnarl
zh: 諾爾陣亡

note: [unit]: type=Quenoth Flanker
en: Rygar
zh: 瑞嘉

note: [unit]: type=Quenoth Fighter
en: Nantheos
zh: 南思艾斯

note: [message]: speaker=Kaleh
en: You mentioned that dwarves and trolls often lived underground, Elyssa. I’ve only heard myths, have you ever met a dwarf or a troll?
zh: 伊萊莎，你曾說過矮人跟巨魔常居住在地底下。我只有聽說傳說，你曾親眼見過矮人或巨魔嗎？

note: [message]: speaker=Elyssa
en: No I haven’t, I don’t often explore underground unless I have to. There are lots of nasty things that lurk far away from the light of the suns. But I’ve read a bit about them, and have even met a few people who had dealings with dwarves.
zh: 我不曾見過，非必要通常我不會在地底探險。太陽光照不到的地方藏著很多骯髒的東西。但我曾在書裡讀到過他們的事，也遇過一些跟矮人交涉過的人們。

note: [message]: speaker=Nym
en: What are dwarves like?
zh: 矮人是個什麼樣子？

note: [message]: speaker=Elyssa
en: They’re a proud people, and some would say greedy. They love their gold and fine metals, and forge many beautiful things. I should warn you, they have little liking for elves. There was some betrayal many years ago, though I don’t know what happened.
zh: 他們很傲慢，也有些人說他們貪婪。他們喜歡黃金及礦石，還有打造精美的東西。我得提醒你們，他們不喜歡精靈。很久以前他們被背叛過，但發生什麼是我也不清楚。

note: [message]: speaker=Kaleh
en: And what about trolls? I’m not sure I’d want to meet one face to face.
zh: 那巨魔呢？我也不確定我敢不敢面對他們。

note: [message]: speaker=Elyssa
en: Trolls and dwarves are natural enemies, living so close together. And many would say trolls are little more than brutes and savages. Trolls are huge and very strong, with skin as hard as stone, and can be fearsome foes. But I knew one man long ago who traded with a group of trolls and said they were quite honorable, as long as you didn’t try to cheat them.
zh: 巨魔及矮人天生處不來，但生存空間又很相近。很多人說巨魔很野蠻及殘暴。巨魔很巨大且非常強壯，有著像石頭一樣硬的皮膚，是個很可怕的對手。但我知道曾有一個跟巨魔交易過的人說，只要你不要欺騙巨魔就會覺得巨魔很好相處。

note: [message]: speaker=Zhul
en: Well, with Eloh’s guidance, I hope we find these tunnels deserted. I’ll be happy if our biggest problem is not getting lost. I have little wish to meet either dwarves or trolls. But Eloh will watch over us.
zh: 好吧，在伊洛的帶領下，我希望我們只找到被廢棄的坑道。希望迷路不會成為我們的問題，還有個小願望是不會遇到矮人或巨魔。伊洛將在我們身旁庇佑我們。

note: [message]: speaker=Kaleh
en: Will she? I got the impression she was powerless underground.
zh: 她會嗎？我印象中她在地底下力量比較弱。

note: [message]: speaker=Zhul
en: Where did you get that idea? Certainly Eloh is strongest during the day, when the suns are shining down on us. But it is said that even in the darkest of nights she will protect her faithful. And back during the Golden Age holy elven warriors led great crusades against orcs and other foul things that hid underground, killing them with Eloh’s aid. Faith is our shield, Kaleh. I think you should keep your doubts to yourself; it would not do to unduly worry our people. Eloh will always protect us, if we follow her path.
zh: 你哪裡聽說的？的確當有陽光照耀我們的時候，伊洛的力量是最強的。但據說即使是在夜晚她也會保護她的信眾。在過去黃金時代的時期，神聖的精靈勇士就是在伊洛的幫助下，戰勝了半獸人與其他藏在地底下的髒東西。信仰是我們的盾牌，卡雷。我想你應該藏好你自己的疑慮，你的疑慮不會幫助我們的人民。我們只要追隨伊洛的腳步，伊洛將會永遠保護我們。

note: [message]: speaker=Kaleh
en: Then let us hope the rest of our journey may be as uneventful as it has been this far.
zh: 讓我們祈禱之後的旅程都能像先前的那樣順利吧。

note: [message]: speaker=Kaleh
en: I’ve heard of dwarves, but do you have any idea, Zhul, what kinds of creatures we might encounter underground?
zh: 祖爾，對於矮人你有什麼想法嗎？你想我們在地底下會遇到什麼？

note: [message]: speaker=Zhul
en: These tunnels are foreign to me; I know little more than you do. All I know about dwarves is from the few tales from the Golden Age.
zh: 我對這些隧道很陌生，我知道的只有比你多一些。我所知道關於矮人的一切都來自黃金時代的幾個故事。

note: [message]: speaker=Nym
en: What are they like?
zh: 故事說了什麼？

note: [message]: speaker=Zhul
en: They lived deep under the earth, mining gold and fine metals and forging many beautiful things. We were once allies during the Golden Age, but in the strife and chaos of the fall we lost all contact. I don’t know if any survived. But in the golden age they were very helpful in our wars against the orcs and trolls.
zh: 他們生活在地底深處，開採黃金、精良金屬及鍛造許多美麗的東西。我們在黃金時代曾經是盟友，但後來在大隕落的衝突及混亂中失去了聯繫。我不知道他們是不是還活著，但在黃金時代時我們與半獸人跟巨魔的戰爭中，他們是有力的盟友。

note: [message]: speaker=Kaleh
en: What are trolls?
zh: 巨魔是什麼？

note: [message]: speaker=Zhul
en: Trolls were huge gray creatures as big as giants and very strong. They were reclusive creatures, hiding underground. We never had much contact with them, though some fought with the orcs in the great wars. They were mighty warriors. I’m sure they have all died off; I certainly would never want to meet one face to face.
zh: 巨魔是巨大的灰色生物，像巨人一樣高大，而且非常強壯。 他們是隱居的生物，藏匿在地底下。 我們沒有與他們接觸過幾次，除了在偉大戰爭中與半獸人戰鬥中遇過幾次。他們是強大的戰士。我相信他們都已經死了，當然，我也不希望會見到他們。

note: [message]: speaker=Zhul
en: But with Eloh’s guidance, I hope we find these tunnels deserted. I’d be happy if our biggest problem is not getting lost. Still, even underground Eloh will watch over us.
zh: 藉著伊洛的庇佑，我希望我們找到的這些隧道是已經廢棄的。希望我們在這不會迷路。即使在地底下，伊洛也是會眷顧我們的。

note: [message]: speaker=Nym
en: All I’m saying is that these tunnels aren’t as bad as I expected.
zh: 我想說的是，這些隧道看起來沒有想像中的糟。

note: [message]: speaker=Kaleh
en: Shhh! Did you hear something?
zh: 噓！！你有聽到嗎？

note: [message]: speaker=Zhul
en: Ants. Very big ants. Maybe they won’t be hostile.
zh: 是螞蟻！非常大的螞蟻。也許他們沒有敵意。

note: [message]: speaker=Kaleh
en: On the other hand, that spider probably is.
zh: 看另外一邊，那個蜘蛛可能是敵人。

note: [message]: speaker=Nym
en: Caught between a spider and its prey. Not a good place to be.
zh: 在蜘蛛與牠的獵物中間。真不是個好地方。

note: [message]: speaker=Nym
en: Whoa! Did you see that? That huge stalactite just fell and crushed the spider. Aren’t we lucky!
zh: 哇！你有看到嗎？那個巨大的鐘乳石掉下來壓死了那隻蜘蛛。我們真幸運！

note: [message]: speaker=Zhul
en: Eloh must indeed be watching over us.
zh: 伊洛確實有在保佑我們。

note: [message]: speaker=Nym
en: You know, if all we discover down here are insects, I’ll be very disappointed.
zh: 你知道嗎？！如果我們在這裡只找到昆蟲，我會非常失望的。

note: [message]: speaker=Elyssa
en: Spiders aren’t insects.
zh: 蜘蛛不是昆蟲。

note: [message]: speaker=Nym
en: Thanks for the clarification.
zh: 謝謝你的詳細說明。

note: [message]: speaker=Wounded Dwarf
en: Help! They’re everywhere!
zh: 救命！這裡到處都是！

note: [message]: speaker=Kaleh
en: Nym, your timing is impeccable.
zh: 寧姆，說曹操，曹操到。

note: [message]: speaker=Elyssa
en: That’s a dwarf, but it looks like he’s been beaten to a pulp.
zh: 那裡有個矮人，但他看起來已經被打扁了。

note: [message]: speaker=Zhul
en: Short and hairy, he must be a dwarf. But he’s been beaten to a pulp.
zh: 矮小又多毛，他一定是個矮人，但他已經被打扁了。

note: [message]: speaker=Kaleh
en: I don’t know what ‘they’ are, but we can’t go back. Prepare yourselves for anything, everyone.
zh: 我不知道"他們"是什麼，但我知道我沒有退路。大夥做好準備。

note: [event]
en: Dwarf Defender
zh: 矮人守衛

note: [event]
en: Troll Defender
zh: 巨魔守衛

note: [event]
en: Dwarf Leader
zh: 矮人指揮官

note: [event]
en: Troll Leader
zh: 巨魔指揮官

note: [message]: speaker=$explorer.id
en: Whoa.
zh: 哇。

note: [message]: speaker=Nym
en: I think I preferred the spider and the ants...
zh: 我想我還是比較喜歡蜘蛛跟螞蟻...

note: [message]: speaker=Dwarf Leader
en: Stand firm, boys, here they come!
zh: 兄弟們！站穩了，他們要來了！

note: [message]: speaker=Troll Leader
en: You invade our tunnels, you slaughter our people, by Griknagh we will make you pay!
zh: 你們入侵我們的隧道，你傷害我們的人民，依格里納夫之名，我們要你們付出代價！

note: [message]: speaker=Dwarf Leader
en: Tenacious savages, aren’t they? But these tunnels are rich in ore, and we won’t let a couple of trolls keep them from us.
zh: 你們就是一群頑固的野蠻人！這些隧道有很多礦石，我們不會把它們讓給巨魔。

note: [message]: speaker=Troll Leader
en: Wait... What... Who are you?
zh: 站住...口令...誰？

note: [message]: speaker=Kaleh
en: Uh...
zh: 呃...

note: [message]: speaker=Dwarf Leader
en: What by the names of my forefathers are they?
zh: 我的先祖之名是誰？

note: [message]: speaker=first_dwarf
en: Wait a minute... Vacuous eyes, pointy ears — they must be elves.
zh: 等等...那空洞的雙眼，尖銳的耳朵。他們一定是精靈。

note: [message]: speaker=second_dwarf
en: Elves?! What in the nine hells are elves doing down here?
zh: 精靈？！是什麼風把精靈吹到這裡來？

note: [message]: speaker=Dwarf Leader
en: Never mind that, who are you?
zh: 總而言之，報上名來？

note: [message]: speaker=Troll Leader
en: They invade our land and kill our young. Dwarves always want more, always greedy for glittery rocks.
zh: 他們入侵我們的家園並且殺了我們的幼童。矮人一直都很貪心，總是著迷閃閃發光的石頭。

note: [message]: speaker=Dwarf Leader
en: Those monsters killed me boys. Kaleh, if you be of stout heart, help us drive these lummoxes from our tunnels.
zh: 這群怪物殺了我的兄弟。卡雷，如果你有正義之心，幫助我們從隧道中趕走這些笨蛋。

note: [message]: speaker=Troll Leader
en: No, this is our home. Help us, little ones, and we will help you.
zh: 不，這裡是我們的家。請幫助我們，小不點，我們會報答你的。

note: [message]: speaker=Zhul
en: There’s too many of them for us to try to take them both on, and besides with all these branching tunnels we’ll have no idea which way to go. I think we should take them up on their offer; ally ourselves with one of the factions so we can get their help in finding a way back to the surface.
zh: 他們人數太多了我們不能兩邊都討好，而且我們根本不知道該怎麼從這些複雜的坑道中走出去。我想我們應該接受他們的提議，與其中之一結盟，這樣我們就可以幫助他們並且找到回家的路。

note: [message]: speaker=Nym
en: But even if we do, what about all of our people? How can we safely escort them through this war zone?
zh: 但是我們如果加入戰局，我們的人民怎麼辦？我們該如何保護他們通過這個戰區？

note: [message]: speaker=Kaleh
en: We won’t. If we keep the majority of our people hidden back up the passage we should be able to protect them, at least for a little while. In the meantime, we’ll go ahead and try to sort out this mess. I think you’re right Zhul, if we’re lucky we may just be able to negotiate a safe passage out of here.
zh: 我們不用。如果我們將大部分的人先藏在隧道裡，應該可以保護他們一段時間。同時，我們要出去並且解決這個爛攤子。祖爾，我想你是對的，如果我們夠幸運就能透過交涉找出一條安全的路回家。

note: [message]: speaker=$explorer.id
en: But they both look evenly matched. Who should we ally with?
zh: 但是他們看起來勢均力敵。我們要跟誰結盟？

note: [option]
en: Let’s aid the dwarves.
zh: 我們將幫助矮人。

note: [message]: speaker=Troll Leader
en: Bah! Your kind all the same. Everyone turns on trolls. But you’ll see, Griknagh will smash you all.
zh: 呸！你們都一樣。大家都要對付巨魔。走著瞧，格里納夫會擊潰你們的。

note: [option]
en: Let’s aid the trolls.
zh: 我們將幫助巨魔。

note: [message]: speaker=Dwarf Leader
en: I knew elves couldn’t be trusted. Foolish boy, you will regret your betrayal. Taste dwarven steel!
zh: 我就知道精靈不能信任。蠢豬，為你的不忠懺悔吧。嚐嚐老子的戰斧！

note: [message]: speaker=$explorer.id
en: There seems to be an abandoned dwarvish fortress right in front of us. If we can fight our way to the keep, we should be able to start rallying our warriors to help in the battle.
zh: 我們前面那裡看起來是矮人廢棄的要塞。如果我們殺出一條血路佔領那裡，我們就可以開始招募我們的戰士來加入戰鬥。

note: [then] [modify_unit]
en: Troll Skirmisher
zh: 巨魔游擊兵

note: [else] [modify_unit]
en: Dwarf Skirmisher
zh: 矮人游擊兵

note: [else]
en: Dwarf Thunderer
zh: 矮人火槍兵

note: [unit]: type=Dwarvish Explorer, id=Fundin
en: Fundin
zh: 方丁

note: [unit]: type=Troll Warrior, id=Thungar
en: Thungar
zh: 桑格

note: [unit]: type=Troll Warrior, id=Gnarl
en: Gnarl
zh: 諾爾

note: [then]
en: Troll Flamecaster
zh: 火焰巨魔

note: [message]: speaker=Troll Flamecaster
en: Burn, burn and die!
zh: 燒吧，燒死它！

note: [message]: speaker=Dwarf Leader
en: Dive for cover!
zh: 找掩護！

note: [message]: speaker=Kaleh
en: Those new troll shamans are decimating the dwarves with blasts of fire! This doesn’t look good.
zh: 那些新加入的巨魔巫師正在用火焰打擊矮人！看起來不太妙。

note: [message]: id=$casualty
en: Aauughh!
zh: 啊啊啊！

note: [message]: id=$casualty
en: No...!
zh: 不！！！

note: [message]: id=$casualty
en: Help me!!
zh: 救我！！

note: [message]: speaker=Dwarf Leader
en: More accursed troll magic. Fall back!
zh: 更多的巨魔法術。找掩護！

note: [message]: speaker=Dwarf Leader
en: I need to go back and rally more reinforcements. We’re hurtin’, Kaleh, I’ll need your men to cover for us. Do your best, boy, and may your ancestors watch over you.
zh: 我需要到後方取得更多增援。卡雷，我們被重創，我需要你的人手掩護我們。孩子，盡你所能，願先祖眷顧你。

note: [else]
en: Dwarf Grenadier
zh: 矮人擲彈兵

note: [message]: speaker=Dwarf Grenadier
en: Let’s blast those monsters back to the pits they spawned from! Fire in the hole!
zh: 把那些怪物打回娘胎！開火！

note: [message]: speaker=Troll Leader
en: More dwarven trickery! Fall back!
zh: 又是矮人的詭計！找掩護！

note: [message]: speaker=Kaleh
en: Those new dwarves are lobbing explosives at the trolls with devastating effect! I don’t think the trolls can take this much longer.
zh: 那些新加入的矮人正向巨魔投擲威力強大的投擲彈！我不覺得巨魔可以再撐多久。

note: [message]: id=$casualty
en: Aaughh!
zh: 啊啊啊！

note: [message]: id=$casualty
en: Gaaghh!
zh: 嘎啊啊！

note: [message]: speaker=Troll Leader
en: I must go back and find more trolls to fight. You must hold them back, Kaleh. Be strong like rock. Griknagh will be with you.
zh: 我需要到後方取得更多增援。卡雷，你必須反擊回去。像岩石般的堅強，格里納夫會眷顧你的。

note: [unit]: type=Troll Shaman, id=Thu'lok, role=ally
en: Thu’lok
zh: 蘇拉克

note: [unit]: type=Troll Whelp, id=Harpo, role=ally
en: Harpo
zh: 哈爾波

note: [unit]: type=Troll Whelp, id=Groucho, role=ally
en: Groucho
zh: 哥丘

note: [unit]: type=Troll Rocklobber, id=Groo, role=ally
en: Groo
zh: 格魯

note: [message]: speaker=Thu'lok
en: Our leader sent us to help you. We fight for you until all the dwarves are dead. We will avenge the deaths of our people!
zh: 我們的指揮官派我們來幫助你們。我們將為你奮戰，直到所有的矮人都戰死。我們要為我們的人民報仇！

note: [message]: role=ally
en: The dwarves use stone cairns to mark their territory. What a waste of good throwing stones.
zh: 矮人用石頭當作領土標記。真是浪費了這些好石頭呢。

note: [unit]: type=Dwarvish Fighter, id=Dwalim, role=ally
en: Dwalim
zh: 朵林

note: [unit]: type=Dwarvish Pathfinder, id=Moin, role=ally
en: Moin
zh: 摩伊

note: [unit]: type=Dwarvish Thunderer, id=Nordi, role=ally
en: Nordi
zh: 諾迪

note: [unit]: type=Dwarvish Berserker, id=Byorn, role=ally
en: Byorn
zh: 比翁

note: [unit]: type=Dwarvish Fighter, id=Runin, role=ally
en: Runin
zh: 壯因

note: [message]: speaker=Dwalim
en: Looks like we came just in time. Our chief told us we’re to fight with you until all the trolls are dead. Tell us where to go — I want to kill me some troll!
zh: 看來我們及時趕到了。我們的首領命令我們為你奮戰，直到所有的巨魔都戰死。給我們方向，我想宰一些巨魔來活動筋骨！

note: [message]: role=ally
en: The trolls display the skulls of their enemies as a way of marking their territory. How barbaric.
zh: 巨魔用敵人的頭骨來當作領土標記。多麼野蠻的方式啊。

note: [message]: speaker=Cloaked Figure
en: Did you think you had escaped me, Kaleh? I am your shadow, I will always be there until you pay for what you have done.
zh: 卡雷，你以為你能逃得出我的手掌心嗎？我是你的夢魘，會一直糾纏著你，直到你為你所做的付出代價。

note: [message]: speaker=Cloaked Figure
en: You want to flee, don’t you? But you cannot. They couldn’t escape her either. Even death could not save them. She will devour us all. But first I shall have my revenge. Do the dance of death for me, Kaleh! Dance! Dance!
zh: 你想逃，是嗎？你是逃不掉了！他們也一樣逃不出她的手掌心。即使死亡也無法拯救他們。她將會吞噬所有人。但首先，我要先報仇。卡雷，為我跳起死亡之舞吧！跳起來！跳起來！

note: [message]: speaker=unit
en: Nasty dwarves and stinkin’ elves, we will smash you all!
zh: 討厭的矮人及臭精靈，我們會把你們都壓扁！

note: [message]: speaker=unit
en: Kill the elves! We must stop them here. This is our land, crush the intruders!
zh: 殺了精靈！我們必須阻止他們。這是我們的領地，殺了入侵者！

note: [message]: speaker=unit
en: What are you doing back here? The trolls hide in the southern tunnels, not this way.
zh: 你們回來這裡做什麼？巨魔躲在南邊的隧道，不是這個方向。

note: [message]: speaker=unit
en: Treacherous elves, how can you fight with such horrid creatures as trolls? I will cleave all in two with my axe!
zh: 陰險的精靈，竟然與噁心的巨魔合作？我要用斧頭把你們全劈成兩半！

note: [message]: speaker=unit
en: If you think you can take these caves from us, then you are fools. We are masters of fighting underground and we will die to defend our home. Fight on, my brothers!
zh: 如果你們覺得可以從我們手中奪走這些洞穴，那你們就錯了。我們擅長地底戰鬥，而且我們將誓死保衛我們的家園，兄弟們，衝鋒前進！

note: [message]: speaker=unit
en: What you doing back here? Nasty dwarves are to the north, no dwarves this way. Go back and fight bravely.
zh: 你回來這裡做什麼？討厭的矮人在北方，這裡沒有矮人。快回去奮戰。

note: [message]: speaker=Fundin
en: The rest is silence...
zh: 塵緣已盡...

note: [message]: speaker=Nori
en: I go to my ancestors...
zh: 我要去見先祖了...

note: [message]: speaker=Thungar
en: Arrghh!!
zh: 啊啊啊！

note: [message]: speaker=Gnarl
en: I will be avenged...
zh: 替我報仇...

note: [event]
en: Zurg
zh: 澤格

note: [message]: speaker=Zurg
en: There many secret tunnels that you sun dwellers not know of. Only troll know. We smarter than you think. Zurg would have killed dwarves himself, but he was just sent back from where real fighting is.
zh: 這裡有許多秘密的隧道是你們地上的人所不知道的，只有巨魔知道。其實我們比你們想像的還聰明。澤格本來要親手消滅矮人，但卻從真的戰鬥被召回來這裡。

note: [message]: speaker=Zhul
en: The real fighting? I thought that was what we were waist-deep in?
zh: 真的戰鬥？我以為我們已經身陷其中？

note: [message]: speaker=Zurg
en: While you fighting, another clan of dwarves sneak around and flank us. They tricksy like that. We must leave you and run back to defend women and little trolls. Dwarves never give up, many trolls die today, very hard fighting. But dwarves make mistake, you stronger than dwarf or troll thought. You trolls’ secret weapon.
zh: 當你們在戰鬥時，矮人悄悄地繞道我們後方並且偷襲了我們，他們就是這麼狡猾。因此我們只好撤退回去保護老弱婦孺。矮人從不罷休，許多巨魔戰死，是場艱困的戰鬥。但矮人也是有失誤的時候，你比矮人跟巨魔想像的更強大，你是巨魔的秘密武器。

note: [message]: speaker=Nym
en: How do you mean?
zh: 你說的是什麼意思？

note: [message]: speaker=Zurg
en: Right before battle, we find secret passage just to the north leading straight to big dwarf stronghold. Hiding in stronghold is big important dwarf, directing the battle. Dwarves always think they best fighters around so they leave only a few dwarves guarding their stronghold. If you elves can break through dwarf defenses and kill dwarf chieftain, then it will do much damage to dwarves, make them afraid and confused, easy prey for trolls. You do this and we can drive them back. Then troll leader can help show you how to return to surface. You come with Zurg, he show you way to secret passage.
zh: 就在戰鬥開打前，我們在北方發現了一條秘密通道，通往矮人的要塞。矮人大長老就在這個要塞裡指揮部隊。矮人總是認為他們的戰士很優秀，所以只有幾個矮人駐守在這個要塞裡。如果你們精靈可以突破防線擊敗矮人的首領，這樣就能重創矮人，讓他們群龍無首，任巨魔們宰割。只要你成功我們就可以把他們趕回去。巨魔首領會帶你們找到回家的路。你們跟著澤格，他會帶你們去那條秘密通道。

note: [message]: speaker=Elyssa
en: Their knowledge of these tunnels is uncanny. I could have sworn a minute ago that that wall was solid rock.
zh: 他們在這裡熟門熟路的，令人不可置信。我發誓那面牆在幾分鐘前還是一堆岩石。

note: [message]: speaker=Kaleh
en: Wait a moment, Zurg, we must deal with this mysterious cloaked figure before we can follow you.
zh: 澤格，等一下，在跟你走前我們必須先處理這個披風怪客。

note: [message]: speaker=Kaleh
en: It sounds like our work is not yet done. Very well, gather yourselves together, we must follow Zurg.
zh: 聽起來我們的任務還沒結束。很好，集合，我們跟著澤格。

note: [event] [unit]: type=Dwarvish Pathfinder, id=Grimnir
en: Grimnir
zh: 格雷米爾

note: [message]: speaker=Grimnir
en: Congratulations, some of me boys didn’t think you could beat the trolls.
zh: 恭喜你們，我的部下有些人還覺得你們無法擊敗巨魔。

note: [message]: speaker=Grimnir
en: Don’t think you know all the tunnels and passages that twist through these caves, elf. I would have killed him myself, but I was just sent back from the main front of the battle.
zh: 精靈，別以為你們熟悉洞穴裡彎彎曲曲的隧道跟通道。我本來會親手殺了他們的，但我卻從戰場前線被召了回來。

note: [message]: speaker=Zhul
en: The front? I thought this was the front.
zh: 前線？我還以為這裡就是第一線。

note: [message]: speaker=Grimnir
en: While you were fighting, a separate clan of trolls sneaked around our sentries and flanked us, attacking our supply depots. There are more of those stinking buggers than we had originally thought. To tell you the truth, we are hard pressed. We’re going to have to pull back all our forces in these caves to reinforce the back lines. But your victory here has produced a unexpected opportunity.
zh: 當你們在戰鬥時，巨魔悄悄地繞道我們後方並且偷襲了我們，攻擊我們的補給倉庫。那些噁心的臭蟲北我們預想的還要多。說實話，我們也是倍感壓力。我們不得不將所有在洞穴中的戰力撤到後方防線。但你的勝利將為我們帶來意想不到的機會。

note: [message]: speaker=Nym
en: It has?
zh: 是嗎？

note: [message]: speaker=Kaleh
en: Wait a moment, Grimnir, we must deal with this mysterious cloaked figure before we can follow you.
zh: 格雷米爾，等一下，在跟你走前我們必須先處理這個披風怪客。

note: [message]: speaker=Kaleh
en: It sounds like our work is not yet done. Very well, gather yourselves together, we must follow Grimnir.
zh: 聽起來我們的任務還沒結束。很好，集合，我們跟著格雷米爾。

note: [message]: speaker=Kaleh
en: Where did he go? How does he disappear like that? And what in Uria’s name was he ranting about? Whoever that is is starting to make me get edgy.
zh: 他去哪裡了？怎麼就這樣消失了？他吼的烏端亞是什麼？他開始讓我有點憤怒了。

note: [message]: speaker=Kaleh
en: The cloaked figure is gone. Still, our work is not yet done. Gather yourselves together; we must follow Zurg.
zh: 披風怪客已經消失了。但我們的任務還沒結束。集合，我們跟著澤格。

note: [message]: speaker=Kaleh
en: The cloaked figure is gone. Still, our work is not yet done. Gather yourselves together; we must follow Grimnir.
zh: 披風怪客已經消失了。但我們的任務還沒結束。集合，我們跟著格雷米爾。

note: [message]: speaker=Kaleh
en: Oh no, we took too long and enemy reinforcements have arrived. We’ll surely be overwhelmed now!
zh: 喔！不！我們待太久了，敵人的援軍已經來了。我們一定會被打敗！

en: These undead trolls fight again in death as they did in life, except this time they smell much worse.
zh: 這些不死的巨魔又站了起來，就像活著的時候一樣，但現在聞起來更臭了。

note: [scenario]: id=06a_In_the_Tunnels_of_the_Trolls
en: In the Tunnels of the Trolls
zh: 在巨魔的隧道裡

note: [side]
en: Dwarf Ally
zh: 矮人聯盟

note: [objectives]
en: Starting Objectives:
zh: 任務目標：

note: [objective]: condition=win
en: Kill troll leader
zh: 擊殺巨魔指揮官

note: [unit]: type=Troll, id=Troll Interrogator
en: Troll Interrogator
zh: 巨魔審問者

note: [unit]: type=Troll Whelp, id=Troll Assistant [unit]: type=Troll Whelp
en: Troll Assistant
zh: 巨魔助手

note: [unit]: type=Troll Whelp, id=Ulg
en: Ulg
zh: 阿爾戈

note: [unit]: type=Troll Shaman, role=Troll High Shaman
en: Troll High Shaman
zh: 巨魔長老

note: [message]: speaker=Grimnir
en: This passage leads very close to the trolls’ main lair; you can hear them tromping back and forth just past the eastern wall. All that separates us from the trolls is a thin wall of stone. I’ve had me boys mine the end of the tunnel with explosives; when you move a unit adjacent to the final wall, I’ll blow the charges and open the way. The troll leader should only be lightly defended; he’s sent most of his best warriors to the front. You’ll know the head troll when you see him — he’s big, gray and extra ugly.
zh: 這條通道離巨魔主要巢穴非常近，你可以隔著東邊的牆聽到他們來回走動的聲音。巨魔和我們中間只隔著薄薄的一道石牆。我已經派人在坑道的盡頭放置炸藥，當你的手下靠近那座牆時，我就會炸開那座牆。巨魔首領身旁應該只剩輕裝衛隊，因為他把最好的戰事都派到前線了。當你一見到他就會認出他，他很魁梧，蒼白，而且長的很醜。

note: [message]: speaker=Nym
en: I thought that’s what all the trolls looked like. I suppose we’ll just try to find the one that shouts the loudest.
zh: 我想巨魔應該都長那樣。我猜我們應該要找到叫最大聲的那隻。

note: [message]: speaker=Zhul
en: So you dug these tunnels all by yourselves?
zh: 這些隧道全是你們自己挖的嗎？

note: [message]: speaker=Grimnir
en: Long ago, before the damned trolls invaded, we spent our days digging tunnels all through these mountains. Oh the ore and precious stones we mined! The mines were filled with the joyful sound of dwarven hammer and dwarven song and our jeweled halls glowed as brightly as the sun. Human and elf princes would pay us royally for the craftsmanship of our forges. But now the tunnels are silent and we spend our days hunting those accursed trolls. But there’s no point dwelling on the past. There’s more work to be done! Still, we have our honor and I promise you, do this for us and you will be rewarded handsomely.
zh: 在很久以前，那該死的巨魔還沒有入侵之前，我們花了很多時間在山裡挖坑道，開採了礦石和寶石！坑道裡充滿鎚子的敲打聲以及我們的歌聲，我們鑲嵌寶石的殿堂像太陽一樣金光閃耀。人類和精靈都看上我們的工藝請我們鍛造東西。但現在的坑道寂靜無聲，而我們每天花很多時間搜尋那些該死的巨魔。過去的事都過去了，我們現在還有很多是要做！依照慣例，我們以我們的榮譽以及我個人名譽向你保證，幫我們這個忙，你將會得到豐厚的報酬。

note: [message]: speaker=Kaleh
en: It shall be done.
zh: 我們會幫這個忙。

note: [message]: speaker=Grimnir
en: Once you are done moving your people into position, I will blow the charges.
zh: 當你的手下抵達位置，我就會啟動開關。

note: [unit]: id=Troll Brute, type=Troll
en: Troll Brute
zh: 狂暴巨魔

note: [event] [unit]: type=Troll [unit]: type=Troll Rocklobber [unit]: type=Troll Whelp
en: Troll Guard
zh: 巨魔守衛

note: [message]: speaker=Troll Guard
en: Intruders! Kill them!
zh: 有人入侵！殺了他們！

note: [unit]: type=Dwarvish Fighter, id=Wounded Dwarf
en: Wounded Dwarf
zh: 受傷的矮人

note: [message]: speaker=Troll Interrogator
en: Tell us where your leader is hiding!
zh: 說你們的首領在哪！

note: [message]: speaker=Troll Assistant
en: Master, look!
zh: 大人，看哪！

note: [message]: speaker=Troll Interrogator
en: Hah! You think you can save your friends. You are wrong. Ulg, go kill the other prisoner. We will deal with these fools.
zh: 哈！你以為你們可以拯救你的朋友。你錯了。阿爾戈，把其他囚犯殺了。我們來處理這些傻蛋。

note: [message]: speaker=Ulg
en: Yes master, I’ll make him suffer.
zh: 是的，老大，我會伺候他的。

note: [message]: speaker=Wounded Dwarf
en: Aaahh!
zh: 啊啊啊！

note: [message]: speaker=$explorer.id
en: If we move fast we might be able to save the other prisoner before he gets killed too.
zh: 如果我們動作快點，或許能在被他痛下殺手前救回更多被囚的矮人。

note: [unit]: type=Dwarvish Stalwart, id=Rogrimir
en: Rogrimir
zh: 諾格米爾

note: [message]: speaker=Ulg
en: I’m gonna make you squeal, dwarf!
zh: 矮人，我會讓你求生不能求死不得的！

note: [message]: speaker=Rogrimir
en: I owe you my life. I can’t believe I was captured when those all around me died fighting gloriously. I’m so ashamed. I could not protect them... but I will guard you with my life, even if I have to follow you to the ends of the earth. Now lead me to the trolls and let me avenge my friends’ deaths!
zh: 我的命是你拯救的。真不敢相信當我周圍的所有人都光榮就義時，我竟然被俘虜了。我無法保護我的同伴...我將用我的生命來守護你，即使必須跟隨你到世界的盡頭。現在帶領我去找巨魔，讓我為我朋友的死復仇！

note: [message]: speaker=$explorer.id
en: Whoa. This place is hot.
zh: 哇！這裡真熱。

note: [message]: speaker=$explorer.id
en: This cavern is so hot it’s stifling; I can already feel my armor heating up. If we tarry here too long we’ll roast alive. I don’t even want to think about what would happen if I tried to walk across the lava. On the other hand, the lava does light up the cavern nicely. I’m just thankful the trolls constructed a bridge across the lava.
zh: 這個洞穴實在是熱的讓人感到窒息，我已經可以感覺到我的盔甲在升溫。如果我們待太久一定會被烤熟。不敢想像如果要從岩漿上方走過會變成什麼樣。另外，岩漿讓整個洞穴變的很明亮。而且我倒是想謝謝巨魔在這個岩漿上方搭建了一座橋。

note: [message]: role=Troll High Shaman
en: They have broken through the outer guard-line. Destroy the bridge, they must not pass!
zh: 他們突破了外圍防線。快摧毀橋樑，別讓他們通過！

note: [message]: speaker=$explorer.id
en: Uh, I take that back. Still, the trolls don’t seem to be advancing. I guess they think the lava can hold us back. Well, we’ll show them. It will take more than a little heat to stop us!
zh: 嗯，我收回我說的話。看來，巨魔似乎沒有要進攻。我猜他們可能以為岩漿可以阻擾我們。很好，我們會讓他們知道。這一點溫度是無法阻止我們的！

note: [message]: speaker=narrator
en: Any unit that ends its turn on a lava hex, except those who can fly over the lava, will take 25 damage at the beginning of the next turn. This lava damage can kill units. Flying units will just take $heat_damage damage per turn when flying over lava, though they too can die if they spend too much time over it. Also because of the heat in the cavern, all units on cave floor hexes will take $heat_damage damage at the start of each turn. This heat damage can reduce a unit to 1 hit point, but it can’t kill it.
zh: 除了那些可以飛行的單位外，任何單位在回合結束後還站在岩漿地形上，將在下一回合開始前受到 25 點傷害。岩漿傷害能讓單位致命。當飛行單位飛越岩漿地形時，將每回合受到 $heat_damage 點傷害，如果他們在岩漿上空停滯太久是會致命的。此外，因為洞穴裡的高溫，所有在洞穴地形的單位每回合開始前都會受到 $heat_damage 點傷害。此高溫傷害還是能讓單位保留 1 點生命值，是不致命的。

note: [message]: role=Troll High Shaman
en: Arise! Arise and engulf the intruders in your holy fire!
zh: 升起！用你神聖的火焰吞噬這些入侵者！

note: [message]
en: What the heck is that? It sure doesn’t look good. The last thing we need in here is even more fire.
zh: 這是什麼啊？看起來不妙。現在最不想看到的就是火。

note: [message]: speaker=$explorer.id
en: There is a small pool of water here. It must come from some spring deep underground. The water is cool and refreshing. Let me bathe in it a while and recover from the heat of that blasted cavern.
zh: 有個小池子在這裡。它是個從地底身處冒出來的冷泉。水質冰涼清澈。待在裡面能讓我從那個熱到爆炸的洞穴中恢復過來。

note: [message]: speaker=narrator
en: At the start of each turn, any unit currently in this pool will heal 10 hitpoints and will not be affected by the heat in the cavern. Of course, if the unit leaves this pool, it will suffer the standard $heat_damage damage each turn from the heat.
zh: 每個回合開始時，任何處於這個池子的單位將回復 10 點生命值，並且不會受到高溫傷害。但是，如果單位離開此地形，就將再次受到每回合 $heat_damage 點的高溫傷害。

note: [unit]: type={ON_DIFFICULTY (Fire Guardian) (Fire Guardian2) (Fire Guardian3)}, role=Guardian Phoenix
en: Guardian Phoenix
zh: 鳳凰守衛

note: [message]
en: That thing just won’t stay dead!
zh: 這個東西蠢蠢欲動！

note: [message]: role=Troll High Shaman
en: Arise, hallowed guardians, and destroy them!
zh: 升起！神聖的守衛，摧毀他們！

note: [message]: speaker=$explorer.id
en: Look, more fire guardians!
zh: 看哪！更多的火焰守衛！

note: [message]: role=Troll High Shaman
en: Arise and attack them now, while they are vulnerable!
zh: 升起！攻擊他們，趁他們虛弱的時候！

note: [message]: speaker=$explorer.id
en: Oh great, even more fire guardians. When I get through this inferno I’m going to kill those trolls.
zh: 真是太好了，來了很多火焰守衛。讓我逃過一劫我就要去宰了那個巨魔。

note: [message]: role=Troll High Shaman
en: They must not be allowed to cross to the other side! Kill them!
zh: 絕不允許他們跑到另一邊！殺了他們！

note: [message]: speaker=$explorer.id
en: How surprising, more fire guardians. I’m going to be really glad to get out of this cavern.
zh: 真驚人，更多的火焰守衛。真希望我能夠離開這個洞穴。

note: [message]
en: Despite the fire guardians, the elves have almost crossed the lava!
zh: 火焰守衛失敗了，精靈們快要通過岩漿！

note: [message]
en: They obviously weren’t enough. You go alert the others and summon reinforcements. I will hold them off for as long as I can.
zh: 看來只有守衛還是不夠。快去通知其他人召集援軍。我會盡量拖住他們。

note: [message]
en: May Griknagh protect you. I’ll be back soon!
zh: 願格里納夫眷顧你。我會盡快回來！

note: [event]
en: Troll Reinforcements
zh: 巨魔援軍

note: [unit]: type=Great Troll, id=Troll Chieftain
en: Troll Chieftain
zh: 巨魔頭目

note: [unit]: type=Troll Shaman, id=High Advisor
en: High Advisor
zh: 高階幹部

note: [message]: speaker=High Advisor
en: Invade our most holy cavern at your peril. Long have we protected our sacred burial grounds from your foul kind, and we shall scatter your bones next to those of our ancestors.
zh: 入侵我們神聖洞穴的你們要倒大楣了。長期以來我們一直保護這個聖地避免像你們這類人的襲擾，現在我們會將你們的頭骨拿來裝飾祖靈聖地。

note: [message]: speaker=Troll Chieftain
en: Destroy the invaders! Make them pay for the murders they have done!
zh: 消滅入侵者！讓他們的所作所為付出代價！

note: [message]: speaker=High Advisor
en: Arise, our brothers of ages past! Arise and destroy the intruders!
zh: 升起，我們過去的兄弟們！起來消滅入侵者！

note: [message]: speaker=Troll Chieftain
en: Argh! Curse you! May you never live to see daylight again!
zh: 啊哈！我詛咒你們！詛咒你們永不見天日！

note: [message]: speaker=$speaking_unit.id
en: And so, at last, it ends.
zh: 很好，終於結束了。

note: [message]
en: Da big troll is dead. Run for your lives!
zh: 大頭目死了，快逃！

note: [message]: speaker=Nym
en: With their knowledge of all these secret tunnels, you’d think they could have led us straight here instead of making us go through those ‘light defenses’. It would have saved us a lot of unnecessary fighting in actually getting to the troll chieftain.
zh: 憑著他們對所有秘道的瞭解，我覺得他們應該可以直接帶我們來到這裡，而不是讓我們去穿過那些「輕型防線」。他們可以讓我們直接面對巨魔首領而不用進行一些不需要的戰鬥。

note: [message]: speaker=Zhul
en: Perhaps they wanted to further test our prowess in battle. And besides, every troll we kill is one they don’t have to. Still, I think we caused a bigger distraction than they were expecting.
zh: 也許他們想要在戰鬥中觀察我們的能力。更何況，每殺死一個巨魔，他們就少一個敵人。而且，我想我們製造的騷動已經超出他們所預期的。

note: [message]: speaker=Grimnir
en: Hmmmm, yes, after what you have done, I think I could arrange something. We have a few larger halls that should hold your people, a bit cramped, but safe. Since you first arrived, we’ve had a few lads watch over them; you hid your folk in a good defensive location, but you can never be too sure. I’ll get them to help escort your people to safety. We certainly wouldn’t want any surprises.
zh: 喔喔，好的，你們完成任務了，這件事我能幫你完成。我們有幾個大洞穴可以讓你的同胞休息，可能會有點擁擠，但是一定很安全。從你們剛到這裡，我們就有派人看顧他們。你把他們藏在一個很隱密的地方，但這種事有時候還是很難講。我現在就會派人把你的同胞待到安全的地方。我們也不希望出什麼意外。

note: [message]: speaker=Kaleh
en: You are full of surprises. But I feel better knowing a few of your kind were watching out for the rest of my people. All right everyone, no celebrating yet, we still have work left to do!
zh: 你們真是令我驚訝。但知道有你的人在看顧我的人民我就放心了。各位，還別先慶祝，我們還有事要做！

note: [message]: speaker=$explorer.id
en: It’s cooler here, there seems to be a draft to the west.
zh: 那裡很冷，看起來西邊那裡有東西。

note: [event]
en: Dwarf Ghost
zh: 矮人幽魂

note: [message]: speaker=Dwarf Ghost
en: Hail, friend. Ages ago, I too fought the trolls and came to this place. But by ill luck I was burned to death by the lava and died nearby unblessed and unhonored. Find my body and grant me the peace I so dearly wish for. Do this and I will let you pass.
zh: 朋友，你好。幾個世紀前，我也曾在這裡跟巨魔戰鬥。但我很不幸地被熔岩燒死在附近並且無法安息。找到我的屍體並且埋葬它，好讓我得到安息。幫助我，我就讓你們通過。

note: [message]: speaker=unit
en: Look, a crumbling skeleton. I think this might be the body of the dwarven ghost. It shouldn’t take long to dig a shallow grave.
zh: 看，一堆骨頭。我想這就是那個矮人幽魂的屍體吧。挖個簡單的墓應該不會花太多時間。

note: [message]: speaker=unit
en: May Eloh, or whatever god you worship, grant you peace and safe passage to the afterlife. We will avenge your death.
zh: 願伊洛，或是其他你信奉的神，賜與你平靜與安樂。我們會替你報仇的。

note: [message]: speaker=Dwarf Ghost
en: Thank you. You have done for me what all my dwarven kin never could. I will no longer block your way. I leave now for the halls of my ancestors...
zh: 謝謝你。你替我的族人完成了他們該做的事。我不會再阻礙你們了。我現在要離開去見我的先祖了...

note: [event]
en: Crypt Guardian
zh: 墓穴守衛

note: [message]: speaker=$explorer.id
en: This looks like a troll crypt. Whoever it was must have been very important, because they have their own undead guardian.
zh: 這看起來像是巨魔的陵墓。無論這裡放的是誰，想必都是重要的人物，因為他們的陵墓還有自己的守衛。

note: [message]: speaker=$explorer.id
en: There is a chasm here cutting off the end of the crypt. It must be rather recent; the edges are still raw and crumbling. It cuts off the path leading to a rather ornate stone coffin.
zh: 這裡有個裂縫把對面的墓穴隔開了。看起來是最近才裂開的，它的裂痕還很新且破碎。它阻斷了到那個華麗石棺的路線。

note: [message]: speaker=unit
en: For a troll this is quite an ornate tomb. The coffin itself is quite impressive. Inside, the skeleton has crumbled to dust and there are a few colored stones and trinkets, but what really sticks out is this emerald wand. I don’t have much experience with magical items, but the asp with emerald eyes and large fangs carved around its shaft leave little doubt as to its power. We may find this useful before our journey is over.
zh: 對於巨魔而言，這算是非常華麗的棺木。棺木本身就令人印象深刻。而裡面，屍骨已經化成灰了，周圍有一些彩色石頭及裝飾品，但正真醒目的是這個翡翠法杖。我對魔法物品一竅不通，但這個法杖上的眼睛鑲著綠寶石及巨大的毒牙雕飾足以表明它有一定程度的法力。在我們旅程結束前這個東西可能會很有用。

note: [option]
en: It might be useful, I’ll take it.
zh: 它應該會有用處，我要帶上它。

note: [message]: speaker=unit
en: The wand fits comfortably in my hand. It doesn’t seem to have much of a range, but in close combat it could be quite useful.
zh: 這個法杖用的還順手。遠攻看起來效果還好，但近戰用起來還蠻實用。

note: [object]: id=Troll Wand
en: Emerald Wand of Poison
zh: 劇毒翡翠法杖

note: [object]: id=Troll Wand
en: This wand makes this unit’s melee attacks deal poison damage.
zh: 這個法杖能使該單位的近戰攻擊附加毒素傷害。

note: [option]
en: On second thought, it’s better to leave the dead in peace.
zh: 想了一下，還是讓死者安息比較好。

note: [scenario]: id=06b_In_the_Domain_of_the_Dwarves, id=Grog 0 (
en: In the Domain of the Dwarves
zh: 矮人地域

note: [side]: type=Dwarvish Lord, id=Dwarf Chieftain
en: Dwarf Chieftain
zh: 矮人領主

note: [objective]: condition=win
en: Kill dwarf chieftain
zh: 擊殺矮人首領

note: [unit]: type=Dwarvish Steelclad, id=Dwarf Sergeant [event]
en: Dwarf Sergeant
zh: 矮人士官

note: [unit]: type=Dwarvish Fighter, id=Vengeful Dwarf
en: Vengeful Dwarf
zh: 復仇的矮人

note: [unit]: type=Dwarvish Stalwart, id=East Scout [unit]: type=Dwarvish Stalwart, id=West Scout
en: Dwarf Scout
zh: 矮人偵察兵

note: [unit]: type=Troll, id=Grog
en: Grog
zh: 革諾格

note: [message]: speaker=Zurg
en: This amazing tunnel, it leads very close to dwarves’ main lair. You can hear their tiny footsteps just on other side of wall. All that separates us from the dwarves is a thin wall of stone. When you move a unit adjacent to the final wall, on your order Zurg will destroy it with fire magic. Dwarf chieftain is only lightly guarded, he send best warriors to hunt trolls. Heh, we give you easy task. You know dwarf chieftain when you see him, he shorter and uglier than most.
zh: 這個奇妙的通道，可以通到矮人要塞附近。你隔著牆就可以聽到他們些微的腳步聲。我們跟矮人現在只隔著一道薄薄的石牆。當你的手下靠近那座牆時，你只要下令，澤格就會用火系魔法打通它。矮人首領已經把最強的戰士派出去對抗巨魔了，現在只剩一些輕裝守衛。嘿，這個簡單的任務就交給你了。你只要看見矮人首領就能一眼認出他來，他很矮，裡面長最醜的那個就是了。

note: [message]: speaker=Zhul
en: Did you dig these tunnels all by yourselves?
zh: 這些通道是你們自己挖的？

note: [message]: speaker=Zurg
en: No, most are tiny dwarf tunnels. We like natural tunnels, big and tall enough for mighty trolls. When the world was young, Griknagh cut many tunnels and caverns into the rock far below us. We traveled deep deep down, following the trickle of ancient streams, far deeper than the puny dwarves. But now we come back up, great leader say there bad things now deep below. Bad for trolls. We come back up to reclaim ancient lands. But we find them filled with many many little stinky dwarves. All the beautiful stones are gone, greedy dwarves take them all. So we fight to reclaim our lands. But Zurg talk too much. We have job to do. Find dwarven leader and kill him and we will reward you well.
zh: 不，大多是矮人挖掘的。我們偏好天然的通道，巨大到能讓巨魔通過。當世界仍未被開發時，依格里納夫挖出通道及洞穴，就在我們腳下深處。我們沿著古老溪流的蹤跡，深入地底，比矮人還深的地方。現在我們又重返地面，因為我們偉大的領導者說，壞東西都在地底身處，對巨魔有害。現在我們要重新拿回這片古老土地的領導權。太多太多的矮人佔據這地方了，所有美麗的石頭都消失了，貪婪的矮人拿走了石頭，所以我們要為了奪回而戰鬥。澤格太多話了，我們還有工作要做。找到矮人的首領，並殺了他，我們會好好獎賞你的。

note: [message]: speaker=Zurg
en: Once you done moving into position, Zurg will destroy wall.
zh: 只要你靠近那個位置，澤格就會摧毀那面牆。

note: [event] [unit]: type=Dwarvish Sentinel [unit]: type=Dwarvish Steelclad [unit]: type=Dwarvish Berserker [unit]: type=Dwarvish Dragonguard
en: Dwarf Guard
zh: 矮人守衛

note: [message]: speaker=Zurg
en: Fist and fire, crumble stone!
zh: 拳頭與火焰，擊碎石頭！

note: [message]: speaker=Zurg
en: My work here is done. Zurg must report back to Great Leader. Many things to do and dwarves to kill before rest. Zurg return later to see how little elves are doing. Fight well!
zh: 我的任務已經完成了。澤格必須回去稟報大首領。在休息前還有很多事要做，而且還有很多矮人要殺。澤格待會就會回來看你們這些小精靈做的如何。戰鬥愉快！

note: [message]: speaker=Dwarf Guard
en: Intruders! Sound the alarm!
zh: 有入侵者！快敲鐘！

note: [message]: speaker=unit
en: Zurg must have collapsed the tunnel. Perhaps he didn’t want to give the dwarves an easy access route if they defeated us. So much for an escape route, I guess we’ll just have to be sure not to fail.
zh: 澤格一定會摧毀通道。如果矮人擊敗我們，他一定不會讓矮人透過那個通道過去。我們只剩一條路了，我猜就是不要失敗。

note: [event]
en: Dwarf Conscript
zh: 矮人新兵

note: [message]: speaker=Dwarf Sergeant
en: Do you know what the first task of any dwarven warrior is, runt?
zh: 小伙子，你知道成為矮人戰士的首要條件是什麼嗎？

note: [message]
en: Sir?
zh: 是什麼？

note: [message]: speaker=Dwarf Sergeant
en: Constant vigilance, boys; the enemy could be anywhere!
zh: 隨時戒備，孩子。敵人會從任何地方出現！

note: [message]
en: But sir—
zh: 長官，但...

note: [message]: speaker=Dwarf Sergeant
en: Did I give you permissions to speak? Did I?
zh: 我有允許你發言嗎？有嗎？

note: [message]: speaker=Dwarf Sergeant
en: I was killing trolls when you were in swaddling clothes. I wrote the book on killing trolls. And you’re not going anywhere until I’m done with you.
zh: 當我在殺巨魔的時候你還在地上爬呢。我還寫過獵殺巨魔的書呢，在我還沒說完前你哪裡都不能去。

note: [message]
en: But sir, behind you...!
zh: 長官，你的背後！

note: [message]: speaker=Dwarf Sergeant
en: Oh let me guess, a big nasty troll, right? And when I turn around you flee like the cowards you are. Do you think I’m stupid enough to fall for that one?
zh: 喔，讓我猜猜，一個骯髒的大巨魔，對吧？當我轉身過去，你們就會像個膽小鬼一樣跑走，你以為我有這麼笨嗎？

note: [message]
en: No, it’s an elf!
zh: 不，是一個精靈！

note: [message]: id=Dwarf Sergeant
en: What...?! Right... First task, boys, kill the intruder!
zh: 什麼？！很好...第一個任務，孩子，殺了入侵者！

note: [message]
en: I’m too young to die, save me!
zh: 我不想死，我還年輕。救我！

note: [message]: speaker=Dwarf Sergeant
en: Oh, grow a backbone... Huh? Hey, for once the runt was telling the truth. Come on, boys, kill the intruder!
zh: 噢，你的骨氣去哪了啊？嘿，這小伙子說的是實話。來吧，孩子，殺了入侵者！

note: [message]: speaker=unit
en: I love you, Sarge...
zh: 我會想念你的，中士...

note: [message]: speaker=Vengeful Dwarf
en: Ha, you’re trapped. I’ve got you right where I want you, and this time no one is gonna save you.
zh: 哈，你被我抓到了。只要我想要就能抓到你，這次就沒有人會來救你了。

note: [message]: speaker=$speaking_unit.id
en: How did a troll get stuck all the way back here?
zh: 怎麼有一隻巨魔一直被困在這？

note: [message]: speaker=Grog
en: Thank you. Grog got lost and there were so many smelly dwarves. If you hadn’t come Grog would have been killed. Grog owes you his life.
zh: 感謝你。革諾格迷路了，而且到處都是噁心的矮人。如果沒有你，革諾格可能已經死了。革諾格欠你一條命。

note: [message]: speaker=East Scout [message]: speaker=West Scout
en: Here they come! Blow the charges!
zh: 他們來了！打開開關！

note: [message]: speaker=East Scout [message]: speaker=West Scout
en: They’re coming this way too! Blow the charges!
zh: 他們也來了！打開開關！

note: [message]: speaker=East Scout [message]: speaker=West Scout
en: What?! Nothing happened! Who rigged the darn charges anyway? I’m going to have to hold them off by myself.
zh: 什麼？！什麼也沒發生！是那個傢伙在操作開關的？看來我只好親自出馬了。

note: [event]
en: Jorgi
zh: 喬吉

note: [message]: speaker=Jorgi
en: It was a mistake to depend on trickery. We will defeat you fighting face to face. A true dwarf always looks his opponent in the eye when he kills him!
zh: 用小手段取勝是不榮譽的。我們會堂堂正正的擊敗你。一個真正的矮人會注視著對手的眼睛擊敗他！

note: [message]: speaker=Jorgi
en: So I challenge you, man to man. If you are not cowards, step out onto these bridges and meet your fate!
zh: 我要跟你決鬥，一對一。如果你不是個懦夫，那就到橋上面對你的命運吧！

note: [message]: speaker=Jorgi
en: I couldn’t do it. Blow the backup charges! If we can’t stop them then maybe the black lake will.
zh: 我輸了。啟動備用開關！如果我們不能阻止他們，或許黑湖可以。

note: [message]: speaker=Jorgi
en: They’ve crossed the chasm! Blow the backup charges! If we can’t stop them then maybe the black lake will.
zh: 他們已經越過峽谷了！啟動備用開關！如果我們不能阻止他們，或許黑湖可以。

note: [message]: speaker=$explorer.id
en: It’s a huge underground lake. The water looks dark and deep and is cold to the touch. There also seems to be some glowing moss on the walls which illuminates the cavern, making it easier to see.
zh: 這是一個巨大的地底湖。湖裡看起來又黑又深，而湖水冰冷刺骨。洞穴的岩壁上長滿了看起來會發光的藤蔓，讓四周清晰可見。

note: [unit]: id=Extra Hairy Bat, type=Dread Bat
en: Extra Hairy Bat
zh: 多毛蝙蝠

note: [unit]: type=Dwarvish Stalwart, id=Dwarf Hermit
en: Dwarf Hermit
zh: 矮人隱士

note: [message]: speaker=$speaking_unit.id
en: Incoming! Ugh, it’s big, hairy, and nasty. I hate bats, I really hate bats.
zh: 注意！啊！是又大又多毛還很髒的蝙蝠。我討厭牠們，我非常討厭。

note: [message]: speaker=unit
en: Graaawk!
zh: 嘎拉拉科！

note: [message]: speaker=$speaking_unit.id
en: Good riddance.
zh: 太好了。

note: [message]: speaker=$explorer.id
en: The ledge just drops off here. The water might be shallow enough to wade across, but I think I vaguely see something moving underneath the surface. Maybe it’s just fish, but I don’t like the look of it.
zh: 岩石從這裡延伸到水中。這裡的水應該很淺可以通行，但我剛剛似乎看到水面下有東西在動。也許只是條魚，希望我沒看錯。

note: [message]
en: What are those?!
zh: 那些是什麼？！

note: [message]
en: Here come more of them!
zh: 這裡越來越多！

note: [message]
en: The movement under the water has stopped. I think we killed the last of them. Whatever ‘them’ was.
zh: 水裡沒有動靜了。我想我們應該通通殺光，不管「那個」是什麼。

note: [event]
en: Dwarf High Guard
zh: 矮人高階守衛

note: [message]: speaker=Dwarf Chieftain
en: So you’ve come at last. Let it end, here and now!
zh: 你們還是來了。現在這裡就是你們的終點站！

note: [message]: speaker=Dwarf Chieftain
en: Faugh! Even in death I curse you! You will never escape these tunnels alive!
zh: 呸！我到死都會詛咒你！你們永遠都不可能活著離開這些礦道！

note: [message]
en: The chieftain has fallen! Flee for your lives!
zh: 首領死了！快逃啊！

note: [message]: speaker=Zurg
en: Little elves fight good. Zurg impressed. With dwarf chieftain dead, cowardly dwarves flee before us. Our struggle not over, still much more fighting, but elf and troll have won this battle. We thank you. Great Leader has allowed you to come speak with him. Great honor, never has one of your kind been allowed in his presence. But he wishes to talk with you and reward you. Please come with me.
zh: 小精靈們做的好。澤格很驚訝。只要矮人首領死了，膽小的矮人就會在我們抵達前逃走。我們的戰鬥還沒結束，還有更多的戰鬥等著我們，但精靈和巨魔贏得了這場勝利。我們感謝你們。大首領允許你跟他見面。這是非常榮幸的一件事，從來沒有人像你這類的人被他召見。但他還是希望能見到你並給你獎勵。請跟我來。

note: [message]: speaker=Nym
en: With their knowledge of all these secret tunnels, you’d think they could have led us straight here instead of making us go through those ‘light defenses’. It would have saved us a lot of unnecessary fighting in actually getting to the dwarf chieftain.
zh: 憑著他們對所有秘道的瞭解，我覺得他們應該可以直接帶我們來到這裡，而不是讓我們去穿過那些「輕型防線」。他們可以讓我們直接面對矮人首領而不用進行一些不需要的戰鬥。

note: [message]: speaker=Zhul
en: Perhaps they wanted to further test our prowess in battle. And besides, every dwarf we kill is one they don’t have to. Still, I think we caused a bigger distraction than they were expecting.
zh: 也許他們想要在戰鬥中觀察我們的能力。更何況，每殺死一個矮人，他們就少一個敵人。而且，我想我們製造的騷動已經超出他們所預期的。

note: [message]: speaker=Kaleh
en: Shh, you two. Yes, of course, we would be honored to come and meet the Great Leader. But first, we left many of our people back up near the entrance to the great cave where you first met us and I fear that even now those caves aren’t safe. Can you help us escort my people to safety?
zh: 噓，你們兩個。是的，沒錯，我們很榮幸能到此被你們的大首領召見。但是，我們還有很多人民躲在你第一次遇見我們的那個大洞穴附近，我很擔心他們的安危。你能幫助我們把我的同胞送到安全的地方嗎？

note: [message]: speaker=Zurg
en: Hmm, yes, yes we can help. We have a few big caves you little people can stay in, and I get some big trolls to help escort you there. The Great Leader wouldn’t want any unpleasant surprises. Show me where your people are hiding and we will help you move them to our caves.
zh: 嗯嗯，好，好，我們可以幫忙。我們有幾個大洞穴可以讓你的同胞待在那，而且我可以安排一些大巨魔幫你護送牠們。大首領有交代要好好地招待你們。告訴我你的同胞藏在哪裡，我們會幫助你安頓他們。

note: [message]: speaker=Kaleh
en: I thank you. Come on people, no celebrating yet, we still have work left to do!
zh: 謝謝你。走吧！各位伙伴，現在還不是慶功的時候，我們還有許多事要做！

note: [message]: speaker=Dwarf Hermit
en: They’ve come for my precious. It’s mine, yes it is. They shan’t have it, no they shan’t. We shall kill them all, yes, yes we will.
zh: 他們是來偷我寶藏的。這些礦石，沒錯，就是這些。那不是他們的東西，不能讓他們奪走。我們把他們全殺光，沒錯，通通殺掉。

note: [message]: speaker=Dwarf Hermit
en: Curse them! We hates them!
zh: 詛咒他們！我們恨他們！

note: [message]: speaker=$speaking_unit.id
en: What’s this? His clothes were in rags, and yet he had this ancient jeweled amulet hanging around his neck. It contains a huge amethyst that seems to glow faintly with a strange purple light. I wonder where he got such a trinket?
zh: 這是什麼？雖然他的衣服都已經腐爛了，但他的頸部掛著一條古老的珠寶護身符。護身符上鑲著一顆很大的紫水晶，水晶散發出不尋常的紫色光芒。不知道他是從哪裡弄來這個東西的？

note: [message]: speaker=unit
en: Hey, wait a minute, that amulet glows the same color as this rune. Maybe if I put the amulet on and step into the rune...
zh: 嘿！等一下，那個護身符的顏色和這個魔法陣的顏色一樣。也許我戴著它走進魔法陣就會...

note: [message]: speaker=unit
en: Whoa. That was pretty impressive. The amulet stopped glowing and the rune is gone, but what have they revealed?
zh: 哇。真是太不可思議了。護身符不發光了，而且魔法陣消失了。發生了什麼事？

note: [message]: speaker=Smaller Tentacle
en: <i>Splash! Splash!</i>
zh: <i>咻！咻！</i>

note: [message]: speaker=$explorer.id
en: More tentacles?! What, did that thing have a baby?
zh: 好多觸手？！什麼，這個東西會生東西？

note: [message]: speaker=unit
en: What in Eloh’s name is this? Someone has carved a glowing purple rune in the floor at the end of this passage. It must be magical. And this passage ends suddenly in a smooth stone wall. This can’t be a coincidence. But the wall seems quite solid. I wonder who carved that rune and why?
zh: 天啊！這是什麼東西？有人在坑道盡頭的地上刻了一個發紫光的魔法陣。這個一定是有附魔的。而坑道的盡頭有做平整的石牆。這些一定有關連。這牆看起來很堅固，真想知道到底是誰弄的?

note: [message]: speaker=unit
en: The rune is still there, glowing mysteriously. I still have no idea why it was put here, but it’s obviously powerful and magical, a combination of things which I am hesitant to mess with.
zh: 這個魔法陣還在那裡，散發著神秘的光芒。我依舊對於為什麼會有魔法陣在這裡沒有頭緒，但它很明顯是具有強大的法力，這讓我搞不懂這些東西是怎麼來的。

note: [message]: speaker=unit
en: Based on the runes covering the walls this must be the tomb of some ancient dwarf. The tomb seems empty except for this ornate stone coffin. The skeleton inside the coffin has long since vanished into dust. All that’s left are a few ceremonial trinkets and this shining golden belt. Inscribed on this inside are the words: <i>“May you have the toughness to stay standing long after your enemies fall.”</i> Grave robbing is never a good thing to do, but this belt looks magical and its former owner certainly won’t miss it.
zh: 根據牆上的文字研判，這可能是古老矮人的陵墓。除了華麗的石棺外，陵墓看起來空蕩蕩的。石棺內的骨骸因長時間已經消失成灰，所剩下的只有禮儀飾品及閃亮的金色皮帶。在石棺的內部嵌有這些文字：“願你足夠堅強直到所有的敵人倒下”。搶劫陵墓永遠都不會是個好主意，但這條皮帶看起來有魔力，它先前的擁有者也一定不想要弄丟他。

note: [option]
en: I fear no ghosts, I’ll take it.
zh: 我不怕，我要拿走它。

note: [message]: speaker=unit
en: The belt fits perfectly! Somehow I feel stronger and tougher. This is too easy, there seem to have been no traps set upon the coffin. Today’s my lucky day.
zh: 這個腰帶很合身！不知什麼原因，我感到變強壯更堅韌。這實在是太容易了，棺木上似乎沒有任何陷阱。今天真是我的幸運日。

note: [object]: id=DwarvenBelt
en: Dwarven Belt
zh: 矮人腰帶

note: [object]: id=DwarvenBelt
en: The maximum hit points of the unit who wears this belt will increase by 12.
zh: 裝備該腰帶的單位最大傷害點數將增加12點。

note: [command]
en: Angry Ghost
zh: 憤怒的幽魂

note: [message]: speaker=Angry Ghost
en: You who disturb my rest, come and join me in death!
zh: 你們吵醒了我，就過來跟我長眠吧！

note: [message]: speaker=unit
en: Then again, maybe I spoke too soon.
zh: 又來了，真是禍從口出。

note: [scenario]: id=07a_Dealing_with_Dwarves
en: Dealing with Dwarves
zh: 面對矮人

note: [side]: id=King Thurongar, type=Dwarvish Lord
en: King Thurongar
zh: 瑟隆革國王

note: [objective]: condition=win
en: Choose a unit to take the Fire Blade
zh: 選擇一個單位來拿走烈焰刃

note: [unit]: type=Dwarvish Stalwart, id=Jarl
en: Jarl
zh: 嘉爾

note: [message]: speaker=narrator
en: This chamber is beautifully decorated. Ornate frescoes and dwarven runes cover the walls, and the room is dominated by a large intricately-carved stone throne. Flanking the throne are two detailed statues of some sort of beast you aren’t familiar with. The floor is covered in dark slate, and a path of smooth tiles directs visitors up to a small stone seat which faces the throne.
zh: 真是富麗堂皇的廳堂，牆上裝飾著華麗的壁畫及矮人，整個房間是以一個雕刻精細的石座為主。石座的側面是兩座你不熟悉的野獸雕像。地面覆蓋著深色的石板，一道平滑的磁磚道路引導訪客到石座前的小石座上。

note: [message]: speaker=King Thurongar
en: Hail Kaleh, I am Thurongar, King of the Dwarves.
zh: 卡雷，你好。我是瑟隆革，矮人之王。

note: [message]: speaker=Kaleh
en: I am Kaleh, leader of the Quenoth Elves.
zh: 我是卡雷，昆諾精靈族的首領。

note: [message]: speaker=King Thurongar
en: I’ve heard of your recent exploits against the troll menace. They’ve been quite a thorn in our side for a while now. They used to be just an occasional pest, but now wherever we go we find another infestation. They’ve been getting smarter with their tactics; we’ve lost several of our outlying settlements to their attacks. Still, we’re not done fighting and with your recent victory perhaps this battle is turning in our favor. But tell me, what are so many elves doing so deep under the earth?
zh: 我聽說你最近遇到巨魔的攻擊，巨魔之於我們一直像是背上的荊棘般棘手。過去他們只是偶爾會侵略的害蟲，但現在不管我們走到哪，他們就會侵略到哪。巨魔現在會使用更聰明的戰略，因為他們的攻擊，我們失去了外圍的一些領土，但我們仍未停止戰鬥，而你最近的勝利讓我們覺得這場戰役也許會對我們有利。請告訴我，精靈在地底下忙些什麼？

note: [message]: speaker=Kaleh
en: It’s a long story, but we come from the south, where we lived in the desert. Our village was destroyed, and I am leading my people on a journey to find a new home. Our god Eloh appeared to me in a vision, and told me to go north, but when we came to the mountains she said I should go under them instead of trying to cross the snowy peaks. So that’s how several thousand of us ended up down here.
zh: 說來話長，我們原先是住在南邊的沙漠，但村莊被璀毀了，我現在正正帶著我的人們尋找新住所。我的神伊洛顯靈告訴我要往北走，但當我們到達山上，她卻告訴我應該要往下走而不是試圖穿越雪峰。這也就是為什麼我們幾千人最後現在出現在這。

note: [message]: speaker=King Thurongar
en: Interesting. We’d offer to let you live with us, but I’m afraid we don’t have much free space; this city is almost filled to capacity. And looking at you, I don’t think that the under-realm is quite the place for your kind. I think your god may have somewhere else intended for you.
zh: 很有趣的故事。我們非常樂意讓與你們同住，但恐怕沒有空間不大，這城市幾乎已經住滿人。看著你，我不認為這地方適合你們，你的神也許有安排其他地方給你。

note: [message]: speaker=Kaleh
en: Indeed, although I admire this great city you have carved from the rock, I think many of my people find these tunnels scary and alien. All we really want to do is to find a way back to the surface on the northern side of the mountains.
zh: 確實，縱使我很敬佩你們從岩石雕塑出的城市，我的人民認為隧道太令人恐懼且陌生。我們只是想要找到回山群北面的路。

note: [message]: speaker=King Thurongar
en: That I may be able to help you with. We haven’t sent anyone to the surface in years, but we do know of a passage that leads to the ancient northern gate. Several generations ago we used to trade heavily with humans that lived north of the mountains, but then some new human came to power and decreed that all contact with us should be cut off. We sent messengers to find out why, but they never returned.
zh: 這我可以幫忙，雖然我們已經很久沒有沒有到地面上，但有一條通道可以直達北門。數十年以前，我們很頻繁的與人類在山的北面進行貿易，直到某些新來的人類掌權，下令與我們斷絕關係。我們也曾派出信者瞭解原因，但信者都有去無回。

note: [message]: speaker=King Thurongar
en: But dwarves are excellent delvers, and we keep meticulous maps of all the tunnels we have explored. We should still have maps of the tunnels leading back to the surface. Of course I doubt you would be able to understand them, so, Rogrimir here has volunteered to lead you to the surface.
zh: 矮人有很好的搜索能力，有把過去找到的隧道仔細紀錄成地圖，我們應該還有回到地面的地圖。當然我很懷疑你們能看懂，所以諾格米爾自願帶著你們回到地面。

note: [message]: speaker=Rogrimir
en: You saved my life and my debt to you is still unpaid. Showing you the way to the surface and protecting you is the least I can do.
zh: 你救了我，而我仍然沒有機會回報你，至少我能做到的是保護著你們回到地面。

note: [message]: speaker=Jarl
en: You rescued my brother, and though he died fighting, he died a warrior’s death instead of a coward’s. For that I thank you. I will take his place and help you get to the surface.
zh: 你救了我的哥哥，雖然他死於戰鬥，但他死得像戰士而不是懦夫，為此我感謝你，我會代替他並幫助你們回到地面。

note: [message]: speaker=$ally_id
en: You did a great service for my brothers. In exchange, as much as I hate the light, I am the one who knows the upper tunnels the best, so I’ll be your guide.
zh: 你為我們兄弟做了很多，雖然我痛恨光，但作為交換，我是唯一也是最熟知往地面通道的人，所以我會當你們的嚮導。

note: [message]: speaker=Kaleh
en: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Rogrimir.
zh: 非常謝謝你的幫忙，我們一度很害怕會迷失在蜿蜒的通道裡，諾格米爾，我們很高興有你的陪伴。

note: [message]: speaker=King Thurongar
en: The dwarves who fought by your side have come to pay their respects as well.
zh: 那些跟你們一起奮戰的矮人想要前來致意。

note: [message]
en: You helped us strike a huge blow against those savages and it was an honor to fight by your side. You are the bravest elves we have ever known. We’d like to come with you, but, well, we don’t like going that close to the surface, and besides there’s still lots of fighting to be done down here. Don’t you worry, we won’t rest until we have killed every one of trolls.
zh: 你幫助我們抵禦兇猛的敵人，能跟你一起作戰是我們的榮幸。你是我們看過最擅戰饒勇的戰士。我們很希望能跟你們一起走，可惜我們不喜歡太靠近地面，況且下面這邊還有許多戰爭需要我們，別擔心，不殺完所有的巨魔，我們是不會善罷甘休的。

note: [message]: speaker=Kaleh
en: I understand. Thank you, you were a huge help to us. It was an honor to fight by your side.
zh: 我瞭解，謝謝，你幫了大忙。能跟在你左右是我們的榮幸。

note: [message]: speaker=Elyssa
en: I’m afraid, Kaleh, that the time has come for our paths to separate.
zh: 卡雷，我很遺憾，看來是我們要分道揚鑣的時候了。

note: [message]: speaker=Nym
en: But we need you! What would we do without you?
zh: 但我們需要你！沒有你我們該怎麼辦？

note: [message]: speaker=Elyssa
en: With the help of the dwarves, I think you will do just fine. I don’t know what home your god has planned for you, Kaleh, but I believe in you, and I know that you will find a place for your people. My place is here, with the dwarves. And you don’t really need me, you have each other.
zh: 在矮人的幫助下，我想你們會成功的。卡雷，我不知道你的神為你們鋪了什麼路給你們，但是我相信你，我相信你會幫你的同胞找到好的庇護所。而我的就在這裡，在矮人這裡，你們並不需要我，你們擁有彼此。

note: [message]: speaker=Kaleh
en: If your mind is set, then I won’t try to convince you. But we will miss you.
zh: 如果你已經決定了，那就這樣吧。我們會想念你的。

note: [message]: speaker=Zhul
en: I thank Eloh for the brief time that she has let you spend with us.
zh: 感謝伊洛，帶領我們和你的這段時光。

note: [message]: speaker=Nym
en: You take care of yourself, and someday maybe we’ll meet again.
zh: 保重，也許哪天我們又會相遇。

note: [message]: speaker=Elyssa
en: Thank you. And I owe you so much for helping me meet the dwarves. I never would have come down here myself. With some help from the dwarves I have enchanted this fire blade for you. May its flames always light your path, and strike down your enemies. I give this to all of you as a token of my gratitude.
zh: 謝謝你。感謝你們帶我來矮人這。光靠我自己是不可能來到這裡的。在矮人的協助下，我這把附魔的火焰劍給你。希望它的火焰能照亮你們的道路，並且擊退你們的敵人。我送你們這個來表達我的感謝之意。

note: [message]: speaker=Kaleh
en: A flaming sword. That’s amazing. I just don’t know who should use it.
zh: 一把火焰劍。太神奇了。我不知道該讓誰使用它。

note: [message]: speaker=Elyssa
en: I will let you decide; use it in the best way that you see fit.
zh: 我想讓你決定，依你認為最合適的方式使用它。

note: [message]: speaker=narrator
en: You can choose which unit you want to take the flaming sword. If you want another unit to wield the sword, Kaleh can recruit or recall other units.
zh: 您可以選擇單位來拿起火焰劍。如果您想要讓其他單位使用它，卡雷可以招募或召回其他單位。

note: [message]: speaker=King Thurongar
en: And now I think you should be off as soon as possible. The trolls have retreated into their holes for the present, but who knows when they will strike again.
zh: 我想你現在應該盡快離開這裡。巨魔目前已經退回到他們的巢穴，但沒有人知道他們什麼時候會再進攻。

note: [message]: speaker=Nym
en: This is a marvelous city, but I for one can’t wait to feel the sun upon my face again and the wind in my hair.
zh: 這是一座非凡的城市，但是我迫不及待地想要再次感受到太陽光的照耀和微微徐風。

note: [message]: speaker=unit
en: Should I take this sword?
zh: 我應該拿走這把劍嗎？

note: [object]: id=FlamingSword
en: This sword will make all your melee attacks do fire damage.
zh: 這把劍將使您的近戰攻擊造成火焰傷害。

note: [message]: speaker=unit
en: I will wield this blade proudly, and whenever I look upon it I shall remember you, Elyssa.
zh: 伊萊莎，我會驕傲地揮舞著這把劍，每當我看到它時，我都會想起你的。

note: [message]: speaker=King Thurongar
en: And now I think you should be off as soon as possible. The trolls have retreated back into their holes for the present, but who knows when they will strike again.
zh: 我想你現在應該盡快離開這裡。巨魔目前已經退回到他們的巢穴，但沒有人知道他們什麼時候會再進攻。

note: [option]
en: No, I think someone else should wield it.
zh: 不，我想要讓其他人來使用它。

note: [scenario]: id=07b_Talking_with_Trolls
en: Talking with Trolls
zh: 與巨魔對話

note: [side]: id=Great Leader Darmog, type=Great Troll
en: Great Leader Darmog
zh: 大首領大摩格

note: [unit]: type=Troll, id=Nog
en: Nog
zh: 納格

note: [unit]: type=Troll Shaman, id=Spiritual Advisor [unit]: type=Troll Shaman
en: Spiritual Advisor
zh: 心靈顧問

note: [message]: speaker=narrator
en: It is clear that this chamber used to be quite ornately decorated, but almost all of it has been destroyed, revealing a stone and dirt floor. What remains is a large stone throne, which has been covered with skulls and animal skins and bright paint. The walls were once covered with frescoes and dwarven runes, but several trolls are busy chipping them off. The floor was once tiled in dark slate, but only two small patches of tiles remain around the two chairs in this chamber. You’re surprised to see that small tile path running up the center of the chamber has been left untouched. It leads to a small stone chair facing the large throne.
zh: 這廳堂過去是被裝飾的金碧輝煌，但大部分都被摧毀了，顯露出石頭及骯髒的地面。只剩下被骨骸、動物皮膚及圖案裝飾的巨大石座。而四周的牆壁過去曾富有壁畫及矮人古文，但都被巨魔們削除了。地板曾用深色板岩鋪成，但現在只殘留兩小區域的磁磚及兩張椅子。令人驚訝的是，廳堂中心的一抹磁磚道路直至石座前的小石椅，卻被完整保留下來。

note: [message]: speaker=Great Leader Darmog
en: I, Great Leader Darmog, greet you, Kaleh.
zh: 我是大首領大摩格，你好，卡雷。

note: [message]: speaker=Kaleh
en: I Kaleh, leader of the Quenoth Elves, thank you for meeting with me.
zh: 我是卡雷，昆諾精靈族的首領，謝謝您召見我。

note: [message]: speaker=Great Leader Darmog
en: On behalf of all trolls, Darmog thank you for great victory over the dwarves. You have helped drive back the nasty dwarves and given us time to strengthen our defenses. Us trolls not always enemies of dwarves. Until recently we not have much contact with small people. But dwarves invade our tunnels, defile our holy places and kill our women and young. Dwarf not care about anything except gold and pretty gems. The shamans say that the spirits of our kin cry out for vengeance and Darmog will not rest until every dwarf is dead!
zh: 代表所有的巨魔，大摩格謝謝你打敗矮人帶來的勝利。你幫忙擊退狂暴的矮人並讓我們有時間增強防禦能力。巨魔並不是一直與矮人作對，是直到最近才巨魔才不與矮人來往。矮人入侵我們的通道，玷污巨魔聖地，並掠殺婦人與小孩，他們只在乎金銀財寶。巫師說巨魔靈魂哭喊者復仇，大摩格誓死殺光所有的矮人！

note: [message]: speaker=Spiritual Advisor
en: But I am curious, we do not know of your kind. We thank you for your help, but who are you and why do you come down here with so many of your people?
zh: 我很好奇你們是誰，感謝你的幫忙，但我們不認識你們，你們是誰，又為何前來幫忙？

note: [message]: speaker=Kaleh
en: It’s a long story, but we come from the south, where we lived above ground in the desert. Our village was destroyed, and I am leading my people on a journey to find a new home. Our god Eloh appeared to me in a vision, and told me to go north, but when we came to the mountains she said I should go under them instead of trying to cross the snowy peaks. We do not want to live down here, we are just trying to find a way to the other side of the mountains.
zh: 這是一個很長的故事，我們原先是住在南邊的沙漠，但村莊被璀毀了，我現在正正帶著我的人們尋找新住所。我的神伊洛顯靈告訴我要往北走，但當我們到達山上，她卻告訴我應該要往下走而不是試圖穿越雪峰。這也就是為什麼我們幾千人最後現在出現在這。

note: [message]: speaker=Great Leader Darmog
en: Darmog has never been above ground, but Darmog understand your story. A leader must protect and care for his people. Every people deserve to find their own home. If we can help you we will.
zh: 大摩格從未到過地面上，但大摩格能夠理解你們。一個首領必須要能保護和在乎他的人民。每個人都有權利去找到屬於他們的家，如果你讓我們幫忙，我們一定會的。

note: [message]: speaker=Spiritual Advisor
en: We may be able to help you find a way back to the sunlit lands. In our temples we do keep records of the past. We have not walked above the earth for many many generations, not since the darkness drove us underground. But we are masters of the underground lands, and we have explored many tunnels. Recently one of our scouts found a path that leads north back to the sunlit lands, I think it may be the way you are trying to go. In reward for your achievements, we will help you. Grog has volunteered to protect you and lead you back to the sunlight lands.
zh: 我們也許能幫助你們找到回光明大地的道路，在寺廟裡我們保有過去的紀錄。在很多世代以前，自從黑暗驅使我們到地底下之後，我們就沒再踏足地面。但我們是地下世界的專家，而們也發掘許多通道。最近，我們的一名偵查員發現一條能通往北方光明大地的小路，我想那也許你能試試看的方向。為獎勵你的成就，我們將會幫助你，革諾格在保護你並帶領你回光明大地。

note: [message]: speaker=Grog
en: You saved Grog’s life. Grog still owe you a debt of thanks. In return Grog will protect little elves and show them the way back to lighted lands.
zh: 你救了革諾格一命。革諾格欠你一個謝謝，作為回報，革諾格會保護弱小的精靈，並指引他們回光亮土地的道路。

note: [message]: speaker=Nog
en: You rescued Nog’s brother, and he died like a warrior in battle, not like a coward in chains. Nog is very grateful. You proved yourselves to be brave strong warriors, and Nog will help you find way back to lighted lands.
zh: 你救了納格的哥哥，雖然他死於戰鬥，但他死得像戰士而不是懦夫。納格為此非常感激妳，你證明了你是一個強壯的戰士，納格會指引你回光亮土地的道路。

note: [message]: speaker=Kaleh
en: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Grog.
zh: 非常感謝你的相助。我們終於不用擔心會在這些錯中複雜的坑道裡迷路。革諾格，我們非常榮幸有你跟我們一起同行。

note: [message]: speaker=Kaleh
en: Thank you very much for your help. We were worried about getting lost in all these twisting tunnels. And we would be honored to have you come with us, Nog.
zh: 非常感謝你的相助。我們終於不用擔心會在這些錯中複雜的坑道裡迷路。納格，我們非常榮幸有你跟我們一起同行。

note: [message]: speaker=Great Leader Darmog
en: The trolls who fought with you also want to thank you. They tell great tales of your valor.
zh: 與你一同作戰的巨魔也要感謝您。 他們講述了你的英勇故事。

note: [message]
en: We thank you for all you have done for trolls. You are bravest small people we know. We will tell stories of your battles to all our families so that none will forget. We wish we could come with you and fight more, but Great Leader need us to protect this city. Many dwarves still left, much fighting still to do. Griknagh will protect us, may he watch over you too.
zh: 我們感激你為巨魔所做的一切。你是我們看過最勇敢的矮人，我們會將你善戰英勇的故事流傳下去，沒有人會忘記。我們希望能與你們一起繼續戰鬥，但大首領需要我們保護城市，許多矮人離開了，但仍有許多戰役，依格里納夫會保護我們，也希望他會保佑你們。

note: [message]: speaker=Elyssa
en: I have learned a lot about the trolls in my time here, and yet there’s so much more to learn. Their magic is amazing. Have you seen their shamans? They make fire with their bare hands. They are very interested in my magic and they have offered to teach me how they create fire. I thought I was one of the last people still practicing magic, who knew I would find trolls still teaching it deep under the earth? There is just so much that I can learn from them, I can’t leave now.
zh: 在這裡的時光，我對巨魔有更深入的瞭解，但仍有許多許多不懂的。他們的魔法很厲害。你有看過他們的巨魔巫師嗎？巨魔巫師可以利用雙手生火。他們對我的魔法很有興趣，也說要教我如何利用雙手生火。我以為我是僅存唯一幾個還在使用魔法的，誰知道我會遇到還在地底下教魔法的巨魔。有太多我可以跟他們學習的了，我不能現在離開。

note: [message]: speaker=Elyssa
en: With the help of the trolls, I think you will do just fine. I don’t know what home your god has planned for you, Kaleh, but I believe in you, and I know that you will find a place for your people. My place is here, with the trolls. And you don’t really need me, you have each other.
zh: 有巨魔的幫忙，我想你會表現得很好。我不知道你的神為你規劃的家是什麼樣子，卡雷，我相信你，我相信你能為你的人民找到一個地方。而我就跟巨魔就在這。你不需要我，你們有彼此。

note: [message]: speaker=Elyssa
en: Thank you. And I owe you so much for helping me discover the trolls. I never would have come down here myself. I found this sword when we were fighting the dwarves and with some help from the trolls I have enchanted this fire blade for you. May its flames always light your path, and strike down your enemies. I give this to all of you as a token of my gratitude.
zh: 謝謝你，你幫我找到巨魔，我欠你太多了，我不可能自己一個人下來這邊的。在跟矮人對戰時，我找到這把刀，藉著巨魔的幫忙，將這把刀加上火焰，希望這火焰能永遠照亮你的道路，並打倒你的敵人們。我向所有人表示我的感謝。

note: [message]: speaker=Great Leader Darmog
en: And now Darmog think you should be off as soon as possible. The dwarves are sneaky, they retreat today but may attack again tomorrow. The sooner you leave the safer you will be.
zh: 大摩格認為你應該盡快離開，矮人很狡猾，他們今天撤退但明天就有可能攻擊，你愈快離開愈安全。

note: [message]: speaker=Nym
en: I heartily agree, I for one can’t wait to feel the sun upon my face again and the wind in my hair.
zh: 我同意，我等不及要再次感受陽光的照耀及迎向微微徐風。

note: [scenario]: id=08_Out_of_the_Frying_Pan
en: Out of the Frying Pan
zh: 逃出盆地

note: [side]
en: Human Ally
zh: 人類同盟

note: [objective]: condition=win
en: Escape the caves
zh: 逃出洞穴

note: [objective]: condition=win
en: Explore outside
zh: 探索外面

note: [objective]: condition=win
en: Defeat Sergeant Durstrag
zh: 擊敗德士崔格士官

note: [objective]: condition=lose
en: Death of Grog
zh: 革諾格陣亡

note: [objective]: condition=lose
en: Death of Nog
zh: 納格陣亡

note: [objective]: condition=lose
en: Death of Rogrimir
zh: 諾格米爾陣亡

note: [objective]: condition=lose
en: Death of Jarl
zh: 嘉爾陣亡

note: [objective]: condition=lose
en: A human messenger escapes the valley
zh: 人類信使逃離山谷

note: [note]
en: The messenger is the leader of the special white colored units
zh: 信使是白色特殊單位的首領

note: [message]: speaker=$ally_id
en: We’ve come far and we’re almost to the surface. But first we should stop and rest here for a while.
zh: 我們走了很遠而且應該快抵達地面上了。我們應該停下來休息一下。

note: [message]: speaker=Kaleh
en: That’s a big river; the water is really moving fast.
zh: 這是一條大河，而且水勢湍急。

note: [message]: speaker=$ally_id
en: Yes, this time of year the snow melts from the mountains, and rivers like this often go deep underground. Sometimes the rivers break through and flood caverns, a deadly accident that has occasionally befallen my kind.
zh: 沒錯，每年這個時候，山上的雪都會融化並匯集下來進到地底下。有時候河流會大到淹沒洞穴，像這樣致命的災難，有時會奪走我的同伴。

note: [message]: speaker=$ally_id
en: Deep and dark are the waters that flow in our caves. Sometimes raging waters flood tunnels without warning. A stream can sustain a village, a sudden flood can destroy it.
zh: 我們洞穴裡流動的河水又深又黑。有時候洶湧的河水會突然淹沒通道。河水可以養育一個村落，也能摧毀一個村落。

note: [message]: speaker=Nym
en: Well, the faster we get out of here, the happier I’ll be.
zh: 嗯，我們越快離開這裡我心情會越好。

note: [message]: speaker=Zhul
en: Wait, did you feel that?
zh: 等等，你們有沒有感覺到什麼？

note: [message]: speaker=Zhul
en: It felt like a distant rumbling. And what’s that roaring sound?
zh: 感覺遠方傳來轟隆的巨響聲。這個轟隆聲會是什麼？

note: [unit]: type=Troll Rocklobber [unit]: type=Troll Whelp [unit]: type=Troll Shaman, role=avenger
en: Troll Avenger
zh: 巨魔復仇者

note: [unit]: type=Dwarvish Fighter [unit]: type=Dwarvish Thunderguard [unit]: type=Dwarvish Pathfinder, role=avenger
en: Dwarf Avenger
zh: 矮人復仇者

note: [message]: role=avenger
en: Foul elves, you have not escaped yet. Our chieftain shall be avenged! We have dammed the river and soon all shall drown in its dark waters. Come join us in death!
zh: 愚蠢的精靈，你們逃不了的。為了報首領的仇！我們在河上築起了水壩，很快這裡就會淹沒在深水之中。地獄見吧！

note: [message]: speaker=Kaleh
en: That sound must be the rushing water. We have to get our people out of here, and fast!
zh: 這聲音聽起來湍急的水流聲。我們必須帶著我們的同胞離開這裡，快！

note: [message]: speaker=$ally_id
en: Quick, the southern passage!
zh: 快，南邊的通道！

note: [message]: speaker=Zhul
en: We haven’t a moment to lose!
zh: 我們沒有時間了！

note: [message]: speaker=unit
en: Hey look, ants!
zh: 看哪，是螞蟻！

note: [message]: speaker=unit
en: Hey look, more ants!
zh: 看哪，更多的螞蟻！

note: [message]: speaker=Nym
en: Are you sure there aren’t any spiders?
zh: 你確定那裡沒有任何蜘蛛嗎？

note: [message]: speaker=unit
en: No, but the water is rising to the southeast as well. The river must lead to more tunnels than we first thought.
zh: 沒有，東南方的路也淹水了。這條河所淹沒的通道比我們想像的多。

note: [message]: speaker=unit
en: I don’t see any spiders, but the water is rising to the southeast as well. The river must lead to more tunnels than we first thought.
zh: 我們有看到蜘蛛，東南方的路也淹水了。這條河所淹沒的通道比我們想像的多。

note: [message]: speaker=Zhul
en: The ants must be fleeing from the flood too.
zh: 螞蟻也從洪水中逃了出來。

note: [message]: speaker=unit
en: They seem confused, leaderless. I guess it’s every ant for itself. Uh, oh. Some of them seem to have noticed us.
zh: 他們看起來很混亂，群龍無首。我猜他們都是各自行動。嗯，有些螞蟻注意到我們了。

note: [message]: speaker=Kaleh
en: Well, we have to get out of here too. Looks like we don’t have any choice but to fight our way through the chaos.
zh: 好，我們一定要離開這裡。看來除了在這裡殺出一條路也沒有其他選擇了。

note: [event]
en: Bellerin
zh: 貝烈寧

note: [event]
en: Durth
zh: 得斯

note: [event]
en: Othgar
zh: 歐斯卡

note: [message]: speaker=Durth
en: <i>Huff, huff.</i> First the boss tells us to patrol these caves, and then these durn caves start flooding. What next?
zh: <i>啊，啊</i>老大要我們巡視這個洞穴，然後洞穴就開始淹水了。接下來怎麼辦？

note: [message]: speaker=Bellerin
en: Shut up and keep running, or we’ll be fish-bait for sure!
zh: 閉嘴繼續跑啊，再不跑我們就會變成魚飼料了！

note: [message]: speaker=Othgar
en: Hey look! It’s a troll!
zh: 看！是巨魔！

note: [message]: speaker=Durth
en: Huh? A troll?
zh: 什麼？巨魔？

note: [message]: speaker=Bellerin
en: Yeah, just like my old grandmam used to tell us: dark gray skin, beady red eyes, hulking brutes with brains as small as a barnacle. They lurk deep in the earth and hate everything that lives above ground. This must be an invasion! The trolls must have started the flood!
zh: 沒錯，就像我的老祖母曾經說過的那樣，深灰色的皮膚，紅色的眼睛，像藤壺一樣笨拙的腦袋。他們潛伏在地底下並且討厭地上的生物。這一定是入侵！洪水一定是巨魔弄的！

note: [set_variable]
en: Fish bait? Barnacles? Who are these humans and what were they talking about?
zh: 魚飼料？藤壺？這些人類是誰？他們在說什麼？

note: [message]: speaker=Othgar
en: Hey look! It’s a dwarf!
zh: 看！是矮人！

note: [message]: speaker=Durth
en: Huh? A dwarf?
zh: 什麼？矮人？

note: [message]: speaker=Bellerin
en: Yeah, just like my old grandmam used to tell us: short and stocky, long beards, filthy bastards who are as sneaky as a cuttlefish. They lurk underground and only come up to steal whatever valuables they can get their hands on. This must part of their plot. The dwarves must have started the flood!
zh: 沒錯，就像我的老祖母曾經說過的那樣，短小精幹，長鬍鬚，像烏賊一樣偷偷摸摸的。他們潛伏在地底下並且偷走所有值錢的東西。這一定是他們的陰謀。洪水一定是矮人弄的！

note: [set_variable]
en: Fish bait? Cuttlefish? Who are these humans and what were they talking about?
zh: 魚飼料？烏賊？這些人類是誰？他們在說什麼？

note: [message]: speaker=Othgar
en: Hey look! Those must be elves!
zh: 看！他們一定是精靈！

note: [message]: speaker=Durth
en: Huh? Elves?
zh: 什麼？精靈？

note: [message]: speaker=Bellerin
en: Yeah, just like my old grandmam used to tell us: pointy ears, those shifty eyes, hearts as hard as a hermit crab’s shell. It must be an invasion! They must have started the flood!
zh: 沒錯，就像老祖母曾經告訴我們的一樣。尖尖的耳朵，賊賊的眼睛，心臟像寄居蟹殼一樣硬。這肯定是入侵！洪水一定是他們弄得！

note: [set_variable]
en: Fish bait? Hermit Crabs? Who are these humans and what were they talking about?
zh: 魚飼料？寄居蟹？這些人類是誰？他們在說什麼？

note: [message]: speaker=Othgar
en: Then let’s kill them!
zh: 殺了他們吧！

note: [message]: speaker=unit
en: They’re definitely of the ‘attack first, ask questions later’ variety.
zh: 他們肯定是「先殺再說」的那種。

note: [message]: speaker=Zhul
en: No time for questions now, the water shows no signs of stopping. We’ve got to get out of here while we still can!
zh: 現在沒有時間問問題了，水沒有停止的跡象。我們必須快點離開這裡！

note: [message]: speaker=$ally_id
en: Curses, the water is rising too fast. That tunnel those humans were fleeing down was the fastest way out of here, but it’s already flooding.
zh: 糟糕，水漲的太快了。那些人類逃跑的隧道是離開這裡最快的路，但已經被淹沒了。

note: [message]: speaker=Kaleh
en: There must be another way out. There must!
zh: 這裡一定還有其他路可以出去。一定有！

note: [message]: speaker=$ally_id
en: There might be, but I don’t—
zh: 或許吧，但我不—

note: [message]: speaker=Nym
en: Then show us the way already! We’re running out of time.
zh: 只剩一條路能走！我們沒有時間了。

note: [message]: speaker=$ally_id
en: Fine. Just keep going west, but be careful.
zh: 好吧。繼續向西，但要小心。

note: [message]: speaker=$explorer.id
en: Whoa, what is this place? It sure seems well protected.
zh: 哇嗚，這是什麼地方？看起來被保護得很完善。

note: [message]: speaker=$ally_id
en: This is an ancient fortress. Who lived here I do not know, but it has been long since abandoned.
zh: 這是古代的要塞。我不知道以前誰住在這裡，但這裡一定被閒置很久了。

note: [message]: speaker=$ally_id
en: Behold, we come now to an ancient fortress. Who lived here I do not know, but it has been long since abandoned.
zh: 看那，我們現在到了一個古代的要塞。我不知道以前誰住在這裡，但這裡一定被閒置很久了。

note: [message]: speaker=Nym
en: You’ve been this way before?
zh: 你之前來過這裡？

note: [message]: speaker=$ally_id
en: Yes, but I didn’t explore very far. This foul place is still protected by wards and guards. It reeks of dark magic.
zh: 對，我當時並沒有探索的很深入。這個骯髒的地方仍然有守衛保護著。這裡到處都是黑魔法。

note: [message]: speaker=Kaleh
en: I wish there was another path, but it seems we have no choice.
zh: 我希望還有別的路可走，但看來我們是沒有選擇。

note: [message]: speaker=$ally_id
en: Wait. The chamber in front of us is probably trapped and well guarded. There is another way. When I explored here before, I found a secret passage that bypassed the main gate. Search along the southern wall of this cave and you should find it. The only problem is that the passage is long and windy, and it will cost us precious minutes. With the water rising that may be time we don’t have to spend. I leave the final decision up to you, Kaleh.
zh: 等一下，在我們前方的房間可能被設陷阱且被重重包圍。還有另外一條路可以走。之前我探險到這地方時，發現有一條秘通道能繞過大門，沿著洞穴的南門搜尋，你應該就能找到。唯一的問題是那條通道很長且風大，我們可能會花費很多時間通過。隨著水位上升，我們就不用花那麼多時間了。我將最後決定權留給你，卡雷。

note: [message]: speaker=unit
en: Hmmm, the entrance to the secret tunnel should be right around here somewhere.
zh: 嗯，秘密通道的入口應該就在這個附近。

note: [message]: speaker=unit
en: I think I see a door-shaped crack in this wall.
zh: 我想我看到牆上有向門形狀的裂縫。

note: [message]: speaker=$ally_id
en: Good, that should be the entrance to the secret tunnel. Now just push hard inwards.
zh: 很好，這應該就是密道的入口。現在就向前推進吧。

note: [message]: speaker=unit
en: Well, this is the end of the tunnel. Which means the other secret door should be right here.
zh: 好，這裡就是通道的盡頭。這裡應該還會有其他密門才對。

note: [message]: speaker=unit
en: Hold on, I think I’ve found it.
zh: 等等，我想我找到了。

note: [message]: speaker=unit
en: The passage just halts at a dead end.
zh: 這條是死路。

note: [message]: speaker=$ally_id
en: You didn’t expect the other end to be left wide open did you? There should be another secret door hidden right in front of you.
zh: 你應該知道事情總是不會這麼順利的吧？ 你面前也許會有隱藏的密門。

note: [message]: speaker=unit
en: Oh, right. Hold on, I think I’ve found it.
zh: 喔，好吧。等等，我想我找到了。

note: [message]: speaker=$ally_id
en: I don’t know. When I last came this way I got scared by all the runes and things moving in the shadows, and I explored no further.
zh: 我不知道。我上次來的時候被那些符文及暗處不知道什麼東西嚇到了，然後我就不敢再往前進。

note: [message]: speaker=unit
en: The many tracks left by countless feet clearly show that this fort must have once been heavily occupied, but now this area is empty, except for those two glowing runes in the center. When I last came this way I got scared by the runes and other things moving in the shadows and explored no further. I’m afraid I cannot advise you which way to go from here.
zh: 數不盡的腳印足跡顯示這洞穴之前一定曾被佔領，但現在是空蕩蕩的，只留下兩行發亮的符文在中心。我上次來到這洞穴時被符文及黑暗中移動的物體嚇到，因此沒有再繼續往前進。恐怕我沒辦法再為你接下來的方向提供更多線索。

note: [message]: speaker=Nym
en: Well, we can’t spend all day thinking about it. Pick a direction, Kaleh.
zh: 好了，我們浪費一整天的時間在想這個。卡雷，選一條路吧。

note: [message]: speaker=Zhul
en: Wait, those runes are giving off a cool blue light and for some reason they don’t seem as threatening as the burning red ones we saw before. Perhaps some of the magic left behind here could help us, if someone was brave enough to step into them.
zh: 等等，這些符文發出藍色的光芒，跟之前我們看到紅色的符文不一樣。如果有人有足夠的勇氣去試試看，也許這個有魔力的符文可以幫助我們。

note: [message]: speaker=unit
en: I feel refreshed and rejuvenated!
zh: 我感到煥然一新！

note: [message]: speaker=unit
en: The rune is gone. I guess the magic only had limited uses.
zh: 符文消失了。我猜這個魔法只能使用沒幾次。

note: [message]: speaker=$explorer.id
en: There isn’t much left of the furnishings of this room. I think it was some sort of storeroom, but it looks like scavengers have taken anything useful.
zh: 這個房間什麼東西也沒有留下。我想這裡之前應該是儲藏室，但是看起來有人把這裡有用的東西都帶走了。

note: [message]: speaker=$explorer.id
en: Curse Uria! The water is rising over here as well. Already the western end of this chamber is flooded. And I think I see shapes rising out of the water. Whatever they are, it can’t be good.
zh: 該死的烏端亞！大水已經淹到這裡來了。這個房間的西邊已經淹起來了。我似乎看見有什麼東西在水下出現。不管是什麼東西，一定都不是好事。

note: [message]: speaker=unit
en: This looks like a training hall. There are still a few old swords and spears lying in the corners. But otherwise it seems quite abandoned.
zh: 這裡看起來是個訓練所。那邊的角落有幾把老舊的劍及矛。這裡應該已經荒廢很久了。

note: [event]
en: Blessed Kali
zh: 被祝福的凱利

note: [message]: speaker=Blessed Kali
en: All right you runts, let’s try this again. Pior, remember to swing your sword with your whole body, not just your arms.
zh: 好吧，讓我們再試一次。派爾，記得你要用全身來揮動劍，而不是只是甩手臂。

note: [message]: speaker=Blessed Kali
en: Dani, keep your feet moving. If you stand still you’re a dead man.
zh: 丹尼，移動你的腳步。如果你只想站著不動，你就會成為一個死人。

note: [message]: speaker=Novice Dani
en: Right, sir.
zh: 是的，長官。

note: [message]: speaker=Blessed Kali
en: Iona, try to vary your attacks more. You’re becoming too predictable.
zh: 艾歐納，試著其他的攻擊方式。你的動作太容易被識破了。

note: [message]: speaker=Novice Iona
en: I’ll try, sir.
zh: 我會努力的，長官。

note: [message]: speaker=Blessed Kali
en: And remember, everyone, we’re going to keep practicing until I’m satisfied. So, ready... attack!
zh: 所有人，記住，你們要持續練習到我滿意為止。預備...攻擊！

note: [message]
en: Wait a minute, I don’t see any targets or practice dummies. Who are they supposed to be attacking?
zh: 等等，我沒有看到任何練習的目標。他們是要攻擊什麼？

note: [message]: speaker=Kaleh
en: I believe that would be us. But perhaps we can give them a few lessons in proper fighting style.
zh: 我想是我們。也許我們可以讓他們知道什麼是真正的戰鬥。

note: [message]: speaker=Blessed Kali
en: Come on! I ain’t going anywhere for the rest of the day, and unless you can fight better than that, neither are you. Now get your sorry behinds up off the ground and do it all over again. You numbskulls aren’t getting the easy treatment on my watch, no sir!
zh: 注意！我今天哪裡也不去，你們也是，除非你們可以練的更好。現在把你們的心給我收起來，然後再給我重頭練一次。你們耍小聰明是騙不過我的眼睛的！

note: [message]: speaker=Novice Pior
en: Finally, we get to take a break. I am so sick of fighting practice.
zh: 終於結束了，我們終於可以休息了。我已經開始厭惡這些訓練了。

note: [message]: speaker=Novice Dani
en: Kali’s just a hardass because he’s bitter that he never became a high priest.
zh: 凱利會這麼嚴格是因為他沒辦法成為高階祭師。

note: [message]: speaker=Novice Iona
en: Hey, c’mon, maybe we can grab some food from the kitchen before we have to go to prayers.
zh: 嘿，過來，也許我們可以在祝禱前先從廚房找點食物來吃。

note: [message]: speaker=Novice Pior
en: Good idea! I hope they let us go outside tomorrow; I so miss the sun.
zh: 好主意！我希望他們明天能讓我出去，我開始想念太陽了。

note: [message]: speaker=Nym
en: Still lambasting those novices after all these years, that guy definitely had too much of a work ethic.
zh: 已經過了這麼多年，還是對新人那麼嚴厲，那傢伙對工作還是這麼的敬業。

note: [message]: speaker=Zhul
en: Sniff, who were those children? Why did they die, in the dark, so many years ago? May Eloh shine her eternal light upon their souls.
zh: 欸，那些孩子是誰？幾年前為什麼他們會死在黑暗之中？願伊洛永恆光輝照耀那些靈魂。

note: [message]: speaker=Kaleh
en: The past is the past, and there’s nothing we can do about it. Right now we have our own people to worry about.
zh: 事情已經都過去了，而我們也不能改變什麼。現在我們還必須多關心我們的同袍。

note: [then]
en: Novice Dani
zh: 新人丹尼

note: [then]
en: Novice Iona
zh: 新人艾歐納

note: [then]
en: Novice Pior
zh: 新人派爾

note: [message]: speaker=$explorer.id
en: This must have been the barracks. Remains of cots and beds litter the floor. Whatever happened here, it must have been sudden. Several skeletons still lie in their beds, sleeping for eternity.
zh: 這裡之前應該是個兵營。到處都散落床鋪。不知道發生了什麼事，一定事發突然。床上還有幾具骷髏屍體，應該是醒不過來了。

note: [event]
en: Restless Dead
zh: 永不安寧

note: [message]: type=Skeleton
en: Revenge!
zh: 復仇！

note: [message]: speaker=Nym
en: Well, so much for sleeping for eternity.
zh: 好吧，長眠大概就是這樣。

note: [message]: speaker=unit
en: Hey, what’s this? There seems to be an outline of a door in this wall. Maybe if I give it a push...
zh: 嘿，這是什麼？看起來這面牆上似乎有個門。也許我可以推推看...

note: [message]: speaker=unit
en: What do you know? A secret door!
zh: 你們看這是什麼？一個密門！

note: [message]: speaker=Kaleh
en: Well, what’s behind the door?
zh: 好吧，門後有什麼？

note: [message]: speaker=unit
en: Uh oh. The path is blocked by another of those red glowing runes. I’m not sure crossing it would be a good idea.
zh: 噢。這個通道被一個紅色符文擋住了。我不知道穿過它會發生什麼事。

note: [event]
en: Failed Experiment
zh: 失敗的實驗品

note: [message]: speaker=unit
en: This chamber seems to have been some sort of laboratory. The floor is littered with broken bottles and other strange equipment. What is more striking are the glowing runes and the creatures that just appeared on them. Some sort of clawed creature and a tortured young ogre. And behind them is some huge beast floating in the middle of a magic circle. The beast seems asleep, but the front two are very much awake. And boy do they seem angry.
zh: 看起來這個房間曾經是某種研究室。地面上散落被丟棄的破瓶子及不明的設備。更引人注目的是會發亮的符文，及剛剛出現在符文上的生物。某種帶爪的生物及年輕的食人魔。在他們後方則有漂浮在魔法陣中的幾隻巨獸。有一隻巨獸看起來是沉睡著，前方的兩隻是非常清醒的。噢天啊他們看起來很生氣。

note: [message]: speaker=Failed Experiment 1
en: Graaww!
zh: 哇！

note: [message]: speaker=Failed Experiment 2
en: Make pain end!
zh: 終結苦痛！

note: [message]: speaker=unit
en: In the center of this circle is a huge creature, with surging muscles and bloodshot eyes. I would think it was just a very big man, except for the fine stitches that cover its entire body. In fact it seems to be composed of many body parts all sewn together. It seems to be floating asleep in the center of the glowing magical circle. I could scratch out part of the circle and break it, but I have no idea what the consequences would be. I’m not sure I want something with that kind of strength attacking me.
zh: 在魔法陣的正心中有一隻肌肉發達及雙眼充血的巨獸，他看起來很大隻，除了身上佈滿的縫線。事實上他看來像是很多不同身體部位縫起來而組合成的一隻巨獸，沉睡著漂浮在魔法陣中心。我可以試著破壞部分的魔法陣，但不確定後果會是什麼。我不確定我能接受巨獸攻擊向我。

note: [option]
en: Break the circle.
zh: 摧毀魔法陣。

note: [command]
en: Kromph
zh: 克諾夫

note: [message]: speaker=Kromph
en: Master, what is your command?
zh: 主人，您有什麼命令？

note: [message]: speaker=Kromph
en: Kromph need command. Command me!
zh: 克諾夫需要命令。請下指示！

note: [message]: speaker=Nym
en: Follow us. Attack our enemies.
zh: 跟著我們。攻擊我們的敵人。

note: [message]: speaker=Kromph
en: Yes, mistress. Kromph follow you. Kill enemies.
zh: 是的，主人。克諾夫會跟隨您且殺敵。

note: [message]: speaker=Zhul
en: Quick thinking, Nym. It seems to be some sort of magical creation. Lucky that it thought we were its master.
zh: 寧姆，你腦筋動得很快。這似乎是種神奇的魔法。幸運的是它把我們當成主人。

note: [message]: speaker=Kaleh
en: Looks like you have your own rather large pet, Nym.
zh: 寧姆，看來你養了一個很大隻的寵物。

note: [message]: speaker=Nym
en: It wouldn’t have been my first choice. But it could prove useful. I wonder what it likes to eat?
zh: 雖然看起來很厲害，但它絕對不會是我的首選。還不知道它喜歡吃什麼？

note: [option]
en: Leave that thing alone.
zh: 別去擔心這個。

note: [message]: speaker=unit
en: All the paths lead to this chamber. Is this just a dead end? It seems to be some sort of temple, but it has obviously been abandoned for a long time. All that is left is that stone altar. What god they were worshiping I have no idea, but the dried blood and cracked bones on the altar do not bode well.
zh: 所有的道路都直至這個廳堂。這是死路嗎？看起來這是一個神殿，但長時間荒廢在這，只剩下石壇。我不知道他們祭拜什麼樣的神，石壇上乾涸的血跡及破碎的骨骸沒有提供太多線索。

note: [message]: speaker=$ally_id
en: I don’t like the smell of this place.
zh: 我不喜歡這裡的味道。

note: [message]: speaker=Zhul
en: I feel some sort of presence... Ugh... it makes my skin crawl.
zh: 我感覺這裡有種...啊...這裡讓我起雞皮疙瘩了。

note: [message]: speaker=Nym
en: Grog, I thought you said that you’d been here before? Where are we supposed to go from here?
zh: 革諾格，我好像聽你說過你之前來過這裡？我們接下來該往哪裡走？

note: [message]: speaker=Nym
en: Nog, I thought you said that you’d been here before? Where are we supposed to go from here?
zh: 納格，我好像聽你說過你之前來過這裡？我們接下來該往哪裡走？

note: [message]: speaker=Nym
en: Rogrimir, I thought you said that you’d been here before? Where are we supposed to go from here?
zh: 諾格米爾，我好像聽你說過你之前來過這裡？我們接下來該往哪裡走？

note: [message]: speaker=$ally_id
en: I never explored this deep into the complex. But every lair has to have a back door somewhere.
zh: 我從未探索過這麼複雜的地方。這裡每個洞穴肯定都有秘密通道。

note: [message]: speaker=Kaleh
en: Well I refuse to give up. There must be some way out. Search everywhere, people.
zh: 我不會放棄的。出口肯定在某處。各位，搜尋每個角落。

note: [event]
en: Ancient Guardian
zh: 古代守衛

note: [message]: speaker=Ancient Guardian 1
en: Zantoff tharqan yur glit zarf!
zh: 則塔夫 蛇爾昆 幽爾 葛列 則夫！

note: [message]: speaker=Ancient Guardian 2
en: Uqtor dunil olgluck vara nir!
zh: 昆托爾 丁尼 奧格力克 瓦拉 尼爾！

note: [message]: speaker=Zhul
en: It seems that the temple had some power left in it after all.
zh: 看起來這個神殿還留有一些法力。

note: [message]: speaker=Nym
en: I have no idea what they just said, but their meaning is quite clear.
zh: 我聽不懂他們在說什麼，不過他們的意思應該很清楚。

note: [message]: speaker=Kaleh
en: Actions speak louder than words, and I intend to send them back to whatever stygian pits they came from!
zh: 肢體就是最好的語言，不管他們做什麼我都會回敬回去！

note: [message]: speaker=unit
en: What’s this? Hidden underneath the edge of the altar is an iron lever. It looks slightly rusted, but with some effort I could pull it. I have no idea what it will do, but we’re running out of options.
zh: 這是什麼？神殿下方藏著一個鐵製的拉桿。它看起來有點生鏽，但是我想應該還有作用。我不知道這是做什麼用的，但我們好像也沒其他選擇。

note: [option]
en: Pull the lever.
zh: 拉動拉桿。

note: [message]: speaker=unit
en: What?! Two secret passages? What do you think this once was, a trap? Or possibly a back door?
zh: 什麼？！有兩條秘密通道？你們覺得會是什麼？陷阱？還是出口？

note: [message]: speaker=Zhul
en: I can’t even begin to fathom what these cultists were up to. But more importantly, which way do we go?
zh: 我真的搞不懂這些狂熱者在想什麼。現在重點是，我們改走哪條路？

note: [message]: speaker=unit
en: Look, the western passage is already flooding! It must connect back somehow to the other tunnels.
zh: 看，西邊的通道已經被水淹沒了！這個一定是通往我們後面的某個通道。

note: [message]: speaker=Nym
en: There’s no time to ponder the history of this place. We’ve got to get out of here!
zh: 沒有時間在這裡考古了。我們趕緊離開這裡吧！

note: [message]: speaker=Kaleh
en: Right, the eastern passage it is. I have no idea where it goes, but with the water rising, soon anywhere will be better than here.
zh: 對，走東邊的通道吧。我不知道它通往哪裡，但如果水持續淹上來，不管哪裡都比這裡好。

note: [option]
en: Leave it alone.
zh: 放開它。

note: [message]: speaker=$explorer.id
en: This looks like some kind of burial chamber.
zh: 這裡看起來像是某種墓室。

note: [message]: speaker=Zhul
en: Crypts like these are often heavily guarded, we would do well not to disturb the sarcophagi.
zh: 像這樣的墓穴通常都為有守衛，我們最好不要去動那個棺材。

note: [message]: speaker=Crypt Guardian
en: I have long waited for fools such as yourselves to dare to disturb our rest, elf. Pay the price of all such defilers!
zh: 精靈！我長眠在此，只有你們這種笨蛋才敢打擾我們休息。入侵者，為此付出代價吧！

note: [message]: speaker=Nym
en: Got any other timely advice, Zhul?
zh: 祖爾，你還有其他好主意嗎？

note: [message]: speaker=$ally_id
en: We’re in luck, a fissure has opened up a crack in the northern wall. We may be able to escape that way.
zh: 我們真幸運，北邊的牆上有個裂縫。我們也許可以從那邊逃走。

note: [message]: speaker=Cloaked Figure
en: You run, but you shall not escape death!
zh: 你逃的過這次，但你終究逃不過死亡！

note: [message]: speaker=Cloaked Figure
en: You abandoned them, Kaleh, to eternal suffering and torment. And now you shall pay the price! You too shall watch the black waters consume those you love. Embrace the darkness, Kaleh, it is coming for you too.
zh: 卡雷，你拋棄了他們，讓他們永遠處於痛苦及折磨中。現在，該是你付出代價的時候了！你也將目睹這惡水吞噬你所愛的人。擁抱黑暗吧！卡雷！它來找你了。

note: [message]: speaker=Cloaked Figure
en: Ha! Foolish boy, you know nothing.
zh: 哈！蠢蛋，你什麼也不懂。

note: [message]: speaker=Kaleh
en: Quick, grab him! Don’t let him escape again.
zh: 快！抓住他！不要又讓他逃走了。

note: [message]: speaker=Cloaked Figure
en: No, no, no more escaping. Please kill me, just make the pain end.
zh: 不不不，我不會逃走。拜託殺了我，讓這個苦痛終結吧。

note: [message]: speaker=Kaleh
en: No, you have hounded me with your riddles for too long. I want some answers. Who are you? What’s behind that black mask?
zh: 不，你費盡苦心追捕我這麼久。我想要知道答案。你是誰？這個黑色面具的背後誰？

note: [message]: speaker=Cloaked Figure
en: Behold, Kaleh, your own worst enemy. Do you now see the irony?
zh: 卡雷，看吧！我是你最壞的敵人。現在你滿意了嗎？

note: [message]: speaker=Nym
en: Oh Eloh save us, it’s... it’s an elf.
zh: 伊洛保佑我，你...你也是精靈。

note: [message]: speaker=Kaleh
en: Keratur, son of Tanuil. What in Eloh’s name are you doing here? How could you do this? We thought you were dead.
zh: 凱洛托，塔努伊之子。以伊洛之名，說你在這裡做什麼？為什麼你要這麼做？我們以為你已經死了。

note: [message]: speaker=Zhul
en: Kaleh, we don’t have time for questions. The water is still rising and we must get our people to safety.
zh: 卡雷，我們沒有時間發問了。水已經漲上來了，我們必須帶大家到安全的地方。

note: [message]: speaker=Kaleh
en: No matter what you have done, you are one of us, Keratur, and I will not leave you here to die in the darkness. I will carry you myself if I have to.
zh: 凱洛托，不管你之前做過什麼，我們現在都在同條船上，我是不是讓你死在這個黑暗之中。如果有必要，我會親自帶你走。

note: [message]: speaker=Cloaked Figure
en: So be it. I care not.
zh: 走吧，我沒差。

note: [message]: speaker=$explorer.id
en: Look, daylight! I think we finally made it out of the caves!
zh: 看，是陽光！我們終於離開洞穴了！

note: [message]: speaker=$explorer.id
en: What’s this? Someone has built an outpost at the end of the cave. Where are its occupants?
zh: 這是什麼？有人在的個洞穴外頭蓋了一個哨站。有誰在這裡？

note: [message]: speaker=$explorer.id
en: Kaleh, I think you should come up and see this.
zh: 卡雷，我想你應該過來看看這個。

note: [message]: speaker=Kaleh
en: Oh, Eloh. They’re all dead. Butchered. Quick, we have to clean this up, we don’t want the rest of our people to have to see such horror.
zh: 噢，伊洛保佑。他們全部都被屠殺了。快，我們必須清理這裡，不能讓其他人看到這麼恐怖的景象。

note: [message]: speaker=Kaleh
en: Now, Keratur, I will have my answers. Did you have a hand in this?
zh: 凱洛托，來！我問你，這是你做的嗎？

note: [message]: speaker=Cloaked Figure
en: They heard me and... and they got in the way. But they aren’t even elves, what do they matter?
zh: 他們發現了我...而且還擋住我的去路。他們甚至連精靈都不是，應該沒有很重要？

note: [message]: speaker=Nym
en: You idiot—
zh: 你這個白癡...

note: [message]: speaker=Kaleh
en: Quiet, Nym. But I still don’t understand how you got here. We were sure you were dead. We searched and searched, but never found your body.
zh: 寧姆，別說了。我還是不知道你是怎麼到這裡來的。我們還以為你死了。我們那時找了又找，但都沒有找到你的屍體。

note: [message]: speaker=Cloaked Figure
en: Heh, heh, no you didn’t find me. I awoke trapped under the rubble, and when I finally escaped the village was deserted. Just the stink of death and destruction. And then I saw them, hordes of undead pouring down from across the dunes. A cabal of necromancers... they found me and made me watch, they made me watch it all!
zh: 哈哈，你當然找不到我。我醒來的時候被困在石堆下，當我逃出來的時候，這個村莊已經被破壞殆盡了。到處都是死亡及殘骸的氣味。然後我就看見他們，成群的不死族從沙丘中湧了出來。有一群死靈法師...他們發現了我，他們讓我看著，看著這一切所發生的！

note: [message]: speaker=Kaleh
en: Watch what?
zh: 看什麼？

note: [message]: speaker=Cloaked Figure
en: They brought some humans, bound up tight. So beautiful... she had flaming red hair... they cut her... I can still hear her screaming. But that was only the beginning. They chanted words of power, and spilled the hot blood onto the sand and then I heard their screams of agony and pain...
zh: 他們帶了一些人類過來，將他們緊緊地綁住。她有著火紅色的頭髮...非常美艷...他們開始拿刀割她...她的尖叫聲我到現在還忘不了。但這些都只是剛開始。他們開始念咒語，將人類的血灑在沙上，然後我開始聽到它們痛苦的哀嚎聲...

note: [message]: speaker=Kaleh
en: From the humans?
zh: 人類哀嚎？

note: [message]: speaker=Cloaked Figure
en: Faugh. No, I heard the screams of the dead, torn from their rest, their souls rose into the air howling in agony.
zh: 不是，我是聽見亡靈的尖叫聲，它們從安息地被喚醒，它們的靈魂在空中哀嚎著。

note: [message]: speaker=Zhul
en: But, but we burned the bodies so they couldn’t be raised.
zh: 但是我們已經把他們的屍體都燒了，它們不應該被復甦。

note: [message]: speaker=Cloaked Figure
en: Fool. That did not stop their dark power. Nothing could stop them. I felt the rush of flying spirits, and the unbearable cold, so cold. For a moment I felt their torment. But no, they wouldn’t kill me. They let me go as a witness and laughed as I scrambled over the dunes.
zh: 愚蠢，那不會消滅黑勢力，沒有什麼能阻止黑勢力。我能感受到快速飛行的靈魂，還有無法忍受的冷冽，非常冷。有那麼一瞬間我能感受他們的痛苦，但他們不會因此殺死我的。作為一個證人，他們放我走，看著我在沙丘上痛苦爬行而大笑著。

note: [message]: speaker=Cloaked Figure
en: I was able to follow your trail, and I slipped among your people. No one noticed me, no I was too sneaky. And you wondered how I managed to follow you through the tunnels? Hah, you escorted me.
zh: 我能追蹤你的足跡，並在人群中消失匿跡，沒人能察覺的到我的存在，因為我太狡猾了。你會猜，我是如何追蹤你通過通道的，嘿，是你護送我的。

note: [message]: speaker=Kaleh
en: But why, why did you want to kill us?
zh: 為什麼？為什麼你要殺我們？

note: [message]: speaker=Cloaked Figure
en: You abandoned them! The pain, the agony, I still see their ghostly faces and hear their wails. And the necromancers kept chanting one name over and over: Yechnagoth, Yechnagoth, it reverberated in my ears. And every time I sleep I hear that name, and laughter, hideous laughter. She kept telling me it was your fault. And I believed her. Kaleh, forgive me, I just wanted to make the pain stop.
zh: 你拋棄了他們！所有的痛苦、憤怒，我仍然能看到他們的鬼影及聽到他們的哭嚎。死靈法師不斷地高唱一個名字：尤奇納哥斯、尤奇納哥斯，不斷的迴盪在我耳邊。每當我睡著我都能聽到他的名字，還有笑聲，難聽的笑聲。她不斷的告訴我都是你的錯，我相信她。卡雷，我原諒你，我只是想要消除我的痛苦。

note: [message]: speaker=Kaleh
en: I... I forgive you.
zh: 我...我原諒你。

note: [message]: speaker=Cloaked Figure
en: I do not fear death any more.
zh: 我再也不害怕死亡了。

note: [message]: speaker=Kaleh
en: He’s dead. Rest in peace. Oh, what have I done? All our dead kin, desecrated and tormented for eternity.
zh: 他死了。安息吧。噢，我都做了什麼？我們死去的同袍們，就這樣無盡地被褻瀆和折磨。

note: [message]: speaker=Zhul
en: As you said yourself, the past is the past, there is nothing you can do now.
zh: 就像你自己說的，過去的事終究過去了，你無法改變什麼。

note: [message]: speaker=Nym
en: Don’t blame yourself. You didn’t know. If we had stayed behind we too would have been killed by the undead; we could not have defended our village against so many. We had no choice.
zh: 別自責。你事先也不知道。如果我們當時留下來也會被不死族殺死。他們數量龐大，我們無法保衛我們的村莊。我們也別無選擇。

note: [message]: speaker=Kaleh
en: That is small consolation. My deeds have turned to ashes in my mouth. Eloh forgive me. I did not know.
zh: 這只是安慰的說詞。我的承諾現在一文不值。原諒我伊洛。我不知道該怎麼辦。

note: [message]: speaker=Nym
en: With your permission, Kaleh, I think I should go scout around a bit outside. We have no idea what lies out there. And I can sneak around unseen many places you can’t.
zh: 卡雷，如果你允許的話。我想到附近偵查一下。我們還不知道外面情況如何。而且我有你沒有的潛行能力。

note: [message]: speaker=Kaleh
en: You can go Nym, just be careful.
zh: 寧姆，去吧，路上小心。

note: [message]: speaker=Nym
en: I’m always careful. I’ll be back soon.
zh: 我一直都很小心。我很快就會回來。

note: [message]: speaker=Kaleh
en: Well, at least we can use this outpost to rally our surviving troops. How many of our people made it out of the caves, Zhul?
zh: 好，至少我們還能用這個哨站來招回我們還生還的部隊。祖爾，我們還有多少人成功離開洞穴？

note: [message]: speaker=Zhul
en: We’re still trying to get a head count, but between the underground horrors and the water, we lost quite a few. Recruiting new warriors is going to be even more difficult. Still we should thank Eloh, and you, Kaleh, that so many of us did survive.
zh: 我們還在清點人數，但在地底下一連串的遭遇，我們失去了不少人。現在招募新的戰士更加艱困。然而我們應該感謝伊洛，還有你。卡雷，因為你我們才能存活下來。

note: [message]: speaker=Kaleh
en: Well, Nym’s right, we don’t know what’s out there. So we should set up a perimeter guard around the cave mouth and start discovering what this side of the mountains looks like.
zh: 好，寧姆是對的，我們不知道外面現在是什麼情況。所以我們要在洞口建置防線，然後開始探索山脈的另一邊。

note: [message]: speaker=unit
en: Look, the tunnel slopes sharply downwards to the left. And it’s big enough that it should divert most of the rising water.
zh: 看！左邊的隧道陷下去了。這個洞大到可以容納漲上來的水。

note: [message]: speaker=unit
en: And I think I see a faint light off to the right.
zh: 我看見右邊有亮光。

note: [message]: speaker=Zhul
en: Could it be? Could we actually be almost out of this seemingly never-ending darkness?
zh: 有可能嗎？我們已經快要走出這個看似無盡的黑暗世界嗎？

note: [message]: speaker=Kaleh
en: Grog, thank you so much for leading us out of the caves. We never would have found our way without your help. But with the tunnels flooded, how are you going to find your way back to your people?
zh: 革諾格，非常謝謝你帶我們逃離這個洞穴。沒有你的幫忙我們肯定逃不出來。現在坑道已經被淹沒了，你要怎麼回到你的族人那？

note: [message]: speaker=Grog
en: Grog proud of little elves too. He would not have made it this far without all your help. Grog is surprised by your bravery and strength.
zh: 革諾格也以小精靈們為傲。他如果沒有你們的協助也沒辦法走完這趟旅程。你們的勇氣與堅強令革諾格感到敬佩。

note: [message]: speaker=Grog
en: Truth is that Grog not know much of sunlight lands. Sun and stars are scary, everything is open, exposed, no safe places to hide. But Grog cannot go back through all that water. And Grog doesn’t know where to find other tunnels back to his home. He is as lost as elves are.
zh: 事實上革諾格對陽光灑落的土地一竅不通。太陽與星星都非常嚇人，到處都很寬闊，一覽無遺，沒有安全的角落可躲藏。革諾格無法潛水回去，而且也找不到其他回家的坑道。革諾格像精靈一樣迷路了。

note: [message]: speaker=Grog
en: But Grog not afraid. Great leader told Grog to guide and protect elves, and Grog will keep his oath. Grog will follow elves wherever they may go and protect them from danger as best he can. Maybe later, Grog will find another way back down to the caves of his people. But for now, Grog will continue to serve and protect you.
zh: 但革諾格並不害怕。大首領曾經指示革諾格要領導及保護精靈們，而革諾格也會守護諾言。不管精靈們要去哪裡，革諾格都會盡所能地陪伴他們及保護他們。也許不久之後，革諾格就會找到其他回家的路。但現在，革諾格會繼續守護著你們。

note: [message]: speaker=Kaleh
en: Rogrimir, I want to thank you so much for guiding us out of the caves. We never would have found our way without your help. But with the tunnels flooded, how are you going to find your way back to your people?
zh: 諾格米爾，非常謝謝你帶我們逃離這個洞穴。沒有你的幫忙我們肯定逃不出來。現在坑道已經被淹沒了，你要怎麼回到你的族人那？

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: Och, it is I who should be congratulating you, laddie. I showed you the way, but it was you and your people who defeated the many perils and obstacles to your escape. In all my years such bravery and courage I have rarely seen.
zh: 哈，孩子，是我才要恭喜你們。我只是指了一個方向給你，是你和你的族人克服了許多危險及阻礙逃離了這裡。這麼多年來我還未見這樣的勇氣及膽量。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: But truly I cannot return the way I came and even if there are other tunnels which lead back down to my homeland, I do not know where to search for them. I know as little about the land above ground as you do.
zh: 但事實上我已經無法從來的路回去了，即使還有其他回家的路，但我不知道該從哪走。對於地面上的事，我跟你一樣知道的並不多。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: But my king told me to protect you from all dangers, and I plan to keep that oath. I do not like the above ground, it is too open and exposed; I feel that I could be attacked from any direction. But an oath is an oath and so I will follow you and your people wherever you may go and protect you as best I can. The tunnels cannot stay flooded forever; later perhaps if am able to return this way, I may be able to find my way back to my homeland. But for now I am yours to command.
zh: 我的國王曾經指示我要保護你們度過難關，而我會繼續完成我的任務。我不喜歡地上，這裡太寬闊以至於我感覺攻擊會從任意方向來。但誓言就是誓言，我都會盡我所能地跟隨你們及保護你及你的族人。坑道的水總有一天會退去，也許之後我就可以從這裡回家，或許我也能夠找到別條路回家。但現在我還會追隨你。

note: [message]: speaker=Kaleh
en: Your loyalty is a credit to your people. I am glad indeed to have you fighting by my side.
zh: 你的忠誠會讓你的族人感到榮耀。能與你一同作戰我真心地感到高興。

note: [message]: speaker=unit
en: Looks like the guards at this outpost had been saving away a bit of loot. I don’t suppose they’re going to mind anymore if we made use of it.
zh: 看樣子這個哨所的守衛在這裡儲存了一些東西。我想他們應該不會介意我們借用吧。

note: [message]: speaker=unit
en: Praise Eloh, it is so good to be outside again. To see the sky stretching out above me, to feel the wind in my face...
zh: 感謝伊洛，再次回到外面的感覺真好。看那無限寬廣的天空，感受那吹過我臉龐的徐風...

note: [message]: speaker=unit
en: We made it. Outside look strange to Grog, Grog not used to big open spaces.
zh: 我們做到了。革諾格對外面很陌生，革諾格不喜歡待在寬廣的大空間。

note: [message]: speaker=unit
en: I think we finally made it outside. I’d forgotten how big the sky is and how windy it can be.
zh: 我想我們終於出來了。我都快忘了這寬廣的藍天和吹風的感覺了。

note: [message]: race=quenoth,elf
en: Can you see very far? Do you have any idea where we are?
zh: 你看看這附近？你知道我們在哪嗎？

note: [message]: speaker=$talking_unit.id
en: We’ve come out on the side of a mountain, overlooking a large valley. The land seems to be much the same as the foothills south of the mountains. The valley is filled with sand dunes, though the center is flat. There seems to be some sort of settlement in the center of the valley. And far to the north I can see something sparkling on the horizon, but I don’t know what it is.
zh: 我們從山的側邊出來，能俯瞰整個山谷。這片土地似乎與山脈南部的山麓丘陵相似，中心平坦，整個山谷是沙丘。山谷的中心似乎有聚落。遠處北面，我可以看到有東西在閃閃發光，但我不知道那是什麼。

note: [event] [unit]: type=Divine Avatar, id=Eloh [side] [unit]: type=Divine Incarnation, id=Eloh
en: Eloh
zh: 伊洛

note: [message]: speaker=Eloh
en: Kaleh, Kaleh, come to me.
zh: 卡雷！卡雷！快過來。

note: [message]: speaker=Kaleh
en: What is the voice? It sounds so familiar.
zh: 是誰？這聲音好耳熟。

note: [message]: speaker=Eloh
en: Come out so that I might see you. Your god calls to you.
zh: 出來讓我看看你。你的神在召喚你。

note: [message]: speaker=Kaleh
en: Am I dreaming? Is this real? I’m coming, I’m coming.
zh: 我在作夢嗎？這是真的嗎？我來了，我來了。

note: [message]: speaker=Eloh
en: Hail Kaleh, it is I, Eloh.
zh: 你好，卡雷！是我，伊洛。

note: [message]: speaker=Kaleh
en: But I am not asleep? And yet I can see you? How is this possible?
zh: 我不是在做夢吧？我怎麼能看到您？這怎麼可能？

note: [message]: speaker=Eloh
en: Do you doubt my powers? You have come out of the darkness, and I appear unto you to congratulate you.
zh: 你在懷疑我嗎？你從黑暗中逃了出來，我要來好好祝賀你。

note: [message]: speaker=$talking_unit.id [message]: speaker=Zhul
en: Kaleh, who are you talking to?
zh: 卡雷，你在和誰講話？

note: [message]: speaker=Eloh
en: For now, I appear only to you, for you, Kaleh, are special, you are the Chosen One.
zh: 現在，只有你看得到我，卡雷，只有你。特別的，只選擇了你。

note: [message]: speaker=Kaleh
en: Be quiet Zhul, I’ll explain it all later.
zh: 祖爾，安靜。我等一下再跟你解釋。

note: [message]: speaker=Eloh
en: Yes, I have chosen you as the one to lead my people out of danger and death and into a life of eternal salvation. Crossing under the mountains was a very important step, and your destruction of the unbelievers proves your—
zh: 沒錯，我選擇你來帶領我的子民走向永恆救贖的生活，遠離危險和死亡。從山脈下穿過是很重要的一環，而你對異教徒的制裁將會證明你...

note: [message]: speaker=$ally_id
en: Kaleh, a quick question—
zh: 卡雷，問問題...

note: [message]: speaker=Kaleh
en: Not now Grog, I’m busy.
zh: 革諾格，不是現在，我在忙。

note: [message]: speaker=Kaleh
en: Not now Nog, I’m busy.
zh: 納格，不是現在，我在忙。

note: [message]: speaker=Kaleh
en: Not now Rogrimir, I’m busy.
zh: 諾格米爾，不是現在，我在忙。

note: [message]: speaker=Eloh
en: What’s this? You did not kill the unbelievers?!
zh: 怎麼回事？你沒有殺掉那些異教徒？！

note: [message]: speaker=Kaleh
en: I am sorry I could not have fulfilled your command, but we found ourselves in the middle of a war. We were vastly outnumbered and we needed help. In fact the dwarves have been very helpful. They helped protect us from the trolls and without their guidance we would not have made it out of the caves alive.
zh: 很抱歉我沒辦法滿足你的要求，因為我們在戰爭中。對方人數多過我們很多，而我們需要援助。事實上，矮人很幫忙我們，他們協助我們抵禦巨魔，若沒有矮人的引導，我們是不可能活著離開洞穴的。

note: [message]: speaker=Kaleh
en: I am sorry I could not have fulfilled your command, but we found ourselves in the middle of a war. We were vastly outnumbered and we needed help. In fact the trolls have been very helpful. They helped protect us from the dwarves and without them we would not have made it out of the caves alive.
zh: 很抱歉我沒辦法滿足你的要求，因為我們在戰爭中。對方人數多過我們很多，而我們需要援助。事實上，巨魔很幫忙我們，他們協助我們抵禦矮人，若沒有巨魔的引導，我們是不可能活著離開洞穴的。

note: [message]: speaker=Eloh
en: Now, in the valley live a group of humans who have also seen the light. They may seem strange, but they are my obedient followers. You must trust them, they will show you the way north. Follow them and they will lead you to me.
zh: 現在，山谷裡居住的人類也曾經看到過光，他們也許看起來很怪，但他們卻是我忠誠的跟隨者。你必須相信他們，他們會指引你到北方的路。跟著他們，他們會帶領你找到我。

note: [message]: speaker=Kaleh
en: What do you mean ‘lead you to me’? You are a god, don’t you exist everywhere? I thought you were going to show us our new home.
zh: 你說「引領你們到我這邊」是什麼意思？你是神，難道不是無所不在嗎？我以為你會帶我們前往新的家園。

note: [unit]: type=Human Commander, id=Sergeant Durstrag [event]
en: Sergeant Durstrag
zh: 德士崔格士官

note: [event]
en: Human Guard
zh: 人類守衛

note: [message]: speaker=Sergeant Durstrag
en: I saw the distress signal from the outpost on the bluff. Who in the Dark Lady’s name are you and what have you done with my men?
zh: 我看到了哨站的求救訊號。以黑暗女神之名，你們是誰？你們對我的人做了什麼？

note: [message]: speaker=Kaleh
en: My name is Kaleh, and these are my people. We come from the south and unfortunately we found your men dead—
zh: 我叫卡雷，這些是我的人民。我們從南方過來，很遺憾發現你的人民死了—

note: [message]: speaker=Sergeant Durstrag
en: Dead?! You ‘found’ them you say? You’ll pardon me if I don’t take you at your word. We haven’t seen elves for generations, but we remember your ancient betrayal. What are elves doing sneaking up through the caves out onto our back doorstep?
zh: 死了？！你說你們「發現」了他們？請原諒我不相信你說的話。我們已經好幾個是帶沒有親眼見過精靈了，但我們還沒有忘記古代的背叛。精靈悄悄地溜到我們背後是想要做什麼呢？

note: [message]: speaker=$ally_id
en: Well, actually they were fleeing from—
zh: 嗯，其實他們是想要逃離—

note: [message]: speaker=Sergeant Durstrag
en: A troll! This just gets better and better. We haven’t seen one of your kind up here for many years, but I have a long memory. I still remember the troll raids when I was a youth.
zh: 巨魔！這件事越來越有趣了。我們已經好幾年沒有見過你的同類了，但我的記性很好。我還記得在我小時候巨魔侵略我們的事。

note: [message]: speaker=Sergeant Durstrag
en: A dwarf! This just gets better and better. We haven’t seen one of your kind up here for many years, but we have long memories. I remember how your ‘traders’ used to come up and cheat us out of our valuables. You’ll find we’re not so easy to fool this time.
zh: 矮人！這件事越來越有趣了。我們已經好幾年沒有見過你的同類了，但我們的記性很好。我記得你們的「商人」是如何耍詐騙走我們的財寶。你會發現我們不會向上次那樣好騙了。

note: [message]: speaker=Kaleh
en: Look, if you’ll just let me explain—
zh: 好，如果你能讓我向你解釋—

note: [message]: speaker=Sergeant Durstrag
en: Oh there is no need to explain, it’s pretty obvious what you’re up to. Here we have a whole legion of elves, consorting with trolls, sneaking up behind our defenses. This looks an awful lot like an invasion to me.
zh: 不需要解釋了，很明顯你們想要做什麼。我們這裡有一大群精靈，還找了巨魔，偷偷地潛入我們的防線。我看來這根本就是入侵行為。

note: [message]: speaker=Sergeant Durstrag
en: Oh there’s no need to explain, it’s pretty obvious what you’re up to. Here we have a whole legion of elves, consorting with dwarves, sneaking up behind our defenses. This looks an awful lot like an invasion to me.
zh: 不需要解釋了，很明顯你們想要做什麼。我們這裡有一大群精靈，還找了矮人，偷偷地潛入我們的防線。我看來這根本就是入侵行為。

note: [message]: speaker=Kaleh
en: No, no. You don’t understand! We were told you could help us.
zh: 不，不是。你還不了解！有人說你能幫助我們。

note: [message]: type=Swordsman
en: Sir, remember the edict passed down by councilman Noblis? About any foreigners spotted on the borders?
zh: 長官，你還記得諾布利司議員頒佈的法令嗎？關於發現任何外國人穿越邊境的法令？

note: [message]: speaker=Sergeant Durstrag
en: I have no idea what you’re babbling about, elf, but you’re just lucky you caught me on a good day. You get to explain everything to the Iron Council. Now you and your people just lay down your weapons and we will take you into custody to be judged. They’ll deal with you as they see fit.
zh: 你在胡言亂語什麼，幸運的是我今天心情很好。你必須向鋼鐵議會解釋一切。現在你和你的人民必須放下武器，我們會囚禁你們等待審判，他們會決定什麼是對你們最好的安排。

note: [message]: speaker=Eloh
en: Everything will be fine. Do as he says.
zh: 這一切都會變好。照著他說的做。

note: [message]: speaker=Kaleh
en: I am my own master. I will not be ordered around, not even by you, Eloh.
zh: 我是自己的主人。沒有人可以命令我，即使是你，伊洛。

note: [message]: speaker=Sergeant Durstrag
en: What’s that, boy? Are you talking back to me? This isn’t a negotiation. You are on my land, and under my jurisdiction. Lay down your weapons and submit peacefully or I’ll make you sorry you didn’t.
zh: 這是怎樣，孩子？你在回嘴？這不是談判，你在我的土地上，在我的管轄之下。放下你的武器並投降，否則你會後悔。

note: [message]: speaker=Kaleh
en: You are not the god I grew up with. You may be all-powerful, but I will not be your puppet. I am still their leader and as long as I draw breath I will do what I think is best for my people.
zh: 你不是我一路長大時所祭拜的神，你也許很強大，但我不是你的玩偶。我仍然是他們的領導人，只要我還活著，我就會做我認為對我的人民最有利的事情。

note: [message]: speaker=Zhul
en: Kaleh, would you mind telling me what in Uria’s name is going on.
zh: 卡雷，你不介意向我說這到底是怎麼回事吧。

note: [message]: speaker=Kaleh
en: There’s no time. Right now we have to prepare ourselves for another battle. I’d better head back to the outpost and rally our troops. I fear a whole lot of hurt is going to be coming up through those hills very soon.
zh: 沒有時間了。現在我們馬上要投入另一場戰鬥中。我最好要回去招募我的部隊。我擔心山頭的另外一邊很快就有人來找我們麻煩了。

note: [message]: speaker=Zhul
en: Well, now we’re really in for it. I hope you know what you’re doing, Kaleh.
zh: 好吧，我們已經回不去了。卡雷，我希望你知道自己在做什麼。

note: [message]: speaker=Grog
en: Grog no like humans either. They mean. But they sound great when they go squish.
zh: 革諾格也不喜歡人類。但他們被壓碎的聲音還蠻好悅耳的。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: I never liked humans much anyway. I’ll be glad to be fighting something besides undead.
zh: 我從來都不太喜歡人類。我很慶幸能有不死族以外的對手。

note: [message]: speaker=Nym
en: I’m back, Kaleh.
zh: 卡雷，我回來了。

note: [message]: speaker=Kaleh
en: Ah! You scared me, Nym. I didn’t hear you coming.
zh: 啊！寧姆，你嚇到我了。我沒發現你回來了。

note: [message]: speaker=Nym
en: Of course you didn’t. That’s why it’s called sneaking.
zh: 當然。所以這才叫潛行。

note: [message]: speaker=Nym
en: Anyway you’ve really gotten us into a mess. The good news is that the outpost isn’t guarded as heavily as you might think. The garrison seems only half-manned. They obviously didn’t expect any serious attack to come from this direction.
zh: 無論如何，你真的讓我們陷入困境。好消息是前哨戰沒有像你想像的擁有重兵。駐軍似乎只有一半，他們可能沒料想到我們會從這個方向發起攻擊。

note: [message]: speaker=Kaleh
en: And what’s the bad news?
zh: 那壞消息是？

note: [message]: speaker=Nym
en: The bad news is that I overheard the commander ordering a special group of his men to get ready to ride north and summon reinforcements. It seems that the humans have a bigger village to the north. This outpost is lightly guarded enough that we might be able to defeat them, but in our weakened state if they bring the full strength of their army against us I fear we may be crushed.
zh: 壞消息是我無意中聽到指揮官下令一些士兵準備北行並召集援兵。人類似乎在北方有很大的聚落。這個前哨戰沒有太多的兵力，我們也許能攻破他們，但是在我們處於軟弱無力的狀態下，如果他們召集軍隊全部的力量對付我們，我擔心我們可能會被擊敗。

note: [message]: speaker=Kaleh
en: Then we’ll just have to make sure that no messenger escapes this valley to summon reinforcements.
zh: 那我們必須確定沒有一個信使可以逃出這個山谷出去求援。

note: [event]
en: Undead Emissary
zh: 不死族密使

note: [message]: speaker=Undead Emissary
en: Cursed elves, you tracked your filth through our halls and you defiled our sanctuary. You have besmirched our honor, and we will have our revenge. We are the Order of the Crimson Talon, and even death shall not stop us. You shall rue the day that you ever trespassed into our lair!
zh: 該死的精靈，你們玷汙我們的聖堂，踐踏我們的聖地。你們損害我們的名譽，我們必會報仇，就算面臨死亡也阻止不了我們。我們會讓你們踏入我們家園而感到後悔！

note: [message]: speaker=Nym
en: Can’t the dead ever just stay dead? And aren’t they trapped by the flooded tunnels and caves?
zh: 死人就不能不要復活嗎？他們不是被淹沒的隧道及洞穴困住了嗎？

note: [message]: speaker=Zhul
en: Undead don’t have to breathe and I don’t think a little water is going to stop them. Besides, you saw how the ghost just flew through the rock; if they can move through walls then what do they care about flooded tunnels?
zh: 亡靈不必呼吸，況且就光這些水是抵擋不了他們的。此外，你也看過鬼魂是如何飛躍岩石，如果他們都能穿越石壁，那他們又怎麼會在意淹水的隧道呢？

note: [message]: speaker=Nym
en: Great. So now we’re fighting in a haunted valley.
zh: 太好了。現在我們在一個鬧鬼的山谷作戰。

note: [unit]: type=Spectre, id=Undead Leader
en: Undead Leader
zh: 不死族指揮官

note: [message]: speaker=Kaleh
en: I don’t understand. What are these humans doing here? I’ve never seen so many in one place before.
zh: 我不懂。這些人類在這裡做什麼？我從來沒有看過這麼多的人類在這裡。

note: [message]: speaker=Zhul
en: Humans aren’t just the bandits and outlaws you’re familiar with from the deserts, Kaleh. Remember that long ago the great human empire of Wesnoth spread all across the known lands. Some of our people say that it was the humans who brought the Great Fall upon us. But to blame others is folly. Eloh says that it was not the darkness without, but the darkness within us that was the cause of our corruption and downfall.
zh: 卡雷，人類不只是你在沙漠裡看過的土匪和盜賊，別忘記不久前人類偉大的帝國是橫跨整個已知的韋諾大地。有些人說大殞落就是人類帶來的，但是埋怨人類是很愚蠢的。伊洛說，腐敗和殞落不是因為外界的黑暗，而是我們內心的黑暗造成的。

note: [message]: speaker=Zhul
en: But now is not a time for preaching. Humans once spread to many lands, and despite all the ravages of time, I have no doubt that at least a few of them have survived. They are a hardy people and quickly adapt to new conditions. I only wish that the same could be said of our brethren.
zh: 現在不是講道理的時候，人類曾經遍佈大地，儘管經歷過這麼多歲月的折磨，我相信他們一定有人生存下來。這些存活下來的人都是堅強，且能快速適應環境的人。我真希望別人也會這樣評價我們的同胞。

note: [message]: speaker=Nym
en: There might be other elves somewhere. We can’t be sure.
zh: 其他地方可能還有精靈。我們不能肯定。

note: [message]: speaker=Kaleh
en: No, we can’t. But for now we must deal with the problem at hand. Thank you for the information, Zhul; these humans are good fighters but they are no match for our speed and skill. I grew up fighting in dunes such as these, and I will not be bested by a bunch of ruffians.
zh: 我們的確不能肯定，但我們現在必須先處理手上的問題。祖爾，謝謝你提供的資訊。人類是很厲害的戰士，但他們比不過我們的速度和技能。我在像這樣的沙丘中戰鬥著長大，是不會被一群流氓打倒的。

note: [message]: speaker=Sergeant Durstrag
en: Send forth the messenger and his escort. Go north and bring help as soon as possible!
zh: 派出信使和他的衛隊。越快到北方求援越好！

note: [unit]: type=Dragoon, id=messenger
en: Human Messenger
zh: 人類信使

note: [unit]: type={ON_DIFFICULTY (Cavalryman) (Cavalryman) (Dragoon)} [unit]: type={ON_DIFFICULTY (Cavalryman) (Dragoon) (Dragoon)} [unit]: type={ON_DIFFICULTY (Spearman) (Javelineer) (Swordsman)} [unit]: type={ON_DIFFICULTY (Bowman) (Bowman) (Longbowman)}
en: Human Escort
zh: 人類護衛

note: [message]: speaker=Kaleh
en: If that messenger escapes the valley, we’ll be in trouble. We have to stop him!
zh: 如果有信使逃出這個山谷，那我們就麻煩大了。必須阻止他！

note: [message]: speaker=messenger
en: No! I must get help!
zh: 不！我必須求救！

note: [message]: speaker=Kaleh
en: Good. We’re safe for now. We just have to defeat Durstrag before he sends another messenger for reinforcements.
zh: 很好。我們現在安全了。我們必須在德士崔格派出其他信使前擊敗他。

note: [message]: speaker=Kaleh
en: The messenger has escaped! He will surely return with reinforcements. We are doomed!
zh: 那個信使逃走了！他一定會帶著援軍回來。我們死定了！

note: [message]: speaker=Kaleh
en: Don’t worry. We’re not the monsters you seem to think we are. I will not kill you in cold blood.
zh: 別擔心。我們不是你想像中的那種怪物。我不會無情地殺了你。

note: [message]: speaker=Sergeant Durstrag
en: Faugh, boy, you know nothing! There are fates worse than death.
zh: 呸！小子，你什麼都不知道！士可殺不可辱。

note: [message]: speaker=Nym
en: He killed himself rather than surrender to us!
zh: 他寧願自縊也不願向我們投降！

note: [message]
en: They killed Sergeant Durstrag! Run for your lives!
zh: 他們殺了德士崔格士官！快逃啊！

note: [message]: speaker=Zhul
en: The rest of the humans are fleeing.
zh: 其餘的人類正在逃跑。

note: [message]: speaker=Kaleh
en: Let them go. We have won this battle and I am weary of all this bloodshed.
zh: 讓他們逃吧。我們已經贏了這場戰鬥，而我開始厭倦這些殺戮了。

note: [message]: speaker=Zhul
en: What was it that the human Durstrag was so afraid of?
zh: 那個人類德士崔格在害怕什麼？

note: [message]: speaker=Kaleh
en: I don’t know, but I fear we may find out.
zh: 我不知道，但我想我們之後就會明白了。

note: [message]: speaker=Zhul
en: You’re being very cryptic, Kaleh. Now that the battle is over would you care to explain to us who you were talking to back when we first met the humans?
zh: 卡雷，你現在也在搞神秘了。現在戰鬥已經結束了，你能向我們解釋，我們剛剛遇到那些人類時，你在和誰說話？

note: [message]: speaker=Kaleh
en: No, not yet.
zh: 不，不是現在。

note: [message]: speaker=Nym
en: What’s wrong, Kaleh? Don’t you trust us?
zh: 卡雷，怎麼回事？你不信任我們了？

note: [message]: speaker=Kaleh
en: Yes, yes of course I do. But it’s just a theory. I don’t want to say more until I have proof. Give me until tomorrow night, then I’ll tell you everything.
zh: 不，我當然信任你們。我只是在猜測。在我還沒有證據前我不會說更多。給我一點時間，明晚我會告訴你們所有的事。

note: [message]: speaker=Zhul
en: Very well. I’ve trusted your decisions and your leadership so far; I’ll wait a little longer.
zh: 非常好。我一直信任你的決策和領導。我會等地。

note: [message]: speaker=Nym
en: So what do we do now? The land seems to be about the same on the northern side of the mountains as it was on the south. And we can’t hang around here forever. The humans will be back with reinforcements eventually, and the valley is still haunted with undead.
zh: 現在我們該怎麼辦？北邊的土地似乎和南邊的土地一樣。但我們不能在這逗留太久。人類最終會帶著援兵回來，而且死靈也持續在山谷裡遊蕩著。

note: [message]: speaker=Kaleh
en: Yes, I think the sooner we leave this valley the better. But we don’t know anything about the surrounding terrain. Without anyone to guide us, we have no idea what perils may be nearby. I don’t like sending our people across foreign lands when I don’t know what’s in front of us. We’ve lost too many people already. I don’t want to lead us into a trap.
zh: 沒錯，我們愈快離開山愈好。但我們對附近的地勢還不熟悉。沒有人帶領我們，我們不知道會遇到什麼危險。不清楚將面臨什麼情況，我不願意派我們的人前去。我們已經失去太多人了。我不想帶我們陷入圈套中。

note: [message]: speaker=Nym
en: When I was scouting around I think I saw a small oasis near the entrance to this valley. If we move out there we should be out of range of the undead. I think it would be safe, at least for the short term.
zh: 當我在偵查這附近時，發現在山谷入口處附近的一處小綠洲。如果我們移到那邊，就能躲避亡靈。短時間內我們就會是安全的。

note: [message]: speaker=Zhul
en: Indeed. Undead ghosts such as these are often bound to the places they died: the farther away they travel, the weaker they are. So if we move out of the immediate vicinity we should be pretty safe.
zh: 的確。亡靈的靈魂通常都會被困在他們死去的地方：走得愈遠，他們的能量愈弱。所以如果我們離開這附近，就會很安全。

note: [message]: speaker=Kaleh
en: Good, we’ll move our people out and camp by the oasis. Now, Nym, you know who our best scouts are; I want you to lead a few elves to do some reconnaissance. We’ll send out small groups of scouts to the north, northeast and northwest. Don’t go too far, try not to be seen, and please don’t do anything dangerous. But I want to know what’s out there.
zh: 好，我們會將我們的人移出並在綠洲扎營。寧姆，你知道誰是我們最棒的偵察兵，我要你帶著一些精靈去偵查。我們需要各派出幾個小隊去北邊，東北邊及西北邊。不要走太遠，也不要被發現，也不要做危險的事，我們只是需要知道外面的情況。

note: [message]: speaker=Zhul
en: But hasn’t Eloh told you where to go and what dangers you face?
zh: 伊洛沒有告訴你要往哪裡走？也沒有說你可能會遇到的危險嗎？

note: [message]: speaker=Kaleh
en: She was... rather vague. I know we’re supposed to generally go north, but I want more information before I commit us to a direction.
zh: 她說的⋯很模糊。我知道大概要往北邊走，但在我決定確切的方向之前，我需要多一點的資訊。

note: [message]: speaker=Nym
en: Don’t you worry about us, Kaleh. We’ll be careful. I’ll organize five bands to scout out the nearby lands. We should be back in about half a day.
zh: 不用擔心我們，卡雷。我們會很小心的。我會安排五個小隊去偵查附近的土地，應該半天內就會回來。

note: [message]: speaker=Kaleh
en: Good, until then we’ll settle around that oasis and set up as good a defense as we can. Until I know what’s out there, I’m not taking any chances.
zh: 很好，在你回來之前，我們會駐紮在綠洲附近，並盡可能做好防禦，我不會輕舉妄動直到清楚情勢。

note: [message]
en: Help, I’m drowning!
zh: 救命，我要沉下去了！

note: [message]
en: Look, the water is pouring out the side tunnel into the valley! That’s a lot of water: it’s even creating a small river. I sure wouldn’t want to be downstream of that deluge right now.
zh: 看，水從旁邊的隧道湧進山谷了！水多到都成一條小河了。我不想被洪水沖到下游去。

note: [message]: speaker=unit
en: Look, up there in the valley. The water has poured out of the side tunnel and created a small river and lake. I’m glad we weren’t downstream of that deluge when the water came rushing out of the tunnel.
zh: 看，山谷的那邊。水從旁邊的隧道湧進山谷，形成一條小河和一個湖。很慶幸當大水沖出隧道時，我們沒有在洪水下游。

note: [message]: speaker=Kaleh
en: I can see human reinforcements arriving on the horizon. We’ll surely be overwhelmed now! If only we had moved faster.
zh: 我能看到人類的援兵出現在天際線，我們一定會被擊敗的，除非我們快點移動。

note: [message]: speaker=narrator
en: Several hours pass...
zh: 幾個小時後...

note: [message]: speaker=Zhul
en: In Eloh’s name, Nym, you look terrible. Are you well?
zh: 伊洛保佑，寧姆，你看起來不太好。還好嗎？

note: [message]: speaker=Nym
en: Yes. Just... let me... catch... my breath.
zh: 還行。就...讓我...喘...口氣。

note: [unit]: type=Merman Netcaster, id=Esanoo
en: Esanoo
zh: 伊薩諾

note: [message]: speaker=Esanoo
en: Water. Sweet water. By the gods, I thought my scales would fall off.
zh: 水。甘甜的水。天啊，我的鱗片都快掉了。

note: [message]: speaker=Nym
en: Relax, he’s a friend. Just let me explain.
zh: 放輕鬆，他是我們的朋友。讓我來解釋。

note: [message]: speaker=Kaleh
en: You’re really beat up, Nym. Are you sure you’re fine?
zh: 寧姆，你看起來很疲勞，你確定你還行嗎？

note: [message]: speaker=Nym
en: I’m fine. But I found someone who really wanted to speak with you.
zh: 我還行，我遇到了一個人他非常想跟您聊聊。

note: [message]: speaker=$ally_id
en: He looks like a half-man half-fish.
zh: 他看起來像是半人半魚。

note: [message]: speaker=Esanoo
en: Indeed. I come from the ocean, and long have I been looking for you.
zh: 沒錯。我來自海洋，我已經尋找你們很久了。

note: [message]: speaker=Kaleh
en: The ocean? What are you talking about?
zh: 海洋？你是在說什麼？

note: [message]: speaker=Nym
en: Don’t try to explain, Esanoo. We’ll have to show them instead.
zh: 伊薩諾，不用多做解釋。我們直接給他看。

note: [message]: speaker=Zhul
en: There are more of you? Where are the others?
zh: 還有其他成員嗎？他們在哪？

note: [message]: speaker=Esanoo
en: They have been captured by the foul humans. I just barely managed to hide and escape, with the help of your friend.
zh: 他們被邪惡的人類綁架了。藉著你朋友的幫助下，讓我躲藏並逃了出來。

note: [message]: speaker=Zhul
en: And why should we trust anything you say?
zh: 我們為什麼要相信你？

note: [message]: speaker=Kaleh
en: Hmmmm... Yes, yes I think I do. I don’t know why, but I trust you.
zh: 嗯嗯嗯...沒錯，我能理解。不知道為什麼，但我能相信你。

note: [message]: speaker=Zhul
en: You don’t know where to find your master?
zh: 你不知道你的主人在哪？

note: [message]: speaker=Nym
en: They were sent due north. From Esanoo’s description it sounds like they were headed right for the human settlement. I hope nothing bad has happened to them.
zh: 他們被派去北邊偵察。按照伊薩諾的描述聽起來，他們是往人類的方向去。我希望他們不會遇上什麼壞事情。

note: [scenario]: id=09_Blood_is_Thicker_Than_Water
en: Blood is Thicker than Water
zh: 血濃於水

note: [side]: type=Human Commander, id=Darius
en: Darius
zh: 達流士

note: [side]: type=Human Commander, id=Darius [side] [side]: type=Shock Trooper, id=Zelgant [side]: type=Javelineer, id=Alastra
en: Human Allies
zh: 人類同盟

note: [side]
en: Iron Council
zh: 鋼鐵議會

note: [side]: type=Shock Trooper, id=Zelgant
en: Zelgant
zh: 澤根

note: [side]: type=Javelineer, id=Alastra
en: Alastra
zh: 阿拉斯崔

note: [objective]: condition=win
en: Rescue at least two merfolk by turn 16
zh: 在第16回合前至少救出兩名人魚

note: [objective]: condition=win
en: Defeat Tanstafaal and Eloh
zh: 擊敗坦司塔法和伊洛

note: [objective]: condition=win
en: Capture all 4 human ships
zh: 佔領人類4艘船

note: [objective]: condition=win
en: Three merfolk must survive
zh: 至少3位人魚倖存

note: [message]: speaker=Kaleh
en: Now that we’re down off the hills, you can’t even see all that water, it’s hidden by the trees. I never thought I would see so many trees in one place.
zh: 現在我們已經下山了，從這裡看不見所有的水，都被樹木擋住了。我從來沒有在一個地方見過這麼多樹。

note: [message]: speaker=Zhul
en: Compared to the desert it seems almost like a paradise. All this growth and vegetation, I can feel it pulsing with life.
zh: 跟沙漠相比，這裡簡直是天堂。這裡所有的生物跟植物，都讓我感受到生命的脈動。

note: [message]: speaker=Nym
en: And yet these trees seem different, the forest seems darker, somehow. I prefer to stay out in the open where I can see my enemies coming.
zh: 但這裡的樹跟其他地方的不同，似乎看起來更陰森。我還是比較喜歡待在空曠的地方，這樣可以讓我看清敵人的動向。

note: [message]: speaker=Grog
en: Trees look big and strong, like trolls. Dark, too. Grog tired of walking under hot sun.
zh: 樹木又大又高，像巨魔一樣。還很陰涼。革諾格已經厭倦在大太陽下行走了。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: It looks nice and dark under the trees, less exposed to that blazing sun. I’m exhausted after walking across all that harsh sand.
zh: 樹下陰涼許多，不像曝曬在烈日下那樣。在嚴酷的沙漠下行走已讓我精疲力盡。

note: [message]: speaker=Esanoo
en: This is where the human encampments lie, to the northwest. They have settled a chain of islands along the coast of the water. If you break through these trees you will soon see them. I think that’s where they are holding the rest of my group.
zh: 人類營地在西北方。他們沿著水邊佔據了一條島鏈。你們穿過這些樹後很快就能看見他們。我想我們的成員就被他們關在那邊。

note: [message]: speaker=Zhul
en: And you said that there are only five others in your group left?
zh: 你說你的偵察小隊還有五名成員？

note: [message]: speaker=Nym
en: Wait, did you hear that?
zh: 等一下，你有聽到嗎？

note: [message]: speaker=Kaleh
en: Someone’s coming. Quick, hide!
zh: 有人來了。快躲起來！

note: [message]: speaker=Esanoo
en: What? Huh?
zh: 什麼？蛤？

note: [event]
en: Human Scout
zh: 人類偵察兵

note: [message]: id=scout1
en: Hey, what do we have here?
zh: 嘿，看看這是什麼？

note: [message]: speaker=Esanoo
en: Uh... Uh...
zh: 呃... 呃...

note: [message]: id=scout2
en: It’s another one of those fish creatures. It must have come back to try to rescue its friends.
zh: 又是一隻怪魚。牠一定是來拯救牠的朋友。

note: [message]: id=scout2
en: We’d better get him back to the base. They’re going to sacrifice them all in some big holy ceremony at dawn just two days from now.
zh: 我們最好把牠帶回去。兩天後他們會把牠們當成祭品送上大祭典。

note: [message]: id=scout1
en: Yeah, we’ll be heroes!
zh: 耶！我們將會是英雄！

note: [message]: speaker=Kaleh
en: Not if we gut you first. Attack!
zh: 不對，我會先殺了你們。攻擊！

note: [message]: id=scout1
en: The Dark Lady protect us, they’re elves!
zh: 願黑暗女神保佑，他們是精靈！

note: [message]: id=scout2
en: There’s tons of them! Flee, we must warn the others!
zh: 有很多的精靈！哇，我們必須警告其他人！

note: [message]: speaker=Nym
en: Well, so much for the element of surprise.
zh: 很好，這麼多驚喜啊。

note: [message]: speaker=Esanoo
en: Thank you. I’m sorry, I don’t know what came over me. They just jumped out of nowhere.
zh: 謝謝你們。真是抱歉，我還不清楚狀況，他們就不知道從哪裡跳了出來。

note: [message]: speaker=Nym
en: It’s fine, you’re not used to being on dry ground, and you’ve been through a lot. Even if the humans know we’re coming, we can still take them. Just be careful and stay in the back until we reach the water again.
zh: 好的，你在乾地上不靈活，而且你已經經歷過這麼多的事。如果人類知道我們過來，我們還是可以擊退他們。你就好好待在後方並保護好自己，直到我們再次回到水岸。

note: [message]: speaker=Esanoo
en: I sure will look forward to that. I’m afraid my scales have all dried out again. It itches something terrible.
zh: 我非常迫不及待。我怕我的鱗片又全部乾掉。一直讓我發癢。

note: [message]: speaker=Kaleh
en: Well if we’re going to save those merfolk, then we don’t have any time to lose. The humans said they would be sacrificed in just two days. We’d better set up camp here and push on north west as soon as possible. I just hope we can make it in time.
zh: 嗯嗯，如果我們想要去營救那些人魚，那就沒有時間可以浪費了。那個人類說他們兩天後就會變成祭品。我們最好在這裡紮營，然後盡快往西北方前進。我只希望我們還來得及。

note: [event]
en: Human Soldier
zh: 人類士兵

note: [message]: speaker=Esanoo
en: Wonderful! We have rescued all of my band from the humans. I cannot thank you enough.
zh: 太棒了！我們已經救出所有的夥伴們。真的不知道該怎麼感謝你們。

note: [message]: race=merman
en: Indeed, we owe you a great debt. You have done well Esanoo, better than I could have hoped.
zh: 真的，我們欠你一個很大的人情。伊薩諾，你做得很好，超出我的想像。

note: [message]: speaker=Nym
en: Esanoo said there were five merfolk left in his band. I think we have rescued them all!
zh: 伊薩諾說他還有五個人魚組員。我想我們已經把他們都就出來了！

note: [message]: race=merman
en: Indeed, I think you have now freed all of us. We owe you a great debt. We are sorry that Esanoo has fallen, but we will honor him and tell everyone the story of his great deeds. Glad are we that he found you and brought you to us. Even the smallest fish can change the course of the sea.
zh: 的確，我想你們已經救了我們所有人。我們欠你一個大人情。我們很遺憾伊薩諾犧牲了，我們為他感到榮耀，我們之後會告訴所有人他的英雄事蹟。我們很高興他找到你們，並且待你們來了。就算是一條小魚也能掀起大海浪。

note: [message]: speaker=Esanoo
en: I have returned with the elves we sought. They have agreed to help me rescue the rest of our group from the foul humans.
zh: 我帶了我們找的精靈回來了。他們已經答應要幫我從惡劣人類手中拯救我們的小隊成員。

note: [message]: speaker=unit
en: Indeed you have done well, far better than I could have hoped. We shall talk more later, but for now we have to free the rest of our brethren.
zh: 你真的做得很好，比我想的還要好。我們之後再談，現在要先救我們其他同伴。

note: [message]: speaker=Kaleh
en: Greetings. Esanoo told us that you were looking for us, and he bravely led us here. Though he has fallen in combat, we have come to rescue the rest of your kind.
zh: 你好。伊薩諾告訴我們你們正在找我們，他勇敢地帶我們來這裡。雖然他在戰鬥中犧牲了，我們還是會救你們出去。

note: [message]: speaker=unit
en: Yes, I recognize your face, young elf. We will remember Esanoo’s sacrifice. But for now we must rescue the rest of my brethren before they too are slain by the foul humans.
zh: 好的，我認得你，年輕的精靈。我們會記得伊薩諾的奉獻。現在我們必須在惡劣的人類殺掉我們的同袍之前把他們都就出來。

note: [message]: speaker=Nym
en: How could he recognize your face? We’ve never seen him before.
zh: 他怎麼會認出你來？我們從來沒有見過他。

note: [message]: speaker=Kaleh
en: We’ll ask later, for now we’ve got to keep fighting.
zh: 我們之後再問吧，現在我們必須繼續奮戰。

note: [message]: speaker=unit
en: female_speaker^Indeed you have done well, far better than I could have hoped. We shall talk more later, but for now we have to free the rest of our brethren.
zh: 你真的做得很好，比我想像的還要好。我們之後再聊，現在我們要先救出其他同伴。

note: [message]: speaker=Kaleh
en: female_addressed^Greetings. Esanoo told us that you were looking for us, and he bravely led us here. Though he has fallen in combat, we have come to rescue the rest of your kind.
zh: 你好。伊薩諾告訴我們你正在等我們來，他英勇地帶我們來這裡。雖然他在戰役中犧牲，但我們還是會把你們救出去。

note: [message]: speaker=unit
en: female_speaker^Yes, I recognize your face, young elf. We will remember Esanoo’s sacrifice. But for now we must rescue the rest of my brethren before they too are slain by the foul humans.
zh: 是的，我記得你的臉孔，年輕的精靈。我們不會忘記伊薩諾的犧牲。我們現在必須在邪惡的人類殺光我們的同伴前，把他們全都救出來。

note: [message]: speaker=Nym
en: How could she recognize your face? We’ve never seen her before.
zh: 她怎麼會認得你？我們從來沒有看過她。

note: [unit]: type=Merman Warrior, id=Urruga
en: Urruga
zh: 阿魯卡

note: [message]: speaker=Urruga
en: Free at last! Thanks be to the Sea God. But wait a minute, you’re elves?!
zh: 終於自由了！感謝海神保佑。等等，你們是精靈？！

note: [message]: speaker=Urruga
en: Thank you for rescuing me. We’ll show those humans the true fury of the merfolk!
zh: 謝謝你們的搭救。我們要讓人類嚐嚐人魚憤怒的滋味！

note: [unit]: type=Merman Warrior, id=Nuvassa
en: Nuvassa
zh: 努瓦薩

note: [message]: speaker=Nuvassa
en: Thank you for rescuing me. You elves are very skilled at fighting on the dry land. I envy you.
zh: 謝謝你們拯救我。你們精靈在陸地上的作戰技巧很好。讓我很羨慕。

note: [message]: speaker=$unit.id, race=quenoth,elf
en: As I envy your kind’s prowess when fighting in the water.
zh: 我也很羨慕你們在水中的戰鬥技能。

note: [unit]: type=Merman Spearman, id=Yantili
en: Yantili
zh: 燕特利

note: [unit]: type=Mermaid Priestess, id=Il-tian
en: Il-tian
zh: 伊天

note: [message]: speaker=Il-tian
en: Thank you for rescuing me. May the Sea God’s bounty bless you and protect you. If you have any wounded I can help heal them. The blades of the vile humans are terrible indeed.
zh: 謝謝你們的幫助。願海神慷慨地祝福你及保佑你。如果你有傷患，我可以幫忙治療他們。邪惡人類的刀劍是很可怕的。

note: [message]: speaker=unit
en: What a dark nasty place. Something smells horrible.
zh: 多麼陰暗的地方。有噁心的味道。

note: [event]
en: Undead Warden
zh: 不死族看守人

note: [unit]: type=Mermaid Enchantress, id=We-jial
en: We-jial
zh: 維傑

note: [message]: speaker=We-jial
en: Thank you for rescuing me. How did you manage to escape?
zh: 謝謝你們的幫忙。你們是怎麼逃出來的？

note: [message]: speaker=$explorer.id
en: One of the elves we were searching for helped me get away before I was caught. I can’t believe the humans imprisoned you in such a horrible place. To be stuck in the darkness with those undead. We will make them pay for what they have done!
zh: 其中一個我們在尋找的精靈在我被抓之前，幫助我逃離了。不敢相信人類居然把你囚禁在如此可怕的地方。與亡靈們一起困在黑暗中。我們會讓他們為此付出代價的!

note: [message]: speaker=$explorer.id
en: Esanoo found the elves that we were searching for. He brought them back and they helped free us. I can’t believe the humans imprisoned you in such a horrible place. To be stuck in the darkness with those undead. We will make them pay for what they have done!
zh: 伊薩諾找到我們一直在搜尋的精靈們。伊薩諾把那些精靈帶回來並拯救了我們。不敢相信人類居然把你囚禁在如此可怕的地方。與亡靈們一起困在黑暗中。我們會讓他們為此付出代價的！

note: [message]: speaker=$explorer.id
en: Yes, you are right, of course. Pardon me.
zh: 好的，你是對的。不好意思。

note: [message]: speaker=Kaleh
en: No, too many merfolk have died! There are not enough of them left to divine the location of their master. We should have protected the merfolk more carefully. Now our search is hopeless.
zh: 不，太多人魚死了！他們所剩無幾，無法找出他們主人的下落了。我們必須要更小心的保護人魚。現在我們的搜索了無希望。

note: [message]: speaker=Kaleh
en: Too many merfolk have died! Even if we save the rest, there will not be enough for them to divine the location of their master. We should have protected the merfolk more carefully. Now our search is hopeless.
zh: 太多人於死了！就算我們救了剩下的人魚，也不足以幫助我們找到他們主人的下落。我們必須要更小心的保護人魚。現在我們的搜索了無希望。

note: [message]: speaker=unit
en: Whoa, this water is warm. Imagine if we had this back home, more water than I could drink in a lifetime! Hey... wait a minute. Faugh! This water is salty! It tastes terrible, I can’t drink this! What use is all this water if you can’t drink it?
zh: 哇，水是溫的。想像如果我們家鄉也有這麼多水，一輩子都夠我喝了！嘿...等一下，呃，這水是鹹的。味道嚐起來好可怕，我喝不下去。水不能喝的話還有什麼用？

note: [message]: speaker=unit
en: It really is beautiful out here, looking out over the sparkling water. If I didn’t have vile humans and traitorous elves at my back I could spend all day just sitting out here. But I really should get back to the battle. Ah, it’s a hard knock life.
zh: 這裡真的很美，看那閃閃發光的水面。如果沒有邪惡的人類和叛亂的精靈，我可以整天坐在這。但我真的應該要回到戰場上了，生活真是艱辛。

note: [message]: speaker=unit
en: It really is beautiful out here, looking out over the sparkling water. If I didn’t have vile humans and Eloh knows what else at my back I could spend all day just sitting out here. But I really should get back to the battle. Ah, it’s a hard knock life.
zh: 這裡真的很美，看那閃閃發光的水面。如果沒有邪惡的人類和伊洛，誰知道還有什麼等著我，我可以整天坐在這。但我真的應該要回到戰場上了，生活真是艱辛。

note: [message]: speaker=unit
en: If I were a landwalker, I might think the view from this sandbar to be amazing. But I am a creature of the sea and I see views like this every day.
zh: 如果我是在陸地上生活的，一定會認為這沙洲上的風景炫爛無比。但從海裡來，每天都在看這種美景。

note: [message]: speaker=Zelgant
en: You trespass upon our land at your own peril. All who oppose the will of the Iron Council shall be crushed!
zh: 你竟擅自闖入我們的土地，凡是反抗鋼鐵議會的人都必須死！

note: [message]: speaker=Alastra
en: Foolish elves. We have heard of your pitiful kind. You are but worms compared to the might of the Dark Lady. Coming here shall be your undoing.
zh: 愚蠢的精靈，你們真是可憐的生物。與黑暗女神相比你們不過就是不起眼的小蟲罷了。你們不該來這裡。

note: [message]: speaker=Darius
en: She said you would come. You may be able to defeat us, but none can defy her. You will bow down in the end. It is your destiny.
zh: 她說你會來的，你也許可以打敗我們，但你們是打敗不了她的。最終你們會向她求饒的，這是你們的宿命。

note: [event] [unit]: type=Necromancer, id=Hekuba
en: Hekuba
zh: 哈庫巴

note: [message]: speaker=Hekuba
en: The time has come, my brethren. On this most holy day, let us sacrifice these infidels unto The Dark Lady. Their suffering shall be a testament to her power and glory!
zh: 同胞們，時辰已到。在這個神聖的日子裡，讓我們把這些異教徒獻給黑暗女神。他們的痛苦就是女神力量和光榮的象徵！

note: [message]: speaker=Esanoo
en: Oh no! Our enchantress, We-jial. Where did they hide her? What horrible fate has befallen her? If only we could have saved her in time.
zh: 噢不，我們的女巫，維傑，她被藏去哪裡了？她遭受了什麼可怕的命運？要是我們能即時救出她就好了。

note: [message]: race=merman
en: The Sea God will carry her soul out to sea and bear it to the deeps. May he watch over her until the day we are all together again.
zh: 海神會將她的靈魂帶回海裡，願她安息。神會看照她直至我們團聚的那一天。

note: [message]: speaker=Zhul
en: Esanoo said there were five merfolk captured. We only found four. Where did they hide the last one? What horrible acts have these humans committed?
zh: 伊薩諾說有五個人被捕了，但我們只找到四個。他們把最後一個藏在哪裡？這些可怕的人類做了什麼？

note: [message]: race=merman
en: They took We-jial, our enchantress, away from us. But she is at peace now. The Sea God will carry her soul out to sea and bear it to the deeps. May he watch over her until the day we are all together again.
zh: 他們抓了維傑。但她現在安息了。海神會將她的靈魂帶回海裡，神會看照她直至我們團聚的那一天。

note: [message]: speaker=Kaleh
en: The bars of the cages are smoking and glowing red hot!
zh: 籠子的欄杆開始在冒煙了，而且變得又紅又燙！

note: [message]: speaker=Esanoo
en: May the Sea God protect us. They are being burnt alive! It’s terrible, I can’t bear to watch.
zh: 願海神保佑我們。他們被活活燒死了！太恐怖了我根本不敢直視。

note: [message]: race=merman
en: The Sea God will carry their souls out to sea and bear them to the deeps. May he watch over them until the day we are all together again.
zh: 海神會將他們的靈魂帶回海裡，願他們安息。神會看照他們直至我們團聚的那一天。

note: [message]: speaker=Zhul
en: Eloh protect us. They are being burnt alive! I do not know what the purpose of the unholy sacrifice is, but it is sickening to watch.
zh: 伊洛會保護我們的。他們被活活燒死了！我不理解這種不人道的犧牲有什麼目的，光看著都覺得病態。

note: [message]: speaker=Kaleh
en: We couldn’t save enough of the merfolk. We have failed. Now we shall never be able to meet the merfolk’s leader!
zh: 我們不可能救出所有的人魚，我們失敗了。沒有臉面對人魚的首領了！

note: [message]: speaker=Esanoo
en: Oh Master, forgive me. I could not save them all in time. Vile humans, you shall pay twice over for what you have done!
zh: 噢主人，原諒我，我來不及救出所有的人。邪惡的人類，我要讓你們付出雙倍的代價！

note: [message]: speaker=Darius
en: The stinkin’ elves have freed some of the merfolk. And still they fight on. Execute plan B. And kill those merfolk!
zh: 令人討厭的精靈放走一些人魚，他們還在鬧事。該是時候執行備用計畫，讓我們殺光那些人魚。

note: [message]: speaker=Darius [message]: speaker=Alastra
en: I must go report to the Iron Council. Keep fighting!
zh: 我必須要向鋼鐵會議報告。持續戰鬥吧！

note: [message]: speaker=Zelgant
en: I go to marshal reinforcements. Do not lose heart, we will crush these puny elves.
zh: 讓我去徵招些援兵，別失去信心，我們會打敗弱小的精靈。

note: [message]: speaker=Alastra
en: I must leave for now, fight on in my stead.
zh: 我現在必須離開，替我擋一下。

note: [message]: speaker=Hekuba
en: Curse them! The elves have stolen our offering to the Lady. We will have our vengeance. Keep fighting and execute plan C!
zh: 詛咒他們！精靈偷走我們要獻給女王的禮物。我們要復仇。我們要反擊，執行 C 計畫！

note: [message]: speaker=Nym Nym is talking about Hekuba, the male necromancer who is the final enemy leader in
en: Who was that?
zh: 那是誰？

note: [message]: race=merman subject is a male necromancer
en: That was one of the Iron Triad. Rarely do they leave their sanctuary. They prefer to let their minions do the dirty work.
zh: 那是鋼鐵三巨頭之一。他們很少離開他們的殿堂。他們平常都讓他們的部下來幹這些骯髒事。

note: [unit]: type=Quenoth Champion, id=Tanstafaal
en: Tanstafaal
zh: 坦司塔法

note: [message]: speaker=Tanstafaal
en: Hail, my brothers, I have returned!
zh: 嘿，兄弟們，我回來了！

note: [message]: speaker=Kaleh
en: Tanstafaal, where have you been? We have been looking for you.
zh: 坦司塔法，你去哪裡了？我們都在找你。

note: [message]: speaker=Tanstafaal
en: I have gone on a journey and I have seen the light. No longer will I blindly follow in your footsteps, Kaleh. I have come back to lead our people on the true path. She has spoken to me, and I am but an implement of her divine will.
zh: 我踏上了一個旅程，看見希望的曙光。我不會再盲目跟隨你的腳步了，卡雷，我要回來帶領人民走上正確的道路。她告訴我，我是她聖旨的唯一執行者。

note: [message]: speaker=Nym
en: Who has spoken to you?
zh: 誰在跟你說話？

note: [message]: speaker=Tanstafaal
en: Behold, our goddess has returned to us. All bow down to Eloh, our savior!
zh: 安靜，我們的女神回來了。向我們的救世主伊洛膜拜！

note: [message]: role=mystic_speaker
en: The Goddess!
zh: 女神！

note: [message]: role=fighter_speaker
en: Forgive me my sins!
zh: 請赦免我的罪！

note: [message]: speaker=Zhul
en: That I am so blessed to gaze upon Eloh herself...
zh: 我真榮幸能親眼見到伊洛...

note: [message]: speaker=Eloh
en: Hail my people. In your time of trial I appear to you, to save you yet again.
zh: 我的子民。我在你們有難的時候現身，再次來拯救你們。

note: [message]: speaker=Eloh
en: I come to you with dire news: one of you has betrayed me, and is a traitor to your cause.
zh: 我來告訴你們一個壞消息。你們中出了一個叛徒，這個叛徒就是這次苦難的主因。

note: [message]: speaker=Eloh
en: Did I not say that I would deliver you from evil and bring you to the promised land? I have shepherded you out of the harsh deserts and under the mountains. And your salvation was almost at hand.
zh: 難道我沒有說過會把你們從困境解救出來，並帶你們去應許之地嗎？我曾引領你們走過貧脊的沙漠和山脈，你們的救贖就近在咫尺了。

note: [message]: speaker=Eloh
en: But there was one who grew corrupted by his power and rejected my divine plan. He sought to usurp my authority. He had no faith and believed that he knew better than me, I who have watched over you for generations. He wanted to lead you astray. In these perilous lands, the fate of your journey stands upon the edge of a knife, falter once and all shall fail.
zh: 但有一人因為他擁有的權利而墮落，且違背我神聖的計畫。他曾妄想奪取我的權力，他沒有任何信仰且相信他比我強大，我可是世世代代看照你們的神啊。他試圖帶領你們偏離正道。在這片危險的土地上，你們的命運可正在刀尖上，一步錯將步步錯。

note: [message]: speaker=Eloh
en: Yes, I speak of your so-called leader, Kaleh. I did call out to him initially because I thought he was one of the faithful, but he betrayed my trust. The humans you are slaughtering wanted to help you, until Kaleh foolishly attacked them. And now Kaleh has you serving the evil merfolk and their insidious plans. Follow his path and he would have you bow down and serve the merfolk’s foul god.
zh: 沒錯，我就是你們口中所說的領導者，卡雷。我的確曾向他顯靈，因為我以為他對我是忠心的，卻沒想到背叛了我。你們想屠殺的人類過去想要幫助你們，但卡雷卻愚蠢地攻擊了他們。現在卡雷命令你們效命於邪惡的人魚，還有他們陰險的計畫。若你們跟隨他的腳步，他將會命令你們向人魚俯首稱臣。

note: [message]: speaker=Eloh
en: That is why I called out to Tanstafaal, one of my loyal followers. All is not yet lost. Follow him and I can still deliver you from your peril. But first, come back to me, stop fighting these humans, and kill this heretic Kaleh and his cronies.
zh: 這就是為什麼我向我忠實的追隨者，坦司塔法，求助的原因。我們還沒輸掉。跟著他，我還有機會將你從困境中解救出來。但首先你們先回到我身邊，停止與人類的交戰，殺掉異教徒卡雷，及他的同黨。

note: [message]: speaker=Kaleh
en: Wait, my people, do not be deceived. This thing that appears by Tanstafaal’s side is not our god. I too was fooled at first, but I have come to realize by her actions that she is an impostor. When she appeared to me the night before Garak died, she told me to kill all that lived under the mountains, even the dwarves who ended up helping us. Likewise when we escaped from the caves, she appeared to me again, and told me to bow down to the humans, else she would destroy me. Never has Eloh threatened one of us or dictated our actions.
zh: 我的人民，等等，先別急著下決定。在坦司塔法身邊的人並不是我們的神。我一開始也被欺騙了，但她的所作所為讓我發現她是個冒牌貨。她在葛拉克死去的前一晚出現，她要求我殺死所有生活在山下的生物，就算是後來幫助過我們的矮人。當我們從洞穴逃離時，她又再次出現，命令我服從於人類，否則就要毀掉我。伊洛絕不會威脅我們任何一個人，或命令我們去做任何事。

note: [message]: role=fighter_speaker
en: Why should we trust you? We have not heard Eloh’s words directly. Only now that you have led us into this folly has Eloh appeared to us.
zh: 憑什麼要相信你？伊洛也沒有親口告訴我們這些事。直到現在你將我們捲入這些事，伊洛才出現的。

note: [message]: speaker=Kaleh
en: She claims to be the one who has shepherded us during this journey, but who protected you across the harsh sands, who fought the orcs and led you under the mountains, who led you out again, against all odds? I did. I have bled for you, every step of the way. If you will not trust me based on my words, then trust me based on my actions. I have done the best I could for my people, and I stand by my actions. I believe that the merfolk are our friends, as the dwarves were. I refuse to bow down to harsh words and threats; we elves have always been free to make our own choices. We are not slaves, and will not blindly follow either humans or some false god.
zh: 她宣稱是她在旅途中保護了我們，但想想到底是誰保護你們穿越貧脊的沙漠，是誰和獸人對戰，讓你們躲入山底，又是誰一次又一次的幫助你們渡過難關？是我。一路上我為了你們流血流汗。如果你不相信我所說的，那就想想我曾經為你們做過的事。我相信人於是我們的朋友，矮人也是。我拒絕屈服於威脅的言語，我們精靈向來是為自己做決定的。我們不是奴隸，不會盲從的服從人類，或其他錯誤的神。

note: [message]: speaker=Kaleh
en: Wait, my people, do not be deceived. This thing that appears by Tanstafaal’s side is not our god. I too was fooled at first, but I have come to realize by her actions that she is an impostor. When she appeared to me the night before Garak died, she told me to kill all that lived under the mountains, even the trolls who ended up helping us. Likewise when we escaped from the caves, she appeared to me again, and told me to bow down to the humans, else she would destroy me. Never has Eloh threatened one of us or dictated our actions.
zh: 我的人民，等等，先別急著下決定。在坦司塔法身邊的人並不是我們的神。我一開始也被欺騙了，但她的所作所為讓我發現她是個冒牌貨。她在葛拉克死去的前一晚出現，她要求我殺死所有生活在山下的生物，就算是後來幫助過我們的巨魔。當我們從洞穴逃離時，她又再次出現，命令我服從於人類，否則就要毀掉我。伊洛絕不會威脅我們任何一個人，或命令我們去做任何事。

note: [message]: role=fighter_speaker
en: Why should we trust you? We have not heard these words directly. Only now that you have led us into this folly has she appeared to us.
zh: 憑什麼要相信你？我們沒有親耳聽過這些事。直到現在你將我們捲入這些事，她才出現的。

note: [message]: speaker=Kaleh
en: She claims to be the one who has shepherded us during this journey, but who protected you across the harsh sands, who fought the orcs and led you under the mountains, who led you out again, against all odds? I did. I have bled for you, every step of the way. If you will not trust me based on my words, then trust me based on my actions. I have done the best I could for my people, and I stand by my actions. I believe that the merfolk are our friends, as the trolls were. I refuse to bow down to harsh words and threats; we elves have always been free to make our own choices. We are not slaves, and will not blindly follow either the humans or some false god.
zh: 她宣稱是她在旅途中保護了我們，但想想到底是誰保護你們穿越貧脊的沙漠，是誰和獸人對戰，讓你們躲入山底，又是誰一次又一次的幫助你們渡過難關？是我。一路上我為了你們流血流汗。如果你不相信我所說的，那就想想我曾經為你們做過的事。我相信人於是我們的朋友，巨魔也是。我拒絕屈服於威脅的言語，我們精靈向來是為自己做決定的。我們不是奴隸，不會盲從的服從人類，或其他錯誤的神。

note: [message]: speaker=Tanstafaal
en: Your words are meaningless, Kaleh. My brethren, Eloh has appeared to you. She has spoken. Defy her at your own peril. I declare all who oppose Eloh heretics. All who are faithful, join me and let us kill the usurpers!
zh: 卡雷，你說的這些話一點意義都沒有。我的弟兄們，伊洛已經向你們顯靈了。她已經指示了。違背她的就要自食惡果。我宣佈要討伐所有的異教徒。所有忠誠的信徒，加入我們並且殺死這些異端份子！

note: [message]: speaker=Kaleh
en: Eloh would never ask elf to kill elf. But it seems I have little choice. My people, I have led you this far, join with me and help me crush this new rebellion!
zh: 伊洛絕對不會讓精靈自相殘殺的。但現在看起來我已經沒有得選擇了。我的同袍們，我帶領大家走到今天，現在加入我吧，幫助我中止這場叛亂！

note: [message]: speaker=Nym
en: I have followed you this far Kaleh, I will not abandon you now. But I admit that my faith is shaken. If that is not our god, then what is it?
zh: 卡雷，我一路追隨您到這裡，我現在也會繼續追隨著您。但不可否認我的信仰受動搖。如果這不是我們的神，那她是誰？

note: [message]: speaker=Kaleh
en: I do not know, but given what I have seen of the humans, I think following her would lead us down a dark road indeed. One that I personally do not want to discover the end of.
zh: 我不知道，但從我對人類的了解，我認為追隨她會使我們走上不歸之路。這是我最不想看到的結果。

note: [message]: speaker=Zhul
en: Forgive me, Kaleh. I do not know what to believe. I... I have to ponder this.
zh: 卡雷，原諒我。我不知道該相信誰，我... 我需要思考一下。

note: [message]: speaker=Grog
en: Great Leader told Grog to serve you, and so Grog will still follow your command. But other elves must be out on a separate island. How will we cross deep water?
zh: 大領導指示革諾格要追隨您，所以革諾格會繼續追隨您。但現在其他精靈們可能在那座島上。我們要如何過去呢？

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: The chieftain told me to serve you, and it will take more than this to shatter my confidence in you, lad. But those elves must be out on a different island, how will we cross the deep water?
zh: 首領指示我要追隨你，孩子，沒有什麼事可以影響我對你的信任。但現在其他精靈們可能在那座島上。我們要如何過去呢？

note: [message]: race=merman
en: I believe that in this we can help. We are very grateful for all you have done for us Kaleh, and though we assure that we mean you no harm, you are right that actions speak louder than words. We are more familiar with the waters than you are, and we noticed that there are two shallow paths leading to the island where the other elves must be. We can show you these paths and help you across so that you may put down this rebellion.
zh: 我相信在這方面我們可以提供協助。我們非常感謝卡雷您為我們所做的一切，雖然我們已經向你們保證不會傷害你們，但就像您說的，行為可以證明一切。我們比你們更為熟悉水域，而且我們發現到有兩條通往其他精靈所在島嶼的淺灘。 我們可以向您指引這些路徑並為您提供協助，以便您可以平息這場叛亂。

note: [message]: speaker=Kaleh
en: Thank you, I’m sure you will be very useful in the shallow waters. All right people, I don’t want to kill any more than I have to. Too much blood has been spilled already. Knock ’em out, wound them, kill them only if you must. But we must stop Tanstafaal in his lunacy before he destroys us entirely.
zh: 謝謝你們，我相信你們會為我們提供很有用的協助。我的同袍們，我不想再殺害其他人了，已經太多人犧牲生命了，敲昏他們或是弄傷他們都好，只有情況危急才能殺死他們。我們必須在坦司塔法擊敗我們之前阻止他的瘋狂行徑。

note: [message]: speaker=Nym
en: We who have fought by your side before will stand with you Kaleh, but many of our people are fleeing and joining Tanstafaal. I’m afraid that while you can recall past warriors, you won’t be able to recruit any new ones.
zh: 卡雷，我們這些曾經與你一起奮戰的人還會繼續地支持你，但我們很多同袍已經轉向加入坦司塔法那邊了。恐怕現在已經無法招募新戰士，只能召回之前的戰士。

note: [message]: speaker=Kaleh
en: Then we will make do with those few that we have.
zh: 那我們就召回我們僅有的吧。

note: [event]
en: Elvish Rebel
zh: 精靈叛徒

note: [message]: speaker=Zhul
en: I’m sorry Kaleh, I cannot let our people slaughter each other. There must be a way to stop this.
zh: 卡雷，我很抱歉。我不能讓我的同袍自相殘殺。一定有辦法阻止這一切。

note: [message]: speaker=Kaleh
en: No, don’t...
zh: 不，別…

note: [message]: speaker=Zhul
en: I have no choice, goodbye.
zh: 我沒有選擇的餘地，再見。

note: [message]: speaker=Zhul
en: Oh Eloh, you know how long I have faithfully served you. I ask you now a boon in return. Do not kill the boy Kaleh, he is just doing what his heart tells him to do. Did you not say, <i>“To err is elven, but to forgive divine”</i>?
zh: 偉大的伊洛，您知道我一直以來都侍奉著您。我在這裡請求您的憐憫。不要殺掉卡雷那個孩子，他只是在做他覺得對的事。您不是也說過，<i>「人非聖賢，孰能無過」</i>？

note: [message]: speaker=Eloh
en: You dare to lecture me? I am a god and you are but a mortal. You of all people should know that your position is to enforce my will, not question it!
zh: 你敢教訓我？我是神，而你只是個凡人。你們所有人都應該知道你們要順從我，而不是質疑我！

note: [message]: speaker=Zhul
en: But you yourself can see that many of our people’s faith is wavering. You cannot gain their loyalty by slaughtering the boy and his friends. Be merciful and kind, as you have always been, and there may be no need for this self-annihilating conflict.
zh: 但是您自己也看見我們許多人民的信仰已經開始動搖。屠殺那個孩子及他的朋友並不能讓您得到人民的忠心。像您過往一樣慈悲為懷，這裡或許就能夠避免走向自我毀滅之路。

note: [message]: speaker=Eloh
en: Times have changed. Mercy is a sign of weakness. Let this be a lesson to everyone, absolute loyalty is absolute strength. It is clear that you do not understand this concept, Zhul. My people, now is a time to tear down the old guard and create a new empire of strength, fealty and glory! I shall grant those who are loyal eternal life and we will triumph over all enemies!
zh: 時代已經變了。憐憫已經成為懦弱的代名詞。絕對的忠誠就是絕對的力量，此次讓所有人都上了一課。祖爾，很明顯你還不明白這個意思。我的子民，該是破除舊思想的時候了，建立強大、忠誠且榮耀的新帝國吧！我將賜與忠誠子民永恆的生命，我們會戰勝所有的敵人！

note: [message]: speaker=Zhul
en: No, I—
zh: 不，我...

note: [message]: speaker=Eloh
en: No, I don’t think you shall pester me any more. You shall be as a statue, forced to watch events unfold and helpless to interfere. Yes, I think this will be an appropriate punishment. Then perhaps you will learn not to question my divine will.
zh: 不，我已經受夠了你說的。我應該要把你變成一座雕像，看著接下來發生的事且無法伸出援手。沒錯，我覺得這是你應有的懲罰。這樣你才會懂不該許質疑我的旨意。

note: [message]: speaker=Kromph
en: Aarrggh! Voices in my head, make them stop!
zh: 啊！有聲音在我的腦袋裡響，停下來啊！

note: [message]: speaker=Nym
en: What? What do you hear?
zh: 什麼？你聽到了什麼？

note: [message]: speaker=Kromph
en: Must... Can’t... Must... Help me!
zh: 要...不要...要... 救命啊！

note: [message]: speaker=Kromph
en: Must obey... Can’t resist... I... Yes, Mistress, I am yours.
zh: 要服從...不要抵抗...我...是的，女王，我是你的。

note: [message]: speaker=Kromph
en: Pretty lady say elves bad. Kill elves. Kill!
zh: 漂亮的女神說精靈壞。殺掉精靈。全部殺掉！

note: [message]: speaker=Kromph
en: Mistress gone, must follow commands, but Nym master too, Nym say must protect elves, but mistress say must kill elves, but must protect, must kill, protect, kill, protect, kill, augghh!!
zh: 女主人走了，我還是必須遵守指令，但寧姆也是主人，寧姆說必須保護精靈，但女主人說必須殺死精靈，但必須保護，必須殺死，保護，殺死，保，殺，啊啊啊！！

note: [message]: speaker=Kaleh
en: He just collapsed, the conflicting orders must have been too much for him.
zh: 他已經精神崩潰了，他接收到太多矛盾的指令。

note: [message]: speaker=Nym
en: Poor Kromph, at least he’s finally at rest.
zh: 可憐的克諾夫，願他平靜。

note: [event]: role=Angry Crab
en: Angry Crab
zh: 憤怒的螃蟹

note: [message]: speaker=unit
en: Where did those things come from? They look dangerous.
zh: 牠們從哪裡來？看起來很危險。

note: [message]: speaker=unit
en: What are those things? They looked like ticked off giant crabs.
zh: 這些是什麼？牠們看起來像是憤怒的螃蟹。

note: [message]: speaker=Eloh
en: You think you can strike me down. This is just a small part of my true power.
zh: 你以為你可以打敗我。那只是我的一成力而已。

note: [message]: speaker=Kaleh
en: Small part or no, if it is mortally possible to destroy you, I shall. Your hands are stained in our blood; you are not our god.
zh: 就算不是一成力，只要能夠擊敗你，我就會去做。你的手沾滿了我們的血，你不是我們的神。

note: [message]: speaker=Eloh
en: Don’t worry Kaleh, we will see each other again... I promise.
zh: 卡雷，別擔心。我們會再見面的... 我保證。

note: [message]: speaker=Nym
en: She freaks me out, but at least it seems that she can be destroyed.
zh: 她嚇到我了，但至少知道她不是無敵的。

note: [message]: speaker=Kaleh
en: That was just an apparition, but if we meet again I will make her pay for all that she has done.
zh: 那只是個幻影，如果我們再遇到一次，我會讓她付出代價的。

note: [message]: speaker=Zhul
en: I’m sorry, Kaleh. My faith clouded my reason. But I wanted so very much to believe.
zh: 卡雷，我很抱歉。我的信仰讓我失去了理智。但我真的需要一個方向。

note: [message]: speaker=Kaleh
en: You do not need to apologize. What you did was very brave. I wish to... to whatever god still watches over us, that this bloodshed was not necessary. But I could not let half my people be co-opted by that thing. As horrible as it sounds, even death is a better fate.
zh: 你並不需要道歉。你非常勇敢。我希望...無論如何神依舊會眷顧我們，沒有人需要為此流血。但我不能讓一半的同袍都被這件事情所影響。令人折磨，比死亡還痛苦。

note: [message]: speaker=Zhul
en: So when you had the strange encounter with that human Durstrag and his guards, just after we escaped the caves, you were talking to Eloh, or whatever she is?
zh: 所以當我們要離開那個洞穴時，你對那個人類德士崔格和他的侍衛所做的奇怪的舉動時，你正在和伊洛對話？是嗎？

note: [message]: speaker=Kaleh
en: Yes, she appeared only to me and demanded that I surrender to the humans. When I refused she threatened me, saying she would kill me if I refused. That’s when I really started to get suspicious.
zh: 沒錯，當時她出現在我眼前並要求我向人類投降。當我拒絕她時她就威脅我，說如果我拒絕她就要殺了我。從那時候開始，我就開始對她產生疑問。

note: [message]: speaker=Zhul
en: It is clear that that thing was not our god. I do not know what it was, but I have to keep believing that Eloh is out there somewhere. Without our faith, what do we have left?
zh: 很明顯那個傢伙不是我們的神。我不知道它是什麼，但我依舊相信伊洛一定存在。若失去了信仰，我們還剩下什麼？

note: [message]: speaker=Nym
en: We have each other.
zh: 我們還有彼此。

note: [message]: speaker=Zhul
en: That’s not enough. Look, you’re a wonderful girl Nym, and Kaleh, you’ve shown yourself to be a great leader, but our actions have to mean something more than just our day-to-day survival. There has to be a higher purpose, Eloh must have some sort of plan for us. We have to keep believing.
zh: 不應該只有這樣。寧姆，你是個好女孩。而卡雷，你證明了你是個優秀的首領，但我們的所作所為不應該只有為了生存。必須要有更高的人生目標，伊洛對每個人都有各自的安排，我們只需要相信她。

note: [message]: speaker=Kaleh
en: Peace, Zhul, we can discuss theology later. We still have work to do.
zh: 祖爾，冷靜下來，我們可以等下再來討論。我們還有是要做。

note: [message]: speaker=Tanstafaal
en: You cannot defeat me, I am protected by the goddess now. Finally, Kaleh, I will show everyone who is stronger!
zh: 你無法擊倒我，我現在被女神庇佑著。最終，卡雷，我會讓所有人知道我比你強！

note: [message]: speaker=Kaleh
en: Oh Tanstafaal, I pity you. This battle was never about you.
zh: 喔～坦司塔法，很可惜，這場戰鬥從未跟你有關。

note: [message]: speaker=Kaleh
en: No, do not kill him. He may deserve it, but he will not die at my hands.
zh: 不，不要殺他。也許應該懲罰他，但他不應該死在我手裡。

note: [message]: speaker=Tanstafaal
en: Never Kaleh. I will not be your lackey again!
zh: 卡雷，永別了，我再也不會向你屈服！

note: [message]: speaker=Kaleh
en: Why did he have to kill himself? Oh, poor misguided Tanstafaal. We have lost too many elves today.
zh: 他為什麼要自殺？噢，可憐的坦司塔法。我們今天失去了很多同伴。

note: [message]: speaker=Nym
en: Do not blame yourself too much, it is Eloh who persuaded him to rebel.
zh: 不要太責怪自己，是伊洛讓他走上不歸路。

note: [message]: speaker=Kaleh
en: Yes, she too will pay for her part in all of this.
zh: 沒錯，她需要為此付出代價。

note: [message]: speaker=Kaleh
en: It is finished. See, my people, Tanstafaal has been killed by his own hand, and the thing pretending to be our god is gone.
zh: 都結束了。同胞們，看，坦司塔法已經自殺了，那個自稱為神的傢伙也走了。

note: [message]: speaker=Kaleh
en: You who call yourself Eloh, I challenge you, if you are truly our god, then show yourself, and strike me down where I stand!
zh: 你自稱自己是伊洛，我要挑戰你，如果你是真神，那就現身把我擊倒吧！

note: [message]: speaker=Kaleh
en: Nothing. Eloh may still watch over us, but that thing was not her. And yet, I do not hold a grudge against all of you who rebelled. I too was deceived at first, and unlike the pretender, I am merciful. For there are too few of us left for us to slaughter each other over minor grievances. Let us declare a general amnesty and unite again, going forward hand in hand, for, god or no god, I will help us find a better land, or die trying.
zh: 沒有發生什麼事。伊洛或許還眷顧著我們，但絕對不是這個傢伙。而且我不會對那些背叛我的人懷恨在心。一開始我也被騙了，但我和冒牌的人不同，我慈悲為懷。為了一些小恩怨而自相殘殺，我們剩下的人手不多了。讓我們和解並重新振作起來，不管是有神還是無神，我都會為大家找到更好的領土，至死方休。

note: [message]
en: I think I speak for all of us when I say that we accept your offer of amnesty and will follow you again. You have proved yourself capable as a leader and we too tire of this bloodshed. In hindsight perhaps we were wrong about Eloh and Tanstafaal; we shall have to think about this long and hard.
zh: 我代表大家接收您的提議，我們會重新追隨您。您已經證明您做為一個領導者所具備的能力，而我們也厭倦這樣自相殘殺了。事後看來，也許我們在伊洛跟坦司塔法的事情上是錯的。往後我們會好好反省這件事。

note: [message]: speaker=Kaleh
en: Thank you. And I have also not forgotten the pledge I made to our merfolk friends. If it is possible, I would like to meet with your master. Your conduct is a testament to your people, and I, at least, trust you.
zh: 謝謝你。而且我也沒有忘記對我們人魚朋友的承諾。如果可以，我很樂意會見你的首領。你們的作為代表你們人民，而且我相信你們。

note: [unit]: type=Necromancer, id=Zilchis
en: Zilchis
zh: 哲雀斯

note: [unit]: type=Necromancer, id=Sultaria
en: Sultaria
zh: 瑟特利亞

note: [message]: speaker=Hekuba
en: And what about us, little elf, did you forget about us?
zh: 小精靈，那我們呢？你不會忘記我們吧？

note: [message]: speaker=Kaleh
en: I could never forget what you did to those merfolk.
zh: 我永遠不會忘記你的所作所為。

note: [message]: speaker=Hekuba
en: Good, for that is just a taste. You are fools to interfere with our affairs, and the Iron Council does not tolerate fools. The Dark Lady shall swallow your souls and you shall writhe in eternal torment. Arise my brethren, by her power those who have died shall rise up and join us! The very rocks too shall rise up out of the water to aid our crossing. Like a plague we shall pour forth and drive the non-believers before us!
zh: 很好，目前為止都只是小菜一碟。你竟敢愚蠢地來插手我們的事，鋼鐵議會容不下蠢貨。黑暗女神將會吞噬你的靈魂，你將會被折磨至永遠。站起來！我的弟兄，藉著女神的力量，使亡者站起來服侍我們！藉著力量讓大水升起，讓我們渡河。讓我們像瘟疫一樣擴散，把這些異教徒趕走。

note: [event]
en: Arisen Warrior
zh: 被召喚的勇士

note: [message]: speaker=Nym
en: Gosh, just when things were starting to calm down.
zh: 天啊，一波未平一波又起。

note: [message]: speaker=Zhul
en: Our people are scattered and exhausted, where will we go now Kaleh? Shall we retreat into the dunes?
zh: 我們的人分散各地而且精疲力盡，卡雷，我們現在該往哪裡走？我們該退回到沙丘嗎？

note: [message]: speaker=Kaleh
en: Before I decide, I have just one question: How did you merfolk plan on bringing us to meet your master, if she dwells far beneath the sea?
zh: 在我決定前，我有一個問題：你們人魚打算怎麼帶我們去見你們的首領？她在深海裡？

note: [message]: race=merman
en: Actually we prefer to dwell in the shallow waters, where we may frolic in the great coral reefs under the sun and moon. But I digress, we realize that you people cannot swim like us, and I believe I may have a solution.
zh: 其實我們比較喜歡在淺水區域活動，這樣我們可以在晝夜光芒裡的珊瑚下嬉戲。回到正題，我們知道你們無法像我們一樣在水中呼吸，但我相信我們會找到解決辦法的。

note: [message]: race=merman
en: The humans of the Iron Council dwell in a large island to the northwest; I was taken there several times for interrogation. It is a fearsome place, full of black rock and tall peaks, but in the center is a lagoon. In the lagoon, I saw several ships anchored, which we might be able to use to transport your people across the waves.
zh: 鋼鐵議會的人類都住在西北方的一座大島上，我曾被押到那邊審訊幾次。那裡是個令人恐懼的地方，到處都是黑色的岩石及高聳的山脈，但島中心有座潟湖，我看到有幾艘船停泊在那，我們也許可以用那幾艘船幫你們渡海。

note: [message]: speaker=Zhul
en: Across the waves?! We are a people of the desert, we know nothing of piloting such vessels! And I do not like the idea of putting my life at the mercy of some human-built ship.
zh: 渡海？！我們是在沙漠上生活的，我們對駕駛船隻的技術毫無概念！而且我不想要把自己的性命託付給某種人類製造的船上。

note: [message]: speaker=Kaleh
en: We have already gone to many strange places and survived. I trust the merfolk. If they believe that they can transport us safely across the waters, then I will put my life in their hands.
zh: 我們已經去過很多陌生的地方並且倖存下來。我相信人魚。如果他們相信那個東西可以將我們安全地度過海域，那我就會把我的生命交給他們。

note: [message]: speaker=Nym
en: Wherever you go Kaleh, I will follow.
zh: 卡雷，不論你到哪裡，我都會追隨著你。

note: [message]: speaker=Zhul
en: Very well. You have not led us astray so far, I will not leave you now.
zh: 很好。到目前為止你還沒有讓我們身陷困境，現在我還不會離開你。

note: [message]: speaker=Grog
en: Grog scared of big water and bright sun, but Grog will not dishonor Great Leader. Great Leader say follow Kaleh, and Grog will do so.
zh: 革諾格害怕大水跟閃耀的太陽，但革諾格不會違背大首領的指令。大首領指示要追隨卡雷，而革諾格會做到。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: Ouch, being stuck between the water and the sun is a terrible place to be, but where you go I will follow.
zh: 哇嗚，在水跟太陽之間進退兩難，但你去哪我就去哪。

note: [message]: race=merman
en: We have attacked the humans in the past, when their boats trespass in our waters, and so they fear us greatly. Their dark mages have cast protective spells upon their boats, preventing any of our kind from boarding them. I am afraid that we cannot capture the boats for you. We will, of course, help you hold off the humans. Later, once we escape, with your help I think we can dispel the protections, but for now you must seize them yourselves.
zh: 以前人類的船隻經過我們水域時，我們攻擊過他們，所以他們很怕我們。他們用黑暗魔法在船上施咒，防止我們人魚登上去。現在恐怕我們不能幫你們奪取船隻。不過我們會為你們拖住人類。之後等我們逃出來以後，我們再想辦法解除這些咒語。但是現在你們必須自己去奪船。

note: [message]: race=merman
en: There are four boats in the lagoon. Once you have captured each of the four then we can help you steer them out into the open water and to freedom. Then we can pilot them to shore, safely away from the humans, and load the rest of your people on board. But we will need all four boats to fit all of your remaining people.
zh: 湖裡有四艘船，當你們截獲一艘船，我們就把它弄到外面去，這樣就自由了。我們會把船開到岸邊，遠離人類並且安全地存放著，然後載上你們剩餘的人。我們需要四艘船才能把你的同袍都帶上。

note: [message]: speaker=Nym
en: Truly, there are not as many of us as there once were.
zh: 沒錯，但越來越少人了。

note: [message]: speaker=Kaleh
en: Though the cost be high, we do what we must. Come let us go capture those boats.
zh: 雖然風險很大，但我們還是必須去做。去拿下那些船吧。

note: [message]: speaker=Kaleh
en: We’ve run out of time. The humans are gaining strength and will surely overwhelm us now.
zh: 我們沒有時間了。人類力量增強了，現在肯定能夠碾壓我們。

note: [message]: speaker=Nym
en: We’ve captured all four boats!
zh: 我們得到了四艘船！

note: [message]: speaker=Kaleh
en: Good, then let’s get out of here. The merfolk will help you guide the ships. I’ll muster the rest of our people and retreat from this bloody battlefield. We’ll meet you along the coastline west of here. Don’t worry about losing us, we’ll stick to the coast and the merfolk will help us keep in contact. Once we’ve escaped and are out of range of any counterattacks by the humans, we can load the rest of our people onto the ships.
zh: 很好，我們要走了。人魚會引導你到船那邊。我會集結其他人從這場血戰中撤離。我們會在西邊的海岸碰面。別擔心，我們會沿著岸邊移動不會迷路，人魚會協助我們。一旦我們脫離人類的控制區域，我們就可以讓其他人上船。

note: [message]: type=Mermaid Priestess,Mermaid Diviner,Mermaid Enchantress,Mermaid Siren [message]: race=merman
en: Then by the Sea God’s hand I call forth the winds. May they confound our enemies and blow these ships to safety!
zh: 以海神之名，我呼風喚雨。願風吹走敵人，願風將船吹到安全之地！

note: [scenario]: id=10_Speaking_with_the_Fishes
en: Speaking with the Fishes
zh: 與魚會談

note: [side]: id=Melusand, type=Mermaid Diviner
en: Melusand
zh: 美露莎

note: [unit]: type=Merman Warrior [unit]: type=Merman Hoplite [unit]: type=Merman Spearman [unit]: type=Merman Entangler
en: Merfolk Guard
zh: 人魚守衛

note: [message]: speaker=Melusand
en: Hail Kaleh, long have I waited to see you in person.
zh: 嗨！卡雷，我已經期待和你見面很久了。

note: [message]: speaker=Kaleh
en: Greetings. I’m afraid I am at a disadvantage, for you know my name and I do not know yours.
zh: 你好。這不太公平，你知道我是誰，而我對妳一無所知。

note: [message]: speaker=Melusand
en: I am known as Melusand. I am what you might call a high priest among my people.
zh: 我是美露莎。你可以把我當作我們民族的高階祭司。

note: [message]: speaker=Kaleh
en: This is—
zh: 這位是...

note: [message]: speaker=Grog
en: Grog says thank you.
zh: 革諾格向你致謝。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: Thank you for your kindness.
zh: 謝謝您的慈悲。

note: [message]: speaker=Melusand
en: No, you don’t have to introduce yourselves. I already know who you are and why you have been journeying all this way.
zh: 不，你們不必自我介紹。我已經知道你們是誰，也知道你們這趟旅途的目的。

note: [message]: speaker=Nym
en: If you know so much why did you drag us all the way out here?
zh: 如果你什麼都知道了，那為什麼還要到我們來這裡？

note: [message]: speaker=Melusand
en: Patience, young lady. All will be revealed in good time.
zh: 年輕的女士，要有耐心。時間到就會真相大白。

note: [message]: speaker=Melusand
en: I have been watching your progress with great interest, but I could not contact you directly. That is why I sent out my most trusted followers to find you. I apologize for the difficulty of arranging a meeting. Oh, and I hope you do not mind my guards. But her spies are everywhere and I had to be certain that we could converse without being overheard. Besides, it never hurts to be too careful.
zh: 我對你們的旅程一直抱著極大的興趣，但是我無法直接與你們聯繫。因此我派了我最忠誠的手下來搜尋你們。抱歉，要會面是如此地困難。哦，我希望你不要介意我的部下。因為她的眼線遍佈各處，我不得不防止被監聽，這是說認真的。

note: [message]: speaker=Zhul
en: Whose spies?
zh: 誰是間諜？

note: [message]: speaker=Melusand
en: A long time ago there was a great empire of humans known as the Empire of Wesnoth. They lived peacefully alongside elves and dwarves, and drove the dark powers deep under the earth. It was a time of peace, light, and prosperity for all.
zh: 很久以前，人類有一個偉大的帝國叫做韋諾。他們和精靈矮人和平共處，將黑暗勢力驅逐至地底深處。那是一個和平、光明且繁榮的時代。

note: [message]: speaker=Zhul
en: Yes, we know about this age.
zh: 是的，我們知道這個時期。

note: [message]: speaker=Melusand
en: The two suns, a monument to the power and hubris of the fallen Empire of Wesnoth, scorched the earth. The fields dried up, forests died, and swamps turned into mud-cracked plains. Since then the path of the second sun has shifted in the sky, creating the long dark that you are so familiar with every other night. And much evil has spread forth across the lands. The mages of the Empire of Wesnoth still haunt their domains as the undead lords that plague your sands. The surviving humans have descended into barbarity and squalor. Orcs cover the lands killing each other and any that fall into their grasp. The dwarves and trolls hide in their tunnels, in the dark, fighting an endless war. I do not mean to offend your friend, but the majority of them care little for the fate of the surface dwellers. And without their forests the elves have mostly died out, another victim of the chaos and evil that dominates our lands.
zh: 而兩個太陽，成為人類自大與傲慢的後果，太陽開始烤炙著大地。土地乾旱，森林枯萎，沼澤也成了乾裂的平地。第二個太陽的運行軌跡也被改變了，於是產生了你們都知道的漫漫長夜，邪惡之物也遍佈到了大陸各處。韋諾帝國的魔法師們轉化成了禍害你們家園的亡靈領主，四處遊蕩著。生存下來的人類墮落得殘暴而且卑劣。遍佈四處的獸人們自相殘殺著，還殺死任何落入他們手中的種族。矮人和巨魔們則躲入坑道，在黑暗中，進行著無休止的戰爭。我無意冒犯你的朋友們，但是他們中的大多數都不關心地面居民的死活。當然沒有森林的精靈們，大部份也滅絕了，成為我們大陸陷入混亂與邪惡統治的另一犧牲品。

note: [message]: speaker=Melusand
en: What can we merfolk do? We see much with our magics, but we do not have the numbers, nor the power, to bring back order to the domains of the land dwellers. And even the sea is not free from the darkness; we struggle to survive against the naga and far worse things that have crept forth from the dark places. We are barely holding our own in the waters, but you saw how ill-suited we were when we went ashore.
zh: 我們人魚能做什麼？我們知道自己有多少能耐，我們無足夠的人手，也無足夠的力量，來幫陸地居民回到之前的生活中。而且海洋也沒有躲過黑暗的侵襲，我們為了生存奮力地與娜迦抗戰，還有一些從暗處來的糟糕怪物。因我們在水裡才能勉強保全自己，更別說到了陸上我們會有多慘了，這你們也應該明白。

note: [message]: speaker=Melusand
en: You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships traveled often to the mainland carrying trade goods and news. Apparently the colony was led by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age.
zh: 你們可能會好奇為什麼我知道這些故事。在遠處海上有一處群島，那裡曾是韋諾帝國的殖民地。在黃金時代，經常有船隻往返於大陸和島嶼之間，運輸商貨並傳遞資訊。那些殖民者的首領剛好是一群魔法師，他們想打造一個可以安心進行研究的居住地。由於有了他們的魔法保護，以及這些島嶼的獨立性，帝國殞落以後這個殖民地繼續存在了一段時間。我們不知道後來他們到底發生了什麼，但是多年前我的手下發現了他們居住區域的遺跡。我們搜索了那些遺跡，找到了一個藏滿書信並保留了一些日誌的圖書館。靠著我們的魔法和知識，我們解讀出了那些文字，然後拼湊出了黃金時代晚期的歷史真相。

note: [message]: speaker=Melusand
en: The islands seemed lush and bountiful so we decided to settle in the shallow waters. But we discovered that the largest island was a strange and sinister place. The interior of the island was choked with a thick jungle, and at the center we could see several tall rocky peaks. On the tallest peak was built some sort of stronghold and occasionally at night we saw strange lights emanating from it. We sent several expeditions into the jungle to explore the building, but none ever returned. Soon afterwards merfolk sleeping on the shores would disappear at night, leaving only bloody trails leading into the dense jungle. It was clear that something was lurking in the jungle, but we knew not what. Our priests felt a strange presence that they could not understand, and darkness clouded our attempts at scrying.
zh: 這些島嶼水草豐茂而且足夠寬廣，所以我們決定在那裡的淺水區域安頓下來。但後來我們發現最大的那個島嶼很奇怪，是個兇險的地方。那島上被密林遮蔽，我們看見島中央有幾座很高的石頭山峰。在最高的山峰上有幾個要塞模樣的建築，有時天黑以後，我們看見那裡有奇怪的光亮發出來。我們曾派出幾支探險隊進入密林去察看那些建築，但是沒有人能回來。後來，發生了在海灘上睡覺的人魚在夜裡失蹤的事件，現場只留下了一條拖向濃密樹林的血跡。很明顯，樹林裡有東西，但是我們不知道那是什麼。祭祀們感應到了一些他們不能理解的存在，當他們試圖通過水晶球占卜時，看到的卻只是一片黑暗。

note: [message]: speaker=Melusand
en: The island was declared cursed, and we stayed as far away from it as we could. Some said we should flee the islands, but the waters were great for hunting, and the cursed naga who often raided our settlements did not trouble us here. So we remained and told ourselves that if we kept our distance everything would be fine.
zh: 我們意識到那座島已經被詛咒，所以我們儘量不去靠近它。有同胞提議我們離開那些島嶼，但是那裡的水域很適合捕獵，而且經常襲擊我們居住區域的那些娜迦不會襲擊那裡，所以我們還是留了下來。我們以為，只要保持距離，一切都會沒事的。

note: [message]: speaker=Melusand
en: But then that night came, I still remember it, as if it was yesterday. As the sun set a darkness spread forth from the tower, blotting out the moon and stars. From the sea came harsh battle cries and a great host of naga appeared from out of the depths. Even worse, from that large island the bodies of long-dead humans rose again and marched through the water, killing soundlessly. We were not prepared for such a powerful assault, and we were forced to flee for our lives. Indeed we were lucky to save as many as we did.
zh: 直到那天夜晚，至今我還能清楚地聽到，就像是昨天剛剛發生一樣。太陽下山以後，那要塞發散出了黑暗，遮蔽了月亮和星星。海裡傳來淒厲的戰鬥呼聲，一大批娜迦從海底深處冒了出來。更糟糕的是，那座大島上死去已久的人類骷髏居然又站了起來，他們來到水邊，無情地殺死我們的同胞。我們對這場強大的突襲毫無準備，為了逃命我們被迫棄島而去。能保全現在剩下的這些族人已經算是幸運了。

note: [message]: speaker=Melusand
en: In hindsight I blame the humans. With their experiments I think they woke something, something evil. Years later, we still suffer from the legacy of their cursed arrogance and hubris. Something festers on that island, corrupting all that it touches. Since we fled, those islands have become a haven to dark and terrible things. Naga prowl the seas, and undead and other horrors lurk in that twisted jungle. The few creatures that we have captured alive speak of a dark goddess, one they serve blindly unto death. It seems that she has taken control of the humans you saw as well.
zh: 這一切都是人類的錯。他們進行的一系列實驗把某個東西給喚醒了，某個邪惡的東西。這麼多年過去，我們還在承受著人類的自大和傲慢所造成的惡果。那島上有些東西腐壞了，污染所有它所接觸到的東西。自從我們逃走以後，那些島成了黑暗和怪物的天堂。娜迦在海裡巡遊，島上密林則被亡靈和其它可怕的東西佔據著。我們抓到了幾個島上的生物，它們提到一個黑暗的神，操縱它們直至它們死亡的神。似乎她也控制了你們所見到的人類。

note: [message]: speaker=Nym
en: Does she have a name?
zh: 她有名字嗎？

note: [message]: speaker=Melusand
en: She has many names. We call her the Eater of Souls. But in the old tongue her name is Yechnagoth.
zh: 她有很多名字。我們叫她噬魂者。但在古語裡她的名字叫尤奇納哥斯。

note: [message]: speaker=Melusand
en: Yes, I thought that name would be familiar to you. Always is she looking for new followers. I believe that it is she who appeared unto your people in the guise of your god. But her lust for even greater power may be her undoing. For she underestimated your strength of will; you are not as easily controlled as those she dominated before. She brought you here to be her followers, but I believe that you may be just the ones who can destroy her.
zh: 是的，我想你對這個名字應該不陌生。她一直在拉攏新信徒，假冒你們的神，向你們的同胞顯靈的應該就是她。但是她對強大力量的貪婪讓她弄巧成拙，她低估了你內心的力量，你不像她之前操縱的那些人一樣好控制。她本來想把你們帶到這裡成為她的追隨者，但我想也許你們正是可以消滅她的人。

note: [message]: speaker=Nym
en: You seem powerful, why can’t you destroy her yourselves?
zh: 你們看起來很強大，為什麼不去消滅她？

note: [message]: speaker=Melusand
en: Years of battle have taken their toll; my people are few in number and have not the strength to strike at her alone. But I see in you a strength and determination that gives me hope. With your help we may have a chance.
zh: 經過長年的戰爭，我的人民數量不多，無法單獨與她搏鬥。但我看見你的力量與毅力，讓我們看見了希望。如果有你的幫助，我們也許有機會能改變這一切。

note: [message]: speaker=Melusand
en: You must realize that if she is not stopped, who knows how far her pestilence might spread? I have scryed far and wide and there are few that have the strength to stand up to such a force. If we do not, who will?
zh: 你們必須知道，如果不阻止她繼續下去，誰知道這場浩劫會蔓延到多遠？經過我的四處尋找，很少有人有能力對抗這股力量。如果我們不站出來，那還有誰呢？

note: [message]: speaker=Zhul
en: How can we trust you? How do we know you aren’t servants of Yechnagoth, sent to trick us?
zh: 我們為什麼要相信你？我們怎麼知道你是不是尤奇納哥斯的手下，派來欺騙我們的？

note: [message]: speaker=Melusand
en: If you knew anything about us you would not ask such a question! The idea is an anathema to all that we stand for! You saw how my brethren risked life and limb to find you and protect you and your kind against the humans. You saw how the humans treated us in return. Are not our actions proof enough?
zh: 如果你對我們有更多的了解，你就不會問這個問題了！我們對這種說法是非常無法接受的！你沒看到我的族人冒著生命危險四處尋找你們，保護你們並且幫助你們對抗人類。你沒看到人類如何對待我們。難道我們的作為還不夠證明這一切嗎？

note: [message]: speaker=Melusand
en: Because in the end, I’m afraid you just have to trust us. If we wanted to capture you we could have already. But we are not here to force you to do anything. Feel free to leave if you want, we can take you back to land. But you will find few friends among the wilds north of the mountains, and the humans will be searching for you. Yechnagoth’s reach is long and her vengeance is terrible.
zh: 你們一定要相信我們。如果我們想抓你們，我們早就抓了。我們不會強迫你們做任何事，如果你們想離開，那我們會把你們送回岸上。但是在山脈北邊你們是找不到朋友的，人類會四處追捕你們。伊洛的勢力範圍很廣，她的力量是很可怕的。

note: [message]: speaker=Melusand
en: Indeed, that is what she is expecting. Like the few others that have resisted her for a time, she expects you to flee from her, to run away as far as you can. Long has it been since she has been seriously attacked; it is the one thing she will not be anticipating. I doubt that she even considers your kind a threat, but we have a real chance here to show her that there is still power in the known lands that she does not control.
zh: 沒錯，這就是她所希望的。就像曾經反抗過她的那些人一樣，她希望你們逃離她，逃得越遠越好。她已經很久沒有受到別人挑戰了，這將是她唯一不能預料到的事。我懷疑她甚至已經不把你們視作威脅。而我們現在有一個真正的機會來向她證明，在已知的大陸上依然有她無法控制的力量存在。

note: [message]: speaker=Kaleh
en: You have given us much to think about. But we cannot make such an important decision in an instant. Please give us time to talk among ourselves and discuss this matter.
zh: 你要我們作決定，我們沒辦法馬上做出這麼重要的決定。請給我們一些時間好好地討論一下。

note: [message]: speaker=Melusand
en: Of course. We will withdraw to the shallows and give you some privacy. But do not ponder for too long, for we do not have a lot of time. I will return ere long.
zh: 沒問題。我們會退到淺水區那邊，給你們時間商量。但請不要考慮太久，因為我們時間不多。我很快就會回來。

note: [message]: speaker=Kaleh
en: Well, what do you all think?
zh: 好吧，你們怎麼想？

note: [message]: speaker=Nym
en: It’s a heck of a story.
zh: 真是見鬼了。

note: [message]: speaker=Zhul
en: I’m not sure what to think. It’s all so much information.
zh: 剪不斷，理還亂。訊息量太多了。

note: [message]: speaker=Grog
en: Grog not sure if he trust fish lady. What if she just want you elves to fight her war for her?
zh: 革諾格不確定魚女王能不能相信。如果她只是想要你們精靈幫她打仗呢？

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: I’m still not sure I trust her. What if she’s just trying to get you all to fight her war for her?
zh: 我不確定她值不值得信任。如果她只是想要大家幫她打仗呢？

note: [message]: speaker=Kaleh
en: The point is, it’s not her fight, it’s our fight too. I for one believe her tale. With all the power that Melusand says Yechnagoth has, how do we know that Yechnagoth wasn’t the one who rained those rocks down upon our village all those weeks ago? What if this is all just part of a plot to turn our people into a group of mindless followers?
zh: 重點這不只是她的戰爭，這也是我們的戰爭。我個人相信她的故事。按美露莎的說法，既然尤奇納哥斯如此神通廣大，那麼我們怎麼知道數週以前降下隕石雨毀滅我們村莊的人不是她呢？有可能只是想把我們都變成一群無腦的追隨者？

note: [message]: speaker=Zhul
en: Whether this was all planned or not, what’s important is what should we do with ourselves now? We have a duty to protect our people.
zh: 不論這是不是一個陷阱，重點是現在我們該怎麼辦？我們要優先考慮我們人民的安危。

note: [message]: speaker=Kaleh
en: No, no, no! Too much blood has been spilled. This has gone on way too far for us to just end it now and walk away. You saw what she did to Keratur and Tanstafaal, their blood is on my hands and I will have vengeance!
zh: 不！不！不！他們為此拋頭顱灑熱血。我們不能眼睜睜地看著它結束然後就這樣走掉。你也看到她怎麼對凱洛托及坦司塔法的，他們的重擔由我來扛，我要為他們報仇！

note: [message]: speaker=Nym
en: Even if we turn around and leave now, where will we go?
zh: 如果我們現在掉頭就走，那要去哪裡？

note: [message]: speaker=Zhul
en: I admit that Melusand does have a point. We cannot return under the mountains the way we came, the humans will be heavily guarding that path for sure by now. We could ask the merfolk to return us back to the coasts to the north or south of where we came, but I do not know these lands at all. We would be wandering aimlessly through the wilderness. Oh, if only we did have Eloh to guide us. We need her now more than ever.
zh: 我承認美露莎至少說對了一點，我們不能回到我們來的山脈那裡去，人類現在一定重兵把守著那裡。我們可以讓人魚把我們送到更北邊的海岸，或者是南方，但是我現在一點也不知道這些地方的情況。我們會在荒野裡漫無目的地遊蕩。噢，如果有伊洛來指引我們該有多好，我們現在非常需要她。

note: [message]: speaker=Nym
en: This entire journey has been based on a lie—
zh: 這趟旅程的起因都是因為一個謊言...

note: [message]: speaker=Kaleh
en: I know! I know! Would you like me to kill myself as punishment, or step down as leader? Imagine how I feel. I heard her voice, it was just as you had told us since we were children, Zhul. The voice of our god, speaking to us for the first time since the olden days. And I believed, I wanted to believe so badly, that I could take our people away from the horror and the death. I see them now whenever I sleep, I see their faces, all of our brethren who have died on the accursed journey. Oh, I wish none of this had ever happened!
zh: 我知道！我知道！你是要我以自殺來謝罪，還是不再擔任首領？你有沒有想過我的感受，我親耳聽到了她的聲音，祖爾，就像你從小教導我們的一樣。一直以來，這是我們的神第一次開口和我們對話。我相信，我急切地願意去相信，我能夠帶領我們的同胞走出恐懼與死亡。現在只要我一睡覺，我就能看見他們，那些在這艱難旅途中死去的同胞們，我能看見他們的面孔。噢，我多希望這一切都沒有發生！

note: [message]: speaker=Nym
en: No, no, no one is blaming you, Kaleh.
zh: 卡雷，不！不！沒有人責怪你。

note: [message]: speaker=Zhul
en: Many who have seen dark times wish they could go back and remake the past. But that is not in our power, all we can do now is do what seems right in the time that is allotted to us. Do not succumb to despair Kaleh, or else Yechnagoth has already won.
zh: 任何經歷黑暗的人都希望自己能回到過去的生活中。 但我們無法回到過去，我們現在能做的就是在有限的時間內做出正確的決定。卡雷，不要陷入絕望之中，不要讓尤奇納哥斯得逞。

note: [message]: speaker=$ally_id
en: Yes, remember boy, the fight is not yet lost while we still draw breath.
zh: 是的，孩子，請記住，只要我們還有一口氣在，這場仗就還沒輸。

note: [message]: speaker=$ally_id
en: Do not give up yet, little one. The battle is not yet lost while we still fight.
zh: 小傢伙，現在還不是放棄的時候。只要我們還有一口氣在，這場戰就還沒輸。

note: [message]: speaker=Kaleh
en: You are right. I believe Melusand, strange as her tale sounds. From all I have seen Yechnagoth truly is a scourge on this earth, and I would gladly give up my life for a chance to destroy her once and for all. But this is not a choice that I can make for all of our people.
zh: 沒錯。雖然這一切都很離奇，但我信任美露莎。如我所見，尤奇納哥斯的確是一個大災難，就算失去我的性命也要不惜一切地擊敗她。為了我們的同袍我別無選擇。

note: [message]: speaker=Nym
en: She should be made to pay for all that she has done to our people, and if I should die in the attempt, then so be it. I will not leave your side now, Kaleh.
zh: 她必須為了她對我們同袍的所作所為付出代價，如果我因此犧牲也在所不惜。卡雷，我會追隨您的腳步。

note: [message]: speaker=Zhul
en: As strange as it may sound, there are some things in this world that are more important than the fate of our people. Years from now the suns shall rise anew, a seed will grow into a flower, a child will be born. And I believe that if Yechnagoth is victorious then all that is good and beautiful will be corrupted and twisted and destroyed. This is a harsh world that we live in, but there is beauty and goodness in it, and no matter what may happen to us, I would gladly give my life to see that beauty and goodness survive.
zh: 儘管聽起來很奇怪，但在這世界上有些東西比我們同胞的命運還要重要。今後的日子裡，太陽依然會升起，花朵依然會結出種子，依然會有生命誕生。但如果尤奇納哥斯贏了，那麼所有好的美麗的事物都會被打斷、扭曲、摧毀。我們生活的世界是貧瘠的，但是其中依然孕育著美和善，不論我們的命運如何。我願意獻出我的生命，為了那些美和善奮戰。

note: [message]: speaker=Grog
en: Even in deepest tunnels my people could not escape Yechnagoth’s power forever if she is not stopped. Against such evil I am sure the Great Leader would give you whole army of trolls, but I am afraid you only have Grog. Still, Grog will do what he can to see her destroyed.
zh: 如果不阻止尤奇納哥斯，即使我在深處礦道的族人，也無法逃離她的魔掌。遇到如此般的邪惡力量，我敢肯定大首領一定會讓巨魔軍團支援你，但你現在只有革諾格。革諾格一定會盡他所能地擊敗她。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: Even in the deepest tunnels underground we could not forever escape Yechnagoth’s power if she remains unchecked. Against such evil I am sure my king would give you a whole army of dwarves, but I am afraid you only have me. Still, I will do what I can to see her destroyed.
zh: 在尤奇納哥斯尚未控制的地方，即使我們在地底深處的族人，也無法永遠逃離她的魔掌。遇到如此般的邪惡力量，我敢確定我的國王一定會讓矮人軍團支援你，但你現在只有我。我一定會盡所能地擊敗她。

note: [message]: speaker=Kaleh
en: Then it is decided. Still in this matter we cannot speak for all our people. Those who go on this quest may never return, and this battle is certainly no place for the young or the elderly. Let all who are afraid or cannot fight stay behind with the merfolk. I will ask Melusand to arrange that if we fail, they be taken far away from here, that they might live out their lives in what peace they can find.
zh: 那就這樣決定了。雖然我們這些人不能代表所有的同胞，但走到這一步已經不能再回頭了，而且這場戰爭也不能讓幼童和長者參與。另外那些無法戰鬥的人就安排和人魚一起留在後方吧。我會去和美露莎談一下，如果我們失敗了，請她協助他們遠遠地離開這裡，這樣他們也許可以平安地過完這一生。

note: [message]: speaker=Zhul
en: That is very compassionate of you, but I doubt that many of our surviving people will wish to stay behind. You are our leader Kaleh, and where you go, we will follow.
zh: 您真的是非常仁慈啊，但我想剩下來的人大部份是不希望留下來的。卡雷，你是我們的首領，你去哪，我們就去哪。

note: [message]: speaker=narrator
en: Time passes.
zh: 時光飛逝。

note: [message]: speaker=Melusand
en: Have you come to a decision?
zh: 你下定決心了嗎？

note: [message]: speaker=Kaleh
en: Yes we have. Yechnagoth has played us like fools. We have all lost loved ones because of her machinations. Her arrogance will not go unchallenged; we will aid you in your cause.
zh: 是的。尤奇納哥斯把我們當傻瓜一樣耍。因為她的計謀，我們都失去了所愛的人。她的傲慢會因此受到懲罰。我們會盡全力幫助你們。

note: [message]: speaker=Melusand
en: Excellent. Due to our limited numbers, we cannot mount a full frontal assault against all her forces. Instead a sneak attack may allow us to bypass her defenses and strike at her heart. There are many among my people who yearn to strike against the Eater of Souls. I will help orchestrate an attack on one of the outermost northern islands to create a diversion. I also want to thank you for rescuing my brethren from the humans. They owe you their lives and they wish to return their debt of gratitude. They have volunteered to guide and escort you to your destination.
zh: 太好了。我們人數有限，不能和她的軍隊進行大規模的正面衝突。但是如果發起一場突襲，我們就能繞過她的防線，直擊她的心臟。我的同胞中有很多人渴望和靈魂噬者對抗，我會在最北邊的群島發起一次佯攻來吸引敵人的注意。我想謝謝你們從人類的手上救出了我的同胞。他們的命是你們的，他們想報答你們的救命之恩。他們自願做你們的嚮導，護送你們到達目的地。

note: [message]: speaker=Melusand
en: Although her magic has clouded the isles from my scrying, it is the largest island, which we call Zocthanol Isle, where I sense the strongest power.
zh: 透過我的感應，雖然她的法力壟罩整群島嶼，但我還是可以感應出最大座的島嶼，我們稱作佐克薩諾島，那裡的法力最為強大。

note: [message]: speaker=Nym
en: Why is it called Zocthanol Isle?
zh: 為什麼叫做佐克薩諾島？

note: [message]: speaker=Melusand
en: Because Zocthanol means accursed in our tongue. Anyway, it is there that I think you will find the source of the corruption. We will not be able to continue our attack for long, but it should give you enough time to slip through the outer defenses and reach Zocthanol Isle. You must explore the island, find the source of the darkness that infests it and destroy it before the rest of Yechnagoth’s minions have time to return.
zh: 因為在我們的語言裡，佐克薩諾是被詛咒的意思。我覺得，那裡就是罪惡的源頭。我們沒有能力發起長效的進攻，但是應該能為你們爭取足夠的時間來潛入周邊防線抵達佐克薩諾島。你們必須搜索那座島，找到玷污那座島嶼的黑暗源頭，然後在尤奇納哥斯的爪牙們回來之前摧毀它。

note: [message]: speaker=Melusand
en: And on a related subject I can offer you a glimmer of hope in this dark time. I know that you have been searching for a home for your people. These corrupted islands were once rich and bountiful. If this darkness can truly be destroyed, then such a place might be the home you have been looking for. And I promise you that if you help us, we will help you adapt to these new lands. But that is talk for another day.
zh: 在這個黑暗的時刻，告訴你一個令人振奮的好消息。我知道你一直在為你的族人尋找一處家園。這些被侵佔的島嶼曾經相當富饒。如果這次能夠驅除黑暗力量，那這樣一個地方可能會是你們理想中的家園。我答應你，如果你們幫我們，我們一定會幫你們適應這新的土地。當然了，這是以後的事了。

note: [message]: speaker=Melusand
en: Before you go I have one thing to give you. I’m afraid that where you are going my magical power will be of little help. However I want you to have these brooches. They are made from the rarest shells that are found in our waters and I have blessed them with the power of the Sea God. As long as you wear them I will be able to track your progress. You may find that they protect you in other ways as well.
zh: 在你們出發之前我有些東西要交給你。雖然你們要去的地方我的魔法可能發揮不了什麼作用，但是我還是希望你們戴上這些胸針。它們是由我們海裡最珍貴的貝殼製作而成的，我已經祈求海神賜與力量並祝福這些胸針。只要你戴著它，我就能即時知道你們的進展。另外，它也會在冥冥之中保護你們的。

note: [message]: speaker=Kaleh
en: We thank you for such beautiful gifts. We will wear them with honor.
zh: 感謝你給我們這麼美麗的禮物。我們很榮幸戴上它。

note: [message]: speaker=Kaleh
en: We have one favor to ask of you.
zh: 我們想請教您一個問題。

note: [message]: speaker=Melusand
en: Yes, anything.
zh: 好，請說。

note: [message]: speaker=Kaleh
en: We go into this darkness knowing that perhaps none of us will return alive. But I cannot ask all my people to go with me against their will. This battle is also no place for our children or our elders. I ask that you protect those that we leave behind, and should the fight go ill, please take them as far away from here as possible. At the least perhaps they can get some peace and happiness in the distant wilds.
zh: 我們一行人闖進去，也許再也回不來。我不能強迫所有同胞都和我一起去。而且這場戰爭也不能讓幼童和長者參與。所以我請求你保護我們留下來的族人，如果我們失敗了，希望你協助他們遠遠地離開這裡。這樣，也許他們能在遠方找到一些平安和幸福。

note: [message]: speaker=Melusand
en: I will do as you ask. It is only fair. But if this battle goes ill I do not think there will be many safe places left in the known lands.
zh: 我會答應你。這是應該的。但如果你們失敗了，我想應該沒有其他地方會是安全地。

note: [message]: speaker=Nym
en: Before we leave, there’s one thing I don’t understand. When he first met Kaleh, Esanoo said this all concerned Yechnagoth and Zhangor. We know about Yechnagoth, but who is Zhangor?
zh: 在我們離開之前，我還有一件事情搞不懂。當伊薩諾第一次遇見卡雷時，他說一切都與尤奇納哥斯及戰戈有關，我們已經對尤奇納哥斯有所了解，但戰戈呢？

note: [message]: speaker=Kaleh
en: I remember when Yechnagoth was posing as Eloh, she said she was the slayer of the demon lord Zhangor.
zh: 我記得尤奇納哥斯冒充伊洛時，她說她殺了惡魔之王戰戈。

note: [message]: speaker=Zhul
en: I wonder where Yechnagoth heard of the story of the demon lord Zhangor. It is a sad tale and has not been told for ages, but perhaps now is the right time.
zh: 我不清楚尤奇納哥斯從哪裡聽來惡魔之王戰戈的故事。這是一個悲傷的故事，已經很久沒有流傳的故事，但也許現在是時候讓你們知道。

note: [message]: speaker=Zhul
en: It all started in the years before the Great Fall. The elves of Wesmere Forest were masters of the arcane magics. They valued knowledge above all else and specialized in divination, seeking to scry out the secrets of the other races. In their scrying they attracted the notice of the demon Zhangor.
zh: 這一切都是在大殞落之前發生的。在韋彌爾森林裡的精靈是秘術大師。他們比其他的精靈還看重知識，並且擅長占卜，他們希望透過占卜來找出其他種族的秘密。而這樣卻引來戰戈的注意。

note: [message]: speaker=Zhul
en: Zhangor appeared to them in the guise of a beautiful elven youth and told them that a great darkness was coming, which would destroy all the knowledge that they had collected. He said if they worshiped him as a god he would protect them and reveal unto them knowledge and magics that they could only dream of. But he wanted more; he demanded a blood sacrifice of one elf a month. Some of the elves were revolted, but most were tempted by the prospect of even greater power, and so they bowed down and worshiped him as their god. Those few who protested his ascendancy were the first to be thrown into jails and sacrificed.
zh: 戰戈以一個亮眼的年輕精靈形象出現，他告訴精靈們一個大黑暗時代就要來臨，他們當代的所有知識都將被摧毀。他說，只要精靈們信奉他為神，他就會保護他們，還會傳授他們夢寐以求的知識和魔法。不僅如此，他還要求每個月都要獻上一個精靈進行血祭。一些精靈發動了叛亂，但大多數還是被他許諾的更強大力量所吸引，臣服於他並奉他為神。那些反對他權威的精靈被投入監獄，隨後成為第一批被殺害的犧牲品。

note: [message]: speaker=Zhul
en: And so as the rest of the lands succumbed to darkness and chaos, Wesmere Forest was one of the few islands of peace and safety. But Zhangor played upon the elves’ fears and demanded more from his followers. He declared that all other elves were heretics and did not deserve life. So the Wesmere elves gave sanctuary to refugees, and then they turned them over to their dark priests, who sacrificed them on Zhangor’s bloody altars. Zhangor feasted on these sacrifices and grew stronger and more powerful. He wanted even more. When no more refugees came, the priests ordered raiding parties to go out and bring back any poor souls they could find. When no more elves could be found they preyed upon humans, dwarves, orcs, anyone they could find in the nearby lands.
zh: 於是，在大陸的其他地方都陷入黑暗和混亂的時候，韋斯米爾森林是少數幾個和平安全的地方之一。但是戰戈利用精靈們的恐懼，對他的信徒提出了更多的要求。他聲稱其他精靈都是異教徒，是不配活著的。於是韋斯米爾精靈們先是給難民們提供避難所，隨後又把他們交給了黑暗祭祀，黑暗祭祀把他們祭獻給了戰戈的血祭壇。戰戈享用了這些犧牲者，變得更加強大更有力量。他想要更多，但是沒有更多的難民到來，於是黑暗祭祀派出捕獵隊，帶回來所有能找到的可憐的傢伙。當再也找不到其他精靈時，他們轉而搜尋人類、矮人、獸人以及任何他們能在附近土地上找到的其他生物。

note: [message]: speaker=Zhul
en: By this point most of the other forests had been burned, and Eloh was leading our people south across the plains. We were surprised to find the Wesmere Forest still standing, and even more surprised when an elvish raiding party came out of the forest and attacked us at night, stealing several of our children. Eloh, in her wisdom, revealed in a dream the terrible things that happened in that dark forest. We were appalled at the depths to which our brethren had sunk, and though we were loath to attack our own kind, we decided that we could not let these abominable practices continue. We vowed to avenge the sacrifice of our children, and we attacked with all our might.
zh: 當時，其它森林大部分都被燒毀了，在伊洛的保佑下，我們的同胞穿過平原向南行進。後來我們驚訝地發現韋斯米爾森林還矗立著，更令我們驚訝的是森林裡出來的精靈狩獵隊在晚上襲擊了我們，擄走了我們的幾個孩子。伊洛，以她的智慧，給我們托夢，告訴我們那些可怕的東西正藏匿在這黑暗森林中。我們十分震驚我們的同族居然墮落到如此地步，雖然不願意攻擊同類，但最後我們還是決定阻止這種可惡的行為繼續下去。我們發誓為無辜死去的孩子們報仇，於是我們盡全力地向他們進攻。

note: [message]: speaker=Zhul
en: Driven on by their dark priests and by their fear of Zhangor’s wrath, the Wesmere elves fought stubbornly against our superior numbers. The fighting was horrible indeed; that once beautiful forest was drenched in blood, and corpses littered the sunny glades. The battle culminated with Zhangor himself appearing in his true form above the forest. He flew over the land, raining down fire on defenders and attackers alike, delighting in the death and destruction. We had not the power to combat one as strong as him, and we called out to Eloh to save us in our hour of need. In a great avatar of light she appeared and they battled back and forth above the burning forest. In the end she beheaded him and smote his body down upon the earth.
zh: 在他們的黑暗祭祀驅使下，以及出於對戰戈怒火的恐懼，韋斯米爾精靈們頑固地對抗著人數占優的我們。戰鬥進行得相當慘烈，曾經美麗的森林被鮮血所浸染，陽光照耀的林地上四處是屍體。戰爭來到最激烈的時候，戰戈以他的真實形態出現在森林上空，他從天上降下火焰來，無差別地落到防守者和進攻者身上，他享受這死亡與破壞。我們根本沒有力量與這樣強大的他對抗，於是我們祈求伊洛前來拯救我們。突然，在一片神聖的光輝中，她現身了。伊洛與戰戈在燃燒的森林上空激烈地打鬥，最後伊洛砍下了戰戈的頭顱，將他的身體重重地擊落到地面上。

note: [message]: speaker=Zhul
en: By this point the entire forest was being engulfed by flame, and friend and foe alike fled from the inferno. With the death of their god the Wesmere elves surrendered and begged for forgiveness, telling us the entire sorry story. We took pity on them and cared for them as best we could, but we were afraid that some of the devout priests might try to secretly continue the worship of Zhangor. For Eloh told us that she had not killed Zhangor, but merely banished him from this world. We did not want to risk Zhangor ever dividing our people again. So we decided that the dark priests who organized the sacrifices must be executed, but that all others who renounced Zhangor might be saved.
zh: 這時候整個森林都已經陷入火海之中，不論是我軍還是敵軍都拼命逃出這地獄。他們的神死後，韋斯米爾精靈投降了，他們乞求寬恕，他們告訴我們這一整個悲哀的故事。我們很可憐他們，所以盡力照顧好他們，但我們又擔心一些忠誠的祭祀可能會偷偷地繼續信奉戰戈，因為伊洛告訴我們她並沒有殺死戰戈，只是將他從這世界驅逐出去。我們不希望戰戈再來分化我們的同胞，所以我們決定把那些主持祭典的黑暗祭祀處死，其他承諾不再信奉戰戈的人則得到了赦免。

note: [message]: speaker=Zhul
en: Our priests also declared that Zhangor’s name and his story were forbidden knowledge, to speak of him meant death. Their constant vigilance was rewarded; in a few generations only the high priests knew of the tale, and so it was passed down to me. Though these measures may seem harsh, I believe they were justified. If Zhangor was ever summoned back I don’t think we could have survived another schism. And so the story of Zhangor was passed down from generation to generation to remind us guardians of knowledge of the folly of valuing knowledge higher than the welfare of our people.
zh: 我們的祭祀也頒佈命令，從今以後戰戈的名字和他的故事都是禁忌的知識，凡是提到他的人都必須處死。祭祀們的堅持得到了回報，經過幾代人以後，只有高級神職人員才知道這個故事，接著這知識就傳承給了我。這些措施雖然顯得過於嚴苛，但我覺得是正確的。如果戰戈又被召喚回來了，我想我們不可能再次從分裂中生存下來。這個故事世世代代傳給我們這些看護人，也是為了提醒我們，把對知識的追求看待得比為人民謀福祉更重要是多麼的愚蠢。

note: [message]: speaker=Nym
en: I wonder what other forbidden lore you’ve been taught.
zh: 我想知道你還聽說哪些禁忌的知識。

note: [message]: speaker=Zhul
en: Foolish girl! Do not ask such a question. Trust me, it is better not to know. Knowledge can be a terrible weight, and not one that I would want a youth such as yourself to bear. Treasure the beautiful things in this life and pry not into the darker secrets. Eloh forgive me, I have probably told you too much already, but in these dark times I felt that you should know a little bit of the truth.
zh: 愚蠢的女孩！千萬可不能問這種問題。相信我，你最好別知道。知識有時是沉重的，我不願讓你們這樣的年輕人來承受。珍惜生命中的美好事物，千萬別想去窺探更黑暗的秘密。伊洛原諒我，我可能已經對你們講了太多，不過在黑暗的時代裡我想你們應該有權知道一些真相。

note: [message]: speaker=Melusand
en: That is very interesting. In truth, I’d never heard of Zhangor before when I told Esanoo to mention him to you, Kaleh. Let me explain. When Eloh appeared to you, I was able to use my powers to eavesdrop on your conversation. I did not know how much you suspected, but I did not want to cause panic by openly revealing who was actually speaking to you. I had hoped to convince you to come here so I could reveal the truth to you in person. That’s why I made those elusive references to Yechnagoth and Zhangor, hoping that Kaleh would make the connection between Eloh and Yechnagoth, and be curious enough to seek me out. My mistake was that I did not realize that Yechnagoth would move so fast. I am sorry that discovering her true identity carried such a high price for your people.
zh: 真是有意思呢。其實，卡雷，在我讓伊薩諾向你提到戰戈之前，我還不知道戰戈的這些故事。事情是這樣的，在伊洛向你現形的時候，我透過我的能力偷聽了你們的對話。我不知道你對她的懷疑程度，所以我不敢直接揭穿她，我怕引起你的恐慌。但我又想讓你來這裡，好讓我親自跟你說明真相。於是我就試圖透過提到尤奇納哥斯和戰戈的事，來讓卡雷你聯想到伊洛和尤奇納哥斯，這樣你也許就會想找到我來弄清事實。可我沒有料到尤奇納哥斯的行動會這麼快，這是我的錯。我很抱歉讓你們付出了這麼大的代價才揭露了她的真實身份。

note: [message]: speaker=Melusand
en: And now I must bid you farewell. The merfolk you rescued will help show you the path to the island, and I must go orchestrate our diversion. We will begin our attack at the end of the next long night, so by dawn the large island should be left relatively unguarded. I will pray for our success, with luck we shall all meet again.
zh: 現在該是告別的時候了。你救過的人魚會為你們指引去那座島的道路，而我必須去組織我們的佯攻作戰了。我們會在下一個長夜結束的時候發動進攻，這樣黎明到來的時候，那座最大的島嶼防衛應該是最弱的。我會祈禱我們成功，希望我們還能再見。

note: [scenario]: id=11_Battle_for_Zocthanol_Isle
en: The Battle for Zocthanol Isle
zh: 佐克薩諾島之戰

note: [side]: type=Saurian Oracle, id=Boyicht
en: Boyicht
zh: 波耶奇

note: [side]: type=Saurian Oracle, id=Boyicht [side]: type=Draug, id=Kelur [side]: type=Orcish Sovereign, id=Graghht [side]
en: Eloh Cultists
zh: 伊洛信使

note: [side]: type=Draug, id=Kelur
en: Kelur
zh: 凱樂

note: [side]: type=Orcish Sovereign, id=Graghht
en: Graghht
zh: 哥洛夫

note: [unit]: type=Merman Triton, id=Trapped Merman
en: Trapped Merman
zh: 受困的人魚

note: [objective]: condition=win
en: Kaleh must capture a keep
zh: 卡雷必須佔領一個要塞

note: [objective]: condition=win
en: Reach the black citadel in the center of the island
zh: 抵達島中央的黑色要塞

note: [objective]: condition=win
en: Defeat enemy leaders, find both keys
zh: 擊敗敵人指揮官，找到兩把鑰匙

note: [objective]: condition=win
en: Any unit must reach the black citadel
zh: 任何單位抵達黑色要塞

note: [message]: speaker=Nym
en: Where did this fog come from? I can’t see a thing!
zh: 這些霧是哪裡飄來的？我什麼都看不見！

note: [message]: race=merman
en: Fog and darkness cloud this place, but we can use it to our advantage. The other ships will be safe hidden out in the deep water.
zh: 濃霧和黑暗籠罩這個地方，但我們可以利用這點成為我們的優勢。其他船隻可以安全地躲在深水裡。

note: [message]: speaker=Kaleh
en: We should find a fort before we land the rest of our people. I do not like the idea of landing everyone without a fort to protect us. Shrouded by the fog, they will be safe for the moment. Once we find a place to rally our people, we can bring the rest of them in and start fighting in earnest.
zh: 我們需要找到一處要塞安置剩餘的人員。沒有要塞保護我們是一個很不好的主意。被濃霧包圍著，他們暫時會很安全。一旦找到某個地方能夠聚集所有人員，我們就能將所有的人帶來，並準備在東北方的攻擊。

note: [message]: race=merman
en: I think there were some human ruins in the southwestern part of the island. If you explore the land to the west, then we will swim through the shallows and see what we can find.
zh: 我認為有些人類破壞這做島的西南部。如果你想要沿著那塊地向西探索，那我們就必須游過那些淺灘，在看看能找到什麼。

note: [message]: speaker=Kaleh
en: That is a good plan. First find a fort, then we can explore the rest of the island.
zh: 這是一個好注意。首先先找到一個要塞，然後我們再探索這座島的其他部分。

note: [message]: speaker=Zhul
en: Ugh. That jungle seems dark and foreboding. Do you see those eyes? There are things staring at us from the depths of the jungle, but I can’t tell what they are. As much as I love plants and trees, I don’t like the look of it.
zh: 唉呀，叢林看起來烏漆嘛黑，我有種不祥的預感。看到那些眼睛嗎？他們從叢林身處看向我們，但我無法分辨他們是什麼。雖然我很愛樹林，但我不喜歡那些眼睛看我們的樣子。

note: [message]: speaker=Kaleh
en: Indeed. It seems much more open to the south. The merfolk mentioned that there were human ruins to the southwest. Maybe we should explore there first. I don’t think I want to hack through the jungle until we have more elves at our side.
zh: 沒錯。南邊看起來寬廣多了。人魚提到西南方有人類的廢墟，也許我們可以先探索那邊。等到有更多精靈加入我們，在去深入那邊叢林。

note: [message]: speaker=Nym
en: I don’t get it. All we see are ruins, bones, some sand and patches of grass. I thought we would be attacked the moment we set foot on this island. Where is everybody?
zh: 我不明白，一眼望去全是廢墟、骨頭、沙堆和玻璃碎片。我以為當我們踏上這島時會就被攻擊，其他人呢？

note: [message]: speaker=Kaleh
en: That’s what worries me. I keep thinking that something is going to jump out from behind the next rock or stone wall and attack, but everything is silent. Too silent.
zh: 這就是讓我擔憂的地方。我不停的想可能有什麼會從下一個石頭或石牆後跳出來攻擊我們，但一切都是如此安靜。太安靜了。

note: [message]: speaker=Boyicht
en: You trespass on holy ground, The One says you must die!
zh: 你們闖入了聖地！你們必須死！

note: [message]: speaker=Nym
en: Faugh! Little one, you are not worth our time. We are the Quenoth Elves! Flee and trouble us no longer or we will squash you like a bug.
zh: 哼！小鬼，你不值得我們浪費時間。我們可是昆諾精靈！快滾去一邊別來煩我們，否則你會像小蟲一般被我們捏死。

note: [message]: speaker=Boyicht
en: No, you are not The One. You no command Boyicht. Attack!
zh: 不，你們不是那個人，你們無權命令波耶奇。進攻！

note: [event]
en: Fanatical Saurian
zh: 著迷的蜥蜴人

note: [message]: speaker=Boyicht
en: My death matters not. The One will kill you all. None can resist her.
zh: 我的死不足掛齒，你們所有人都會死，沒有人能阻擋她。

note: [message]: speaker=$speaking_unit.id
en: I say good riddance. He creeped me out.
zh: 總算擺脫他了，他讓我覺得噁心。

note: [unit]: type=Naga Myrmidon
en: Naga Leader
zh: 納迦指揮官

note: [message]: speaker=Kaleh
en: I have captured the keep. This castle is somewhat ruined, but it will serve our purposes. Now, I wonder where the merfolk are?
zh: 我佔領了要塞，城堡似乎損毀了，但仍能供我們使用。人魚現在在哪？

note: [message]: race=merman
en: Fear not, here we are! We have explored the southern half of the island. And except for those lizards you found, and some abandoned villages, it seem to be empty. We captured those villages for you, to help support your troops.
zh: 不用害怕，我們在這！我們已經探索這島的南半邊，除了你們找到的蜥蜴群，被廢棄的村莊們，其餘地方都無人煙。我們為你們佔領了那些村莊，能給軍隊使用。

note: [message]: speaker=Nym
en: Thanks, I think we’re going to need all the support we can get.
zh: 謝謝，我們正需要各種支援。

note: [message]: race=merman
en: Now that you have found a fortress to protect your people, we can bring in the other ships.
zh: 既然已經找到城堡保護你的人們，那我們就能帶來其他船隻。

note: [message]: speaker=Zhul
en: Good, now we can start recruiting and recalling our warriors. Of course with so few people left, training new warriors will be very difficult and expensive. But if we lose this battle, then what use will gold be to us?
zh: 太好了。現在可以開始徵召士兵們，雖然剩不多人，訓練新兵又困難成本又高，但倘若我們輸了這場戰役，那我們又有何存在的價值呢？

note: [message]: speaker=Kaleh
en: Now that we’ve set up a base of operations we should make our way to the black citadel in the mountains at the center of the island. I bet it’s somewhere in the middle of that dark jungle.
zh: 現在我們已經建立好臨時的要塞，可以出發前往島中央山上的黑色要塞。我敢打賭一定就在黑色叢林中的某個地方。

note: [message]: race=merman
en: In our exploration we found a group of reinforcements, who were sent to help you, compliments of Melusand. You can recruit them into service at your base, if you wish. We may not be much use to you on land, but we will protect you against any threats from the water.
zh: 搜索時我們遇到了一支增援部隊，他們是美露莎派來幫助你們的。你可以視情況在要塞招募他們。在地面上我們也許幫不上什麼忙，但在水域裡我們可以保護你們免受威脅。

note: [message]: speaker=Kaleh
en: Thank you. I’m sure the reinforcements will be very useful.
zh: 謝謝你，這些增援會幫上忙的。

note: [message]: speaker=Kelur
en: Feel the cold touch of death!
zh: 感受死亡的冰冷吧！

note: [message]: speaker=Graghht
en: I will slaughter you all and bathe in your blood!
zh: 我會把你們都殺了，然後用你們的血沐浴！

note: [message]: speaker=unit
en: We’ve reached what looks like the citadel, but it is surrounded by a huge perfectly smooth obsidian wall. I can’t find any way to get in.
zh: 我們已經到達這個看起來像堡壘的地方，但它被一座巨大且光滑的黑曜石牆圍繞著。我沒有方法可以進入這裡。

note: [message]: speaker=Kaleh
en: There’s got to be something here. The orc and skeleton must have been guarding some sort of entrance.
zh: 一定有什麼在這裡。半獸人跟骷髏一定會守著某個入口。

note: [message]: speaker=Kaleh
en: Are you sure? Search carefully. The orc and skeleton must have been guarding some sort of entrance.
zh: 你確定嗎？仔細搜索。半獸人跟骷髏一定會守著某個入口。

note: [message]: speaker=unit
en: Wait a minute. There’s a tiny outline of a door in the stone. But there’s no way to open it. All I see are what look like two tiny keyholes in the stone. Now I wonder where we might find the right keys?
zh: 等等。這牆上有門開闔的痕跡。但是打不開它。我看到牆上有兩個小洞像是鑰匙孔。現在我們要去哪裡找這兩把鑰匙？

note: [message]: speaker=Kaleh
en: Hey, what about the two keys that we found on the bodies of the undead and orc leaders?
zh: 嘿，為何不試試我們在不死族跟半獸人首領身上找到的兩把鑰匙？

note: [message]: speaker=Kaleh
en: I have an idea. I bet Eloh has given them to those she trusts most. And one orc and one skeleton were guarding the door. The keys must be being held by one of each faction. I bet the leaders would be in charge of such valuable objects.
zh: 我有個想法。我敢打賭伊洛會把鑰匙交給她最信任的人。大門守衛是一個獸人和骷髏，他們身上肯定都有一把鑰匙，我猜首領級的會保管這些重要物品。

note: [message]: speaker=Kaleh
en: We’ve found both keys. Now we just have to take them and open the door to the black citadel. I tire of all this bloodshed. Wherever Yechnagoth hides, we will find her and make her pay for all she has done.
zh: 我們已經找到了兩把鑰匙。現在我們就去打開黑暗要塞的門。已經太多無謂的犧牲，不管尤奇納哥斯躲在哪裡，我們都要找到她，讓她為她的所作所為付出代價。

note: [message]: speaker=Kelur
en: Aaaargh!
zh: 啊呀！

note: [message]: speaker=$speaking_unit.id
en: Look, I found a gold key on a chain around his neck. This must be one of the keys needed to enter the black citadel.
zh: 看，我發現他脖子上掛著一個金鑰匙。這一定是進入黑要塞的鑰匙之一。

note: [message]: speaker=$speaking_unit.id
en: Look, I found a gold key on a chain around his neck. I wonder what this key is for? I bet it will become useful eventually. I’ll keep it just in case.
zh: 看，我發現他脖子上掛著一個金鑰匙。我想知道那把鑰匙做什麼的？我敢打賭一定能拿來做什麼。我要先把它收好。

note: [message]: speaker=Graghht
en: Nooo!!
zh: 不！！

note: [message]: speaker=$speaking_unit.id
en: Look, I found an iron key on a chain around his neck. This must be one of the keys needed to enter the black citadel.
zh: 看，我發現他脖子上掛著一個鐵鑰匙。這一定是進入黑要塞的鑰匙之一。

note: [message]: speaker=$speaking_unit.id
en: Look, I found an iron key on a chain around his neck. I wonder what this key is for? I bet it will become useful eventually. I’ll keep it just in case.
zh: 看，我發現他脖子上掛著一個鐵鑰匙。我想知道那把鑰匙做什麼的？我敢打賭一定能拿來做什麼。我要先把它收好。

note: [message]: speaker=Trapped Merman
en: Help me...
zh: 救我...

note: [message]: speaker=$speaking_unit.id
en: A merman! He looks like he’s in bad shape.
zh: 一個人魚！他看起來很不好。

note: [message]: speaker=Sea Serpent
en: Raurrgghhh!!
zh: 啊呀呀！！

note: [message]: speaker=second_unit
en: A sea serpent! That thing must be 20 cubits long! It must have been living among the wreckage of that ship. I shudder to think what it was feasting on.
zh: 是一隻大海蛇！這傢伙肯定有二十尺長！牠一定把這艘廢棄船骸當作家了。不敢想像牠平常都吃些什麼。

note: [unit]: type=Merman Triton, id=Grateful Merman
en: Grateful Merman
zh: 感激的人魚

note: [message]: speaker=Grateful Merman
en: Thank you. I got captured by the naga and have been trapped here for ages, I don’t know how long. So close to the water, but so far. I don’t think I could have lasted much longer. It was horrible.
zh: 謝謝。我被納迦抓住並且囚禁在這裡，我不知道過了多少年。這裡離水很近，但離我很遠。我原本不覺得我可以撐下來。真是太恐怖了。

note: [message]: speaker=unit
en: Well, help us get revenge on the naga. We are here to destroy Yechnagoth.
zh: 嗯，來幫我們反擊納迦吧。我們是來擊敗尤奇納哥斯的。

note: [message]: speaker=Grateful Merman
en: Gladly. Just let me recover my strength first.
zh: 非常樂意。先讓我喘口氣。

note: [message]: speaker=unit
en: I found a chest in the hold of this wrecked ship. It looks like sunken treasure!
zh: 我從船骸裡找到一個箱子。看起來是沉沒的寶箱！

note: [message]: speaker=Kaleh
en: We’ve run out of time! The forces that the merfolk helped distract have returned and will surely kill us all.
zh: 我們沒有時間了！被人魚的吸引的敵人都殺回來了。

note: [message]: speaker=Eloh
en: So I see that you have finally slain both of my lieutenants. I wondered how long it would take you.
zh: 看你們殺了我兩個手下。你們花了不少時間吧。

note: [message]: speaker=Nym
en: We have your keys. You cannot hide from us now.
zh: 我們已經有鑰匙了。你逃不出我們的手中。

note: [message]: speaker=Eloh
en: Did you really think something as simple as a pair of keys was needed to enter and leave my sanctum? The entire thing was just a charade to see how much trouble you would go through on your pathetic little quest.
zh: 你們真的以為所有事情都像拿兩把鑰匙就能進出我的聖地這麼簡單？這整件事從頭到尾就是要看你們能為此付出多大的代價。

note: [message]: speaker=Eloh
en: Sigh, you elves are so predictable.
zh: 唉，你們精靈真單純。

note: [message]: speaker=Zhul
en: Talk all you want, we will have our vengeance!
zh: 留下遺言吧，我們要向你復仇！

note: [message]: speaker=Eloh
en: Is that what you want? I suppose I do owe Kaleh a personal audience, after all I have put him through. Well here’s your chance. Come to me boy, and prove that you have what it takes. All you others, stay away unless you want a slow and painful death. I will deal with you later.
zh: 這就是你們想做的事嗎？我想單獨聽聽卡雷的想法，畢竟我曾經和他說了我的。好了，小子，現在我給你這個機會，如果你有膽就來我這裡。你們其他人離遠點，不然我現在就讓你們痛苦死去。我一會兒再來收拾你們。

note: [message]: speaker=Kaleh
en: I must go and end this. But first I want to thank you all for your faith in me throughout this long journey. If I do not prevail then please flee this place with the merfolk and find somewhere where you can have peace and safety. My last wish is that no matter what happens you all live long and fruitful lives. Don’t let our sacrifices be forgotten...
zh: 我必須去結束這一切，在此我要先感謝大家在這一路上給我的信任。如果我沒有成功，你們就和人魚一切逃離這裡，去找一個和平安全的地方。我希望不管發生了什麼，你們都會健康而且子孫滿堂。別讓我們的犧牲被遺忘 ...

note: [message]: speaker=Nym
en: Kaleh, you can’t just go in there alone. She’ll kill you!
zh: 卡雷，你不能自己去送死。她會殺了你！

note: [message]: speaker=Kaleh
en: I must. Too many others have died because of my actions. I couldn’t face losing you, Nym. Now it is time for me to finish it, alone.
zh: 我必須去，太多人因為我而死去。寧姆，我不能失去你。現在讓我一個人去結束這一切。

note: [message]: speaker=Zhul
en: May Eloh protect you.
zh: 願伊洛保佑你。

note: [message]: speaker=Kaleh
en: Her will be done.
zh: 她會自食其果。

note: [message]: speaker=Zhul
en: Well, now we just have to wait...
zh: 嗯，現在我們就等...

note: [message]: speaker=Nym
en: You aren’t actually going to let him face her alone?!
zh: 你不會真的就這樣讓他去面對那個傢伙吧？！

note: [message]: speaker=Zhul
en: Yes, I am. In the end it is his decision.
zh: 沒錯，就這樣。那是他的宿命。

note: [message]: speaker=Nym
en: I’ve saved his sorry ass all this way, I’m not going to let him go and let himself get killed now!
zh: 我一直在救這個智障的命，我不會讓他就這樣離開然後被殺掉！

note: [message]: speaker=Zhul
en: Nymphtessa, my darling, you have always been a rebel. But eventually you must learn to respect your leaders’ decisions. Kaleh has made his choice, and if Eloh wills it he will prevail. You see how all our losses weigh upon him. He would not want us to disobey him and sacrifice our lives too.
zh: 親愛的寧姆芬特莎，向來妳都是最激進的。但終究還是服從指揮官的命令。卡雷已經下定決心，若得到伊洛的祝福他就會贏得勝利。你明白如果我們全部都犧牲對他影響有多大。他不希望我們違背他也不希望我們喪命。

note: [message]: speaker=Nym
en: I don’t care! Do you think I’m going to let him go in there and fight alone? He’ll be slaughtered! He needs our help. Without us he never would have even made it out of the desert. The rest of you can just sit on your hands and pray, but I’m going in there!
zh: 我不在乎！你覺得我會讓他獨自一人去奮戰嗎？他會被殺死！他需要我們的協助。如果沒有我們，他甚至連沙漠都走不出去。你們就在這裡坐著祈禱吧，我要進去了！

note: [message]: speaker=Grog
en: Grog not going to just sit here while Kaleh does all the fighting. Kaleh will need strong fighter like Grog. Other elves may be scared, but Grog fear no dark place. Grog just hope there still something to smash when he gets there.
zh: 革諾格不會坐在這裡讓卡雷獨自戰鬥。卡雷需要像革諾格這樣的戰士。其他精靈或許會害怕，但革諾格無所畏懼。革諾格要大鬧一場。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: I’ve followed that boy this far, I’m not going to just let him march in there without me. Besides, whoever heard of a dwarf being afraid of going underground? I just hope they save some of the fighting for me.
zh: 一直以來我一直跟隨這個孩子到現在，今後他的旅途也會有我。而且，有誰聽過不敢去地底的矮人？我只希望他們不要跟我搶怪。

note: [message]: speaker=Kaleh
en: What’s that strange screeching sound coming from the jungle?
zh: 叢林裡發出奇怪的尖叫聲？

note: [event]
en: Nocturnal Pest
zh: 夜行蟲

note: [message]: speaker=Nym
en: That’s odd. Why did those bats suddenly fly off?
zh: 怪了，為什麼蝙蝠突然飛走？

note: [message]: speaker=Zhul
en: They must be nocturnal.
zh: 他們一定是夜行性的。

note: [scenario]: id=12_The_Final_Confrontation
en: The Final Confrontation
zh: 最後的對決

note: [objective]: condition=win
en: Defeat the false Eloh
zh: 擊敗假伊洛

note: [objective]: condition=win
en: Defeat Yechnagoth
zh: 擊敗尤奇納哥斯

note: [message]: speaker=Nym
en: Kaleh! No!
zh: 卡雷！不！

note: [message]: speaker=Zhul
en: He’s still breathing. Eloh, what grace I have, give unto him.
zh: 他還有在呼吸。伊洛，請把我的祝福都賜給他。

note: [message]: speaker=Nym
en: He’s stirring.
zh: 他動了。

note: [message]: speaker=$ally_id
en: Aye, there’s still life in the boy. But where is the foul creature that did this to him?
zh: 嗯，這男孩還活著。那個惡劣的傢伙把他弄成這樣子？

note: [message]: speaker=$ally_id
en: The little one is not dead yet. But where is evil lady that did this to him?
zh: 這小傢伙還沒死。那個惡毒的女人把他弄成這樣子？

note: [message]: speaker=Eloh
en: So, the elf’s puny friends think they can save him. But you are too late. He is already mine!
zh: 那精靈可憐的朋友們以為可以拯救他，但已經太遲了。他已經在我手上了！

note: [message]: speaker=Kaleh
en: Nym, Zhul, Grog, you shouldn’t have.
zh: 寧姆、祖爾、革諾格，你們不該來的。

note: [message]: speaker=Kaleh
en: Nym, Zhul, Nog, you shouldn’t have.
zh: 寧姆、祖爾、納格，你們不該來的。

note: [message]: speaker=Kaleh
en: Nym, Zhul, Rogrimir, you shouldn’t have.
zh: 寧姆、祖爾、諾格米爾，你們不該來的。

note: [message]: speaker=Kaleh
en: Nym, Zhul, you shouldn’t have.
zh: 寧姆、祖爾，你們不該來的。

note: [message]: speaker=Eloh
en: Your struggles were mildly entertaining, but futile in the end. For I am powerful beyond your imagining, and this is the seat of my power!
zh: 看你們在掙扎還挺歡樂的，但都是徒勞無功的。我的強大是你們無法想像的，這就是我的力量！

note: [message]: speaker=Zhul
en: You are not Eloh. You are but a pitiful mockery of her power and glory!
zh: 你不是伊洛。你只不過是利用伊洛名聲及光環的蠢蛋！

note: [message]: speaker=Eloh
en: Is that what you think? I shall prove you wrong. Look out upon your people and despair!
zh: 你是這樣想的嗎？我將會證明你是錯的。看看外面你的同胞！

note: [unit]: type=Quenoth Fighter, id=Anarion
en: Anarion
zh: 艾納瑞安

note: [unit]: type=Tauroch Rider, id=Zylea
en: Zylea
zh: 齊里

note: [message]: speaker=Anarion
en: All hail Eloh!
zh: 伊洛萬歲！

note: [message]: speaker=Zylea
en: Death to the heretics!
zh: 處死異教徒！

note: [message]: speaker=Eloh
en: They worship their true god.
zh: 它們侍奉真神。

note: [message]: speaker=Eloh
en: Come and bow down before your true master, boy.
zh: 來膜拜你的神吧，孩子。

note: [message]: speaker=Kaleh
en: Your wish is my command.
zh: 你的願望就是我的指令。

note: [message]: speaker=Eloh
en: Argh, you stabbed me!
zh: 啊！你刺我！

note: [message]: speaker=Kaleh
en: I have crossed deserts, mountains, and oceans and watched my people bleed every step of the way. I did not come all this way to give up now. I am tired of being called boy; I am Kalehssar, the leader of my people and I will fight you until my dying breath!
zh: 我穿越了沙漠、高山及海洋，看著我的同袍在各地淌血。我不能就這樣放棄。我不是孩子。我是卡雷薩爾，精靈的首領，我要跟你戰到最後一刻！

note: [message]: speaker=Eloh
en: I command you to stop this foolishness!
zh: 我命令你停止這些愚蠢的行為！

note: [message]: speaker=Nym
en: The shell brooches Melusand gave us, they’re glowing!
zh: 美露莎給我們的貝殼胸針在發光！

note: [message]: speaker=Kaleh
en: You will never dominate us, not while hope survives!
zh: 只要希望還存在，你就無法統治我們！

note: [message]: speaker=Eloh
en: So be it. You choose death? Then you shall receive it from those you hold most dear. Kill the unbelievers, let none survive!
zh: 既然你們選擇死亡，就由你最親密的人動手吧。殺了這些異教徒，一個都不留！

note: [message]: speaker=Anarion
en: Yes mistress.
zh: 是的，主人。

note: [message]: speaker=Kaleh
en: Ignore our brethren, we must destroy her!
zh: 略過我們的成員，我們必須擊敗她！

note: [message]: speaker=Eloh
en: You think you killed me? You have no idea what you are facing.
zh: 你想要殺我？你根本不知道你將面對的是誰。

note: [message]: speaker=Nym
en: Who is she really? Could it be Zhangor, back to avenge his imprisonment?
zh: 她到底是誰？是戰戈嗎？從監獄逃出來復仇？

note: [message]: speaker=Eloh
en: Nonsense. Unlike that fool, I do not care about petty things like revenge. Nor do I depend on mortals to enact my will. No, I shall destroy you myself!
zh: 荒謬。我不像那個傢伙這麼愚蠢，在乎報仇這種小事。我也不需要依賴凡人來執行我想做的。都不用，我將親手殺了你們！

note: [message]: type=Quenoth Fighter, Tauroch Rider
en: Huh? What happened?
zh: 蛤？發生什麼事？

note: [message]: speaker=Zhul
en: Her spell has been broken. But I don’t think we have won yet. Come aid us!
zh: 她的咒語解除了。但我們還沒有贏得勝利。過來支援我們！

note: [message]: type=Quenoth Fighter, Tauroch Rider
en: Yes priestess.
zh: 是的，祭司。

note: [unit]: type=Central Body1, id=Yechnagoth [unit]: type=Central Body2, id=Yechnagoth
en: Yechnagoth
zh: 尤奇納哥斯

note: [message]: speaker=Nym
en: What is that thing?!
zh: 那是什麼東西？！

note: [message]: speaker=Zhul
en: Eloh protect us!
zh: 願伊洛保佑我們！

note: [message]: speaker=Zhul
en: Curse Uria, more abominations!
zh: 該死的烏端亞，一堆蠢事！

note: [message]: speaker=Nym
en: Is it even possible to kill this thing? It’s huge!
zh: 有可能殺掉它嗎？它很大隻！

note: [message]: speaker=Kaleh
en: It must have some sort of weak point. Look at those pulsing spires, I thought they were stone, but they seem to be alive. Maybe if we destroy them it will weaken the creature. No matter what horrors appear, we must keep attacking it. We can’t stop now!
zh: 它肯定有什麼弱點。看這些尖角，我還以為是石頭，但它們看起來是活的。也許我們攻擊這裡可以弱化它。不管發生什麼可怕的事，我們都必須持續攻擊它。現在還不能停下來！

note: [message]: speaker=Kaleh
en: That central body is healing faster than we can damage it. It’s almost as if our attacks are doing no damage at all. We got to try another tactic, and fast!
zh: 它的身軀復原的很快。我們的攻擊幾乎都沒效。我們需要改變作戰策略，快！

note: [message]: speaker=$victim_id
en: What the heck? That central creature just hit me with some sort of slime. It hurts and I— I’m stuck!
zh: 怎麼了？中間的生物向我噴了不明的液體。好痛，我動不了了！

note: [message]: speaker=$victim_id
en: Ow, I’m stuck!
zh: 噢，我被困住了！

note: [message]: speaker=narrator
en: <big><b>Aaaurrgghh!!</b></big>
zh: <big><b>啊啊啊！！</b></big>

note: [message]: speaker=Kaleh
en: I think we’re finally doing some damage. We must attack the central body, while it remains vulnerable!
zh: 我想我們終於傷到它了。我們必須趁它虛弱的時候，趕快攻擊它的身軀！

note: [message]: type=Crawling Horror
en: Aiiee!!
zh: 啊呀！！

note: [message]: speaker=Kaleh
en: At last. It is finished.
zh: 終結了。終於結束了。

note: [message]: speaker=Nym
en: Is Yechnagoth really dead?
zh: 尤奇納哥斯真的死了嗎？

note: [message]: speaker=Kaleh
en: Yes, she’s dead Nym.
zh: 沒錯，寧姆，她死了。

note: [message]: speaker=Nym
en: I almost can’t believe it.
zh: 我真不敢相信。

note: [message]: speaker=Zhul
en: Behold, the pretender has been defeated. Eloh’s might has prevailed.
zh: 看，冒牌貨被擊敗了。伊洛的力量戰勝一切。

note: [message]: speaker=Grog
en: Ugh. Grog is covered in blood and guts and nasty blue goo. Whatever creature was, she doesn’t smell any better dead than she did alive.
zh: 呃。革諾格被鮮血、內臟跟噁心的藍色液體濺了一身。不管她是什麼生物，到死都這麼不討喜。

note: [message]: speaker=Rogrimir [message]: speaker=Jarl
en: Ugh. I’m covered in blood and guts, and this nasty blue stuff. I don’t know what in the nine hells we were fighting, but she doesn’t smell any better dead than she did alive.
zh: 呃。我被鮮血、內臟跟噁心的藍色液體濺了一身。我不知道我們在十八層地獄跟誰決戰，但我知道她到死都這麼不討喜。

note: [message]: speaker=Kaleh
en: I stumbled out into the daylight, scarcely believing that we were victorious. Looking out over the island it took me a moment to realize what had changed. The fetid darkness had lifted from the land and I saw the suns shining brightly for what seemed like the first time in ages. Gazing across the bright green trees and sparkling ocean I realized that once this had been a place of beauty. Several of our brethren were waiting for me and I was overjoyed to discover that they were no longer the mindless slaves I had seen before. They too had broken free from their enchantment.
zh: 我蹣跚地走了出去，回到光明的世界，我還不敢相信我們已經贏了。看著整座島，我花了一點時間才意識到發生了什麼變化。厭惡的黑暗已經褪去，久違的太陽再次照耀著大地。眺望鮮綠的森林和波光閃閃的大海，我讚嘆這裡原來是這樣一個美麗的地方。幾個同袍在等著我，令我驚喜的是他們已經不再是之前那副無意識的奴隸模樣，他們已經從魔法中解脫出來了。

note: [message]: speaker=Kaleh
en: Indeed with Yechnagoth’s death it seems that all of her minions reverted to their original chaotic tendencies. Luckily we had already destroyed most of the island’s foul inhabitants, and lacking their former discipline we had no trouble exterminating the remaining orcs and undead. The naga too fled before us, and they have not bothered us since. For once we seemed to be safe from imminent danger.
zh: 隨著尤奇納哥斯的死去，她的所有奴僕都恢復了他們原來的本性。幸運的是，我們已經清除了島上大部分的邪惡勢力，而且現在少了控制他們的首領，我們很容易就可以消滅了島上剩下的獸人和亡靈，娜迦也在我們面前潰逃了，再也沒有來騷擾過我們。長久以來，這似乎是我們第一次獲得了杜絕後患的威脅。

note: [message]: speaker=Kaleh
en: A few days later Melusand herself appeared and she declared the cleansing of this island a miracle. We made a pact between elf and merfolk and vowed to live together in peace and prosperity. Melusand blessed the island, and named it ‘Quenoth Isle’ in honor of our people. The merfolk have been very helpful in teaching us how to adapt to this strange land, though I still have trouble getting used to being surrounded by water. It used to be more precious than gold. Still, I could hardly imagine a better home for my people. Between the bounty of the sea and the many fruits of the jungle there is no shortage of food. We are isolated from the chaos on the mainland and the merfolk guard the waters. Melusand says now is a time for peace and prosperity. Part of me didn’t think we would survive our journey, there were so many close calls. Coming here almost does seem like a miracle. If only I could forget the price we paid...
zh: 幾天以後，美露莎來了，她說能夠收復這座島簡直就是一個奇跡。我們精靈和人魚締結了一個盟約，宣誓從此和平繁榮地生活在一起。美露莎為這座島祈福，為了彰顯我們族人的榮耀，她把島命名為「昆諾島」。儘管人魚已經盡力協助我們適應這片陌生的土地，但我還是很不習慣周遭有這麼多的水域，要知道之前水資源比黃金還要寶貴啊。不過，我再也想不出哪裡會有比這裡更好的新家了，大海的富饒以及叢林裡豐富的水果，都讓我們沒有食物短缺的擔憂，而且有人魚守衛著水路，我們得以遠離大陸的紛爭，美露莎說現在是過好日子的時候了。我曾經或多或少想過我們不可能在路上活下來，那些生死存亡的時刻尤歷歷在目。我會認為能活著來到這裡幾乎就是一個奇跡，如果我忘記了我們曾經付出的代價的話。

note: [message]: speaker=Kaleh
en: If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. And it is only through Eloh’s grace and a good bit of luck that none of them died in that bloody battle. But so many others that I grew up with were not so lucky. Why did so many of us have to die? I wish I could go back and do it all over again.
zh: 如果有人在旅程的一開始就告訴我，我所要付出的代價是生命，我不知道我還有沒有勇氣踏出我的第一步。我早就該想到我的朋友們不會讓我一個人去面對尤奇納哥斯。靠著伊洛的慈悲及好運，他們才沒有犧牲在這場血戰之中。但是其他和我一起長大的同袍就沒有這麼幸運了。為什麼會有這麼多人死去？我希望能回到過去並重新開始。

note: [message]: speaker=Kaleh
en: If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring Nym back. She followed me faithfully and fought by my side for so long, to lose her at the end... I wish I could go back and do it all over again.
zh: 如果有人在旅程的一開始就告訴我，我所要付出的代價是生命，我不知道我還有沒有勇氣踏出我的第一步。我早就該想到我的朋友們不會讓我一個人去面對尤奇納哥斯。如果能讓寧姆回來，我願意放棄我至今的成就。她一直忠誠地跟隨著我，一直和我並肩作戰，但最後我卻失去了她...我希望能回到過去並重新開始。

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by Nym’s death in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Nym was willing to sacrifice her life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But sometimes that seems a small consolation.
zh: 雖然我覺得我們在黑暗要塞的奮戰是我們整趟旅程最光榮的事，但我卻時常想起在那黑暗之地犧牲的寧姆。每天早晨太陽升起時，我都會站在東南邊的岸邊看著那些海水，看著我們為了保護而付出犧牲的世界。我回想起祖爾說過的話，他們總是相信著，儘管我們的旅途充滿戰鬥及死亡，但這個世界依舊是個美麗又良善的地方。寧姆一定也願意犧牲自己來保護這樣的世界。望著水面，再回頭看著同胞繁榮的生活，我告訴自己這一切都是值得的。但有時候又覺得這只是我一廂情願的說法。

note: [message]: speaker=Kaleh
en: If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring Zhul back. She followed me faithfully and fought by my side for so long, to lose her at the end... I wish I could go back and do it all over again.
zh: 如果有人在旅程的一開始就告訴我，我所要付出的代價是生命，我不知道我還有沒有勇氣踏出我的第一步。我早就該想到我的朋友們不會讓我一個人去面對尤奇納哥斯。如果能讓祖爾回來，我願意放棄我至今的成就。她一直忠誠地跟隨著我，一直和我並肩作戰，但最後我卻失去了她...我希望能回到過去並重新開始。

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by Zhul’s death in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Zhul was willing to sacrifice her life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But sometimes that seems a small consolation.
zh: 雖然我覺得我們在黑暗要塞的奮戰是我們整趟旅程最光榮的事，但我卻時常想起在那黑暗之地犧牲的祖爾。每天早晨太陽升起時，我都會站在東南邊的岸邊看著那些海水，看著我們為了保護而付出犧牲的世界。我回想起祖爾說過的話，他們總是相信著，儘管我們的旅途充滿戰鬥及死亡，但這個世界依舊是個美麗又良善的地方。寧姆一定也願意犧牲自己來保護這樣的世界。望著水面，再回頭看著同胞繁榮的生活，我告訴自己這一切都是值得的。但有時候又覺得這只是我一廂情願的說法。

note: [message]: speaker=Kaleh
en: If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring Grog back. He left his homeland to fight faithfully by my side, and then to lose him at the end... I wish I could go back and do it all over again.
zh: 如果有人在旅程的一開始就告訴我，我所要付出的代價是生命，我不知道我還有沒有勇氣踏出我的第一步。我早就該想到我的朋友們不會讓我一個人去面對尤奇納哥斯。如果能讓革諾格回來，我願意放棄我至今的成就。他一直忠誠地跟隨著我，一直和我並肩作戰，但最後我卻失去了他...我希望能回到過去並重新開始。

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Grog in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Grog was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.
zh: 雖然我覺得我們在黑暗要塞的奮戰是我們整趟旅程最光榮的事，但我卻時常想起在那黑暗之地犧牲的革諾格。每天早晨太陽升起時，我都會站在東南邊的岸邊看著那些海水，看著我們為了保護而付出犧牲的世界。我回想起祖爾說過的話，他們總是相信著，儘管我們的旅途充滿戰鬥及死亡，但這個世界依舊是個美麗又良善的地方。寧姆一定也願意犧牲自己來保護這樣的世界。望著水面，再回頭看著同胞繁榮的生活，我告訴自己這一切都是值得的。但有時候又想到他的族人可能還絕望地在地底下奮戰，又覺得這只是我一廂情願的說法。

note: [message]: speaker=Kaleh
en: If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring Nog back. He left his homeland to fight faithfully by my side, and then to lose him at the end... I wish I could go back and do it all over again.
zh: 如果有人在旅程的一開始就告訴我，我所要付出的代價是生命，我不知道我還有沒有勇氣踏出我的第一步。我早就該想到我的朋友們不會讓我一個人去面對尤奇納哥斯。如果能讓納格回來，我願意放棄我至今的成就。他一直忠誠地跟隨著我，一直和我並肩作戰，但最後我卻失去了他...我希望能回到過去並重新開始。

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Nog in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Nog was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.
zh: 雖然我覺得我們在黑暗要塞的奮戰是我們整趟旅程最光榮的事，但我卻時常想起在那黑暗之地犧牲的納格。每天早晨太陽升起時，我都會站在東南邊的岸邊看著那些海水，看著我們為了保護而付出犧牲的世界。我回想起祖爾說過的話，他們總是相信著，儘管我們的旅途充滿戰鬥及死亡，但這個世界依舊是個美麗又良善的地方。寧姆一定也願意犧牲自己來保護這樣的世界。望著水面，再回頭看著同胞繁榮的生活，我告訴自己這一切都是值得的。但有時候又想到他的族人可能還絕望地在地底下奮戰，又覺得這只是我一廂情願的說法。

note: [message]: speaker=Kaleh
en: If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring Rogrimir back. He left his homeland to fight faithfully by my side, and then to lose him at the end... I wish I could go back and do it all over again.
zh: 如果有人在旅程的一開始就告訴我，我所要付出的代價是生命，我不知道我還有沒有勇氣踏出我的第一步。我早就該想到我的朋友們不會讓我一個人去面對尤奇納哥斯。如果能讓諾格米爾回來，我願意放棄我至今的成就。他一直忠誠地跟隨著我，一直和我並肩作戰，但最後我卻失去了他...我希望能回到過去並重新開始。

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by the death of Rogrimir in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that Rogrimir was willing to sacrifice his life to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But when I think of the desperate war that his people are probably still fighting underground, it seems a small consolation.
zh: 雖然我覺得我們在黑暗要塞的奮戰是我們整趟旅程最光榮的事，但我卻時常想起在那黑暗之地犧牲的諾格米爾。每天早晨太陽升起時，我都會站在東南邊的岸邊看著那些海水，看著我們為了保護而付出犧牲的世界。我回想起祖爾說過的話，他們總是相信著，儘管我們的旅途充滿戰鬥及死亡，但這個世界依舊是個美麗又良善的地方。寧姆一定也願意犧牲自己來保護這樣的世界。望著水面，再回頭看著同胞繁榮的生活，我告訴自己這一切都是值得的。但有時候又想到他的族人可能還絕望地在地底下奮戰，又覺得這只是我一廂情願的說法。

note: [message]: speaker=Kaleh
en: If you had told me at the start of our journey the price I was to pay in blood, I do not know if I would have had the strength to take that first step. I suppose I should have known that my friends would not let me confront Yechnagoth alone. But I would gladly give up my life today if I could bring any one of them back. They followed me faithfully and fought by my side for so long, to lose them at the end... I wish I could go back and do it all over again.
zh: 如果有人在旅程的一開始就告訴我，我所要付出的代價是生命，我不知道我還有沒有勇氣踏出我的第一步。我早就該想到我的朋友們不會讓我一個人去面對尤奇納哥斯。我願意放棄我至今的成就讓任何人一個人回來。他們一直忠誠地跟隨著我，一直和我並肩作戰，但最後我卻失去了他們...我希望能回到過去並重新開始。

note: [message]: speaker=Kaleh
en: Although I believe that our battle in the black citadel was our finest hour, I am still haunted by my friends’ deaths in that dark place. And so every morning at sunrise I come out to the southeastern tip of the island and look out upon the waters, upon the world that we sacrificed so much to preserve. I remind myself what Zhul said, and they all believed, that despite all the death and fighting we saw in our journey, this world was a beautiful and good enough place that they were willing to sacrifice their lives to save it. Looking out over the waters, and back upon the prosperity of my people, I tell myself it was worth it. But I still miss each one of them horribly.
zh: 雖然我覺得我們在黑暗要塞的奮戰是我們整趟旅程最光榮的事，但我卻時常想起在那黑暗之地犧牲的每個同伴。每天早晨太陽升起時，我都會站在東南邊的岸邊看著那些海水，看著我們為了保護而付出犧牲的世界。我回想起祖爾說過的話，他們總是相信著，儘管我們的旅途充滿戰鬥及死亡，但這個世界依舊是個美麗又良善的地方。寧姆一定也願意犧牲自己來保護這樣的世界。望著水面，再回頭看著同胞繁榮的生活，我告訴自己這一切都是值得的。但我還是非常想念他們每一個人。

note: [message]: speaker=Kaleh
en: We carried Nym to a small island to the north which had a single peak with a beautiful view of the surrounding islands. It seemed to me to be a lookout that Nym would appreciate. So I and a few others climbed to the top of the peak and dug a grave for Nym so that she might always look down upon us and see all that we accomplished with her gift. For she gave us the gift of life, and every day I strive to make the most use of it I can. I will always remember her. Nym, who was with me ever since I was a child and during every step of the journey, who was always faithful, but never hesitated to speak her mind, who managed to crack a joke no matter how grim the situation. How I miss her laugh, her smile, her...
zh: 我們把寧姆帶到北邊的一個小島上，那裡只有一座山峰，四周的風景非常優美，我想寧姆會喜歡這個地方。我和其他幾個人爬上了島上的那座山頂，把寧姆葬在那裡，這樣她就能看見我們了，看見由她送給我們的禮物，為我們所取得的成就。她給了我們生命，我每天都守護著這個禮物。我永遠也不會忘記她，寧姆，我從小的好朋友，征途中一直陪伴著我，她十分忠誠，又總是直率地說出她的想法，不管情況有多糟，她都能開玩笑。我多麼想念她的笑聲，她的笑容，她的...

note: [message]: speaker=Kaleh
en: Zhul’s funeral was a huge ceremony, like those she told us about from ages ago. I led a procession of our few remaining priestesses and all of the faithful around the entire island, so that she might see all that she had given to us. Being a priestess of the desert sands we buried her in one of the large beaches at the northwest end of the island. At the final battle she was one of the oldest elves left and I suppose I should thank Eloh that she did not die during our journey. She was my guide and my faith and my link to the past. I am sorry that she did not live to see the fruits of her labors, but I hope that she is with Eloh now, in a better place.
zh: 我們為祖爾舉辦了隆重的葬禮，就像她曾告訴我們的幾個世紀之前人們做的那樣。我帶領著剩下的祭祀和所有忠誠族人組成的隊伍，環繞了整座島，我們想讓她看看她帶給我們的這一切。按照對待沙漠精靈祭祀的方式，我們把她葬在島西北端的一個大沙灘上。在最後的戰役中，她是最老的精靈之一，我感謝伊洛沒有讓她在旅途中就離去。她是我的導師、我的信念和我對過去的回憶。我很遺憾沒能讓她看到她努力所結出的碩果，但我希望她現在在一個更好的地方，和伊洛在一起。

note: [message]: speaker=Kaleh
en: I am saddened by the death of Grog, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought Grog would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.
zh: 我對革諾格的死去感到難過，他拯救了我的性命，他履行他的承諾。我想戰死沙場應該是他有所預見的事。我本打算率領一支特勤隊把他的遺體送回給他的族人，但經過這麼長的旅途我們精靈也已經元氣大傷，我不想冒險失去更多的同胞了。我搜遍了整座島嶼，最後終於在島的西北面岩石上找到一些洞穴。這裡沒有他的家鄉那些洞穴那麼深，但畢竟也是堅硬的岩石，我想革諾格可以在這裡安息。我們懷著敬意火化了他，我們會一直記著他及他的部落為我們同胞所做的貢獻。

note: [message]: speaker=Kaleh
en: I am saddened by the death of Nog, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought Nog would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.
zh: 我對納格的死去感到難過，他拯救了我的性命，他履行他的承諾。我想戰死沙場應該是他有所預見的事。我本打算率領一支特勤隊把他的遺體送回給他的族人，但經過這麼長的旅途我們精靈也已經元氣大傷，我不想冒險失去更多的同胞了。我搜遍了整座島嶼，最後終於在島的西北面岩石上找到一些洞穴。這裡沒有他的家鄉那些洞穴那麼深，但畢竟也是堅硬的岩石，我想納格可以在這裡安息。我們懷著敬意火化了他，我們會一直記著他及他的部落為我們同胞所做的貢獻。

note: [message]: speaker=Kaleh
en: I am saddened by the death of Rogrimir, but by saving my life in the end he did fulfill his life debt to me. I think he also would have been glad to have died in battle. I considered leading an expedition to go back and return his body to his people, but my fellow elves have been weakened by our long journey and I do not want to risk losing any more. Instead I searched all across the islands and at last in the rocky outcroppings to the northwest I found a series of caves. They were not as deep as his homeland but I thought Rogrimir would have appreciated being laid to rest under some solid rock. And so we buried him with much honor and will long remember the service that his kind has done for our people.
zh: 我對諾格米爾的死去感到難過，他拯救了我的性命，他履行他的承諾。我想戰死沙場應該是他有所預見的事。我本打算率領一支特勤隊把他的遺體送回給他的族人，但經過這麼長的旅途我們精靈也已經元氣大傷，我不想冒險失去更多的同胞了。我搜遍了整座島嶼，最後終於在島的西北面岩石上找到一些洞穴。這裡沒有他的家鄉那些洞穴那麼深，但畢竟也是堅硬的岩石，我想諾格米爾可以在這裡安息。我們懷著敬意火化了他，我們會一直記著他及他的部落為我們同胞所做的貢獻。

note: [message]: speaker=Kaleh
en: Although I am not as devout as Zhul is, I thank Eloh every day that Nym survived that horrible battle in the Black Citadel. No one has been more enthusiastic than she in embracing our life among the islands. She delights in swimming and sailing among the shallows and spends so much time in the water that sometimes I think she is half mermaid herself. Her sparkling laugh and quick wit are a daily gift to us. She entertains the children with thrilling (though often slightly embellished) tales of our great journey, and at times when I get moody, she reminds me what a joy it is to be alive in this great land. She is a living testament to the fact that even though we were born among the sands we can thrive anywhere we have the will to live.
zh: 雖然我不像祖爾那麼虔誠，但我還是感謝伊洛讓寧姆從黑暗要塞裡的那場可怕戰鬥中活了下來。沒有人像她一樣熱情地擁抱我們在島上的新生活，她愛上了在淺水區游泳和駕船，她花了大把的時間在水裡，有時我真認為她是個半人魚。她的爽朗笑聲和機智聰慧是我們生活中的樂趣。她跟孩子們講述我們偉大旅程中的動人故事（雖然都會添油加醋），每當我感到鬱悶，她又會讓我想到我能生活在這偉大的土地上是多麼的快樂。她用實踐去證明，雖然我們生在沙漠中，但我們可以在任何我們想生活的地方好好地生活下去。

note: [message]: speaker=Kaleh
en: The oldest of the surviving elves, Zhul is moving slower now, but she still has that sparkle in her eye. Despite the hardships of our journey and Yechnagoth’s deceptions, our victory has only strengthened her faith. She will be as quick as always to correct the error of your ways if you ever express a disbelief in the powers of Eloh. She told me recently that all the trials and triumphs of our journey were but parts of Eloh’s great plan for us, and this new home is our reward. She is spending her time now teaching a whole new generation of priestesses and telling all the old stories to the children so that they won’t be forgotten. She has started designing a sacred grove in the jungle for Eloh, as our people did in the olden times. I am still not quite used to seeing so many trees, but perhaps, as some people say, it is a sign that the peace and prosperity of old has come again.
zh: 最年長的精靈，朱爾，現在手腳沒有那麼靈活了，但她的眼中依然炯炯有神。儘管在旅途中歷經磨難，也受到了尤奇納哥斯的欺騙，但勝利還是捍衛了她的信仰。如果你對伊洛有一絲的質疑，她會一如既往地迅速糾正你的錯誤。她最近告訴我說，我們旅途中的所有艱難和勝利都是伊洛為我們計劃好的，現在這個新家園就是她對我們的獎賞。她現在忙於教導新一代的祭祀，告訴孩子們那些老故事，這樣過去的事就能得到傳承。她還在籌劃在叢林裡為伊洛種植聖樹，就像我們在過去做的那樣。我還是不習慣看到這麼多的樹，但是也許正如有些人說的那樣，這就是我們過去的安寧和繁榮又重新回來的象徵。

note: [message]: speaker=Kaleh
en: By saving my life, Grog fulfilled his life debt to me, but we convinced him to hang around for a while and revel in the celebrations that we held after our great victory. We celebrated for days and days, thanking Eloh and the merfolk’s god, and delighting in the bounty and beauty of our new home. And afterwards we set to work building new dwellings for our people. Grog stayed to help us with the construction, he was the hardest worker among us. But after a while he came to me and told me that he had to return to his own people. Grog said his time with us had been like a wonderful dream, and he promised he would remember us always, but his people needed him and he had to go back home. He said that someday he would return and visit us again, but I doubt I shall ever see him again in life. All the same I treasure the memory of him and his kind, and I will long remember his steadfast loyalty and all that he did to aid us in our struggle.
zh: 革諾格拯救了我的性命，他已經履行他的承諾了。我們說服他多待了一陣子，參加我們為了慶祝勝利而舉辦的盛大狂歡慶典。我們慶祝了很多天，感謝伊洛和人魚的神，我們為這新家的富饒與美麗而高興。隨後我們開始為我們的族人建造房屋。革諾格也留下來幫我們建築房屋，他是最賣力的人。不久以後他來找我，說想回到他的族人身邊。革諾格說和我們一起度過的時光就像一個美夢一樣，他說他會永遠記住我們，但他的同胞需要他，他必須回去。他說總有一天他會回來看我們，但我明白我可能這輩子再也見不著他了。我也一樣珍惜對他和族人的回憶，我會永遠銘記他的堅強與忠誠並且在我們最艱困的日子裡所對我們的協助。

note: [message]: speaker=Kaleh
en: By saving my life, Nog fulfilled his life debt to me, but we convinced him to hang around for a while and revel in the celebrations that we held after our great victory. We celebrated for days and days, thanking Eloh and the merfolk’s god, and delighting in the bounty and beauty of our new home. And afterwards we set to work building new dwellings for our people. Nog stayed to help us with the construction, he was the hardest worker among us. But after a while he came to me and told me that he had to return to his own people. Nog said his time with us had been like a wonderful dream, and he promised he would remember us always, but his people needed him and he had to go back home. He said that someday he would return and visit us again, but I doubt I shall ever see him again in life. All the same I treasure the memory of him and his kind, and I will long remember his steadfast loyalty and all that he did to aid us in our struggle.
zh: 納格拯救了我的性命，他已經履行他的承諾了。我們說服他多待了一陣子，參加我們為了慶祝勝利而舉辦的盛大狂歡慶典。我們慶祝了很多天，感謝伊洛和人魚的神，我們為這新家的富饒與美麗而高興。隨後我們開始為我們的族人建造房屋。納格也留下來幫我們建築房屋，他是最賣力的人。不久以後他來找我，說想回到他的族人身邊。納格說和我們一起度過的時光就像一個美夢一樣，他說他會永遠記住我們，但他的同胞需要他，他必須回去。他說總有一天他會回來看我們，但我明白我可能這輩子再也見不著他了。我也一樣珍惜對他和族人的回憶，我會永遠銘記他的堅強與忠誠並且在我們最艱困的日子裡所對我們的協助。

note: [message]: speaker=Kaleh
en: By saving my life, Rogrimir fulfilled his life debt to me, but we convinced him to hang around for a while and revel in the celebrations that we held after our great victory. We celebrated for days and days, thanking Eloh and the merfolk’s god, and delighting in the bounty and beauty of our new home. Afterwards we set to work building new dwellings for our people. Rogrimir stayed to help us with the construction, he was the hardest worker among us. But after a while he came to me and told me that he had to return to his own people. Rogrimir said his time with us had been like a wonderful dream, and he promised he would remember us always, but his people needed him and he had to go back home. He said that someday he would return and visit us again, but I doubt I shall ever see him again in life. All the same I treasure the memory of him and his kind, and I will long remember his steadfast loyalty and all that he did to aid us in our struggle.
zh: 諾格米爾拯救了我的性命，他已經履行他的承諾了。我們說服他多待了一陣子，參加我們為了慶祝勝利而舉辦的盛大狂歡慶典。我們慶祝了很多天，感謝伊洛和人魚的神，我們為這新家的富饒與美麗而高興。隨後我們開始為我們的族人建造房屋。諾格米爾也留下來幫我們建築房屋，他是最賣力的人。不久以後他來找我，說想回到他的族人身邊。納格說和我們一起度過的時光就像一個美夢一樣，他說他會永遠記住我們，但他的同胞需要他，他必須回去。他說總有一天他會回來看我們，但我明白我可能這輩子再也見不著他了。我也一樣珍惜對他和族人的回憶，我會永遠銘記他的堅強與忠誠並且在我們最艱困的日子裡所對我們的協助。

note: [message]: speaker=Kaleh
en: And I will always remember Grog who died along our journey. A braver warrior I have never seen, and though he was taken from us too soon, I am glad for the short time that I knew him.
zh: 我會永遠記住在旅途中犧牲的革諾格，他是我見過最勇敢的戰士，只可惜他已經離開了我們。雖然相處的時間很短，但我還是很高興能夠認識他。

note: [message]: speaker=Kaleh
en: And I will always remember Nog who died along our journey. A braver warrior I have never seen, and though he was taken from us too soon, I am glad for the short time that I knew him.
zh: 我會永遠記住在旅途中犧牲的納格，他是我見過最勇敢的戰士，只可惜他已經離開了我們。雖然相處的時間很短，但我還是很高興能夠認識他。

note: [message]: speaker=Kaleh
en: And I will always remember Rogrimir who died along our journey. A braver warrior I have never seen, and though he was taken from us too soon, I am glad for the short time that I knew him.
zh: 我會永遠記住在旅途中犧牲的諾格米爾，他是我見過最勇敢的戰士，只可惜他已經離開了我們。雖然相處的時間很短，但我還是很高興能夠認識他。

note: [message]: speaker=Kaleh
en: So much has happened since we left the desert, but looking back upon our journey I do not want to forget Garak and his sacrifice. I doubt that we would have made it out of the sands alive if it was not for his strength and guidance. I remember how he used to smile when charging into battle, and how he would pray over the bodies of his fallen friends afterwards. I think of him sometimes, buried in the sands with his fellow warriors. I think he would have been proud of us. He was both a great warrior and a great teacher. He will be remembered.
zh: 自從我們離開沙漠以來發生了很多事，但回首過去我不會忘記葛拉克和他作出的犧牲。如果沒有他的力量和指引，恐怕我們不能活著走出沙漠。我至今還記得他微笑著加入戰鬥的樣子，還有他對著犧牲朋友的屍體祈禱時的樣子。我有時會想起他，他和他的戰友一起被埋葬於沙漠之中。我想他會為我們感到驕傲的。他既是一個優秀的戰士，又是一個優秀的老師，我們會銘記他。

note: [message]: speaker=Kaleh
en: As for the Black Citadel, after much discussion we decided to go back to the ancient rituals for purifying unclean land, with fire. We filled the entire structure with wood and oil and set the place ablaze to make sure that any remnants of Yechnagoth’s infestation would be purged by holy fire. We then tore the citadel down, stone by stone. I was tempted to save the stones for construction in the future, but I did not know what foul magics might still linger in them, and I did not want to take any chances. So with the help of the merfolk, we carried the stones far out into the water and cast them down to the bottom of the ocean. Once the last stone had been removed, we decided that no matter what we built or grew around it, that area would be left bare as a reminder of the evil that once dwelt here and all those who gave their lives to destroy it.
zh: 至於那座黑暗要塞，經過反覆的討論，我們決定回到那裡，透過古老的儀式，用火來淨化那不潔的地方。我們將整座建築放滿了木材和油，然後點燃了它們，我們希望尤奇納哥斯殘留的痕跡能被這神聖的火焰所淨化。我們拆除了那座要塞，我本來想留著拆下來的石頭，以後還可以用來蓋房子，但是誰知道這些石頭裡有沒有隱藏著什麼邪惡的魔法，我可不想冒險。所以在人魚的幫助下，我們把這些石頭搬到水邊，全部沈入了海底。搬完最後一塊石頭以後，我們決定不管將來我們會在這黑暗要塞遺址附近建什麼或是種些什麼，這塊空地一定要留著，這是為了要紀念曾經佔據這裡的魔鬼和所有為了擊敗她而犧牲的人們。

note: [message]: speaker=Kaleh
en: It has been several years since the events that I chronicle here, and I’m not quite as spry and limber as I used to be, so I decided it was about time that I write this all down lest something happen to me. My one wish is that our descendants do not forget all those who made the ultimate sacrifice so that there might be a future for our people. Looking at the ruins of the ancient empires, I know that time erases all things. We have forgotten so much about the Golden Age. Do not let our story suffer the same fate. For as long as the tales of those now departed are still told, in some sense they are still alive and still with us. Honor those who have died. Remember our mistakes so you will not repeat them. And most of all, treasure every day, for it is a gift, from us to you.
zh: 我所記述的這些事件過了數年以後，我的身體已經不如當初那樣靈活敏捷，所以我決定寫下這一切，以免某一天我突然出了什麼事。我這樣做是希望我們的後代不要忘記那些犧牲了自己，為大家創造未來的人們。看看古代帝國的廢墟，我知道時間會抹去一切，比如我們就已經忘了很多黃金時代的事情，我不想我們的故事也這樣被人遺忘。只要逝者的故事還在被傳述著，那麼某種意義上他們就還和我們活在一起，向那些已經逝去的人們致敬。吸取我們犯錯的教訓，這樣你們就不會再犯了。最重要的是，珍惜每一天，因為這是一份禮物，我們給你們的禮物。

note: [message]: speaker=Nym
en: Hey Kaleh, how’s the writing going?
zh: 嗨，卡雷，寫到哪裡了？

note: [message]: speaker=Kaleh
en: Actually I just finished.
zh: 事實上我剛寫完。

note: [message]: speaker=Nym
en: You’ve been working on that thing for months. I’m impressed.
zh: 你都已經寫了幾個月了。我真佩服你。

note: [message]: speaker=Kaleh
en: Yes, it feels good to finally be done.
zh: 嗯，平靜的日子真不錯。

note: [message]: speaker=Nym
en: Well, your timing was perfect. Zhul is dedicating the new grove to Eloh, and you know there’ll be one heck of a celebration afterwards.
zh: 很好，時間正好。祖爾要將那些嫩枝獻給伊洛，你知道這裡的慶典馬上就要開始啦。

note: [message]: speaker=Kaleh
en: I suppose we wouldn’t want to miss that. I wonder if they will still have any of that wine left from last year?
zh: 我們可不能錯過。去年的酒還有留下嗎？

note: [message]: speaker=Nym
en: We’ll just have to find out. Come on!
zh: 我們去找找看，走吧！

note: [unit_type]: id=Human Commander, race=human
en: Human Commander
zh: 人類指揮官

note: [unit_type]: id=Human Commander, race=human
en: In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow.
zh: 在無情的新世界裡，力量決定一切。這些夠格的強壯指揮官擔任領導職務，帶領一群戰士，集結周圍的部隊，奮力使著劍與弓，毫不留情地對他們的敵人進擊。

note: [unit_type]: id=Central Body Base, race=monster
en: Central Body
zh: 中軀

note: [unit_type]: id=Central Body Base, race=monster [unit_type]: id=Crawling Horror, race=monster [unit_type]: id=Pulsing Spire, race=monster
en: This thing is impossible to describe, no one has seen anything like it before.
zh: 這個東西很難描述，之前從沒有人見過類似的東西。

note: [attack]: type=cold
en: energy ray
zh: 能量射線

note: [regenerate]: id=regenerates_yec
en: alien regenerates
zh: 異形再生

note: [regenerate]: id=regenerates_yec
en: female^alien regenerates
zh: 異形再生

note: [unit_type]: id=Central Body2
en: Weakened Central Body
zh: 虛弱的中軀

note: [unit_type]: id=Crawling Horror, race=monster
en: Crawling Horror
zh: 爬行夢魘

note: [unit_type]: id=Pulsing Spire, race=monster
en: Pulsing Spire
zh: 螺旋突刺

note: [unit_type]: id=Cave Spider
en: Cave Spider
zh: 洞穴蜘蛛

note: [unit_type]: id=Cave Spider
en: Cave Spiders roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down.
zh: 洞穴蜘蛛會在地底深處四處徘徊，經常有很多受害者被吞噬。他們會咬近距離的敵人，使敵人中毒，也會向遠距離的敵人吐網，降低敵人的速度。

note: [unit_type]: id=Crab Man, race=monster
en: Monster Crab
zh: 巨蟹怪

note: [unit_type]: id=Crab Man, race=monster
en: The Monster Crab is a semi-sentient crab the size of a horse. It is one of many twisted monsters recorded by the sages of Wesnoth and probably the creation of some twisted mage. These monstrosities have spread into the wild and prefer to live around coastal waters, preying on both humans and animals.
zh: 巨蟹怪是類知覺的螃蟹，牠的身形像馬一樣大。牠是被韋諾先賢所記載的奇異的生物之一，傳言是一些怪誕的法師所創造的產物。這些怪物已經散佈在野外各處，喜歡棲息在沿海水岸附近，捕時人類和動物。

note: [unit_type]: id=Dawarf, race=monster
en: Dawarf
zh: 侏儒

note: [unit_type]: id=Dust Devil, race=monster
en: A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.
zh: 塵土和沙子組成，跟風一樣快，靜止時不容易被發現，被激怒時十分危險。

note: [attack]: type=arcane
en: twister
zh: 旋風

note: [attack]: type=impact
en: sand storm
zh: 沙暴

note: [regenerate]
en: dust recuperation
zh: 塵土滋養

note: [regenerate]
en: The unit will heal itself 6 HP per turn on sand or dirt terrain.
zh: 該單位在沙漠和泥地每回合將治療自己6點生命。

note: [advancement]: id=Dust1
en: a stronger Dust Devil
zh: 一個強壯的沙地魔

note: [advancement]: id=Dust2
en: a taller Dust Devil
zh: 一個高大的沙地魔

note: [advancement]: id=Dust3
en: a fully-healed Dust Devil
zh: 一個健康的沙地魔

note: [unit_type]: id=Flesh Golem, race=monster
en: Flesh Golem
zh: 血肉傀儡

note: [unit_type]: id=Flesh Golem, race=monster
en: Incredibly strong constructs, flesh golems are created by powerful necromancers from the bodies of fallen warriors. Though these golems dutifully follow every command, and attack their enemies with ceaseless rage, the madness that possesses them has occasionally caused them to turn on their masters.
zh: 令人難以置信的強壯結構，血肉傀儡是由高階的死靈法師利用墮落武士的身軀所創造的。這些傀儡雖然會忠誠地執行主人的命令，不間斷狂暴地攻擊敵人，但具有這種瘋狂行為的傀儡有時也會轉向攻擊他們的主人。

note: [attack]: type=impact
en: smashing frenzy
zh: 瘋狂粉碎

note: [unit_type]: id=Ixthala Demon, race=monster
en: Ixthala Demon
zh: 浴火惡魔

note: [unit_type]: id=Ixthala Demon, race=monster
en: Are these monsters some beast-soldiers of a bygone era? Or are they spirits from another plane of existence? Knowledge of their origins is lost, all that is known is that they can spell trouble for those who go poking around in caverns and ruins.
zh: 這些妖魔是上個世紀的戰士? 還是它們是不同世界來的形體? 目前對它們的消息所知甚少，只知道它們會對那些在洞穴及坑道徘徊的人造成麻煩。

note: [unit_type]: id=Small Mudcrawler
en: Small Mudcrawler
zh: 小型黏土怪

note: [unit_type]: id=Naga Guardian
en: Naga Guardian
zh: 納迦守衛

note: [unit_type]: id=Naga Warden
en: Naga Warden
zh: 納迦看守人

note: [unit_type]: id=Naga Sentinel
en: Naga Sentinel
zh: 納迦衛哨

note: [unit_type]: id=Naga Hunter, race=naga
en: Naga Hunter
zh: 納迦獵人

note: [unit_type]: id=Dark Assassin Uncloaked, race=quenoth
en: Dark Assassin
zh: 暗黑刺客

note: [unit_type]: id=Dark Assassin Uncloaked, race=quenoth
en: The Dark Assassin appears and disappears at a moment’s notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable.
zh: 黑暗刺客神出鬼沒。沒人知道他從哪裡來或為什麼要這麼做，但他所到之處必留下死亡的痕跡是毋庸置疑的。

note: [unit_type]: id=Quenoth Archer, race=quenoth
en: Quenoth Archer
zh: 昆諾弓箭手

note: [unit_type]: id=Quenoth Archer, race=quenoth
en: With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat.
zh: 寬廣的沙漠地帶和森林相比，能提供的保護要少很多。因此，能夠阻擋獸人部落進攻的大量精靈弓箭手也徹底消失了。仍然選擇鑽研祖先們這傳統武器的少數精靈，轉而選擇在馬鞍上練習射術，以便輕易地躲過了近戰的危險。

note: [unit_type]: id=Quenoth Champion, race=quenoth
en: Quenoth Champion
zh: 昆諾鬥士

note: [unit_type]: id=Corrupted Quenoth Elf, race=quenoth
en: Corrupted Elf
zh: 墮落的精靈

note: [unit_type]: id=Corrupted Quenoth Elf, race=quenoth
en: Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords.
zh: 有著黑暗靈魂的精靈，有著非正常人所擁有的強大力量與魔法，是令人畏懼的敵人。雖然精靈的身軀使他們很快衰弱，但這些髒東西還是不死領主有力的武器。

note: [unit_type]: id=Divine Avatar, race=quenoth
en: female^Divine Avatar
zh: 神的代言人

note: [unit_type]: id=Divine Avatar, race=quenoth
en: Divine Avatars only appear in time of great need. Forms of the Gods themselves, made real in this world for a time, blessed are those who are lucky enough to view such images of power and perfection.
zh: 神的代言人只有在非常時刻才會現身。神利用自己的力量在世間創造出自己的形體，有幸見到這位如此強大且完美的人將得到祝福。

note: [unit_type]: id=Divine Incarnation
en: female^Divine Incarnation
zh: 神的化身

note: [unit_type]: id=Divine Incarnation
en: Divine Incarnations are said to be the closest thing to a god’s actual presence in this world. They can be both awe-inspiring and terrifying.
zh: 據說神的化身是神在這個世界上最接近神的存在。 他們既令人敬畏又令人恐懼。

note: [unit_type]: id=Quenoth Druid, race=quenoth
en: female^Quenoth Druid
zh: 昆諾德魯伊

note: [unit_type]: id=Quenoth Dustbok, race=monster Made-up animal name derived from 'dust' (sand) and 'bok' as in real-world steenbok or springbok antelope
en: Dustbok
zh: 沙羚

note: [unit_type]: id=Quenoth Fighter, race=quenoth
en: Quenoth Fighter
zh: 昆諾戰士

note: [unit_type]: id=Quenoth Flanker, race=quenoth
en: Quenoth Flanker
zh: 昆諾側衛

note: [unit_type]: id=Quenoth Flanker, race=quenoth
en: Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish.
zh: 有些戰士發現他們真正的才能並不在固定的長矛方陣之中，而是在沙漠之中，突襲敵軍的側翼和後方。這些精靈行動迅速，身手矯捷，利用敵人陣型的弱點來擾亂他們的陣線並在戰場上製造混亂。 在更殘酷的衝突中，這些側衛甚至使用一種他們祖先也不贊成的武器，毒箭，在衝鋒陷陣之前削弱他們的敵人。

note: [unit_type]: id=Quenoth Marksman, race=quenoth
en: Quenoth Marksman
zh: 昆諾神射手

note: [unit_type]: id=Quenoth Mystic, race=quenoth
en: female^Quenoth Mystic
zh: 昆諾秘術師

note: [unit_type]: id=Quenoth Outrider, race=quenoth
en: Quenoth Outrider
zh: 昆諾騎衛

note: [unit_type]: id=Quenoth Pathfinder, race=quenoth
en: Quenoth Pathfinder
zh: 昆諾尋路者

note: [unit_type]: id=Quenoth Ranger, race=quenoth
en: Quenoth Ranger
zh: 昆諾遊俠

note: [unit_type]: id=Quenoth Scout, race=quenoth
en: Quenoth Scout
zh: 昆諾偵察兵

note: [unit_type]: id=Quenoth Scout, race=quenoth
en: Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched speed across the sands. Their practiced skill with sword and sling are useful abilities to harry enemies and allows them to act as effective hunters and patrolmen.
zh: 昆諾偵察兵騎著優雅且敏捷的沙羚，以飛快的速度在沙漠之中穿梭。他們擁有精鍊的劍術及投石技能，足以有效地壓制敵人，讓他們能夠勝任偵察及巡邏的任務。

note: [unit_type]: id=Quenoth Shaman, race=quenoth
en: female^Quenoth Shaman
zh: 昆諾薩滿

note: [unit_type]: id=Quenoth Shyde, race=quenoth
en: female^Quenoth Shyde
zh: 昆諾精靈

note: [unit_type]: id=Quenoth Sun Singer, race=quenoth
en: female^Quenoth Sun Singer
zh: 昆諾旭日歌手

note: [unit_type]: id=Quenoth Sun Sylph, race=quenoth
en: female^Quenoth Sun Sylph
zh: 昆諾旭日精靈

note: [unit_type]: id=Tauroch Flagbearer, race=quenoth
en: Tauroch Flagbearer
zh: 陶洛騎手

note: [unit_type]: id=Tauroch Protector, race=quenoth
en: Tauroch Protector
zh: 陶洛守護者

note: [unit_type]: id=Tauroch Rider, race=quenoth
en: Tauroch Rider
zh: 陶洛騎兵

note: [unit_type]: id=Tauroch Stalwart, race=quenoth
en: Tauroch Stalwart
zh: 陶洛守衛者

note: [unit_type]: id=Tauroch Vanguard, race=quenoth
en: Tauroch Vanguard
zh: 陶洛先鋒

note: [unit_type]: id=Quenoth Warrior, race=quenoth
en: Quenoth Warrior
zh: 昆諾勇士

en: Nym is Kaleh’s childhood friend, a young, rebellious lady with quick wits and strong will. Her high spirits are a great boon in dark times.
zh: 寧姆是卡雷的兒時玩伴，她是個年輕又叛逆的女孩，機智靈巧又意志堅定。她的活潑是黑暗時代的福音。

note: [advancement]: id=warrior_2_1
en: Warrior (choose only one): specialize in melee combat
zh: 勇士（只能擇一）：擅長近戰

note: [advancement]: id=warrior_2_2
en: Warrior (choose only one): specialize in archery
zh: 勇士（只能擇一）：擅長遠攻

note: [advancement]: id=hunter_2_1
en: Hunter (choose only one): specialize in surprise attacks
zh: 獵人（只能擇一）：擅長偷襲

note: [advancement]: id=hunter_2_2
en: Hunter (choose only one): specialize in skirmishing
zh: 獵人（只能擇一）：擅長游擊

note: [advancement]: id=leader_2_1
en: Leader (choose only one): specialize in supporting allies
zh: 領袖（只能擇一）：擅長支援友軍

note: [advancement]: id=leader_2_2
en: Leader (choose only one): specialize in distracting enemies
zh: 領袖（只能擇一）：擅長擾亂敵軍

note: [unit_type]: id=Quenoth Youth, race=quenoth, description={QUENOTH_YOUTH_DESCRIPTION} [unit_type]: id=Quenoth Youth 2, race=quenoth, description={QUENOTH_YOUTH_DESCRIPTION} [unit_type]: id=Quenoth Youth 3, race=quenoth, description={QUENOTH_YOUTH_DESCRIPTION}
en: Quenoth Youth
zh: 昆諾青年

note: [female]: description={NYM_DESCRIPTION}
en: female^Quenoth Youth
zh: 昆諾青年

note: [unit_type]: id=EGhost
en: Ethereal Ghost
zh: 虛空鬼魂

note: [unit_type]: id=EGhost
en: It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.
    
    Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.
zh: 只有奇蹟才能讓人類的靈魂永生且不滅。能做到此成就的死靈法師將會做出令人恐懼的事。
    
    一個靈魂被魔咒所驅使，就像船帆被風吹動一樣。像這樣子的「監獄」能夠產生一個完美的僕從，任由主人擺布。

note: [unit_type]: id=ENightgaunt
en: Ethereal Nightgaunt
zh: 虛空夜魔

note: [unit_type]: id=EShadow
en: Ethereal Shadow
zh: 虛空暗影

note: [unit_type]: id=ESpectre
en: Ethereal Spectre
zh: 虛空幽靈

note: [unit_type]: id=ESpectre
en: Sometimes called the ‘hollow men’, spectres form the right arm of their master’s power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master’s domain.
    
    The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
zh: 這些幽靈有時被稱為「隱形人」，是該主人的得力助手。這些怪物對於活人來說相當恐怖，它們會守護該主人的領土直到永遠。
    
    能創造這些東西非常人能及。它們真正的危險在於當你遇到它的同時，很可能會有更具危險性的東西到來。

note: [unit_type]: id=EWraith
en: Ethereal Wraith
zh: 虛空幻影

note: [unit_type]: id=Haunt
en: Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over.
zh: 幽魂是那些意外身故且永世不得超生備受折磨的靈魂。他們因受到死亡的震撼所困擾，被詛咒在同一個地方一遍又一遍地永遠重複生前的最後一件事。

note: [unit_type]: id=Spider Lich, race=undead
en: Spider Lich
zh: 蜘蛛巫妖

note: [unit_type]: id=Spider Lich, race=undead
en: No one is quite sure how spider liches are created, but they are a horrific sight to behold. Crawling around on huge skeletal legs, and wielding huge magical staves, these abominations are fearsome undead foes.
zh: 沒有人能知道蜘蛛巫妖是從哪跑出來的，它們的樣貌實在是令人震撼。 他們用巨大的腿骨爬行，揮舞著巨大的魔杖，是令人恐懼的不死單位。

note: [unit_type]: id=Skeleton Rider, race=undead
en: Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the sands by unholy magic to spread fear and destruction.
zh: 這些曾奔騰在平原的偉大武士，現在被邪惡的魔法喚醒，一同與他們的戰馬，四處散佈恐懼及破壞。

note: [dummy]: id=teaching
en: teaching
zh: 傳授

note: [dummy]: id=teaching
en: female^teaching
zh: 傳授

note: [dummy]: id=teaching
en: At the start of every turn, this unit redistributes its experience points to all the units of the same side adjacent to it. If no suitable unit is adjacent, its experience just goes back to zero.
zh: 每回合開始時，該單位會將自身的經驗值均分給相鄰的同陣營單位。如果該單位相鄰的單位都沒有符合條件，則該單位經驗值歸零。

note: [chance_to_hit]: id=formation
en: formation
zh: 佈陣

note: [chance_to_hit]: id=formation
en: female^formation
zh: 佈陣

note: [chance_to_hit]: id=formation
en: This unit gains a +10% bonus to defense when another unit with the same ability is adjacent to it. However, this cannot raise the unit’s defense above 70%.
zh: 該單位如果與相同能力的單位相鄰將獲得 10% 的防禦加成。此能力最高提升 70%。

note: [dummy]: id=disengage
en: disengage
zh: 脫離

note: [dummy]: id=disengage
en: female^disengage
zh: 脫離

note: [dummy]: id=disengage
en: If this unit doesn’t move before attacking, it will retain its movement points after the attack.
zh: 該單位如果在攻擊前沒有移動，將在攻擊之後仍可移動。

note: [dummy]: id=daze
en: daze
zh: 擊暈

note: [dummy]: id=daze
en: When hit with this attack, an enemy suffers a 10% penalty both to their defense and chance to hit for one turn. Other specials that affect chance to hit (e.g. magical and marksman) take precedence over this special.
    
    Magical attacks will still have a 70% chance to hit.
    Marksman attacks are only affected if the chance to hit is greater than 60%.
zh: 當受到攻擊時，敵人的閃避率和命中率均受到10％的懲罰。其他影響命中機率的特殊職業例外(例如法師和弓箭手)。
    
    魔法攻擊仍有70％的命中機率
    只有在命中機率大於60％的情況下，弓箭手的機率才會受到影響。

note: [skirmisher]: id=distract
en: female^distract
zh: 分心

note: [dummy]: id=support
en: female^support
zh: 支援

note: [dummy]: id=support
en: The upkeep costs of adjacent friendly units are lowered by 1.
zh: 該單位相鄰的友方單位支出費用減 1。

note: [unstore_unit]
en: dazed
zh: 暈眩

note: [unstore_unit]
en: female^dazed
zh: 暈眩

en: Kaleh
zh: 卡雷

en: Nym
zh: 寧姆

en: Zhul
zh: 祖爾

note: [message]: speaker=unit
en: To die on the cusp of victory. Oh, the irony!
zh: 勝利的浪尖上死去，喔，多麼諷剌！

note: [message]: speaker=unit
en: I’m too young to die. What will happen to my people?
zh: 我還年輕。我的族人怎麼辦？

note: [message]: speaker=unit
en: Save me, Kaleh, I’m dying...
zh: 卡雷，救命，我要死了...

note: [message]: speaker=unit
en: Eloh protect us, I have fallen.
zh: 伊洛保祐我們，我隕落了。

note: [message]: speaker=unit
en: Aaargh! Curse you!
zh: 啊，該死！

note: [message]: speaker=unit
en: I go now to join my forefathers...
zh: 我要去祖先的國度了…

note: [message]: speaker=unit
en: No, $unit.name can’t die now!
zh: 不，$unit.name 不能死！

note: [message]: speaker=Kaleh
en: Without his guidance, how can we escape from these infernal caves? We are lost without him!
zh: 少了他的引導，我們怎麼離開這地獄般的洞穴？我們迷路了！

note: [message]: speaker=Kaleh
en: He was a brave warrior and a true ally. He will be missed.
zh: 他是個勇士和真正的夥伴。我會想念他的。

note: [message]: speaker=unit
en: Farewell Nym, I go to the sea god. You elves must go on without me.
zh: 再會了，寧姆，我去見海神了。沒有我，你們精靈也能繼續克服困難。

note: [message]: speaker=Nym
en: Farewell Esanoo. You were my favorite of the merfolk.
zh: 永別了伊薩諾。你永遠是我的人魚朋友。

note: [message]: speaker=unit
en: Aaurrgghh!!
zh: 啊呃！

note: [message]: speaker=unit
en: This can’t be the end, I have too much left to see.
zh: 不應該是這樣的，我還有很多東西沒見過。

note: [message]: speaker=Kaleh
en: How could we have let her die? I’ve never seen fire magic like that before. She will be sorely missed.
zh: 我們怎麼能讓她死去？我以前從沒有見過那樣的火焰魔法。我們會懷念她的。

note: [floating_text]
en: female^thirst
zh: 乾渴

note: [floating_text] [unstore_unit]
en: female^refreshed
zh: 回復

note: [floating_text] [unstore_unit]
en: refreshed
zh: 回復

note: [part]
en: Note: This campaign is probably not appropriate for beginners. It changes certain Wesnoth standards, such as the elves’ stats and the day/night cycle. This campaign emphasizes role-playing elements and tends to have longer scenarios with objectives that change in the middle. For these reasons, we strongly suggest that you occasionally save your game mid-scenario, so you won’t lose all your progress if you get stuck and have to start over.
zh: 提醒：本戰役或許不太適合初學者。本戰役調整了原本韋諾的基礎設定，例如精靈的能力及日夜循環等。本戰役更強調角色扮演的環節，過程會不斷地變化目標且擁有更長的章節。鑑於以上種種原因，我們強烈地建議您遊戲時偶爾要儲存您目前的進度，這樣即使遇到瓶頸時必須重來，也不需要全部重來。

note: [part]
en: Chapter 1: I, Kaleh, grew up amid the shifting sands, under our two suns Sela and Naia. It was a land of hot dry days and cold nights, of roaming horrors, where water was more valuable than gold. We had lived among the sands ever since the forests fell uncounted years ago. It was a hard and savage land, but we were tougher still, and we managed to survive settled around one of the rare oases. We had heavily fortified our village against marauders and were the largest encampment we knew of. My uncle, Tanuil, led us for many years, and trained us to be self-sufficient and strong against all enemies. A people struggling in an ocean of sand, we thought we were ready for anything. All that changed one fateful night, when the sky rained fire...
zh: 第一章：我，卡勒，生於錫拉和那亞這兩個太陽之下，成長於沙漠之中。那是一片白天酷熱，夜晚陰冷，而且危機四伏的土地，清水比黃金還要珍貴。很久很久以前，自從森林毀滅以後，我們就住在這樣的沙漠里裡。雖然土地貧瘠荒涼，但是我們很堅強，居住在罕見的綠洲附近。為了對抗劫掠者，我們努力地保衛著我們的村子，這是我們所知的最大的居住區域了。我的叔叔，塔努伊，領導我們很多年，訓練我們如何自給自足，如何有力地對抗敵人。作為在荒漠中堅強求生的一族，我們自信能應對任何挑戰。但是在那歷史性的夜裡，一切都變了，天空降下了火雨...

note: [part]
en: I remember that night as if it were yesterday. I was not prone to dreaming, but as I slept I had a strange vision. I didn’t have long to ponder it though, because I was woken in the dark by the sound of deafening crashes, splintering wood and shouting elves. That night the sky rained flaming rocks, boulders bigger than you could imagine. They smote the landscape like lightning bolts, setting fire to whatever could burn and crushing houses, walls, and elves. There was nowhere to hide, nowhere to go for protection. I was terribly afraid, and I thought that if I tried to flee I would be smashed, so I hid and prayed to Eloh. I had never prayed before as fervently as I did that night. I heard cries and screams outside, but I could not force myself to move. Eventually the thin yellow tendrils of a sickly dawn stole over the horizon, as if Naia herself were shocked by the devastation she saw.
zh: 我還記得那天晚上的事，就像是昨天發生的。平常我是不會做夢的，但那天我睡著以後，夢到了一些奇怪的東西。我沒有多餘的時間去思考這些，因為我很快被震耳欲聾的聲響、樹木被劈開的聲音和精靈們的驚呼聲驚醒。那晚天降隕石，石塊大得出乎你的想象，它們像帶火的箭一樣轟擊著地面，點燃了所有能點燃的東西，砸碎了房子、牆和精靈。沒有地方可以去，沒有地方是安全的。我害怕極了，我想如果我逃到外面去，我可能會被砸到，我只好躲著，向伊洛祈禱。我從未像那晚那樣虔誠地祈禱過。我聽到了外面的哭喊和尖叫，但是我一動也不敢動。最後，孱弱的黎明光線慢慢照亮了天際，好像那亞也被她看到的毀滅所震撼了。

note: [part]
en: Chapter 2: When I was fifteen I went on my first raid, against an orcish incursion to the west. A large band of orcs under some new banner had come out of the northern foothills and were rampaging across the sands, killing anything they could get their filthy hands on.
zh: 第二章：當我十五歲時，完成了人生的第一場戰鬥，去西邊抵禦獸人的入侵。一大群舉著嶄新旗幟的獸人部隊從北邊的丘陵而來，在沙漠裡亂闖，用他們的髒手殺死能殺掉的東西。

note: [part]
en: Sneaking amongst the dunes we crept up to their camp and ambushed them at dawn. To a young boy the fighting was overwhelming: crashing blades, blood, battle cries, friend and foe struggling back and forth. The orcs rallied around their leader, their greater numbers countering our superior skill at combat. It was my father who finally fought his way to the foul orc leader and slew him on the bloodstained sand. The surviving orcs broke and fled from the battlefield, to be hunted down and slain as individuals and small groups by our trackers. It seemed a glorious victory, and I hardly noticed our elven brethren lying dead in the sand.
zh: 我們潛進他們在沙丘之間的營地，在破曉時偷襲了他們。對一個孩子來說，那場戰鬥是殘酷的。殘破的武器，遍地的血跡，戰鬥的哭號，朋友和敵人不停地掙扎。獸人在他們的首領身旁集結，他們用成群的數量來對抗我們高竿的戰鬥技能。我的父親殺出一條通往獸人首領的血路，並且將他打趴在被血染成赤色的沙丘上。殘存的獸人們顯露了他們的本性，倉皇地逃了。這是一場輝煌的勝利，但我卻沒有注意到我的弟兄們躺在沙地上死去。

note: [part]
en: I was giddy on the journey back home, my heart pumping with elation and pride. I had fought my first battle; now I was a man like my father. Then one night during the long dark a harsh wind came up, moaning and howling around our tents. By dawn it had only gotten worse; I wondered if some dark god was trying to avenge the massacre of the orcs. I’d seen sandstorms before, but I had never experienced one like this. I hid in my tent praying to Eloh as if my life depended on it. The air grew thick with sand, and everything grew dark and hazy...
zh: 在回家的旅途中我感到信心滿滿，我的心中充滿了得意與驕傲。我經歷了第一場戰鬥的洗禮；現在我像我的父親一樣成為了一個真正的男性。可是在接下來的一個晚上，漫長的黑夜中吹起了大風，狂風在我們的帳篷外呼嘯。到了黎明，情況變得更糟，彷彿黑暗之神在為我們對獸人的屠戮展開報復。以前我見過沙塵暴，不過從來沒有經歷過像這次這樣的。我躲在帳篷中，虔誠地向伊洛祈禱，感覺只有伊洛才能保佑我活下來。漫天都是飛沙，一切變得黑暗而模糊...

note: [part]
en: The next thing I remember, someone was bending over me shaking me awake. I was half buried in sand, and I felt weak but alive. Our equipment was scattered across the dunes or buried in the sand. Looking around I only saw a few of my companions, who were digging in the sand, fervently hoping to find other survivors. I dug furiously at the sand with my bare hands and yelled until I was hoarse, but try as I might, I could not find my father. They told me he had been swallowed by the sand, but I would not be consoled. In one instant my world crumbled; I never looked at the sands quite the same way again. I learned that day that the desert can be fickle and fierce, and death is always lurking just over the horizon.
zh: 後來我只記得有人把我扶起來，搖醒了我。我被半掩埋在沙堆裡，雖然還活著，但覺得很疲累。我們的裝備散落在沙丘四處，或者被掩埋在沙中。四周望去，我只看到少數幾個活著的同伴。他們正在挖開砂土，希望找到更多的幸存者。我也空著手瘋狂地挖下去，聲嘶力竭地喊叫，然而最終沒能找到我的父親。精靈們告訴我他被沙子吞噬了，這一點也不能安慰我。我的世界在這一瞬間崩塌毀壞，從那以後我再也不敢小看沙漠了，那天發生的事教會了我沙漠是變幻無常、性情暴烈的，死亡總是潛伏在地平線的之間。

note: [part]
en: Now I journeyed out again across the sands, but this time it was not just myself, but my entire people that I had to protect. They were depending on my judgment, and I was only too aware of the weight on my narrow shoulders. Thinking of the last time we had gone out in force, I made a silent prayer to my father to watch over us. There was nowhere to go but north.
zh: 現在，我再次踏上了穿越沙漠的征途，但是這次不止是為了我自己，而是為了需要我保護的所有同胞們。他們的生命以交付我手上，而我十分清楚地知道我稚嫩肩膀上的重擔有多大。想到上一次我們奮力掙扎才走出沙漠，我悄悄地向父親祈禱，希望他保佑我們。現在我們只能一路向北，別無選擇。

note: [part]
en: Chapter 3: As we continued north through the desert, the looming hills and mountains promised blessed relief from the seemingly never-ending sand. Soon we got to the end of the foothills, and we decided to rest there for the night. As tired as I was of marching across the sand, I felt strangely afraid. I had lived my entire life in the sands; they were my home, and the rocky hills and white glistening mountaintops seemed foreign and foreboding.
zh: 第三章：我們繼續向北穿越沙漠時，若隱若現的山脈與丘陵給了我們信心，我們終於要走出這個看起來無邊無際的沙漠了。不久後我們來到山腳下，我們決定在此過夜。走出沙漠以後，我既疲倦，又感到莫名的恐懼。我過去一直生活在沙地上，沙漠就像我的家，而岩脈和白到發亮的山巔卻看起來如此地陌生如此地危機四伏。

note: [part]
en: I worried if I was doing the right thing, leading my people to strange lands. Despite Eloh’s promises, I was not as confident as Zhul was that it would all end well. Looking back I thought it strange that I was the one that Eloh showed herself to. I was never particularly devout, always worried more about day to day matters than the other-worldly ones. But who was I to question a god?
zh: 我不知道我這樣做是不是對的，帶著我的同胞踏上陌生的土地。雖然伊洛已經作出承諾，但我卻不像祖爾那樣充滿信心，她相信最後一切都會好起來。仔細回想，我很奇怪為什麼伊洛只在我的面前現身，畢竟我並不是太虔誠，我常常只考慮日常事務，而不是那些另外一個世界的事情。不過，我只是個普通人，我有什麼資格來質疑神呢？

note: [part]
en: That night, as I slept, I dreamt again, for the first time since that first fateful night. Eloh came to me again, and this time she appeared in a vision as a beautiful glowing figure, as bright as the suns. She said <i>“Have courage, for though soon you shall go through a time of darkness, all your trials shall be richly rewarded in the end. You must go under the northern mountains, not over them. You will find the ruins of an ancient watch tower made of black obsidian in the desert by the edge of the hills. By that tower you will find the entrance to the tunnels you seek. Follow the smooth ancient tunnel down under the mountains and when you again see the sky and my suns, I shall contact you. But beware those who lurk in the darkness, they hide from my light, and must not be trusted. I have no power in the dark, so you are my hand of justice. Punish the non-believers. Go now, and fear not the dark.”</i> And again, just like before, I was woken up by a shout in the night.
zh: 那天晚上，我睡著以後，又做夢了，這是那個慘夜後的第一次做夢。伊洛再一次來到我的面前，這次她展現出了她美麗動人的身姿，像太陽一樣光彩。她說：<i>「你要有勇氣，不久你要穿越一段黑暗，你經歷的所有試煉都會在最後給你帶來至高的回報。你必須進入北方山下，而不是越過它們。你會在山脈邊緣的沙漠裡，找到一個黑耀石築成的古老哨塔遺跡，那遺跡附近有你要尋找的通道入口，沿著這古老的通道進入山脈底下。當你再次看到天空和太陽的時候，我會來聯絡你的。但要警惕躲在黑暗中的那些生物，他們躲在我的光芒照耀不到的地方，你絕不能信任他們。我在黑暗之中沒有力量，所以在那裡你就是我的正義，去懲罰那些異教徒吧。去吧，不要畏懼黑暗。」</i>接著，就像上一次一樣，我被夜裡的一聲尖叫驚醒。

note: [part]
en: Chapter 4: We found the crumbling obsidian tower that Eloh had described, and we camped at the edge of the foothills before the mountains. I was still shocked by the loss of Garak and all the other elves who fell in the battle last night. There was so much death in this land, had it always been this way? As we traveled I pondered what this world might have been like back before the Great Fall and I remembered the tale that had been told to me many times since I was a child:
zh: 第四章：我們找到了伊洛說的那個黑曜石塔，隨後駐紮在山脈前面的丘陵邊緣。因為葛拉克的消失，以及昨晚犧牲的其他同伴，我深受打擊。這土地上已經充滿太多的死亡，這裡以前也是這樣的嗎？我們一邊前進，我一邊在想大隕落之前的世界是什麼樣子。我還記得一個從我小時候起，就聽過許多次的故事：

note: [part]
en: Eventually peace and prosperity fostered corruption and decadence. Through her powers of deception and guile, Uria cultivated secret groups of followers, promising to fulfill their darkest desires. She bided her time, and slowly stretched her black hands out across the world. At first, petty arguments between humans, elves and dwarves erupted into conflicts, embroiling our people in the first wars they had fought for ages. Then orcs and other foul creatures came back into the world and raided our settlements, razing villages and massacring hundreds. Uria’s followers studied the necromantic arts and raised armies of undead. Our people had grown weak and soft in the time of peace and plenty and were ill-suited to cope with these new trials. Even nature herself seemed to quail under the onslaught: crops failed, the trees sickened and our forests began to die. Most disturbing was the way the nights lengthened, creating the long dark we suffer today. Many of our people despaired, and many embraced the oncoming darkness, worshiping Uria in hopes of saving themselves. Former friends fought over what few resources remained, and chaos threatened to overwhelm us all.
zh: 由和平盛世之中所滋生的腐敗和頹廢。因烏端亞的欺瞞與狡詐，她開始組織一批秘密的追隨者，她承諾幫他們實現最黑暗的慾望。她等待時機，緩緩地將黑暗之手伸向了世界。起初，人類、精靈和矮人的小爭端演變成了大衝突，我們的同胞被捲入這場持續了幾個世紀的戰爭。後來，獸人和其他邪惡的生物回到了世界上，他們侵襲我們的定居地，破壞我們的村莊，屠殺了成千上萬人。烏端亞的追隨者們還研究死靈術，他們召喚了一支亡靈軍隊。和平與富足使得我們的人民變得軟弱，我們根本無法抵禦這樣的威脅。甚至連大自然似乎都為此感到畏懼，莊稼絕收、樹木枯萎、森林死去。最可怕的是黑夜延長，形成了今日看到的漫漫長夜。許多同胞陷入了絕望，其他同胞則接受了襲來的黑暗，轉而侍奉烏端亞以圖保命。之前的盟友也為了僅存的資源開始爭鬥，混亂的威脅眼看就要壓垮我們。

note: [part]
en: In this time of troubles Eloh first appeared to a select number of us, those few that still doggedly fought to preserve our homeland and our heritage. She told us that the old days had ended, and only through strict discipline and strength could we survive in the new world. She led us out of the few remaining forests, which were being logged and burned by the orcs, into the open plains where we could roam freely. She taught us that alone we are weak, but together we could still strike fear into the hearts of our enemies. We learned that the only way to survive in this new harsh world was to always value the needs of the many over the wants of the individual. We must all work together, for without each other we are nothing. Even as the plains dried up into deserts we follow her will and walk in her path, remembering our ancestors and the sacrifices they made that we might live, and always striving to create a better world for our children.
zh: 在這充滿災難的年代，伊洛首次向人民現身，她告訴這些還在奮力戰鬥來保護家園的人，曾經的時光已經結束了，今後只有依靠堅強和嚴格的紀律，我們才能在新世界生存。她引領我們走出被獸人砍伐焚燒後的殘存森林，來到可以自由高歌且開闊的平原地帶。她教會我們，我們每一個個體都是弱小的，但只要大家團結在一起，就會讓敵人忌憚三分。我們學會了要在這野蠻世界裡生存的唯一方法，就是把集體利益看得高於個人需求。即使後來平原乾旱成了沙漠，我們依舊遵從她的指示、追隨她的腳步，銘記著我們的祖先和他們做出的犧牲。現在我們依然活著，我們依然在努力為我們的孩子創造一個更好的世界。

note: [part]
en: Had the golden age been just a story? What kind of world could I be able to create for future generations of our people? All I knew of the past were the ruins of great castles and tales of a time when life was more than just a struggle to survive. Life did not seem to have grown easier for my people in the last few generations—if anything the land had grown even more unforgiving. Was there anywhere left in this world that I could take my people which would be better than the land we were born into?
zh: 過去的黃金時代只能是個傳說嗎？我能夠為後人創造出一個什麼樣的世界呢？我對舊時代的瞭解，僅限於宏偉城堡的廢墟和關於一個無須掙扎求生的時代傳說。和前幾代人相比，我的同胞們生活並沒有變得更好，世界卻變得更加冷酷。在這世界上，有能夠容納我的同胞，讓新一代生活得稍微好些的地方嗎？

note: [part]
en: Chapter 5: We plunged into the darkness, shepherding long lines of our people along the cramped passageway deeper and deeper beneath the roots of the mountains. We had brought along palm torches, and we had scavenged other torches from the orcs, so we had enough light sources, at least for the moment. Even so, the guttering torches shed little light, and shadows flickered everywhere. The walls were damp and clammy, the air seemed stale and the sound of our footsteps echoed up and down the passageway.
zh: 第五章：我們進入黑暗之中，隊伍綿延狹窄的通道直通到山脈深處。我們攜帶了些許的火把，還從獸人那裡弄來了一些，所以我們至少目前還有足夠的光源。但即便是這樣，火把也只能發出微弱的亮光，還是有陰影在牆上晃動。坑道的牆壁又黏又濕，空氣也不新鮮，我們的腳步聲在通道裡不停地迴響著。

note: [part]
en: This seemed as alien an environment as we could ever imagine. We were a people of the open sands, and even during the long dark we could look up and orient ourselves by the stars glittering brightly in the deep sky. I knew logically that we could not go over those frozen mountains, and we could not go back, but I shivered at the thought of miles and miles of rock above me, and felt the weight of the mountain pressing down on me. The passage twisted and turned, and soon I lost all sense of direction, but since there were no side-passages, we had little choice but to keep going forward.
zh: 我們是生活在沙漠的民族，即使在漫長的黑暗中，我們也可以仰望天空中尋找閃閃發光的星星並確定自己的方向，而這裡像是我們腦裡自己想像的陌生世界。我們非常肯定無法攀越那些冰封的山巒，也不能回頭，但頭頂上有幾公里厚的山岩這讓我膽戰心驚，感覺山岩的重量就壓在我身上一樣。通道曲折，很快我就失去了方向感。因為沒有岔路，我們別無選擇，只能繼續向前行。

note: [part]
en: Looking back, I think the bravest thing that my people ever did was to follow me into the darkness solely on the promises of Eloh and their faith in my leadership. I had no idea how long we would be trapped underground, or even which way we should go. I but hoped Eloh would guide us somehow. Nym said that people whispered that I could lead them through anything, and it was true that when we left I had hardly imagined that we would fight outlaws, undead, orcs and goblins. My previous life seemed as a dream of years past, even though it had only been ten days since our village was demolished.
zh: 回想起來，我認為我的同胞們作出了最勇敢的決定，就是僅憑伊洛的承諾和對我的信任，就跟著我闖入那黑暗之中。我不知道我們要困在地下多久，我甚至不知道該走哪條路。我僅僅希望著伊洛會以某種方式指點我們。寧姆說，大家私下都傳言我可以帶領他們穿越一切。而事實是，在我們出發的時候，我自己都很難相信我們能擊敗強盜、亡靈、獸人和地精。我之前的經歷似乎是一場持續了很多年的夢，儘管我們的村子被毀滅僅僅是十天前的事。

note: [part]
en: What lurked in the darkness? Who were the unbelievers that Eloh had so cryptically referred to? My heart beat loudly in my chest, everything seemed amplified down here. I felt a strong suspicion that this was not a place that my people were meant to be. I strode onwards grimly; considering everything we had gone through so far, Uria be damned if I was going to be frightened now.
zh: 黑暗裡潛伏著什麼東西？伊洛沒有明講的那些異教徒是指誰？我的心跳得很快，這裡的什麼東西好像都變大了。我想也許我的同胞們不該來這個地方。我大動作地大步前進，心裡考慮著至今為止我們經歷過的所有事情。如果我現在感到害怕，一定是那個可惡的烏端亞在作祟。

note: [part]
en: Chapter 6: The dwarf Grimnir led us through a maze of twisting passages speaking scarcely a word. Finally, after what seemed like hours of marching, he stopped. He motioned us to be very quiet and we crept forward; all I could hear was the soft patter of feet and my heavy breathing. Even that little noise seemed to echo off the cramped walls of our rough-hewn passage. I was suddenly aware of the sheer mass of rock and earth above us and for a moment I despaired of ever seeing the sun again. Then I grabbed my sword with fresh determination and vowed to see this mission through.
zh: 第六章：矮人格雷米爾沉默地帶領我們通過如同迷宮一般的交錯坑道。大概走了幾個小時後，他終於停下了腳步。他比手勢說要我們非常安靜，然後我們繼續向前潛行。我能聽見的只有些微的腳步聲和自己沉重的喘息，但就連這一點小小的聲音，也在狹窄通道的粗糙牆壁上不斷地迴響著。我突然意識到頭頂上還有著大量的岩石和泥土，那一瞬間我感到一絲絕望，就像再也見不到太陽一樣。接著，我緊緊抓住了我的劍並發願，我發誓要活著完成這項任務。

note: [part]
en: Chapter 6: The troll Zurg led us through a maze of twisting passages speaking scarcely a word. Finally after what seemed like hours of marching he stopped. He motioned us to be very quiet and we crept forward; all I could hear was the soft patter of feet and my heavy breathing. Even that little noise seemed to echo off the cramped walls of our rough-hewn passage. I was suddenly aware of the sheer mass of rock and earth above us and for a moment I despaired of ever seeing the sun again. Then I grabbed my sword with fresh determination and vowed to see this mission through.
zh: 第六章：巨魔澤格沉默地帶領我們通過如同迷宮一般的交錯坑道。大概走了幾個小時後，他終於停下了腳步。他比手勢說要我們非常安靜，然後我們繼續向前潛行。我能聽見的只有些微的腳步聲和自己沉重的喘息，但就連這一點小小的聲音，也在狹窄通道的粗糙牆壁上不斷地迴響著。我突然意識到頭頂上還有著大量的岩石和泥土，那一瞬間我感到一絲絕望，就像再也見不到太陽一樣。接著，我緊緊抓住了我的劍並發願，我發誓要活著完成這項任務。

note: [part]
en: This conflict is greater than just us. These lands were once places of beauty and hope. The great empires may be gone, but still people struggle to survive. As grim as it all seems, there is still some beauty and light left, hidden away. I will not let it all be swallowed by a second darkness. I do not care what happens to me, but I pray to Eloh (if she is even listening) that if I die, then I die making these lands a better place. Please may this not all be in vain...
zh: 這衝突遠比我們重要。這些土地曾經是如此美麗且富有希望。偉大的帝國也許會消失，但人們仍在為了生存而掙扎著。也許看似令人沮喪，但這世界尚有隱藏的美好的事物及希望，我不會讓黑暗吞噬他們。我不在乎我將會發生什麼事，但我會為伊洛祈禱，如果它仍聽得到我的祈禱，萬一我死去，我也是為了讓這土地變成一個更美好的地方而死去。希望這一切都不會白費⋯

note: [part]
en: Chapter 12: True strength is not measured in might or knowledge, but in what you can do for those you love.
zh: 第12章：真正的強大不是以力量或是知識來衡量，而是你願意為所愛的人做什麼。

note: [terrain_type]: id=human_ship
en: Human Ship
zh: 人造船

note: [terrain_type]: id=phantom_castle
en: Phantom Castle
zh: 魅影城堡

note: [terrain_type]: id=phantom_keep
en: Phantom Keep
zh: 魅影主堡

en: Rocks
zh: 岩石

en: Ruin
zh: 遺跡

en: %s: unable to resolve bind address %s; disabling bind.
zh: %s：無法解析 bind 位址 %s；選擇停用 bind。

en: Connecting to %s|%s|:%d...
zh: 正在連接 %s|%s|:%d...

en: Connecting to %s:%d...
zh: 正在連接 %s:%d...

en: Connecting to [%s]:%d...
zh: 正在連線到 [%s]:%d…

en: setsockopt SO_RCVBUF failed: %s
zh: setsockopt SO_RCVBUF 失敗：%s

en: connected.
zh: 連上了。

en: failed: %s.
zh: 失敗: %s。

en: %s: unable to resolve host address %s
zh: %s：無法解析主機位址 %s

en: setsockopt SO_REUSEADDR failed: %s
zh: setsockopt SO_REUSEADDR 失敗：%s

en: Too many fds open.  Cannot use select on a fd >= %d
zh: 開啟過多 fd。無法在 fd >= %d 的環境下使用 select

en: Converted links in %d files in %s seconds.
zh: 已在 %2$s 秒轉換好 %1$d 個檔案中的連結。

en: Converting links in %s...
zh: 正在轉換 %s 中連結…

en: nothing to do.
zh: 不需進行任何操作。

en: %d.
zh: %d。

en: Cannot convert links in %s: %s
zh: 無法轉換 %s 中的鏈結: %s

en: Unable to delete %s: %s
zh: 無法刪除 %s：%s

en: Cannot back up %s as %s: %s
zh: 無法將 %s 備份成 %s: %s

en: Unable to get cookie for %s
zh: 無法取得 %s 的 cookie

en: Syntax error in Set-Cookie: %s at position %d.
zh: Set-Cookie 出現語法錯誤: 在 %2$d 位置的 %1$s。

en: Cookie coming from %s attempted to set domain to
zh: 來自 %s 的 cookie 嘗試將網域設定為

en: Cannot open cookies file %s: %s
zh: 無法開啟 cookie 檔案 %s：%s

en: Error writing to %s: %s
zh: 儲存到「%s」時出錯：%s

en: Error closing %s: %s
zh: 關閉「%s」時出錯：%s

en: Unsupported listing type, trying Unix listing parser.
zh: 使用了不支援的檔案清單類型，假設是 Unix 格式的清單來分析。

en: Index of /%s on %s:%d
zh: /%s 的索引，在 %s:%d

en: time unknown
zh: 時間不詳

en: File
zh: 檔案

en: Directory
zh: 目錄

en: Link
zh: 鏈結

en: Not sure
zh: 無法確定

en:  (%s bytes)
zh:  (%s 位元組)

en: Length: %s
zh: 長度: %s

en: , %s (%s) remaining
zh: ，剩餘 %s (%s)

en: , %s remaining
zh: ，剩餘 %s

en:  (unauthoritative)
zh:  (非正式資料)

en: Could not initialize SSL. It will be disabled.
zh: 無法初始化 SSL。SSL 將停用。

en: Logging in as %s ...
zh: 以 %s 的身分登入...

en: Error in server response, closing control connection.
zh: 伺服器回應訊息發生錯誤，會關閉控制連線。

en: Error in server greeting.
zh: 伺服器訊息出現錯誤。

en: Write failed, closing control connection.
zh: 無法寫入，會關閉控制連線。

en: The server refuses login.
zh: 伺服器拒絕登入。

en: Login incorrect.
zh: 登入錯誤。

en: Logged in!
zh: 登入完成！

en: Server did not accept the 'PBSZ 0' command.
zh: 伺服器不接受「PBSZ 0」指令。

en: Server did not accept the 'PROT %c' command.
zh: 伺服器不接受「PROT %c」指令。

en: Server error, can't determine system type.
zh: 伺服器錯誤，無法決定作業系統的類型。

en: done.
zh: 完成。

en: Unknown type `%c', closing control connection.
zh: 類別 ‘%c’ 不詳，會關閉控制連線。

en: done.
zh: 完成。

en: ==> CWD not needed.
zh: ==> 不需要 CWD (切換路徑)。

en: Logically impossible section reached in getftp()
zh: 在 getftp() 中達到邏輯上不可能的區域

en: No such directory %s.
zh: 不存在的目錄「%s」。

en: ==> CWD not required.
zh: ==> 不需要 CWD (切換路徑)。

en: File has already been retrieved.
zh: 檔案已接收。

en: Cannot initiate PASV transfer.
zh: 無法初始化 PASV 檔案傳送方式。

en: Cannot parse PASV response.
zh: 無法分析 PASV 回應訊息。

en: couldn't connect to %s port %d: %s
zh: 無法連上 %s 的埠號 %d: %s

en: Bind error (%s).
zh: Bind 發生錯誤(%s)。

en: Invalid PORT.
zh: PORT 指令無效。

en: 
    REST failed, starting from scratch.
zh: 
    重設 (REST) 失敗，需要重新開始傳送。

en: File %s exists.
zh: 已存在 %s 檔案。

en: No such file %s.
zh: 不存在檔案 %s。

en: No such file %s.
zh: 不存在檔案 %s。

en: No such file or directory %s.
zh: 不存在檔案或目錄 %s。

en: %s has sprung into existence.
zh: %s 突然出現。

en: %s: %s, closing control connection.
zh: %s: %s，將會關閉控制連線。

en: %s (%s) - Data connection: %s;
zh: %s (%s) ─ 數據連線: %s；

en: Control connection closed.
zh: 已關閉控制連線。

en: Data transfer aborted.
zh: 已中止傳送資料。

en: File %s already there; not retrieving.
zh: 已存在檔案「%s」；選擇不接收。

en: (try:%2d)
zh: (嘗試第 %2d 次)

en: %s (%s) - written to stdout %s[%s]
zh: %s (%s) - 寫入到 stdout %s[%s]

en: %s (%s) - %s saved [%s]
zh: %s (%s) - 已儲存 %s [%s]

en: Removing %s.
zh: 刪除 %s。

en: Using %s as listing tmp file.
zh: 將 %s 使用為列出暫存檔案用途。

en: Removed %s.
zh: 已移除 %s。

en: Recursion depth %d exceeded max. depth %d.
zh: 鏈結深度 %d 超過最大值 %d。

en: Remote file no newer than local file %s -- not retrieving.
zh: 遠端檔案沒比本機檔案 %s 新 -- 選擇不接收。

en: Remote file is newer than local file %s -- retrieving.
zh: 遠端檔案比本機檔案 %s 新 -- 選擇接收。

en: The sizes do not match (local %s) -- retrieving.
zh: 檔案大小不符 (本機檔案為 %s) -- 下載檔案。

en: Invalid name of the symlink, skipping.
zh: 略過名稱有誤的符號鏈結。

en: Already have correct symlink %s -> %s
zh: 正確的符號鏈結 %s → %s 已經存在

en: Creating symlink %s -> %s
zh: 建立符號鏈結 %s → %s

en: Symlinks not supported, skipping symlink %s.
zh: 不支援符號連結，選擇跳過符號連結 %s。

en: Skipping directory %s.
zh: 選擇跳過目錄 %s。

en: %s: unknown/unsupported file type.
zh: %s: 檔案類別不詳或不支援。

en: Failed to set permissions for %s.
zh: 無法設定 %s 的權限。

en: %s: corrupt time-stamp.
zh: %s: 時間標記錯誤。

en: Will not retrieve dirs since depth is %d (max %d).
zh: 因為深度為 %d (最大值為 %d)，所以不下載。

en: Not descending to %s as it is excluded/not-included.
zh: 未進入到 %s 因其不包含或被排除

en: Rejecting %s.
zh: 拒絕 %s。

en: Rejecting %s (Invalid Entry).
zh: 拒絕 %s (無效項目)。

en: %s is excluded/not-included through regex.
zh: %s 被從正規表達式排除或不包含。

en: Error matching %s against %s: %s
zh: 將 %s 與 %s 比較時發生錯誤：%s

en: No matches on pattern %s.
zh: 沒有符合 %s 樣式的結果。

en: Wrote HTML-ized index to %s [%s].
zh: 將 HTML 化的索引寫入至 %s [%s]。

en: Wrote HTML-ized index to %s.
zh: 將 HTML 化的索引寫至 %s。

en: ERROR: Cannot open directory %s.
zh: 錯誤：無法開啟 %s 目錄。

en: ERROR: Failed to open cert %s: (%d).
zh: 錯誤：無法開啟 %s 憑證：(%d)。

en: Loaded CA certificate '%s'
zh: 已載入 CA 憑證「%s」

en: ERROR: Failed to load CRL file '%s': (%d)
zh: 錯誤：無法載入 CRL 檔案「%s」：(%d)

en: Loaded CRL file '%s'
zh: 已載入 CRL 檔案「%s」

en: ERROR: GnuTLS requires the key and the cert to be of the same type.
zh: 錯誤：GnuTLS 要求金鑰與憑證必須為同一格式。

en: Your GnuTLS version is too old to support TLS 1.3
zh: 您的 OpenSSL 版本舊到不支援 TLS 1.3

en: GnuTLS: unimplemented 'secure-protocol' option value %u
zh: GnuTLS：未實做「secure-protocol」選項的值 %u

en: Please report this issue to bug-wget@gnu.org
zh: 請回報此問題至 bug-wget@gnu.org

en: GnuTLS: unimplemented 'secure-protocol' option value %d
zh: GnuTLS：未實做「secure-protocol」選項的值 %d

en: GnuTLS: Cannot set prio string directly. Falling back to default priority.
zh: GnuTLS：無法直接設定優先級 (prio) 字串。選擇退回到預設的優先級。

en: %s: No certificate presented by %s.
zh: %s：%s 沒有提供憑證。

en: %s: The certificate of %s is not trusted.
zh: %s：%s 的憑證不受信任。

en: %s: The certificate of %s doesn't have a known issuer.
zh: %s：%s 的憑證沒有已知的發行者。

en: %s: The certificate of %s has been revoked.
zh: %s：%s 的憑證已被撤回。

en: %s: The certificate signer of %s was not a CA.
zh: %s：%s 的憑證簽發者不是個憑證頒發機構 (CA)。

en: %s: The certificate of %s was signed using an insecure algorithm.
zh: %s：%s 的憑證以不安全的算法簽名。

en: %s: The certificate of %s is not yet activated.
zh: %s：%s 的憑證尚未啟用。

en: %s: The certificate of %s has expired.
zh: %s：%s 的憑證已經到期。

en: Error initializing X509 certificate: %s
zh: 初始化 X509 憑證時出錯：%s

en: No certificate found
zh: 找不到憑證

en: Error parsing certificate: %s
zh: 解析憑證時出錯：%s

en: The certificate has not yet been activated
zh: 憑證尚未啟用

en: The certificate has expired
zh: 憑證已過期

en: The certificate's owner does not match hostname %s
zh: 憑證所有者與主機名稱 %s 不相符

en: The public key does not match pinned public key!
zh: 公鑰與釘選公鑰不符！

en: Certificate must be X.509
zh: 憑證必須為 X.509 格式

en: Error in handling the address list.
zh: 處理位址列表時出錯。

en: Resolving %s...
zh: 正在查找主機 %s...

en: failed: No IPv4/IPv6 addresses for host.
zh: 失敗: 該主機沒有 IPv4/IPv6 地址。

en: failed: timed out.
zh: 失敗: 連線逾時。

en: %s: Cannot resolve incomplete link %s.
zh: %s: 無法解析不完整的符號鏈結 %s。

en: %s: Invalid URL %s: %s
zh: %s: URL ‘%s’ 無效: %s

en: Failed writing HTTP request: %s.
zh: 無法寫入 HTTP 要求: %s。

en: No headers, assuming HTTP/0.9
zh: 沒有任何標頭資料，假設為 HTTP/0.9

en: File %s already there; not retrieving.
zh: 檔案 %s 已經存在；選擇不接收。

en: gmtime failed. This is probably a bug.
zh: gmtime 失敗，這可能是個 bug。

en: Cannot convert timestamp to http format. Falling back to time 0 as last modification time.
zh: 無法轉換時間戳至 HTTP 格式。將上次修改時間設定為回退到時間值 0。

en: BODY data file %s missing: %s
zh: BODY 資料檔案 %s 遺失：%s

en: Reusing existing connection to [%s]:%d.
zh: 繼續使用對 [%s]:%d 的已存在連線。

en: Reusing existing connection to %s:%d.
zh: 繼續使用和 %s:%d 的連線。

en: Failed reading proxy response: %s
zh: 無法讀取代理伺服器回應: %s。

en: %s ERROR %d: %s.
zh: %s 錯誤 %d: %s。

en: Malformed status line
zh: 不正常的狀態行

en: Proxy tunneling failed: %s
zh: 無法透過代理伺服器進行 tunneling: %s

en: Unknown authentication scheme.
zh: 認證方式不詳。

en: Authentication selected: %s
zh: 已選取的認證方式：%s

en: Saving to: %s
zh: 儲存到：%s

en: When downloading signature:
    %s: %s.
zh: 下載憑證時：
    %s：%s。

en: Unable to read signature content from temporary file. Skipping.
zh: 無法從暫存檔案讀取憑證內容。跳過。

en: Could not create temporary file. Skipping signature download.
zh: 無法建立暫存檔案。跳過憑證下載。

en: Invalid pri value. Assuming %d.
zh: 無效的 pri 值。假定值為 %d。

en: Could not find acceptable digest for Metalink resources.
    Ignoring them.
zh: 無法找到 Metalink 資源的可接受摘要。
    選擇跳過它們。

en: Disabling SSL due to encountered errors.
zh: 因遇到錯誤而停止使用 SSL。

en: %s request sent, awaiting response...
zh: 已送出 %s 要求，正在等候回應...

en: No data received.
zh: 收不到資料。

en: Read error (%s) in headers.
zh: 讀取標頭時發生錯誤 (%s)。

en: Location: %s%s
zh: 位置: %s%s

en:  [following]
zh:  [跟隨至新的 URL]

en: File %s not modified on server. Omitting download.
zh: 檔案 %s 未在伺服器上變更。忽略此下載任務。

en: Server ignored If-Modified-Since header for file %s.
    You might want to add --no-if-modified-since option.
zh: 伺服器忽略了檔案 %s 的 If-Modified-Since 標頭。
    你可能想要加上 --no-if-modified-since 選項。

en: 
        The file is already fully retrieved; nothing to do.
zh: 
        檔案早已下載完成；不會進行任何操作。

en: Warning: wildcards not supported in HTTP.
zh: 警告: HTTP 不支援萬用字元。

en: Spider mode enabled. Check if remote file exists.
zh: 已啟用蜘蛛模式。當遠端檔案存在時則檢查。

en: Cannot write to %s (%s).
zh: 無法寫到 %s (%s)。

en: Required attribute missing from Header received.
zh: 接收的標頭缺少所需屬性。

en: Username/Password Authentication Failed.
zh: 使用者或密碼核對失敗。

en: Cannot write to WARC file.
zh: 無法寫到 WARC 檔案。

en: Cannot write to temporary WARC file.
zh: 無法寫到暫存 WARC 檔案中。

en: Unable to establish SSL connection.
zh: 無法建立 SSL 連線。

en: Cannot unlink %s (%s).
zh: 無法取消連結 %s (%s)。

en: ERROR: Redirection (%d) without location.
zh: 錯誤: 重新導向 (%d) 但沒有指定位置。

en: Could not find Metalink data in HTTP response. Downloading file using HTTP GET.
zh: HTTP 回應中找不到 Metalink 資料。選擇透過 HTTP GET 下載檔案。

en: Metalink headers found. Switching to Metalink mode.
zh: 已找到 Metalink 標頭資料。選擇切換到 Metalink 模式。

en: Remote file does not exist -- broken link!!!
zh: 遠端檔案不存在 -- 連結損壞！

en: Last-modified header missing -- time-stamps turned off.
zh: 缺少了最後修改時間標頭 ─ 關閉時間標記。

en: Last-modified header invalid -- time-stamp ignored.
zh: 無效的最後修改時間標頭 ─ 忽略時間標記。

en: Server file no newer than local file %s -- not retrieving.
zh: 伺服器檔案沒比本機檔案 %s 新 -- 選擇不接收。

en: The sizes do not match (local %s) -- retrieving.
zh: 檔案大小不符 (本機檔案為 %s) -- 會下載檔案。

en: Remote file is newer, retrieving.
zh: 遠端檔案較新，會下載檔案。

en: Remote file exists and could contain links to other resources -- retrieving.
zh: 遠端檔案存在，且可能包含其他資源的連結 -- 選擇接收。

en: Remote file exists but does not contain any link -- not retrieving.
zh: 遠端檔案存在，但不包含任何連結 -- 選擇不接收。

en: Remote file exists and could contain further links,
    but recursion is disabled -- not retrieving.
zh: 遠端檔案已經存在，且可能包含更多的連結資訊，
    但遞迴下載已經停用 -- 選擇不接收。

en: Remote file exists.
zh: 遠端檔案存在。

en: %s URL: %s %2d %s
zh: %s URL：%s %2d %s

en: %s (%s) - written to stdout %s[%s/%s]
zh: %s (%s) - 已輸出到 stdout %s[%s/%s]

en: %s (%s) - %s saved [%s/%s]
zh: %s (%s) - 已儲存 %s [%s/%s]

en: %s (%s) - Connection closed at byte %s.
zh: %s (%s) - 在 %s 位元組後連線突然中斷。

en: %s (%s) - Read error at byte %s (%s).
zh: %s (%s) - 讀取至 %s 位元組時發生錯誤 (%s)。

en: %s (%s) - Read error at byte %s/%s (%s).
zh: %s (%s) - 讀取至 %s/%s 位元組時發生錯誤 (%s)。

en: Unsupported quality of protection '%s'.
zh: 不支援的「%s」保護品質。

en: Unsupported algorithm '%s'.
zh: 不支援的演算法「%s」。

en: %s: WGETRC points to %s, which couldn't be accessed because of error: %s.
zh: %s: WGETRC 對應到 %s - 無法存取，因為該錯誤：%s。

en: %s: Cannot read %s (%s).
zh: %s: 無法讀取 %s (%s)。

en: %s: Error in %s at line %d.
zh: %1$s: 錯誤發生於第 %3$d 行的 %2$s。

en: %s: Syntax error in %s at line %d.
zh: %1$s: 錯誤發生於第 %3$d 行的 %2$s。

en: %s: Unknown command %s in %s at line %d.
zh: %1$s：第 %4$d 行中 %3$s 發現未知指令 %2$s。

en: Parsing system wgetrc file (env SYSTEM_WGETRC) failed.  Please check
    '%s',
    or specify a different file using --config.
zh: 解析系統的 wgetrc 檔案 (env SYSTEM_WGETRC) 失敗。請檢查
    「%s」，
    或透過 --config 指定不同的檔案。

en: Parsing system wgetrc file failed.  Please check
    '%s',
    or specify a different file using --config.
zh: 解析系統的 wgetrc 檔案失敗。請檢查
    「%s」，
    或透過 --config 指定不同的檔案。

en: %s: Warning: Both system and user wgetrc point to %s.
zh: %s：警告：系統與使用者的 wgetrc 都指向 %s。

en: %s: Invalid --execute command %s
zh: %s：無效的 --execute 指令 %s

en: %s: %s: Invalid boolean %s; use `on' or `off'.
zh: %s：%s：%s 布林值無效；請使用「on」或「off」。

en: %s: %s: Invalid %s; use `on', `off' or `quiet'.
zh: %s：%s：%s 無效；請使用「on」、「off」或「quiet」。

en: %s: %s: Invalid number %s.
zh: %s：%s：無效的數字 %s。

en: %s: %s must only be used once
zh: %s：%s 必須只能使用一次

en: %s: %s: Invalid byte value %s
zh: %s：%s：無效的位元值 %s

en: %s: %s: Invalid time period %s
zh: %s：%s：無效的時間期限 %s

en: %s: %s: Negative time period %s
zh: %s：%s：時間期限 %s 是負數

en: use-askpass requires a string or either environment variable WGET_ASKPASS or SSH_ASKPASS to be set.
zh: use-askpass 需要一個字串，或是設定其中一個環境變數 WGET_ASKPASS 或 SSH_ASKPAS。

en: %s: %s: Invalid value %s.
zh: %s：%s：無效值 %s。

en: %s: %s: Invalid header %s.
zh: %s：%s：無效的標頭資訊 %s。

en: %s: %s: Invalid WARC header %s.
zh: %s：%s：無效的 WARC 標頭資訊 %s。

en: %s: %s: Invalid progress type %s.
zh: %s：%s：無效的進度類型 %s。

en: %s: %s: Invalid restriction %s,
        use [unix|vms|windows],[lowercase|uppercase],[nocontrol],[ascii].
zh: %s：%s：無效的限制方式 %s，
        請使用 [unix|vms|windows],[lowercase|uppercase],[nocontrol],[ascii]

en: Encoding %s isn't valid
zh: 編碼方式 %s 無效

en: Conversion from %s to %s isn't supported
zh: 不支援從 %s 轉換到 %s

en: Incomplete or invalid multibyte sequence encountered
zh: 遇到不完整或無效的多位元序列

en: Unhandled errno %d
zh: 未處理的 errno %d

en: locale_to_utf8: locale is unset
zh: locale_to_utf8：locale 未設定

en: idn_encode failed (%d): %s
zh: idn_encode 失敗 (%d)：%s

en: Failed to convert to lower: %d: %s
zh: 無法轉換至小寫：%d：%s

en: 
    Redirecting output to %s.
zh: 
    正重新導向輸出至「%s」。

en: %s: %s; disabling logging.
zh: %s: %s；無法進行任何記錄。

en: Usage: %s [OPTION]... [URL]...
zh: 用法: %s [選項]... [URL]...

en: Mandatory arguments to long options are mandatory for short options too.
zh: 長選項必須用的參數在使用短選項時也是必須的。

en: Startup:
zh: 啟動：

en:   -V,  --version                   display the version of Wget and exit
zh:   -V,  --version           顯示 Wget 版本並離開

en:   -h,  --help                      print this help
zh:   -h,  --help                      印出這段說明文字

en:   -b,  --background                go to background after startup
zh:   -b,  --background                啟動後進入背景作業

en:   -e,  --execute=COMMAND           execute a `.wgetrc'-style command
zh:   -e,  --execute=指令           執行 ‘.wgetrc’ 形式的指令

en: Logging and input file:
zh: 紀錄訊息及輸入檔案：

en:   -o,  --output-file=FILE          log messages to FILE
zh:   -o,  --output-file=檔案          將紀錄訊息寫入<檔案>中

en:   -a,  --append-output=FILE        append messages to FILE
zh:   -a,  --append-output=檔案        將紀錄訊息加入<檔案>末端

en:   -d,  --debug                     print lots of debugging information
zh:   -d,  --debug                     印出大量偵錯訊息

en:        --wdebug                    print Watt-32 debug output
zh:        --wdebug                    印出 Watt-32 偵錯輸出訊息

en:   -q,  --quiet                     quiet (no output)
zh:   -q,  --quiet                     安靜模式 (不輸出訊息)

en:   -v,  --verbose                   be verbose (this is the default)
zh:   -v,  --verbose             詳細輸出模式 (預設使用這個模式)

en:   -nv, --no-verbose                turn off verboseness, without being quiet
zh:   -nv, --no-verbose                關閉詳細輸出模式，但不啟用安靜模式

en:        --report-speed=TYPE         output bandwidth as TYPE.  TYPE can be bits
zh:        --report-speed=TYPE         以 TYPE 格式輸出流量。TYPE 可為 bits。

en:   -i,  --input-file=FILE           download URLs found in local or external FILE
zh:   -i,  --input-file=檔案           下載從本機或外部 <檔案> 中找到的 URL

en:        --input-metalink=FILE       download files covered in local Metalink FILE
zh:        --input-metalink=檔案       下載寫在本機 Metalink <檔案> 中的 URL

en:   -F,  --force-html                treat input file as HTML
zh:   -F,  --force-html                將輸入檔案看作 HTML 檔案

en:   -B,  --base=URL                  resolves HTML input-file links (-i -F)
                                         relative to URL
zh:   -B,  --base=URL                  解析相對於 URL 的 HTML
                                         輸入檔案連結 (-i -F)

en:        --config=FILE               specify config file to use
zh:        --config=檔案               指定要使用的組態檔

en:        --no-config                 do not read any config file
zh:        --no-config                 不讀任何組態檔案

en:        --rejected-log=FILE         log reasons for URL rejection to FILE
zh:        --rejected-log=FILE         記錄 URL 拒絕原因至 FILE

en: Download:
zh: 下載：

en:   -t,  --tries=NUMBER              set number of retries to NUMBER (0 unlimits)
zh:   -t,  --tries=次數              設定重試次數 (0 表示無限)

en:        --retry-connrefused         retry even if connection is refused
zh:        --retry-connrefused         即使連線被拒仍會不斷嘗試

en:        --retry-on-http-error=ERRORS    comma-separated list of HTTP errors to retry
zh:        --retry-on-http-error=錯誤    要重試的 HTTP 錯誤的逗號分割列表。

en:   -O,  --output-document=FILE      write documents to FILE
zh:   -O   --output-document=檔案      將資料寫入 <檔案> 中

en:   -nc, --no-clobber                skip downloads that would download to
                                         existing files (overwriting them)
zh:   -nc, --no-clobber                跳過要下載到現有檔案
                                         (也就是覆蓋它們) 的下載

en:        --no-netrc                  don't try to obtain credentials from .netrc
zh:        --no-netrc                  不要嘗試從 .netrc 取得憑證

en:   -c,  --continue                  resume getting a partially-downloaded file
zh:   -c,  --continue                  繼續下載已下載了一部份的檔案

en:        --start-pos=OFFSET          start downloading from zero-based position OFFSET
zh:        --start-pos=OFFSET          從 0 開始的位置 OFFSET 開始下載

en:        --progress=TYPE             select progress gauge type
zh:        --progress=方式             選擇下載進度的表示方式

en:        --show-progress             display the progress bar in any verbosity mode
zh:        --show-progress             在任何詳細輸出模式中顯示進度欄

en:   -N,  --timestamping              don't re-retrieve files unless newer than
                                         local
zh:   -N,  --timestamping              除非遠端檔案比較新，否則不重新
                                         下載遠端檔案

en:        --no-if-modified-since      don't use conditional if-modified-since get
                                         requests in timestamping mode
zh:        --no-if-modified-since      不使用有條件的 if-modified-since get
                                         使用時間戳模式請求

en:        --no-use-server-timestamps  don't set the local file's timestamp by
                                         the one on the server
zh:        --no-use-server-timestamps  不設定本機檔案的時間戳為
                                         伺服器檔案的值

en:   -S,  --server-response           print server response
zh:   -S,  --server-response           顯示伺服器回應訊息

en:        --spider                    don't download anything
zh:        --spider                    不下載任何資料

en:   -T,  --timeout=SECONDS           set all timeout values to SECONDS
zh:   -T,  --timeout=秒數           設定所有逾時時限為 <秒數>

en:        --dns-servers=ADDRESSES     list of DNS servers to query (comma separated)
zh:        --dns-servers=ADDRESSES     要查詢的 DNS 伺服器列表 (以逗號分割)

en:        --bind-dns-address=ADDRESS  bind DNS resolver to ADDRESS (hostname or IP) on local host
zh:        --bind-dns-address=位址  綁定 DNS 解析器到區域主機上的 <位址> (主機名稱或 IP)

en:        --dns-timeout=SECS          set the DNS lookup timeout to SECS
zh:        --dns-timeout=秒數          設定 DNS 查詢主機的逾時為 <秒數>

en:        --connect-timeout=SECS      set the connect timeout to SECS
zh:        --connect-timeout=秒數      設定連線逾時為 <秒數>

en:        --read-timeout=SECS         set the read timeout to SECS
zh:        --read-timeout=秒數         設定讀取逾時為 <秒數>

en:   -w,  --wait=SECONDS              wait SECONDS between retrievals
                                         (applies if more then 1 URL is to be retrieved)
zh:   -w,  --wait=秒數               每次下載檔案之前等待指定秒數
                                         (會在要取得 1 個以上的 URL 時套用)

en:        --waitretry=SECONDS         wait 1..SECONDS between retries of a retrieval
                                         (applies if more then 1 URL is to be retrieved)
zh:        --waitretry=秒數         在下次接收重試前等 1 到 <秒數> 秒
                            (會在要取得 1 個以上的 URL 時套用)

en:        --random-wait               wait from 0.5*WAIT...1.5*WAIT secs between retrievals
                                         (applies if more then 1 URL is to be retrieved)
zh:        --random-wait               每次下載之前等待 0.5*WAIT...1.5*WAIT 秒
                              (會在要取得 1 個以上的 URL 時套用)

en:        --no-proxy                  explicitly turn off proxy
zh:        --no-proxy                  禁止使用代理伺服器

en:   -Q,  --quota=NUMBER              set retrieval quota to NUMBER
zh:   -Q,  --quota=大小              設定下載資料的限額大小為 <大小>

en:        --bind-address=ADDRESS      bind to ADDRESS (hostname or IP) on local host
zh:        --bind-address=位址      綁定到區域主機上的 <位址> (主機名稱或 IP)

en:        --limit-rate=RATE           limit download rate to RATE
zh:        --limit-rate=速率           限制下載速率最高為 <速率>

en:        --no-dns-cache              disable caching DNS lookups
zh:        --no-dns-cache              停用快取 DNS 查詢

en:        --restrict-file-names=OS    restrict chars in file names to ones OS allows
zh:        --restrict-file-names=作業系統    只使用 <作業系統> 允許的字元作為檔案字元

en:        --ignore-case               ignore case when matching files/directories
zh:        --ignore-case               忽略尋找相配檔案或目錄的大小寫

en:   -4,  --inet4-only                connect only to IPv4 addresses
zh:   -4,  --inet4-only                只會連到 IPv4 位址

en:   -6,  --inet6-only                connect only to IPv6 addresses
zh:   -6,  --inet6-only                只會連到 IPv6 位址

en:        --prefer-family=FAMILY      connect first to addresses of specified family,
                                         one of IPv6, IPv4, or none
zh:        --prefer-family=FAMILY      優先連線到指定族的位址，可以是 IPv6、IPv4
                                         或者 none

en:        --user=USER                 set both ftp and http user to USER
zh:        --user=使用者                 指定 ftp 和 http 使用者名稱為 <使用者>

en:        --password=PASS             set both ftp and http password to PASS
zh:        --password=密碼             指定 ftp 和 http 的密碼為 <密碼>

en:        --ask-password              prompt for passwords
zh:        --ask-password              詢問密碼

en:        --use-askpass=COMMAND       specify credential handler for requesting 
                                         username and password.  If no COMMAND is 
                                         specified the WGET_ASKPASS or the SSH_ASKPASS 
                                         environment variable is used.
zh:        --use-askpass=COMMAND       指定接收使用者帳號與密碼的憑據處理器。
                                         若 COMMAND 未指定，則使用
                                         WGET_ASKPASS 或 SSH_ASKPASS 
                                         的環境變數值。

en:        --no-iri                    turn off IRI support
zh:        --no-iri                    關閉 IRI 支援

en:        --local-encoding=ENC        use ENC as the local encoding for IRIs
zh:        --local-encoding=ENC        將 ENC 作為 IRI 的本機編碼方式使用。

en:        --remote-encoding=ENC       use ENC as the default remote encoding
zh:        --remote-encoding=ENC       將 ENC 作為預設遠端編碼方式使用

en:        --unlink                    remove file before clobber
zh:        --unlink                    在重寫前移除檔案

en:        --keep-badhash              keep files with checksum mismatch (append .badhash)
zh:        --keep-badhash              保留校驗碼不符合的檔案 (附加到 .badhash)

en:        --metalink-index=NUMBER     Metalink application/metalink4+xml metaurl ordinal NUMBER
zh:        --metalink-index=NUMBER     Metalink application/metalink4+xml 中繼連結的序數 NUMBER

en:        --metalink-over-http        use Metalink metadata from HTTP response headers
zh:        --metalink-over-http        使用來自 HTTP 回應標頭的 Metalink 中繼資料

en:        --preferred-location        preferred location for Metalink resources
zh:        --preferred-location        Metalink 資源的偏好位置

en:        --xattr                     turn on storage of metadata in extended file attributes
zh:        --xattr                     開啟在延伸檔案屬性中儲存中繼資料的功能

en: Directories:
zh: 目錄：

en:   -nd, --no-directories            don't create directories
zh:   -nd, --no-directories            不建立目錄

en:   -x,  --force-directories         force creation of directories
zh:   -x,  --force-directories        強制建立目錄

en:   -nH, --no-host-directories       don't create host directories
zh:   -nH, --no-host-directories       不建立遠端主機目錄

en:        --protocol-directories      use protocol name in directories
zh:        --protocol-directories      在目錄中加上通訊協定名稱

en:   -P,  --directory-prefix=PREFIX   save files to PREFIX/..
zh:   -P,  --directory-prefix=後綴   將檔案儲存到 <後綴>/..

en:        --cut-dirs=NUMBER           ignore NUMBER remote directory components
zh:        --cut-dirs=數目           忽略 <數目> 個遠端目錄元件

en: HTTP options:
zh: HTTP 選項：

en:        --http-user=USER            set http user to USER
zh:        --http-user=使用者            指定 HTTP 使用者為 <使用者>

en:        --http-password=PASS        set http password to PASS
zh:        --http-password=密碼        指定 HTTP 密碼為 <密碼>

en:        --no-cache                  disallow server-cached data
zh:        --no-cache              不使用伺服器中的快取資料

en:        --default-page=NAME         change the default page name (normally
                                         this is 'index.html'.)
zh:        --default-page=NAME         變更預設頁面的名稱 (一般情況下
                                         其為「index.html」。)

en:   -E,  --adjust-extension          save HTML/CSS documents with proper extensions
zh:   -E,  --adjust-extension          以適當的副檔名儲存 HTML 或 CSS 檔案

en:        --ignore-length             ignore 'Content-Length' header field
zh:        --ignore-length             忽略「Content-Length」標頭欄位

en:        --header=STRING             insert STRING among the headers
zh:        --header=字串             在標頭資料中插入 <字串>

en:        --compression=TYPE          choose compression, one of auto, gzip and none. (default: none)
zh:        --compression=TYPE          選擇 auto、gzip 或 none 中任一壓縮方式。(預設：none)

en:        --max-redirect              maximum redirections allowed per page
zh:        --max-redirect              每個頁面允許的最大跳轉次數

en:        --proxy-user=USER           set USER as proxy username
zh:        --proxy-user=使用者           設定代理伺服器使用者名稱為 <使用者>

en:        --proxy-password=PASS       set PASS as proxy password
zh:        --proxy-password=密碼       設定代理伺服器密碼為 <密碼>

en:        --referer=URL               include 'Referer: URL' header in HTTP request
zh:        --referer=URL               在 HTTP 請求中包括「Referer: URL」標頭

en:        --save-headers              save the HTTP headers to file
zh:        --save-headers              存檔 HTTP 標頭資料

en:   -U,  --user-agent=AGENT          identify as AGENT instead of Wget/VERSION
zh:   -U,  --user-agent=AGENT      宣稱為 AGENT 而不是 Wget/VERSION

en:        --no-http-keep-alive        disable HTTP keep-alive (persistent connections)
zh:        --no-http-keep-alive        不使用 HTTP keep-alive (持久性連線)

en:        --no-cookies                don't use cookies
zh:        --no-cookies                不使用 cookie

en:        --load-cookies=FILE         load cookies from FILE before session
zh:        --load-cookies=檔案         開始階段前從 <檔案> 載入 Cookie

en:        --save-cookies=FILE         save cookies to FILE after session
zh:        --save-cookies=檔案         階段結束後將 cookie 存至 <檔案>

en:        --keep-session-cookies      load and save session (non-permanent) cookies
zh:        --keep-session-cookies      載入和儲存階段性 (暫時性) 的 cookie

en:        --post-data=STRING          use the POST method; send STRING as the data
zh:        --post-data=字串          使用 POST 方式將字串以資料方式送出

en:        --post-file=FILE            use the POST method; send contents of FILE
zh:        --post-file=檔案            使用 POST 方式送出 <檔案> 的內容

en:        --method=HTTPMethod         use method "HTTPMethod" in the request
zh:        --method=HTTPMethod         在請求中使用「HTTPMethod」方法

en:        --body-data=STRING          send STRING as data. --method MUST be set
zh:        --body-data=字串          將 <字串> 當作資料傳送。--method 必須設定！

en:        --body-file=FILE            send contents of FILE. --method MUST be set
zh:        --body-file=檔案            將 <檔案> 當作內容傳送。--method 必須設定！

en:        --content-disposition       honor the Content-Disposition header when
                                         choosing local file names (EXPERIMENTAL)
zh:        --content-disposition       尊重 Content-Disposition 標頭，當選擇
                                         本機檔案名稱時 (實驗性)

en:        --content-on-error          output the received content on server errors
zh:        --content-on-error          輸出伺服器錯誤時的接收到內容

en:        --auth-no-challenge         send Basic HTTP authentication information
                                         without first waiting for the server's
                                         challenge
zh:        --auth-no-challenge         傳送基本 HTTP 核對資訊，而不
                                         等待伺服器的請求。

en: HTTPS (SSL/TLS) options:
zh: HTTPS (SSL/TLS) 選項：

en:        --https-only                only follow secure HTTPS links
zh:        --https-only                僅追蹤安全 HTTPS 連結

en:        --no-check-certificate      don't validate the server's certificate
zh:        --no-check-certificate      不驗證伺服器憑證

en:        --certificate=FILE          client certificate file
zh:        --certificate=檔案          指定使用者端的憑證檔案

en:        --certificate-type=TYPE     client certificate type, PEM or DER
zh:        --certificate-type=類型     使用者端憑證的類型，可以是 PEM 或 DER

en:        --private-key=FILE          private key file
zh:        --certificate-type=類型     指定私鑰檔案

en:        --private-key-type=TYPE     private key type, PEM or DER
zh:        --private-key-type=類型     私鑰的類型，可以是 PEM 或 DER

en:        --ca-certificate=FILE       file with the bundle of CAs
zh:        --ca-certificate=檔案       包含此憑證頒發機構 (CA) bundle 的檔案

en:        --ca-directory=DIR          directory where hash list of CAs is stored
zh:        --ca-directory=目錄          載有憑證頒發機構 (CA) 簽章的目錄

en:        --crl-file=FILE             file with bundle of CRLs
zh:        --crl-file=FILE             包含憑證吊銷列表 (CRL) bundle 的檔案

en:        --pinnedpubkey=FILE/HASHES  Public key (PEM/DER) file, or any number
                                       of base64 encoded sha256 hashes preceded by
                                       'sha256//' and separated by ';', to verify
                                       peer against
zh:        --pinnedpubkey=FILE/HASHES  公鑰 (PEM/DER) 檔案，或任何以
                                       「sha256//」開頭且以「;」分割且以 base64 編碼
                                       的 SHA256 雜湊值號碼以驗證 peer against

en:        --random-file=FILE          file with random data for seeding the SSL PRNG
zh:        --random-file=檔案         用於 SSL 隨機數產生程序 (PRNG) 隨機資料的檔案

en:        --egd-file=FILE             file naming the EGD socket with random data
zh:        --egd-file=檔案             用包含隨機資料的 EGD socket 命名的檔案

en:        --ciphers=STR           Set the priority string (GnuTLS) or cipher list string (OpenSSL) directly.
                                       Use with care. This option overrides --secure-protocol.
                                       The format and syntax of this string depend on the specific SSL/TLS engine.
zh:        --ciphers=STR           直接設定優先級字串 (GnuTLS) 或密文列表字串 (OpenSSL)。
                                       請小心使用。此選項覆蓋 --secure-protocol 的設定值。
                                       此字串的格式和語法基於指定的 SSL/TLS 引擎。

en: HSTS options:
zh: HSTS 選項：

en:        --no-hsts                   disable HSTS
zh:        --no-hsts                   停用 HSTS

en:        --hsts-file                 path of HSTS database (will override default)
zh:        --hsts-file                 HSTS 資料庫位置 (將會覆蓋預設值)

en: FTP options:
zh: FTP 選項：

en:        --ftp-stmlf                 use Stream_LF format for all binary FTP files
zh:        --ftp-stmlf                 對所有二進位 FTP 檔案使用 Stream_LF 格式

en:        --ftp-user=USER             set ftp user to USER
zh:        --ftp-user=使用者             指定 FTP 使用者名稱

en:        --ftp-password=PASS         set ftp password to PASS
zh:        --ftp-password=密碼         設定 FTP 密碼

en:        --no-remove-listing         don't remove '.listing' files
zh:        --no-remove-listing         不移除「.listing」檔案

en:        --no-glob                   turn off FTP file name globbing
zh:        --no-glob                   關閉 FTP 檔案名稱的 glob 功能

en:        --no-passive-ftp            disable the "passive" transfer mode
zh:        --no-passive-ftp            停用「被動」傳輸模式

en:        --preserve-permissions      preserve remote file permissions
zh:        --preserve-permissions      保留遠端檔案的權限

en:        --retr-symlinks             when recursing, get linked-to files (not dir)
zh:        --retr-symlinks             在遞迴模式中，下載連結到的檔案 (非目錄)

en: FTPS options:
zh: FTPS 選項：

en:        --ftps-implicit                 use implicit FTPS (default port is 990)
zh:        --ftps-implicit                 使用隱含 FTPS (預設連線埠為 990)

en:        --ftps-resume-ssl               resume the SSL/TLS session started in the control connection when
                                             opening a data connection
zh:        --ftps-resume-ssl               當開啟一資料連線時，回復在控制連線中
                                             開始的 SSL/TLS 階段。

en:        --ftps-clear-data-connection    cipher the control channel only; all the data will be in plaintext
zh:        --ftps-clear-data-connection    僅加密控制頻道；所有資料將會以純文字傳輸。

en:        --ftps-fallback-to-ftp          fall back to FTP if FTPS is not supported in the target server
zh:        --ftps-fallback-to-ftp          若目標伺服器不支援 FTPS 則回退到 FTP

en: WARC options:
zh: WARC 選項：

en:        --warc-file=FILENAME        save request/response data to a .warc.gz file
zh:        --warc-file=FILENAME        儲存請求與回應資料至 .warc.gz 檔案

en:        --warc-header=STRING        insert STRING into the warcinfo record
zh:        --warc-header=字串        在 warcinfo 記錄中插入指定字串

en:        --warc-max-size=NUMBER      set maximum size of WARC files to NUMBER
zh:        --warc-max-size=大小      指定 WARC 檔案的最大大小

en:        --warc-cdx                  write CDX index files
zh:        --warc-cdx                  寫入 CDX 索引檔案

en:        --warc-dedup=FILENAME       do not store records listed in this CDX file
zh:        --warc-dedup=FILENAME       不儲存列在此 CDX 檔案的紀錄

en:        --no-warc-compression       do not compress WARC files with GZIP
zh:        --no-warc-compression       不以 GZIP 壓縮方式壓縮 WARC 檔案

en:        --no-warc-digests           do not calculate SHA1 digests
zh:        --no-warc-digests           不計算 SHA1 摘要

en:        --no-warc-keep-log          do not store the log file in a WARC record
zh:        --no-warc-keep-log          不儲存 WARC 紀錄中的日誌檔案

en:        --warc-tempdir=DIRECTORY    location for temporary files created by the
                                         WARC writer
zh:        --warc-tempdir=DIRECTORY    由 WARC 寫入器建立的暫存檔位置

en: Recursive download:
zh: 遞迴下載：

en:   -r,  --recursive                 specify recursive download
zh:   -r,  --recursive                 指定遞迴下載

en:   -l,  --level=NUMBER              maximum recursion depth (inf or 0 for infinite)
zh:   -l,  --level=數字         最大遞迴深度 (inf 或 0 表示無限)

en:        --delete-after              delete files locally after downloading them
zh:        --delete-after              下載檔案後於本機刪除檔案

en:   -k,  --convert-links             make links in downloaded HTML or CSS point to
                                         local files
zh:   -k,  --convert-links             將下載到的 HTML 或 CSS 連結對到本機檔案

en:        --convert-file-only         convert the file part of the URLs only (usually known as the basename)
zh:        --convert-file-only         只轉換 URL 的檔案部份 (通常為 basename)

en:        --backups=N                 before writing file X, rotate up to N backup files
zh:        --backups=N                 寫入檔案 X 之前，最多保留 N 個備份檔案

en:   -K,  --backup-converted          before converting file X, back up as X_orig
zh:   -K,  --backup-converted          將轉換檔案 X 前將其備份為 X_orig

en:   -K,  --backup-converted          before converting file X, back up as X.orig
zh:   -K,  --backup-converted          將轉換檔案 X 前將其備份為 X.orig

en:   -m,  --mirror                    shortcut for -N -r -l inf --no-remove-listing
zh:   -m,  --mirror                    -N -r -l inf --no-remove-listing 指令的捷徑

en:   -p,  --page-requisites           get all images, etc. needed to display HTML page
zh:   -p,  --page-requisites           下載所有顯示網頁所需的檔案，例如圖片等

en:        --strict-comments           turn on strict (SGML) handling of HTML comments
zh:        --strict-comments           用嚴格方式 (SGML) 處理 HTML 注釋

en: Recursive accept/reject:
zh: 遞迴下載時有關接受/拒絕的選項：

en:   -A,  --accept=LIST               comma-separated list of accepted extensions
zh:   -A,  --accept=清單               接受的副檔名列表，用逗號分隔

en:   -R,  --reject=LIST               comma-separated list of rejected extensions
zh:   -R,  --reject=清單               排除的副檔名列表，以逗號分隔

en:        --accept-regex=REGEX        regex matching accepted URLs
zh:        --accept-regex=REGEX        符合通過 URL 的 Regex

en:        --reject-regex=REGEX        regex matching rejected URLs
zh:        --reject-regex=REGEX        符合拒絕 URL 的 Regex

en:        --regex-type=TYPE           regex type (posix|pcre)
zh:        --regex-type=TYPE           正規表達式類型 (posix|pcre)

en:        --regex-type=TYPE           regex type (posix)
zh:        --regex-type=類型           正規表達式類型 (posix)

en:   -D,  --domains=LIST              comma-separated list of accepted domains
zh:   -D,  --domains=列表              接受的網域列表，以逗號分隔

en:        --exclude-domains=LIST      comma-separated list of rejected domains
zh:        --exclude-domains=列表      拒絕的網域列表，以逗號分割

en:        --follow-ftp                follow FTP links from HTML documents
zh:        --follow-ftp                追蹤 HTML 檔案中的 FTP 連結

en:        --follow-tags=LIST          comma-separated list of followed HTML tags
zh:        --follow-tags=列表          會追蹤的 HTML 標籤列表，以逗號分隔

en:        --ignore-tags=LIST          comma-separated list of ignored HTML tags
zh:        --ignore-tags=LIST          會忽略的 HTML 標籤列表，以逗號分隔

en:   -H,  --span-hosts                go to foreign hosts when recursive
zh:   -H,  --span-hosts                遞迴模式中可進入外部主機

en:   -L,  --relative                  follow relative links only
zh:   -L,  --relative                  只追蹤相對連結

en:   -I,  --include-directories=LIST  list of allowed directories
zh:   -I,  --include-directories=列表  允許下載的目錄列表

en:        --trust-server-names        use the name specified by the redirection
                                         URL's last component
zh:        --trust-server-names        使用跳轉 URL 的最後部份指定的名稱

en:   -X,  --exclude-directories=LIST  list of excluded directories
zh:   -X,  --exclude-directories=清單  要排除目錄的清單

en:   -np, --no-parent                 don't ascend to the parent directory
zh:   -np, --no-parent                 不進入上層目錄

en: Email bug reports, questions, discussions to <bug-wget@gnu.org>
    and/or open issues at https://savannah.gnu.org/bugs/?func=additem&group=wget.
zh: 錯誤報告、問題與討論請寄到 <bug-wget@gnu.org>
    以及 (或是) 在 https://savannah.gnu.org/bugs/?func=additem&group=wget 開啟議題。

en: GNU Wget %s, a non-interactive network retriever.
zh: GNU Wget %s，非互動式檔案下載工具。

en: Password for user %s:
zh: 使用者 %s 的密碼：

en: Cannot create pipe
zh: 無法建立 pipe

en: Error initializing spawn file actions for use-askpass: %d
zh: 初始化 use-askpass 的生成檔案動作時出錯：%d

en: Error setting spawn file actions for use-askpass: %d
zh: 設定 use-askpass 的生成檔案動作時出錯：%d

en: Error reading response from command "%s %s": %s
zh: 從「%s %s」指令中讀取回應時出錯：%s

en: Username for '%s%s':
zh: 「%s%s」的使用者帳號：

en: Password for '%s%s@%s':
zh: 「%s%s@%s」的密碼：

en: Wgetrc:
zh: Wgetrc：

en: Compile:
zh: 編譯：

en: GNU Wget %s built on %s.
zh: GNU Wget %s，於 %s 上編譯。

en:     %s (env)
zh:     %s (環境變數)

en:     %s (user)
zh:     %s (使用者)

en:     %s (system)
zh:     %s (系統)

note: TRANSLATORS: When available, an actual copyright character (circle-c) should be used in preference to "(C)".
en: Copyright (C) %s Free Software Foundation, Inc.
zh: 版權所有 (C) %s 自由軟體基金會

en: License GPLv3+: GNU GPL version 3 or later
    <http://www.gnu.org/licenses/gpl.html>.
    This is free software: you are free to change and redistribute it.
    There is NO WARRANTY, to the extent permitted by law.
zh: GPLv3+ 授權：GNU GPL 第三版或更新版本
    <http://www.gnu.org/licenses/gpl.html>。
    此為自由軟體：您能自由修改與重散布它。
    在法律允許的範圍內沒有任何擔保。

note: TRANSLATORS: When available, please use the proper diacritics for names such as this one. See en_US.po for reference.
en: 
    Originally written by Hrvoje Niksic <hniksic@xemacs.org>.
zh: 
    最初由 Hrvoje Niksic <hniksic@xemacs.org> 編寫。

en: Please send bug reports and questions to <bug-wget@gnu.org>.
zh: 請將漏洞報告和問題寄到 <bug-wget@gnu.org>。

en: Memory allocation problem
zh: 記憶體分配問題

en: Exiting due to error in %s
zh: 因為 %s 中錯誤而退出

en: Try `%s --help' for more options.
zh: 請嘗試執行‘%s --help’查看更多選項。

en: %s: illegal option -- `-n%c'
zh: %s: 選項不合法 -- ‘-n%c’

en: Debugging support not compiled in. Ignoring --debug flag.
zh: 未編譯進偵錯支援。選擇忽略 --debug 旗標。

en: Both --no-clobber and --convert-links were specified, only --convert-links will be used.
zh: 指定了 --no-clobber 和 --convert-links 兩者，將只使用 --convert-links。

en: Both --no-clobber and --convert-file-only were specified, only --convert-file-only will be used.
zh: 指定了 --no-clobber 和 --convert-file-only 兩者，將只使用 --convert-file-only。

en: Can't be verbose and quiet at the same time.
zh: 無法同時使用詳細輸出模式及安靜模式。

en: Can't timestamp and not clobber old files at the same time.
zh: 無法同時使用時間標記而不更改本機檔案。

en: Cannot specify both --inet4-only and --inet6-only.
zh: 不可以同時使用 --inet4-only 和 --inet6-only 選項。

en: Cannot specify both -k or --convert-file-only and -O if multiple URLs are given, or in combination
    with -p or -r. See the manual for details.
zh: 當指定多個 URL 時、或與 -p 或 -r 結合使用時，無法同時指定 -k 或 --convert-file-only 和 -O。
    閱讀文件以了解詳細資訊。

en: WARNING: combining -O with -r or -p will mean that all downloaded content
    will be placed in the single file you specified.
zh: 警告：將 -O 與 -r 或 -p 結合代表著所有的下載內容將會放置於您指定的單一檔案。

en: WARNING: timestamping does nothing in combination with -O. See the manual
    for details.
zh: 警告：與 -O 一起使用時時間戳將沒用。閱讀文件了解更多資訊。

en: WARC output does not work with --no-clobber, --no-clobber will be disabled.
zh: WARC 輸出用不到 --no-clobber 參數，--no-clobber 將被停用。

en: WARC output does not work with timestamping, timestamping will be disabled.
zh: WARC 輸出不使用時間戳，時間戳將被停用。

en: WARC output does not work with --spider.
zh: WARC 輸出用不到 --spider 參數。

en: WARC output does not work with --continue or --start-pos, they will be disabled.
zh: WARC 輸出用不到 --continue 或 --start-pos 引數，它們將被停用。

en: Digests are disabled; WARC deduplication will not find duplicate records.
zh: 「摘要」為停用狀態；WARC 刪除重複資料功能將不尋找重複記錄。

en: Compression does not work with --continue or --start-pos, they will be disabled.
zh: 壓縮不支援 --continue 或 --start-pos，將停用這些選項。

en: Cannot specify both --ask-password and --password.
zh: 不能同時指定 --ask-password 和 --password。

en: WARNING: No username set with --ask-password. This is usually not what you want.
zh: 警告：--ask-password 未設定使用者名稱。這通常與您預期的行為不符。

en: Specifying both --start-pos and --continue is not recommended; --continue will be disabled.
zh: 不建議同時指定 --start-pos 和 --continue；將停用 --continue。

en: %s: missing URL
zh: %s: 未指定 URL

en: You cannot specify both --post-data and --post-file.
zh: 不能同時指定 --post-data 和 --post-file 選項。

en: You cannot use --post-data or --post-file along with --method. --method expects data through --body-data and --body-file options
zh: 不能與 --method 一起使用 --post-data 或 --post-file。--method 期望資料透過 --body-data 和 --body-file 選項輸入

en: You must specify a method through --method=HTTPMethod to use with --body-data or --body-file.
zh: 您必須指定透過 --method=HTTPMethod 引數的方式以與 --body-data 或 --body-file 一起使用。

en: You cannot specify both --body-data and --body-file.
zh: 不能同時指定 --body-data 和 --body-file 選項。

en: This version does not have support for IRIs
zh: 此版本不支援 IRI

en: -k or -r can be used together with -O only if outputting to a regular file.
zh: 假若輸出到一個正常檔案，-k 或 -r 只能與 -O 一起使用。

en: --convert-links or --convert-file-only can be used together only if outputting to a regular file.
zh: 假若輸出到一個正常檔案，--convert-links 或 --convert-file-only 只能一起使用。

en: Failed to init libcares
zh: 無法初始化 libcares

en: Failed to init c-ares channel
zh: 無法初始化 c-ares 頻道

en: Failed to parse IP address '%s'
zh: 無法解析 IP 位址「%s」

en: Failed to set DNS server(s) '%s' (%d)
zh: 無法設定 DNS 伺服器「%s」(%d)

en: No URLs found in %s.
zh: 在 %s 中找不到 URL。

en: Unable to parse metalink file %s.
zh: 無法解析 metalink 檔案 %s。

en: Could not download all resources from %s.
zh: 無法從 %s 下載所有資源。

en: FINISHED --%s--
    Total wall clock time: %s
    Downloaded: %d files, %s in %s (%s)
zh: 完成 --%s--
    總計 clock 時間：%s
    已下載：%d 個檔案，%s 在 %s (%s) 中

en: Download quota of %s EXCEEDED!
zh: %s 已達下載限額！

en: -O not supported for metalink download. Ignoring.
zh: Metalink 下載不支援 -O。選擇忽略。

en: Planned metalink file: %s
zh: 排定的 metalink 檔案：%s

en: Secured metalink file: %s
zh: 受保護的 Metalink 檔案：%s

en: Rejecting metalink file. Unsafe name.
zh: 因不安全的名稱，選擇拒絕 metalink 檔案。

en: Processing metaurl %s...
zh: 正在處理 metaurl %s…

en: Rejecting metaurl file %s. Unsafe name.
zh: 因為不安全的名稱，選擇拒絕 metaurl 檔案 %s。

en: Failed to download %s. Skipping metaurl.
zh: 無法下載 %s。選擇跳過 metaurl。

en: Unable to parse metaurl file %s.
zh: 無法解析 metaurl 檔案 %s。

en: Metaurls processing returned with error.
zh: Metaurl 處理過程回傳錯誤。

en: Resource type %s not supported, ignoring...
zh: 不支援資源類型 %s，選擇忽略…

en: Could not open downloaded file.
zh: 無法開啟下載的檔案。

en: Computing size for %s
zh: 正在為 %s 計算大小

en: File size not declared. Skipping check.
zh: 未聲明檔案大小，選擇跳過檢查。

en: Could not get downloaded file's size.
zh: 無法取得下載檔案的大小。

en: Size mismatch for file %s.
zh: 檔案 %s 的大小不相符。

en: Size matches.
zh: 大小相符。

en: Computing checksum for %s
zh: 正在計算 %s 的校驗碼

en: Checksum matches.
zh: 校驗碼相符。

en: Checksum mismatch for file %s.
zh: 檔案 %s 的校驗碼不符。

en: Could not open downloaded file for signature verification.
zh: 無法開啟用於簽名驗證的已下載檔案。

en: Signature validation succeeded.
zh: 簽名驗證成功。

en: Invalid signature. Rejecting resource.
zh: 無效簽名。選擇拒絕資源。

en: Data matches signature, but signature is not trusted.
zh: 資料與簽名相符，但簽名不受信任。

en: No checksums found.
zh: 找不到校驗碼。

en: Failed to download %s. Skipping resource.
zh: 無法下載 %s。選擇跳過資源。

en: File %s retrieved but size does not match.
zh: 接收到 %s 檔案，但大小卻不相符。

en: File %s retrieved but checksum does not match.
zh: 接收到 %s 檔案，但校驗碼卻不相符。

en: File %s retrieved but signature does not match.
zh: 接收到 %s 檔案，但簽名卻不相符。

en: Renaming %s to %s.
zh: 正在將 %s 重新命名至 %s。

en: Continuing in background.
zh: 繼續在背景中執行。

en: Continuing in background, pid %lu.
zh: 繼續在背景中執行，pid 為 %lu。

en: Output will be written to %s.
zh: 將會把輸出寫到 %s。

en: fake_fork_child() failed
zh: fake_fork_child() 失敗

en: fake_fork() failed
zh: fake_fork() 失敗

en: %s: Couldn't find usable socket driver.
zh: %s: 找不到可用的 socket 驅動程式。

en: ioctl() failed.  The socket could not be set as blocking.
zh: ioctl() 失敗。Socket 不能設定為封鎖狀態 (blocking)。

en: %s: %s:%d: warning: %s token appears before any machine name
zh: %s：%s:%d：警告：%s 令牌在機器名稱前出現

en: %s: %s:%d: unknown token "%s"
zh: %s: %s:%d: 不明的標記「%s」

en: Usage: %s NETRC [HOSTNAME]
zh: 用法: %s NETRC [主機名稱]

en: %s: cannot stat %s: %s
zh: %s：無法 stat() %s：%s

en: WARNING: using a weak random seed.
zh: 警告：隨機數品質不夠。

en: Could not seed PRNG; consider using --random-file.
zh: 無法產生 OpenSSL 隨機數產生程序 (PRNG) 使用的種子；請考慮使用 --random-file 選項。

en: Your OpenSSL version is too old to support TLS 1.3
zh: 您的 OpenSSL 版本舊到不支援 TLS 1.3

en: Your OpenSSL version is too old to support TLSv1.1
zh: 您的 OpenSSL 版本舊到不支援 TLSv1.1

en: Your OpenSSL version is too old to support TLSv1.2
zh: 您的 OpenSSL 版本舊到不支援 TLSv1.2

en: OpenSSL: unimplemented 'secure-protocol' option value %d
zh: OpenSSL：未實做的「secure-protocol」選項值 %d

en: OpenSSL: Invalid cipher list: %s
zh: OpenSSL：無效的密文列表：%s

en: OpenSSL: Failed set trust to partial chain
zh: OpenSSL：無法將某些鏈結設定為信任

en: OpenSSL: Failed to allocate verification param
zh: OpenSSL：無法配置驗證參數

en: WARNING: Could not seed PRNG. Consider using --random-file.
zh: 警告：無法產生種子 PRNG。請考慮使用 --random-file。

en: %s: cannot verify %s's certificate, issued by %s:
zh: %s：無法驗證 %s 的憑證 (由 %s 簽發)：

en:   Unable to locally verify the issuer's authority.
zh:  無法本機驗證此發行者的身份。

en:   Self-signed certificate encountered.
zh:   遇到自簽憑證。

en:   Issued certificate not yet valid.
zh:   發行的憑證尚未有效。

en:   Issued certificate has expired.
zh:   發行的憑證已過期

en: %s: no certificate subject alternative name matches
    	requested host name %s.
zh: %s：沒有憑證主旨替代名稱符合
    	請求的主機名稱 %s。

en:     %s: certificate common name %s doesn't match requested host name %s.
zh:     %s：憑證的一般名稱「%s」和請求的主機名稱「%s」不符。

en:     %s: certificate common name is invalid (contains a NUL character).
        This may be an indication that the host is not who it claims to be
        (that is, it is not the real %s).
zh:     %s：憑證的一般名稱無效 (包含了 NUL 字元)。
        這可能是主機非由聲稱者擁有的跡象（也就是說，
        其不是真正的 %s）。

en: To connect to %s insecurely, use `--no-check-certificate'.
zh: 如果不想用安全模式連接 %s，請使用 ‘--no-check-certificate’ 選項

en: 
    %*s[ skipping %sK ]
zh: 
    %*s[ 略過 %sK ]

en: Invalid dot style specification %s; leaving unchanged.
zh: 無效的點樣式規範 %s；選擇不變更。

note: TRANSLATORS: "ETA" is English-centric, but this must be short, ideally 3 chars.  Abbreviate if necessary.
en:     eta %s
zh:   剩餘 %s

note: TRANSLATORS: The meaning is "elapsed time", and it is shown * next to the progress bar once the download is done. * This should not take up more room than * available here (6 columns).  Abbreviate if necessary.
en:     in
zh:   於

en: Cannot get REALTIME clock frequency: %s
zh: 無法讀取實時時鐘的頻率：%s

en: nofollow attribute found in %s. Will not follow any links on this page
zh: %s 有 nofollow 屬性。將不進入這個頁面中的任何連結

en: Removing %s since it should be rejected.
zh: 刪除 %s，因為它應該被指定了拒絕下載。

en: Loading robots.txt; please ignore errors.
zh: 正在載入 robots.txt；請忽略錯誤訊息。

en: Error parsing proxy URL %s: %s.
zh: 分析代理伺服器 URL %s 時發生錯誤: %s。

en: Error in proxy URL %s: Must be HTTP.
zh: 代理伺服器 URL %s 錯誤: 必須是 HTTP。

en: %d redirections exceeded.
zh: 已超過 %d 次重新導向。

en: Giving up.
zh: 放棄。

en: Retrying.
zh: 準備重試。

en: Found no broken links.
zh: 未找到損壞連結。

en: Found %d broken link.
    
     | Found %d broken links.
zh[0]: 找到 %d 個損壞連結。

en: Unsupported scheme %s
zh: 不支援的樣式 %s

en: Scheme missing
zh: 缺少基模

en: Bad port number
zh: 通訊埠號錯誤

en: Unterminated IPv6 numeric address
zh: 未完成的 IPv6 位址

en: IPv6 addresses not supported
zh: 不支援 IPv6 位址

en: HTTPS support not compiled in
zh: 未編譯進 HTTPS 支援

en: Unconvertable multibyte sequence encountered
zh: 遇到無法救援的多位元陣列

en: %s: %s: Failed to allocate enough memory; memory exhausted.
zh: %s：%s：無法分配足夠的記憶體；記憶體資源已經耗盡。

en: %s: %s: Failed to allocate %ld bytes; memory exhausted.
zh: %s：%s：無法分配 %ld 位元組，記憶體已耗盡。

en: %s: aprintf: text buffer is too big (%d bytes), aborting.
zh: %s：aprintf：文字緩衝區過大 (%d 位元組)，選擇忽略。

en: Continuing in background, pid %d.
zh: 繼續在背景中執行，pid 為 %d。

en: Failed to unlink symlink %s: %s
zh: 無法取消符號連結 %s：%s

en: Failed to Fopen file %s
zh: 無法 Fopen 檔案 %s

en: Failed to get FD for file %s
zh: 無法取得檔案 %s 的檔案描述符 (FD)

en: Failed to stat file %s, (check permissions)
zh: 無法 stat 檔案 %s，（請檢查權限）

en: File %s changed since the last check. Security check failed.
zh: 繼上次檢查後發現 %s 檔案已經變更。安全檢查失敗。

en: Failed to open file %s, reason :%s
zh: 無法開啟檔案 %s，原因是：%s

en: Failed to stat file %s, error: %s
zh: 無法 stat 檔案 %s，錯誤為：%s

en: Trying to open file %s but it changed since last check. Security check failed.
zh: 嘗試打開檔案 %s，但繼上次檢查後檔案已變更。安全檢查失敗。

en: Invalid regular expression %s, PCRE2 error %d
zh: 無效的正規表達式 %s，PCRE2 錯誤 %d

en: Invalid regular expression %s, %s
zh: 無效的正規表達式 %s，%s

en: Error while matching %s: %d
zh: 尋找 %s 符合項目時出錯：%d

en: Skipping key with wrong size (%d/%d): %s
zh: 跳過錯誤大小的金鑰 (%d/%d)：%s

en: Error setting WARC file position.
zh: 無法設定 WARC 檔案位置。

en: Error flushing WARC file to disk.
zh: 無法將 WARC 檔案從緩衝區寫入磁碟。

en: Error duplicating WARC file file descriptor.
zh: 複製 WARC 檔案的檔案描述符時發生錯誤。

en: Error opening GZIP stream to WARC file.
zh: 開啟的 GZIP 串流時出錯。

en: Error writing warcinfo record to WARC file.
zh: 寫入 warcinfo 紀錄到 WARC 檔案時出錯。

en: Opening WARC file %s.
zh: 正在開啟 WARC 檔案 %s。

en: Error opening WARC file %s.
zh: 開啟 WARC 檔案 %s 時出錯。

en: CDX file does not list original urls. (Missing column 'a'.)
zh: CDX 檔案未列出原始 URL。（缺少「a」欄位）

en: CDX file does not list checksums. (Missing column 'k'.)
zh: CDX 檔案未列出雜湊值。（缺少「k」欄位）

en: CDX file does not list record ids. (Missing column 'u'.)
zh: CDX 檔案未列出紀錄 ID。（缺少「u」欄位）

en: Loaded %d record from CDX.
    
     | Loaded %d records from CDX.
zh[0]: 已從 CDX 載入 %d 個記錄。

en: Could not read CDX file %s for deduplication.
zh: 無法讀取用來刪除重複資料的 CDX 檔案 %s。

en: Could not open temporary WARC manifest file.
zh: 無法開啟暫時 WARC 清單檔案。

en: Could not open temporary WARC log file.
zh: 無法開啟暫時 WARC 紀錄檔案。

en: Could not open WARC file.
zh: 無法開啟 WARC 檔案。

en: Could not open CDX file for output.
zh: 無法開啟用於輸出的 CDX 檔案。

en: Could not open temporary WARC file.
zh: 無法開啟暫時 WARC 檔案。

en: Found exact match in CDX file. Saving revisit record to WARC.
zh: 在 CDX 檔案中找到精確符合項目。選擇儲存重新瀏覽紀錄到 WARC 中。

en: Sorry, this map is not yet implemented.
zh: 抱歉, 這個地圖尚未執行

en: Congratulations
zh: 恭喜

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Farm
zh: 農場

en: Welcome to the Widelands Tutorial!
zh: 歡迎來到Widelands教學！

en: Welcome to Widelands!
zh: 歡迎來到Widelands！

en: Building the Lumberjack
zh: 建造伐木工人

en: Building a Connecting Road
zh: 建造一條連接走道

en: Build a Flag on the Road
zh: 建立一個旗子在路上

en: The Construction Site
zh: 工地

en: Well done! Let’s wait till the hut is finished.
zh: 干得好！接下來等待小屋完成。

en: Some Rocks Were Found
zh: 發現一些石頭

en: Learn to use the minimap
zh: 學習使用迷你地圖

en: Moving Your View
zh: 移動你的視野

en: Build a Quarry
zh: 建造採礦場

en: How to Build a Quarry
zh: 怎樣建造採礦場

en: Soldiers, Training and Warfare
zh: 兵士、訓練和戰爭

en: Soldiers’ abilities
zh: 兵士的能力

en: Health:
zh: 生命:

en: Evade:
zh: 迴避:

en: The Battle Arena
zh: 格鬥場

en: Build a battle arena
zh: 建立格鬥場

en: Build a battle arena. It is a big building.
zh: 建立格鬥場。它是一閒大型建筑物。

en: The Training Camp
zh: 訓練營

en: Build a training camp.
zh: 建立一閒訓練營。

en: Build a training camp
zh: 建立一閒訓練營。

en: Heroes and Rookies
zh: 英雄與菜鳥

en: Seafaring Tutorial
zh: 航海教學

en: Welcome back. In this tutorial, you are going to learn the most important things about seafaring, that is ships, ports, and expedition.
zh: 歡迎回來。在這個教學裏，你將會學習到很多關於航海的重要信息，有航船，碼頭，和遠征。

en: Building ports
zh: 建設碼頭

en: How to build a port
zh: 如何建設碼頭

en: Build a port
zh: 建設碼頭

en: Constructing ships
zh: 建設船隻

en: Let’s build ships
zh: 來建設船隻

en: Build a shipyard
zh: 建設一閒船廠

en: Waiting for the ships
zh: 等待船隻

en: No Iron
zh: 沒鐵礦

en: We lack iron
zh: 我們缺乏鐵礦

en: Expeditions
zh: 遠征

en: Start an expedition.
zh: 開始遠征。

en: Start your expedition
zh: 開始你的遠征

en: an open source strategy game
zh: 一款開放源碼的策略遊戲

en: Widelands Help
zh: Widelands幫助

en: Widelands Translators
zh: Widelands翻譯員

en: Campaign Story
zh: 故事模式

en: Elders
zh: 長老

en: Empire
zh: 帝國

en: Maps and Missions
zh: 地圖和任務

note: TRANSLATORS: This is an access key combination. The hotkey is 'Ctrl + f'
en: Toggle fullscreen (if supported by the OS)
zh: 切換全屏 (如果系統支持)

en: Multiplayer Game Setup
zh: 多人遊戲設定

en: Player settings
zh: 玩家設定

en: Map details
zh: 地圖細節

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Castle
zh: 城堡

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Guardhouse
zh: 倉庫

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Barrier
zh: 載波

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fortress
zh: 堡壘

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Barrier
zh: 載波

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Castle
zh: 城堡

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fortress
zh: 堡壘

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Bakery
zh: 麵包店

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Coal Mine
zh: 煤

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Farm
zh: 農場

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Horse Farm
zh: 馬

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Smokery
zh: 麵包店

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Bakery
zh: 麵包店

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Coal Mine
zh: 煤

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Farm
zh: 農場

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Fisher’s Hut
zh: 費舍爾

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Bakery
zh: 麵包店

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Coal Mine
zh: 煤

[ctx: atlanteans_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Warehouse
zh: 倉庫

[ctx: barbarians_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Warehouse
zh: 倉庫

[ctx: empire_building]
note: TRANSLATORS: This is a building name used in lists of buildings
en: Warehouse
zh: 倉庫

[ctx: immovable]
note: TRANSLATORS: This is an immovable name used in lists of immovables
en: Ashes
zh: 骨灰

en: Discovery
zh: 探索

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Beer
zh: 啤酒

[ctx: atlanteans_ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Bread
zh: 麵包

[ctx: empire_ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Bread
zh: 麵包

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Coal
zh: 煤

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Diamond
zh: 鑽石

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Fish
zh: 魚

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Mask
zh: 面具

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Iron
zh: 鐵

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Iron Ore
zh: 鐵

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Meal
zh: 餐

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Meat
zh: 肉

[ctx: ware]
note: TRANSLATORS: This is a ware name used in lists of wares
en: Water
zh: 水

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Baker
zh: 麵包師傅

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Carrier
zh: 載波

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Farmer
zh: 農場

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fish Breeder
zh: 費舍爾

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
zh: 費舍爾

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Horse
zh: 馬

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Scout
zh: 偵察兵

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Soldier
zh: 士兵

[ctx: atlanteans_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Stonecutter
zh: 石

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Baker
zh: 麵包師傅

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Carrier
zh: 載波

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Farmer
zh: 農場

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
zh: 費舍爾

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Scout
zh: 偵察兵

[ctx: barbarians_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Soldier
zh: 士兵

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Baker
zh: 麵包師傅

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Carrier
zh: 載波

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Farmer
zh: 農場

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Fisher
zh: 費舍爾

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Scout
zh: 偵察兵

[ctx: empire_worker]
note: TRANSLATORS: This is a worker name used in lists of workers
en: Soldier
zh: 士兵

note: * TRANSLATORS: An entry in the editor's main menu
en: Exit Editor
zh: 退出編輯器

en: Players: %u
zh: 玩家: %u

en: Terrain:
zh: 地形:

note: * TRANSLATORS: Default player name, e.g. Player 1
en: Player %u
zh: 玩家 %u

note: * TRANSLATORS: Header for campaign tribe
en: Tribe
zh: 部落

en: The end of the replay has been reached and the game has been paused. You may unpause the game and continue watching if you want to.
zh: 重新整理時間已經暫停。你可以結束暫停或取消繼續執行。

en: Hint: %s
zh: 提示 %s

en: Game data error
zh: 遊戲日期錯誤

en: You won!
zh: 你贏了!

en: You lost.
zh: 你輸了。

note: * TRANSLATORS: An entry in the game's statistics menu
en: Soldiers
zh: 士兵

en: Total: %i point | Total: %i points
zh[0]: 全部:%i 分

en: Autocrat
zh: 獨裁者

en: Endless Game
zh: 無盡的遊戲

en: Endless Game (no fog)
zh: 無盡的遊戲(沒有霧)

en: Team %i
zh: 隊伍%i

en: You own more than half of the map’s area.
zh: 你贏得了多過一半地圖區域

en: %s owns more than half of the map’s area.
zh: %s 擁有超過一半的地圖區域。

en: You’ve still got %i minute to prevent a victory. | You’ve still got %i minutes to prevent a victory.
zh[0]: 你仍然還有%i分鐘去防止一個勝利

en: Territorial Lord
zh: 領土主人

note: TRANSLATORS: Context: 'The game will end in (2 hours and) 30 minutes.'
en: The game will end in %s.
zh: 遊戲將會在%s結束。

en: You have won this game!
zh: 你已經贏了！

en: You are defeated!
zh: 你被打敗了！

en: You won
zh: 你贏了

en: You are the winner!
zh: 你是贏家!

en: You lost
zh: 你輸了

en: You’ve lost this game!
zh: 你已經輸了!

note: TRANSLATORS: This is an overview for all players.
en: Player overview:
zh: 玩家總覽:

en: %i tree | %i trees
zh[0]: %i 樹木

en: Badger
zh: 獾

en: Brown bear
zh: 棕熊

en: Chamois
zh: 岩羚羊

en: Marten
zh: 貂

en: Moose
zh: 麋鹿

en: Wild boar
zh: 野豬

en: Wisent
zh: 歐洲野牛

en: Debris
zh: 瓦礫

en: Pebble
zh: 卵石

en: Seashell
zh: 貝殼

en: Bush
zh: 灌木叢

en: Cactus
zh: 仙人掌

en: Rocks 1
zh: 石頭1

en: Rocks 2
zh: 石頭2

en: Rocks 3
zh: 石頭3

en: Rocks 4
zh: 石頭4

en: Rocks 5
zh: 石頭5

en: Rocks 6
zh: 石頭6

en: Standing Stone
zh: 立石

en: Alder (Sapling)
zh: 榿木（樹苗）

en: Can't find any results for requested query
zh: 找不到相應結果

en: Can't access Wikipedia
zh: 未能載入維基百科

en: Check your Internet connection and try again
zh: 請檢查網絡連線，然後重新嘗試

en: New bookmark:
zh: 新書籤：

en: Wikipedia URL copied to clipboard
zh: 已複製維基百科連結

en: Default search language:
zh: 預設搜尋引擎:

en: Clear Bookmarks List?
zh: 是否清除書籤列?

en: All bookmarks in the list will be removed permanently.
zh: 在此列上的所有書籤將被永久移除。

en: Search suggestions
zh: 搜尋建議

en: Search and read Wikipedia articles
    All content from Wikipedia.org
    and available under CC BY-SA 3.0 unless otherwise noted
zh: 搜尋和閱讀維基百科條目
    所有內容均來自 Wikipedia.org
    除特別註明外，在 CC BY-SA 3.0 下提供

[ctx: shortcut window]
en: Table of contents
zh: 目錄

[ctx: shortcut window]
en: View article in other languages
zh: 以其他語言閱讀條目

[ctx: shortcut window]
en: Search text in page
zh: 從頁面中搜尋文字

[ctx: shortcut window]
en: Copy Wikipedia URL
zh: 複製維基百科連結

[ctx: shortcut window]
en: Search articles
zh: 搜尋條目

[ctx: shortcut window]
en: Wikipedia main page
zh: 維基百科主頁

[ctx: shortcut window]
en: Show recent articles
zh: 顯示最近條目

[ctx: shortcut window]
en: Previous page
zh: 上一頁

[ctx: shortcut window]
en: Next page
zh: 下一頁

[ctx: shortcut window]
en: Reload page
zh: 重新載入

[ctx: shortcut window]
en: Show bookmarks
zh: 顯示書籤

en: Wikipedia Main Page
zh: 維基百科主頁

en: Recent Articles
zh: 最近條目

en: Search Text in Page
zh: 從頁面中搜尋文字

en: Open Wikipedia Page in Browser
zh: 在瀏覽器開啟維基百科頁面

en: Copy Wikipedia URL to Clipboard
zh: 複製維基百科連結

en: About Wike
zh: 關於 Wike

en: Keep a list of recent articles
zh: 保留最近條目清單

en: Loading Article
zh: 正在載入條目

en: Search and read Wikipedia articles
zh: 搜尋和閱讀維基百科條目

note: Don't remove semicolons!
en: Wikipedia;Encyclopedia;
zh: 維基百科;百科全書;

note: There is no concept of a 'native' application in Chinese, so this cannot be expressed.
en: Wike is a Wikipedia reader for the GNOME Desktop. Provides access to all the content of this online encyclopedia in a native application, with a simpler and distraction-free view of articles.
zh: Wike 是專為 Gnome 桌面設計的維基百科瀏覽器，旨在提供更簡約的百科全書瀏覽體驗。

en: List of recent articles
zh: 最近條目列表

en: Simple bookmarks management
zh: 簡單書籤管理

en: Text search in articles
zh: 在文章內搜尋文字

en: Article table of contents
zh: 目錄

en: View article in other languages
zh: 以其他語言閱讀條目

en: GNOME Shell search integration
zh: 從 Gnome 桌面搜尋條目

en: Clear Historic?
zh: 是否清除歷史？

en: The history of visited articles will be deleted permanently.
zh: 曾閱讀的條目歷史將被永久清除。

en: Clear Historic
zh: 清除歷史

en: Clear Personal Data?
zh: 是否清除個人資料？

en: Cookies and cache data will be deleted permanently.
zh: 曲奇以及緩存資料將被永久清除。

note: Don't remove %s tag!
en: Search “%s” on Wikipedia
zh: 在維基百科搜尋 "%s"

en: The page that will be displayed when Wike starts
zh: Wike 開啟時顯示的頁面

en: Article View
zh: 條目

en: Font size for article view (default is 16)
zh: 條目字體大小（預設16）

en: Choose a font for the article view
zh: 選擇條目字體

note: I don't think we have a phrase for what Gtk calls popups (we only have 'popup windows' in Chinese, and those are associated with ad pop-ups), so I changed it to 'content preview interface'
en: Preview popups in article links
zh: 預視連結條目內容的界面

en: Show a preview of the article when hovering over a link
zh: 滑鼠懸浮在連結上方時預視該條目之內容

en: Allow live search on desktop
zh: 允許從桌面實時搜尋

en: Warning: all desktop searches will be sent to Wikipedia
zh: 提示：所有桌面搜尋都會被傳送至維基百科

en: Wike will remember the history of visited articles
zh: Wike 將記住條目瀏覽歷史

en: Clear personal data
zh: 清除個人資料

en: Cookies and cache data will be deleted
zh: 曲奇和緩存資料將被清除

en: Random Article
zh: 隨意篇章

en: Last Article
zh: 上一條目

en: Search articles
zh: 搜尋條目

en: Filter Available Languages
zh: 篩選可用語言

[ctx: shortcut window]
en: Main menu
zh: 主菜單

en: Click the search button or press F2 to search articles in Wikipedia. You can also use the main menu to open Wikipedia main page, the list of recent articles or get a random article.
zh: 按搜尋按鈕或 F2 鍵以在維基百科上搜尋條目。你也可以從主菜單開啟維基百科主頁、最近條目清單或隨意篇章。

en: <b>No Bookmarks</b>
    
    <small>Use the <i>Add Bookmark</i> button
    or press Ctrl+D to add
    the current article to the list</small>
zh: <b>無書籤</b>
    
    <small>使用<i>新增書籤</i>按鈕，或按 Ctrl+D 為本頁加上書籤。</small>

[ctx: shortcut window]
en: Next tab
zh: 下一分頁

[ctx: shortcut window]
en: Previous tab
zh: 上一分頁

en: Open multiple articles in tabs
zh: 在不同分頁開啟條目

en: Open Link in New Tab
zh: 在新分頁中開啟連結

en: Add Link to Bookmarks
zh: 將連結加到書籤

en: Light, dark and sepia themes
zh: 淺色、深色及 Sepia 色調

en: Copy Link to Clipboard
zh: 複製連結

en: Desktop searches are performed in the default language
zh: 桌面搜尋均以預設語言進行

en: You can search in other languages ​​using a prefix. Eg. -es to search in Spanish
zh: 你可以在搜尋字詞前加上前綴，以其他語言搜尋。例如，可加上 "-es" 以西班牙語搜尋

en: &Group or user names:
zh: 群組或使用者名稱(&G):

en: Permissions for %1
zh: %1 的權限

en: Install/Uninstall
zh: 安裝/解除安裝

en: To install a new program from a floppy disk, CD-ROM drive, or your hard drive, click Install.
zh: 要從軟碟、光碟或硬碟安裝新程式，請按 [安裝]。

en: The following software can be automatically removed. To remove a program or to modify its installed components, select it from the list and click Modify/Remove.
zh: 下列軟體可以自動解除安裝。要移除程式或者調整已安裝元件，請從清單中選取程式並按下 [修改/移除]。

en: &Support Information
zh: 技術支援資訊(&S)

en: Support Information
zh: 技術支援資訊

en: The following information can be used to get technical support for %s:
zh: 以下資訊可協助取得 %s 的技術支援:

en: Support Information:
zh: 支援資訊:

en: Support Telephone:
zh: 支援電話:

en: Readme:
zh: 產品說明:

en: Product Updates:
zh: 產品更新:

en: Wine Gecko Installer
zh: Wine Gecko 安裝程式

en: Wine could not find a Gecko package which is needed for applications embedding HTML to work correctly. Wine can automatically download and install it for you.
    
    Note: it is recommended to use your distribution's packages instead. See <a href="https://wiki.winehq.org/Gecko">https://wiki.winehq.org/Gecko</a> for details.
zh: Wine 需要安裝 Gecko 套件才能正確顯示嵌在應用程式中的 HTML 網頁。Wine 可以自動幫您下載並安裝 Gecko。
    
    備註: 建議您使用發行版所附的套件。詳情請見 <a href="https://wiki.winehq.org/Gecko">https://wiki.winehq.org/Gecko</a>。

en: Wine Mono Installer
zh: Wine Mono 安裝程式

en: Wine could not find a wine-mono package which is needed for .NET applications to work correctly. Wine can automatically download and install it for you.
    
    Note: it is recommended to use your distribution's packages instead. See <a href="https://wiki.winehq.org/Mono">https://wiki.winehq.org/Mono</a> for details.
zh: Wine 需要安裝 wine-mono 套件才能正確執行 .NET 應用程式。Wine 可以自動幫您下載並安裝它。
    
    備註: 建議您使用發行版所附的套件。詳情請見 <a href="https://wiki.winehq.org/Mono">https://wiki.winehq.org/Mono</a>。

en: Add/Remove Programs
zh: 新增/移除程式

en: Allows you to install new software, or remove existing software from your computer.
zh: 允許您安裝新軟體, 或從您的電腦裡移除現有的軟體。

en: Unable to execute the uninstaller, '%s'. Do you want to remove the uninstall entry for this program from the registry?
zh: 無法執行移除程式 '%s'。您想將這個移除程式從登錄中移除嗎?

en: Installation programs
zh: 安裝程式

en: Programs (*.exe)
zh: 程式 (*.exe)

en: &Modify/Remove
zh: 修改/移除(&M)

en: Unexpected checksum of downloaded file. Aborting installation of corrupted file.
zh: 已下載檔案的總和檢查碼不符預期。放棄安裝已損壞檔案。

en: Compress options
zh: 壓縮選項

en: &Choose a stream:
zh: 選擇來源(&C):

en: &Interleave every
zh: 交錯(&I): 每隔

en: Waveform: %s
zh: 波形: %s

en: All multimedia files
zh: 所有多媒體檔案

en: Wine AVI-default-filehandler
zh: Wine AVI 預設處理器

en: uncompressed
zh: 未壓縮

en: %1!u! %2 remaining
zh: 剩餘 %1!u! %2

en: %1!u! %2 and %3!u! %4 remaining
zh: 剩餘 %1!u! %2 %3!u! %4

en: A&vailable buttons:
zh: 可用工具列按鈕(&V):

en: &Add ->
zh: 新增(&A) ->

en: <- &Remove
zh: <- 移除(&R)

en: &Toolbar buttons:
zh: 目前工具列按鈕(&T):

[ctx: hotkey]
en: None
zh: 無

en: Go to today
zh: 轉到今天

en: File &Name:
zh: 檔案名稱(&N):

en: &Directories:
zh: 目錄(&D):

en: List Files of &Type:
zh: 檔案類型(&T):

en: Dri&ves:
zh: 磁碟機(&V):

en: &Read Only
zh: 唯讀(&R)

en: S&election
zh: 選擇(&E)

en: &Pages
zh: 頁面(&P)

en: Print &Quality:
zh: 列印品質(&Q):

en: Print to Fi&le
zh: 列印至檔案(&L)

en: &Default Printer
zh: 預設印表機(&D)

en: Specific &Printer
zh: 指定的印表機(&P)

en: Si&ze
zh: 大小(&Z)

en: &Source
zh: 來源(&S)

en: Font St&yle:
zh: 字型樣式(&Y):

en: Scr&ipt:
zh: 指令碼(&I):

en: &Basic Colors:
zh: 基本色彩(&B):

en: &Custom Colors:
zh: 自訂色彩(&C):

en: |S&olid
zh: |純色(&O)

en: &Blue:
zh: 藍(&B):

[ctx: Saturation]
en: &Sat:
zh: 飽和度(&S):

[ctx: Luminance]
en: &Lum:
zh: 亮度(&L):

en: &Define Custom Colors >>
zh: 定義自訂色彩(&D) >>

en: Fi&nd What:
zh: 搜尋目標(&N):

en: Match &Whole Word Only
zh: 全字拼寫須符合(&W)

en: Match &Case
zh: 大小寫視為相異(&C)

en: Re&place With:
zh: 取代為(&P):

en: Print to fi&le
zh: 列印至檔案(&L)

en: Pa&ges
zh: 頁面(&G)

en: &from:
zh: 從(&F):

en: &to:
zh: 到(&T):

en: Number of &copies:
zh: 份數(&C):

en: C&ollate
zh: 自動分頁(&O)

en: P&ortrait
zh: 縱向(&O)

en: L&andscape
zh: 橫向(&A)

en: Setup Page
zh: 設定頁面

en: &Tray:
zh: 進紙匣(&T):

en: L&eft:
zh: 左(&E):

en: T&op:
zh: 上(&O):

en: P&rinter...
zh: 印表機(&R)...

en: Files of &type:
zh: 檔案類型(&T):

en: Open as &read-only
zh: 以唯讀方式開啟(&R)

en: Please verify that the correct file name was given
zh: 請檢查是否給予正確的檔案名稱

en: File does not exist.
    Do you want to create file?
zh: 找不到檔案
    是否建立新檔案?

en: File already exists.
    Do you want to replace it?
zh: 檔案已經存在。
    您要取代它嗎?

en: Invalid character(s) in path
zh: 路徑中存在無效的字元

en: A filename cannot contain any of the following characters:
                              / : < > |
zh: 檔案名稱中不能包含以下任何一個字元:
                              / : < > |

en: The selection contains a non-folder object
zh: 已選項目包含非資料夾物件

en: Browse to Desktop
zh: 顯示桌面

en: Unreadable Entry
zh: 無法讀取的數值

en: This value does not lie within the page range.
    Please enter a value between %1!d! and %2!d!.
zh: 輸入值不在頁數範圍內。
    請輸入一個介於 %1!d! 和 %2!d! 之間的值。

en: The 'from' entry cannot exceed the 'to' entry.
zh: 「從」項的值不能大於「到」項的值。

en: Margins overlap or fall outside Paper boundaries.
    Please reenter margins.
zh: 頁面邊距重疊或落於邊界外。
    請重新輸入頁面邊距。

en: The 'Number of copies' field cannot be empty.
zh: 「份數」欄位不能為空白。

en: This large number of copies is not supported by your printer.
    Please enter a value between 1 and %d.
zh: 您的印表機不支援列印這麼大的份數。
    請輸入一個介於 1 和 %d 之間的數值。

en: A printer error occurred.
zh: 印表機發生錯誤。

en: No default printer defined.
zh: 無預設印表機。

en: Cannot find the printer.
zh: 找不到印表機。

en: Unknown printer driver.
zh: 不明的印表機驅動程式。

en: Before you can perform printer-related tasks such as page setup or printing a document, you need to install a printer. Please install one and retry.
zh: 您必須先安裝印表機才能使用與印表機有關的功能 (如: 版面設定，列印檔案)。請在安裝印表機後再試一次。

en: Select a font size between %1!d! and %2!d! points.
zh: 選取介於 %1!d! 和 %2!d! 點之間的字型大小。

en: Save &in:
zh: 儲存至(&I):

en: Font size has to be a number.
zh: 字型大小必須是數字。

en: Paused;
zh: 暫停;

en: Error;
zh: 錯誤;

en: Pending deletion;
zh: 刪除擱置中;

en: Paper jam;
zh: 卡紙;

en: Out of paper;
zh: 無紙;

en: Feed paper manual;
zh: 手動進紙;

en: Paper problem;
zh: 紙張問題;

en: Printer offline;
zh: 印表機離線;

en: I/O Active;
zh: I/O 活動中;

en: Busy;
zh: 忙碌中;

en: Printing;
zh: 正在列印;

en: Output tray is full;
zh: 出紙匣已滿;

en: Not available;
zh: 不可用;

en: Waiting;
zh: 正在等待;

en: Processing;
zh: 正在處理;

en: Initializing;
zh: 正在初始化;

en: Warming up;
zh: 預熱中;

en: Toner low;
zh: 墨水量低;

en: No toner;
zh: 墨水用盡;

en: Page punt;
zh: 紙張有問題;

en: Interrupted by user;
zh: 被使用者中斷;

en: Out of memory;
zh: 記憶體不足;

en: The printer door is open;
zh: 印表機蓋已打開;

en: Print server unknown;
zh: 不明的列印伺服器;

en: Power save mode;
zh: 省電模式;

en: Default Printer;
zh: 預設印表機;

en: There are %d documents in the queue
zh: 有 %d 個文件正在等待列印

en: Margins [inches]
zh: 頁面邊距 [英寸]

en: Margins [mm]
zh: 頁面邊距 [毫米]

[ctx: unit: millimeters]
en: mm
zh: 毫米

en: &Remember my password
zh: 記住我的密碼(&R)

en: Logon unsuccessful
zh: 登入失敗

en: Make sure that your user name
    and password are correct.
zh: 請確認您輸入的使用者名稱
    和密碼是否正確。

en: Having Caps Lock on may cause you to enter your password incorrectly.
    
    Press the Caps Lock key on your keyboard to turn off Caps Lock before
    entering your password.
zh: 開啟大寫鎖定可能導致您輸入錯誤的密碼。
    
    您可以按下 Caps Lock 鍵以解除大寫鎖定，
    然後再輸入密碼。

en: Authority Key Identifier
zh: 授權單位金鑰識別元

en: Key Attributes
zh: 金鑰屬性

en: Key Usage Restriction
zh: 金鑰用法限制

en: Subject Alternative Name
zh: 主體替代名稱

en: Issuer Alternative Name
zh: 簽發者替代名稱

en: Certificate Policies
zh: 憑證原則

en: CRL Reason Code
zh: CRL 原因編碼

en: CRL Distribution Points
zh: CRL 發布點

en: Enhanced Key Usage
zh: 進階金鑰用法

en: Authority Information Access
zh: 授權資訊存取

en: Certificate Extensions
zh: 憑證延伸

en: Next Update Location
zh: 下一個更新位置

en: Yes or No Trust
zh: 信任或不信任

en: Unstructured Name
zh: 非結構化名稱

en: Message Digest
zh: 訊息摘要

en: Signing Time
zh: 簽署時間

en: Counter Sign
zh: 副署

en: Challenge Password
zh: 挑戰密碼

en: Unstructured Address
zh: 非結構化位址

en: S/MIME Capabilities
zh: S/MIME 能力

en: Prefer Signed Data
zh: 已簽署資料優先

en: User Notice
zh: 使用者通知

en: On-line Certificate Status Protocol
zh: 線上憑證狀態協定

en: Certification Authority Issuer
zh: 憑證授權單位簽發者

en: Certification Template Name
zh: 憑證模板名稱

en: Certificate Type
zh: 憑證類型

en: Certificate Manifold
zh: 憑證複本

en: Netscape Cert Type
zh: Netscape 憑證類型

en: Netscape Base URL
zh: Netscape 基本網址

en: Netscape Revocation URL
zh: Netscape 撤銷網址

en: Netscape CA Revocation URL
zh: Netscape CA 撤銷網址

en: Netscape Cert Renewal URL
zh: Netscape 憑證更新網址

en: Netscape CA Policy URL
zh: Netscape CA 原則網址

en: Netscape SSL ServerName
zh: Netscape SSL 伺服器名稱

en: Netscape Comment
zh: Netscape 評論

en: Country/Region
zh: 國家/區域

en: State or Province
zh: 州或省

en: CA Version
zh: CA 版本

en: Cross CA Version
zh: 交叉 CA 版本

en: Serialized Signature Serial Number
zh: 序列化簽章序號

en: Principal Name
zh: 主要名稱

en: Windows Product Update
zh: Windows 產品更新

en: Enrollment Name Value Pair
zh: 註冊名稱值配對

en: OS Version
zh: 作業系統版本

en: Enrollment CSP
zh: 註冊 CSP

en: CRL Number
zh: CRL 號碼

en: Delta CRL Indicator
zh: Delta CRL 指示器

en: Issuing Distribution Point
zh: 發行發布點

en: Freshest CRL
zh: 最新 CRL

en: Name Constraints
zh: 名稱條件約束

en: Policy Mappings
zh: 原則對應

en: Policy Constraints
zh: 原則條件約束

en: Cross-Certificate Distribution Points
zh: 交叉憑證發布點

en: Application Policies
zh: 應用程式原則

en: Application Policy Mappings
zh: 應用程式原則對應

en: Application Policy Constraints
zh: 應用程式原則條件約束

en: CMC Data
zh: CMC 資料

en: CMC Response
zh: CMC 回應

en: Unsigned CMC Request
zh: 未簽署的 CMC 要求

en: CMC Status Info
zh: CMC 狀態資訊

en: CMC Extensions
zh: CMC 延伸

en: CMC Attributes
zh: CMC 屬性

en: PKCS 7 Data
zh: PKCS 7 資料

en: PKCS 7 Signed
zh: PKCS 7 簽署

en: PKCS 7 Enveloped
zh: PKCS 7 封套

en: PKCS 7 Signed Enveloped
zh: PKCS 7 簽署封套

en: PKCS 7 Digested
zh: PKCS 7 摘要

en: PKCS 7 Encrypted
zh: PKCS 7 加密

en: Previous CA Certificate Hash
zh: 前一個 CA 憑證雜湊

en: Virtual Base CRL Number
zh: 虛擬基本 CRL 數目

en: Next CRL Publish
zh: 下一個 CRL 發布

en: CA Encryption Certificate
zh: CA 加密憑證

en: Key Recovery Agent
zh: 金鑰復原代理程式

en: Certificate Template Information
zh: 憑證模板資訊

en: Enterprise Root OID
zh: 企業根 OID

en: Dummy Signer
zh: 虛設簽署人

en: Encrypted Private Key
zh: 已加密的私鑰

en: Published CRL Locations
zh: 已發行的 CRL 位置

en: Enforce Certificate Chain Policy
zh: 強制憑證鏈結原則

en: Transaction Id
zh: 異動作業識別碼

en: Sender Nonce
zh: 發送者的一次性隨機數

en: Recipient Nonce
zh: 收件者的一次性隨機數

en: Reg Info
zh: 註冊資訊

en: Get Certificate
zh: 取得憑證

en: Get CRL
zh: 取得 CRL

en: Revoke Request
zh: 取消要求

en: Query Pending
zh: 查詢擱置中

en: Certificate Trust List
zh: 憑證信任清單

en: Archived Key Certificate Hash
zh: 封存的金鑰憑證雜湊

en: Private Key Usage Period
zh: 私鑰使用期限

en: Client Information
zh: 用戶端資訊

en: Secure Email
zh: 安全電子郵件

en: Microsoft Trust List Signing
zh: Microsoft 信任清單簽署

en: Microsoft Time Stamping
zh: Microsoft 時間戳記

en: IP security end system
zh: IP 安全終端系統

en: IP security tunnel termination
zh: IP 安全隧道終端

en: IP security user
zh: IP 安全使用者

en: Encrypting File System
zh: 加密檔案系統

en: Windows Hardware Driver Verification
zh: Windows 硬體驅動程式驗證

en: Windows System Component Verification
zh: Windows 系統元件驗證

en: OEM Windows System Component Verification
zh: OEM Windows 系統元件驗證

en: Embedded Windows System Component Verification
zh: 嵌入式 Windows 系統元件驗證

en: Key Pack Licenses
zh: 金鑰包裝授權

en: License Server Verification
zh: 授權伺服器驗證

en: Smart Card Logon
zh: 智慧卡登入

en: Digital Rights
zh: 數位權限

en: Qualified Subordination
zh: 合格的分類

en: Key Recovery
zh: 金鑰復原

en: Document Signing
zh: 文件簽署

en: IP security IKE intermediate
zh: IP 安全 IKE 中介

en: File Recovery
zh: 檔案復原

en: Root List Signer
zh: 根清單簽署人

en: All application policies
zh: 所有應用程式原則

en: Directory Service Email Replication
zh: 目錄服務電子郵件複寫

en: Certificate Request Agent
zh: 憑證要求代理

en: Lifetime Signing
zh: 永久簽署

en: All issuance policies
zh: 所有發布原則

en: Trusted Root Certification Authorities
zh: 信任的根憑證授權單位

en: Intermediate Certification Authorities
zh: 中介憑證授權單位

en: Trusted Publishers
zh: 信任的發行者

en: Untrusted Certificates
zh: 不信任的憑證

en: Certificate Issuer
zh: 憑證簽發者

en: Certificate Serial Number=
zh: 憑證序號=

en: Other Name=
zh: 其他名稱=

en: Email Address=
zh: 電子郵件地址=

en: DNS Name=
zh: DNS 名稱=

en: Directory Address
zh: 目錄位址

en: URL=
zh: 網址=

en: IP Address=
zh: IP 位址=

en: Mask=
zh: 遮罩=

en: Registered ID=
zh: 已註冊的識別碼=

en: Unknown Key Usage
zh: 不明的金鑰使用方法

en: Subject Type=
zh: 主體型態=

en: End Entity
zh: 終端實體

en: Path Length Constraint=
zh: 路徑長度條件約束=

[ctx: path length]
en: None
zh: 無

en: Information Not Available
zh: 沒有可用資訊

en: Authority Info Access
zh: 授權資訊存取

en: Access Method=
zh: 存取方法=

en: CA Issuers
zh: CA 簽發者

en: Unknown Access Method
zh: 不明的存取方法

en: CRL Distribution Point
zh: CRL 發布點

en: Distribution Point Name
zh: 發布點名稱

en: RDN Name
zh: RDN 名稱

en: CRL Reason=
zh: CRL 原因=

en: CRL Issuer
zh: CRL 簽發者

en: Key Compromise
zh: 金鑰洩露

en: CA Compromise
zh: CA 洩露

en: Affiliation Changed
zh: 聯盟已變更

en: Operation Ceased
zh: 作業已停止

en: Certificate Hold
zh: 持有的憑證

en: Financial Information=
zh: 金融資訊=

en: Meets Criteria=
zh: 符合準則=

en: Key Encipherment
zh: 金鑰編密

en: Data Encipherment
zh: 資料編密

en: Certificate Signing
zh: 憑證簽署

en: Off-line CRL Signing
zh: 離線 CRL 簽署

en: CRL Signing
zh: CRL 簽署

en: Encipher Only
zh: 只譯為密文

en: Decipher Only
zh: 只解開密文

en: SSL Client Authentication
zh: SSL 用戶端認證

en: SSL Server Authentication
zh: SSL 伺服器認證

en: Signature CA
zh: 簽章 CA

en: Certificate Policy
zh: 憑證原則

en: Policy Identifier:
zh: 原則識別碼:

en: Policy Qualifier Info
zh: 原則限定元資訊

en: Policy Qualifier Id=
zh: 原則限定元識別碼=

en: Notice Reference
zh: 通知參考

en: Organization=
zh: 組織=

en: Notice Number=
zh: 通知數字=

en: Notice Text=
zh: 通知文字=

en: &Install Certificate...
zh: 安裝憑證(&I)...

en: Issuer &Statement
zh: 簽發者敘述(&S)

en: &Show:
zh: 顯示(&S):

en: &Edit Properties...
zh: 編輯內容(&E)...

en: &Copy to File...
zh: 複製到檔案(&C)...

en: Certification Path
zh: 憑證路徑

en: Certification path
zh: 憑證路徑

en: &View Certificate
zh: 檢視憑證(&V)

en: Certificate &status:
zh: 憑證狀態(&S):

en: More &Info
zh: 更多資訊(&I)

en: &Friendly name:
zh: 易記名稱(&F):

en: Certificate purposes
zh: 憑證目的

en: &Enable all purposes for this certificate
zh: 啟用這個憑證的全部目的(&E)

en: D&isable all purposes for this certificate
zh: 停用這個憑證的全部目的(&I)

en: Enable &only the following purposes for this certificate:
zh: 只啟用這個憑證的下列目的(&O):

en: Add &Purpose...
zh: 新增目的(&P)...

en: Add Purpose
zh: 新增目的

en: Add the object identifier (OID) for the certificate purpose you wish to add:
zh: 新增您希望加入的憑證目的的物件識別碼 (OID):

en: Select Certificate Store
zh: 選取憑證存放區

en: Select the certificate store you want to use:
zh: 選取您要使用的憑證存放區:

en: &Show physical stores
zh: 顯示實體存放區(&S)

en: Certificate Import Wizard
zh: 憑證匯入精靈

en: Welcome to the Certificate Import Wizard
zh: 歡迎使用憑證匯入精靈

en: This wizard helps you import certificates, certificate revocation lists, and certificate trust lists from a file to a certificate store.
    
    A certificate can be used to identify you or the computer with which you are communicating. It can also be used for authentication, and to sign messages. Certificate stores are collections of certificates, certificate revocation lists, and certificate trust lists.
    
    To continue, click Next.
zh: 這個精靈協助您從檔案匯入憑證、憑證撤銷清單以及憑證信任清單到憑證存放區。
    
    憑證可用於識別您或您用以通訊的電腦。它也可以用於認證以及簽署訊息。憑證存放區收藏了憑證、憑證撤銷清單以及憑證信任清單。
    
    請按 [下一步] 繼續。

en: Note: The following file formats may contain more than one certificate, certificate revocation list, or certificate trust list:
zh: 註記: 下列檔案格式也許會包含超過一個的憑證、憑證撤銷清單或憑證信任清單:

en: Cryptographic Message Syntax Standard/PKCS #7 Messages (*.p7b)
zh: 密碼訊息語法標準/PKCS #7 訊息 (*.p7b)

en: Personal Information Exchange/PKCS #12 (*.pfx; *.p12)
zh: 個人資訊交換/PKCS #12 (*.pfx; *.p12)

en: Microsoft Serialized Certificate Store (*.sst)
zh: Microsoft 序列化憑證存放區 (*.sst)

en: Wine can automatically select the certificate store, or you can specify a location for the certificates.
zh: Wine 可以自動選取憑證存放區，或者您可以指定用於憑證的位置。

en: &Automatically select certificate store
zh: 自動選取憑證存放區(&A)

en: &Place all certificates in the following store:
zh: 將所有憑證放置於下列存放區(&P):

en: Completing the Certificate Import Wizard
zh: 正在完成憑證匯入精靈

en: You have successfully completed the Certificate Import Wizard.
zh: 您已經成功完成憑證匯入精靈。

en: You have specified the following settings:
zh: 您已指定下列設定值:

en: I&ntended purpose:
zh: 預定目的(&N):

en: Certificate intended purposes
zh: 憑證預定目的

en: Certificate purpose
zh: 憑證目的

en: Select one or more purposes to be listed when Advanced Purposes is selected.
zh: 選取一個或多個在進階目的已選取時要列出的目的。

en: &Certificate purposes:
zh: 憑證目的(&C):

en: Certificate Export Wizard
zh: 憑證匯出精靈

en: Welcome to the Certificate Export Wizard
zh: 歡迎使用憑證匯出精靈

en: This wizard helps you export certificates, certificate revocation lists, and certificate trust lists from a certificate store to a file.
    
    A certificate can be used to identify you or the computer with which you are communicating. It can also be used for authentication, and to sign messages. Certificate stores are collections of certificates, certificate revocation lists, and certificate trust lists.
    
    To continue, click Next.
zh: 這個精靈協助您從憑證存放區匯出憑證、憑證撤銷清單以及憑證信任清單到檔案。
    
    憑證可用於識別您或您用以通訊的電腦。它也可以用於認證以及簽署訊息。憑證存放區收藏了憑證、憑證撤銷清單以及憑證信任清單。
    
    請按 [下一步] 繼續。

en: If you choose to export the private key, you will be prompted for a password to protect the private key on a later page.
zh: 如果您選擇要匯出私鑰，將於後續頁面向您提示要求密碼以保護私鑰。

en: Do you wish to export the private key?
zh: 您要匯出私鑰嗎?

en: &Yes, export the private key
zh: 是，匯出私鑰(&Y)

en: N&o, do not export the private key
zh: 否，不要匯出私鑰(&O)

en: &Confirm password:
zh: 確認密碼(&C):

en: Select the format you want to use:
zh: 請選擇您要使用的格式:

en: &DER-encoded X.509 (*.cer)
zh: DER-encoded X.509 (*.cer)(&D)

en: Ba&se64-encoded X.509 (*.cer):
zh: Base64-encoded X.509 (*.cer)(&S):

en: &Cryptographic Message Syntax Standard/PKCS #7 Message (*.p7b)
zh: 密碼訊息語法標準/PK&CS #7 訊息 (*.p7b)(&C)

en: &Include all certificates in the certification path if possible
zh: 儘量在憑證路徑中包含所有憑證(&I)

en: &Personal Information Exchange/PKCS #12 (*.pfx)
zh: 個人資訊交換/&PKCS #12 (*.pfx)(&P)

en: Incl&ude all certificates in the certification path if possible
zh: 儘量在憑證路徑中包含所有憑證(&U)

en: &Enable strong encryption
zh: 啟用強型加密(&E)

en: Delete the private &key if the export is successful
zh: 如果匯出成功就刪除私鑰(&K)

en: Completing the Certificate Export Wizard
zh: 正在完成憑證匯出精靈

en: You have successfully completed the Certificate Export Wizard.
zh: 您已經成功完成憑證匯出精靈。

en: Select Certificate
zh: 選取憑證

en: Select a certificate you want to use
zh: 選取您要使用的憑證

en: This certificate has an invalid signature. The certificate may have been altered or corrupted.
zh: 這個憑證的簽章無效。憑證可能已被更改或損壞。

en: This root certificate is not trusted. To trust it, add it to your system's trusted root certificate store.
zh: 這個根憑證不受信任。如果您要信任它，請將這個憑證加入到系統的受信任的根憑證存放區。

en: This certificate could not be validated to a trusted root certificate.
zh: 這個憑證無法被驗證為信任的根憑證。

en: This certificate's issuer could not be found.
zh: 找不到這個憑證的簽發者。

en: All the intended purposes of this certificate could not be verified.
zh: 無法驗證這個憑證的所有預定目的。

en: This certificate is intended for the following purposes:
zh: 這個憑證適用於下列目的:

en: Issued to:
zh: 發證給:

en: Issued by:
zh: 簽發者:

en: Valid from
zh: 有效自

en: This certificate has an invalid signature.
zh: 這個憑證的簽章無效。

en: This certificate has expired or is not yet valid.
zh: 這個憑證已過期或尚未生效。

en: This certificate's validity period exceeds that of its issuer.
zh: 這個憑證的有效期限超過簽發者的有效期限。

en: This certificate was revoked by its issuer.
zh: 這個憑證已被其簽發者撤銷。

en: This certificate is OK.
zh: 這個憑證已確認。

en: <All>
zh: <所有>

en: Version 1 Fields Only
zh: 只有版本 1 欄位

en: Extensions Only
zh: 只有延伸

en: Critical Extensions Only
zh: 只有關鍵延伸

en: Valid to
zh: 有效到

en: %1 (%2!d! bits)
zh: %1 (%2!d! 位元)

en: SHA1 hash
zh: SHA1 雜湊

en: Enhanced key usage (property)
zh: 進階金鑰用法 (內容)

en: Certificate Properties
zh: 憑證內容

en: Please enter an OID in the form 1.2.3.4
zh: 請以 1.2.3.4 的格式輸入 OID

en: The OID you entered already exists.
zh: 您輸入的 OID 已經存在。

en: Please select a certificate store.
zh: 請選取憑證存放區。

en: The file contains objects that do not match the given criteria. Please select another file.
zh: 檔案含有不符合指定條件的物件。請選取另一個檔案。

en: File to Import
zh: 要匯入的檔案

en: Specify the file you want to import.
zh: 指定您要匯入的檔案。

en: Certificate Store
zh: 憑證存放區

en: Certificate stores are collections of certificates, certificate revocation lists, and certificate trust lists.
zh: 憑證存放區收藏了憑證、憑證撤銷清單以及憑證信任清單。

en: X.509 Certificate (*.cer; *.crt)
zh: X.509 憑證 (*.cer; *.crt)

en: Personal Information Exchange (*.pfx; *.p12)
zh: 個人資訊交換 (*.pfx; *.p12)

en: Certificate Revocation List (*.crl)
zh: 憑證撤銷清單 (*.crl)

en: Certificate Trust List (*.stl)
zh: 憑證信任清單 (*.stl)

en: CMS/PKCS #7 Messages (*.spc; *.p7b)
zh: CMS/PKCS #7 訊息 (*.spc; *.p7b)

en: The file format is not recognized. Please select another file.
zh: 檔案格式無法辨識。請選取另一個檔案。

en: Determined by the program
zh: 由程式所決定

en: Please select a store
zh: 請選取存放區

en: Certificate Store Selected
zh: 已選取憑證存放區

en: Automatically determined by the program
zh: 由程式自動決定

en: Certificate Revocation List
zh: 憑證撤銷清單

en: CMS/PKCS #7 Message
zh: CMS/PKCS #7 訊息

en: Personal Information Exchange
zh: 個人資訊交換

en: The import was successful.
zh: 匯入成功。

en: The import failed.
zh: 匯入失敗。

en: <Advanced Purposes>
zh: <進階目的>

en: You will no longer be able to decrypt messages with this certificate, or sign messages with it.
    Are you sure you want to remove this certificate?
zh: 您將不能再以這個憑證解密訊息，或用它簽署訊息。
    您確定要移除這個憑證?

en: You will no longer be able to decrypt messages with these certificates, or sign messages with them.
    Are you sure you want to remove these certificates?
zh: 您將不能再以這些憑證解密訊息，或用它們簽署訊息。
    您確定要移除這些憑證?

en: You will no longer be able to encrypt messages with this certificate, or verify messages signed with it.
    Are you sure you want to remove this certificate?
zh: 您將不能再以這個憑證加密訊息，或驗證以它簽署的訊息。
    您確定要移除這個憑證?

en: You will no longer be able to encrypt messages with these certificates, or verify messages signed with them.
    Are you sure you want to remove these certificates?
zh: 您將不能再以這些憑證加密訊息，或驗證以它們簽署的訊息。
    您確定要移除這些憑證?

en: Certificates issued by this certification authority will no longer be trusted.
    Are you sure you want to remove this certificate?
zh: 由這個憑證授權單位所發的憑證將不再被信任。
    您確定要移除這個憑證?

en: Certificates issued by these certification authorities will no longer be trusted.
    Are you sure you want to remove these certificates?
zh: 由這些憑證授權單位所發的憑證將不再被信任。
    您確定要移除這些憑證?

en: Certificates issued by this root certification authority, or any certification authorities it issued, will no longer be trusted.
    Are you sure you want to remove this trusted root certificate?
zh: 由這個憑證授權單位所發的憑證或憑證授權單位將不再被信任。
    您確定要移除這個信任的根憑證?

en: Certificates issued by these root certification authorities, or any certification authorities they issued, will no longer be trusted.
    Are you sure you want to remove these trusted root certificates?
zh: 由這些憑證授權單位所發的憑證或憑證授權單位將不再被信任。
    您確定要移除這些信任的根憑證?

en: Software signed by this publisher will no longer be trusted.
    Are you sure you want to remove this certificate?
zh: 由這個發行者簽署的軟體將將不再被信任。
    您確定要移除這個憑證?

en: Software signed by these publishers will no longer be trusted.
    Are you sure you want to remove these certificates?
zh: 由這些發行者簽署的軟體將不再被信任。
    您確定要移除這些憑證?

en: Are you sure you want to remove this certificate?
zh: 確定要移除這個憑證?

en: Are you sure you want to remove these certificates?
zh: 確定要移除這些憑證?

en: Ensures the identity of a remote computer
zh: 確認遠端電腦的身分

en: Proves your identity to a remote computer
zh: 向遠端電腦證明您的身分

en: Ensures software came from software publisher
    Protects software from alteration after publication
zh: 確認軟體是來自軟體發行者
    確保軟體在發行之後未被修改

en: Protects e-mail messages
zh: 保護電子郵件訊息

en: Allows secure communication over the Internet
zh: 允許在網際網路上保密通訊

en: Allows data to be signed with the current time
zh: 允許以目前的時間簽署資料

en: Allows you to digitally sign a certificate trust list
zh: 允許您數位簽署憑證信任清單

en: Allows data on disk to be encrypted
zh: 允許加密磁碟上的資料

en: Private Key Archival
zh: 私鑰檔案封存

en: Export Format
zh: 匯出格式

en: Choose the format in which the content will be saved.
zh: 選擇將用來儲存內容的格式。

en: Export Filename
zh: 匯出檔案名稱

en: Specify the name of the file in which the content will be saved.
zh: 指定將會儲存內容的檔案名稱。

en: The specified file already exists. Do you want to replace it?
zh: 檔案已經存在。您要取代它嗎?

en: DER-Encoded Binary X.509 (*.cer)
zh: DER 編碼二進位 X.509 (*.cer)

en: Base64-Encoded X.509 (*.cer)
zh: Base64 編碼 X.509 (*.cer)

en: CMS/PKCS #7 Messages (*.p7b)
zh: CMS/PKCS #7 訊息 (*.p7b)

en: Personal Information Exchange (*.pfx)
zh: 個人資訊交換 (*.pfx)

en: Include all certificates in certificate path
zh: 包含所有在憑證路徑中的憑證

en: Export keys
zh: 匯出密鑰

en: The export was successful.
zh: 匯出成功。

en: The export failed.
zh: 匯出失敗。

en: Export Private Key
zh: 匯出私鑰

en: The certificate contains a private key which may be exported along with the certificate.
zh: 含有私鑰的憑證可以隨附於憑證匯出。

en: You may password-protect a private key.
zh: 您可以使用密碼來保護私鑰。

en: Note: The private key for this certificate could not be opened.
zh: 註記: 用於這個憑證的私鑰無法開啟。

en: Note: The private key for this certificate is not exportable.
zh: 註記: 用於這個憑證的私鑰不可匯出。

en: Intended Use
zh: 預定目的

en: Select a certificate
zh: 選取憑證

en: Configure Devices
zh: 裝置設定

en: Show Assigned First
zh: 優先顯示已指派的

en: Regional Setting
zh: 地區設定

en: %1!u!MB used, %2!u!MB available
zh: 已使用 %1!u!MB，剩餘 %2!u!MB

en: CHINESE_GB2312
zh: 中文 (GB2312)

en: CHINESE_BIG5
zh: 中文 (BIG5)

en: Hangul(Johab)
zh: 韓語 (Johab)

en: Files on Camera
zh: 照相機中的檔案

en: Skip This Dialog
zh: 跳過本對話框

en: Transferring... Please Wait
zh: 正在傳輸... 請稍候

en: Connecting to camera
zh: 正在連接照相機

en: Connecting to camera... Please Wait
zh: 正在連接照相機... 請稍候

[ctx: table of contents]
en: &Home
zh: 首頁(&H)

en: Proper&ties
zh: 內容(&T)

en: I&ndex
zh: 索引(&N)

en: Favor&ites
zh: 我的最愛(&I)

en: Hide &Tabs
zh: 隱藏分頁(&T)

[ctx: table of contents]
en: Home
zh: 首頁

en: Cinepak Video codec
zh: Cinepak 視訊編碼解碼器

en: Print &format...
zh: 列印格式(&F)...

en: Pr&int...
zh: 列印(&I)...

en: &Standard bar
zh: 標準列(&S)

en: &Address bar
zh: 位址列(&A)

en: &Favorites
zh: 我的最愛(&F)

en: &Add to Favorites...
zh: 新增到我的最愛(&A)...

en: &About Internet Explorer
zh: 關於 Internet Explorer(&A)

en: Specify the URL you wish to open in Internet Explorer
zh: 指定您希望在 Internet Explorer 中開啟的網址

[ctx: home page]
en: Home
zh: 首頁

en: Searching for %s
zh: 搜尋 %s

en: Start downloading %s
zh: 開始下載 %s

en: Asking for %s
zh: 要求 %s

en: You can choose the address that will be used as your home page.
zh: 您可以選擇將被做為首頁的位址。

en: &Current page
zh: 目前的頁面(&C)

en: &Default page
zh: 預設頁面(&D)

en: &Blank page
zh: 空白頁面(&B)

en: Browsing history
zh: 瀏覽歷程記錄

en: You can delete cached pages, cookies and other data.
zh: 您可以刪除網頁快取、Cookie 以及其他資料。

en: Delete &files...
zh: 刪除檔案(&F)...

en: Delete browsing history
zh: 刪除瀏覽歷程記錄

en: Temporary internet files
    Cached copies of web pages, images and certificates.
zh: 暫時的網際網路檔案
    已快取的網頁、影像和憑證。

en: Cookies
    Files saved on your computer by websites, which store things like user preferences and login information.
zh: Cookies
    由網站儲存於您電腦的檔案，其存有諸如使用者偏好設定和登入資訊。

en: History
    List of websites you have accessed.
zh: 歷程記錄
    您曾存取過的網站清單。

en: Form data
    Usernames and other information you have entered into forms.
zh: 表單資料
    使用者名稱和其他您曾輸入表單的資訊。

en: Passwords
    Saved passwords you have entered into forms.
zh: 密碼
    您曾輸入表單的已儲存密碼。

en: Certificates are used for your personal identification and to identify certificate authorities and publishers.
zh: 憑證是用於您的個人識別，以及識別憑證授權單位和發行者。

en: Certificates...
zh: 憑證...

en: Publishers...
zh: 發行者...

en: Use Web Proxy Auto-Discovery (WPAD)
zh: 使用 Web Proxy Auto-Discovery (WPAD)

en: Use Proxy Auto-Config (PAC) script
zh: 使用 Proxy Auto-Config (PAC) 指令碼

en: Internet Settings
zh: 網際網路設定

en: Configure Wine Internet Browser and related settings
zh: 設定 Wine 網際網路瀏覽器和相關的設定。

en: Security settings for zone:
zh: 此區域的安全設定:

en: Joysticks
zh: 搖桿

en: Connected (xinput device)
zh: 已連接 (xinput 裝置)

en: After disabling or enabling a device, the connected joysticks won't be updated here until you restart this applet.
zh: 停用或啟用裝置之後，已連接的搖桿將無法更新，直到您重新啟動這個程式。

en: Test Joystick
zh: 測試搖桿

en: Test Force Feedback
zh: 測試應力回饋

en: Available Effects
zh: 可用效果

en: Press any button in the controller to activate the chosen effect. The effect direction can be changed with the controller axis.
zh: 請按下控制器中的任何按鈕以啟用所選的效果。效果的方向可以利用控制器的軸向來變更。

en: Game Controllers
zh: 遊戲控制器

en: Test and configure game controllers.
zh: 測試和設定遊戲控制器。

en: Error converting object to primitive type
zh: 轉換物件到基本類型時發生錯誤

en: Invalid procedure call or argument
zh: 無效的程序呼叫或引數

en: Out of stack space
zh: 堆疊空間不足

en: Object required
zh: 需要物件

en: Automation server can't create object
zh: 自動作業伺服器無法建立物件

en: Object doesn't support this property or method
zh: 物件不支援這個屬性或方法

en: Object doesn't support this action
zh: 物件不支援這個動作

en: Argument not optional
zh: 引數並非可選的

en: Expected ';'
zh: 預期為 ';'

en: Expected '('
zh: 預期為 '('

en: Expected ')'
zh: 預期為 ')'

en: Expected identifier
zh: 預期為識別碼

en: Expected '='
zh: 預期為 '='

en: 'return' statement outside of function
zh: 'return' 敘述位於函式之外

en: Can't have 'break' outside of loop
zh: 在迴圈之外不可有 'break'

en: Can't have 'continue' outside of loop
zh: 在迴圈之外不可有 'continue'

en: Label redefined
zh: 標貼重複定義

en: Expected '@end'
zh: 預期為 '@end'

en: Conditional compilation is turned off
zh: 條件編譯已關閉

en: Expected '@'
zh: 預期為 '@'

en: Microsoft JScript compilation error
zh: Microsoft JScript 編譯錯誤

en: Microsoft JScript runtime error
zh: Microsoft JScript 執行期錯誤

en: Unknown runtime error
zh: 不明執行期錯誤

en: Function expected
zh: 預期為函式

en: '[object]' is not a date object
zh: '[object]' 並非日期物件

en: Object expected
zh: 預期為物件

en: Illegal assignment
zh: 不合法的指派

en: '|' is undefined
zh: '|' 未定義

en: Boolean object expected
zh: 預期為布林值物件

en: Cannot delete '|'
zh: 無法刪除 '|'

en: VBArray object expected
zh: 預期為 VBArray 物件

en: JScript object expected
zh: 預期為 JScript 物件

en: Enumerator object expected
zh: 預期為列舉器物件

en: Regular Expression object expected
zh: 預期為正規表示式

en: Syntax error in regular expression
zh: 正規表示式語法發生錯誤

en: Exception thrown and not caught
zh: 發生異常且未被捕捉

en: URI to be encoded contains invalid characters
zh: 要編碼的 URI 內含無效字元

en: URI to be decoded is incorrect
zh: 要解碼的 URI 不正確

en: Number of fraction digits is out of range
zh: 小數位數超出範圍

en: Precision is out of range
zh: 精確度超出範圍

en: Array length must be a finite positive integer
zh: 陣列長度必須是有限正整數

en: Array object expected
zh: 預期為陣列物件

en: 'writable' attribute on the property descriptor cannot be set to 'true' on this object
zh: 無法在這個物件更改屬性描述符中的 'writable' 屬性為 'true'

en: Cannot define property '|': object is not extensible
zh: 無法定義屬性 '|': 物件不能擴展

en: Cannot redefine non-configurable property '|'
zh: 無法重新定義不可設定的屬性 '|'

en: Cannot modify non-writable property '|'
zh: 無法修改不可寫入的屬性 '|'

en: 'this' is not a Map object
zh: 'this' 不是 Map 物件

en: Property cannot have both accessors and a value
zh: 屬性不可同時有存取子和值

en: Wine kernel DLL
zh: Wine 核心 DLL

en: Success.
zh: 成功。

en: Invalid function.
zh: 無效的函式。

en: File not found.
zh: 找不到檔案。

en: Path not found.
zh: 找不到路徑。

en: Too many open files.
zh: 開啟過多檔案。

en: Access denied.
zh: 存取被拒。

en: Invalid handle.
zh: 無效的控制代碼。

en: Memory trashed.
zh: 記憶體已回收。

en: Not enough memory.
zh: 記憶體不足。

en: Invalid block.
zh: 無效的區塊。

en: Bad environment.
zh: 不良的環境。

en: Bad format.
zh: 錯誤的格式。

en: Invalid access.
zh: 無效的存取。

en: Invalid data.
zh: 無效的資料。

en: Invalid drive.
zh: 無效的儲存裝置。

en: Can't delete current directory.
zh: 無法刪除目前的目錄。

en: Not same device.
zh: 並非相同裝置。

en: No more files.
zh: 沒有更多檔案。

en: Write protected.
zh: 已設定寫入保護。

en: Bad unit.
zh: 錯誤的單位。

en: Not ready.
zh: 未就緒。

en: Bad command.
zh: 錯誤的命令。

en: CRC error.
zh: 循環冗餘檢查錯誤。

en: Bad length.
zh: 長度錯誤。

en: Seek error.
zh: 尋指錯誤。

en: Not DOS disk.
zh: 不是 DOS 磁碟。

en: Sector not found.
zh: 找不到磁區。

en: Out of paper.
zh: 紙張不足。

en: Write fault.
zh: 寫入錯誤。

en: Read fault.
zh: 讀取錯誤。

en: General failure.
zh: 一般失敗。

en: Sharing violation.
zh: 共享違規。

en: Lock violation.
zh: 鎖定違規。

en: Wrong disk.
zh: 錯誤的磁碟。

en: Sharing buffer exceeded.
zh: 超出共享緩衝區。

en: End of file.
zh: 檔案結尾。

en: Disk full.
zh: 磁碟已滿。

en: Request not supported.
zh: 要求不受支援。

en: Remote machine not listening.
zh: 遠端機器未傾聽。

en: Duplicate network name.
zh: 重複的網路名稱。

en: Bad network path.
zh: 錯誤的網路路徑。

en: Network busy.
zh: 網路忙碌中。

en: Device does not exist.
zh: 裝置不存在。

en: Too many commands.
zh: 太多命令。

en: Adapter hardware error.
zh: 介面卡硬體錯誤。

en: Bad network response.
zh: 不良的網路回應。

en: Unexpected network error.
zh: 未預期的網路錯誤。

en: Bad remote adapter.
zh: 不良的遠端介面卡。

en: Print queue full.
zh: 列印佇列已滿。

en: No spool space.
zh: 沒有暫存空間。

en: Print canceled.
zh: 已取消列印。

en: Network name deleted.
zh: 網路名稱被刪除。

en: Network access denied.
zh: 存取網路被拒絕。

en: Bad device type.
zh: 錯誤的裝置類型。

en: Bad network name.
zh: 錯誤的網路名稱。

en: Too many network names.
zh: 太多網路名稱。

en: Too many network sessions.
zh: 太多網路工作階段。

en: Sharing paused.
zh: 已暫停分享。

en: Request not accepted.
zh: 要求未被接受。

en: Redirector paused.
zh: 重新導向器已暫停。

en: File exists.
zh: 檔案已存在。

en: Cannot create.
zh: 無法建立。

en: Int24 failure.
zh: Int24 失敗。

en: Out of structures.
zh: 超出結構。

en: Already assigned.
zh: 已經指定。

en: Invalid parameter.
zh: 無效的參數。

en: Net write fault.
zh: 網路寫入錯誤。

en: No process slots.
zh: 沒有線程插槽。

en: Too many semaphores.
zh: 太多旗號。

en: Exclusive semaphore already owned.
zh: 已擁有專屬旗號。

en: Semaphore is set.
zh: 已設定旗號。

en: Too many semaphore requests.
zh: 太多旗號要求。

en: Invalid at interrupt time.
zh: 於插斷時間無效。

en: Semaphore owner died.
zh: 旗號擁有者已終止。

en: Semaphore user limit.
zh: 旗號使用者限制。

en: Insert disk for drive %1.
zh: 插入磁碟於儲存裝置 %1。

en: Drive locked.
zh: 儲存裝置已鎖定。

en: Broken pipe.
zh: 中斷的管線。

en: Open failed.
zh: 開啟失敗。

en: Buffer overflow.
zh: 緩衝區溢位。

en: No more search handles.
zh: 沒有更多搜尋控制代碼。

en: Invalid target handle.
zh: 無效的目標控制代碼。

en: Invalid IOCTL.
zh: 無效的 IOCTL。

en: Invalid verify switch.
zh: 無效的驗證切換。

en: Bad driver level.
zh: 不當的驅動程式層級。

en: Call not implemented.
zh: 呼叫尚未實作。

en: Semaphore timeout.
zh: 旗號逾時。

en: Insufficient buffer.
zh: 緩衝區不足。

en: Invalid name.
zh: 無效的名稱。

en: Invalid level.
zh: 無效的層級。

en: No volume label.
zh: 沒有磁碟區標籤。

en: Module not found.
zh: 找不到模組。

en: Procedure not found.
zh: 找不到程序。

en: No children to wait for.
zh: 沒有要等待的子處理程序。

en: Child process has not completed.
zh: 子處理程序還未完成。

en: Invalid use of direct access handle.
zh: 直接存取控制代碼的使用無效。

en: Negative seek.
zh: 負向尋指。

en: Drive is a JOIN target.
zh: 儲存裝置是個 JOIN 目標。

en: Drive is already JOINed.
zh: 儲存裝置已被 JOIN。

en: Drive is already SUBSTed.
zh: 儲存裝置已被 SUBST。

en: Drive is not JOINed.
zh: 儲存裝置未被 JOIN。

en: Drive is not SUBSTed.
zh: 儲存裝置未被 SUBST。

en: Attempt to JOIN onto a JOINed drive.
zh: 嘗試 JOIN 到已被 JOIN 的儲存裝置。

en: Attempt to SUBST onto a SUBSTed drive.
zh: 嘗試 SUBST 到已被 SUBST 的儲存裝置。

en: Attempt to JOIN to a SUBSTed drive.
zh: 嘗試 JOIN 到已被 SUBST 的儲存裝置。

en: Attempt to SUBST to a JOINed drive.
zh: 嘗試 SUBST 到已被 JOIN 的儲存裝置。

en: Drive is busy.
zh: 裝置忙碌中。

en: Same drive.
zh: 相同儲存裝置。

en: Not top-level directory.
zh: 並非最上層目錄。

en: Directory is not empty.
zh: 目錄不是空的。

en: Path is in use as a SUBST.
zh: 路徑被使用為 SUBST。

en: Path is in use as a JOIN.
zh: 路徑被使用為 JOIN。

en: Path is busy.
zh: 路徑忙碌中。

en: Already a SUBST target.
zh: 已經是個 SUBST 目標。

en: System trace not specified or disallowed.
zh: 尚未指定系統追蹤或是不允許。

en: Event count for DosMuxSemWait incorrect.
zh: 用於 DosMuxSemWait 的事件計數不正確。

en: Too many waiters for DosMuxSemWait.
zh: 太多 DosMuxSemWait 的等待項。

en: DosSemMuxWait list invalid.
zh: DosSemMuxWait 清單無效。

en: Volume label too long.
zh: 磁碟區標籤太長。

en: Too many TCBs.
zh: 太多 TCB。

en: Signal refused.
zh: 信號被拒絕。

en: Segment discarded.
zh: 資料段被捨棄。

en: Segment not locked.
zh: 無法鎖定資料段。

en: Bad thread ID address.
zh: 錯誤的執行緒識別碼位址。

en: Bad arguments to DosExecPgm.
zh: 錯誤的 DosExecPgm 引數。

en: Path is invalid.
zh: 路徑無效。

en: Signal pending.
zh: 信號擱置。

en: Max system-wide thread count reached.
zh: 已達最大系統層級執行緒數量。

en: Lock failed.
zh: 鎖定失敗。

en: Resource in use.
zh: 資源使用中。

en: Cancel violation.
zh: 取消違規。

en: Atomic locks not supported.
zh: 不支援基元鎖定。

en: Invalid segment number.
zh: 無效的資料段編號。

en: Invalid ordinal for %1.
zh: 無效的 %1 序數。

en: File already exists.
zh: 檔案已經存在。

en: Invalid flag number.
zh: 無效的旗標號碼。

en: Semaphore name not found.
zh: 找不到旗號名稱。

en: Invalid starting code segment for %1.
zh: 無效的 %1 程式碼起始資料段。

en: Invalid starting stack segment for %1.
zh: 無效的 %1 起始堆疊資料段。

en: Invalid module type for %1.
zh: 無效的 %1 模組型態。

en: Invalid EXE signature in %1.
zh: %1 中無效的 EXE 簽名。

en: EXE %1 is marked invalid.
zh: EXE %1 被標記為無效。

en: Bad EXE format for %1.
zh: %1 是錯誤的 EXE 格式。

en: Iterated data exceeds 64k in %1.
zh: %1 的迭代資料超出 64k。

en: Invalid MinAllocSize in %1.
zh: %1 的 MinAllocSize 無效。

en: Dynlink from invalid ring.
zh: Dynlink 來自無效的環。

en: IOPL not enabled.
zh: IOPL 未啟用。

en: Invalid SEGDPL in %1.
zh: %1 的 SEGDPL 無效。

en: Auto data segment exceeds 64k.
zh: 自動資料區段超出 64k。

en: Ring 2 segment must be movable.
zh: 環形第 2 資料段必須可被移動。

en: Relocation chain exceeds segment limit in %1.
zh: %1 的重定址鏈接超出資料段限制。

en: Infinite loop in relocation chain in %1.
zh: %1 重定址鏈接中有無窮迴圈。

en: Environment variable not found.
zh: 找不到環境變數。

en: No signal sent.
zh: 未發送任何信號。

en: File name is too long.
zh: 檔案名稱過長。

en: Ring 2 stack in use.
zh: 環形第 2 堆疊現正使用中。

en: Error in use of filename wildcards.
zh: 使用檔案名稱萬用字元時發生錯誤。

en: Invalid signal number.
zh: 無效的信號編號。

en: Error setting signal handler.
zh: 設定信號處理程式時發生錯誤。

en: Segment locked.
zh: 已鎖定資料段。

en: Too many modules.
zh: 太多模組。

en: Nesting LoadModule calls not allowed.
zh: 不允許巢狀 LoadModule 呼叫。

en: Machine type mismatch.
zh: 機器類型不相符。

en: Bad pipe.
zh: 錯誤的管線。

en: Pipe busy.
zh: 管線忙碌中。

en: Pipe closed.
zh: 管線已關閉。

en: Pipe not connected.
zh: 管線未連接。

en: More data available.
zh: 有更多可用資料。

en: Session canceled.
zh: 工作階段已取消。

en: Invalid extended attribute name.
zh: 無效的進階屬性名稱。

en: Extended attribute list inconsistent.
zh: 進階屬性清單不一致。

en: No more data available.
zh: 已無更多可用資料。

en: Cannot use Copy API.
zh: 無法使用複製 API。

en: Directory name invalid.
zh: 無效的目錄名稱。

en: Extended attributes didn't fit.
zh: 進階屬性並未符合。

en: Extended attribute file corrupt.
zh: 進階屬性檔案損壞。

en: Extended attribute table full.
zh: 進階屬性表格已滿。

en: Invalid extended attribute handle.
zh: 無效的進階屬性控制代碼。

en: Extended attributes not supported.
zh: 不支援進階屬性。

en: Mutex not owned by caller.
zh: Mutex 非由呼叫者所擁有。

en: Too many posts to semaphore.
zh: 旗號太多貼文。

en: Read/WriteProcessMemory partially completed.
zh: Read/WriteProcessMemory 已部分完成。

en: The oplock wasn't granted.
zh: 未授權 oplock。

en: Invalid oplock message received.
zh: 接收到無效的 oplock 訊息。

en: Message 0x%1 not found in file %2.
zh: 在檔案 %2 中找不到訊息 0x%1。

en: Invalid address.
zh: 無效的位址。

en: Arithmetic overflow.
zh: 算術溢位。

en: Pipe connected.
zh: 管線已連結。

en: Pipe listening.
zh: 管線傾聽中。

en: Extended attribute access denied.
zh: 拒絕讀取進階屬性。

en: I/O operation aborted.
zh: 已取消 I/O 操作。

en: Overlapped I/O incomplete.
zh: 重疊 I/O 未完成。

en: Overlapped I/O pending.
zh: 重疊 I/O 擱置中。

en: No access to memory location.
zh: 無法存取記憶體位置。

en: Swap error.
zh: 交換區錯誤。

en: Stack overflow.
zh: 堆疊上限溢位。

en: Invalid message.
zh: 無效的訊息。

en: Cannot complete.
zh: 無法完成。

en: Invalid flags.
zh: 無效的旗標。

en: Unrecognized volume.
zh: 無法辨識的磁碟區。

en: File invalid.
zh: 無效的檔案。

en: Cannot run full-screen.
zh: 無法全螢幕運行。

en: Nonexistent token.
zh: 不存在的權杖。

en: Registry corrupt.
zh: 登錄損毀。

en: Invalid key.
zh: 無效的索引鍵。

en: Can't open registry key.
zh: 無法開啟登錄機碼。

en: Can't read registry key.
zh: 無法讀取登錄機碼。

en: Can't write registry key.
zh: 無法寫入登錄機碼。

en: Registry has been recovered.
zh: 登錄已復原。

en: Registry is corrupt.
zh: 登錄損毀。

en: I/O to registry failed.
zh: I/O 至登錄時失敗。

en: Not registry file.
zh: 非登錄檔案。

en: Key deleted.
zh: 已刪除機碼。

en: No registry log space.
zh: 沒有登錄記錄檔空間。

en: Registry key has subkeys.
zh: 登錄機碼有子項。

en: Subkey must be volatile.
zh: 子機碼必須是可變的。

en: Notify change request in progress.
zh: 通知變更要求正在進行。

en: Dependent services are running.
zh: 附屬服務正在執行中。

en: Invalid service control.
zh: 無效的服務控制。

en: Service request timeout.
zh: 服務要求逾時。

en: Cannot create service thread.
zh: 無法建立服務執行緒。

en: Service database locked.
zh: 服務資料庫已鎖定。

en: Service already running.
zh: 服務已在執行中。

en: Invalid service account.
zh: 無效的服務帳號。

en: Service is disabled.
zh: 服務已停用。

en: Circular dependency.
zh: 循環相依性。

en: Service does not exist.
zh: 服務不存在。

en: Service cannot accept control message.
zh: 服務無法接受控制訊息。

en: Service not active.
zh: 服務尚未啟用。

en: Service controller connect failed.
zh: 服務控制器連接失敗。

en: Exception in service.
zh: 服務發生異常。

en: Database does not exist.
zh: 資料庫不存在。

en: Service-specific error.
zh: 服務限定的錯誤。

en: Process aborted.
zh: 處理程序已取消。

en: Service dependency failed.
zh: 服務相依性失敗。

en: Service login failed.
zh: 服務登入失敗。

en: Service start-hang.
zh: 服務啟動即掛機。

en: Invalid service lock.
zh: 無效的服務鎖定。

en: Service marked for delete.
zh: 服務已標記將刪除。

en: Service exists.
zh: 服務已存在。

en: System running last-known-good config.
zh: 系統執行最近已知正常的組配。

en: Service dependency deleted.
zh: 服務相依性已刪除。

en: Boot already accepted as last-good config.
zh: 開機已接受為上次正常的組配。

en: Service not started since last boot.
zh: 服務自上次開機之後尚未啟動。

en: Duplicate service name.
zh: 重複的服務名稱。

en: Different service account.
zh: 不同的服務帳號。

en: Driver failure cannot be detected.
zh: 無法偵測到驅動程式的失敗。

en: Process abort cannot be detected.
zh: 無法偵測到處理程序中止。

en: No recovery program for service.
zh: 服務沒有復原程式。

en: Service not implemented by exe.
zh: 服務尚未由 exe 實作。

en: End of media.
zh: 媒體的結束。

en: Filemark detected.
zh: 偵測到檔案標記。

en: Beginning of media.
zh: 媒體的起始部分。

en: Setmark detected.
zh: 偵測到集合標記。

en: No data detected.
zh: 偵測不到資料。

en: Partition failure.
zh: 分割區失敗。

en: Invalid block length.
zh: 無效的區塊長度。

en: Device not partitioned.
zh: 裝置未設定分割區。

en: Unable to lock media.
zh: 無法鎖定媒體。

en: Unable to unload media.
zh: 無法卸載媒體。

en: Media changed.
zh: 媒體已變更。

en: I/O bus reset.
zh: I/O 匯流排重置。

en: No media in drive.
zh: 在儲存裝置中沒有媒體。

en: No Unicode translation.
zh: 沒有萬國碼轉譯。

en: DLL initialization failed.
zh: 動態連結函式庫初始失敗。

en: Shutdown in progress.
zh: 關機正在進行。

en: No shutdown in progress.
zh: 沒有關機正在進行。

en: I/O device error.
zh: I/O 裝置錯誤。

en: No serial devices found.
zh: 找不到任何序列裝置。

en: Shared IRQ busy.
zh: 共享 IRQ 忙碌中。

en: Serial I/O completed.
zh: 序列 I/O 已完成。

en: Serial I/O counter timeout.
zh: 序列 I/O 計數器逾時。

en: Floppy ID address mark not found.
zh: 找不到軟碟識別碼位址標記。

en: Floppy reports wrong cylinder.
zh: 軟碟回報錯誤的磁柱。

en: Unknown floppy error.
zh: 不明的軟碟錯誤。

en: Floppy registers inconsistent.
zh: 軟碟註冊表不一致。

en: Hard disk recalibrate failed.
zh: 硬碟重新校正失敗。

en: Hard disk operation failed.
zh: 硬碟操作失敗。

en: Hard disk reset failed.
zh: 硬碟重置失敗。

en: End of tape media.
zh: 磁帶媒體的結束。

en: Not enough server memory.
zh: 伺服器記憶體不足。

en: Possible deadlock.
zh: 可能發生死結。

en: Incorrect alignment.
zh: 不正確的對齊。

en: Set-power-state vetoed.
zh: 設定電源狀態被否決。

en: Set-power-state failed.
zh: 設定電源狀態失敗。

en: Too many links.
zh: 太多連結。

en: Newer Windows version needed.
zh: 需要較新 Windows 版本。

en: Wrong operating system.
zh: 錯誤的作業系統。

en: Single-instance application.
zh: 單一實體應用程式。

en: Real-mode application.
zh: 真實模式的應用程式。

en: Invalid DLL.
zh: 無效的 DLL。

en: No associated application.
zh: 無關聯的應用程式。

en: DDE failure.
zh: DDE 失敗。

en: DLL not found.
zh: 找不到 DLL 檔。

en: Out of user handles.
zh: 超出使用者控制代碼。

en: Message can only be used in synchronous calls.
zh: 訊息只能用於同步的呼叫。

en: The source element is empty.
zh: 來源元件是空的。

en: The destination element is full.
zh: 目的元件已滿。

en: The element address is invalid.
zh: 元件位址無效。

en: The magazine is not present.
zh: 儲存架不存在。

en: The device needs reinitialization.
zh: 裝置需要重新初始化。

en: The device requires cleaning.
zh: 裝置需要清理。

en: The device door is open.
zh: 裝置匣門已開啟。

en: The device is not connected.
zh: 裝置未連接。

en: Element not found.
zh: 找不到元件。

en: No match found.
zh: 找不到相符的。

en: Property set not found.
zh: 找不到屬性集。

en: Point not found.
zh: 找不到點。

en: No running tracking service.
zh: 沒有執行中的追蹤服務。

en: No such volume ID.
zh: 沒有此類磁碟區識別碼。

en: Unable to remove the file to be replaced.
zh: 無法移除被置換的檔案。

en: Unable to move the replacement file into place.
zh: 無法移動置換檔案進入位置。

en: Moving the replacement file failed.
zh: 移動置換檔案失敗。

en: The journal is being deleted.
zh: 正在刪除日誌。

en: The journal is not active.
zh: 日誌尚未啟用。

en: Potential matching file found.
zh: 找到可能的相符檔案。

en: The journal entry was deleted.
zh: 日誌條目已被刪除。

en: Invalid device name.
zh: 無效的裝置名稱。

en: Connection unavailable.
zh: 連接無法使用。

en: Device already remembered.
zh: 裝置已被記住。

en: No network or bad path.
zh: 沒有網路或錯誤的路徑。

en: Invalid network provider name.
zh: 無效的網路提供者名稱。

en: Cannot open network connection profile.
zh: 無法開啟網路連線設定檔。

en: Corrupt network connection profile.
zh: 損壞的網路連線設定檔。

en: Not a container.
zh: 不是一個容器。

en: Extended error.
zh: 延伸錯誤。

en: Invalid group name.
zh: 無效的群組名稱。

en: Invalid computer name.
zh: 無效的電腦名稱。

en: Invalid event name.
zh: 無效的事件名稱。

en: Invalid domain name.
zh: 無效的網域名稱。

en: Invalid service name.
zh: 無效的服務名稱。

en: Invalid network name.
zh: 無效的網路名稱。

en: Invalid share name.
zh: 無效的分享名稱。

en: Invalid message name.
zh: 無效的訊息名稱。

en: Invalid message destination.
zh: 無效的訊息目的地。

en: Session credential conflict.
zh: 工作階段憑據發生衝突。

en: Remote session limit exceeded.
zh: 已超出遠端工作階段限制。

en: Duplicate domain or workgroup name.
zh: 重複網域或工作群組名稱。

en: No network.
zh: 沒有網路。

en: Operation canceled by user.
zh: 作業被使用者取消。

en: File has a user-mapped section.
zh: 檔案具有使用者對應區段。

en: Connection refused.
zh: 連線被拒。

en: Connection gracefully closed.
zh: 已順利關閉連線。

en: Address already associated with transport endpoint.
zh: 位址已關聯至傳輸端點。

en: Address not associated with transport endpoint.
zh: 位址未關聯至傳輸端點。

en: Connection invalid.
zh: 連線無效。

en: Connection is active.
zh: 連線現正使用。

en: Network unreachable.
zh: 網路無法連線。

en: Host unreachable.
zh: 主機無法連線。

en: Protocol unreachable.
zh: 協定無法連線。

en: Port unreachable.
zh: 連接埠無法連線。

en: Request aborted.
zh: 已放棄要求。

en: Connection aborted.
zh: 已放棄連線。

en: Please retry operation.
zh: 請重試操作。

en: Connection count limit reached.
zh: 達到了連接數限制。

en: Login time restriction.
zh: 登入時間限制。

en: Login workstation restriction.
zh: 登入工作站限制。

en: Incorrect network address.
zh: 不正確網路位址。

en: Service already registered.
zh: 服務已註冊。

en: Service not found.
zh: 找不到服務。

en: User not authenticated.
zh: 使用者未被認證。

en: User not logged on.
zh: 使用者未登入。

en: Continue work in progress.
zh: 繼續進行工作。

en: Already initialized.
zh: 已經初始化。

en: No more local devices.
zh: 已無更多本地裝置。

en: The site does not exist.
zh: 站臺不存在。

en: The domain controller already exists.
zh: 網域控制器已經存在。

en: Supported only when connected.
zh: 只有連線時才支援。

en: Perform operation even when nothing changed.
zh: 即使沒有變更任何東西時也進行作業。

en: The user profile is invalid.
zh: 使用者設定檔無效。

en: Not supported on Small Business Server.
zh: 不支援小型商務伺服器。

en: Not all privileges assigned.
zh: 並非所有權限都被指派。

en: Some security IDs not mapped.
zh: 某些安全識別碼未對應。

en: No quotas for account.
zh: 帳號沒有配額。

en: Local user session key.
zh: 本地使用者作業階段金鑰。

en: Password too complex for LM.
zh: 本機的密碼太複雜。

en: Unknown revision.
zh: 不明修訂。

en: Incompatible revision levels.
zh: 不相容的修訂等級。

en: Invalid owner.
zh: 無效的擁有者。

en: Invalid primary group.
zh: 無效的主要群組。

en: No impersonation token.
zh: 沒有模擬權杖。

en: Can't disable mandatory group.
zh: 無法停用必要群組。

en: No logon servers available.
zh: 沒有可用的登入伺服器。

en: No such logon session.
zh: 沒有此類登入工作階段。

en: No such privilege.
zh: 沒有此類權限。

en: Privilege not held.
zh: 未持有權限。

en: Invalid account name.
zh: 無效的帳號名稱。

en: User already exists.
zh: 使用者已經存在。

en: No such user.
zh: 無此使用者。

en: Group already exists.
zh: 群組已經存在。

en: No such group.
zh: 無此群組。

en: User already in group.
zh: 使用者已在群組內。

en: User not in group.
zh: 使用者不在群組內。

en: Can't delete last admin user.
zh: 無法刪除最後一位管理員。

en: Wrong password.
zh: 密碼錯誤。

en: Ill-formed password.
zh: 不當形式的密碼。

en: Password restriction.
zh: 密碼限制。

en: Logon failure.
zh: 登入失敗。

en: Account restriction.
zh: 帳號限制。

en: Invalid logon hours.
zh: 無效的登入時數。

en: Invalid workstation.
zh: 無效的工作站。

en: Password expired.
zh: 密碼已過期。

en: Account disabled.
zh: 帳號已停用。

en: No security ID mapped.
zh: 沒有對應的安全識別碼。

en: Too many LUIDs requested.
zh: 要求了太多 LUID。

en: LUIDs exhausted.
zh: LUID 已耗盡。

en: Invalid sub authority.
zh: 無效的子授權。

en: Invalid ACL.
zh: 無效的 ACL。

en: Invalid SID.
zh: 無效的 SID。

en: Invalid security descriptor.
zh: 無效的安全描述元。

en: Bad inherited ACL.
zh: 錯誤繼承的 ACL。

en: Server disabled.
zh: 伺服器已停用。

en: Server not disabled.
zh: 伺服器未停用。

en: Invalid ID authority.
zh: 無效的識別碼授權。

en: Allotted space exceeded.
zh: 超出所分配的空格。

en: Invalid group attributes.
zh: 無效的群組屬性。

en: Bad impersonation level.
zh: 錯誤的模擬等級。

en: Can't open anonymous security token.
zh: 無法開啟匿名的安全權杖。

en: Bad validation class.
zh: 錯誤的驗證類別。

en: Bad token type.
zh: 錯誤的權杖類型。

en: No security on object.
zh: 物件沒有安全性。

en: Can't access domain information.
zh: 無法存取網域資訊。

en: Invalid server state.
zh: 無效的伺服器狀態。

en: Invalid domain state.
zh: 無效的網域狀態。

en: Invalid domain role.
zh: 無效的網域角色。

en: No such domain.
zh: 沒有此類網域。

en: Domain already exists.
zh: 網域已經存在。

en: Domain limit exceeded.
zh: 超出網域限制。

en: Internal database corruption.
zh: 內部資料庫損壞。

en: Generic access types not mapped.
zh: 通用存取類型未對應。

en: Bad descriptor format.
zh: 錯誤的描述元格式。

en: Not a logon process.
zh: 不是登入工作階段。

en: Logon session ID exists.
zh: 登入工作階段識別碼已存在。

en: Unknown authentication package.
zh: 不明認證套件。

en: Bad logon session state.
zh: 錯誤的登入工作階段狀態。

en: Logon session ID collision.
zh: 登入工作階段識別碼發生衝突。

en: Invalid logon type.
zh: 無效的登入類型。

en: Cannot impersonate.
zh: 無法模擬。

en: Invalid transaction state.
zh: 無效的異動作業狀態。

en: Security DB commit failure.
zh: 安全資料庫認可失敗。

en: Account is built-in.
zh: 帳號為內建。

en: Group is built-in.
zh: 群組為內建。

en: User is built-in.
zh: 使用者為內建。

en: Group is primary for user.
zh: 其為使用者的主要群組。

en: Token already in use.
zh: 權杖已在使用中。

en: No such local group.
zh: 沒有此類本地群組。

en: User not in local group.
zh: 使用者不在本地群組中。

en: User already in local group.
zh: 使用者已在本地群組中。

en: Local group already exists.
zh: 本地群組已存在。

en: Logon type not granted.
zh: 登錄類型未授與。

en: Too many secrets.
zh: 太多隱密。

en: Secret too long.
zh: 隱密太長。

en: Internal security DB error.
zh: 內部安全資料庫錯誤。

en: Too many context IDs.
zh: 太多內容識別碼。

en: Cross-encrypted NT password required.
zh: 必須輸入交叉加密過的 NT 密碼。

en: No such member.
zh: 沒有此類成員。

en: Invalid member.
zh: 無效的成員。

en: Too many SIDs.
zh: 太多 SID。

en: Cross-encrypted LM password required.
zh: 必須輸入交叉加密過的本機密碼。

en: No inheritable components.
zh: 沒有可繼承的元件。

en: File or directory corrupt.
zh: 檔案或目錄損壞。

en: Disk is corrupt.
zh: 磁碟已損壞。

en: No user session key.
zh: 沒有使用者工作階段金鑰。

en: License quota exceeded.
zh: 超出授權配額。

en: Wrong target name.
zh: 錯誤目標名稱。

en: Mutual authentication failed.
zh: 相互認證失敗。

en: Time skew between client and server.
zh: 用戶端與伺服器的時間存在偏移。

en: Invalid window handle.
zh: 無效的視窗控制代碼。

en: Invalid menu handle.
zh: 無效的選單控制代碼。

en: Invalid cursor handle.
zh: 無效的游標控制代碼。

en: Invalid accelerator table handle.
zh: 無效的加速功能表格控制代碼。

en: Invalid hook handle.
zh: 無效的勾點控制代碼。

en: Invalid DWP handle.
zh: 無效的 DWP 控制代碼。

en: Can't create top-level child window.
zh: 無法建立最上層子視窗。

en: Can't find window class.
zh: 找不到視窗類別。

en: Window owned by another thread.
zh: 視窗由另外的執行緒所擁有。

en: Hotkey already registered.
zh: 快捷鍵已被註冊。

en: Class already exists.
zh: 類別已存在。

en: Class does not exist.
zh: 類別不存在。

en: Class has open windows.
zh: 類別已開啟多個視窗。

en: Invalid index.
zh: 無效的索引。

en: Invalid icon handle.
zh: 無效的圖示控制代碼。

en: Private dialog index.
zh: 私人的對話框索引。

en: List box ID not found.
zh: 找不到清單方塊識別碼。

en: No wildcard characters.
zh: 沒有萬用字元。

en: Clipboard not open.
zh: 未開啟剪貼簿。

en: Hotkey not registered.
zh: 快捷鍵未註冊。

en: Not a dialog window.
zh: 不是個對話框視窗。

en: Control ID not found.
zh: 找不到控制識別碼。

en: Invalid combo box message.
zh: 無效的複合方塊訊息。

en: Not a combo box window.
zh: 不是複合方塊視窗。

en: Invalid edit height.
zh: 無效的編輯高度。

en: DC not found.
zh: 找不到 DC。

en: Invalid hook filter.
zh: 無效的勾點篩選器。

en: Invalid filter procedure.
zh: 無效的篩選器程序。

en: Hook procedure needs module handle.
zh: 勾點程序需要模組控制代碼。

en: Global-only hook procedure.
zh: 只限全域的勾點程序。

en: Journal hook already set.
zh: 已經設定日誌勾點。

en: Hook procedure not installed.
zh: 尚未安裝勾點程序。

en: Invalid list box message.
zh: 無效的清單方塊訊息。

en: Invalid LB_SETCOUNT sent.
zh: 已發送的 LB_SETCOUNT 無效。

en: No tab stops on this list box.
zh: 這個清單方塊沒有定位停駐點。

en: Can't destroy object owned by another thread.
zh: 無法銷毀由其他執行緒所擁有的物件。

en: Child window menus not allowed.
zh: 不允許子視窗選單。

en: Window has no system menu.
zh: 視窗沒有任何系統選單。

en: Invalid message box style.
zh: 無效的訊息方塊樣式。

en: Invalid SPI parameter.
zh: 無效的 SPI 參數。

en: Screen already locked.
zh: 螢幕已鎖定。

en: Window handles have different parents.
zh: 視窗控制代碼有不同的父系。

en: Not a child window.
zh: 不是子視窗。

en: Invalid GW command.
zh: 數字格式無效。

en: Invalid thread ID.
zh: 無效的執行緒識別碼。

en: Not an MDI child window.
zh: 不是多重文件介面子視窗。

en: Popup menu already active.
zh: 快顯功能表已啟用。

en: No scrollbars.
zh: 沒有捲動軸。

en: Invalid scrollbar range.
zh: 無效的捲動軸範圍。

en: Invalid ShowWin command.
zh: 無效的 ShowWin 命令。

en: No system resources.
zh: 沒有系統資源。

en: No non-paged system resources.
zh: 沒有非置換頁的系統資源。

en: No paged system resources.
zh: 沒有置換頁的系統資源。

en: No working set quota.
zh: 沒有正常使用的設定配額。

en: No page file quota.
zh: 沒有暫存檔案配額。

en: Exceeded commitment limit.
zh: 超出承諾限制。

en: Menu item not found.
zh: 找不到選單項目。

en: Invalid keyboard handle.
zh: 無效的鍵盤控制代碼。

en: Hook type not allowed.
zh: 不允許的勾點類型。

en: Interactive window station required.
zh: 需要互動式視窗站。

en: Timeout.
zh: 逾時。

en: Invalid monitor handle.
zh: 無效的監視器控制代碼。

en: Event log file corrupt.
zh: 事件記錄檔案損壞。

en: Event log can't start.
zh: 無法開始事件記錄。

en: Event log file full.
zh: 事件記錄檔案已滿。

en: Event log file changed.
zh: 事件記錄檔案已變更。

en: Installer service failed.
zh: 安裝服務失敗。

en: Installation aborted by user.
zh: 使用者已放棄安裝。

en: Installation failure.
zh: 安裝失敗。

en: Installation suspended.
zh: 安裝暫停。

en: Unknown product.
zh: 不明產品。

en: Unknown feature.
zh: 不明功能。

en: Unknown component.
zh: 不明元件。

en: Unknown property.
zh: 不明屬性。

en: Invalid handle state.
zh: 無效的控制代碼狀態。

en: Bad configuration.
zh: 組態損壞。

en: Index is missing.
zh: 索引遺失。

en: Installation source is missing.
zh: 找不到本功能的安裝來源。

en: Wrong installation package version.
zh: 錯誤安裝套件版本。

en: Product uninstalled.
zh: 產品已解除安裝。

en: Invalid query syntax.
zh: 無效的查詢語法。

en: Invalid field.
zh: 無效的欄位。

en: Device removed.
zh: 裝置已移除。

en: Installation already running.
zh: 安裝程式已在執行中。

en: Installation package failed to open.
zh: 無法開啟安裝套件。

en: Installation package is invalid.
zh: 無效的安裝套件。

en: Installer user interface failed.
zh: 安裝程式使用者介面失敗。

en: Failed to open installation log file.
zh: 開啟安裝記錄檔時失敗。

en: Installation language not supported.
zh: 不支援的安裝語言。

en: Installation transform failed to apply.
zh: 無法套用安裝變換。

en: Installation package rejected.
zh: 已拒絕安裝套件。

en: Function could not be called.
zh: 函式無法被呼叫。

en: Function failed.
zh: 函式失敗。

en: Invalid table.
zh: 無效的表格。

en: Data type mismatch.
zh: 資料類型不相符。

en: Unsupported type.
zh: 不支援的類型。

en: Creation failed.
zh: 建立失敗。

en: Temporary directory not writable.
zh: 無法寫入暫存資料夾。

en: Installation platform not supported.
zh: 不支援的安裝平臺。

en: Installer not used.
zh: 安裝程式未使用。

en: Failed to open the patch package.
zh: 開啟修補程式套件時失敗。

en: Invalid patch package.
zh: 無效的更新套件。

en: Unsupported patch package.
zh: 不支援的修補程式套件。

en: Another version is installed.
zh: 已安裝另外的版本。

en: Invalid command line.
zh: 無效的命令列。

en: Remote installation not allowed.
zh: 不允許遠端安裝。

en: Reboot initiated after successful install.
zh: 成功安裝之後重新開機啟動。

en: Invalid string binding.
zh: 無效的字串繫結。

en: Wrong kind of binding.
zh: 錯誤的繫結種類。

en: Invalid binding.
zh: 無效的繫結。

en: RPC protocol sequence not supported.
zh: 不支援 RPC 協定序列。

en: Invalid RPC protocol sequence.
zh: 無效的 RPC 協定序列。

en: Invalid string UUID.
zh: 無效的字串 UUID。

en: Invalid endpoint format.
zh: 無效的端點格式。

en: Invalid network address.
zh: 無效的網路位址。

en: No endpoint found.
zh: 找不到任何端點。

en: Invalid timeout value.
zh: 無效的逾時值。

en: Object UUID not found.
zh: 找不到物件 UUID。

en: UUID already registered.
zh: UUID 已註冊。

en: UUID type already registered.
zh: UUID 型態已註冊。

en: Server already listening.
zh: 伺服器已傾聽。

en: No protocol sequences registered.
zh: 沒有已註冊的協定序列。

en: RPC server not listening.
zh: RPC 伺服器未傾聽。

en: Unknown manager type.
zh: 不明管理員類型。

en: Unknown interface.
zh: 不明的介面。

en: No bindings.
zh: 沒有繫結。

en: No protocol sequences.
zh: 沒有協定序列。

en: Can't create endpoint.
zh: 無法建立端點。

en: Out of resources.
zh: 資源不足。

en: RPC server unavailable.
zh: RPC 伺服器不可用。

en: RPC server too busy.
zh: RPC 伺服器太忙碌。

en: Invalid network options.
zh: 無效的網路選項。

en: No RPC call active.
zh: 沒有可用的 RPC 呼叫。

en: RPC call failed.
zh: RPC 呼叫失敗。

en: RPC call failed and didn't execute.
zh: RPC 呼叫失敗而未執行。

en: RPC protocol error.
zh: RPC 協定發生錯誤。

en: Unsupported transfer syntax.
zh: 不支援的轉送語法。

en: Invalid tag.
zh: 無效的標籤。

en: Invalid array bounds.
zh: 無效的陣列邊界。

en: No entry name.
zh: 沒有條目名稱。

en: Invalid name syntax.
zh: 無效的名稱語法。

en: Unsupported name syntax.
zh: 不支援的名稱語法。

en: No network address.
zh: 沒有網路位址。

en: Duplicate endpoint.
zh: 重複的端點。

en: Unknown authentication type.
zh: 不明認證類型。

en: Maximum calls too low.
zh: 呼叫數的最大值太低。

en: String too long.
zh: 字串太長。

en: Protocol sequence not found.
zh: 找不到協定序列。

en: Procedure number out of range.
zh: 程序數量超出範圍。

en: Binding has no authentication data.
zh: 繫結沒有任何認證資料。

en: Unknown authentication service.
zh: 不明認證服務。

en: Unknown authentication level.
zh: 不明認證等級。

en: Invalid authentication identity.
zh: 無效的認證身分。

en: Unknown authorization service.
zh: 不明授權服務。

en: Invalid entry.
zh: 無效的條目。

en: Can't perform operation.
zh: 無法進行作業。

en: Endpoints not registered.
zh: 端點未註冊。

en: Nothing to export.
zh: 沒有任何東西可匯出。

en: Incomplete name.
zh: 不完整的名稱。

en: Invalid version option.
zh: 無效的版本選項。

en: No more members.
zh: 已無更多成員。

en: Not all objects unexported.
zh: 並非所有物件未被匯出。

en: Interface not found.
zh: 找不到介面。

en: Entry already exists.
zh: 條目已經存在。

en: Name service unavailable.
zh: 名稱服務不可用。

en: Invalid network address family.
zh: 無效的網路位址家族。

en: Operation not supported.
zh: 操作不受支援。

en: No security context available.
zh: 沒有可用的安全內容。

en: RPCInternal error.
zh: RPCInternal 發生錯誤。

en: RPC divide-by-zero.
zh: RPC 被零除。

en: Address error.
zh: 位址錯誤。

en: Floating-point divide-by-zero.
zh: 浮點數被零除。

en: Floating-point underflow.
zh: 浮點數下限溢位。

en: Floating-point overflow.
zh: 浮點數溢位。

en: No more entries.
zh: 已無更多項目。

en: Character translation table open failed.
zh: 開啟字元翻譯表格時失敗。

en: Character translation table file too small.
zh: 字元翻譯表格檔案太小。

en: Null context handle.
zh: 內容控制代碼為空值。

en: Context handle damaged.
zh: 內容控制代碼已損壞。

en: Binding handle mismatch.
zh: 繫結控制代碼不相符。

en: Cannot get call handle.
zh: 無法提取呼叫控制代碼。

en: Null reference pointer.
zh: 參考指標為空值。

en: Enumeration value out of range.
zh: 列舉類型值超出範圍。

en: Byte count too small.
zh: 位元組數量太小。

en: Bad stub data.
zh: 損壞的虛設常式資料。

en: Invalid user buffer.
zh: 無效的使用者緩衝區。

en: Unrecognized media.
zh: 無法辨識的媒體。

en: No trust secret.
zh: 沒有信賴隱密。

en: No trust SAM account.
zh: 沒有信賴 SAM 帳號。

en: Trusted domain failure.
zh: 信賴的網域失敗。

en: Trusted relationship failure.
zh: 信賴的關聯性失敗。

en: Trust logon failure.
zh: 信賴登入失敗。

en: RPC call already in progress.
zh: RPC 呼叫已在進行。

en: NETLOGON is not started.
zh: NETLOGON 未被啟動。

en: Account expired.
zh: 帳號已過期。

en: Redirector has open handles.
zh: 重新導向器有開啟的控制代碼。

en: Printer driver already installed.
zh: 印表機驅動程式已安裝。

en: Unknown port.
zh: 不明的連接埠。

en: Unknown printer driver.
zh: 不明印表機驅動程式。

en: Unknown print processor.
zh: 不明列印處理器。

en: Invalid separator file.
zh: 無效的分隔符號檔案。

en: Invalid priority.
zh: 無效的優先順序。

en: Invalid printer name.
zh: 無效的印表機名稱。

en: Printer already exists.
zh: 印表機已經存在。

en: Invalid printer command.
zh: 無效的印表機命令。

en: Invalid data type.
zh: 無效的資料類型。

en: Invalid environment.
zh: 無效的環境。

en: No more bindings.
zh: 已無更多繫結。

en: Can't log on with inter-domain trust account.
zh: 無法以網域間信任帳號登入。

en: Can't log on with workstation trust account.
zh: 無法以工作站信任帳號登入。

en: Can't log on with server trust account.
zh: 無法以伺服器信任帳號登入。

en: Domain trust information inconsistent.
zh: 網域信賴資訊不一致。

en: Server has open handles.
zh: 伺服器已開啟控制代碼。

en: Resource data not found.
zh: 找不到資源資料。

en: Resource type not found.
zh: 找不到資源類型。

en: Resource name not found.
zh: 找不到資源名稱。

en: Resource language not found.
zh: 找不到資源語言。

en: Not enough quota.
zh: 配額不足。

en: No interfaces.
zh: 沒有介面。

en: RPC call canceled.
zh: RPC 呼叫已取消。

en: Binding incomplete.
zh: 繫結不完整。

en: RPC comm failure.
zh: RPC 指令失敗。

en: Unsupported authorization level.
zh: 不支援的授權等級。

en: No principal name registered.
zh: 沒有已註冊的主要名稱。

en: Not an RPC error.
zh: 不是一個 RPC 錯誤。

en: UUID is local only.
zh: UUID 只限本地。

en: Security package error.
zh: 安全套件發生錯誤。

en: Thread not canceled.
zh: 執行緒未取消。

en: Invalid handle operation.
zh: 無效的控制代碼作業。

en: Wrong serializing package version.
zh: 錯誤的序列套件版本。

en: Wrong stub version.
zh: 錯誤的殘餘版本。

en: Invalid pipe object.
zh: 無效的管線物件。

en: Wrong pipe order.
zh: 錯誤的管線排序。

en: Wrong pipe version.
zh: 錯誤的管線版本。

en: Group member not found.
zh: 找不到群組成員。

en: Can't create endpoint mapper DB.
zh: 無法建立端點對應器資料庫。

en: Invalid object.
zh: 無效的物件。

en: Invalid time.
zh: 無效的時間。

en: Invalid form name.
zh: 無效的表單名稱。

en: Invalid form size.
zh: 無效的表單大小。

en: Already awaiting printer handle.
zh: 已經在等待印表機控制代碼。

en: Printer deleted.
zh: 印表機已刪除。

en: Invalid printer state.
zh: 無效的印表機狀態。

en: User must change password.
zh: 使用者必須變更密碼。

en: Domain controller not found.
zh: 找不到網域控制器。

en: Account locked out.
zh: 帳號被鎖在外部。

en: Invalid pixel format.
zh: 無效的像素格式。

en: Invalid driver.
zh: 無效的驅動程式。

en: Invalid object resolver set.
zh: 無效的物件分解器設定。

en: Incomplete RPC send.
zh: 不完整的 RPC 發送。

en: Invalid asynchronous RPC handle.
zh: 無效的非同步 RPC 控制代碼。

en: Invalid asynchronous RPC call.
zh: 無效的非同步 RPC 呼叫。

en: RPC pipe closed.
zh: RPC 管線已關閉。

en: Discipline error on RPC pipe.
zh: RPC 管線規律發生錯誤。

en: No data on RPC pipe.
zh: RPC 管線沒有資料。

en: No site name available.
zh: 沒有可用站臺名稱。

en: The file cannot be accessed.
zh: 無法存取檔案。

en: The filename cannot be resolved.
zh: 無法解析檔案名稱。

en: RPC entry type mismatch.
zh: RPC 條目類型不匹配。

en: Not all objects could be exported.
zh: 並非所有物件可被匯出。

en: The interface could not be exported.
zh: 無法匯出介面。

en: The profile could not be added.
zh: 無法加入設定檔。

en: The profile element could not be added.
zh: 無法加入設定檔元件。

en: The profile element could not be removed.
zh: 無法移除設定檔元件。

en: The group element could not be added.
zh: 無法加入群組元件。

en: The group element could not be removed.
zh: 無法移除群組元件。

en: The username could not be found.
zh: 無法找到使用者名稱。

en: This network connection does not exist.
zh: 這個網路連線不存在。

en: Connection reset by peer.
zh: 連線被同儕節點重設。

en: Not implemented.
zh: 未實作。

en: Call failed.
zh: 呼叫失敗。

en: No Signature found in file.
zh: 無法在檔案中找到簽章。

en: Invalid call.
zh: 無效的呼叫。

en: Resource is not currently available.
zh: 資源目前不可用。

en: Classic Blue
zh: 經典藍

en: C size sheet
zh: C 尺寸紙張

en: D size sheet
zh: D 尺寸紙張

en: E size sheet
zh: E 尺寸紙張

en: US Std Fanfold
zh: 美國標準 Fanfold

en: German Std Fanfold
zh: 德國標準 Fanfold

en: German Legal Fanfold
zh: 德國法定 Fanfold

en: Japanese Postcard
zh: 日本明信片

en: Japanese Double Postcard
zh: 日本雙面明信片

en: Letter Rotated
zh: Letter 旋轉

en: A3 Rotated
zh: A3 旋轉

en: A4 Rotated
zh: A4 旋轉

en: A5 Rotated
zh: A5 旋轉

en: B4 (JIS) Rotated
zh: B4 (JIS) 旋轉

en: B5 (JIS) Rotated
zh: B5 (JIS) 旋轉

en: Japanese Postcard Rotated
zh: 日本明信片 旋轉

en: Double Japan Postcard Rotated
zh: 日本雙面明信片 旋轉

en: A6 Rotated
zh: A6 旋轉

en: Japan Envelope Kaku #2 Rotated
zh: 日本角形信封 #2 旋轉

en: Japan Envelope Kaku #3 Rotated
zh: 日本角形信封 #3 旋轉

en: Japan Envelope Chou #3 Rotated
zh: 日本長形信封 #3 旋轉

en: Japan Envelope Chou #4 Rotated
zh: 日本長形信封 #4 旋轉

en: B6 (JIS) Rotated
zh: B6 (JIS) 旋轉

en: Japan Envelope You #4
zh: 日本洋形信封 #4

en: Japan Envelope You #4 Rotated
zh: 日本洋形信封 #4 旋轉

en: PRC 16K
zh: 中國 16K

en: PRC 32K
zh: 中國 32K

en: PRC 32K(Big)
zh: 中國 32K (大)

en: PRC Envelope #1
zh: 中國信封 #1

en: PRC Envelope #2
zh: 中國信封 #2

en: PRC Envelope #3
zh: 中國信封 #3

en: PRC Envelope #4
zh: 中國信封 #4

en: PRC Envelope #5
zh: 中國信封 #5

en: PRC Envelope #6
zh: 中國信封 #6

en: PRC Envelope #7
zh: 中國信封 #7

en: PRC Envelope #8
zh: 中國信封 #8

en: PRC Envelope #9
zh: 中國信封 #9

en: PRC Envelope #10
zh: 中國信封 #10

en: PRC Envelope #1 Rotated
zh: 中國信封 #1 旋轉

en: PRC Envelope #2 Rotated
zh: 中國信封 #2 旋轉

en: PRC Envelope #3 Rotated
zh: 中國信封 #3 旋轉

en: PRC Envelope #4 Rotated
zh: 中國信封 #4 旋轉

en: PRC Envelope #5 Rotated
zh: 中國信封 #5 旋轉

en: PRC Envelope #6 Rotated
zh: 中國信封 #6 旋轉

en: PRC Envelope #7 Rotated
zh: 中國信封 #7 旋轉

en: PRC Envelope #8 Rotated
zh: 中國信封 #8 旋轉

en: PRC Envelope #9 Rotated
zh: 中國信封 #9 旋轉

en: PRC Envelope #10 Rotated
zh: 中國信封 #10 旋轉

en: Local Monitor
zh: 本機監視器

en: Add a Local Port
zh: 新增本機連接埠

en: &Enter the port name to add:
zh: 輸入要新增的本機連接埠名稱(&E):

en: Configure LPT Port
zh: 設定並列埠

en: Timeout (seconds)
zh: 超時 (秒)

en: &Transmission Retry:
zh: 重試傳送(&T):

en: '%s' is not a valid port name
zh: '%s' 不是有效的連接埠名稱

en: Port %s already exists
zh: 連接埠 %s 已經存在

en: This port has no options to configure
zh: 這個連接埠沒有可設定選項

en: Mail sending failed as you do not have a MAPI mail client installed.
zh: 由於您沒有安裝一個 MAPI 郵件客戶端，郵件發送已失敗。

en: Begin request has already been made.
zh: 已建立開始要求。

en: Sink has not been finalized.
zh: 接收器尚未結束。

en: Clock was stopped
zh: 時鐘已停止

en: Media Foundation platform is not initialized.
zh: Media Foundation 平臺尚未初始化。

en: Buffer is too small.
zh: 緩衝區太小。

en: Invalid request.
zh: 無效的要求。

en: Invalid stream number.
zh: 無效的資料流號碼。

en: Invalid media type.
zh: 無效的媒體類型。

en: No more input is accepted.
zh: 不接受更多輸入。

en: Object is not initialized.
zh: 物件未初始化。

en: Representation is not supported.
zh: 不支援重展示。

en: No more types in the list of suggested media types.
zh: 建議媒體類型清單中沒有其他類型。

en: Unsupported service.
zh: 不支援的服務。

en: Unexpected error.
zh: 未預期的錯誤。

en: Invalid type.
zh: 無效的類型。

en: Invalid file format.
zh: 無效的檔案格式。

en: Invalid timestamp.
zh: 無效的時間戳記。

en: Unsupported scheme.
zh: 不支援的配置。

en: Unsupported bytestream type.
zh: 不支援的位元組流類型。

en: Unsupported time format.
zh: 不支援的時間格式。

en: Timestamp is not set for the sample.
zh: 樣本尚未設定時間戳記。

en: No duration set for the sample.
zh: 樣本尚未設定持續時間。

en: Invalid stream data.
zh: 無效的資料流資料。

en: Realtime support is not available.
zh: 無法使用即時支援。

en: Unsupported rate.
zh: 不支援的速率。

en: Unsupported thinning.
zh: 不支援的薄切。

en: Reversing is not supported.
zh: 不支援反向。

en: Unsupported rate transition.
zh: 不支援的速率轉換。

en: Rate change was preempted.
zh: 速率變更被佔用。

en: Object or value wasn't found.
zh: 找不到物件或值。

en: Value is not available.
zh: 值不可用。

en: Clock is not available.
zh: 時鐘不可用。

en: Multiple subscribers are not supported.
zh: 不支援多訂閱者。

en: The timer was orphaned.
zh: 計時器被孤立。

en: State transition is pending.
zh: 狀態轉換擱置中。

en: Unsupported state transition.
zh: 不支援的狀態轉換。

en: Unrecoverable error occurred.
zh: 發生致命錯誤。

en: Sample has too many buffers.
zh: 樣本包含太多緩衝區。

en: Sample is not writable.
zh: 無法寫入樣本。

en: Key is invalid.
zh: 無效的鍵值。

en: Bad startup version.
zh: 錯誤的啟動版本。

en: Unsupported caption.
zh: 不支援的標題。

en: Invalid position.
zh: 無效的位置。

en: Attribute is not found.
zh: 找不到屬性。

en: Property type is not allowed.
zh: 不允許使用屬性類型。

en: Property type is not supported.
zh: 不支援屬性類型。

en: Property is empty.
zh: 屬性為空。

en: Property is not empty.
zh: 屬性非空。

en: Vector property is not allowed.
zh: 不允許使用向量屬性。

en: Vector property is required.
zh: 需要使用向量屬性。

en: Operation was cancelled.
zh: 操作已取消。

en: Bytestream is not seekable.
zh: 找不到位元組流。

en: Platform is disabled in safe mode.
zh: 平臺已在安全模式下停用。

en: Cannot parse bytestream.
zh: 無法解析位元組流。

en: Mutually exclusive flags passed to source resolver.
zh: 互斥的旗標被傳送到來源解析器。

en: Unknown bytestream length.
zh: 不明位元組流長度。

en: Invalid work queue index.
zh: 無效的工作佇列索引。

en: No events available.
zh: 沒有可用的事件。

en: Invalid media source state transition.
zh: 無效的媒體來源狀態轉換。

en: End of media stream has been reached.
zh: 到達了媒體流的結尾。

en: Shutdown() was called.
zh: Shutdown() 函式已被呼叫。

en: Media stream has no duration set.
zh: 沒有設定媒體流持續時間。

en: Media format was recognized but is invalid.
zh: 媒體格式已被識別，但格式無效。

en: Property wasn't found.
zh: 找不到屬性。

en: Property is read-only.
zh: 屬性為唯讀。

en: Property is not allowed.
zh: 不允許使用屬性。

en: Media source is not started.
zh: 媒體來源尚未啟動。

en: Unsupported media format.
zh: 不支援的媒體格式。

en: Media source is in wrong state.
zh: 媒體來源狀態錯誤。

en: No media streams were selected.
zh: 未選取媒體流。

en: Unsupported media source characteristics.
zh: 不支援的媒體來源特性。

en: Stream sink was removed.
zh: 資料流接收器已被移除。

en: Stream sinks are out of sync.
zh: 資料流接收器不同步。

en: Media sink stream sinks set is fixed.
zh: 媒體接收器的資料流集已固定。

en: Stream sink already exists.
zh: 資料流接收器已存在。

en: Sample allocation was canceled.
zh: 樣本分配已取消。

en: Sample allocator is empty.
zh: 樣本分配器為空。

en: Sink was already stopped.
zh: 接收器已經停止。

en: Bitrate was unknown for ASF file sink.
zh: ASF 檔案接收器所接收的位元速率不明。

en: No streams were selected for the sink.
zh: 沒有為接收器選取任何資料流。

en: Metadata was too long.
zh: 元資料過長。

en: No samples were processed by the sink.
zh: 接收器未處理任何樣本。

en: Sink was not provided with required headers.
zh: 沒有提供必要的標頭給接收器。

en: Optional node is invalid.
zh: 無效的選用節點。

en: Cannot find decryptor.
zh: 無法找到解碼器。

en: Codec was not found.
zh: 無法找到編解碼器。

en: Cannot connect topology nodes.
zh: 無法連線至拓撲節點。

en: Topology request is not supported.
zh: 不支援拓撲要求。

en: Invalid topology time attributes.
zh: 無效的拓撲時間屬性。

en: Found loops in topology.
zh: 在拓撲中找到迴圈。

en: Presentation descriptor is missing.
zh: 找不到呈現方式描述項。

en: Stream descriptor is missing.
zh: 找不到資料流描述項。

en: Stream descriptor is not selected.
zh: 未選取串流描述項。

en: Source is missing.
zh: 找不到來源。

en: Topology loader does not support sink activates.
zh: 拓撲載入程式不支援接收啟用。

en: Clock has no time source set.
zh: 時鐘尚未設定時間來源。

en: Clock state was already set.
zh: 已經設定時鐘狀態。

en: Clock is not simple
zh: 時鐘並不簡單

en: Enter Network Password
zh: 輸入網路密碼

en: Please enter your username and password:
zh: 請輸入使用者名稱和密碼:

en: &Save this password (insecure)
zh: 儲存密碼 (不安全)(&S)

en: &Attributes:
zh: 屬性(&A):

en: Hyperlink Information
zh: 超連結資訊

en: Downloading from %s...
zh: 從 %s 下載中...

en: The specified installation package could not be opened. Please check the file path and try again.
zh: 無法開啟指定的安裝套件。請檢查檔案路徑後再試。

en: path %s not found
zh: 找不到路徑 %s

en: insert disk %s
zh: 插入磁碟 %s

en: Windows Installer %s
    
    Usage:
    msiexec command {required parameter} [optional parameter]
    
    Install a product:
    	/i {package|product_code} [property]
    	/package {package|product_code} [property]
    	/a package [property]
    Repair an installation:
    	/f[p|o|e|d|c|a|u|m|s|v] {package|product_code}
    Uninstall a product:
    	/uninstall {package|product_code} [property]
    	/x {package|product_code} [property]
    Advertise a product:
    	/j[u|m] package [/t transform] [/g languageid]
    Apply a patch:
    	/p patch_package [property]
    	/p patch_package /a package [property]
    Log and user interface modifiers for the above commands:
    	/l[*][i|w|e|a|r|u|c|m|o|p|v|][+|!] log_file
    	/q{|n|b|r|f|n+|b+|b-}
    Register the MSI Service:
    	/y
    Unregister the MSI Service:
    	/z
    Display this help:
    	/help
    	/?
zh: Windows 安裝程式 %s
    
    用法:
    msiexec 命令 {必要參數} [可選參數]
    
    安裝產品:
    	/i {套件|產品編號} [內容]
    	/package {套件|產品編號} [內容]
    	/a 套件 [內容]
    修復安裝:
    	/f[p|o|e|d|c|a|u|m|s|v] {套件|產品編號}
    解除安裝產品:
    	/uninstall {套件|產品編號} [內容]
    	/x {套件|產品編號} [內容]
    通告產品:
    	/j[u|m] 套件 [/t 變換] [/g 語言識別號]
    套用修補程式:
    	/p 修補套件 [內容]
    	/p 修補套件/a 套件 [內容]
    用於以上命令的記錄檔和 UI 修飾鍵：
    	/l[*][i|w|e|a|r|u|c|m|o|p|v|][+|!] 日誌檔案
    	/q{|n|b|r|f|n+|b+|b-}
    註冊 MSI 服務:
    	/y
    移除註冊 MSI 服務：
    	/z
    顯示這份說明:
    	/help
    	/?

en: enter which folder contains %s
zh: 輸入包含 %s 的資料夾

en: install source for feature missing
zh: 本功能的安裝來源不存在

en: network drive for feature missing
zh: 本功能的網路儲存裝置不存在

en: feature from:
zh: 功能來自:

en: choose which folder contains %s
zh: 選擇包含 %s 的資料夾

en: Allocating registry space
zh: 正在分配登錄空間

en: Searching for installed applications
zh: 正在搜尋已安裝的應用程式

en: Binding executables
zh: 正在繫結可執行檔

en: Searching for qualifying products
zh: 正在搜尋可用的產品

en: Computing space requirements
zh: 正在計算所需空間

en: Creating folders
zh: 正在建立資料夾

en: Creating shortcuts
zh: 正在建立捷徑

en: Deleting services
zh: 正在刪除服務

en: Creating duplicate files
zh: 正在建立重複的檔案

en: Searching for related applications
zh: 正在搜尋關聯的應用程式

en: Copying network install files
zh: 正在複製網路安裝檔案

en: Copying new files
zh: 正在複製新檔案

en: Installing ODBC components
zh: 正在安裝 ODBC 元件

en: Installing new services
zh: 正在安裝新服務

en: Installing system catalog
zh: 正在安裝系統目錄

en: Validating install
zh: 正在驗證安裝

en: Evaluating launch conditions
zh: 正在檢驗啟動條件

en: Migrating feature states from related applications
zh: 正在從相關應用程式移轉功能狀態

en: Publishing assembly information
zh: 正在發布組合資訊

en: Unpublishing assembly information
zh: 正在解除發布組合資訊

en: Patching files
zh: 正在修補檔案

en: Updating component registration
zh: 正在更新元件登錄

en: Publishing Qualified Components
zh: 正在發布合格的元件

en: Publishing Product Features
zh: 正在發布產品功能

en: Publishing product information
zh: 正在發布產品資訊

en: Registering Class servers
zh: 正在登錄類別伺服器

en: Registering COM+ Applications and Components
zh: 正在登錄 COM+ 應用程式和元件

en: Registering extension servers
zh: 正在登錄延伸伺服器

en: Registering fonts
zh: 正在登錄字型

en: Registering MIME info
zh: 正在登錄 MIME 資訊

en: Registering product
zh: 正在登錄產品

en: Registering program identifiers
zh: 正在登錄程式識別碼

en: Registering type libraries
zh: 正在登錄型別程式庫

en: Registering user
zh: 正在登錄使用者

en: Removing duplicated files
zh: 正在移除重複的檔案

en: Updating environment strings
zh: 正在更新環境字串

en: Removing applications
zh: 正在移除程式

en: Removing files
zh: 正在移除檔案

en: Removing folders
zh: 正在移除資料夾

en: Removing INI files entries
zh: 正在移除 INI 檔案項目

en: Removing ODBC components
zh: 正在移除 ODBC 元件

en: Removing system registry values
zh: 正在移除系統登錄值

en: Removing shortcuts
zh: 正在移除捷徑

en: Registering modules
zh: 正在登錄模組

en: Unregistering modules
zh: 正在解除登錄模組

en: Initializing ODBC directories
zh: 正在初始化 ODBC 目錄

en: Starting services
zh: 正在啟動服務

en: Stopping services
zh: 正在停止服務

en: Unpublishing Qualified Components
zh: 正在解除發布合格的元件

en: Unpublishing Product Features
zh: 正在解除發布產品功能

en: Unpublishing product information
zh: 正在解除發布產品資訊

en: Unregister Class servers
zh: 解除登錄類別伺服器

en: Unregistering COM+ Applications and Components
zh: 正在解除登錄 COM+ 應用程式和元件

en: Unregistering extension servers
zh: 正在解除登錄延伸伺服器

en: Unregistering fonts
zh: 正在解除登錄字型

en: Unregistering MIME info
zh: 正在解除登錄 MIME 資訊

en: Unregistering program identifiers
zh: 正在解除登錄程式識別碼

en: Unregistering type libraries
zh: 正在解除登錄型別程式庫

en: Writing INI files values
zh: 正在寫入 INI 檔案項目

en: Writing system registry values
zh: 正在寫入系統登錄值

en: Free space: [1]
zh: 可用空間: [1]

en: Property: [1], Signature: [2]
zh: 屬性: [1]，簽章: [2]

en: File: [1]
zh: 檔案: [1]

en: Folder: [1]
zh: 資料夾: [1]

en: Shortcut: [1]
zh: 捷徑: [1]

en: Service: [1]
zh: 服務: [1]

en: File: [1],  Directory: [9],  Size: [6]
zh: 檔案: [1]， 目錄: [9]， 大小: [6]

en: Found application: [1]
zh: 找到的應用程式: [1]

en: File: [1], Directory: [9], Size: [6]
zh: 檔案: [1]，目錄: [9]，大小: [6]

en: Service: [2]
zh: 服務: [2]

en: File: [1],  Dependencies: [2]
zh: 檔案: [1]， 相依性: [2]

en: Application: [1]
zh: 應用程式: [1]

en: Application Context:[1], Assembly Name:[2]
zh: 應用程式內容: [1]，組件名稱: [2]

en: File: [1],  Directory: [2],  Size: [3]
zh: 檔案: [1]， 目錄: [2]， 大小: [3]

en: Component ID: [1], Qualifier: [2]
zh: 元件識別碼: [1]，辨識符號: [2]

en: Feature: [1]
zh: 功能: [1]

en: Class Id: [1]
zh: 類別識別碼: [1]

en: AppId: [1]{{, AppType: [2], Users: [3], RSN: [4]}}
zh: 應用程式識別碼: [1]{{，應用程式類型: [2]，使用者: [3]，RSN: [4]}}

en: Extension: [1]
zh: 延伸: [1]

en: Font: [1]
zh: 字型: [1]

en: MIME Content Type: [1], Extension: [2]
zh: MIME 內容類型: [1]，延伸: [2]

en: File: [1], Directory: [9]
zh: 檔案: [1]，目錄: [9]

en: Name: [1], Value: [2], Action [3]
zh: 名稱: [1]，值: [2]，動作 [3]

en: Application: [1], Command line: [2]
zh: 應用程式: [1]，命令列: [2]

en: File: [1],  Section: [2],  Key: [3], Value: [4]
zh: 檔案: [1]， 區段︰[2]， 機碼: [3]，值: [4]

en: Key: [1], Name: [2]
zh: 機碼: [1]，名稱: [2]

en: File: [1], Folder: [2]
zh: 檔案: [1]，資料夾: [2]

en: AppId: [1]{{, AppType: [2]}}
zh: AppId: [1]{{，AppType: [2]}}

en: Key: [1], Name: [2], Value: [3]
zh: 機碼: [1]，名稱: [2]，值: [3]

en: {{Fatal error: }}
zh: {{嚴重錯誤: }}

en: {{Error [1]. }}
zh: {{錯誤 [1]。}}

en: Warning [1].
zh: 警告 [1]。

en: Info [1].
zh: 資訊 [1]。

en: The installer has encountered an unexpected error installing this package. This may indicate a problem with this package. The error code is [1]. {{The arguments are: [2], [3], [4]}}
zh: 安裝程式在安裝這個封裝時發生意外的錯誤。這表示這個封裝可能有問題。錯誤碼: [1]。{{引數: [2], [3], [4]}}

en: {{Disk full: }}
zh: {{磁碟已滿： }}

en: Action [Time]: [1]. [2]
zh: 動作 [Time]: [1]。[2]

en: Message type: [1], Argument: [2]{, [3]}
zh: 訊息類型: [1]，引數: [2]{，[3]}

en: === Logging started: [Date]  [Time] ===
zh: === 開啟記錄時間: [Date]  [Time] ===

en: Action start [Time]: [1].
zh: 動作開始 [Time]: [1]。

en: Action ended [Time]: [1]. Return value [2].
zh: 動作結束 [Time]: [1]。傳回的值 [2]。

en: Please insert the disk: [2]
zh: 請插入磁片: [2]

en: Source file not found{{(cabinet)}}: [2]. Verify that the file exists and that you can access it.
zh: 找不到來源檔案{{(cabinet)}}: [2]。請確認檔案是否存在，以及您是否有存取它的權限。

en: Wine MS-RLE video codec
zh: Wine MS-RLE 視訊編碼解碼器

en: Wine MS-RLE video codec
    Copyright 2002 by Michael Guennewig
zh: Wine MS-RLE 視訊編碼解碼器
    著作權 2002 Michael Guennewig

en: Video Compression
zh: 視訊壓縮

en: &Compressor:
zh: 壓縮器(&C):

en: Compression &Quality:
zh: 壓縮品質(&Q):

en: &Key Frame Every
zh: 畫面間隔(&K)

en: &Data Rate
zh: 資料速率(&D)

en: Full Frames (Uncompressed)
zh: 完整影格 (未壓縮)

en: Wine Video 1 video codec
zh: Wine 視訊 1 視訊編碼解碼器

en: unknown object
zh: 不明物件

en: status bar
zh: 狀態列

en: help balloon
zh: 說明提示氣球

en: outline item
zh: 邊框項目

en: property page
zh: 內容頁面

en: indicator
zh: 指示器

en: graphic
zh: 圖形

en: static text
zh: 靜態文字

en: check button
zh: 核取按鈕

en: drop down
zh: 下拉

en: hot key field
zh: 快速鍵欄位

en: spin box
zh: 調整方塊

en: diagram
zh: 圖表

en: drop down button
zh: 下拉按鈕

en: grid drop down button
zh: 格線下拉按鈕

en: split button
zh: 分割按鈕

en: outline button
zh: 外框按鈕

[ctx: object state]
en: normal
zh: 一般

[ctx: object state]
en: unavailable
zh: 無法使用

[ctx: object state]
en: selected
zh: 已選取

[ctx: object state]
en: focused
zh: 已設定焦點

[ctx: object state]
en: pressed
zh: 已按下

[ctx: object state]
en: checked
zh: 已核取

[ctx: object state]
en: mixed
zh: 已混和

[ctx: object state]
en: read only
zh: 唯讀

[ctx: object state]
en: hot tracked
zh: 熱點追蹤

[ctx: object state]
en: default
zh: 預設

[ctx: object state]
en: expanded
zh: 已展開

[ctx: object state]
en: collapsed
zh: 已摺疊

[ctx: object state]
en: busy
zh: 忙碌

[ctx: object state]
en: floating
zh: 飄浮

[ctx: object state]
en: marqueed
zh: 跑馬燈

[ctx: object state]
en: animated
zh: 動畫

[ctx: object state]
en: invisible
zh: 隱藏

[ctx: object state]
en: offscreen
zh: 螢幕不可見

[ctx: object state]
en: sizeable
zh: 可調大小

[ctx: object state]
en: moveable
zh: 可移動

[ctx: object state]
en: self voicing
zh: 自動發聲

[ctx: object state]
en: focusable
zh: 可設定焦點

[ctx: object state]
en: selectable
zh: 可選取

[ctx: object state]
en: linked
zh: 已連結

[ctx: object state]
en: traversed
zh: 可測定

[ctx: object state]
en: multi selectable
zh: 可多重選取

[ctx: object state]
en: extended selectable
zh: 可擴充選取

[ctx: object state]
en: alert low
zh: 低度警示

[ctx: object state]
en: alert medium
zh: 中度警示

[ctx: object state]
en: alert high
zh: 高度警示

[ctx: object state]
en: protected
zh: 保護

[ctx: object state]
en: has popup
zh: 有快顯

en: Select the data you want to connect to:
zh: 選擇您要連線的資料:

en: Specify the following to connect to ODBC data:
zh: 指定下列項目以連接至 ODBC 資料:

en: 1. Specify the source of data:
zh: 1. 指定資料來源:

en: Use &data source name
zh: 使用資料來源名稱(&D)

en: Use c&onnection string
zh: 使用連線字串(&O)

en: &Connection string:
zh: 連線字串(&C):

en: B&uild...
zh: 建立(&U)...

en: 2. Enter information to log on to the server
zh: 2. 輸入資訊以登入至伺服器

en: User &name:
zh: 使用者名稱(&N):

en: &Blank password
zh: 空白密碼(&B)

en: Allow &saving password
zh: 允許儲存密碼(&S)

en: 3. Enter the &initial catalog to use:
zh: 3. 輸入要使用的初始目錄(&I):

en: &Test Connection
zh: 測試連線(&T)

en: &Impersonation level:
zh: 模擬等級(&I):

en: P&rotection level:
zh: 保護等級(&R):

en: Connect:
zh: 連線:

en: seconds.
zh: 秒。

en: A&ccess:
zh: 存取(&C):

en: These are the initialization properties for this type of data. To edit a value, select a property, then choose Edit Value below.
zh: 這些是此類型資料的初始化內容。要編輯值，請選擇內容，然後選擇下方的 [編輯值]。

en: &Edit Value...
zh: 編輯值(&E)...

en: Data Link Error
zh: 資料連結錯誤

en: Please select a provider.
zh: 請選取提供者。

en: Provider is no longer available. Ensure that the provider is installed properly.
zh: 無法再使用提供者。請確保提供者已正確安裝。

en: Data Link Properties
zh: 資料連結內容

en: OLE DB Provider(s)
zh: OLE 資料庫提供者

en: ReadWrite
zh: 讀取與寫入

en: Share Deny None
zh: 共享，不拒絕

en: Share Deny Read
zh: 共享，拒絕讀取

en: Share Deny Write
zh: 共享，拒絕寫入

en: Share Exclusive
zh: 共享，排除

en: Create Control
zh: 建立控制項

en: Create From File
zh: 從檔案建立

en: &Add Control...
zh: 新增控制項(&A)...

en: Display As Icon
zh: 顯示為圖示

en: Paste &Link
zh: 貼上連結(&L)

en: &As:
zh: 為(&A):

en: &Display As Icon
zh: 顯示為圖示(&D)

en: Insert a new %s object into your document
zh: 在您的文件中插入一個新的 %s 物件

en: Insert the contents of the file as an object into your document so that you may activate it using the program which created it.
zh: 將這個檔案的內容以物件的方式插入到您的文件中，以便您使用建立該檔案的程式來啟動它。

en: File does not appear to be a valid OLE module. Unable to register OLE control.
zh: 該檔案不像是一個有效的 OLE 模組。無法註冊 OLE 元件。

en: Add Control
zh: 新增控制項

en: &Convert...
zh: 轉換(&C)...

en: %1 %2 &Object
zh: %1 %2 物件(&O)

en: %1 &Object
zh: %1 物件(&O)

en: Inserts the contents of the clipboard into your document as %s.
zh: 將剪貼簿的內容以 %s 插入至您的檔案。

en: Inserts the contents of the clipboard into your document so that you can activate it using %s.
zh: 將剪貼簿的內容插入至您的檔案，以便您可以使用 %s 啟動它。

en: Inserts the contents of the clipboard into your document so that you can activate it using %s. It will be displayed as an icon.
zh: 將剪貼簿的內容插入至您的檔案，以便您可以使用 %s 啟動它。它將顯示為圖示。

en: Inserts the contents of the clipboard into your document as %s. The data is linked to the source file so that changes to the file will be reflected in your document.
zh: 將剪貼簿的內容以 %s 插入至您的檔案。資料會連結到來源檔案，以便將所做的變更反應到您的文件。

en: Inserts a picture of the clipboard contents into your document. The picture is linked to the source file so that changes to the file will be reflected in your document.
zh: 將剪貼簿的圖片插入到您的文件。圖片會連結到來源檔案，以便將所做的變更反應到您的文件。

en: Inserts a shortcut which points to the location of the clipboard contents. The shortcut is linked to the source file so that changes to the file will be reflected in your document.
zh: 將指向剪貼簿內容所在位置的捷徑插入到您的檔案。捷徑會連結到來源檔案，以便將所做的變更反應到您的文件。

en: Inserts the contents of the clipboard into your document.
zh: 將剪貼簿的內容插入到您的文件。

en: the program which created it
zh: 建立該檔案的程式

en: SCANNING... Please Wait
zh: 正在掃描... 請稍候

[ctx: unit: microseconds]
en: us
zh: µs

en: Copying Files...
zh: 正在複製檔案...

en: Files Needed
zh: 需要檔案

en: Insert the manufacturer's installation disk, and then
    make sure the correct drive is selected below
zh: 請插入製造廠商的安裝磁片
    並確認從下方選取了正確的磁碟

en: Copy manufacturer's files from:
zh: 製造廠商的檔案複製來源:

en: The file '%1' on %2 is needed
zh: 需要 %2 的檔案 '%1'

en: Copy files from:
zh: 檔案複製來源:

en: Type the path where the file is located, and then click OK.
zh: 輸入檔案所在的路徑，然後按 [確定]。

en: &Save Background As...
zh: 另存背景為(&S)...

en: Set As Back&ground
zh: 設為背景(&G)

en: &Copy Background
zh: 複製背景(&C)

en: Set as &Desktop Item
zh: 設定為桌面項目(&D)

en: Create Shor&tcut
zh: 建立捷徑(&T)

en: Add to &Favorites...
zh: 新增至我的最愛(&F)...

en: Pr&int
zh: 列印(&I)

en: &Open Link
zh: 開啟連結(&O)

en: Save Target &As...
zh: 另存目標(&A)...

en: &Print Target
zh: 列印目標(&P)

en: S&how Picture
zh: 顯示圖片(&H)

en: &Save Picture As...
zh: 另存圖片(&S)...

en: &E-mail Picture...
zh: 電子郵件圖片(&E)...

en: Pr&int Picture...
zh: 列印圖片(&I)...

en: &Go to My Pictures
zh: 到我的圖片(&G)

en: Set as Back&ground
zh: 設為背景(&G)

en: Set as &Desktop Item...
zh: 設為桌面項目(&D)...

en: Copy Shor&tcut
zh: 複製捷徑(&T)

en: &Cell Properties
zh: 儲存格內容(&C)

en: &Table Properties
zh: 表格內容(&T)

en: Open in &New Window
zh: 在新視窗中開啟(&N)

en: &Save Video As...
zh: 另存視訊為(&S)...

en: Trace Tags
zh: 追蹤標籤

en: Resource Failures
zh: 資源失敗

en: Dump Tracking Info
zh: 傾印追蹤資訊

en: Debug Break
zh: 除錯中斷

en: Dump Tree
zh: 傾印 Tree

en: Dump Lines
zh: 傾印 Lines

en: Dump DisplayTree
zh: 傾印 DisplayTree

en: Dump FormatCaches
zh: 傾印 FormatCaches

en: Dump LayoutRects
zh: 傾印 LayoutRects

en: Memory Monitor
zh: 記憶體監控

en: Performance Meters
zh: 效能量尺

en: Save HTML
zh: 儲存 HTML

en: &Browse View
zh: 瀏覽檢視(&B)

en: &Edit View
zh: 編輯檢視(&E)

en: Scroll Here
zh: 捲動到這裡

en: Page Left
zh: 向左翻頁

en: Page Right
zh: 向右翻頁

en: &w&bPage &p
zh: &w&b第 &p 頁

en: Lar&ge Icons
zh: 大型圖示(&G)

en: S&mall Icons
zh: 小型圖示(&M)

en: Arrange &Icons
zh: 排列圖示(&I)

en: By &Type
zh: 類型(&T)

en: By &Size
zh: 大小(&S)

en: &Auto Arrange
zh: 自動排列(&A)

en: Line up Icons
zh: 貼齊圖示

en: Paste as Link
zh: 貼上連結

en: New &Folder
zh: 新增資料夾(&F)

en: New &Link
zh: 新增連結(&L)

[ctx: recycle bin]
en: &Restore
zh: 回復(&R)

en: &Erase
zh: 清除(&E)

en: C&ut
zh: 剪下(&U)

en: Create &Link
zh: 建立連結(&L)

en: &About Control Panel
zh: 關於控制臺(&A)

en: Browse for Folder
zh: 瀏覽資料夾

en: &Make New Folder
zh: 建立新資料夾(&M)

en: Yes to &all
zh: 全部皆是(&A)

en: Wine &license
zh: Wine 使用許可(&L)

en: Running on %s
zh: 執行於 %s

en: Wine was brought to you by:
zh: Wine 開發人員:

en: Type the name of a program, folder, document, or Internet resource, and Wine will open it for you.
zh: 輸入程式、資料夾、文件或網際網路資源名稱。Wine 將為您開啟它。

en: &Open:
zh: 開啟(&O):

en: H&idden
zh: 隱藏(&I)

en: Size available
zh: 剩餘空間

en: Date deleted
zh: 日期已刪除

[ctx: display name]
en: Desktop
zh: 桌面

en: Do you want to simulate a Windows reboot?
zh: 您確定要模擬 Windows 的重新開機程序嗎?

en: Do you want to shutdown your Wine session?
zh: 您確定要關閉您的 Wine 工作階段嗎?

en: StartUp
zh: 啟動

[ctx: directory]
en: Desktop
zh: 桌面

en: Administrative Tools
zh: 系統管理工具

en: Slide Shows
zh: 投影片放映

en: Sample Music
zh: 範例音樂

en: Sample Pictures
zh: 範例圖片

en: Sample Playlists
zh: 範例播放清單

en: Sample Videos
zh: 範例影片

en: Unable to create new Folder: Permission denied.
zh: 無法建立新的資料夾: 權限被拒絕。

en: Error during creation of a new folder
zh: 在建立新資料夾時發生錯誤

en: Confirm file deletion
zh: 確認刪除檔案

en: Confirm folder deletion
zh: 確認刪除資料夾

en: Are you sure you want to delete these %1 items?
zh: 您確定要刪除 %1 個項目嗎?

en: Confirm file overwrite
zh: 確認覆寫檔案

en: This folder already contains a file called '%1'.
    
    Do you want to replace it?
zh: 這個資料夾已經含有名為 '%1' 的檔案。
    
    您要取代它嗎?

en: Are you sure you want to delete the selected item(s)?
zh: 您確定要刪除已選取的項目嗎?

en: Are you sure that you want to send '%1' and all its content to the Trash?
zh: 您確定要將 '%1' 和它的所有內容送到回收筒嗎?

en: Are you sure that you want to send '%1' to the Trash?
zh: 您確定要將 '%1' 送到回收筒嗎?

en: Are you sure that you want to send these %1 items to the Trash?
zh: 您確定要將 %1 個項目送到回收筒嗎?

en: The item '%1' can't be sent to Trash. Do you want to delete it instead?
zh: 無法將項目 '%1' 送到回收筒。您要改為刪除它嗎?

en: This folder already contains a folder named '%1'.
    
    If the files in the destination folder have the same names as files in the
    selected folder they will be replaced. Do you still want to move or copy
    the folder?
zh: 這個資料夾已經含有名為 '%1' 的資料夾。
    
    如果在目的資料夾中的檔案，和在已選資料夾中
    的檔案同名，那麼它們將被取代。您仍然要移動或複製
    資料夾嗎?

en: Wine Control Panel
zh: Wine 控制臺

en: Unable to display Run dialog box (internal error)
zh: 無法顯示 [執行] 對話方塊 (內部錯誤)

en: Unable to display Browse dialog box (internal error)
zh: 無法顯示 [瀏覽] 對話方塊 (內部錯誤)

en: Executable files (*.exe)
zh: 可執行檔 (*.exe)

en: There is no Windows program configured to open this type of file.
zh: 沒有設定開啟這種類型的檔案的 Windows 程式。

en: Are you sure you wish to permanently delete '%1'?
zh: 您確定要永久刪除 '%1' 嗎?

en: Are you sure you wish to permanently delete these %1 items?
zh: 您確定要永久刪除 %1 個項目嗎?

en: A file already exists at the path %1.
    
    Do you want to replace it?
zh: 檔案已經存在於路徑 %1。
    
    您要取代它嗎?

en: A folder already exists at the path %1.
    
    Do you want to replace it?
zh: 資料夾已經存在於路徑 %1。
    
    您要取代它嗎?

en: Confirm overwrite
zh: 確認覆寫

en: Wine is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
    
    Wine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    
    You should have received a copy of the GNU Lesser General Public License along with Wine; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
zh: Wine 是自由軟體; 您可以遵循由自由軟體基金會發布的 GNU 較寬鬆通用公共授權，再次散布它和/或修改它; 您可以採用版本 2.1 的授權，或 (您自行選擇的) 任何後續的版本。
    
    Wine 的發行是希望它能夠有用，但是沒有任何擔保; 亦無對於某一特定目的之適售性與適用性的暗示性擔保。參看 GNU 較寬鬆通用公共授權以獲得更多細節。
    
    您應該已收到隨附於 Wine 的 GNU 較寬鬆通用公共授權複本; 若無則請寫信到 Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA。

en: Wine License
zh: Wine 授權

en: Don't show me th&is message again
zh: 不要再顯示這個訊息(&I)

[ctx: time unit: hours]
en:  hr
zh:  小時

[ctx: time unit: minutes]
en:  min
zh:  分

[ctx: time unit: seconds]
en:  sec
zh:  秒

en: China Daylight Time
zh: 中國夏令時間

en: (UTC+08:00) Beijing, Chongqing, Hong Kong, Urumqi
zh: (UTC+08:00) 北京，重慶，香港，烏魯木齊

en: North Asia Standard Time
zh: 北亞標準時間

en: North Asia Daylight Time
zh: 北亞夏令時間

en: (UTC+07:00) Krasnoyarsk
zh: (UTC+07:00) 克拉斯諾雅斯克

en: Georgian Standard Time
zh: 喬治亞標準時間

en: Georgian Daylight Time
zh: 喬治亞夏令時間

en: (UTC+04:00) Tbilisi
zh: (UTC+04:00) 提比里斯

en: (UTC+12:00) Coordinated Universal Time+12
zh: (UTC+12:00) 世界協調時間+12

en: Nepal Standard Time
zh: 尼泊爾標準時間

en: Nepal Daylight Time
zh: 尼泊爾夏令時間

en: (UTC+05:45) Kathmandu
zh: (UTC+05:45) 加德滿都

en: Cape Verde Standard Time
zh: 維德角標準時間

en: Cape Verde Daylight Time
zh: 維德角夏令時間

en: (UTC-01:00) Cabo Verde Is.
zh: (UTC-01:00) 維德角群島

en: Haiti Standard Time
zh: 海地標準時間

en: Haiti Daylight Time
zh: 海地夏令時間

en: (UTC-05:00) Haiti
zh: (UTC-05:00) 海地

en: Central European Standard Time
zh: 歐洲中部標準時間

en: Central European Daylight Time
zh: 歐洲中部夏令時間

en: (UTC+01:00) Sarajevo, Skopje, Warsaw, Zagreb
zh: (UTC+01:00) 賽拉耶佛，斯高彼亞，華沙，札格雷布

en: Morocco Standard Time
zh: 摩洛哥標準時間

en: Morocco Daylight Time
zh: 摩洛哥夏令時間

en: (UTC+01:00) Casablanca
zh: (UTC+01:00) 卡薩布蘭卡

en: (UTC-08:00) Coordinated Universal Time-08
zh: (UTC-08:00) 世界協調時間-08

en: Altai Standard Time
zh: 阿爾泰標準時間

en: Altai Daylight Time
zh: 阿爾泰夏令時間

en: (UTC+07:00) Barnaul, Gorno-Altaysk
zh: (UTC+07:00) 巴爾瑙爾，戈爾諾-阿爾泰斯克

en: Central Europe Standard Time
zh: 中歐標準時間

en: Central Europe Daylight Time
zh: 中歐夏令時間

en: (UTC+01:00) Belgrade, Bratislava, Budapest, Ljubljana, Prague
zh: (UTC+01:00) 貝爾格勒，布拉迪斯拉瓦，布達佩斯，盧布亞那，布拉格

en: Iran Standard Time
zh: 伊朗標準時間

en: Iran Daylight Time
zh: 伊朗夏令時間

en: (UTC+03:30) Tehran
zh: (UTC+03:30) 德黑蘭

en: Saint Pierre Standard Time
zh: 聖皮埃標準時間

en: Saint Pierre Daylight Time
zh: 聖皮埃夏令時間

en: (UTC-03:00) Saint Pierre and Miquelon
zh: (UTC-03:00) 聖皮埃與密克隆群島

en: Sao Tome Standard Time
zh: 聖多美標準時間

en: Sao Tome Daylight Time
zh: 聖多美夏令時間

en: (UTC+00:00) Sao Tome
zh: (UTC+00:00) 聖多美

en: Namibia Standard Time
zh: 納米比亞標準時間

en: Namibia Daylight Time
zh: 納米比亞夏令時間

en: (UTC+02:00) Windhoek
zh: (UTC+02:00) 溫荷克

en: Tonga Standard Time
zh: 東加標準時間

en: Tonga Daylight Time
zh: 東加夏令時間

en: (UTC+13:00) Nuku'alofa
zh: (UTC+13:00) 努瓜婁發

en: Mountain Standard Time (Mexico)
zh: 山區標準時間 (墨西哥)

en: Mountain Daylight Time (Mexico)
zh: 山區夏令時間 (墨西哥)

en: (UTC-07:00) Chihuahua, La Paz, Mazatlan
zh: (UTC-07:00) 契瓦瓦，拉帕茲，馬薩特蘭

en: GMT Standard Time
zh: GMT 標準時間

en: GMT Daylight Time
zh: GMT 夏令時間

en: (UTC+00:00) Dublin, Edinburgh, Lisbon, London
zh: (UTC+00:00) 都柏林，愛丁堡，里斯本，倫敦

en: South Sudan Standard Time
zh: 南蘇丹標準時間

en: South Sudan Daylight Time
zh: 南蘇丹夏令時間

en: (UTC+02:00) Juba
zh: (UTC+02:00) 朱巴

en: Central Asia Standard Time
zh: 中亞標準時間

en: Central Asia Daylight Time
zh: 中亞夏令時間

en: (UTC+06:00) Astana
zh: (UTC+06:00) 努爾蘇丹

en: Lord Howe Standard Time
zh: 豪勳爵島標準時間

en: Lord Howe Daylight Time
zh: 豪勳爵島夏令時間

en: (UTC+10:30) Lord Howe Island
zh: (UTC+10:30) 豪勳爵島

en: Arabic Standard Time
zh: 伊拉克標準時間

en: Arabic Daylight Time
zh: 伊拉克夏令時間

en: (UTC+03:00) Baghdad
zh: (UTC+03:00) 巴格達

en: (UTC+13:00) Coordinated Universal Time+13
zh: (UTC+13:00) 世界協調時間+13

en: Magadan Standard Time
zh: 馬加丹標準時間

en: Magadan Daylight Time
zh: 馬加丹夏令時間

en: (UTC+11:00) Magadan
zh: (UTC+11:00) 馬加丹

en: Newfoundland Standard Time
zh: 紐芬蘭標準時間

en: Newfoundland Daylight Time
zh: 紐芬蘭夏令時間

en: (UTC-03:30) Newfoundland
zh: (UTC-03:30) 紐芬蘭

en: Sudan Standard Time
zh: 蘇丹標準時間

en: Sudan Daylight Time
zh: 蘇丹夏令時間

en: (UTC+02:00) Khartoum
zh: (UTC+02:00) 喀土穆

en: West Pacific Standard Time
zh: 西太平洋標準時間

en: West Pacific Daylight Time
zh: 西太平洋夏令時間

en: (UTC+10:00) Guam, Port Moresby
zh: (UTC+10:00) 關島，莫爾斯貝港

en: Pacific Standard Time
zh: 太平洋標準時間

en: Pacific Daylight Time
zh: 太平洋夏令時間

en: (UTC-08:00) Pacific Time (US & Canada)
zh: (UTC-08:00) 太平洋時間 (美國和加拿大)

en: Azerbaijan Standard Time
zh: 亞塞拜然標準時間

en: Azerbaijan Daylight Time
zh: 亞塞拜然夏令時間

en: (UTC+04:00) Baku
zh: (UTC+04:00) 巴庫

en: Magallanes Standard Time
zh: 麥哲倫標準時間

en: Magallanes Daylight Time
zh: 麥哲倫夏令時間

en: (UTC-03:00) Punta Arenas
zh: (UTC-03:00) 旁塔阿雷納斯

en: Samoa Standard Time
zh: 薩摩亞標準時間

en: Samoa Daylight Time
zh: 薩摩亞夏令時間

en: (UTC+13:00) Samoa
zh: (UTC+13:00) 薩摩亞

en: Kaliningrad Standard Time
zh: 加里寧格勒標準時間

en: Kaliningrad Daylight Time
zh: 加里寧格勒夏令時間

en: (UTC+02:00) Kaliningrad
zh: (UTC+02:00) 加里寧格勒

en: Pacific Standard Time (Mexico)
zh: 太平洋標準時間 (墨西哥)

en: Pacific Daylight Time (Mexico)
zh: 太平洋夏令時間 (墨西哥)

en: (UTC-08:00) Baja California
zh: (UTC-08:00) 下加利福尼亞

en: Middle East Standard Time
zh: 中東標準時間

en: Middle East Daylight Time
zh: 中東夏令時間

en: (UTC+02:00) Beirut
zh: (UTC+02:00) 貝魯特

en: Tokyo Standard Time
zh: 東京標準時間

en: Tokyo Daylight Time
zh: 東京夏令時間

en: (UTC+09:00) Osaka, Sapporo, Tokyo
zh: (UTC+09:00) 大阪，札幌，東京

en: Line Islands Standard Time
zh: 萊恩群島標準時間

en: Line Islands Daylight Time
zh: 萊恩群島夏令時間

en: (UTC+14:00) Kiritimati Island
zh: (UTC+14:00) 聖誕島

en: Cuba Standard Time
zh: 古巴標準時間

en: Cuba Daylight Time
zh: 古巴夏令時間

en: (UTC-05:00) Havana
zh: (UTC-05:00) 哈瓦那

en: Jordan Standard Time
zh: 約旦標準時間

en: Jordan Daylight Time
zh: 約旦夏令時間

en: (UTC+02:00) Amman
zh: (UTC+02:00) 安曼

en: Central Standard Time
zh: 中部標準時間

en: Central Daylight Time
zh: 中部夏令時間

en: (UTC-06:00) Central Time (US & Canada)
zh: (UTC-06:00) 中部時間 (美國和加拿大)

en: Russia Time Zone 3
zh: 俄羅斯時區 3

en: (UTC+04:00) Izhevsk, Samara
zh: (UTC+04:00) 伊熱夫斯克，薩馬拉

en: Volgograd Standard Time
zh: 伏爾加格勒標準時間

en: Volgograd Daylight Time
zh: 伏爾加格勒夏令時間

en: (UTC+04:00) Volgograd
zh: (UTC+04:00) 伏爾加格勒

en: Azores Standard Time
zh: 亞述標準時間

en: Azores Daylight Time
zh: 亞述夏令時間

en: (UTC-01:00) Azores
zh: (UTC-01:00) 亞述群島

en: North Asia East Standard Time
zh: 北亞東部標準時間

en: North Asia East Daylight Time
zh: 北亞東部夏令時間

en: (UTC+08:00) Irkutsk
zh: (UTC+08:00) 伊爾庫次克

en: (UTC-11:00) Coordinated Universal Time-11
zh: (UTC-11:00) 世界協調時間-11

en: Argentina Standard Time
zh: 阿根廷標準時間

en: Argentina Daylight Time
zh: 阿根廷夏令時間

en: (UTC-03:00) City of Buenos Aires
zh: (UTC-03:00) 布宜諾斯艾利斯

en: Turks And Caicos Standard Time
zh: 土克凱可標準時間

en: Turks And Caicos Daylight Time
zh: 土克凱可夏令時間

en: (UTC-05:00) Turks and Caicos
zh: (UTC-05:00) 土克凱可

en: Marquesas Standard Time
zh: 馬克薩斯標準時間

en: Marquesas Daylight Time
zh: 馬克薩斯夏令時間

en: (UTC-09:30) Marquesas Islands
zh: (UTC-09:30) 馬克薩斯群島

en: Myanmar Standard Time
zh: 緬甸標準時間

en: Myanmar Daylight Time
zh: 緬甸夏令時間

en: (UTC+06:30) Yangon (Rangoon)
zh: (UTC+06:30) 仰光

en: Coordinated Universal Time
zh: 世界協調時間

en: (UTC) Coordinated Universal Time
zh: (UTC) 世界協調時間

en: India Standard Time
zh: 印度標準時間

en: India Daylight Time
zh: 印度夏令時間

en: (UTC+05:30) Chennai, Kolkata, Mumbai, New Delhi
zh: (UTC+05:30) 清奈，加爾各答，孟買，新德里

en: GTB Standard Time
zh: GTB 標準時間

en: GTB Daylight Time
zh: GTB 夏令時間

en: (UTC+02:00) Athens, Bucharest
zh: (UTC+02:00) 雅典，布加勒斯特

en: Turkey Standard Time
zh: 土耳其標準時間

en: Turkey Daylight Time
zh: 土耳其夏令時間

en: (UTC+03:00) Istanbul
zh: (UTC+03:00) 伊斯坦堡

en: Astrakhan Standard Time
zh: 阿斯特拉罕標準時間

en: Astrakhan Daylight Time
zh: 阿斯特拉罕夏令時間

en: (UTC+04:00) Astrakhan, Ulyanovsk
zh: (UTC+04:00) 阿斯特拉罕，烏里揚諾夫斯克

en: Fiji Standard Time
zh: 斐濟標準時間

en: Fiji Daylight Time
zh: 斐濟夏令時間

en: (UTC+12:00) Fiji
zh: (UTC+12:00) 斐濟

en: Canada Central Standard Time
zh: 加拿大中部標準時間

en: Canada Central Daylight Time
zh: 加拿大中部夏令時間

en: (UTC-06:00) Saskatchewan
zh: (UTC-06:00) 薩克其萬

en: Yukon Standard Time
zh: 育空標準時間

en: Yukon Daylight Time
zh: 育空夏令時間

en: (UTC-07:00) Yukon
zh: (UTC-07:00) 育空

en: Taipei Standard Time
zh: 臺北標準時間

en: Taipei Daylight Time
zh: 臺北夏令時間

en: (UTC+08:00) Taipei
zh: (UTC+08:00) 臺北

en: W. Europe Standard Time
zh: 西歐標準時間

en: W. Europe Daylight Time
zh: 西歐夏令時間

en: (UTC+01:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna
zh: (UTC+01:00) 阿姆斯特丹，柏林，伯恩，羅馬，斯德哥爾摩，維也納

en: Montevideo Standard Time
zh: 蒙特維多標準時間

en: Montevideo Daylight Time
zh: 蒙特維多夏令時間

en: (UTC-03:00) Montevideo
zh: (UTC-03:00) 蒙特維多

en: Pakistan Standard Time
zh: 巴基斯坦標準時間

en: Pakistan Daylight Time
zh: 巴基斯坦夏令時間

en: (UTC+05:00) Islamabad, Karachi
zh: (UTC+05:00) 伊斯蘭瑪巴德，卡拉奇

en: Tomsk Standard Time
zh: 托木斯克標準時間

en: Tomsk Daylight Time
zh: 托木斯克夏令時間

en: (UTC+07:00) Tomsk
zh: (UTC+07:00) 托木斯克

en: Caucasus Standard Time
zh: 高加索標準時間

en: Caucasus Daylight Time
zh: 高加索夏令時間

en: (UTC+04:00) Yerevan
zh: (UTC+04:00) 葉里溫

en: AUS Eastern Standard Time
zh: 澳洲東部標準時間

en: AUS Eastern Daylight Time
zh: 澳洲東部夏令時間

en: (UTC+10:00) Canberra, Melbourne, Sydney
zh: (UTC+10:00) 坎培拉，墨爾本，雪梨

en: N. Central Asia Standard Time
zh: 中亞北部標準時間

en: N. Central Asia Daylight Time
zh: 中亞北部夏令時間

en: (UTC+07:00) Novosibirsk
zh: (UTC+07:00) 新西伯利亞

en: Eastern Standard Time
zh: 東部標準時間

en: Eastern Daylight Time
zh: 東部夏令時間

en: (UTC-05:00) Eastern Time (US & Canada)
zh: (UTC-05:00) 東部時間 (美國和加拿大)

en: Transbaikal Standard Time
zh: 外貝加爾標準時間

en: Transbaikal Daylight Time
zh: 外貝加爾夏令時間

en: (UTC+09:00) Chita
zh: (UTC+09:00) 赤塔

en: E. Europe Standard Time
zh: 東歐標準時間

en: E. Europe Daylight Time
zh: 東歐夏令時間

en: (UTC+02:00) Chisinau
zh: (UTC+02:00) 基希涅夫

en: Central Standard Time (Mexico)
zh: 中部標準時間 (墨西哥)

en: Central Daylight Time (Mexico)
zh: 中部夏令時間 (墨西哥)

en: (UTC-06:00) Guadalajara, Mexico City, Monterrey
zh: (UTC-06:00) 瓜達拉哈拉，墨西哥城，蒙特雷

en: Saratov Standard Time
zh: 薩拉托夫標準時間

en: Saratov Daylight Time
zh: 薩拉托夫夏令時間

en: (UTC+04:00) Saratov
zh: (UTC+04:00) 薩拉托夫

en: Atlantic Standard Time
zh: 大西洋標準時間

en: Atlantic Daylight Time
zh: 大西洋夏令時間

en: (UTC-04:00) Atlantic Time (Canada)
zh: (UTC-04:00) 大西洋時間 (加拿大)

en: Mountain Standard Time
zh: 山區標準時間

en: Mountain Daylight Time
zh: 山區夏令時間

en: (UTC-07:00) Mountain Time (US & Canada)
zh: (UTC-07:00) 山區時間 (美國和加拿大)

en: US Eastern Standard Time
zh: 美國東部標準時間

en: US Eastern Daylight Time
zh: 美國東部夏令時間

en: (UTC-05:00) Indiana (East)
zh: (UTC-05:00) 印第安納 (東部)

en: Sakhalin Standard Time
zh: 庫頁島標準時間

en: Sakhalin Daylight Time
zh: 庫頁島夏令時間

en: (UTC+11:00) Sakhalin
zh: (UTC+11:00) 庫頁島

en: North Korea Standard Time
zh: 北韓標準時間

en: North Korea Daylight Time
zh: 北韓夏令時間

en: (UTC+09:00) Pyongyang
zh: (UTC+09:00) 平壤

en: Tasmania Standard Time
zh: 塔斯馬尼亞標準時間

en: Tasmania Daylight Time
zh: 塔斯馬尼亞夏令時間

en: (UTC+10:00) Hobart
zh: (UTC+10:00) 荷巴特

en: Central America Standard Time
zh: 中美洲標準時間

en: Central America Daylight Time
zh: 中美洲夏令時間

en: (UTC-06:00) Central America
zh: (UTC-06:00) 中美洲

en: (UTC-02:00) Coordinated Universal Time-02
zh: (UTC-02:00) 世界協調時間-02

en: US Mountain Standard Time
zh: 美國山區標準時間

en: US Mountain Daylight Time
zh: 美國山區夏令時間

en: (UTC-07:00) Arizona
zh: (UTC-07:00) 亞利桑那

en: South Africa Standard Time
zh: 南非標準時間

en: South Africa Daylight Time
zh: 南非夏令時間

en: (UTC+02:00) Harare, Pretoria
zh: (UTC+02:00) 哈拉雷，普利托利亞

en: Cen. Australia Standard Time
zh: 澳洲中部標準時間

en: Cen. Australia Daylight Time
zh: 澳洲中部夏令時間

en: (UTC+09:30) Adelaide
zh: (UTC+09:30) 阿得雷德

en: (UTC-09:00) Coordinated Universal Time-09
zh: (UTC-09:00) 世界協調時間-09

en: Sri Lanka Standard Time
zh: 斯里蘭卡標準時間

en: Sri Lanka Daylight Time
zh: 斯里蘭卡夏令時間

en: (UTC+05:30) Sri Jayawardenepura
zh: (UTC+05:30) 斯里賈亞瓦德納普拉科特

en: Afghanistan Standard Time
zh: 阿富汗標準時間

en: Afghanistan Daylight Time
zh: 阿富汗夏令時間

en: (UTC+04:30) Kabul
zh: (UTC+04:30) 喀布爾

en: Yakutsk Standard Time
zh: 雅庫次克標準時間

en: Yakutsk Daylight Time
zh: 雅庫次克夏令時間

en: (UTC+09:00) Yakutsk
zh: (UTC+09:00) 雅庫次克

en: SA Eastern Standard Time
zh: 南美洲東部標準時間

en: SA Eastern Daylight Time
zh: 南美洲東部夏令時間

en: (UTC-03:00) Cayenne, Fortaleza
zh: (UTC-03:00) 開雲，福塔萊薩

en: Arab Standard Time
zh: 沙烏地阿拉伯標準時間

en: Arab Daylight Time
zh: 沙烏地阿拉伯夏令時間

en: (UTC+03:00) Kuwait, Riyadh
zh: (UTC+03:00) 科威特，利雅德

en: Arabian Standard Time
zh: 阿拉伯標準時間

en: Arabian Daylight Time
zh: 阿拉伯夏令時間

en: (UTC+04:00) Abu Dhabi, Muscat
zh: (UTC+04:00) 阿布達比，馬斯開特

en: Tocantins Standard Time
zh: 托坎廷斯標準時間

en: Tocantins Daylight Time
zh: 托坎廷斯夏令時間

en: (UTC-03:00) Araguaina
zh: (UTC-03:00) 阿拉瓜伊納

en: Russian Standard Time
zh: 俄羅斯標準時間

en: Russian Daylight Time
zh: 俄羅斯夏令時間

en: (UTC+03:00) Moscow, St. Petersburg
zh: (UTC+03:00) 莫斯科，聖彼得堡

en: Aus Central W. Standard Time
zh: 澳洲中西部標準時間

en: Aus Central W. Daylight Time
zh: 澳洲中西部夏令時間

en: (UTC+08:45) Eucla
zh: (UTC+08:45) 尤克拉

en: Romance Standard Time
zh: 羅曼語區標準時間

en: Romance Daylight Time
zh: 羅曼語區夏令時間

en: (UTC+01:00) Brussels, Copenhagen, Madrid, Paris
zh: (UTC+01:00) 布魯塞爾，哥本哈根，馬德里，巴黎

en: Ekaterinburg Standard Time
zh: 葉卡捷琳堡標準時間

en: Ekaterinburg Daylight Time
zh: 葉卡捷琳堡夏令時間

en: (UTC+05:00) Ekaterinburg
zh: (UTC+05:00) 葉卡捷琳堡

en: Russia Time Zone 11
zh: 俄羅斯時區 11

en: (UTC+12:00) Anadyr, Petropavlovsk-Kamchatsky
zh: (UTC+12:00) 阿納德爾，堪察加彼得巴甫洛夫斯克

en: West Bank Standard Time
zh: 西岸標準時間

en: West Bank Daylight Time
zh: 西岸夏令時間

en: (UTC+02:00) Gaza, Hebron
zh: (UTC+02:00) 加薩，希伯侖

en: Syria Standard Time
zh: 敘利亞標準時間

en: Syria Daylight Time
zh: 敘利亞夏令時間

en: (UTC+02:00) Damascus
zh: (UTC+02:00) 大馬士革

en: AUS Central Standard Time
zh: 澳洲中部標準時間

en: AUS Central Daylight Time
zh: 澳洲中部夏令時間

en: (UTC+09:30) Darwin
zh: (UTC+09:30) 達爾文

en: Greenwich Standard Time
zh: 格林威治標準時間

en: Greenwich Daylight Time
zh: 格林威治夏令時間

en: (UTC+00:00) Monrovia, Reykjavik
zh: (UTC+00:00) 蒙羅維亞，雷克雅維克

en: Ulaanbaatar Standard Time
zh: 烏蘭巴托標準時間

en: Ulaanbaatar Daylight Time
zh: 烏蘭巴托夏令時間

en: (UTC+08:00) Ulaanbaatar
zh: (UTC+08:00) 烏蘭巴托

en: Norfolk Standard Time
zh: 諾福克標準時間

en: Norfolk Daylight Time
zh: 諾福克夏令時間

en: (UTC+11:00) Norfolk Island
zh: (UTC+11:00) 諾福克島

en: Israel Standard Time
zh: 以色列標準時間

en: Israel Daylight Time
zh: 以色列夏令時間

en: (UTC+02:00) Jerusalem
zh: (UTC+02:00) 耶路撒冷

en: Bangladesh Standard Time
zh: 孟加拉標準時間

en: Bangladesh Daylight Time
zh: 孟加拉夏令時間

en: (UTC+06:00) Dhaka
zh: (UTC+06:00) 達卡

en: SA Pacific Standard Time
zh: 南美洲太平洋標準時間

en: SA Pacific Daylight Time
zh: 南美洲太平洋夏令時間

en: (UTC-05:00) Bogota, Lima, Quito, Rio Branco
zh: (UTC-05:00) 波哥大，利馬，基多，里約布蘭科

en: West Asia Standard Time
zh: 西亞標準時間

en: West Asia Daylight Time
zh: 西亞夏令時間

en: (UTC+05:00) Ashgabat, Tashkent
zh: (UTC+05:00) 阿什哈巴特，塔什干

en: Alaskan Standard Time
zh: 阿拉斯加標準時間

en: Alaskan Daylight Time
zh: 阿拉斯加夏令時間

en: (UTC-09:00) Alaska
zh: (UTC-09:00) 阿拉斯加

en: Paraguay Standard Time
zh: 巴拉圭標準時間

en: Paraguay Daylight Time
zh: 巴拉圭夏令時間

en: (UTC-04:00) Asuncion
zh: (UTC-04:00) 亞松森

en: Dateline Standard Time
zh: 換日線標準時間

en: Dateline Daylight Time
zh: 換日線夏令時間

en: (UTC-12:00) International Date Line West
zh: (UTC-12:00) 國際換日線以西

en: Libya Standard Time
zh: 利比亞標準時間

en: Libya Daylight Time
zh: 利比亞夏令時間

en: (UTC+02:00) Tripoli
zh: (UTC+02:00) 的黎波里

en: Bahia Standard Time
zh: 巴伊亞標準時間

en: Bahia Daylight Time
zh: 巴伊亞夏令時間

en: (UTC-03:00) Salvador
zh: (UTC-03:00) 薩爾瓦多

en: Venezuela Standard Time
zh: 委內瑞拉標準時間

en: Venezuela Daylight Time
zh: 委內瑞拉夏令時間

en: (UTC-04:00) Caracas
zh: (UTC-04:00) 卡拉卡斯

en: Bougainville Standard Time
zh: 布干維爾標準時間

en: Bougainville Daylight Time
zh: 布干維爾夏令時間

en: (UTC+11:00) Bougainville Island
zh: (UTC+11:00) 布干維爾島

en: Hawaiian Standard Time
zh: 夏威夷標準時間

en: Hawaiian Daylight Time
zh: 夏威夷夏令時間

en: (UTC-10:00) Hawaii
zh: (UTC-10:00) 夏威夷

en: SE Asia Standard Time
zh: 東南亞標準時間

en: SE Asia Daylight Time
zh: 東南亞夏令時間

en: (UTC+07:00) Bangkok, Hanoi, Jakarta
zh: (UTC+07:00) 曼谷，河內，雅加達

en: Qyzylorda Standard Time
zh: 克孜勒奧爾達標準時間

en: Qyzylorda Daylight Time
zh: 克孜勒奧爾達夏令時間

en: (UTC+05:00) Qyzylorda
zh: (UTC+05:00) 克孜勒奧爾達

en: W. Mongolia Standard Time
zh: 蒙古西部標準時間

en: W. Mongolia Daylight Time
zh: 蒙古西部夏令時間

en: (UTC+07:00) Hovd
zh: (UTC+07:00) 科布多城

en: New Zealand Standard Time
zh: 紐西蘭標準時間

en: New Zealand Daylight Time
zh: 紐西蘭夏令時間

en: (UTC+12:00) Auckland, Wellington
zh: (UTC+12:00) 奧克蘭，威靈頓

en: Aleutian Standard Time
zh: 阿留申標準時間

en: Aleutian Daylight Time
zh: 阿留申夏令時間

en: (UTC-10:00) Aleutian Islands
zh: (UTC-10:00) 阿留申群島

en: Omsk Standard Time
zh: 鄂木斯克標準時間

en: Omsk Daylight Time
zh: 鄂木斯克夏令時間

en: (UTC+06:00) Omsk
zh: (UTC+06:00) 鄂木斯克

en: Central Brazilian Standard Time
zh: 巴西中部標準時間

en: Central Brazilian Daylight Time
zh: 巴西中部夏令時間

en: (UTC-04:00) Cuiaba
zh: (UTC-04:00) 庫亞巴

en: Belarus Standard Time
zh: 白俄羅斯標準時間

en: Belarus Daylight Time
zh: 白俄羅斯夏令時間

en: (UTC+03:00) Minsk
zh: (UTC+03:00) 明斯克

en: SA Western Standard Time
zh: 南美洲西部標準時間

en: SA Western Daylight Time
zh: 南美洲西部夏令時間

en: (UTC-04:00) Georgetown, La Paz, Manaus, San Juan
zh: (UTC-04:00) 喬治敦，拉巴斯，瑪瑙斯，聖胡安

en: Greenland Standard Time
zh: 格陵蘭標準時間

en: Greenland Daylight Time
zh: 格陵蘭夏令時間

en: (UTC-03:00) Greenland
zh: (UTC-03:00) 格陵蘭

en: Easter Island Standard Time
zh: 復活節島標準時間

en: Easter Island Daylight Time
zh: 復活節島夏令時間

en: (UTC-06:00) Easter Island
zh: (UTC-06:00) 復活節島

en: Russia Time Zone 10
zh: 俄羅斯時區 10

en: (UTC+11:00) Chokurdakh
zh: (UTC+11:00) 喬庫爾達赫

en: Egypt Standard Time
zh: 埃及標準時間

en: Egypt Daylight Time
zh: 埃及夏令時間

en: (UTC+02:00) Cairo
zh: (UTC+02:00) 開羅

en: Eastern Standard Time (Mexico)
zh: 東部標準時間 (墨西哥)

en: Eastern Daylight Time (Mexico)
zh: 東部夏令時間 (墨西哥)

en: (UTC-05:00) Chetumal
zh: (UTC-05:00) 切圖馬爾

en: Mauritius Standard Time
zh: 模里西斯標準時間

en: Mauritius Daylight Time
zh: 模里西斯夏令時間

en: (UTC+04:00) Port Louis
zh: (UTC+04:00) 路易士港

en: Vladivostok Standard Time
zh: 海參崴標準時間

en: Vladivostok Daylight Time
zh: 海參崴夏令時間

en: (UTC+10:00) Vladivostok
zh: (UTC+10:00) 海參崴

en: Singapore Standard Time
zh: 新加坡標準時間

en: Singapore Daylight Time
zh: 新加坡夏令時間

en: (UTC+08:00) Kuala Lumpur, Singapore
zh: (UTC+08:00) 吉隆坡，新加坡

en: Korea Standard Time
zh: 韓國標準時間

en: Korea Daylight Time
zh: 韓國夏令時間

en: (UTC+09:00) Seoul
zh: (UTC+09:00) 首爾

en: Chatham Islands Standard Time
zh: 查塔姆群島標準時間

en: Chatham Islands Daylight Time
zh: 查塔姆群島夏令時間

en: (UTC+12:45) Chatham Islands
zh: (UTC+12:45) 查塔姆群島

en: E. Africa Standard Time
zh: 東非標準時間

en: E. Africa Daylight Time
zh: 東非夏令時間

en: (UTC+03:00) Nairobi
zh: (UTC+03:00) 奈洛比

en: FLE Standard Time
zh: FLE 標準時間

en: FLE Daylight Time
zh: FLE 夏令時間

en: (UTC+02:00) Helsinki, Kyiv, Riga, Sofia, Tallinn, Vilnius
zh: (UTC+02:00) 赫爾辛基，基輔，里加，索菲亞，塔林，維爾紐斯

en: E. South America Standard Time
zh: 東南美洲標準時間

en: E. South America Daylight Time
zh: 東南美洲夏令時間

en: (UTC-03:00) Brasilia
zh: (UTC-03:00) 巴西利亞

en: Central Pacific Standard Time
zh: 太平洋中部標準時間

en: Central Pacific Daylight Time
zh: 太平洋中部夏令時間

en: (UTC+11:00) Solomon Is., New Caledonia
zh: (UTC+11:00) 索羅門群島，新喀里多尼亞群島

en: W. Central Africa Standard Time
zh: 中西非標準時間

en: W. Central Africa Daylight Time
zh: 中西非夏令時間

en: (UTC+01:00) West Central Africa
zh: (UTC+01:00) 中西非

en: Pacific SA Standard Time
zh: 太平洋 (南美) 標準時間

en: Pacific SA Daylight Time
zh: 太平洋 (南美) 夏令時間

en: (UTC-04:00) Santiago
zh: (UTC-04:00) 聖地牙哥

en: E. Australia Standard Time
zh: 澳洲東部標準時間

en: E. Australia Daylight Time
zh: 澳洲東部夏令時間

en: (UTC+10:00) Brisbane
zh: (UTC+10:00) 布里斯本

en: W. Australia Standard Time
zh: 澳洲西部標準時間

en: W. Australia Daylight Time
zh: 澳洲西部夏令時間

en: (UTC+08:00) Perth
zh: (UTC+08:00) 伯斯

en: Do you want to install this software?
zh: 您要安裝這個軟體?

en: When installed, an ActiveX component has full access to your computer. Do not click install unless you have absolute trust in the above source.
zh: 在安裝之後，ActiveX 元件能完整存取您的電腦。除非您非常信任以上的來源，否則不要按下安裝。

en: Installation of component failed: %08x
zh: 無法安裝元件: %08x

en: Install (%d)
zh: 安裝 (%d)

[ctx: window]
en: &Restore
zh: 回復(&R)

en: &Close	Alt+F4
zh: 關閉(&C)	Alt+F4

en: &About Wine
zh: 關於 Wine(&A)

en: &Close	Ctrl+F4
zh: 關閉(&C)	Ctrl+F4

en: Nex&t	Ctrl+F6
zh: 下一個(&T)	Ctrl+F6

en: Select Window
zh: 選擇視窗

en: &More Windows...
zh: 更多視窗(&M)...

en: This array is fixed or temporarily locked
zh: 此陣列的長度是固定的或暫時被鎖住

en: Device I/O error
zh: I/O 裝置錯誤

en: Too many files
zh: 過多檔案

en: Path/File access error
zh: 路徑/檔案存取錯誤

en: Object variable not set
zh: 沒有設定物件變數

en: Invalid use of Null
zh: Null 的使用不正確

en: Can't create necessary temporary file
zh: 無法建立必須的暫存檔案

en: ActiveX component can't create object
zh: ActiveX 元件無法建立物件

en: Class doesn't support Automation
zh: 物件類別不支援自動化

en: File name or class name not found during Automation operation
zh: 在自動化運作過程中找不到檔案名稱或物件類別名稱

en: Object doesn't support named arguments
zh: 物件不支援指名的引數

en: Object doesn't support current locale setting
zh: 物件不支援目前的地區設定

en: Named argument not found
zh: 找不到指名的引數

en: Wrong number of arguments or invalid property assignment
zh: 引數的個數錯誤或指派的屬性無效

en: Object not a collection
zh: 物件並非集合物件

en: Specified DLL function not found
zh: 找不到指定的 DLL 函數

en: Variable uses an Automation type not supported in VBScript
zh: 變數使用了 VBScript 不支援的自動化類型

en: The remote server machine does not exist or is unavailable
zh: 遠端伺服器不存在或無法使用

en: Invalid or unqualified reference
zh: 無效或不合格的引用

en: Microsoft VBScript compilation error
zh: Microsoft VBScript 編譯錯誤

en: Microsoft VBScript runtime error
zh: Microsoft VBScript 執行期錯誤

en: Hide %@
zh: 隱藏 %@

en: Quit %@
zh: 結束 %@

en: Paper Si&ze:
zh: 紙張大小(&Z):

en: There is a problem with the certificate for this site.
zh: 這個站臺的憑證有問題。

en: LAN Connection
zh: 區域網路連線

en: The certificate is issued by an unknown or untrusted publisher.
zh: 憑證由不明或不可信的發行者所發放。

en: The date on the certificate is invalid.
zh: 憑證上的日期無效。

en: The name on the certificate does not match the site.
zh: 憑證上的名稱與站臺不相符。

en: There is at least one unspecified security problem with this certificate.
zh: 這個憑證有至少一個未指定的安全問題。

en: Effective Date
zh: 生效日期

en: Security Protocol
zh: 安全性通訊協定

en: Signature Type
zh: 簽章類型

en: Encryption Type
zh: 加密類型

en: Privacy Strength
zh: 隱私層次

en: The request has timed out.
zh: 要求已逾時。

en: An internal error has occurred.
zh: 發生內部錯誤。

en: The URL is invalid.
zh: 這個 URL 無效。

en: The URL scheme could not be recognized or is not supported.
zh: 無法辨識或不支援的 URL 配置。

en: The server name could not be resolved.
zh: 無法解析伺服器名稱。

en: The requested operation is invalid.
zh: 要求的操作不正確。

en: The operation was canceled, usually because the handle on which the request was operating was closed before the operation completed.
zh: 這項操作已取消，這一般是因為要求控制代碼在操作完成前被關閉。

en: The requested item could not be located.
zh: 找不到要求的項目。

en: The attempt to connect to the server failed.
zh: 嘗試連線到伺服器失敗。

en: The connection with the server has been terminated.
zh: 與伺服器的連線已終止。

en: SSL certificate date that was received from the server is bad. The certificate is expired.
zh: 從伺服器接收到的 SSL 憑證日期是錯誤的。該憑證已經過期。

en: SSL certificate common name (host name field) is incorrect.
zh: SSL 憑證一般名稱 (主機名稱欄位) 無效。

en: The specified command was carried out.
zh: 指定的命令已經執行。

en: Undefined external error.
zh: 未定義的外部錯誤。

en: A device ID has been used that is out of range for your system.
zh: 使用的裝置識別碼已超出您的系統範圍。

en: The driver was not enabled.
zh: 驅動程式未啟用。

en: The specified device is already in use. Wait until it is free, and then try again.
zh: 指定的裝置已在使用中。請等待該裝置空出來，然後再試一次。

en: The specified device handle is invalid.
zh: 指定的裝置控制代碼無效。

en: There is no driver installed on your system!
zh: 您的系統上沒有安裝任何驅動程式!

en: Not enough memory available for this task. Quit one or more applications to increase available memory, and then try again.
zh: 可用於這個任務的記憶體不足。結束一個或多個應用程式以增加可用記憶體，然後再試一次。

en: This function is not supported. Use the Capabilities function to determine which functions and messages the driver supports.
zh: 不支援這項功能。請使用 [能力] 功能來決定驅動程式所支援的功能和訊息。

en: An error number was specified that is not defined in the system.
zh: 指定的號碼錯誤: 號碼未在系統中定義。

en: An invalid flag was passed to a system function.
zh: 無效的旗標被傳送給系統功能。

en: An invalid parameter was passed to a system function.
zh: 無效的參數被傳送給系統功能。

en: The specified format is not supported or cannot be translated. Use the Capabilities function to determine the supported formats.
zh: 指定的格式未支援或無法翻譯。請使用 [能力] 功能來決定支援的格式。

en: Cannot perform this operation while media data is still playing. Reset the device, or wait until the data is finished playing.
zh: 當媒體資料仍在播放時，無法進行這個操作。請重設裝置，或等待資料播放完畢。

en: The wave header was not prepared. Use the Prepare function to prepare the header, and then try again.
zh: wave 標頭尚未就緒。請使用 [準備] 功能以準備標頭，然後再試一次。

en: Cannot open the device without using the WAVE_ALLOWSYNC flag. Use the flag, and then try again.
zh: 無法在不使用 WAVE_ALLOWSYNC 旗標的狀態下開啟裝置。請使用旗標，然後再試一次。

en: The MIDI header was not prepared. Use the Prepare function to prepare the header, and then try again.
zh: MIDI 標頭尚未就緒。請使用 [準備] 功能以準備標頭，然後再試一次。

en: A MIDI map was not found. There may be a problem with the driver, or the MIDIMAP.CFG file may be corrupt or missing.
zh: 找不到 MIDI 對應。這可能是驅動程式的問題，或是 MIDIMAP.CFG 檔案已損壞或遺失。

en: The port is transmitting data to the device. Wait until the data has been transmitted, and then try again.
zh: 連接埠正在傳送資料給裝置。請等待資料傳輸完成，然後再試一次。

en: The current MIDI Mapper setup refers to a MIDI device that is not installed on the system.
zh: 目前的 MIDI Mapper 安裝程式參照了未安裝到系統上的 MIDI 裝置。

en: The current MIDI setup is damaged. Copy the original MIDIMAP.CFG file to the Windows SYSTEM directory, and then try again.
zh: 目前的 MIDI Mapper 安裝程式已損壞。請複製原始的 MIDIMAP.CFG 檔案到 Windows SYSTEM 目錄，然後再試一次。

en: Invalid MCI device ID. Use the ID returned when opening the MCI device.
zh: 無效的多媒體控制介面裝置識別碼。請在開啟多媒體控制介面裝置時使用傳回的識別碼。

en: The driver cannot recognize the specified command parameter.
zh: 驅動程式無法識別指定的命令參數。

en: The driver cannot recognize the specified command.
zh: 驅動程式無法識別指定的命令。

en: There is a problem with your media device. Make sure it is working correctly or contact the device manufacturer.
zh: 您的媒體裝置有問題。請確定它正常運作或與裝置製造商聯絡。

en: The specified device is not open or is not recognized by MCI.
zh: 指定的裝置未開啟或未被多媒體控制介面識別出來。

en: The device name is already being used as an alias by this application. Use a unique alias.
zh: 裝置名稱已被這個應用程式用做別名。請使用唯一的別名。

en: There is an undetectable problem in loading the specified device driver.
zh: 載入指定的裝置驅動程式時發生無法偵測的問題。

en: No command was specified.
zh: 未指定任何命令。

en: The output string was too large to fit in the return buffer. Increase the size of the buffer.
zh: 輸出字串太大，超出了傳回的緩衝區容量。請增加緩衝區的大小。

en: The specified command requires a character-string parameter. Please provide one.
zh: 指定的命令需要一個字串參數。請提供一個。

en: The specified integer is invalid for this command.
zh: 指定的整數對於這個命令無效。

en: The device driver returned an invalid return type. Check with the device manufacturer about obtaining a new driver.
zh: 裝置驅動程式傳回了無效的回傳類型。請詢問裝置製造商以取得新的驅動程式。

en: There is a problem with the device driver. Check with the device manufacturer about obtaining a new driver.
zh: 裝置驅動程式有問題。請詢問裝置製造商以取得新的驅動程式。

en: The specified command requires a parameter. Please supply one.
zh: 指定的命令需要一個參數。請提供一個。

en: The MCI device you are using does not support the specified command.
zh: 您正在使用的多媒體控制介面裝置不支援指定的命令。

en: Cannot find the specified file. Make sure the path and filename are correct.
zh: 找不到指定的檔案。請確定路徑和檔案名稱正確。

en: The device driver is not ready.
zh: 裝置驅動程式未就緒。

en: A problem occurred in initializing MCI. Try restarting Windows.
zh: 初始化多媒體控制介面時發生問題。嘗試重新啟動 Windows。

en: There is a problem with the device driver. The driver has closed. Cannot access error.
zh: 裝置驅動程式有問題。驅動程式已關閉。發生無法存取的錯誤。

en: Cannot use 'all' as the device name with the specified command.
zh: 無法使用 'all' 做為指定命令的裝置名稱。

en: Errors occurred in more than one device. Specify each command and device separately to determine which devices caused the error.
zh: 在一個以上的裝置中發生錯誤。請分別指定每一個命令和裝置，以判定造成錯誤的裝置。

en: Cannot determine the device type from the given filename extension.
zh: 無法從給定的副檔名決定裝置類型。

en: The specified parameter is out of range for the specified command.
zh: 指定的參數超出指定命令的範圍。

en: The specified parameters cannot be used together.
zh: 指定的參數無法一起使用。

en: Cannot save the specified file. Make sure you have enough disk space or are still connected to the network.
zh: 無法儲存指定的檔案。請確定您有足夠的磁碟空間，或是仍然連線到網路。

en: Cannot find the specified device. Make sure it is installed and that the device name is spelled correctly.
zh: 找不到指定的裝置。請確定它已安裝，以及該裝置名稱的拼寫正確。

en: The specified device is now being closed. Wait a few seconds, and then try again.
zh: 指定的裝置現在被關閉。請等待數秒，然後再試一次。

en: The specified alias is already being used in this application. Use a unique alias.
zh: 指定的別名已被用於這個應用程式。使用唯一的別名。

en: The specified parameter is invalid for this command.
zh: 指定的參數對於這個命令無效。

en: The device driver is already in use. To share it, use the 'shareable' parameter with each 'open' command.
zh: 裝置驅動程式已在使用中。要分享它，請在每個 'open' 命令使用 'shareable' 參數。

en: The specified command requires an alias, file, driver, or device name. Please supply one.
zh: 指定的命令需要一個別名、檔案、驅動程式或裝置名稱。請提供一個。

en: The specified value for the time format is invalid. Refer to the MCI documentation for valid formats.
zh: 指定的值對時間格式而言是無效的。關於有效的格式，請參考多媒體控制介面文件。

en: A closing double-quotation mark is missing from the parameter value. Please supply one.
zh: 參數值缺少一個右側的雙引號。請提供一個。

en: A parameter or value was specified twice. Only specify it once.
zh: 參數或值被指定了兩次。請只指定它一次。

en: The specified file cannot be played on the specified MCI device. The file may be corrupt, or not in the correct format.
zh: 指定的檔案無法在指定的多媒體控制介面裝置上播放。檔案可能已經損壞，或者並非正確格式。

en: A null parameter block was passed to MCI.
zh: 空的參數區塊被傳送到多媒體控制介面。

en: Cannot save an unnamed file. Supply a filename.
zh: 無法儲存未命名的檔案。請提供一個檔案名稱。

en: You must specify an alias when using the 'new' parameter.
zh: 使用 'new' 參數時，您必須指定別名。

en: Cannot use the 'notify' flag with auto-opened devices.
zh: 無法於自動開啟的裝置使用 'notify' 旗標。

en: Cannot use a filename with the specified device.
zh: 無法於指定裝置使用檔案名稱。

en: Cannot carry out the commands in the order specified. Correct the command sequence, and then try again.
zh: 無法以指定的順序執行命令。請修正命令序列，然後再試一次。

en: Cannot carry out the specified command on an auto-opened device. Wait until the device is closed, and then try again.
zh: 無法於自動開啟的裝置執行指定的命令。請等待裝置關閉，然後再試一次。

en: The filename is invalid. Make sure the filename is not longer than 8 characters, followed by a period and an extension.
zh: 無效的檔案名稱。請確定檔案名稱長度不超過 8 個字元，然後接著句點和副檔名。

en: Cannot specify extra characters after a string enclosed in quotation marks.
zh: 夾於引號的字串之後無法指定額外字元。

en: The specified device is not installed on the system. Use the Drivers option in Control Panel to install the device.
zh: 指定的裝置未被安裝在系統上。請使用控制臺中的驅動程式選項以安裝裝置。

en: Cannot access the specified file or MCI device. Try changing directories or restarting your computer.
zh: 無法存取指定的檔案或多媒體控制介面裝置。請嘗試變更目錄或重新啟動您的電腦。

en: Cannot access the specified file or MCI device because the application cannot change directories.
zh: 無法存取指定的檔案或多媒體控制介面裝置，因為應用程式無法變更目錄。

en: Cannot access specified file or MCI device because the application cannot change drives.
zh: 無法存取指定的檔案或多媒體控制介面裝置，因為應用程式無法變更儲存裝置。

en: Specify a device or driver name that is less than 79 characters.
zh: 請指定少於 79 個字元的裝置或驅動程式名稱。

en: Specify a device or driver name that is less than 69 characters.
zh: 請指定少於 69 個字元的裝置或驅動程式名稱。

en: The specified command requires an integer parameter. Please provide one.
zh: 指定的命令需要整數參數。請提供一個。

en: All wave devices that can play files in the current format are in use. Wait until a wave device is free, and then try again.
zh: 所有可以用目前格式播放檔案的 wave 裝置都在使用中。請等待其中一個 wave 裝置空出來，然後再試一次。

en: Cannot set the current wave device for play back because it is in use. Wait until the device is free, and then try again.
zh: 目前的 wave 裝置正在使用中，所以無法設定它來播放。請等待該裝置空出來，然後再試一次。

en: All wave devices that can record files in the current format are in use. Wait until a wave device is free, and then try again.
zh: 所有可以用目前格式記錄檔案的 wave 裝置都在使用中。請等待其中一個 wave 裝置空出來，然後再試一次。

en: Cannot set the current wave device for recording because it is in use. Wait until the device is free, and then try again.
zh: 無法設定目前的 wave 裝置去記錄，因為它正在使用中。請等待該裝置空出來，然後再試一次。

en: Any compatible waveform playback device may be used.
zh: 也許可以使用任何相容的波形播放控制裝置。

en: Any compatible waveform recording device may be used.
zh: 也許可以使用任何相容的波形記錄裝置。

en: No wave device that can play files in the current format is installed. Use the Drivers option to install the wave device.
zh: 沒有任何可以用目前格式播放檔案的 wave 裝置已被安裝。請使用「驅動程式」選項以安裝 wave 裝置。

en: The device you are trying to play to cannot recognize the current file format.
zh: 您正在嘗試用以播放的裝置無法識別目前的檔案格式。

en: No wave device that can record files in the current format is installed. Use the Drivers option to install the wave device.
zh: 沒有安裝任何能以目前的格式記錄檔案的 wave 裝置。使用「驅動程式」選項以安裝 wave 裝置。

en: The device you are trying to record from cannot recognize the current file format.
zh: 您正在嘗試記錄的裝置無法識別目前的檔案格式。

en: The time formats of the "song pointer" and SMPTE are mutually exclusive. You can't use them together.
zh: 「歌曲指標」的時間格式和 SMPTE 彼此互斥。您無法一起使用它們。

en: The specified MIDI port is already in use. Wait until it is free, and then try again.
zh: 指定的 MIDI 連接埠已在使用中。請等待該連接埠空出來，然後再試一次。

en: The specified MIDI device is not installed on the system. Use the Drivers option from the Control Panel to install a MIDI device.
zh: 指定的 MIDI 裝置未安裝到系統上。請使用控制臺中的「驅動程式」選項以安裝 MIDI 裝置。

en: An error occurred with the specified port.
zh: 指定的連接埠發生了錯誤。

en: All multimedia timers are being used by other applications. Quit one of these applications, and then try again.
zh: 所有多媒體計時器正被其他應用程式使用中。請結束其中某一個應用程式，然後再試一次。

en: The system doesn't have a current MIDI port specified.
zh: 系統尚未指定目前的 MIDI 連接埠。

en: The system has no installed MIDI devices. Use the Drivers option from the Control Panel to install a MIDI driver.
zh: 系統沒有任何已安裝的 MIDI 裝置。請使用控制臺中的「驅動程式」選項以安裝 MIDI 驅動程式。

en: There is no display window.
zh: 沒有任何顯示視窗。

en: Could not create or use window.
zh: 無法建立或使用視窗。

en: Cannot read the specified file. Make sure the file is still present, or check your disk or network connection.
zh: 無法讀取指定的檔案。確定檔案仍然存在，或者檢查看看您的磁碟或網路連線。

en: Cannot write to the specified file. Make sure you have enough disk space or are still connected to the network.
zh: 無法寫入指定的檔案。確定您有足夠的磁碟空間或是仍然連線到網路。

en: &Output File Name:
zh: 輸出檔案名稱(&O):

en: The output file already exists. Click OK to overwrite.
zh: 輸出檔案已存在，按 [確定] 以覆寫。

en: Unable to create the output file.
zh: 無法建立輸出檔案。

en: Operations Error
zh: 操作錯誤

en: Protocol Error
zh: 協定錯誤

en: Time Limit Exceeded
zh: 超出了時間限制

en: Size Limit Exceeded
zh: 超出了大小限制

en: Compare False
zh: 比較為假

en: Compare True
zh: 比較為真

en: Authentication Method Not Supported
zh: 不支援的認證方法

en: Strong Authentication Required
zh: 要求強力認證

en: Referral (v2)
zh: 參照 (v2)

en: Referral
zh: 參照

en: Administration Limit Exceeded
zh: 超出了管理限制

en: Unavailable Critical Extension
zh: 無法使用關鍵延伸

en: Confidentiality Required
zh: 要求機密性

en: SASL Bind in Progress
zh: SASL 繫結正在進行中

en: No Such Attribute
zh: 沒有此類屬性

en: Inappropriate Matching
zh: 不適當的匹配

en: Constraint Violation
zh: 約束違規

en: Attribute Or Value Exists
zh: 屬性或值存在

en: Invalid Syntax
zh: 無效的語法

en: No Such Object
zh: 沒有此類物件

en: Alias Problem
zh: 別名問題

en: Invalid DN Syntax
zh: 無效的 DN 語法

en: Is Leaf
zh: 是分葉

en: Alias Dereference Problem
zh: 別名解除參照問題

en: Inappropriate Authentication
zh: 不適當的認證

en: Invalid Credentials
zh: 無效的憑證

en: Insufficient Rights
zh: 權限不足

en: Unwilling To Perform
zh: 不願意執行

en: Loop Detected
zh: 偵測到迴圈

en: Sort Control Missing
zh: 缺少排序控制

en: Index range error
zh: 索引範圍錯誤

en: Naming Violation
zh: 命名違規

en: Object Class Violation
zh: 物件類別違規

en: Not allowed on Non-leaf
zh: 於非分葉結構不允許

en: Not allowed on RDN
zh: 於 RDN 不允許

en: Already Exists
zh: 已經存在

en: No Object Class Mods
zh: 沒有物件類別 Mods

en: Results Too Large
zh: 結果太大

en: Affects Multiple DSAs
zh: 影響多重 DSA

en: Server Down
zh: 伺服器停機

en: Local Error
zh: 本地錯誤

en: Encoding Error
zh: 編碼錯誤

en: Decoding Error
zh: 解碼錯誤

en: Auth Unknown
zh: 不明的認證

en: Filter Error
zh: 篩選器錯誤

en: User Canceled
zh: 使用者已取消

en: Parameter Error
zh: 參數錯誤

en: No Memory
zh: 沒有記憶體

en: Can't connect to the LDAP server
zh: 無法連線到 LDAP 伺服器

en: Operation not supported by this version of the LDAP protocol
zh: 這個 LDAP 協定版本不支援這個操作

en: Specified control was not found in message
zh: 在訊息中找不到指定的控制

en: No result present in message
zh: 在訊息中沒有結果呈現

en: More results returned
zh: 傳回了更多結果

en: Loop while handling referrals
zh: 處理參照時產生迴圈

en: Referral hop limit exceeded
zh: 轉介的躍點超出了限制

en: Not Yet Implemented
zh: 尚未實作

en: %1: File Not Found
zh: %1: 找不到檔案

en: ATTRIB - Displays or changes file attributes.
    
    Syntax:
    ATTRIB [+R | -R] [+A | -A ] [+S | -S] [+H | -H] [drive:][path][filename]
           [/S [/D]]
    
    Where:
    
      +   Sets an attribute.
      -   Clears an attribute.
      R   Read-only file attribute.
      A   Archive file attribute.
      S   System file attribute.
      H   Hidden file attribute.
      [drive:][path][filename]
          Specifies a file or files for attrib to process.
      /S  Processes matching files in the current folder and all subfolders.
      /D  Processes folders as well.
zh: ATTRIB - 顯示或變更檔案屬性。
    
    語法:
    ATTRIB [+R | -R] [+A | -A ] [+S | -S] [+H | -H] [儲存裝置:][路徑][檔案名稱]
           [/S [/D]]
    
    其中:
    
      +   設定一個屬性。
      -   清空一個屬性。
      R   唯讀檔案屬性。
      A   封存檔案屬性。
      S   系統檔案屬性。
      H   隱藏檔案屬性。
      [儲存裝置:][路徑][檔案名稱]
          指定 attrib 要處理的一個或多個檔案。
      /S  處理在目前資料夾和所有子資料夾中的匹配檔案。
      /D  同樣處理資料夾。

en: Active code page: %1!u!
zh: 使用中的字碼頁: %1!u!

en: Invalid code page
zh: 無效的字碼頁

en: CHCP [number]
    
      Sets or displays the active console code page.
    
      number   The console code page to activate.
    
      Type CHCP without a number to display the active console code page.
zh: CHCP [數字]
    
      設定或顯示主控臺正在使用的字碼頁。
    
      數字     要在主控臺使用的字碼頁。
    
      輸入 CHCP 而不輸入數字則顯示主控臺正在使用的字碼頁。

en: Ana&log
zh: 類比時鐘(&L)

en: Digi&tal
zh: 數位時鐘(&T)

en: &Without Titlebar
zh: 無標題列(&W)

en: &Date
zh: 日期(&D)

en: &Always on Top
zh: 總是在最上面(&A)

en: &About Clock
zh: 關於時鐘(&A)

en: CALL <batchfilename> is used within a batch file to execute commands from
    another batch file. When the batch file exits, control returns to the file
    which called it. The CALL command may supply parameters to the called
    procedure.
    
    Changes to default directory, environment variables etc made within a
    called procedure are inherited by the caller.
zh: CALL <批次檔名稱> 是使用在批次檔之內以執行其他
    批次檔中的指令。從其他的批次檔離開時，控制權會
    回到呼叫它的檔案。CALL 命令可以提供參數給
    被呼叫的程序。
    
    在被呼叫的程序中變更預設目錄、環境變數等動作，
    將會由呼叫者所繼承。

en: CD <directory> is the short version of CHDIR. It changes the current
    default directory.
zh: CD <目錄> 是 CHDIR 的簡短版本。它會變更目前的
    預設目錄。

en: CHDIR <directory> changes the current default directory.
zh: CHDIR <目錄> 變更目前的預設目錄。

en: CLS clears the console screen.
zh: CLS 清空主控臺螢幕。

en: COPY <filename> copies a file.
zh: COPY <檔案名稱> 複製檔案。

en: CTTY changes the input/output device.
zh: CTTY 變更輸入/輸出裝置。

en: DATE shows or changes the system date.
zh: DATE 顯示或變更系統日期。

en: DEL <filename> deletes a file or set of files.
zh: DEL <檔案名稱> 刪除檔案或一組檔案。

en: DIR lists the contents of a directory.
zh: DIR 列出目錄的內容。

en: ECHO <string> displays <string> on the current terminal device.
    
    ECHO ON causes all subsequent commands in a batch file to be displayed on
    the terminal device before they are executed.
    
    ECHO OFF reverses the effect of a previous ECHO ON (ECHO is OFF by
    default). The ECHO OFF command can be prevented from displaying by
    preceding it with an @ sign.
zh: ECHO <字串> 在目前的終端機裝置上顯示 <字串>。
    
    ECHO ON 會使得在批次檔中的所有後續命令，於執行之前
    先被顯示在終端機裝置上。
    
    ECHO OFF 則與前述的 ECHO ON 效果相反 (ECHO 的預設為
    OFF)。ECHO OFF 命令本身可以藉由前置 @ 符號
    來防止它被顯示。

en: ERASE <filename> deletes a file or set of files.
zh: ERASE <檔案名稱> 刪除一個檔案或一組檔案。

en: The FOR command is used to execute a command for each of a set of files.
    
    Usage: FOR %variable IN (set) DO command
    
    The % sign must be doubled when using FOR in a batch file.
zh: FOR 命令用來向檔案集合中的每一個檔案執行命令。
    
    語法: FOR %變數 IN (集合) DO 命令
    
    當在批次檔裡使用 FOR 的時候，必須使用兩個 % 符號。

en: The GOTO command transfers execution to another statement within a batch
    file.
    
    The label which is the target of a GOTO may be up to 255 characters long
    but may not include spaces (this is different from other operating
    systems). If two or more identical labels exist in a batch file the first
    one will always be executed. Attempting to GOTO a nonexistent label
    terminates the batch file execution.
    
    GOTO has no effect when used interactively.
zh: GOTO 命令在批次檔內將執行順序轉移到另一個
    敘述。
    
    做為 GOTO 目標之用的標貼長度最多可以是 255 字元，
    但是不可以包含空格 (這是與其他作業系統不同的
    地方)。如果兩個以上相同的標貼存在於批次檔中，
    將會一律執行第一個。試圖前往不存在的標貼會
    終止批次檔的執行。
    
    GOTO 用於互動模式中將沒有任何效果。

en: HELP <command> shows brief help details on a topic.
    HELP without an argument shows all CMD built-in commands.
zh: HELP <命令> 顯示關於某一主題的簡明細節。
    HELP 不加引數時將顯示 CMD 所有的內建命令。

en: IF is used to conditionally execute a command.
    
    Syntax: IF [NOT] EXIST filename command
            IF [NOT] string1==string2 command
            IF [NOT] ERRORLEVEL number command
    
    In the second form of the command, string1 and string2 must be in double
    quotes. The comparison is not case-sensitive.
zh: IF 用於有條件地執行命令。
    
    語法: IF [NOT] EXIST 檔名 命令
          IF [NOT] 字串一==字串二 命令
          IF [NOT] ERRORLEVEL 數字 命令
    
    在命令的第二種形式中，字串一和字串二必須位於雙引號之中。
    比較的動作是不分大小寫的。

en: LABEL is used to set a disk volume label.
    
    Syntax: LABEL [drive:]
    The command will prompt you for the new volume label for the given drive.
    You can display the disk volume label with the VOL command.
zh: LABEL 用於設定儲存裝置的磁碟區標籤。
    
    語法: LABEL [磁碟機代號:]
    命令將向您提示詢問要讓給定的儲存裝置使用的磁碟區標籤。
    您可以利用 VOL 命令來顯示磁碟機的磁碟區標籤。

en: MD <name> is the short version of MKDIR. It creates a subdirectory.
zh: MD <名稱> 是 MKDIR 的縮寫版本。它會建立子目錄。

en: MKDIR <name> creates a subdirectory.
zh: MKDIR <名稱> 建立子目錄。

en: MOVE relocates a file or directory to a new point within the file system.
    
    If the item being moved is a directory then all the files and
    subdirectories below the item are moved as well.
    
    MOVE fails if the old and new locations are on different DOS drive letters.
zh: MOVE 將檔案或目錄重新放置到檔案系統內的新地點。
    
    如果被移動的項目是目錄，那麼該項目之下的所有
    檔案和子目錄都會被移動。
    
    如果舊的和新的位置在不同的 DOS 儲存裝置代號之上，MOVE 將會失敗。

en: PATH displays or changes the cmd search path.
    
    Entering PATH will display the current PATH setting (initially taken from
    the registry). To change the setting follow the PATH command with the new
    value.
    
    It is also possible to modify the PATH by using the PATH environment
    variable, for example:
    PATH %PATH%;c:\temp
zh: PATH 顯示或變更 cmd 的搜尋路徑。
    
    輸入 PATH 將會顯示目前的路徑設定 (根據登錄
    進行初始化)。要變更設定就在
    PATH 命令之後緊接新的值。
    
    也可以藉由 PATH 環境變數來修改 PATH，
    舉例來說:
    PATH %PATH%;c:\temp

en: PAUSE displays a message on the screen asking the user to press a key.
    
    It is mainly useful in batch files to allow the user to read the output of
    a previous command before it scrolls off the screen.
zh: PAUSE 在螢幕上顯示訊息以要求使用者按下一個鍵。
    
    主要用於批次檔中，以允許使用者在前一個命令的
    輸出捲動離開螢幕之前能夠去讀取它。

en: PROMPT sets the command-line prompt.
    
    The string following the PROMPT command (and the space immediately after)
    appears at the beginning of the line when cmd is waiting for input.
    
    The following character strings have the special meaning shown:
    
    $$    Dollar sign         $_    Linefeed            $b    Pipe sign (|)
    $d    Current date        $e    Escape              $g    > sign
    $l    < sign              $n    Current drive       $p    Current path
    $q    Equal sign          $t    Current time        $v    cmd version
    
    Note that entering the PROMPT command without a prompt-string resets the
    prompt to the default, which is the current directory (which includes the
    current drive letter) followed by a greater-than (>) sign.
    (like a command PROMPT $p$g).
    
    The prompt can also be changed by altering the PROMPT environment variable,
    so the command 'SET PROMPT=text' has the same effect as 'PROMPT text'.
zh: PROMPT 設定命令列的提示。
    
    跟隨著 PROMPT 命令的字串 (以及緊接於後的空格)
    將會在 cmd 等待輸入時出現於一列的起始部分。
    
    下列字元串有特殊平均顯示:
    
    $$    錢幣符號            $_    送列鍵              $b    管線符號 (|)
    $d    目前日期            $e    退出                $g    > 符號
    $l    < 符號              $n    目前儲存裝置        $p    目前路徑
    $q    等號                $t    目前時間            $v    cmd 版本
    
    要注意的是，輸入不加提示字串的 PROMPT 命令將會重置
    提示字串為預設，也就是在大於 (>) 符號之後接著現行目錄
    (包含目前儲存裝置字母) (如同指令提示符號 $p$g)。
    
    提示字串也可以經由改變 PROMPT 環境變數而變更，
    因此命令 SET PROMPT=text 與 PROMPT text 具有相同的效果。

en: A command line beginning with REM (followed by a space) performs no action,
    and can therefore be used as a comment in a batch file.
zh: 以 REM 起始的命令列 (之後緊接空格) 不會進行任何動作，
    因而可以做為批次檔中的註釋。

en: REN <filename> is the short version of RENAME. It renames a file.
zh: REN <檔案名稱> 是 RENAME 的簡短版本。它會重新命名檔案。

en: RENAME <filename> renames a file.
zh: RENAME <檔案名稱> 重新命名檔案。

en: RD <directory> is the short version of RMDIR. It deletes a directory.
zh: RD <目錄> 是 RMDIR 的簡短版本。它會刪除目錄。

en: RMDIR <directory> deletes a directory.
zh: RMDIR <目錄> 刪除目錄。

en: SET displays or changes the cmd environment variables.
    
    SET without parameters shows all of the current environment.
    
    To create or modify an environment variable the syntax is:
    
    SET <variable>=<value>
    
    where <variable> and <value> are character strings. There must be no space
    before the equals sign, nor can the variable name have embedded spaces.
    
    Under Wine, the environment of the underlying operating system is included
    into the Win32 environment, there will generally therefore be many more
    values than in a native Win32 implementation. Note that it is not possible
    to affect the operating system environment from within cmd.
zh: SET 顯示或變更 cmd 的環境變數。
    
    不接參數的 SET 將顯示目前的全部環境。
    
    要建立或修改環境變數的語法是:
    
    SET <變數名稱>=<變數值>
    
    其中 <變數名稱> 和 <變數值> 都是字串。在等號之前必須沒有空格，
    而變數名稱也不可以嵌入空格。
    
    在 Wine 之下，下層的作業系統環境也被包含於 Win32 環境之中，
    因此通常會比在原生的 Win32 實作中還要多出更多變數值。
    要注意的是，從 cmd 之中是不可能去影響作業系統的環境。

en: SHIFT is used in a batch file to remove one parameter from the head of the
    list, so parameter 2 becomes parameter 1 and so on. It has no effect if
    called from the command line.
zh: SHIFT 在批次檔中用來從參數列表的前端移除一個
    參數，因此參數 2 會成為參數 1... 等等。如果從命令列呼叫它，
    將不會有任何效果。

en: Start a program, or open a document in the program normally used for files
    with that suffix.
    Usage:
    start [options] program_filename [...]
    start [options] document_filename
    
    Options:
    "title"        Specifies the title of the child windows.
    /d directory   Start the program in the specified directory.
    /b             Don't create a new console for the program.
    /i             Start the program with fresh environment variables.
    /min           Start the program minimized.
    /max           Start the program maximized.
    /low           Start the program in the idle priority class.
    /normal        Start the program in the normal priority class.
    /high          Start the program in the high priority class.
    /realtime      Start the program in the realtime priority class.
    /abovenormal   Start the program in the abovenormal priority class.
    /belownormal   Start the program in the belownormal priority class.
    /node n        Start the program on the specified NUMA node.
    /affinity mask Start the program with the specified affinity mask.
    /wait          Wait for the started program to finish, then exit with its
    exit code.
    /unix          Use a Unix filename and start the file like Windows
    Explorer.
    /ProgIDOpen    Open a document using the specified progID.
    /?             Display this help and exit.
zh: 啟動程式，或根據檔案的後綴，使用一般用於開啟該後綴的程式來開啟文件。
    用法:
    start [選項] 程式檔案名稱 [...]
    start [選項] 文件檔案名稱
    
    選項:
    "標題"          指定子視窗的標題。
    /d 目錄         於指定的目錄開啟程式。
    /b             不要為程式建立新的主控臺。
    /i             使用新的環境變數來啟動程式。
    /min           啟動程式時將視窗最小化。
    /max           啟動程式時將視窗最大化。
    /low           在 Idle 優先類別中啟動程式。
    /normal        在 Normal 優先類別中啟動程式。
    /high          在 High 優先類別中啟動程式。
    /realtime      在 Realtime 優先類別中啟動程式。
    /abovenormal   在 Abovenormal 優先類別中啟動程式。
    /belownormal   在 Belownormal 優先類別中啟動程式。
    /node n        以指定的 NUMA 節點啟動程式。
    /affinity 遮罩  以指定的親和性遮罩啟動程式。
    /wait          啟動應用程式並等候它終止，結束時會給予結束代碼。
    /unix          使用 Unix 檔案名稱，並像 Windows 檔案總管一樣開啟檔案
    /ProgIDOpen    使用指定的 progID 開啟檔案。
    /?             顯示這個說明並結束。

en: TIME sets or shows the current system time.
zh: TIME 設定或顯示目前的系統時間。

en: TITLE <string> sets the window title for the cmd window.
zh: TITLE <字串> 設定 cmd 視窗的視窗標題。

en: TYPE <filename> copies <filename> to the console device (or elsewhere if
    redirected). No check is made that the file is readable text.
zh: TYPE <檔案名稱> 將 <檔案名稱> 的內容複製到主控臺裝置 (或是其他被
    重新導向的地方)。不會檢查該檔案是否為可讀的文字。

en: VERIFY is used to set, clear or test the verify flag. Valid forms are:
    
    VERIFY ON	Set the flag.
    VERIFY OFF	Clear the flag.
    VERIFY		Displays ON or OFF as appropriate.
    
    The verify flag has no function in Wine.
zh: VERIFY 用來設定、清空或測試驗證旗標。有效的形式包括:
    
    VERIFY ON	設定旗標。
    VERIFY OFF	清空旗標。
    VERIFY		依情況顯示 ON 或 OFF。
    
    驗證旗標在 Wine 中沒有任何功能。

en: VER displays the version of cmd you are running.
zh: VER 顯示您正在執行的 cmd 版本。

en: VOL shows the volume label of a disk device.
zh: VOL 顯示儲存裝置的磁碟區標籤。

en: ENDLOCAL ends localization of environment changes in a batch file which
    were introduced by a preceding SETLOCAL.
zh: ENDLOCAL 在批次檔中結束本地的環境變更
    而這些是由之前的 SETLOCAL 所引入。

en: SETLOCAL starts localization of environment changes in a batch file.
    
    Environment changes done after a SETLOCAL are local to the batch file, and
    are preserved until the next ENDLOCAL is encountered (or at the end of the
    file, whichever comes first), at which point the previous environment
    settings are restored.
zh: SETLOCAL 在批次檔中開始本地的環境變更。
    
    SETLOCAL 之後完成的環境變更對於批次檔而言為本地，
    並被保留直到遇到下一個 ENDLOCAL (或是檔案
    的結尾，取決於誰先出現)，前一個環境的設定值
    則於該點被儲存。

en: PUSHD <directory> saves the current directory onto a stack, and then
    changes the current directory to the supplied one.
zh: PUSHD <目錄> 儲存目前的目錄到堆疊中，
    然後變更現行目錄到所給定的目錄。

en: POPD changes current directory to the last one saved with PUSHD.
zh: POPD 變更現行目錄到上一個利用 PUSHD 儲存的目錄。

en: ASSOC shows or modifies file extension associations.
    
    Syntax: ASSOC [.ext[=[fileType]]]
    
    ASSOC without parameters displays current file associations.
    If used with only a file extension, displays the current association.
    Specifying no file type after the equal sign removes the current
    association, if any.
zh: ASSOC 顯示或修改副檔名的關聯。
    
    語法: ASSOC [.ext[=[檔案型態]]]
    
    ASSOC 不加參數將顯示目前的檔案關聯。
    如果只使用副檔名，則顯示它目前的關聯。
    在等號之號如果沒有指定檔案類型就移除目前的任何關聯。

en: FTYPE shows or modifies open commands associated with file types.
    
    Syntax: FTYPE [fileType[=[openCommand]]]
    
    Without parameters, shows the file types for which open command strings are
    currently defined.
    If used with only a file type, displays the associated open command string,
    if any.
    Specifying no open command after the equal sign removes the command string
    associated to the specified file type.
zh: FTYPE 顯示或修改開啟命令所關聯的檔案類型。
    
    語法: FTYPE [檔案型態[=[開啟命令]]]
    
    如果不加參數，則顯示開啟命令目前所定義的檔案型態。
    如果只使用檔案類型，則顯示關聯的任何開啟命令字串。
    在等號之號如果沒有指定檔案類型就移除對於給定檔案型態的
    任何關聯命令字串。

en: MORE displays output of files or piped input in pages.
zh: MORE 以分頁的方式顯示檔案的輸出或管線的輸入。

en: CHOICE displays a text and waits, until the User presses an allowed Key
    from a selectable list.
    CHOICE is mainly used to build a menu selection in a batch file.
zh: CHOICE 顯示文字並等待，直到使用者
    從可選取的清單中按下允許的鍵。
    CHOICE 主要用來在批次檔中建構選單選擇。

en: Create a symbolic link.
    
    Syntax: MKLINK [options] link_name target
    
    Options:
    /d             Create a directory symbolic link.
    /h             Create a hard link.
    /j             Create a directory junction.
    link_name is the name of the new symbolic link.
    target is the path that link_name points to.
zh: 建立符號連結。
    
    語法: MKLINK [選項] 連結名稱 目標
    
    選項:
    /d             建立目錄符號連結。
    /h             建立永久連結。
    /j             建立目錄連接。
    連結名稱 為新的符號連結的名稱。
    目標 為 連結名稱 指向的路徑。

en: EXIT terminates the current command session and returns to the operating
    system or shell from which you invoked cmd.
zh: EXIT 終止目前的命令作業階段並回到您從其調用 cmd 的
    作業系統或命令殼。

en: CMD built-in commands are:
    ASSOC		Show or modify file extension associations
    ATTRIB		Show or change DOS file attributes
    CALL		Invoke a batch file from inside another
    CD (CHDIR)	Change current default directory
    CHOICE		Wait for an keypress from a selectable list
    CLS		Clear the console screen
    COPY		Copy file
    CTTY		Change input/output device
    DATE		Show or change the system date
    DEL (ERASE)	Delete a file or set of files
    DIR		List the contents of a directory
    ECHO		Copy text directly to the console output
    ENDLOCAL	End localization of environment changes in a batch file
    FTYPE		Show or modify open commands associated with file types
    HELP		Show brief help details on a topic
    MD (MKDIR)	Create a subdirectory
    MKLINK	Create a symbolic link
    MORE		Display output in pages
    MOVE		Move a file, set of files or directory tree
    PATH		Set or show the search path
    PAUSE		Suspend execution of a batch file
    POPD		Restore the directory to the last one saved with PUSHD
    PROMPT		Change the command prompt
    PUSHD		Change to a new directory, saving the current one
    REN (RENAME)	Rename a file
    RD (RMDIR)	Delete a subdirectory
    SET		Set or show environment variables
    SETLOCAL	Start localization of environment changes in a batch file
    START		Start a program, or open a document in the associated program
    TIME		Set or show the current system time
    TITLE		Set the window title for the CMD session
    TYPE		Type the contents of a text file
    VER		Show the current version of CMD
    VOL		Show the volume label of a disk device
    XCOPY		Copy source files or directory trees to a destination
    EXIT		Close down CMD
    
    Enter HELP <command> for further information on any of the above commands.
zh: CMD 內建命令包括:
    ASSOC		顯示或修改副檔名關聯
    ATTRIB		顯示或變更 DOS 檔案屬性
    CALL		在批次檔中呼叫另一個批次檔
    CD (CHDIR)	變更目前的預設目錄
    CHOICE		從可選清單等待按鍵
    CLS		清空主控臺螢幕
    COPY		複製檔案
    CTTY		變更輸入/輸出裝置
    DATE		顯示或變更系統日期
    DEL (DELETE)	刪除一個檔案或一組檔案
    DIR		列出目錄的內容
    ECHO		直接複製文字到主控臺輸出
    ENDLOCAL	在批次檔中結束本地環境變更
    FTYPE		顯示或修改與檔案類型關聯的開啟命令
    HELP		顯示主題的簡潔說明
    MD (MKDIR)	建立子目錄
    MKLINK	建立符號連結
    MORE		分頁顯示輸出
    MOVE		移動一個檔案、一組檔案或樹狀目錄
    PATH		設定或顯示搜尋路徑
    PAUSE		懸置執行中的批次檔
    POPD		還原到上一次以 PUSHD 儲存的目錄
    PROMPT		變更指令提示符號
    PUSHD		變更為新的目錄並儲存目前的目錄
    REN (RENAME)	重新命名檔案
    RD (RMDIR)	刪除子目錄
    SET		設定或顯示環境變數
    SETLOCAL	在批次檔中開始本地環境變更
    START		啟始程式或以關聯的程式開啟文件
    TIME		設定或顯示目前的系統時間
    TITLE		設定用於 CMD 作業階段的視窗標題
    TYPE		印出文字檔的內容
    VER		顯示目前的 CMD 版本
    VOL		顯示儲存裝置的磁碟區標籤
    XCOPY		複製來源檔案或樹狀目錄到目的地
    EXIT		關閉 CMD
    
    輸入 HELP <命令> 以取得關於以上任何命令的進一步資訊。

en: File association missing for extension %1
zh: 找不到副檔名 %1 的檔案關聯

en: No open command associated with file type '%1'
zh: 沒有與檔案類型 '%1' 相關聯的開啟命令

en: Overwrite %1?
zh: 覆寫 %1?

en: Line in Batch processing possibly truncated. Using:
zh: 命令列於批次處理時可能會被截斷。使用:

en: Argument missing
zh: 缺少引數

en: Syntax error
zh: 語法錯誤

en: No help available for %1
zh: 沒有關於 %1 的說明

en: Target to GOTO not found
zh: 找不到 GOTO 的目標

en: Current Date is %1
zh: 今天是 %1

en: Current Time is %1
zh: 現在時間是 %1

en: Enter new date:
zh: 輸入新日期:

en: Enter new time:
zh: 輸入新時間:

en: Environment variable %1 not defined
zh: 環境變數 %1 未定義

en: Failed to open '%1'
zh: 開啟 %1 失敗

en: Cannot call batch label outside of a batch script
zh: 無法呼叫批次命令指令碼外部的批次標貼

en: Delete %1?
zh: 刪除 %1?

en: Echo is %1
zh: 回應為 %1

en: Verify is %1
zh: 驗證為 %1

en: Verify must be ON or OFF
zh: 驗證必須為 ON 或 OFF

en: Parameter error
zh: 參數錯誤

en: Volume Serial Number is %1!04x!-%2!04x!
zh: 磁碟區序號是 %1!04x!-%2!04x!

en: Volume label (11 characters, <Enter> for none)?
zh: 磁碟區標籤 (11 個字元，<Enter> 表示沒有)?

en: PATH not found
zh: 找不到 PATH

en: Press any key to continue...
zh: 按下任意鍵繼續...

en: Wine Command Prompt
zh: Wine 命令提示字元

en: More?
zh: 更多?

en: The input line is too long.
zh: 輸入列太長。

en: Volume in drive %1!c! is %2
zh: 位於儲存裝置 %1!c! 的磁碟區為 %2

en: Volume in drive %1!c! has no label.
zh: 位於儲存裝置 %1!c! 的磁碟區沒有任何標籤。

en: Can't recognize '%1' as an internal or external command, or batch script.
zh: 無法識別 %1 為內部、外部命令或是批次命令指令碼。

en: Division by zero error.
zh: 被零除的錯誤。

en: Expected an operand.
zh: 預期為一個運算元。

en: Expected an operator.
zh: 預期為一個運算子。

en: Mismatch in parentheses.
zh: 小括號不相符。

en: Badly formed number - must be one of decimal (12),
     hexadecimal (0x34) or octal (056).
zh: 錯誤的數字形式 - 必須是十進位 (12)、
     十六進位 (0x34) 或八進位 (056) 之一。

en: &Small
zh: 小(&S)

en: &Large
zh: 大(&L)

en: &Buffer size:
zh: 緩衝大小(&B):

en: Popup menu
zh: 快顯功能表

en: &Quick Edit mode
zh: 快速編輯模式(&Q)

en: &Insert mode
zh: 插入模式(&I)

en: Buffer zone
zh: 緩衝區域

en: End of program
zh: 當程式結束後

en: &Close console
zh: 關閉主控臺(&C)

en: Console parameters
zh: 主控臺執行參數

en: Retain these settings for later sessions
zh: 保留目前設定以便下次使用

en: Modify only current session
zh: 僅修改目前的工作階段

en: Set &Defaults
zh: 設為預設值(&D)

en: Sc&roll
zh: 捲動(&R)

en: Setup - Default settings
zh: 設定 - 預設設定

en: Setup - Current settings
zh: 設定 - 目前設定

en: The size of the screen buffer must be greater than or equal to the size of the window.
zh: 螢幕緩衝區大小必須大於或等於視窗緩衝區

en: Each character is %1!u! pixels wide and %2!u! pixels high
zh: 每個字元都是 %1!u! 個像素寬，%2!u! 個像素高

en: This is a test
zh: 這是一段測試訊息

en: DirectX Diagnostic Tool
zh: DirectX 診斷工具

en: Usage: dxdiag [/whql:off | /whql:on] [/t filename | /x filename]
zh: 用法: dxdiag [/whql:off | /whql:on] [/t 檔案名稱 | /x 檔案名稱]

en: Wine Explorer
zh: Wine 檔案總管

en: &Run...
zh: 執行(&R)...

en: - Supported Commands -
    
    hardlink      hardlink management
zh: - 支援的命令 -
    
    hardlink      永久連結管理

en: - Hardlink - Supported Commands -
    
    create        create a hardlink
zh: - Hardlink - 支援的命令 -
    
    create        建立永久連結

en: Syntax: fsutil hardlink create <new> <existing>
zh: 語法: fsutil hardlink create <new> <existing>

en: Usage: hostname
zh: 用法: 主機名稱

en: Error: Invalid option '%c'.
zh: 錯誤: 無效的選項 '%c'。

en: Error: Could not get hostname: %u.
zh: 錯誤: 無法取得主機名稱: %u。

en: Error: Setting the system hostname is not possible with the hostname utility.
zh: 錯誤: 無法使用 hostname 工具設定系統的主機名稱。

en: Usage: ipconfig [ /? | /all ]
zh: 用法: ipconfig [ /? | /all ]

en: Error: Unknown or invalid command line parameters specified
zh: 錯誤: 指定了不明或無效的命令列參數

en: %1 adapter %2
zh: %1 配接卡 %2

en: Connection-specific DNS suffix
zh: 特定連線的 DNS 字尾

en: Peer-to-peer
zh: 點對點

en: IP routing enabled
zh: IP 路由已啟用

en: Physical address
zh: 實體位址

en: DHCP enabled
zh: DHCP 已啟用

en: Primary DNS suffix
zh: 主要 DNS 字尾

en: The syntax of this command is:
    
    NET command [arguments]
        -or-
    NET command /HELP
    
    Where 'command' is one of HELP, START, STOP or USE.
zh: 這個命令的語法是:
    
    NET command [引數]
        或
    NET command /HELP
    
    其中 command 可以是 HELP, START, STOP 或 USE 之一。

en: The syntax of this command is:
    
    NET START [service]
    
    Displays the list of running services if 'service' is omitted. Otherwise 'service' is the name of the service to start.
zh: 這個命令的語法是:
    
    NET START [service]
    
    如果 'service' 被省略，就顯示執行中服務的清單，否則 'service' 表示要啟動的服務名稱。

en: The syntax of this command is:
    
    NET STOP service
    
    Where 'service' is the name of the service to stop.
zh: 這個命令的語法是:
    
    NET STOP service
    
    其中 service 是要停止的服務名稱。

en: Stopping dependent service: %1
zh: 正在停止附屬服務: %1

en: Could not stop service %1
zh: 無法停止服務 %1。

en: Could not get handle to service control manager.
zh: 無法取得服務控制管理員的控制代碼。

en: Could not get handle to service.
zh: 無法取得服務的控制代碼。

en: The %1 service is starting.
zh: 正在啟動 %1 服務。

en: The %1 service was started successfully.
zh: %1 服務已成功啟動。

en: The %1 service failed to start.
zh: 無法啟動 %1 服務。

en: The %1 service is stopping.
zh: 正在停止 %1 服務。

en: The %1 service was stopped successfully.
zh: %1 服務已成功停止。

en: The %1 service failed to stop.
zh: 無法停止 %1 服務。

en: There are no entries in the list.
zh: 在清單中沒有項目。

en: 
    Status  Local   Remote
    ---------------------------------------------------------------
zh: 
    狀態    本機    遠端
    ---------------------------------------------------------------

en: %1      %2      %3      Open resources: %4!u!
zh: %1      %2      %3      開啟資源: %4!u!

en: A network error occurred
zh: 網路發生了錯誤

en: Connection is being made
zh: 正在連線

en: Reconnecting
zh: 正在重新連線

en: The following services are running:
zh: 下列服務正在執行:

en: Active Connections
zh: 作用中的連線

en: Local Address
zh: 內部地址

en: Foreign Address
zh: 外部地址

en: Unicast packets
zh: 單點傳送封包

en: Non-unicast packets
zh: 非單點傳送封包

en: Discards
zh: 丟棄

en: Unknown protocols
zh: 不明協定

en: TCP Statistics for IPv4
zh: IPv4 的 TCP 統計

en: Active Opens
zh: 主動的開啟

en: Passive Opens
zh: 被動的開啟

en: Failed Connection Attempts
zh: 失敗的連線嘗試

en: Reset Connections
zh: 重置的連線

en: Current Connections
zh: 目前的連線

en: Segments Received
zh: 已接收資料段

en: Segments Sent
zh: 已發送資料段

en: Segments Retransmitted
zh: 已重新傳送的資料段

en: UDP Statistics for IPv4
zh: IPv4 的 UDP 統計

en: Datagrams Received
zh: 已接收的資料包

en: No Ports
zh: 無連接埠

en: Receive Errors
zh: 接收的錯誤

en: Datagrams Sent
zh: 已發送的資料包

en: &New	Ctrl+N
zh: 新增(&N)	Ctrl+N

en: &Print...	Ctrl+P
zh: 列印(&P)...	Ctrl+P

en: Page Se&tup...
zh: 版面設定(&T)...

en: P&rinter Setup...
zh: 印表機設定(&R)...

en: &Delete	Del
zh: 刪除(&D)	Del

en: Select &all	Ctrl+A
zh: 全選(&A)	Ctrl+A

en: &Time/Date	F5
zh: 插入日期/時間(&T)	F5

en: &Wrap long lines
zh: 自動換行(&W)

en: &Search...	Ctrl+F
zh: 尋找(&S)...	Ctrl+F

en: &Search next	F3
zh: 找下一個(&S)	F3

en: &Replace...	Ctrl+H
zh: 取代(&R)...	Ctrl+H

en: &Contents	F1
zh: 內容(&C)	F1

en: &About Notepad
zh: 關於記事本(&A)

en: &Header:
zh: 頁首(&H):

en: &Footer:
zh: 頁尾(&F):

en: Margins (millimeters)
zh: 邊界 (公釐)

en: Page &p
zh: 第 &p 頁

en: File '%s' does not exist.
    
    Do you want to create a new file?
zh: 檔案 '%s' 不存在。
    
    您要建立一個新檔案嗎?

en: File '%s' has been modified.
    
    Would you like to save the changes?
zh: 檔案 '%s' 的內容已更改。
    
    您要儲存更改嗎?

en: '%s' could not be found.
zh: 找不到 '%s'。

en: %1
    This file contains Unicode characters which will be lost if
    you save this file in the %2 encoding.
    To keep these characters, click Cancel, and then select
    one of the Unicode options in the Encoding drop down list.
    Continue?
zh: %1
    這個檔案含有 Unicode 字元，如果以 %2 編碼儲存這個檔案，
    這些字符將會丟失。
    要保留這些字元，請按一下 [取消]，
    然後在 [編碼] 下拉選單中選取一個 Unicode 選項。
    您要繼續嗎?

en: &Bind to file...
zh: 檔案綁定(&B)...

en: &View TypeLib...
zh: 查看 TypeLib(&V)...

en: &System Configuration
zh: 系統設定(&S)

en: &Run the Registry Editor
zh: 執行登錄檔編輯器(&R)

en: &CoCreateInstance Flag
zh: CoCreateInstance 旗標(&C)

en: &In-process server
zh: 同處理序伺服程式(&I)

en: In-process &handler
zh: 同處理序處理常式(&H)

en: &Local server
zh: 本機伺服器(&L)

en: &Remote server
zh: 遠端伺服器(&R)

en: View &Type information
zh: 查看類型資訊(&T)

en: Create &Instance
zh: 建立實例(&I)

en: Create Instance &On...
zh: 建立實例在(&O)...

en: &Release Instance
zh: 釋放實例(&R)

en: Copy C&LSID to clipboard
zh: 複製 C&LSID 到剪貼簿

en: Copy &HTML object Tag to clipboard
zh: 複製 &HTML 物件標籤到剪貼簿

en: &Expert mode
zh: 專家模式(&E)

en: &Hidden component categories
zh: 隱藏元件分類(&H)

en: &Status Bar
zh: 狀態列(&S)

en: &Refresh	F5
zh: 重新整理(&R)	F5

en: &About OleView
zh: 關於 OleView(&A)

en: &Group by type kind
zh: 依類型分組(&G)

en: Connect to another machine
zh: 連接到另外一臺電腦

en: &Machine name:
zh: 電腦名稱(&M):

en: &Enable Distributed COM
zh: 啟用分散式 COM(&E)

en: Enable &Remote Connections (Win95 only)
zh: 啟用遠端連線 (限 Win95)(&R)

en: These settings change only registry values.
    They have no effect on Wine performance.
zh: 這些設定只改變登錄內的值。
    它對 Wine 的性能沒有影響。

en: Default Interface Viewer
zh: 預設介面檢視器

en: &View Type Info
zh: 查看類型資訊(&V)

en: IPersist Interface Viewer
zh: IPersist 介面檢視器

en: IPersistStream Interface Viewer
zh: IPersistStream 介面檢視器

en: ITypeLib viewer
zh: ITypeLib 檢視器

en: OleView - OLE/COM Object Viewer
zh: OleView - OLE/COM 物件檢視器

en: TypeLib files (*.tlb; *.olb; *.dll; *.ocx; *.exe)
zh: TypeLib 檔案 (*.tlb; *.olb; *.dll; *.ocx; *.exe)

en: Bind to file via a File Moniker
zh: 通過 File Moniker 綁定到檔案

en: Open a TypeLib file and view the contents
zh: 開啟 TypeLib 檔案並查看內容

en: Change machine wide Distributed COM settings
zh: 變更本機分散式 COM 設定

en: Run the Wine registry editor
zh: 執行 Wine 登錄檔編輯器

en: Quit the application. Prompts to save changes
zh: 結束程式。提示儲存

en: Create an instance of the selected object
zh: 建立目前選擇的物件實例

en: Create an instance of the selected object on a specific machine
zh: 建立目前選定物件在指定電腦的實例

en: Release the currently selected object instance
zh: 釋放目前選定物件實例

en: Copy the GUID of the currently selected item to the clipboard
zh: 將目前選定項目的 GUID 複製到剪貼簿

en: Display the viewer for the selected item
zh: 顯示選定項目的檢視器

en: Toggle between expert and novice display mode
zh: 切換專家和新手顯示模式

en: Toggle the display of component categories that are not meant to be visible
zh: 切換隱藏元件分類顯示

en: Show or hide the status bar
zh: 顯示或隱藏狀態列

en: Refresh all lists
zh: 重新整理所有清單

en: Display program information, version number and copyright
zh: 顯示程式資訊、版本號及著作權

en: Ask for an in-process server when calling CoGetClassObject
zh: 呼叫 CoGetClassObject 時要求一個同處理序伺服程式

en: Ask for an in-process handler when calling CoGetClassObject
zh: 呼叫 CoGetClassObject 時要求一個同處理序處理常式

en: Ask for a local server when calling CoGetClassObject
zh: 呼叫 CoGetClassObject 時要求一個本機伺服器

en: Ask for a remote server when calling CoGetClassObject
zh: 呼叫 CoGetClassObject 時要求一個遠端伺服器

en: ObjectClasses
zh: 物件類型

en: Grouped by Component Category
zh: 依元件類型分組

en: OLE 1.0 Objects
zh: OLE 1.0 物件

en: COM Library Objects
zh: COM 函式庫物件

en: All Objects
zh: 所有物件

en: Application IDs
zh: 應用程式識別碼

en: Type Libraries
zh: 類型函式庫

en: ver.
zh: 版本

en: Registry
zh: 登錄

en: CoGetClassObject failed.
zh: CoGetClassObject 失敗。

en: LoadTypeLib( %1 ) failed ($%2!x!)
zh: LoadTypeLib( %1 ) 失敗 ($%2!x!)

en: Inherited Interfaces
zh: 繼承介面

en: Save as an .IDL or .H file
zh: 儲存為 .IDL 或 .H 檔案

en: Group typeinfos by kind
zh: 依類別分組

en: O&pen	Enter
zh: 開啟(&P)	Enter

en: &Move...	F7
zh: 移動(&M)...	F7

en: &Copy...	F8
zh: 複製(&C)...	F8

en: &Properties	Alt+Enter
zh: 內容(&P)	Alt+Enter

en: &Execute...
zh: 執行(&E)...

en: E&xit Windows
zh: 結束 Windows(&X)

en: &Arrange automatically
zh: 自動排列(&A)

en: &Minimize on run
zh: 啟動後最小化(&M)

en: &Save settings on exit
zh: 結束時儲存設定(&S)

en: &Overlapped	Shift+F5
zh: 重疊(&O)	Shift+F5

en: &Side by side	Shift+F4
zh: 並排(&S)	Shift+F4

en: &About Program Manager
zh: 關於程式管理員(&A)

en: Program &group
zh: 程式群組(&G)

en: Move Program
zh: 移動程式

en: Move program:
zh: 移動程式:

en: From group:
zh: 從此程式群組中:

en: &To group:
zh: 移動到程式群組(&T):

en: Copy Program
zh: 複製程式

en: Copy program:
zh: 複製程式:

en: Program Group Attributes
zh: 程式組屬性

en: &Group file:
zh: 群組檔案(&G):

en: &Key combination:
zh: 快捷鍵(&K):

en: &Minimize at launch
zh: 啟動後最小化(&M)

en: Change &icon...
zh: 變更圖示(&I)...

en: Current &icon:
zh: 目前圖示(&I):

en: Execute Program
zh: 執行程式

en: Program Manager
zh: 程式管理員

en: Delete group `%s'?
zh: 是否刪除程式群組 `%s'?

en: Delete program `%s'?
zh: 是否刪除程式 `%s'?

en: Error reading `%s'.
zh: 讀取檔案 `%s' 時發生錯誤。

en: Error writing `%s'.
zh: 寫入檔案 `%s' 時發生錯誤。

en: The group file `%s' cannot be opened.
    Should it be tried further on?
zh: 無法開啟群組檔案 `%s'。
    是否繼續嘗試開啟?

en: Help not available.
zh: 沒有可用的說明資訊。

en: Unknown feature in %s
zh: 在 %s 中發現不明功能

en: File `%s' exists. Not overwritten.
zh: 檔案 `%s' 已經存在。不覆寫已有檔案。

en: Save group as `%s' to prevent overwriting original files.
zh: 將程式組儲存為 `%s' 可以避免覆寫已有的檔案。

en: Libraries (*.dll)
zh: 動態連結程式庫 (*.dll)

en: Icon files
zh: 圖示檔案

en: Icons (*.ico)
zh: 圖示 (*.ico)

en: reg: Invalid syntax.
zh: reg: 無效的語法。

en: Type "REG %1 /?" for help.
zh: 輸入 "REG %1 /?" 以取得說明。

en: reg: Unable to access or create the specified registry key
zh: reg: 無法存取或建立指定的登錄機碼

en: reg: The operation completed successfully
zh: reg: 操作成功完成

en: reg: The registry operation was cancelled
zh: reg: 登錄操作已經取消

en: reg: Unable to find the specified registry key
zh: reg: 找不到指定的登錄機碼

en: reg: Unable to find the specified registry value
zh: reg: 找不到指定的登錄值

en: Type "REG /?" for help.
zh: 輸入 "REG /?" 以取得說明。

en: Usage:
      REG [operation] [parameters]
    
    Supported operations:
      ADD | COPY | DELETE | EXPORT | IMPORT | QUERY
    
    For help on a specific operation, type:
      REG [operation] /?
zh: 用法:
      REG [操作] [參數]
    
    支援的操作:
      ADD | COPY | DELETE | EXPORT | IMPORT | QUERY
    
    要取得指定操作的說明，請輸入:
      REG [操作] /?

en: REG ADD <key> [/v value_name | /ve] [/t type] [/s separator] [/d data] [/f]
    
      Adds a key to the registry or adds a new value to a given registry key.
    
      <key>
         The registry key to add or, if either [/v] or [/ve] is specified,
         the key in which to add the new registry data.
    
         Format: ROOT\Subkey
    
         ROOT: A predefined registry key. This must be one of the following:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: The full path to a registry key under a given ROOT key.
    
      /v <value_name>
         The name of the registry value to add.
    
      /ve
         Add an unnamed registry value. This option modifies the (Default)
         registry value.
    
      /t <type>
         The type of data to add to the registry. If [/t] is specified,
         <type> must be one of the following:
    
             REG_SZ    | REG_MULTI_SZ | REG_EXPAND_SZ
             REG_DWORD | REG_BINARY   | REG_NONE
    
         If [/t] is not specified, the default data type is REG_SZ.
    
      /s <separator>
         The character used to separate strings in REG_MULTI_SZ data.
         If [/s] is not specified, the default separator is \0.
    
      /d <data>
         The data to add to the new registry value.
    
      /f
         Modify the registry without prompting for confirmation.
zh: REG ADD <機碼> [/v 值名稱 | /ve] [/t 類型] [/s 分隔符號] [/d 資料] [/f]
    
      新增一個機碼到登錄，或新增值到給定的登錄機碼。
    
      <機碼>
         要新增的機碼，如果指定了 [/v] 或 [/ve]，
         則會在該機碼新增登錄資料。
    
         格式: ROOT\Subkey
    
         ROOT: 預先定義的登錄機碼。這必須是下列的其中一個:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: 在所選取 ROOT 機碼下的登錄機碼的完整路徑。
    
      /v <值名稱>
         要新增的登錄值的名稱。
    
      /ve
         新增未命名的登錄值。這個選項會修改 (預設) 的
         登錄值。
    
      /t <類型>
         要新增到登錄的資料類型。如果指定了 [/t]，
         <類型> 必須是下列的其中一個:
    
             REG_SZ    | REG_MULTI_SZ | REG_EXPAND_SZ
             REG_DWORD | REG_BINARY   | REG_NONE
    
         如果未指定 [/t]，資料類型將預設為 REG_SZ。
    
      /s <分隔符號>
         指定一個用於分隔 REG_MULTI_SZ 資料字串的字元。
         如果未指定 [/s]，分隔符號會預設為 \0。
    
      /d <資料>
         要新增給新的登錄值的資料。
    
      /f
         修改登錄項目而不需確認提示。

en: REG COPY <key1> <key2> [/s] [/f]
    
      Copies the contents of a specified registry key to another location.
      By default, this operation only copies registry values. Use [/s] to
      recursively copy all subkeys and values.
    
      <key1>, <key2>
         Registry keys specifying the source (<key1>) and destination (<key2>)
         of the data. If <key2> does not exist, it is created.
    
         Format: ROOT\Subkey
    
         ROOT: A predefined registry key. This must be one of the following:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: The full path to a registry key under a given ROOT key.
    
      /s
         Copy all subkeys and values from <key1> to <key2>.
    
      /f
         Overwrite all registry data in <key2> without prompting for confirmation.
         This option does not modify subkeys and values that only exist in <key2>.
zh: REG COPY <機碼1> <機碼2> [/s] [/f]
    
      複製指定登錄機碼的內容到另一個位置。
      預設情況下，這個操作只會複製登錄值。
      使用 [/s] 來遞迴複製所有子機碼和值。
    
      <機碼1>, <機碼2>
         指定登錄機碼的來源 (<機碼1>) 和目標 (<機碼2>) 資料。
         如果 <機碼2> 不存在，系統將會建立它。
    
         格式: ROOT\Subkey
    
         ROOT: 預先定義的登錄機碼。這必須是下列的其中一個:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: 在所選取 ROOT 機碼下的登錄機碼的完整路徑。
    
      /s
         從 <機碼1> 複製所有子機碼和值到 <機碼2>。
    
      /f
         覆寫 <機碼2> 內所有的登錄資料而不需確認提示。
         這個選項不會修改只在 <機碼2> 存在的子機碼和值。

en: REG DELETE <key> [/v value_name | /ve | /va] [/f]
    
      Deletes a registry key (including all subkeys and values), or deletes
      one or more values from a given registry key.
    
      <key>
         The registry key to delete or, if one of [/v], [/ve] or [/va] is
         specified, the registry key in which to delete one or more values.
    
         Format: ROOT\Subkey
    
         ROOT: A predefined registry key. This must be one of the following:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: The full path to a registry key under a given ROOT key.
    
      /v <value_name>
         The name of the registry value to delete.
    
      /ve
         Delete an unnamed registry value. This option deletes the (Default)
         registry value.
    
      /va
         Delete all values from a registry key.
    
      /f
         Delete a registry key (including all subkeys and values) without
         prompting for confirmation.
zh: REG DELETE <機碼> [/v 值名稱 | /ve | /va] [/f]
    
      刪除一個登錄機碼 (所有子機碼和值)，
      或從給定的登錄機碼刪除一個或多個值。
    
      <機碼>
         要刪除的登錄機碼。如果指定了 [/v]、[/ve] 或 [/va]，
         則可刪除登錄機碼內的一個或多個值。
    
         格式: ROOT\Subkey
    
         ROOT: 預先定義的登錄機碼。這必須是下列的其中一個:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: 在所選取 ROOT 機碼下的登錄機碼的完整路徑。
    
      /v <值名稱>
         要刪除的登錄值的名稱。
    
      /ve
         刪除未命名的登錄值。這個選項會刪除 (預設) 的
         登錄值。
    
      /va
         刪除登錄機碼的所有值。
    
      /f
         刪除一個登錄機碼 (包括所有子機碼和值)
         而不需確認提示。

en: REG EXPORT <key> <file> [/y]
    
      Exports a specified registry key (including all subkeys and values)
      to a file.
    
      <key>
         The registry key to export.
    
         Format: ROOT\Subkey
    
         ROOT: A predefined registry key. This must be one of the following:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: The full path to a registry key under a given ROOT key.
    
      <file>
         The name and path of the registry file that will be created.
         This file must have a .reg extension.
    
      /y
         Overwrite <file> without prompting for confirmation.
zh: REG EXPORT <機碼> <檔案> [/y]
    
      將指定的登錄機碼 (包括所有子機碼和值)
      匯出到一個檔案。
    
      <機碼>
         要匯出的登錄機碼。
    
         格式: ROOT\Subkey
    
         ROOT: 預先定義的登錄機碼。這必須是下列的其中一個:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: 在所選取 ROOT 機碼下的登錄機碼的完整路徑。
    
      <檔案>
         要建立的登錄檔案的名稱和路徑。
         檔案必須是 .reg 的副檔名。
    
      /y
         覆寫 <檔案> 而不需確認提示。

en: REG IMPORT <file>
    
      Imports keys, values and data from a given file into the registry.
    
      <file>
         The name and path of the registry file to import.
zh: REG IMPORT <檔案>
    
      從給定的檔案匯入機碼、值和資料到登錄。
    
      <檔案>
         要匯入的登錄檔案的名稱和路徑。

en: REG QUERY <key> [/v value_name | /ve] [/s]
    
      Queries a specified registry key and lists all immediate subkeys, values
      and data within that key. Use [/s] to recursively query each subkey.
    
      <key>
         The registry key to query.
    
         Format: ROOT\Subkey
    
         ROOT: A predefined registry key. This must be one of the following:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: The full path to a registry key under a given ROOT key.
    
      /v <value_name>
         The name of the registry value to query. If neither [/v] nor [/ve] is
         specified, all values under <key> are listed.
    
      /ve
         Query an unnamed registry value. This option queries the (Default)
         registry value.
    
      /s
         List all registry entries under <key> and its subkeys.
zh: REG QUERY <機碼> [/v 值名稱 | /ve] [/s]
    
      查詢指定的登錄機碼，並列出該機碼中的所有即時子機碼、值和資料。
      使用 [/s] 來遞迴查詢每個子機碼。
    
      <機碼>
         要查詢的登錄機碼。
    
         格式: ROOT\Subkey
    
         ROOT: 預先定義的登錄機碼。這必須是下列的其中一個:
    
             HKEY_LOCAL_MACHINE  | HKLM
             HKEY_CURRENT_USER   | HKCU
             HKEY_CLASSES_ROOT   | HKCR
             HKEY_USERS          | HKU
             HKEY_CURRENT_CONFIG | HKCC
    
         Subkey: 在所選取 ROOT 機碼下的登錄機碼的完整路徑。
    
      /v <值名稱>
         要查詢的登錄值的名稱。如果未指定 [/v] 或 [/ve]，
         則會列出 <機碼> 下所有的值。
    
      /ve
         查詢未命名的登錄值。這個選項會查詢 (預設) 的
         登錄值。
    
      /s
         列出 <機碼> 及其子機碼的所有登錄項目。

en:   /reg:32
         Access the registry using the 32-bit view.
    
      /reg:64
         Access the registry using the 64-bit view.
zh:   /reg:32
         使用 32 位元登錄檢視來存取機碼。
    
      /reg:64
         使用 64 位元登錄檢視來存取機碼。

en: reg: Invalid registry key
zh: reg: 無效的登錄機碼

en: reg: Unable to access remote machine
zh: reg: 無法存取遠端機器

en: reg: Invalid system key
zh: reg: 無效的系統金鑰

en: reg: Invalid option [%1].
zh: reg: 無效的選項 [%1]。

en: reg: The option [/d] must be followed by a valid numeric value
zh: reg: 選項 [/d] 後必須接著一個有效的數字值

en: reg: The option [/d] must be followed by a valid hexadecimal value
zh: reg: 選項 [/d] 後必須接著一個有效的十六進制值

en: reg: The option [/d] must be followed by a valid string
zh: reg: 選項 [/d] 後必須接著一個有效的字串

en: reg: Unhandled registry data type [/t 0x%1!x!, /d %2]
zh: reg: 未處理的登錄資料類型 [/t 0x%1!x!, /d %2]

en: reg: Unsupported registry data type [%1]
zh: reg: 不支援的登錄資料類型 [%1]

en: The registry value '%1' already exists. Do you want to overwrite it?
zh: 登錄值 '%1' 已經存在。您要覆寫它嗎?

en: reg: Invalid command line parameters
zh: reg: 無效的命令列參數

en: reg: The source and destination keys cannot be the same
zh: reg: 來源和目標機碼不可以相同

en: The value '%1\%2' already exists in the destination key. Do you want to overwrite it?
zh: 目標機碼內的值 '%1\%2' 已經存在。您要覆寫它嗎?

en: Are you sure you want to delete the registry value '%1'?
zh: 您確定要刪除登錄值 '%1' 嗎?

en: Are you sure you want to delete all registry values in '%1'?
zh: 您確定要刪除 '%1' 下的所有登錄值嗎?

en: Are you sure you want to delete the registry key '%1'?
zh: 您確定要刪除登錄機碼 '%1' 嗎?

en: reg: Unable to delete all registry values in '%1'
zh: reg: 無法刪除所有在 '%1' 下的登錄值

en: The file '%1' already exists. Do you want to overwrite it?
zh: 檔案 '%1' 已經存在。您要覆寫它嗎?

en: reg: Unrecognized escape sequence [\%1!c!]
zh: reg: 無法辨識的逸出序列 [\%1!c!]

en: reg: Unable to import the registry key '%1'
zh: reg: 無法匯入登錄機碼 '%1'

en: reg: The file '%1' was not found.
zh: reg: 無法找到檔案 '%1'。

en: (value not set)
zh: (沒有設值)

en: Search complete. Number of matches found: %1!d!
zh: 搜尋完成。相符項目的數目: %1!d!

en: &Registry
zh: 登錄檔(&R)

en: &Import Registry File...
zh: 匯入登錄檔案(&I)...

en: &Export Registry File...
zh: 匯出登錄檔案(&E)...

en: &String Value
zh: 字串值(&S)

en: &Binary Value
zh: 二進制值(&B)

en: &DWORD Value
zh: DWORD 值(&D)

en: &Multi-String Value
zh: 多字串值(&M)

en: &Expandable String Value
zh: 可擴充字串值(&E)

en: &Rename	F2
zh: 重新命名(&R)	F2

en: &Copy Key Name
zh: 複製機碼名稱(&C)

en: Find Ne&xt	F3
zh: 找下一個(&X)	F3

en: Status &Bar
zh: 狀態列(&B)

en: &Remove Favorite...
zh: 移除我的最愛(&R)...

en: &About Registry Editor
zh: 關於登錄檔編輯器(&A)

en: Modify &Binary Data...
zh: 修改二進位資料(&B)...

en: Export registry
zh: 要匯出的登錄

en: S&elected branch:
zh: 指定分支(&E):

en: Value names
zh: 值名稱

en: Value content
zh: 值內容

en: Whole string only
zh: 字串須完全相符

en: Remove Favorite
zh: 移除我的最愛

en: Edit String
zh: 編輯字串

en: Value data:
zh: 值資料:

en: Edit DWORD
zh: 編輯 DWORD

en: Edit Binary
zh: 編輯二進位

en: Edit Multi-String
zh: 編輯多字串

en: Contains commands for working with the whole registry
zh: 包含登錄工作相關的全部命令

en: Contains commands for editing values or keys
zh: 包含編輯機碼或值的命令

en: Contains commands for customizing the registry window
zh: 包含自訂登錄視窗的命令

en: Contains commands for accessing frequently used keys
zh: 包含使用常用的機碼的命令

en: Contains commands for displaying Help and information about Registry Editor
zh: 包含顯示登錄編輯程式說明及資訊的命令

en: Contains commands for creating new keys or values
zh: 包含建立新機碼或值的指令

en: Import Registry File
zh: 匯入登錄檔案

en: Export Registry File
zh: 匯出登錄檔案

en: Registry files (*.reg)
zh: 登錄檔案 (*.reg)

en: Win9x/NT4 Registry files (REGEDIT4)
zh: Win9x/NT4 登錄檔案 (REGEDIT4)

en: (cannot display value)
zh: (無法顯示值)

en: (unknown %d)
zh: (不明 %d)

en: Unable to modify the selected registry value.
zh: 無法編輯選定的登錄值。

en: Unable to create a new registry key.
zh: 無法建立新的登錄機碼。

en: Unable to create a new registry value.
zh: 無法建立新的登錄值。

en: Unable to rename the key '%1'.
    The specified key name already exists.
zh: 無法重新命名機碼 '%1'。
    指定的機碼名稱已經存在。

en: Unable to rename the value '%1'.
    The specified value name already exists.
zh: 無法重新命名值 '%1'。
    指定的值名稱已經存在。

en: Unable to delete the selected registry key.
zh: 無法刪除選定的登錄機碼。

en: Unable to rename the selected registry key.
zh: 無法重新命名選定的登錄機碼。

en: Unable to rename the selected registry value.
zh: 無法重新命名選定的登錄值

en: The keys and values contained in %1 were successfully added to the registry.
zh: %1 所包含的機碼和值已成功新增至登錄。

en: Unable to import %1. The specified file is not a valid registry file.
zh: 無法匯入 %1。指定的檔案不是有效的登錄檔案。

en: Usage:
      regedit [options] [filename] [reg_key]
    
    Options:
      [no option]    Launch the graphical version of this program.
      /L:system.dat  The location of the system.dat file to be modified.
                     Compatible with any other switch. Ignored.
      /R:user.dat    The location of the user.dat file to be modified.
                     Compatible with any other switch. Ignored.
      /C             Import the contents of a registry file.
      /D             Delete a specified registry key.
      /E             Export the contents of a specified registry key to a file.
                     If no key is specified, the entire registry is exported.
      /S             Silent mode. No messages will be displayed.
      /V             Launch the GUI in advanced mode. Ignored.
      /?             Display this information and exit.
      [filename]     The location of the file containing registry information to
                     be imported. When used with [/E], this option specifies the
                     file location where registry information will be exported.
      [reg_key]      The registry key to be modified.
    
    Usage examples:
      regedit "import.reg"
      regedit /E "export.reg" "HKEY_CURRENT_USER\Console"
      regedit /D "HKEY_LOCAL_MACHINE\Key\Path"
zh: 用法:
      regedit [選項] [檔案名稱] [登錄機碼]
    
    選項:
      [no option]    啟動本程式的圖形介面。
      /L:system.dat  要修改的 system.dat 檔案位置。
                     與任何其他切換參數相容。已略過。
      /R:user.dat    要修改的 user.dat 檔案位置。
                     與任何其他切換參數相容。已略過。
      /C             匯入登錄檔案的內容。
      /D             刪除指定的登錄機碼。
      /E             匯出指定的登錄機碼內容到檔案。
                     如果沒有指定機碼，則會匯出整個註冊表。
      /S             靜音模式。不會顯示訊息。
      /V             以進階模式啟動圖形介面。已略過。
      /?             顯示這個資訊並結束。
      [檔案名稱]     要匯入的註冊表資訊檔案的位置。
                     當與 [/E] 一起使用時，這個選項會指定
                     註冊表資訊檔案的匯出位置。
      [登錄機碼]     要修改的登錄機碼。
    
    使用範例:
      regedit "import.reg"
      regedit /E "export.reg" "HKEY_CURRENT_USER\Console"
      regedit /D "HKEY_LOCAL_MACHINE\Key\Path"

en: regedit: Invalid or unrecognized switch [%1]
zh: regedit: 無效或無法辨識的切換參數 [%1]

en: Type "regedit /?" for help.
zh: 輸入 "regedit /?" 以取得說明。

en: regedit: No filename was specified.
zh: regedit: 未指定檔案名稱。

en: regedit: No registry key was specified for removal.
zh: regedit: 未指定要移除的登錄機碼。

en: regedit: The file '%1' was not found.
zh: regedit: 找不到檔案 '%1'。

en: regedit: Unable to open the file '%1'.
zh: regedit: 無法開啟檔案 '%1'。

en: regedit: Unhandled action.
zh: regedit: 未處理的操作。

en: regedit: Out of memory! (%1!S!, line %2!u!)
zh: regedit: 記憶體不足! (%1!S!, line %2!u!)

en: regedit: Invalid hexadecimal value.
zh: regedit: 錯誤的十六進位值。

en: regedit: Unable to convert hexadecimal data. An invalid value was encountered at '%1'.
zh: regedit: 無法轉換十六進位資料。在 '%1' 遇到錯誤的值。

en: regedit: Unrecognized escape sequence [\%1!c!]
zh: regedit: 無法辨識的逸出序列 [\%1!c!]

en: regedit: Unsupported registry data type [0x%1!x!]
zh: regedit: 不支援的登錄資料類型 [0x%1!x!]

en: regedit: Unexpected end of line in '%1'.
zh: regedit: 在 '%1' 發現意外的結尾。

en: regedit: The line '%1' was not recognized.
zh: regedit: 無法辨識列 '%1'。

en: regedit: Unable to add the registry value '%1' to '%2'.
zh: regedit: 無法從 '%1' 新增登錄值到 '%2'。

en: regedit: Unable to open the registry key '%1'.
zh: regedit: 無法開啟登錄機碼 '%1'。

en: regedit: Unsupported registry data type [0x%1!x!] encountered in '%2'.
zh: regedit: 在 '%2' 遇到不支援的登錄資料類型 [0x%1!x!]。

en: regedit: The registry value '%1' will be exported as binary data.
zh: regedit: 登錄值 '%1' 將以二進位資料匯出。

en: regedit: Invalid system key [%1]
zh: regedit: 錯誤的系統金鑰 [%1]

en: regedit: Unable to export '%1'. The specified registry key was not found.
zh: regedit: 無法匯出 '%1'。找不到指定的登錄機碼。

en: regedit: Unable to delete the registry key '%1'.
zh: regedit: 無法刪除登錄機碼 '%1'。

en: regedit: The line contains invalid syntax.
zh: regedit: 該列有錯誤的語法。

en: Quits the Registry Editor
zh: 結束登錄檔編輯器

en: Adds keys to the favorites list
zh: 將機碼新增到我的最愛

en: Removes keys from the favorites list
zh: 從我的最愛中刪除機碼

en: Changes the position of the split between two panes
zh: 變更兩個窗格之間的分隔線位置

en: Refreshes the window
zh: 重新整理視窗

en: Deletes the selection
zh: 刪除已選項目

en: Renames the selection
zh: 重新命名已選項目

en: Copies the name of the selected key to the clipboard
zh: 將機碼的名稱複製到剪貼簿

en: Finds a text string in a key, value or data
zh: 在機碼、值或資料中尋找字串

en: Finds next occurrence of text specified in previous search
zh: 搜尋下一個剛找過的字串

en: Modifies the value's data
zh: 修改值的資料

en: Adds a new key
zh: 新增一個新的機碼

en: Adds a new string value
zh: 新增一個新的字串值

en: Adds a new binary value
zh: 新增一個新的二進制值

en: Adds a new 32-bit value
zh: 新增一個新的 32 位元值

en: Imports a text file into the registry
zh: 將純文字檔案匯入登錄

en: Exports all or part of the registry to a text file
zh: 將登錄匯出到純文字檔案

en: Prints all or part of the registry
zh: 列印登錄的全部或部分

en: Opens Registry Editor Help
zh: 開啟登錄檔編輯器的說明

en: Displays program information, version number and copyright
zh: 顯示程式資訊、版本號及著作權

en: Unable to query the registry value '%1'.
zh: 無法查詢登錄值 '%1'。

en: Unable to edit registry keys of this type (%1!u!).
zh: 無法編輯這種類型的登錄機碼 (%1!u!)。

en: The value is too big (%1!u!).
zh: 登錄值太大 (%1!u!)。

en: Confirm Value Delete
zh: 確認刪除登錄值

en: Are you sure you want to delete the selected registry value?
zh: 您確認要刪除已選取的登錄值嗎?

en: Search complete. The string '%1' was not found.
zh: 搜尋完成。找不到字串 '%1'。

en: Are you sure you want to delete these values?
zh: 您確認要刪除這些登錄值嗎?

en: New Key #%d
zh: 新機碼 #%d

en: New Value #%d
zh: 新登錄值 #%d

en: Unable to query the registry key '%1'.
zh: 無法查詢登錄機碼 '%1'。

en: Modifies the value's data in binary form
zh: 以二進位修改登錄值的資料

en: Adds a new multi-string value
zh: 新增一個新的多字串值

en: Exports the selected branch of the registry to a text file
zh: 匯出註冊表中已選取的分支到文字檔案

en: Adds a new expandable string value
zh: 新增一個新的可擴充字串值

en: Confirm Key Delete
zh: 確認刪除機碼

en: Are you sure you want to delete this registry key and all of its subkeys?
zh: 您確認要刪除這個登錄機碼及其所有的子機碼嗎?

en: Expands or collapses the selected node
zh: 展開或摺疊已選取的節點

en: Wine DLL Registration Utility
    
    Provides DLL registration services.
zh: Wine DLL 註冊工具
    
    提供 DLL 註冊服務。

en: Usage:
      regsvr32 [/u] [/s] [/n] [/i[:cmdline]] DllName
    
    Options:
      [/u]  Unregister a server.
      [/s]  Silent mode (no messages will be displayed).
      [/i]  Call DllInstall, passing an optional [cmdline].
    	When used with [/u] DllInstall is called in uninstall mode.
      [/n]  Do not call DllRegisterServer. This option must be used with [/i].
zh: 用法:
      regsvr32 [/u] [/s] [/n] [/i[:cmdline]] Dll名稱
    
    選項:
      [/u]  取消註冊伺服器。
      [/s]  靜音模式 (不會顯示訊息)。
      [/i]  呼叫 DllInstall，並將選項傳給它 [cmdline]。
    	在與 [/u] 一起使用時，會以解除安裝模式呼叫 DllInstall。
      [/n]  不要呼叫 DllRegisterServer。這個選項必須與 [/i] 一起使用。

en: regsvr32: Invalid or unrecognized switch [%1]
zh: regedit: 無效或無法辨識的切換參數 [%1]

en: regsvr32: Failed to load DLL '%1'
zh: regsvr32: 無法載入 DLL '%1'

en: regsvr32: '%1!S!' not implemented in DLL '%2'
zh: regsvr32: '%1!S!' 尚未於 DLL '%2' 實作

en: regsvr32: Failed to register DLL '%1'
zh: regsvr32: 無法註冊 DLL '%1'

en: regsvr32: Successfully registered DLL '%1'
zh: regsvr32: 成功註冊 DLL '%1'

en: regsvr32: Failed to unregister DLL '%1'
zh: regsvr32: 無法解除註冊 DLL '%1'

en: regsvr32: Successfully unregistered DLL '%1'
zh: regsvr32: 成功解除註冊 DLL '%1'

en: regsvr32: Failed to install DLL '%1'
zh: regsvr32: 無法安裝 DLL '%1'

en: regsvr32: Successfully installed DLL '%1'
zh: regsvr32: 成功安裝 DLL '%1'

en: regsvr32: Failed to uninstall DLL '%1'
zh: regsvr32: 無法解除安裝 DLL '%1'

en: regsvr32: Successfully uninstalled DLL '%1'
zh: regsvr32: 成功解除安裝 DLL '%1'

en: Start a program, or open a document in the program normally used for files
    with that suffix.
    Usage:
    start [options] program_filename [...]
    start [options] document_filename
    
    Options:
    "title"        Specifies the title of the child windows.
    /d directory   Start the program in the specified directory.
    /b             Don't create a new console for the program.
    /i             Start the program with fresh environment variables.
    /min           Start the program minimized.
    /max           Start the program maximized.
    /low           Start the program in the idle priority class.
    /normal        Start the program in the normal priority class.
    /high          Start the program in the high priority class.
    /realtime      Start the program in the realtime priority class.
    /abovenormal   Start the program in the abovenormal priority class.
    /belownormal   Start the program in the belownormal priority class.
    /node n        Start the program on the specified NUMA node.
    /affinity mask Start the program with the specified affinity mask.
    /wait          Wait for the started program to finish, then exit with its
    exit code.
    /unix          Use a Unix filename and start the file like Windows
    Explorer.
    /exec          Exec the specified file (for internal Wine usage).
    /ProgIDOpen    Open a document using the specified progID.
    /?             Display this help and exit.
zh: 啟動程式，或根據檔案的後綴，使用一般用於開啟該後綴的程式來開啟文件。
    用法:
    start [選項] 程式檔案名稱 [...]
    start [選項] 文件檔案名稱
    
    選項:
    "標題"         指定子視窗的標題。
    /d 目錄        於指定的目錄開啟程式。
    /b             不要為程式建立新的主控臺。
    /i             使用新的環境變數來啟動程式。
    /min           啟動程式時將視窗最小化。
    /max           啟動程式時將視窗最大化。
    /low           在 Idle 優先類別中啟動程式。
    /normal        在 Normal 優先類別中啟動程式。
    /high          在 High 優先類別中啟動程式。
    /realtime      在 Realtime 優先類別中啟動程式。
    /abovenormal   在 Abovenormal 優先類別中啟動程式。
    /belownormal   在 Belownormal 優先類別中啟動程式。
    /node n        以指定的 NUMA 節點啟動程式。
    /affinity 遮罩 以指定的親和性遮罩啟動程式。
    /wait          啟動應用程式並等候它終止，結束時會給予結束代碼。
    /unix          使用 Unix 檔案名稱，並像 Windows 檔案總管一樣開啟檔案
    /exec          對指定檔案進行 Exec (在 Wine 內部使用)。
    /ProgIDOpen    使用指定的 progID 來開啟檔案。
    /?             顯示這個說明並結束。

en: Application could not be started, or no application associated with the specified file.
    ShellExecuteEx failed
zh: 無法啟動應用程式，或是沒有與指定檔案關聯的應用程式。
    ShellExecuteEx 失敗

en: Could not translate the specified Unix filename to a DOS filename.
zh: 無法翻譯指定的 Unix 檔案名稱到 DOS 檔案名稱。

en: Usage: taskkill [/?] [/f] [/im ProcessName | /pid ProcessID]
zh: 用法: taskkill [/?] [/f] [/im 處理程序名稱 | /pid 處理程序 ID]

en: Error: Unknown or invalid command line option specified.
zh: 錯誤: 指定了不明或無效的命令列選項。

en: Error: Invalid command line parameter specified.
zh: 錯誤: 指定了無效的命令列參數。

en: Error: One of options /im or /pid must be specified.
zh: 錯誤: 必須指定選項 /im 或 /pid 的其中之一。

en: Error: Option %1 expects a command line parameter.
zh: 錯誤: 選項 %1 需要一個命令列參數。

en: Error: Options /im and /pid are mutually exclusive.
zh: 錯誤: 選項 /im 和 /pid 彼此互斥。

en: Close message sent to top-level windows of process with PID %1!u!.
zh: 已將關閉訊息發送到處理程序 PID %1!u! 的最上層視窗。

en: Close message sent to top-level windows of process "%1" with PID %2!u!.
zh: 已將關閉訊息發送到處理程序 '%1' (PID %2!u!) 的最上層視窗。

en: Process with PID %1!u! was forcibly terminated.
zh: 處理程序 PID %1!u! 已被強制終止。

en: Process "%1" with PID %2!u! was forcibly terminated.
zh: 處理程序 '%1' (PID: %2!u!) 已被強制終止。

en: Error: Could not find process "%1".
zh: 錯誤: 找不到處理程序 %1。

en: Error: Unable to enumerate the process list.
zh: 錯誤: 無法列舉處理程序清單。

en: Error: Unable to terminate process "%1".
zh: 錯誤: 無法終止處理程序 %1。

en: Error: Process self-termination is not permitted.
zh: 錯誤: 處理程序不允許自我終止。

en: &New Task (Run...)
zh: 執行新工作(&N)...

en: E&xit Task Manager
zh: 結束工作管理員(&X)

en: &Minimize On Use
zh: 啟動後最小化(&M)

en: &Hide When Minimized
zh: 最小化時隱藏(&H)

en: &Show 16-bit tasks
zh: 顯示 16 位元工作(&S)

en: &Refresh Now
zh: 立即重新整理(&R)

en: &Update Speed
zh: 更新速度(&U)

en: &Paused
zh: 暫停(&P)

en: &Select Columns...
zh: 選擇欄(&S)...

en: &CPU History
zh: CPU 歷程記錄(&C)

en: &One Graph, All CPUs
zh: 所有 CPU 處理為一個圖形(&O)

en: One Graph &Per CPU
zh: 每個 CPU 各一個圖形(&P)

en: &Show Kernel Times
zh: 顯示核心時間(&S)

en: &Bring To Front
zh: 移到最前面(&B)

en: &About Task Manager
zh: 關於工作管理員(&A)

en: &Switch To
zh: 切換至(&S)

en: &End Task
zh: 結束工作(&E)

en: &Go To Process
zh: 跳到處理程序(&G)

en: &End Process
zh: 結束處理程序(&E)

en: End Process &Tree
zh: 結束處理程序樹(&T)

en: &Realtime
zh: 即時(&R)

en: &Above Normal
zh: 中等以上(&A)

en: &Below Normal
zh: 中等以下(&B)

en: Set &Affinity...
zh: 設定親和性(&A)...

en: Edit Debug &Channels...
zh: 編輯除錯通道(&C)...

en: &New Task...
zh: 新工作(&N)...

en: &Show processes from all users
zh: 顯示所有使用者的處理程序(&S)

en: Mem usage
zh: 記憶體用量

en: Commit charge (K)
zh: 使用中(K)

en: Physical memory (K)
zh: 實體記憶體 (K)

en: Kernel memory (K)
zh: 核心記憶體 (K)

en: Paged
zh: 分頁

en: Nonpaged
zh: 非分頁

en: CPU usage history
zh: CPU 使用歷程記錄

en: Memory usage history
zh: 記憶體使用歷程記錄

en: Debug Channels
zh: 除錯通道

en: Processor Affinity
zh: 處理器親和性

en: The Processor Affinity setting controls which CPUs the process will be allowed to execute on.
zh: 處理器親和性設定控制各處理程序使用 CPU 分配情況。

en: Select Columns
zh: 選擇顯示欄

en: Select the columns that will appear on the Process page of the Task Manager.
zh: 請選擇工作管理員中處理程序分頁的顯示欄。

en: &Image Name
zh: 影像名稱(&I)

en: &PID (Process Identifier)
zh: PID (處理程序編號)(&P)

en: &CPU Usage
zh: CPU 用量(&C)

en: CPU Tim&e
zh: CPU 時間(&E)

en: &Memory Usage
zh: 記憶體使用量(&M)

en: Memory Usage &Delta
zh: 記憶體用量差異(&D)

en: Pea&k Memory Usage
zh: 記憶體使用量尖峰(&K)

en: Page &Faults
zh: 分頁失敗(&F)

en: &USER Objects
zh: USER 物件(&U)

en: I/O Reads
zh: I/O 讀取次數

en: I/O Read Bytes
zh: I/O 讀取量

en: &Session ID
zh: 工作階段 ID(&S)

en: User &Name
zh: 使用者名稱(&N)

en: Page F&aults Delta
zh: 分頁失敗差異(&A)

en: &Virtual Memory Size
zh: 虛擬記憶體大小(&V)

en: Pa&ged Pool
zh: 分頁集區(&G)

en: N&on-paged Pool
zh: 非分頁集區(&O)

en: Base P&riority
zh: 基本優先順序(&R)

en: &Handle Count
zh: 控制代碼計數(&H)

en: &Thread Count
zh: 執行緒計數(&T)

en: GDI Objects
zh: GDI 物件

en: I/O Writes
zh: I/O 寫入次數

en: I/O Write Bytes
zh: I/O 寫入量

en: I/O Other
zh: I/O 其他

en: I/O Other Bytes
zh: I/O 其他量

en: Runs a new program
zh: 執行新程式

en: Task Manager remains in front of all other windows unless minimized
zh: 工作管理員總是在其他視窗的最上面，除非是最小化

en: Task Manager is minimized when a SwitchTo operation is performed
zh: 當 SwitchTo 操作進行時將工作管理員最小化

en: Hide the Task Manager when it is minimized
zh: 最小化時隱藏工作管理員

en: Force Task Manager to update now, regardless of Update Speed setting
zh: 強制工作管理員更新顯示，不管設定的是什麼速度

en: Displays tasks by using large icons
zh: 以大圖示顯示工作

en: Displays tasks by using small icons
zh: 以小圖示顯示工作

en: Displays information about each task
zh: 顯示每個工作的詳細資訊

en: Updates the display twice per second
zh: 每秒更新顯示兩次

en: Updates the display every two seconds
zh: 每兩秒更新顯示一次

en: Updates the display every four seconds
zh: 每四秒更新顯示一次

en: Does not automatically update
zh: 不要自動更新

en: Tiles the windows horizontally on the desktop
zh: 在桌面上將所有視窗橫向排列

en: Tiles the windows vertically on the desktop
zh: 在桌面上將所有視窗縱向排列

en: Minimizes the windows
zh: 視窗最小化

en: Maximizes the windows
zh: 視窗最大化

en: Cascades the windows diagonally on the desktop
zh: 在桌面上依對角線將視窗疊放

en: Brings the window front, but does not switch to it
zh: 將視窗移到最前面，但不切換

en: Displays Task Manager help topics
zh: 顯示工作管理員說明主題

en: Displays program information, version number, and copyright
zh: 顯示本程式資訊，版本及著作權

en: Exits the Task Manager application
zh: 結束工作管理員

en: Shows 16-bit tasks under the associated ntvdm.exe
zh: 顯示與 ntvdm.exe 關聯的 16 位元工作

en: Select which columns will be visible on the Process page
zh: 選擇在處理程序分頁的顯示欄

en: Displays kernel time in the performance graphs
zh: 在效能圖表上顯示核心使用時間

en: A single history graph shows total CPU usage
zh: 在一張歷程記錄圖表顯示所有 CPU 用量

en: Each CPU has its own history graph
zh: 每一個 CPU 有自己的歷程記錄圖表

en: Brings a task to the foreground, switch focus to that task
zh: 將工作設為前景，並且切換至該工作

en: Tells the selected tasks to close
zh: 通知關閉已選取的工作

en: Switches the focus to the process of the selected task
zh: 將視窗焦點轉到選擇的工作

en: Restores the Task Manager from its hidden state
zh: 取消工作管理員隱藏狀態

en: Removes the process from the system
zh: 將處理程序從系統中移除

en: Removes this process and all descendants from the system
zh: 將處理程序及其附屬處理程序從系統中移除

en: Attaches the debugger to this process
zh: 將除錯器附加到這個處理程序

en: Controls which processors the process will be allowed to run on
zh: 控制各處理程序可使用的處理器

en: Sets process to the REALTIME priority class
zh: 將處理程序的優先類別設為即時

en: Sets process to the HIGH priority class
zh: 將處理程序的優先類別設為高

en: Sets process to the ABOVE NORMAL priority class
zh: 將處理程序的優先類別設為中等以上

en: Sets process to the NORMAL priority class
zh: 將處理程序的優先類別設為中等

en: Sets process to the BELOW NORMAL priority class
zh: 將處理程序的優先類別設為中等以下

en: Sets process to the LOW priority class
zh: 將處理程序的優先類別設為低

en: Controls Debug Channels
zh: 除錯頻道控制項

en: CPU Usage: %3d%%
zh: CPU 使用率: %3d%%

en: Mem Usage: %1!u!kB / %2!u!kB
zh: 記憶體使用率：%1!u!kB / %2!u!kB

en: Mem Usage
zh: 記憶體使用量

en: Mem Delta
zh: 記憶體差異

en: Peak Mem Usage
zh: 記憶體使用量尖峰

en: Page Faults
zh: 分頁失敗

en: USER Objects
zh: USER 物件

en: PF Delta
zh: PF 差異

en: Paged Pool
zh: 分頁集區

en: NP Pool
zh: 非分頁集區

en: Base Pri
zh: 基本優先順序

en: Task Manager Warning
zh: 工作管理員警告

en: WARNING: Changing the priority class of this process may
    cause undesired results including system instability. Are you
    sure you want to change the priority class?
zh: 警告: 變更這個處理程序的優先類別可能會
    造成預料之外的結果，像是系統變得不穩定。
    您確定要變更優先類別嗎?

en: Unable to Change Priority
zh: 無法變更優先順序

en: WARNING: Terminating a process can cause undesired
    results including loss of data and system instability. The
    process will not be given the chance to save its state or
    data before it is terminated. Are you sure you want to
    terminate the process?
zh: 警告: 終止處理程序可能造成預料之外的結果，
    像是資料遺失和系統的不穩定。
    處理程序可能無法在終止前儲存它的狀態或資料。
    您確定要終止處理程序嗎?

en: Unable to Terminate Process
zh: 無法終止處理程序

en: WARNING: Debugging this process may result in loss of data.
    Are you sure you wish to attach the debugger?
zh: 警告: 對這個處理程序進行除錯可能會導致資料遺失。
    您確定要附加除錯程式嗎?

en: Unable to Debug Process
zh: 無法對處理程序進行除錯

en: The process must have affinity with at least one processor
zh: 處理程序必須至少有一個或處理器的親和性設定

en: Invalid Option
zh: 無效的選項

en: Unable to Access or Set Process Affinity
zh: 無法存取或設定處理器親和性

en: System Idle Process
zh: 系統閒置處理程序

en: Wine Application Uninstaller
zh: Wine 應用程式移除程式

en: Execution of uninstall command '%s' failed, perhaps due to missing executable.
    Do you want to remove the uninstall entry from the registry?
zh: 移除命令 '%s' 執行失敗，可能是找不到可執行程式。
    您要將這項移除命令從註冊表中移除嗎?

en: uninstaller: The application with GUID '%1' was not found
zh: uninstaller: 找不到 GUID 為 '%1' 的應用程式

en: uninstaller: The option '--remove' must be followed by an application GUID
zh: uninstaller: 選項 '--remove' 以後必須接著一個應用程式 GUID

en: uninstaller: Invalid option [%1]
zh: uninstaller: 無效的選項 [%1]

en: Wine Application Uninstaller
    
    Uninstall applications from the current Wine prefix.
zh: Wine 應用程式解除安裝程式
    
    從目前的 Wine prefix 移除應用程式。

en: Usage:
      uninstaller [options]
    
    Options:
      --help	    Display this information.
      --list	    List all applications installed in this Wine prefix.
      --remove {GUID}   Uninstall the specified application.
    		    Use '--list' to determine the application GUID.
      [no option]       Launch the graphical version of this program.
zh: 用法:
      uninstaller [選項]
    
    選項:
      --help	    顯示這個資訊。
      --list	    列出安裝在這個 Wine prefix 中的所有應用程式。
      --remove {GUID}   解除安裝指定的應用程式。
    		    使用 '--list' 來取得應用程式的 GUID。
      [沒有選項]        啟動本程式的圖形界面。

en: &Scale to Window
zh: 放大至視窗(&S)

en: Regular Metafile Viewer
zh: 普通 Metafile 閱讀器

en: Metafiles (*.wmf, *.emf)
zh: Metafile (*.wmf, *.emf)

en: Waiting for Program
zh: 正在等候程式

en: Terminate Process
zh: 終止處理程序

en: A simulated log-off or shutdown is in progress, but this program isn't responding.
    
    If you terminate the process you may lose all unsaved data.
zh: 正在模擬關機，但此程式沒有反應。
    
    如果您中斷處理程序，可能會遺失尚未儲存的資料。

en: The Wine configuration in %s is being updated, please wait...
zh: 正在更新 %s 的 Wine 設定，請稍候...

en: This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
zh: 這個程式是自由軟體; 您可以遵照自由軟體基金會所制定的 GNU LGPL 2.1 版或者更新版本的許可條款，來修改和重新散布這個程式。

en: Windows registration information
zh: Windows 註冊資訊

en: &Owner:
zh: 姓名(&O):

en: Application settings
zh: 應用程式設定

en: Wine can mimic different Windows versions for each application. This tab is linked to the Libraries and Graphics tabs to allow you to change system-wide or per-application settings in those tabs as well.
zh: 針對不同程式，Wine 可以模仿為不同版本的 Windows。「函式庫」與「顯示」分頁將連結到這個分頁，除了調整預設設定，也能調整個別程式的設定。

en: Add appli&cation...
zh: 新增程式(&C)...

en: &Remove application
zh: 移除程式(&R)

en: &Windows Version:
zh: Windows 版本(&W):

en: Window settings
zh: 視窗設定

en: Automatically capture the &mouse in full-screen windows
zh: 自動在全螢幕視窗中捕捉滑鼠(&M)

en: Allow the window manager to &decorate the windows
zh: 允許視窗管理器裝飾視窗(&D)

en: Allow the &window manager to control the windows
zh: 允許視窗管理器控制視窗(&W)

en: &Emulate a virtual desktop
zh: 模擬一個虛擬桌面(&E)

en: Desktop &size:
zh: 桌面大小(&S):

en: This is a sample text using 10 point Tahoma
zh: 這是使用 10 點 Tahoma 字型的範例文字

en: Dynamic Link Libraries can be specified individually to be either builtin (provided by Wine) or native (taken from Windows or provided by the application).
zh: 動態連結函式庫可以個別設定，來指定要使用 Wine 提供的內建版本，還是使用取自 Windows 或程式所提供的原生版本。

en: &New override for library:
zh: 新增函式庫覆寫(&N):

en: Existing &overrides:
zh: 已有的函式庫覆寫(&O):

en: Edit Override
zh: 編輯覆寫設定

en: Load order
zh: 載入順序

en: &Builtin (Wine)
zh: 內建 (Wine)(&B)

en: &Native (Windows)
zh: 原生 (Windows)(&N)

en: Buil&tin then Native
zh: 內建先於原生(&T)

en: Nati&ve then Builtin
zh: 原生先於內建(&V)

en: Select Drive Letter
zh: 選擇儲存裝置代號

en: Drive configuration
zh: 儲存裝置設定

en: Failed to connect to the mount manager; the drive configuration cannot be edited.
zh: 連線到掛載管理員時失敗; 無法編輯儲存裝置設定。

en: Show Advan&ced
zh: 顯示進階選項(&C)

en: S&erial:
zh: 序號(&E):

en: &Show dot files
zh: 顯示點檔案(&S)

en: Driver diagnostics
zh: 驅動程式資訊

en: Output device:
zh: 輸出裝置:

en: Voice output device:
zh: 語音輸出裝置:

en: Input device:
zh: 輸入裝置:

en: Voice input device:
zh: 語音輸入裝置:

en: &Test Sound
zh: 測試音效(&T):

en: Speaker configuration
zh: 喇叭設定

en: Speakers:
zh: 喇叭:

en: &Install theme...
zh: 安裝主題(&I)...

en: It&em:
zh: 項目(&E):

en: C&olor:
zh: 顏色(&O):

en: MIME types
zh: MIME 類型

en: Manage file &associations
zh: 管理檔案關聯(&A)

en: &Link to:
zh: 連結至(&L):

en: Select the Unix target directory, please.
zh: 請選擇 Unix 資料夾。

en: Hide Advan&ced
zh: 隱藏進階選項(&C)

en: (No Theme)
zh: (無主題)

en: Wine configuration
zh: Wine 設定

en: Theme files (*.msstyles; *.theme)
zh: 主題檔案 (*.msstyles; *.theme)

en: Wine configuration for %s
zh: Wine 於 %s 的設定

en: Selected driver: %s
zh: 選擇的驅動程式: %s

en: Audio test failed!
zh: 音效測試失敗!

en: (System default)
zh: (系統預設值)

en: Quadraphonic
zh: 四聲道

en: Changing the load order of this library is not recommended.
    Are you sure you want to do this?
zh: 不建議更改這個函式庫的載入順序。
    您確定要如此做嗎?

en: Warning: system library
zh: 警告: 系統函式庫

en: native, builtin
zh: 原生，內建

en: builtin, native
zh: 內建，原生

en: Wine Programs (*.exe; *.exe.so)
zh: Wine 程式 (*.exe; *.exe.so)

en: Local hard disk
zh: 本機硬碟

en: Network share
zh: 網路分享

en: Floppy disk
zh: 軟碟

en: You cannot add any more drives.
    
    Each drive must have a letter, from A to Z, so you cannot have more than 26.
zh: 您無法再增加任何儲存裝置。
    
    每個儲存裝置必須有一個從 A 到 Z 之間的英文字母，所以您無法擁有超過 26 個裝置。

en: System drive
zh: 系統儲存裝置

en: Are you sure you want to delete drive C?
    
    Most Windows applications expect drive C to exist, and will die messily if it doesn't. If you proceed, remember to recreate it!
zh: 您確定要刪除磁碟機 C 嗎?
    
    大部分的 Windows 應用程式都假定磁碟機 C 存在，而沒有磁碟機 C 時就會死得很嚴重。如果您刪除了它，請記得重新建立一個!

[ctx: Drive letter]
en: Letter
zh: 代號

en: You don't have a drive C. This is not so great.
    
    Remember to click 'Add' in the Drives tab to create one!
zh: 您沒有磁碟機 C。這不是件好事。
    
    請記得按「儲存裝置」分頁的 [加入] 按鈕來建立一個新儲存裝置!

en: Controls Background
zh: 按鈕背景

en: Controls Text
zh: 按鈕文字

en: Menu Background
zh: 功能表背景

en: Active Title Bar
zh: 使用中標題列

en: Active Title Text
zh: 使用中標題列文字

en: Inactive Title Bar
zh: 非使用中標題列

en: Inactive Title Text
zh: 非使用中標題列文字

en: Message Box Text
zh: 訊息方塊文字

en: Controls Shadow
zh: 按鈕背景

en: Controls Highlight
zh: 按鈕高亮度

en: Controls Dark Shadow
zh: 按鈕陰影

en: Controls Light
zh: 按鈕亮度

en: Controls Alternate Background
zh: 按鈕替換背景

en: Hot Tracked Item
zh: 熱點追蹤項目

en: Active Title Bar Gradient
zh: 使用中標題列梯度

en: Inactive Title Bar Gradient
zh: 非使用中標題列梯度

en: wineconsole: Starting program %s failed.
    The command is invalid.
zh: wineconsole: 啟動程式 %s 時失敗。
    命令無效。

en: Program Error
zh: 程式錯誤

en: The program %s has encountered a serious problem and needs to close. We are sorry for the inconvenience.
zh: 程式 %s 遇到了嚴重問題而需要關閉。我們對於造成的不便感到抱歉。

en: This can be caused by a problem in the program or a deficiency in Wine. You may want to check the <a href="https://appdb.winehq.org">Application Database</a> for tips about running this application.
zh: 這個可能是由 Wine 中的程式問題或缺失所造成。您可能要檢查<a href="https://appdb.winehq.org">應用程式資料庫</a>以取得關於執行這個應用程式的提示。

en: Show &Details
zh: 顯示詳細資訊(&D)

en: Program Error Details
zh: 程式錯誤詳細資訊

en: If this problem is not present under Windows and has not been reported yet, you can save the detailed information to a file using the "Save As" button, then <a href="https://wiki.winehq.org/Bugs">file a bug report</a> and attach that file to the report.
zh: 如果這個問題在 Windows 之下不會出現且未曾被報告，您可以使用 [另存新檔] 按鈕將相關的詳細資訊儲存到檔案，然後<a href="https://wiki.winehq.org/Bugs">發送錯誤報告</a>並附加該檔案到報告中。

en: A program on your system has crashed, but WineDbg was unable to attach to the process to obtain a backtrace.
zh: 您的系統的程式崩潰了，但 WineDbg 無法附加到處理程序以取得回溯。

en: (unidentified)
zh: (未識別)

en: Loading detailed information, please wait...
zh: 正在載入詳細資訊，請稍候...

en: &Open	Enter
zh: 開啟(&O)	Enter

en: Propert&ies	Alt+Enter
zh: 內容(&I)	Alt+Enter

en: Cr&eate Directory...
zh: 建立目錄(&E)...

en: &Disk
zh: 磁碟(&D)

en: Connect &Network Drive...
zh: 連線至網路儲存裝置(&N)...

en: &Disconnect Network Drive
zh: 從網路儲存裝置離線(&D)

en: &All File Details
zh: 檔案詳細清單(&A)

en: &Sort by Name
zh: 依檔案名排列(&S)

en: Sort &by Type
zh: 依類型排列(&B)

en: Sort by Si&ze
zh: 依大小排列(&Z)

en: Filter by&...
zh: 篩選依據...(&.)

en: &Drive Bar
zh: 儲存裝置列表(&D)

en: F&ull Screen	Ctrl+Shift+S
zh: 全螢幕(&U)	Ctrl+Shift+S

en: Cascading	Ctrl+F5
zh: 層疊	Ctrl+F5

en: Tile &Vertically	Ctrl+F4
zh: 垂直排列(&V)	Ctrl+F4

en: &About Wine File Manager
zh: 關於 Wine 檔案管理員(&A)

en: By File Type
zh: 依類型

en: &Directories
zh: 目錄(&D)

note: #-#-#-#-#  3279 (xfe 1.32.1)  #-#-#-#-# Fourth tab - Programs
en: &Programs
zh: 程式(&P)

en: Docu&ments
zh: 我的文件(&M)

en: &Other files
zh: 其他檔案(&O)

en: Show Hidden/&System Files
zh: 顯示隱藏或系統檔(&S)

en: Full &Path:
zh: 完整路徑(&P):

en: Last Change:
zh: 最後修改:

en: Cop&yright:
zh: 著作權(&Y):

en: &System
zh: 系統(&S)

en: &Compressed
zh: 壓縮(&C)

en: Applying font settings
zh: 正在套用字型設定

en: Error while selecting new font.
zh: 選取新字型時發生錯誤。

en: Wine File Manager
zh: Wine 檔案管理員

en: root fs
zh: 根檔案系統

en: Access date
zh: 存取日期

en: Index/Inode
zh: 索引/Inode

en: %1 of %2 free
zh: %2 中剩下 %1

en: &New	F2
zh: 新遊戲(&N)	F2

en: Question &Marks
zh: 問號(&M)

en: &Beginner
zh: 初學者(&B)

en: &Intermediate
zh: 中級(&I)

en: &Fastest Times
zh: 最快時間(&F)

en: &About WineMine
zh: 關於 Wine 踩地雷(&A)

en: Fastest Times
zh: 最快時間

en: Fastest times
zh: 最快時間

en: Please enter your name
zh: 請輸入您的姓名

en: All results will be lost. Are you sure?
zh: 所有成績都會消失。您確定嗎?

en: WineMine
zh: Wine 踩地雷

en: Printer &setup...
zh: 印表機設定(&S)...

en: Always on &top
zh: 總是在最上層(&T)

en: &Help on help	F1
zh: 如何使用說明(&H)	F1

en: &About Wine Help
zh: 關於 Wine 說明(&A)

en: Annotation...
zh: 註釋...

en: Wine Help
zh: Wine 說明

en: Error while reading the help file `%s'
zh: 載入說明檔案 `%s' 時發生錯誤

en: Help files (*.hlp)
zh: 說明檔案 (*.hlp)

en: Cannot find '%s'. Do you want to find this file yourself?
zh: 無法開啟檔案 '%s'。您要自己搜尋這個檔案嗎?

en: Cannot find a richedit implementation... Aborting
zh: 找不到 richedit 實作... 正在終止

en: Help topics:
zh: 說明主題:

en: Error: Command line not supported
zh: 錯誤: 不支援命令列

en: Error: Alias not found
zh: 錯誤: 找不到別名

en: Error: Invalid query
zh: 錯誤: 無效的查詢

en: Error: Invalid syntax for PATH
zh: 錯誤: 無效的 PATH 語法

en: R&edo	Ctrl+Y
zh: 重做(&E)	Ctrl+Y

en: &Clear	Del
zh: 清除(&C)	Del

en: &Select all	Ctrl+A
zh: 全選(&S)	Ctrl+A

en: Find &next	F3
zh: 找下一個(&N)	F3

en: Read-&only
zh: 唯讀(&O)

en: &Modified
zh: 已修改(&M)

en: Selection &info
zh: 選擇資訊(&I)

en: Character &format
zh: 文字格式(&F)

en: &Def. char format
zh: 預設文字格式(&D)

en: Paragrap&h format
zh: 段落格式(&H)

en: &Get text
zh: 擷取文字(&G)

en: &Format Bar
zh: 格式列(&F)

en: &Ruler
zh: 尺規(&R)

en: &Date and time...
zh: 日期和時間(&D)...

en: &Lists
zh: 清單(&L)

en: &Bullet points
zh: 項目符號(&B)

en: Letters - lower case
zh: 字母 - 小寫

en: Letters - upper case
zh: 字母 - 大寫

en: Roman numerals - lower case
zh: 羅馬數字 - 小寫

en: Roman numerals - upper case
zh: 羅馬數字 - 大寫

en: &Paragraph...
zh: 段落(&P)...

en: &Tabs...
zh: 分頁(&T)...

en: Backgroun&d
zh: 背景(&D)

en: &System	Ctrl+1
zh: 系統(&S)	Ctrl+1

en: &Pale yellow	Ctrl+2
zh: 淡黃色(&P)	Ctrl+2

en: &About Wine Wordpad
zh: 關於 Wine Wordpad(&A)

en: New document type
zh: 新文件類型

en: Paragraph format
zh: 段落格式

en: First line
zh: 第一列

en: Remove al&l
zh: 全部刪除(&L)

en: &No line wrapping
zh: 關閉自動換列(&N)

en: Wrap text by the &window border
zh: 依視窗寬度(&W)

en: Wrap text by the &margin
zh: 依紙張寬度(&M)

en: All documents (*.*)
zh: 所有檔案 (*.*)

en: Text documents (*.txt)
zh: 純文字文件 (*.txt)

en: Unicode text documents (*.txt)
zh: Unicode 文字文件 (*.txt)

en: Rich text format (*.rtf)
zh: 富文字格式 (*.rtf)

en: Text document
zh: 純文字文件

en: Unicode text document
zh: Unicode 文字文件

en: Printer files (*.prn)
zh: 印表機檔案 (*.prn)

en: Two pages
zh: 雙頁

en: One page
zh: 單頁

[ctx: unit: centimeter]
en: cm
zh: 釐米

[ctx: unit: inch]
en: in
zh: 英吋

[ctx: unit: point]
en: pt
zh: 點

en: Finished searching the document.
zh: 檔案搜尋完成。

en: Failed to load the RichEdit library.
zh: RichEdit 庫載入失敗。

en: You have chosen to save in plain text format, which will cause all formatting to be lost. Are you sure that you wish to do this?
zh: 您已經選擇儲存為純文字格式。這可能導致格式遺失。您確定要這麼做嗎?

en: Invalid number format.
zh: 錯誤的數字格式。

en: OLE storage documents are not supported.
zh: 不支援 OLE 儲存體文件。

en: Could not save the file.
zh: 無法儲存檔案。

en: You do not have access to save the file.
zh: 您沒有儲存檔案的權限。

en: You do not have access to open the file.
zh: 您沒有開啟檔案的權限。

en: Cannot add more than 32 tab stops.
zh: 無法加入超過 32 個定位停駐點。

en: Starting Wordpad failed
zh: Wordpad 啟動失敗

en: Invalid number of parameters - Use xcopy /? for help
zh: 無效的參數數量 - 使用 xcopy /? 以獲得說明

en: Invalid parameter '%1' - Use xcopy /? for help
zh: 無效的參數 '%1' - 使用 xcopy /? 以獲得說明

en: Press <Enter> to begin copying
zh: 請按 <Enter> 鍵開始複製

en: %1!d! file(s) would be copied
zh: %1!d! 個檔案將被複製

en: %1!d! file(s) copied
zh: 已複製 %1!d! 個檔案

en: Is '%1' a filename or directory
    on the target?
    (F - File, D - Directory)
zh: %1 是目標上的
    一個檔案名稱還是目錄?
    (F - 檔案，D - 目錄)

en: Overwrite %1? (Yes|No|All)
zh: 是否覆寫 %1? (Yes|No|All)

en: Copying of '%1' to '%2' failed with r/c %3!d!
zh: 將 '%1' 複製到 '%2' 時失敗，並獲得 r/c %3!d!

en: Failed during reading of '%1'
zh: 在讀取 '%1' 時發生了失敗

en: XCOPY - Copies source files or directory trees to a destination.
    
    Syntax:
    XCOPY source [destination] [/I] [/S] [/Q] [/F] [/L] [/W] [/T] [/N] [/U]
    	     [/R] [/H] [/C] [/P] [/A] [/M] [/E] [/D] [/Y] [/-Y] [/K]
    
    Where:
    
    [/I]  Assume directory if destination does not exist and copying two or
    	more files.
    [/S]  Copy directories and subdirectories.
    [/E]  Copy directories and subdirectories, including any empty ones.
    [/Q]  Do not list names during copy; that is, be quiet.
    [/F]  Show full source and destination names during copy.
    [/L]  Simulate operation, showing names which would be copied.
    [/W]  Prompts before beginning the copy operation.
    [/T]  Creates empty directory structure but does not copy files.
    [/Y]  Suppress prompting when overwriting files.
    [/-Y] Enable prompting when overwriting files.
    [/P]  Prompts on each source file before copying.
    [/N]  Copy using short names.
    [/U]  Copy only files which already exist in destination.
    [/R]  Overwrite any read-only files.
    [/H]  Include hidden and system files in the copy.
    [/C]  Continue even if an error occurs during the copy.
    [/A]  Only copy files with archive attribute set.
    [/M]  Only copy files with archive attribute set, removes the
    	archive attribute.
    [/K]  Copy file attributes; without this, attributes are not preserved.
    [/D | /D:m-d-y] Copy new files or those modified after the supplied date.
    		If no date is supplied, only copy if destination is older
    		than source.
zh: XCOPY - 將來源檔案或樹狀目錄複製到目的地。
    
    語法:
    XCOPY 來源 [目的地] [/I] [/S] [/Q] [/F] [/L] [/W] [/T] [/N] [/U]
    	     [/R] [/H] [/C] [/P] [/A] [/M] [/E] [/D] [/Y] [/-Y] [/K]
    
    其中:
    
    [/I]  如果目的不存在且複製兩個或更多檔案時，
    	將假設目的地為目錄。
    [/S]  複製目錄和子目錄。
    [/E]  複製目錄和子目錄，包括任何空目錄。
    [/Q]  安靜模式，在複製期間不列出名稱。
    [/F]  在複製期間顯示完整的來源和目的地名稱。
    [/L]  模擬操作，顯示會被複製的名稱。
    [/W]  在開始複製操作之前進行提示。
    [/T]  建立空的目錄結構但是不複製檔案。
    [/Y]  覆寫檔案時抑制提示。
    [/-Y] 覆寫檔案時啟用提示。
    [/P]  於複製每個來源檔案之前提示。
    [/N]  使用簡稱複製。
    [/U]  只複製已經存在目的中的檔案。
    [/R]  覆寫任何唯讀檔案。
    [/H]  複製時包括隱藏和系統檔案。
    [/C]  即使在複製期間發生錯誤仍然繼續。
    [/A]  只複製具有封存屬性的檔案。
    [/M]  只複製具有封存屬性的檔案，
    	但會移除封存屬性。
    [/K]  複製檔案的屬性; 不指定這個引數則不會儲存屬性。
    [/D | /D:m-d-y] 複製新檔案或是於給定日期之後修改的檔案。
    		如果沒有給定日期，則只有目的地檔案
    		比來源檔案舊時才複製。

en: A super sexy space-saving top panel
zh: 超性感卻又省空間的頂端面板

en: View by Category
zh: 分類檢視

en: Search Apps
zh: 搜尋程式

en: Run this command…
zh: 執行此指令…

en: Remove from _Dock
zh: 從 _Dock 移除

en: Add to _Dock
zh: 加到 _Dock 中

en: Application Actions
zh: 應用程式動作

note: TRANSLATORS: The first %s is what the user searched for, the second will be replaced with the localized name of AppCenter
en: Search for %s in %s
zh: 在 %2$s 中搜尋 %1$s

en: Search the app store
zh: 搜尋應用商店

en: AppCenter is not installed
zh: AppCenter 尚未安裝

en: Execute '%s'
zh: 執行「%s」

en: Open %s in default web browser
zh: 在預設網路瀏覽器中開啟 %s

en: Open %s in %s
zh: 在 %2$s 中開啟 %1$s

en: Open this link in default browser
zh: 在預設瀏覽器中開啟此連結

en: Open link in default browser
zh: 在預設瀏覽器中開啟連結

en: Open %s settings
zh: 開啟 %s 設定值

en: Find switchboard plugs and open them.
zh: 尋找 swithcbard 插件並開啓之。

en: Lock this device
zh: 鎖定此裝置

en: Close all open applications and quit
zh: 關閉所有開啟的程式並退出

en: Lock the session or Log Out from it. Suspend, hibernate, restart or shutdown your computer.
zh: 鎖定作業階段或登出。暫停、休眠、重新啟動、或關閉您的電腦。

en: Bluetooth Settings…
zh: 藍牙設定值…

en: Date & Time Settings…
zh: 日期與時間設定…

en: Network Settings…
zh: 網路設定值…

en: Disabled until sunrise
zh: 到日出停用

en: Disabled until tomorrow
zh: 到明天停用

en: Snooze Night Light
zh: 睡眠夜光

en: Night Light Settings…
zh: 夜光設定值…

en: Notifications Settings…
zh: 通知設定值…

en: %i%% charged
zh: 已充電 %i%%

en: %lld day until full | %lld days until full
zh[0]: %lld 日後充滿

en: %lld hour until full | %lld hours until full
zh[0]: %lld 小時後充滿

en: %lld minute until full | %lld minutes until full
zh[0]: %lld 分鐘後充滿

en: %lld second until full | %lld seconds until full
zh[0]: %lld 秒後充滿

en: %i%% remaining
zh: 剩餘 %i%%

en: %lld day until empty | %lld days until empty
zh[0]: %lld 日後用盡

en: %lld hour until empty | %lld hours until empty
zh[0]: %lld 小時後用盡

en: %lld minute until empty | %lld minutes until empty
zh[0]: %lld 分鐘後用盡

en: %lld second until empty | %lld seconds until empty
zh[0]: %lld 秒鐘後用盡

en: Apps Using Lots of Power
zh: 大量耗電的程式

en: Show Percentage
zh: 顯示百分比

en: Power Settings…
zh: 電源設定值…

en: User Accounts Settings…
zh: 使用者帳號設定值…

en: Shut Down…
zh: 關機…

en: This will close all open applications.
zh: 這會關閉所有開啟的應用程式。

en: Sound Settings…
zh: 音效設定值…

en: Music player
zh: 音樂播放器

en: _Restbreak
zh: 休息(_R)

en: _Exercises
zh: 體操(_E)

en: Reading mode
zh: 讀取模式

en: Reconnecting to %s.
zh: 重新連線到 %s。

note: We did not succeed in starting the server. Arghh.
en: Could not enable network operation.
zh: 無法啟用網路功能。

en: Disabling network operation.
zh: 停用網路功能。

en: Connecting to %s.
zh: 連線到 %s。

en: Removing client %s.
zh: 移除客戶端 %s。

note: Closing direct connection.
en: Disconnecting %s
zh: %s 斷線中

note: It's a remote client. mark it master.
en: Client %s is now master.
zh: 客戶端 %s 現在是主控端。

note: Its ME!
en: I'm now master.
zh: 我現在是主控端。

en: Client %s saying hello.
zh: 客戶端 %s 說嗨。

note: Incorrect user. Incorrect password.
en: Client %s access denied.
zh: 客戶端 %s 拒絕存取。

note: Duplicate client. inform client that it's bogus and close.
en: Client %s is duplicate.
zh: 客戶端 %s 重複。

en: Client %s signed off.
zh: 客戶端 %s 離線。

note: gint port =
en: Client %s is welcoming us.
zh: 客戶端 %s 歡迎我們。

en: Requesting master status from %s.
zh: 向 %s 要求主控端狀態。

en: Client timeout from %s.
zh: 客戶端 %s 逾時。

en: Rejecting master request from client %s.
zh: 拒絕來自客戶端 %s 的主控要求。

en: Acknowledging master request from client %s.
zh: 確認來自客戶端 %s 的主控要求。

en: Non-master client %s rejected master request.
zh: 非主控客戶端 %s 拒絕主控要求。

en: Client %s rejected master request, delaying.
zh: 客戶端 %s 拒絕主控要求，延遲中。

note: gint count =
en: Client %s is now the new master.
zh: 客戶端 %s 現在是新的主控端。

en: Network operation started.
zh: 網路功能啟動。

en: Accepted new client.
zh: 接受新客戶端。

en: Client %s read error, closing.
zh: 客戶端 %s 讀取錯誤，關閉中。

en: Client %s closed connection.
zh: 客戶端 %s 關閉連線。

en: Client %s connected.
zh: 客戶端 %s 已連線。

en: Could not connect to client %s.
zh: 無法連線到客戶端 %s。

en: This program assists in the prevention and recovery of Repetitive Strain Injury (RSI).
zh: 這個軟體幫助預防和復原重複性勞損傷害 (Repetitive Strain Injury)。

en: Break prompt
zh: 休息提示

en: Break ignored
zh: 忽略休息

en: Rest break started
zh: 休息開始

en: Rest break ended
zh: 休息停止

en: Micro-break started
zh: 短暫休息開始

en: Micro-break ended
zh: 短暫休息結束

en: Daily limit
zh: 每日限制

en: Exercise ended
zh: 體操停止

en: Exercises ended
zh: 體操停止

en: Exercise change
zh: 體操變更

en: %s%d:%02d:%02d hours
zh: %s%d時%02d分%02d秒

en: %s%d:%02d minutes
zh: %s%d分%02d秒

en: %s%d seconds
zh: %s%d秒

en: Lock...
zh: 鎖定...

en: Suspend hybrid
zh: 暫停+休眠

en: You cannot skip this break while another non-skippable break is overdue.
zh: 您不能略過這次休息因為另一個不可略過的休息已逾時。

en: You cannot postpone this break while another non-postponable break is overdue.
zh: 您不能延後這次休息因為另一個不可延後的休息已逾時。

en: You have reached your daily limit. Please stop working
    behind the computer. If your working day is not over yet,
    find something else to do, such as reviewing a document.
zh: 您已經達到每日限制量。請停止在電腦前工作。
    如果您尚未下班，找些其他的事情來做，例如檢閱文件。

en: Workrave is still running. You can access Workrave by clicking on the white sheep icon. Click on this balloon to disable this message
zh: Workrave 仍在運行中。您可以點擊白綿羊的圖示來開啟 workrave視窗。點擊以關閉此對話框

en: Workrave failed to start
zh: Workrave 啟動失敗

en: Is Workrave already running?
zh: Workrave 是否正在運行中？

en: Workrave could not monitor your keyboard and mouse activity.
zh: Workrave 無法監控您的鍵盤與滑鼠活動。

en: Make sure that the RECORD extension is enabled in the X server.
zh: 請確認 X server 中 RECORD 附加元件已被啟用。

en: Workrave is in suspended mode. Mouse and keyboard activity will not be monitored.
zh: Workrave 處於停止模式中，將不會監控滑鼠與鍵盤活動。

en: Workrave is in quiet mode. No break windows will appear.
zh: Workrave 處於勿擾模式中，將不會提醒您休息。

note: FIXME: duplicate
en: Micro-break
zh: 短暫休息

en: Rest break
zh: 休息

en: Exercises
zh: 體操

en: _Rest break
zh: 休息(_R)

en: Q_uiet
zh: 暫停(_U)

en: _Suspended
zh: 停止(_S)

en: Show _log
zh: 顯示紀錄(_L)

en: _Reading mode
zh: 讀取模式(_R)

en: Please relax for a few seconds
zh: 請放鬆幾秒

en: Next rest break in %s
zh: 距離下次休息 %s

en: Rest break %s overdue
zh: 休息逾時 %s

en: Daily limit in %s
zh: 距離每日限制 %s

en: Daily limit %s overdue
zh: 每日限制逾時 %s

en: Status Window
zh: 狀態視窗

en: No blocking
zh: 不封鎖

en: Block input
zh: 封鎖輸入

en: Block input and screen
zh: 封鎖輸入與螢幕

en: Block mode:
zh: 封鎖模式：

en: (font not available)
zh: (找不到字型檔)

en: Start Workrave on logon
zh: 當登入時啟動 Workrave

en: Play sounds using sound card
zh: 使用音效卡播放

en: Play sounds using built-in speaker
zh: 使用內建揚聲器播放

en: Mute sounds during rest break and daily limit
zh: 當休息時關掉音效

en: Wavefiles
zh: 音效檔(.wav)

en: Use alternate monitor
zh: 使用其他螢幕

en: Enable this option if Workrave fails to detect when you are using your computer
zh: 開啟此選項如果 Workrave 無法偵測您是否在使用電腦

en: Mouse sensitivity:
zh: 滑鼠靈敏度：

en: Number of pixels the mouse should move before it is considered activity.
zh: 被視為活動之前滑鼠應該移動的像素量。

en: Time for a micro-break?
zh: 該要短暫休息一下？

en: You need a rest break...
zh: 您需要休息一下...

en: You should stop for today...
zh: 今天應該到此為止了...

en: Break in %s
zh: 休息 %s

en: Disappears in %s
zh: 自動消失 %s

en: Silent in %s
zh: 沉默 %s

en: Rest break for %s
zh: 休息 %s

en: Natural rest break
zh: 自行休息

en: This is your natural rest break.
zh: 這是您的自行休息。

en: This is your rest break. Make sure you stand up and
    walk away from your computer on a regular basis. Just
    walk around for a few minutes, stretch, and relax.
zh: 這是您的休息時間。確保您會規律地站起來遠離電腦。
    稍微走一走，伸展筋骨並放鬆幾分鐘。

en: Take rest break now
zh: 立刻休息

en: Place timers next to each other
zh: 並排計時器

en: Place micro-break and rest break in one spot
zh: 將短暫休息與休息放在一起

en: Place rest break and daily limit in one spot
zh: 將休息與每日限制放在一起

en: Place all timers in one spot
zh: 將所有的計時器放在一起

en: Show only when this timer is first due
zh: 只在第一次計時器到時顯示

en: Show status window
zh: 顯示狀態視窗

en: The status window stays always on top of other windows
zh: 狀態視窗永遠保持在最上層

en: Applet enabled
zh: 啟動 Applet

en: Cycle time:
zh: 週期：

note: Layout
en: Micro-break:
zh: 短暫休息：

en: Rest break:
zh: 休息：

en: Daily limit:
zh: 每日限制：

note: Enabled/Disabled checkbox
en: Enable timer
zh: 啟動計時器

note: Prelude frame
en: Break prompting
zh: 休息提示

en: Prompt before breaking
zh: 休息前顯示提示

en: Maximum number of prompts:
zh: 最多提示次數：

en: Show 'Postpone' button
zh: 顯示 '延後' 按鈕

en: Show 'Skip' button
zh: 顯示 '略過' 按鈕

en: Suspend timer when inactive
zh: 未活動時暫停計時器

en: Regard micro-breaks as activity
zh: 視短暫休息為使用電腦

en: Number of exercises:
zh: 體操次數：

en: Start restbreak when screen is locked
zh: 螢幕鎖定時開始計算休息時間

en: Enable shutting down the computer from the rest screen
zh: 啟動關機和休眠選項

en: Time before end:
zh: 工作時間限制：

en: Break duration:
zh: 休息持續時間：

en: Postpone time:
zh: 延後休息時間：

en: Assists in the prevention and recovery of Repetitive Strain Injury (RSI)
zh: 幫助預防和復原重複性勞損傷害 (Repetitive Strain Injury)

en: Network connect
zh: 網路連線

en: Enter the host name and port number of a computer
    in the network you wish to connect to.
zh: 請輸入您想連線的電腦主機名稱與連接埠號。

en: Allow incoming connections
zh: 允許連線進來

en: Reconnect attempts:
zh: 重新連線嘗試：

en: Reconnect interval:
zh: 重新連線間隔：

en: The following list specifies the hosts that Workrave connects to on
    start-up. Click the host name or port number to edit.
zh: 以下列表指定 Workrave 在啟動時會自動連線的主機。
    點選主機名稱或連接埠號進行編輯。

en: Shoulder-arm stretch
zh: 肩膀肌肉延伸運動

en: Keep one arm horizontally stretched in front of your chest. Push this arm with your other arm towards you until you feel a mild tension in your shoulder. Hold this position briefly, and repeat the exercise for your other arm.
zh: 保持一隻手水平伸直於胸前。將另外一隻手放在這隻手上，直到您在肩膀上感覺輕微的壓力。稍微保持這個姿勢，然後在另外一隻手重複這個動作。

en: Finger stretch
zh: 指頭伸展

en: Separate and stretch your fingers until a mild tension is felt, and hold this for 10 seconds. Relax, then bend your fingers at the knuckles, and hold again for 10 seconds. Repeat this exercise once more.
zh: 分開並伸展您的手指頭，直到感受到張力，然後保持這個姿勢十秒鐘。放鬆，然後彎曲手指頭關節，保持姿勢十秒鐘。重複這個動作。

en: Neck tilt stretch
zh: 傾斜脖子運動

en: Start with your head in a comfortable straight position. Then, slowly tilt your head to your right shoulder to gently stretch the muscles on the left side of your neck. Hold this position for 5 seconds. Then, tilt your head to the left side to stretch your other side. Do this twice for each side.
zh: 開始時您的頭處於舒適的筆直狀態。然後，緩慢的將頭傾斜在右肩上，輕輕的伸展您的左邊脖子，保持這個姿勢五秒鐘。然後，慢慢的將頭傾斜到左肩，以伸展另外一邊的脖子。每邊各做兩次。

en: Backward shoulder stretch
zh: 後肩伸展

en: Interlace your fingers behind your back. Then turn your elbows gently inward, while straightening your arms. Hold this position for 5 to 15 seconds, and repeat this exercise twice.
zh: 在您的背後交叉手指頭。然後將胳膊輕微的往前，以弄直手臂。保持這個姿勢五到十五秒。然後重複這個動作兩次。

en: Move the eyes
zh: 眼球運動

en: Look at the upper left corner of the outside border of your monitor. Follow the border slowly to the upper right corner. Continue to the next corner, until you got around it two times. Then, reverse the exercise.
zh: 注視您的螢幕左上角落的邊框。沿著邊框注視到右上腳略。繼續到下個角落直到重複兩次。然後反向進行。

en: Train focusing the eyes
zh: 訓練眼球焦點

en: Look for the furthest point you can see behind your monitor. Focus your eyes on the remote point. Then focus on your monitor border. Repeat it. If you can't look very far from your monitor, face another direction with a longer view. Then switch your focus between a distant object and a pen held at the same distance from your eyes as your monitor.
zh: 注視螢幕後面最遠的那一點。將焦點放置在遠端那點。幾秒後將焦點放在螢幕的邊緣。重複這個動作。如果您無法注視螢幕之後遙遠的距離，可以用一枝筆取代，並讓它保持與螢幕一樣遠的距離。

en: Look into the darkness
zh: 注視黑暗

en: Cover your eyes with your palms in such way that you can still open your eyelids. Now open your eyes and look into the darkness of your palms. This exercise gives better relief to your eyes compared to simply closing them.
zh: 用您的手掌蓋住雙眼，這樣一來您可以繼續張開眼皮。現在打開雙眼，並注視手掌中的黑暗。將較於直接閉上雙眼，這樣可以讓您的眼睛得到比較好的休息。

en: Move the shoulders
zh: 肩膀運動

en: Spin your right arm slowly round like a plane propeller beside your body. Do this 4 times forwards, 4 times backwards and relax for a few seconds. Repeat with the left arm.
zh: 慢慢像螺旋槳一樣在身體旋轉您的右手。順時針做四次，逆時針做四次然後放鬆幾秒。用左手重複做一次。

en: Move the shoulders up and down
zh: 上下運動肩膀

en: Put your hands on the armrests of your chair when you are sitting down and press your body up until your arms are straight. Try to move your head even further by lowering your shoulders. Slowly move back into your chair.
zh: 坐在椅子上時將您的手放在椅子的扶手上，並使力舉起身體，直到您的手臂 挺直。試著讓您的頭不低於肩膀。緩緩的坐回椅子。

en: Turn your head
zh: 轉動您的頭

en: Turn your head left and keep it there for 2 seconds. Then turn your head right and keep it there for 2 seconds.
zh: 把您的頭轉向左邊，並停在那裡兩秒鐘。然後將您的頭轉回右邊，並也停在那邊兩秒鐘。

en: Exercises player
zh: 體操播放

en: Previous exercise
zh: 前一個體操

en: Next exercise
zh: 下一個體操

en: Pause exercises
zh: 暫停體操

en: End exercises
zh: 結束體操

en: Resume exercises
zh: 恢復體操

en: Browse history
zh: 瀏覽歷史紀錄

note: Delete button
en: Delete all statistics history
zh: 刪除所有統計資料

en: Break prompts
zh: 休息提示

en: The number of times you were prompted to break, excluding repeated prompts for the same break
zh: 您被提示該休息的次數，不包含針對同一次休息重複產生的提示

en: Repeated prompts
zh: 重複提示

en: The number of times you were repeatedly prompted to break
zh: 您被重複地提示該休息的次數

en: Prompted breaks taken
zh: 提示休息

en: The number of times you took a break when being prompted
zh: 您經提示後有休息的次數

en: Natural breaks taken
zh: 自行休息

en: The number of times you took a break without being prompted
zh: 您未經提示休息的次數

en: Breaks skipped
zh: 略過休息

en: The number of breaks you skipped
zh: 您略過休息的次數

en: Breaks postponed
zh: 延後休息

en: The number of breaks you postponed
zh: 您延後休息的次數

en: Overdue time
zh: 逾時時間

en: The total time this break was overdue
zh: 休息逾時的總時間

en: The total computer usage for the selected day
zh: 所選日期的電腦總使用量

en: The total computer usage for the whole week of the selected day
zh: 所選日期整週的電腦總使用量

en: The total computer usage for the whole month of the selected day
zh: 所選日期整月的電腦總使用量

en: Mouse usage:
zh: 滑鼠使用時間：

en: The total time you were using the mouse
zh: 您使用滑鼠的總時間

en: Mouse movement:
zh: 滑鼠移動距離：

en: The total on-screen mouse movement
zh: 滑鼠於螢幕上移動的總距離

en: Effective mouse movement:
zh: 有效移動距離：

en: The total mouse movement you would have had if you moved your mouse in straight lines between clicks
zh: 統計滑鼠每次點擊間的直線距離

en: Mouse button clicks:
zh: 滑鼠點擊次數：

en: The total number of mouse button clicks
zh: 滑鼠點擊的總次數

en: Keystrokes:
zh: 鍵盤被按次數：

en: The total number of keys pressed
zh: 鍵盤被按的總次數

en: %s, from %s to %s
zh: %s, 從 %s 到 %s

en: You have chosen to delete your statistics history. Continue?
zh: 您已經選擇要清除統計資料。要繼續嗎？

en: Files deleted!
zh: 檔案已刪除！

en: The files containing your statistics history have been deleted.
zh: 您的統計資料已遭刪除。

en: File deletion failed!
zh: 檔案刪除失敗！

en: The files containing your statistics history could not be deleted. Try again?
zh: 您的統計資料刪除失敗。重試？

en:  extra bold
zh:  特粗

en:  extra heavy
zh:  特濃

en:  extra light
zh:  特細

en:  heavy
zh:  濃體

en:  medium
zh:  適中

en:  semi bold
zh:  次粗

en:  strikethrough
zh: 刪除線

en:  thin
zh:  淡體

en: %s (%d items)
zh: %s (%d 個項目)

en: &Blur distance:
zh: 模糊距離(&B)：

en: &Horizontal offset:
zh: 水平偏移值(&H)：

en: &Vertical offset:
zh: 垂直偏移值(&V)：

en: '%s' contains invalid character(s)
zh: 「%s」含有無效字元

en: '%s' is not one of the valid strings
zh: 「%s」不是有效字串之一

en: '%s' is one of the invalid strings
zh: 「%s」是無效字串之一

note: TRANSLATORS: Keyword of system colour
en: ActiveBorder
zh: 有效邊框

note: TRANSLATORS: Keyword of system colour
en: ActiveCaption
zh: 有效標題

en: An optional corner radius for adding rounded corners.
zh: 加入圓角時的半徑 （可有可無）

note: TRANSLATORS: Keyword of system colour
en: ButtonFace
zh: 按鈕正面

note: TRANSLATORS: Keyword of system colour
en: ButtonHighlight
zh: 按鈕凸顯

note: TRANSLATORS: Keyword of system colour
en: ButtonShadow
zh: 按鈕陰影

note: TRANSLATORS: Keyword of system colour
en: ButtonText
zh: 按鈕文字

en: Can't get the JavaScript object
zh: 無法取得 JavaScript 物件

en: Can't run JavaScript script without a valid HTML document
zh: 需要有效 HTML 文件才能執行 JavaScript 文稿

en: Changing current directory to "%s" failed
zh: 無法將目前目錄變更為「%s」

en: Check to indicate right-to-left text layout.
zh: 勾選以指明右至左文字配置。

en: Check to suppress hyphenation.
zh: 勾選以抑制將同一英文字分行顯示。

en: Column %u
zh: 欄位 %u

en: Corner &radius:
zh: 角位半徑(&R)：

en: Couldn't create OpenGL context
zh: 無法建立 OpenGL 脈絡

en: Creating %s "%s" failed.
zh: 無法建立 %s 「%s」。

en: Deleting password for "%s" failed: %s.
zh: 未能刪除「%s」的密碼：%s

en: Enables a shadow.
zh: 啟用陰影。

en: Enables the blur distance.
zh: 啟用模糊距離。

en: Enables the shadow colour.
zh: 啟用陰影顏色。

en: Enables the shadow opacity.
zh: 啟用陰影混濁度。

en: Enables the shadow spread.
zh: 啟用陰影擴散。

en: Error copying the file '%s' to '%s'.
zh: 將「%s」檔案複製到「%s」時出錯

en: Error running JavaScript: %s
zh: 執行 JavaScript 時發生錯誤：%s

en: Failed to add custom font "%s".
zh: 無法加入「%s」自訂字型。

en: Failed to allocate memory for LZMA compression.
zh: 無法配置供 LZMA 壓縮的記憶體。

en: Failed to allocate memory for LZMA decompression.
zh: 無法配置供 LZMA 解壓縮的記憶體。

en: Failed to create font configuration object.
zh: 無法建立字型設定物件。

en: Failed to find web view emulation level in the registry
zh: 無法在登錄檔尋找網頁檢視模擬等級

en: Failed to initialize LZMA compression: unexpected error %u.
zh: 無法初始化 LZMA 壓縮：未預期的錯誤 %u。

en: Failed to initialize LZMA decompression: unexpected error %u.
zh: 無法初始化 LZMA 解壓縮：未預期的錯誤 %u。

en: Failed to load icons from resource '%s'.
zh: 無法從「%s」資源載入圖示。

en: Failed to load sound from "%s" (error %d).
zh: 無法從「%s」載入聲音 (錯誤 %d)。

en: Failed to open URL "%s" in the default browser
zh: 無法在預設瀏覽器中開啟網址「%s」

en: Failed to read text file "%s".
zh: 無法讀取「%s」文字檔案。

en: Failed to register font configuration using private fonts.
zh: 無法使用私人字型註冊字型設定。

en: Failed to reset web view to standard emulation level
zh: 無法重設網頁檢視至標準模擬等級

en: Failed to set web view to modern emulation level
zh: 無法設定網頁檢視至現代模擬等級

en: Find and replace in document
zh: 在文件中尋找並取代

en: Find in document
zh: 在文件中尋找

en: Font file "%s" cannot be used as it is not inside the font directory "%s".
zh: 「%s」字型檔因為不在「%s」字型目錄內而無法使用。

en: Font file "%s" couldn't be loaded
zh: 無法載入「%s」字型檔案

en: Font file "%s" doesn't exist.
zh: 「%s」字型檔案不存在。

en: Ignoring malformed extra data record, ZIP file may be corrupted
zh: 忽略格式錯誤的延伸資料記錄，ZIP 檔案可能損壞

en: LZMA compression error when flushing output: %s
zh: 排清輸出時發生 LZMA 壓縮錯誤：%s

en: LZMA compression error: %s
zh: LZMA 壓縮錯誤：%s

en: LZMA decompression error: %s
zh: LZMA 解壓縮錯誤：%s

en: Last repeated message ("%s", %u time) wasn't output | Last repeated message ("%s", %u times) wasn't output
zh[0]: 最後一個重複的訊息 (「%s」, %u 次) 並無輸出

note: TRANSLATORS: System cursor name
en: No Entry
zh: 禁止入內

en: OpenGL 3.0 or later is not supported by the OpenGL driver.
zh: 本 OpenGL 驅動程式不支援 OpenGL 或更新版本。

note: TRANSLATORS: System cursor name
en: Paint Brush
zh: 筆刷

note: TRANSLATORS: System cursor name
en: Point Left
zh: 向左指

note: TRANSLATORS: System cursor name
en: Point Right
zh: 向右指

en: Printing page %d
zh: 正在列印第 %d 頁

note: TRANSLATORS: System cursor name
en: Question Arrow
zh: 問題箭頭

en: Reading password for "%s" failed: %s.
zh: 讀取「%s」的密碼失敗：%s。

en: Registry value "%s" is not binary (but of type %s)
zh: 登錄機碼「%s」不是二進位 (但卻是 %s 類型)

en: Registry value "%s" is not numeric (but of type %s)
zh: 登錄機碼「%s」不是數字 (但卻是 %s 類型)

en: Registry value "%s" is not text (but of type %s)
zh: 登錄機碼「%s」不是文字 (但卻是 %s 類型)

en: Rep&lace...
zh: 取代(&L)…

en: Retrieving JavaScript script output is not supported with WebKit v1
zh: WebKit v1 不支援取得 JavaScript 文稿輸出

en: Rig&ht-to-left
zh: 右至左(&H)

en: Saving password for "%s" failed: %s.
zh: 無法儲存「%s」的密碼：%s。

en: Sh&adow spread:
zh: 陰影擴散(&A)：

en: Shadow c&olour:
zh: 陰影顏色（&O）：

note: TRANSLATORS: System cursor name
en: Sizing N-S
zh: 縮放(南至北)

note: TRANSLATORS: System cursor name
en: Sizing NE-SW
zh: 縮放(東北至西南)

note: TRANSLATORS: System cursor name
en: Sizing NW-SE
zh: 縮放(東南至西北)

note: TRANSLATORS: System cursor name
en: Sizing W-E
zh: 縮放(東至西)

en: Suppress hyphe&nation
zh: 抑制將同一英文字分行顯示(&N)

en: The following debug report will be generated
zh: 下述除錯報告將會產生

en: The horizontal offset.
zh: 水平偏移值。

en: The previous message repeated %u time. | The previous message repeated %u times.
zh[0]: 上一個訊息重複了 %u 次。

en: The shadow blur distance.
zh: 陰影模糊距離。

en: The shadow colour.
zh: 陰影顏色。

en: The shadow opacity.
zh: 陰影混濁度。

en: The shadow spread.
zh: 陰影擴散。

en: The value of the corner radius.
zh: 角位半徑值。

en: The vertical offset.
zh: 垂直偏移值。

en: Unable to remove inotify watch %i
zh: 無法移除 inotify 監看 %i

en: Units for the corner radius.
zh: 角位半徑單位。

en: Units for this value.
zh: 本值的單位。

en: Unknown base %d. Base 10 will be used.
zh: 未知 Base %d。將使用 Base 10。

en: Use &shadow
zh: 使用陰影(&S)

en: Using private fonts is not supported on this system: Pango library is too old, 1.38 or later required.
zh: 不支援在此系統使用私人字型：Pango 函式庫過舊，需要 1.38 或更新版。

note: TRANSLATORS: System cursor name
en: Wait Arrow
zh: 等待箭頭

en: error writing zip entry '%s': file too large without ZIP64
zh: 寫入 zip 條目 '%s' 時發生錯誤：檔案過大，且沒有 ZIP64

en: extrabold
zh: 特粗

en: extraheavy
zh: 特濃

en: extralight
zh: 特細

en: failed to evaluate
zh: 無法計算

en: failed to retrieve execution result
zh: 無法取得執行結果

en: file '%s', line %zu: '%s' ignored after group header.
zh: 檔案 '%s' 第 %zu 列：忽略位於群組標頭之後的 '%s' 。

en: file '%s', line %zu: '=' expected.
zh: 檔案 '%s' 第 %zu 列：應有 '='。

en: file '%s', line %zu: key '%s' was first found at line %d.
zh: 檔案 '%s', 第 %zu 列：機碼 '%s' 第一次出現在第 %d 列。

en: file '%s', line %zu: value for immutable key '%s' ignored.
zh: 檔案 '%s' 第 %zu 列：忽略對不可變更機碼 '%s' 的值。

en: file '%s': unexpected character %c at line %zu.
zh: 檔案 '%s'： 不應有字元 %c 存在於第 %zu 列。

en: heavy
zh: 濃體

en: input compressed using unknown XZ option
zh: 輸入用了未知的 XZ 選項壓縮

en: input is corrupted
zh: 輸入損壞

en: input is not in XZ format
zh: 輸入不是 XZ 格式

en: semibold
zh: 次粗

en: thin
zh: 淡體

en: unknown (%lu)
zh: 不明 (%lu)

en: unknown compression error
zh: 未知壓縮錯誤

en: unknown decompression error
zh: 未知解壓縮錯誤

en: 
    
    wxWidgets: %d.%d.%d
    Unicode support: %s
zh: 
    
    wxWidgets 版本：%d.%d.%d
    支援 Unicode：%s

en: 
    Maxima version:
zh: 
    Maxima 版本：

en: 
    Not connected.
zh: 
    未連線

en: &Apply to List...
zh: 套用函數至串列(&A)...

en: &Apropos...
zh: Apropos 指令(&A)...

en: &Batch File...	Ctrl+B
zh: 以批次檔載入(&B)...	Ctrl+B

en: &Boundary Value Problem...
zh: 邊界值問題(&B)...

en: &Calculus
zh: 微積分(&C)

en: &Canonical Form
zh: 標準形式(&C)

en: &Characteristic Polynomial...
zh: 特徵多項式(&C)...

en: &Clear Memory
zh: 清除記憶體(&C)

en: &Combine Factorials
zh: 合併階乘(&C)

en: &Complex Simplification
zh: 複數化簡(&C)

en: &Continued Fraction
zh: 連分數(&C)

en: &Demoivre
zh: Demoivre(&D)

en: &Determinant
zh: 行列式(&D)

en: &Differentiate...
zh: 微分(&D)...

en: &Eliminate Variable...
zh: 消去變數(&E)...

en: &Enter Matrix...
zh: 輸入矩陣(&E)...

en: &Example...
zh: 範例(&E)...

en: &Expand Expression
zh: 展開數式(&E)

en: &Expand Trigonometric
zh: 展開三角函數(&E)

en: &Exponentialize
zh: 指數化(&E)

en: &Factor Expression
zh: 因式分解數式(&F)

en: &Find Root...
zh: 找根(&F)...

en: &Generate Matrix...
zh: 產生矩陣(&G)...

en: &Greatest Common Divisor...
zh: 最大公因式(&G)...

en: &Integrate...
zh: 積分(&I)...

en: &Interrupt	Ctrl+G
zh: 中斷(&I)	Ctrl+G

en: &Invert Matrix
zh: 反矩陣(&I)

en: &Load Package...	Ctrl+L
zh: 載入 Package(&L)...	Ctrl+L

en: &Maxima
zh: Maxima(&M)

en: &Modulus Computation...
zh: 設定模運算(&M)...

en: &Reduce Trigonometric
zh: 縮併三角函數(&R)

en: &Restart Maxima
zh: 重新啟動 Maxima(&R)

en: &Roots of Polynomial (Real)
zh: 找多項式所有的根(實數) (&R)

en: &Simplify
zh: 化簡(&S)

en: &Simplify Expression
zh: 化簡數式(&S)

en: &Simplify Factorials
zh: 化簡階乘(&S)

en: &Simplify Trigonometric
zh: 化簡三角函數(&S)

en: &Solve...
zh: 求解(&S)...

en: &Transpose Matrix
zh: 轉置矩陣(&T)

en: &Trigonometric Simplification
zh: 三角化簡(&T)

en: A 'horizontal cursor' was introduced in wxMaxima 0.8.0. It looks like a horizontal line between cells. It indicates where a new cell will appear if you type or paste text or execute a menu command.
zh: 自 wxMaxima 0.8.0 版開始引進「水平游標」。它的外觀為單元之間的水平線，代表您輸入或貼上文字或執行標能表命令時新單元出現的位置。

en: A new document format has been introduced in wxMaxima 0.8.2 that saves not only your input and text commentaries, but also the outputs of your calculations. When saving your document, select 'wxMaxima XML document' format.
zh: 從 wxMaxima 0.8.2 版開始有新的文件格式。這種格式除了儲存您的輸入和文字註解以外，也一起儲存您的計算的輸出。請在儲存您的文件時，選擇「wxMaxima XML 文件」。

en: A&t Value...
zh: 定點設值(T)...

en: About wxMaxima
zh: 關於 wxMaxima

en: Active cell bracket
zh: 作用中的單元框

en: Ad&joint Matrix
zh: 伴隨矩陣(&J)

en: Add Algebraic E&quality...
zh: 新增代數

en: Add a directory to search path
zh: 將目錄加入搜尋路徑

en: Add dir to path:
zh: 將目錄加入搜尋路徑：

en: Add equality to the rational simplifier
zh: 新增有理數式化簡所使用的等式

en: Add to &Path...
zh: 加入搜尋路徑(&P)...

en: Additional parameters for Maxima (e.g. -l clisp).
zh: Maxima 的附加參數 (例： -l clisp)

en: All|*
zh: 所有類型|*

en: Apply function to a list
zh: 套用函數至串列

en: Array:
zh: 陣列：

en: Ask to save untitled documents
zh: 詢問是否儲存未命名文件

en: At value
zh: 定點設值

en: BC2
zh: 邊界條件(二階)

en: Barsplot...
zh: 長條圖...

en: Bat files (*.bat)|*.bat|All|*
zh: 批次檔 (*.bat)|*.bat|所有類型|*

en: Batch File
zh: 以批次檔載入

en: Boxplot...
zh: 箱形圖...

en: Build &Info
zh: 建置資訊(&I)

en: C&hange Variable...
zh: 變數變換(&H)...

en: C&onfigure
zh: 設定(&O)

en: Calculate &Product...
zh: 計算乘積(&P)...

en: Calculate Su&m...
zh: 計算加總(&M)...

en: Calculate bigfloat value of the last result
zh: 將最後的計算結果以長浮點數 (bigfloat) 表示

en: Calculate float value of the last result
zh: 將最後的計算結果以浮點數 (float) 表示

en: Calculate modulus:
zh: 模運算：

en: Calculate products
zh: 計算乘積

en: Calculate sums
zh: 計算加總

en: Can not connect to the web server.
zh: 無法連線至網路伺服器。

en: Can not download version info.
zh: 無法下載版本資訊。

en: Canonical (tr)
zh: 標準型式 (三角)

en: Ce&ll
zh: 單元(&L)

en: Cell bracket
zh: 單元框

en: Change &2d Display
zh: 變更顯示方式(&2)

en: Change the 2d display algorithm used to display math output
zh: 變更顯示數學輸出的演算法

en: Change variable
zh: 變數變換

en: Change variable in integral or sum
zh: 對積分數式或加總數式作變數變換

en: Char poly
zh: 特徵多項式

en: Check if a newer version of wxMaxima/Maxima exist.
zh: 檢查是否存在新版的 wxMaxima 或 Maxima

en: Classes:
zh: 種類數：

en: Close	Ctrl+W
zh: 關閉	Ctrl+W

en: Col. names:
zh: 欄位名：

en: Combine factorials in an expression
zh: 合併數式中的階乘

en: Comment Selection
zh: 將所選區域變成註解

en: Compute continued fraction of a value
zh: 計算數值的連分數表示

en: Compute the adjoint matrix
zh: 計算伴隨矩陣

en: Compute the characteristic polynomial of a matrix
zh: 計算矩陣的特徵多項式

en: Compute the determinant of a matrix
zh: 計算矩陣的行列式的值

en: Compute the greatest common divisor
zh: 計算最大公因式

en: Compute the inverse of a matrix
zh: 計算矩陣的反矩陣

en: Compute the least common multiple (do load(functs) before using)
zh: 計算最小公倍式 (在使用前會先執行 load(functs) )

en: Config file (*.ini)|*.ini
zh: 設定檔 (*.ini)|*.ini

en: Configure wxMaxima
zh: 設定 wxMaxima

en: Contract Logarithms
zh: 合併對數數式

en: Convert binomials, beta and gamma function to factorials
zh: 轉換二項式、beta、及 gamma 函數為階乘數式

en: Convert binomials, factorials and beta function to gamma function
zh: 轉換二項式、階乘和 beta 函數為 gamma 函數

en: Convert complex expression to polar form
zh: 轉換複數數式為極座標形式

en: Convert complex expression to rect form
zh: 轉換複數數式為直角座標形式

en: Convert exponential function of imaginary argument to trigonometric form
zh: 轉換虛數的指數函數為三角函數形式

en: Convert logarithm of product to sum of logarithms
zh: 將對數內的乘積轉換為數項相加的對數

en: Convert sum of logarithms to logarithm of product
zh: 將數項相加的對數轉換為對數內的乘積

en: Convert to &Factorials
zh: 轉換為階乘(&F)

en: Convert to &Gamma
zh: 轉換為 Gamma 函數(&G)

en: Convert to &Polarform
zh: 轉換為極座標形式(&P)

en: Convert to &Rectform
zh: 轉換為直角座標形式(&R)

en: Convert trigonometric expression to canonical quasilinear form
zh: 轉換三角函數數式為標準準線性形式

en: Convert trigonometric functions to exponential form
zh: 轉換三角函數數式為指數形式

en: Copy Previous Input	Ctrl+I
zh: 複製上一個輸入	Ctrl+I

en: Copy as Text	Ctrl+Shift+C
zh: 複製為純文字	Ctrl+Shift+C

en: Copy selection from document as an image
zh: 複製所選區域為圖片

en: Copy selection from document as text
zh: 複製所選區域為純文字

en: Copy selection from document in LaTeX format
zh: 複製所選區域為 LaTeX 格式

en: Create a new cell with previous input
zh: 以上一個輸入建立一個新的單元

en: Cut	Ctrl+X
zh: 剪下	Ctrl+X

en: Data Matrix:
zh: 資料矩陣：

en: Data file (*.csv, *.tab, *.txt)|*.csv;*.tab;*.txt
zh: 資料檔 (*.csv, *.tab, *.txt)|*.csv;*.tab;*.txt

en: Decompose rational function to partial fractions
zh: 將有理函數分解為部分分式

en: Delete F&unction...
zh: 刪除函數(&U)...

en: Delete V&ariable...
zh: 刪除變數(&A)...

en: Delete a function
zh: 刪除函數

en: Delete all values from memory
zh: 刪除記憶體中全部的值

en: Delete function(s):
zh: 刪除該函數：

en: Delete variable(s):
zh: 刪除該變數：

en: Denom. deg:
zh: 分母 degree：

en: Deviation...
zh: 偏差...

en: Di&vide Polynomials...
zh: 多項式相除(&V)...

en: Diff...
zh: 微分...

en: Differentiate expression
zh: 對數式微分

en: Differentiate...
zh: 微分...

en: Display Te&X Form
zh: 以 TeX 格式顯示(&X)

en: Display algorithm
zh: 用於顯示的演算法

en: Display last result in TeX form
zh: 將最後的結果以 TeX 格式顯示

en: Display time used for evaluation
zh: 顯示評算所花費的時間

en: Divide Cell
zh: 分割單元

en: Divide numbers or polynomials
zh: 將數字或多項式相除

en: Document background
zh: 文件背景

en: E&quations
zh: 方程式(&Q)

en: E&xit	Ctrl+Q
zh: 結束(&X)	Ctrl+Q

en: Eige&nvectors
zh: 特徵向量(&N)

en: Eigen&values
zh: 特徵值(&V)

en: Eliminate
zh: 消去

en: Eliminate a variable from a system of equations
zh: 自方程組中消去變數

en: Enter Data
zh: 輸入資料

en: Enter Matrix...
zh: 輸入矩陣...

en: Enter a matrix
zh: 輸入一個矩陣

en: Enter an equation for rational simplification:
zh: 輸入供化簡有理數式的方程式：

en: Enter matrix
zh: 輸入矩陣

en: Enter the path to the Maxima executable.
zh: 輸入可執行 Maxima 的路徑

en: Equation(s):
zh: 方程式：

en: Evaluate &Noun Forms
zh: 評算名詞形式(&N)

en: Evaluate Cell(s)
zh: 評算單元

en: Evaluate active or selected cell(s)
zh: 評算正在活動中或所選擇的單元

en: Evaluate all cells in the document
zh: 評算這份文件中的所有單元

en: Evaluate all noun forms in expression
zh: 評算數式中所有的名詞形式

en: Expand (tr)
zh: 展開 (三角)

en: Expand Expression
zh: 展開數式

en: Expand Logarithms
zh: 展開對數數式

en: Expand an expression
zh: 展開數式

en: Expand trigonometric expression
zh: 展開三角函數數式

en: Exporting to HTML failed!
zh: 匯出為 HTML 失敗！

en: Exporting to TeX failed!
zh: 匯出為 TeX 失敗！

en: Factor Complex
zh: 複數因式分解

en: Factor Expression
zh: 因式分解數式

en: Factor an expression
zh: 因式分解數式

en: Factor an expression in Gaussian numbers
zh: 因式分解含 Gaussian 數的數式

en: Factorials and &Gamma
zh: 階乘與 Gamma 函數(&G)

en: File you tried to open does not exist.
zh: 找不到您想開啟的檔案。

en: Find	Ctrl+F
zh: 尋找	Ctrl+F

en: Find &Limit...
zh: 求極限(&L)...

en: Find Minimum...
zh: 求極小值...

en: Find Root...
zh: 找根...

en: Find a (unconstrained) minimum of an expression
zh: 找數式的極小值(無區間限制)

en: Find a limit of an expression
zh: 求數式的極限

en: Find a root of an equation on an interval
zh: 在區間中找方程式的根

en: Find all roots of a polynomial
zh: 找多項式所有的根

en: Find all roots of a polynomial (bfloat)
zh: 找多項式所有的根(以長浮點數表示)

en: Find eigenvalues of a matrix
zh: 尋找矩陣的特徵值

en: Find eigenvectors of a matrix
zh: 尋找矩陣的特徵向量

en: Find minimum
zh: 求極小值

en: Find real roots of a polynomial
zh: 找多項式所有的實根

en: Find root
zh: 找根

en: Fixed font in text controls
zh: 文字控制項使用等寬字型

en: Font used for display in document.
zh: 文件中用以顯示一般文字的字型

en: Font used for displaying math characters in document.
zh: 文件中用以顯示數學文字的字型

en: Function names
zh: 函數名

en: Function(s):
zh: 函數：

en: Functions for complex simplification
zh: 用以化簡複數數式的函數

en: Functions for simplifying factorials and gamma function
zh: 用以化簡階乘及 gamma 函數的函數

en: Functions for simplifying trigonometric expressions
zh: 用以化簡三角函數數式的函數

en: GCD
zh: 最大公因式

en: GIF image (*.gif)|*.gif
zh: GIF (*.gif)|*.gif

en: General Math
zh: 常用數學

en: General Math	Alt+Shift+M
zh: 常用數學	Alt+Shift+M

en: Generate Matrix
zh: 產生矩陣

en: Generate Matrix from Expression...
zh: 以數式產生矩陣...

en: Generate a matrix from a 2-dimensional array
zh: 以二維陣列產生一個矩陣

en: Generate a matrix from a lambda expression
zh: 以 lambda 數式產生矩陣

en: Get &Imaginary Part
zh: 取虛部(&I)

en: Get &Series...
zh: 取級數(&S)...

en: Get Laplace transformation of an expression
zh: 計算數式的 Laplace 變換

en: Get Real P&art
zh: 取實部(&A)

en: Get inverse Laplace transformation of an expression
zh: 計算數式的 Laplace 逆變換

en: Get the Taylor or power series of expression
zh: 取數式的 Taylor 級數或冪級數

en: Get the imaginary part of complex expression
zh: 取得複數數式的虛部

en: Get the real part of complex expression
zh: 取得複數數式的實部

en: Hide all panes
zh: 隱藏所有窗格

en: Highlight (dpart)
zh: 高亮度標記(於dpart函數中)

en: Histogram...
zh: 直方圖...

en: Horizontal cursor works like a normal cursor, but it operates on cells: press up or down arrow to move it, holding down Shift while moving will select cells, pressing backspace or delete twice will delete a cell next to it.
zh: 水平游標就像一般游標一樣，但是它是對單元操作。按向上或向下箭頭來移動它，在移動時按住 Shift 鍵將會選擇單元，按 backspace 或 delete 鍵兩次會刪除相鄰的單元。

en: IC1
zh: 初始條件(一階)

en: IC2
zh: 初始條件(二階)

en: If your calculation is taking too long to evaluate, you can try 'Maxima->Interrupt' or 'Maxima->Restart Maxima' menu commands.
zh: 若您的計算花費過長的時間，您可以嘗試「Maxima(M)」->「中斷(I)」或「Maxima(M)」->「重新啟動 Maxima(R)」這兩個功能表命令。

en: Include columns:
zh: 包含欄位：

en: Info about Maxima build
zh: 關於 Maxima 建置的資訊

en: Initial Estimates:
zh: 起始預估：

en: Initial Value Problem (&1)...
zh: 一階常微方初始值問題(&1)...

en: Initial Value Problem (&2)...
zh: 二階常微方初始值問題(&2)...

en: Input labels
zh: 輸入標籤

en: Insert &Section Cell	Ctrl+3
zh: 插入章節單元(&S)	Ctrl+3

en: Insert &Text Cell	Ctrl+1
zh: 插入文字單元(&T)	Ctrl+1

en: Insert Cell	Alt+Shift+C
zh: 插入(單元)	Alt+Shift+C

en: Insert Image...
zh: 插入圖片...

en: Insert S&ubsection Cell	Ctrl+4
zh: 插入子章節單元(&U)	Ctrl+4

en: Insert Section Cell
zh: 插入章節單元

en: Insert Subsection Cell
zh: 插入子章節單元

en: Insert T&itle Cell	Ctrl+2
zh: 插入標題單元(&I)	Ctrl+2

en: Insert Text Cell
zh: 插入文字單元

en: Insert Title Cell
zh: 插入標題單元

en: Insert a new input cell
zh: 插入新的輸入單元

en: Insert a new section cell
zh: 插入新的章節單元

en: Insert a new subsection cell
zh: 插入新的子章節單元

en: Insert a new text cell
zh: 插入新的文字單元

en: Insert a new title cell
zh: 插入新的標題單元

en: Integral/Sum:
zh: 積分／加總：

en: Integrate (risch)
zh: Risch 積分

en: Integrate expression
zh: 對數式積分

en: Integrate expression with Risch algorithm
zh: 使用 Risch 演算法積分數式

en: Integrate...
zh: 積分...

en: Interrupt current computation
zh: 中斷目前的計算

en: Invalid entry for Maxima program.
    
    Please enter the path to Maxima program again.
zh: 無效的 Maxima 程式路徑。
    
    請再次輸入 Maxima 程式的所在路徑。

en: Inverse Laplace
zh: Laplace 逆變換

en: Inverse Laplace T&ransform...
zh: 反 Laplace 變換(&R)...

en: Keep percent sign with special symbols: %e, %i, etc.
zh: 保留特殊符號前的百分比號，像是「%e」、「%i」等...

en: LCM
zh: 最小公倍式

en: Language used for wxMaxima GUI.
zh: wxMaxima 圖形介面的語言

en: Laplace &Transform...
zh: Laplace 變換(&T)...

en: Least Common Multiple...
zh: 最小公倍式...

en: Least Squares Fit
zh: 最小平方法

en: Least Squares Fit...
zh: 最小平方法...

en: Limit...
zh: 極限...

en: Linear Regression...
zh: 線性迴歸...

en: Load Package
zh: 載入 Package

en: Load a Maxima file using the batch command
zh: 以批次命令的方式載入 Maxima 檔

en: Load a Maxima package file
zh: 讀取 Maxima package 檔

en: Load style from file
zh: 自檔案載入樣式

en: Lower bound:
zh: 下界：

en: Ma&p to Matrix...
zh: 映射至整個矩陣(&P)...

en: Make &List...
zh: 產生串列(&L)...

en: Make list
zh: 產生串列

en: Make list from expression
zh: 從數式產生串列

en: Make substitution in expression
zh: 在數式中作代換

en: Map function to a list
zh: 映射函數至串列

en: Map function to a matrix
zh: 映射函數至矩陣

en: Math font:
zh: 數學字型：

en: Matrix map
zh: 矩陣映射

en: Matrix name:
zh: 矩陣名：

en: Maxima input
zh: Maxima 輸入

en: Maxima is calculating
zh: Maxima 計算中

en: Maxima package (*.mac)|*.mac|Lisp package (*.lisp)|*.lisp|All|*
zh: Maxima package (*.mac)|*.mac|Lisp package (*.lisp)|*.lisp|所有類型|*

en: Maxima program:
zh: Maxima 程式：

en: Maxima questions
zh: Maxima 詢問

en: Maxima started. Waiting for connection...
zh: Maxima 已啟動，等待連線中...

en: Maxima uses ':' to set values ('a : 3;') and ':=' to define functions ('f(x) := x^2;').
zh: Maxima 使用 ":" 來設定數值 (例："a : 3;")，使用 ":=" 來定義函數 (例："f(x) := x^2")。

en: Mean Difference Test...
zh: 平均差檢驗...

en: Mean Test...
zh: 平均值檢驗...

en: Mean...
zh: 平均...

en: Median...
zh: 中位數...

en: New	Ctrl+N
zh: 新增	Ctrl+N

en: New variable:
zh: 新變數：

en: Next Command	Alt+Down
zh: 下一個命令	Alt+Down

en: No matches found!
zh: 找不到匹配的項目！

en: Normality Test...
zh: 常態分布檢驗...

en: Not a valid matrix dimension!
zh: 這不是有效的矩陣大小！

en: Not a valid number of equations!
zh: 這不是有效的數字或方程式！

en: Num. deg:
zh: 分子 degree：

en: Number of equations:
zh: 方程式數量：

en: Old variable:
zh: 舊變數：

en: One sample t-test
zh: 單樣本 t-檢驗

en: Online tutorials
zh: 線上教材

en: Open a cell when Maxima expects input
zh: 當 Maxima 期望輸入時新增單元

en: Open matrix
zh: 開啟矩陣

en: Opening file
zh: 正在開啟檔案

en: Outdated cells
zh: 過時的單元

en: Output labels
zh: 輸出標籤

en: P&ade Approximation...
zh: Pade 近似(&A)...

en: Pade approximation
zh: Pade 近似

en: Pade approximation of a Taylor series
zh: 計算 Taylor 級數的 Pade 近似

en: Pagebreak
zh: 換頁符號

en: Parsing output
zh: 解析輸出中

en: Partial &Fractions...
zh: 部分分式(&F)...

en: Partial fractions
zh: 部分分式

en: Parts of the document will not be loaded correctly!
zh: 文件的某部分將無法被正確的讀取！

en: Paste	Ctrl+V
zh: 貼上	Ctrl+V

en: Piechart...
zh: 圓餅圖...

en: Please configure wxMaxima with 'Edit->Configure'.
zh: 請從「編輯(E)」->「設定(O)」設定 wxMaxima

en: Please restart wxMaxima for changes to take effect!
zh: 請重新啟動 wxMaxima 使變更生效！

en: Plot &2d...
zh: 二維繪圖(&2)...

en: Plot &3d...
zh: 三維繪圖(&3)...

en: Plot &Format...
zh: 繪圖格式(&F)...

en: Plot 2D...
zh: 二維繪圖...

en: Plot 2d...
zh: 二維繪圖...

en: Plot 3D...
zh: 三維繪圖...

en: Plot 3d...
zh: 三維繪圖...

en: Plot format
zh: 繪圖格式

en: Plot in 2 dimensions
zh: 二維繪圖

en: Plot in 3 dimensions
zh: 三維繪圖

en: Point:
zh: 點：

en: Polynomial 1:
zh: 多項式 1：

en: Polynomial 2:
zh: 多項式 2：

en: Previous Command	Alt+Up
zh: 上一個命令	Alt+Up

en: Read Matrix...
zh: 讀取矩陣...

en: Reading Maxima output
zh: 正在讀取 Maxima 的輸出

en: Ready for user input
zh: 準備就緒

en: Recall next command from history
zh: 呼叫歷史記錄中的下一個命令

en: Recall previous command from history
zh: 呼叫歷史紀錄中的上一個命令

en: Rectform
zh: 直角坐標形式

en: Reduce (tr)
zh: 縮併 (三角)

en: Reduce trigonometric expression
zh: 縮併三角函數數式

en: Remove All Output
zh: 移除所有輸出

en: Remove output from input cells
zh: 移除所有輸入單元的輸出

en: Replaced %d occurrences.
zh: 找到 %d 個並取代。

en: Restart Maxima
zh: 重新啟動 Maxima

en: Risch Integration...
zh: Risch 積分...

en: Roots of &Polynomial
zh: 找多項式所有的根(&P)

en: Roots of Polynomial (bfloat)
zh: 找多項式所有的根(長浮點數)

en: SVG graphics
zh: svg圖形

en: Sample 1:
zh: 樣本 1：

en: Sample 2:
zh: 樣本 2：

en: Save Animation...
zh: 儲存動畫...

en: Save As...	Shift+Ctrl+S
zh: 另存新檔...	Shift+Ctrl+S

en: Save Image...
zh: 儲存圖片...

en: Save Selection to Image
zh: 儲存所選區域為圖片

en: Save Selection to Image...
zh: 儲存為圖片...

en: Save animation to file
zh: 儲存動畫至檔案

en: Save document as
zh: 將文件另存新檔

en: Save selection from document to an image file
zh: 儲存所選區域為圖片檔

en: Save selection to file
zh: 儲存選取區域至檔案

en: Save style to file
zh: 將樣式儲存至檔案

en: Scatterplot
zh: 散布圖

en: Scatterplot...
zh: 散布圖...

en: Select All	Ctrl+A
zh: 全部選取	Ctrl+A

en: Select Maxima program
zh: 選擇 Maxima 程式

en: Select Subsample
zh: 選取子樣本

en: Select math display algorithm
zh: 選擇用於顯示數學的演算法

en: Series...
zh: 級數...

en: Set fixed font in text controls.
zh: 在文字控制項中使用等寬字型

en: Set plot format
zh: 設定繪圖格式

en: Set zoom to 100%
zh: 將顯示比例設定為 100%

en: Set zoom to 120%
zh: 將顯示比例設定為 120%

en: Set zoom to 150%
zh: 將顯示比例設定為 150%

en: Set zoom to 200%
zh: 將顯示比例設定為 200%

en: Set zoom to 300%
zh: 將顯示比例設定為 300%

en: Set zoom to 80%
zh: 將顯示比例設定為 80%

en: Setup atvalues for solving ODE with Laplace transformation
zh: 在使用 Laplace 變換解常微分方程前將定點設值

en: Setup modulus computation
zh: 設定模運算

en: Show &Definition...
zh: 顯示函數定義(&D)...

en: Show &Functions
zh: 顯示函數(&F)

en: Show &Tips...
zh: 顯示小秘訣(&T)...

en: Show &Variables
zh: 顯示變數(&V)

en: Show Maxima help
zh: 顯示 Maxima 說明

en: Show a tip
zh: 顯示小秘訣

en: Show all commands similar to:
zh: 顯示全部與此指令相似的指令：

en: Show an example for the command:
zh: 顯示這個指令的使用範例：

en: Show an example of usage
zh: 顯示一個使用範例

en: Show commands similar to
zh: 顯示相似的指令

en: Show defined functions
zh: 顯示已定義的函數

en: Show defined variables
zh: 顯示已定義的變數

en: Show definition of a function
zh: 顯示函數的定義

en: Show function template
zh: 顯示函數範本

en: Show long expressions in wxMaxima document.
zh: 在 wxMaxima 文件中顯示長的數式

en: Show the definition of function:
zh: 顯示該函數的定義：

en: Simplify &Radicals
zh: 化簡根式(&R)

en: Simplify (r)
zh: 化簡根式

en: Simplify (tr)
zh: 化簡 (三角)

en: Simplify Expression
zh: 化簡數式

en: Simplify an expression containing factorials
zh: 化簡包含階乘的數式

en: Simplify expression containing radicals
zh: 化簡包含根號的數式

en: Simplify rational expression
zh: 化簡有理數式

en: Simplify trigonometric expression
zh: 化簡三角函數數式

en: Since wxMaxima 0.8.2 you can also insert images into your documents. Use 'Cell->Insert Image...' menu command. Note that you have to save your document in 'wxMaxima XML document' format if you want the image to be saved along with your document.
zh: 自 wxMaxima 0.8.2 版開始您可以使用「單元(C)」->「插入圖片...」功能表在文件中插入圖片。請注意：若您希望將圖片與文件一起儲存，您必須將您的文件儲存為 「wxMaxima XML 文件」。

en: Solve &Algebraic System...
zh: 解代數系統(&A)...

en: Solve &Linear System...
zh: 解線性系統(&L)...

en: Solve &ODE...
zh: 解常微分方程(&O)...

en: Solve (to_poly)...
zh: 求解 (to_poly)...

en: Solve ODE
zh: 解常微分方程

en: Solve ODE with Lapla&ce...
zh: 以 Laplace 變換解常微分方程(&C)...

en: Solve ODE...
zh: 解常微分方程...

en: Solve algebraic system
zh: 解代數系統

en: Solve algebraic system of equations
zh: 解代數方程組

en: Solve boundary value problem for second degree ODE
zh: 解 2 階常微分方程的邊界值問題

en: Solve equation(s)
zh: 解方程式

en: Solve equation(s) with to_poly_solve
zh: 使用 to_poly_solve 解方程式

en: Solve initial value problem for first degree ODE
zh: 解 1 階常微分方程的初始值問題

en: Solve initial value problem for second degree ODE
zh: 解 2 階常微分方程的初始值問題

en: Solve linear system
zh: 解線性系統

en: Solve linear system of equations
zh: 解線性方程組

en: Solve ordinary differential equation of maximum degree 2
zh: 解常微分方程式 (最大 2 階)

en: Solve ordinary differential equations with Laplace transformation
zh: 以 Laplace 變換解常微分方程式

en: Solve...
zh: 求解...

en: Special constants
zh: 特殊常數

en: Starting Maxima process failed
zh: Maxima 程序啟動失敗

en: Starting server failed
zh: 伺服器啟動失敗

en: Starting server on port %d
zh: 於 %d埠啟動伺服器

en: Statistics	Alt+Shift+S
zh: 統計	Alt+Shift+S

en: Subsample...
zh: 子樣本...

en: Subst...
zh: 代換

en: Substitute...
zh: 代換...

en: Taylor series:
zh: Taylor 級數：

en: Tellrat
zh: Tellrat 函數

en: Text cell background
zh: 文字單元背景

en: The default port used for communication between Maxima and wxMaxima.
zh: 供 Maxima 與 wxMaxima 溝通的預設埠

en: There was an error in generated XML!
    
    Please report this as a bug.
zh: 在所產生的 XML 中發現錯誤！
    
    請回報此錯誤。

en: Times:
zh: 次數：

en: Title, section and subsection cells can be folded to hide their contents. To fold or unfold, click in the square next to the cell. If you shift-click, all sublevels of that cell will also fold/unfold.
zh: 標題單元、章節單元和子章節單元可被折疊並隱藏它們的內容。欲折疊或取消折疊，點擊該單元左側的小正方形。如果您按住 Shift 鍵並點擊小正方形，所有該單元中的子單元也會跟著折疊或取消折疊。

en: To &Bigfloat
zh: 計算長浮點數(&B)

en: To &Float
zh: 計算浮點數(&F)

en: To Float
zh: 計算浮點數

en: To plot in polar coordinates, select 'set polar' in the Options entry for Plot2d dialog. You can also plot in spherical and cylindrical coordinates in 3D.
zh: 欲在極座標上繪圖，在二維繪圖對話視窗的「選項」中選擇 "set polar" 。您也可以在三維繪圖中在球座標或柱座標上繪圖。

en: To save the size and position of wxMaxima windows between session, use 'Edit->Configure' dialog.
zh: 欲儲存工作階段之間 wxMaxima 視窗的大小及位置，請從「編輯(E)」->「設定(O)」變更。

en: Toggle full screen editing
zh: 切換全螢幕編輯模式

en: Transpose a matrix
zh: 計算轉置矩陣

en: Two sample t-test
zh: 雙樣本 t-檢驗

en: Undo	Ctrl+Z
zh: 復原	Ctrl+Z

en: Upper bound:
zh: 上界：

en: Use centered dot character for multiplication
zh: 用圓點符號表示乘法

en: Variable(s):
zh: 變數：

en: Variance...
zh: 變異數...

en: Welcome to wxMaxima
zh: 歡迎使用 wxMaxima

en: When applying functions with one argument from menus, the default argument is '%'. To apply the function to some other value, select it in the document before executing a menu command.
zh: 當您從功能表使用只有一個引數的函數時，預設的引數是「%」。欲使用其他的值作為引數，請在執行功能表命令前從文件中選取該值。

en: You can access the last output using the variable '%'. You can access the output of previous commands using variables '%on' where n is the number of output.
zh: 您可以使用「%」存取最後一筆輸出。您也可以使用「%on」(n是輸出的編號)來存取先前命令的輸出。

en: You can evaluate your whole document by using 'Cell->Evaluate All Cells' menu command or the appropriate key shortcut. The cells will be evaluated in the order they appear in the document.
zh: 您可以使用「單元(C)」->「評算所有單元」功能表命令或該相對應的快捷鍵評算您的文件中的所有單元。這些單元會依照它們在文件中出現的順序評算。

en: You can get help on a Maxima function by selecting or clicking on the function name and pressing F1. wxMaxima will search help index for the selection or the word under the cursor.
zh: 您可以透過選取或點擊函數名並按 F1 取得 Maxima 函數的說明。wxMaxima 會在說明的索引中搜尋所選區域。

en: You can hide output part of cells by clicking in the triangle on the left side of cells. This works on text cells also.
zh: 您可以透過點擊單元左側的小三角形來隱藏單元的輸出部分。文字單元中也有同樣的功能。

en: You can select multiple cells either with a mouse - click'n'drag from between cells or from a cell bracket on the left - or with a keyboard - hold down Shift while moving the horizontal cursor - and then operate on selection. This comes in handy when you want to delete or evaluate multiple cells.
zh: 您可以透過滑鼠(在單元之間或左側的單元框拖曳)或鍵盤(在移動水平游標時按住Shift鍵)選取多個單元，然後對所選區域操作。這在您想要刪除或評算多個單元時很有用。

en: You have version %s. Current version is %s.
    
    Select OK to visit the wxMaxima webpage.
zh: 您的版本是 %s ，最新的版本是 %s 。
    
    按「確認」至 wxMaxima 首頁。

en: Your version of wxMaxima is up to date.
zh: 您的 wxMaxima 是最新版本

en: Zoom in 10%
zh: 將顯示比例放大 10%

en: Zoom out 10%
zh: 將顯示比例縮小 10%

en: [ unsaved ]
zh: [ 未儲存 ]

en: [ unsaved* ]
zh: [ 未儲存* ]

en: matrix[i,j]:
zh: 矩陣[i,j]：

en: unsaved
zh: 未儲存

en: wxMaxima configuration
zh: wxMaxima 設定

en: wxMaxima could not start the server.
    
    Please check you have network support
    enabled and try again!
zh: wxMaxima 無法啟動伺服器。
    
    請檢查您的網路支援，
    將其開啟並再試一次！

en: wxMaxima dialogs set default values for inputs entries, one of which is '%'. If you have made a selection in your document, the selection will be used instead of '%'.
zh: wxMaxima 對話框會設定輸入內容為預設值，其中一種是 "%"。如果您已經在您的文件中作選取，則這個選取內容將會取代 "%"。

en: wxMaxima document
zh: wxMaxima 文件

en: wxMaxima encountered an error loading
zh: wxMaxima 發生讀取錯誤

en: Use Drag and Drop to Sort the Rows
zh: 使用拖拉來排序列

en: The New Language will be Available Only After Restarting X Tile
zh: 新的語言在重新啟動 X Tile 後才會生效。

en: Tile the Windows Upon your X Desktop
zh: 在你的X桌面上排列視窗

en: The Size of the Toolbar Icons is already at the Maximum Value
zh: 工具列圖示的尺寸已經是最大的了。

en: The Size of the Toolbar Icons is already at the Minimum Value
zh: 工具列圖示的尺寸已經是最小的了。

en: No Row is Selected
zh: 沒有選定任何列

en: No Application Selected!
zh: 沒有選擇任何應用程式!

en: Grid Details
zh: 格框詳情

en: No Windows Checked
zh: 沒選擇視窗

en: Edit Custom Tile Settings
zh: 編輯自訂排列設定

en: The Custom Tile 1 was Not Set Yet: Click the Menu Item 'Tile->Custom Tile 1 Set'
zh: 自訂排列1尚未設定：點擊選單項目 '排列->自訂排列1' 進行設定。

en: The Custom Tile 2 was Not Set Yet: Click the Menu Item 'Tile->Custom Tile 2 Set'
zh: 自訂排列2尚未設定：點擊選單項目 '排列->自訂排列2' 進行設定。

en: Filter Rows
zh: 篩選列

en: Selected by _Default
zh: 預設選定的

en: Rows to be Selected by Default
zh: 預設選定的列

en: Reload the Windows List
zh: 重新載入視窗列表

en: Quit the Application
zh: 離開應用程式

en: _Exit X Tile
zh: 離開X Tile(_E)

en: Exit from X Tile
zh: 從X Tile離開

en: Show/Hide _X Tile
zh: 顯示/隱藏 X Tile (_X)

en: Toggle Show/Hide X Tile
zh: 切換顯示/隱藏 X Tile

en: Open the Preferences Window
zh: 開啟偏好設定視窗

en: Select All the Windows in the List
zh: 選擇列表內所有視窗

en: Deselect A_ll
zh: 取消選擇全部 (_l)

en: Deselect All the Windows in the List
zh: 取消選擇列表上所有視窗

en: Tile Vertically The Checked Windows
zh: 垂直鋪排選定的視窗

en: Tile _Horizontally
zh: 水平鋪排 (_H)

en: Tile Horizontally The Checked Windows
zh: 水平鋪排選定的視窗

en: _Triangle Up
zh: 三等份，最大的在上 (_T)

en: Tile Triangle Up The Checked Windows
zh: 平舖選定視窗為三等份，最大的在上

en: Triangle _Down
zh: 三等份，最大的在下 (_D)

en: Tile Triangle Down The Checked Windows
zh: 平舖選定視窗為三等份，最大的在下

en: Triangle _Left
zh: 三等份，最大的在左 (_L)

en: Tile Triangle Left The Checked Windows
zh: 平舖選定視窗為三等份，最大的在左

en: Triangle _Right
zh: 三等份，最大的在右 (_R)

en: Tile Triangle Right The Checked Windows
zh: 平舖選定視窗為三等份，最大的在右

en: Tile _Quad
zh: 平鋪為4個 (_Q)

en: Tile into 4 quadrants The Checked Windows
zh: 將選定的視窗平鋪到四個象限

en: Tile _Grid
zh: 平鋪為格框 (_G)

en: Tile into an Arbitrary Grid The Checked Windows
zh: 平鋪選定的視窗為一個任意格框

en: Custom Tile 1 _Set
zh: 自訂鋪排1設定 (_S)

en: Edit Custom Tile 1 Settings
zh: 編輯自訂鋪排1設定

en: Custom Tile _1 Run
zh: 執行自訂鋪排1 (_1)

en: Execute Custom Tile 1
zh: 執行自訂鋪排1

en: Custom Tile 2 S_et
zh: 自訂鋪排2設定 (_e)

en: Edit Custom Tile 2 Settings
zh: 編輯自訂鋪排2設定

en: Custom Tile _2 Run
zh: 執行自訂鋪排2 (_2)

en: Execute Custom Tile 2
zh: 執行自訂鋪排2

en: U_ndo Tiling
zh: 復原鋪排

en: Undo the Latest Tiling Operation
zh: 復原最後一次鋪排的動作

en: _Invert Tiling Order
zh: 將鋪排順序顛倒 (_I)

en: Invert the Order of the Latest Tiling Operation
zh: 將最後一次鋪排的動作顛倒

en: C_ycle Tiling Order
zh: 循環切換鋪排順序 (_C)

en: Cycle the Order of the Latest Tiling Operation
zh: 循環順序到最後一次鋪排的動作

en: _Maximize Windows
zh: 最大化視窗 (_M)

en: Maximize The Checked Windows
zh: 最大化選定的視窗

en: _Unmaximize Windows
zh: 不最大化視窗 (_U)

en: Unmaximize The Checked Windows
zh: 不最大化選定的視窗

en: _Close Windows
zh: 關閉視窗 (_C)

en: Close The Checked Windows
zh: 關閉選定視窗

en: Move the Selected Row Up
zh: 將選定列移上去

en: Move the Selected Row Down
zh: 將選定列移下來

en: Remove the Selected Row
zh: 移除選定的列

en: Show/Hide _Toolbar
zh: 顯示/隱藏工具列 (_T)

en: Toggle Show/Hide Toolbar
zh: 切換顯示/隱藏工具列

en: _Increase Toolbar Icons Size
zh: 將工具列圖示變大 (_I)

en: Increase the Size of the Toolbar Icons
zh: 放大工具列圖示

en: _Decrease Toolbar Icons Size
zh: 將工具列圖示變小 (_D)

en: Decrease the Size of the Toolbar Icons
zh: 縮小工具列圖示

en: X Tile Project Home Page
zh: X Tile 專案首頁

en: About X Tile
zh: 關於 X Tile

en: Close All Windows
zh: 關閉所有視窗

en: Unmaximize All Windows
zh: 不最大化所有視窗

en: Maximize All Windows
zh: 最大化所有視窗

en: Tile All _Quad
zh: 平鋪所有視窗為4個 (_Q)

en: Tile All Windows Quad
zh: 平鋪所有視窗為4個

en: Tile All Triangle _Down
zh: 平舖所有視窗為三等份，最大的在下 (_D)

en: Tile All Windows Triangle Down
zh: 平舖所有視窗為三等份，最大的在下

en: Tile All Triangle _Up
zh: 平舖所有視窗為三等份，最大的在上 (_U)

en: Tile All Windows Triangle Up
zh: 平舖所有視窗為三等份，最大的在上

en: Tile All Triangle _Right
zh: 平舖所有視窗為三等份，最大的在右 (_R)

en: Tile All Windows Triangle Right
zh: 平舖所有視窗為三等份，最大的在右

en: Tile All Triangle _Left
zh: 平舖所有視窗為三等份，最大的在左 (_L)

en: Tile All Windows Triangle Left
zh: 平舖所有視窗為三等份，最大的在左

en: Tile All Custom _2
zh: 平舖所有自訂2 (_2)

en: Tile All Windows Custom 2
zh: 平舖所有自訂2

en: Tile All Custom _1
zh: 平舖所有自訂1 (_1)

en: Tile All Windows Custom 1
zh: 平舖所有自訂1

en: Tile All _Grid
zh: 平鋪所有為格框 (_G)

en: Tile All Windows Grid
zh: 平鋪所有為格框

en: Tile All _Horizontally
zh: 水平鋪排所有視窗 (_H)

en: Tile All Windows Horizontally
zh: 水平鋪排所有視窗

en: Tile All _Vertically
zh: 垂直鋪排全部視窗 (_V)

en: Tile All Windows Vertically
zh: 垂直鋪排所有視窗

en: 
    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.
    
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
    
    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
    MA 02110-1301, USA.
zh: 
    本程式為自由軟體；您可依據自由軟體基金會所發表的 GNU 通用公共授權條款規定，就本程式再為散布與／或修改；無論您依據的是本授權的第二版或（您自行選擇的）任一日後發行的版本。
    
    本程式係基於使用目的而加以散布，然而不負任何擔保責任；亦無對適售性或特定目的適用性所為的默示性擔保。詳情請參照 GNU 通用公共授權。
    
    您應已收到附隨於本程式的 GNU 通用公共授權的副本；如無，請寫信至自由軟體基金會：51 Franklin Street, Fifth Floor, Boston, Ma 02110-1301, USA。

en: Chinese Simplified (zh_CN) Khiyuan Fan <Fan.Khiyuan@gmail.com>
    Chinese Traditional (zh_TW) Yan-ren Tsai <elleryq@gmail.com>
    Czech (cs) Pavel Fric <fripohled@blogspot.com
    Spanish (es_AR) MeloPixel <melopixel@gmail.com>
    French (fr) Ludovic Troisi <axalis@cegetel.net>
    German (de) Jöran Zeller <joeran@zeller.ws>
    Italian (it) Giuseppe Penone <giuspen@gmail.com>
    Polish (pl) Dominik Wójt <domin144@o2.pl>
    Russian (ru) Andriy Kovtun <kovtunos@yandex.ru>
zh: Chinese Simplified (zh_CN) Khiyuan Fan <Fan.Khiyuan@gmail.com>
    漢語(繁體中文) (zh_TW) Yan-ren Tsai <elleryq@gmail.com>
    Czech (cs) Pavel Fric <fripohled@blogspot.com
    西班牙語 (es_AR) MeloPixel <melopixel@gmail.com>
    法語 (fr) Ludovic Troisi <axalis@cegetel.net>
    德語 (de) Jöran Zeller <joeran@zeller.ws>
    義大利語 (it) Giuseppe Penone <giuspen@gmail.com>
    波蘭語 (pl) Dominik Wójt <domin144@o2.pl>
    俄語 (ru) Andriy Kovtun <kovtunos@yandex.ru>

en: Do Not List Minimized Windows
zh: 不要列出已經最小化的視窗

en: Only Current Workspace
zh: 只有目前工作區

en: Enable System Tray Docking
zh: 啟用系統匣停駐

en: Start Minimized in the System Tray
zh: 啟動時最小化到系統匣

en: Use AppIndicator for Docking
zh: 使用 AppIndicator 停駐

en:  Language
zh: 語言

en: Override Monitor 1 Tiling Area
zh: 以下面設定取代第一個螢幕的鋪排區域

en: Override Monitor 2 Tiling Area
zh: 以下面設定取代第二個螢幕的鋪排區域

en: <b>Custom Tiling Layout</b>
zh: <b>自訂鋪排版面</b>

en: 1) Tile Some Windows Manually
zh: 1) 手動鋪排某些視窗

en: 2) Select Them in the X Tile Windows List
zh: 2) 在 X Tile 視窗列表裡選擇視窗

en: 3) Click the Update Button
zh: 3) 點擊更新按鈕

en: Rows to Filter
zh: 列轉篩選器

en: Add an Application Filter
zh: 增加應用程式篩選器

en: Remove an Application Filter
zh: 移除應用程式篩選器

en: Set Destination Workspace
zh: 設置目標工作區

en: Exit After Tile
zh: 鋪排後離開

en: 
    Name:
zh: 
    檔名：

en: "%s" is already open!
zh: 「%s」已開啟！

en: %d dir %s (%s) | %d dirs %s (%s)
zh[0]: %d 個目錄 %s (%s)

en: %d file %s (%s) | %d files %s (%s)
zh[0]: %d 個檔案 %s (%s)

en: 0 = no compression, 1 is default, 4 = fastest but least compression
zh: 0 = 不壓縮，1 = 預設壓縮率，4 = 最快速但高壓縮率最低

en: 0 = no compression, 3 is default, 5 = best compression but slowest
zh: 0 = 不壓縮，3 = 預設壓縮率，5 = 最高壓縮率但最慢

en: 0 = no compression, 5 is default, 9 = best compression but slowest
zh: 0 = 不壓縮，5 = 預設壓縮率，9 = 最高壓縮率但最慢

en: 0 = no compression, 6 is default, 9 = best compression but slowest
zh: 0 = 不壓縮，6 = 預設壓縮率，9 = 最高壓縮率但最慢

en: 5 = default compression, 7 = max compression
zh: 5 = 預設壓縮率，7 = 最高壓縮率

en: <span color='red' style='italic'>Please install xdg-utils package so that
    Xarchiver can recognize more file types.</span>
zh: <span color='red' style='italic'>請安裝 xdg-utils 套件
    使 Xarchiver 支援更多檔案類型。</span>

en: <span weight='bold' size='larger'>Enter password for:</span>
zh: <span weight='bold' size='larger'>輸入密碼：</span>

en: <span weight='bold' size='larger'>Password required for:</span>
zh: <span weight='bold' size='larger'>需要密碼：</span>

en: <th>Files:</th>
zh: <th>檔案：</th>

en: <th>Size:</th>
zh: <th>大小：</th>

en: A GTK+ only archive manager
zh: GTK+ 介面的封存檔管理程式

en: A GTK+ only lightweight archive manager
zh: 僅採用 GTK+ 的輕量封存檔管理程式

en: A_ction
zh: 動作(_C)

en: Actions:
zh: 動作：

en: Adding files to archive, please wait...
zh: 將檔案加入封存檔中，請稍候...

en: Adding to archive:
zh: 加入封存檔中：

en: Allow subdirs with drag and drop
zh: 允許用拖放功能加入子目錄

en: An error occurred while accessing the archive:
zh: 存取封存檔時發生錯誤：

en: An error occurred!
zh: 發生錯誤！

en: Archive Name
zh: 封存檔名

en: Archive Properties
zh: 封存檔屬性

en: Archive _comment
zh: 封存檔註解(_C)

en: Archive format is not recognized!
zh: 封存檔格式無法識別！

en: Archive manager
zh: 封存管理程式

en: Archive tree
zh: 封存檔樹狀圖

en: Archiver output
zh: 封存程式的輸出訊息

en: Can't add files to the archive:
zh: 無法將檔案加入封存檔：

en: Can't allocate memory for the archive structure!
zh: 記憶體不足，無法配置封存檔檔案結構！

en: Can't allocate memory for the archive structure:
zh: 記憶體不足，無法放置封存結構：

en: Can't convert the archive to self-extracting:
zh: 無法轉換成自解封存檔：

en: Can't create a new archive:
zh: 無法建立新封存檔：

en: Can't create temporary directory:
zh: 無法建立暫存目錄：

en: Can't extract files from the archive:
zh: 無法解開封存檔：

en: Can't fseek in file:
zh: 無法在檔案移動指標：

en: Can't fseek to position 104:
zh: 無法移動檔案指標到位置 104：

en: Can't multi-extract archives:
zh: 無法解開封存檔：

en: Can't open RPM file %s:
zh: 無法開啟 RPM 檔 %s：

en: Can't open file "%s":
zh: 無法開啟檔案 %s：

en: Can't open file %s:
zh: 無法開啟檔案 %s：

en: Can't perform extraction!
zh: 無法執行抽出動作！

en: Can't perform this action:
zh: 無法執行此操作：

en: Can't read data from file:
zh: 無法從檔案讀取資料：

en: Can't run the archiver executable:
zh: 無法執行封存程式：

en: Can't write the unzipsfx module to the archive:
zh: 無法將 unzipsfx 模組寫入此封存檔：

en: Choose the application to use
zh: 選擇要使用的應用程式

en: Choose the archive type to create
zh: 選擇封存檔類型以建立

en: Choose the directory to use
zh: 選擇要使用的目錄

en: Close archive
zh: 關閉封存檔

en: Cmd-line outp_ut
zh: 命令列輸出訊息(_U)

en: Comment:
zh: 註解：

en: Compressed   size:
zh: 壓縮縮後大小：

en: Compressed size:
zh: 壓縮後大小:

en: Confirm deletion of files
zh: 確認刪除檔案

en: Create a solid archive
zh: 建立實體封存檔

en: Delete files after adding
zh: 加入後刪除檔案

en: Dese_lect all
zh: 全不選(_L)

en: Destination dirs:
zh: 目標目錄：

en: Do not store paths
zh: 不儲存路徑

en: Doing so will probably corrupt your archive!
zh: 這麼做可能損害您的封存檔！

en: Encrypted:
zh: 加密：

en: Encryption:
zh: 加密：

en: Enter passwo_rd
zh: 輸入密碼(_R)

en: Extract files
zh: 解開檔案

en: Extract files with full path
zh: 解開檔案的完整路徑

en: Extract only those files that already exist on disk and that are newer than the disk copies
zh: 只解開並取代已存在磁碟中且比較舊的檔案

en: Extract pathnames
zh: 抽出路徑名稱

en: Extract to dir "Archive Name"
zh: 解開到與封存檔同名的目錄

en: Extracting files from archive, please wait...
zh: 正從封存檔抽出檔案，請稍候...

en: Extracting from archive:
zh: 解開封存檔中：

en: Failed to launch the application!
zh: 無法開啟應用程式！

en: File Paths:
zh: 檔案路徑：

en: Files
zh: 檔案

en: Files:
zh: 檔案：

en: Files:%*s%s
zh: 檔案：%*s%s

en: Freshen and replace
zh: 更新並置換

en: Freshen existing files
zh: 只更新已存在的檔案

en: Icons size (requires restart)
zh: 圖示大小 (須重新啟動程式)

en: If checked the archive comment is shown after the archive is loaded
zh: 使用此功能，載入封存檔後會顯示註解

en: Include subdirectories
zh: 包含子目錄

en: Make SF_X
zh: 轉成自解檔(_X)

en: Modified on:
zh: 更動時間：

en: Multi-Extract
zh: 解開多個封存檔

en: Number of files:
zh: 檔案數：

en: Only archives
zh: 僅封存檔

en: Open <i>%s</i> with:
zh: 以...開啟 <i>%s</i>：

en: Open a text file
zh: 開啟文字檔

en: Open image files with:
zh: 以...開啟圖片檔：

en: Open text files with:
zh: 以...開啟文字檔：

en: Open the selected files with
zh: 以...開啟選取的檔案

en: Opening archive, please wait...
zh: 開啟封存檔中，請稍候...

en: Operation aborted!
zh: 操作已中止！

en: Options
zh: 選項

en: Please check the 'Store archiver output' option to see it.
zh: 請使用「儲存封存程式的輸出訊息」選項即可查看相關訊息。

en: Please enter it!
zh: 請輸入！

en: Please enter the extraction path.
zh: 請輸入抽出目標路徑。

en: Please enter the password.
zh: 請輸入密碼。

en: Please fill the "Extract to" field!
zh: 尚未設定「抽出至」欄位！

en: Please go to Preferences->Advanced and set it.
zh: 請在 '偏好設定 -> 進階' 中設定。

en: Please select the 7zCon.sfx module
zh: 請選擇 7zCon.sfx 模組

en: Please select the archives you want to extract
zh: 請選取要解開的封存檔

en: Please select the destination directory
zh: 請選取目標目錄

en: Points to
zh: 標記

en: Preferred archive format
zh: 偏好的封存格式

en: Preferred temp directory:
zh: 偏好的暫存目錄：

en: Print the archive content as HTML
zh: 以 HTML 格式印出封存檔內容

en: Print the archive content as text
zh: 以文字格式印出封存檔內容

en: Save the archive as
zh: 儲存封存檔為

en: Save the self-extracting archive as
zh: 儲存此自解封存檔為

en: Save window geometry
zh: 儲存視窗狀態

en: Select "New" to create or "Open" to open an archive
zh: 選「新建」建立新的封存檔、選「開啟」打開已有的封存檔

en: Select _by pattern
zh: 按規則選取(_B)

en: Show archive comment
zh: 顯示封存檔註解

en: Show archive location bar
zh: 顯示封存檔位置列

en: Show archive tree sidebar
zh: 顯示封存檔樹狀圖側邊視窗

en: Some errors occurred:
zh: 有錯誤發生：

en: Sorry, I could not perform the operation!
zh: 抱歉，無法執行此操作！

en: Sorry, this archive format is not supported:
zh: 抱歉，不支援此封存格式：

en: Sort archive by filename
zh: 按檔名排序

en: Store archiver output
zh: 儲存封存程式的輸出訊息

en: Store full paths
zh: 儲存完整路徑

en: Testing archive, please wait...
zh: 測試封存檔中，請稍候...

en: The archive "%s" already exists!
zh: 封存檔「%s」已存在！

en: The archive's directory structure is recreated in the extraction directory
zh: 已在目標目錄重新建立封存檔內的完整目錄結構

en: The archiver doesn't support this feature!
zh: 封存程式不支援此功能！

en: The filename column is sorted after loading the archive
zh: 載入封存檔後按檔名排序

en: This archive is encrypted!
zh: 封存檔已被加密！

en: This option extracts archives in directories named with the archive names
zh: 使用此選項會把封存檔解開到與封存檔同名的目錄中，目錄不存在時會先建立

en: This option includes the subdirectories when you add files with drag and drop
zh: 此選項使您可用滑鼠拖放功能 (drog and drop) 來加入子目錄

en: This option performs the same function as the freshen one, extracting files that are newer than those with the same name on disk, and in addition it extracts those files that do not already exist on disk
zh: 使用此選項除了解開並取代磁碟中比較舊的檔案，還會解開磁碟中沒有的檔案

en: Total Progress:
zh: 總進度：

en: Touch files
zh: 更改檔案日期

en: Uncompressed size:
zh: 解壓縮後大小：

en: Uncompressed size:
zh: 解壓縮後大小：

en: Update and add
zh: 更新並加入

en: Update existing files
zh: 更新已存在的檔案

en: Use a custom command:
zh: 使用自訂指令：

en: Web browser to use:
zh: 使用的網路瀏覽器：

en: You are about to delete entries from the archive.
zh: 你正要從封存檔中刪除條目 。

en: You didn't set which browser to use!
zh: 尚未設定瀏覽器！

en: You didn't set which program to use for opening this file!
zh: 您尚未設定用來開啟此檔案的程式！

en: You don't have the right permissions to extract the files to the directory "%s".
zh: 您沒有在目錄 %s 寫入檔案的權限。

en: You haven't added any of them!
zh: 請至少要加入一個！

en: You haven't selected any files to add!
zh: 尚未選取要加入的檔案！

en: You missed the archive name!
zh: 封存檔檔名錯誤！

en: You missed the password!
zh: 密碼輸入錯誤！

en: You missed where to extract the files!
zh: 您未設定要抽出到哪裏！

en: _HTML file
zh: _HTML 檔

en: _List as
zh: 列出為(_L)

en: _Multi-Extract
zh: 抽出多個檔案(_M)

en: _Text file
zh: 文字檔(_T)

en: choose...
zh: 選擇...

en: example: *.txt; ac*
zh: 例如：*.txt; ac*

en: xarchiver: %s
    Try xarchiver --help to see a full list of available command line options.
zh: xarchiver: %s
    以指令 xarchiver --help 列出所有命令列選項與參數。

en: |Size
zh: |大小

en: protocol version %d not supported
zh: 通訊協定版本 %d 不被支持

en: bad timeControl option %s
zh: 非法的"timeControl"(時間控制)選項 %s

en: bad searchTime option %s
zh: 非法的"searchTime"(搜尋時間)選項 %s

en: Variant %s supported only in ICS mode
zh: 變體 %s 只在ICS模式下支持

en: Unknown variant name %s
zh: 未知的變體名 %s

en: Starting chess program
zh: 啟動國際象棋程式

en: Bad game file
zh: 棋局檔案錯誤

en: Bad position file
zh: 盤面檔案錯誤

en: Can't have a match with no chess programs
zh: 沒有象棋程式時無法進行比賽

en: Could not open comm port %s
zh: 無法打開通訊連接埠 %s

en: Could not connect to host %s, port %s
zh: 無法連接主機 %s 連接埠 %s

en: Unknown initialMode %s
zh: 未知的"initialMode"(初始模式)選項 %s

en: AnalyzeFile mode requires a game file
zh: "AnalyzeFile"(分析檔案)模式必須指定一個棋局檔案

en: Analysis mode requires a chess engine
zh: "Analysis"(分析)模式必須啟動國際象棋引擎

en: Analysis mode does not work with ICS mode
zh: "Analysis"(分析)模式無法在ICS模式下工作

en: MachineWhite mode requires a chess engine
zh: "MachineWhite"(電腦執紅)模式必須啟動國際象棋引擎

en: MachineWhite mode does not work with ICS mode
zh: "MachineWhite"(電腦執紅)模式無法在ICS模式下運行

en: MachineBlack mode requires a chess engine
zh: "MachineBlack"(電腦執黑)模式必須啟動國際象棋引擎

en: MachineBlack mode does not work with ICS mode
zh: "MachineBlack"(電腦執黑)模式無法在ICS模式下運行

en: TwoMachines mode requires a chess engine
zh: "TwoMachines"(分析)模式必須啟動國際象棋引擎

en: TwoMachines mode does not work with ICS mode
zh: "TwoMachines"(電腦對弈)模式無法在ICS模式下運行

en: Training mode requires a game file
zh: "Training"(訓練)模式必須指定一個棋局檔案

en: Error writing to ICS
zh: 發送訊息給ICS時出錯

en: Error reading from keyboard
zh: 讀取鍵盤時出錯

en: Got end of file from keyboard
zh: 讀取鍵盤時遇到檔案尾

en: Error writing to display
zh: 發送訊息給顯示器時出錯

en: Error gathering move list: two headers
zh: 讀取著法時出錯，出現兩個開頭

en: Error gathering move list: nested
zh: 讀取著法時出錯，巢狀錯誤

en: Connection closed by ICS
zh: 連接被ICS關閉

en: Error reading from ICS
zh: 讀取ICS訊息時出錯

en: Game too long; increase MAX_MOVES and recompile
zh: 棋局太長，需要增加"MAX_MOVES"並重新編譯

en: Error gathering move list: extra board
zh: 讀取著法時出錯，超出棋盤

en: Couldn't parse move "%s" from ICS
zh: 無法解析從ICS讀到的著法"%s"

en: say Internal error; bad moveType %d (%d,%d-%d,%d)
zh: say 內部錯誤，非法的"moveType"(著法類型) %d (%d,%d-%d,%d)

en: You are playing Black
zh: 你在執黑

en: You are playing White
zh: 你在執紅

en: It is White's turn
zh: 輪到紅方走棋

en: It is Black's turn
zh: 輪到黑方走棋

en: Displayed position is not current
zh: 顯示的盤面不是當前盤面

en: Illegal move
zh: 著法錯誤

en: End of game
zh: 棋局結束

en: Incorrect move
zh: 著法錯誤

en: Illegal move "%s" from %s machine
zh: 從%s機器讀到不合法著法"%s"

en: %s does not support analysis
zh: %s 不支持分析功能

en: Illegal move "%s" (rejected by %s chess program)
zh: 不合法著法"%s" (%s國際象棋程式拒絕接受該著法)

en: Failed to start %s chess program %s on %s: %s
zh: 無法啟動%s國際象棋程式 %s(在主機 %s 上)，%s

en: Machine accepts your draw offer
zh: 電腦同意和棋

en: Ambiguous move in ICS output: "%s"
zh: ICS輸出不明確的著法"%s"

en: Illegal move in ICS output: "%s"
zh: ICS輸出不明確的著法"%s"

en: Gap in move list
zh: 著法斷開

en: Variant %s not supported by %s
zh: 變體 %s 不被 %s 所支持

en: Startup failure on '%s'
zh: 無法啟動'%s'

en: Waiting for first chess program
zh: 等待第一個國際象棋程式

en: Waiting for second chess program
zh: 等待第二個國際象棋程式

en: Match %s vs. %s: final score %d-%d-%d
zh: 比賽 %s vs. %s: 最終比分 %d-%d-%d

en: Illegal move: %d.%s%s
zh: 不合法著法 %d.%s%s

en: Ambiguous move: %d.%s%s
zh: 不明確的著法 %d.%s%s

en: Can't open "%s"
zh: 無法打開"%s"

en: Cannot build game list
zh: 無法建立棋局列表

en: No more games in this message
zh: 這條訊息不包含更多的棋局

en: No game has been loaded yet
zh: 尚未有棋局載入

en: Can't back up any further
zh: 無法再後退了

en: Game number out of range
zh: 棋局數量超出範圍

en: Can't seek on game file
zh: 無法搜尋棋局檔案

en: Game not found in file
zh: 檔案中沒有找到棋局

en: Bad FEN position in file
zh: 檔案中的FEN盤面錯誤

en: No moves in game
zh: 棋局中沒有著法

en: No position has been loaded yet
zh: 尚未有盤面載入

en: Can't seek on position file
zh: 無法搜尋盤面檔案

en: Position not found in file
zh: 檔案中沒有找到盤面

en: You have not made a move yet
zh: 你尚未走棋

en: No unfinished games
zh: 不存在未完成棋局

en: Failed to invoke cmail
zh: 呼叫cmail失敗

en: Waiting for reply from opponent
zh: 等待對手回應

en: Still need to make move for game
zh: 本棋局仍需走棋

en: Still need to make moves for both games
zh: 兩棋局皆仍需走棋

en: Still need to make moves for all %d games
zh: 所有 %d 棋局皆仍需走棋

en: Still need to make a move for game %s
zh: 棋局 %s 仍需走棋

en: No unfinished games
zh: 不存在未完成棋局

en: Ready to send mail
zh: 準備送信就緒

en: Still need to make moves for games %s
zh: 棋局 %s 仍需走棋

en: Edit comment on %d.%s%s
zh: 編輯註解 %d.%s%s

en: It is not White's turn
zh: 沒有輪到紅方走棋

en: It is not Black's turn
zh: 沒有輪到黑方走棋

en: Training mode off
zh: 訓練模式已關閉

en: Training mode on
zh: 訓練模式已打開

en: Already at end of game
zh: 棋局已經結束

en: Warning: You are still playing a game
zh: 注意：你正在進行棋局

en: Warning: You are still observing a game
zh: 注意：你正在觀棋棋局

en: Warning: You are still examining a game
zh: 注意：你正在研究棋局

en: That square is occupied
zh: 格子已有棋子

en: There is no pending offer on this move
zh: 該著法沒有待定的提議

en: Your opponent is not out of time
zh: 對手沒有超時

en: You must make your move before offering a draw
zh: 必須走完棋才能提和

en: You are not examining a game
zh: 沒有分析棋局

en: You can't revert while pausing
zh: 暫停時不能復原棋局

en: It is your turn
zh: 輪到你走棋

en: Error writing to %s chess program
zh: 發送訊息到%s國際象棋程式時出錯

en: Error: %s chess program (%s) exited unexpectedly
zh: 錯誤：%s國際象棋程式(%s)異常終止

en: Error reading from %s chess program (%s)
zh: 從%s國際象棋程式(%s)接收訊息時出錯

en: Displayed move is not current
zh: 顯示的著法不是當前著法

en: Could not parse move
zh: 無法解析著法

en: Both flags fell
zh: 雙方都超時了

en: White's flag fell
zh: 紅方超時

en: Black's flag fell
zh: 黑方超時

en: Bad FEN position in clipboard
zh: 剪貼簿的FEN盤面錯誤

en: Animate Dragging
zh: 動畫拖曳(D)

en: Animate Moving
zh: 動畫走棋(A)

en: Auto Flag
zh: 自動超時判負(F) Ctrl+Shift+F

en: Auto Flip View
zh: 自動翻轉棋盤(V)

en: Blindfold
zh: 盲棋(B)

en: Hide Thinking from Human
zh: 與人對弈時隱藏思考細節

en: Highlight Last Move
zh: 標記上一著法(M)

en: Highlight with Arrow
zh: 用箭頭突出移動

en: One-Click Moving
zh: 單擊移動(M)

en: Periodic Updates (in Analysis Mode)
zh: 定期更新(分析模式)

en: Ponder Next Move
zh: 同步思考(N)

en: Popup Exit Messages
zh: 離開時提示(P)

en: Popup Move Errors
zh: 提示錯誤著法(E)

en: Show Coordinates
zh: 顯示坐標(C)

en: Test Legality
zh: 檢查著法合理性(L) Cl+Sh+L

en: Warning: second engine (%s) does not support this!
zh: 警告: 第二個引擎(%s) 不支持此!

en: New Variant
zh: 變種

en: Maximum Number of CPUs per Engine:
zh: 最大CPU數

en: Hash-Table Size (MB):
zh: 雜湊表大小(MB)

en: EGTB Cache Size (MB):
zh: EGTB 大小(MB)

en: Book Depth (moves):
zh: 庫著法深度

en: Book Variety (0) vs. Strength (100):
zh: 庫變例

en: Engine #1 Has Own Book
zh: 引擎1有自用庫

en: Common Engine Settings
zh: 通用引擎設定

en: Detect all Mates
zh: 檢測將殺(M)

en: Verify Engine Result Claims
zh: 驗證引擎聲明(V)

en: Draw if Insufficient Mating Material
zh: 子力不足時判和(I)

en: Adjudicate Trivial Draws (3-Move Delay)
zh: 簡易和棋判決(T)

en: Draw after N Moves Total:
zh: 幾著後判和

en: Win / Loss Threshold:
zh: 輸/贏判決門檻

en: Negate Score of Engine #1
zh: 引擎 #1 是絕對分數

en: Negate Score of Engine #2
zh: 引擎 #2 是絕對分數

en: Auto-Kibitz
zh: 自動"kibitz"(A)

en: Auto-Comment
zh: 自動註解(A)

en: Auto-Observe
zh: 自動觀棋(O)

en: Auto-Raise Board
zh: 自動改變棋盤大小(R)

en: Background Observe while Playing
zh: 背景觀察(v)

en: Dual Board for Background-Observed Game
zh: 雙棋盤(D)

en: Get Move List
zh: 取得著法列表(G)

en: Quiet Play
zh: 落子無聲(Q)

en: Seek Graph
zh: 可選對手圖表(k)

en: Auto-Refresh Seek Graph
zh: 自動刷新圖表(R)

en: Premove
zh: 預先走棋(P)

en: First White Move:
zh: 紅方先走(W)

en: First Black Move:
zh: 黑方先走(B)

en: ICS Options
zh: ICS設定

en: Load Game Options
zh: 載入棋局選項

en: Save Game Options
zh: 儲存棋局選項

en: Default Beep
zh: 預設聲音

en: Black Piece Color:
zh: 黑子

en: Light Square Color:
zh: 白格

en: Dark Square Color:
zh: 黑格

en: Premove Highlight Color:
zh: 預先走棋標記

en: Mono Mode
zh: 黑白

en: Board Options
zh: 棋盤選項

en: Start-position number:
zh: 啟動位置號碼(S)

en: New Shuffle Game
zh: 洗牌遊戲(u)...

en: Error writing to chess program
zh: 發送訊息給國際象棋程式時出錯

en: Rook
zh: 車

en: Archbishop
zh: 國師

en: Chancellor
zh: 宰相

en: Queen
zh: 后

en: Pawn
zh: 兵

en: Empty square
zh: 清空格子

en: About XBoard
zh: 關於XBoard(A)

en: Copy Game List
zh: 複製遊戲列表到剪貼簿

en: Board...
zh: 棋盤選項(B)...

en: Game List Tags...
zh: 遊戲列表...

en: ICS Client
zh: ICS客戶端

en: Machine Match
zh: 電腦比賽(M)

en: Upload to Examine
zh: 上傳檢查(U)

en: Adjudicate to White
zh: 裁決紅贏 (W)

en: Adjudicate to Black
zh: 裁決黑贏 (B)

en: Adjudicate Draw
zh: 提請仲裁(D)

en: Highlight Dragging
zh: 拖曳醒目提示(H)

en: Highlight With Arrow
zh: 用箭頭突出移動

en: Periodic Updates
zh: 定期更新(U)

en: Popup Exit Message
zh: 離開時提示(P)

en: Show Coords
zh: 顯示坐標(C)

en: Save Settings Now
zh: 立即儲存設定(N)

en: Save Settings on Exit
zh: 離開時儲存設定(X)

en: Engine output
zh: 引擎輸出

en: Evaluation graph
zh: 審局圖

en: Can't go forward any further
zh: 無法再前進了

en: There is no game list
zh: 沒有棋局列表

en: Untitled in index
zh: 索引中不具標題

en: Find in page..
zh: 在頁面中尋找..

en: Change fonts..
zh: 變更字型..

en: Open a CHM book.
zh: 開啟 CHM 書冊。

en: Change fonts.
zh: 變更字型。

en: Print the page currently displayed.
zh: 列印目前顯示頁面。

en: Go to the book's start page.
zh: 前往書冊首頁。

en: Go forward in history. Per book.
zh: 前往該書冊前方的瀏覽紀錄。

en: Back to the last visited page. Per book.
zh: 後退至該書冊之前的瀏覽頁面。

en: About the program.
zh: 關於此程式。

en: About xCHM
zh: 關於 xCHM

en: Choose a file..
zh: 選擇一個檔案..

en: &Open..	Ctrl-O
zh: 開啟(&O)..	Ctrl-O

en: &Print page..	Ctrl-P
zh: 列印頁面(&P)..	Ctrl-P

en: &Show contents tree	Ctrl-S
zh: 顯示樹狀內容(&S)	Ctrl-S

en: E&xit	Ctrl-X
zh: 離開(&X)	Ctrl-X

en: &Home	Ctrl-H
zh: 首頁(&H)	Ctrl-H

en: &About..	F1
zh: 關於(&A)..	F1

en: Hi&story
zh: 歷史紀錄(&S)

en: Add displayed page to bookmarks.
zh: 將所顯示的頁面加入至書籤。

en: Remove selected bookmark.
zh: 移除所選的書籤。

en: Open ..
zh: 開啟 ..

en: Print ..
zh: 列印 ..

en: Fonts ..
zh: 字型 ..

en: For&ward
zh: 前進(&W)

en: Copy &link location
zh: 複製連結位置(_L)

en: &Copy selection
zh: 複製選擇範圍(&C)

en: &Find in page..
zh: 在頁面中尋找(&F)..

en: Get partial matches
zh: 獲得部份相符

en: Search titles only
zh: 只搜尋標題

en: Allow partial matches.
zh: 允許部份相符。

en: Only search in the contents' titles.
zh: 只在內容的標題中搜尋。

en: Search contents for occurences of the specified text.
zh: 在內容中搜尋特定文字的出現。

en: Allow %s to run in the background?
zh: 允許 %s 在後台運行嗎？

en: %s requests to be started automatically and run in the background.
zh: %s 請求自動啟動並在後台運行。

en: %s requests to run in the background.
zh: %s 請求在後台運行。

en: The ‘run in background’ permission can be changed at any time from the application settings.
zh: “後台運行” 權限可以隨時從應用程序設置中更改。

en: Don't allow
zh: 不允許

en: Turn On Microphone?
zh: 啟用麥克風？

en: Access to your microphone can be changed at any time from the privacy settings.
zh: 可以隨時通過隱私設置更改對麥克風的訪問權限。

en: An application wants to use your microphone.
zh: 有個應用程式想要使用您的麥克風。

en: %s wants to use your microphone.
zh: %s 想要使用您的麥克風。

en: Turn On Speakers?
zh: 打開揚聲器？

en: Access to your speakers can be changed at any time from the privacy settings.
zh: 可以随时通过隐私设置更改对扬声器的访问权限。

en: An application wants to play sound.
zh: 應用程序想要播放聲音。

en: %s wants to play sound.
zh: %s 想播放声音。

en: Turn On Camera?
zh: 打开相机？

en: Access to your camera can be changed at any time from the privacy settings.
zh: 可以隨時通過隱私設置更改對相機的訪問權限。

en: An application wants to use your camera.
zh: 應用程序想要使用您的相機。

en: %s wants to use your camera.
zh: %s 想要使用您的攝影機。

en: Grant Access to Your Location?
zh: 授予訪問您的位置的權限？

en: An application wants to use your location.
zh: 應用程序想要使用您的位置。

en: Give %s Access to Your Location?
zh: 授予 %s 訪問您的位置的權限？

en: %s wants to use your location.
zh: %s 想使用您的位置。

en: Requested setting not found
zh: 未找到請求的設置

en: Allow Applications to Set Backgrounds?
zh: 允許應用程序設置背景？

en: An application is requesting to be able to change the background image.
zh: 應用程序請求能夠更改背景圖像。

en: Allow %s to Set Backgrounds?
zh: 允許 %s 設置背景嗎？

en: %s is requesting to be able to change the background image.
zh: %s 請求能夠更改背景圖像。

en: This permission can be changed at any time from the privacy settings.
zh: 可以隨時從隱私設置更改此權限。

en: Failed to start Software
zh: 無法啟動《軟體》

en: This might be for a legitimate reason, but the application has not provided one.
    
    Note that forcing an application to quit might cause data loss.
zh: 此處應為合理的問題原因，但應用程式未提供。
    
    注意，強制關閉應用程式可能會導致資料遺失。

en: Force quit
zh: 強制結束

en: Background activity
zh: 背景活動

en: Find out more
zh: 尋找更多

note: #-#-#-#-#  3230 (xdg-desktop-portal-kde)  #-#-#-#-# i18n: ectx: property (text), widget (QCheckBox, touchScreenCheckbox) #-#-#-#-#  3231 (xdg-desktop-portal-kde)  #-#-#-#-#
en: Touch screen
zh: 觸控螢幕

en: Select devices to share with %s
zh: 選取要和 %s 分享的裝置

en: Select devices to share with the requesting application
zh: 選取您想和請求程式分享的裝置

en: Remote desktop
zh: 遠端桌面

en: Select monitor to share with %s
zh: 選取您想要和 %s 分享的螢幕

en: Select monitor to share with the requesting application
zh: 選取您想和請求程式分享的螢幕

en: Share this screenshot with %s?
zh: 是否要和 %s 分享此畫面快照？

en: Share this screenshot with the requesting application?
zh: 是否要和請求程式分享此畫面快照？

en: Share your personal information with %s?
zh: 是否要和 %s 分享您的個人資訊？

en: Share your personal information with the requesting application?
zh: 是否要和請求程式分享您的個人資訊？

en: Share Details
zh: 分享細節

en: Make changes before sharing the information
zh: 在分享資訊前做出修改

en: Request device access
zh: 請求裝置存取權限

en: %1 is running in the background.
zh: %1 正在背景執行。

en: %1 is running in the background
zh: %1 正在背景執行

en: Laptop screen
    Model: %1
zh: 筆電螢幕
    型號：%1

en: Manufacturer: %1
    Model: %2
zh: 製造商：%1
    型號：%2

en: Select what to share with the requesting application
zh: 選擇要與請求應用程式分享的項目

en: Select what to share with %1
zh: 選擇要與 %1 分享的項目

en: Select screen to share with the requesting application
zh: 選擇要與請求應用程式分享的螢幕

en: Share Information
zh: 分享資訊

en: Failed to start screencasting
zh: 無法開始螢幕錄製

en: documents
zh: 文件

en: downloads
zh: 下載

en: movies
zh: 電影

en: music
zh: 音樂

en: photos
zh: 相片

en: pictures
zh: 圖片

en: share
zh: 分享

en: videos
zh: 影片

en: Update standard folders to current language?
zh: 要將標準資料夾更新為目前的語言嗎？

en: You have logged in in a new language. You can automatically update the names of some standard folders in your home folder to match this language. The update would change the following folders:
zh: 您已經透過新語言登入。您可以自動更新一些家資料夾下的標準資料夾名稱來符合這個語言。這個更新將變更下列資料夾：

en: _Keep Old Names
zh: 保留舊名稱(_K)

en: _Update Names
zh: 更新名稱(_U)

en: Current folder name
zh: 目前的資料夾名稱

en: New folder name
zh: 新的資料夾名稱

en: Note that existing content will not be moved.
zh: 請注意，現有的內容不會移動。

en: _Don't ask me this again
zh: 不要再問我(_D)

en: There was an error updating the folders
zh: 更新資料夾時發生錯誤

en: Update common folders names to match current locale
zh: 更新常用資料夾名稱以符合目前的語言區域設定

en: User folders update
zh: 使用者資料夾更新

en: xed Manual V2.5.1
zh: xed 手冊 V2.5.1

en: Cicek provided information from earlier revisions of the xed application.
zh: Cicek 提供 xed 應用程式較早版本的資訊。

en: Sun MATE Documentation Team
zh: Sun MATE 文件小組

en: xed Manual V2.5
zh: xed 手冊 V2.5

en: xed Manual V2.4
zh: xed 手冊 V2.4

en: xed Manual V2.3
zh: xed 手冊 V2.3

en: xed Manual V2.2
zh: xed 手冊 V2.2

en: xed Manual V2.1
zh: xed 手冊 V2.1

en: xed Manual V2.0
zh: xed 手冊 V2.0

en: xed V1.0
zh: xed 手冊 V1.0

en: This manual describes version 2.2.1 of xed.
zh: 本手冊的內容是說明 2.2.1 版的 xed。

en: To report a bug or make a suggestion regarding the <application>xed</application> application or this manual, follow the directions in the <ulink url="help:mate-feedback" type="help">MATE Feedback Page</ulink>.
zh: 關於本 <application>xed</application> 應用程式或本手冊，如果要報告錯誤 或提出建議，請遵照 <ulink url="help:mate-feedback" type="help">MATE Feedback Page</ulink> 的指示。

en: The <application>xed</application> application enables you to create and edit text files. You can use <application>xed</application> plugins to perform a variety of tasks related to text-editing from within the <application>xed</application> window.
zh: 您可以使用 <application>xed</application> 應用程式建立和編輯文字 檔案。您可以使用 <application>xed</application> 增效模組在 <application>xed</application> 視窗中 執行各種和文字編輯相關的工作。

en: To Start xed
zh: 啟動 xed

en: You can start <application>xed</application> in the following ways:
zh: 您可以使用下列方式啟動 <application>xed</application>：

en: For information about how to start <application>xed</application> from a menu, see the latest version of the MATE Desktop User Guide for your platform.
zh: 若需如何從功能表啟動 <application>xed</application> 的詳細資訊，請參閱最新版的平台 MATE Desktop User Guide。

en: Execute the following command: <command>xed</command>
zh: 執行以下的指令： <command>xed</command>

en: When You Start xed
zh: 當您啟動 xed

en: When you start <application>xed</application>, the following window is displayed:
zh: 當您啟動 <application>xed</application> 後，會顯示下面的視窗：

en: xed Window
zh: xed 視窗

en: Shows xed main window.
zh: 顯示 xed 主視窗。

en: The <application>xed</application> window contains the following elements:
zh: <application>xed</application> 視窗包含下列的 元素：您可以選擇下列條件中的一項或以上：

en: The menus on the menubar contain all of the commands you need to work with files in <application>xed</application>.
zh: 在功能表列上的功能表中，有您在 <application>xed</application> 中與檔案工作所需的所有指令。

en: The statusbar displays information about current <application>xed</application> activity and contextual information about the menu items.
zh: 狀態列可以顯示目前 <application>xed</application> 活動的資訊，以及有關功能表項目 的上下文資訊。

en: When you right-click in the <application>xed</application> window, the application displays a popup menu. The popup menu contains the most common text editing commands.
zh: 當您在 <application>xed</application> 視窗中按滑鼠右鍵時，應用程式會顯示即現式功能表。即現式功能表包含了 最常用的文字編輯指令。

en: To open a file, choose <menuchoice><guimenu>File</guimenu><guimenuitem>Open</guimenuitem></menuchoice> to display the <guilabel>Open File</guilabel> dialog. Select the file that you want to open, then click <guibutton>OK</guibutton>. The file is displayed in the <application>xed</application> window.
zh: 如果要開啟檔案，請選擇 <menuchoice><guimenu>檔案</guimenu><guimenuitem>開啟</guimenuitem></menuchoice> ，顯示<guilabel>開啟檔案</guilabel>對話方塊。選取要開啟的檔案 ，然後按一下<guibutton>確定</guibutton>。這個檔案便會 顯示在 <application>xed</application> 視窗中。

en: You can open multiple files in <application>xed</application>. The application displays one file at a time in the application window. The application adds a tab for each open file to the window. To display another open file, click on the tab that corresponds to the file. To create a new <application> xed</application> window for each file that is open, drag the tab corresponding to each file to the desktop background.
zh: 您可以在 <application>xed</application> 中，開啟多個檔案。 本應用程式在應用程式視窗中，一次只會顯示一個檔案。 應用程式會為每個開啟的檔案，在視窗中增加一個標籤。如果要顯示另外一個 開啟的檔案，請按該檔案的標籤。如果為每一個開啟的檔案，建立一個新的 <application> xed</application> 視窗，請將檔案的 標籤一個個地拖曳至桌面背景上。

en: You can also use the <guimenu>Documents</guimenu> menu to move between the open files. You can choose <menuchoice><guimenu>Documents</guimenu><guimenuitem>Move to New Window</guimenuitem></menuchoice> to move a document to a new <application> xed</application> window.
zh: 您也可以使用 <guimenu>文件</guimenu>功能表，在開啟的檔案之間移動。您可以選擇<menuchoice><guimenu>文件</guimenu><guimenuitem>移至新視窗</guimenuitem></menuchoice>，將文件移到新的 <application> xed</application> 視窗。

en: You can run <application>xed</application> from a command line and open a single file or multiple files. To open multiple files from a command line, type the following command, then press <keycap>Return</keycap>:
zh: 您可以從指令行執行 <application>xed</application>，並開啟一個或多個檔案。如果要從指令行開啟多個檔案，請鍵入下列指令，然後按一下 <keycap>Return</keycap> 鍵。

en: When the application starts, the files that you specify are displayed in the <application>xed</application> window.
zh: 當應用程式啟動時，您所指定的檔案便會顯示在 <application>xed</application> 視窗內。

en: For more information on how to run <application>xed</application> from a command line, see <ulink url="man:xed" type="man"><citerefentry><refentrytitle>xed</refentrytitle><manvolnum>1</manvolnum></citerefentry></ulink>.
zh: 若需如何從指令行執行 <application>xed</application> 的詳細資訊，請參閱 <ulink url="man:xed" type="man"><citerefentry><refentrytitle>xed</refentrytitle><manvolnum>1</manvolnum></citerefentry></ulink>。

en: To create a new file, choose <menuchoice><guimenu>File</guimenu><guimenuitem>New</guimenuitem></menuchoice>. The application displays a new file in the <application>xed</application> window.
zh: 如果要建立新檔案，請選擇 <menuchoice><guimenu>檔案</guimenu><guimenuitem>開新檔案</guimenuitem></menuchoice>。應用程式會在 <application>xed</application> 視窗內顯示新檔案。

en: To save all of the files that are currently open in <application>xed</application>, choose <menuchoice><guimenu>Documents</guimenu><guimenuitem>Save All</guimenuitem></menuchoice>.
zh: 如果要儲存目前在 <application>xed</application> 中開啟的所有檔案，請選擇 <menuchoice><guimenu>文件</guimenu><guimenuitem>全部 儲存</guimenuitem></menuchoice>。

en: To undo an edit, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Undo</guimenuitem></menuchoice>. To redo an edit, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Redo</guimenuitem></menuchoice>. The number of previous edits that you can undo is determined by the <guilabel>Set limit on undo actions to</guilabel> setting in the <xref linkend="xed-prefs-undo"/> tabbed section of the <guilabel>Preferences</guilabel> dialog.
zh: 如果要還原或重做編輯，請選擇 <menuchoice><guimenu>編輯</guimenu><guimenuitem>還原</guimenuitem></menuchoice>。如果要重做編輯，請選擇 <menuchoice><guimenu>編輯</guimenu><guimenuitem>重做</guimenuitem></menuchoice>。您所能還原之前編輯的次數，是取決於 <guilabel>限制還原次數為</guilabel>設定 (在 <xref linkend="xed-prefs-undo"/>標籤區段中 (在 <guilabel>偏好設定</guilabel>對話方塊中))。

en: Click <guibutton>Find</guibutton> to search the file for the first occurrence of the string. If <application>xed</application> finds the string, the application moves the cursor to the string, and selects the string.
zh: 按一下<guibutton>尋找</guibutton>，搜尋檔案中 第一個字串事件。如果 <application>xed</application> 找到字串，應用程式會將游標移動到字串上，並選取 該字串。

en: Type <command>xed <replaceable>URI</replaceable></command> at a command line, where <replaceable>URI</replaceable> is the URI of the file that you want to open, then press <keycap>Return</keycap>. Valid types of <replaceable>URI</replaceable> include <literal>http:</literal>, <literal>ftp:</literal>, <literal>file:</literal>, and all of the methods supported by <literal>gvfs</literal>.
zh: 在指令行上輸入 <command>xed <replaceable>URI</replaceable></command> (此處的 <replaceable>URI</replaceable> 是指您要開啟之檔案的 URI)，然後按下 <keycap>Return</keycap> 鍵。有效的 <replaceable>URI</replaceable> 類型包括 <literal>http:</literal>、<literal>ftp:</literal>、<literal>file:</literal>，以及 <literal>gvfs</literal> 支援的所有方法。

en: You can use <application>xed</application> to pipe the output of a command to a text file. For example, to pipe the output of an <command>ls </command> command to a text file, type <command>ls | xed</command>, then press <keycap>Return</keycap>.
zh: 您可以使用 <application>xed</application>，將指令的輸出傳送到 文字檔案。例如，如果要將 <command>ls </command> 指令的輸出傳送到文字檔案，請鍵入 <command>ls | xed</command>，然後按下 <keycap>Return</keycap> 鍵。

en: The output of the <command>ls</command> command is displayed in a new text file in the <application>xed</application> window.
zh: <command>ls</command> 指令的輸出，會 在 <application>xed</application> 視窗中以一個新的文字檔案顯示。

en: Alternatively, you can use the Shell command plugin to pipe command output to the current file. For information about how to use the Shell command plugin, see <xref linkend="xed-shell-command-plugin"/>.
zh: 或者，您可以使用 Shell 指令增效模組，將指令輸出 傳送到目前的檔案中。如需如何使用 Shell 指令增效模組的資訊，請參閱 <xref linkend="xed-shell-command-plugin"/>。

en: You can use <application>xed</application> to perform the following print operations:
zh: 您可以使用<application>xed</application>，執行 下列列印作業：

en: If you print to a file, <application>xed</application> sends the output of the file to a pre-press format file. The most common pre-press formats are PostScript and Portable Document Format (PDF).
zh: 如果您是列印至檔案，<application>xed</application> 會先將 檔案輸出傳送到某個印前格式檔案。最常見的印前 格式為 PostScript 與 Portable Document Format (PDF)。

en: To display or hide the toolbar, choose <menuchoice><guimenu>View</guimenu><guimenuitem>Toolbar</guimenuitem></menuchoice>. To customize how <application>xed</application> displays the toolbar, choose <menuchoice><guimenu>View</guimenu><guisubmenu>Customize Toolbar</guisubmenu></menuchoice>, then select one of the following menu items:
zh: 如果要顯示或隱藏工具列，請選擇<menuchoice><guimenu>檢視</guimenu><guimenuitem>工具列</guimenuitem></menuchoice>。如果要自訂 <application>xed</application> 顯示工具列的方式，請選擇<menuchoice><guimenu>檢視</guimenu><guisubmenu>自訂工具列</guisubmenu></menuchoice>，然後選取下列任一項 功能表項目：

en: To display or hide the statusbar, choose <menuchoice><guimenu>View</guimenu><guimenuitem>Statusbar</guimenuitem></menuchoice>. To customize how <application>xed</application> displays the statusbar, choose <menuchoice><guimenu>View</guimenu><guisubmenu>Customize Statusbar</guisubmenu></menuchoice>, then select one of the following menu items:
zh: 如果要顯示或隱藏狀態列，請選擇<menuchoice><guimenu>檢視</guimenu><guimenuitem>狀態列</guimenuitem></menuchoice>。如果要自訂 <application>xed</application> 顯示狀態列的方式，請選擇<menuchoice><guimenu>檢視</guimenu><guisubmenu>自訂狀態列</guisubmenu></menuchoice>，然後選取下列任一項 功能表項目：

en: To configure <application>xed</application>, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Preferences</guimenuitem></menuchoice>. The <guilabel>Preferences</guilabel> dialog contains the following categories:
zh: 如果要配置 <application>xed</application>，請選擇 <menuchoice><guimenu>編輯</guimenu><guimenuitem>偏好設定</guimenuitem></menuchoice>。<guilabel>偏好設定</guilabel>對話方塊含有下列 種類：

en: Select this option to use the default system font for the text in the <application>xed</application> text window.
zh: 選取這個選項，在 <application>xed</application> 文字視窗的文字中，會使用系統預設的字型。

en: This field displays the font that <application>xed</application> uses to display text. Click on the button to specify the font type, style, and size to use for text.
zh: 這個欄位會顯示 <application>xed</application> 用來顯示文字的字型。 按一下按鈕，指定文字所使用的字體類型、樣式與大小。

en: Select this option to use the default theme colors in the <application>xed</application> text window.
zh: 選取這個選項，會在 <application>xed</application> 文字視窗中，使用預設的配色色彩。

en: Click on the <guibutton>Text color</guibutton> button to display the color selector dialog. Select a color to use to display text in the <application>xed</application> text window.
zh: 按一下<guibutton>文字色彩</guibutton>按鈕， 顯示色彩選擇元件對話方塊。請選取顏色，程式會在 <application>xed</application> 文字視窗中，以該顏色顯示文字。

en: Click on the <guibutton>Background color</guibutton> button to display the color selector dialog. Select a background color for the <application>xed</application> text window.
zh: 按一下<guibutton>背景色彩</guibutton>按鈕， 顯示色彩選擇元件對話方塊。請為 <application>xed</application> 文字視窗選取背景色彩。

en: Use this spin box to specify the width of the space that <application> xed</application> inserts when you press the <keycap>Tab</keycap> key.
zh: 請使用這個旋轉方塊，指定 <application> xed</application> 在您按下 <keycap>Tab</keycap> 鍵時會加入的空格寬度。

en: Select this option to specify that <application> xed</application> inserts spaces instead of a tab character when you press the <keycap>Tab</keycap> key.
zh: 選取這個選項可以指定 <application> xed</application> 在您按下 <keycap>Tab</keycap> 鍵時，以插入空格取 代跳格字元。

en: Select this option to display line numbers on the left side of the <application>xed</application> window.
zh: 選取這個選項，會在 <application>xed</application> 視窗左側顯示行號。

en: By default, <application>xed</application> uses UTF-8 encoding to try to open a file. UTF-8 encoding can be used for multilingual texts, as UTF-8 covers almost all known alphabets and character sets. If the file is not a valid UTF-8 file, <application>xed</application> tries to open the file by using the encoding for the current locale. If this also fails, <application>xed</application> tries to use an encoding from the Supported encodings list, starting at the top of the list.
zh: 依預設值，<application>xed</application> 是使用 UTF-8 編碼來開啟檔案。UTF-8 編碼可用於內含多種語言的文件，因為 UTF-8 涵蓋了大多數已知的字母與字元集。如果檔案並不是有效的 UTF-8 檔，<application>xed</application> 會試著以目前語系的編碼來開啟檔案。如果這樣依然有問題，<application>xed</application> 會從支援的編碼清單中第一個編碼方式開始，一個個地來試著開啟檔案。

en: To reset the fonts to the default fonts for printing a file from <application>xed</application> click on the <guibutton>Restore Default Fonts</guibutton> button.
zh: 如果要將 <application>xed</application> 列印檔案時的字型，重設為預設值， 請按一下<guibutton>還原預設字型</guibutton>按鈕。

en: For information about how to use the <guilabel>Plugins</guilabel> category of the <guilabel>Preferences</guilabel> dialog, see <xref linkend="xed-install-plugins"/>.
zh: 關於如何使用<guilabel>偏好設定</guilabel>對話方塊的<guilabel>增效模組</guilabel>類別，進一步資訊請參閱 <xref linkend="xed-install-plugins"/>。

en: A plugin is a supplementary program that enhances the functionality of an application. The <application>xed</application> plugins enable you to perform a variety of functions related to text editing from within the <application> xed</application> window. The following table lists the <application> xed</application> plugins.
zh: 增效模組是一種以可增強應用程式功能的 補強性程式。您可以使用 <application>xed</application> 增效模組，在 <application> xed</application> 視窗內，執行多種文字編輯功能。下表所列的，便是 <application> xed</application> 的增效模組。

en: To Load xed Plugins
zh: 載入 xed 增效模組

en: To load <application>xed</application> plugins, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Preferences</guimenuitem></menuchoice>. Within the <guilabel>Plugins</guilabel> category, click on the <guilabel>Manager</guilabel> subcategory. The <guilabel>Manager</guilabel> subcategory displays the following information:
zh: 如果要載入 <application>xed</application>增效模組，請選擇<menuchoice><guimenu>編輯</guimenu><guimenuitem>偏好設定</guimenuitem></menuchoice>。在<guilabel>增效模組</guilabel>類別中，按一下<guilabel>管理員</guilabel>子類別。 <guilabel>管理員</guilabel>子類別會顯示下列資訊：

en: A list of the plugins that you can use with <application>xed</application>.
zh: 可以與 <application>xed</application> 一同使用之增效模組的清單。

en: A <guibutton>Configure plugin</guibutton> button. You can use this button to open a configuration dialog for the plugins that you can configure. For example, see <xref linkend="xed-compare-files-configure"/> and <xref linkend="xed-date-time-configure"/>.
zh: <guibutton>配置增效模組</guibutton> 按鈕。您可以使用這個按鈕，為您可以配置的增效模組，開啟配置對話方塊。例如，請參閱 <xref linkend="xed-compare-files-configure"/> 以及 <xref linkend="xed-date-time-configure"/>。

en: To load a plugin, select the check box next to the name of the plugin. The <application>xed</application> application adds the plugin to the appropriate <application>xed</application> menu, as described in the following table.
zh: 如果要載入增效模組，請選取增效模組名稱旁的核取方塊。<application>xed</application> 應用程式 會如下表所述，將外掛程式加入適當的 <application>xed</application> 功能表中。

en: To Remove xed Plugins
zh: 移除 xed 增效模組

en: A plugin remains loaded when you quit <application>xed</application>.
zh: 即使您離開了 <application>xed</application>，增效模組仍然是載入應用程式中。

en: To remove <application>xed</application> plugins, choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Preferences</guimenuitem></menuchoice>. Within the <guilabel>Plugins</guilabel> category, click on the <guilabel>Manager</guilabel> subcategory. To remove a plugin, deselect the check box next to the name of the plugin.
zh: 如果要移除 <application>xed</application> 增效模組，請選擇<menuchoice><guimenu>編輯</guimenu><guimenuitem>偏好設定</guimenuitem></menuchoice>。在<guilabel>增效模組</guilabel>類別中，按一下<guilabel>管理員</guilabel>子類別。 如果要移除增效模組，請取消選取增效模組名稱旁的核取方塊。

en: Set the environment variable CVSEDITOR to <application>xed</application>. For example, if you are using the <command>bash</command> shell, run the following command at the operating system prompt: <screen> <userinput>export CVSEDITOR=<application>xed</application> </userinput> </screen>
zh: 將環境變數 CVSEDITOR 設為 <application>xed</application>。 例如，如果您正在使用 <command>bash</command> shell，請在作業系統 提示的時候，輸入下面的指令： <screen> <userinput>export CVSEDITOR=<application>xed</application> </userinput> </screen>

en: Commit a file to CVS in the usual way. A <application>xed</application> window opens, to enable you to enter the commit message.
zh: 以平常的方式將檔案確定至 CVS。此時會開啟 <application>xed</application> 視窗，讓您輸入 commit 訊息。

en: Choose <menuchoice><guimenu>File</guimenu><guimenuitem>Open CVS ChangeLogs</guimenuitem></menuchoice> to open all of the ChangeLog files referenced in the commit message. <application>xed</application> opens each ChangeLog file in a new tab.
zh: 請選擇 <menuchoice><guimenu>檔案</guimenu><guimenuitem>開啟 CVS ChangeLogs</guimenuitem></menuchoice>，開啟所有 commit 訊息中所出現的 ChangeLog 檔案。<application>xed</application> 會為每個 變更Log 檔案開啟一個新標籤。

en: Copy the ChangeLog entries that you want to add to the commit message from the <application>xed</application> ChangeLog files.
zh: <application>xed</application> ChangeLog 檔案中，複製您想加入 commit 訊息的 ChangeLog 記錄。

en: Insert the copied ChangeLog entries in the <application>xed</application> commit message tab.
zh: 將 ChangeLog 記錄加入 <application>xed</application> 的 commit 訊息標籤內。

en: Quit <application>xed</application>.
zh: 結束 <application>xed</application>。

en: Choose <menuchoice><guimenu>Tools</guimenu><guimenuitem>Compare Files</guimenuitem></menuchoice>. When you choose this option for the first time, you are prompted to confirm the location of the <command>diff</command> command. You are not prompted for this location again. See <xref linkend="xed-compare-files-configure"/> for information about how to change this location later.
zh: 請選擇 <menuchoice><guimenu>工具</guimenu><guimenuitem>比較檔案</guimenuitem></menuchoice>。 當您是第一次選擇這個選項，系統會提示您，請您確認 <command>diff</command> 指令的位置。以後則不會再提示您確認位置。若需如何在日後變更這個位置的詳細資訊，請參閱 <xref linkend="xed-compare-files-configure"/>。

en: You can continue to update the <application>xed</application> file while the <guilabel>Document Statistics</guilabel> dialog is open. To refresh the contents of the <guilabel>Document Statistics</guilabel> dialog, click on the <guibutton>Update</guibutton> button.
zh: 您可以不斷地更新<application>xed</application> 檔案，而無須關閉<guilabel>文件統計資料</guilabel>對話方塊。要重新整理<guilabel>文件統計資料</guilabel>對話方塊的內容，請按一下<guibutton>更新</guibutton>按鈕。

en: If you have not configured the Insert Date/Time plugin to automatically insert the date/time without prompting you for the format, <application>xed</application> displays the <guilabel>Insert Date and Time</guilabel> dialog. Select the appropriate date/time format from the list. Click on the <guibutton>Insert</guibutton> button to close the <guilabel>Insert Date and Time</guilabel> dialog; <application>xed</application> inserts the date/time at the cursor position in the current file.
zh: 如果您尚未將加入日期/時間增效模組配置成不需提示即自動加入日期/時間，<application>xed</application> 會顯示<guilabel>加入日期和時間</guilabel>對話方塊。從清單中選取適當的日期/時間格式。按一下<guibutton>插入</guibutton>按鈕，關閉<guilabel>加入日期和時間</guilabel>對話方塊；<application>xed</application> 會在目前檔案的游標位置上插入日期/時間。

en: If you have configured <application>xed</application> to use one particular date/time format, the <guilabel>Insert Date and Time</guilabel> dialog is not displayed; the date/time is automatically entered at the cursor position in the current file.
zh: 如果您已經將 <application>xed</application> 配置成使用特定的日期/時間格式，則不會顯示<guilabel>加入日期和時間</guilabel>對話方塊；即會在目前檔案的游標位置上插入日期/時間。

en: See <xref linkend="xed-date-time-configure"/> for information about how to configure the Insert Date/Time plugin.
zh: 若需如何配置加入日期/時間增效模組的詳細資訊，請參閱 <xref linkend="xed-date-time-configure"/>。

en: To use the same <application>xed</application>-provided date/time format each time you insert the date/time, select the <guilabel>Use the selected format</guilabel> option, then select the appropriate format from the list. When you select this option, <application>xed</application> does not prompt you for the date/time format when you choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Insert Date and Time</guimenuitem></menuchoice>.
zh: 如果要在每次加入日期/時間時都使用 <application>xed</application> 提供的日期/時間格式，請選取<guilabel>使用選取的格式</guilabel>選項，然後從清單中選取適當的格式。當您選取這個選項後，<application>xed</application> 並不會在您選擇<menuchoice><guimenu>編輯</guimenu><guimenuitem>加入日期和時間</guimenuitem></menuchoice>時，提示您設定日期/時間的格式。

en: The Shell Command plugin enables you to capture the output from a shell command in <application>xed</application>, by displaying the text output of the shell command in the output window. To use the Shell command plugin, perform the following steps:
zh: Shell 指令增效模組可以從 <application>xed</application> 的 shell 指令擷取輸出，而將 shell 指令的文字輸出 顯示於輸出視窗中。如果要使用 Shell 指令增效模組，請執行 下列的步驟：

en: Use these special characters to specify the filename of the current active document, without the path. In this case, <application>xed</application> looks for the file in the Working directory.
zh: 使用此類特殊字元，指定目前使用中的檔案名稱，不包括路徑。此時，<application>xed</application> 會在工作目錄中找尋檔案。

en: Select the <guilabel>Show results in Output Window</guilabel> option to display the results of the command in the output window. If you do not select this option, <application>xed</application> discards the results of the command.
zh: 選取<guilabel>在輸出視窗顯示結果</guilabel>選項，在輸出視窗顯示指令的執行結果。如果沒有選取這個選項，<application>xed</application> 會放棄指令結果。

en: A Text Editor
zh: 一個文字編輯器

en: <p> Xed is a small, but powerful text editor. It has most standard text editor functions and fully supports international text in Unicode. Advanced features include syntax highlighting and automatic indentation of source code, printing and editing of multiple documents in one window. </p> <p> Xed is extensible through a plugin system, which currently includes support for spell checking, comparing files, viewing CVS ChangeLogs, and adjusting indentation levels. </p>
zh: <p> Xed 是一個細小但強大的文字編輯器。它具備大多數標準文字編輯器功能並以 Unicode 完全支援國際文字。進階功能包括語法色彩標示與源始碼自動縮排，在單一視窗裡列印和編輯多個文件。</p> <p> Xed 可透過外掛程式系統作功能擴充，目前包括支援拼字檢查，比對檔案，檢視 CVS 變更記錄和調整縮排層級。</p>

en: Create a new top-level window in an existing instance of xed
zh: 建立一個新頂層視窗於現存的 xed 實體

en: Create a new document in an existing instance of xed
zh: 建立一個新文件於現存的 xed 實體

en: A small and lightweight text editor
zh: 一個小而輕量的文字編輯器

note: Translators: %s is a URI scheme (like for example http:, ftp:, etc.)
en: xed cannot handle %s locations.
zh: xed 無法處理 %s 位置。

en: xed cannot handle this location.
zh: xed 無法處理此位置。

en: xed cannot find the file. Perhaps it has recently been deleted.
zh: xed 找不到該檔案。可能已被刪除。

en: xed has not been able to detect the character encoding.
zh: xed 無法偵測到字元編碼。

en: This file (%s) is already open in another xed window.
zh: 此檔案 (%s) 已在另一個 xed 視窗中開啟。

en: xed opened this instance of the file in a non-editable way. Do you want to edit it anyway?
zh: xed 已以「不能編輯」的方式開啟此檔案之實體。您是否仍然要編輯它？

en: xed could not back up the old copy of the file before saving the new one. You can ignore this warning and save the file anyway, but if an error occurs while saving, you could lose the old copy of the file. Save anyway?
zh: 在儲存新的檔案前，xed 無法備份舊的檔案。您可以忽略此警告訊息，然後繼續儲存；但如果儲存時發生錯誤，您將會失去檔案的舊版本。是否仍要儲存？

note: Translators: %s is a URI scheme (like for example http:, ftp:, etc.)
en: xed cannot handle %s locations in write mode. Please check that you typed the location correctly and try again.
zh: xed 無法以寫入模式處理 %s 位置。請檢查您所輸入的位置為正確後再試。

en: xed cannot handle this location in write mode. Please check that you typed the location correctly and try again.
zh: xed 無法以寫入模式處理此位置。請檢查您所輸入的位置為正確後再試。

en: Xed Preferences
zh: xed 偏好設定

en: Open the xed manual
zh: 開啟 xed 使用手冊

en: Emacs, Kate and Vim-style modelines support for xed.
zh: xed 的 Emacs、Kate 和 Vim 風格的 modeline 支援。

en: addr:
zh: 位址：

en: Time total:
zh: 時間總計：

en: Flushing cache...
zh: 正在沖刷快取...

en: Please insert a recordable disc and hit enter
zh: 請放入可供燒錄的光碟，並按下 Enter。

en: Cannot determine disc status - hit enter to try again.
zh: 無法判定光碟狀態 - 請按下 Enter 並重試。

en: CD copying finished successfully.
zh: CD 成功複製完成。

en: Data composition
zh: 燒錄資料

en: Adding files to the composition
zh: 將檔案加入燒錄清單中

en: Quick Blank
zh: 快速抹除

en: Full Blank (slow)
zh: 完全抹除 (慢)

en: Full Format
zh: 完全格式化

en: Quick Deformat
zh: 快速去除格式

en: Full Deformat (slow)
zh: 完整去除格式 (慢)

en: Eject the disc
zh: 退出光碟片

en: Default value for eject checkbox
zh: 退出勾選方框的預設值

en: Burning device
zh: 燒錄裝置

en: Blank mode
zh: 抹除模式

en: E_ject disk
zh: 退出光碟片(_J)

note: blanking can only be performed on blank discs, format and deformat are allowed to be blank ones
en: The inserted disc is already blank.
zh: 放入的光碟片已被抹除。

en: No disc detected in the drive.
zh: 裝置中未偵測到光碟片。

en: Disc is not erasable.
zh: 光碟片不可抹除。

en: Blanking disc...
zh: 抹除光碟中...

en: Unable to grab the drive.
zh: 無法抓取裝置。

en: Show volume name
zh: 顯示儲存體名稱

en: Show a text entry for the name of the volume
zh: 以文字條目顯示儲存體的的名稱

en: Burn Composition
zh: 燒錄清單資料

en: Composition name
zh: 燒錄清單名稱

en: <small>Would you like to change the default composition name?</small>
zh: <small>想要變更預設的燒錄清單名稱嗎？</small>

en: _Dummy write
zh: 模擬燒錄(_D)

en: Burn_Free
zh: 防燒壞(_F)

en: Stream _Recording
zh: 正在擷取串流(_R)

note: create ISO ?
en: Only create _ISO
zh: 只建立 ISO 檔(_I)

en: _Burn Composition
zh: 燒錄清單資料(_B)

en: Could not create destination ISO file: %s
zh: 無法建立目的 ISO 檔：%s

en: Writing ISO...
zh: 正在寫入 ISO 檔...

en: An error occured while writing ISO: %s
zh: 寫入 ISO 檔時遭遇錯誤：%s

en: An error occurred in the burn backend.
zh: 燒錄後端程式遭遇錯誤。

en: The write mode is not supported currently.
zh: 目前不支援該寫入模式。

note: could not create source
en: Could not create ISO source structure.
zh: 無法建立 ISO 來源結構。

note: file
en: Image to burn
zh: 要燒錄的映像檔

en: ISO images
zh: ISO 映像檔

en: _Quit after success
zh: 成功完成後退出(_Q)

en: _Burn image
zh: 燒錄映像檔(_B)

en: Burn mode is not currently implemented.
zh: 目前尚未能使用該燒錄模式。

en: An error occurred in the burn backend
zh: 燒錄後端程式遭遇錯誤

en: Unable to determine image size.
zh: 無法判定映像檔大小。

en: Cannot open image.
zh: 無法開啟映像檔。

en: Burning image...
zh: 正在燒錄映像檔...

en: <span weight="bold" foreground="darkred" stretch="semiexpanded">Please select an image to burn</span>
zh: <span weight="bold" foreground="darkred" stretch="semiexpanded">請選取要燒錄的映像檔</span>

en: Cannot append data to multisession disc in this write mode (use TAO instead)
zh: 於此寫入模式無法附加資料至多區段光碟 (請改用 TAO 模式)

en: Closed disc with data detected. Need blank or appendable disc
zh: 偵測到一張已封閉的資料光碟。需要進行抹除或需要可附加資料的光碟

en: No disc detected in drive
zh: 裝置中未偵測到光碟片

en: Cannot recognize state of drive and disc
zh: 無法辨別光碟機或光碟片的狀態

en: The selected image does not fit on the inserted disc
zh: 選擇的映像檔大小超出放入光碟片的容量

en: Failed to get image size
zh: 無法得知映像檔的大小

en: Make sure you selected a valid file and you have the proper permissions to access it.
zh: 請確認選擇的檔案有效，且有合適的許可權以存取。

en: Audio composition
zh: 音訊燒錄清單

en: Copy data CD
zh: 複製資料 CD

en: CD Reader device
zh: 光碟讀取裝置

en: On the _fly
zh: 即時燒錄(_F)

en: _Copy CD
zh: 複製 CD(_C)

en: Please insert a recordable disc.
zh: 請放入可供燒錄的光碟。

en: Writing CD...
zh: 正在寫入 CD...

en: Reading CD...
zh: 正在讀取 CD...

en: Copy data DVD
zh: 複製資料 DVD

en: DVD Reader device
zh: DVD 讀取裝置

en: _Copy DVD
zh: 複製 DVD(_C)

en: Create ISO from CD
zh: 從 CD 製作 ISO 映像檔

en: Add the selected file(s) to the composition
zh: 將所選取的檔案加入燒錄清單

en: Add a new directory to the composition
zh: 在此燒錄清單新增目錄

en: Remove the selected file(s) from the composition
zh: 將所選取的檔案從燒錄清單移除

en: Clear the content of the composition
zh: 清除燒錄清單的內容

en: Volume name :
zh: 儲存體名稱 ：

en: You must give a name to the file.
zh: 必須賦予檔案名稱。

en: A file with the same name is already present in the composition.
zh: 本燒錄清單已有相同名稱的檔案。

en: File(s) to add to composition
zh: 將檔案加入燒錄清單

note: Note to translators: first %s is the date in "i18n" format (year-month- day), %d is a running number of compositions
en: Data %s~%d
zh: 資料 %s~%d

en: %s cannot be added to the composition, because it exceeds the maximum allowed file size for iso9660.
zh: 無法將 %s 加入燒錄清單，因為會超過 iso9660 格式的最大允許檔案大小。

en: %s is larger than what iso9660 level 2 allows. This can be a problem for old systems or software.
zh: %s 比 iso9660 level 2 標準允許的還大。這可能會對舊版的系統或是軟體造成問題。

en: Adding home directory
zh: 正在加入家目錄

en: You are about to add your home directory to the composition. This is likely to take a very long time, and also to be too big to fit on one disc.
    
    Are you sure you want to proceed?
zh: 您正在將您的家目錄加至燒錄清單中。這可能會花上很長的時間，而且容量可能超出一張光碟片的大小。
    
    您確定想繼續嗎？

en: %s: null pointer
zh: %s: 空的指針

en: %s: out of memory
zh: %s: 記憶體耗盡

en: %s: node name not unique
zh: %s: 非唯一的節點名稱

en: %s: %s (code %X)
zh: %s: %s (代碼 %X)

note: The first string is the renamed name, the second one the original name
en: Duplicate filename '%s' for '%s'
zh: 檔名「%s」重複，原名「%s」

en: Error(s) occured while adding files
zh: 加入檔案時遭遇錯誤

en: Show writers only
zh: 只顯示燒錄機

en: Show speed selection
zh: 顯示速度選取項

en: Show speed selection combo
zh: 顯示速度選項複合版

en: Show mode selection
zh: 顯示模式選項

en: Show mode selection combo
zh: 顯示模式選項複合版

en: Is it a valid combination
zh: 是有效的組合嗎

en: Is the combination of hardware and disc valid to burn the composition?
zh: 硬體和光碟的組合是否對燒錄清單來說有效？

en: The blank mode shows different disc status messages than regular mode
zh: 抹除模式和正常模式顯示不同的光碟狀態

en: Write _mode:
zh: 寫入模式(_M)：

en: Empty speed list
zh: 空白速度清單

en: <b>Unable to retrieve the speed list for the drive.</b>
    
    This is a known bug for drives. If you're interested in fixing it, please have a look at the libburn library.
    
    Burning should still work, but if there are problems anyways, please let us know.
    
    <i>Thank you!</i>
zh: <b>無法取得裝置的速度清單。</b>
    
    這是已知的臭蟲。如果您對於修正它有所興趣，請看一下 libburn 函式庫。
    
    燒錄功能應該仍可運作，但如果發生了任何問題請讓我們知道。
    
    <i>感謝您！</i>

en: Continue to _show this notice
zh: 繼續顯示這個提示(_S)

en: A full, but erasable disc is in the drive
zh: 在磁碟中一個完整但可抹除的碟片

en: Do you want to blank the disc, so that it can be used for the upcoming burn process?
zh: 您想要抹除碟片以供接下來的燒錄動作使用嗎？

en: Drive can't burn on the inserted disc
zh: 裝置無法燒錄放入的光碟片

en: Drive is empty
zh: 裝置是空的

en: Sorry, multisession is not yet supported
zh: 很抱歉，尚未支援多區段功能

en: Inserted disc is full
zh: 放入的光碟片已滿

en: Inserted disc is unsuitable
zh: 放入的光碟片不適當

en: Cannot access drive (it might be in use)
zh: 無法存取裝置 (可能在使用中)

en: Error determining disc
zh: 判斷光碟片時發生錯誤

en: Write-once disc, no blanking possible
zh: 只能燒錄一次的光碟片，無法被抹除

en: DVD+RW does not need blanking
zh: DVD+RW 不需要抹除

en: Inserted disc is already blank
zh: 放入的光碟片已是空白

en: Number of burners in the system
zh: 系統中燒錄機的數量

en: Number of drives in the system
zh: 系統中的裝置數

en: Number of drives in the system (readers and writers)
zh: 系統中的裝置數 (光碟機與燒錄機)

en: List of devices
zh: 裝置清單

en: Currently selected device
zh: 目前選取的裝置

note: load the user's home dir
en: %s's home
zh: %s 的家目錄

en: Failed to unmount '%s'. Drive cannot be used for burning.
zh: 解除掛載「%s」失敗。磁碟無法用於燒錄。

note: || G_OPTION_FLAG_FILENAME
en: Open the burn image dialog, optionally followed by the image filename
zh: 開啟燒錄映像檔對話框，選擇性跟隨映像檔名稱

en: Start a data composition, optionally followed by files/directories to be added to the composition
zh: 開始資料合成，選擇性跟隨要新增到合成的檔案／目錄

en: Start an audio composition, optionally followed by files/directories to be added to the composition
zh: 開始音訊合成，選擇性跟隨要新增到合成的檔案／目錄

en: Select the transcoder, run with --transcoder=list to see the available ones
zh: 選取轉碼器，使用 --transcoder=list 執行以檢視可用的轉碼器

en: Start the file browser in the specified directory, or the current directory if none is specified (the default is to start in your home directory)
zh: 在指定的目錄（或如果沒有指定的話就是目前的目錄）中開啟檔案瀏覽器（預設為在您的家目錄中啟動）

en: Display program version and exit
zh: 顯示程式版本並結束

en: Show main program even when other action is specified on the command line.
zh: 即便在指令行上指定了其他動作也要顯示主程式

en: Unable to initialize the burning backend.
zh: 無法初始化燒錄後端程式。

en: No burners are currently available
zh: 目前沒有可用的燒錄機

en: Possibly the disc(s) are in use, and cannot get accessed.
    
    Please unmount and restart the application.
    
    If no disc is in the drive, check that you have read and write access to the drive with the current user.
zh: 可能光碟片正在使用而無法存取。
    
    請卸載並重新啟動應用程式。
    
    如果光碟機內沒有光碟片，請確認目前的使用者是否有讀取與寫入的存取權。

en: Failed to initialize %s transcoder: %s
    	(falling back to basic implementation)
zh: 無法初始化 %s 轉碼器：%s
    	(退回基礎實作)

en: Image file '%s' does not exist.
zh: 映像檔「%s」不存在。

en: New data composition
zh: 新增資料燒錄清單

en: New audio composition
zh: 新增音訊燒錄清單

en: Another cd burning GUI
zh: 又一個燒碟光碟的圖像化程式

en: Determine whether the close button is visible
zh: 是否顯示關閉按鈕

en: Formatting...
zh: 正在格式化...

en: Cannot append data to multisession disc in this write mode (use TAO instead).
zh: 在這個寫入模式無法附加資料到多區段光碟 (請改用TAO模式)。

en: Closed disc with data detected, a blank or appendable disc is needed.
zh: 偵測到光碟片已有資料，需要進行抹除或需要可附加資料的光碟。

en: No disc detected in drive.
zh: 裝置中未偵測到光碟片。

en: Cannot recognize the state of the drive and disc.
zh: 無法辨別燒錄機和光碟片的狀態。

en: Formatting failed.
zh: 格式化失敗。

en: There is not enough space available on the inserted disc.
zh: 放入的光碟片空間不足。

en: Burning track %2d/%d...
zh: 正在燒錄軌道 %2d/%d...

en: Burning composition...
zh: 正在燒錄清單資料...

en: ending
zh: 正結束

en: failing
zh: 失敗

en: abandoned
zh: 已拋棄

en: ended
zh: 用完

en: Writing Lead-In...
zh: 正在寫入....

en: Writing Lead-Out...
zh: 正在寫出...

en: Writing pregap...
zh: 正在寫入預留空隙...

en: Closing track...
zh: 正在關閉軌道...

en: Closing session...
zh: 正在關閉區段...

en: see console
zh: 查看主控臺

en: User Aborted
zh: 由使用者中止

en: Tune how Xfburn behaves
zh: 調整 Xfburn 的行為

en: _Clean temporary directory on exit
zh: 結束時清除暫存資料夾(_C)

en: Show human_readable filesizes
zh: 以容易理解的方式顯示檔案大小(_R)

en: Detected devices
zh: 偵測到的裝置

en: Write CD-R
zh: 寫入 CD-R

en: Write CD-RW
zh: 寫入 CD-RW

en: Write DVD-R
zh: 寫入 DVD-R

en: Write DVD-RAM
zh: 寫入 DVD-RAM

en: Write Blu-ray
zh: 寫入 Blu-ray

en: Sc_an for devices
zh: 掃描裝置(_A)

en: Show warning on _empty speed list
zh: 偵測不到速度清單時顯示警告(_E)

en: FIFO buffer size (in kb)
zh: FIFO 緩衝區大小 (單位為 kb)

en: Changing this setting only takes full effect after a program restart.
zh: 改變這個設定值要在程式重新啟動後才能生效。

en: FIFO buffer:
zh: FIFO 緩衝區：

en: Are you sure you want to abort?
zh: 您是否確定要中止？

en: Min. fill was %2d%%
zh: 最小填滿量為 %2d%%

en: Formatted.
zh: 已格式化。

en: Welcome to Xfburn!
zh: 歡迎使用 Xfburn！

note: buttons
en: <big>Burn _Image</big>
zh: <big>燒錄映像檔(_I)</big>

en: Burn a prepared compilation, i.e. an .ISO file
zh: 燒錄預備好的成品，例如 .ISO 檔

en: <big>New _Data Composition</big>
zh: <big>新增資料燒錄清單(_D)</big>

en: Create a new data disc with the files of your choosing
zh: 以選擇的檔案來建立新的資料光碟

en: <big>_Blank Disc</big>
zh: <big>抹除光碟片(_B)</big>

en: Prepare the rewriteable disc for a new burn
zh: 為新的燒錄準備可複寫的光碟片

en: <big>_Audio CD</big>
zh: <big>音訊 CD(_A)</big>

en: Audio CD playable in regular stereos
zh: 可以在一般立體音響播放的音訊 CD

en: What files can get burned to an audio CD?
zh: 什麼檔案可燒錄至音訊 CD？

en: Rename Artist
zh: 重新命名藝人

en: Rename the artist of the selected file
zh: 重新命名所選檔案的藝人

en: Rename Title
zh: 重新命名標題

en: Rename the title of the selected file
zh: 重新命名所選檔案的標題

en: Cannot burn audio onto a DVD.
zh: 無法將音訊燒錄至 DVD。

en: You can only have a maximum of 99 tracks.
zh: 最多只能有 99 個軌道。

en: A problem with the burn backend occurred.
zh: 燒錄後端程式遭遇問題。

en: Proceed to Burn
zh: 繼續燒錄

en: You are trying to burn more onto the disc than it can hold.
zh: 要燒錄的資料大小超過光碟本身的容量！

note: globals
en: An error occurred while setting the burning backend up
zh: 在設定燒錄後端時遇到錯誤

en: The basic transcoder is built in,
    and does not require any library.
    But it can only handle uncompressed
    .wav files.
    If you would like to create audio
    compositions from different types of
    audio files, please compile with
    gstreamer support.
zh: 基礎轉碼器為內建，
    不需要任何函式庫。
    但它僅能處理未壓縮的
    .wav 檔案。
    若您想從不同類型的音訊檔案
    燒錄清單資料，請在編譯時
    加入 gstreamer 支援。

en: File %s does not have a .wav extension
zh: %s 檔案沒有 .wav 副檔名

en: File %s does not contain uncompressed PCM wave audio
zh: %s 檔案不包含未壓縮的 PCM 波形音訊

en: Could not stat %s: %s
zh: 無法列出 %s 的資訊：%s

en: An error occurred setting gstreamer up for transcoding
zh: 設定用於轉碼的 gstreamer 時遇到錯誤

en: %s is missing.
    
    You do not have a decoder installed to handle this file.
    Probably you need to look at the gst-plugins-* packages
    for the necessary plugins.
zh: 遺失 %s。
    
    您沒有安裝處理此檔案用的解碼器。
    您很可能需要查看 gst-plugins-* 套件
    來得到需要的插件。

en: File content has a decoder but is not audio.
zh: 檔案內容有解碼器但不是音訊。

en: The gstreamer transcoder uses the gstreamer
    library for creating audio compositions.
    
    Essentially all audio files should be supported
    given that the correct plugins are installed.
    If an audio file is not recognized, make sure
    that you have the 'good','bad', and 'ugly'
    gstreamer plugin packages installed.
zh: Gstreamer 轉碼器使用 gstreamer 函式庫
    來建立音訊燒錄清單資料。
    
    只要正確的插件已安裝，所有必要的音訊檔
    應該都會支援。
    若音訊檔無法被辨識出來，請確認您有安裝
    'good'、'bad'、'ugly' 等 gstreamer 插件之軟體包。

en: No information available on which plugin is required.
zh: 沒有需要哪個外掛程式的資訊。

en: Required plugins:
zh: 需要的外掛程式：

en: An error occurred while identifying '%s' with gstreamer
zh: 以 gstreamer 識別「%s」時遇到錯誤

en: A plugin
zh: 外掛程式

en: Gstreamer did not want to start transcoding (timed out)
zh: Gstreamer 不想開始轉碼 (逾時)

en: Failed to change songs while transcoding
zh: 轉碼時不能切換歌曲

en: Device address
zh: 裝置位址

en: Device revision
zh: 裝置修訂版本

en: Device Revision
zh: 裝置修訂版本

en: Burn speeds supported by the device
zh: 裝置支援的燒錄速度

en: Disc status
zh: 光碟狀態

en: Profile no. as reported by libburn
zh: libburn 所回報的設定組合編號

en: Profile name as reported by libburn
zh: libburn 所回報的設定組合名稱

en: Is the disc erasable
zh: 光碟是否可以抹除

en: Can burn CDR
zh: 可以燒錄 CDR

en: Can burn CDRW
zh: 可以燒錄 CD-RW

en: Can burn DVDR
zh: 可以燒錄 DVD-R

en: Can burn DVDPLUSR
zh: 可以燒錄 DVD+R

en: Can burn DVDRAM
zh: 可以燒錄 DVD-RAM

en: Can burn Blu-ray
zh: 可以燒錄 Blu-ray

en: libburn TAO block types
zh: libburn TAO 區塊類型

en: libburn SAO block types
zh: libburn SAO 區塊類型

en: libburn RAW block types
zh: libburn RAW 區塊類型

en: libburn PACKET block types
zh: libburn PACKET 區塊類型

en: New _data composition
zh: 新資料合成(_D)

en: New _audio composition
zh: 新音訊合成(_A)

en: _Close composition
zh: 關閉合成(_C)

en: Prefere_nce
zh: 偏好設定(_N)

en: Show Toolbars
zh: 顯示工具列

en: Show Filebrowser
zh: 顯示檔案瀏覽器

en: Data Composition
zh: 資料燒錄清單

en: Disk Burning
zh: 碟片燒錄

en: CD and DVD burning application
zh: CD 及 DVD 燒錄程式

en: Burn Image (xfburn)
zh: 燒錄映像檔 (xfburn)

en: Xfburn is a simple CD/DVD burning tool based on libburnia libraries. It can blank CD/DVD(-RW)s, burn and create iso images, audio CDs, as well as burn personal compositions of data to either CD or DVD. It is stable and under ongoing development.
zh: Xfburn 是一個基於 libburnia 函式庫的簡單 CD/DVD 燒錄工具。它可以抹除 CD/DVD(-RW)，燒錄與建立 ISO 映像檔、音訊 CD，以及將個人資料集燒錄到 CD 或 DVD 中。其相當穩定，同時也正穩步開發中。

note: close all windows and quit
en: Forced to quit
zh: 強迫退出

en: Application has no command
zh: 應用程式沒有指令

en: Commands History
zh: 指令歷史

en: This will permanently clear the custom command history.
zh: 這會永遠清除自訂指令歷史。

en: Are you sure you want to clear the command history?
zh: 您確定要清除指令歷史嗎？

en: The custom action will be deleted permanently.
zh: 自訂動作會永遠刪除。

en: Are you sure you want to delete pattern "%s"?
zh: 您確定要刪除「%s」樣式？

en: Toggle view mode
zh: 切換檢視模式

en: La_unch
zh: 啟動(_U)

en: Failed to launch desktop item editor
zh: 無法啟動桌面項目編輯器

en: This will permanently remove the custom desktop file from your home directory.
zh: 這會從您的家目錄永遠移除自訂桌面檔。

en: Are you sure you want to revert "%s"?
zh: 您確定要還原「%s」？

en: Failed to remove desktop file
zh: 無法移除桌面檔

note: I18N: the first %s will be replace with users' applications directory, the * second with Hidden=true
en: To unhide the item you have to manually remove the desktop file from "%s" or open the file in the same directory and remove the line "%s".
zh: 若要取消隱藏該項目，您必須從「%s」手動移除桌面檔，或是在同個目錄內開啟檔案並移除「%s」這一列。

en: Remove From Bookmarks
zh: 移除書籤

en: Start in collapsed mode
zh: 以展開模式啟動

en: Replace the existing service
zh: 替換現有的服務

en: Quit all instances
zh: 退出所有實體

en: Do not try to use or become a D-Bus service
zh: 不要嘗試使用或成為 D-Bus 服務

en: Remember last _selected category
zh: 記住最後一次選取的類別(_S)

en: Always c_enter the window
zh: 總是將視窗置中(_E)

en: Center the window on startup.
zh: 視窗啟動時置中。

en: Keep running _instance in the background
zh: 讓實體在背景中保持執行狀態(_I)

en: Instead of quitting the application when the last window is closed, keep a running instance to speed up opening new windows. You might want to disable this to reduce memory usage.
zh: 當關閉最後一個視窗時，讓實體繼續執行而不是退出應用程式，好讓新的視窗可以快速開啟。若您想降低記憶體使用量，您可能會想停用此功能。

en: Single window
zh: 單視窗

en: When an instance is running in the background, only open one window at a time.
zh: 當已有實體在背景執行時，一次僅開啟一個視窗。

en: Sort recently used items first
zh: 將最近用過的項目排在最前面

en: Order items, such that items that are most recently used are always on the top.
zh: 排序項目，讓最近用過的項目總是在頂部。

en: _View items as icons
zh: 以圖示檢視項目(_V)

en: Text besi_de icons
zh: 圖示旁伴文字(_D)

en: Ite_m icon size:
zh: 項目圖示大小(_M)：

en: Hide category pane
zh: 隱藏分類面板

en: Hide category panel and show all applications.
zh: 隱藏分類面板並顯示所有應用程式。

en: C_lear Custom Command History
zh: 清除自訂指令歷史(_L)

en: Remove the currently selected action.
zh: 移除目前所選的動作。

en: If the type is set to prefix, %s will be replaced with the string after the pattern, %S with the complete entry text. For regular expressions you can use \0 and \<num>.
zh: 如果類型設為前綴，%s 會被 %S 樣式之後的字串，以完整的輸入文字替換。若採用常規表示式，您可以使用 \0 與 \<num>。

en: Patte_rn:
zh: 樣式(_R)：

en: _Save match in command history
zh: 儲存指令歷史中符合的項目(_S)

en: Custom _Actions
zh: 自訂動作(_A)

en: Find and launch applications installed on your system
zh: 尋找並啟動您系統上安裝的應用程式

en: Run Program...
zh: 執行程式...

en: Enter a command you want to launch
zh: 輸入您想要啟動的指令

en: Application to quickly run applications and commands
zh: 快速執行應用程式與指令的應用程式

en: The application finder is a tool to find and launch installed applications on your system and quickly execute commands. It can also be used to quickly add launchers to the Xfce Panel by dragging an item from the view and drop it on the panel.
zh: 應用程式尋找器是一個尋找並啟動在您的系統上已安裝的應用程式，以及快速執行指令的工具。它也可以用以快速新增啟動器到 Xfce 面板，只要從您看得到的地方拖曳項目並在面板上放開按鍵即可。

en: (No battery, AC on-line)
zh: (無電池，已連接 AC)

en: (Charging from AC)
zh: (正從 AC 充電)

en: (AC on-line)
zh: (已連接 AC)

en: %d%% (%02d:%02d) remaining
zh: 剩餘 %d%% (%02d:%02d)

en: %02d:%02d remaining
zh: 剩餘 %02d:%02d

en: AC off-line
zh: AC 已拔除

en: WARNING: Your battery has reached critical status. You should plug in or shutdown your computer now to avoid possible data loss.
zh: 警告：您的電量已達危急狀態！您應該立刻插入電源，或關閉電腦以避免資料流失。

en: WARNING: Your battery is running low. You should consider plugging in or shutting down your computer soon to avoid possible data loss.
zh: 警告：您電池正處於低電量！您應該考慮盡快插入電源，或關閉電腦以避免資料流失。

en: On AC:
zh: 使用 AC：

en: Battery high:
zh: 電量高：

en: Battery low:
zh: 電量低：

en: Battery critical:
zh: 電量臨界點：

en: Bar _colors
zh: 長條色彩(_C)

en: Low percentage:
zh: 低電量百分比：

en: Low battery action:
zh: 低電量動作:

en: Run command in terminal
zh: 以終端機執行指令

en: Critical percentage:
zh: 危急電量百分比：

en: Critical battery action:
zh: 危急電量動作：

en: Levels and _actions
zh: 等級與動作(_A)

en: Display label
zh: 顯示標籤

note: #-#-#-#-#  3270 (Xfce Panel Plugins)  #-#-#-#-# Create display icon check button
en: Display icon
zh: 顯示圖示

en: Display bar
zh: 顯示橫條

en: Display percentage
zh: 顯示百分比

en: Display power
zh: 顯示電力

en: Hide time/percentage when full
zh: 當電量充飽時隱藏剩餘時間/百分比

en: Display percentage in tooltip
zh: 以提示框顯示百分比

en: Display time remaining in tooltip
zh: 以提示框顯示剩餘時間

en: Show and monitor the battery status
zh: 顯示並監視電池狀態

en: Calculator error: %s
zh: 計算機錯誤：%s

en:  Calc:
zh: 計算機：

en: Calculator Plugin
zh: 計算機插件

note: #-#-#-#-#  3272 (Xfce Panel Plugins)  #-#-#-#-# Plugin size label
en: Width (in chars):
zh: 寬度 (多少字元):

en: Do not move cursor after calculation
zh: 不要在計算後移動游標

en: Calculator for Xfce panel
zh: Xfce 面板的計算機

en: Trigonometrics use degrees
zh: 三角函數使用角度

en: Trigonometrics use radians
zh: 三角函數使用弧度

note: Add checkbox to enable hexadecimal output
en: Hexadecimal output
zh: 十六進位輸出

en: Calculator plugin for the Xfce panel
zh: Xfce 面板的計算機插件

en: Clipboard Manager provided as a panel plugin for Xfce and as a standalone application running in the notification area. It keeps a history of text and images of content copied to the clipboard. It also has a feature to execute actions on specific text selection by matching them against regexes.
zh: 剪貼簿管理員提供一個 Xfce 的面板插件與在通知區域中單獨執行的應用程式。它保留了文字及圖片被複製到剪貼簿的歷史。它也有被選擇的文字符合正則表達式時可執行的功能。

en: Clipboard Manager Autostart File
zh: 剪貼簿管理程式自動啟動檔案

en: Edit with Gimp
zh: 以 Gimp 編輯

en: View with Ristretto
zh: 以 Ristretto 檢視

en: Long URL
zh: 長網址

en: Shrink the URL
zh: 縮短該網址

en: Clipboard manager
zh: 剪貼簿管理員

en: <b>Reset actions</b>
zh: <b>重設動作</b>

en: Are you sure you want to reset the actions to the system default values?
zh: 您確定您要重設動作回系統預設值嗎？

en: Clipman Settings
zh: Clipman 設定

en: Sync mouse _selections
zh: 同步滑鼠選取(_S)

en: If checked, the selections will be synced with the default clipboard in a way that you can paste what you select
zh: 若選取此項，選取內容會與預設的剪貼簿同步，您可以貼上您選取的東西

en: _QR-Code support
zh: QR Code 支援(_Q)

en: If checked, the menu shows a QR-Code of the currently selected clipboard entry
zh: 如勾選，選單會顯示目前選取的剪貼簿項目的二維條碼

en: Automatically paste a selected item from the history
zh: 自動從歷史貼上選取的項目

en: _Paste instantly:
zh: 立即貼上(_P)：

en: P_osition menu at mouse pointer
zh: 放置選單於滑鼠指標處(_O)

en: Popup the menu at the mouse pointer position, only for the xfce4-popup-clipman command
zh: 在滑鼠指標位置彈出選單，僅供 xfce4-popup-clipman 指令使用

en: Maximum items:
zh: 最大項目：

en: <b>Menu</b>
zh: <b>選單</b>

en: <b>_Enable automatic actions</b>
zh: <b>啟用自動動作(_E)</b>

en: If checked, the clipboard texts will be matched against regular expressions and a menu will display possible actions automatically.
    Otherwise the menu will only appear when calling "xfce4-popup-clipman-actions" (and a match was found)
zh: 若勾選，將會找尋剪貼簿中符合正規表達式的文字，其將會自動顯示可能的動作的選單。
    否則選單將只會在呼叫「xfce4-popup-clipman-actions」時顯示（符合時）

en: _Show actions by holding Control
zh: 按住 Ctrl 鍵以顯示動作(_S)

en: When the selection is done (mouse or keyboard) and the Control key is still pressed down, the popup menu for matched actions will be shown
zh: 當選取完成 (滑鼠或鍵盤)，且 Ctrl 鍵仍被按住時，比對動作的彈出選單會被顯示

en: S_kip actions by holding Control
zh: 透過按住 Ctrl 鍵跳過動作(_K)

en: When the selection is done (mouse or keyboard) and the Control key is still pressed down, the popup menu for matched actions will be skipped
zh: 當選取完成 (滑鼠或鍵盤)，且 Ctrl 鍵仍被按住時，比對動作的彈出選單會被略過

en: Reset all actions to the system default values
zh: 重設所有動作到系統預設值

en: <b>Remember history</b>
zh: <b>記住歷史紀錄</b>

en: Remember last copied _image
zh: 記住最後複製的圖片(_I)

en: If checked, this option allows one to store one image inside the history
zh: 若勾選，此選項讓您可以在歷史紀錄中儲存一張圖片

en: _Reorder history items
zh: 重新排序歷史項目(_R)

en: Push last copied text to the top of the history, useful to reorder old items
zh: 推送最後複製的文字至歷史頂端，對於重排老舊項目很有用

en: Re_verse history order
zh: 還原歷史順序(_V)

en: Reverse order of the history shown in the menu
zh: 還原選單中顯示的歷史順序

en: Ignore mouse s_elections
zh: 忽略滑鼠選取(_E)

en: If checked, the selections won't affect the history except the manual copies
zh: 若選取此項，選取內容不會影響歷史，除了手動複製外

en: Size of the _history:
zh: 歷史的大小(_H)：

en: H_istory
zh: 歷史紀錄(_I)

en: You can use the substitution parameters "\1", "\2" and so on in the commands. The parameter "\0" represents the complete text. The pattern is always anchored within the special characters ^$
zh: 你可以在指令中使用替換參數 "\1", "\2"。參數 "\0" 代表全文。模式始終固定在特殊字元 ^$ 中

en: Activate only on manual copy
zh: 僅於手動複製時啟動

en: By default the action is triggered by a selection, check this option to trigger the action only when you make a manual copy
zh: 預設情況下，動作會由選取觸發，勾選此選項後將僅會在您手動複製的情況下觸發動作

en: Type here your custom text, for example a URL, a filename, etc.
zh: 在此輸入您的自訂文字，可以是 URL、檔案名稱等等。

en: Unable to execute the command "%s"
    
    %s
zh: 無法執行指令「%s」
    
    %s

en: Are you sure you want to clear the history?
zh: 您確定您想要清除歷史字句嗎？

en: Unable to open the clipman history dialog
zh: 無法開啟 clipman 歷史紀錄對話框

en: Could not generate QR-Code.
zh: 無法製作 QR 碼。

en: _Show full history...
zh: 顯示完整歷史紀錄……(_S)

en: _Clear history
zh: 清除歷史(_C)

en: _Clipman settings...
zh: Clipman 設定……(_C)

en: Clipboard Manager for Xfce
zh: Xfce 的剪貼簿管理員

en: Could not start the Clipboard Manager Daemon because it is already running.
zh: 無法啟動剪貼簿管理程式幕後行程，因為其已在執行中。

en: The Xfce Clipboard Manager is already running.
zh: Xfce 剪貼簿管理程式已在執行中。

en: You can launch it with 'xfce4-clipman'.
zh: 您可以使用「xfce4-clipman」來啟動它。

en: The Clipboard Manager Daemon is not running.
zh: 剪貼簿管理器幕後程式並未執行。

en: Clipman History
zh: Clipman 歷史紀錄

en: Clipboard Manager Settings
zh: 剪貼簿管理器設定

en: Customize your clipboard
zh: 自訂您的剪貼簿

en: Select font...
zh: 選取字型...

en: Select font family and size to use for the labels.
zh: 為標籤選取字型和大小。

en: Right-click to revert to the default font.
zh: 右擊恢復使用預設字型。

en: Right-click to revert to the default color
zh: 右鍵點擊以恢復使用預設色彩

en: Configure CPU Frequency Monitor
zh: 設定 CPU 頻率監控器

en: <b>Monitor</b>
zh: <b>監控器</b>

en: _Update interval:
zh: 更新間隔(_U)：

en: <b>Panel</b>
zh: <b>面板</b>

en: _Font color:
zh: 字型色彩(_F)：

en: _Display CPU:
zh: 顯示 CPU (_D)：

note: check buttons for display widgets in panel
en: _Keep compact
zh: 保持小巧(_K)

en: Show text in a single _line
zh: 將文字顯示在同一行(_L)

en: Show CPU _icon
zh: 顯示 CPU 圖示(_I)

en: Adjust CPU icon color according to frequency
zh: 根據頻率調整 CPU 圖示顏色

en: Show CPU fre_quency
zh: 顯示 CPU 頻率(_Q)

en: Show CPU _governor
zh: 顯示 CPU 調節器(_G)

en: Your system does not support cpufreq.
    The plugin only shows the current cpu frequency
zh: 您的系統不支援 cpufreq。
    外掛程式僅會顯示目前的 CPU 頻率

en: Scaling driver:
zh: 調整驅動器：

en: No scaling driver available
zh: 無可用的調整驅動器

en: Available frequencies:
zh: 可用的頻率：

en: Available governors:
zh: 可用的調節器：

en: Current governor:
zh: 目前的調節器：

en: An overview of all the CPUs in the system
zh: 系統中所有 CPU 的概覽

en: current min
zh: 目前最小

en: current avg
zh: 目前平均

en: current max
zh: 目前最大

en: No CPU information available.
zh: 無 CPU 資訊提供。

en: %zu cpu available | %zu cpus available
zh[0]: 有 %zu 顆 CPU 可用

en: Frequency:
zh: 頻率：

en: Governor:
zh: 調節器：

en: Show CPU frequencies and governor
zh: 顯示 CPU 頻率和調節器

en: Your system is not configured correctly to support CPU frequency scaling!
zh: 您的系統並未正確設定，故未能支援調整 CPU 頻率！

en: Your system is not supported yet!
zh: 還未能用於您的系統！

en: The CPU displayed by the XFCE cpufreq plugin has been reset to a default value
zh: XFCE cpufreq 外掛程式顯示的 CPU 已重設為預設值

en: CPU Frequency Monitor
zh: CPU 頻率監控器

en: Graphical representation of the CPU load
zh: 圖形化呈現 CPU 負載狀況

en: Usage: %u%%
zh: 使用率：%u%%

en: 'Overall' is showing the impact on the overall performance of the machine.
zh: 「整體」顯示了對機器整體效能的影響。

en: 'Hotspots' is showing the momentary performance impact on just the threads involved in suboptimal SMT scheduling decisions.
zh: 「熱點」僅顯示對次佳 SMT 調度決策中涉及執行緒的瞬時效能影響。

en: CPU Graph Properties
zh: CPU 圖表屬性

en: Color used to highlight potentially suboptimal
    placement of threads on CPUs with SMT
zh: 用於突顯潛在次佳
    位置的多執行緒 CPU 色彩

en: Highlight suboptimal SMT scheduling
zh: 突顯次佳 SMT 調度

en: SMT issues color:
zh: SMT 發出色彩：

en: Use non-linear time-scale
zh: 使用非線性時間縮放

en: Per-core history graphs
zh: 每個核心的歷史紀錄圖

en: Color 1:
zh: 色彩 1：

en: Color 2:
zh: 色彩 2：

en: Color 3:
zh: 色彩 3：

en: Show current usage bar | Show current usage bars
zh[0]: 顯示目前使用情況

en: Bars color:
zh: 長條色彩：

en: Fastest (~250ms)
zh: 最快 (~250ms)

en: Fast (~500ms)
zh: 快 (~500ms)

en: Normal (~750ms)
zh: 一般 (~750ms)

en: Slow (~1s)
zh: 慢 (~1s)

en: Slowest (~3s)
zh: 最慢（約3秒）

en: Update Interval:
zh: 更新間隔：

en: Tracked Core:
zh: 追蹤核心：

en: Threshold (%):
zh: 閾值 (%)：

en: Spacing between per-core history graphs
zh: 每個核心的歷史紀錄圖的間距

en: Associated command:
zh: 相關指令：

en: The command to run when the plugin is left-clicked.
zh: 左鍵點擊外掛程式時要執行的指令。

en: If not specified, it defaults to xfce4-taskmanager, htop or top.
zh: 若未指定，其預設為 xfce4-taskmanager、htop 或 top。

en: No history
zh: 無歷史

en: Color mode:
zh: 色彩模式：

en: SMT detected: Yes
zh: 偵測到 SMT：是

en: SMT detected: No
zh: 偵測到 SMT：否

en: Number of SMT scheduling incidents: %u
zh: SMT 調度事件數：%u

en: Estimated performance impact:
zh: 預計的效能影響：

en: Overall: %.3g%%
zh: 整體：%.3g%%

en: Hotspots: %.3g%%
zh: 熱點：%.3g%%

en: SMT detected: N/A
zh: 偵測到 SMT：N/A

en: CPU Graph
zh: CPU 圖表

en: Date, then time
zh: 日期，接著時間

en: Time, then date
zh: 時間，接著日期

en: Date only
zh: 僅日期

en: Time only
zh: 僅時間

en: Datetime
zh: 日期時間

en: The date will appear in a tooltip.
zh: 日期會出現於提示框。

en: The time will appear in a tooltip.
zh: 時間會出現於提示框。

en: Date and Time plugin with a simple calendar
zh: 日期與時間插件，含簡易行事曆

en: A plugin to query different dictionaries.
zh: 可查詢不同字典的插件。

en: Look up a word
zh: 查字

en: Search the given text using a Dict server(RFC 2229)
zh: 以 Dict 伺服器(RFC 2229) 搜尋給定文字

en: Search the given text using a web-based search engine
zh: 以網上搜尋引擎搜尋給定文字

en: Check the given text with a spell checker
zh: 以拼字檢查器檢查給定文字

en: Grab the focus on the text field in the panel
zh: 將焦點置於面板上的文字欄

en: Start stand-alone application even if the panel plugin is loaded
zh: 即使已載入面板插件也啟動獨立的應用程式

en: Grabs the PRIMARY selection content and uses it as search text
zh: 抓取主要選取內容，並將其作為搜尋文字

en: [TEXT]
zh: [文字]

en: Dictionary Client
zh: 字典客戶端

en: A client program to query different dictionaries.
zh: 查閱不同字典的用戶端程式。

en: Spell Checker Results:
zh: 拼字檢查器結果：

en: %d suggestion found. | %d suggestions found.
zh[0]: 找到 %d 個提議。

en: Suggestions for "%s" (%s):
zh: "%s" 的建議 (%s)：

en: "%s" is spelled correctly (%s).
zh: "%s" 拼法正確 (%s)。

en: No suggestions could be found for "%s" (%s).
zh: 找不到 "%s" 的建議 (%s)。

note: translation hint: * Error while executing <spell command, e.g. "aspell"> (<error message>)
en: Error while executing "%s" (%s).
zh: 執行 "%s" 時出錯 (%s)。

en: Please set the spell check command in the preferences dialog.
zh: 請在偏好設定對話窗設定拼字檢查指令。

en: Speed Reader
zh: 速讀

en: You must enter a text.
zh: 必須輸入文字。

en: Choose a file to load
zh: 選擇要載入檔案

en: (display %d word at a time) | (display %d words at a time)
zh[0]: (一次顯示 %d 個字)

en: This is an easy speed reading utility to help train you to read faster. It does this by flashing words at a rapid rate on the screen.
zh: 這是訓練您速讀的簡易程式。方法是在螢幕快速顯示文字。

en: _Words per Minute:
zh: 每分鐘字數(_W)：

en: _Mark Paragraphs
zh: 標記段落(_M)

en: Word _Grouping:
zh: 文字分組(_G)：

en: _Font Size:
zh: 字型大小(_F)：

en: Enter some text here you would like to read.
    
    Be relaxed and make yourself comfortable, then press Start to begin speed reading.
zh: 在此輸入想讀的文字。
    
    放鬆自己並換過舒服的位置，然後按「開始」。

en: Load the contents of a file
zh: 載入檔案內容

en: Clear the contents of the text field and paste the contents of the clipboard
zh: 清除文字欄內容並貼上剪貼簿內容

en: Clear the contents of the text field
zh: 清除文字欄內容

en: The search URL is empty. Please check your preferences.
zh: 搜尋 URL 是空的。請檢查偏好設定。

en: Browser could not be opened. Please check your preferences.
zh: 無法開啟瀏覽器。請檢查偏好設定。

en: Invalid non-UTF8 input
zh: 非 UTF8 輸入無效

note: for translators: the first wildcard is the search term, the second wildcard * is the name of the preferred web search engine
en: Search "%s" using "%s"
zh: 以「%2$s」搜尋「%1$s」

en: Web Search:
zh: 網上搜尋：

en: Could not connect to server.
zh: 無法連接伺服器。

en: The server is not ready.
zh: 伺服器未就緒。

en: Invalid dictionary specified. Please check your preferences.
zh: 指定了無效的字典。請檢查偏好設定。

en: Unknown error while querying the server.
zh: 查詢伺服器時發生不明錯誤。

en: Dictionary Results:
zh: 字典結果：

en: No matches could be found for "%s".
zh: 找不到符合「%s」的結果。

en: %d definition found. | %d definitions found.
zh[0]: 找到 %d 個定義。

en: Querying %s...
zh: 正在查詢 %s...

en: An error occurred while querying server information.
zh: 查詢伺服器資訊時發生錯誤。

en: Server Information for "%s"
zh: "%s" 的伺服器資訊

en: The server doesn't offer any databases.
zh: 該伺服器不提供資料庫。

en: F_ind
zh: 尋找(_I)

en: Speed _Reader
zh: 速讀(_R)

en: Search with:
zh: 以此搜尋：

en: _Dictionary Server
zh: 字典伺服器(_D)

en: _Web Service
zh: 網路伺服器(_W)

en: _Spell Checker
zh: 拼字檢查(_S)

en: Copyright © 2006-2016 Xfce Development Team
zh: Copyright © 2006-2016 Xfce 開發團隊

en: Xfce4 Dictionary
zh: Xfce4 字典

en: dict.leo.org - German <-> English
zh: dict.leo.org - 德文 <-> 英文

en: dict.leo.org - German <-> French
zh: dict.leo.org - 德文 <-> 法文

en: dict.leo.org - German <-> Spanish
zh: dict.leo.org - 德文 <-> 西班牙文

en: dict.leo.org - German <-> Italian
zh: dict.leo.org - 德文 <-> 義大利文

en: dict.leo.org - German <-> Chinese
zh: dict.leo.org - 德文 <-> 中文

en: dict.cc - Dictionary
zh: dict.cc - 詞典

en: Wikipedia, the free encyclopedia (EN)
zh: 維基百科 (英文)

en: Wiktionary, the free dictionary (EN)
zh: 維基字典 (英文)

en: Merriam-Webster Online Dictionary
zh: Merriam-Webster 線上字典

en: You have chosen an invalid dictionary.
zh: 選取了無效的字典。

en: <b>Default search method:</b>
zh: <b>預設搜尋方法：</b>

en: Last used method
zh: 最後使用方法

en: <b>Colors:</b>
zh: <b>顏色：</b>

en: Phonetics:
zh: 拼音：

en: Spelled correctly:
zh: 拼法正確：

en: Spelled incorrectly:
zh: 拼法不正確：

en: <b>Panel Text Field:</b>
zh: <b>面板文字欄：</b>

en: Show text field in the panel
zh: 在面板顯示文字欄

note: panel entry size
en: Text field size:
zh: 文字欄大小：

note: server port
en: Server Port:
zh: 伺服器連接埠：

en: * (use all)
zh: * (全部使用)

en: ! (use all, stop after first match)
zh: ! (全部使用，符合第一個後停止)

en: <b>Web search URL:</b>
zh: <b>網路搜尋網址：</b>

en: Enter the URL of a web site which offers translation or dictionary services. Use {word} as placeholder for the searched word.
zh: 輸入提供翻譯或字典服務的 URL。以 {word} 作為要搜尋字詞的替代符號。

en: Spell Check Program:
zh: 拼字檢查程式：

en: <i>The spell check program can be 'enchant', 'aspell', 'ispell' or any other spell check program which is compatible to the ispell command.
    The icon shows whether the entered command exists.</i>
zh: <i>拼字檢查程式可以是「enchant」、「aspell」、「ispell」或任何其他相容於 ispell 指令的拼字檢查程式。
    圖示顯示是否有輸入的指令。</i>

en: Input the device name, then press <Enter>
zh: 輸入裝置名稱，然後按 <Enter>

en: Data collection period
zh: 資料收集期

en: Update interval (s)
zh: 更新間隔 (秒)

en: Input the label, then press <Enter>
zh: 輸入標籤，然後按下 <Enter>

en: I/O transfer
zh: I/O 傳輸

en: MiB transferred / second
zh: MiB 已傳輸 / 秒

en: Busy time
zh: 忙碌時間

en: Percentage of time the device is busy
zh: 裝置忙碌時間百分比

en: Max. I/O rate (MiB/s)
zh: 最大 I/O 率 (MiB/s)

en: Input the maximum I/O transfer rate of the device, then press <Enter>
zh: 輸入裝置的最大 I/O 率，然後按下 <Enter>

en: Combine Read/Write data
zh: 合併讀取/寫入資料

en: Combine Read/Write data into one single monitor?
zh: 要將讀取/寫入資料合併為單一監視條？

en: Bar color
zh: 條色彩

en: Press to change color
zh: 按下以變更色彩

en: Read bar color
zh: 讀取條色彩

en: Write bar color
zh: 寫入條色彩

en: Bar order
zh: 條順序

en: "Read" monitor first
zh: 「讀取」監視器在前

en: Write-Read
zh: 寫入-讀取

en: "Write" monitor first
zh: 「寫入」監視器在前

en: %s: Device statistics unavailable.
zh: %s：裝置統計數據不可用。

en: %s
    ----------------
    I/O    (MiB/s)
      Read :%3.2f
      Write :%3.2f
      Total :%3.2f
    Busy time (%c)
      Read : %3d
      Write : %3d
      Total : %3d
zh: %s
    ----------------
    I/O    (MiB/s)
      讀取：%3.2f
      寫入：%3.2f
      總計：%3.2f
    忙碌時間 (%c)
      讀取：%3d
      寫入：%3d
      總計：%3d

en: %s
    %s: %s (%d)
    
    This monitor will not work!
    Please remove it.
zh: %s
    %s：%s(%d)
    
    此監視器不會運作！
    請移除它。

en: %s: No disk extended statistics found!
    Either old kernel (< 2.4.20) or not
    compiled with CONFIG_BLK_STATS turned on.
    
    This monitor will not work!
    Please remove it.
zh: %s：找不到磁碟擴展統計！
    可能是内核過舊 (< 2.4.20) 或編譯時
    未開啟 CONFIG_BLK_STATS 支援。
    
    此監視器不會運作！
    請移除它。

en: %s: Unknown error
    
    This monitor will not work!
    Please remove it.
zh: %s：未知錯誤
    
    此監視器不會運作！
    請移除它。

en: Diskperf monitor displays instantaneous disk I/O transfer rates and busy times
zh: Diskperf 監視器會顯示即時的磁碟 I/O 傳輸率與忙碌時間

en: Copyright (c) 2003, 2004 Roger Seguin
zh: 著作權 (c) 2003, 2004 Roger Seguin

en: Disk Performance Monitor
zh: 磁碟效能監視器

en: Show disk performance
zh: 顯示磁碟效能

en: Use single _row in multi-row panel
zh: 多列面板中使用單一列(_R)

en: Eyes that spy on you
zh: 盯著您看的眼睛

en: Unable to find an appropriate application to open the mount point
zh: 找不到合適的應用程式開啟掛載點

en: %s/%s space left on %s (%s)
zh: %3$s (%4$s) 的容量剩下 %1$s/%2$s

en: %s/%s space left on %s
zh: %3$s 的容量剩下 %1$s/%2$s

en: could not check mountpoint %s, please check your config
zh: 無法檢查掛載點 %s，請檢查您的設定

en: Only %s space left on %s (%s)!
zh: %2$s (%3$s) 的容量僅剩 %1$s！

en: Only %s space left on %s!
zh: %2$s 的容量僅剩 %1$s！

note: }}} vim600: set foldmethod=marker: foldmarker={{{,}}}
en: Free Space Checker
zh: 可用容量檢查器

en: Warning limit (%)
zh: 警告上限 (%)

en: Urgent limit (%)
zh: 緊急上限 (%)

en: Display meter
zh: 顯示測量

en: Display button
zh: 顯示按鈕

en: Monitor free disk space
zh: 監控磁碟容量

en: Error in command "%s"
zh: 指令「%s」發生錯誤

en: Xfce Panel
zh: Xfce 面板

en: Input the shell command to spawn, then press <Enter>
zh: 輸入要大量重製的 shell 指令，接著按下 <Enter>

en: Press to select file...
zh: 按下以選取檔案……

en: Input the plugin label, then press <Enter>
zh: 輸入插件標籤，接著按下 <Enter>

en: Period (s)
zh: 週期

en: Interval between 2 consecutive spawns
zh: 2 次連續大量重製的間隔

en: Select the display font...
zh: 選取顯示字型...

en: Press to change font...
zh: 按下以變更字型……

en: Could not run "%s"
zh: 無法執行「%s」

en: Cyclically spawns a script/program, captures its output and displays the resulting string in the panel
zh: 週期性大量重製指令稿/程式，並在面板捕捉其輸出並顯示結果字串。

en: Generic Monitor
zh: 通用監視器

en: Show output of a command.
zh: 顯示指令的輸出。

en: TLS handshake failed: %s
zh: TLS 交握失敗：%s

en: Received HTTP response code %d.  The most likely reason for this is that your GMail username or password is incorrect.
zh: 收到 HTTP 回應代碼 %d。最可能的原因是您 GMail 的帳號或是密碼不正確。

en: Received HTTP response code %d, which should be 200.  There may be a problem with GMail's servers, or they have incompatibly changed their authentication method or location of the new messages feed.
zh: 收到 HTTP 回應代碼 %d，本來應該是200。這可能是 GMail 伺服器的問題，或者他們改了一個不相容的身分核對方式，或是新訊息的 feed 換了位置。

en: Previous thread hasn't exited yet, not checking mail this time.
zh: 尚未離開前個訊息串，此刻不會檢查郵件。

en: minute(s).
zh: 分鐘。

en: Remote GMail Mailbox
zh: 遠端 GMail 信箱

en: The GMail plugin can connect to Google's mail service and securely retrieve the number of new messages.
zh: GMail 外掛程式無法連結到 Goolge 的郵件服務，所以無法安全地取回新訊息的數目。

en: Secure IMAP is not available, and the IMAP server does not support plaintext logins.
zh: 無法使用安全的 IMAP，而且該 IMAP 伺服器不支援明文(plaintext)登入。

en: Authentication failed.  Perhaps your username or password is incorrect?
zh: 身分核對失敗。可能是您的使用者名稱或密碼有誤？

en: STARTTLS security was requested, but this server does not support it.
zh: 已經要求 STARTTLS 安全連線，但是這個伺服器不支援。

en: No server or username is set.
zh: 伺服器或是使用者名稱沒設定。

en: The folder list cannot be retrieved until a server, username, and probably password are set.  Also be sure to check any security settings in the Advanced dialog.
zh: 在伺服器、使用者名稱、甚至是密碼還沒設好之前，無法取回資料夾清單。請順便檢查在進階對話窗中所有的安全設定。

en: Set New Mail Folders
zh: 設定新信匣

en: New Mail Folders
zh: 新信匣

en: Advanced IMAP Options
zh: 進階 IMAP 選項

en: Use unsecured connection
zh: 使用沒有保全的連結

en: Use SSL/TLS on alternate port
zh: 在另外的連接埠上使用 SSL/TLS

en: Use SSL/TLS via STARTTLS
zh: 經由 STARTTLS 使用 SSL/TLS

en: Use non-standard IMAP _port:
zh: 使用非標準的 IMAP 連接埠(_P)：

en: IMAP server _directory:
zh: IMAP 伺服器目錄(_D)

en: IMAP Server
zh: IMAP 伺服器

en: _Mail server:
zh: 郵件伺服器(_M)：

en: New mail _folders...
zh: 新的郵件匣(_F)

en: Remote IMAP Mailbox
zh: 遠端 IMAP 信箱

en: The IMAP plugin can connect to a remote mail server that supports the IMAP protocol, optionally using SSL for link protection.
zh: 本 IMAP 外掛程式能夠連結支援 IMAP 協定的遠端郵件伺服器，可選用 SSL 來進行連結保護。

en: Failed to get status of file %s: %s
zh: 無法取得檔案 %s 的狀態：%s

en: %s is not a directory. Is %s really a valid maildir?
zh: %s 不是目錄。請問 %s 真的是有效的 maildir 嗎？

en: Maildir _Path:
zh: Maildir 路徑(_P)：

en: Select Maildir Folder
zh: 選擇 Maildir 資料夾

en: Local Maildir Spool
zh: 本地 Maildir Spool

en: The Maildir plugin can watch a local maildir-style mail spool for new messages.
zh: 本 Maildir 外掛程式可以監視本地的 maildir 形式的郵件 spool 中是否有新訊息

en: Mbox _Filename:
zh: Mbox 檔案名稱(_F)

en: Select mbox file
zh: 選擇 mbox 檔案

en: Local Mbox spool
zh: 本地 Mbox spool

en: Mbox plugin watches a local mbox-type mail spool for new messages.
zh: Mbox 外掛程式監視本地 mobox 型的郵件 spool 中是否有新訊息。

en: Malformed line %s in %s ignored.
zh: 第 %s 行 (%s) 不正常，已忽略。

en: The configuration of this plugin is read from
    the default mh maildir profile file ~/.mh_profile
zh: 本外掛程式的組態設定乃讀自預設的 mh maildir 的設定組合檔案 ~/.mh_profile

en: Local MH mail folder
zh: 本地 MH 郵件資料夾

en: MH plugin watches local MH folders for new mail
zh: MH 外掛程式監視本地 MH 資料夾中是否有新信件。

en: Advanced POP3 Options
zh: 進階 POP3 選項

en: Use SSL/TLS via STLS
zh: 經 STLS 使用 SSL/TLS

en: Use non-standard POP3 _port:
zh: 使用非標準的 POP3 連接埠(_P)：

en: POP3 Server
zh: POP3 伺服器

en: Remote POP3 Mailbox
zh: 遠端 POP3 信箱

en: The POP3 plugin can connect to a remote mail server that supports the POP3 protocol, optionally using SSL for link protection.
zh: 本 POP3 外掛程式能連結到支援 POP3 協定的遠端郵件伺服器，可選用 SSL 進行連結保護。

en: Operation aborted
zh: 操作已中止

en: Could not find host "%s": %s
zh: 找不到主機「%s」：%s

en: Failed to connect to server "%s": %s
zh: 無法連結到伺服器「%s」：%s

en: Not compiled with SSL/TLS support
zh: 沒有編譯 SSL/TLS 支援

en: Failed to send encrypted data: %s
zh: 無法傳送加密的資料：%s

en: Failed to send data: %s
zh: 無法傳送資料：%s

en: Failed to receive encrypted data: %s
zh: 無法接收加密的資料：%s

en: Failed to receive data: %s
zh: 無法接收資料：%s

en: Canceling read: read too many bytes without a newline
zh: 正在取消讀取：讀取到過多位元組但一直沒有換列

en: Buffer is not large enough to hold a full line (%s < %d)
zh: 緩衝區不夠大，不足以儲存整行資料 (%s < %d)

en: Unable to write config file '%s'
zh: 無法寫入設定檔'%s'

en: Unable to set permissions on config file '%s'.  If this file contains passwords or other sensitive information, it may be readable by others on your system.
zh: 無法設定設定檔'%s'的權限。如果這個檔案包含密碼或其他敏感資訊，您系統上的其他人可能讀得到。

en: This mailbox type does not require any configuration settings.
zh: 本類型的信箱不需要任何組態設定。

en: Mailwatch
zh: Mailwatch 郵箱監察

en: Mailbox name required.
zh: 需要信箱名稱。

en: Please enter a name for the mailbox.
zh: 請鍵入信箱名稱。

en: Edit Mailbox: %s
zh: 編輯信箱：%s

en: Select Mailbox Type
zh: 選擇類型

en: Select a mailbox type.  A description of the type will appear below.
zh: 選擇信箱類型。關於類型的描述在下方。

en: Add New Mailbox
zh: 新增信箱

en: Remove Mailbox
zh: 移除信箱

en: Removing a mailbox will discard all settings, and cannot be undone.
zh: 移除信箱會廢棄所有的設定，而且不能反悔。

en: No new mail
zh: 無新信件

en: You have %d new message: | You have %d new messages:
zh[0]: 您有 %d 封新訊息：

en: tells how many new messages in each mailbox|    %d in %s
zh: 表示每個收信匣有多少個新訊息|    %d 於 %s

en: Xfce Mailwatch
zh: Xfce Mailwatch 郵箱監察

en: The mailwatch applet cannot be added to the panel.
zh: 無法將郵件監視程式新增到面板中。

en: It is possible that your version of GLib does not have threads support.
zh: 這可能是因為您 GLib 的版本沒有支援執行緒(threads)。

en: Mailwatch log
zh: Mailwatch 記錄

en: Ne_w mail
zh: 新信件(_W)

en: Mail Watcher
zh: 郵件監視器

en: Run _on click:
zh: 按下後啟動(_O)：

en: Run on first new _message:
zh: 在首個訊息時啟動(_M)：

en: Run on _each change of new message count:
zh: 在每次新訊息數目變更時啟動(_E)：

en: Ne_w Mail
zh: 新信件(_W)

en: Log _lines:
zh: 記錄行數(_L)：

en: _View Log...
zh: 檢視記錄(_V)...

en: Show log _status in icon
zh: 在圖示中顯示記錄狀態(_S)

en: Xfce4 Mailwatch Plugin
zh: Xfce Mailwatch 郵箱監察插件

en: A featureful mail-checker applet for the Xfce Panel
zh: 功能全備郵件檢查器面板程式，供 Xfce 面板使用

en: Copyright (c) 2005-2008 Brian Tarricone
    Copyright (c) 2005 Pasi Orovuo
zh: 著作權 (c) 2005-2008 Brian Tarricone
    著作權 (c) 2005 Pasi Orovuo

en: Check mail from multiple mailboxes
zh: 檢查諸多信箱中的信件

en: size:                %g
zh: 大小：                %g

en: used size:           %g
zh: 已用大小：        %g

en: available size:       %g
zh: 可用大小：       %g

en: percentage used:     %d
zh: 已用百分比：    %d

en: file system type:    %s
zh: 檔案系統類型：%s

en: actual mount point:  %s
zh: 實際掛載點：    %s

en: disk: %s
zh: 磁碟：%s

en: mount point: %s
zh: 掛載點：%s

en: not mounted
zh: 未掛載

en: Xfce 4 Mount Plugin
zh: Xfce 4 掛載外掛程式

en: Failed to mount device:
zh: 掛載裝置失敗：

en: Error executing on-mount command:
zh: 執行掛載時命令發生錯誤：

en: Failed to umount device:
zh: 解除掛載裝置失敗：

en: The device should be removable safely now:
zh: 裝置現在應該可以被安全地移除：

en: An error occurred. The device should not be removed:
zh: 發生錯誤。裝置無法被移除：

en: Your /etc/fstab could not be read. This will severely degrade the plugin's abilities.
zh: 您的 /etc/fstab 無法讀取。這將會大大的影響此插件的可用性。

en: [%s/%s] %s free
zh: [%s/%s] %s 空閒

en: <span foreground="#FF0000">not mounted</span>
zh: <span foreground="#FF0000">未掛載</span>

en: <b><i><span font_size="large">Xfce 4 Mount Plugin – Devices and Mount Points</span></i></b>
zh: <b><i><span font_size="large">Xfce 4 掛載外掛程式 – 裝置與掛載點</span></i></b>

en: Mount Plugin
zh: 掛載插件

en: This is only useful and recommended if you specify "sync" as part of the "unmount" command string.
zh: 這只有在您指定「sync」作為「unmount」指令字串的一部分時才有用，且建議使用。

en: Show _message after unmount
zh: 卸載後顯示訊息(_M)

en: You can specify a distinct icon to be displayed in the panel.
zh: 您可以指定要顯示在面板上的獨一無二圖示。

en: This command will be executed after mounting the device with the mount point of the device as argument.
    If you are unsure what to insert, try "exo-open %m".
    '%d' can be used to specify the device, '%m' for the mountpoint.
zh: 此指令會在裝置掛載後執行，並將裝置的掛載點作為引數。
    如果您不確定要寫入什麼，試試「exo-open %m」。
    「%d」可用來指定裝置，而「%m」則為掛載點。

en: _Execute after mounting:
zh: 掛載後執行(_E)：

en: WARNING: These options are for experts only! If you do not know what they may be good for, keep your hands off!
zh: 警告：這些選項僅限專家使用！如果您不清楚這些選項的益處，最好不要碰！

en: _Custom commands
zh: 自訂指令(_C)

en: Most users will only want to prepend "sudo" to both commands or prepend "sync %d &&" to the "unmount %d" command.
    '%d' is used to specify the device, '%m' for the mountpoint.
zh: 多數使用者只想在指令前加上「sudo」，或是在「unmount %d」指令前方加上「sync %d &&」。
    「%d」用來指定裝置，而「%m」則是掛載點。

en: _Mount command:
zh: 掛載指令(_M)：

en: _Unmount command:
zh: 卸載指令(_U)：

en: Activate this option to also display network file systems like NFS, SMBFS, SHFS and SSHFS.
zh: 啟用這個選項來顯示網路檔案系統，如：NFS、SMBFS、SHFS 和 SSHFS。

en: Display _network file systems
zh: 顯示網路檔案系統(_N)

en: Activate this option to also eject a CD-drive after unmounting and to insert before mounting.
zh: 啟用此選項在卸載後也退出 CD 裝置，並在掛載前插入。

en: _Eject CD-drives
zh: 退出 CD 裝置(_E)

en: Activate this option to only have the mount points be displayed.
zh: 啟用此選項只顯示掛載點。

en: Display _mount points only
zh: 僅顯示掛載點(_M)

en: Trim the device names to the number of characters specified in the spin button.
zh: 截短裝置名稱為旋選鈕中指定的字元數。

en: Trim device names:
zh: 截短裝置名稱：

en: Exclude the following file systems from the menu.
    The list is separated by simple spaces.
    It is up to you to specify correct devices or mount points.
    An asterisk (*) can be used as a placeholder at the end of
    a path, e.g., "/mnt/*" to exclude any mountpoints below "/mnt".
zh: 從選單排除以下的檔案系統。
    此列表由簡單的空白分隔。
    它是由您指定正確的裝置或掛載點。
    星號 (*) 可以在路徑的末端被用作佔位符，
    例如，"/mnt/*"是排除任何在"/mnt" 之下的掛載點。

en: E_xclude specified file systems
zh: 排除特定檔案系統(_X)

en: _File systems
zh: 檔案系統(_F)

en: Show partitions/devices and allow to mount/unmount them
zh: 顯示分割區/裝置，並可以掛載/卸載它們

en: Mount devices
zh: 掛載裝置

en: Shows all mountable devices and (un)mounts them on request.
zh: 顯示全部可掛載的裝置，並依自身需求掛載或卸載裝置。

en: Mpd Client Plugin
zh: Mpd 客戶端插件

en: Host :
zh: 主機：

en: Port :
zh: 連接埠：

en: Password :
zh: 密碼：

en: MPD Client :
zh: MPD 客戶端：

en: Tooltip Format :
zh: 提示框格式：

en: Playlist Format :
zh: 播放清單格式：

en: Show _frame
zh: 顯示框(_F)

en: Hostname or IP address
zh: 主機名稱或 IP 位址

en: Graphical MPD Client to launch in plugin context menu
zh: 於插件情境選單內啟動圖形化 MPD 客戶端

en: Variables : %artist%, %album%, %file%, %track% and %title%
zh: 變數：%artist%、%album%、%file%、%track%、%title% 等

en: Variables : %vol%, %status%, %newline%, %artist%, %album%, %file%, %track% and %title%
zh: 變數：%vol%、%status%、%newline%、%artist%、%album%、%file%、%track%、%title% 等

en: .... not connected ?
zh: .... 尚未連接？

en: Mpd playlist
zh: Mpd 播放清單

en: <b><i>Commands</i></b>
zh: <b><i>指令</i></b>

en: <b><i>Outputs</i></b>
zh: <b><i>輸出</i></b>

en: A simple panel-plugin client for Music Player Daemon
zh: Music Player Daemon 客戶端的簡易面板插件

en: MPD Client Plugin
zh: MPD 客戶端插件

en: A client for MPD, The Music Player Daemon
zh: MPD，音樂播放器幕後程式的客戶端

en: Linux proc device '/proc/net/dev' not found.
zh: 找不到 Linux proc 裝置「/proc/net/dev」。

en: Interface was not found.
zh: 找不到介面。

en: << %s >> (Interface down)
zh: << %s >> (介面 down)

en: << %s >> (%s)
    Average of last %d measures
    with an interval of %.2fs:
    Incoming: %s
    Outgoing: %s
    Total: %s
zh: << %s >> (%s)
    最近 %d 次測量平均
    間隔 %.2fs：
    傳入：%s
    傳出：%s
    總計：%s

en: no IP address
zh: 無 IP 位址

en: %s: Error in initializing:
    %s
zh: %s：初始化發生錯誤：
    %s

en: Bar color (i_ncoming):
zh: 條色彩 (傳入)(_N)：

en: Bar color (_outgoing):
zh: 條色彩 (傳出)(_O)：

en: Maximum (inco_ming):
zh: 最大 (傳入)(_M)：

en: Maximum (o_utgoing):
zh: 最大 (傳出)(_U)：

en: _Text to display:
zh: 要顯示的文字(_T)：

en: Update _interval:
zh: 更新時間隔(_I)：

en: Show values as _bits
zh: 以位元顯示值(_B)

en: _Automatic maximum
zh: 自動最大(_A)

en: _Present data as:
zh: 顯示資料為(_P)：

en: Bars and values
zh: 條與值

en: _Colorize values
zh: 色彩化值(_C)

en: Show network traffic
zh: 顯示網路流量

en: Ideal for your quick notes
zh: 快速筆記的好幫手

en: Select notes path
zh: 選擇筆記路徑

en: The selected directory (%s) for the new notes path already contains files. You must select or create an empty directory.
zh: 新選擇的資料夾 (%s) 已經有檔案存在。您必須選擇其他或者建立新的資料夾。

en: Unable to select directory for new notes path: %s
zh: 無法使用新選擇的筆記路徑：%s

en: Notes %d
zh: 筆記 %d

en: Rename group
zh: 重新命名群組

en: Are you sure you want to delete this group?
zh: 您確定要刪除這個群組嗎？

en: The group "%s" has been modified on the disk
zh: 群組「%s」在磁碟上已被修改

en: Do you want to reload the group?
zh: 您確定要重新載入個群組嗎？

en: The name "%s" is invalid.
zh: 無效的名稱「%s」。

en: The invalid characters are: %s
zh: 無效的字元：%s

en: _Add a new group
zh: 新增群組(_A)

en: Refresh notes
zh: 重新載入筆記

en: Hide (%s)
zh: 隱藏 (%s)

en: Sticky window
zh: 附黏視窗

en: _Rename group
zh: 重新命名群組(_R)

en: _Delete group
zh: 刪除群組(_D)

en: Are you sure you want to delete this note?
zh: 您確定要刪除這份筆記嗎？

en: Configure the plugin
zh: 設定外掛

note: Hide from taskbar
en: Hide notes from taskbar
zh: 不要在工作列顯示筆記

en: Notes path:
zh: 筆記路徑：

en: Tabs position:
zh: 分頁位置：

en: New group settings
zh: 新群組設定

en: Carmine
zh: 胭脂紅

en: Do you really want to clear the notification log?
zh: 您真的想要清除通知紀錄嗎？

en: Clear notification log
zh: 清除通知紀錄

en: include icon cache
zh: 包含圖示快取

note: create the dialog
en: Notification Plugin Settings
zh: 通知外掛程式設定

en: Number of notifications to show
zh: 要顯示的通知數

en: Only show notifications from today
zh: 僅顯示今天的通知

en: Hide 'Clear log' confirmation dialog
zh: 隱藏「清除紀錄」確認對話框

en: This is the notification plugin
zh: 這是通知外掛程式

en: <b>_Do not disturb</b>
zh: <b>勿打擾(_D) </b>

en: _Clear log
zh: 清除紀錄(_C)

en: _Notification settings…
zh: 通知設定…(_N)

en: Notification Plugin
zh: 通知外掛程式

en: Notification plugin for the Xfce panel
zh: Xfce 面板的通知外掛程式

en: Xfce Notify Daemon
zh: Xfce 通知幕後程式

en: Unknown option "%s"
zh: 未知選項「%s」

en: Unable to start notification daemon
zh: 無法啟動通知幕後程式

en: Another notification daemon is running, exiting
zh: 另一個通知用幕後程式正在執行，結束中

en: Notification Preview
zh: 通知預覽

en: This is what notifications will look like
zh: 這就是「通知」的樣子

en: Notification preview failed
zh: 通知預覽失敗

en: <b>Currently only urgent notifications are shown.</b>
    Notification logging is %s.
zh: <b>目前僅顯示緊急通知。</b>
    通知紀錄為 %s。

en: Yesterday and before
zh: 昨天與更早

en: Settings daemon is unavailable
zh: 設定值幕後程式無法使用

en: <big><b>Currently there are no known applications.</b></big>
    As soon as an application sends a notification
    it will appear in this list.
zh: <big><b>這裡目前沒有已知的應用程式。</b></big>
    只要應用程式傳送通知，
    它就會在列表中顯示。

en: <big><b>Empty log</b></big>
    No notifications have been logged yet.
zh: <big><b>空白紀錄檔</b></big>
    尚未有已記錄的通知。

en: Refresh the notification log
zh: 重新整理通知紀錄

en: Open the notification log in an external editor
zh: 在外部編輯器中開啟通知紀錄

en: Clear the notification log
zh: 清除通知紀錄

en: Released under the terms of the GNU General Public License, version 2
zh: 以 GNU General Public License 使用條款發布，第二版

en: Please report bugs to %s.
zh: 請回報錯誤至 %s。

en: only during "Do not disturb"
zh: 僅當「勿打擾」時

en: all except blocked
zh: 除了已阻擋的以外的所有

en: only blocked
zh: 僅已阻擋

en: display with mouse pointer
zh: 顯示滑鼠游標

en: primary display
zh: 主要顯示器

en: The notification service is not running. No notifications will be shown.
zh: 通知服務未執行。將不會顯示通知。

en: <b>Currently only urgent notifications are shown.</b>
zh: <b>目前僅會顯示緊急通知。</b>

en: Show _Preview
zh: 顯示預覽(_P)

en: _Disappear after
zh: 多久後消失(_D)

en: _Opacity
zh: 不透明度(_O)

en: _Slide out
zh: 滑出(_S)

en: Default _position
zh: 預設位置(_P)

en: By default the notification bubbles will be shown on the display on which the mouse pointer is located.
zh: 預設情況下，通知氣泡將會在您滑鼠游標停留的螢幕上顯示。

en: Show notifications on
zh: 顯示通知在

en: <b>Show or block notifications per application</b>
zh: <b>顯示或阻擋每個應用程式的通知</b>

en: Log notifications
zh: 記錄通知

en: Log applications
zh: 記錄應用程式

en: Log size limit
zh: 紀錄檔大小限制

en: The maximum amount of entries to be retained in the log. Please note that a large log may lead to performance penalties. 0 means no limit.
zh: 紀錄檔中保留的最大項目數。請注意，太大的紀錄檔可能會導致效能下降。0 代表無限制。

en: Customize how notifications appear on your screen
zh: 自訂通知該如何在您螢幕上顯示

en: Create Launcher on the panel
zh: 於面板上建立啟動器

en: Add a new launcher to the panel based on the information of this desktop file
zh: 新增啟動器 (以此桌面檔資訊為基礎) 至面板

en: Customize the panel
zh: 自訂面板

en: Removing the item from the panel also means its configuration will be lost.
zh: 若從面板移除項目，其設定也會失去。

en: Pane_l
zh: 面板(_L)

en: Add _New Items...
zh: 新增項目(_N)...

en: Panel Pr_eferences...
zh: 面板偏好設定(_E)...

en: Show the 'Panel Preferences' dialog
zh: 顯示「面板偏好設定」對話窗

en: PANEL-NUMBER
zh: 面板號碼

en: Show the 'Add New Items' dialog
zh: 顯示「新增項目」對話窗

en: Save the panel configuration
zh: 儲存面板組態

en: Add a new plugin to the panel
zh: 新增插件至面板

en: PLUGIN-NAME
zh: 插件名稱

en: Restart the running panel instance
zh: 重新啟動執行中的面板實體

en: Quit the running panel instance
zh: 結束執行中的面板實體

en: There is already a running instance
zh: 已經有執行中的實體

note: spawn ourselfs again
en: Restarting...
zh: 正在重新啟動...

en: Failed to show the preferences dialog
zh: 未能顯示偏好設定對話窗

en: Failed to show the add new items dialog
zh: 未能顯示新增項目對話窗

en: Failed to save the panel configuration
zh: 未能儲存面板組態

en: Failed to add a plugin to the panel
zh: 未能新增插件至面板

en: Failed to restart the panel
zh: 未能重新啟動面板

en: Failed to quit the panel
zh: 未能結束面板

en: Failed to send D-Bus message
zh: 未能傳送 D-Bus 訊息

en: Do you want to start the panel? If you do, make sure you save the session on logout, so the panel is automatically started the next time you login.
zh: 想要啟動面板嗎？如果要的話，請確認在登出時您有儲存工作階段，這樣該面板才能在下一次登入時自動啟動。

en: No running instance of %s was found
zh: 找不到執行中的 %s 實體

en: Failed to launch the migration application
zh: 未能啟動轉移應用程式

en: This will create a new launcher plugin on the panel and inserts the dropped files as menu items.
zh: 這會在面板尚建立新的啟動器插件，並將放下的檔案插入為選單項目。

en: Create new launcher from %d desktop file | Create new launcher from %d desktop files
zh[0]: 由 %d 項桌面檔建立新的啟動器

en: You have started X without session manager. Clicking Quit will close the X server.
zh: 若未透過工作階段管理程式啟動 X。只要點擊「結束」就會關閉 X 伺服器。

en: Are you sure you want to quit the panel?
zh: 確定要結束該面板嗎？

en: Failed to execute command "%s"
zh: 未能執行「%s」指令

en: Invalid plugin event syntax specified. Use PLUGIN-NAME:NAME[:TYPE:VALUE].
zh: 指定了無效的插件事件語法。請使用 PLUGIN-NAME:NAME[:TYPE:VALUE]。

en: Invalid hint type "%s". Valid types are bool, double, int, string and uint.
zh: 無效的暗示類型「%s」。有效的類型為真假值 (bool)、倍精度 (double)、整數 (int)、字串 (string)、單位 (unit)。

en: Unable to open the e-mail address
zh: 無法開啟電子郵件地址

en: The panel of the Xfce Desktop Environment
zh: Xfce 桌面環境的面板

note: setup the dialog
en: Add New Item
zh: 新增項目

en: Please choose a panel for the new plugin:
zh: 請為新插件選擇面板：

en: Panel %d
zh: 面板 %d

en: Because the panel is running in kiosk mode, you are not allowed to make changes to the panel configuration as a regular user
zh: 因為面板正在以 kiosk 模式執行中，不允許一般使用者變更面板的組態

en: Modifying the panel is not allowed
zh: 不允許修改面板

en: Add New Items
zh: 新增項目

en: Plugin "%s" unexpectedly left the panel, do you want to restart it?
zh: 插件「%s」無預期退出面板，想要重新啟動它嗎？

en: The plugin restarted more than once in the last %d seconds. If you press Execute the panel will try to restart the plugin otherwise it will be permanently removed from the panel.
zh: 該插件在 %d 秒內重新啟動超過一次。若按下「執行」，面板將試著重新啟動該插件，否則它將永久自面板上移除。

en: The panel and plugin configurations will be permanently removed
zh: 面板與插件組態將被永久移除

en: Are you sure you want to remove panel %d?
zh: 確定要移除 %d 面板嗎？

note: I18N: append (external) in the preferences dialog if the plugin * runs external
en: %s <span color="grey" size="small">(external)</span>
zh: %s <span color="grey" size="small">(外部)</span>

note: I18N: tooltip in preferences dialog when hovering an item in the list * for external plugins
en: Internal name: %s-%d
    PID: %d
zh: 內部名稱：%s-%d
    PID: %d

note: I18N: tooltip in preferences dialog when hovering an item in the list * for internal plugins
en: Internal name: %s-%d
zh: 內部名稱：%s-%d

en: If you remove the item from the panel, it is permanently lost.
zh: 如果要從面板移除該項目，它將永遠消失。

en: Intelligently
zh: 聰明地

en: Deskbar
zh: 桌面列

en: None (use system style)
zh: 無 (使用系統樣式)

en: _Backup and restore
zh: 備份與還原(_B)

en: Switch between panel presets
zh: 在預設配置好的面板設定中切換

en: Remove the currently selected panel
zh: 移除目前所選的面板

en: Span mo_nitors
zh: 跨越螢幕(_N)

en: Select this option to extend the panel over multiple monitors.
zh: 選取此選項以將面板擴展至多個螢幕。

en: _Lock panel
zh: 鎖住面板(_L)

en: Select this option to hide the handles of the panel and lock its position.
zh: 選取此選項以隱藏面板的控制把並且鎖住其位置。

en: Don't _reserve space on borders
zh: 不要保留邊緣空間(_R)

en: Select this option if you want maximized windows to cover the area behind the panel. This only works when the panel is attached to a screen edge.
zh: 如果想令最大化視窗覆蓋面板後的區域，請選取此選項。這只對於附在螢幕邊緣的面板有效。

en: Au_tomatically hide the panel:
zh: 自動隱藏面板：(_T)

note: I18N: name of the section (frame) in the panel preferences where the user can define the length and size of the panel
en: <b>Measurements</b>
zh: <b>測量</b>

en: Row _size (pixels):
zh: 欄位大小（像素）：(_S)

en: Num_ber of rows:
zh: 列數(_B)：

en: L_ength (%):
zh: 長度 (%)(_E)：

en: A_utomatically increase the length
zh: 自動增加長度(_U)

en: Select this option to automatically increase the length of the panel if the plugins request more space.
zh: 選取此選項以在插件需要更多空間時自動增長面板。

en: D_isplay
zh: 顯示(_I)

en: Pick a Panel Color
zh: 挑選面板顏色

en: Select A Background Image
zh: 選取背景影像

en: Adjust size au_tomatically
zh: 自動調整大小(_T)

en: Fixed icon _size (pixels):
zh: 固定圖示大小（像素）：(_S)

en: <b>Opacity</b>
zh: <b>不透明度</b>

en: <b>Compositing is currently disabled</b>
    Enable compositing in the window manager for opacity settings in the panel.
zh: <b>目前已停用合成</b>
    在視窗管理員中啟用合成以在面板上使用不透明設定。

note: I18N: label for the enter transparency slider
en: _Enter:
zh: 進入(_E)：

note: I18N: label for the leave transparency slider
en: _Leave:
zh: 退出(_L)：

en: Transparency when the pointer is not hovering over the panel, with 0 being fully transparent and 100 fully opaque.
zh: 當指標沒有停在面板上時的透明度，0 代表完全透明，100 代表完全不透明。

en: Appeara_nce
zh: 外觀(_N)

en: Add new item to this panel
zh: 新增項目至此面板

en: Remove currently selected item
zh: 移除目前所選的項目

en: Edit the currently selected item
zh: 編輯目前所選的項目

en: Show about information of the currently selected item
zh: 顯示關於目前所選項目的資訊

en: Move currently selected item up by one row
zh: 將目前所選的項目向上移動一列

en: Move currently selected item down by one row
zh: 將目前所選的項目向下移動一列

en: Ite_ms
zh: 項目(_M)

en: Experienced
zh: 老手

en: _Lock Panel
zh: 鎖住面板(_L)

en: Failed to load the default configuration
zh: 未能載入預設組態

en: Panel config needs migration...
zh: 面板組態需要遷移...

en: Failed to migrate the existing configuration
zh: 未能轉移現有面板組態

en: Panel configuration has been updated.
zh: 面板組態已經更新。

en: Action Buttons
zh: 動作按鈕

en: Appeara_nce:
zh: 外觀(_N)：

en: Custo_m title:
zh: 自訂標題：(_M)

en: _Show confirmation dialog
zh: 顯示確認對話窗(_S)。

en: Show a confirmation dialog with a 30 second timeout for some of the actions.
zh: 針對某些動作顯示倒數 30 秒的確認對話窗。

en: Log _Out...
zh: 登出(_O)...

en: Loc_k Screen
zh: 鎖住螢幕(_O)

en: _Hybrid Sleep
zh: 混合式睡眠(_H)

en: Do you want to hibernate and suspend the system?
zh: 想要休眠並暫停系統嗎？

en: Hibernating and Suspending computer in %d seconds.
zh: 在 %d 秒後休眠與暫停系統。

en: Sus_pend
zh: 暫停(_P)

en: Shut _Down
zh: 關機(_D)

en: Failed to run action "%s"
zh: 無法執行「%s」動作

en: Little Mouse
zh: 小老鼠

en: Log out, lock or other system actions
zh: 登出、鎖住螢幕或是其它系統動作

en: Button _title:
zh: 按鈕標題(_T)：

en: _Show button title
zh: 顯示按鈕標題(_S)

en: Show application d_escription in tooltip
zh: 於提示框顯示應用程式描述(_E)

en: Show ic_ons in menu
zh: 於選單內顯示圖示(_O)

en: Show generic application n_ames
zh: 顯示通用應用程式名稱(_N)

en: Select this option to show the generic application name in the menu, for example "File Manager" instead of "Thunar"
zh: 選取此選項以在選單內顯示通用應用程式名稱，舉例：「檔案管理員」而不是「Thunar」

en: Use the _default menu
zh: 使用預設選單(_D)

en: Ed_it Menu
zh: 編輯選單(_I)

en: Use c_ustom menu file:
zh: 使用自訂選單檔案(_U)：

en: Menu _file:
zh: 選單檔案(_F)：

en: Select A Menu File
zh: 選取選單檔案

en: Select An Icon
zh: 選取圖示

en: Show a menu containing categories of installed applications
zh: 顯示包含已安裝應用程式分類的選單

[ctx: Date]
note: TRANSLATORS: adjust this accordingly for your locale format
en: %A %d %B %Y
zh: %Y年%-m月%-d日 (%A)

en: Failed to execute clock command
zh: 未能執行時鐘指令

en: Name of a timezone corresponding a file in the zoneinfo database, for example "America/New_York". Leave empty to use the localtime.
zh: 時區的名稱，會對應至時區資訊資料庫中的檔案，舉例「America/New_York」。留空則使用本地時間。

en: Time_zone:
zh: 時區(_Z)：

en: Time and Date _Settings...
zh: 時間與日期設定(_S)...

en: The format describes the date and time parts to insert into the panel. For example, %Y will be substituted with the year, %m with the month and %d with the day. Similarly, <b></b> tags will make the text bold. See the "Help" page for additional information.
zh: 要插入面板的時間格式，用來描述日期與時間。舉例來說，%Y 會以年份數字替換，%m 會以月份數字替換，而 %d 則是日數字。而 <b></b> 標籤則會使文字轉為粗體。請查看「求助」頁面以瞭解更多資訊。

en: _Tooltip format:
zh: 提示框格式(_T)：

en: Sho_w AM/PM
zh: 顯示 AM/PM(_W)

en: Fl_ash time separators
zh: 時間分隔符閃爍(_F)

en: 24-_hour clock
zh: 24小時制時鐘(_H)

en: True _binary clock
zh: 真實二進位時鐘(_B)

en: Display _seconds
zh: 顯示秒數(_S)

note: I18N: the fuzziness the *precision* of the fuzzy clock. Time steps of 5, 15 or parts of the day.
en: F_uzziness:
zh: 模糊度(_U)：

en: Show _inactive dots
zh: 顯示非作用中的點(_I)

en: Clock Options
zh: 時鐘選項

note: I18N: %0 will be replaced with the preceding hour, %1 with * the comming hour
en: %0 o'clock
zh: %0點鐘

en: five past %0
zh: %0點過五分

en: ten past %0
zh: %0點過十分

en: quarter past %0
zh: %0點過十五分

en: twenty past %0
zh: %0點過二十分

en: twenty five past %0
zh: %0點過二十五分

en: half past %0
zh: %0點半

en: twenty five to %1
zh: 再二十五分後%1點

en: twenty to %1
zh: 再二十分後%1點

en: quarter to %1
zh: 再十五分後%1點

en: ten to %1
zh: 再十分後%1點

en: five to %1
zh: 再五分後%1點

en: %1 o'clock
zh: %1點鐘

[ctx: one]
note: I18N: some languages have a singular form for the first hour, * other languages should just use the same strings as above
en: %0 o'clock
zh: %0點鐘

[ctx: one]
en: five past %0
zh: %0點過五分

[ctx: one]
en: ten past %0
zh: %0點過十分

[ctx: one]
en: quarter past %0
zh: %0點過十五分

[ctx: one]
en: twenty past %0
zh: %0點過二十分

[ctx: one]
en: twenty five past %0
zh: %0點過二十五分

[ctx: one]
en: half past %0
zh: %0點半

[ctx: one]
en: twenty five to %1
zh: 再二十五分後%1點

[ctx: one]
en: twenty to %1
zh: 再二十分後%1點

[ctx: one]
en: quarter to %1
zh: 再十五分後%1點

[ctx: one]
en: ten to %1
zh: 再十分後%1點

[ctx: one]
en: five to %1
zh: 再五分後%1點

[ctx: one]
en: %1 o'clock
zh: %1點鐘

en: Failed to launch application "%s"
zh: 無法啟動應用程式「%s」

en: Failed to query content type for "%s"
zh: 無法查詢「%s」的內容類型

en: No default application found for "%s"
zh: 找不到「%s」的預設應用程式

en: Failed to launch default application for "%s"
zh: 無法為「%s」啟動預設應用程式

en: Failed to execute the preferred application for category "%s"
zh: 未能執行分類「%s」的偏好應用程式

en: Create New Text Document
zh: 建立新的文字文件

en: Create & _Open
zh: 建立並開啟 (&O)

en: Failed to create folder: %s
zh: 無法建立資料夾：%s

en: Create Text Document...
zh: 建立文字文件……

en: Show a directory tree in a menu
zh: 在選單顯示目錄樹

en: _Base Directory:
zh: 基礎目錄(_B)：

en: Show 'New Text _Document'
zh: 顯示「新文字文件」(_D)

en: Show '_New Folder'
zh: 顯示「新資料夾」(_N)

en: Show 'Open in _Terminal'
zh: 顯示「在終端機中開啟」(_T)

en: Show '_Open _Folder'
zh: 顯示「開啟資料夾」(_O)

en: Enter a list of patterns that will be used to determine which files are visible in a directory. If you specify more than one pattern here, the list items must be separated with semicolons (e.g. *.txt;*.doc).
zh: 輸入用來決定目錄內哪些檔案可見的樣式清單。若您在此處指定超過一種樣式，那些清單項目一定要以半形分號隔開 (例：*.txt;*.doc)。

en: Open launcher menu
zh: 開啟啟動器選單

en: Unnamed Item
zh: 未命名項目

en: Failed to open desktop item editor
zh: 未能開啟桌面項目編輯器

en: If you delete an item, it will be permanently removed
zh: 若刪除項目，它將被永遠移除

en: Are you sure you want to remove "%s"?
zh: 確定要移除「%s」嗎？

en: Unnamed item
zh: 未命名項目

en: Inside Button
zh: 按鈕內

en: _Edit Item
zh: 編輯項目(_E)

en: D_elete Item
zh: 刪除項目(_E)

en: Add Appli_cation
zh: 新增應用程式(_C)

en: New _Application
zh: 新增應用程式(_A)

en: New _Link
zh: 新增連結(_L)

en: Add one or more existing items to the launcher
zh: 新增一個或多個現有項目至啟動器

en: Delete the currently selected item
zh: 刪除目前所選的項目

en: Add a new empty item
zh: 新增空的項目

en: Add a new hyperlink
zh: 新增超連結

en: Disable t_ooltips
zh: 停用提示框(_O)

en: Select this option to disable the tooltips when moving over the panel button or menu items.
zh: 選取此選項以停用移動至面板按鈕上方或選單項目上方所顯示的提示框

en: Show _label instead of icon
zh: 顯示標籤而不是圖示(_L)

en: Show last _used item in panel
zh: 在面板內顯示最近使用的項目(_U)

en: Select this option to move the clicked menu item to the panel.
zh: 選取此項目將點擊的選單項目移至面板。

en: _Arrow button position:
zh: 箭號按鈕位置(_A)：

en: Program launcher with optional menu
zh: 程式啟動器，可附加選單

en: Workspace _Settings...
zh: 工作區設定(_S)...

en: Unable to open the workspace settings
zh: 無法開啟工作區設定

en: Miniature View
zh: 縮圖檢視

en: Show workspace number
zh: 顯示工作空間編號

en: Switch workspaces using the mouse wheel
zh: 使用滑鼠滾輪來切換工作空間

en: Switch between virtual desktops
zh: 在虛擬桌面之間切換

en: Adds a separator or space between panel items
zh: 在面板項目間新增分隔符或空格

en: Restore the minimized windows
zh: 還原最小化的視窗

en: Minimize all open windows and show the desktop
zh: 最小化所有開啟視窗並顯示桌面

en: Hide all windows and show the desktop
zh: 隱藏所有視窗並顯示桌面

en: Status Tray Items
zh: 狀態匣項目

en: C_lear Known Items
zh: 清除已知項目(_L)

en: _Fixed icon size (pixels):
zh: 固定圖示大小（像素）：(_F)

en: Adjust size _automatically
zh: 自動調整大小(_A)

en: Arrange _items in a single row
zh: 單行排列項目(_I)

en: _Hide items by default
zh: 預設隱藏項目(_H)

en: _Square items
zh: 項目方形化(_S)

en: Known Items
zh: 已知項目

en: _Menu is primary action
zh: 選單為主要動作(_M)

en: _Request symbolic icons
zh: 請求符號型圖示(_R)

en: Status Notifiers
zh: 狀態通知器

en: Systray Icons
zh: 系統匣圖示

en: Unable to start the notification area
zh: 無法啟動通知區域

note: create fake error and show it
en: Most likely another widget took over the function of a notification area. This area will be unused.
zh: 很有可能另一套工具組接管了通知區域的功能。此區域將無法使用。

en: The notification area lost selection
zh: 通知區域失去選取項目

en: Failed to acquire manager selection for screen %d
zh: 未能獲取螢幕 %d 的管理程式選取

en: Status Tray Plugin
zh: 狀態匣外掛程式

en: Provides status notifier items (application indicators) and legacy systray items
zh: 提供狀態指示器項目（應用程式指示器）與舊式系統匣項目

en: When space is limited
zh: 當空間受到限制時

en: Group title and timestamp
zh: 群組標題與時間戳記

en: Group title and window title
zh: 群組標題與視窗標題

en: None, allow drag-and-drop
zh: 無，允許拖放

en: Show button _labels
zh: 顯示按鈕標籤(_L)

en: Show _flat buttons
zh: 顯示扁平按鈕(_F)

en: Show _handle
zh: 顯示控制把(_F)

en: Sorting _order:
zh: 排序(_O)：

en: Window _grouping:
zh: 視窗群組(_G)：

en: Mi_ddle click action:
zh: 中鍵點擊動作(_D)：

en: Restore minimized windows to current _workspace
zh: 還原最小化視窗至目前工作區(_W)

en: D_raw window frame when hovering a button
zh: 當滑鼠停在按鈕上時繪製視窗框架(_D)

en: _Switch windows using the mouse wheel
zh: 用滑鼠滾輪切換視窗(_S)

en: Show windows from _all workspaces or viewports
zh: 顯示所有工作區視域內的視窗(_A)

en: Show windows from all mo_nitors
zh: 顯示所有螢幕的視窗(_N)

en: Show only _minimized windows
zh: 只顯示最小化的視窗(_M)

en: Unable to start new instance of '%s'
zh: 無法啟動「%s」的新實體

en: Launch New Instance...
zh: 啟動新實體……

en: No Windows
zh: 無視窗

en: Remove Workspace "%s"
zh: 移除工作區「%s」

en: Remove Workspace %d
zh: 移除工作區 %d

en: Button layout:
zh: 按鈕配置：

en: Show workspace a_ctions
zh: 顯示工作區動作(_C)

en: Show workspace _names
zh: 顯示工作區名稱(_N)

en: Enable _urgency notification
zh: 啟用緊急通知(_U)

en: Show windows from _all workspaces
zh: 顯示所有工作區的視窗(_A)

en: Panel Profiles
zh: 面板設定檔

en: Backup and restore your panel configuration
zh: 備份並還原您的面板設定

en: <b><big>Panel Profiles</big></b>
    Backup and restore your panel configuration
zh: <b><big>面板設定檔</big></b>
    備份並還原您的面板設定

en: Apply Configuration
zh: 套用設定

en: Save panel configuration as...
zh: 儲存面板設定為……

en: <b>Name the new panel configuration</b>
zh: <b>命名新的面板設定</b>

en: %s (Copy of %s)
zh: %s（%s 的副本）

en: Export configuration as...
zh: 匯出設定為……

en: Import configuration file...
zh: 匯入設定檔……

en: Name the new panel configuration
zh: 命名新的面板設定

en: Backup_%s
zh: 備份_%s

en: Application to manage different panel layouts in Xfce
zh: 在 Xfce 中管理不同面板的應用程式

en: Multitude of panel layouts can be created using Xfce panel. This tool enables managing different layouts with little effort. Xfpanel-switch makes it possible to backup, restore, import and export panel layouts.
zh: 可以使用 Xfce 面板建立多種佈局。這個工具可以輕鬆管理不同的佈局。Xfpanel-switch 讓它可以備份、還原、匯入與匯出面板佈局。

en: Access folders, documents, and removable media
zh: 存取資料夾、文件、移除式媒體

en: Icon Only
zh: 僅圖示

en: Icon and Label
zh: 圖示與標籤

note: MENU: Show Icons
en: Show _icons in menu
zh: 於選單內顯示圖示(_I)

note: MENU: Show Removable Media
en: Show _removable media
zh: 顯示可移除式媒體(_R)

note: MENU: - Mount and Open (indented)
en: Mount and _Open on click
zh: 點擊時掛載並開啟(_O)

note: MENU: Show GTK Bookmarks
en: Show GTK _bookmarks
zh: 顯示 GTK 書籤(_B)

note: MENU: Show Recent Documents
en: Show recent _documents
zh: 顯示近期文件(_D)

note: RECENT DOCUMENTS: Show clear option
en: Show cl_ear option
zh: 顯示清除選項(_E)

note: RECENT DOCUMENTS: Number to display
en: _Number to display
zh: 要顯示的數目(_N)

note: Search: command
en: Co_mmand
zh: 指令(_M)

en: When the screensaver is activated
zh: 當螢幕保護程式啟動時

en: When the screensaver is deactivated
zh: 當螢幕保護程式關閉時

en: Xfce Power Manager
zh: Xfce 電源管理員

en: Power manager settings
zh: 電力管理設定

en: When power button is pressed:
zh: 按下電源按鈕時：

en: When sleep button is pressed:
zh: 按下睡眠按鈕時：

en: When hibernate button is pressed:
zh: 按下休眠按鈕時：

en: When battery button is pressed:
zh: 當電池按鈕被按下時：

en: Brightness step count:
zh: 亮度步進：

en: Handle display brightness _keys
zh: 管理顯示器亮度調整按鍵(_K)

en: <b>Buttons</b>
zh: <b>按鈕</b>

en: Status notifications
zh: 狀態通知

en: System tray icon
zh: 系統匣圖示

en: When inactive for
zh: 在閒置時

en: System sleep mode:
zh: 系統睡眠模式：

en: <b>System power saving</b>
zh: <b>系統省電</b>

en: <b>Laptop Lid</b>
zh: <b>筆記型電腦上蓋</b>

en: When laptop lid is closed:
zh: 關閉筆電上蓋時：

en: On battery
zh: 使用電池

en: Plugged in
zh: 插入電源

en: Critical battery power level:
zh: 電池電力嚴重不足容量：

en: On critical battery power:
zh: 電池電力嚴重不足：

en: <b>Critical power</b>
zh: <b>電力嚴重不足</b>

en: Lock screen when system is going to sleep
zh: 當系統睡眠時鎖定螢幕

en: <b>Display power management</b>
zh: <b>顯示器電源管理</b>

en: Let the power manager handle display power management (DPMS) instead of X11.
zh: 讓電源管理員而非 X11 處理顯示器電源管理(DPMS)。

en: Blank after
zh: 在此時間後變暗

en: Put to sleep after
zh: 在此時間後睡眠

en: On inactivity reduce to
zh: 在閒置時降低至

en: Reduce after
zh: 在此時間後降低

en: <b>Brightness reduction</b>
zh: <b>亮度降低</b>

en: Automatically lock the session:
zh: 自動鎖定工作階段：

en: Delay locking after screensaver for
zh: 在螢幕保護程式後，延遲鎖定

en: <b>Light Locker</b>
zh: <b>輕量鎖定器</b>

en: One minute
zh: 1 分鐘

en: Suspend operation not permitted
zh: 不允許暫停

en: Suspend operation not supported
zh: 不支援暫停

en: Hibernate operation not permitted
zh: 不允許休眠

en: Hibernate operation not supported
zh: 不支援休眠

en: Hibernate and suspend operations not supported
zh: 不支援休眠與暫停

en: Hibernate and suspend operations not permitted
zh: 不允許休眠與暫停

en: Switch off display
zh: 關閉顯示器

en: Number of brightness steps available using keys
zh: 使用按鍵可用的亮度級數

en: When all the power sources of the computer reach this charge level
zh: 當電腦的所有電力來源達到此充電水平時

en: PowerSupply
zh: 電源供應

note: TRANSLATORS: Unit here is Watt hour
en: Wh
zh: 瓦特小時

en: Fully charged (design)
zh: 充飽電 (設計)

en: Energy empty
zh: 電量空

en: Check your power manager installation
zh: 請檢查電源管理員是否安裝妥當

en: Display a specific device by UpDevice object path
zh: 經由 UpDevice 物件路徑顯示指定的裝置

en: UpDevice object path
zh: UpDevice 物件路徑

en: Cause xfce4-power-manager-settings to quit
zh: 造成 xfce4-power-manager-settings 結束

en: Failed to connect to power manager
zh: 連線至電源管理員失敗

en: Xfce4 Power Manager is not running, do you want to launch it now?
zh: Xfce4 電源管理員未有執行，想要現在啟動嗎？

en: Failed to load power manager configuration, using defaults
zh: 無法載入電源管理員組態，改為使用預設值

en: Settings for the Xfce Power Manager
zh: Xfce 電源管理員設定值

en: Uninterruptible Power Supply
zh: 不斷電系統

en: Line power
zh: 市電

en: <b>%s %s</b>
    Fully charged (%0.0f%%, %s runtime)
zh: <b>%s %s</b>	
    充飽 (%0.0f%%, %s 執行時間)

en: <b>%s %s</b>
    Fully charged (%0.0f%%)
zh: <b>%s %s</b>
    充飽 (%0.0f%%)

en: <b>%s %s</b>
    Charging (%0.0f%%, %s)
zh: <b>%s %s</b>	
    正在充電 (%0.0f%%, %s)

en: <b>%s %s</b>
    Charging (%0.0f%%)
zh: <b>%s %s</b>
    正在充電 (%0.0f%%)

en: <b>%s %s</b>
    Discharging (%0.0f%%, %s)
zh: <b>%s %s</b>	
    未充電 (%0.0f%%, %s)

en: <b>%s %s</b>
    Discharging (%0.0f%%)
zh: <b>%s %s</b>	
    未充電 (%0.0f%%)

en: <b>%s %s</b>
    Waiting to discharge (%0.0f%%)
zh: <b>%s %s</b>	
    正在等候放電 (%0.0f%%)

en: <b>%s %s</b>
    Waiting to charge (%0.0f%%)
zh: <b>%s %s</b>
    正在等候放電 (%0.0f%%)

en: <b>%s %s</b>
    is empty
zh: <b>%s %s</b>	
    為空

en: <b>%s %s</b>
    Current charge: %0.0f%%
zh: <b>%s %s</b>
    目前充電： %0.0f%%

en: Not plugged in
zh: 未插入電源

note: unknown device state, just display the percentage
en: <b>%s %s</b>
    Unknown state
zh: <b>%s %s</b>	
    未知狀態

en: An application is currently disabling the automatic sleep. Doing this action now may damage the working state of this application.
    Are you sure you want to hibernate the system?
zh: 有個應用程式目前讓自動睡眠停用。若現在執行此動作可能會損壞這個應用程式的工作狀態。
    您確定您想要讓此系統休眠嗎？

en: None of the screen lock tools ran successfully, the screen will not be locked.
    Do you still want to continue to suspend the system?
zh: 沒有螢幕鎖定工具執行成功，螢幕將不會被鎖定。
    您仍要繼續暫停此系統嗎？

en: Shutdown the system
zh: 關閉系統

en: System is running on low power. Save your work to avoid losing data
zh: 系統電量只餘下很少。請儲存您的工作以避免喪失資料

en: System is running on low power
zh: 系統電量只餘下很少

en: Your %s charge level is low
    Estimated time left %s
zh: 您的 %s 充電水平為低
    預估剩餘時間 %s

en: Suspend not supported
zh: 不支援暫停

note: generate a human-readable summary for the notification
en: Brightness: %.0f percent
zh: 亮度 %.0f 百分比

en: Your %s is fully charged
zh: 您的 %s 已充飽電

en: Your %s is charging
zh: 您的 %s 正在充電

en: %s (%i%%)
    %s until fully charged
zh: %s (%i%%)
    還要 %s 才能充飽電

en: Your %s is discharging
zh: 您的 %s 正在放電

en: System is running on %s power
zh: 系統正使用 %s 電源

en: %s (%i%%)
    Estimated time left is %s
zh: %s (%i%%)
    預估剩餘時間 %s

en: Your %s is empty
zh: 您的 %s 已空

note: generate a human-readable summary for the notification
en: Keyboard Brightness: %.0f percent
zh: 鍵盤亮度 %.0f 百分比

en: 
    Xfce Power Manager %s
    
    Part of the Xfce Goodies Project
    http://goodies.xfce.org
    
    Licensed under the GNU GPL.
zh: 
    Xfce 電源管理員 %s
    
    Xfce 好物專案的一部分
    http://goodies.xfce.org
    
    基於 GNU GPL 條款授權。

en: With policykit support
zh: 有 policykit 支援

en: Without policykit support
zh: 沒有 policykit 支援

en: With network manager support
zh: 有網路管理員支援

en: Without network manager support
zh: 沒有網路管理員支援

en: Can suspend
zh: 可以暫停

en: Can hibernate
zh: 可以休眠

en: Authorized to suspend
zh: 獲授權暫停

en: Authorized to hibernate
zh: 獲授權休眠

en: Authorized to shutdown
zh: 獲授權關機

en: Has battery
zh: 有電池

en: Has brightness panel
zh: 有亮度面板

en: Has power button
zh: 有電源按鈕

en: Has hibernate button
zh: 有休眠按鈕

en: Has sleep button
zh: 有睡眠按鈕

en: Has battery button
zh: 有電池按鈕

en: Has LID
zh: 有 LID

en: Dump all information
zh: 傾印所有資訊

en: Restart the running instance of Xfce power manager
zh: 重新啟動 Xfce 電源管理員執行中的實體

en: Quit any running xfce power manager
zh: 結束任何執行中的 Xfce 電源管理員

en: Unable to get connection to the message bus session
zh: 無法取得訊息匯流排工作階段的連線

en: Xfce power manager is not running
zh: Xfce 電源管理員未有執行

en: Another power manager is already running
zh: 另一個電源管理員正在執行

en: Xfce power manager is already running
zh: Xfce 電源管理員正在執行

en: Invalid cookie
zh: cookie 無效

en: None of the screen lock tools ran successfully, the screen will not be locked.
zh: 沒有螢幕鎖定工具執行成功，螢幕將不會被鎖定。

en: Power management for the Xfce desktop
zh: Xfce 桌面的電力管理

note: Odds are this is a desktop without any batteries attached
en: Display battery levels for attached devices
zh: 顯示附屬裝置的電池電力

note: Translators this is to display which app is inhibiting * power in the plugin menu. Example: * VLC is currently inhibiting power management
en: %s is currently inhibiting power management
zh: %s 目前正抑制著電源管理

en: <b>Display brightness</b>
zh: <b>顯示器亮度</b>

en: Presentation _mode
zh: 簡報模式(_M)

note: Power manager settings
en: _Power manager settings...
zh: 電源管理員設定... (_P)

en: Percentage and remaining time
zh: 百分比和剩餘時間

note: create the dialog
en: Power Manager Plugin Settings
zh: 電源管理員插件設定

note: show-panel-label setting
en: Show label:
zh: 顯示標籤：

en: Show 'Presentation mode' indicator:
zh: 顯示「簡報模式」指示器：

en: Power Manager Plugin
zh: 電源管理員插件

en: Display the battery levels of your devices and control the brightness of your display
zh: 顯示裝置的電池電力及控制顯示器的亮度

en: Xfce power manager manages the power sources on the computer and the devices that can be controlled to reduce their power consumption (such as LCD brightness level, monitor sleep, CPU frequency scaling).
zh: Xfce 電源管理員管理在您的電腦及裝置上的電力來源，可以減少電力消耗(像是液晶螢幕的亮度、顯示器睡眠、CPU時脈調整等)。

en: In addition, Xfce power manager provides a set of freedesktop-compliant DBus interfaces to inform other applications about current power level so that they can adjust their power consumption, and it provides the inhibit interface which allows applications to prevent automatic sleep actions via the power manager; as an example, the operating system’s package manager should make use of this interface while it is performing update operations.
zh: 另外，Xfce 電源管理員提供了一組相容於 freedesktop 的 DBus 介面，以通知其他應用程式目前的電力狀態，這樣它們就可以調整電力消耗，它也提供了抑制介面，讓應用程式可以避免電源管理員自動進入睡眠；例如，作業系統的軟體包管理員需要在它執行升級動作時使用這個介面。

en: Xfce power manager also provides a plugin for the Xfce and LXDE panels to control LCD brightness levels and to monitor battery and device charge levels.
zh: Xfce 電源管理員也為 Xfce 及 LXDE 面板提供了一個插件，用來控制液晶顯示器的亮度等級和監控電池及裝置的充電狀態。

en: This development release mostly fixes bugs and introduces better support for icon-themes by reducing the device icons and using standard names for them. It also features updated translations. The panel plugin has been renamed to Power Manager Plugin.
zh: 這個開發版本主要在修復臭蟲及以減少裝置圖示來對圖示主題獲得更佳的支援，那些被移除的裝置圖示將會使用標準的名稱。它也提供了更新的翻譯。此面板插件被重新命名為電力管理員插件。

en: This development release fixes bugs with suspend and hibernate. It also improves the panel-plugin, incorporating the functionality of the (now dropped) brightness panel-plugin. A new popup notification was added to account for keyboard brightness changes and the Power Manager now also controls the X11 blank times.
zh: 此開發版本修復了暫停及休眠。它也改善了面板插件，並結合了(現在已放棄的)面板插件。加入新的彈出通知來說明鍵盤的亮度變更，而電力管理員現在也可以控制X11的空白時間。

en: This development release introduces a lot of new features, among them suspending/hibernation without systemd and UPower>=0.99. It allows for individual control of systemd-inhibition, a new panel plugin to monitor battery and device charge levels replaces the trayicon. The settings dialog has been completely restructured for better oversight and many open bugs have been fixed and translations have been updated.
zh: 這個開發版本採用了許多新的功能，其中包括了不需要 systemd 及 UPower>=0.99 的暫停及休眠。它可以不使用 systemd 的抑制功能而獨立控制，新的面板插件以監視電池及裝置的充電狀態並取代通知區域圖示。設定對話框也完全重建，以更佳的監督，並有許多開放的臭蟲也已經被修復，翻譯也更新了。

en: This stable release fixes compilation problems, a memory leak and a few other minor bugs. Furthermore it provides updated translations.
zh: 這個穩定版本修復了相容性的問題，記憶體洩漏及與其他一些次要的臭蟲。此外，它也更新了翻譯。

en: PulseAudio Plugin
zh: PulseAudio 外掛程式

en: Adjust the audio volume of the PulseAudio sound system
zh: 調整 PulseAudio 音效系統的音量

en: PulseAudio Panel Plugin
zh: PulseAudio 面板外掛程式

en: Enable keyboard _shortcuts for volume control
zh: 啟用音量控制的鍵盤快捷鍵(_S)

en: Enables volume control using multimedia keys. Make sure no other application that listens to these keys (e.g. xfce4-volumed) is running in the background.
zh: 啟用使用多媒體鍵控制音量。請確保沒有其他在背景執行的應用程式（如 xfce4-volumed）會監聽這些按鍵。

en: Show _notifications when volume changes
zh: 當音量變更時顯示通知(_N)

en: Enables on-screen volume notifications.
zh: 啟用顯示在螢幕上的音量通知。

en: Audio _Mixer
zh: 混音器(_M)

en: Audio mixer command that can be executed from the context menu, e.g. "pavucontrol", "unity-control-center sound".
zh: 可以從右鍵選單中執行的混音器指令，像是「pavucontrol」、「unity-control-center sound」等。

en: _Run Audio Mixer...
zh: 執行混音器... (_R)

en: Control Playback of Media Players
zh: 控制媒體播放器的播放

en: Enable multimedia keys for playback control
zh: 啟用多媒體鍵以用於播放控制

en: Enable experimental window focus support
zh: 啟用實驗性視窗焦點支援

en: Clear Known Items
zh: 清除已知項目

en: Please restart your panel for additional players to be displayed.
zh: 請重新啟動面板以顯示額外的播放器。

en: Known Media Players
zh: 已知的媒體播放器

en: Copyright © 2014-2017 Andrzej Radecki et al.
zh: 著作權 © 2014-2017 Andrzej Radecki 等

en: <big><b>Failed to execute command "%s".</b></big>
    
    %s
zh: <big><b>執行指令「%s」失敗。</b></big>
    
    %s

en: Not connected to the PulseAudio server
zh: 未連線到 PulseAudio 伺服程式

en: Volume %d%% (muted)
zh: 音量 %d%% （靜音）

en: Volume %d%%
zh: 音量 %d%%

en: Choose Playlist
zh: 選擇播放清單

note: Audio mixers
en: _Audio mixer...
zh: 混音器... (_A)

en: Volume %d%c (muted)
zh: 音量 %d%c （靜音）

en: Volume %d%c
zh: 音量 %d%c

en: Failed to initialize the windowing system.
zh: 初始化視窗系統失敗。

en: Floating Xfce
zh: 浮動的 Xfce

en: Bubbles the Xfce logo around the screen
zh: 在整個畫面上充滿 Xfce logo 的泡泡

en: Powered by Display Power Management Signaling (DPMS),
    Xfce Screensaver can automatically suspend your displays
    to save power.
    
    Xfce Power Manager and other applications also manage
    DPMS settings. If your displays are powering off at different
    intervals, be sure to check for conflicting settings.
zh: 威力本源 VESA 顯示電源管理訊號 (DPMS)，
    Xfce 螢幕保護程式可以自動暫停您的螢幕
    以節省電力。
    
    Xfce 電源管理員與其他應用程式也可以管理
    DPMS 設定。如果您的螢幕會以不同的週期
    關閉電源，請檢查有無衝突的設定。

en: Part of Xfce Screensaver
zh: Xfce 螢幕保護程式的一部份

en: Unable to configure screensaver
zh: 無法設定螢幕保護程式

en: Screensaver required.
zh: 需要螢幕保護程式。

en: Unrecognized file type: %s
zh: 無法辨識的檔案類型：%s

en: Failed to process file: %s
zh: 處理檔案失敗：%s

en: Screensaver %s is configurable.
zh: 螢幕保護程式 %s 是可以設定的。

en: Screensaver %s is not configurable.
zh: 螢幕保護程式 %s 是不可設定的。

en: Screensaver %s has no configuration options.
zh: 螢幕保護程式 %s 沒有設定選項。

en: Monitor height
zh: 螢幕高度

en: Monitor width
zh: 螢幕寬度

en: Monitor index
zh: 螢幕索引

en: No password supplied.
zh: 未提供密碼。

en: Password unchanged.
zh: 密碼未變更。

en: Can not get username.
zh: 無法取得使用者名稱。

en: Retype your new password.
zh: 重新輸入您的新密碼。

en: Enter your new password.
zh: 輸入您的新密碼。

en: Enter your current password:
zh: 輸入您目前的密碼：

en: Setting locked by administrator.
zh: 設定被管理員鎖定。

en: Configure your screensaver and locker
zh: 設定您的螢幕保護程式與鎖定程式

en: Running as root
zh: 以 root 身份執行

en: The screen will not be locked for the root user.
zh: 不會為 root 使用者鎖定螢幕。

en: Xfce Power Manager is not configured to handle laptop lid events
zh: Xfce 電源管理器未設定好處理筆記型電腦的蓋上動作

en: Your computer may not be locked when you close the lid.
zh: 您的電腦可能不會在您蓋上螢幕時鎖定。

en: Enable Screensaver
zh: 啟用螢幕保護程式

en: Configure screensaver
zh: 設定螢幕保護程式

en: Change theme after:
zh: 在多久之後變更佈景主題：

en: Inhibit screensaver for fullscreen applications
zh: 讓全螢幕應用程式抑制螢幕保護程式

en: Enable Lock Screen
zh: 啟用鎖定螢幕

en: Lock Screen with Screensaver
zh: 以螢幕保護程式鎖定螢幕

en: Lock the screen after the screensaver is active for:
zh: 在螢幕保護程式活躍多久之後鎖定螢幕：

en: On screen keyboard command:
zh: 螢幕上的鍵盤指令：

en: Session Status Messages
zh: 工作階段狀態訊息

en: Logout command:
zh: 登出指令：

en: Enable logout after:
zh: 在多久之後啟用登出：

en: User Switching
zh: 使用者切換

en: Lock Screen with System Sleep
zh: 帶有系統睡眠的鎖定螢幕

en: %.2fKb of %.2fKb
zh: %.2fKb / %.2fKb

en: <span weight="bold" stretch="semiexpanded">The screenshot is being transferred to:</span>
zh: <span weight="bold" stretch="semiexpanded">螢幕快照將被傳輸至：</span>

en: <span weight="bold" stretch="semiexpanded">Region to capture</span>
zh: <span weight="bold" stretch="semiexpanded">要抓取的區域</span>

en: Entire screen
zh: 整個螢幕

en: Take a screenshot of the entire screen
zh: 拍攝整個螢幕的螢幕快照

en: Take a screenshot of the active window
zh: 拍攝使用中視窗的螢幕快照

en: Select a region to be captured by clicking a point of the screen without releasing the mouse button, dragging your mouse to the other corner of the region, and releasing the mouse button.
    
    Press Ctrl while dragging to move the region.
zh: 先按住螢幕中的某個點且不放開滑鼠按鈕，接著拖曳滑鼠至想抓區區域的對角，最後放開滑鼠按鈕；透過這樣的方式來選取要抓取的區域。
    
    在拖曳時按住 Ctrl 以移動區域。

en: Capture the mouse pointer
zh: 抓取滑鼠指標

en: Display the mouse pointer on the screenshot
zh: 於螢幕快照中顯示滑鼠指標

en: <span weight="bold" stretch="semiexpanded">Delay before capturing</span>
zh: <span weight="bold" stretch="semiexpanded">延遲多久後抓取</span>

en: Delay in seconds before the screenshot is taken
zh: 拍攝螢幕快照前所要等待的秒數

en: Choose what to do with the screenshot
zh: 選擇如何處理螢幕截圖

en: <span weight="bold" stretch="semiexpanded">Action</span>
zh: <span weight="bold" stretch="semiexpanded">動作</span>

en: Save the screenshot to a PNG file
zh: 儲存螢幕快照為 PNG 檔

en: Copy the screenshot to the clipboard so that it can be pasted later
zh: 複製螢幕快照至剪貼簿，這樣之後就能貼上

en: Open the screenshot with the chosen application
zh: 以選定的應用程式開啟螢幕快照

en: Application to open the screenshot
zh: 用來開啟螢幕快照的應用程式

en: Host on Imgur
zh: 放置於 Imgur

en: Host the screenshot on Imgur, a free online image hosting service
zh: 在 Imgur 上放置螢幕快照，Imgur 是個免費的線上影像寄放服務

en: Watch for sensitive content, the uploaded image will be publicly
    available and there is no guarantee it can be certainly deleted.
zh: 注意敏感內容，上傳的圖片將會是公開的
    ，並且無法保證可以將其刪除。

en: <span weight="bold" stretch="semiexpanded">Preview</span>
zh: <span weight="bold" stretch="semiexpanded">預覽</span>

en: Save screenshot as...
zh: 儲存螢幕快照為 ...

en: <b>The application could not be launched.</b>
    %s
zh: <b>應用程式無法開啟。</b>
    %s

en: Upload the screenshot...
zh: 上傳螢幕快照...

en: An error occurred while transferring the data to imgur.
zh: 傳輸資料至 imgur 時遭遇錯誤。

en: Your uploaded image
zh: 您上傳的圖片

en: Direct image
zh: 直接圖片

en: Link to full size
zh: 連結到完整大小

en: Embed into code
zh: 嵌入到程式碼中

en: This link only shows up once. Make sure to save it if you think you might be deleting this image. We don't currently support linking images to Imgur accounts.
zh: 此連結僅會顯示一次。如果您認為可能會刪除這張圖片，請務必儲存起來。我們目前不支援連結圖片到 Imgur 帳號。

en: Deletion link
zh: 刪除連結

en: <span weight="bold" stretch="semiexpanded">Status</span>
zh: <span weight="bold" stretch="semiexpanded">狀態</span>

en: Details about the screenshot
zh: 關於螢幕截圖的詳細資訊

en: Your user name, if you do not have one yet please create one on the Web page linked above
zh: 您的使用者名稱，如果您還沒有使用者名稱，請在上面連結到的網頁中建立一個

en: The password for the user above
zh: 上述使用者的密碼

en: The title of the screenshot, it will be used when displaying the screenshot on the image hosting service
zh: 螢幕截圖的標題，其將會用於在圖片托管服務中顯示

en: A comment on the screenshot, it will be used when displaying the screenshot on the image hosting service
zh: 螢幕截圖的註解，其將會用於在圖片托管服務中顯示

en: Copy the screenshot to the clipboard
zh: 將螢幕快照複製到剪貼簿中

en: Delay in seconds before taking the screenshot
zh: 在拍攝螢幕快照前所等候的秒數

en: Display the mouse on the screenshot
zh: 於螢幕快照中顯示滑鼠

en: Select a region to be captured by clicking a point of the screen without releasing the mouse button, dragging your mouse to the other corner of the region, and releasing the mouse button.
zh: 先按住螢幕中的某個點且不放開滑鼠按鈕，接著拖曳滑鼠至想抓區區域的對角，最後放開滑鼠按鈕；透過這樣的方式來選取要抓取的區域。

en: File path or directory where the screenshot will be saved
zh: 螢幕截圖將要儲存的檔案路徑或目錄

en: Conflicting options: --%s and --%s cannot be used at the same time.
zh: 衝突的選項：--%s 與 --%s 無法同時使用。

en: The --%s option is only used when --fullscreen, --window or --region is given. It will be ignored.
zh: --%s 選項僅在給予 --fullscreen、--window 或 --region 時可以使用。它會被忽略。

en: Take screenshots of the entire screen, of the active window or of a region
zh: 拍攝整個螢幕、使用中視窗、或某個區域的螢幕快照

en: Allows you to capture the entire screen, the active window or a selected region. You can set the delay that elapses before the screenshot is taken and the action that will be done with the screenshot: save it to a PNG file, copy it to the clipboard, open it using another application, or host it on imgur, a free online image hosting service.
zh: 讓您可以截取整個螢幕、作用中的視窗或是選定的範圍。您可以設定在螢幕截圖前所要經過的延遲時間與螢幕截圖後所要進行的動作：將其儲存為 PNG 檔案、將其複製到剪貼簿、使用其他應用程式打開它、或將其放到 imgur 上，一個免費的線上圖片托管服務。

note: initialize value label widget
en: <span><b>Sensors</b></span>
zh: <span><b>感測器</b></span>

note: output to stdout on command line, not very useful for user, except for tracing problems
en: Sensors Plugin:
    Seems like there was a problem reading a sensor feature value.
    Proper proceeding cannot be guaranteed.
zh: 感測器插件： 
    在讀取感測器數值時似乎有點問題。
    無法保證能夠正常運作。

en: No sensors selected!
zh: 沒有感測器被選用！

en: UI style:
zh: 使用者介面樣式：

en: _text
zh: 文字(_T)

en: _progress bars
zh: 進度列(_P)

en: _tachos
zh: 自紀器(_T)

en: Show _labels
zh: 顯示標籤(_L)

en: _Automatic bar colors
zh: 自動長條圖色彩(_A)

en: If enabled, bar colors depend on their values (normal, high, very high).
    If disabled, bars use the user-defined sensor colors.
    If a particular user-defined sensor color is unspecified,
    the bar color is derived from the current UI style.
zh: 若啟用，長條圖色彩將會取決於它們的值（一般、高、非常高）。
    若停用，長條圖將會使用使用者定義的感測器顏色。
    若未指定特定的使用者定義感測器顏色，
    長條圖色彩將源自目前的使用者介面樣式。

en: _Show title
zh: 顯示標題(_S)

en: _Number of text lines:
zh: 文字列數(_N)：

note: The Xfce 4 panel can have several rows or columns. With such a mode, the plugins are allowed to span over all available rows/columns. When translating, "cover" might be replaced by "use" or "span".
en: _Cover all panel rows/columns
zh: 覆蓋所有面板欄／列(_C)

en: F_ont size:
zh: 字型大小(_O)：

en: x-small
zh: 超小

en: x-large
zh: 超大

en: F_ont:
zh: 字型(_O)：

en: Show _Units
zh: 顯示單位(_U)

en: Small horizontal s_pacing
zh: 小的水平間隔(_P)

note: Alpha value of the tacho coloring
en: Tacho color alpha value:
zh: 色環 alpha 值：

note: The value from HSV color model
en: Tacho color value:
zh: 色環值：

en: Suppress tooltip
zh: 阻止提示框

en: E_xecute on double click:
zh: 於雙擊時執行(_X)：

en: UI style options
zh: 使用者介面樣式選項

en: Sensors Plugin
zh: 感測器插件

en: You can change a feature's properties such as name, colours, min/max value by double-clicking the entry, editing the content, and pressing "Return" or selecting a different field.
zh: 您可以變更某些特色屬性，像是名稱、色彩、最小/最大值；只要雙擊該條目，編輯內容，接著按下「Enter」或選取不同的欄位即可。

en: Show sensor values from LM sensors, ACPI, hard disks, NVIDIA
zh: 顯示從 LM 感測器、ACPI、硬琊、NVIDIA 得來的數值

note: only use this if no hddtemp sensor or do only use this , if it is an lmsensors device. whatever.
en: Hard disks
zh: 硬碟

en: ACPI v%s zones
zh: ACPI v%s 區

en: NVIDIA GPU core temperature
zh: NVIDIA GPU 核心溫度

en: S.M.A.R.T. harddisk temperatures
zh: S.M.A.R.T. 硬碟溫度

en: "hddtemp" was not executed correctly, although it is executable. This is most probably due to the disks requiring root privileges to read their temperatures, and "hddtemp" not being setuid root.
    
    An easy but dirty solution is to run "chmod u+s %s" as root user and restart this plugin or its panel.
    
    Calling "%s" gave the following error:
    %s
    with a return value of %d.
zh: 「hddtemp」未正確執行，雖然它可以執行。這很可能是因為磁碟需要 root 特權來讀取其溫度，而且「hddtemp」允可設定不是 setuid root。
    
    有個簡單但糟糕的解法：以 root 使用者的身份執行「chmod u+s %s」，並重新啟動此插件或面板。
    
    呼叫「%s」回給下列錯誤：
    %s
    傳回值為 %d。

en: Suppress this message in future
zh: 抑制此訊息使未來不出現

en: An error occurred when executing "%s":
    %s
zh: 當執行「%s」時遭遇錯誤：
    %s

en: LM Sensors
zh: LM 感測器

en: Error: Could not connect to sensors!
zh: 錯誤：無法連結感測器！

en: Sensors Plugin Failure
zh: 感測器插件開啟失敗

en: Seems like there was a problem reading a sensor feature value.
    Proper proceeding cannot be guaranteed.
zh: 在讀取感測器數值時似乎有點問題。
    無法保證能夠正常運作。

en: Sensors t_ype:
zh: 感測器類型(_Y)：

en: U_pdate interval (seconds):
zh: 更新間隔時間 (秒)(_P)：

en: _Sensors
zh: 感測器(_S)

en: %.3f W
zh: %.3f 瓦

en: Xfce4 Sensors %s
    This program is published under the GPL v2.
    The license text can be found inside the program's source archive or under /usr/share/apps/LICENSES/GPL_V2 or at http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
zh: Xfce4 感測器 %s
    本程式基於 GPL v2 授權條款發布。
    授權內容可以在程式的源封存內或 /usr/share/apps/LICENSES/GPL_V2 找到，又或是 http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt

en: Xfce4 Sensors %s
    Displays information about your hardware sensors, ACPI status, harddisk temperatures and Nvidia GPU's temperature.
    Synopsis: 
      xfce4-sensors [option]
    where [option] is one of the following:
      -h, --help    Print this help dialog.
      -l, --license Print license information.
      -V, --version Print version information.
    
    This program is published under the GPL v2.
zh: Xfce4 感測器 %s
    顯示有關您的硬體感測器、ACPI 狀態、硬碟溫度、Nvidia GPU 溫度等的資訊。
    對照表: 
      xfce4-sensors [選項]
    [選項] 可以是下列的一項或多項：
      -h, --help    列印本幫助對話。
      -l, --license 列印授權資訊。
      -V, --version 列印版本資訊。
    
    本程式以 GPL v2 授權發布。

en: Xfce4 Sensors %s
zh: Xfce4 感測器 %s

en: _Tachometers
zh: 自動記錄器(_T)

en: Sensors Viewer
zh: 感測器檢視器

note: FIXME: either print nothing, or undertake appropriate action, * or pop up a message box.
en: Sensors Viewer:
    Seems like there was a problem reading a sensor feature value.
    Proper proceeding cannot be guaranteed.
zh: 感測器檢視器： 
    在讀取感測器數值時似乎有點問題。
    無法保證能夠正常運作。

en: Sensor Viewer
zh: 感測器檢視器

en: Show sensor values.
zh: 顯示感測器數值。

en: Sensor Values Viewer
zh: 感測器數值檢視器

en: Sensor plugin
zh: 感測器外掛程式

en: Xfce Session
zh: Xfce 工作階段

en: Use this session to run Xfce as your desktop environment
zh: 使用這個工作階段來執行 Xfce 作為您的桌面環境

en: Unable to contact settings server
zh: 無法聯絡設定值伺服器

en: Unable to create user interface from embedded definition data
zh: 無法從內嵌定義資料建立使用者介面

en: App_lication Autostart
zh: 應用程式自動啟動(_L)

en: Currently active session:
zh: 目前活躍的工作階段：

en: If running
zh: 如果在執行中

en: Session Save Error
zh: 工作階段儲存出錯

en: Unable to save the session
zh: 無法儲存工作階段

en: Clear sessions
zh: 清除工作階段

en: Are you sure you want to empty the session cache?
zh: 您確定要清空工作階段快取？

en: The saved states of your applications will not be restored during your next login.
zh: 您應用程式儲存的狀態在下次您登入時不會復原。

en: You might need to delete some files manually in "%s".
zh: 您可能需要手動刪除一些「%s」中的檔案。

en: All Xfce cache files could not be cleared
zh: 所有的 Xfce 快取檔無法清除

en: Are you sure you want to terminate "%s"?
zh: 您確定要終止「%s」？

en: Terminate Program
zh: 終止程式

en: The application will lose any unsaved state and will not be restarted in your next session.
zh: 應用程式將喪失任何尚未儲存的狀態，並且無法在您下次的工作階段復原。

en: _Quit Program
zh: 退出程式(_Q)

en: Unable to terminate program.
zh: 無法終止程式。

en: (Unknown program)
zh: (不明程式)

en: Restart Style
zh: 重新啟動樣式

en: Add application
zh: 新增應用程式

en: Trigger:
zh: 觸發器：

en: Select a command
zh: 選擇指令

en: Edit application
zh: 編輯應用程式

en: on login
zh: 登入時

en: on logout
zh: 登出時

en: on shutdown
zh: 關機時

en: on restart
zh: 重新啟動時

en: on suspend
zh: 暫停時

en: on hibernate
zh: 休眠時

en: on hybrid sleep
zh: 混合式睡眠時

en: on switch user
zh: 切換使用者時

en: Failed to open %s for writing
zh: 無法開啟 %s 以寫入

en: Failed to unlink %s: %s
zh: 無法取消 %s 的連結：%s

en: Failed to create file %s
zh: 無法建立檔案 %s

en: Failed to open %s for reading
zh: 無法開啟 %s 以讀取

en: Failed to set run hook
zh: 設定執行掛鉤失敗

en: Remove application
zh: 移除應用程式

en: Failed adding "%s"
zh: 未能新增「%s」

en: Failed to remove item
zh: 無法移除項目

en: Failed to edit item
zh: 無法編輯項目

en: Failed to edit item "%s"
zh: 無法編輯項目「%s」

en: Failed to toggle item
zh: 無法切換項目

en: Disable binding to TCP ports
zh: 停用 TCP 連接埠的綁定

en: Choose the session you want to restore. You can simply double-click the session name to restore it.
zh: 請選擇您要復原的工作階段。要復原一個工作階段，雙擊工作階段的名稱即可。

en: Create a new session.
zh: 建立一個新的工作階段。

en: Delete a saved session.
zh: 刪除已儲存的工作階段。

en: Cancel the login attempt and return to the login screen.
zh: 取消登入，並返回登入畫面。

en: Start an existing session.
zh: 開始既有的工作階段。

en: Could not look up internet address for %s.
    This will prevent Xfce from operating correctly.
    It may be possible to correct the problem by adding
    %s to the file /etc/hosts on your system.
zh: 無法取得 %s 的 IP 位址，
    Xfce 將因而無法正常運作。
    在 /etc/hosts 加入「%s」
    可能可以改正這個問題。

en: Continue anyway
zh: 無論如何都要繼續

en: Unable to determine failsafe session name.  Possible causes: xfconfd isn't running (D-Bus setup problem); environment variable $XDG_CONFIG_DIRS is set incorrectly (must include "%s"), or xfce4-session is installed incorrectly.
zh: 無法得知防失敗工作階段的名稱。可能原因：xfcond 並非執行中 (D-Bus 設置問題)；環境變數 $XDG_CONFIG_DIRS 的設定不正確 (一定要包含「%s」)，或是 xfce4-session 安裝不正確。

en: The specified failsafe session ("%s") is not marked as a failsafe session.
zh: 指定的防失敗工作階段 (「%s」) 並未標記為防失敗工作階段。

en: The list of applications in the failsafe session is empty.
zh: 防失敗工作階段內的應用程式清單是空的。

en: Name for the new session
zh: 新工作階段的名稱

note: FIXME: migrate this into the splash screen somehow so the * window doesn't look ugly (right now no WM is running, so it * won't have window decorations).
en: Session Manager Error
zh: 工作階段管理程式出錯

en: Unable to load a failsafe session
zh: 無法載入防失敗工作階段

en: Shutdown Failed
zh: 關機失敗

en: Failed to suspend session
zh: 無法暫停工作階段

en: Failed to hibernate session
zh: 無法休眠工作階段

en: Failed to hybrid sleep session
zh: 工作階段混合睡眠失敗

en: Failed to switch user
zh: 切換使用者失敗

en: Can only terminate clients when in the idle state
zh: 只能在客戶端為閒置狀態時終止它們

en: Session manager must be in idle state when requesting a checkpoint
zh: 當請求檢查點時，工作階段管理程式一定要處於閒置狀態

en: Session manager must be in idle state when requesting a shutdown
zh: 當請求關機時，工作階段管理程式一定要處於閒置狀態

en: Session manager must be in idle state when requesting a restart
zh: 當請求重新啟動時，工作階段管理程式一定要處於閒置狀態

en: Log out %s
zh: 登出 %s

en: H_ybrid Sleep
zh: 混合式睡眠(_Y)

en: Switch _User
zh: 切換使用者(_U)

en: _Save session for future logins
zh: 儲存工作階段以供往後使用(_S)

en: Shutdown is blocked by the kiosk settings
zh: 關機被 kiosk 設定阻擋

en: Unknown shutdown method %d
zh: 未知關機方法 %d

en: Log out without displaying the logout dialog
zh: 登出且不顯示登出對話窗

en: Halt without displaying the logout dialog
zh: 關機且不顯示登出對話窗

en: Reboot without displaying the logout dialog
zh: 重新開機且不顯示登出對話窗

en: Suspend without displaying the logout dialog
zh: 暫停且不顯示登出對話窗

en: Hibernate without displaying the logout dialog
zh: 休眠並且不顯示登出對話窗

en: Hybrid Sleep without displaying the logout dialog
zh: 不顯示登出對話框的混合睡眠

en: Switch user without displaying the logout dialog
zh: 不顯示登出對話框切換使用者

en: Log out quickly; don't save the session
zh: 快速登出；不要儲存工作階段

en: Written by Benedikt Meurer <benny@xfce.org>
zh: 由 Benedikt Meurer 編寫 <benny@xfce.org>

en: and Brian Tarricone <kelnos@xfce.org>.
zh: 與 Brian Tarricone <kelnos@xfce.org>。

en: Received error while trying to log out
zh: 當嘗試登出時接收到錯誤

en: Received error while trying to log out, error was %s
zh: 當嘗試登出時接收到錯誤，錯誤為 %s

en: Log out of the Xfce Desktop
zh: 登出 Xfce 桌面

en: Session and Startup
zh: 工作階段與啟動

en: Customize desktop startup
zh: 自訂桌面啟動

en: _Display chooser on login
zh: 在登入時顯示選擇器(_D)

en: Display the session chooser every time Xfce starts
zh: 每次 Xfce 啟動時顯示工作階段選擇器

en: <b>Session Chooser</b>
zh: <b>工作階短選擇器</b>

en: Automatically save session on logo_ut
zh: 在登出時自動儲存工作階段(_U)

en: Always save the session when logging out
zh: 登出時總是儲存工作階段

en: Pro_mpt on logout
zh: 登出時提示

en: Prompt for confirmation when logging out
zh: 登出時顯示確認提示

en: <b>Logout Settings</b>
zh: <b>登出設定</b>

en: Lock screen be_fore sleep
zh: 在睡眠前鎖定螢幕(_F)

en: Run xflock4 before suspending or hibernating the system
zh: 在系統暫停或休眠之前執行 xflock4

en: Currently active session: <b>Default</b>
zh: 目前活躍的工作階段：<b>預設</b>

en: Save Sess_ion
zh: 儲存工作階段(_I)

en: These applications are a part of the currently-running session, and can be saved now or when you log out.  Changes below will only take effect when the session is saved.
zh: 這些應用程式是目前正在執行的工作階段的一部份，並可以在現在儲存或在您登出時儲存。下面的變更只會在您的工作階段儲存時生效。

en: Current Sessio_n
zh: 目前的工作階段(_N)

en: Delete the selected session
zh: 刪除選定的工作階段

en: Clear Save_d Sessions
zh: 清除已儲存的工作階段

en: Saved _Sessions
zh: 已儲存的工作階段(_S)

en: Launch GN_OME services on startup
zh: 啟動時同時啟動 GNOME 服務(_O)

en: Start GNOME services, such as gnome-keyring
zh: 啟動 GNOME 服務，如 gnome-keyring

en: Launch _KDE services on startup
zh: 啟動時同時啟動 KDE 服務(_K)

en: Start KDE services, such as kdeinit
zh: 啟動 KDE 服務，如 kdeinit

en: Manage _remote applications
zh: 管理遠端應用程式(_R)

en: Manage remote applications over the network (this may be a security risk)
zh: 透過網路管理遠端應用程式（這可能會是安全性問題）

en: Saving Session
zh: 正在儲存工作階段

en: Your session is being saved.  If you do not wish to wait, you may close this window.
zh: 您的工作階段已儲存。若您不想要等待，您可以關閉此視窗。

en: Unable to query the version of the RandR extension being used
zh: 無法查詢正在使用中的 RandR 擴展版本

note: 1.2 is required
en: This system is using RandR %d.%d. For the display settings to work version 1.2 is required at least
zh: 本系統正在使用 RanR %d.%d。若要令顯示器設定生效，至少需要 1.2 版

en: Digital display
zh: 數位顯示

en: When enabled, the session manager will start the required applications for screen readers and magnifiers.
zh: 當啟用時，工作階段管理員將會啟動必要的應用程式供螢幕閱讀器與放大鏡使用。

en: Start With Session
zh: 與工作階段一起啟動

en: Assistive technologies will be available the next time you login
zh: 下次您登入時將可使用輔助科技

en: No AT-SPI provider was found on your system
zh: 您系統上找不到 AT-SPI 提供者

en: Assistive _Technologies
zh: 輔助科技(_T)

en: When enabled, modifier keys (such as Control, Alt, and Shift) do not need to be held down (they can be pressed and then released) when multiple keys would normally need to be pressed at the same time.
zh: 當啟用時，修飾鍵（如 Ctrl、Alt 與 Shift）就不需要按住（它們可以按下後放開），在一般情況下需要一次按下多個鍵時適用。

en: _Use sticky keys
zh: 使用相黏鍵(_U)

en: _Lock sticky keys
zh: 鎖定相黏鍵(_L)

en: When selected, modifier keys (such as Control, Alt, and Shift) will remain locked in the pressed state until pressed again
zh: 當選取時，修飾鍵 (例如 Ctrl、Alt、Shift) 在按了一下之後會維持在「按下」狀態，直到再按為止

en: Disable sticky keys if two keys are _pressed
zh: 若按下兩個按鍵的話則停用相黏鍵(_P)

en: When selected, the "sticky keys" feature will be disabled if two keys are pressed simultaneously
zh: 當選取時，若同時按下兩個按鍵的話，會停用「相黏鍵」功能

en: To help prevent accidental keystrokes, slow keys requires that a key is held for a certain minimum amount of time before the keystroke will be accepted.
zh: 為了防止出現不想要的按鍵，「緩速鍵」需要按下一小段時間才會接受其按鍵效果。

en: Use slow _keys
zh: 使用緩速鍵(_K)

en: Acceptance _delay:
zh: 接受前延遲(_D)：

en: The amount of time, in milliseconds, that must elapse before a keystroke will be accepted
zh: 接受按鍵效果所要經過的時間，單位為毫秒

en: To help prevent accidental multiple keystrokes, bounce keys imposes a minimum delay between keystrokes.
zh: 為了防止出現不想要的多重按鍵，「彈回鍵」讓按鍵生效前需要至少一段延遲時間。

en: Use _bounce keys
zh: 使用彈回鍵(_B)

en: K_eystroke delay:
zh: 按鍵按壓延遲(_E)：

en: The amount of time, in milliseconds, required between keystrokes
zh: 按鍵效果之間所需要的時間，單位為毫秒

en: Keyboa_rd
zh: 鍵盤(_R)

en: When enabled, the mouse pointer can be controlled using the keyboard number pad.
zh: 當啟用時，滑鼠游標可以使用數字鍵盤控制。

en: _Use mouse emulation
zh: 使用滑鼠模擬(_M)

en: When selected, the mouse pointer can be controlled using the keyboard number pad
zh: 當選取時，滑鼠指標可以使用鍵盤的數字鍵盤來控制

en: The time, in milliseconds, between the initial key press and first repeated motion event
zh: 介於剛開始按壓按鍵與第一個重複動作事件間的時間，單位為毫秒

en: _Acceleration delay:
zh: 加速度延遲(_A)：

en: R_epeat interval:
zh: 重複間隔(_E)：

en: The time, in milliseconds, between repeated motion events
zh: 介於重複動作事件的時間，單位為毫秒

en: Acceleration t_ime:
zh: 加速度時間(_I)：

en: The time, in milliseconds, to get to maximum speed
zh: 達到最大速度的時間，單位為毫秒

en: Ma_ximum speed:
zh: 最大速度(_X)：

en: The maximum pointer speed after acceleration
zh: 加速後的最大指標速度

en: pixels/sec
zh: 像素/秒

en: Acceleration _profile:
zh: 加速度設定組合(_P)：

en: The ramp used to reach maximum pointer speed
zh: 達到最大指標速度的斜率

en: Mouse Emulation
zh: 滑鼠模擬

en: Bind a keyboard shortcut to xfce4-find-cursor to get visual feedback of the mouse pointer's current location.
zh: 將鍵盤快捷鍵綁定到 xfce4-find-cursor 以取得滑鼠游標目前位置的虛擬回饋。

en: Show location of pointer on keypress
zh: 在按下按鍵時顯示游標位置

en: Find Cursor
zh: 尋找游標

en: _Mouse
zh: 滑鼠(_M)

en: Improve keyboard and mouse accessibility
zh: 改善鍵盤與滑鼠的輔助能力

en: Text next to icons
zh: 文字在圖示旁

en: 1x (no scaling)
zh: 1x（無縮放）

en: This font will be used as the default font used when drawing user interface text
zh: 當使用者在繪製使用者介面的文字時要作為預設字型的字型

en: Select a default font
zh: 選取預設字型

en: Default Fon_t
zh: 預設字型(_T)

en: This font will be used as the default monospace font, for example by terminal emulators.
zh: 這個字型將會被用作預設的等寬字型，例如終端機模擬器。

en: Select a default monospace font
zh: 選取預設的等寬字型

en: Default _Monospace Font
zh: 預設等寬字型(_M)

en: _Enable anti-aliasing
zh: 啟用防鋸齒(_E)

en: Anti-aliasing, or font smoothing, can improve the look of text on the screen
zh: 防鋸齒或稱字型平滑化，可以改善畫面中文字的外觀

en: Hintin_g:
zh: 修飾(_G)：

en: Many fonts contain information that provides extra hints as to how best draw the font; pick whichever looks best according to personal preference
zh: 許多字型包含提供額外修飾指示的資訊，比如說繪製該字型的最佳方式該怎麼做；請依照個人偏好挑選看起來最舒爽的那一項

en: Sub-_pixel order:
zh: 次像素排序(_P)：

en: Font quality on a TFT or LCD screen can be greatly improved by choosing the correct sub-pixel order of the screen
zh: 在 TFT 或 LCD 顯示器上的字型品質可以藉由選擇顯示器的正確次像素排序而顯著改善。

en: Custom _DPI setting:
zh: 自訂 _DPI 設定：

en: Override the detected monitor resolution if fonts look too large or too small
zh: 若字型看起來過大或過小，便無視偵測到的螢幕解析度

en: Show images on _buttons
zh: 在按鈕上顯示影像(_B)

en: Specify whether icons should be displayed next to text in buttons
zh: 指定圖示是否該顯示在按鈕內的文字旁

en: Show images in _menus
zh: 在選單內顯示影像(_M)

en: Specify whether icons should be displayed next to items in menus
zh: 指定圖示是否該顯示在選單內的項目旁

en: Enable e_ditable accelerators
zh: 啟用可編輯的快速鍵(_D)

en: If selected, keyboard shortcuts for menu items can be changed by hovering the mouse over the menu item and pressing the new key combination for the shortcut
zh: 若選取，選單項目的鍵盤捷徑可以透過將滑鼠指向選單項目，接著為該捷徑按下新的按鍵組合來變更

en: Menus and Buttons
zh: 選單與按鈕

en: Enable _event sounds
zh: 啟用事件音效(_E)

en: Enable or disable event sounds globally (requires "Canberra" support)
zh: 啟用或停用全系統事件音效 (需要有「Canberra」支援)

en: Enable input feedbac_k sounds
zh: 啟用輸入回饋音效(_K)

en: Specify whether mouse clicks and other user input will cause event sounds to play
zh: 指定滑鼠點擊或其他使用者輸入是否要播放事件音效

en: Event sounds
zh: 事件音效

en: Adjust the system-wide display scaling
zh: 調整系統層級的顯示縮放係數

en: _Window Scaling
zh: 視窗縮放(_W)

en: Warning: this icon theme has no cache file. You can create this by running <i>gtk-update-icon-cache %s/%s/</i> in a terminal emulator.
zh: 警告：此圖示主題沒有快取檔。您可以在終端機模擬器中執行 <i>gtk-update-icon-cache %s/%s/</i> 來製作快取。

en: File is larger than %d MB, installation aborted
zh: 檔案大於 %d MB，安裝已中止

en: Failed to extract archive
zh: 無法抽出封存檔

en: Unknown format, only archives and directories are supported
zh: 未知格式，僅支援封存檔與目錄

en: An unknown error, exit code is %d
zh: 未知錯誤，離開代碼為 %d

en: Failed to install theme
zh: 無法安裝主題

en: Install %s theme
zh: 安裝 %s 佈景主題

en: Customize the look of your desktop
zh: 自訂您桌面的外觀

en: Color Profiles
zh: 色彩設定檔

en: <b>No devices found.</b>
zh: <b>找不到裝置。</b>

en: <b>No profiles for the selected device.</b>
zh: <b>選定的裝置沒有設定檔。</b>

en: Add a profile to the currently selected device
zh: 新增設定檔到目前選定的裝置

en: Delete the currently selected profile
zh: 刪除目前選定的設定檔

en: Show detailed information about the selected profile
zh: 顯示關於選定的設定檔之詳細資訊

en: Enable the selected profile
zh: 啟用選定的設定檔

en: Add Profile to Device
zh: 新增設定檔到裝置

en: Import color profile files (*.icc)
zh: 匯入色彩設定檔 (*.icc)

en: Compatible Profiles
zh: 相容設定檔

en: Set color profiles
zh: 設定色彩設定檔

en: Keep this configuration
zh: 保留此組態

en: Restore the previous configuration
zh: 還原至前次組態

en: <big><b>Would you like to keep this configuration?</b></big>
zh: <big><b>您想要保留此組態嗎？</b></big>

en: The previous configuration will be restored in 10 seconds if you do not reply to this question.
zh: 若您無法回應此提問，將於 10 秒內還原成之前的組態。

en: The primary display is currently configured to show:
zh: 目前設定為顯示主要顯示器：

en: Primary Display:
zh: 主要顯示器：

en: R_esolution:
zh: 解析度(_E)：

en: Refresh _rate:
zh: 更新頻率(_R)：

en: Ref_lection:
zh: 映射(_L)：

en: <b>Profiles</b>
zh: <b>設定檔</b>

en: <b>Connecting Displays</b>
zh: <b>連線的顯示器</b>

en: Delete the currently selected display profile.
zh: 刪除目前選取的顯示器設定檔。

en: Apply the currently selected display profile.
zh: 套用目前選取的顯示器設定檔

en: Create a new display profile.
zh: 建立新的顯示器設定檔。

en: Update an existing profile.
zh: 更新現有的設定檔。

en: Automatically enable profiles when new display is connected
zh: 當連接新顯示器時，自動啟用設定檔

en: Configure new displays when connected
zh: 設定連線時的新顯示器

en: Show popup windows to identify displays
zh: 顯示彈出視窗以辨識顯示器

en: <b>Identifying Displays</b>
zh: <b>辨識顯示器</b>

en: <b>Profile Name</b>
zh: <b>設定檔名稱</b>

en: A profile of this name already exists.
zh: 已有此名稱的設定檔。

en: Only Display 1
zh: 僅顯示器 1

en: Mirror Displays
zh: 鏡像顯示

en: Extend to the right
zh: 延伸至右方

en: Only Display 2
zh: 僅顯示器 2

en: Update Display Profile
zh: 更新顯示設定檔

en: <big><b>You have made changes to your previously active profile</b></big>
zh: <big><b>您已對您先前作用中的設定檔做出變更</b></big>

en: If you don't update the profile your changes will be lost upon restarting your session or disconnecting or connecting a display.
zh: 如果沒有更新設定檔，變更會在重新啟動工作階段或拔下或連上螢幕時遺失。

en: Minimal interface to set up an external output
zh: 設置外部輸出的最小介面

en: The previous configuration will be restored in %i seconds if you do not reply to this question.
zh: 若您無法回應此提問，將於 %i 秒內還原成之前的組態。

en: The last active output must not be disabled, the system would be unusable.
zh: 無法停用最後一個活動中的輸出，否則系統將無法使用。

en: Selected output not disabled
zh: 選取的輸出未停用

en: Profiles matching the currently connected displays
zh: 與目前顯示器相符的設定檔

en: Update changed display profile '%s'?
zh: 是否更新已變更的顯示設定檔「%s」？

en: _Update '%s'
zh: 更新 '%s' (_U)

en: Do you want to delete the display profile '%s'?
zh: 要刪除顯示設定檔「%s」嗎？

en: Once a display profile is deleted it cannot be restored.
zh: 顯示設定檔一旦被刪除就無法復原。

en: %d Xfce Panels
zh: %d Xfce 面板

en: Only %s (1)
zh: 僅 %s (1)

en: Only %s (2)
zh: 僅 %s (2)

en: Unable to start the Xfce Display Settings
zh: 無法啟動 Xfce 顯示器設定

en: ATI Settings
zh: ATI 設定

en: Unable to launch the proprietary driver settings
zh: 無法啟動專有驅動程式設定

en: Configure screen settings and layout
zh: 調整螢幕設定與配置

note: Set dialog title and icon
en: Shortcut Command
zh: 捷徑指令

en: Enter the command you want to trigger with a shortcut.
zh: 請輸入您想要該捷徑鍵觸發的指令。

en: The command may not be empty.
zh: 指令不可以留空。

en: Keyboard layout selection
zh: 鍵盤配置選取

en: Restore num l_ock state on startup
zh: 桌面初始啟動時還原數字鎖 (numl_ock)

en: _Enable key repeat
zh: 啟用按鍵重複(_E)

en: When selected, pressing and holding down a key emits the same character over and over again
zh: 當選取時，按一下按鍵或壓著按鍵不放時將不斷發送同一個字元

en: _Repeat delay:
zh: 重複延遲(_R)：

en: The time, in milliseconds, before a pressed key begins repeating
zh: 在按鍵按壓後與開始重複之間的時間，單位為毫秒

en: Repe_at speed:
zh: 重複速度(_A)：

en: The rate at which keystrokes are generated while a key is pressed
zh: 當按鍵被按壓後產生按鍵效果的頻率

en: Typing Settings
zh: 輸入設定

en: Show _blinking
zh: 顯示閃爍(_B)

en: Specify whether or not the text cursor blinks
zh: 指定文字游標是否要閃爍

en: Blink _delay:
zh: 閃爍延遲(_D)：

en: The delay, in milliseconds, between successive blinks of the cursor
zh: 介於游標連續閃爍間的延遲時間，單位為毫秒

en: _Test area:
zh: 測試區域(_T)：

en: Beha_vior
zh: 行為(_V)

en: Define shortcuts for la_unching applications:
zh: 為應用程式啟動定義捷徑(_U)：

en: A_pplication Shortcuts
zh: 應用程式捷徑(_P)

en: <b>Use system defaults</b>
zh: <b>使用系統預設值</b>

en: _Keyboard model
zh: 鍵盤型號(_K)

en: Change la_yout option
zh: 變更鍵盤配置選項(_Y)

en: Co_mpose key
zh: 編組按鍵(_M)

en: Key_board layout
zh: 鍵盤配置(_B)

en: Failed to connect to xfconf daemon. Reason: %s
zh: 無法連接至 xfconf 幕後程式。原因：%s

en: The system defaults will be restored next time you log in.
zh: 下次您登入時將還原系統預設值。

en: Edit keyboard settings and application shortcuts
zh: 編輯鍵盤設定與應用程式捷徑

en: Could not create the mime dialog.
zh: 無法建立 mime 對話框。

en: Use a c_ustom command:
zh: 使用自訂指令(_U)：

en: Press left mouse button to change the selected application.
zh: 請按滑鼠左鍵以變更所選的應用程式。

en: Failed to set default Web Browser
zh: 設定預設網路瀏覽器失敗

en: Failed to set default Mail Reader
zh: 設定預設郵件閱讀器失敗

en: Failed to set default File Manager
zh: 設定預設檔案管理員失敗

en: Failed to set default Terminal Emulator
zh: 設定預設終端機模擬器失敗

note: allocate the chooser
en: Select application
zh: 選取應用程式

en: Choose a custom Web Browser
zh: 選擇自訂的網路瀏覽器

en: Choose a custom Mail Reader
zh: 選擇自訂的郵件閱讀器

en: Choose a custom File Manager
zh: 選擇自訂的檔案管理員

en: Choose a custom Terminal Emulator
zh: 選擇自訂的終端機模擬器

en: Specify the application you want to use
    as default Web Browser for Xfce:
zh: 請指定您想要用來做 Xfce 預設
    網路瀏覽器的應用程式：

en: Specify the application you want to use
    as default Mail Reader for Xfce:
zh: 請指定您想要用來做 Xfce 預設
    郵件閱讀器的應用程式：

en: Specify the application you want to use
    as default File Manager for Xfce:
zh: 請指定您想要用來做 Xfce 預設
    檔案管理員的應用程式：

en: Specify the application you want to use
    as default Terminal Emulator for Xfce:
zh: 請指定您想要用來做 Xfce 預設
    終端機模擬器的應用程式：

en: Use a custom application which is not included in the above list.
zh: 使用不包含在上方清單內的自訂應用程式。

en: Choose Preferred Application
zh: 選擇偏好應用程式

en: Please choose your preferred Web
    Browser now and click OK to proceed.
zh: 現在請您選擇偏好的網路瀏覽器
    並點擊「確認」以繼續。

en: Please choose your preferred Mail Reader
    now and click OK to proceed.
zh: 現在請您選擇偏好的郵件閱讀器
    並點擊「確認」以繼續。

en: Please choose your preferred File Manager
    now and click OK to proceed.
zh: 現在請您選擇偏好的檔案管理員
    並點擊「確認」以繼續。

en: Please choose your preferred Terminal
    Emulator now and click OK to proceed.
zh: 現在請您選擇偏好的終端機模
    擬器並點擊「確認」以繼續。

en: Failed to execute default Web Browser
zh: 執行預設網路瀏覽器失敗

en: Failed to execute default Mail Reader
zh: 執行預設郵件閱讀器失敗

en: Failed to execute default File Manager
zh: 執行預設檔案管理員失敗

en: Failed to execute default Terminal Emulator
zh: 執行預設終端機模擬器失敗

en: Launch the default helper of TYPE with the optional PARAMETER, where TYPE is one of the following values.
zh: 啟動「類型」的預設輔助程式，並加上選用的「參數」；「類型」是下方的值之一。

en: TYPE [PARAMETER]
zh: 類型 [參數]

en: Query the default helper of TYPE, where TYPE is one of the following values.
zh: 查詢預設的「類型」助手，當「類型」是以下的的其中一個值時。

en: The following TYPEs are supported for the --launch and --query commands:
    
      WebBrowser       - The preferred Web Browser.
      MailReader       - The preferred Mail Reader.
      FileManager      - The preferred File Manager.
      TerminalEmulator - The preferred Terminal Emulator.
zh: --launch 與 --query 指令支援下列「類型」：
    
      WebBrowser       - 偏好的網路瀏覽器。
      MailReader       - 偏好的郵件閱讀器。
      FileManager      - 偏好的檔案管理員。
      TerminalEmulator - 偏好的終端機模擬器。

en: Invalid helper type "%s"
zh: 無效的輔助程式類型「%s」

en: %s (Xfce %s)
    
    Copyright (c) 2003-2006
            os-cillation e.K. All rights reserved.
    
    Written by Benedikt Meurer <benny@xfce.org>.
    
    Built with Gtk+-%d.%d.%d, running Gtk+-%d.%d.%d.
    
    Please report bugs to <%s>.
zh: %s (Xfce %s)
    
    版權所有 (c) 2003-2006
            os-cillation e.K. 保留所有權利。
    
    由 Benedikt Meurer 所編寫 <benny@xfce.org>。
    
    以 Gtk+-%d.%d.%d 組建，正在執行 Gtk+-%d.%d.%d。
    
    若遭遇錯誤，請回報至 <%s>。

en: No helper defined for "%s".
zh: "%s" 的助手程式未定義。

en: The default Web Browser will be used to open hyperlinks and display help contents.
zh: 預設的網路瀏覽器將會用於開啟超連結與顯示說明內容。

en: The default Mail Reader will be used to compose emails when you click on email addresses.
zh: 預設的郵件閱讀程式將會在您點擊電子郵件地址時用來編寫郵件。

note: Utilities
en: _Utilities
zh: 公用程式(_U)

en: The default File Manager will be used to browse the contents of folders.
zh: 預設的檔案管理程式將會用於資料夾內容。

en: The default Terminal Emulator will be used to run commands that require a CLI environment.
zh: 預設的終端機模擬程式將會用於執行需要 CLI 環境的指令。

note: Mimes
en: _Others
zh: 其他(_O)

en: User Set
zh: 使用者設定

en: %d MIME type found | %d MIME types found
zh[0]: 找到 %d 種 MIME 類型

en: Failed to set application "%s" for mime type "%s".
zh: 無法為 MIME 類型「%2$s」設定應用程式「%1$s」。

en: Are you sure you want to reset content type "%s" to its default value?
zh: 確定要將內容類型「%s」重設為預設值？

en: This will remove your custom mime-association and restore the system-wide default.
zh: 這會移除您自訂的 mime 關聯，且還原至系統域的預設值。

en: Choose Application...
zh: 選擇應用程式...

en: Associate preferred applications with MIME types
zh: 將偏好的應用程式與 MIME 類型關聯

en: Read your email
zh: 讀取您的電子郵件

en: Caja File Manager
zh: Caja 檔案管理員

en: Debian Sensible Browser
zh: Debian Sensible 瀏覽器

en: Debian X Terminal Emulator
zh: Debian X 終端機模擬器

en: Enlightened Terminal Emulator
zh: Enlightened 終端機模擬器

en: Galeon Web Browser
zh: Galeon 網路瀏覽器

en: Konqueror Web Browser
zh: Konqueror 網路瀏覽器

en: Links Text Browser
zh: Links 文字瀏覽器

en: Lynx Text Browser
zh: Lynx 文字瀏覽器

en: Mozilla Browser
zh: Mozilla 瀏覽器

en: Mozilla Mail
zh: Mozilla 郵件

en: Netscape Navigator
zh: Netscape 領航員

en: Opera Browser
zh: Opera 瀏覽器

en: PCMan File Manager
zh: PCMan 檔案管理員

en: PCManFM-Qt File Manager
zh: PCManFM-Qt 檔案管理員

en: Rodent File Manager
zh: Rodent 檔案管理員

en: Claws Mail
zh: Claws 郵件

en: W3M Text Browser
zh: W3M 文字瀏覽器

en: Xfce Terminal
zh: Xfce 終端機

en: Xfe File Manager
zh: Xfe 檔案管理員

en: X Terminal
zh: X 終端機

en: Active device in the dialog
zh: 對話窗內活動中的裝置

en: DEVICE NAME
zh: 裝置名稱

en: Circular scrolling
zh: 圓環捲動

en: Pen (absolute)
zh: 數位筆 (絕對)

en: Mouse (relative)
zh: 滑鼠 (相對)

en: None (right-handed)
zh: 無 (慣用右手)

en: Half (left-handed)
zh: 一半 (慣用左手)

en: Le_ft-handed
zh: 慣用左手(_F)

en: Ri_ght-handed
zh: 慣用右手(_G)

en: Reverse scroll d_irection
zh: 反轉捲軸方向(_I)

en: When selected, the scroll wheel will work in the opposite direction
zh: 當選取時，滑鼠滾輪將會以反方向運作

en: Set the acceleration and sensitivity for the selected device to the default values
zh: 將所選的裝置其加速度與靈敏度設為預設值

en: Sensitivit_y:
zh: 靈敏度(_Y)：

en: Acceleratio_n:
zh: 加速(_N)：

en: The factor at which the pointer's speed will increase as the mouse is moved
zh: 當滑鼠移動時將根據該因素增加速度

en: The number of pixels the pointer must move in a short time before it starts accelerating
zh: 在開始加速前，指標一定要在一段短時間內移動的像素量

en: B_uttons and Feedback
zh: 按鈕與回饋(_U)

en: When selected, the touchpad will be disabled when the keyboard is being used
zh: 當選取時，當鍵盤使用時會停用觸控板

en: Duratio_n:
zh: 時間(_N)：

en: Tap touchpad to clic_k
zh: 輕觸觸控板來點擊(_K)

en: Scrolling _mode:
zh: 捲動模式(_M)：

en: Enable hori_zontal scrolling
zh: 啟用水平捲動(_Z)

en: T_ouchpad
zh: 觸控板(_O)

en: Trac_king mode:
zh: 追蹤模式(_K)：

en: Tab_let
zh: 繪圖板(_L)

en: Th_reshold:
zh: 閾值(_R)：

en: The number of pixels the pointer must move before a drag operation will start
zh: 在拖曳動作開始前，指標一定要移動的像素量

en: Ti_me:
zh: 時間(_M)：

en: Two mouse clicks in less than this length of time (in milliseconds) will be considered a double click
zh: 相距少於此時間 (單位為毫秒) 的兩個滑鼠點擊會被視為雙擊滑鼠

en: D_istance:
zh: 距離(_I)：

en: The mouse pointer cannot move farther than this distance between two clicks for them to be considered a double click
zh: 在兩個滑鼠點擊動作之間，指標不移動超過此距離才會判斷為雙擊

en: Cursor si_ze:
zh: 游標大小(_Z)：

en: Configure pointer device behavior and appearance
zh: 調整指標裝置行為與外觀

en: Settings Editor
zh: 設定編輯器

en: Edit selected property
zh: 編輯所選的屬性

en: Reset selected property
zh: 重設所選的屬性

en: _Reset Channel
zh: 重設通道(_R)

en: Resetting a channel will permanently remove those custom settings.
zh: 重設通道將永久移除那些自訂過的設定。

en: Are you sure you want to reset channel "%s" and all its properties?
zh: 確定要重設「%s」通道與其全部屬性？

en: Monitor %s
zh: 螢幕  %s

en: start monitoring channel "%s"
zh: 停止監視「%s」通道

en: Resetting a property will permanently remove those custom settings.
zh: 重設屬性將永久移除那些自訂過的設定。

en: Are you sure you want to reset property "%s"?
zh: 確定要重設屬性「%s」嗎？

en: Unsigned Int
zh: 無負號整數

en: Int64
zh: 整數64

en: Unsigned Int64
zh: 無負號整數64

en: New Property
zh: 新增屬性

en: Property names must start with a '/' character
zh: 屬性名稱必須以 '/' 字元作開頭

en: The root element ('/') is not a valid property name
zh: 根元素 ('/') 不是有效的屬性名稱

en: Property names can only include the ASCII characters A-Z, a-z, 0-9, '_', '-', ':', '.', ',', '[', ']', '{', '}', '<' and '>', as well as '/' as a separator
zh: 屬性名稱只能包含 ASCII 字元 A-Z、a-z、0-9、'_'、'-'、':'、'.'、','、'['、']'、'{'、'}'、'<'、'>'，而 '/' 作為分隔符號

en: Property names cannot have two or more consecutive '/' characters
zh: 屬性名稱無法擁有兩個或多個連續的 '/' 字元

en: Property names cannot end with a '/' character
zh: 屬性名稱無法以 '/' 字元作結尾

en: Edit Property
zh: 編輯屬性

en: Graphical settings editor for Xfconf
zh: Xfconf 的圖形化設定編輯器

en: Settings dialog to show
zh: 要顯示的設定對話窗

en: All _Settings
zh: 所有設定(_S)

en: Unable to start "%s"
zh: 無法啟動「%s」

en: Settings Manager
zh: 設定管理員

en: Graphical Settings Manager for Xfce
zh: Xfce 的圖形化設定管理器

en: Sticky keys are enabled
zh: 相黏鍵已啟用

en: Sticky keys are disabled
zh: 相黏鍵已停用

en: Slow keys are enabled
zh: 緩速鍵已啟用

en: Slow keys are disabled
zh: 緩速鍵已停用

en: Bounce keys are enabled
zh: 彈回鍵已啟用

en: Bounce keys are disabled
zh: 彈回鍵已停用

en: Failed to launch shortcut "%s"
zh: 無法啟動捷徑「%s」

en: Fork to the background
zh: 分支至背景

en: Replace running xsettings daemon (if any)
zh: 取代正在執行中的 xsettings 幕後程式 (如果有的話)

en: Xfce Settings Daemon
zh: Xfce 設定幕後程式

en: The Xfce Settings Daemon
zh: Xfce 4 設定幕後程式

en: Failed to send %s to your preferred browser
zh: 無法將 %s 傳送至您偏好的瀏覽器中

en: Smartbookmark
zh: 智慧書籤

note: url label
en: URL:
zh: 網址：

en: Query websites from the Xfce panel
zh: 從 Xfce 面板查詢網站

en: Status Notifier Items
zh: 狀態通知項目

en: _Maximum icon size (px):
zh: 最大圖示尺寸 (像素)(_M)

en: Arrange items in a single row
zh: 單欄式排列項目

en: Square icons
zh: 方形圖示

en: Symbolic icons
zh: 符號圖示

en: Menu is primary action
zh: 選單是主要動作

en: Hide items by default
zh: 預設隱藏項目

en: Provides a panel area for status notifier items (application indicators)
zh: 為狀態通知器提供一個面板區域（應用程式指示器）

en: Status Notifier Plugin
zh: 狀態通知器外掛程式

en: File /proc/stat not found!
zh: 找不到 /proc/stat 檔案！

en: System Load: %ld%%
zh: 系統負載：%ld%%

en: Memory: %ldMB of %ldMB used
zh: 記憶體：%2$ld MB 之中已用 %1$ld MB

en: Network: %ld Mbit/s
zh: 網路：%ld Mbit/秒

en: Swap: %ldMB of %ldMB used
zh: 置換空間：%2$ld MB 之中已用 %1$ld MB

en: Uptime: %s, %s, %s
zh: 運作時間：%s, %s, %s

en: Leave empty to disable the label
zh: 留空以停用標籤

en: CPU monitor
zh: CPU 監視

en: Memory monitor
zh: 記憶體監視

en: Network monitor
zh: 網路監視器

en: Swap monitor
zh: 置換空間監視

en: Uptime monitor
zh: 運行時間監視

en: System Load Monitor
zh: 系統負載監視

en: Update interval when running on battery (uses regular update interval if set to zero)
zh: 當在電池上執行時的更新間隔（若設定為零則使用一般的更新間隔）

en: Power-saving interval:
zh: 省電間隔：

en: Launched when clicking on the plugin
zh: 當點選外掛程式時啟動

en: System monitor:
zh: 系統監視器：

en: Monitor CPU load, swap usage and memory footprint
zh: 監測 CPU 負載、置換空間及記憶體使用量

en: File /proc/uptime not found!
zh: 找不到 /proc/uptime 檔案！

en: Easy to use application to monitor system resources
zh: 易於使用的系統資源監視程式

en: <b>Processes:</b> %u
    <b>CPU:</b> %.0f%%
    <b>Memory:</b> %s
    <b>Swap:</b> %s
zh: <b>程序：</b> %u
    <b>CPU：</b> %.0f%%
    <b>記憶體：</b> %s
    <b>置換空間：</b> %s

en: CPU: %s%%
zh: CPU：%s%%

en: Memory: %s
zh: 記憶體：%s

en: Swap: %s
zh: 置換空間：%s

note: TRANSLATORS: “Prio.” is short for Priority, it appears in the tree view header.
en: Prio.
zh: 優先

en: Terminate task
zh: 終止工作

en: Kill task
zh: 強制結束工作

en: Are you sure you want to send the %s signal to the PID %d?
zh: 您確定您要傳遞 %s 訊號給 PID %d 嗎？

en: Error sending signal
zh: 傳送訊號時發生錯誤

en: An error was encountered by sending a signal to the PID %d. It is likely you don't have the required privileges.
zh: 傳送訊號給 PID %d 時遭遇錯誤。很可能您沒有應具備的特權。

en: Error setting priority
zh: 設定優先權時發生錯誤

en: An error was encountered by setting a priority to the PID %d. It is likely you don't have the required privileges.
zh: 設定 PID %d 的優先權時遭遇錯誤。很可能您沒有應具備的特權。

en: Bad Window
zh: 無效的視窗

en: Window id 0x%lx does not exist!
zh: 視窗 id 0x%lx 不存在！

en: XGetWindowProperty failed
zh: XGetWindowProperty 失敗

en: XGetWindowProperty failed!
zh: XGetWindowProperty 失敗！

en: No PID found
zh: 找不到 PID

en: No PID found for window 0x%lx.
zh: 找不到視窗 0x%lx 的 PID。

en: Filter on process name
zh: 行程名稱的過濾器

en: Identify an open window by clicking on it.
zh: 在開啟的視窗上點擊以識別它。

en: Show/hide process filter
zh: 顯示／隱藏處理程序過濾器

en: You are using the root account, you may harm your system.
zh: 您正使用 root 帳號，您有可能因此損害到您的系統。

en: <span foreground='#000000' background='#aed581'>    </span> Starting task
zh: <span foreground='#000000' background='#aed581'>    </span> 開始任務

en: <span foreground='#000000' background='#fff176'>    </span> Changing task
zh: <span foreground='#000000' background='#fff176'>    </span> 變更任務

en: <span foreground='#000000' background='#e57373'>    </span> Terminating task
zh: <span foreground='#000000' background='#e57373'>    </span> 結束任務

en: Easy to use task manager
zh: 易於使用的工作管理員

en: Task Manager Settings
zh: 工作管理員設定

en: Show full command lines
zh: 顯示完整指令列

en: Show processes as tree
zh: 以樹狀顯示所有程序

en: Show values with more precision
zh: 顯示更精準的數值

en: Refresh rate (ms):
zh: 重新整理速率（毫秒）：

en: Prompt for terminating tasks
zh: 提請終止工作

en: Hide into the notification area
zh: 隱藏至通知區域

en: Virtual Bytes
zh: 虛擬位元組

en: Private Bytes
zh: 私有位元組

en: Solarized (dark)
zh: Solarized (暗)

en: Solarized (light)
zh: Solarized (亮)

en: Window or Tab Separators
zh: 視窗或分頁分隔符

en: Tab Options
zh: 分頁選項

en: See the %s man page for full explanation of the options above.
zh: 查看 %s 手冊頁面以了解上述選項的完整解釋。

en: Written by Benedikt Meurer <benny@xfce.org>,
zh: 撰寫者：Benedikt Meurer <benny@xfce.org>，

en: and Igor Zakharov <f2404@yandex.ru>.
zh: 與 Igor Zakharov <f2404@yandex.ru>。

en: Unable to register terminal service: %s
zh: 無法註冊終端機服務：%s

en: Failed to connect to session manager: %s
zh: 連線至工作階段管理員時失敗：%s

note: action to reset to the default
en: Default (%s)
zh: 預設 (%s)

en: User id mismatch
zh: 使用者 ID 不符

en: Display mismatch
zh: 顯示不相符

en: Option "--default-display" requires specifying the default X display as its parameter
zh: 選項 "--default-display" 需要指定預設的 X 螢幕作為其參數

en: Option "--default-working-directory" requires specifying the default working directory as its parameter
zh: 選項 "--default-working-directory" 需要指定預設的工作目錄作為其參數

en: Option "--execute/-x" requires specifying the command to run on the rest of the command line
zh: 選項 "--execute/-x" 需要指定剩下的命令列中所要執行的命令。

en: Option "--command/-e" requires specifying the command to run as its parameter
zh: 選項 "--command/-e" 需要指定命令作為其參數

en: Option "--working-directory" requires specifying the working directory as its parameter
zh: 選項 "--working-directory" 需要指定工作目錄作為其參數

en: Option "--title/-T" requires specifying the title as its parameter
zh: 選項 "--title/-T" 需要指定標題作為其參數

en: Option "--dynamic-title-mode" requires specifying the dynamic title mode as its parameter
zh: 選項 "--dynamic-title-mode" 需要指定動態標題模式作為其參數

en: Invalid argument for option "--dynamic-title-mode": %s
zh: 選項 "--dynamic-title-mode" 有無效的參數：%s

en: Option "--initial-title" requires specifying the initial title as its parameter
zh: 選項 "--initial-title" 需要指定初始標題作為其參數

en: Option "%s" requires specifying the color as its parameter
zh: 選項「%s」必須指定顏色為其參數

en: Unable to parse color: %s
zh: 無法解析顏色：%s

en: Option "--display" requires specifying the X display as its parameter
zh: "--display" 選項必須指定 X 顯示做為其參數

en: Option "--geometry" requires specifying the window geometry as its parameter
zh: 選項 "--geometry" 需要指定視窗大小作為其參數

en: Option "--role" requires specifying the window role as its parameter
zh: 選項 "--role" 需要指定視窗識別碼作為其參數

en: Option "--sm-client-id" requires specifying the unique session id as its parameter
zh: 選項 "--sm-client-id" 需要指定獨一的 session id 作為其參數

en: Option "--startup-id" requires specifying the startup id as its parameter
zh: 選項 "--startup-id" 需要指定啟動 id 作為其參數

en: Option "--icon/-I" requires specifying an icon name or filename as its parameter
zh: 選項 "--icon/-I" 需要指定圖示名稱或檔名作為其參數

en: Option "--font" requires specifying the font name as its parameter
zh: 選項 "--font" 需要指定字型名稱作為其參數

en: Option "--zoom" requires specifying the zoom (%d .. %d) as its parameter
zh: 選項 "--zoom" 需要指定縮放等級 (%d .. %d) 作為其參數

en: Load Presets...
zh: 載入預置設定...

en: Unable to determine your login shell.
zh: 無法決定您登入的 shell。

en: Warning: Unsafe Paste
zh: 警告：不安全的貼上

en: Pasting this text to the terminal may be dangerous as it looks like
    some commands may be executed, potentially involving root access ('sudo').
zh: 將此文字貼上至終端機中可能有危險，因為它看起來
    可能會執行某些指令，可能會使用 root 權限 ('sudo')。

en: Failed to execute child
zh: 無法執行子程序

en: Failed to set encoding %s
zh: 設定編碼 %s 時失敗

en: Xfce Terminal Emulator
zh: Xfce 終端機模擬器

en: Visit Xfce Terminal website
zh: 造訪 Xfce 終端機網頁

en: Unable to drop selection of type text/plain to terminal: Wrong format (%d) or length (%d)
zh: 無法在終端機上放置純文字選取內容：錯誤的格式 (%d) 或長度 (%d)

en: Unable to drop Mozilla URL on terminal: Wrong format (%d) or length (%d)
zh: 無法在終端機上放置 Mozilla 網址：錯誤的格式 (%d) 或長度 (%d)

en: Unable to drop URI list on terminal: Wrong format (%d) or length (%d)
zh: 無法在終端機上放置網址清單：錯誤的格式 (%d) 或長度 (%d)

en: Received invalid color data: Wrong format (%d) or length (%d)
zh: 收到無效的顏色資料：錯誤的格式(%d) 或長度 (%d)

note: tell the user that we were unable to open the responsible application
en: Failed to open the URL '%s'
zh: 無法開啟網址「%s」

en: Keep window open when it loses focus
zh: 當視窗失去焦點時仍保持視窗開啟

en: Drop-down Terminal
zh: 下拉式終端機

en: Toggle Drop-down Terminal
zh: 切換下拉式終端機

en: _Undo Close Tab
zh: 復原關閉分頁(_U)

en: Close Other Ta_bs
zh: 關閉其他分頁(_B)

en: Copy to clipboard as HTML
zh: 複製到剪貼簿為 HTML

en: Copy _Input To All Tabs...
zh: 複製輸入到所有分頁……(_I)

en: Zoom in with larger font
zh: 以較大的字型拉近

en: Zoom out with smaller font
zh: 以較小的字型拉遠

en: Zoom to default size
zh: 縮放至預設大小

en: _Set Title...
zh: 設定標題(_S)...

en: Set Title Co_lor...
zh: 設定標題色彩……

en: Search terminal contents
zh: 搜尋終端機內容

en: Sa_ve Contents...
zh: 儲存內容... (_V)

en: _Clear Scrollback and Reset
zh: 清除向回捲動並重設(_C)

en: Last _Active Tab
zh: 上一個作用中的分頁(_A)

en: Switch to last active tab
zh: 切換到上一個作用中的分頁

en: Display help contents
zh: 顯示說明目錄

en: Show/hide the menubar
zh: 顯示/隱藏選單列

en: Show/hide the toolbar
zh: 顯示/隱藏工具列

en: Show Window _Borders
zh: 顯示視窗邊框(_B)

en: Show/hide the window decorations
zh: 顯示/隱藏視窗裝飾

en: _Read-Only
zh: 唯讀(_R)

en: Toggle read-only mode
zh: 切換唯讀模式

en: Scroll on _Output
zh: 捲動至輸出處(_O)

en: Toggle scroll on output
zh: 切換捲動至輸出處

note: and process running
en: There are still processes running in some tabs.
    Closing this window will kill all of them.
zh: 在某些分頁中仍有行程在執行。
    關閉此視窗將會將它們全部砍除。

note: and no process running
en: This window has %d tabs open. Closing this window
    will also close all its tabs.
zh: 這個視窗中有 %d 個分頁。關閉這個視窗會把
    其下分頁全都關閉。

en: Close all tabs?
zh: 關閉所有分頁？

note: closing a tab, and process running
en: There is still a process running.
    Closing this tab will kill it.
zh: 仍有行程在執行。
    關閉此分頁將會將它砍除。

en: Close tab?
zh: 關閉分頁？

note: closing a single tab window, and process running
en: There is still a process running.
    Closing this window will kill it.
zh: 仍有行程在執行。
    關閉此視窗將會將它砍除。

en: Copy _Input:
zh: 複製輸入(_I)

en: Enter the text to be copied to all tabs
zh: 輸入要複製到所有分頁的文字

en: Copy input
zh: 複製輸入

en: Enter the title for the current terminal tab
zh: 請輸入目前終端機分頁的標題

en: Choose title color
zh: 選擇標題色彩

en: Failed to create the regular expression
zh: 無法建立正規表述式

en: Save contents...
zh: 儲存內容...

en: Failed to save terminal contents
zh: 儲存終端機內容失敗

en: Replaces initial title
zh: 取代初始標題

en: None (use solid color)
zh: 無(使用固定顏色)

en: Erase TTY
zh: 抹除 TTY

en: Terminal Preferences
zh: 終端機偏好設定

en: _Initial title:
zh: 初始標題(_I)：

en: _Dynamically-set title:
zh: 動態標題(_D)：

en: _Run command as login shell
zh: 如 login shell 般執行指令(_R)

en: Select this option to force Terminal to run your shell as a login shell when you open new terminals. See the documentation of your shell for details about differences between running it as interactive shell and running it as login shell.
zh: 選擇此項會強制「終端機」程式在開啟新終端機時，會以 login shell 的方式來運作您的 shell，詳情請見您的 shell 的文件，以得知以 interactive shell 和 login shell 方式運作的差異。

en: _Update utmp/wtmp records when command is launched
zh: 當指令執行時更新 utmp/wtmp 紀錄(_U)

en: Select this option to allow commands that use utmp/wtmp records (such as `write` or `wall`) to work.
zh: 選擇此選項以允許使用 utmp/wtmp 紀錄（如 'write' 或 'wall'）的指令可以運作。

en: Run a _custom command instead of my shell
zh: 執行自訂指令而非我的 shell (_C)

en: Select this option to force Terminal to run custom command instead of your shell when you open new terminals.
zh: 選取此選項來強制終端機在您開啟新的終端機時，執行自訂的指令而非您的 shell。

en: C_ustom command:
zh: 自訂指令(_U)

en: Select this option to make new terminals (tabs or windows) use custom working directory. Otherwise, current working directory will be used.
zh: 選擇這個選項來讓新的終端機（分頁或視窗）使用自訂的工作目錄。否則就會使用目前的工作目錄。

en: Specifies the number of lines that you can scroll back using the scrollbar.
zh: 指定您可以用捲動軸向回捲動的行數

en: Unli_mited scrollback
zh: 無限制捲回(_M)

en: This option controls whether the terminal will have no limits on scrollback.
zh: 此選項控制了終端機是否可無限制的往上捲動。

en: Scr_ollbar is:
zh: 捲動軸位於(_O)：

en: Scroll on ou_tput
zh: 捲動至輸出處(_T)

en: This option controls whether the terminal will scroll down automatically whenever new output is generated by the commands running inside the terminal.
zh: 這個選項控制終端機是否自動捲動到最底下。(不論新的輸出是否是由終端機機內執行的指令所產生)

en: Enables you to press any key on the keyboard to scroll down the terminal window to the command prompt.
zh: 讓您能夠在按下任意鍵時將終端機視窗向下捲動到指令提示。

en: This option controls whether the cursor will be blinking or not.
zh: 此選項控制游標是否會閃爍。

en: Automatically _copy selection to clipboard
zh: 自動複製選取的部份到剪貼簿中(_C)

en: Show unsafe _paste dialog
zh: 顯示不安全的貼上對話框(_P)

en: Show a dialog that allows to edit text that is considered unsafe for pasting.
zh: 顯示允許編輯被認為是不安全文字的對話框。

en: _Keep window open when it loses focus
zh: 當視窗失去焦點時仍保持視窗開啟(_K)

en: Always keep window on _top
zh: 總是將視窗保持在最頂層(_T)

en: Use shortcut to _focus visible window
zh: 使用快捷鍵可獲取可見視窗焦點(_F)

en: If enabled, the shortcut to open and retract the window will give focus, rather than closing it, if it has previously lost focus
zh: 若啟用，則開啟視窗與捲收視窗的快捷鍵會引入焦點而不是關閉焦點 (如果之前失去焦點的話)

en: Show _status icon in notification area
zh: 在通知區域中顯示狀態圖示(_S)

en: Wi_dth:
zh: 寬度(_D)：

en: He_ight:
zh: 高度(_I)：

en: D_uration:
zh: 時間(_U)：

en: Opacity setting is not available since compositing is either disabled
    or not supported by your Window Manager.
zh: 不透明度設定在合成停用或是不被
    您的視窗管理員支援時不可用。

en: Show window _borders
zh: 顯示視窗邊框(_B)

en: Appearance and Animation
zh: 外觀與動畫

en: L_eft
zh: 左(_E)

en: Move to monitor with poi_nter
zh: 移至指標所在的螢幕(_N)

en: Drop-do_wn
zh: 下拉式(_W)

en: Use system _font
zh: 使用系統字型(_F)

en: Enable this option to use system-wide monospace font.
zh: 啟用此選項以使用系統設定的等寬字型。

en: Allow bold te_xt
zh: 允許粗體字(_X)

en: Enable this option to allow applications running inside the terminal windows to use bold text.
zh: 啟用此項使在終端機視窗中執行的應用程式可以使用粗體字

en: Controls whether text in the terminal is allowed to blink when '\e[5m' escape codes are used.
zh: 控制在終端機內的文字在使用 '\e[5m' 跳脫字元時是否應該閃爍。

en: Text blinks:
zh: 文字閃爍：

en: Cell spacing:
zh: 單位間距：

en: x width
zh: x 寬度

en: x height
zh: x 高度

en: Reset cell spacing values to defaults
zh: 重設單位間距為預設值

en: Select Background Image File
zh: 選取背景影像檔

en: _Shading:
zh: 陰影(_S)：

en: Display _menubar in new windows
zh: 在新視窗顯示選單列(_M)

en: Enable this option to show the menubar in newly created terminal windows.
zh: 啟用此項使新開啟的視窗顯示選單列

en: Display _toolbar in new windows
zh: 在新視窗中顯示工具列(_T)

en: Enable this option to show the toolbar in newly created terminal windows.
zh: 啟用此項使新建的終端機視窗顯示工具列。

en: Display _borders around new windows
zh: 在新視窗中顯示邊框(_B)

en: Enable this option to show window decorations around newly created terminal windows.
zh: 啟用此項使新開啟的視窗顯示邊框

en: Default geometry:
zh: 預設幾何：

en: c_olumns
zh: 欄(_O)

en: row_s
zh: 列(_S)

en: Reset tab activity _indicator after
zh: 在多久後重設分頁活動指示器(_I)

en: Use custom styling to make tabs _slim (restart required)
zh: 使用自訂樣式讓分頁更輕薄（需要重新啟動）(_S)

en: Choose text color
zh: 選擇文字色彩

en: Note: Ctrl+click for color editor.
zh: 注意：Ctrl + 點選來顯示顏色編輯器。

en: Tab activit_y color:
zh: 分頁回動色彩(_Y)：

en: Choose tab activity color
zh: 選擇分頁活動色彩

en: _Use system theme colors for text and background
zh: 為文字與背景使用系統主題色彩(_U)

en: _Vary the background color for each tab
zh: 各分頁背景色彩不同(_V)

en: The random color is based on the selected background color, keeping the same brightness.
zh: 根據所選的背景色彩，在維持相同亮度下的隨機色彩。

en: B_old text color:
zh: 粗體文字色彩(_O)：

en: Enable this option to set a custom bold color. If disabled the text color will be used.
zh: 啟用此選項可設定自訂粗體色彩。如果停用，則會使用文字色彩。

en: Choose bold font color
zh: 選擇粗體字型色彩

en: Text _selection color:
zh: 文字選取色彩(_S)：

en: Enable this option to set custom text and background colors for the selection. If disabled the background and text colors will be reversed.
zh: 啟用此選項來為選取範圍設定自訂文字與背景色彩。如果停用，則背景與文字色彩會回復。

en: Choose text selection foreground color
zh: 選擇文字選取前景色彩

en: Choose text selection background color
zh: 選擇文字選取背景色彩

en: Enable this option to set custom text and background colors for the cursor. If disabled the background and text colors will be reversed.
zh: 啟用此選項來為游標設定自訂文字與背景色彩。如果停用，則背景與文字色彩會回復。

en: Choose cursor background color
zh: 選擇游標的背景顏色

en: Choose cursor foreground color
zh: 選擇游標的前景顏色

en: Brown / Yellow
zh: 棕/黃

en: Show bold text in b_right colors
zh: 在亮色中顯示粗體字

en: Enable this option to allow escape sequences such as '\e[1;35m' to switch text to bright colors in addition to bold. If disabled, text color will remain intact.
zh: 啟用此選項以允許轉義序列，如 '\e[1;35m' 將文字在切換至亮色時外加粗體。若停用，文字色彩將保持不變。

en: These options may cause some applications to behave
    incorrectly. They are only here to allow you to work around
    certain applications and operating systems that expect
    different terminal behavior.
zh: 這些選項可能導致某些應用程式表現不正常。
    它們只是讓您處理某些特定的應用程式和
    作業系統中對終端機的行為有不同預期這
    件事。

en: _Reset compatibility options to defaults
zh: 將相容性選項重設回預設值(_R)

en: _Ambiguous-width characters:
zh: 非固定寬度字元(_A)：

en: Co_mpatibility
zh: 相容性(_M)

en: Consider the following
    characters part of a _word
    when double clicking:
zh: 當點兩下時
    考慮下述的
    字母為單字的一部份：(_W)

en: Reset double click options to defaults
zh: 將點兩下的選項重設為預設值

en: Disable all me_nu access keys (such as Alt+f)
zh: 停用所有選單列存取按鍵(像是 Alt+f)(_N)

en: Disable m_enu shortcut key (F10 by default)
zh: 停用選單快捷鍵（預設為 F10）(_E)

en: Disable _help window shortcut key (F1 by default)
zh: 停用說明視窗快捷鍵（預設為 F1）(_H)

en: Use _middle mouse click to close tabs
zh: 使用滑鼠中鍵點選以關閉分頁(_M)

en: Use middle mouse click to open _URLs
zh: 使用滑鼠中鍵點選以開啟 URL (_U)

en: If disabled, URLs can be opened by Ctrl + left mouse click.
zh: 若停用，URL 可以透過 Ctrl + 左鍵點選來開啟。

en: Auto-hi_de mouse pointer
zh: 自動隱藏滑鼠游標(_D)

en: Re_wrap terminal contents on resize
zh: 在調整大小時重新換行終端機內容(_W)

en: Open new tab to the _right of the active tab
zh: 在作用中分頁的右邊開啟新分頁(_R)

en: If disabled, new tab will be opened in the rightmost position.
zh: 若停用，新分頁將會在最右邊的位置開啟。

en: _Audible bell
zh: 響鈴(_A)

en: Allows the terminal to play sound to indicate some events.
zh: 允許終端機播放音像來指示一些活動。

en: _Visual bell
zh: 視覺響鈴(_V)

en: Allows the terminal to use WM's capability of urgent hint to indicate some events.
zh: 允許終端機使用視窗管理員的緊急通知功能來指出一些活動。

en: Xfce Terminal Settings
zh: Xfce 終端機設定

en: Configure Xfce Terminal
zh: 設定 Xfce 終端機

note: Create menu item for taking an instant break
en: Take a break
zh: 休息一下

note: Create menu item for resetting the timer
en: Reset timer
zh: 重設計時器

en: Xfce Panel plugin for taking a break from computer work every now and then.
zh: 偶爾停下電腦工作並休息片刻的 Xfce 面板插件。

en: Time Out
zh: 逾時

note: Create lock countdown time label
en: Break length:
zh: 休息時間：

note: Create postpone countdown time label
en: Postpone length:
zh: 延遲長度：

note: Create postpone check button
en: Allow postpone
zh: 允許延遲

note: Create resume check button
en: Resume automatically
zh: 自動繼續

note: Create note label
en: Note: Icon and time cannot be hidden simultaneously.
zh: 注意：圖示與時間無法同時隱藏。

note: Create display time check button
en: Display remaining time in the panel
zh: 於面板內顯示剩餘時間

note: Create display hours check button
en: Display hours
zh: 顯示小時數

en: Failed to lock screen
zh: 鎖定螢幕失敗

en: Failed to grab input for Time Out lock screen
zh: 無法取得逾時鎖定畫面的輸入

en: The break is over.
zh: 休息結束。

note: Translators: this is %s seconds/minutes/hours
en: Time left: %s
zh: 剩餘時間：%s

note: Translators: this is %s minutes, %s seconds Translators: this is %s hours %s seconds Translators: this is %s hours, %s minutes Translators: this is %s minutes %s seconds
en: Time left: %s %s
zh: 剩餘時間：%s %s

note: Translators: this is %s hours, %s minutes, %s seconds
en: Time left: %s %s %s
zh: 剩餘時間：%s %s %s

en: Automatically controlled time outs and breaks
zh: 自動控制的倒數計時與休息

en: %dh %dm %ds left
zh: 剩下 %d 小時 %d 分 %d 秒

en: %dm %ds left
zh: 剩下 %d 分 %d 秒

en: %ds left
zh: 剩下 %d 秒

note: Display the name of the alarm when the countdown ends
en: Beeep! :) 
    Time is up for the alarm %s.
zh: 嗶！ :) 
    鬧鈴 %s 到時了。

en: Rerun the timer
zh: 返回計時器

en: Pause timer
zh: 暫停定時器

en: Resume timer
zh: 繼續定時器

en: Stop timer
zh: 停止定時器

en: %dh %dm %ds
zh: %d 小時 %d 分 %d 秒

en: %dm %ds
zh: %d 分 %d 秒

en: At %02d:%02d
zh: 於 %02d:%02d

en: Enter the countdown time
zh: 請輸入倒數時間

en: Enter the time of alarm (24h format)
zh: 請輸入鬧鈴時間 (24 小時制)

en: h
zh: 點

en: m
zh: 分

en: s
zh: 秒

note: **************
en: Command to run:
zh: 要執行指令：

note: ************** add recurring alarm check button
en: Recurring alarm
zh: 重複鬧鐘

note: add alarm autostart check button
en: Auto start when plugin loads
zh: 當外掛程式載入時自動啟動

en: Add new alarm
zh: 加入新鬧鈴

en: Edit alarm
zh: 編輯鬧鈴

en: Xfce4 Timer Options
zh: Xfce4 定時器選項

en: Timer name
zh: 定時器名稱

en: Countdown period /
    Alarm time
zh: 倒數期 /
    鬧鈴時間

en: Don't display a warning  if an alarm command is set
zh: 若設定鬧鈴指令不要顯示警告

note: Default alarm command config
en: Use a default alarm command
zh: 使用預設鬧鈴指令

en: Default command:
zh: 預設指令：

note: Alarm repetitions config
en: Repeat the alarm command
zh: 重複鬧鈴指令

en: Number of repetitions
zh: 重複次數

en:   Time interval (sec.)
zh:   時間間隔 (秒)

en: About xfce4-timer-plugin
zh: 關於 xfce4-timer-plugin

en: A plugin to define countdown timers or alarms at given times.
zh: 在特定時間定義倒數定時器或鬧鈴的插件。

en: Xfce4 Timer
zh: Xfce4 定時器

en: Timer plugin for Xfce panel
zh: Xfce 面板的定時器插件

en: Could not execute command (exit status %d)
zh: 無法執行指令（離開狀態 %d）

note: Generate error message
en: Could not execute command:
zh: 無法執行指令:

note: History length label
en: Number of saved history items:
zh: 歷史條目的儲存數量:

note: Pattern types frame label
en: Enable support for:
zh: 啟用支援：

note: Command type: URL
en: URLs (http/https/ftp/ftps)
zh: URL (http/https/ftp/ftps)

note: Command type: directory path
en: Directory paths
zh: 字典路徑

en: Expand variables with wordexp
zh: 以 wordexp 展開變數

note: Command type: !bang
en: DuckDuckGo queries (starting with !)
zh: DuckDuckGo 查詢（以 ! 開頭）

note: Command type: I'm feeling ducky (\)
en: DuckDuckGo queries (starting with \)
zh: DuckDuckGo 查詢（以 \ 開頭）

note: Fallback if the above don't match
en: If the above patterns don't match:
zh: 若以上的模式均不符合：

note: Smart bookmark radio button
en: Use smart bookmark URL
zh: 使用智慧型書籤 URL

note: Executable command radio button (smart bookmark off)
en: Run as executable command
zh: 執行指令

en: Run command with $SHELL -i -c
    (enables alias and variable expansion)
zh: 以 $SHELL -i -c 執行指令
    （啟用 alias 及變量擴充）

note: vim:set expandtab sts=2 ts=2 sw=2:
en: Verve Command Line
zh: Verve 指令列

en: Command line interface with auto-completion and command history
zh: 具有自動補齊和指令歷史紀錄的指令列介面

en: No carrier signal
zh: 無載波信號

note: Translators: net_name: quality quality_unit at rate Mb/s
en: %s: %d%s at %dMb/s
zh: %s: %d%s 在 %dMb/s

note: Translators: quality quality_unit at rate Mb/s
en: %d%s at %dMb/s
zh: %d%s 在 %dMb/s

en: Wavelan Plugin Options
zh: Wavelan 插件選項

en: _Autohide when offline
zh: 離線時自動隱藏(_A)

en: Autohide when no _hardware present
zh: 當沒有硬體時自動隱藏(_H)

en: Note: This will make it difficult to remove or configure the plugin if there is no device detected.
zh: 注意：當沒偵測到裝置時，這會讓它難以移除或難以設定插件。

en: Enable sig_nal quality colors
zh: 啟用訊號品質色彩(_N)

en: View the status of a wireless network
zh: 檢視無線網路狀態

en: No such WaveLAN device
zh: 無此 WaveLAN 裝置

en: Weather Update
zh: 天氣更新

en: Show current weather conditions
zh: 顯示目前天氣狀況

en: Location _name:
zh: 位置名稱(_N)：

en: Latitud_e:
zh: 緯度(_E)：

en: Altitu_de:
zh: 海拔(_D)：

en: Please change location name to your liking and correct alltitude and timezone if they are not auto-detected correctly.
zh: 若位置名稱偵測錯誤，則請變更位置名稱至您大約且正確的時區與海拔高度。

en: Latitude specifies the north-south position of a point on the Earth's surface. If you change this value manually, you need to provide altitude and timezone manually too.
zh: 緯度指定了地球表面上的一個點的南-北位置。如果您手動修改了這個值，您就必須手動提供高度及時區。

en: Longitude specifies the east-west position of a point on the Earth's surface. If you change this value manually, you need to provide altitude and timezone manually too.
zh: 經度指定了地球表面上的一個點的東-西位置。如果您手動修改了這個值，您就必須手動提供高度及時區。

en: For locations outside Norway the elevation model that's used by the met.no webservice is not very good, so it's usually necessary to specify the altitude as an additional parameter, otherwise the reported values will not be correct.
    
    The plugin tries to auto-detect the altitude using the GeoNames webservice, but that might not always be correct too, so you can change it here.
    
    Altitude is given in meters above sea level, or alternatively in feet by changing the unit on the units page. It should match the real value roughly, but small differences will have no influence on the weather data. Inside Norway, this setting has no effect at all.
zh: met.no 網路服務在挪威以外的地方所使用的高度模型並不是很好，所以通常還需要額外指定高度參數，否則回傳的數值可能會不正確。
    
    此插件使用 GeoNames 網路服務嘗試自動偵測高度，但它並不總是正確，所以您可以在這裡修該它。
    
    海拔高度是以海平面為基準，以公尺為單位的高度，或是以呎為單位，如果您在單位頁面中更改的話。它應該跟真正的數值大致符合，但微小的差異應該對天氣資料沒有影響。在挪威，這個設定不會有任何效果。

en: If the chosen location is not in your current timezone, then it is necessary to <i>put</i> the plugin into that other timezone for the times to be shown correctly. The proper timezone will be auto-detected via the GeoNames web service, but you might want to correct it if necessary.
    Leave this field empty to use the timezone set by your system. Invalid entries will cause the use of UTC time, but that may also depend on your system.
zh: 如果已選擇的時區並非您目前所在的時區的話，請把插件 <i>更改</i> 到正確的時區，讓時間可以正確的顯示。通常 GeoNames 網路服務可以自動偵測到正確的時區，但您可以在它偵測不正確的情況下修改它。
    此欄位留空將會使用您的系統時區。填入無效的項目將會使用 UTC 時間，但也可能取決於您的系統。

en: Change the name for the location to your liking. It is used for display and does not affect the location parameters in any way.
zh: 按您喜好變更位置名稱。其僅用作顯示，不會影響真正的位置參數。

en: Search for a new location and auto-detect its parameters.
zh: 搜尋新位置並自動偵測其參數。

en: _Temperature:
zh: 溫度(_T)：

en: Barometric _pressure:
zh: 氣壓(_P)：

en: _Wind speed:
zh: 風速(_W)：

en: Prec_ipitations:
zh: 降水(_I)：

en: Apparent te_mperature:
zh: 表觀溫度(_M)：

en: Celsius (°C)
zh: 攝氏 (°C)

en: Hectopascals (hPa)
zh: 百帕(hPa)

en: Inches of mercury (inHg)
zh: 英吋汞柱(inHg)

en: Pound-force per square inch (psi)
zh: 磅每平方英吋(psi)

en: Torr (mmHg)
zh: 托(毫米汞柱)

en: Kilometers per hour (km/h)
zh: 每小時公里 (km/h)

en: Feet per second (ft/s)
zh: 每秒英呎 (ft/s)

en: Knots (kt)
zh: 節(kt)

en: Meters (m)
zh: 公尺 (m)

en: Feet (ft)
zh: 英呎 (ft)

en: Windchill/Heat index
zh: 風寒指數/酷熱指數

en: Windchill/Humidex
zh: 風寒/濕潤指數

en: Available icon themes are listed here. You can add icon themes to $HOME/.config/xfce4/weather/icons (or the equivalent directory on your system). Information about how to create or use icon themes can be found in the README file. New icon themes will be detected everytime you open this config dialog.
zh: 可用的圖示主題在此列出。您可以加入圖示主題到 $HOME/.config/xfce4/weather/icons (或是在您的系統上等價的目錄)。有關如何創建或使用圖示主題的資訊，可以在讀我檔案中找到。新的圖示主題將會在您每次開啟設定對話框的時候被偵測到。

en: _Icon theme:
zh: 圖示佈景主題(_I)：

en: Open the user icon themes directory in your file manager, creating it if necessary.
zh: 在您的檔案管理員中開啟圖示主題目錄，並在必要時創建它。

en: Use only a single _panel row
zh: 使用單一的面板列(_P)

en: Check to always use only a single row on a multi-row panel and a small icon in deskbar mode.
zh: 勾選以總是在多列面板上使用單列顯示，以及在桌面列模式中使用小圖示。

en: _Tooltip style:
zh: 工具提示樣式(_T)：

en: Choose your preferred tooltip style. Some styles give a lot of useful data, some are clearer but provide less data on a glance.
zh: 選擇您偏好的工具提示風格。有一些風格提供較多實用資訊，一些則較簡潔，提供了較少但一目了然的資訊。

en: _Forecast layout:
zh: 預測配置(_F)：

en: Days in columns
zh: 每欄日數

en: Days in rows
zh: 每行日數

en: _Number of forecast days:
zh: 預測日數(_N)：

en: _Round values
zh: 近似值(_R)

en: Show scroll_box
zh: 顯示捲動匣(_B)

en: Hide the scrollbox to save valuable space on the panel. Most interesting information is also provided in the tooltip - provided you choose an appropriate tooltip style - that is shown when hovering over the icon.
zh: 隱藏滾動匣以節省面板寶貴的空間。大多數有趣的資訊也會經由工具提示提供 ─ 只要您選取了適合的工具提示風格 ─ 這會在您把游標停在該圖示上時顯示。

en: Li_nes:
zh: 行數(_N)：

en: Decide how many values should be shown at once in the scrollbox. You can choose a smaller font or enlarge the panel to make more lines fit.
zh: 決定在捲動匣中要一次顯示多少行。您可以選擇一個較小的字體或是放大面板以使其顯示更多行。

en: Font and color:
zh: 字型和色彩：

en: There may be problems with some themes that cause the scrollbox text to be hardly readable. If this is the case or you simply want it to appear in another color, then you can change it using this button. Middle-click on the button to unset the scrollbox text color.
zh: 有些主題可能會造成滾動匣中的文字難以閱讀。如果是這樣，或是您只是想要讓它以另一種顏色出現，那麼您可以使用這個按鈕改變它。在該按鈕上以中鍵點擊以取消設定滾動匣文字的顏色。

note: * TRANSLATORS: The abbreviations in parentheses will be shown in * the scrollbox together with the values. Keep them in sync with * those in make_label() in weather.c. Some of them may be * standardized internationally, like CL, CM, CH, and you might * read that up somewhere and decide whether you w
en: Temperature (T)
zh: 溫度

en: Barometric pressure (P)
zh: 氣壓

en: Wind speed (WS)
zh: 風速

en: Wind speed - Beaufort scale (WB)
zh: 風速 - 蒲福風級

en: Wind direction (WD)
zh: 風向

en: Wind direction in degrees (WD)
zh: 風向

en: Humidity (H)
zh: 相對濕度（濕度）

en: Dew point (D)
zh: 露點

en: Apparent temperature (A)
zh: 表觀溫度

en: Low clouds (CL)
zh: 低雲

en: Middle clouds (CM)
zh: 中雲

en: High clouds (CH)
zh: 大致多雲

en: Cloudiness (C)
zh: 有雲

en: Fog (F)
zh: 有霧

en: Precipitation (R)
zh: 降水

en: These are the values that will be shown in the scrollbox. Select a single value here and click the appropriate button to remove it or move it up and down in the list.
zh: 這些值將會顯示在滾動匣中。在這裡選擇單一個值並點擊適當的按鈕以移除它或在列表中往上下移動它。

en: Add the selected value to the labels that should be displayed in the scrollbox.
zh: 加入所選的值到應該要顯示在滾動匣的標籤中。

en: Select a value in the list of labels to display and click this button to remove it.
zh: 選擇在列表中的一個值以顯示並點擊這個按鈕以移除它。

en: Move do_wn
zh: 下移(_W)

en: Move the selected value down in the list of labels to display.
zh: 在要顯示在列表中的標籤中向下移動所選的值。

en: Move u_p
zh: 上移(_P)

en: Move the selected value up in the list of labels to display.
zh: 在要顯示在列表中的標籤中向上移動所選的值。

en: Animate _transitions between labels
zh: 標籤之間的轉場以動畫呈現(_T)

en: Scroll the current displayed value(s) out and the new value(s) in instead of simply changing them. Uncheck this option if you find the animation too distracting.
zh: 讓目前顯示的值滾動出畫面並讓新的值滾動入畫面，而不是僅僅是簡單的更換它們。如果您發現動畫太分散注意力請取消勾選此選項。

en: Select _font
zh: 選取字型(_F)

en: Choose a font you like and set it to a smaller or larger size. Middle-click on the button to unset the font and use your theme's default.
zh: 選擇一個您喜歡的字型，並將其設定為較小或較大的大小。中鍵點擊以取消設定該字體以使用您主題的預設值。

en: _Scrollbox
zh: 捲動匣(_S)

en: WS
zh: 風速

en: WB
zh: 風速(蒲)

en: WD
zh: 風向

en: CH
zh: 大致多雲

en: Error parsing astronomical data!
zh: 分析天文資料時發生錯誤！

en: Download of astronomical data failed with HTTP Status Code %d, Reason phrase: %s
zh: 天文資料下載失敗，HTTP 狀態碼 %d ，分析原因： %s

en: Error parsing weather data!
zh: 分析天氣資料時發生錯誤！

en: Download of weather data failed with HTTP Status Code %d, Reason phrase: %s
zh: 天氣資料下載失敗，HTTP 狀態碼 %d ，分析原因： %s

note: start receive thread
en: getting %s
zh: 正在取得 %s

en: Error writing cache file %s!
zh: 寫入快取檔 %s 時發生錯誤！

en: Short-term forecast data unavailable.
zh: 目前尚未有短期預測。

en: The sun never sets today.
zh: 今天沒有日落。

en: The sun never rises today.
zh: 今天沒有日出。

en: The sun never rises and sets at %s.
zh: 太陽永遠不會升起，並會在 %s 落下。

en: The sun rises at %s and never sets.
zh: 太陽會在 %s 升起，並永遠不會落下。

en: The sun rises at %s and sets at %s.
zh: %s 日出，%s 日落。

note: * TRANSLATORS: This is the simple tooltip. For a bigger challenge, * look at the verbose tooltip style further below ;-)
en: <b><span size="large">%s</span></b> <span size="medium">(%s)</span>
    <b><span size="large">%s</span></b>
    
    <b>Temperature:</b> %s
    <b>Wind:</b> %s from %s
    <b>Pressure:</b> %s
    <b>Humidity:</b> %s
zh: <b><span size="large">%s</span></b> <span size="medium">(%s)</span>
    <b><span size="large">%s</span></b>
    
    <b>溫度：</b> %s
    <b>風向：</b>由 %s 向 %s
    <b>氣壓：</b> %s
    <b>濕度：</b> %s

note: * TRANSLATORS: Re-arrange and align at will, optionally using * abbreviations for labels if desired or necessary. Just take * into account the possible size constraints, the centered * vertical alignment of the icon - which unfortunately cannot * be changed easily - and try to make it compact and lo
en: <b><span size="large">%s</span></b> <span size="medium">(%s)</span>
    <b><span size="large">%s</span></b>
    <span size="smaller">from %s to %s, with %s of precipitation</span>
    
    <b>Temperature:</b> %s		<span size="smaller">(values at %s)</span>
    <b>Wind:</b> %s (%son the Beaufort scale) from %s(%s)
    <b>Pressure:</b> %s    <b>Humidity:</b> %s
    <b>Fog:</b> %s    <b>Cloudiness:</b> %s
    
    <span size="smaller">%s</span>
zh: <b><span size="large">%s</span></b> <span size="medium">(%s)</span>
    <b><span size="large">%s</span></b>
    <span size="smaller">由 %s 至 %s，有 %s 降水</span>
    
    <b>氣溫：</b> %s		<span size="smaller">(%s 的值)</span>
    <b>風速：</b> %s (蒲福風級 %s 級) 由%s面吹來(%s)
    <b>氣壓：</b> %s    <b>濕度：</b> %s
    <b>霧量：</b> %s    <b>雲量：</b> %s
    
    <span size="smaller">%s</span>

en: Cannot update weather data
zh: 無法更新天氣資料

en: No default icon theme? This should not happen, plugin will crash!
zh: 沒有預設圖示佈景主題？這可不行！本插件會垮掉！

en: Show weather conditions and forecasts
zh: 顯示天氣及預測

en: Named after the astronomer Anders Celsius who invented the original scale in 1742, the Celsius scale is an international standard unit and nowadays defined using the Kelvin scale. 0 °C is equivalent to 273.15 K and 1 °C difference in temperature is exactly the same difference as 1 K. It is defined with the melting point of water being roughly at 0 °C and its boiling point at 100 °C at one standard atmosphere (1 atm = 1013.5 hPa). Until 1948, the unit was known as <i>centigrade</i> - from Latin <i>centum</i> (100) and <i>gradus</i> (steps).
    In meteorology and everyday life the Celsius scale is very convenient for expressing temperatures because its numbers can be an easy indicator for the formation of black ice and snow.
zh: 天文學家安德斯·攝爾修斯在1742年發明了原始的攝式溫標，攝式溫標是現今的國際標準單位，並被用來定義熱力學溫標。0 °C 相當於273.15 K 且1 °C 的刻度與1 K相同。它被定義為，在一大氣壓(一大氣壓 = 1013.5百帕)下，水的熔點大約是0 °C，而沸點則是100 °C。直到1948年，此單位被稱為 <i>攝氏度</i> ─ 來自拉丁文的 <i>centum</i> (100)及 <i>gradus</i> (度)。
    在氣象學及日常生活中，攝氏溫標用來表示溫度非常方便，因為它的數值可以簡單的作為薄冰和雪形成的指標。

en: The current Fahrenheit temperature scale is based on one proposed in 1724 by the physicist Daniel Gabriel Fahrenheit. 0 °F was the freezing point of brine on the original scale at standard atmospheric pressure, which was the lowest temperature achievable with this mixture of ice, salt and ammonium chloride. The melting point of water is at 32 °F and its boiling point at 212 °F. The Fahrenheit and Celsius scales intersect at -40 degrees. Even in cold winters, the temperatures usually do not fall into negative ranges on the Fahrenheit scale.
    With its inventor being a member of the Royal Society in London and having a high reputation, the Fahrenheit scale enjoyed great popularity in many English-speaking countries, but was replaced by the Celsius scale in most of these countries during the metrification process in the mid to late 20th century.
zh: 現今的華氏溫標是基於在1724年由物理學家丹尼爾·加布里埃爾·華倫海特所提出的溫標。0 °F 在原始的華氏溫標下曾是冰點，這是由冰，鹽和氯化銨在一大氣壓下混合所得到的最低溫度。水的凝固點是32 °F ，而沸點則是212 °F。華氏溫標和攝氏溫標會在-40度處相交。即使是在寒冷的冬天，華氏溫標的溫度通常也不會落入負值的範圍。
    因為它的發明者是英國皇家學會院士，有相當高的聲譽，華氏溫標在許多英語系國家中大受歡迎，但在20世紀中到晚期的改用十進制過程中被攝氏溫標逐漸的替換掉。

en: The pascal, named after mathematician, physicist and philosopher Blaise Pascal, is a SI derived unit and a measure of force per unit area, defined as one newton per square meter. One standard atmosphere (atm) is 1013.25 hPa.
zh: 帕斯卡，簡稱為帕，以數學家、物理學家以及哲學家布萊茲·帕斯卡命名，是一個 SI 導出單位，用來表示每單位面積上的力，定義為每平方公尺一牛頓。一個標準大氣壓(atm)是1013.25 百帕。

en: Inches of mercury is still widely used for barometric pressure in weather reports, refrigeration and aviation in the United States, but seldom used elsewhere. It is defined as the pressure exerted by a 1 inch circular column of mercury of 1 inch in height at 32 °F (0 °C) at the standard acceleration of gravity.
zh: 英吋汞柱仍廣泛用於在美國的天氣預報、製冷業及航空業的氣壓單位，但在其他地方很少使用。它被定義為一英吋的圓柱狀水銀在一英吋高度、32 °F (0 °C)及標準重力加速度的情形下所師加的壓力。

en: The pound per square inch is a unit of pressure based on avoirdupois units (a system of weights based on a pound of 16 ounces) and defined as the pressure resulting from a force of one pound-force applied to an area of one square inch. It is used in the United States and to varying degrees in everyday life in Canada, the United Kingdom and maybe some former British Colonies.
zh: 磅每平方英吋是一個基於常衡制的壓力單位(常衡制是重量單位是每磅為16盎司的度量衡系統)，其定義為在一平方英吋的區域上施加一磅的力所產生的壓力。它被美國以及一些加拿大人、英國或是英國的前殖民地在日常生活中所使用。

en: The torr unit was named after the physicist and mathematician Evangelista Torricelli who discovered the principle of the barometer in 1644 and demonstrated the first mercury barometer to the general public. A pressure of 1 torr is approximately equal to one millimeter of mercury, and one standard atmosphere (atm) equals 760 Torr.
zh: 托，與毫米汞柱等價，是以物理學家及數學家埃萬傑利斯塔·托里切利的名字命名，他在1644年發現了氣壓計的原理，並向公眾展示第一個水銀氣壓計。1托的壓力大約等於水銀一毫米的高度，且一個標準大氣壓(atm)等於760托。

en: Wind speeds in TV or in the news are often provided in km/h.
zh: 在電視或新聞上的風速通常是以公里/小時來表示。

en: Miles per hour is an imperial unit of speed expressing the number of statute miles covered in one hour.
zh: 英哩每小時是一個英制的速度單位，表達了一個小時內所涵蓋的英哩數。

en: Meter per second is <i>the</i> unit typically used by meteorologists to denote wind speeds.
zh: 公尺每秒通常是氣象工作者 <i>唯一</i> 用來表示的單位。

en: The foot per second (pl. feet per second) in the imperial unit system is the counterpart to the meter per second in the International System of Units.
zh: 英呎每秒為類似於公制單位公尺每秒的英制單位。

en: The knot is a unit of speed equal to one international nautical mile (1.852 km) per hour, or approximately 1.151 mph, and sees worldwide use in meteorology and in maritime and air navigation. A vessel travelling at 1 knot along a meridian travels one minute of geographic latitude in one hour.
zh: 節是一個速度單位，相當於每小時一國際海浬(1.852公里)，或大約1.151英哩每小時，並在氣象學、海上及空中航行上世界通用。船隻在一小時中沿地理經線移動一分稱為一節。

en: 1 millimeter is one thousandth of a meter - the fundamental unit of length in the International System of Units -, or approximately 0.04 inches.
zh: 1毫米是千分之一米 ─ 國際單位制的基本長度單位 ─，大約0.04英吋。

en: The English word <i>inch</i> comes from Latin <i>uncia</i> meaning <i>one-twelfth part</i> (in this case, one twelfth of a foot). In the past, there have been many different standards of the inch with varying sizes of measure, but the current internationally accepted value is exactly 25.4 millimeters.
zh: 英文單字 <i>inch</i> 是從拉丁文 <i>uncia</i> 而來，意思是 <i> 十二分之一 </i> (在這裡是指一呎的十二分之一)。過去，英吋有許多不同的標準及測量方法，但目前國際公認的值為25.4毫米。

en: The meter is the fundamental unit of length in the International System of Units. Originally intended to be one ten-millionth of the distance from the Earth's equator to the North Pole at sea level, its definition has been periodically refined to reflect growing knowledge of metrology (the science of measurement).
zh: 公尺是國際單位制的基本長度單位。最初定義為通過巴黎的子午線上從地球赤道到北極點的距離的千萬分之一，隨著人們對度量衡學(測量學)的認識加深，公尺的長度的定義被逐步修改的更為精確。

en: A foot (plural feet) is a unit of length defined as being 0.3048 m exactly and used in the imperial system of units and United States customary units. It is subdivided into 12 inches. The measurement of altitude in the aviation industry is one of the few areas where the foot is widely used outside the English-speaking world.
zh: 一英呎為一個定義為0.3048公尺的長度單位，在英制單位系統及美國慣用單位中被使用。它被細分為12英吋。在航空業的海拔測量是在英語系國家以外，少見的廣泛使用英呎的地方。

note: * TRANSLATORS: The Summer Simmer Index is similar to the heat * index, but usually used at night because of its better accuracy * at that time.
en: Used in North America, wind chill will be reported for low temperatures and heat index for higher ones. At night, heat index will be replaced by the Summer Simmer Index. For wind chill, wind speeds need to be above 3.0 mph (4.828 km/h) and air temperature below 50.0 °F (10.0 °C). For heat index, air temperature needs to be above 80 °F (26.7 °C) - or above 71.6 °F (22 °C) at night - and relative humidity at least 40%. If these conditions are not met, the air temperature will be shown.
zh: 在北美使用，風寒效應是指體感溫度會比實際溫度低，而酷熱指數則是指比實際溫度高。在夜晚，酷熱指數會由 Summer Simmer 指數取代。對於風寒效應，風速必須大於3.0 mph(4.828 km/h)且氣溫低於50.0 °F (10.0 °C)。對於酷熱指數，氣溫必須高於80 °F (26.7 °C) ─ 或是在夜晚高於71.6 °F (22 °C) ─ 且相對濕度至少40%。如果不符合這些條件，將會顯示氣溫。

en: The Canadian counterpart to the US windchill/heat index, with the wind chill being similar to the previous model but with slightly different constraints. Instead of the heat index <i>humidex</i> will be used. For wind chill to become effective, wind speeds need to be above 2.0 km/h (1.24 mph) and air temperature below or equal to 0 °C (32 °F). For humidex, air temperature needs to be at least 20.0 °C (68 °F), with a dewpoint greater than 0 °C (32 °F). If these conditions are not met, the air temperature will be shown.
zh: 與美國的風寒/酷熱指數相對的加拿大版，風寒效應類似於前一個模型，但限制略有不同。且使用 <i> 濕度指數 </i> 而非酷熱指數。風寒效應要生效，風速必須大於2.0 km/h (1.24 mph)且氣溫須小於等於0 °C (32 °F)。對於濕度指數，氣溫必須至少20.0 °C (68 °F)，而露點溫度必須大於0 °C (32 °F)。如果不符合這些條件，將會顯示氣溫。

en: This is the model used by the Australian Bureau of Meteorology, especially adapted for the climate of this continent. Possibly used in Central Europe and parts of other continents too, but then windchill and similar values had never gained that much popularity there as in the US or Canada, so information about its usage is scarce or uncertain. It depends on air temperature, wind speed and humidity and can be used for lower and higher temperatures alike.
zh: 此模型由澳洲氣象局所使用，特別適用於澳洲的地形與氣候。可能也適用於中歐或其他洲的部份地區，但風寒效應及類似的數值不像在美國或加拿大那樣普及，所以關於它的使用資訊相當稀少或不確定。它取決於氣溫、風速及溼度，同樣可以用於較低或較高的溫度。

en: Improvements by Robert G. Quayle and Robert G. Steadman applied in 1998 to earlier experiments/developments by Steadman. This model only depends on wind speed and temperature, not on relative humidity and can be used for both heat and cold stress.
zh: 經由 Robert G. Quayle 及 Robert G. Steadman 在1998年應用在早期實驗/發展的改進。這個模型僅依賴於風速及溫度，與相對濕度無關，且可用於熱與冷應力。

en: Choose an icon theme.
zh: 選擇圖示佈景主題。

en: <b>Directory:</b> %s
    
    <b>Author:</b> %s
    
    <b>Description:</b> %s
    
    <b>License:</b> %s
zh: <b>目錄：</b> %s
    
    <b>作者：</b> %s
    
    <b>描述：</b> %s
    
    <b>授權條款：</b> %s

en: A more calendar-like view, with the days in columns and the daytimes (morning, afternoon, evening, night) in rows.
zh: 更類似於日曆的顯示方式，日期在欄上，而時段 (上午、下午、傍晚、夜晚) 在行上。

en: Shows the forecasts in a table with the daytimes (morning, afternoon, evening, night) in columns and the days in rows.
zh: 在表格中顯示天氣預報，時段 (上午、下午、傍晚、夜晚) 在欄上，日期在行上。

en: Met.no provides forecast data for up to %d days in the future. Choose how many days will be shown in the forecast tab in the summary window. On slower computers, a lower number might help against lags when opening the window. Note however that usually forecasts for more than three days in the future are unreliable at best ;-)
zh: Met.no 提供了多達未來 %d 天的天氣預報資訊。選擇要在概要視窗中的天氣預報分頁中顯示多少天。在較慢的電腦上，較低的數值可能在開啟視窗時較不會有太多的延遲。請記住任何超過三天的天氣預報都不會太可靠 ;-)

note: TRANSLATORS: Fallback value, usually never shown.
en: Choose the value to add to the list below. Values can be added more than once.
zh: 選取數值以加入下面的列表。可以加入多於一個的值。

en: Air temperature, sometimes referred to as dry-bulb temperature. Measured by a thermometer that is freely exposed to the air, yet shielded from radiation and moisture.
zh: 氣溫，有時候也被稱為乾球溫度。由直接暴露在空氣中，且沒有遮蔽輻射線及水氣的溫度計測定。

en: The weight of the air that makes up the atmosphere exerts a pressure on the surface of the Earth, which is known as atmospheric pressure. To make it easier to compare the value to other values for locations with different altitudes, atmospheric pressure is adjusted to the equivalent sea-level pressure and called barometric pressure. Rising barometric pressures generally indicate an improvement in weather conditions, while falling pressures mean deterioration.
zh: 大氣的重量施加壓力於地球表面，為眾所皆知的大氣壓力。為了讓它較容易與其他不同高度的值比較，大氣壓力會被修正到海平面高度的大氣壓力，稱為修正大氣壓力。氣壓升高通常代表天氣轉好，而氣壓降低通常代表著天氣變差。

en: Nowadays wind speed/velocity is measured using an anemometer (Greek <i>anemos</i>, meaning <i>wind</i>) in 10 m (33 ft) height. Anemometers usually measure either wind speed or pressure, but will provide both values as they are closely related to and can be deduced from each other.
zh: 現今風速使用風速計測量(希臘文 <i>anemos</i>，意思是 <i> 風 </i>)，會擺在10公尺(33英呎)的高度。風速計通常用來測量風速或壓力其中之一，但因為它們可以互相用來推斷對方，所以通常可以同時提供兩種資訊。

en: Invented by Sir Francis Beaufort in 1805, this empirical scale on wind speed is based on people's observations of specific land or sea conditions, denoting these conditions with numbers from 0 (calm) to 12 (hurricane).
zh: 由蒲福氏在1805年所發明，這個測量方法是經由特定陸地或海洋的人們所觀察的結果，數據從0(無風)到12(颶風)。

en: This gives the cardinal direction (North, East, South, West) the wind is coming from.
zh: 這顯示了使用基本方位 (北、東、南、西) 的風的來向。

en: This gives the direction the wind is coming from in azimuth degrees (North = 0°, East = 90°, South = 180° and West = 270°).
zh: 這以方位角的形式顯示了風的來向 (北 = 0°、東 = 90°、南 = 180° 、西 = 270°).

en: Humidity is defined as the amount of water vapor in the air and increases the possibility of precipitation, fog and dew. While absolute humidity is the water content of air, relative humidity gives (in %) the current absolute humidity relative to the maximum for that air temperature and pressure.
zh: 濕度被定義為在空氣中的水蒸氣的量，增加了降水、霧和生成露水的可能性。絕對溼度是空氣中的水含量，而相對濕度則為(以%表示)目前的絕對濕度相對於當時的氣溫及壓力的最大絕對濕度。

en: This is the temperature to which air must be cooled to reach 100% relative humidity, given no change in water content. Reaching the dew point halts the cooling process, as condensation occurs which releases heat into the air. A high dew point increases the possibility of rain and severe thunderstorms. The dew point allows the prediction of dew, frost, fog and minimum overnight temperature, and has influence on the comfort level one experiences.
    
    <b>Note:</b> This is a calculated value not provided by met.no.
zh: 這是空氣被冷卻到達100%的相對濕度，但並不改變水含量。因為開始發生冷凝，到達露點會停止冷卻過程。高的露點增加降雨及打雷的機會。露點可以用來預測露水凝結、霜、霧及夜間最低溫度，這也會影響到舒適度。
    
    <b> 注意： </b> 這個計算值並非由 met.no 提供。

en: Also known as <i>felt temperature</i>, <i>effective temperature</i>, or what some weather providers declare as <i>feels like</i>. Human temperature sensation is not only based on air temperature, but also on heat flow, physical activity and individual condition. While being a highly subjective value, apparent temperature can actually be useful for warning about extreme conditions (cold, heat).
    
    <b>Note:</b> This is a calculated value not provided by met.no. You should use a calculation model appropriate for your local climate and personal preferences on the units page.
zh: 也被稱為 <i> 體感溫度 </i>， <i> 有效溫度 </i>，或部份天氣預報提供者稱 <i>feels like</i>。人體溫度的感覺不僅基於氣溫，同時也包含了熱流動，身體活動及個體情況。雖然這個值非常主觀，但用來警告極端環境(冷、熱)仍相當有用。 
    
    <b> 注意： </b> 這個計算值並非由 met.no 提供。您應該在個人偏好設定頁面中使用符合當地氣候的計算模型。

en: This gives the low-level cloud cover in percent. According to WMO definition, low-level clouds can be found at altitudes below 4,000 m (13,000 ft), or 5,000 m (16,000 ft) at the equator, though their basis often lie below 2,000 m (6,500 ft). They are mainly composed of water droplets or ice particles and snow, when temperatures are cold enough.
zh: 這裡給出了低層的雲層覆蓋百分比。根據世界氣象組織的定義，低層雲可以在低於4,000公尺(13,000英呎)，或在赤道上低於5,000公尺(16,000英呎)的地方找到，雖然他們通常在低於2,000公尺(6,500英呎)的地方。它們在溫度不夠低的情況下通常由水滴或冰粒及雪組成。

en: This specifies the mid-level cloud cover in percent. According to WMO definition, mid-level clouds form in heights of 4,000-8,000 m (13,000-26,000 ft), or 5,000-10,000 m (16,000-33,000 ft) at the equator. Like their low-level cousins, they are principally composed of water droplets. When temperatures get low enough, ice particles can replace the droplets.
zh: 這個會指定中層的雲層覆蓋百分比。根據世界氣象組織的定義，中層雲可以在4,000-8,000公尺(13,000-26,000英呎)的地方發現，或在赤道上5,000-10,000公尺(16,000-33,000英呎)的地方找到。就像低層雲一樣，它們主要也是由水滴組成，當溫度夠低時，冰粒會取代水滴。

en: This reports the high-level cloud cover in percent. According to WMO definition, high-level clouds can be found in altitudes of 8,000 to 15,000 m (26,000 to 49,000 ft), or 10,000 m-18,000 m (33,000-59,000 ft) at the equator, where temperatures are so low that they are mainly composed of ice crystals. While typically thin and white in appearance, they can be seen in a magnificent array of colors when the sun is low on the horizon.
zh: 這個回報了高層的雲層覆蓋百分比。根據世界氣象組織的定義，高層雲可以在8,000-15,000公尺(26,000-49,000英呎)的地方發現，或在赤道上10,000-18,000公尺(33,000-59,000英呎)的地方找到，因為溫度很低，它們主要是由冰晶組成。雖然通常看起來很薄且白，它們可以在太陽很靠近地平線的時候看起來非常美麗。

en: Cloudiness, or cloud cover, defines the fraction of the sky obscured by clouds when observed from a given location. Clouds are both carriers of precipitation and regulator to the amount of solar radiation that reaches the surface. While during daytime they reduce the temperature, at night they have the opposite effect, as water vapor prevents long-wave radiation from escaping into space. Apart from that, clouds reflect light to space and in that way contribute to the cooling of the planet.
zh: 雲，或者雲層，定義了從一個特定地點觀察時，被雲層遮蔽了天空的一小部分。雲同時是降水的媒介及到達地表的太陽輻射的調節器。白天時它們降低溫度，而夜晚它們造成相反的效果，因為水蒸氣防止長波輻射散逸到外太空。此外，雲層反射光線到太空，藉此降低地球的溫度。

en: Fog is a type of low-lying stratus cloud, with the moisture in it often generated locally such as from a nearby lake, river, ocean, or simply moist ground, that forms when the difference between temperature and dew point is below 2.5 °C (4 °F), usually at a relative humidity of 100%. Fog commonly produces precipitation in the form of drizzle or very light snow and reduces visibility to less than 1 km (5/8 statute mile).
zh: 霧是一種低海拔的雲，經常是從附近的湖泊、河流、海洋或是濕地中的水氣凝結而成，在氣溫及露點之間的差小於2.5 °C (4 °F)時產生，通常當時的相對濕度為100%。霧通常以細雨或非常輕的雪的型式落下，且降低能見度到低於1公里(5/8英哩)。

en: The amount of rain, drizzle, sleet, hail, snow, graupel and other forms of water falling from the sky over a specific period.
    
    The values reported by met.no are those of precipitation in the liquid state - or in other words: of rain -, so if snow is expected (but not sleet), then the amount of snow will be <i>guessed</i> by multiplying the original value by a ratio dependent on the air temperature:
    
    <tt><small>                   T &lt; -11.1 °C (12 °F) =&gt; 1:12
    -11.1 °C (12 °F) &lt; T &lt;  -4.4 °C (24 °F) =&gt; 1:10
     -4.4 °C (24 °F) &lt; T &lt;  -2.2 °C (28° F) =&gt; 1:7
     -2.2 °C (28 °F) &lt; T &lt;  -0.6 °C (31 °F) =&gt; 1:5
     -0.6 °C (31 °F) &lt; T                    =&gt; 1:3
    
    </small></tt>Example: If temperature is -5 °C (12 °F), then snow density will be low and a rain to snow ratio of 1:10 will be used for calculation. Assuming the reported value is 5 mm, then the calculated amount of snow precipitation is 50 mm.
    
    <b>Note</b>: While air temperature is an important factor in this calculation, there are other influencing factors that the plugin doesn't know about like the type of snow and ground temperature. Because of that, these rules will only lead to rough estimates and may not represent the real amount of snow.
zh: 在一特定期間內，雨、細雨、凍雨、冰雹、雪、霰及其他從天空落下的降水型式。
    
    由 met.no 所回報的值是以液體的型式的降水 ─ 也就是雨 ─ ，所以，如果預期會有降水(但沒有凍雨)，雪量就會以取決於氣溫的比例乘以原始值做計算：
    
    <tt><small>                   T &lt; -11.1 °C (12 °F) =&gt; 1:12
    -11.1 °C (12 °F) &lt; T &lt;  -4.4 °C (24 °F) =&gt; 1:10
     -4.4 °C (24 °F) &lt; T &lt;  -2.2 °C (28° F) =&gt; 1:7
     -2.2 °C (28 °F) &lt; T &lt;  -0.6 °C (31 °F) =&gt; 1:5
     -0.6 °C (31 °F) &lt; T                    =&gt; 1:3
    
    </small></tt> 舉例來說：如果溫度是 -5 °C (12 °F)，那麼雪的密度就會很低，雨及雪的比例就會以 1:10做計算。假設回報值是5毫米，那麼雪的計算值就會是50毫米。
    
    <b> 注意 </b>：雖然氣溫在這個計算中是其中一個很重要的因子，但仍有此天氣插件所不知道的其它可能影響的因子，像是雪的種類及地面溫度。因此，這些規則只是粗略估計，可能並不代表真實數量。

en: Labels to d_isplay
zh: 要顯示的標籤(_I)

en: No icon theme!
zh: 沒有圖示佈景主題！

en: Search location
zh: 搜尋位置

en: Enter a city name or address
zh: 請輸入城市名稱或地址

en: Error downloading met.no logo image to %s, reason: %s
zh: 下載 met.no 圖示時發生錯誤 %s ，理由： %s

en: Coordinates
zh: 座標

note: TRANSLATORS: Please use as many \t as appropriate to align the date/time values as in the original.
en: 
    Downloads
zh: 
    下載

en: 	Weather data:
    	Last:	%s
    	Next:	%s
    	Current failed attempts: %d
zh: 	天氣資料：
    	上一次：	%s
    	下一次：	%s
    	目前失敗次數：%d

en: 	Met.no Locationforecast API states that this version
    	of the webservice is deprecated, and the plugin needs to be
    	adapted to use a newer version, or it will stop working within
    	a few months.
    	Please file a bug on https://gitlab.xfce.org/panel-plugins/xfce4-weather-plugin/
    	if no one else has done so yet.
zh: 	Met.no Locationforecast API 指出此版本
    	的網路服務已棄用，而外掛程式必須
    	調整以使用較新的版本，否則其將會數個月內
    	停止運作。
    	請在 https://gitlab.xfce.org/panel-plugins/xfce4-weather-plugin/
    	上回報臭蟲，如果還沒有人回報的話。

en: 	Astronomical data:
    	Last:	%s
    	Next:	%s
    	Current failed attempts: %d
zh: 	天文資料：
    	上一次：	%s
    	下一次：	%s
    	目前失敗次數：%d

en: 
    	Met.no sunrise API states that this version of the webservice
    	is deprecated, and the plugin needs to be adapted to use
    	a newer version, or it will stop working within a few months.
    	Please file a bug on https://gitlab.xfce.org/panel-plugins/xfce4-weather-plugin/
    	if no one else has done so yet.
zh: 
    	Met.no sunrise API 指出此版本的網路服務
    	已棄用，而外掛程式必須調整以使用
    	較新的版本，否則其將會數個月內停止運作。
    	請在 https://gitlab.xfce.org/panel-plugins/xfce4-weather-plugin/
    	上回報臭蟲，如果還沒有人回報的話。

note: calculation times
en: 
    Times Used for Calculations
zh: 
    計算使用時間

en: 	Temperatures, wind, atmosphere and cloud data calculated
    	for:		%s
zh: 	溫度、風、氣壓及雲的資料已計算
    	給：		%s

en: 
    	Precipitation and the weather symbol have been calculated
    	using the following time interval:
    	Start:	%s
    	End:	%s
zh: 
    	降雨量及天氣符號已經被計算
    	使用以下的時間間隔：
    	開始：	%s
    	結束：	%s

note: sun and moon
en: 
    Astronomical Data
zh: 
    天文資料

en: 	Sunrise:		The sun never rises today.
zh: 	日出：		今天沒有日出。

en: 	Sunset:		The sun never sets today.
zh: 	日落：		今天沒有日落。

en: 	Sunrise:		%s
zh: 	日出：		%s

en: 	Sunset:		%s
zh: 	日落：		%s

en: 	Moon phase:	%s
zh: 	月相：	%s

en: 	Moon phase:	Unknown
zh: 	月相：	不詳

en: 	Moonrise:	The moon never rises today.
zh: 	月升：		今天沒有月升。

en: 	Moonset:	The moon never sets today.
zh: 	月降：		今天沒有月降。

en: 	Moonrise:	%s
zh: 	月升：	%s

en: 	Moonset:	%s
zh: 	月降：	%s

en: 	Data not available, will use sane default values for night and day.
zh: 	沒有可用的資訊，將會使用為一整天使用合理的預設植。

note: temperatures
en: 
    Temperatures
zh: 
    溫度

en: Apparent temperature
zh: 表觀溫度

note: wind
en: 
    Wind
zh: 
    風勢

en: 	Speed: %s %s (%s on the Beaufort scale)
zh: 	風速：%s %s (蒲福風級為 %s)

en: 	Direction: %s (%s%s)
zh: 	方向：%s (%s%s)

note: precipitation
en: 
    Precipitation
zh: 
    降水

en: Precipitation amount
zh: 降水量

note: atmosphere
en: 
    Atmosphere
zh: 
    氣壓

en: Barometric pressure
zh: 氣壓

en: Relative humidity
zh: 相對濕度

note: clouds
en: 
    Clouds
zh: 
    有雲

en: Low clouds
zh: 低雲

en: Middle clouds
zh: 中雲

en: High clouds
zh: 大致多雲

en: Cloudiness
zh: 有雲

en: 
    Credits
zh: 
    鳴謝

en: 	Encyclopedic information partly taken from
zh: 	部份百科資料來自

en: 
    	Elevation and timezone data provided by
zh: 
    	提供高度和時區資訊由

en: 
    	Weather and astronomical data from
zh: 
    	天氣和天文資料來自

en: The Norwegian Meteorological Institute
zh: 挪威氣象研究所

note: TRANSLATORS: Please use spaces as needed or desired to properly align the values; Monospace font is enforced with <tt> tags for alignment, and the text is enclosed in <small> tags because that looks much better and saves space.
en: <b>Times used for calculations</b>
zh: <b>計算使用時間</b>

en: <tt><small>Interval start:       %s</small></tt>
zh: <tt><small>間隔開始：      %s</small></tt>

en: <tt><small>Interval end:         %s</small></tt>
zh: <tt><small>間隔結束：        %s</small></tt>

en: <tt><small>Data calculated for:  %s</small></tt>
zh: <tt><small>資訊已計算為了：  %s</small></tt>

en: <b>Temperatures</b>
zh: <b>溫度</b>

en: <tt><small>Dew point:            %s%s%s</small></tt>
zh: <tt><small>露點：           %s%s%s</small></tt>

en: <tt><small>Apparent temperature: %s%s%s</small></tt>
zh: <tt><small>表觀溫度：%s%s%s</small></tt>

en: <b>Atmosphere</b>
zh: <b>氣壓</b>

en: <tt><small>Barometric pressure:  %s%s%s</small></tt>
zh: <tt><small>氣壓： %s%s%s</small></tt>

en: <tt><small>Relative humidity:    %s%s%s</small></tt>
zh: <tt><small>相對濕度：   %s%s%s</small></tt>

en: <b>Precipitation</b>
zh: <b>降水</b>

en: <tt><small>Amount:        %s%s%s</small></tt>
zh: <tt><small>結果：        %s%s%s</small></tt>

en: <b>Clouds</b>
zh: <b>雲量</b>

note: TRANSLATORS: Clouds percentages are aligned to the right in the tooltip, the %5s are needed for that and are used both for rounded and unrounded values.
en: <tt><small>Fog:           %5s%s%s</small></tt>
zh: <tt><small>霧：          %5s%s%s</small></tt>

en: <tt><small>Low clouds:    %5s%s%s</small></tt>
zh: <tt><small>低雲：   %5s%s%s</small></tt>

en: <tt><small>Middle clouds: %5s%s%s</small></tt>
zh: <tt><small>中雲：%5s%s%s</small></tt>

en: <tt><small>High clouds:   %5s%s%s</small></tt>
zh: <tt><small>大致多雲：  %5s%s%s</small></tt>

en: <tt><small>Cloudiness:    %5s%s%s</small></tt>
zh: <tt><small>有雲：   %5s%s%s</small></tt>

en: <tt><small>Sunrise: The sun never rises this day.</small></tt>
zh: <tt><small> 日出：太陽在這天尚未升起。 </small></tt>

en: <tt><small>Sunset: The sun never sets this day.</small></tt>
zh: <tt><small> 日落：太陽在這天尚未落下。 </small></tt>

en: <tt><small>Sunrise: %s</small></tt>
zh: <tt><small>日出：%s</small></tt>

en: <tt><small>Sunset:  %s</small></tt>
zh: <tt><small>日落：%s</small></tt>

en: <tt><small>Moon phase: %s</small></tt>
zh: <tt><small>月相：%s</small></tt>

en: <tt><small>Moon phase: Unknown</small></tt>
zh: <tt><small>月相：不詳</small></tt>

en: <tt><small>Moonrise: The moon never rises this day.</small></tt>
zh: <tt><small> 月出：月球在這天尚未升起。 </small></tt>

en: <tt><small>Moonset: The moon never sets this day.</small></tt>
zh: <tt><small> 日落：太陽在這天尚未落下。 </small></tt>

en: <tt><small>Moonrise: %s</small></tt>
zh: <tt><small>月升：%s</small></tt>

en: <tt><small>Moonset:  %s</small></tt>
zh: <tt><small>月降：%s</small></tt>

en: Please set a location in the plugin settings.
zh: 請在插件設定中設定位置。

en: Currently no data available.
zh: 目前尚未有資料。

en: _Forecast
zh: 預測(_F)

en: First quarter
zh: 上弦月

en: Third quarter
zh: 下弦月

en: Lightly cloudy
zh: 少雲

en: Partly cloudy
zh: 部分多雲

note: * http://www.theweathernetwork.com/weathericons/?product=weathericons&pagecontent=index: *   "Thunder Showers - Intermittent rain showers with thunder and lightning, generally *    short-lived."
en: Thunder showers
zh: 雷陣雨

note: Analogues to "Rain showers"
en: Sleet showers
zh: 凍雨

en: Rain with thunder
zh: 雷雨

note: * http://en.wikipedia.org/wiki/Thundersnow: *   "Thundersnow, also known as a winter thunderstorm or a thunder snowstorm, is a relatively *    rare kind of thunderstorm with snow falling as the primary precipitation instead of *    rain. It typically falls in regions of strong upward motion within t
en: Thundersnow
zh: 雷雪

note: Same as symbols 1-15, but with thunder
en: Sleet showers with thunder
zh: 凍雨有雷

en: Snow showers with thunder
zh: 雨雪有雷

en: Light rain with thunder
zh: 小雨有雷

en: Sleet with thunder
zh: 落雹有雷

en: Alternate application launcher for Xfce
zh: Xfce 上可替換的應用程式啟動器

en: Amount of _items:
zh: 項目數量(_I)：

en: Application icon si_ze:
zh: 應用程式圖示大小：(_Z)

en: Background opacit_y:
zh: 背景不透明度(_Y)：

en: Clear Recently Used
zh: 清除最近使用

en: Di_splay:
zh: 顯示(_S)：

en: Edit Application...
zh: 編輯應用程式...

en: Edit _Profile
zh: 編輯設定檔(_P)

en: Failed to edit profile.
zh: 編輯設定檔失敗。

en: Failed to hibernate.
zh: 冬眠失敗。

en: Failed to launch menu editor.
zh: 未能啟動選單編輯器。

en: Failed to lock screen.
zh: 無法鎖定螢幕。

en: Failed to log out.
zh: 無法登出。

en: Failed to open settings manager.
zh: 無法開啟設定管理員。

en: Failed to restart.
zh: 重新啟動失敗。

en: Failed to shut down.
zh: 關機失敗。

en: Failed to suspend.
zh: 暫停失敗。

en: Failed to switch user.
zh: 切換使用者失敗。

en: Icon and title
zh: 圖示與標題

en: Include _favorites
zh: 包含最愛(_F)

en: Log Ou_t...
zh: 登出(_T)……

en: Man Pages
zh: 手冊頁

en: Nam_e:
zh: 名稱(_E)：

en: P_rofile:
zh: 設定檔：(_R)

en: Panel Button
zh: 面板按鈕

en: Position _search entry next to panel button
zh: 下一個面板按鈕的搜尋結果(_S)

en: Position cate_gories next to panel button
zh: 在面板按鈕旁的定位類別(_G)

en: Position categories _horizontally
zh: 將分類水平排列

en: Position commands next to search _entry
zh: 下一個指令的搜尋結果(_E)

en: Remove action "%s"?
zh: 是否移除「%s」動作？

en: Remove selected action
zh: 移除所選動作

en: Round Picture
zh: 將照片圓形化

en: Search Actio_ns
zh: 搜尋動作(_N)

en: Search Action
zh: 搜尋動作

en: Select an Icon
zh: 選取圖示

en: Session Commands
zh: 工作階段指令

en: Show a menu to easily access installed applications
zh: 顯示選單以方便開啟已安裝的應用程式

en: Show application _descriptions
zh: 顯示程式描述(_D)

en: Show application too_ltips
zh: 顯示應用程式工具提示(_L)

en: Show as _icons
zh: 以圖示顯示 (_I)

en: Show as lis_t
zh: 顯示為清單(_T)

en: Show as t_ree
zh: 顯示為樹狀(_R)

en: Show c_onfirmation dialog
zh: 顯示確認對話框(_O)

en: Show cate_gory names
zh: 顯示分類名稱(_G)

en: Show generic application _names
zh: 顯示通用應用程式名稱(_N)

en: Sort Alphabetically A-Z
zh: 依字母遞增順序排列

en: Sort Alphabetically Z-A
zh: 依字母遞減順序排列

en: Sort ca_tegories
zh: 排序分類(_T)

en: Square Picture
zh: 將照片方形化

en: Stay _visible when focus is lost
zh: 在失去焦點時保持可見(_V)

en: Suspe_nd
zh: 暫停(_N)

en: Switch categories by _hovering
zh: 滑鼠置於其上以切換到該分類(_H)

en: The action will be deleted permanently.
zh: 會永久刪除該動作。

en: To unhide it you have to manually remove the file "%s" or open the file and remove the line "%s".
zh: 要取消隱藏，您必須手動移除檔案「%s」或開啟檔案並移除「%s」ㄧ行。

en: Unable to add launcher to desktop.
zh: 無法在桌面上新增啟動器。

en: Unable to add launcher to panel.
zh: 無法在面板上新增啟動器。

en: Unable to edit launcher.
zh: 無法編輯啟動器。

en: Use a single _panel row
zh: 使用單面板排(_P)

en: Whisker Menu
zh: Whisker 選單

en: _Edit Applications
zh: 編輯應用程式(_E)

en: _Settings Manager
zh: 設定管理員(_S)

en: This option is not available for current layout style
zh: 此選項未在目前的佈局樣式中提供

en: Show layout as:
zh: 顯示配置為：

en: Widget size:
zh: 小工具大小：

en: Caps Lock indicator:
zh: 大寫鎖定鍵指示器：

en: Tooltip icon:
zh: 工具提示圖示：

en: Manage layout:
zh: 管理配置：

en: globally
zh: 全域

en: per window
zh: 各個視窗獨立

en: per application
zh: 各個程式獨立

en: Keyboard Layouts Plugin
zh: 鍵盤配置插件

en: Allows you to configure and use multiple keyboard layouts.
zh: 讓您設定並使用多種鍵盤配置。

en: Keyboard settings
zh: 鍵盤設定

en: Keyboard layouts setup and switch plugin
zh: 鍵盤配置設置與切換插件

en: Failed to make ResetProperty DBus call
zh: 未能建立 ResetProperty DBus 呼叫

en: Unable to create configuration directory "%s"
zh: 無法建立組態目錄「%s」

en: Permission denied while modifying property "%s" on channel "%s"
zh: 修改「%s」屬性 (於「%s」通道) 時被拒

en: Property "%s" does not exist on channel "%s"
zh: 「%s」屬性不存在於「%s」通道

en: Unable to remove channel "%s": %s
zh: 無法移除「%s」通道：%s

en: Invalid type for <property>: "%s"
zh: <property> 有無效的類型：「%s」

en: Unable to parse value of type "%s" from "%s"
zh: 無法解析來自「%2$s」類型「%1$s」的值

en: The type attribute of <value> cannot be an array
zh: <value> 的類型屬性無法是陣列

en: Invalid type for <value>: "%s"
zh: <value> 有無效的類型：「%s」

en: Channel "%s" does not exist
zh: 通道「%s」不存在

en: Unable to write channel "%s": %s
zh: 無法寫入通道「%s」：%s

en: Unable to find Xfconf backend of type "%s"
zh: 找不到類型「%s」的 Xfconf 後端程式

en: Channel name cannot be an empty string
zh: 通道名稱無法是空字串

en: Channel names can only include the ASCII characters A-Z, a-z, 0-9, '{', '}', '|', ']', '[', ':', ',', '.', '_', and '-'
zh: 通道名稱只能包含 ASCII 字元 A-Z、a-z、0-9、'{'、'}'、'|'、'['、']'、':'、','、'.'、'_'、'-'

en: The property name can only be empty or "/" if a recursive reset was specified
zh: 屬性名稱可能是空白，或是當指定遞迴性重設時是 "/"

en: Prints the xfconfd version.
zh: 印出 xfconfd 版本。

en: Configuration backends to use.  The first backend specified is opened read/write; the others, read-only.
zh: 要使用的組態後端程式。第一個指定的後端程式可以讀寫；其他的只能讀。

en: Fork into background after starting; only useful for testing purposes
zh: 在啟動後分叉至背景中；只有在測試用途中有用

en: Xfce Configuration Daemon
zh: Xfce 組態幕後程式

en: Xfce configuration daemon
zh: Xfce 組態幕後程式

en: Report bugs to http://bugs.xfce.org/
zh: 回報錯誤至 http://bugs.xfce.org/

en: GType transformation failed "%s"
zh: GType 轉換失敗 "%s"

en: No backends could be started
zh: 沒有可以啟動的後端程式

en: The channel to query/modify
zh: 要查詢或修改的通道

en: The property to query/modify
zh: 要查詢或修改的屬性

en: The new value to set for the property
zh: 要為屬性設定的新值

en: List properties (or channels if -c is not specified)
zh: 列出屬性清單 (或是沒有指定 -c 的話是通道清單)

en: Create a new property if it does not already exist
zh: 若新的屬性不存在則建立它

en: Specify the property value type
zh: 指定屬性值的類型

en: Reset property
zh: 重設屬性

en: Recursive (use with -r)
zh: 遞迴 (加上 -r 使用)

en: Force array even if only one element
zh: 即使只有一個元素也強迫為陣列

en: Invert an existing boolean property
zh: 反轉現存的布林屬性

en: Monitor a channel for property changes
zh: 監控某通道的屬性變更

en: Failed to init libxfconf: %s
zh: 無法初始化 libxfconf：%s

en: - Xfconf commandline utility
zh: - Xfconf 指令列公用程式

en: Option parsing failed: %s
zh: 選項解析失敗：%s

en: No property specified
zh: 沒有指定屬性

en: --create and --reset options can not be used together
zh: --create 與 --reset 選項無法一起使用

en: --create and --reset options can not be used together with --list
zh: --create 與 --reset 選項可以搭配 --list 一起用

en: Start monitoring channel "%s":
zh: 開始監控通道「%s」：

en: Failed to set property
zh: 無法設定屬性

en: --toggle only works with boolean values
zh: --toggle 僅對布林值有效

en: Value is an array with %d items:
zh: 值為有 %d 個項目的陣列：

en: Property "%s" does not exist on channel "%s". If a new property should be created, use the --create option
zh: 屬性「%s」不存在於通道「%s」。若應建立新的屬性，請使用 --create 選項

en: When creating a new property, the value type must be specified
zh: 當建立新屬性時，必須指定該值的類型

en: Failed to get the existing type for the value
zh: 未能取得該值的現存類型

en: Unable to determine the type of the value
zh: 無法判定該值的類型

en: A value type must be specified to change an array into a single value
zh: 必須指定值的類型以將陣列變更為單一值

en: Unable to convert "%s" to type "%s"
zh: 無法將「%s」轉換為「%s」類型

en: There are %d new values, but only %d types could be determined
zh: 有 %d 個新值，但是只能判定 %d 個類型

en: Unable to determine type of value at index %d
zh: 無法判定位於索引 %d 的值其類型

en: Channel "%s" contains no properties
zh: 通道「%s」沒有包含屬性

en: Disks and Drives
zh: 磁碟和碟機

note: Display the file name, file type, and file size in the tooltip.
en: <b>%s</b>
    Type: %s
    Size: %s
zh: <b>%s</b>
    類型：%s
    大小：%s

en: Wallpaper for Monitor %d (%s)
zh: 螢幕 %d 的桌布 (%s)

en: Wallpaper for Monitor %d
zh: 螢幕 %d 的桌布

en: Move this dialog to the display you want to edit the settings for.
zh: 將此對話方塊移動到您想編輯其設定的顯示器。

en: Wallpaper for %s on Monitor %d (%s)
zh: %s 的桌布，螢幕 %d (%s)

en: Wallpaper for %s on Monitor %d
zh: %s 的桌布，螢幕 %d

en: Move this dialog to the display and workspace you want to edit the settings for.
zh: 將此對話方塊移動到您想編輯其設定的顯示器與工作空間。

note: Single monitor and single workspace
en: Wallpaper for my desktop
zh: 我桌面的桌布

note: Single monitor and per workspace wallpaper
en: Wallpaper for %s
zh: %s 的桌布

en: Move this dialog to the workspace you want to edit the settings for.
zh: 請將此對話視窗移至您想要更改設定之工作區內。

en: Image selection is unavailable while the image style is set to None.
zh: 當影像樣式設為「無」的時候，無法選取影像。

en: Spanning screens
zh: 橫跨螢幕

note: TRANSLATORS: Please split the message in half with '\n' so the dialog will not be too wide.
en: Would you like to arrange all existing
    icons according to the selected orientation?
zh: 您要根據選取的方向
    排列所有存在的圖示嗎？

note: printf is to be translator-friendly
en: Unable to launch "%s":
zh: 無法啟動「%s」：

en: Set desktop background and menu and icon behavior
zh: 設定桌面背景、選單、圖示行為

en: Choose the folder to select wallpapers from.
zh: 選擇桌布的來源資料夾。

en: Specify how the image will be resized to fit the screen.
zh: 指定影像大小該如何調整以適應螢幕。

en: Spanning Screens
zh: 橫跨螢幕

en: Specify the style of the color drawn behind the backdrop image.
zh: 指定背幕影像後所要描繪的色彩樣式。

en: Specifies the solid color, or the "left" or "top" color of the gradient.
zh: 指定單色，或指定漸層的「左」色或「頂」色。

en: Select First Color
zh: 選取第一色

en: Specifies the "right" or "bottom" color of the gradient.
zh: 指定漸層的「右」色或「底」色。

en: Select Second Color
zh: 選取第二色

en: Apply to all _workspaces
zh: 套用至所有工作區(_W)

en: Change the _background
zh: 變更背景(_B)

en: Automatically select a different background from the current directory.
zh: 自動在目前目錄選取不同背景。

en: Specify how often the background will change.
zh: 指定多久換一次背景。

en: in seconds:
zh: 秒：

en: in minutes:
zh: 分鐘：

en: in hours:
zh: 小時：

en: at start up
zh: 開機時

en: chronologically
zh: 按時間

en: Amount of time before a different background is selected.
zh: 多久才選取不同的背景。

en: Randomly selects another image from the same directory when the wallpaper is to cycle.
zh: 當循環桌布時，隨機從同一目錄選取另一圖片。

en: Minimized application icons
zh: 最小化應用程式圖示

en: File/launcher icons
zh: 檔案/啟動器圖示

en: Include applications menu on _desktop right click
zh: 在桌面的右鍵清單包含應用程式選單(_D)

en: _Button:
zh: 按鈕(_B)：

en: Mo_difier:
zh: 修飾符(_D)：

en: Show _application icons in menu
zh: 在選單內顯示應用程式圖示(_A)

en: _Edit desktop menu
zh: 編輯桌面選單(_E)

en: <b>Desktop Menu</b>
zh: <b>桌面選單</b>

en: Show _window list menu on desktop middle click
zh: 在桌面按下中鍵時顯示視窗清單(_W)

en: B_utton:
zh: 按鈕(_U)：

en: Modi_fier:
zh: 修飾符(_F)：

en: Sh_ow application icons in menu
zh: 在選單內顯示應用程式圖示(_O)

en: Show workspace _names in list
zh: 顯示工作區名稱清單(_N)

en: Use _submenus for the windows in each workspace
zh: 在每個工作區內使用視窗子選單(_S)

en: Show s_ticky windows only in active workspace
zh: 只在活動中的工作區顯示貼黏視窗(_T)

en: Show a_dd and remove workspace options in list
zh: 以清單顯示加入與移除工作區選項(_D)

en: <b>Window List Menu</b>
zh: <b>視窗清單選單</b>

en: _Menus
zh: 選單(_M)

en: Icon _type:
zh: 圖示類型(_T)：

en: Icon _size:
zh: 圖示大小(_S)：

en: Icons _orientation:
zh: 圖示方向(_O)：

en: Show icons on primary display
zh: 在主要顯示器上顯示圖示

en: Use custom _font size:
zh: 調整字型大小(_F)：

en: Show icon tooltips. Size:
zh: 顯示圖示工具提示。大小：

en: Size of the tooltip preview image.
zh: 工具提示預覽圖像的大小。

en: Show t_humbnails
zh: 顯示縮圖(_H)

en: Select this option to display preview-able files on the desktop as automatically generated thumbnail icons.
zh: 選取此選項將桌面上可預覽的檔案顯示為自動產生的縮圖圖示。

en: Show hidden files on the desktop
zh: 在桌面顯示隱藏檔案

en: Single _click to activate items
zh: 單一點擊啟動項目(_C)

en: <b>Default Icons</b>
zh: <b>預設圖示</b>

en: Do you really want to remove workspace %d?
    Note: You are currently on workspace %d.
zh: 您是否真想移除工作區 %d？
    注意：您目前位於工作區 %d。

en: Remove Workspace '%s'
zh: 移除工作區「%s」

en: Do you really want to remove workspace '%s'?
    Note: You are currently on workspace '%s'.
zh: 您是否真想移除工作區「%s」？
    注意：您目前位於工作區「%s」。

en: <b>Workspace %d</b>
zh: <b>工作區 %d</b>

en: _Add Workspace
zh: 新增工作區(_A)

en: _Remove Workspace %d
zh: 移除工作區 %d (_R)

en: _Remove Workspace '%s'
zh: 移除工作區「%s」(_R)

en: Reload all settings
zh: 重新載入所有設定值

en: Advance to the next wallpaper on the current workspace
zh: 在目前工作區前進至下個桌布

en: Pop up the menu (at the current mouse position)
zh: 彈出選單 (於目前滑鼠位置)

en: Pop up the window list (at the current mouse position)
zh: 彈出視窗清單 (於目前滑鼠位置)

en: Automatically arrange all the icons on the desktop
zh: 自動排列桌面上的所有圖示

en: Disable debug messages
zh: 停用除錯訊息

en: Cause xfdesktop to quit
zh: 導致 xfdesktop 退出

en: Build options:
zh: 建置選項：

en:     Desktop Menu:        %s
zh: 桌面選單：%s

en:     Desktop Icons:       %s
zh: 桌面圖示：%s

en:     Desktop File Icons:  %s
zh: 桌面檔案圖示：%s

en: Could not create the desktop folder "%s"
zh: 無法建立桌面資料夾「%s」

en: Desktop Folder Error
zh: 桌面資料夾發生錯誤

en: A normal file with the same name already exists. Please delete or rename it.
zh: 已存在相同名稱的正常檔案。請刪除或是重新命名。

en: The files could not be renamed
zh: 無法重新命名檔案

en: None of the icons selected support being renamed.
zh: 選取的圖示皆不支援重新命名功能。

en: Unable to launch "exo-desktop-item-edit", which is required to create and edit launchers and links on the desktop.
zh: 無法啟動「exo-desktop-item-edit」，此為建立及編輯桌面啟動器和連結所必需。

en: _Open all
zh: 開啟全部(_O)

en: Create _Launcher...
zh: 建立啟動器(_L)...

en: Create _URL Link...
zh: 建立 URL 連結(_U)...

en: _Edit Launcher
zh: 編輯啟動器(_E)

en: Arrange Desktop _Icons
zh: 重新排列桌面圖示(_I)

en: _Next Background
zh: 下一個背景(_N)

en: Desktop _Settings...
zh: 桌面設定(_S)...

en: P_roperties...
zh: 屬性(_R)...

en: Failed to load the desktop folder
zh: 無法載入桌面資料夾

en: Copy _Here
zh: 複製到這裡(_H)

en: The folder could not be opened
zh: 無法開啟資料夾

en: This feature requires a file manager service to be present (such as the one supplied by Thunar).
zh: 這項功能需要檔案管理員服務才能呈現 (例如 Thunar 所提供的)。

en: Delete Error
zh: 刪除發生錯誤

en: The selected files could not be deleted
zh: 無法刪除所選的檔案

en: Trash Error
zh: 垃圾桶發生錯誤

en: The selected files could not be moved to the trash
zh: 所選的檔案無法丟到垃圾桶

en: This feature requires a trash service to be present (such as the one supplied by Thunar).
zh: 這項功能需要垃圾桶服務才能呈現 (例如 Thunar 所提供的垃圾桶)。

en: Could not empty the trash
zh: 無法清空垃圾桶

en: Create File Error
zh: 建立檔案發生錯誤

en: Could not create a new file
zh: 無法建立新檔案

en: Create Document Error
zh: 建立文件發生錯誤

en: Could not create a new document from the template
zh: 無法由模版建立新文件

en: File Properties Error
zh: 檔案屬性錯誤

en: The file properties dialog could not be opened
zh: 無法開啟檔案屬性對話窗

en: The file could not be opened
zh: 無法開啟檔案

en: Failed to run "%s"
zh: 無法執行「%s」

en: The application chooser could not be opened
zh: 無法開啟應用程式選擇器

en: Transfer Error
zh: 傳輸發生錯誤

en: The file transfer could not be performed
zh: 無法執行檔案傳輸

en: Unmount Finished
zh: 卸載完成

en: The device "%s" has been safely removed from the system.
zh: 裝置「%s」已從系統安全移除。

en: Eject Finished
zh: 退出完成

en: Name: %s
    Type: %s
    Size: %s
    Last modified: %s
zh: 名稱：%s
    類型：%s
    大小：%s
    上次修改：%s

en: Trash contains one item
zh: 垃圾桶含有一個項目

en: Trash contains %d items
zh: 垃圾桶含有 %d 個項目

en: %s
    Size: %s
    Last modified: %s
zh: %s
    大小：%s
    上次修改：%s

en: Removable Volume
    Mounted in "%s"
    %s left (%s total)
zh: 可移除式儲存裝置
    掛載於「%s」
    剩餘 %s (總共 %s)

en: Removable Volume
    Not mounted yet
zh: 可移除式儲存裝置
    尚未掛載

en: Eject Failed
zh: 退出失敗

en: E_ject Volume
zh: 退出儲存裝置(_J)

en: _Window Actions
zh: 視窗動作(_W)

en: Warning: Unknown panel mode, revert to last saved panel mode
zh: 警告：不明面板模式，還原成上一次儲存的面板模式

en: Error loading icons
zh: 載入圖示時發生錯誤

en: Set marked
zh: 設定為標記

en: Recursively
zh: 遞迴地

en: Clear marked
zh: 清空已標記

en: Files and folders
zh: 檔案和資料夾

en: Add marked
zh: 加入已標記

en: Folders only
zh: 只針對資料夾

en: Owner only
zh: 只針對擁有者

en: Files only
zh: 只針對檔案

note: Third tab - file associations
en: &File Associations
zh: 檔案關聯(&F)

en: 	Select file...
zh: 	選取…

note: archive
en: Extract:
zh: 解壓：

en: Install/Upgrade:
zh: 安裝/升級：

en: Big Icon:
zh: 大圖示：

en: Mini Icon:
zh: 迷你圖示：

en: => Warning: file name is not UTF-8 encoded!
zh: => 警告：檔案名稱不是 UTF-8 編碼！

en: Filesystem (%s)
zh: 檔案系統 (%s)

en: Named Pipe
zh: 具名管道

en: Broken link
zh: 中斷的連結

en: Mount type:
zh: 掛載型態：

en: Free:
zh: 未用：

en: Broken link to:
zh: 中斷的連結：

en: Original location:
zh: 原來的位置：

en: File Time
zh: 檔案時間

en: Last Changed:
zh: 上次變更：

en: Startup Notification
zh: 啟動通知

en: Deletion Date:
zh: 刪除日期：

en: %s (%llu bytes)
zh: %s (%llu 位元組)

en: Multiple types
zh: 多重類型

en: %d files, %d folders
zh: %d 個檔案，%d 個資料夾

en: Can't write to %s: Permission denied
zh: 無法寫入 %s：權限被拒絕

en: Folder %s doesn't exist
zh: 資料夾 %s 不存在

en: File rename
zh: 檔案重新命名

en: Change owner cancelled!
zh: 取消變更擁有者！

en: Chown in %s failed: %s
zh: 在 %s 中 chown 失敗：%s

en: Chown in %s failed
zh: 在 %s 中 chown 失敗

en: Setting special permissions could be unsafe! Is that you really want to do?
zh: 設定特殊權限可能不太安全！您真的要做嗎？

en: Chmod in %s failed: %s
zh: 在 %s 中 chmod 失敗：%s

en: File permissions
zh: 檔案權限

en: Change file permissions cancelled!
zh: 取消變更檔案權限！

en: Chmod in %s failed
zh: 在 %s 中 chmod 失敗

en: Change file(s) permissions cancelled!
zh: 取消變更檔案權限！

en: BMP Images
zh: BMP 圖像

en: Select an icon file
zh: 選取圖示檔案

en: %u files, %u subfolders
zh: %u 個檔案，%u 個資料夾

en: Copy here
zh: 複製到此

en: File copy
zh: 檔案複製

en: File move
zh: 檔案移動

en: File symlink
zh: 檔案符號連結

en: Copy %s files/folders.
    From: %s
zh: 複製 %s 檔案/資料夾。
    從：%s

en: Move %s files/folders.
    From: %s
zh: 移動 %s 檔案/資料夾。
    從：%s

en: An error has occurred during the move file operation!
zh: 移動檔案作業期間發生了錯誤！

en: Move file operation cancelled!
zh: 取消移動檔案作業！

en: An error has occurred during the copy file operation!
zh: 複製檔案作業期間發生了錯誤！

en: Copy file operation cancelled!
zh: 取消複製檔案作業！

en: Mount point %s is not responding...
zh: 掛載點 %s 並未反應中…

en: Link to Folder
zh: 連結到資料夾

en: Hide hidden folders
zh: 隱入隱藏資料夾

en: 0 bytes in root
zh: 0 位元組於根目錄

en:  Permission to: %s denied.
zh:  權限：%s 被拒絕。

note: Panel menu items
en: New &folder...
zh: 新資料夾(&F)…

en: &Hidden folders
zh: 隱藏資料夾(&H)

en: Ignore c&ase
zh: 忽略大小寫(&A)

en: &Reverse order
zh: 反向排序(&R)

en: E&xpand tree
zh: 展開目錄樹(&X)

en: Collap&se tree
zh: 摺疊目錄樹(&S)

en: Pane&l
zh: 面板(&L)

en: M&ount
zh: 掛載(&O)

en: Unmoun&t
zh: 卸載(&T)

en: &Add to archive...
zh: 加入壓縮檔(&A)…

en: Cop&y to...
zh: 複製到(&Y)…

en: &Move to...
zh: 移動到(&M)…

en: Symlin&k to...
zh: 符號連結(&K)…

en: Mo&ve to trash
zh: 丟進回收筒(&V)

en: R&estore from trash
zh: 從回收筒還原(&E)

en: Prop&erties
zh: 屬性(&E)

en: File name is empty, operation cancelled
zh: 檔案名稱為空，作業取消！

note: File object
en: Create archive
zh: 建立壓縮檔

en: Copy
zh: 複製

en: Copy %s items from: %s
zh: 複製 %s 項目自：%s

en: Move %s items from: %s
zh: 移動 %s 項目自：%s

en: Symlink
zh: 符號連結

en: Symlink %s items from: %s
zh: 符號連結 %s 項目自：%s

en: An error has occurred during the symlink operation!
zh: 符號連結作業期間發生了錯誤！

en: Symlink operation cancelled!
zh: 符號連結作業取消！

en: Definitively delete folder %s ?
zh: 確定要刪除資料夾 %s？

note: File object Delete trash can info folder
en: File delete
zh: 檔案刪除

en: Folder %s is not empty, delete it anyway?
zh: 資料夾 %s 不為空，無論如何都要刪除它？

en: Folder %s is write-protected, definitively delete it anyway?
zh: 資料夾 %s 禁止寫入，無論如何都要刪除它？

en: Delete folder operation cancelled!
zh: 取消刪除資料夾作業！

en: Move folder %s to trash can?
zh: 移動資料夾 %s 到回收筒？

en: Confirm Trash
zh: 確認回收筒

en: Folder %s is write-protected, move it to trash can anyway?
zh: 資料夾 %s 為防寫的，無論如何還是要移動它到回收筒？

en: An error has occurred during the move to trash operation!
zh: 丟進回收筒作業期間發生了錯誤！

en: Move to trash folder operation cancelled!
zh: 取消丟進回收筒資料夾作業！

note: File object
en: Restore from trash
zh: 從回收筒還原

en: Restore folder %s to its original location %s ?
zh: 還原資料夾 %s 到它的原來位置 %s？

en: Restore information not available for %s
zh: 還原資訊無法用於 %s

en: Can't create folder %s : %s
zh: 無法建立資料夾 %s：%s

en: Can't create folder %s
zh: 無法建立資料夾 %s

en: An error has occurred during the restore from trash operation!
zh: 回收筒還原作業期間發生了錯誤！

en: Restore from trash file operation cancelled!
zh: 取消回收筒檔案還原作業！

en: Create new folder:
zh: 建立新的資料夾：

note: File object
en:  file system...
zh:  檔案系統…

note: Mount/unmount file system
en:  the folder:
zh:  資料夾：

en:  operation cancelled!
zh:  作業取消！

note: Refresh the status label
en:  in root
zh:  於根目錄

note: Labels Set labels for progress dialog
en: Delete:
zh: 刪除：

note: Labels Set labels for progress dialog
en: Changing permissions...
zh: 變更權限…

note: Labels Set labels for progress dialog
en: Changing owner...
zh: 變更擁有者…

note: Labels
en: Mount file system...
zh: 掛載檔案系統…

en: Mount the folder:
zh: 掛載資料夾：

note: Labels
en: Unmount file system...
zh: 卸載檔案系統…

en: Unmount the folder:
zh: 卸載資料夾：

en: Can't copy file %s: %s
zh: 無法複製檔案 %s：%s

en: Can't copy file %s
zh: 無法複製檔案 %s

en: Target:
zh: 目標：

en: Can't preserve date when copying file %s : %s
zh: 無法保留複製檔案 %s 時的日期：%s

en: Can't preserve date when copying file %s
zh: 無法保留複製檔案 %s 時的日期

en: Can't copy folder %s : Permission denied
zh: 無法複製資料夾 %s：權限被拒絕

en: Can't copy file %s : Permission denied
zh: 無法複製檔案 %s：權限被拒絕

en: Can't preserve date when copying folder %s
zh: 無法於複製資料夾 %s 時保留資料

en: Source %s doesn't exist
zh: 來源 %s 不存在

en: Can't delete folder %s
zh: 無法刪除資料夾 %s

en: Can't delete file %s
zh: 無法刪除檔案 %s

en: Can't symlink %s: %s
zh: 無法符號連結 %s：%s

en: Can't symlink %s
zh: 無法符號連結 %s

en: Folder:
zh: 資料夾:

note: Make and show command window
en: Add to archive
zh: 加入到壓縮檔

en: Folder %s was successfully mounted.
zh: 資料夾 %s 已成功掛載。

en: Folder %s was successfully unmounted.
zh: 資料夾 %s 已成功卸載。

note: Make and show command window
en: Install/Upgrade package
zh: 安裝/升級套件

en: Installing package: %s
zh: 正在安裝套件：%s

note: Make and show command window
en: Uninstall package
zh: 解除安裝套件

en: Uninstalling package: %s
zh: 正在解除安裝套件：%s

en: File F&ilter:
zh: 檔案篩選器(&I)：

en: Go to working folder
zh: 前往工作資料夾。

en: Big icon list
zh: 大圖示列表

en: Small icon list
zh: 小圖示列表

en: Detailed file list
zh: 完整檔案列表

en: Hide thumbnails
zh: 不顯示縮圖

en: Create new folder...
zh: 建立新的資料夾…

en: Create new file...
zh: 建立新的檔案…

en: File or folder %s already exists
zh: 檔案或資料夾 %s 已經存在

en: Go ho&me
zh: 前往個人資料夾(&M)

en: Go &work
zh: 前往工作資料夾(&W)

en: New &file...
zh: 新檔案(&F)…

en: New f&older...
zh: 新資料夾(&O)…

en: &Hidden files
zh: 隱藏檔案(&H)

en: Thum&bnails
zh: 縮圖(&B)

en: B&ig icons
zh: 大圖示(&I)

en: &Small icons
zh: 小圖示(&S)

en: Fu&ll file list
zh: 完整檔案列表

en: &Rows
zh: 列(&R)

en: &Columns
zh: 欄(&C)

en: &Group
zh: 群組(&G)

note: Font families, to be filled later
en: &Family:
zh: 字族(&F)：

note: Character set choice
en: Character Set:
zh: 字元裝置

en: North European
zh: 北歐

en: Central European (cp1250)
zh: 中歐 (cp1250)

en: Russian (cp1251)
zh: 俄語 (cp1251)

en: Latin1 (cp1252)
zh: 拉丁語一 (cp1252)

en: Greek (cp1253)
zh: 希臘語 (cp1253)

en: Turkish (cp1254)
zh: 土耳其語 (cp1254)

en: Hebrew (cp1255)
zh: 希伯來語 (cp1255)

en: Arabic (cp1256)
zh: 阿拉伯語 (cp1256)

en: Baltic (cp1257)
zh: 波羅的海語 (cp1257)

en: Vietnam (cp1258)
zh: 越南 (cp1258)

en: Thai (cp874)
zh: 泰語 (cp874)

en: Ultra condensed
zh: 超壓縮

en: Extra condensed
zh: 特壓縮

en: Semi condensed
zh: 半壓縮

en: Semi expanded
zh: 半寬

en: Extra expanded
zh: 特寬

en: Ultra expanded
zh: 超寬

en: All Fonts:
zh: 所有字型：

note: Space before tab is used to set the correct button height
en: Launch Xfe as root
zh: 以 root 身分啟動 Xfe

en: Yes for &All
zh: 全部確定(&A)

en: Enter the user password:
zh: 輸入使用者密碼：

en: Enter the root password:
zh: 輸入 Root 密碼：

en: An error has occurred!
zh: 發生了錯誤！

en: Size in root:
zh: 大小於根目錄

en: Modified date:
zh: 修改日期：

en: Permissions:
zh: 權限：

en: Original path:
zh: 原始路徑：

en: Deletion date:
zh: 刪除日期：

en: Original path
zh: 原始路徑

en: Deletion date
zh: 刪除日期

note: Make and show command window The CommandWindow object will delete itself when closed!
en: Command log
zh: 命令記錄檔

en: Can't write to trash location %s: Permission denied
zh: 無法寫入回收筒位置 %s：權限被拒絕

en: Move %s selected items to trash can?
zh: 移動 %s 已選項目到回收筒？

en: File %s is write-protected, move it anyway to trash can?
zh: 檔案 %s 為防寫，無論如何還是要移動它到回收筒？

en: Move to trash file operation cancelled!
zh: 取消丟進回收筒的檔案作業！

en: Restore file %s to its original location %s ?
zh: 還原檔案 %s 到它的原來位置 %s？

en: Restore %s selected items to their original locations?
zh: 復原 %s 已選項目到原來位置？

en: Can't create folder %s: %s
zh: 無法建立資料夾 %s：%s

en: File %s is write-protected, delete it anyway?
zh: 檔案 %s 為防寫，無論如何都要刪除它？

en: Delete file operation cancelled!
zh: 取消刪除檔案作業！

en: Create new file:
zh: 建立新的檔案：

en: Create new symbolic link:
zh: 建立新的符號連結：

en: New Symlink
zh: 新的符號連結

note: Select target
en: Select the symlink refered file or folder
zh: 選取符號連結所參考的檔案或資料夾

en: Symlink source %s does not exist
zh: 符號連結來源 %s 不存在

en: Open selected file(s) with:
zh: 開啟已選檔案經由：

en: A&ssociate
zh: 關聯(&S)

note: Menu items
en: New& file...
zh: 新檔案(&F)…

en: New s&ymlink...
zh: 新增符號連結(&Y)…

en: Fi&lter...
zh: 篩選器(&L)…

en: Per&missions
zh: 權限(&M)

en: Ne&w file...
zh: 新檔案(&W)…

en: Open &with...
zh: 開啟方式(&W)…

en: &Extract here
zh: 在此解壓(&E)

en: E&xtract to...
zh: 解壓到(&X)…

en: Install/Up&grade
zh: 安裝/升級(&G)

en: Un&install
zh: 解除安裝(&I)

en: Copy &to...
zh: 複製到(&T)…

note: File selection dialog File dialog
en: Select a destination folder
zh: 選取目的地資料夾

note: File object
en: Package Install/Upgrade
zh: 套件安裝/升級

note: File object
en: Package Uninstall
zh: 套件解除安裝

en: No compatible package manager (rpm or dpkg) found!
zh: 找不到相容的套件管理員 (rpm 或 dpkg)！

en: File %s belongs to the package: %s
zh: 檔案 %s 屬於套件：%s

en: 0 bytes
zh: 0 位元組

en:  - Filter: %s
zh:  - 篩選器：%s

en: Bookmarks limit number reached. The last bookmark will be deleted...
zh: 達到書籤限制數量。最後一筆書籤將被刪除…

en: 
    >>>> COMMAND CANCELLED <<<<
zh: 
    >>>> 命令已取消 <<<<

en: 
    >>>> END OF COMMAND <<<<
zh: 
    >>>> 命令結束 <<<<

en: 	Select destination...
zh: 	選取目的地…

en: Select a file or a destination folder
zh: 選取檔案或目的資料夾

en: Add To Archive
zh: 加入保存檔

en: New archive name:
zh: 新存檔名稱：

en: tar.gz	Archive format is tar.gz
zh: 打包.gz	存檔格式是 tar.gz

en: zip	Archive format is zip
zh: zip	存檔格式是 zip

en: 7z	Archive format is 7z
zh: 7z	存檔格式是 7z

en: tar.bz2	Archive format is tar.bz2
zh: 打包.bz2	存檔格式是打包.bz2

en: tar	Archive format is tar
zh: 打包	存檔格式是打包

en: tar.Z	Archive format is tar.Z
zh: 打包.Z	存檔格式是打包.Z

en: gz	Archive format is gz
zh: gz	存檔格式是 gz

en: bz2	Archive format is bz2
zh: bz2	存檔格式是 bz2

en: Z	Archive format is Z
zh: Z	存檔格式是 Z

en: Current Theme
zh: 目前佈景主題

en: Use trash can for file deletion (safe delete)
zh: 使用回收筒來刪除檔案 (安全刪除)

en: Include a command to bypass the trash can (permanent delete)
zh: 包含命令以略過回收筒 (永久刪除)

en: Auto save layout
zh: 自動儲存版面配置

en: Single click file open
zh: 單擊開啟檔案

en: Relative resizing of file lists
zh: 相對的調整檔案列表的大小

en: Display a path linker above file lists
zh: 顯示檔案列表上的路徑鏈結器

en: Notify when applications start up
zh: 應用程式開始時通知

en: Smooth scrolling in file lists and text windows
zh: 在檔案列表和文字視窗中平滑捲動

en: Mouse scrolling speed:
zh: 滑鼠捲動速度：

en: Root mode
zh: 根目錄模式

en: Allow root mode
zh: 允許根目錄模式

en: Authentication using sudo (uses user password)
zh: 認證使用 sudo (使用使用者密碼)

en: Authentication using su (uses root password)
zh: 認證使用 su (使用 root 密碼)

note: Third tab - Dialogs
en: &Dialogs
zh: 對話框(&D)

en: Confirm copy/move/rename/symlink
zh: 確認複製/移動/重新命名/符號連結

en: Confirm drag and drop
zh: 確認拖放

en: Confirm move to trash/restore from trash
zh: 確認丟進回收筒/從回收筒還原

en: Confirm delete
zh: 確認刪除

en: Warn when mount points are not responding
zh: 掛載點無反應時發出警告

en: Warn if running as root
zh: 以 root 身分執行時發出警告

en: Default programs
zh: 預設程式

en: Text viewer:
zh: 文字檢視器：

en: Image editor:
zh: 圖像編輯器：

en: Archiver:
zh: 壓縮管理器

en: Pdf viewer:
zh: PDF 檢視器：

en: Audio player:
zh: 音訊播放器：

en: Video player:
zh: 視訊播放器：

en: Custom colors
zh: 自訂的顏色

en: Double click to customize the color
zh: 連按兩下以自訂顏色

en: Selection text color
zh: 選取文字顏色

en: File list background color
zh: 檔案列表背景顏色

en: File list text color
zh: 檔案列表文字顏色

en: File list highlight color
zh: 檔案列表高亮度顏色

en: Progress bar color
zh: 進度條顏色

en: Attention color
zh: 注意顏色

en: Standard (classic controls)
zh: 標準 (傳統控制項)

en: Clearlooks (modern looking controls)
zh: Clearlooks (現代外觀控制項)

note: Find iconpath from the Xfe registry settings or set it to DEFAULTICONPATH
en: Icon theme path
zh: 圖示佈景主題路徑

en: 	Select path...
zh: 	選取路徑…

en:  Select...
zh:  選取…

note: Seventh tab - Key bindings
en: &Key Bindings
zh: 按鍵組合(&K)

en: Modify key bindings...
zh: 修改按鍵組合…

note: ,0,0,0,0,20,20);
en: Restore default key bindings...
zh: 還原預設按鍵組合…

en: Select an icon theme folder or an icon file
zh: 選取圖示主題路徑或圖示檔案

en: Change Normal Font
zh: 變更一般字型

en: Change Text Font
zh: 變更文字字型

en: Toggle display hidden files
zh: 切換顯示隱藏檔案

en: Toggle display thumbnails
zh: 切換顯示縮圖

en: Print file
zh: 列印檔案

en: Refresh panels
zh: 重新整理面板

en: Create new symbolic link
zh: 建立新的符號連結

en: Restore files from trash
zh: 從回收筒復原

en: Create new window
zh: 建立新的視窗

en: Create new root window
zh: 建立新的根目錄視窗

en: Mount file system (Linux only)
zh: 掛載檔案系統(只限於 Linux)

en: Unmount file system (Linux only)
zh: 卸載檔案系統(只限於 Linux)

en: One panel mode
zh: 單一面板模式

en: Tree and panel mode
zh: 目錄樹與面板模式

en: Two panels mode
zh: 雙面板模式

en: Tree and two panels mode
zh: 目錄樹與雙面板模式

en: Clear location bar
zh: 清除位置列

en: Copy files to location
zh: 將檔案複製到

en: Move files to location
zh: 將檔案移動到

en: Symlink files to location
zh: 檔案符號連結到位置

en: Synchronize panels
zh: 同步面板

en: Switch panels
zh: 切換面板

en: Go to trash can
zh: 前往回收筒

en: Empty trash can
zh: 清空回收筒

en: Zoom image to 100%
zh: 縮放圖像到 100%

en: Rotate image to left
zh: 向左旋轉圖像

en: Rotate image to right
zh: 向右旋轉圖像

en: Mirror image horizontally
zh: 水平鏡像圖像

en: Mirror image vertically
zh: 垂直鏡像圖像

en: Replace string
zh: 置換字串

en: Toggle word wrap mode
zh: 切換字詞換列模式

en: Toggle line numbers mode
zh: 切換列號模式

en: Toggle lower case mode
zh: 切換小寫模式

en: Toggle upper case mode
zh: 切換大寫模式

note: Confirmation message
en: Do you really want to restore the default key bindings?
    
    All your customizations will be lost!
zh: 您真的要復原預設按鍵繫結嗎？
    
    您的所有自訂值將會失去！

en: Restore default key bindings
zh: 還原預設按鍵組合

en: Key bindings will be changed after restart.
    Restart X File Explorer now?
zh: 按鍵繫結將於重新啟動之後變更。
    現在要重新啟動 X File Explorer？

en: Copy selected files to clipboard
zh: 複製已選檔案到剪貼簿

en: Cut selected files to clipboard
zh: 剪下已選檔案到剪貼簿

en: Show properties of selected files
zh: 顯示已選檔案的屬性

en: Move selected files to trash can
zh: 移動已選檔案到回收筒

en: F&ull file list
zh: 完整檔案列表(&U)

en: I&gnore case
zh: 忽略大小寫(&G)

en: &Autosize
zh: 自動調整大小(&A)

note: Update item count
en:  items
zh:  項

en: Create new symlink
zh: 建立新的符號連結

en: Restore selected files from trash can
zh: 從回收筒復原已選檔案

en: Launch Xfe
zh: 啟動 Xfe

en: Mount (Linux only)
zh: 掛載 (只適用 Linux)

en: Unmount (Linux only)
zh: 卸載 (只適用 Linux)

en: Show one panel
zh: 顯示單一面板

en: Show tree and panel
zh: 顯示目錄樹和面板

en: Show two panels
zh: 顯示雙面板

en: Show tree and two panels
zh: 顯示目錄樹和雙面板

en: Clear location
zh: 清空位置

en: New fo&lder...
zh: 新資料夾…

en: Go &home
zh: 前往個人資料夾(&H)

en: &Copy to...
zh: 複製到(&C)…

en: &Symlink to...
zh: 符號連結到(&S)…

en: &Deselect all
zh: 全部不選(&D)

en: &General toolbar
zh: 工具列(&G)

en: &Tools toolbar
zh: 工具列(&T)

en: &Panel toolbar
zh: 面板列(&P)

en: &Location bar
zh: 位置列(&L)

en: &One panel
zh: 單一面板(&O)

en: T&ree and panel
zh: 目錄樹與面板(&R)

en: Two &panels
zh: 雙面板(&P)

en: Tr&ee and two panels
zh: 目錄樹與雙面板(&E)

en: &Clear bookmarks
zh: 清空書籤(&C)

en: &Thumbnails
zh: 縮圖(&T)

en: &Big icons
zh: 大圖示(&B)

en: T&ype
zh: 型態(&Y)

en: D&ate
zh: 日期(&A)

en: Us&er
zh: 使用者(&E)

en: Gr&oup
zh: 群組(&O)

en: &Left panel
zh: 左側面板(&L)

en: &Right panel
zh: 右側面板(&R)

en: New &window
zh: 開新視窗(&W)

en: New &root window
zh: 新的根目錄視窗(&R)

en: E&xecute command...
zh: 執行命令(&X)…

en: &Synchronize panels
zh: 同步面板(&S)

en: Sw&itch panels
zh: 切換面板(&I)

en: &Go to trash
zh: 前往回收筒(&G)

en: &Trash size
zh: 回收筒大小(&T)

en: &Empty trash can
zh: 清空回收筒(&E)

en: T&rash
zh: 回收筒(&R)

en: &About X File Explorer
zh: 關於 X File Explorer(&A)

en: Running Xfe as root!
zh: 以 root 身分執行 Xfe！

en: Can't create Xfe config folder %s
zh: 無法建立 Xfe 組態資料夾 %s

en: No global xferc file found! Please select a configuration file...
zh: 找不到系統 xferc 檔案！請選取組態檔案…

en: XFE configuration file
zh: XFE 組態檔案

en: Can't create trash can 'files' folder %s: %s
zh: 無法建立回收筒「檔案」資料夾 %s:%s

en: Can't create trash can 'files' folder %s
zh: 無法建立回收筒的「files」資料夾 %s

en: Can't create trash can 'info' folder %s: %s
zh: 無法建立回收筒「資訊」資料夾 %s:%s

en: Can't create trash can 'info' folder %s
zh: 無法建立回收筒的「info」資料夾 %s

en: X File Explorer Version %s
zh: X File Explorer 版本 %s

en: Based on X WinCommander by Maxim Baranov
zh: 基於 Maxim Baranov 編寫的 X WinCommander

en: Trash size: %s (%s files, %s subfolders)
    
    Modified date: %s
zh: 回收筒大小：%s (%s 檔案，%s 子資料夾)
    
    已經修改日期：%s

en: Trash size
zh: 回收筒大小

en: Open package file
zh: 開啟套件檔案

note: Help Menu entries
en: &About X File Package
zh: 關於 X File Package(&A)

note: Uninstall
en: &Uninstall
zh: 解除安裝(&U)

note: Install/Upgrade
en: &Install/Upgrade
zh: 安裝/升級(&I)

note: Second item is File List
en: File &List
zh: 檔案列表(&L)

en: X File Package Version %s is a simple rpm or deb package manager.
zh: X File Package 版本 %s 是簡單的 rpm 或 deb 套件管理員。

en: About X File Package
zh: 關於 X File Package

en: RPM source packages
zh: RPM 來源套件

en: RPM packages
zh: RPM 套件

en: DEB packages
zh: DEB 套件

en: No package loaded
zh: 沒有載入任何套件

en: Unknown package format
zh: 不明的套件格式

note: Make and show command window
en: Install/Upgrade Package
zh: 安裝/升級套件

en: [RPM package]
zh: [RPM 套件]

en: [DEB package]
zh: [DEB 套件]

en: Query of %s failed!
zh: 查詢 %s 失敗！

note: Usage message
en: 
    Usage: xfp [options] [package] 
    
        [options] can be any of the following:
    
            -h, --help         Print (this) help screen and exit.
            -v, --version      Print version information and exit.
    
        [package] is the path to the rpm or deb package you want to open on start up.
zh: 
    用法：xfp [選項] [套件]
    
       [選項] 可以是任何下列的：
    
           -h, --help         印出(此)說明畫面然後離開。
           -v, --version      印出版本資訊然後離開。
    
       [套件] 是您在啟動時要開啟的 rpm 或 deb 套件路徑。

en: GIF Image
zh: GIF 圖像

en: BMP Image
zh: BMP 圖像

en: XPM Image
zh: XPM 圖像

en: PCX Image
zh: PCX 圖像

en: ICO Image
zh: ICO 圖像

en: RGB Image
zh: RGB 圖像

en: XBM Image
zh: XBM 圖像

en: TARGA Image
zh: TARGA 圖像

en: PPM Image
zh: PPM 圖像

en: JPEG Image
zh: JPEG 圖像

en: TIFF Image
zh: TIFF 圖像

en: Open image file.
zh: 開啟圖像。

en: Print image file.
zh: 印出圖像檔案。

en: Zoom in image.
zh: 放大圖像。

en: Zoom out image.
zh: 縮小圖像。

en: Zoom image to 100%.
zh: 縮放圖像到 100%。

en: Zoom to fit window.
zh: 最適縮放視窗。

en: Rotate left image.
zh: 向左旋轉圖像。

en: Rotate right image.
zh: 向右旋轉圖像。

en: Mirror image horizontally.
zh: 水平鏡像圖像。

en: Mirror image vertically.
zh: 垂直鏡像圖像。

en: &Clear recent files
zh: 清空最近使用的檔案(&C)

en: Clear recent file menu.
zh: 清空最近使用的檔案選單。

en: Quit Xfi.
zh: 離開 Xfi。

en: Zoo&m 100%
zh: 縮放 100%(&M)

en: Zoom to fit &window
zh: 最適縮放視窗(&W)

en: Rotate right.
zh: 向右旋轉。

en: Rotate left.
zh: 向左旋轉。

en: Mirror &horizontally
zh: 水平鏡像(&H)

en: Mirror horizontally.
zh: 水平鏡像。

en: Mirror &vertically
zh: 垂直鏡像(&V)

en: Mirror vertically.
zh: 垂直鏡像。

en: Show image thumbnails.
zh: 顯示縮圖。

en: Display folders with big icons.
zh: 以大圖示顯示資料夾。

en: Display folders with small icons.
zh: 以小圖示顯示資料夾。

en: &Detailed file list
zh: 完整檔案列表(&D)

en: Display detailed folder listing.
zh: 顯示詳細的資料夾列表。

en: View icons row-wise.
zh: 逐列檢視圖示。

en: View icons column-wise.
zh: 逐欄檢視圖示。

en: Autosize icon names.
zh: 自動調整圖示名稱大小。

en: Display toolbar.
zh: 顯示工具列。

en: &File list
zh: 檔案列表(&F)

en: Display file list.
zh: 顯示檔案列表。

en: &Filter images
zh: 篩選器圖像(&F)

en: List only image files.
zh: 只列出圖像檔。

en: Fit &window when opening
zh: 開啟時符合視窗(&W)

en: Zoom to fit window when opening an image.
zh: 開啟圖像時縮放大小以配合視窗。

en: &About X File Image
zh: 關於 X File Image(&A)

en: About X File Image.
zh: 關於 X File Image。

en: X File Image Version %s is a simple image viewer.
zh: X File Image 版本 %s 是簡單的圖像檢視器。

en: About X File Image
zh: 關於 X File Image

en: Error Loading Image
zh: 載入圖像時發生錯誤

en: Unsupported type: %s
zh: 未支援的型態：%s

en: Unable to load image, the file may be corrupted
zh: 無法載入圖像，檔案也許已損壞

en: Print command: 
    (ex: lpr -P <printer>)
zh: 列印命令：
    (例：lpr -P <印表機名稱>)

note: Usage message
en: 
    Usage: xfi [options] [image] 
    
        [options] can be any of the following:
    
            -h, --help         Print (this) help screen and exit.
            -v, --version      Print version information and exit.
    
        [image] is the path to the image file you want to open on start up.
zh: 
    用法：xfi [選項] [圖像]
    
       [選項] 可以是任何下列的：
    
           -h, --help         印出 (此) 說明畫面然後離開。
           -v, --version      印出版本資訊然後離開。
    
       [圖像] 是您在啟動時要開啟的圖像檔案路徑。

note: Construct Set title
en: XFileWrite Preferences
zh: XFileWrite 偏好設定

en: Wrap margin:
zh: 換列邊界：

en: Tabulation size:
zh: 跳格大小：

en: Strip carriage returns:
zh: 截去游標輸入鍵：

en: Selected text background:
zh: 選取文字背景：

en: Selected text:
zh: 選取文字：

en: Highlighted text background:
zh: 高亮度的文字背景：

en: Highlighted text:
zh: 高亮度的文字：

en: Line numbers background:
zh: 列號背景：

en: Line numbers foreground:
zh: 列號前景：

note: Caption before number
en:   Lines:
zh:   列：

note: Caption before number
en:   Col:
zh:   欄：

note: Caption before number
en:   Line:
zh:   列：

en: Create new document.
zh: 建立新的資料夾。

en: Open document file.
zh: 開啟文件檔案。

en: Save document.
zh: 儲存文件。

en: Close document file.
zh: 關閉文件檔案。

en: Print document.
zh: 印出文件。

en: Quit X File Write.
zh: 關於 X File Write。

en: Copy selection to clipboard.
zh: 複製選擇區到剪貼簿。

en: Paste clipboard.
zh: 從剪貼簿貼上。

en: Goto line number.
zh: 前往列號。

en: Undo last change.
zh: 復原上一次變更。

en: Redo last undo.
zh: 重做最後一筆復原。

en: Search text.
zh: 搜尋文字。

en: Search selection backward
zh: 向後搜尋選擇區

en: Search backward for selected text.
zh: 向後搜尋所選文字。

en: Search selection forward
zh: 向前搜尋選擇區

en: Search forward for selected text.
zh: 向前搜尋下一個符合者。

en: Word wrap on
zh: 開啟字詞換列

en: Set word wrap on.
zh: 設定開啟字詞換列。

en: Word wrap off
zh: 關閉字詞換列

en: Set word wrap off.
zh: 設定關閉字詞換列。

en: Show line numbers.
zh: 顯示列號。

en: Hide line numbers
zh: 隱藏列號

en: Hide line numbers.
zh: 隱藏列號。

en: Save changes to file.
zh: 將變更儲存到檔案。

en: Save document to another file.
zh: 儲存文件到其他檔案。

en: Close document.
zh: 關閉文件

en: &Clear Recent Files
zh: 清空最近使用的檔案(&C)

en: Revert to &saved
zh: 恢復原儲存狀態

en: Revert to saved document.
zh: 恢復原來儲存的文件。

en: Paste from clipboard.
zh: 從剪貼簿貼上。

en: Lo&wer-case
zh: 小寫(&W)

en: Change to lower case.
zh: 變更為小寫。

en: Upp&er-case
zh: 大寫(&E)

en: Change to upper case.
zh: 變更為大寫。

en: &Goto line...
zh: 前往列號(&G)…

en: &Status line
zh: 狀態列(&S)

en: Display status line.
zh: 顯示狀態列。

en: Search for a string.
zh: 搜尋字串。

en: Search for a string and replace with another.
zh: 搜尋字串並以另一個置換。

en: Search sel. &backward
zh: 向後搜尋選取區(&B)

en: Search sel. &forward
zh: 向前搜尋選取區

en: &Word wrap
zh: 字詞換列(&W)

en: Toggle word wrap mode.
zh: 切換字詞換列模式。

en: Toggle line numbers mode.
zh: 切換列號模式。

en: &Overstrike
zh: 覆寫(&O)

en: Toggle overstrike mode.
zh: 切換覆寫模式。

en: Change text font.
zh: 變更文字字型。

en: &More preferences...
zh: 偏好設定(&M)…

en: Change other options.
zh: 變更其他選項。

en: About X File Write.
zh: 關於 X File Write。

en: File is too big: %s (%d bytes)
zh: 檔案太大：%s (%d 位元組)

en: Unable to read file: %s
zh: 無法讀取檔案：%s

en: File is too big: %s
zh: 檔案太大：%s

en: File: %s truncated.
zh: 檔案：%s 已截斷。

en: untitled%d
zh: 無標題 %d

en: X File Write Version %s is a simple text editor.
zh: X File Write 版本 %s 是簡單的文字編輯器。

en: About X File Write
zh: 關於 X File Write

en: C Source Files
zh: C 原始碼檔案

en: C++ Source Files
zh: C++ 原始碼檔案

en: C/C++ Header Files
zh: C/C++ 表頭檔案

en: PHP Files
zh: PHP 檔案

en: Save %s to file?
zh: 儲存 %s 到檔案中？

en: Overwrite Document
zh: 覆寫文件

en: Overwrite existing document: %s?
zh: 覆寫現有文件：%s？

en: File Was Changed
zh: 檔案已變更

en: %s
    was changed by another program. Reload this file from disk?
zh: %s
    已被其他程式變更。要從磁碟重新載入這個檔案？

en: Goto Line
zh: 前往列號

en: &Goto line number:
zh: 前往列號(&G)：

en: Re&place All
zh: 全部置換(&P)

en: Ex&act
zh: 精確的(&A)

en: &Ignore Case
zh: 忽略大小寫(&I)

en: E&xpression
zh: 運算式(&X)

note: First tab is global key bindings
en: &Global Key Bindings
zh: 全域按鍵組合(&G)

en: These key bindings are common to all Xfe applications.
    Double click on an item to modify the selected key binding...
zh: 這些按鍵組合共用於所有 Xfe 應用程式。
    在項目上連按兩下以修改已選按鍵組合…

note: Second tab is Xfe key bindings
en: Xf&e Key Bindings
zh: Xfe 按鍵組合(&E)

en: These key bindings are specific to the X File Explorer application.
    Double click on an item to modify the selected key binding...
zh: 這些按鍵組合特定用於 X File Explorer 應用程式。
    在項目上連按兩下以修改已選按鍵組合…

note: Third tab is Xfi key bindings
en: Xf&i Key Bindings
zh: Xfi 按鍵組合(&I)

en: These key bindings are specific to the X File Image application.
    Double click on an item to modify the selected key binding...
zh: 這些按鍵組合特定用於 X File Image 應用程式。
    在項目上連按兩下以修改已選按鍵組合…

note: Fourth tab is Xfw key bindings
en: Xf&w Key Bindings
zh: Xfw 按鍵組合(&W)

en: These key bindings are specific to the X File Write application.
    Double click on an item to modify the selected key binding...
zh: 這些按鍵組合特定用於 X File Write 應用程式。
    在項目上連按兩下以修改已選按鍵組合…

en: Registry Key
zh: 註冊按鍵

en: Press the combination of keys you want to use for the action: %s
zh: 按下您要用於動作的組合鍵：%s

en: [Press space to disable the key binding for this action]
zh: [按下空格以停用這個動作的按鍵組合]

en: Modify Key Binding
zh: 修改按鍵組合

en: Start of %s
zh: %s 的啟始

en: A lightweight file manager for X Window
zh: X 視窗的輕量檔案管理員

en: A simple image viewer for Xfe
zh: Xfe 的簡單的圖像檢視器

en: A simple text editor for Xfe
zh: Xfe 的簡單的文字編輯器

en: A simple package manager for Xfe
zh: Xfe 的簡易套件管理員

en: Browse database
zh: 瀏覽資料庫

en: Single Mode
zh: 單一模式

en: Consume Mode
zh: 耗盡模式

en: MPD client written in GTK+ for Xfce
zh: 以 GTK+ 寫成的，為 Xfce 設計的 MPD 客戶端

note: // write private function in case it is wished to avoid the // "n/a" values, but no big deal IMO text = get_subtitle (interface); TRANSLATORS: subtitle "by \"artist\" from \"album\" (year)"
en: by "%s" from "%s" (%s)
zh: 來自「%s」專輯「%s」(%s)

en: %d songs, %d hours and %d minutes
zh: %d 首歌，%d 小時 %d 分鐘

en: %d songs, %d minutes
zh: %d 首歌，%d 分鐘

en: Xfmpc Preferences
zh: Xfmpc 偏好設定

en: Customize your MPD client
zh: 自訂您的 MPD 客戶端

en: Use _default system settings
zh: 使用預設系統設定值(_D)

en: If checked, Xfmpc will try to read the environment variables MPD_HOST and MPD_PORT otherwise it will use localhost
zh: 若勾選，Xfmpc 會先嘗試讀取環境變數 MPD_HOST 與 HPD_PORT，否則會使用本地端主機

en: Close window into notification area
zh: 關閉視窗時縮入通知區域

en: Show _stastusbar
zh: 顯示狀態列(_S)

en: Song Format
zh: 歌曲格式

en: Song Format:
zh: 歌曲格式：

en: Album - Title
zh: 專輯 - 標題

en: Artist - Title (Date)
zh: 演出者 - 標題 (日期)

en: Artist - Album - Title
zh: 演出者 - 專輯 - 標題

en: Artist - Album - Track. Title
zh: 演出者 - 專輯 - 軌道. 標題

en: Custom format:
zh: 自訂格式：

en: Available parameters:
zh: 可用參數：

en: %a: Artist
zh: %a：演出者

en: %A: Album
zh: %A：專輯

en: %t: Title
zh: %t：標題

en: %D: Disc
zh: %D：碟片

en: %f: File
zh: %f：檔案

en: %g: Genre
zh: %g：曲風

en: %d: Date
zh: %d：日期

en: %T: Track
zh: %T：軌道

en: Xfmpc Shortcuts
zh: Xfmpc 捷徑

en: Control your MPD client with your keyboard
zh: 用鍵盤控制您的 MPD 客戶端

note: Shortcuts labels
en: Quit: CTRL+q
zh: 退出：CTRL+q

en: Previous: CTRL+b
zh: 上一首：CTRL+b

en: Play/Pause: CTRL+p
zh: 播放/暫停：CTRL+p

en: Stop: CTRL+s
zh: 停止：CTRL+s

en: Next: CTRL+f
zh: 下一首：CTRL+f

en: Volume: CTRL+v
zh: 音量：CTRL+v

en: Failed to connect to MPD
zh: 無法連接至 MPD

en: Connected to MPD
zh: 已連接至 MPD

en: MPD client
zh: MPD 客戶端

en: This window might be busy and is not responding.
    Do you want to terminate the application?
zh: 此視窗可能處於忙碌狀態而無法回應。
    您想要終止該應用程式嗎？

en: Session manager socket
zh: 工作階段管理程式 socket

en: Configure window behavior and shortcuts
zh: 調整視窗行為與捷徑

en: Window Manager Tweaks
zh: 視窗管理程式調校

en: Fine-tune window behaviour and effects
zh: 微調視窗視窗行為與特效

en: Configure layout, names and margins
zh: 設定配置、名稱與邊緣

en: <b>The_me</b>
zh: <b>主題(_M)</b>

en: <b>Title fon_t</b>
zh: <b>標題字型(_T)</b>

en: <b>Title _alignment</b>
zh: <b>標題對齊方式(_A)</b>

en: Click and drag the buttons to change the layout
zh: 點擊並拖曳按鈕以變更其配置

en: The window title cannot be removed
zh: 不能移除視窗標題

en: <b>Button layout</b>
zh: <b>按鈕配置</b>

en: Define shortcuts to perform _window manager actions:
zh: 定義執行視窗管理程式動作的捷徑鍵(_W)：

en: Click to foc_us
zh: 點擊以獲取焦點(_U)

en: Focus follows _mouse
zh: 焦點跟隨滑鼠(_M)

en: _Delay before window receives focus:
zh: 視窗獲取焦點前的延遲時間(_D)：

note: Raise focus delay
en: <i>Short</i>
zh: <i>短</i>

note: Raise focus delay
en: <i>Long</i>
zh: <i>長</i>

en: <b>Focus model</b>
zh: <b>焦點模型</b>

en: Automatically give focus to _newly created windows
zh: 自動為新建立的視窗取得焦點(_N)

en: <b>New window focus</b>
zh: <b>新視窗焦點</b>

en: Automatically _raise windows when they receive focus
zh: 當視窗獲取焦點時自動抬升該視窗(_R)

en: Delay _before raising focused window:
zh: 抬升焦點所在視窗前的延遲時間(_B)：

en: <b>Raise on focus</b>
zh: <b>獲取焦點時抬升</b>

en: Raise window when clicking _inside application window
zh: 當點擊應用程式視窗內部時抬升視窗(_I)

en: <b>Raise on click</b>
zh: <b>點選時抬升</b>

en: To screen _borders
zh: 到螢幕邊緣(_B)

en: To other _windows
zh: 到其他視窗(_W)

en: Dis_tance:
zh: 距離(T)：

note: Edge resistance Smart placement size
en: <i>Small</i>
zh: <i>小</i>

note: Edge resistance
en: <i>Wide</i>
zh: <i>寬</i>

en: <b>Windows snapping</b>
zh: <b>視窗吸引</b>

en: With the mouse _pointer
zh: 以滑鼠指標(_P)

en: With a _dragged window
zh: 以拖曳的視窗(_D)

en: _Edge resistance:
zh: 邊緣抗拒(_E)：

en: <b>Wrap workspaces when reaching the screen edge</b>
zh: <b>當抵達螢幕邊緣時迴繞工作區</b>

en: When _moving
zh: 當移動時(_M)

en: When _resizing
zh: 當調整大小時(_R)

en: <b>Hide content of windows</b>
zh: <b>隱藏視窗的內容</b>

en: The action to perform when the title-bar is double-clicked
zh: 當雙擊標題列時要執行的動作

en: <b>Double click _action</b>
zh: <b>雙擊執行動作(_A)</b>

en: Failed to initialize xfconf. Reason: %s
zh: 未能初始化 xfconf。原因：%s

en: S_kip windows that have "skip pager"
    or "skip taskbar" properties set
zh: 跳過屬性有設定「skip pager」或
    「skip taskbar」的視窗(_K)

en: _Include hidden (i.e. iconified) windows
zh: 包含隱藏 (如：圖示化的) 視窗(_I)

en: Cycle _through windows on all workspaces
zh: 在所有工作區的視窗間循環(_T)

en: _Draw frame around selected window while cycling
zh: 當循環時繪製所選視窗周圍的框架(_D)

en: _Raise windows while cycling
zh: 當循環時提升視窗(_R)

en: Cycle through windows in a _list
zh: 在清單中的視窗間循環(_L)

en: C_ycling
zh: 循環(_Y)

en: Activate foc_us stealing prevention
zh: 啟用預防竊取焦點功能(_U)

en: Honor _standard ICCCM focus hint
zh: 尊重標準 ICCCM 焦點提示(_S)

en: When a window raises itself:
zh: 當視窗抬升自己時：

en: _Bring window on current workspace
zh: 將視窗移至目前工作區(_B)

en: Switch to win_dow's workspace
zh: 切換至視窗的工作區(_D)

en: Do _nothing
zh: 無動作(_N)

en: Key used to _grab and move windows:
zh: 用來抓住並移動視窗的按鍵(_G)：

en: _Raise windows when any mouse button is pressed
zh: 按下任一滑鼠鍵時抬升視窗(_R)

en: Hide frame of windows when ma_ximized
zh: 當最大化時隱藏視窗的框架(_X)

en: Hide title of windows when maximized
zh: 最大化視窗時，隱藏標題

en: Automatically _tile windows when moving toward the screen edge
zh: 當朝螢幕邊緣移動時自動鋪展視窗(_R)

en: Use _edge resistance instead of window snapping
zh: 使用邊緣抗拒取代視窗吸引(_E)

en: Use mouse wheel on title bar to ro_ll up the window
zh: 在標題列以滑鼠滾輪捲收視窗(_L)

en: Notify of _urgency by making window's decoration blink
zh: 藉由讓視窗裝飾閃爍來通知緊急事件(_U)

en: Keep urgent windows _blinking repeatedly
zh: 讓緊急視窗保持閃爍(_B)

en: _Accessibility
zh: 輔助功能(_A)

en: Use the _mouse wheel on the desktop to switch workspaces
zh: 在桌面上使用滑鼠滾輪以切換工作區(_M)

en: _Remember and recall previous workspace
    when switching via keyboard shortcuts
zh: 透過鍵盤捷徑切換時，記住並召回
    先前的工作區(_R)

en: Wrap workspaces depending on the actual desktop _layout
zh: 以實際的桌面配置決定工作區迴繞(_L)

en: Wrap workspaces when _the first or the last workspace is reached
zh: 抵達第一個或最後一個工作區時時迴繞工作區(_T)

en: _Workspaces
zh: 工作區(_W)

en: _Minimum size of windows to trigger smart placement:
zh: 觸發智慧配置的最小視窗大小(_M)：

note: Smart placement size
en: <i>Large</i>
zh: <i>大</i>

en: By default, place windows:
zh: 預設的視窗擺放位置：

en: At the c_enter of the screen
zh: 於螢幕中央(_E)

en: U_nder the mouse pointer
zh: 在滑鼠指標之下(_N)

en: _Placement
zh: 配置(_P)

en: _Enable display compositing
zh: 啟用顯示合成(_E)

en: Display _fullscreen overlay windows directly
zh: 以直接覆蓋視窗的方式顯示全螢幕(_F)

en: Show windows preview in place of icons when cycling
zh: 循環切換時，顯示視窗預覽而非圖示

en: Show shadows under pop_up windows
zh: 在彈出式視窗下顯示陰影(_U)

en: Show shadows under _dock windows
zh: 在塢區(_dock)視窗下顯示陰影

en: Show shadows under _regular windows
zh: 在一般視窗下顯示陰影(_R)

en: Opaci_ty of window decorations:
zh: 視窗裝飾的不透明度(T)：

en: <i>Transparent</i>
zh: <i>透明</i>

en: <i>Opaque</i>
zh: <i>不透明</i>

en: Opacity of _inactive windows:
zh: 非活動中視窗的不透明度(_I)：

en: Opacity of windows during _move:
zh: 移動視窗時的不透明度(M)：

en: Opacity of windows during resi_ze:
zh: 調整視窗大小時的不透明度(_Z)：

en: Opacity of popup wi_ndows:
zh: 彈出式視窗的不透明度(_N)：

en: C_ompositor
zh: 合成器(_O)

en: _Number of workspaces:
zh: 工作區數量(_N)：

en: Margins are areas on the edges of the screen where no window will be placed
zh: 邊緣是螢幕邊上不能放置視窗的區域

en: _Margins
zh: 邊緣(_M)

en: Unsupported keyboard modifier '%s'
zh: 未支援的鍵盤修飾鍵「%s」

en: Set the compositor mode
zh: 設定合成器模式

en: Set the vblank mode
zh: 設定 vblank 模式

en: Replace the existing window manager
zh: 替換現存的視窗管理程式

en: Minimize _Other Windows
zh: 最小化其它視窗(_O)

en: _Same as Other Windows
zh: 與其它視窗相同(_S)

en: Always _Below Other Windows
zh: 總是在其它視窗下方(_B)

en: Roll Window Up
zh: 向上捲收視窗

en: Roll Window Down
zh: 向下捲開視窗

en: Context _Help
zh: 條目說明(_H)

note: --------------------------------------------------------
en: Always on _Visible Workspace
zh: 總是置於可見的工作區(_V)

en: Only _Visible on This Workspace
zh: 僅於此工作區可見(_V)

en: %s: GtkMenu failed to grab the pointer
zh: %s: GtkMenu 無法取得指標

en: Error reading data from child process: %s
zh: 從子代程序讀取資料時發生錯誤：%s

en: Cannot spawn helper-dialog: %s
zh: 無法建立輔助程式對話窗：%s

en: Are you sure you want to delete the note for
zh: 您是否確定刪除以下經節的筆記:

en: Save the changes to document
zh: 您要先儲存已修改的

en: before closing?
zh: 再來關閉文件嗎？

en: Note Editor
zh: 筆記編輯工具

en: Prayer List/Journal Editor
zh: 禱告表／日誌編輯工具

en: About Sword Module
zh: 關於 Sword 模組

en: <b>Module name:</b>
zh: <b>模組名稱:</b>

en: <b>Module abbreviation:</b>
zh: <b>模組名稱縮寫:</b>

en: <b>Version:</b>
zh: <b>版本號:</b>

en: No version stamp found
zh: 找不到版本戳記

en: <b>Type:</b>
zh: <b>類型:</b>

en: Daily Devotion
zh: 每日靈修

en: Bible
zh: 聖經

en: Commentary
zh: 註釋書

en: General Book
zh: 一般圖書

en: Personal Commentary
zh: 個人註釋書

en: <b>Language:</b>
zh: <b>語言:</b>

en: <b>Installed size:</b>
zh: <b>安裝後大小:</b>

en: <b>Companion module(s):</b></br>
zh: <b>搭檔模組:</b></br>

en: <b>Features:</b>
zh: <b>功能特色:</b>

en: *&nbsp;Headings
zh: *&nbsp;標題

en: *&nbsp;Footnotes
zh: *&nbsp;註腳

en: *&nbsp;Cross references
zh: *&nbsp;交叉參照

en: *&nbsp;Strong's numbers
zh: *&nbsp;史特朗編號

en: *&nbsp;Morphological tags
zh: *&nbsp;詞法標籤

en: *&nbsp;Lemmas
zh: *&nbsp;詞目

en: *&nbsp;Words of Christ in red
zh: *&nbsp;紅字標明基督言說

en: *&nbsp;Greek accents
zh: *&nbsp;希臘文重音

en: *&nbsp;Hebrew Vowel Points
zh: *&nbsp;希伯來文母音點

en: *&nbsp;Hebrew Cantillation
zh: *&nbsp;希伯來吟誦

en: *&nbsp;Variant readings
zh: *&nbsp;異文

en: *&nbsp;Transliteration forms
zh: *&nbsp;轉寫形式

en: *&nbsp;Glosses
zh: *&nbsp;註釋

en: *&nbsp;Morpheme Segmentation
zh: *&nbsp;語素切分

en: *&nbsp;<i>No features found</i>
zh: *&nbsp;<i>未註明功能</i>

en: <b>Distribution license:</b>
zh: <b>散佈授權條款:</b>

en: The SWORD Project is an effort to create an ever-expanding software package for research and study of God and His Word. The SWORD Project framework allows easy use and study of Bible texts, commentaries, lexicons, dictionaries, and other books. Many frontends are built using this framework. An installed set of books may be shared among all frontends using the framework.
    
     Books can be downloaded from the SWORD Project.
zh: SWORD 專案致力製作更多軟體套件，供研究及學習神和衪的話語。其架構便於聖經經文、註釋書、詞彙、辭典及各類圖書之使用及研習。以此架構建立的前端尤多，其所安裝的書目均可予以相同架構的前端軟體共用。
    
     各類經文及圖書現已可從 SWORD 專案下載。

en: The SWORD Project
zh: SWORD 專案

en: About Xiphos Translation
zh: 關於 Xiphos 的翻譯

en: 
    Powered by The SWORD Project.
    We would like to thank Troy Griffitts and all the other folks who have given us The SWORD Project.
zh: 
    以 SWORD 專案為房角石。
    我們感謝 Troy Griffitts 及各友好同儕施予我們 SWORD 專案。

en: Enter Folder Name
zh: 輸入資料夾名稱

en: Specify bookmarks file
zh: 指定書籤檔案

en: Folder name:
zh: 資料夾名稱:

en: Bookmark name:
zh: 書籤名稱:

en: Verse:
zh: 經節:

en: Module:
zh: 模組:

en: Remove the selected folder
zh: 移除所選的資料夾

en: (and all its contents)?
zh: （與其中所有的內容）？

en: Search result: %s
zh: 搜尋結果: %s

en: Opening a multi-reference bookmark in
    separate tabs is not supported.
zh: 未能支援在多個分頁
    開啟多重參照書籤。

en: Cipher key for module %s
zh: 模組 %s 之密鑰

en: Enter Key:
zh: 輸入密鑰:

en: Verse List
zh: 金句表

en: VerseList
zh: 金句表

en: SearchResults
zh: Xiphos_搜尋結果

en: Please check copyright before exporting!
zh: 匯出前請查明著作權！

en: Enter Word or Phrase
zh: 輸入字詞或字句

en: Set Module Font
zh: 設定模組的字型

en: Change font for
zh: 變更字型於

en: Current font:
zh: 目前的字型:

en: Use the default font for this module
zh: 在此模組使用預設的字型

en: BUG! Xiphos is about to crash due to a "STRDUP" error.
zh: 程式錯誤！Xiphos 因 "STRDUP" 錯誤而馬上崩垮。

en: Please report this error to the Xiphos team with:
zh: 請向 Xiphos 開發團隊回報下列的程式錯誤:

en: BUG! Xiphos is about to crash due to a "STRING" error.
zh: 程式錯誤！Xiphos 由於 "STRING" 錯誤而即將崩垮。

en: Open Session
zh: 開啟查經進程

en: Module has no support for %s.
zh: 模組並不支援 %s。

en: Xiphos: No windows.
zh: Xiphos: 沒有視窗。

en: BibleSync: Current navigation sent.
zh: BibleSync: 已送出目前的導播。

en: BibleSync: Not speaking.
zh: BibleSync: 非導播中。

en: Xiphos - Bible Study Software
zh: Xiphos - 聖經研究軟體

en: Standard View
zh: 標準閱覽

en: Commentary View
zh: 註釋閱覽

en: Book View
zh: 圖書閱覽

en: Welcome to Xiphos
zh: 歡迎使用 Xiphos

en: Renaming is not available in Windows.
    
    Xiphos is limited by Windows' filesystem,
    because it disallows the renaming of filename
    components of currently-open files,
    such as the contents of this commentary.
    Therefore, personal commentary renaming is
    not available in the Windows environment.
zh: 不支援 Windows 系統中變更名稱。
    
    Xiphos 受限於 Windows 的檔案系統，
    並不容許變更目前
    開啟使用中的檔案名稱，
    它屬於註釋書內容之一部分。
    因此，在 Windows 系統環境中
    並不支援變更個人註釋書的名稱。

en: Rename Commentary
zh: 變更註釋書名稱

en: Choose Commentary Name
zh: 選取註釋書名稱

en: Module names must contain [A-Za-z0-9_] only.
zh: 模組名稱只限使用 [A-Za-z0-9_] 字元。

en: Xiphos already knows a module by that name.
zh: Xiphos 中已有同名稱的模組。

en: Failed to create new configuration:
    %s
zh: 未能成功建立新的組態:
    %s

en: Configuration build error:
zh: 組態建立錯誤:

en: No module in this pane.
zh: 此面板中並無模組。

note: ***************************************************************************** * defines
en: <b>Overview of the Module Manager.</b>
    
    This is Xiphos' mechanism to get new and updated content.
    If you have never been here before, please take a moment to look it over.
    
    Modules come from different <u>repositories</u>.  <b>Module Sources: Add/Remove</b> will show you what repositories are currently known.
    
    <b>Module Sources: Choose</b> is for deciding from where modules should come, that is, from which repository Xiphos should obtain them, as well as where they should be placed on your system. Set <i>Install Source</i> and <i>Install Destination</i>, then click <i>Refresh</i>.
    
    <b>Modules: Install/Update</b> is for selecting and obtaining modules after choosing source and destination.
    
    <b>Modules: Maintenance</b> is for archive and index creation.
    
    See section 5 of our manual for Module Manager detail, or ask for help via Live Chat, or (if no one is responsive in chat) send mail to our users' mailing list.
zh: <b>模組管理工具的概覽。</b>
    
    這是 Xiphos 取得最新藏書內容的機制。
    如果您是第一次使用，請撥冗參閱。
    
    模組來自不同的<u>藏書庫</u>。<b>模組來源: 新增／移除</b>會顯示已知的藏書庫。
    
    <b>模組來源: 選用</b>讓您設定 Xiphos 取用來自不同藏書庫的模組，並選取系統的儲存位置。請設定<i>安裝來源</i>及<i>安裝目的地</i>，再按<i>重新整理</i>。
    
    <b>模組: 安裝／更新</b>讓您在選用來源及目的地後，選擇及取得所需的模組。
    
    <b>模組: 維護</b>讓您製作歸檔保存，以至建立搜尋索引。
    
    有關模組管理工具，詳參使用者手冊第 5 節；您也可使用即時對話求助，或（在上線對話未獲解答時）傳送電郵到我們的使用者電郵清單詢問。

en: <b>Welcome to Xiphos.</b>
    
    There are no Bibles installed. In order to initialize, Xiphos needs at least one Bible module. To facilitate this, the Module Manager has been opened so that you may install one or more Bibles, either from a local module set (cdrom, flash drive) or over the network from CrossWire Bible Society. Please refer to these step-by-step instructions, and to the general module manager overview that has also been opened.
    
    <u>For local install:</u>
    - In <i>Module Sources: Add/Remove</i>, add a new local folder name where modules can be found.
      (This is where folders exist named <i>mods.d</i> and <i>modules</i>.)
    - In <i>Module Sources: Choose</i>, click the "Local" button, and select your folder from the pulldown.
    
    <u>For network install from CrossWire:</u>
    - In <i>Module Sources: Choose</i>, click the "Remote" button and select CrossWire from the pulldown.
    - Click the "Refresh" button at the bottom.
    
    <u>In either case:</u>
    - In <i>Modules: Install/Update</i>, select Bibles and other modules of your preference.
    - Click "Install".
    - Close the Module Manager when you are done.
    
    <u>Warning</u>: If you live in a persecuted country, use with care.
    
    Both this step-by-step instruction dialog and the general introduction dialog may be closed at any time.
zh: <b>歡迎使用 Xiphos。</b>
    
    目前尚未安裝聖經模組。在啟始使用時，Xiphos 需要起碼一個聖經模組。為此模組管理員現已開啟，讓您安裝一本或更多聖經的模組，即從本地的模組套（光碟機、隨身碟）或從 CrossWire 聖經協會（CrossWire Bible Society）的網路下載。請依照逐步的指示，及參照已打開的總類模組管理工具的概覽以茲說明。
    
    <u>本地安裝方法:</u>
    - 在<i>模組來源: 新增／移除</i>，加入一個找到新模組的資料夾名稱。
      （這是現時 <i>mods.d</i> 和 <i>modules</i> 目錄所在的位置。）
    - 在<i>模組來源: 選用</i>，點擊 "本地" 按鈕，並在下拉選單中選用其目錄。
    
    <u>從 CrossWire 網路安裝方法:</u>
    - 在<i>模組來源: 選用</i>，點擊 "遠端" 按鈕，並在下拉選單中選用 CrossWire。
    - 點擊在下方的 "刷新" 按鈕。
    
    <u>在上述兩種情況，您均須:</u>
    - 在<i>模組: 安裝／更新</i>，依您的喜好選擇聖經及其它模組。
    - 點擊 "安裝"。
    - 完成後即可關閉模組管理工具。
    
    <u>警告</u>: 若您身處宗教逼害之國家，務必慎用。
     
    
    以上逐步指示以及總類簡介的對話框均可隨時關閉。

en: Remove these modules?
zh: 移除以下模組？

en: Preparing to remove
zh: 準備移除模組

en: Install these modules?
zh: 安裝以下模組？

en: Archive these modules?
zh: 備存以下模組？

en: Preparing to archive
zh: 準備備存歸檔

en: Build fast-search index for these
    modules (may take minutes/module)?
zh: 為以下模組建立快速搜尋索引
    （每模組或需時數分鐘）？

en: Preparing to index
zh: 準備建立索引

en: Delete fast-search index for these modules?
zh: 刪除以下模組的快速搜尋索引？

en: Preparing to delete index
zh: 準備刪除索引

en: Deleting index
zh: 正在刪除索引

en: The module has no About information.
zh: 模組並未提供有關資訊。

en: A checkmark means this module is already installed
zh: 勾選標記代表已安裝此模組

en: Click the box to work on this module
zh: 勾選方塊來繼續處理此模組

en: Click the box to select this module for install/update
zh: 勾選方塊來安裝／更新此模組

en: The index icon means you have built an optimized ('lucene') index for this module for fast searching (see the Maintenance pane for this function)
zh: 搜尋索引圖示代表已建立此模組的快速搜尋功能（建立索引的功能請見維護功能面版）

en: The lock icon means this module is encrypted, and requires that you purchase an unlock key from the content owner
zh: 上鎖圖示代表本模組經過加密，必須向內容擁有者購買密鑰，方能解鎖

en: The refresh icon means the Installed module is older than the newer Available module: You should update the module
zh: 刷新圖示代表已裝版本的模組已有更新的流通版本: 您應更新這個模組

en: `mkdir %s' failed:
    %s.
zh: `mkdir %s' 未能成功:
    %s。

en:  archived in:
zh:  已備存歸檔於:

en: Journals and prayer lists cannot be indexed.
zh: 不能建立日誌及禱告表的索引。

en: Repository:
    %s
zh: 藏書庫:
    %s

en: Categorized by
    Module Type
zh: 按
    模組類型分類

en: Biblical Texts
zh: 聖經經文

en: Commentaries
zh: 註釋書

en: Glossaries
zh: 彙編

en: Daily Devotionals
zh: 每日靈修材料

en: General Books
zh: 一般圖書

en: Cult/Unorthodox
zh: 少數教派／非正典經文

en: Categorized by
    Availability
zh: 按
    版本流通情況分類

en: Uninstalled
zh: 未安裝的版本

en: Prayer List/Journal
zh: 禱告表／日誌

en: Refreshing from remote source
zh: 重新整理遠端來源

en: Remote source not found
zh: 找不到遠端來源

en: Module Sources
zh: 模組來源

en: Install/Update
zh: 安裝／更新

en: Please Refresh
zh: 請刷新

en: Your module list is not up to date!
zh: 您的模組清單尚未更新！

note: Zero Bibles is just not workable in Xiphos.
en: You have uninstalled your last Bible.
    Xiphos requires at least one.
zh: 您已解除安裝最後一組聖經經文
    Xiphos 要求起碼一組方能運作。

en: There are still no Bibles installed.
    Xiphos cannot continue without one.
zh: 尚未安裝聖經。
    Xiphos 未能繼續操作。

en: %s obsoletes %s.
    Would you like to delete %s?
    Beware: This cannot be undone.
zh: %s 淘汰 %s。
    您要刪除 %s 嗎？
    留意: 此動作將不能復原。

en: No obsolete modules were found.
zh: 找不到過時的模組。

en: Standard remote sources have been loaded.
zh: 已載入標準的遠端來源。

en: Could not load standard sources from CrossWire.
zh: 未能載入 CrossWire 的標準來源。

en: Remove the selected source
zh: 移除所選的來源

en: Enter a remote source
zh: 輸入遠端來源

en: User (optional):
zh: 使用者名稱（選填）:

en: Password (optional):
zh: 密碼（選填）:

note: this can happen at most once
en: A source by that name already exists.
zh: 同名稱的來源經已存在。

en: Delete a remote source
zh: 刪除遠端來源

en: [no module]
zh: [沒有模組]

en: Go outward, to the section containing this one
zh: 退出上一層的主部

en: Go inward, to the first subsection
zh: 進入下一層的次部

en: Synchronize this window's scrolling with the main window
zh: 啟動此視窗與主視窗同步

en: Detach/Attach
zh: 接合／分拆

en: Module Options
zh: 模組選項

en: Parallel View
zh: 平行閱覽

en: BibleSync session passphrase
zh: BibleSync 進程的密碼串

note: mode selection failed? probably dead interface
en: Mode selection failed.
    Set "Debug" and try again to see why.
zh: 未能成功選擇模式。
    設定"除錯"重試以便找出原因。

en: Mode selection failed.
zh: 未能成功選擇模式。

en: BibleSync: %s (passphrase "%s").
zh: BibleSync: %s (密碼串"%s")。

en: -- Select --
zh: -- 選擇 --

en: Locale will take effect after restart.
zh: 語系檔將於程式重啟後應用。

en: Sizes and Faces
zh: 大小與字體

en: Clear List?
zh: 清除清單？

en: Are you sure you want to clear the module list?
zh: 您是否確定清除模組清單中的所有模組？

en: Remove Module?
zh: 移除模組？

en: Are you sure you want to remove the selected module?
zh: 您是否確定移除所選的個別模組？

en:  Module
zh:  模組

en: found in
zh: 項結果於

en: New List %s
zh: 新清單 %s

en: The last module list may not be deleted
zh: 不能刪除最後一個模組清單

en: Delete list?
zh: 刪除清單？

en: Are you sure you want to delete:
zh: 您是否確定刪除:

note: ***************************************************************************** * Name *   on_lucene_intro_clicked * * Synopsis *   #include "gui/search_dialog.h" *   void on_lucene_intro_clicked(GtkToggleButton *button, *				  gpointer user_data) * Description * Return value *   void
en: <b>Syntax overview for optimized "lucene" searches</b>
    Search for verses that contain...
    
    loved one
    	 "loved" or "one"
    	This is the same as searching for loved OR one
    "loved one"
    	The phrase "loved one"
    love*
    	A word starting with "love"
    	(love OR loves OR loved OR etc...)
    loved AND one
    	The word "loved" and the word "one"
    	&amp;&amp; can be used in place of AND
    +loved one
    	Verses that <b>must</b> contain "loved" and <b>may</b> contain "one"
    loved NOT one
    	"loved" but not "one"
    (loved one) AND God
    	"loved" or "one" and "God"
    lemma:G2316
    	Search for the Strong's Greek ("G") word number 2316.
    	Also, select Strong's display on the <i>Attribute Search</i> tab.
    
    For complete details, search the web for "lucene search syntax".
zh: <b>"Lucene" 加強搜尋語法一覽</b>
    搜尋經節使用...
    
    loved one
    	 "loved" 或 "one"
    	等同於搜尋 loved OR one
    "loved one"
    	詞句 "loved one"
    love*
    	開頭為 "love" 的詞彙
    	(love OR loves OR loved OR 等...)
    loved AND one
    	詞彙 "loved" 及詞彙 "one"
    	&amp;&amp; 用法與 AND 同
    +loved one
    	經節 <b>必須</b> 包含 "loved" 但 <b>或可</b> 包含 "one"
    loved NOT one
    	"loved" 但排除包含 "one" 之結果
    (loved one) AND God
    	"loved" 或 "one" 及 "God"
    lemma:G2316
    	搜尋史特朗希臘文 ("G") 詞彙編號 2316。
    	使用時可在 <i>屬性搜尋</i> 分頁選勾顯示史特朗編號。
    
    完整說明可在網路上搜尋 "lucene search syntax" 參考。

note: ***************************************************************************** * Name *   on_attributes_intro_clicked * * Synopsis *   #include "gui/search_dialog.h" *   void on_attributes_intro_clicked(GtkToggleButton *button, *				  gpointer user_data) * Description * Return value *   void
en: <b>Attribute-based searches</b>
    Searches for content contained in markup outside the main text. Attributes are footnotes, Strong's numbers, and morphological symbols.
    
    Be aware that most such searches can now be done faster via optimized "lucene" searches using keyword qualifiers.
    
    To use attribute searches, you must select the appropriate button on the <i>Attribute Search</i> tab.
    * Footnote text is searched just like regular text.
    * Strong's words are specified as a prefix letter H or G (Hebrew or Greek) and the numeric word identifier, e.g. G2316 to find "θεός" ("God").
    * Morphological tags are identified literally, e.g. N-ASF for "noun, accusative singular feminine" -- see the Robinson module for details.
zh: <b>運用屬性的搜尋</b>
    用於搜尋經文正文以外所包含的標記內容，即屬性如註腳、史特朗編號及詞法標籤。
    
    您現在還可以使用 "lucene" 加強搜尋功能搜尋這些關鍵字限定詞，使搜尋速度更快。
    
    使用屬性搜尋時，必須在 <i>屬性搜尋</i> 分頁中選擇適當的按鈕。
    * 搜尋註腳的方式與正文文字相同。
    * 史特朗詞彙均特別標註為前置 H 或 G 字母 (Hebrew（希伯來文） 或 Greek （希臘文）之意) 再加上數目識別，如 G2316 即找出 "θεός" ("God"（「神」）)。
    * 詞法標籤則如依文字識別，如 N-ASF 即指 "noun, accusative singular feminine" （名詞、受格　單數　陰性） -- 詳參 Robinson 模組。

en: Module is neither Bible nor commentary
zh: 模組並非聖經或註譯書

en: BibleSync is not active for transmit.
zh: BibleSync 未在啟動傳輸的狀態。

en: This is an inclusive ("AND") search:
    Find matches showing all words.
zh: 這是包攬式 ("AND") 搜尋:
    顯示同時相配所有字詞的結果。

en: _Open Advanced Search
zh: 開啟進階搜尋(_O)

en: Open the separate Advanced Search dialog.
zh: 另自開啟進階搜尋對話框。

en: Search Module
zh: 搜尋模組

en: Optimized ("Lucene")
zh: "Lucene" 加強搜尋

en: Exact phrase
zh: 整組詞句相同

en: Use bounds
zh: 使用前後範圍

en: Last search
zh: 上次搜尋結果

en: Open module in editor?
zh: 在編輯工具中開啟模組？

en: If no, it will open for display only.
zh: 如答否則只開啟作顯示。

en: Paste verse references
zh: 貼上或輸入經文章節範圍

en: Powered by the SWORD Project
zh: 以 SWORD 專案為房角石

en: Prayer List/Journal Item
zh: 禱告表／日誌項目

en: Remove the selected item
zh: 移除所選項目

en: An image file's size could not be determined.
    Xiphos cannot resize images to fit window.
zh: 未能確定此圖片檔案大小。
    Xiphos 未能依視窗大小調整圖片。

en: Mismatched packet
zh: 錯配的封包

en: Presence announcement:
zh: 出席通知:

en: Navigation packet:
zh: 導覽的封包:

en: Unknown module
zh: 未知的模組

en: .
    Navigated indirectly using verse list.
zh: .
    間接使用金句表導覽。

en: Check the box to listen to this Speaker
zh: 勾選此方塊來聆聽此揚聲器

en: Available Speakers
zh: 可用的揚聲器

en: Last navigation was Direct or Indirect
zh: 顯示上次使用直接或間接導播

en: Last Navigation
zh: 上次導播

en: IP address:
zh: IP 位址:

en: 
    Application:
zh: 
    應用程式:

en: 
    Device:
zh: 
    裝置:

en: <br/><br/><center><i>This module has no content at this point.</i></center>
zh: <br/><br/><center><i>模組此處並無內容。</i></center>

en: Improperly encoded personal annotation label:
    '%s'
zh: 個人標註標籤的編碼不正確:
    '%s'

en: Xiphos does not understand more than one argument.
zh: Xiphos 並不能解讀超過一個引數。

en: Initiating HTML
zh: HTML 啟始

en: Building Interface
zh: 正在建立介面

en: Starting Sword
zh: 正在啟動 Sword

en: Loading Settings
zh: 正在載入設定

en: Displaying Xiphos
zh: 正在顯示 Xiphos

en: Previewer
zh: 預覽區

en: Strongs
zh: 史特朗編號

en: Back to
zh: 回到

en: Unknown parallel module:
zh: 未知的平行模組:

en: Strong's Numbers
zh: 史特朗編號

en: Morphological Tags
zh: 詞法標籤

en: Hebrew Vowel Points
zh: 希伯來文母音點

en: Hebrew Cantillation
zh: 希伯來吟誦

en: Greek Accents
zh: 希臘文重音

en: Cross-references
zh: 交叉參照

en: Lemmas
zh: 詞目

en: Morpheme Segmentation
zh: 語素切分

en: Words of Christ in Red
zh: 紅字標明基督言說

en: Textual Variants
zh: 異文文本

en: Primary Reading
zh: 讀本一

en: Secondary Reading
zh: 讀本二

en: All Readings
zh: 所有讀本

en: Transliterated Forms
zh: 轉寫形式

en: Glosses
zh: 註釋

en: view context
zh: 查看原文上下

en: <b>For Growth</b><br/>
zh: <b>有關靈命成長</b><br/>

en: Salvation
zh: 拯救得贖

en: <b>For Salvation</b><br/>
zh: <b>有關拯救得贖</b><br/>

en: <b>For Health</b><br/>
zh: <b>有關健康醫治</b><br/>

en: <b>Miscellaneous</b><br/>
zh: <b>其它事項</b><br/>

en: Point x
zh: 重點一

en: <b>(x)</b><br/>
zh: <b>(一)</b><br/>

en: Point y
zh: 重點二

en: <b>(y)</b><br/>
zh: <b>(二)</b><br/>

en: Point z
zh: 重點三

en: <b>(z)</b><br/>
zh: <b>(三)</b><br/>

en: Minor Topic 1
zh: 副題 1

en: <b>Subtopic 1</b><br/>
zh: <b>副題 1</b><br/>

en: Minor Topic 2
zh: 副題 2

en: <b>Subtopic 2</b><br/>
zh: <b>副題 2</b><br/>

en: Minor Topic 3
zh: 副題 3

en: <b>Subtopic 3</b><br/>
zh: <b>副題 3</b><br/>

en: Minor Topic 4
zh: 副題 4

en: <b>Subtopic 4</b><br/>
zh: <b>副題 4</b><br/>

en: Name for new prayer list or journal
zh: 命名新的禱告表或日誌

en: Xiphos finds that prayer list already.
zh: Xiphos 搜到已有該張禱告表。

note: this one matters.
en: Xiphos cannot create module's path:
    %s
zh: Xiphos 不能建立模組的路徑:
    %s

en: A basic prayer list. \par\par Module created by Xiphos.
zh: 本張基本禱表。 \par\par 模組為 Xiphos 所產生。

en: <b>People:</b><br/>Bob<br/>Sam<br/>Sue<br/><br/><b>Church:</b><br/>pews<br/>fellowship<br/>Bibles for missionaries<br/><br/><br/>
zh: <b>人物:</b><br/>Bob<br/>Sam<br/>Sue<br/><br/><b>教會:</b><br/>座位<br/>崇拜<br/>宣教用的聖經<br/><br/><br/>

en: A subject-based prayer list. \par\par Module created by Xiphos.
zh: 本張主題禱表。 \par\par 模組為 Xiphos 所產生。

en: Bob<br/>Sam<br/>Sue<br/>John<br/>
zh: 弟兄<br/>姊妹<br/>同工<br/>幹事<br/>

en: Spiritual Growth
zh: 靈命成長

en: Mike<br/>Steve<br/>
zh: 弟兄<br/>姊妹<br/>

en: Sue<br/>John<br/>
zh: 同工<br/>幹事<br/>

en: A monthly prayer list. \par\par Module created by Xiphos.
zh: 本張月禱表。 \par\par 模組為 Xiphos 所產生。

en: A daily journal. \par\par Module created by Xiphos.
zh: 本則日誌。 \par\par 模組為 Xiphos 所產生。

en: An outlined topic (e.g. sermon). \par\par Module created by Xiphos.
zh: 本則主題大綱。 \par\par 模組為 Xiphos 所產生。

en: Major Topic A
zh: 主題 A

en: <b>Major Topic A</b><br/>
zh: <b>主題 A</b><br/>

en: Major Topic B
zh: 主題 B

en: <b>Major Topic B</b><br/>
zh: <b>主題 B</b><br/>

en: Major Topic C
zh: 主題 C

en: <b>Major Topic C</b><br/>
zh: <b>主題 C</b><br/>

en: A journal sectioned by Bible book and chapter. \par\par Module created by Xiphos.
zh: 本則以聖經書卷和章數分段。 \par\par 模組為 Xiphos 所產生。

en: User Annotation
zh: 使用者標註

en: Search result %s: %s
zh: 搜尋 %s:「%s」的結果

en: Delete Range?
zh: 刪除範圍？

en: Are you sure you want to delete this range?
zh: 您是否確定刪除此範圍？

en: %s:
    No such module is installed.
    %s
zh: %s:
    並未安裝是項模組。
    %s

en: Please adjust the module list.
zh: 請調整模組清單。

en: No fast-search index exists for %s.%s%s
zh: %s 的快速搜尋索引並不存在。%s%s

en: 
    Search on this module is now `multi word'.
zh: 
    現在搜尋此模組是使用「多組文字／多個詞彙相同」類型。

en: 
    See the Module Manager, Maintenance pane.
zh: 
    請見模組管理工具之維護面板。

en: There is no commentary module.
zh: 尚未安裝註釋書模組。

en: $HOME is not set!
zh: $HOME 並未設定！

en: Xiphos can not create directory
zh: Xiphos 不能建立目錄

en: can not create
zh: 不能建立

en: Empty settings file -- backup recovery attempted.
    Some information may have been lost.
zh: 設定檔空白 -- 系統已嘗試恢復備分。
    部分資料可能經已損毀。

en: Empty settings file -- no backup?!? Information lost!
zh: 空白的設定檔 -- 尚未備分？！？資料經已遺失！

en: There are no Bibles installed.
    Evidently, you declined to install any.
    
    Without any Bible modules to display,
    Xiphos cannot proceed,
    and will now exit.
zh: 尚未安裝聖經經文，
    因您確定拒絕安裝。
    
    因無法顯示任何聖經模組，
    Xiphos 即不能繼續執行，
    並即將離開。

en: Bible module installation complete.
zh: 聖經模組安裝完成。

en: Module error: Unusable xref encoding.
    Please report this, with module & verse
zh: 模組錯誤: 交叉參照編碼不能使用。（Unusable xref encoding.）
    請回報此程式錯誤，包括涉及的模組與經節

en: Xiphos's file for language
    abbreviations is missing.
zh: Xiphos 找不到
    語言縮寫檔案。

en: Xiphos's language abbreviation
    file cannot be opened.
zh: 未能開啟 Xiphos 的
    語言縮寫檔案。

en: Xiphos cannot allocate space
    for language abbreviations.
zh: Xiphos 不能為語言
    縮寫檔案分配空間。

en: Xiphos cannot read the
    language abbreviation file.
zh: Xiphos 不能讀取此
    語言縮寫檔案。

note: either we were given a null sys_locale, or it didn't match anything.
en: No matching locale found for `%s'.
    %s
zh: 沒有找到對應 `%s' 的語系檔。
    %s

en: Book names and menus may not be translated.
zh: 圖書名稱及選單均不能翻譯。

en: Module %s has companion modules:
    %s.
    Would you like to open these as well?%s
zh: %s 模組兼具相隨模組:
    %s。
    您想連同開啟這些模組嗎？%s

en: Daily devotional was requested, but there are none installed.
zh: 已要求每日靈修材料，但找不到已安版本。

en: <b>Locked Module.</b>
    
    <u>You are opening a module which requires a <i>key</i>.</u>
    
    The module is locked, meaning that the content is encrypted by its publisher, and you must enter its key in order for the content to become useful.  This key should have been received by you on the web page which confirmed your purchase, or perhaps sent via email after purchase.
    
    Please enter the key in the dialog.
zh: <b>模組已上鎖。</b>
    
    <u>您正在開啟需要<i>密鑰</i>的模組。</u>
    
    此模組已上鎖，即其出版商已將模組內容加密。您必須輸入其密鑰，方能顯示內容。此密鑰應可向證明您購買的該網頁獲得，或在購買後從電子郵件中獲得。
    
    請在對話框中輸入密鑰。

en: History ➛ Verse List
zh: 閱覽記錄 ➛ 金句表

en: URL not found:
zh: 找不到網址 (URL):

en: Xiphos could not execute %s
zh: Xiphos 未能執行 %s

en: Viewer error:
zh: 檢視工具錯誤:

en: Show %s in main window
zh: 在主視窗顯示 %s 的上下原文

en: Document not created successfully.
zh: 未能成功建立文件。

en: What must I do to be saved?
zh: 我該如何作才能得拯救？

en: Acts 16:31
zh: 使徒行傳 16:31

en: Eph 2:8,9
zh: 以弗所書 2:8,9

en: Romans 1:16
zh: 羅馬書 1:16

en: What is the Gospel?
zh: 甚麼是福音？

en: 1 Cor 15:1-4
zh: 哥林多前書 15:1-4

en: Document not parsed successfully.
zh: 未成功讀取文件。

en: empty document
zh: 文件空白

en: Old Testament
zh: 舊約全書

en: Gen - Mal
zh: 創 - 瑪

en: New Testament
zh: 新約全書

en: Mat - Rev
zh: 太 - 啟

en: Sample Module List
zh: 樣板模組清單

en: Save of settings failed! stat %d, size %d
    %s
zh: 未能成功儲存設定值！stat %d, size %d
    %s

en: Attempting to revert to previous save.
zh: 嘗試回復到上次儲存的狀態。

en: Bookmark Dialog
zh: 書籤對話框

en: New ...
zh: 新資料夾...

en: Label Entry
zh: 標籤的輸入方塊

en: Verse:
zh: 經節或圖文:

en: Verse Entry
zh: 經節的輸入方塊

en: Module Entry
zh: 模組的輸入方塊

en: Bookmark Folder Treeview
zh: 樹狀檢視書籤資料夾

en: Test Link
zh: 測試鏈結

en: Link directly
zh: 直接連到經文

en: Link via verse list
zh: 連到金句表

en: Print this note
zh: 列印此筆記

en: Preview the note to be printed
zh: 預覽要列印的筆記

en: HTML mode
zh: HTML 模式

en: Delete the current note
zh: 刪除目前的筆記

en: Save the current note
zh: 儲存目前的筆記

en: Preview the document to be printed
zh: 預覽要列印的文件

en: Open a file in Studypad
zh: 在 StudyPad 開啟檔案

en: Save the current file as
zh: 另存目前的檔案為

en: Save AS
zh: 另存新檔

en: Copy/Export Passage
zh: 複製／匯出經文

en: <b>Copy</b>
zh: <b>複製</b>

en: Export complete book
zh: 匯出整書卷

en: Book Radio Button
zh: 全卷的單選按鈕

en: Export complete chapter
zh: 匯出一整章

en: Chapter Radio Button
zh: 章的單選按鈕

en: Export single verse
zh: 匯出一節經文

en: Verse Radio Button
zh: 節數範圍的單選按鈕

en: Verse range
zh: 節數範圍

en: <b>Format</b>
zh: <b>格式</b>

en: Plain Text Radio Button
zh: 純文字的單選按鈕

en: HTML Radio Button
zh: HTML 的單選按鈕

en: Indicates whether verse numbers should appear inline in the text for more than 1 verse.
zh: 在匯出多於一節經文時，指明要否顯示每節節數。

en: _Verse numbers in text
zh: 每節節數(_V)

en: Verse Number button
zh: 每節節數按鈕

en: Indicates whether reference is placed first or last.
zh: 指明在匯出時章節置頭或置尾。

en: Reference last
zh: （匯出節數範圍時）章節置尾

en: Reference last button
zh: 章節置尾按鈕

en: Indicates whether or not version name is included in reference.
zh: 指明在匯出時要否添註聖經版本簡稱。

en: Version button
zh: 陳明聖經版本按鈕

en: Indicates whether verse numbers should appear inline in the text.
zh: 指明在匯出時要否顯示每節節數。

en: Include version
zh: （匯出節數範圍時）陳明聖經版本

en: About Studypad
zh: 關於 StudyPad

en: Open about dialog
zh: 開啟關於資訊對話框

en: Make selection bold
zh: 選段文字加粗

en: Decrease paragraph indent
zh: 減少段落往內縮排

en: Delete current item
zh: 刪除目前項目

en: Search current document
zh: 搜尋目前的文件

en: Increase paragraph indent
zh: 增加段落往內縮排

en: Insert emoticon
zh: 加插表情符號

en: Emoticon
zh: 表情符號

en: Insert an emoticon
zh: 加插表情符號

en: Insert image at cursor
zh: 在游標位置加插圖片

en: Insert link
zh: 加插鏈結

en: Insert a link
zh: 加插一項鏈結

en: Insert rule
zh: 加插水平線

en: Insert horizontal rule
zh: 加插水平線

en: Xiphos Link
zh: Xiphos 的鏈結

en: Insert a link to a sword module
zh: 加插鏈結連到 Sword 模組

en: Change selection to italic font
zh: 變更選段字型為斜體

en: Center justify paragraph
zh: 段落置中

en: full justify
zh: 左右對齊段落

en: Left justify paragraph
zh: 靠左對齊段落

en: Right justify paragraph
zh: 靠右對齊段落

en: Paste clipboard at cursor.
zh: 在游標處貼上剪貼簿內容。

en: Print preview of current document
zh: 目前文件的列印預覽

en: Shut down editor
zh: 關掉編輯工具

en: Redo last undo
zh: 重做上次復原動作

en: Save file as ...
zh: 另存檔案為 ...

en: Strikethrough selection
zh: 選段加刪除線

en: Underline selection
zh: 選段加底線

en: Header 1
zh: 標題 1

en: Header 2
zh: 標題 2

en: Header 3
zh: 標題 3

en: Header 4
zh: 標題 4

en: Header 5
zh: 標題 5

en: Header 6
zh: 標題 6

en: Roman Numeral List
zh: 羅馬數目序清單

en: Alphabetical List
zh: 字母序清單

en: Set font color of selected text.
zh: 設定所選文字的字型色彩。

en: Highlight selected text by setting background color.
zh: 設定重點標示文字的背景色彩。

en: Mark/Unmark Verse
zh: 標記／註銷標記經節

en: Add annotation. The verse will display with highlight colors and a *u marker to show content.
zh: 加入註解，用色彩重點標記經節，並在顯示的內容前標以 *u。

en: New Annotation
zh: 新增註解

en: Remove annotation.
zh: 把註解移除。

en: Cancel Annotation
zh: 取消註解

en: _View Intro
zh: 閱覽簡介(_V)

en: Open a brief introductory explanation of how the Module Manager works.
zh: 開啟簡介說明文件解釋怎樣使用模組管理工具。

en: _Load Standard
zh: 載入標準藏書庫(_L)

en: Load and synchronize the standard set of known repositories, as maintained at crosswire.org, with your current remote sources.
zh: 使您目前的遠端來源同步載入由 crosswire.org 所維護的標準藏書庫組合。

en: Refresh Xiphos' knowledge of what modules are available at the selected remote repository
zh: 刷新 Xiphos 關於所選遠端藏書庫流通的模組資訊

en: Install or update the selected modules
zh: 安裝或更新所選的模組

en: Remove the selected modules from your system
zh: 從系統移除所選的模組

en: Create a zip archive of the selected modules.
zh: 備存所選模組為 zip 歸檔。

en: Build an index of the selected modules, for optimized ("lucene") searching.
zh: 為所選的模組建立 "lucene" 加強搜尋功能的索引。

en: _Delete Index
zh: 刪除搜尋索引(_D)

en: Delete the fast-search index of the selected modules.
zh: 刪除所選模組的快速搜尋索引。

en: Scan _Obsolete
zh: 掃瞄過時模組(_O)

en: Scan for obsolete modules and offer to delete them.
zh: 掃瞄過時的模組，讓您可選擇刪除。

en: <b>Module Manager</b>
zh: <b>模組管理</b>

en: <b>WARNING:</b> If you live in a persecuted country use with care.
zh: <b>警告:</b> 若您身處宗教逼害之國家，務必慎用。

en: <b>Add and Remove Sources</b>
zh: <b>新增與移除來源</b>

en: Current local sources
zh: 目前的本地來源

en: Add a local folder as an install source, typically on a cdrom or flash drive.  Such a folder contains subfolders "mods.d" and "modules".
zh: 從光碟機或隨身碟等媒體加入本地安裝來源的資料夾，其中包含"mods.d"和"modules"子資料夾。

en: Remove one of your local folders as an install source.
zh: 從安裝來源中移除本地資料夾。

en: Current Remote Sources
zh: 目前的遠端來源

en: Add a custom remote install source. You must know its hostname and the folder where its repository lives.
zh: 新增遠端的安裝來源。您必須提供主機名稱及藏書庫所在的目錄。

en: Remove a remote install source.
zh: 移除遠端安裝來源。

en: <b>Install Source</b>
zh: <b>安裝來源</b>

en: <b>Install Destination</b>
zh: <b>安裝目的地</b>

en: <i>Personal area, for your use only:</i>
zh: <i>個人區，只有您一人可用:</i>

en: Home dir
zh: 家目錄

en: <i>System area, for all users:</i>
zh: <i>系統區，所有使用者可用:</i>

en: Sword sys dir
zh: Sword 的系統目錄

en: <b>Warning:</b> If you live in a persecuted country and do not wish to risk detection you should NOT use  the remote installation feature!
zh: <b>警告:</b> 若您身處宗教逼害之國家，為免冒遭偵查之險，請勿使用遠端安裝功能！

en: Local Install Folder
zh: 本機安裝的資料夾

en: Drop down history list
zh: 下拉式閱覽記錄清單

en: Choose book to display
zh: 選讀書卷

en: Book Selector Button
zh: 選讀書卷的按鈕

en: <b>Revelation of John</b>
zh: <b>啟示錄</b>

en: Choose chapter to display
zh: 選讀章數

en: Choose Verse to display
zh: 選讀節數

en: Enter a Verse reference in Book 1:1 format and press Return
zh: 輸入經節的章節（如：書卷 1:1）後按 Return 鍵

en: Reference Entry
zh: 章節輸入欄

en: <b>Font Colors</b>
zh: <b>字型色彩</b>

en: Current Verse
zh: 目前的經節

en: Verse Number
zh: 節數

en: Highlight Foreground
zh: 重點標示的前景

en: Invert color pairs
zh: 前景、背景色對調

en: <b>Font Sizes</b>
zh: <b>字型大小</b>

en: All displayed font sizes are relative to this choice
zh: 所有字型顯示的大小均依此值相對調整

en: Base font size
zh: 基本字型大小

en: Commonly -1, to make verse numbers less obtrusive
zh: 一般選擇 -1，令節數字型不致礙眼

en: Verse number size
zh: 節數字型大小

en: Name and size choice for any module in a given language; still overridden by a specific choice on a particular module
zh: 依模組所屬語言來設定字型名稱及大小；但仍優先使用個別模組指定的字型及大小值

en: Font preferences, per language
zh: 依個別語言的字型設定

en: Language Font Combo
zh: 語言與字型設定的下拉選單

en: Font Misc
zh: 字型雜項

en: Xiphos is the first Bible study program to provide an implementation of BibleSync, a synchronization protocol for Bible programs. If you work with multiple Bible programs, or if you work in a team, or if you have classroom activities using shared study, BibleSync can be a useful tool for you. BibleSync operates in 1 of 3 modes: Personal, to synchronize multiple Bible applications of your own, or in a working team; Speaker, to drive a lecture audience's Bible programs to follow along; Audience, to receive the speaker's navigation.
zh: Xiphos 是首個運用 BibleSync 聖經程式同步協定的查經軟體。如果您執行多個聖經程式、以小隊形式操作，或在教室活動中舉行分享學習，BibleSync 均為您的好工具。BibleSync 有 3 種執行模式：個人模式——同步執行您或工作小隊中的多個聖經應用程式；揚聲器模式——領導演講聽眾的聖經程式跟隨您的導播；聽眾模式——接收揚聲器的導播。

en: <i>Mode:</i>
zh: <i>模式:</i>

en: Select the mode in which BibleSync should operate.
zh: 選擇 BibleSync 要運作的模式。

en: Disable BibleSync.
zh: 停用 BibleSync。

en: BSP off radio button
zh: BSP 關的單選按鈕

en: _Speaker
zh: 揚聲器模式(_S)

en: Enable BibleSync as the speaker.
zh: 啟用 BibleSync 作揚聲器。

en: BSP speaker radio button
zh: BSP 揚聲器模式的單選按鈕

en: _Audience
zh: 聽眾模式(_A)

en: Enable BibleSync as a member of the audience.
zh: 啟用 BibleSync 為聽眾成員。

en: BSP audience radio button
zh: BSP 聽眾模式的單選按鈕

en: Enable BibleSync for personal or team use.
zh: 啟用 BibleSync 作個人或小隊使用。

en: BSP personal radio button
zh: BSP 個人模式的單選按鈕

en: When in Personal mode, only programs running on this machine will hear your navigation.
zh: 在個人模式中設定此項，即只有本機執行中的程式會聽到您導播。

en: BSP privacy button
zh: BSP 私人轉用的按鈕

en: <i>Navigate:</i>
zh: <i>導播:</i>

en: Choose how to accept incoming navigation synchronization.
zh: 選取如何接收外來同步導播的方式。

en: _Direct
zh: 直接導播(_D)

en: BibleSync navigation will send Xiphos directly to the verse indicated.
zh: BibleSync 導播會直接傳送指明的經節到 Xiphos 中。

en: BSP nav direct radio button
zh: BSP 直接導播的單選按鈕

en: _Verse list
zh: 導播金句表(_V)

en: BibleSync navigation will use Xiphos' sidebar verse list.
zh: BibleSync 導播會使用 Xiphos 側邊欄中的金句表。

en: BSP nav verse list radio button
zh: BSP 導播金句表的單選按鈕

en: <i>Listen:</i>
zh: <i>聆聽:</i>

en: Xiphos will listen to Speakers according to choice here.
zh: Xiphos 會根據下面選用的揚聲器來聆聽。

en: Selective
zh: 選擇接收

en: Choose the Speakers to be followed.
zh: 選擇跟隨個別揚聲器的導播。

en: BSP listen some radio button
zh: BSP 選擇接收的單選按鈕

en: All Speakers will be followed.
zh: 跟隨所有揚聲器的導播。

en: BSP listen all radio button
zh: BSP 全部接收的單選按鈕

en: No Speakers will be followed.
zh: 不跟隨任何揚聲器的導播。

en: BSP listen none radio button
zh: BSP 無的單選按鈕

en: <i>Special:</i>
zh: <i>特殊:</i>

en: Additional traces can be presented during BibleSync operation by enabling presence, mismatch, and debug. Beware enabling these, they can be very chatty. Also, decide whether to allow group parameter as Xiphos' tab number.
zh: BibleSync 操作過程中可另行啟動的追蹤功能如出席、錯配、除錯。留意啟動以上功能會添加大量交談訊息。另外這裡也能設定是否讓群組參數當作 Xiphos 的分頁號碼。

en: Presence announcements will be shown in dialogs.
zh: 在對話框中顯示出席通知。

en: BSP presence button
zh: BSP 出席的按鈕

en: Mismatch
zh: 錯配

en: Mismatches from your session will be shown in dialogs.
zh: 在對話框中顯示錯配資訊。

en: BSP mismatch button
zh: BSP 錯配的按鈕

en: Packet tracing.
zh: 封包追蹤。

en: BSP event debug button
zh: BSP 事件之除錯按鈕

en: _Group as tab
zh: 群組當成分頁(_G)

en: Interpret the protocol's group number parameter as Xiphos' tab number. Disabling this may be necessary if some Speakers' use of group number is not appropriate as a tab number.
zh: 詮釋 BibleSync 傳輸協定中的「群組號碼」參數為 Xiphos 所用之「分頁號碼」。如果您認為揚聲器所用的群組號碼不宜當作分頁號碼時，您或須停用此項。

en: BSP event group-as-tab button
zh: BSP 事件之群組當成分頁按鈕

en: Select a particular language for interface display, other than your usual setting
zh: 選擇特定的語言顯示介面，以別於您本身的系統設定

en: Special Locale (requires restart)
zh: 指定特定語系（須重新啟動）

en: Special Locale Combo
zh: 指定特定語系的下拉選單

en: Show splash screen at start up
zh: 程式啟動時顯示啟動畫面

en: Show Daily Devotion at start up
zh: 程式啟動時顯示每日靈修

en: If you have set a preferred daily devotion module, its entry for today will be shown at startup.
zh: 如有設定偏好的每日靈修模組，即在程式啟動時顯示今日的選讀。

en: Use default Dictionary
zh: 使用預設的辭典

en: Make double-click of a word always use default dictionary instead of dictionary currently displayed
zh: 使雙擊字詞時使用預設的辭典而非目前顯示的辭典

en: Use default Dictionary Checkbox
zh: 使用預設的辭典核取方塊

en: Scroll to Previous/Next Chapter
zh: 捲動到上／下一章

en: Scroll to Previous/Next Chapter Checkbox
zh: 捲動到上／下一章核取方塊

en: Automatically resize image content to fit the pane
zh: 依視窗框大小自動調節圖片內容

en: Resize images checkbox
zh: 重設圖片的大小核取方塊

en: Highlight current verse
zh: 重點標示目前的經節

en: Apply high-contrast highlight to current verse - see color pickers
zh: 鮮色重點標示目前的經節 - 見調色盤

en: Highlight current verse check box
zh: 重點標示目前的經節核取方塊

en: Highlight user annotations
zh: 重點標示使用者的標註

en: Use inverted highlight on user-annotated verses
zh: 用對掉的重點標示色彩來顯示使用者標註的經節

en: Highlight user annotations check box
zh: 重點標示使用者標註的核取方塊

en: Cross-references in verse list
zh: 在金句表中顯示交叉參照

en: Use the verse list for Bible cross-references instead of the previewer
zh: 在金句表中顯示交叉參照而不使用預覽區

en: Xrefs in verse list check box
zh: 在金句表中顯示交叉參照核取方塊

en: Enable Prayer Lists
zh: 啟用禱告表

en: Make journals/prayer lists available
zh: 使日誌／禱告表可用

en: Enable Prayer Lists Checkbox
zh: 啟用禱告表核取方塊

en: Enable Statusbar
zh: 啟用狀態列

en: Enable/Disable Statusbar.
zh: 啟用／停用狀態列。

en: Enable Statusbar Checkbox
zh: 啟用狀態列的核取方塊

en: Parallel color alternation
zh: 平行閱覽時顯示交替色彩

en: Parallel window can use alternating foreground/background.
zh: 在平行閱覽視窗中使用交替的前景／背景色彩。

en: Enable Parallel Alternation Checkbox
zh: 啟用平行閱覽時使用交替色彩的核取方塊

en: Verse number
zh: 節數

en: Offset the verse number in several ways
zh: 選擇襯托節數的不同方式

en: Show verse number in bold text
zh: 以粗體文字顯示節數

en: Verse number bold checkbox
zh: 節數粗體核取方塊

en: Show verse number with [surrounding brackets]
zh: 以 [括號括起] 顯示節數

en: Verse number bracket checkbox
zh: 括起節數核取方塊

en: Show verse number as a superscript
zh: 以上標文字顯示節數

en: Verse number superscript checkbox
zh: 上標節數核取方塊

en: StudyPad default directory
zh: StudyPad 的預設目錄

en: StudyPad default directory combo
zh: StudyPad 的預設目錄下拉選單

en: General Misc
zh: 總類雜項

en: <b>Main Window Modules</b>
zh: <b>主視窗的模組</b>

en: Biblical Text
zh: 聖經經文

en: Change Biblical Text Combo
zh: 變更聖經經文的下拉選單

en: Change Commentary Combo
zh: 變更註釋書的下拉選單

en: Change Dictionary Combo
zh: 變更辭典的下拉選單

en: Change Book Combo
zh: 變更圖書的下拉選單

en: <b>Modules</b>
zh: <b>模組</b>

en: Clear all modules from the list
zh: 清除清單中的所有模組

en: Clear Modules from List Button
zh: 清除清單中的所有模組按鈕

en: Remove the selected module from the list
zh: 清除清單中所選的模組

en: Delete Selected Module From List Button
zh: 清除清單中所選的模組按鈕

en: Open a dialog to select modules
zh: 開啟選擇模組對話框

en: Add Modules
zh: 加入模組

en: Open Selection Dialog Button
zh: 開啟選擇模組對話框的按鈕

en: <b>Special Purpose Modules</b>
zh: <b>專用模組</b>

en: Daily Devotional
zh: 每日靈修材料

en: Daily Devotional Combo
zh: 每日靈修材料的下拉選單

en: Hebrew Lexicon
zh: 希伯來文詞彙

en: Hebrew Lexicon Combo
zh: 希伯來文詞彙的下拉選單

en: Greek Lexicon
zh: 希臘文詞彙

en: Greek Lexicon Combo
zh: 希臘文詞彙的下拉選單

en: Default Dictionary
zh: 預設使用的辭典

en: Change Default Dictionary Combo
zh: 變更預設使用的辭典下拉選單

en: Personal Notes
zh: 個人筆記

en: Change Personal Notes Combo
zh: 變更個人筆記的下拉選單

en: Modules Misc
zh: 模組雜項

en: Enable/disable the Statusbar
zh: 啟用／停用狀態列

en: _Lucene Search Syntax
zh: _Lucene 搜尋語法

en: Open a brief explanation of the syntax used for optimized "lucene" searches.
zh: 問啟 "lucene" 加強搜尋的語法簡介。

en: _Attribute Search
zh: 屬性搜尋(_A)

en: Open a brief explanation of attribute-based searches.
zh: 開啟關於依屬性搜尋功能的簡單說明。

en: for
zh: 關鍵字句:

en: Main Search Entry
zh: 主搜尋輸入方塊

en: Start/stop searching
zh: 開始／停止搜尋

en: Find Button
zh: 尋找按鈕

en: Search Criteria Treeview
zh: 樹狀檢視搜索條件

en: Search entire module
zh: 搜尋模組中的全部內容

en: Entire module
zh: 模組中全部內容

en: Entire module radiobutton
zh: 模組中全部內容單選按鈕

en: Use the results of the last search as the scope of the search
zh: 劃定上次的搜尋結果為搜尋區域

en: Current results
zh: 目前搜尋結果

en: Current results radiobutton
zh: 目前搜尋結果的單選按鈕

en: Use a custom range for the scope of the search
zh: 劃定自訂的範圍為搜尋區域

en: Custom verse range
zh: 自訂章節範圍

en: Custom verse range radiobutton
zh: 自訂章節範圍單選按鈕

en: Use a single module for the search
zh: 在單一模組清單搜尋

en: Single module
zh: 單一模組

en: Single module radiobutton
zh: 單一模組的單選按鈕

en: Use the current module list for the search
zh: 在目前的模組清單搜尋

en: Module list
zh: 模組清單

en: Module list radiobutton
zh: 模組清單的單選按鈕

en: Use a custom module list for the search
zh: 在自訂的模組清單搜尋

en: Custom module list
zh: 自訂的模組清單

en: Custom module list radiobutton
zh: 自訂的模組清單單選按鈕

en: Custom Module List Combo
zh: 自訂的模組清單下拉清單

en: <b>Search Type</b>
zh: <b>搜尋類型</b>

en: Fast, featureful, index-based search
    Indexes must have been built beforehand:
    See Module Manager's maintenance functions
zh: 快速的多功能索引式搜尋
    必先建立搜尋索引才能使用:
    詳見模組管理工具的維護功能面板

en: Optimized ("Lucene") radiobutton
zh: "Lucene" 加強搜尋的單選按鈕

en: Multi word
zh: 多組文字／多個詞彙相同

en: Multi word radiobutton
zh: 多組文字／多個詞彙相同的單選按鈕

en: Regular expression radiobutton
zh: 正規表達式的單選按鈕

en: Exact phrase radiobutton
zh: 整組詞句相同的單選按鈕

en: Make selections on the Attribute Search tab
zh: 依據屬性搜尋分頁的所選項目搜尋

en: Attributes radiobutton
zh: 屬性的單選按鈕

en: Match case checkbox
zh: 符合大小寫核取方塊

en: Search  Criteria
zh: 搜索條件

en: Show in main window
zh: 在主視窗顯示

en: Save search results as bookmarks
zh: 把搜尋結果儲存為書籤

en: Export current search results
zh: 匯出目前的搜尋結果

en: Clear lists for new search
zh: 清除搜尋結果

en: <b>Found</b>
zh: <b>找到</b>

en: Result Summary Window
zh: 搜尋結果摘要視窗

en: Result Summary Table
zh: 搜尋結果摘要表

en: <b>Search Results</b>
zh: <b>搜尋結果</b>

en: Create new custom range
zh: 自訂新的範圍

en: New Range Button
zh: 新的範圍按鈕

en: Save custom range
zh: 儲存自訂的範圍

en: Save Range Button
zh: 儲存範圍的按鈕

en: Delete selected range
zh: 刪除所選的範圍

en: Delete Range Button
zh: 刪除範圍的按鈕

en: <b>Ranges</b>
zh: <b>範圍</b>

en: <b>Range Name</b>
zh: <b>範圍名稱</b>

en: Range Name Entry
zh: 範圍名稱的輸入方塊

en: <b>Range Definition</b>
zh: <b>範圍定義</b>

en: Range Definition Entry
zh: 範圍定義的輸入方塊

en: e.g. Matt-John;Rev4
zh: 例：Matt-John;Rev4（譯註：正體和合本：馬太-約翰福音;啟4）

en: Custom Range Preview
zh: 自訂範圍預覽

en: Custom Verse Ranges
zh: 自訂章節範圍

en: Create a new module list
zh: 制訂一張新的模組清單

en: New Custom Module List Button
zh: 新增自訂的模組清單按鈕

en: Save the module list
zh: 儲存所點選的模組清單

en: Save Custom Module List Button
zh: 儲存所點選的模組清單按鈕

en: Clear Custom Module List Button
zh: 清除自訂的模組清單按鈕

en: <b>Module Lists</b>
zh: <b>模組清單</b>

en: <b>List Name</b>
zh: <b>清單名稱</b>

en: Custom Module List Name Entry
zh: 自訂模組清單的名稱按鈕

en: Open a dialog to select modules to add to the list
zh: 開啟對話框選擇模組加入清單中

en: Custom Module Lists
zh: 自訂模組清單

en: <b>Attribute</b>
zh: <b>屬性</b>

en: Search for Strongs Numbers like G4442 or H1121
zh: 搜尋史特朗編號，像是 G4442 或 H1121

en: Strongs Numbers
zh: 史特朗編號

en: Strongs Numbers radiobutton
zh: 史特朗編號的單選按鈕

en: Search for Morphological tags
zh: 搜尋詞法標籤

en: Morphological Tags radiobutton
zh: 詞法標籤的單選按鈕

en: Search in footnotes
zh: 在註腳中搜尋

en: Footnotes radiobutton
zh: 註腳的單選按鈕

en: <b>Results Display Options</b>
zh: <b>搜尋結果顯示選項</b>

en: In modules that have Strong's Numbers
zh: 在有史特朗編號的模組時顯示出來

en: Show Strong's Numbers
zh: 顯示史特朗編號

en: Show Strong's Numbers checkbox
zh: 顯示史特朗編號核取方塊

en: In modules that have Morphological Tags
zh: 在有詞法標籤的模組時顯示出來

en: Show Morphological Tags
zh: 顯示詞法標籤

en: Show Morphological Tags checkbox
zh: 顯示詞法標籤機取方塊

en: In modules that have Footnotes
zh: 在有註腳的模組時顯示出來

en: Show Footnotes
zh: 顯示註腳

en: Show Footnotes checkbox
zh: 顯示註腳核取方塊

en: Attribute Search
zh: 屬性搜尋

en: Module Selection
zh: 模組選擇

en: <b>search module</b>
zh: <b>搜尋模組</b>

en: Export Bookmark Folder
zh: 匯出書籤資料夾

en: <b>Export to:</b>
zh: <b>匯出為:</b>

en: Xiphos bookmarks
zh: Xiphos 書籤

en: Include Bible text
zh: 連帶匯出聖經經文

en: Open Study_pad
zh: 開啟 Studypad(_P)

en: _Open Session
zh: 開啟查經進程(_O)

en: Open a saved tab settings collection
zh: 開啟一組曾為儲存的分頁設定值

en: _Save Session
zh: 儲存查經進程(_O)

en: Save this collection of tab settings
zh: 儲存一組現時的分頁設定值

en: _New Prayerlist/Journal
zh: 新增禱告表／日誌(_N)

en: Create a new journal or prayerlist from a template
zh: 從範本製作新的日誌或祈禱表

en: Bring the simple sidebar search forward
zh: 執行側邊欄的簡單搜尋動作

en: _Advanced Search
zh: 進階搜尋(_A)

en: Open the advanced search dialog, to run complex queries
zh: 開啟進階搜尋對話框，執行複雜查詢功能

en: Use module manager to install and remove Sword modules
zh: 使用模組管理工具來安裝及移除 Sword 模組

en: _Module Manager
zh: 模組管理(_M)

en: Preview _Daily Devotion
zh: 預覽每日靈修(_D)

en: Show today's entry from your selected daily devotional in the previewer
zh: 在預覽區中顯示您所選用每日靈修材料中的今日選材

en: _Bible
zh: 聖經(_B)

en: _Commentary/Book
zh: 註釋書／圖書(_C)

en: Dictionar_y
zh: 字典(_Y)

en: L_ink Tabs
zh: 連結各分頁(_L)

en: Make all tabs' Bibles navigate together
zh: 同時導播各分頁的經文

en: _Read Aloud
zh: 誦讀(_R)

en: Turn on text-to-speech reading of Bible verses as they are selected
zh: 打開文字轉語音功能誦讀所選的聖經章節

en: Show Verse _Numbers
zh: 顯示節數(_N)

en: Display verse numbers in the text
zh: 在經文中顯示節數

en: _Highlight Current Verse
zh: 重點標示目前的經節(_H)

en: Apply a high-contrast highlight to the current verse
zh: 鮮色重點標示目前的經節

en: _Show/Hide Attached Sidebar
zh: 顯示／隱藏接合的側邊欄(_S)

en: Remove the sidebar entirely from view
zh: 使側邊欄顯示或不顯示側邊欄

en: Show Parallel View in a _Tab
zh: 分頁顯示平行閱覽(_T)

en: Provide the full-chapter parallel Bible window as another tab
zh: 在另一分頁平行閱覽整章經文

en: Show Previe_wer in the Sidebar
zh: 側邊欄顯示預覽區(_W)

en: Select Previewer position between sidebar or beneath Bible
zh: 選擇把預覽區置於側邊欄抑或聖經經文底下

en: Open the help viewer on the Xiphos manual
zh: 在說明檢視工具開啟 Xiphos 使用者手冊

en: _Mailing List
zh: 電郵清單(_M)

en: Open a browser on the users' mailing list webpage
zh: 在網頁瀏覽器中開啟使用者電郵清單的網頁

en: _Live Chat
zh: 即時對話(_L)

en: Open a browser on an interface to live IRC chat
zh: 在網頁瀏覽器中開啟 IRC 即時對話的介面

en: Open a browser on our bug tracker
zh: 在網頁瀏覽器中開啟本專案的程式錯誤追蹤器

en: About _Translation
zh: 關於專案翻譯(_T)

en: Learn about translating the Xiphos interface to other languages
zh: 認識如何翻譯 Xiphos 介面為其它語言

en: _About The SWORD Project
zh: 關於 Sword 專案(_A)

en: Learn about The Sword Project, of which Xiphos is one application
zh: 認識 Sword 專案——Xiphos 是屬此專案之中的其一應用程式

en: _View Xiphos Releases
zh: Xiphos 釋出版一覽(_V)

en: Visit the releases web page. Is your Xiphos current?
zh: 瀏覽釋出版網頁，檢查您的 Xiphos 是不是目前的版本。

en: About _Xiphos
zh: 關於 Xiphos(_X)

en: Learn about Xiphos
zh: 認識 Xiphos 專案

en: Annotate Verse
zh: 標註本經節

en: Open Module
zh: 開啟模組

en: Verse Per Line
zh: 每行一節

en: Footnote/Cross-ref Markers
zh: 註腳／交叉參照標記

en: Image Content
zh: 圖片內容

en: Respect Font Faces
zh: 遵照字型

en: Commentary by Chapter
zh: 按整章列出註釋

en: Doublespace
zh: 雙行間距

en: Lookup Selection
zh: 翻查選段

en: Use Current Dictionary
zh: 使用目前的辭典

en: Browse in BibleMap.org
zh: 在 BibleMap.org 中瀏覽

en: Unlock This Module
zh: 為此模組解鎖

en: Display Book Heading
zh: 顯示本圖書的標題

en: Display Chapter Heading
zh: 顯示本章的標題

en: Rename Pers.Comm.
zh: 變更個人註釋書名稱

en: Dump Pers.Comm.
zh: 拋棄個人註釋書

en: Read Selection Aloud
zh: 誦讀選段

en: Save these results as a single bookmark
zh: 儲存清單上的搜尋結果為單一書籤

en: Save list as a single bookmark
zh: 儲存金句表為單一張書籤

en: Save these results as a series of bookmarks in their own folder
zh: 另開資料夾將搜尋結果各自儲存為書籤

en: Save list as a series of bookmarks
zh: 儲存金句表為各自各的書籤

en: Provide a dialog in which to paste a line of verse references, to fill the verse list.
zh: 開啟對話框讓您貼上或輸入經文章節範圍，填入金句表中。

en: Populate verse list
zh: 自行填入金句表

en: Push the entire verse list contents directly into the history list.
zh: 把金句表內容直接輸出為閱覽記錄清單的內容。

en: Preload history from verse list
zh: 預載金句表內容到閱覽記錄

en: Send this verse list via BibleSync to others, if you are in Personal or Speaker mode.
zh: 在 BibleSync 的個人或揚聲器模式中，傳送金句表給其它聽眾。

en: Send list via BibleSync
zh: 從 BibleSync 傳送金句表

en: Open this bookmark in a new tab
zh: 在新分頁開啟此書籤

en: Open this bookmark in a dialog
zh: 在對話框中開啟此書籤

en: Open in a dialog
zh: 在對話框中開啟

en: Add new folder to selected folder
zh: 在所選的資料夾中加入新資料夾

en: Insert new bookmark here
zh: 在此資料夾為本節經文加插書籤

en: Edit bookmark item
zh: 編輯書籤項目

en: Expand all Bookmarks groups
zh: 展開所有書籤群組

en: Collapse all Bookmarks groups
zh: 收起所有書籤群組

en: Allow items to be moved from one folder to another
zh: 容讓項目移動到不同的資料夾中

en: Allow Reordering
zh: 可手動重新排序

en: Load other bookmarks file (default: from BibleTime)
zh: 載入其它書籤檔案 (預設使用: BibleTime 書籤)

en: Open selected module in a new tab
zh: 在新分頁開啟所選模組

en: Open selected module in a
    	separate ['dialog'] window
zh: 在獨立['對話框']視窗
    	開啟所選的模組

en: Open in a separate window
zh: 在獨立視窗開啟

en: Create a new simple prayer list
zh: 製作新的簡單禱表

en: Create a new subject prayer list
zh: 製作新的主題禱表

en: Create a new monthly journal
zh: 製作新的月禱表

en: Create a new daily journal
zh: 製作新的日誌

en: Create a new outlined topic
zh: 製作新的主題大綱

en: Outlined
zh: 大綱

en: Create a new book/chapter outline
zh: 製作新的書卷／章數大綱

en: Book/Chapter
zh: 書卷／章數

en: Open module in editor or plain display window
zh: 在編輯工具或僅顯示的視窗中開啟模組

en: Open in separate window
zh: 另開視窗開啟

en: Add a sub-item
zh: 加入一個子項目

en: Add Sub-Item
zh: 加入子項目

en: Edit this item
zh: 編輯此項目

en: Xiphos Bible Guide
zh: Xiphos 聖經導讀

en: Study the Bible
zh: 聖經研讀

en: Generic 101-key PC
zh: 一般 101鍵 鍵盤

en: Generic 102-key (Intl) PC
zh: 一般 102鍵 (國際) 鍵盤

en: Generic 104-key PC
zh: 一般 104鍵 鍵盤

en: Generic 105-key (Intl) PC
zh: 一般 105 鍵 (國際) 鍵盤

en: Dell 101-key PC
zh: 戴爾 101 鍵 鍵盤

en: Dell Latitude series laptop
zh: 戴爾 Latitude 系列 laptop

en: Dell Precision M65
zh: 戴爾 Precision M65

en: Microsoft Natural
zh: 微軟自然鍵盤

en: Northgate OmniKey 101
zh: Northgate Omnikey 101

en: Winbook Model XP5
zh: Winbook XP5 鍵盤

en: PC-98xx Series
zh: PC-98xx 系列

en: A4Tech Wireless Desktop RFKB-23
zh: A4 Tech 無線桌面 RFKB-23

en: Acer AirKey V
zh: 宏碁 AirKey V

en: Azona RF2300 wireless Internet Keyboard
zh: Azona RF2300 無線網際鍵盤

en: Advance Scorpius KI
zh: 擴充 Scorpius KI

en: Brother Internet Keyboard
zh: Brother 網際鍵盤

en: BTC 5113RF Multimedia
zh: BTC 5113RF 多媒體

en: BTC 9116U Mini Wireless Internet and Gaming
zh: BTC 9116U 迷你無線網際網路和遊戲

en: Cherry Blue Line CyBo@rd (alternate option)
zh: Cherry Blue Line CyBo@rd (替代選項)

en: Cherry CyMotion Expert
zh: Cherry CyMotion 專家

en: Chicony Internet Keyboard
zh: Chicony 網際網路鍵盤

en: Compaq Easy Access Keyboard
zh: 康柏輕鬆存取鍵盤

en: Compaq Internet Keyboard (7 keys)
zh: 康柏網際鍵盤(7鍵)

en: Compaq Internet Keyboard (13 keys)
zh: 康柏網際鍵盤(13鍵)

en: Compaq Internet Keyboard (18 keys)
zh: 康柏網際鍵盤(18鍵)

en: Laptop/notebook Compaq (eg. Armada) Laptop Keyboard
zh: 可攜式/筆記型 康柏 (如 Armada) 可攜式鍵盤

en: Laptop/notebook Compaq (eg. Presario) Internet Keyboard
zh: 可攜式/筆記型 康柏 (如 Presario) 網際鍵盤

en: Compaq iPaq Keyboard
zh: 康柏 iPaq 鍵盤

en: Dell
zh: 戴爾

en: Dell SK-8125
zh: 戴爾 SK-8125

en: Dell SK-8135
zh: 戴爾 SK-8135

en: Dell USB Multimedia Keyboard
zh: 戴爾 USB 多媒體鍵盤

en: Dell Laptop/notebook Inspiron 6xxx/8xxx
zh: 戴爾 Laptop/notebook Inspiron 6 xxx/8 xxx

en: Dell Laptop/notebook Precision M series
zh: 戴爾 Laptop/notebook Precision M 系列

en: Dexxa Wireless Desktop Keyboard
zh: Dexxa 無線桌面鍵盤

en: Diamond 9801 / 9802 series
zh: Diamond 9801 / 9802 系列

en: Fujitsu-Siemens Computers AMILO laptop
zh: 富士通-西門子 Computers AMILO laptop

en: Genius Comfy KB-16M / Genius MM Keyboard KWD-910
zh: 昆盈 Comfy KB-16M / 昆盈 MM 鍵盤 KWD-910

en: Genius Comfy KB-12e
zh: 昆盈 Comfy KB-12e

en: Genius Comfy KB-21e-Scroll
zh: 昆盈 Comfy KB-21e-Scroll

en: Genius KB-19e NB
zh: 昆盈 KB-19e NB

en: Genius KKB-2050HS
zh: 昆盈 KKB-2050HS

en: HTC Dream
zh: 宏達電夢幻

en: Logitech Generic Keyboard
zh: 羅技通用鍵盤

en: Logitech G15 extra keys via G15daemon
zh: 羅技 G15 extra keys via G15daemon

en: Hewlett-Packard Internet Keyboard
zh: 惠普網際鍵盤

en: Hewlett-Packard SK-250x Multimedia Keyboard
zh: 惠普 SK-250x 多媒體鍵盤

en: Hewlett-Packard Omnibook XE3 GC
zh: 惠普 Omnibook XE3 GC

en: Hewlett-Packard Omnibook XE3 GF
zh: 惠普 Omnibook XE3 CF

en: Hewlett-Packard Omnibook XT1000
zh: 惠普 Omnibook XT1000

en: Hewlett-Packard Pavilion dv5
zh: 惠普 Pavilion dv5

en: Hewlett-Packard Pavilion ZT11xx
zh: 惠普 Pavilion ZT11xx

en: Hewlett-Packard Omnibook 500 FA
zh: 惠普 Omnibook 500 FA

en: Hewlett-Packard Omnibook 5xx
zh: 惠普 Omnibook 5xx

en: Hewlett-Packard nx9020
zh: 惠普 nx9020

en: Hewlett-Packard Omnibook 6000/6100
zh: 惠普 Omnibook 6000/6100

en: Honeywell Euroboard
zh: Honeywell 歐洲鍵盤

en: Hewlett-Packard Mini 110 Notebook
zh: 惠普 迷你 110 筆記型電腦

en: Logitech Access Keyboard
zh: 羅技 Access 鍵盤

en: Logitech Cordless Desktop LX-300
zh: 羅技 Cordless Desktop LX-300

en: Logitech Internet 350 Keyboard
zh: 羅技 網際網路 350 鍵盤

en: Logitech Media Elite Keyboard
zh: 羅技 媒體 Elite 鍵盤

en: Logitech Cordless Desktop
zh: 羅技無影手

en: Logitech Cordless Desktop iTouch
zh: 羅技網際無影手

en: Logitech Cordless Desktop Navigator
zh: 羅技無影手桌面導航器

en: Logitech Cordless Desktop Optical
zh: 羅技無影手光學組合

en: Logitech Cordless Desktop (alternate option)
zh: 羅技 Cordless Desktop (替代選項)

en: Logitech Cordless Desktop Pro (alternate option 2)
zh: 羅技 Cordless 桌面 Pro (替代選項 2)

en: Logitech Cordless Freedom/Desktop Navigator
zh: 羅技極光無影手組合/桌面導航器

en: Logitech iTouch Cordless Keyboard (model Y-RB6)
zh: 羅技 iTouch 無影手鍵盤(型號 Y-RB6)

en: Logitech Internet Keyboard
zh: 羅技網際鍵盤

en: Logitech iTouch
zh: 羅技 iTouch

en: Logitech Internet Navigator Keyboard
zh: 羅技網際導航鍵盤

en: Logitech Cordless Desktop EX110
zh: 羅技 Cordless Desktop EX110

en: Logitech iTouch Internet Navigator Keyboard SE
zh: 羅技 iTouch 網際網路導航鍵盤 SE

en: Logitech iTouch Internet Navigator Keyboard SE (USB)
zh: 羅技 iTouch 網際網路導航鍵盤 SE (USB)

en: Logitech Ultra-X Keyboard
zh: 羅技銀幻手鍵盤

en: Logitech Ultra-X Cordless Media Desktop Keyboard
zh: 羅技 Ultra-X Cordless 媒體桌面鍵盤

en: Logitech diNovo Keyboard
zh: 羅技 diNovo 鍵盤

en: Logitech diNovo Edge Keyboard
zh: 羅技 diNovo Edge 鍵盤

en: Memorex MX2500 EZ-Access Keyboard
zh: Memorex MX2500 EZ-Access 鍵盤

en: Microsoft Natural Wireless Ergonomic Keyboard 4000
zh: 微軟自然 Wireless Ergonomic 鍵盤 4000

en: Microsoft Natural Wireless Ergonomic Keyboard 7000
zh: 微軟自然 Wireless Ergonomic 鍵盤 7000

en: Microsoft Internet Keyboard
zh: 微軟網際鍵盤

en: Microsoft Natural Keyboard Pro / Microsoft Internet Keyboard Pro
zh: 微軟自然鍵盤增強版 / 微軟網際鍵盤增強版

en: Microsoft Natural Keyboard Pro USB / Microsoft Internet Keyboard Pro
zh: 微軟自然鍵盤增強版 USB / 微軟網際鍵盤增強版

en: Microsoft Natural Keyboard Pro OEM
zh: 微軟自然鍵盤增強版 OEM

en: ViewSonic KU-306 Internet Keyboard
zh: ViewSonic KU-306 網際網路鍵盤

en: Microsoft Internet Keyboard Pro, Swedish
zh: 微軟網際鍵盤增強版，瑞典

en: Microsoft Office Keyboard
zh: 微軟辦公室鍵盤

en: Microsoft Wireless Multimedia Keyboard 1.0A
zh: 微軟無線多媒體鍵盤 1.0A

en: Microsoft Natural Keyboard Elite
zh: 微軟 Natural Keyboard Elite

en: Microsoft Comfort Curve Keyboard 2000
zh: 微軟舒適曲線鍵盤 2000

en: Ortek MCK-800 MM/Internet keyboard
zh: Ortek MCK-800 MM/網際網路鍵盤

en: Samsung SDM 4500P
zh: 三星 SDM 4500P

en: Samsung SDM 4510P
zh: 三星 SDM 4510P

en: Super Power Multimedia Keyboard
zh: Super Power 多媒體鍵盤

en: Symplon PaceBook (tablet PC)
zh: Symplon PaceBook (平板電腦)

en: Toshiba Satellite S3000
zh: 東芝 Satellite S3000

en: Trust Wireless Keyboard Classic
zh: Trust 無線經典鍵盤

en: Trust Direct Access Keyboard
zh: Trust Direct Access 鍵盤

en: TypeMatrix EZ-Reach 2030 USB (102/105:EU mode)
zh: TypeMatrix EZ-Reach 2030 USB (102/105:EU 模式)

en: TypeMatrix EZ-Reach 2030 USB (106:JP mode)
zh: TypeMatrix EZ-Reach 2030 USB (106:JP 模式)

en: Yahoo! Internet Keyboard
zh: 雅虎網際鍵盤

en: Macintosh Old
zh: 舊式麥金塔

en: Happy Hacking Keyboard for Mac
zh: 快樂黑作鍵盤 for Mac

en: Acer C300
zh: 宏碁 C300

en: Acer Ferrari 4000
zh: 宏碁 Ferrari 4000

en: Acer Laptop
zh: 宏碁 Laptop

en: Asus Laptop
zh: 華碩 Laptop

en: Apple Laptop
zh: 蘋果 Laptop

en: Apple Aluminium Keyboard (ANSI)
zh: 蘋果鋁製鍵盤 (ANSI)

en: Apple Aluminium Keyboard (ISO)
zh: 蘋果鋁製鍵盤 (ISO)

en: Apple Aluminium Keyboard (JIS)
zh: 蘋果鋁製鍵盤 (JIS)

en: SILVERCREST Multimedia Wireless Keyboard
zh: SILVERCREST 多媒體無線鍵盤

en: Laptop/notebook eMachines m68xx
zh: Laptop/notebook eMachines m68 xx

en: BenQ X-Touch
zh: 明基 X-Touch

en: BenQ X-Touch 730
zh: 明基 X-Touch 730

en: BenQ X-Touch 800
zh: 明基 X-Touch 800

en: Happy Hacking Keyboard
zh: 快樂黑作鍵盤

en: Sun Type 7 USB
zh: 昇陽 Type 7 USB

en: Sun Type 7 USB (European layout)
zh: 昇陽 Type 7 USB (歐洲的配置)

en: Sun Type 7 USB (Unix layout)
zh: 昇陽 Type 7 USB (Unix 配置)

en: Sun Type 7 USB (Japanese layout) / Japanese 106-key
zh: 昇陽 Type 7 USB (日語配置) / 日語 106-key

en: Sun Type 6/7 USB
zh: 昇陽 Type 6/7 USB

en: Sun Type 6/7 USB (European layout)
zh: 昇陽 Type 6/7 USB (歐洲配置)

en: Sun Type 6 USB (Unix layout)
zh: 昇陽 Type 6 USB (Unix 配置)

en: Sun Type 6 USB (Japanese layout)
zh: 昇陽 Type 6 USB (日語配置)

en: Sun Type 6 (Japanese layout)
zh: 昇陽 Type 6 (日語配置)

en: Creative Desktop Wireless 7000
zh: Creative 桌面無線 7000

en: Htc Dream phone
zh: 宏達電夢幻電話

en: English (US, with euro on 5)
zh: 英語 (美式附歐元於按鍵 5)

en: English (US, international with dead keys)
zh: 英語 (美式國際版有廢鍵)

en: English (US, alternative international)
zh: 英語 (美式替代國際版)

en: English (Colemak)
zh: 英語 (Colemak 配置)

en: English (Dvorak)
zh: 英語 (Dvorak 配置)

en: English (Dvorak, international with dead keys)
zh: 英語 (Dvorak 配置國際版有廢鍵)

en: English (Dvorak alternative international no dead keys)
zh: 英語 (Dvorak 替代國際版無廢鍵)

en: English (left handed Dvorak)
zh: 英語 (慣用左手的 Dvorak 配置)

en: English (right handed Dvorak)
zh: 英語 (慣用右手的 Dvorak 配置)

en: English (classic Dvorak)
zh: 英語 (傳統型 Dvorak 配置)

en: English (programmer Dvorak)
zh: 英語 (程式員 Dvorak 配置)

en: Russian (US, phonetic)
zh: 俄語 (美式音標)

en: English (Macintosh)
zh: 英語 (麥金塔)

en: English (international AltGr dead keys)
zh: 英語 (國際版 AltGr 廢鍵)

en: English (layout toggle on multiply/divide key)
zh: 英語 (配置切換利用乘/除鍵)

en: Serbo-Croatian (US)
zh: 塞爾維亞克羅埃西亞語 (美式)

en: English (Workman)
zh: 英語 (Workman 配置)

en: English (Workman, international with dead keys)
zh: 英語 (Workman 鍵盤國際版附廢鍵)

en: Pashto (Afghanistan, OLPC)
zh: 普什圖語 (阿富汗，OLPC)

en: Persian (Afghanistan, Dari OLPC)
zh: 波斯語 (阿富汗，Dari OLPC)

en: Uzbek (Afghanistan, OLPC)
zh: 烏茲別克語 (阿富汗，OLPC)

en: Arabic (azerty)
zh: 阿拉伯語 (azerty 配置)

en: Arabic (azerty/digits)
zh: 阿拉伯語 (azerty/數字 配置)

en: Arabic (digits)
zh: 阿拉伯語 (數字鍵盤)

en: Arabic (qwerty)
zh: 阿拉伯語 (qwerty 配置)

en: Arabic (qwerty/digits)
zh: 阿拉伯語 (qwerty/數字鍵盤)

en: Arabic (Buckwalter)
zh: 阿拉伯語 (Buckwalter 配置)

en: Armenian (phonetic)
zh: 亞美尼亞語 (音標)

en: Armenian (alternative phonetic)
zh: 亞美尼亞語 (替代音標)

en: Armenian (eastern)
zh: 亞美尼亞語 (東部)

en: Armenian (western)
zh: 亞美尼亞語 (西部)

en: Armenian (alternative eastern)
zh: 亞美尼亞語 (替代東部)

en: German (legacy)
zh: 德語 (舊式)

en: German (Austria, eliminate dead keys)
zh: 德語 (奧地利，消除廢鍵)

en: German (Austria, Sun dead keys)
zh: 德語 (奧地利，昇陽廢鍵)

en: German (Austria, Macintosh)
zh: 德語 (奧地利，麥金塔)

en: Belarusian (legacy)
zh: 白俄羅斯語 (舊式)

en: Belarusian (Latin)
zh: 白俄羅斯語 (拉丁字母)

en: Belgian (alternative)
zh: 比利時語 (替代)

en: Belgian (alternative, latin-9 only)
zh: 比利時語 (替代，只有 latin-9)

en: Belgian (alternative, Sun dead keys)
zh: 比利時語 (替代，昇陽廢鍵)

en: Belgian (ISO alternate)
zh: 比利時語 (ISO 替代)

en: Belgian (eliminate dead keys)
zh: 比利時語 (消除廢鍵)

en: Belgian (Sun dead keys)
zh: 比利時語 (昇陽廢鍵)

en: Belgian (Wang model 724 azerty)
zh: 比利時語 (Wang 式樣 724 azerty 配置)

en: Bengali (Probhat)
zh: 孟加拉語 (Probhat)

en: Bengali (India, Probhat)
zh: 孟加拉語 (印度，Probhat)

en: Bengali (India, Baishakhi)
zh: 孟加拉語 (印度，Baishakhi)

en: Bengali (India, Bornona)
zh: 孟加拉語 (印度，Bornona)

en: Bengali (India, Uni Gitanjali)
zh: 孟加拉語 (印度，Uni Gitanjali)

en: Bengali (India, Baishakhi Inscript)
zh: 孟加拉語 (印度，Baishakhi Inscript)

en: Punjabi (Gurmukhi Jhelum)
zh: 旁遮普語 (Gurmukhi Jhelum)

en: Malayalam (Lalitha)
zh: 馬來亞拉姆語 (Lalitha)

en: Malayalam (enhanced Inscript with Rupee Sign)
zh: 馬來亞拉姆語 (擴充的印度文附盧比符號)

en: Tamil (Unicode)
zh: 坦米爾語 (萬國碼)

en: Tamil (keyboard with numerals)
zh: 坦米爾語 (鍵盤附數字)

en: Tamil (TAB typewriter)
zh: 坦米爾語 (跳格打字機)

en: Tamil (TSCII typewriter)
zh: 坦米爾語 (TSCII 打字機)

en: Urdu (phonetic)
zh: 烏爾都語 (音標)

en: Urdu (alternative phonetic)
zh: 烏爾都語 (替代音標)

en: Urdu (WinKeys)
zh: 烏爾都語 (WinKeys)

en: Hindi (Bolnagri)
zh: 北印度語 (Bolnagri)

en: Hindi (Wx)
zh: 北印度語 (Wx)

en: English (India, with RupeeSign)
zh: 英語 (印度附盧比符號)

en: Bosnian (use guillemets for quotes)
zh: 波士尼亞語 (書名號做為引號)

en: Bosnian (use Bosnian digraphs)
zh: 波士尼亞語 (使用波士尼亞語雙併詞)

en: Bosnian (US keyboard with Bosnian digraphs)
zh: 波士尼亞語 (美式鍵盤附波士尼亞語雙併詞)

en: Bosnian (US keyboard with Bosnian letters)
zh: 波士尼亞語 (美式鍵盤附波士尼亞語字母)

en: Portuguese (Brazil, eliminate dead keys)
zh: 葡萄牙 (巴西，消除廢鍵)

en: Portuguese (Brazil, Dvorak)
zh: 葡萄牙 (巴西，Dvorak 配置)

en: Portuguese (Brazil, nativo)
zh: 葡萄牙 (巴西，nativo 配置)

en: Portuguese (Brazil, nativo for USA keyboards)
zh: 葡萄牙 (巴西，nativo 配置用於美式鍵盤)

en: Portuguese (Brazil, nativo for Esperanto)
zh: 葡萄牙 (巴西，nativo 配置用於世界語)

en: Bulgarian (traditional phonetic)
zh: 保加利亞語 (傳統音標)

en: Bulgarian (new phonetic)
zh: 保加利亞語 (新式音標)

en: French (Morocco)
zh: 法語 (摩洛哥)

en: Berber (Morocco, Tifinagh)
zh: 柏柏爾語 (摩洛哥，提非納字母)

en: Berber (Morocco, Tifinagh alternative)
zh: 柏柏爾語 (摩洛哥，替代提非納字母)

en: Berber (Morocco, Tifinagh alternative phonetic)
zh: 柏柏爾語 (摩洛哥，提非納字母替代音標)

en: Berber (Morocco, Tifinagh extended)
zh: 柏柏爾語 (摩洛哥，提非納字母擴充)

en: Berber (Morocco, Tifinagh phonetic)
zh: 柏柏爾語 (摩洛哥，提非納字母音標)

en: Berber (Morocco, Tifinagh extended phonetic)
zh: 柏柏爾語 (摩洛哥，提非納字母擴充音標)

en: English (Cameroon)
zh: 英語 (喀麥隆)

en: French (Cameroon)
zh: 法語 (喀麥隆)

en: Cameroon Multilingual (qwerty)
zh: 喀麥隆多語言 (qwerty 配置)

en: Cameroon Multilingual (azerty)
zh: 喀麥隆多語言 (azerty 配置)

en: Cameroon Multilingual (Dvorak)
zh: 喀麥隆多語言 (Dvorak 配置)

en: French (Canada, Dvorak)
zh: 法語 (加拿大，Dvorak 配置)

en: French (Canada, legacy)
zh: 法語 (加拿大，舊式)

en: Canadian Multilingual (first part)
zh: 加拿大多語言 (第一部分)

en: Canadian Multilingual (second part)
zh: 加拿大多語言 (第二部分)

en: French (Democratic Republic of the Congo)
zh: 法語 (剛果民主共和國)

en: Tibetan (with ASCII numerals)
zh: 藏語 (附 ASCII 數字)

en: Croatian (use guillemets for quotes)
zh: 克羅埃西亞語 (書名號做為引號)

en: Croatian (use Croatian digraphs)
zh: 克羅埃西亞語 (使用克羅埃西亞語雙併詞)

en: Croatian (US keyboard with Croatian digraphs)
zh: 克羅埃西亞語 (美式鍵盤附克羅埃西亞語雙併詞)

en: Croatian (US keyboard with Croatian letters)
zh: 克羅埃西亞語 (美式鍵盤附克羅埃西亞語字母)

en: Czech (with &lt;\|&gt; key)
zh: 捷克語 (附 &lt;\|&gt; 鍵)

en: Czech (qwerty, extended Backslash)
zh: 捷克語 (qwerty 配置，擴充的反斜線)

en: Czech (UCW layout, accented letters only)
zh: 捷克語 (UCW 配置，只有揚音字母)

en: Czech (US Dvorak with CZ UCW support)
zh: 捷克語 (美式 Dvorak 配置附 CZ UCW 支援)

en: Danish (eliminate dead keys)
zh: 丹麥語 (消除廢鍵)

en: Danish (Macintosh)
zh: 丹麥語 (麥金塔)

en: Danish (Macintosh, eliminate dead keys)
zh: 丹麥語 (麥金塔，消除廢鍵)

en: Danish (Dvorak)
zh: 丹麥語 (Dvorak 配置)

en: Dutch (Sun dead keys)
zh: 荷蘭語 (昇陽廢鍵)

en: Dutch (Macintosh)
zh: 荷蘭語 (麥金塔)

en: Dutch (standard)
zh: 荷蘭語 (標準)

en: Estonian (eliminate dead keys)
zh: 愛沙尼亞語 (消除廢鍵)

en: Estonian (Dvorak)
zh: 愛沙尼亞語 (Dvorak 配置)

en: Estonian (US keyboard with Estonian letters)
zh: 愛沙尼亞語 (美式鍵盤附愛沙尼亞語字母)

en: Persian (with Persian Keypad)
zh: 波斯語 (附波斯語數字鍵臺)

en: Kurdish (Iran, Latin Q)
zh: 庫德語 (伊朗，拉丁字母 Q)

en: Kurdish (Iran, F)
zh: 庫德語 (伊朗，F)

en: Kurdish (Iran, Latin Alt-Q)
zh: 庫德語 (伊朗，拉丁字母 Alt-Q)

en: Kurdish (Iran, Arabic-Latin)
zh: 庫德語 (伊朗，阿拉伯-拉丁字母)

en: Kurdish (Iraq, Latin Q)
zh: 庫德語 (伊拉克，拉丁字母 Q)

en: Kurdish (Iraq, F)
zh: 庫德語 (伊拉克，F)

en: Kurdish (Iraq, Latin Alt-Q)
zh: 庫德語 (伊拉克，拉丁字母 Alt-Q)

en: Kurdish (Iraq, Arabic-Latin)
zh: 庫德語 (伊拉克，阿拉伯-拉丁字母)

en: Faroese (eliminate dead keys)
zh: 法羅群島語 (消除廢鍵)

en: Finnish (classic)
zh: 芬蘭語 (傳統型)

en: Finnish (classic, eliminate dead keys)
zh: 芬蘭語 (傳統型，消除廢鍵)

en: Northern Saami (Finland)
zh: 北方薩米語 (芬蘭)

en: Finnish (Macintosh)
zh: 芬蘭語 (麥金塔)

en: French (eliminate dead keys)
zh: 法語 (消除廢鍵)

en: French (Sun dead keys)
zh: 法語 (昇陽廢鍵)

en: French (alternative)
zh: 法語 (替代)

en: French (alternative, latin-9 only)
zh: 法語 (替代，只有 latin-9)

en: French (alternative, eliminate dead keys)
zh: 法語 (替代，消除廢鍵)

en: French (alternative, Sun dead keys)
zh: 法語 (替代，昇陽廢鍵)

en: French (legacy, alternative)
zh: 法語 (舊式，替代)

en: French (legacy, alternative, eliminate dead keys)
zh: 法語 (舊式，替代，消除廢鍵)

en: French (legacy, alternative, Sun dead keys)
zh: 法語 (舊式，替代，昇陽廢鍵)

en: French (Bepo, ergonomic, Dvorak way)
zh: 法語 (Bepo，人體工學，Dvorak 方式)

en: French (Bepo, ergonomic, Dvorak way, latin-9 only)
zh: 法語 (Bepo，人體工學，Dvorak 方式，只有 latin-9)

en: French (Dvorak)
zh: 法語 (Dvorak 配置)

en: French (Macintosh)
zh: 法語 (麥金塔)

en: French (Breton)
zh: 法語 (布里敦語)

en: Georgian (France, AZERTY Tskapo)
zh: 喬治亞語 (法國，AZERTY Tskapo)

en: English (Ghana)
zh: 英語 (迦納)

en: English (Ghana, multilingual)
zh: 英語 (迦納，多語言)

en: Fula
zh: 富拉語

en: English (Ghana, GILLBT)
zh: 英語 (迦納，GILLBT)

en: French (Guinea)
zh: 法語 (幾內亞)

en: Georgian (ergonomic)
zh: 喬治亞語 (人體工學)

en: Georgian (MESS)
zh: 喬治亞語 (MESS)

en: Russian (Georgia)
zh: 俄語 (喬治亞)

en: Ossetian (Georgia)
zh: 奧塞提語 (喬治亞)

en: German (dead acute)
zh: 德語 (廢銳音)

en: German (dead grave acute)
zh: 德語 (廢抑銳音)

en: German (eliminate dead keys)
zh: 德語 (消除廢鍵)

en: German (T3)
zh: 德語 (T3)

en: Romanian (Germany)
zh: 羅馬尼亞語 (德國)

en: Romanian (Germany, eliminate dead keys)
zh: 羅馬尼亞語 (德國，消除廢鍵)

en: German (Dvorak)
zh: 德語 (Dvorak 配置)

en: German (Sun dead keys)
zh: 德語 (昇陽廢鍵)

en: German (Neo 2)
zh: 德語 (Neo 2)

en: German (Macintosh)
zh: 德語 (麥金塔)

en: German (Macintosh, eliminate dead keys)
zh: 德語 (麥金塔，消除廢鍵)

en: Lower Sorbian (qwertz)
zh: 低地文德語 (qwertz 配置)

en: German (qwerty)
zh: 德語 (qwerty 配置)

en: Russian (Germany, phonetic)
zh: 俄語 (德國，音標)

en: Greek (simple)
zh: 希臘語 (簡單)

en: Greek (extended)
zh: 希臘語 (擴充)

en: Greek (eliminate dead keys)
zh: 希臘語 (消除廢鍵)

en: Hungarian (standard)
zh: 匈牙利語 (標準)

en: Hungarian (eliminate dead keys)
zh: 匈牙利語 (消除廢鍵)

en: Hungarian (qwerty)
zh: 匈牙利語 (qwerty 配置)

en: Hungarian (101/qwertz/comma/dead keys)
zh: 匈牙利語 (101/qwertz 配置/逗號/廢鍵)

en: Hungarian (101/qwertz/comma/eliminate dead keys)
zh: 匈牙利語 (101/qwertz 配置/逗號/消除廢鍵)

en: Hungarian (101/qwertz/dot/dead keys)
zh: 匈牙利語 (101/qwertz 配置/句點/廢鍵)

en: Hungarian (101/qwertz/dot/eliminate dead keys)
zh: 匈牙利語 (101/qwertz 配置句/句點/消除廢鍵)

en: Hungarian (101/qwerty/comma/dead keys)
zh: 匈牙利語 (101/qwerty 配置/逗號/廢鍵)

en: Hungarian (101/qwerty/comma/eliminate dead keys)
zh: 匈牙利語 (101/qwerty 配置/逗號/消除廢鍵)

en: Hungarian (101/qwerty/dot/dead keys)
zh: 匈牙利語 (101/qwerty 配置/句點/廢鍵)

en: Hungarian (101/qwerty/dot/eliminate dead keys)
zh: 匈牙利語 (101/qwerty 配置/句點/消除廢鍵)

en: Hungarian (102/qwertz/comma/dead keys)
zh: 匈牙利語 (102/qwertz 配置/逗號/廢鍵)

en: Hungarian (102/qwertz/comma/eliminate dead keys)
zh: 匈牙利語 (102/qwertz 配置/逗號/消除廢鍵)

en: Hungarian (102/qwertz/dot/dead keys)
zh: 匈牙利語 (102/qwertz 配置/句點/廢鍵)

en: Hungarian (102/qwertz/dot/eliminate dead keys)
zh: 匈牙利語 (102/qwertz 配置/句點/消除廢鍵)

en: Hungarian (102/qwerty/comma/dead keys)
zh: 匈牙利語 (102/qwerty 配置/逗號/廢鍵)

en: Hungarian (102/qwerty/comma/eliminate dead keys)
zh: 匈牙利語 (102/qwerty 配置/逗號/消除廢鍵)

en: Hungarian (102/qwerty/dot/dead keys)
zh: 匈牙利語 (102/qwerty 配置/句點/廢鍵)

en: Hungarian (102/qwerty/dot/eliminate dead keys)
zh: 匈牙利語 (102/qwerty 配置/句點/消除廢鍵)

en: Icelandic (Sun dead keys)
zh: 冰島語 (昇陽廢鍵)

en: Icelandic (eliminate dead keys)
zh: 冰島語 (消除廢鍵)

en: Icelandic (Macintosh)
zh: 冰島語 (麥金塔)

en: Icelandic (Dvorak)
zh: 冰島語 (Dvorak 配置)

en: Hebrew (lyx)
zh: 希伯來語 (lyx)

en: Hebrew (phonetic)
zh: 希伯來語 (音標)

en: Hebrew (Biblical, Tiro)
zh: 希伯來語 (Biblical，Tiro)

en: Italian (eliminate dead keys)
zh: 義大利語 (消除廢鍵)

en: Italian (Macintosh)
zh: 義大利語 (麥金塔)

en: Italian (US keyboard with Italian letters)
zh: 義大利語 (美式鍵盤附義大利語字母)

en: Georgian (Italy)
zh: 喬治亞語 (義大利)

en: Italian (IBM 142)
zh: 義大利語 (IBM 142)

en: Japanese (Kana)
zh: 日語 (假名)

en: Japanese (Kana 86)
zh: 日語 (假名 86)

en: Japanese (OADG 109A)
zh: 日語 (OADG 109A)

en: Japanese (Macintosh)
zh: 日語 (麥金塔)

en: Japanese (Dvorak)
zh: 日語 (Dvorak 配置)

en: Kyrgyz (phonetic)
zh: 吉爾吉斯 (音標)

en: Russian (Kazakhstan, with Kazakh)
zh: 俄語 (哈薩克，附哈薩克語)

en: Kazakh (with Russian)
zh: 哈薩克語 (附俄語)

en: Lao (STEA proposed standard layout)
zh: 老撾語 (STEA 建議的標準配置)

en: Spanish (Latin American)
zh: 西班牙語 (拉丁美洲)

en: Spanish (Latin American, eliminate dead keys)
zh: 西班牙語 (拉丁美洲，消除廢鍵)

en: Spanish (Latin American, include dead tilde)
zh: 西班牙語 (拉丁美洲，包含廢波折號)

en: Spanish (Latin American, Sun dead keys)
zh: 西班牙語 (拉丁美洲，昇陽廢鍵)

en: Lithuanian (standard)
zh: 立陶宛語 (標準)

en: Lithuanian (US keyboard with Lithuanian letters)
zh: 立陶宛語 (美式鍵盤附立陶宛語字母)

en: Lithuanian (IBM LST 1205-92)
zh: 立陶宛語 (IBM LST 1205-92)

en: Lithuanian (LEKP)
zh: 立陶宛語 (LEKP)

en: Lithuanian (LEKPa)
zh: 立陶宛語 (LEKPa)

en: Latvian (apostrophe variant)
zh: 拉脫維亞語 (單引號變體)

en: Latvian (tilde variant)
zh: 拉脫維亞語 (波折號變體)

en: Latvian (F variant)
zh: 拉脫維亞語 (F 變體)

en: Latvian (modern)
zh: 拉脫維亞語 (現代型)

en: Latvian (ergonomic, ŪGJRMV)
zh: 拉脫維亞語 (人體工學，ŪGJRMV)

en: Latvian (adapted)
zh: 拉脫維亞語 (調整)

en: Montenegrin (Cyrillic)
zh: 蒙特內哥羅語 (斯拉夫字母)

en: Montenegrin (Cyrillic, Z and ZHE swapped)
zh: 蒙特內哥羅語 (斯拉夫字母，Z 和 ZHE 交換)

en: Montenegrin (Latin Unicode)
zh: 蒙特內哥羅語 (拉丁字母萬國碼)

en: Montenegrin (Latin qwerty)
zh: 蒙特內哥羅語 (拉丁字母 qwerty 配置)

en: Montenegrin (Latin Unicode qwerty)
zh: 蒙特內哥羅語 (拉丁字母萬國碼 qwerty 配置)

en: Montenegrin (Cyrillic with guillemets)
zh: 蒙特內哥羅語 (斯拉夫字母附書名號)

en: Montenegrin (Latin with guillemets)
zh: 蒙特內哥羅語 (拉丁字母附書名號)

en: Macedonian (eliminate dead keys)
zh: 馬其頓語 (消除廢鍵)

en: Maltese (with US layout)
zh: 馬爾他語 (附美式配置)

en: Norwegian (eliminate dead keys)
zh: 挪威語 (消除廢鍵)

en: Norwegian (Dvorak)
zh: 挪威語 (Dvorak 配置)

en: Northern Saami (Norway)
zh: 北方薩米語 (挪威)

en: Northern Saami (Norway, eliminate dead keys)
zh: 北方薩米語 (挪威，消除廢鍵)

en: Norwegian (Macintosh)
zh: 挪威語 (麥金塔)

en: Norwegian (Macintosh, eliminate dead keys)
zh: 挪威語 (麥金塔，消除廢鍵)

en: Norwegian (Colemak)
zh: 挪威語 (Colemak 配置)

en: Polish (legacy)
zh: 波蘭語 (舊式)

en: Polish (qwertz)
zh: 波蘭語 (qwertz 配置)

en: Polish (Dvorak)
zh: 波蘭語 (Dvorak 配置)

en: Polish (Dvorak, Polish quotes on quotemark key)
zh: 波蘭語 (Dvorak 配置，波蘭語引號於引號鍵)

en: Polish (Dvorak, Polish quotes on key 1)
zh: 波蘭語 (Dvorak，波蘭語引號於數字鍵 1)

en: Russian (Poland, phonetic Dvorak)
zh: 俄語 (波蘭，音標 Dvorak 配置)

en: Polish (programmer Dvorak)
zh: 波蘭語 (程式員 Dvorak 配置)

en: Portuguese (eliminate dead keys)
zh: 葡萄牙語 (消除廢鍵)

en: Portuguese (Sun dead keys)
zh: 葡萄牙語 (昇陽廢鍵)

en: Portuguese (Macintosh)
zh: 葡萄牙語 (麥金塔)

en: Portuguese (Macintosh, eliminate dead keys)
zh: 葡萄牙語 (麥金塔，消除廢鍵)

en: Portuguese (Macintosh, Sun dead keys)
zh: 葡萄牙語 (麥金塔，昇陽廢鍵)

en: Portuguese (Nativo)
zh: 葡萄牙語 (Nativo)

en: Portuguese (Nativo for USA keyboards)
zh: 葡萄牙語 (Nativo 用於美式鍵盤)

en: Esperanto (Portugal, Nativo)
zh: 世界語 (葡萄牙，Nativo)

en: Romanian (cedilla)
zh: 羅馬尼亞語 (尾形符號)

en: Romanian (standard)
zh: 羅馬尼亞語 (標準)

en: Romanian (standard cedilla)
zh: 羅馬尼亞語 (標準尾形符號)

en: Romanian (WinKeys)
zh: 羅馬尼亞語 (WinKeys)

en: Russian (phonetic)
zh: 俄語 (音標)

en: Russian (phonetic WinKeys)
zh: 俄語 (音標 WinKeys)

en: Russian (typewriter)
zh: 俄語 (打字機)

en: Russian (legacy)
zh: 俄語 (舊式)

en: Russian (typewriter, legacy)
zh: 俄語 (打字機，舊式)

en: Ossetian (legacy)
zh: 奧塞提語 (舊式)

en: Ossetian (WinKeys)
zh: 奧塞提語 (WinKeys)

en: Chuvash (Latin)
zh: 楚瓦什語 (拉丁字母)

en: Russian (DOS)
zh: 俄語 (DOS)

en: Russian (Macintosh)
zh: 俄語 (麥金塔)

en: Serbian (Russia)
zh: 塞爾維亞語 (俄羅斯)

en: Bashkirian
zh: 巴什喀爾語

en: Serbian (Cyrillic, Z and ZHE swapped)
zh: 塞爾維亞語 (斯拉夫字母，Z 和 ZHE 交換)

en: Serbian (Latin Unicode)
zh: 塞爾維亞語 (拉丁字母萬國碼)

en: Serbian (Latin qwerty)
zh: 塞爾維亞語 (拉丁字母 qwerty 配置)

en: Serbian (Latin Unicode qwerty)
zh: 塞爾維亞語 (拉丁字母萬國碼 qwerty 配置)

en: Serbian (Cyrillic with guillemets)
zh: 塞爾維亞語 (斯拉夫字母附書名號)

en: Serbian (Latin with guillemets)
zh: 塞爾維亞語 (拉丁字母附書名號)

en: Pannonian Rusyn (homophonic)
zh: 潘諾尼亞盧森尼亞語 (諧音)

en: Slovenian (use guillemets for quotes)
zh: 斯洛維尼亞語 (書名號做為引號)

en: Slovenian (US keyboard with Slovenian letters)
zh: 斯洛維尼亞語 (美式鍵盤附斯洛維尼亞字母)

en: Slovak (extended Backslash)
zh: 斯洛伐克 (擴充反斜線)

en: Slovak (qwerty, extended Backslash)
zh: 斯洛伐克 (qwerty 配置，擴充反斜線)

en: Spanish (eliminate dead keys)
zh: 西班牙語 (消除廢鍵)

en: Spanish (include dead tilde)
zh: 西班牙語 (包含廢波折號)

en: Spanish (Sun dead keys)
zh: 西班牙語 (昇陽廢鍵)

en: Spanish (Dvorak)
zh: 西班牙語 (Dvorak 配置)

en: Asturian (Spain, with bottom-dot H and bottom-dot L)
zh: 阿斯圖里亞斯語 (西班牙，附底點 H 和底點 L)

en: Catalan (Spain, with middle-dot L)
zh: 加泰羅尼亞語 (西班牙，附中點 L)

en: Spanish (Macintosh)
zh: 西班牙語 (麥金塔)

en: Swedish (eliminate dead keys)
zh: 瑞典語 (消除廢鍵)

en: Swedish (Dvorak)
zh: 瑞典語 (Dvorak 配置)

en: Russian (Sweden, phonetic)
zh: 俄語 (瑞典，音標)

en: Russian (Sweden, phonetic, eliminate dead keys)
zh: 俄語 (瑞典，音標，消除廢鍵)

en: Northern Saami (Sweden)
zh: 北方薩米語 (瑞典)

en: Swedish (Macintosh)
zh: 瑞典語 (麥金塔)

en: Swedish (Svdvorak)
zh: 瑞典語 (Svdvorak)

en: German (Switzerland, legacy)
zh: 德語 (瑞士，舊式)

en: German (Switzerland, eliminate dead keys)
zh: 德語 (瑞士，消除廢鍵)

en: German (Switzerland, Sun dead keys)
zh: 德語 (瑞士，昇陽廢鍵)

en: French (Switzerland, eliminate dead keys)
zh: 法語 (瑞士，消除廢鍵)

en: French (Switzerland, Sun dead keys)
zh: 法語 (瑞士，昇陽廢鍵)

en: French (Switzerland, Macintosh)
zh: 法語 (瑞士，麥金塔)

en: German (Switzerland, Macintosh)
zh: 德語 (瑞士，麥金塔)

en: Syriac (phonetic)
zh: 敘利亞語 (音標)

en: Kurdish (Syria, Latin Q)
zh: 庫德語 (敘利亞，拉丁字母 Q)

en: Kurdish (Syria, F)
zh: 庫德語 (敘利亞，F)

en: Kurdish (Syria, Latin Alt-Q)
zh: 庫德語 (敘利亞，拉丁字母 Alt-Q)

en: Tajik (legacy)
zh: 塔吉克語 (舊式)

en: Sinhala (phonetic)
zh: 錫蘭僧加羅語 (音標)

en: Tamil (Sri Lanka, Unicode)
zh: 坦米爾語 (斯里蘭卡，萬國碼)

en: Tamil (Sri Lanka, TAB Typewriter)
zh: 坦米爾語 (斯里蘭卡，跳格打字機)

en: Thai (TIS-820.2538)
zh: 泰語 (TIS-820.2538)

en: Thai (Pattachote)
zh: 泰語 (Pattachote)

en: Turkish (F)
zh: 土耳其語 (F)

en: Turkish (Alt-Q)
zh: 土耳其語 (Alt-Q)

en: Turkish (Sun dead keys)
zh: 土耳其語 (昇陽廢鍵)

en: Kurdish (Turkey, Latin Q)
zh: 庫德語 (土耳其，拉丁字母 Q)

en: Kurdish (Turkey, F)
zh: 庫德語 (土耳其，F)

en: Kurdish (Turkey, Latin Alt-Q)
zh: 庫德語 (土耳其，拉丁字母 Alt-Q)

en: Turkish (international with dead keys)
zh: 土耳其語 (國際版附廢鍵)

en: Crimean Tatar (Turkish Q)
zh: 克里米亞韃靼語 (土耳其語 Q)

en: Crimean Tatar (Turkish F)
zh: 克里米亞韃靼語 (土耳其語 F)

en: Crimean Tatar (Turkish Alt-Q)
zh: 克里米亞韃靼語 (土耳其語 Alt-Q)

en: Taiwanese (indigenous)
zh: 臺灣語 (原住民)

en: Saisiyat (Taiwan)
zh: 賽夏族語 (臺灣)

en: Ukrainian (phonetic)
zh: 烏克蘭語 (音標)

en: Ukrainian (typewriter)
zh: 烏克蘭語 (打字機)

en: Ukrainian (WinKeys)
zh: 烏克蘭語 (WinKeys)

en: Ukrainian (legacy)
zh: 烏克蘭語 (舊式)

en: Ukrainian (standard RSTU)
zh: 烏克蘭語 (標準 RSTU)

en: Russian (Ukraine, standard RSTU)
zh: 俄語 (烏克蘭，標準 RSTU)

en: Ukrainian (homophonic)
zh: 烏克蘭語 (homophonic)

en: English (UK, extended WinKeys)
zh: 英語 (英式，擴充 WinKeys)

en: English (UK, international with dead keys)
zh: 英語 (英式，國際版附廢鍵)

en: English (UK, Dvorak)
zh: 英語 (英式，Dvorak 配置)

en: English (UK, Dvorak with UK punctuation)
zh: 英語 (英式，Dvorak 配置附 UK 標點符號)

en: English (UK, Macintosh)
zh: 英語 (英式，麥金塔)

en: English (UK, Macintosh international)
zh: 英語 (英式，麥金塔國際版)

en: English (UK, Colemak)
zh: 英語 (英式，Colemak 配置)

en: Korean (101/104 key compatible)
zh: 韓語 (101/104 鍵相容)

en: Japanese (PC-98xx Series)
zh: 日語 (PC-98 xx 系列)

en: Irish (UnicodeExpert)
zh: 愛爾蘭語 (萬國碼專家)

en: Ogham (IS434)
zh: 歐甘語 (IS434)

en: Urdu (Pakistan, CRULP)
zh: 烏爾都語 (巴基斯坦，CRULP)

en: Urdu (Pakistan, NLA)
zh: 烏爾都語 (巴基斯坦，NLA)

en: Arabic (Pakistan)
zh: 阿拉伯語 (巴基斯坦)

en: Esperanto (displaced semicolon and quote, obsolete)
zh: 世界語 (替換的分號和引號，已淘汰)

en: English (Nigeria)
zh: 英語 (奈及利亞)

en: Braille (left hand)
zh: 盲人點字符號 (左手)

en: Braille (right hand)
zh: 盲人點字符號 (右手)

en: Turkmen (Alt-Q)
zh: 土庫曼語 (Alt-Q)

en: French (Mali, alternative)
zh: 法語 (馬利，替代)

en: English (Mali, US Macintosh)
zh: 英語 (馬利，美式麥金塔)

en: English (Mali, US international)
zh: 英語 (馬利，美式國際版)

en: Filipino (QWERTY Baybayin)
zh: 菲律賓語 (QWERTY 配置貝貝因字母)

en: Filipino (Capewell-Dvorak Latin)
zh: 菲律賓語 (Capewell-Dvorak 配置拉丁字母)

en: Filipino (Capewell-Dvorak Baybayin)
zh: 菲律賓語 (Capewell-Dvorak 配置貝貝因字母)

en: Filipino (Capewell-QWERF 2006 Latin)
zh: 菲律賓語 (Capewell-QWERF 配置 2006 拉丁字母)

en: Filipino (Capewell-QWERF 2006 Baybayin)
zh: 菲律賓語 (Capewell-QWERF 配置 2006 貝貝因字母)

en: Filipino (Colemak Latin)
zh: 菲律賓語 (Colemak 配置拉丁字母)

en: Filipino (Colemak Baybayin)
zh: 菲律賓語 (Colemak 配置貝貝因字母)

en: Filipino (Dvorak Latin)
zh: 菲律賓語 (Dvorak 配置拉丁字母)

en: Filipino (Dvorak Baybayin)
zh: 菲律賓語 (Dvorak 配置貝貝因字母)

en: Moldavian (Gagauz)
zh: 摩爾達維亞語 (加告茲)

en: Right Alt (while pressed)
zh: 右側 Alt (按下時)

en: Left Alt (while pressed)
zh: 左側 Alt (按下時)

en: Left Win (while pressed)
zh: 左側 Win (按下時)

en: Right Win (while pressed)
zh: 右側 Win (按下時)

en: Any Win key (while pressed)
zh: 任何 Win 鍵 (按下時)

en: Caps Lock (while pressed), Alt+Caps Lock does the original capslock action
zh: 大寫鍵 (按下時)，Alt+大寫鍵做原來的 capslock 動作

en: Right Ctrl (while pressed)
zh: 右側 Ctrl (按下時)

en: Shift+Caps Lock
zh: Shift+大寫鍵

en: Caps Lock (to first layout), Shift+Caps Lock (to last layout)
zh: 大寫鍵 (第一配置)，Shift+大寫鍵 (最後配置)

en: Left Win (to first layout), Right Win/Menu (to last layout)
zh: 左側 Win (第一配置)，右側 Win/Menu (最後配置)

en: Left Ctrl (to first layout), Right Ctrl (to last layout)
zh: 左側 Ctrl (第一配置)，右側 Ctrl (最後配置)

en: Both Alt keys together
zh: 兩個 Alt 鍵一起

en: Both Ctrl keys together
zh: 兩個 Ctrl 鍵一起

en: Left Ctrl+Left Shift
zh: 左側 Ctrl+左側 Shift

en: Right Ctrl+Right Shift
zh: 右側 Ctrl+右側 Shift

en: Left Alt+Left Shift
zh: 左側 Alt+左側 Shift

en: Alt+Space
zh: Alt+空白

en: Left Win
zh: 左側 Win

en: Right Win
zh: 右側 Win

en: LeftCtrl+LeftWin (to first layout), RightCtrl+Menu (to second layout)
zh: 左側 Ctrl+左側 Win (第一配置)，右側 Ctrl+Menu (第二配置)

en: Key to choose 3rd level
zh: 鍵到選擇第三等級

en: Any Win key
zh: 任何 Win 鍵

en: Any Alt key
zh: 任何 Alt 鍵

en: Right Alt, Shift+Right Alt key is Multi_Key
zh: 右側 Alt，Shift+右側 Alt 鍵是 Multi_Key

en: Right Alt key never chooses 3rd level
zh: 右側 Alt 鍵永不選擇第三等級

en: &lt;Less/Greater&gt;
zh: &lt;小於/大於&gt;

en: Caps Lock chooses 3rd level, acts as onetime lock when pressed together with another 3rd-level-chooser
zh: 大寫鍵選擇第三等級，當與另外的第三等級選擇鍵一起按時，做為一次鎖定

en: Backslash chooses 3rd level, acts as onetime lock when pressed together with another 3rd-level-chooser
zh: 反斜線選擇第三等級，當與另外的第三等級選擇鍵一起按時，做為一次鎖定

en: &lt;Less/Greater&gt; chooses 3rd level, acts as onetime lock when pressed together with another 3rd-level-chooser
zh: &lt;小於/大於&gt;選擇第三等級，當與另外的第三等級選擇鍵一起按時，做為一次鎖定

en: Ctrl key position
zh: Ctrl 鍵位置

en: Caps Lock as Ctrl
zh: 大寫鍵做為 Ctrl

en: Left Ctrl as Meta
zh: 左側 Ctrl 做為 Meta

en: Swap Ctrl and Caps Lock
zh: 交換 Ctrl 和大寫鍵

en: At left of 'A'
zh: 於 A 左側

en: At bottom left
zh: 於左下角

en: Right Ctrl as Right Alt
zh: 右側 Ctrl 做為右側 Alt

en: Menu as Right Ctrl
zh: Menu 做為右側 Ctrl

en: Right Alt as Right Ctrl
zh: 右側 Alt 做為右側 Ctrl

en: Use keyboard LED to show alternative layout
zh: 使用鍵盤 LED 以顯示替代配置

en: Numeric keypad layout selection
zh: 數字鍵臺配置選擇

en: Unicode additions (arrows and math operators)
zh: 萬國碼附加 (箭頭和數學運算子)

en: Unicode additions (arrows and math operators). Math operators on default level
zh: 萬國碼附加 (箭頭和數學運算子)。數學運算子於預設等級

en: Legacy Wang 724
zh: 舊式 Wang 724

en: Wang 724 keypad with Unicode additions (arrows and math operators)
zh: Wang 724 數字鍵臺具備萬國碼附加 (箭頭和數學運算子)

en: Wang 724 keypad with Unicode additions (arrows and math operators). Math operators on default level
zh: Wang 724 數字鍵臺具備萬國碼附加 (箭頭和數學運算子)。數學運算子於預設等級

en: ATM/phone-style
zh: 自動櫃員機/電話樣式

en: Numeric keypad delete key behaviour
zh: 數字鍵臺刪除鍵行為

en: Legacy key with dot
zh: 舊式鍵附句點

note: Actually, with KP_SEPARATOR, as the old keypad(comma)
en: Legacy key with comma
zh: 舊式鍵附逗號

en: Four-level key with dot
zh: 四等級鍵附句點

en: Four-level key with dot, latin-9 restriction
zh: 四等級鍵附句點，latin-9 限制

en: Four-level key with comma
zh: 四等級鍵附逗號

en: Four-level key with momayyez
zh: 四等級鍵附 momayyez

note: This assumes the KP_ abstract symbols are actually useful for some apps The description needs to be rewritten
en: Four-level key with abstract separators
zh: 四等級鍵附摘要分隔符號

en: Semi-colon on third level
zh: 分號於第三等級

en: Caps Lock key behavior
zh: 大寫鍵行為

en: Caps Lock uses internal capitalization. Shift "pauses" Caps Lock
zh: 大寫鍵使用內部大寫。Shift「暫停」大寫鍵

en: Caps Lock uses internal capitalization. Shift doesn't affect Caps Lock
zh: 大寫鍵使用內部大寫。Shift 不影響大寫鍵

en: Caps Lock acts as Shift with locking. Shift "pauses" Caps Lock
zh: 大寫鍵扮演 Shift 附鎖定。Shift「暫停」大寫鍵

en: Caps Lock acts as Shift with locking. Shift doesn't affect Caps Lock
zh: 大寫鍵扮演 Shift 附鎖定。Shift 不影響大寫鍵

en: Caps Lock toggles normal capitalization of alphabetic characters
zh: 大寫鍵切換一般字母的大寫

en: Make Caps Lock an additional Num Lock
zh: 將大寫鍵做為額外的數字鍵臺鎖定

en: Swap ESC and Caps Lock
zh: 交換 ESC 和大寫鍵

en: Make Caps Lock an additional ESC
zh: 將大寫鍵做為額外的 ESC

en: Make Caps Lock an additional Backspace
zh: 將大寫鍵做為額外的退格鍵

en: Make Caps Lock an additional Super
zh: 將大寫鍵做為額外的 Super

en: Make Caps Lock an additional Hyper
zh: 將大寫鍵做為額外的 Hyper

en: Caps Lock toggles Shift so all keys are affected
zh: 大寫鍵會切換 Shift 因而會影響所有按鍵

en: Caps Lock is disabled
zh: 已停用大寫鍵

en: Make Caps Lock an additional Control but keep the Caps_Lock keysym
zh: 將大寫鍵做為額外的 Control 但是保留 Caps_Lock keysym

en: Alt/Win key behavior
zh: Alt/Win 鍵功能

en: Add the standard behavior to Menu key
zh: 加入標準行為到 Menu 鍵

en: Alt and Meta are on Alt keys
zh: Alt 和 Meta 都位於 Alt 鍵

en: Alt is mapped to Win keys (and the usual Alt keys)
zh: Alt 被映射到 Win 鍵 (以及一般的 Alt 鍵)

en: Control is mapped to Win keys (and the usual Ctrl keys)
zh: Control 被映射到 Win 鍵 (以及一般的 Ctrl 鍵)

en: Control is mapped to Alt keys, Alt is mapped to Win keys
zh: Control 被映射到 Alt 鍵，Alt 被映射到 Win 鍵

en: Meta is mapped to Win keys
zh: Meta 被映射到 Win 鍵

en: Meta is mapped to Left Win
zh: Meta 被映射到左側 Win

en: Hyper is mapped to Win-keys
zh: Hyper 被映射到 Win 鍵

en: Alt is mapped to Right Win, Super to Menu
zh: Alt 被映射到右側 Win，Super 被映射到 Menu

en: Alt is swapped with Win
zh: Alt 被交換到 Win

en: Compose key position
zh: Compose 鍵的位置

en: 3rd level of Left Win
zh: 左側 Win 鍵的第三等級

en: 3rd level of Right Win
zh: 右側 Win 鍵的第三等級

en: 3rd level of Menu
zh: Menu 鍵的第三等級

en: 3rd level of Left Ctrl
zh: 左側 Ctrl 鍵的第三等級

en: 3rd level of Right Ctrl
zh: 右側 Ctrl 鍵的第三等級

en: 3rd level of Caps Lock
zh: Cap Lock 鍵的第三等級

en: 3rd level of &lt;Less/Greater&gt;
zh: &lt;小於/大於&gt; 鍵的第三等級

en: Miscellaneous compatibility options
zh: 其它相容選項

en: Default numeric keypad keys
zh: 預設數字鍵臺鍵

en: Numeric keypad keys always enter digits (as in Mac OS)
zh: 數字鍵臺鍵一律輸入數字 (如同 Mac 作業系統)

en: Shift with numeric keypad keys works as in MS Windows
zh: Shift 加數字鍵臺鍵作用與在 MS Windows 中相同

en: Shift does not cancel Num Lock, chooses 3rd level instead
zh: Shift 不會取消數字鎖定，而是選擇第三等級

en: Special keys (Ctrl+Alt+&lt;key&gt;) handled in a server
zh: 特殊鍵 (Ctrl+Alt+&lt;鍵&gt;) 由一個伺服器處理

en: Apple Aluminium Keyboard: emulate PC keys (Print, Scroll Lock, Pause, Num Lock)
zh: 蘋果鋁製鍵盤：模擬 PC 鍵 (列印，捲動鎖定，暫停，數字鎖定)

en: Shift cancels Caps Lock
zh: Shift 取消大寫鍵

en: Enable extra typographic characters
zh: 啟用額外的印刷字元

en: Both Shift-Keys together toggle Caps Lock
zh: 兩個 Shift 鍵一起按會切換大寫鍵

en: Both Shift-Keys together activate Caps Lock, one Shift-Key deactivates
zh: 兩個 Shift 鍵一起按會開啟大寫鍵，一個 Shift 鍵則關閉

en: Both Shift-Keys together toggle ShiftLock
zh: 兩個 Shift 鍵一起按會切換 Shift 鎖定

en: Toggle PointerKeys with Shift + NumLock.
zh: 以 Shift + NumLock 切換 PointerKeys。

en: Allow breaking grabs with keyboard actions (warning: security risk)
zh: 允許以鍵盤動作中斷抓取 (警告：有安全風險)

en: Adding currency signs to certain keys
zh: 加入貨幣符號到特定鍵

en: Euro on E
zh: 歐元於 E

en: Euro on 2
zh: 歐元於 2

en: Euro on 4
zh: 歐元於 4

en: Euro on 5
zh: 歐元於 5

en: Rupee on 4
zh: 盧比於 4

en: Key to choose 5th level
zh: 選擇第五等級的按鍵

en: &lt;Less/Greater&gt; chooses 5th level, locks when pressed together with another 5th-level-chooser
zh: &lt;小於/大於&gt;選擇第五等級，當與另外的第五等級選擇鍵一起按時則鎖定

en: Right Alt chooses 5th level, locks when pressed together with another 5th-level-chooser
zh: 右側 Alt 選擇第五等級，當與另外的第五等級選擇鍵一起按時則鎖定

en: Left Win chooses 5th level, locks when pressed together with another 5th-level-chooser
zh: 左側 Win 選擇第五等級，當與另外的第五等級選擇鍵一起按時則鎖定

en: Right Win chooses 5th level, locks when pressed together with another 5th-level-chooser
zh: 右側 Win 選擇第五等級，當與另外的第五等級選擇鍵一起按時則鎖定

en: Using space key to input non-breakable space character
zh: 使用空白鍵輸入不可斷列的空白字元

en: Usual space at any level
zh: 一般空白於任何等級

en: Non-breakable space character at second level
zh: 不可斷列的空白字元於第二等級

en: Non-breakable space character at third level
zh: 不可斷列的空白字元於第三等級

en: Non-breakable space character at third level, nothing at fourth level
zh: 不可斷列的空白字元於第三等級，沒有任何東西於第四等級

en: Non-breakable space character at third level, thin non-breakable space character at fourth level
zh: 不可斷列的空白字元於第三等級，細薄不可斷列的空白字元於第四等級

en: Non-breakable space character at fourth level
zh: 不可斷列的空白字元於第四等級

en: Non-breakable space character at fourth level, thin non-breakable space character at sixth level
zh: 不可斷列的空白字元於第四等級，細薄不可斷列的空白字元於第六等級

en: Non-breakable space character at fourth level, thin non-breakable space character at sixth level (via Ctrl+Shift)
zh: 不可斷列的空白字元於第四等級，細薄不可斷列的空白字元於第六等級 (透過 Ctrl+Shift)

en: Zero-width non-joiner character at second level
zh: 零寬度的非聯結字元於第二等級

en: Zero-width non-joiner character at second level, zero-width joiner character at third level
zh: 零寬度的非聯結字元於第二等級，零寬度的聯結字元於第三等級

en: Zero-width non-joiner character at second level, zero-width joiner character at third level, non-breakable space character at fourth level
zh: 零寬度的非聯結字元於第二等級，零寬度的聯結字元於第三等級，不可斷列的空白字元於第四等級

en: Zero-width non-joiner character at second level, non-breakable space character at third level
zh: 零寬度的非聯結字元於第二等級，不可斷列的空白字元於第三等級

en: Zero-width non-joiner character at second level, non-breakable space character at third level, nothing at fourth level
zh: 零寬度的非聯結字元於第二等級，不可斷列的空白字元於第三等級，沒有任何東西於第四等級

en: Zero-width non-joiner character at second level, non-breakable space character at third level, zero-width joiner at fourth level
zh: 零寬度的非聯結字元於第二等級，不可斷列的空白字元於第三等級，零寬度的聯結字元於第四等級

en: Zero-width non-joiner character at second level, non-breakable space character at third level, thin non-breakable space at fourth level
zh: 零寬度的非聯結字元於第二等級，不可斷列的空白字元於第三等級，細薄不可斷列的空白字元於第四等級

en: Zero-width non-joiner character at third level, zero-width joiner at fourth level
zh: 零寬度的非聯結字元於第三等級，零寬度的聯結字元於第四等級

en: Japanese keyboard options
zh: 日語鍵盤選項

en: Kana Lock key is locking
zh: 假名鎖定鍵正在鎖定

en: NICOLA-F style Backspace
zh: NICOLA-F 樣式退格

en: Make Zenkaku Hankaku an additional ESC
zh: 將全角半角做為額外的 ESC

en: Adding Esperanto circumflexes (supersigno)
zh: 加入世界語抑揚符號 (supersigno 軟體)

en: To the corresponding key in a Qwerty keyboard.
zh: 到 Qwerty 鍵盤中的相應按鍵。

en: To the corresponding key in a Dvorak keyboard.
zh: 到 Dvorak 鍵盤中的相應按鍵。

en: Maintain key compatibility with old Solaris keycodes
zh: 保持與舊式昇陽鍵碼的相容性

en: Sun Key compatibility
zh: 昇陽按鍵相容性

en: Key sequence to kill the X server
zh: 砍除 X 伺服器的按鍵序列

en: Control + Alt + Backspace
zh: Control + Alt + 退格鍵

en: APL keyboard symbols
zh: APL 鍵盤符號

en: Secwepemctsin
zh: 蘇斯瓦語

en: Multilingual (Canada, Sun Type 6/7)
zh: 多語言 (加拿大，昇陽 Type 6/7)

en: German (US keyboard with German letters)
zh: 德語 (美式鍵盤附德語字母)

en: German (with Hungarian letters and no dead keys)
zh: 德語 (附匈牙利語字母且無廢鍵)

en: German (Sun Type 6/7)
zh: 德語 (昇陽 Type 6/7)

en: Lithuanian (US Dvorak with Lithuanian letters)
zh: 立陶宛語 (美式 Dvorak 配置附立陶宛語字母)

en: Lithuanian (Sun Type 6/7)
zh: 立陶宛語 (昇陽 Type 6/7)

en: Latvian (US Dvorak)
zh: 拉脫維亞語 (美式 Dvorak 配置)

en: Latvian (US Dvorak, Y variant)
zh: 拉脫維亞語 (美式 Dvorak 配置，Y 變體)

en: Latvian (US Dvorak, minus variant)
zh: 拉脫維亞語 (美式 Dvorak 配置，減號變體)

en: Latvian (programmer US Dvorak)
zh: 拉脫維亞語 (程式員美式 Dvorak 配置)

en: Latvian (programmer US Dvorak, Y variant)
zh: 拉脫維亞語 (程式員美式 Dvorak 配置，Y 變體)

en: Latvian (programmer US Dvorak, minus variant)
zh: 拉脫維亞語 (程式員美式 Dvorak 配置，減號變體)

en: Latvian (US Colemak)
zh: 拉脫維亞語 (美式 Colemak 配置)

en: Latvian (US Colemak, apostrophe variant)
zh: 拉脫維亞語 (美式 Colemak 配置，單引號變體)

en: Latvian (Sun Type 6/7)
zh: 拉脫維亞語 (昇陽 Type 6/7)

en: English (US, international AltGr Unicode combining)
zh: 英語 (美式，國際版 AltGr 萬國碼合併)

en: English (US, international AltGr Unicode combining, alternative)
zh: 英語 (美式，國際版 AltGr 萬國碼合併，替代)

en: Atsina
zh: 阿齊納語

en: Couer D'alene Salish
zh: 南部內陸薩利希語

en: English (US, Sun Type 6/7)
zh: 英語 (美式，昇陽 Type 6/7)

en: Polish (international with dead keys)
zh: 波蘭語 (國際版附廢鍵)

en: Polish (Colemak)
zh: 波蘭語 (Colemak 配置)

en: Polish (Sun Type 6/7)
zh: 波蘭語 (昇陽 Type 6/7)

en: Crimean Tatar (Dobruja Q)
zh: 克里米亞韃靼語 (Dobruja Q)

en: Romanian (ergonomic Touchtype)
zh: 羅馬尼亞語 (人體工學觸控型式)

en: Romanian (Sun Type 6/7)
zh: 羅馬尼亞語 (昇陽 Type 6/7)

en: Serbian (combining accents instead of dead keys)
zh: 塞爾維亞語 (合併音調以代替廢鍵)

en: Russian (with Ukrainian-Belorussian layout)
zh: 俄語 (附烏克蘭-白俄羅斯配置)

en: Russian (Sun Type 6/7)
zh: 俄語 (昇陽 Type 6/7)

en: Armenian (OLPC phonetic)
zh: 亞美尼亞語 (OLPC 音標)

en: Hebrew (Biblical, SIL phonetic)
zh: 希伯來語 (Biblical，SIL 音標)

en: Arabic (Sun Type 6/7)
zh: 阿拉伯語 (昇陽 Type 6/7)

en: Belgian (Sun Type 6/7)
zh: 比利時語 (昇陽 Type 6/7)

en: Portuguese (Brazil, Sun Type 6/7)
zh: 葡萄牙語 (巴西，昇陽 Type 6/7)

en: Czech (Sun Type 6/7)
zh: 捷克語 (昇陽 Type 6/7)

en: Danish (Sun Type 6/7)
zh: 丹麥語 (昇陽 Type 6/7)

en: Dutch (Sun Type 6/7)
zh: 荷蘭語 (昇陽 Type 6/7)

en: Estonian (Sun Type 6/7)
zh: 愛沙尼亞語 (昇陽 Type 6/7)

en: Finnish (Sun Type 6/7)
zh: 芬蘭語 (昇陽 Type 6/7)

en: French (Sun Type 6/7)
zh: 法語 (昇陽 Type 6/7)

en: Greek (Sun Type 6/7)
zh: 希臘語 (昇陽 Type 6/7)

en: Italian (Sun Type 6/7)
zh: 義大利語 (昇陽 Type 6/7)

en: Japanese (Sun Type 6)
zh: 日語 (昇陽 Type 6)

en: Japanese (Sun Type 7 - pc compatible)
zh: 日語 (昇陽 Type 7 - pc 相容)

en: Japanese (Sun Type 7 - sun compatible)
zh: 日語 (昇陽 Type 7 - 昇陽相容)

en: Norwegian (Sun Type 6/7)
zh: 挪威語 (昇陽 Type 6/7)

en: Portuguese (Sun Type 6/7)
zh: 葡萄牙語 (昇陽 Type 6/7)

en: Slovak (Sun Type 6/7)
zh: 斯洛伐克語 (昇陽 Type 6/7)

en: Spanish (Sun Type 6/7)
zh: 西班牙語 (昇陽 Type 6/7)

en: Swedish (Sun Type 6/7)
zh: 瑞典語 (昇陽 Type 6/7)

en: German (Switzerland, Sun Type 6/7)
zh: 德語 (瑞士，昇陽 Type 6/7)

en: French (Switzerland, Sun Type 6/7)
zh: 法語 (瑞士，昇陽 Type 6/7)

en: Turkish (Sun Type 6/7)
zh: 土耳其語 (昇陽 Type 6/7)

en: Ukrainian (Sun Type 6/7)
zh: 烏克蘭語 (昇陽 Type 6/7)

en: English (UK, Sun Type 6/7)
zh: 英語 (英式，昇陽 Type 6/7)

en: Korean (Sun Type 6/7)
zh: 韓語 (昇陽 Type 6/7)

en: World Population
zh: 世界人口

en:  People
zh:  人

en: Tropical Forest Countdown
zh: 熱帶雨林倒數

en:  Tropical Forest in
zh:  熱帶雨林消失於

en: Current HIV Infections World Wide
zh: 目前全世界愛滋病感染數

en:  Cases
zh:  例

en: Used in research
zh: 研究用途

en: Consumed for Food by Mankind
zh: 人類所消耗的食物

en:  animals this year
zh:  隻動物於今年

en: Countdown to Y2K (1 January 2000, 0:00 hour)
zh: 倒數到 Y2K (2000 年 1 月 1 日 0:00)

en: Time since Y2K (1 January 2000)
zh: 時間自 Y2K (2000 年 1 月 1 日)

en: Countdown to the end of the Second Millennium (1 January 2001, 0:00 hour)
zh: 倒數到第二千禧年的結束 (2001 年 1 月 1 日 0:00)

en: Time since the start of the Third Millennium (1 January 2001)
zh: 時間自第三千禧年的開始 (2001 年 1 月 1 日)

en: Enter password to unlock; select icon to lock.
zh: 輸入密碼以解除鎖定；點選圖示以重新鎖定。

en: Invalid login.
zh: 無效的登入。

en: Invalid login, Caps Lock on.
zh: 無效的登入，大寫鍵目前鎖定。

en: Click here to logout
zh: 點選此處以登出

en: You may log out this session if no terminals are available.
    WARNING: This will crash any open applications that the user
    has running. You should try to contact the user if possible
    before logging them out.
zh: 如果沒有任何可用的終端機，您就可以登出此次執行階段。
    警告：這將會砍掉使用者已經執行的任何開啟中應用軟體。
    您應該在將使用者登出之前，儘可能嘗試與他們聯絡。

en: Logout attempt FAILED.
    Current user could not be automatically logged out.
zh: 嘗試登出時失敗。
    目前使用者無法自動登出。

en: Go away, no one is here
zh: 請稍候，馬上回來！

en: Enter Kerberos password to unlock; select icon to lock.
zh: 輸入 Kerberos 密碼以解除鎖定；點選圖示以重新鎖定。

en:  failed attempt.
zh:  次失敗。

en:  failed attempts.
zh:  次失敗。

en: Auto-logout failed
zh: 自動登出失敗

en: %d minute%s elapsed since locked.
zh: 鎖定之後過了 %d 分鐘%s。

en: %d:%02d hour%s elapsed since locked.
zh: 鎖定之後過了 %d:%02d 小時%s。

en: %d minute%s until the public logout button appears.
zh: %d 分鐘%s 直到公開的登出按鈕出現。

en: %d:%02d hours until the public logout button appears.
zh: %d:%02d 小時直到公用的登出按鈕出現。

en: %d minute%s until auto-logout.
zh: %d 分鐘%s 直到自動登出。

en: %d:%02d hours until auto-logout.
zh: %d:%02d 小時直到自動登出。

en: Provides a space for you to type the path of the file
zh: 提供位置以鍵入檔案路徑

en: Opens a standard file dialog
zh: 開啟標準檔案對話

en: Provides a space for you to type additional information
zh: 提供位置以鍵入附加的訊息

en: Closes this dialog without making any changes
zh: 不做任何改變關閉對話

en: Selects the file specified
zh: 選擇指定檔案

en: |All files (*.*)|*.*
zh: 所有檔案(*.*)|*.*

en: Re&gex
zh: 規則表示法

en: Global Find and Replace
zh: 全檔案尋找和取代

en: &Find what:
zh: 尋找

en: R&eplace in all open documents
zh: 在所有開啟檔案執行取代

en: Cannot compile regular expression '
zh: 無法編譯規則表示法

en: Provides a space for you to type the text you want to find
zh: 提供位置以鍵入你想要尋找的字串

en: Provides a space for you to type the text you want to replace the text you typed in Find what
zh: 提供位置以鍵入你想要取代在'尋找'功能已鍵入的字串

en: Finds only text with lowercase and uppercase letters as specified in Find what
zh: 僅尋找在'尋找'功能所指定的大,小寫字母的字串

en: Extends the scope to all open documents
zh: 擴大範圍到所有開啟的文件

en: Interprets the text specified in Find what as a regular expression
zh: 解讀在'尋找'功能指定的規則表示法

en: Finds all instances of the text specified in Find what and replaces them with the text in Replace with
zh: 尋找在'尋找'功能指定的所有字串的例子並且以'取代以:'功能內之字串來取代

en: Closes the dialog box without saving any changes you have made
zh: 關閉對話盒並無儲存改變

en: &Always insert closing tag
zh: 總是插入結束標籤

en: &Folding
zh: 折疊

en: &Highlight current line
zh: 光帶顯示目前的文字行

en: &Indentation guides
zh: 縮排導向

en: I&ntelligent backspace/delete
zh: 聰明的倒退/刪除鍵

en: L&ock hidden tags
zh: 鎖住隱藏的標籤

en: &Tag completion
zh: 標籤完成

en: &Validate as you type
zh: 輸入時驗證

en: Va&riable highlight in tag free view
zh: 隱藏標籤時光帶顯示變數

en: &White space visible
zh: 可見空白格

en: Application directory
zh: 應用軟體目錄

en: Language (restart required)
zh: 語言(需要重新啟動)

en: E&xpand internal entities on open
zh: 於'開啟'展開內部實體

en: &One application instance only
zh: ???

en: Re&member layout on close
zh: 關閉時記得版面佈置

en: &Remember open tabs on close
zh: 關閉時記得所開啟的標籤

en: Re&tain undo history on save
zh: 儲存時保留修改記錄

en: &Save UTF-8 byte order mark
zh: 儲存UTF-8時包含字節順序碼

en: S&how full path on frame
zh: 在框架上顯示完整路徑

en: Cannot access application directory
zh: 無法接取應用軟體目錄

en: &Printable report
zh: 可列印的報告

en: Pr&intable summary
zh: 可列印的摘要

en: I&gnore all
zh: 全部忽略

en: (No rule sets found)
zh: (沒有找到規則集)

en: (No filter)
zh: (無過濾器)

en: (No filters found)
zh: (找不到過濾器)

en: Ignore once
zh: 忽略一次

en: Change once
zh: 改變一次

en: Change all
zh: 全改

en: New suggestion...
zh: 新建議

en: Enter new suggestion:
zh: 進入新建議

en: New Suggestion
zh: 新建議

en: XML Copy Editor has encountered the following error and needs to close:
zh: XML Copy Editor遭遇以下的錯誤並需要關閉

en: XML Copy Editor has encountered an error and needs to close.
zh: XML Copy Editor遭遇一個錯誤並需要關閉

en: The operating system has turned down a request for additional memory
zh: 操作系統拒絕一個追加記憶體之請求

en: .
    
    Select "Abort" to exit, "Retry" to close this window and "Ignore" to continue.
zh: 選擇 "放棄" 以離開,"重試"以關閉視窗和"忽略"以繼續

en: Current Element
zh: 目前的元素

en: Insert Element
zh: 插入元素

en: Insert Sibling
zh: 插入兄弟節點

en: Insert Entity
zh: 插入實體

en: Command line processing incomplete: no file specified
zh: 命令列處理未完成:沒有指定的檔案

en: Parse in progress...
zh: 進行剖析

en: well-formed
zh: 結構符合

en: Do you want to save the changes to
zh: 改變儲存到

en: Attributes hidden
zh: 屬性隱藏

en: Tags hidden
zh: 標籤隱藏

en: Tags locked
zh: 標籤鎖住

en: Cannot open clipboard
zh: 無法開啟剪貼簿

en: Cannot paste as new document: no text on clipboard
zh: 無法以新文件來貼:剪貼簿上沒有字串

en: %i replacement made | %i replacements made
zh[0]: 已取代%i次
zh[1]: 已取代%i次

en: Preparing Print Preview...
zh: 準備預覽列印

en: This functionality requires Microsoft Windows
zh: 這功能需要Microsoft Windows

en: Import Microsoft Word Document
zh: 輸入Microsoft Word文件

en: Import in progress...
zh: 進行輸入

en: (lossless conversion requires version 2003 or later)
zh: 無損失的轉換需要2003年以後的版本

en: Cannot start Microsoft Word
zh: 無法啟動Microsoft Word

en: A more recent version of Microsoft Word is required
zh: 需要較新的Microsoft Word版本

en: Opening imported file...
zh: 開啟置入的檔案

en: Cannot open imported file
zh: 無法開啟置入的檔案

en: Export Microsoft Word Document
zh: 輸出Microsoft Word文件

en: Export in progress...
zh: 進行輸出

en: Microsoft Word cannot save %s
zh: Microsoft Word無法儲存%s

en: Cannot save temporary file
zh: 無法儲存臨時檔

en: Enter line number:
zh: 輸入行號

en: '%s' is not a valid line number
zh: '%s'不是有效行編號

en: Cannot replace:
zh: 無法取代

en: XML document (*.xml)
zh: XML 文件 (*.xml)

en: Choose a document type:
zh: 選擇文件類型

en: Document%i
zh: 文件%i

en: Open Large Document
zh: 開啟較大文件

en: %s is already open
zh: %s已開啟

en: Edited document empty
zh: 編輯文件是空的

en: Select RELAX NG grammar
zh: 選擇RELAX NG語法

en: Choose a file:
zh: 選擇檔案

en: RELAX NG grammar
zh: RELAX NG語法

en: RELAX NG validation in progress...
zh: 以RELAX NG驗證中

en: Validation in progress...
zh: 驗證中

en: Enter XPath:
zh: 輸入XPath:

en: Evaluate XPath
zh: 估算XPath

en: Cannot evaluate XPath
zh: 無法估算XPath

en: No matching nodes found
zh: 找不到符合節點

en: Cannot open stylesheet %s
zh: 無法開啟樣式表 %s

en: XSL transformation in progress...
zh: XSL轉換中

en: Cannot transform:
zh: 無法轉換

en: Output document empty
zh: 輸出文件是空的

en: Pretty-printing in progress...
zh: 整齊排列中

en: Cannot pretty-print:
zh: 無法整齊排列

en: Pretty-print unsuccessful: output document empty
zh: 整齊排列失敗:輸出文件是空的

en: Choose an encoding:
zh: 選擇編碼

en: Cannot set encoding:
zh: 無法設定編碼

en: Cannot set encoding (cannot parse temporary file)
zh: 無法設定編碼 (無法剖析臨時檔)

en: File has been modified by another application.
    Do you want to proceed?
zh: 檔案
    已被其他應用軟體修改,你要繼續?

en: Cannot save %s
zh: 無法儲存 %s

en: Cannot save document in %s: %s (saved in default encoding UTF-8)
zh: 無法以%s儲存文件:%s(以預設編碼UTF-8儲存)

en: %g %s saved
zh: %g %s已儲存

en: &Cut	Ctrl+X
zh: 剪下	Ctrl+X

en: C&opy	Ctrl+C
zh: 複製	Ctrl+C

en: P&aste As New Document
zh: 以新文件貼上

en: Paste As New Document
zh: 以新文件貼上

en: F&ind Again	F3
zh: 再尋找	F3

en: Find Again
zh: 再尋找

en: &Replace...	Ctrl+R
zh: 取代...	Ctrl+R

en: &Global Replace...	Ctrl+Shift+R
zh: 全部取代...	Ctrl+Shift+R

en: Global Replace...
zh: 全部取代

en: G&o To...	Ctrl+G
zh: 到..	Ctrl+G

en: Increase	Ctrl+U
zh: 放大	Ctrl+U

en: Decrease	Ctrl+D
zh: 縮小	Ctrl+D

en: Normal	Ctrl+0
zh: 標準型	Ctrl+0

en: &Blue background, white text
zh: 藍色背景,白色字串

en: Blue background, white text
zh: 藍色背景,白色字串

en: &Light
zh: 淡色

note: WAIT FOR AUI LIBRARY TO SUPPORT THIS - currently always splits left wxMenu *splitTabMenu = new wxMenu; splitTabMenu->Append ( ID_SPLIT_TAB_TOP, _ ( "&Top" ), _ ( "Top" )); splitTabMenu->Append ( ID_SPLIT_TAB_RIGHT, _ ( "&Right" ), _ ( "Right" )); splitTabMenu->Append ( ID_SPLIT_TAB_BOTTOM, _ ( "&Bot
en: &Previous Document	Ctrl+PgUp
zh: 前分頁	Ctrl+PgUp

en: &Next Document	Ctrl+PgDn
zh: 下分頁	Ctrl+PgDn

note: viewMenu->Append ( wxID_ANY, _ ( "&Split Tab" ), splitTabMenu );
en: &Browser	Ctrl+B
zh: 瀏覽器	Ctrl+B

en: &Show Tags and Attributes	Ctrl+T
zh: 顯示標籤和屬性	Ctrl+T

en: Show Tags and Attributes
zh: 顯示標籤和屬性

en: &Hide Attributes Only	Ctrl+Shift+A
zh: 僅隱藏屬性	Ctrl+Shift+A

en: Hide Attributes Only
zh: 僅隱藏屬性

en: H&ide Tags and Attributes	Ctrl+Shift+T
zh: 隱藏標籤和屬性	Ctrl+Shift+T

en: Hide Tags and Attributes
zh: 隱藏標籤和屬性

en: Toggle Fold
zh: 開關縮集

en: &Fold Tags	Ctrl+Shift+F
zh: 縮集標籤	Ctrl+Shift+F

en: Fold Tags
zh: 縮集標籤

en: &Unfold Tags	Ctrl+Shift+U
zh: 展開標籤	Ctrl+Shift+U

en: &Text Size
zh: 文字大小

en: S&how Current Element Pane
zh: 顯示目前元素方框

en: Sh&ow Toolbar
zh: 顯示Toolbar

en: &Element...	Ctrl+I
zh: 元素...	Ctrl+I

en: Element...
zh: 元素...

en: &Sibling...	Ctrl+Shift+I
zh: 兄弟節點...	Ctrl+Shift+I

en: Sibling...
zh: 兄弟節點

en: &Entity...	Ctrl+E
zh: 實體...	Ctrl+E

en: Entity...
zh: 實體...

en: &Twin	Ctrl+Enter
zh: 複製該元素標籤	Ctrl+Enter

en: Twin
zh: 複製該元素標籤

en: S&ymbol...
zh: 符號...

en: &RELAX NG...	F6
zh: RELAX NG...	F6

en: XS&LT stylesheet...
zh: XS&LT 樣式表...

en: XSLT stylesheet...
zh: XSLT 樣式表...

en: &Check Well-formedness	F2
zh: 檢查是否符合XML語法	F2

en: Check Well-formedness
zh: 檢查是否符合XML語法

en: &Associate
zh: 聯繫

en: &XSL Transform...	F8
zh: XSL 轉換...	F8

en: XSL Transform...
zh: XSL 轉換...

en: &Evaluate XPath...	F9
zh: 估算XPath...	F9

en: Evaluate XPath...
zh: 估算XPath...

en: &Pretty-print	F11
zh: 整齊排列	F11

en: Pretty-print
zh: 整齊排列

en: &Lock Tags	Ctrl+L
zh: 鎖住標籤	Ctrl+L

en: Lock Tags
zh: 鎖住標籤

en: E&ncoding...
zh: 編碼

en: &Word Count
zh: 字數

en: &XML Copy Editor Help	F1
zh: XML Copy Editor 說明	F1

en: &Home Page
zh: 首頁

en: &Forum
zh: 論壇

en: &About XML Copy Editor
zh: 關於XML Copy Editor

en: O&pen Large Document...	Ctrl+Shift+O
zh: 開啟較大文件...	Ctrl+Shift+O

en: Open Large Document...
zh: 開啟較大文件...

en: C&lose All
zh: 關閉全部

en: S&ave As...	F12
zh: 另儲存為...	F12

en: I&mport Microsoft Word Document...
zh: 置入Microsoft Word文件

en: %s is %s
zh: %s 是 %s

en: Document has been modified: save or discard changes
zh: 文件已被修改:儲存或放棄改變

en: Encoding should be one of
zh: 編碼應是   之一

en: Cannot associate %s: %s
zh: 無法聯繫%s: %s

en: Associate %s
zh: 聯繫%s

en: Choose a public identifier:
zh: 選擇公用識別碼

en: Cannot count words: %s
zh: 無法計算字數: %s

en: %s contains %i word | %s contains %i words
zh[0]: %s 包含 %i 字數
zh[1]: %s 包含 %i 字數

en: Delete tag?
zh: 將要刪除標籤?

en: Tags Locked
zh: 鎖住標籤

en: Delete entity reference?
zh: 刪除實體參考?

en: # Levels
zh: # 關卡

en: %s is playing level %s
zh: %s 在玩 %s

en: %s joined the game
zh: %s 加入遊戲

en: %s left the game
zh: %s 離開遊戲

en: (You seem to be using a joystick, can't help with that :P)
zh: (看起來你是用搖桿，真是有錢啊，我好嫉妒，可是沒辦法幫你囉 :P)

en: ... and the one to the left is the best of all
    on this computer.
zh: 和這台電腦上的
    最佳時間...

en: 16-bit sound samples, good quality
zh: 16-bit聲音樣本，好品質

en: 8-bit sound samples, poor quality
zh: 8-bit的聲音樣本，差勁品質

en: : Brake
zh: : 煞車

en: : Change direction
zh: : 改變方向

en: : Drive forward
zh: : 向前開

en: : Rotate anti-clockwise
zh: : 逆時針旋轉

en: : Rotate clockwise
zh: : 順時針旋轉

en: A bit more fancy menu graphics
zh: 我要怪一點的主選單

en: Accelerate (slowly) to the right with the front wheel raising.
    Just before your head hit the block, make a quick left/right
    combination, and you should be on the other side.
    Try it...
zh: 慢慢加速，並讓後輪抬起
    在你頭快要撞到時，快速地左/右頃斜，你應該過的去
    這個頗有難度，.
    試試吧...

en: Accelerate NOW! Obtain maximum speed, and try to
    keep the front wheel at the ground...
zh: 快快快加速啊！能多快就多快
    保持後輪著地...

en: Accelerates
zh: 加速

en: Add the level to the favorite levels list
zh: 增加關卡到「我的最愛關卡」中

en: Add to favorite
zh: 加入我的最愛

en: Add/remove to blacklisted levels
zh: 增加到黑名單/從黑名單移除

en: Add/remove to favorite levels
zh: 增加到最愛關卡/從最愛關卡移除

en: Added to blacklist
zh: 加到黑名單

en: Added to favorites
zh: 加入最愛

en: All (on this computer)
zh: 所有的（在這台電腦上）

en: All X-Moto levels
zh: X-Moto的所有關卡

en: All levels
zh: 所有關卡

en: Allow X-Moto to ask you your mind about levels
zh: 允許X-Moto詢問您對於這關的看法

en: An unexpected error has occurred. There may be some problems with the web site.
zh: 一個我作夢都沒想到的錯誤發生了 ，真是糟糕啊！可能是網路出了問題。

en: Anyone who has helped in any way
zh: 曾經用任何方法幫助的人

en: Are you sure you want to reset config to defaults ?
zh: 你真的要重設所有設定回預設值嗎？

en: At least one difficulty
zh: 至少有一個難關

en: Audio disabled
zh: 關閉聲音

en: Audio enabled
zh: 開啟聲音

en: Auto zoom
zh: 自動縮放

en: Automatic saving of replays
zh: 自動儲存重播紀錄檔

en: Automatically download best times off the net when the game starts
zh: 當遊戲開始時自動下載世界紀錄

en: Automatically scroll over the level before starting playing it
zh: 在玩一關前自動捲動過整張地圖

en: Back to the game
zh: 返回遊戲

en: Back to the main menu
zh: 回主選單

en: Basic blocks, no decoration
zh: 基本，沒有裝飾

en: Basic decoration, not smooth blocks
zh: 基本裝飾，但邊緣不平滑

en: Best player
zh: 最強的玩家

en: Best sound quality
zh: 最佳的聲音品質

en: Blacklisted levels
zh: 關卡黑名單

en: Brake
zh: 煞車

en: Brakes
zh: 煞車

en: Browse levels available to you
zh: 瀏覽可用的關卡

en: Built-in and stand-alone external levels
zh: 內建及獨立的擴充關卡

en: By author
zh: 作者

en: By best driver
zh: 最強駕駛員

en: By length
zh: 路程

en: Camera Active Zoom
zh: 攝影機自動縮放

en: Can't update this theme !
    The theme is not available on the web
    or your theme list is not up to date
zh: 沒辦法升級這個主題!
    可能是在網路上還找不到這個
    或是你的佈景主題列表沒更新

en: Change Key...
zh: 自訂按鍵

en: Change direction
zh: 改變方向

en: Change player profile
zh: 編輯你的帳號

en: Change the X-Moto language
zh: 改變X-Moto的語言/Change the X-Moto language

en: Check WWW
zh: 檢查 WWW

en: Check for new highscores at startup
zh: 開始時檢查最高紀錄

en: Check for new levels at startup
zh: 在開始時檢查先關卡

en: Check for new themes on the web
zh: 檢查新的主題

en: Check new highscores at startup
zh: 我想在開始時檢查「世界紀錄」

en: Check new levels at startup
zh: 我想在開啟時檢查新關卡

en: Check your Internet connection !
zh: 檢查一下你的網路連線 !

en: Checking for existing rooms...
zh: 檢查現有的遊戲間中...

en: Checking for new levels...
zh: 檢查新的關卡...

en: Checking for new or updated levels...
zh: 檢查新的或升級的關卡...

en: Checking for new themes...
zh: 檢查新的外觀包中...

en: Choose Level
zh: 選擇關卡

en: Choose the X-Moto graphics theme
zh: 選擇X-Moto佈景主題

en: Choose the number of players
zh: 選擇玩家數

en: Choose where to upload/download replays, highscore lists (for more information, check the website)
zh: 選擇要上傳的位置(詳細資訊 請上xmoto網站查詢)

en: Choose which ghost to display
zh: 選擇鬼影來顯示

en: Choose your room
zh: 選擇遊戲間

en: Click to select screen resolution
zh: 按一下以選擇螢幕解析度

en: Close level pack
zh: 關上關卡包

en: Code of the language
zh: 語言代碼

en: Completed levels / total number of levels in pack
zh: 在這個關卡包中的 已完成關卡 / 關卡總數

en: Configure Joystick...
zh: 設定遊戲搖桿...

en: Configure Proxy...
zh: 設定代理伺服器...

en: Configure X-Moto preferences
zh: X-Moto偏好設定

en: Configure audio options
zh: 聲音選項

en: Configure control options
zh: 控制選項

en: Configure ghosts displayed while playing the game
zh: 設定在玩遊戲時的鬼影

en: Configure graphical options
zh: 影像選項

en: Configure how you are connected to the Internet
zh: 設定網路連線

en: Configure options linked to your X-Moto database
zh: 設定選項來連接到你的X-Moto資料庫

en: Configure the X-Moto theme
zh: 設定X-Moto的佈景主題

en: Configure the main www options
zh: 網際網路選項

en: Configure the www options
zh: 網際網路選項

en: Congrats, you're now a master jumper!
zh: 恭喜，你現在是跳躍專家了 !

en: Connect/disconnect the client to the server
zh: 連接/斷開 到伺服器的終端機

en: Connected players:
zh: 線上玩家數

en: Crappiest X-Moto levels according to the web votes
zh: 透過網路投票選出的最垃圾關卡

en: Crappiest levels
zh: 最廢物的關卡

en: Crappy levels
zh: 垃圾關卡

en: Create new player profile
zh: 開新使用者帳號

en: Custom port
zh: 自訂Port

en: Death Animation
zh: 葛屁時的動畫

en: Default port
zh: 伺服器順利結束

en: Delete from blacklist
zh: 從黑名單裡刪除

en: Delete from favorite
zh: 從我的最愛裡刪除

en: Delete replays that X-Moto estimates to be not interesting to keep
zh: 刪除X-Moto認為你應該已經沒啥興趣的重播紀錄

en: Delete the level from the favorite levels list
zh: 從「我的最愛關卡」中刪除

en: Deleted from blacklist
zh: 刪除黑名單

en: Deleted from favorites
zh: 刪除最愛

en: Disable most graphics not important to the gameplay
zh: 把遊戲裡不必要的圖像取消掉

en: Disable some of the most resource-intensive graphics, like particles
zh: 把一些會吃資源的特效取消掉，例如粒子系統(撞到東西會冒火花那一種)

en: Display Ghost Information
zh: 顯示鬼影資訊

en: Display Ghost time difference
zh: 顯示與上次鬼影的時間差距

en: Display an arrow to display where are located the bikes on the map
zh: 顯示一個箭頭來標明小車車在小地圖的哪個位置

en: Display bike arrow indication
zh: 顯示摩托車箭頭

en: Display the time difference between the ghost and you
zh: 顯示你與鬼影的時間差

en: Do you really want to delete player?
zh: 你確定要刪掉這個玩家？

en: Do you really want to delete replay?
zh: 你真的要刪除這個重播紀錄嗎?

en: Do you want to allow X-Moto connecting
    to the Internet to look for more levels
    and best times of other players?
zh: 你要允許X-moto連上
    網際網路來檢查更多更多的關卡
    和其他人的最高紀錄嗎 ?

en: Do you want to update level "%s"?
zh: 你真的要更新 "%s" 關卡嗎?

en: Don't send this report on the webserver
zh: 不要寄這份報告到伺服器

en: Don't show the ghosts while playing
zh: 玩的時候不要顯示鬼影

en: Down here there's the minimap, which shows the level
    around you, so you know where you're heading.
zh: 下面那個可愛的小東西是迷你地圖，會顯示你附近的大略
    情形，好讓你知道你在什麼鬼地方。

en: Download or update the selected theme
zh: 下載或升級所選的佈景主題

en: Download the latest X-Moto world records and check for new levels
zh: 下載最新的X-Moto世界紀錄並順便檢查新關卡

en: Downloading extra levels...
    Press ESC to abort.
zh: 下載額外的關卡中...
    不耐煩的話按Esc鍵中止。

en: Downloading high-scores...
zh: 下載最佳紀錄中...

en: Downloading the ghost...
zh: 下載鬼影...

en: Downloading the highscore...
zh: 下載最佳紀錄中...

en: Downloading theme data required by new levels...
    Press ESC to abort.
zh: 為新關卡下載必要的外觀檔中...
    不耐煩的話按Esc鍵中止。

en: Drive in its direction...
zh: 開往那方向...

en: Drive to the left, accelerate, and when you are in
    the air, try to adjust your attitude with the left
    and right arrow keys, so you'll land on your wheels.
zh: 開到左邊，加速，當你飛到空中時，
    試著用鍵盤左、右鍵改變你曼妙的姿勢
    好順利著陸~~。

en: Easiest X-Moto levels according to the web votes
zh: 透過網路投票選出的最容易關卡

en: Easiest levels
zh: 最易關卡

en: Enable Audio
zh: 啟用音效

en: Enable Context Help
zh: 顯示關卡作者的提示

en: Enable Engine Sound
zh: 我的車車要有逼真的引擎聲

en: Enable Ghost
zh: 啟用鬼影

en: Enable WWW Access
zh: 啟用存取網路

en: Enable all graphical effects
zh: 啟用圖像特效

en: Enable animation of bike falling apart when dead
zh: 開啟「掛掉時會有五馬分屍」的動畫

en: Enable game music
zh: 啟用遊戲音樂

en: Enable high-color graphics
zh: 啟用高彩圖像

en: Enable joysticks events
zh: 俺要用搖桿

en: Enable this room
zh: 啟用這個遊戲間

en: Enable true-color graphics
zh: 啟用全彩圖像

en: Enable/disable ugly mode
zh: 啟用/關閉 火柴人模式

en: Enable/disable web
zh: 啟用/禁用 骨架

en: Enables background music for levels that do not have their own music track
zh: 當遇到沒有背景音樂的關卡時，我會隨便選一個播放。

en: Enables background music in the main menu
zh: 開啟主選單的背景音樂

en: Enables background music while playing
zh: 在玩的時候要有背景音樂

en: Enter name of replay
zh: 為這個重播紀錄取個名字

en: Enter player name
zh: 輸入玩家的名字

en: Enter text to filter the level list
zh: 輸入你想搜尋的來過濾關卡

en: Enter text to filter the replay list
zh: 輸入你想搜尋的來過濾清單

en: Enter text to filter the rooms list
zh: 搜尋遊戲間列表

en: Everyone who have made levels
zh: 已經做好關卡的任何人

en: External levels (the one you put into the 'My levels' directory)
zh: 擴充關卡(你之前放進「我的關卡」的那些)

en: Failed to check for levels.
zh: 檢查關卡時失敗...

en: Failed to download high-scores.
zh: 沒辦法下載最高分...

en: Failed to download levels.
zh: 沒辦法下載關卡...

en: Failed to download the replay.
zh: 沒辦法下載重播紀錄...

en: Failed to download the rooms list.
zh: 沒辦法下載遊戲間...

en: Failed to get the selected theme
zh: 沒辦法下載選取的外觀包...

en: Failed to initialize level!
zh: 沒辦法初始化關卡 !

en: Failed to load replay!
zh: 沒辦法存取重播紀錄 !

en: Failed to save replay!
    Maybe you should try with another name?
zh: 沒辦法幫你的重播紀錄存檔 !
    或許該試試另一個名子？

en: Failed to update the theme list
zh: 沒辦法更新外觀包耶...

en: Fanciest menu graphics
zh: 古怪到爆掉的主選單(好吧，不一定會爆掉)

en: Favorite levels
zh: 最愛的關卡

en: Find all the strawberries and touch the flower to finish
    the level.
zh: 找到所有的可口草莓，再去撞花，就能完成
    關卡啦！

en: Finish Time
zh: 完成時間

en: Finished!
zh: 完成！

en: First let's take a look at the user interface...
zh: 首先，讓我們來看看使用者介面...

en: Following are your most played levels
zh: 接著的是你最常玩的關卡

en: FontGroup:GENERAL
zh: FontGroup:ASIAN

en: Fps disabled
zh: 不顯示Fps

en: Fps enabled
zh: 顯示Fps

en: Game Graphics
zh: 遊戲製圖

en: General X-Moto preferences
zh: X-Moto一般設定

en: General information about the level
zh: 這關卡的一般資訊

en: Get More Levels!
zh: 來人啊！我要更多關卡！

en: Get the rooms list from the web
zh: 取得遊戲間清單

en: Get this theme
zh: 我要這個外觀

en: Ghost of %s
zh: %s的鬼影

en: Go !
zh: 衝啊！

en: God
zh: 神人

en: Good job! The next one is even more difficult...
zh: 幹的好！下一個甚至會更難喔...

en: Hardest X-Moto levels according to the web votes
zh: 透過網路投票選出的最難關卡

en: Hardest levels
zh: 最難關卡

en: Here's the plan:
    Again, you'll have to obtain maximum speed, but when
    you reach the edge of the jump, pull the bike's front
    wheel up.
zh: 計畫 :
    再一次，你一定要加速加到深處無怨尤！當
    你快要到達懸崖邊時，把車子前輪拉高
    不然小心摔個狗吃屎

en: Hide ghosts
zh: 隱藏鬼影

en: Highscores by %s
zh: 最高紀錄由%s創下

en: I'm a child
zh: 我是可愛的小孩

en: If you make a highscore it will automatically be saved as a replay
zh: 如果你破了最高紀錄，我將會自動錄影並儲存

en: If you manually copied the X-Moto user files (.xmoto) on some other computers, you should not use this functionality otherwise your statistics will be duplicated/not synchronized. If you did that, you should remove the copies you did.
zh: 如果你手動複製X-Moto使用者檔案(.xmoto) 到其他電腦，你就不該啟用這個功能。否則你的紀錄可能會長成兩倍之多、或是會有同步問題。如果你這麼做了，你應該把他們刪掉。

en: Important note!
    
    This is an in development version of X-Moto!
    All kinds of feedback are highly appreciated, so the game
    can get better.
    Mail bugs, ideas, comments, feature requests, hatemail, etc
    to xmoto@tuxfamily.org
    
    Also visit http://xmoto.tuxfamily.org to make sure you've
    got the latest version.
zh: 重要訊息！
    
    你正在玩的是X-Moto的工程測試版！
    所有的回饋訊息都被高度重視，
    這個遊戲也能因為你而變得更好！
    你可以用E-mail回報臭蟲、點子、批評、特別要求、抱怨信...之類的
    到xmoto@tuxfamily.org
    
    也可以拜訪 http://xmoto.tuxfamily.org來定你是否擁有
    最新的版本！

en: In the upper left corner, you've got your timers
zh: 靠近左上角的地方，你可以看到計時器

en: Increase or decrease the difficulty of the levels selected
zh: 提昇或降低被選關卡的難度

en: Increase or decrease the quality of the levels selected
zh: 提昇或降低被選關卡的品質

en: Instead regulate your angle by accelerating and braking.
    Try to drive a bit back and forth on your rear wheel,
    keeping the bike as steady as possible...
zh: 藉著煞車及加速來調整好你的角度
    儘可能穩定的駕駛
    ...

en: Instructions of how to play X-Moto
zh: 教你怎麼玩 X-Moto

en: Internet Configuration
zh: 網際網路設定

en: Last created X-Moto levels
zh: 最近才被創造出的X-Moto關卡

en: Last highscores
zh: 最近的最高紀錄

en: Last levels
zh: 最新關卡

en: Last levels you have played
zh: 你最近所玩過的X-Moto關卡

en: Last played levels
zh: 上次玩的關卡

en: Launch at startup
zh: 起動時開啟

en: Lead Programming
zh: 主要的程式設計師！

en: Less played levels (but played)
zh: 玩過但是很少玩的關卡

en: Let X-Moto look for more levels on the net, and install them automatically
zh: 讓X-Moto自動搜尋並下載安裝關卡

en: Level '%s' cannot be loaded
zh: 關卡'%s' 無法被載入

en: Level '%s' required by replay!
zh: 關卡'%s' 會被重播 !

en: Level Info...
zh: 關卡資訊...

en: Level Name
zh: 關卡名稱

en: Level Pack
zh: 關卡包

en: Level Packs
zh: 關卡包

en: Level pack "%s"
zh: Pack "%s"

en: Level references unknown textures, it could be unplayable!
zh: 關卡可能涉及未知的地圖材質，可能沒辦法玩喔!

en: Levels are being added into the database. Please wait.
zh: 正在把關卡增加到資料庫中，等等我...

en: Levels grouped together in level packs
zh: 關卡組與關卡包一起

en: Levels marked 'crappy' are hidden in all other packs
zh: 被標記「廢物」的關卡在其他的遊戲包裡都會被隱藏

en: Levels with no highscore
zh: 目前沒有人過的了的關卡

en: Levels with no highscore in your room
zh: 你的遊戲間裡沒有最高紀錄的關卡

en: Levels you have not completed
zh: 你已經完成的關卡

en: Loading levels...
zh: 載入關卡中...

en: Loading menu graphics...
zh: 載入目錄圖形中...

en: Loading new and updated levels...
zh: 載入新的與升級的關卡中...

en: Loading replays...
zh: 載入重播檔中...

en: Loading sounds...
zh: 載入聲音中...

en: Local best
zh: 這台電腦的最佳時間

en: Long levels
zh: 路程遠的關卡

en: MacOS X Support
zh: MacOS X 的支援

en: Main testers
zh: 白老鼠們...

en: Make motion blur effect for the ghost (if supported by your graphics card)
zh: 開啟動感模糊(如果顯示卡支援)

en: Medals
zh: 榮譽勳章

en: Medium levels
zh: 普通難度關卡

en: Menu Graphics
zh: 選單圖形

en: Mono (single channel) audio
zh: 聲音只有單聲道

en: Most played levels
zh: 玩過最多次的關卡

en: Motion blur ghost
zh: 鬼影的動感模糊

en: Move Camera down
zh: 攝影機向下移

en: Move Camera to left
zh: 攝影機向左移

en: Move Camera to right
zh: 攝影機向右移

en: Move Camera up
zh: 攝影機向上移動

en: My levels
zh: 我的關卡

en: Name of level pack
zh: 關卡包的名字

en: Name of replay
zh: 重播紀錄的名字

en: Network error: you're disconnected
zh: 網路錯誤：你斷線囉

en: Network playing mode : just see other players as ghosts
zh: 線上玩模式：只看見其他玩家的鬼影

en: Never played levels
zh: 從沒玩過的關卡

en: New Levels
zh: 新關卡

en: New Profile...
zh: 開新帳號...

en: New and updated levels
zh: 新的和更新的關卡

en: New and updated levels since your last check
zh: 自從上次檢查後新的升級關卡

en: New highscore!
zh: 新的最高紀錄喔!

en: New levels and levels updated from the Internet
zh: 從網路上來的更新更新的關卡及升級

en: New levels available!
zh: 新的可玩關卡!

en: New personal highscore!
zh: 新的個人最高紀錄喔!

en: Nice jump there! :)
zh: 幹的好啊 ! :)

en: Nice! Now try the next one, it's a bit more difficult...
zh: 好極了！現在試試更難一點點的...

en: Nice, could be better
zh: 不錯，可以更好

en: Nicest X-Moto levels according to the web votes
zh: 透過網路投票選出的最佳關卡

en: Nicest levels
zh: 最讚關卡

en: No idea
zh: 不了解...

en: No joystick found
zh: 沒發現搖桿

en: No level following this one, sorry.
zh: 抱歉，下面沒有關卡啦...

en: No medal
zh: 沒獎章的關卡

en: No new or updated levels available.
    
    Try again another time.
zh: 沒有新的或升級關卡。
    
    請稍候再試(你也可以自己做一個！)

en: No statistics for this profile.
zh: 這個帳號什麼都沒有.

en: No technical difficulty
zh: 沒有技術性的難度

en: Normal sound quality
zh: 普通的聲音品質

en: Not finished
zh: 未完成

en: Not nice
zh: 不是很好

en: Not nice at all
zh: 唉~

en: Not so fancy menu graphics
zh: 我不要這麼古怪的主選單

en: Not that difficult, right?
zh: 不那麼難嘛，是吧？

en: Now for the final one... It's not that long, but instead
    there's even less room for your precious head. Good luck! :)
zh: 現在這是最後一個了...這次路程不長
    但取代而之的是更困難的障礙物！祝你好運！ :)

en: Now for the most difficult jump in this tutorial!
zh: 現在這個是整個訓練裡最難的跳躍 !

en: Now let's look at your controls.
zh: 現在讓咱們看看控制方法。

en: Now you'll try a bit more difficult one...
    This time keep your hands off the left and right arrow keys,
    they're not delicate enough to help you keep balance.
zh: 接下來試試更困難的...
    這一次請保持頭低一點
    他們不會脆弱到幫助你保持平衡

en: Oh no !
zh: 喔！不！

en: Okay. The red dot on your minimap is a strawberry.
zh: 好，在迷你地圖上那一堆紅紅多到令人反胃的點是草莓

en: Oldest highscores
zh: 很舊的關卡

en: Only show personal best times for this level
zh: 只檢視這關的個人最佳紀錄

en: Only show personal replays for this level
zh: 只秀出個人於這關的最佳紀錄

en: Password associated to your profile for web access
zh: 為了登錄網路，請輸入密碼

en: People who have provided bug reports
zh: 曾經回報過軟體缺失的人

en: Permanently delete selected player profile, including best times
zh: 永久刪除使用者帳號，包括最佳紀錄

en: Permanently delete the selected replay
zh: 永久刪除這個重播紀錄

en: Physics levels
zh: 物理模擬關卡

en: Pick up the strawberry by touching it
zh: 去觸碰草莓好把他撿起

en: Play music on all levels
zh: 所有關卡都要播放音樂

en: Play next level
zh: 玩下一關

en: Play next level instead
zh: 玩下一關

en: Play the selected level
zh: 玩你選擇的關卡

en: Play this level again
zh: 再玩一次這一關

en: Play tutorial of how to play the game
zh: 玩「訓練關卡」

en: Play!
zh: 衝啊!

en: Player Profile
zh: 玩家帳號

en: Player Profiles
zh: 玩家帳號

en: Player who recorded the replay
zh: 紀錄此重播的玩家

en: Please stay put and follow the instructions! :)
zh: 不準動！等待並跟隨指示~~:-)

en: Poor sound quality
zh: 差勁的聲音品質

en: Preselect the retry button when dying or finishing a level
zh: 當掛點或過了一關時，讓「再試一次」取得駐點

en: Press ENTER to try again
zh: 按ENTER再玩一次

en: Press ESC to display the menu
zh: 按ESC來顯示選單

en: Press key you want to '%s' or ESC to cancel...
zh: 按任何你想要的件來設定 '%s' 或是按ESC取消...

en: Press to play X-Moto immediately
zh: 趕快按下去來玩令人愉悅的X-Moto

en: Previous/Next level
zh: 前/後一關

en: Puzzle the levels pack list
zh: Puzzle關卡包清單

en: Quit level
zh: 離開關卡

en: Really easy
zh: 簡單到不行

en: Really nice
zh: 好極了

en: Reference room
zh: 遊戲間出處

en: Reinitialize zoom
zh: 控制縮放

en: Reload levels, themes and replays from directories
zh: 重新整理關卡、佈景主題及重播紀錄

en: Reloading levels...
zh: 重新整理關卡...

en: Reloading replays...
zh: 重新整理重播檔...

en: Reloading themes...
zh: 重新整理佈景...

en: Remember you can turn around your bike
    by pressing :
zh: 請記得你可以控制車子的旋轉
    喔：

en: Remove levels not suitable for children
zh: 移除兒童不宜的關卡(不要想歪)

en: Replay interpolation disabled
zh: 重播紀錄更改停用

en: Replay interpolation enabled
zh: 重播紀錄更改啟用

en: Replay of %s
zh: %s 的重播紀錄

en: Restart This Level
zh: 重玩這一關

en: Restart level
zh: 重新關卡

en: Restart the level
zh: 我要重玩一次

en: Resume Playing
zh: 繼續這一關

en: Revert options to defaults
zh: 設為預設值

en: Room %i
zh: %i 房

en: Rotates it clockwise
zh: 順時針旋轉

en: Rotates it counter-clockwise
zh: 長條順時旋轉

en: Run Windowed
zh: 視窗模式

en: Run a dynamic zoom while playing
zh: 在玩的時候啟用動態縮放

en: Run selected replay
zh: 播放所選重播紀錄

en: Run the game in a window
zh: 在視窗裡執行遊戲

en: Run the selected replay
zh: 播放選取的重播紀錄

en: Save a replay for later viewing
zh: 存起來以便日後欣賞

en: Save options
zh: 儲存設定

en: Saved as %s
zh: 存成 %s

en: Script action
zh: Script動作

en: Scripted levels
zh: Script關卡

en: Select a level in the level pack to play
zh: 在關卡包中選一個來玩一玩

en: Select a player profile to use
zh: 選擇一個帳號來使用

en: Select action to re-configure to another key
zh: 選擇一個動作來指定新按鍵

en: Select graphics resolution
zh: 選擇圖像解析度

en: Select this if you connect to the Internet through a SOCKS4 proxy
zh: 如果你使用SOCKS4 Proxy來連上網路，請選這個

en: Select this if you connect to the Internet through a SOCKS5 proxy
zh: 如果你使用SOCKS5 Proxy來連上網路，請選擇這個

en: Select this if you connect to the Internet through an HTTP proxy
zh: 如果你有使用HTTP Proxy來連上網路，請選這個

en: Select this if you got a direct connection to the Internet
zh: 如果你直接連上網路，請選這個

en: Semi-cooperative mode
zh: 合作模式

en: Send this report
zh: 寄出這份報告

en: Send this report on the webserver
zh: 寄出這份報告到伺服器

en: Server configuration to play via the network
zh: 線上玩伺服器設定

en: Server is currently started
zh: 伺服器順利起動

en: Server is currently stopped
zh: 伺服器順利停止

en: Several difficulties
zh: 數個難關

en: Several textures, sprites, ...
zh: 數種材質，鬼影...

en: Shortest levels
zh: 路程最短的關卡

en: Show World Record in-game
zh: 在遊戲裡秀出『世界紀錄』

en: Show a map of your surroundings when playing
zh: 在玩的時候秀出你週遭的地圖

en: Show all best times for this level
zh: 秀出所有這關的最佳紀錄

en: Show all replays for this level
zh: 秀出這一關所有的重播記錄

en: Show console
zh: 顯示操控台

en: Show helpful help strings such as this one
zh: 顯示有用的東西，像是這個

en: Show replays of all players in list
zh: 顯示在列表上所有玩家的重播紀錄

en: Show the World Record for a given level when playing
zh: 在玩的時候秀出世界紀錄

en: Show the ghost if possible in the game
zh: 如果可以，在遊戲中顯示鬼影

en: Show the speedometer when playing
zh: 玩的時候顯示速度表

en: Show various statistics about X-Moto
zh: 顯示X-Moto的所有統計資料

en: Simple ghost mode
zh: 簡單的鬼影模式

en: Skip this report
zh: 略過這份報告

en: Some options will not take effect before next restart!
zh: 有些設定可能要等到你下次重開遊戲才會生效喔！

en: Somebody in the room made a better highscore than yours
zh: 在遊戲間裡有個人創造了一個比你還高的紀錄

en: Speedometer
zh: 速度表

en: Start the server
zh: 啟用伺服器

en: Start the server at X-Moto startup
zh: 在X-Moto開始時啟用伺服器

en: Start/stop the server
zh: 啟用/停止 伺服器

en: Stats since: %s
zh: 從 %s 開始統計

en: Stereo (two channel) audio
zh: 聲音還有雙聲道

en: Stop the game once a player ends the level
zh: 當我過關就停止遊戲

en: Stop the game once a player ends the level or continue while a player is running
zh: 當玩家玩完一關就停止遊戲，或是當玩家在玩時繼續遊戲

en: Stop the server
zh: 停止伺服器

en: Synchronisation done successfully
zh: 同步化完成

en: Synchronisation down
zh: 同步回來

en: Synchronisation up
zh: 同步上去

en: Synchronise your database on the web
zh: 用網路同步化你的資料庫

en: Synchronise your database when your quit X-Moto
zh: 離開X-Moto時同步化資料庫

en: Synchronize when X-Moto ends
zh: 當X-moto結束時自動同步

en: That was pretty easy, right?
zh: 容易的不像話，不是嗎？

en: That will cause the rear suspension to increase the
    length of the jump.
    Try it...
zh: 這個可以增加跳躍的距離
    喔...
    試試..

en: The basic idea is that when driving on the rear wheel,
    your head is lowered quite a lot...
zh: 一個基本概念，當你只用後輪駕駛時，
    你的頭部高度會降低(放心，智商不會)...

en: The best of my replays (on this computer)
zh: 我的最佳重播紀錄(在這台電腦上)

en: The best of the replays (on this computer)
zh: 最佳重播紀錄(在這台電腦上)

en: The big one is your current time
zh: 比較大的那個是你的當前時間

en: The difficult part is to keep the balance.
    When the distance you have to drive is quite short,
    you don't need to keep the balance.
zh: 保持平衡會比較困難
    但當你要駕駛的距離很短時
    就比較不用費心去保持平衡

en: The first jump you're going to perform is very easy.
zh: 接下來你要練習如何跳，非常簡單。

en: The highscore of the other rooms
zh: 其他遊戲間的最高分

en: The highscore of the reference room
zh: 遊戲間的最高分

en: The icon to the right of your time,
    indicates how many strawberries still left.
zh: 計時器旁邊那個小圖示
    顯示你還剩下多少草莓。

en: The long levels (1 minute to 2 minutes)
zh: 路程較長的關卡 (1分鐘到2分鐘)

en: The longest levels (more than 2 minutes)
zh: 路程有夠遠的關卡(超過2分鐘)

en: The medium levels (25 seconds to 60)
zh: 路程中等的關卡(25秒到60秒)

en: The next jump is a bit trickier. You'll need all the
    speed you can get to reach the other side...
zh: 接下來這一個要多一點技巧了，你必須全速
    前進你才能到達另一端..

en: The primary objective of the game is for you
    to collect all of them, and then find the flower.
zh: 你最主要的任務就是把那些草莓通通喀掉
    ，一定要喀光光，然後再去尋找小花。

en: The replay can't be played!
zh: 無法重播耶！

en: The room highscore is really better than your own highscore
zh: 遊戲間裡的最高分真的比你的還高

en: The scene is shared by all the players
zh: 佈景景象被所有玩家分享

en: The shortest levels (less than 25 seconds)
zh: 路程最短的關卡(少於25秒)

en: The small one to the right is your own best time
    for the current level...
zh: 比較小的那個正是你之前創下的最佳時間
    當前時間...

en: The theme is now up to date
zh: 佈景主題正在升級中

en: Theme mode disabled
zh: 佈景主題模式關閉

en: Theme mode enabled
zh: 佈景主題模式開啟

en: There are errors in the level, don't expect it to be playable!
zh: 這個關卡有錯誤，所以別妄想這關能玩啦！ 嘿嘿。

en: There is no replay to clean
zh: 這裡沒有重播紀錄讓你清

en: This level is a short tutorial of
    how you play the game.
zh: 這是訓練關卡，好讓您知道
    要怎樣玩這個遊戲。

en: This time, speed alone won't do the job...
zh: 這次你必須一心一意的加速，不要耍花招...

en: This tutorial will teach you the basics of jumping.
zh: 這個訓練會教你最基礎的跳躍

en: This tutorial will teach you to rear-wheel through
    areas where the ceiling is low.
    Beware that this can be pretty difficult :)
zh: 這次老子會教你怎樣靠著後輪
    來通過天花板較低的區域哦。
    小心一點，因為這真的頗有難度... :-)

en: Time played: %s
zh: 總遊戲時間: %s

en: To be updated
zh: 升級

en: To download
zh: 下載

en: Total time you scored / total highscore time for levels you finished
zh: 你得分的總時間 /你完成的關卡總分

en: Touch it to finish the level. Good luck with the rest :)
zh: 去碰觸那個就能完成關卡囉~祝你好運 :)

en: Try This Level Again
zh: 再試一次

en: Try getting under the next obstacle when you feel you're ready.
zh: 等你準備好，試著通過下一個障礙物

en: Try this level again
zh: 再試一次

en: Try this level again from the beginning
zh: 從起點再試一次這關

en: Turn on engine noise
zh: 我要引擎的噪音

en: Turn on sound effects
zh: 啟用聲音特效

en: Turns around and drives in the other direction
zh: 換個方向，再繼續駕駛下去

en: Ugly mode disabled
zh: 關閉火柴人模式

en: Ugly mode enabled
zh: 火柴人模式開啟

en: UglyOver mode disabled
zh: 噁爛到極點的火柴人模式關閉

en: UglyOver mode enabled
zh: 噁爛到極點的火柴人模式開啟

en: Unable to connect on the server
zh: 無法連接到伺服器

en: Unpacked levels
zh: 未打包關卡

en: Update statistics (also happens each time X-Moto is started)
zh: 更新統計資料(在每次開啟X-Moto亦是如此)

en: Update the rooms list
zh: 更新遊戲間列表

en: Update the theme list
zh: 更新佈景主題列表

en: Updating level lists...
zh: 更新關卡列表中...

en: Upgrading database
zh: 上傳資料庫中

en: Upgrading database profile
zh: 更新資料庫中

en: Upgrading database stats for the profile
zh: 更新紀錄與統計的資料庫中

en: Upload all highscores
zh: 上傳所有最高紀錄

en: Upload of highscore requires a password (Except for WR)
zh: 上傳最高紀錄需要密碼(世界紀錄除外)

en: Upload of highscore requires to log in (Except for WR)
zh: 您必須登入才能上傳紀錄(世界紀錄除外)

en: Upload the replay on the website of highscores
zh: 上傳重播紀錄

en: Upload your best replays to your room (useful when it is just created)
zh: 上傳你的最佳紀錄

en: Uploading the highscore...
zh: 上傳最高紀錄中...

en: Use Environment Vars
zh: 使用環境變數

en: Use crappy information
zh: 使用腦殘的資訊'

en: Use crappy information from the website to update the crappy pack
zh: 使用腦殘的資訊從網路上升級腦殘的關卡

en: Use the selected player profile
zh: 使用所選帳號

en: Using HTTP Proxy
zh: 使用HTTP Proxy

en: Using SOCKS4 Proxy
zh: 使用SOCKS4 Proxy

en: Using SOCKS5 Proxy
zh: 使用SOCKS5 Proxy

en: Very long levels
zh: 路程遠的要命關卡

en: View Level Initially
zh: 瀏覽關卡的開頭

en: View best times for the level
zh: 看這關的最佳紀錄

en: View contents of level pack
zh: 檢視關卡包目錄

en: View general information about the level, best times, and replays
zh: 觀看這一關的資訊、最高紀錄及重播紀錄

en: View list of recorded replays
zh: 觀看最高紀錄清單

en: View locally stored replays of the level
zh: 檢視(在本機的)該關卡重播紀錄

en: View the X-Moto credits
zh: 檢視X-Moto的偉人們

en: View the highscore
zh: 觀看最高紀錄

en: View the replay of the room's highscore
zh: 檢視這個遊戲間的最高分

en: Web account password for profile '%s':
zh: 網路帳號密碼 '%s' :

en: Web connection disabled
zh: 網路連接停用

en: Web connection enabled
zh: 網路連接啟用

en: Web votes
zh: 網路投票

en: Welcome to X-Moto!
zh: 歡迎進入X-Moto的不歸路！

en: When done, head for the flower.
    It's the purple dot on your minimap.
zh: 當你完成，就可以把花給吃掉
    迷你地圖上紫色的那坨就是。

en: When starting a level with a ghost, display who the ghost is of
zh: 是否顯示這個鬼影紀錄保持人的名稱

en: Write the IP address or host name of proxy server to use
zh: 輸入 Proxy server的IP或Host name

en: Write the port number used by the proxy server
zh: 輸入Proxy server的Port name

en: X-Moto %s or newer required to load level
zh: X-Moto %s 或更新需要載入的關卡

en: X-Moto levels having a recent highscore in your room
zh: 最近在你的遊戲間有最高紀錄的X-Moto關卡

en: X-Moto levels having an old highscore in your room
zh: X-Moto在你的遊戲間裡有一關有舊的最高紀錄

en: X-Moto levels using strongly physics
zh: 有強大物理模擬的X-Moto關卡

en: X-Moto levels which are dynamic
zh: 動態的X-Moto關卡

en: X-Moto levels you have played only a few times
zh: 你只玩過一兩次的X-Moto關卡

en: X-Moto levels you have played the most
zh: 你最常玩的X-Moto關卡

en: X-Moto levels you never played
zh: 你從未玩過的X-Moto關卡

en: X-Moto uses a database on your computer to save all your scores and statistics. You can send these data using your web account on the X-Moto server. It is useful to save your data or if you play X-Moto from different places.
zh: X-Moto在你電腦上使用一個資料庫來儲存你所有的分數與統計資料。你可以用你的X-Moto網路帳號來把他們傳到網路上。如果你想在不同地方玩X-Moto的話會很好用。

en: You control your bike using the keyboard
zh: 用你的鍵盤來控制小車車

en: You don't want to vote
zh: 你不想投票

en: You have the room highscore
zh: 你有遊戲間裡有最高紀錄

en: You must reconnect to the server so that this option takes effect
zh: 你要連上網路才能讓這個設定生效

en: You must restart so that this option takes effect
zh: 你必須重新起動遊戲好讓設定生效

en: You're currently connected
zh: 你已經順利地連接

en: You're currently disconnected
zh: 你已經順利的斷線

en: You're not the highscore holder
zh: 你不是最高紀錄保持人...

en: Your best
zh: 你的最佳時間

en: Your best time
zh: 您的最佳時間

en: Your blacklisted levels
zh: 你的黑名單關卡

en: Your favorite levels
zh: 你最愛的關卡

en: Your password associated with your login
zh: 你的密碼組合及登錄

en: Your personal highscore finish time is almost the room highscore (80%-90%)
zh: 你的個人最高分幾乎是遊戲間裡的最高紀錄 (80%-90%)

en: Your personal highscore finish time is almost the room highscore (90%-95%)
zh:  你的個人最高分幾乎是遊戲間裡的最高紀錄 (90%-95%)

en: Your personal highscore finish time is almost the room highscore (95%)
zh: 你的個人最高分幾乎是遊戲間裡的最高紀錄(95%)

en: Your proxy login
zh: 你的Proxy login

en: axis %i
zh: 軸 %i

en: button %i
zh: 按鍵 %i

en: change mirror mode
zh: 改變鏡像模式

en: en_EN
zh: zh_TW

en: for Debian packaging
zh: 給Debian的套件包

en: for FreeBSD packaging
zh: 給FreeBSD的套件包

en: for Gentoo packaging
zh: 給Gentoo的套件包

en: for KDE/gnome integration
zh: 與KDE/GNOME的美妙結合

en: for Mandriva packaging
zh: 給Mandriva的套件包

en: for making tinyxml
zh: 製作xml檔

en: for the MD5 code
zh: MD5稽核碼

en: left button
zh: 滑鼠左鍵

en: middle button
zh: 滑鼠中鍵

en: right button
zh: 滑鼠右鍵

en: wheel down
zh: 滾輪下

en: wheel up
zh: 滾輪上

en: Invalid command line parameters.
    Usage: %s [filename.xoj]
zh: 無效的命令列參數。
    用法：%s [檔名.xoj]

en: Annotate PD_F
zh: 註解 PD_F

en: Recent Doc_uments
zh: 最近使用文件(_U)

en: _One Page
zh: 單一頁面(_O)

en: Page _Width
zh: 頁面寬度(_W)

en: _Set Zoom
zh: 設定縮放(_S)

en: _Show Layer
zh: 顯示圖層(_S)

en: _Hide Layer
zh: 隱藏圖層(_H)

en: New Page At _End
zh: 新頁面於結束(_E)

en: _New Layer
zh: 新圖層(_N)

en: Delete La_yer
zh: 刪除圖層(_Y)

en: Paper Si_ze
zh: 紙張大小(_Z)

en: Paper _Color
zh: 紙張顏色(_C)

en: _white paper
zh: 白色紙張(_W)

en: _yellow paper
zh: 黃色紙張(_Y)

en: _pink paper
zh: 粉紅紙張(_P)

en: _orange paper
zh: 橙色紙張(_O)

en: _blue paper
zh: 藍色紙張(_B)

en: _green paper
zh: 綠色紙張(_G)

en: Paper _Style
zh: 紙張樣式(_S)

en: _plain
zh: 普通(_P)

en: _lined
zh: 劃線(_L)

en: _ruled
zh: 刻度(_R)

en: _graph
zh: 座標(_G)

en: Apply _To All Pages
zh: 套用到所有頁面(_T)

en: _Load Background
zh: 載入背景(_L)

en: Background Screens_hot
zh: 背景螢幕快照(_H)

en: Default _Paper
zh: 預設紙張(_P)

en: _Pen
zh: 畫筆(_P)

en: Ru_ler
zh: 直尺(_L)

en: Select Re_gion
zh: 選取區域(_G)

en: Select _Rectangle
zh: 選取矩形(_R)

en: blac_k
zh: 黑色(_K)

en: _blue
zh: 藍色(_B)

en: _red
zh: 紅色(_R)

en: _green
zh: 綠色(_G)

en: gr_ay
zh: 灰色(_A)

en: light bl_ue
zh: 淺藍(_U)

en: light gr_een
zh: 淺綠(_E)

en: _magenta
zh: 洋紅(_M)

en: _orange
zh: 橙色(_O)

en: _yellow
zh: 黃色(_Y)

en: _white
zh: 白色(_W)

en: Pen _Options
zh: 畫筆選項(_O)

en: Highlighter Opt_ions
zh: 反白顯示選項(_I)

en: Text _Font...
zh: 文字字型(_F)…

en: _Default Pen
zh: 預設畫筆(_D)

en: Default Eraser
zh: 預設橡皮擦

en: Default Highlighter
zh: 預設反白顯示

en: Default Te_xt
zh: 預設文字(_X)

en: Set As Default
zh: 設成預設值

en: Use _XInput
zh: 使用 _XInput

en: _Eraser Tip
zh: 橡皮擦尖端(_E)

en: _Pressure sensitivity
zh: 壓力靈敏度(_P)

en: Button _2 Mapping
zh: 按鈕 _2 映射

en: _Link to Primary Brush
zh: 連結到主要筆刷(_L)

en: _Copy of Current Brush
zh: 複製目前的筆刷(_C)

en: Button _3 Mapping
zh: 按鈕 _3 映射

en: Buttons Switch Mappings
zh: 按鈕切換映射

en: _Progressive Backgrounds
zh: 漸進式背景(_P)

en: Print Paper _Ruling
zh: 列印紙張劃線(_R)

en: Autoload pdf.xoj
zh: 自動載入 pdf.xoj

en: Left-Handed Scrollbar
zh: 慣用左手的捲動軸

en: Shorten _Menus
zh: 縮短的選單(_M)

en: A_uto-Save Preferences
zh: 自動儲存偏好設定(_U)

en: _Save Preferences
zh: 儲存偏好設定(_S)

en: Hand Tool
zh: 手工具

en: Default Pen
zh: 預設畫筆

en:   Page
zh:   頁面

en: Set page number
zh: 設定頁碼

en:  of n
zh:  之於 n

en:   Layer:
zh:   圖層：

en: Set Paper Size
zh: 設定紙張大小

en: Standard paper sizes:
zh: 標準紙張大小：

en: A4 (landscape)
zh: A4 (橫印)

en: US Letter (landscape)
zh: US Letter (橫印)

en: About Xournal
zh: 關於 Xournal

en: Written by Denis Auroux
    and other contributors
           http://xournal.sourceforge.net/
zh: 由 Denis Auroux 編寫
    以及其他貢獻者
          http://xournal.sourceforge.net/

en: Zoom:
zh: 縮放：

en: Normal size (100%)
zh: 正常大小 (100%)

note: user aborted on save confirmation
en: Open PDF
zh: 開啟 PDF

note: user aborted on save confirmation
en: Open Journal
zh: 開啟日誌

en: Error saving file '%s'
zh: 儲存檔案「%s」時發生錯誤

en: Save Journal
zh: 儲存日誌

en: Should the file %s be overwritten?
zh: 檔案 %s 應該被覆寫？

en: Pick a Paper Color
zh: 揀取紙張顏色

en: Open Background
zh: 開啟背景

en: Bitmap files
zh: 點陣圖檔案

en: PS/PDF files (as bitmaps)
zh: PS/PDF 檔案 (點陣圖格式)

en: Error opening background '%s'
zh: 開啟背景「%s」時發生錯誤

en: Drawing is not allowed on the background layer.
     Switching to Layer 1.
zh: 不允許在背景圖層上繪圖。
    請切換到圖層 1。

en: Could not write background '%s'. Continuing anyway.
zh: 無法寫入背景「%s」。無論如何還是繼續。

en: Invalid file contents
zh: 無效的檔案內容

en: Could not open background '%s'. Setting background to white.
zh: 無法開啟背景「%s」。設定背景為白色。

en: Could not open background '%s'.
    Select another file?
zh: 無法開啟背景「%s」。
    選取另一個檔案？

en: Could not open background '%s'.
zh: 無法開啟背景「%s」。

en: Unable to render one or more PDF pages.
zh: 無法潤算一或多個 PDF 頁面。

en:  the display resolution, in pixels per inch
zh:  顯示解析度，以每英吋的像素計量

en:  the initial zoom level, in percent
zh:  初始縮放等級，以百分比計量

en:  maximize the window at startup (true/false)
zh:  啟動時將視窗放到最大 (真/假)

en:  start in full screen mode (true/false)
zh:  啟動時進入全螢幕模式 (真/假)

en:  the window width in pixels (when not maximized)
zh:  視窗寬度以像素計量 (未放到最大時)

en:  the window height in pixels
zh:  視窗高度以像素計量

en:  scrollbar step increment (in pixels)
zh:  捲動軸逐步遞增 (以像素計量)

en:  the step increment in the zoom dialog box
zh:  在縮放對話方塊中逐步遞增

en:  the multiplicative factor for zoom in/out
zh:  用於放大/縮小的倍數因子

en:  document view (true = continuous, false = single page)
zh:  文件檢視 (真 = 連續頁面，假 = 單一頁面)

en:  use XInput extensions (true/false)
zh:  使用 XInput 延伸功能 (真/假)

en:  discard Core Pointer events in XInput mode (true/false)
zh:  在 XInput 模式中捨棄核心指標事件 (真/假)

en:  always map eraser tip to eraser (true/false)
zh:  自動映射橡皮擦尖端到橡皮擦 (真/假)

en:  buttons 2 and 3 switch mappings instead of drawing (useful for some tablets) (true/false)
zh:  按鈕 2 和 3 切換映射以代替繪圖 (對於某些平板電腦有效) (真/假)

en:  automatically load filename.pdf.xoj instead of filename.pdf (true/false)
zh:  自動載入 filename.pdf.xoj 以代替 filename.pdf (真/假)

en:  default path for open/save (leave blank for current directory)
zh:  預設用於開啟/儲存的路徑 (保留空白表示目前目錄)

en:  use pressure sensitivity to control pen stroke width (true/false)
zh:  使用壓力靈敏度以控制畫筆寬度 (真/假)

en:  minimum width multiplier
zh:  寬度倍增器最小值

en:  maximum width multiplier
zh:  寬度倍增器最大值

en:  interface components from top to bottom
     valid values: drawarea menu main_toolbar pen_toolbar statusbar
zh:  介面組成由上到下
     有效值為：繪圖區 選單 主要工具列 畫筆工具列 狀態列

en:  interface components in fullscreen mode, from top to bottom
zh:  全螢幕模式時的介面組成，由上到下

en:  interface has left-handed scrollbar (true/false)
zh:  介面具備慣用左手的捲動軸 (真/假)

en:  hide some unwanted menu or toolbar items (true/false)
zh:  隱藏某些不想要的選單或工具列項目 (真/假)

en:  interface items to hide (customize at your own risk!)
     see source file xo-interface.c for a list of item names
zh:  可隱藏的介面項目 (自訂時風險自負！)
     參看原始碼檔案 xo-interface.c 以獲得項目名稱列表

en:  highlighter opacity (0 to 1, default 0.5)
     warning: opacity level is not saved in xoj files!
zh:  反白顯示濁度 (0 到 1，預設為 0.5)
     警告：濁度等級未被儲存在 xoj 檔案中！

en:  auto-save preferences on exit (true/false)
zh:  離開時自動儲存偏好設定 (真/假)

en:  the default page width, in points (1/72 in)
zh:  預設頁面寬度，以像點計量 (1/72 英吋)

en:  the default page height, in points (1/72 in)
zh:  預設頁面高度，以像點計量 (1/72 英吋)

en:  the default paper color
zh:  預設紙張顏色

en:  the default paper style (plain, lined, ruled, or graph)
zh:  預設紙張樣式 (普通、劃線、刻度或座標)

en:  apply paper style changes to all pages (true/false)
zh:  套用紙張樣式變更到所有頁面 (真/假)

en:  preferred unit (cm, in, px, pt)
zh:  首選的單位 (公分、英吋、像素、像點)

en:  include paper ruling when printing or exporting to PDF (true/false)
zh:  列印或匯出至 PDF 時包含紙張刻度 (真/假)

en:  just-in-time update of page backgrounds (true/false)
zh:  頁面背景及時更新 (真/假)

en:  bitmap resolution of PS/PDF backgrounds rendered using ghostscript (dpi)
zh:  使用 ghostscript 潤算 PS/PDF 背景的點陣圖解析度 (dpi)

en:  bitmap resolution of PDF backgrounds when printing with libgnomeprint (dpi)
zh:  以 libgnomeprint 列印 PDF 背景時的點陣圖解析度 (dpi)

en:  selected tool at startup (pen, eraser, highlighter, selectrect, vertspace, hand)
zh:  啟動時已選工具 (畫筆、橡皮擦、反白顯示、矩形選取、垂直空格、手動)

en:  default pen color
zh:  預設畫筆顏色

en:  default pen thickness (fine = 1, medium = 2, thick = 3)
zh:  預設畫筆粗細 (細 = 1, 中 = 2, 粗 = 3)

en:  default pen is in ruler mode (true/false)
zh:  預設畫筆於直尺模式 (真/假)

en:  default pen is in shape recognizer mode (true/false)
zh:  預設畫筆於形狀辨識器模式 (真/假)

en:  default eraser thickness (fine = 1, medium = 2, thick = 3)
zh:  預設橡皮擦粗細 (細 = 1, 中 = 2, 粗 = 3)

en:  default eraser mode (standard = 0, whiteout = 1, strokes = 2)
zh:  預設橡皮擦模式 (標準 = 0, 白化 = 1, 筆畫 = 2)

en:  default highlighter color
zh:  預設反白顯示顏色

en:  default highlighter thickness (fine = 1, medium = 2, thick = 3)
zh:  預設反白顯示粗細 (細 = 1, 中 = 2, 粗 = 3)

en:  default highlighter is in ruler mode (true/false)
zh:  預設反白顯示於直尺模式 (真/假)

en:  default highlighter is in shape recognizer mode (true/false)
zh:  預設反白顯示於形狀辨識器模式 (真/假)

en:  button 2 tool (pen, eraser, highlighter, text, selectrect, vertspace, hand)
zh:  按鈕 2 工具 (畫筆、橡皮擦、反白顯示、文字、矩形選取、垂直空格、手動)

en:  button 2 brush linked to primary brush (true/false) (overrides all other settings)
zh:  按鈕 2 筆刷鏈結到主要筆刷 (真/假) (強制變更所有其他設定值)

en:  button 2 brush color (for pen or highlighter only)
zh:  按鈕 2 筆刷顏色 (只用於畫筆或反白顯示)

en:  button 2 brush thickness (pen, eraser, or highlighter only)
zh:  按鈕 2 筆刷粗細 (只限畫筆、橡皮擦或反白顯示)

en:  button 2 ruler mode (true/false) (for pen or highlighter only)
zh:  按鈕 2 直尺模式 (真/假) (只用於畫筆或反白顯示)

en:  button 2 shape recognizer mode (true/false) (pen or highlighter only)
zh:  按鈕 2 形狀辨識器模式 (真/假) (只限畫筆或反白顯示)

en:  button 2 eraser mode (eraser only)
zh:  按鈕 2 橡皮擦模式 (只限橡皮擦)

en:  button 3 tool (pen, eraser, highlighter, text, selectrect, vertspace, hand)
zh:  按鈕 3 工具 (畫筆、橡皮擦、反白顯示、文字、矩形選取、垂直空格、手動)

en:  button 3 brush linked to primary brush (true/false) (overrides all other settings)
zh:  按鈕 3 筆刷鏈結到主要筆刷 (真/假) (強制變更所有其他設定值)

en:  button 3 brush color (for pen or highlighter only)
zh:  按鈕 3 筆刷顏色 (只用於畫筆或反白顯示)

en:  button 3 brush thickness (pen, eraser, or highlighter only)
zh:  按鈕 3 筆刷粗細 (只限畫筆、橡皮擦或反白顯示)

en:  button 3 ruler mode (true/false) (for pen or highlighter only)
zh:  按鈕 3 直尺模式 (真/假) (只用於畫筆或反白顯示)

en:  button 3 shape recognizer mode (true/false) (pen or highlighter only)
zh:  按鈕 3 形狀辨識器模式 (真/假) (只限畫筆或反白顯示)

en:  button 3 eraser mode (eraser only)
zh:  按鈕 3 橡皮擦模式 (只限橡皮擦)

en:  thickness of the various pens (in points, 1 pt = 1/72 in)
zh:  各種畫筆的粗細 (以像點計量，1 像點 = 1/72 英吋)

en:  thickness of the various erasers (in points, 1 pt = 1/72 in)
zh:  各種橡皮擦的粗細 (以像點計量，1 像點 = 1/72 英吋)

en:  thickness of the various highlighters (in points, 1 pt = 1/72 in)
zh:  各種反白顯示的粗細 (以像點計量，1 像點 = 1/72 英吋)

en:  name of the default font
zh:  預設字型的名稱

en:  default font size
zh:  預設的字型大小

en:  Xournal configuration file.
     This file is generated automatically upon saving preferences.
     Use caution when editing this file manually.
zh:  Xournal 組態檔案。
     儲存偏好設定時就會自動產生這個檔案。
     手動編輯這個檔案時請小心。

en:  of %d
zh:  之於 %d

en: 
    
    Will now attempt to run without this file.
zh: 
    
    現在將嘗試在沒有此檔案的情況下執行。

en: 
     Do you want to continue?
zh: 
    是否繼續?

en: 
    Will now attempt to run without this file.
zh: 
    現在將嘗試在沒有此檔案的情況下執行。

[ctx: Page {pagenumber} "of {pagecount}"]
en:  of {1}
zh:  頁，共{1} 頁

en: %F-Note-%H-%M
zh: %F-筆記-%H-%M

en: <b>No devices were found. This seems wrong - maybe file a bug report?</b>
zh: <b>沒有找到任何裝置。這可能是錯的 - 要回報錯誤嗎？</b>

en: <span foreground='red' size='x-large'>Missing the needed UI file:
    <b>{1}</b></span>
    Could not find them at any location.
      Not relative
      Not in the Working Path
      Not in {2}
zh: <span foreground='red' size='x-large'>遺失必須的使用者界面檔案：
    <b>{1}</b></span>
    無法在任何位置找到他們。
      不在相對位置
      不在工作目錄
      不在 {2}

en: Add/Edit Tex
zh: 插入/編輯TeX

en: Advanced export options
zh: 進階輸出選項

en: Apply to all pages
zh: 套用到所有頁面

en: Apply to current page
zh: 套用到目前的頁面

en: Attribute "{1}" could not be parsed as double, the value is "{2}"
zh: 變數"{1"}不能為浮點數，其值為"{2}"

en: Attribute "{1}" could not be parsed as double, the value is nullptr
zh: 屬性值"{1}" 不能轉為浮點數，其值為空值

en: Attribute "{1}" could not be parsed as int, the value is "{2}"
zh: 變數"{1"}不能為整數，其值為"{2}"

en: Attribute "{1}" could not be parsed as int, the value is nullptr
zh: 屬性值"{1}" 不能轉為整數，其值為空值

en: Attribute "{1}" could not be parsed as size_t, the value is "{2}"
zh: 屬性值"{1}"不能轉為size_t，其值為"{2}"

en: Attribute "{1}" could not be parsed as size_t, the value is nullptr
zh: 屬性值"{1}"不能轉為size_t，其值為空值

en: Attribute color not set!
zh: 顏色未設置

en: Audio folder not set! Recording won't work!
    Please set the recording folder under "Preferences > Audio recording"
zh: 未設置存放目錄, 無法錄製聲音, 請到"Preferences > Audio recording"設定

en: Autosave failed with an error: {1}
zh: 自動存檔失敗: {1}

en: Autosave renamed from {1} to {2}
zh: 自動存檔, 檔案名稱由{1} 改成{2}

en: Autosaving to {1}
zh: 自動儲存到 {1}

en: Bring forward
zh: 往前移動

en: Change line style
zh: 變更線條格式

en: Change stroke fill
zh: 改變筆劃粗細

en: Color "{1}" unknown (not defined in default color list)!
zh: 色彩"{1}"未定義！

en: Copy current
zh: 拷貝選中內容

en: Copy page
zh: 拷貝一頁

en: Could not create folder: {1}
    Failed with error: {2}
zh: 無法新增目錄:{1} 錯誤:{2}

en: Could not load LaTeX PDF file
zh: 無法加載LaTeX PDF文檔

en: Could not load LaTeX PDF file: {1}
zh: 無法加載LaTeX PDF文檔: {1}

en: Could not load pagetemplates.ini file
zh: 無法加載 pagetemplates.ini 文檔

en: Could not open attachment: {1}. Error message: Could not read file
zh: 無法打開附件: {1}。錯誤消息: 無法讀取文檔

en: Could not open file: "{1}"
zh: 不能打開檔案"{1}"

en: Could not parse custom toolbar.ini file: {1}
    Toolbars will not be available
zh: 未能解析配置檔案toolbar.ini: {1}
    工具條將不可用

en: Could not parse general toolbar.ini file: {1}
    No Toolbars will be available
zh: 未能解析一般檔案toolbar.ini: {1}
    工具條將不可用

en: Could not read image: {1}. Error message: {2}
zh: 未能讀入圖像：{1}。錯誤提示為：{2}

en: Could not redo "{1}"
    Something went wrong… Please write a bug report…
zh: 未能重複操作"{1}"
    有錯誤發生***請提交一個錯誤報告***

en: Could not rename autosave file from "{1}" to "{2}": {3}
zh: 無法將自動儲存檔案 "{1}" 重新命名至 "{2}"： {3}

en: Could not save .tex file: {1}
zh: 無法儲存 .tex 檔案： {1}

en: Could not undo "{1}"
    Something went wrong… Please write a bug report…
zh: 未能撤銷操作"{1}"
    有錯誤發生***請提交一個錯誤報告***

en: Could not write background "{1}", {2}
zh: 未能寫上背景"{1}", {2}

en: Could not write background "{1}". Continuing anyway.
zh: 未能寫上背景"{1}"，不管啦繼續哦...

en: Custom Export
zh: 自訂匯出

en: Default Tool
zh: 預設工具

en: Delete Logfile
zh: 刪除日誌檔案

en: Delete current page
zh: 刪除當前頁

en: Document file was removed.
zh: 文檔已刪除。

en: Document is not complete (maybe the end is cut off?)
zh: 文檔檔案不完整

en: Document not loaded! ({1}), {2}
zh: 文檔未加載！({1}), {2}

en: Draw Arrow
zh: 繪製箭頭

en: Draw stroke
zh: 繪製筆劃

en: Erase stroke
zh: 擦除筆劃

en: Error annotate PDF file "{1}"
    {2}
zh: PDF檔案"{1}"標註出錯
    {2}

en: Error loading glade file "{1}" (try to load "{2}")
zh: 加載glade檔案"{1}"出錯(嘗試加載"{2}")

en: Error opening file "{1}"
zh: 打開檔案"{1}"出錯

en: Error opening file: "{1}"
zh: 打開檔案"{1}"出錯

en: Error reading PDF: {1}
zh: 讀入PDF出錯：{1}

en: Error reading width of a stroke: {1}
zh: 讀入筆劃粗細出錯：{1}

en: Error while autosaving: {1}
zh: 自動儲存時發生錯誤：{1}

en: Error {1} executing system command: {2}
zh: 指令 {1} 執行錯誤: {2}

en: Error: {1}
zh: 錯誤：{1}

en: Error: {1} is not a regular file. Please check your LaTeX template file settings.
zh: 錯誤:{1} 並不是正規檔案. 請檢查LaTex範本檔案之設定

en: Error: {1}. Please check the contents of {2}
zh: 錯誤:{1}, 請檢查{2} 的內容

en: Errorlog cannot be deleted. You have to do it manually.
    Logfile: {1}
zh: 錯誤日誌未能刪除，請手工處理。
    日誌檔案: {1}

en: Export FILE as PDF
zh: 匯出為 PDF 檔

en: Export PDF
zh: 輸出為PDF

en: File couldn't be opened. You have to do it manually:
    URL: {1}
zh: 未能打開檔案，請手動操作：
    URL: {1}

en: Go to next layer
zh: 前往下一圖層

en: Go to previous layer
zh: 回到上一層

en: Go to top layer
zh: 前往最上層

en: Hide all
zh: 隱藏全部

en: Image file successfully created
zh: 圖片檔案成功建立

en: Insert elements
zh: 插入元素

en: Insert latex
zh: 插入LaTeX

en: Insert layer
zh: 插入層

en: Insert page
zh: 插入頁面

en: Jump to Page (first Page: 1)
zh: 跳到頁面(第一頁:1)

en: Layer Preview
zh: 圖層預覽

en: Layer {1}
zh: {1}圖層

en: Move page downwards
zh: 向後移動頁面

en: Move page upwards
zh: 向前移動頁面

en: New Xournal
zh: 新建日記

en: Next annotated page
zh: 下一個標註頁面

en: Open Logfile
zh: 打開日誌檔案

en: Open Logfile directory
zh: 打開日誌檔案目錄

[ctx: {1} is a URI]
en: Open {1}
zh: 打開{1}

en: PDF Page {1}
zh: PDF頁碼{1}

en: PDF background missing
zh: PDF背景丟失

en: PDF file successfully created
zh: PDF檔案成功建立

en: Page background changed
zh: 頁面背景改變

en: Page deleted
zh: 頁面刪除

en: Page inserted
zh: 頁面插入

en: Presentation mode
zh: 演講模式

en: Redo:
zh: 重複：

en: Remove PDF Background
zh: 去掉PDF背景

en: Restore file
zh: 還原檔案

en: Ruled
zh: 定標

en: Select another PDF
zh: 選擇其他PDF

en: Select region
zh: 選擇區域

en: Send Bugreport
zh: 選擇錯誤報告

en: Show only not used pages (one unused page)
zh: 只顯示未使用頁面(一個未使用頁面)

en: Show only not used pages ({1} unused pages)
zh: 只顯示未使用頁面({1}個未使用頁面)

en: Stroke recognizer
zh: 筆劃識別

en: Successfully saved document to "{1}"
zh: 文檔已經保存為"{1}"

en: Text %i times found on this page
zh: 文本在本頁面出現%i次

en: Text changes
zh: 文本改變

en: Text found on this page
zh: 本頁面上找到文本

en: Text found once on page {1}
zh: 文本在第{1}頁上找到

en: Text found {1} times on page {2}
zh: 文本在第{2}頁上找到{1}次

en: Text not found, searched on all pages
zh: 找遍所有頁面未找到文本

en: The Toolbarconfiguration "{1}" is predefined, would you create a copy to edit?
zh: 工具條配置"{1}"是預置的，要產生一個拷貝到編輯?

en: The most recent log file name: {1}
zh: 最近的日誌檔案名：{1}

en: There are errorlogfiles from Xournal++. Please send a Bugreport, so the bug may be fixed.
zh: 發現Xournal++的錯誤日誌檔案，請發送一個錯誤報告，將會被修正。

en: There is an errorlogfile from Xournal++. Please send a Bugreport, so the bug may be fixed.
zh: 發現Xournal++的錯誤日誌檔案，請發送一個錯誤報告，將會被修正。

en: Toolbar found: {1}
zh: 發現工具條：{1}

en: Undo:
zh: 撤銷：

en: With PDF background
zh: 使用PDF背景

en: Write text
zh: 寫文本

en: Zoom fit to screen
zh: 適合屏幕

en: delete stroke
zh: 刪除筆劃

en: eraser
zh: 橡皮

en: <b>... or select already used Image:</b>
zh: <b>...或者選擇已用圖片：</b>

en: <b>Default Tools</b>
zh: <b>預設工具</b>

en: <b>Default</b>
zh: <b>預設</b>

en: <b>Pagesize</b>
zh: <b>頁面尺寸</b>

en: <b>Separator</b>
zh: <b>分割線</b>

en: <i>Example:</i> 1-3 or 1,3,5-7 etc.
zh: <i>比如：</i> 1-3 或者 1,3,5-7 等。

en: <span size="xx-large" weight="bold">Xournal++</span>
    <i>The next generation</i>
zh: <span size="xx-large" weight="bold">Xournal++</span>
    <i>浴火重生</i>

en: About Xournal++
zh: 關於Xournal++

en: Delete stroke
zh: 刪除筆劃

en: Disable drawing for this device
zh: 取消此設備繪製

en: Drag and drop Components fom here to the toolbars and back.
zh: 在這裡和工具條之間可以來回拖動條目。

en: Highlighter Opti_ons
zh: 螢光筆選項(_o)

en: Insert Latex
zh: 插入LaTeX

en: Load / Save
zh: 加載/保存

en: Manage Toolbar
zh: 定製工具條

en: New Page at _End
zh: 新建尾頁(_E)

en: New _Layer
zh: 新建圖層(_L)

en: Paper _Format
zh: 紙張樣式(_F)

en: Plugin _Manager
zh: 外掛總管(_M)

en: Recent _Documents
zh: 最近文檔(_D)

en: Select PDF Page
zh: 選擇PDF頁面

en: Select toolbar:
zh: 選擇工具條：

en: Show sidebar on the right side
zh: 側邊欄右置

en: Show vertical scrollbar on the left side
zh: 垂直捲動條左置

en: T_oolbars
zh: 工具條(_o)

en: The unit of the ruler is cm
zh: 標尺的單位是釐米

en: Touchscreen
zh: 觸控螢幕

en: Whiteout
zh: 涂白

en: Xournal++ Preferences
zh: Xournal++偏好設置

en: _Annotate PDF
zh: 標註PDF(_A)

en: _Export as PDF
zh: 輸出為PDF(_E)

en: _Presentation Mode
zh: 演講模式(_P)

en: enabled,
zh: 已啟用,

en: events
zh: 事件

en: load from file
zh: 從檔案載入

en: save to file
zh: 儲存到檔案

en: Could not write to file %s: %s
zh: 無法寫入檔案 %s : %s

en: Xpad is a graphical program.  Please run it from your desktop.
zh: Xpad 是圖形介面程式。請從您的桌面來執行它。

en: Could not open directory %s.
zh: 無法開啟字典 %s。

en: This directory is needed to store preference and pad information.  Xpad will close now.
zh: 需要此目錄以儲存偏好設定與便條資訊。Xpad 現在將會關閉。

en: Show version number and quit
zh: 顯示版本號碼並離開

en: Don't create a new pad on startup if no previous pads exist
zh: 如果不存在已有的便條，啟動時就不要建立新的便條

en: Create a new pad on startup even if pads already exist
zh: 即使已經存在便條，啟動時也要建立新便條

en: Create a new pad with the contents of a file
zh: 以某個檔案的內容來建立新便條

en: Close all pads
zh: 關閉所有便條

en: Could not read file %s.
zh: 無法讀取檔案 %s。

en: Delete this pad?
zh: 刪除該便條

en: All text of this pad will be irrevocably lost.
zh: 該便條所有文字將會永久消失。

en: Sticky notes
zh: 自粘性便條

en: Use font from xpad preferences
zh: 使用 xpad 偏好設定中的字型

en: Use this font:
zh: 使用此字型:

en: Use colors from xpad preferences
zh: 使用 xpad 偏好設定中的顏色

en: Use these colors:
zh: 使用這些色彩:

en: Use font from theme
zh: 使用佈景主題的字型

en: Use colors from theme
zh: 使用佈景主題的色彩

en: _Confirm pad deletion
zh: 確認刪除便條(_C)

en: Xpad Preferences
zh: Xpad 偏好設定

en: Clear Pad Contents
zh: 清除便條內容

en: Close and Save Pad
zh: 關閉並儲存便條

en: Open New Pad
zh: 開啟新的便條

en: Edit Pad Properties
zh: 編輯便條內容

en: Close All Pads
zh: 關閉全部便條

en: Jot down notes for later
zh: 大略記下備註以供之後使用

en: A Document Viewer
zh: 文件檢視器

en: <p> Xreader is a simple multi-page document viewer. It can display and print PostScript (PS), Encapsulated PostScript (EPS), DJVU, DVI, XPS and Portable Document Format (PDF) files, as well as comic book archive files. When supported by the document, it also allows searching for text, copying text to the clipboard, hypertext navigation and table-of-contents bookmarks. </p>
zh: <p> Xreader 是簡單的多頁文件檢視器。其可顯示並列印 PostScript (PS)，Encapsulated PostScript (EPS)，DJVU，DVI，XPS，PDF，與漫畫書壓縮檔。其允許在支援的文件搜尋文字，複製文字至剪貼簿，超文字導航與製作目錄書籤。 </p>

en: Show expand window button
zh: 顯示放大視窗的按鈕

en: Page View
    Non-Continuous + Best Fit
    Ctrl+2
zh: 頁面預覽
    不連續 + 最適檢視
    Ctrl+2

en: Reader View
    Continuous + Fit Page Width
    Ctrl+1
zh: 閱讀器檢視
    連續 + 適應頁寬
    Ctrl+1

en: Xreader is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
zh: Xreader 為自由軟體；您可依據自由軟體基金會所發表的 GNU 通用公共授權條款規定，就本程式再為散布與／或修改；無論您依據的是本授權的第二版或（您自行選擇的）任一日後發行的版本。

en: Xreader is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
zh: Xreader 係基於使用目的而加以散布，然而不負任何擔保責任；亦無對適售性或特定目的適用性所為的默示性擔保。詳情請參照 GNU 通用公共授權。

en: You should have received a copy of the GNU General Public License along with Xreader; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
zh: 您應該已收到附於 Xreader 的 GNU 通用公共授權的副本。如果沒有，請寫信至：Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

en: View the document at its original size
zh: 根據文件的原始尺寸檢視

en: Dual (_Odd pages left)
zh: 雙頁 (奇數頁在左)(_O)

en: Show two pages at once with odd pages on the left
zh: 一次顯示兩頁，奇數頁在左

en: _Inverted Colors
zh: 反轉顏色(_I)

en: Run xreader in fullscreen mode
zh: 以全螢幕模式執行 xreader

en: Run xreader in presentation mode
zh: 以簡報模式執行 xreader

en: Run xreader as a previewer
zh: 以 xreader 作為預覽程式

en: Select file.
zh: 選擇檔案。

en: Few
zh: 少

en: Often
zh: 經常

en: 10 seconds
zh: 10秒

en: Atlantis
zh: 阿特蘭提斯

en: Attraction
zh: 吸引力

en: Outward
zh: 向外

en: Inward
zh: 向內

en: Lasers
zh: 雷射

en: Don't hide bubbles when they pop
zh: 氣泡爆破時不要隱藏

en: Coral
zh: 珊瑚

en: Sparse
zh: 較稀疏

en: Dense
zh: 較濃密

en: Rotate around X axis
zh: 沿 X 軸旋轉

en: Rotate around Y axis
zh: 沿 Y 軸旋轉

en: Rotate around Z axis
zh: 沿 Z 軸旋轉

en: Rotate around X and Y axes
zh: 沿 X 及 Y 軸旋轉

en: Rotate around X and Z axes
zh: 沿 X 及 Z 軸旋轉

en: Rotate around Y and Z axes
zh: 沿 Y 及 Z 軸旋轉

en: Rotate around all three axes
zh: 同時沿三個軸旋轉

en: Demon
zh: 魔鬼

en: Epicycle
zh: 擺線

en: Number of trees
zh: 樹的數目

en: Elasticity
zh: 彈性

en: Grav
zh: 重力

en: Grid Size
zh: 格子大小

en: Hypercube
zh: 超立方體

en: 1 Second
zh: 1 秒

en: Interference
zh: 干擾

en: Kaleidescope
zh: 萬花筒

en: Trails
zh: 軌跡

en: Don't Rotate
zh: 不旋轉

en: Explosions
zh: 爆炸

en: Slowly
zh: 慢

en: Quickly
zh: 快

en: Phosphor
zh: 燐光

en: Pulsar
zh: 脈沖

en: Pyro
zh: 煙花

en: Rubik
zh: 扭計骰

en: Pyramid
zh: 錐體

en: Stairs
zh: 樓梯

en: Starfish
zh: 海星

en: Wobbliness
zh: 搖晃程度

en: YAD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
    
    YAD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    
    You should have received a copy of the GNU General Public License along with YAD. If not, see <http://www.gnu.org/licenses/>.
zh: YAD 是自由軟體；遵循由自由軟體基金會發布的 GNU 通用公共授權，您可以再次散布它和/或修改它；可以依據版本 3 的授權，或 (您自行選擇的) 任何後續的版本。
    
    YAD 的發行是希望該它能夠有用，但是沒有任何擔保；亦無對於某一特定目的之適售性與適用性的暗示性擔保。參看 GNU 通用公共授權以獲得更多細節。
    
    您應該已收到隨附於 YAD 的 GNU 通用公共授權複本。如果沒有，參看 <http://www.gnu.org/licenses/>。

en: Yet Another Dialog
    (show dialog boxes from shell scripts)
    
    Based on Zenity code
zh: Yet Another Dialog
    (從命令稿顯示對話框)
    
    基於 Zenity 程式碼

en: Cannot open file '%s': %s
zh: 無法開啟檔案『%s』：%s

en: Maximum value must be greater than minimum value.
zh: 最大值必須大於最小值。

en: Initial value less than minimal.
zh: 初始值少於最小值。

en: Initial value greater than maximum.
zh: 初始值大於最大值。

en: Select or create file
zh: 選取或建立檔案

en: Select or create folder
zh: 選取或建立資料夾

en: Unable to parse file %s: %s
zh: 無法剖析檔案 %s：%s

en: Unable to open directory %s: %s
zh: 無法開啟目錄 %s：%s

en: Unable to parse command line: %s
zh: 無法剖析命令列：%s

en: Could not load notification icon '%s': %s
zh: 無法載入通知圖示『%s』：%s

en: Invalid UTF-8 in tooltip!
zh: 在提示框中無效的 UTF-8！

en: Unknown command '%s'
zh: 不明命令『%s』

en: Yad notification
zh: Yad 通知

en: Set the window icon
zh: 設定視窗圖示

en: ICONPATH
zh: 圖示路徑

en: Set the width
zh: 設定寬度

en: Set the height
zh: 設定高度

en: Set the window geometry
zh: 設定視窗幾何位置

en: WxH+X+Y
zh: 寬x高+Ｘ+Ｙ

note: #-#-#-#-#  3299 (zenity 3.2.0)  #-#-#-#-# Timeout for closing the dialog
en: TIMEOUT
zh: 逾時

en: Show remaining time indicator (top, bottom, left, right)
zh: 顯示剩餘時間指示器 (頂端、底部、左側、右側)

en: Set the dialog image
zh: 設定對話框圖像

en: IMAGE
zh: 圖像

en: Show image above main widget
zh: 顯示主要視窗元件上的圖像

en: Use specified icon theme instead of default
zh: 使用指定的圖示布景主題以代替預設

en: THEME
zh: 布景主題

en: Hide main widget with expander
zh: 以擴充元件隱藏主要視窗元件

en: Add dialog button (may be used multiple times)
zh: 加入對話框按鈕 (也許會被多次使用)

en: NAME:ID
zh: 名稱:識別號

en: Don't show buttons
zh: 不顯示按鈕

en: Don't use pango markup language in dialog's text
zh: 在對話框文字中不使用 pango 標記語言

en: Add separator between dialog and buttons
zh: 在對話框和按鈕之間加入分隔符號

en: Set window borders
zh: 設定視窗邊線

en: Always print result
zh: 一律印出結果

en: Dialog text can be selected
zh: 可以選取對話框文字

en: Set window sticky
zh: 設定視窗黏著

en: Set window unresizable
zh: 設定視窗不可調整大小

en: Place window on top
zh: 視窗置於頂端

en: Place window on center of screen
zh: 視窗置於螢幕的中央

en: Place window at the mouse position
zh: 視窗置於滑鼠所在位置

en: Set window undecorated
zh: 設定視窗無裝飾

en: Don't show window in taskbar
zh: 在工作列中不顯示視窗

en: Print X Window Id to the stderr
zh: 印出 X 視窗識別號到標準勘誤

en: YEAR
zh: 年

en: Set the filename with dates details
zh: 以約會細節設定檔名

en: Alias for --color
zh: 做為 --color 的別名

en: Set initial color value
zh: 設定初始顏色值

en: Set path to palette file. Default -
zh: 設定調色盤檔案的路徑。預設 -

en: Use #rrrrggggbbbb format instead of #rrggbb
zh: 使用 #rrrrggggbbbb 格式以代替 #rrggbb

en: Display drag-n-drop box
zh: 顯示拖放框

en: Use dialog text as tooltip
zh: 使用對話框文字做為提示框

en: Set command for process d-n-d data
zh: 設定處理拖放資料的命令

en: Display text entry or combo-box dialog
zh: 顯示文字輸入框或複合方塊對話框

en: Set the entry label
zh: 設定輸入框標籤

en: Use completion instead of combo-box
zh: 使用完整輸入以代替複合方塊

en: Use spin button for text entry
zh: 使用微調按鈕於文字輸入框

en: Allow changes to text in combo-box
zh: 允許變更複合方塊中的文字

en: Set the left entry icon
zh: 設定左側輸入框圖示

en: Set the left entry icon action
zh: 設定左側輸入框圖示動作

en: Set the right entry icon
zh: 設定右側輸入框圖示

en: Set the right entry icon action
zh: 設定右側輸入框圖示動作

en: Alias for --file
zh: 做為 --file 的別名

en: Sets a filename filter
zh: 設定檔名篩選器

en: Display font selection dialog
zh: 顯示字型選擇對話框

en: Alias for --font
zh: 做為 --font 的別名

en: Set initial font
zh: 設定初始字型

en: FONTNAME
zh: 字型名稱

en: Set preview text
zh: 設定預覽文字

en: Display form dialog
zh: 顯示表單對話框

en: LABEL[:TYPE]
zh: 標籤[:型態]

en: Set number of columns in form
zh: 設定表單中的欄數量

en: Set separator character for combobox or scale data
zh: 設定用於複合方塊或尺度資料的分隔字元

en: Display icons box dialog
zh: 顯示圖示方塊對話框

en: Read data from .desktop files in specified directory
zh: 在指定的目錄中從 .desktop 檔案讀取資料

en: Use compact (list) view
zh: 使用壓縮 (清單) 檢視

en: Use GenericName field instead of Name for icon label
zh: 使用 GenericName 欄位以代替 Name 做為圖示標籤

en: Read data from stdin
zh: 從標準輸入讀取資料

en: Set the width of dialog items
zh: 設定對話框項目的寬度

en: Use specified pattern for launch command in terminal (default: xterm -e %s)
zh: 使用指定的胚騰以在終端機中啟動命令 (預設：xterm -e %s)

en: Sort items by name instead of filename
zh: 依名稱而非檔名排序項目

en: Don't show column headers
zh: 不顯示欄標題

en: COLUMN[:TYPE]
zh: 欄[:型態]

en: Print all data from list
zh: 從清單印出所有資料

en: Set ellipsize mode for text columns (TYPE - NONE, START, MIDDLE or END)
zh: 設定文字欄的省略模式 (型態 - NONE, START, MIDDLE 或 END)

en: Print a specific column. By default or if 0 is specified will be printed all columns
zh: 印出特定的欄。按照預設或是如果指定為 0 將印出所有欄

en: Set the column expandable by default. 0 sets all columns expandable
zh: 設定欄預設可擴展。0 將設定所有欄為可擴展

en: Set the quick search column. Default is first column. Set it to 0 for disable searching
zh: 設定快速搜尋欄。預設是首欄。設定它為 0 表示停用搜尋

en: Set the limit of rows in list
zh: 設定清單中列數的限制

en: Set double-click action
zh: 設定連按兩下滑鼠的動作

en: Use regex in search
zh: 在搜尋中使用 regex

en: Display multi progress bars dialog
zh: 顯示多重進度條對話框

en: Add the progress bar (TYPE - NORM, RTL or PULSE)
zh: 加入進度條 (型態 - NORM, RTL 或 PULSE)

en: Show vertical bars
zh: 顯示垂直條

en: Kill parent process if cancel button is pressed
zh: 如果按下取消按鈕就砍除上層進程

en: Display notification
zh: 顯示通知

en: Set left-click action
zh: 設定按一下滑鼠左鍵的動作

en: Set separator character for menu values
zh: 設定選單值的分隔字元

en: Set separator character for menu items
zh: 設定功能表項目的分隔字元

en: Display printing dialog
zh: 顯示列印對話框

en: Set source type (TYPE - TEXT, IMAGE or RAW)
zh: 設定來源型態 (型態 - TEXT, IMAGE 或 RAW)

en: Add headers to page
zh: 將頁首加入頁面

en: Enable preview in print dialog
zh: 在列印對話框中啟用預覽

en: Use specified font
zh: 使用指定的字型

en: Set progress text
zh: 設定進度文字

en: PERCENTAGE
zh: 百分比

en: Right-To-Left progress bar direction
zh: 進度條方向由右到左

en: Set initial value
zh: 設定初始值

en: Set minimum value
zh: 設定最小值

en: Set maximum value
zh: 設定最大值

en: Set paging size
zh: 設定換頁大小

en: Show vertical scale
zh: 顯示垂直尺度

en: Add mark to scale (may be used multiple times)
zh: 將標記加入尺度 (也許會被多次使用)

en: NAME:VALUE
zh: 名稱:值

en: Use specified color for text
zh: 使用指定的文字顏色

en: Use specified color for background
zh: 使用指定的背景顏色

en: Set justification (TYPE - left, right, center or fill)
zh: 設定調整 (型態 - left, right, center 或 fill)

en: Set text margins
zh: 設定文字邊距

en: Autoscroll to end of text
zh: 自動捲動到文末

en: Make URI clickable
zh: 讓 URI 可點選

en: Load extra arguments from file
zh: 從檔案載入額外引數

en: Unknown align type: %s
zh: 不明的對齊型態：%s

en: Mark %s doesn't have a value
zh: 標記 %s 沒有值

en: Unknown justification type: %s
zh: 不明的調整型態：%s

en: Unknown ellipsize type: %s
zh: 不明的省略型態：%s

en: Unknown source type: %s
zh: 不明的來源型態：%s

en: File exist. Overwrite?
zh: 檔案已存在。覆寫？

en: Yet another dialoging program
zh: 又一個對話框程式

note: Adds dnd option entries
en: DND options
zh: 拖放選項

en: Show drag-n-drop options
zh: 顯示拖放選項

note: Add font selection option entries
en: Font selection options
zh: 字型選擇選項

en: Show font selection options
zh: 顯示字型選擇選項

note: Add form option entries
en: Form options
zh: 表單選項

en: Show form options
zh: 顯示表單選項

note: Add icons option entries
en: Icons box options
zh: 圖示框選項

en: Show icons box options
zh: 顯示圖示框選項

note: Adds multi progress option entries
en: Multi progress bars options
zh: 多重進度條選項

note: Adds print option entries
en: Print dialog options
zh: 列印對話框選項

en: Show print dialog options
zh: 顯示列印對話框選項

en: Printing failed: %s
zh: 列印失敗：%s

en: File %s not found.
zh: 找不到檔案 %s。

en: Filename is not specified.
zh: 檔名未被指定。

en: Printer doesn't support ps format.
zh: 印表機不支援 ps 格式。

en: Printer doesn't support pdf format.
zh: 印表機不支援 pdf 格式。

en: This file type is not supported for raw printing.
zh: 原始資料列印不支援這個檔案類型。

en: Load source file failed: %s
zh: 載入原始檔案失敗：%s

en: Can't open file %s: %s
zh: 無法開啟檔案 %s：%s

en: Invalid UTF-8 data encountered reading file %s
zh: 讀取檔案 %s 時遇到無效的 UTF-8 資料

en: scalable
zh: 可縮放的

note: initialize GTK+ and parse the command line arguments
en: - Icon browser
zh: - 圖示瀏覽器

en: Icon browser
zh: 圖示瀏覽器

en: Icon Browser
zh: 圖示瀏覽器

en: Inspect GTK Icon Theme
zh: 檢閱 GTK 圖示布景主題

[ctx: @item:inlistbox Unknown skin author]
en: Unknown
zh: 未知

[ctx: @title:window]
en: Select the skin archive to install
zh: 選擇要安裝的外觀封存

[ctx: @info]
en: Unable to list the skin archive contents.
zh: 無法列出外觀檔內容。

[ctx: @info]
en: This skin appears to be already installed and you lack the required permissions to overwrite it.
zh: 此外觀似乎已安裝，而您沒有足夠的權限可以覆寫它。

[ctx: @info]
en: This skin appears to be already installed. Do you want to overwrite it?
zh: 此外觀似乎已安裝。您要覆寫它嗎？

[ctx: @title:window]
en: Skin Already Exists
zh: 外觀檔已存在

[ctx: @action:button]
en: Reinstall Skin
zh: 重新安裝外觀

[ctx: @title:Window]
en: Could Not Delete Skin
zh: 無法刪除外觀

[ctx: @info]
en: Unable to locate required files in the skin archive.<nl/><nl/>The archive appears to be invalid.
zh: 無法找到外觀所需要的檔案。<nl/><nl/>此外觀檔似乎是不正確的。

[ctx: @info]
en: The skin archive file could not be opened.
zh: 無法開啟外觀檔。

[ctx: @title:window]
en: Cannot Install Skin
zh: 無法安裝外觀

[ctx: @info]
en: Do you want to remove "%1" by %2?
zh: 您確定要移除由 %2 所做的 %1 嗎？

[ctx: @title:window]
en: Remove Skin
zh: 移除外觀

[ctx: @info]
en: The following skin is missing required files. Thus it was removed:<ul>%2</ul> | The following skins are missing required files. Thus they were removed:<ul>%2</ul>
zh[0]: 以下的外觀遺失了必要的檔案。因此將被移除：<ul>%2</ul>

[ctx: @title:group Group box label]
note: i18n: ectx: property (title), widget (QGroupBox, groupBox_1)
en: General
zh: 一般

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_TerminalHighlightOnManualActivation)
en: Highlight terminals when moving focus between them
zh: 在終端機間移動焦點時突顯終端機

[ctx: @title:group]
note: i18n: ectx: property (title), widget (QGroupBox, groupBox_2)
en: Window Background
zh: 視窗背景

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_Translucency)
en: Translucency requires support by the selected skin as well as your desktop environment. The default skin supports translucency.
zh: 透明度功能需要選取的外觀與桌面環境都有支援。預設的外觀已經支援透明度功能。

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_Translucency)
en: Use skin translucency if supported
zh: 若支援則使用外觀透明度

[ctx: @label:spinbox]
note: i18n: ectx: property (text), widget (QLabel, backgroundColorOpacityLabel)
en: Background color opacity:
zh: 背景顏色不透明度：

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (QSpinBox, kcfg_BackgroundColorOpacity)
en: When using translucency, the background color will be filled in using the given opacity before the skin elements are painted on top of the background. This allows influencing the opacity and color tint of translucent areas of the skin.
zh: 使用透明度功能時，在外觀元素繪製在背景頂端之前，會用指定的不透明度來填入顏色。它會影響到外觀裡透明區的不透明度與顏色。

[ctx: @title:group]
note: i18n: ectx: property (title), widget (QGroupBox, groupBox_3)
en: Skin
zh: 外觀

[ctx: @action:button]
note: i18n: ectx: property (text), widget (QPushButton, ghnsButton)
en: Get New Skins...
zh: 取得新外觀

[ctx: @action:button]
note: i18n: ectx: property (text), widget (QPushButton, removeButton)
en: Remove Skin
zh: 移除外觀

[ctx: @action:button]
note: i18n: ectx: property (text), widget (QPushButton, installButton)
en: Install Skin...
zh: 安裝外觀...

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_FocusFollowsMouse)
en: Focus terminals when the mouse pointer is moved over them
zh: 當滑鼠指標移動到終端機上時，讓終端機取得焦點

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_ToggleToFocus)
en: If this option is enabled, the shortcut normally used to open and retract the window will give it focus, rather than close it, if it has previously lost focus. Unless the window is set to show on all virtual desktops, this may cause the window manager to switch to the virtual desktop it currently resides on.
zh: 若開啟此選項，用捷徑來開啟與收回視窗時會將焦點移過去。這種狀況下，除非您設定開視窗會出現在所有虛擬桌面上，否則視窗管理員會切換到該視窗所在的虛擬桌面。

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_ToggleToFocus)
en: Use Open/Retract action to focus window
zh: 使用開啟/收回的動作來取得視窗焦點

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_KeepAbove)
en: Keep window above other windows
zh: 將視窗保持在其他視窗之上

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_OpenAfterStart)
en: Open window after program start
zh: 程式開始後開啟視窗

[ctx: @info:whatsthis]
note: i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_PollMouse)
en: If this option is enabled, the window will automatically open when the mouse pointer is moved to the same edge of the screen that it would open on when using the shortcut.
zh: 若開啟此選項，當滑鼠指標移動到使用捷徑開啟時相同的螢幕邊緣時，視窗就會自動開啟。

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_PollMouse)
en: Open window when the mouse pointer touches the screen edge
zh: 當滑鼠指標碰到螢幕邊緣時開啟視窗

note: i18n: ectx: property (text), widget (QCheckBox, kcfg_RememberFullscreen)
en: Remember and restore window fullscreen state
zh: 記住並復原視窗的全螢幕狀態

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_KeepOpen)
en: Keep window open when it loses focus
zh: 視窗失去焦點時保持開啟

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_KeepOpenAfterLastSessionCloses)
en: Keep window open after the last session is closed
zh: 最後一個工作階段關閉時仍保持開啟

[ctx: @title:group]
note: i18n: ectx: property (title), widget (QGroupBox, groupBox_2)
en: Dialogs
zh: 對話框

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_ConfirmQuit)
en: Confirm quit when more than one session is open
zh: 當有一個以上的工作階段存在時，確認是否真的要離開

[ctx: @item:intext]
en: by %1
zh: 由：%1

[ctx: @item:inlistbox]
en: Screen %1
zh: 螢幕 %1

[ctx: @title:group]
note: i18n: ectx: property (title), widget (QGroupBox, groupBox_1)
en: Tab Bar
zh: 分頁列

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_DynamicTabTitles)
en: Show title bar contents in tab labels
zh: 在分頁標籤裡顯示標題列內容

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_ShowTabBar)
en: Show the tab bar
zh: 顯示分頁列

[ctx: @title:group]
note: i18n: ectx: property (title), widget (QGroupBox, groupBox_2)
en: Size and Animation
zh: 大小與動畫

[ctx: @label:slider]
note: i18n: ectx: property (text), widget (QLabel, widthLabel)
en: Width:
zh: 寬度：

[ctx: @label:slider]
note: i18n: ectx: property (text), widget (QLabel, heightLabel)
en: Height:
zh: 高度：

[ctx: @label:slider]
note: i18n: ectx: property (text), widget (QLabel, durationLabel)
en: Duration:
zh: 期間：

[ctx: @label Spinbox unit suffix]
note: i18n: ectx: property (suffix), widget (QSpinBox, framesSpinBox)
en: ms
zh: 毫秒

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_UseWMAssist)
en: Ask the window manager to perform the animation
zh: 請求視窗管理員產生動畫

[ctx: @item:inrange Direction to move the window in]
note: i18n: ectx: property (text), widget (QLabel, leftLabel)
en: Left
zh: 左

[ctx: @item:inrange Direction to move the window in]
note: i18n: ectx: property (text), widget (QLabel, rightLabel)
en: Right
zh: 右

[ctx: @label:listbox]
note: i18n: ectx: property (text), widget (QLabel, screenLabel)
en: Open on screen:
zh: 開啟於螢幕：

[ctx: @item:inlistbox]
note: i18n: ectx: property (text), item, widget (QComboBox, kcfg_Screen)
en: At mouse location
zh: 於滑鼠位置

[ctx: @item:inlistbox]
note: i18n: ectx: property (text), item, widget (QComboBox, kcfg_Screen)
en: Screen 1
zh: 螢幕 1

[ctx: @option:check]
note: i18n: ectx: property (text), widget (QCheckBox, kcfg_ShowOnAllDesktops)
en: Show on all desktops
zh: 顯示於所有桌面

[ctx: @label]
note: i18n: ectx: label, entry (Screen), group (Window)
en: Screen to use
zh: 要使用的螢幕

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Screen), group (Window)
en: The screen on which the application window will appear. 0 is understood to be the screen the mouse pointer is on.
zh: 應用程式視窗會出現在哪個螢幕。0 表示在滑鼠指標所在的螢幕上。

[ctx: @label]
note: i18n: ectx: label, entry (Width), group (Window)
en: Window width
zh: 視窗寬度

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Width), group (Window)
en: Width of the application window as a percentage of the screen.
zh: 應用程式視窗佔螢幕寬度的比例。

[ctx: @label]
note: i18n: ectx: label, entry (Height), group (Window)
en: Window height
zh: 視窗高度

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Height), group (Window)
en: Height of the application window as a percentage of the screen.
zh: 應用程式視窗佔螢幕高度的比例。

[ctx: @label]
note: i18n: ectx: label, entry (Position), group (Window)
en: Window position
zh: 視窗位置

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Position), group (Window)
en: Center point of the application window, as a percentage, measured from the left-hand edge of the screen.
zh: 應用程式視窗的中心點，單位為從螢幕左緣起算的百分比。

[ctx: @label]
note: i18n: ectx: label, entry (ShowOnAllDesktops), group (Window)
en: Show window on all desktops
zh: 將視窗顯示在所有桌面上

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (ShowOnAllDesktops), group (Window)
en: Whether to show the window on all desktops.
zh: 是否要在所有桌面上顯示視窗。

[ctx: @label]
note: i18n: ectx: label, entry (KeepOpen), group (Window)
en: Keep window open
zh: 保持視窗開啟

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (KeepOpen), group (Window)
en: Whether to keep the application window open when it loses focus.
zh: 當視窗失去焦點時是否要保持應用程式視窗開啟。

[ctx: @label]
note: i18n: ectx: label, entry (KeepOpenAfterLastSessionCloses), group (Window)
en: Keep window open after last session closes
zh: 最後一個工作階段關閉時仍保持開啟

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (KeepOpenAfterLastSessionCloses), group (Window)
en: Whether to keep the application window open after the last session is closed.
zh: 最後一個工作階段關閉時是否仍保持開啟。

[ctx: @label]
note: i18n: ectx: label, entry (ToggleToFocus), group (Window)
en: Use open/retract shortcut to focus window
zh: 使用開啟/收回捷徑來取得焦點

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (ToggleToFocus), group (Window)
en: Whether the open/retract keyboard shortcut can be used to focus the application window when it is already open.
zh: 若應用程式視窗已開啟，按下開啟/收回的鍵盤捷徑時是否直接為它取得焦點。

[ctx: @label]
note: i18n: ectx: label, entry (KeepAbove), group (Window)
en: Keep window on top
zh: 保持視窗在頂端

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (KeepAbove), group (Window)
en: Whether to keep the application window above other windows on the screen.
zh: 是否要保持應用程式視窗在其它視窗之上。

[ctx: @label]
note: i18n: ectx: label, entry (ShowTabBar), group (Window)
en: Show tab bar
zh: 顯示分頁列

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (ShowTabBar), group (Window)
en: Whether to show the tab bar in the application window.
zh: 是否要在應用程式視窗中顯示分頁列。

[ctx: @label]
note: i18n: ectx: label, entry (DynamicTabTitles), group (Window)
en: Dynamic tab titles
zh: 動態分頁標題

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (DynamicTabTitles), group (Window)
en: Whether to update tab titles along with the title bar.
zh: 是否要跟著標題列更新分頁標題。

[ctx: @label]
note: i18n: ectx: label, entry (FocusFollowsMouse), group (Behavior)
en: Focus follows mouse
zh: 焦點隨滑鼠移動

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (FocusFollowsMouse), group (Behavior)
en: Whether an individual terminal in a session will be given focus when the mouse pointer is moved above it.
zh: 是否在滑鼠指標移動到終端機上時，讓終端機取得焦點

[ctx: @label]
note: i18n: ectx: label, entry (OpenAfterStart), group (Behavior)
en: Open after start
zh: 啟動後開啟視窗

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (OpenAfterStart), group (Behavior)
en: Whether the application window should be opened after program start.
zh: 程式啟動後是否要開啟應用程式視窗。

[ctx: @label]
note: i18n: ectx: label, entry (RememberFullscreen), group (Behavior)
en: Remember window fullscreen state
zh: 記住視窗的全螢幕狀態

[ctx: @label]
note: i18n: ectx: label, entry (Blur), group (Appearance)
en: Blur
zh: 模糊

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Blur), group (Appearance)
en: The KWin compositor's blur effects.
zh: KWin 合成器的模糊特效。

[ctx: @label]
note: i18n: ectx: label, entry (Skin), group (Appearance)
en: Skin
zh: 外觀

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Skin), group (Appearance)
en: The skin to be used by the application window.
zh: 應用程式視窗使用的外觀。

[ctx: @label]
note: i18n: ectx: label, entry (SkinInstalledWithKns), group (Appearance)
en: Skin installed by KNS
zh: KNS 安裝的外觀

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (SkinInstalledWithKns), group (Appearance)
en: Whether the currently active skin was installed via KNS.
zh: 目前的外觀是否由 KNS 所安裝。

[ctx: @label]
note: i18n: ectx: label, entry (Translucency), group (Appearance)
en: Use translucent background
zh: 使用半透明背景

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Translucency), group (Appearance)
en: Whether to make use of XComposite ARGB translucency.
zh: 是否使用 XComposite ARGB 半透明背景。

[ctx: @label]
note: i18n: ectx: label, entry (BackgroundColor), group (Appearance)
en: Window background color
zh: 視窗背景顏色

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (BackgroundColor), group (Appearance)
en: Background color painted below skin elements.
zh: 在外觀之下的背景顏色。

[ctx: @label]
note: i18n: ectx: label, entry (BackgroundColorOpacity), group (Appearance)
en: Background color opacity
zh: 背景顏色不透明度

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (BackgroundColorOpacity), group (Appearance)
en: The opacity of the background color fill when using translucency.
zh: 使用透明時，背景色的不透明度。

[ctx: @label]
note: i18n: ectx: label, entry (TerminalHighlightOnManualActivation), group (Appearance)
en: Highlight newly focused terminals
zh: 突顯新取得焦點的終端機

[ctx: @label]
note: i18n: ectx: label, entry (TerminalHighlightOpacity), group (Appearance)
en: Terminal highlight opacity
zh: 終端機突顯的不透明度

[ctx: @label]
note: i18n: ectx: label, entry (TerminalHighlightDuration), group (Appearance)
en: Terminal highlight duration
zh: 終端機突顯的時間

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (TerminalHighlightDuration), group (Appearance)
en: The duration of the terminal highlight overlay.
zh: 終端機突顯持續的時間

[ctx: @label]
note: i18n: ectx: label, entry (KeyboardInputBlockIndicatorColor), group (Appearance)
en: Keyboard input block indicator color
zh: 鍵盤輸入區塊指標顏色

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (KeyboardInputBlockIndicatorColor), group (Appearance)
en: The color of the keyboard input block indicator overlay.
zh: 鍵盤輸入區塊指標的顏色。

[ctx: @label]
note: i18n: ectx: label, entry (KeyboardInputBlockIndicatorOpacity), group (Appearance)
en: Keyboard input block indicator opacity
zh: 鍵盤輸入區塊指標不透明度

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (KeyboardInputBlockIndicatorOpacity), group (Appearance)
en: The opacity of the keyboard input block indicator overlay.
zh: 鍵盤輸入區塊指標的不透明度。

[ctx: @label]
note: i18n: ectx: label, entry (KeyboardInputBlockIndicatorDuration), group (Appearance)
en: Keyboard input block indicator duration
zh: 鍵盤輸入區塊指標時間

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (KeyboardInputBlockIndicatorDuration), group (Appearance)
en: The duration of the keyboard input block indicator overlay.
zh: 鍵盤輸入區塊指標持續的時間。

[ctx: @label]
note: i18n: ectx: label, entry (UseWMAssist), group (Animation)
en: Attempt to use the window manager to animate the window
zh: 試著使用視窗管理員來產生動畫

[ctx: @label]
note: i18n: ectx: label, entry (Frames), group (Animation)
en: Animation frames
zh: 動畫影格

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (Frames), group (Animation)
en: The number of frames of the open/retract animation. One frame is taken to be 10 miliseconds.
zh: 開啟/收回視窗動畫的影格數。一個影格約跑 10 毫秒。

[ctx: @label]
note: i18n: ectx: label, entry (PollMouse), group (AutoOpen)
en: Auto-open window
zh: 自動開啟視窗

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (PollMouse), group (AutoOpen)
en: Whether to automatically open the application window when the mouse pointer is found at the edge of the screen.
zh: 當滑鼠指標到螢幕邊緣時是否要自動開啟應用程式視窗。

[ctx: @label]
note: i18n: ectx: label, entry (PollInterval), group (AutoOpen)
en: Mouse pointer poll interval
zh: 滑鼠指標輪詢間隔

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (PollInterval), group (AutoOpen)
en: The interval during which the mouse pointer position will be checked to determine whether or not it is at the same edge of the screen as the window.
zh: 多久檢查一次滑鼠指標的位置，以及是否與視窗在同樣的螢幕邊緣。

[ctx: @label]
note: i18n: ectx: label, entry (FirstRun), group (Dialogs)
en: Application first run
zh: 應用程式第一次執行

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (FirstRun), group (Dialogs)
en: Whether this is the first time the application is run.
zh: 應用程式是否是第一次執行。

[ctx: @label]
note: i18n: ectx: label, entry (ConfirmQuit), group (Dialogs)
en: Confirm quit with multiple sessions
zh: 當有多個工作階段時，離開前要先確認

[ctx: @info:whatsthis]
note: i18n: ectx: whatsthis, entry (ConfirmQuit), group (Dialogs)
en: Whether to prompt the user before quitting the application when multiple sessions are open.
zh: 若開啟多個工作階段，是否在應用程式離開前提示使用者。

[ctx: @title:window]
en: First Run
zh: 第一次執行

[ctx: @title]
note: i18n: ectx: property (text), widget (KTitleWidget, titleWidget)
en: Welcome to Yakuake
zh: 歡迎使用 Yakuake

[ctx: @info]
note: i18n: ectx: property (text), widget (QLabel, introLabel)
en: Before starting to use the application, you might want to change the keyboard shortcut used to open and retract the Yakuake window:
zh: 開始使用此應用程式前，您可能要變更用來開啟與收回 Yakuake 視窗的捷徑：

[ctx: @info]
note: i18n: ectx: property (text), widget (QLabel, outroLabel)
en: You can change the shortcut later at any time via the menu.
zh: 您稍後可以在任何時間透過選單變更捷徑。

[ctx: @title]
en: A drop-down terminal emulator based on KDE Konsole technology.
zh: 基於 KDE 的 Konsole 開發出來的下拉式終端模擬器。

[ctx: @info:credit]
en: (c) 2008-2018 The Yakuake Team
zh: (c) 2008-2018 Yakuake 開發團隊

[ctx: @info:credit]
en: Maintainer, Lead Developer
zh: 維護者與主要開發者

[ctx: @info:credit]
en: Project Founder, Legacy skin (Inactive)
zh: 專案發起者，預設外觀 (未啟用)

[ctx: @info:credit]
en: Plastik skin
zh: Plastik 外觀

[ctx: @info:credit]
en: Tab bar drag and drop support, Prevent Closing toggle
zh: 分頁列拖放支援，避免關閉功能切換

[ctx: @info:credit]
en: Icon on tabs with Prevent Closing enabled
zh: 開啟避免關閉功能的分頁圖示

[ctx: @info:credit]
en: Actions to grow terminals
zh: 延伸終端機的動作

[ctx: @info]
en: Are you sure you want to quit?
zh: 您確定要離開嗎？

[ctx: @info]
en: <warning>There are multiple open sessions, <emphasis>some of which you have locked to prevent closing them accidentally.</emphasis> These will be killed if you continue.</warning>
zh: <warning>您已開啟多個工作階段，<emphasis>有些您已鎖定以避免意外關閉。</emphasis>若是您繼續動作，這些工作階段將被關閉。</warning>

[ctx: @info]
en: <warning>There are multiple open sessions. These will be killed if you continue.</warning>
zh: <warning>有多個工作階段開啟中。若是您繼續動作，它們將被關閉。</warning>

[ctx: @info]
en: <warning>There are one or more open sessions that you have locked to prevent closing them accidentally. These will be killed if you continue.</warning>
zh: <warning>您已鎖定一個以上的工作階段避免意外關閉。若是您繼續動作，這些工作階段將被關閉。</warning>

[ctx: @title:window]
en: Really Quit?
zh: 確定要離開嗎？

[ctx: @action]
en: Open/Retract Yakuake
zh: 開啟/收回 Yakuake

[ctx: @action]
en: Keep window open when it loses focus
zh: 視窗失去焦點時保持開啟

[ctx: @action]
en: Manage Profiles...
zh: 管理設定檔...

[ctx: @action]
en: Edit Current Profile...
zh: 編輯目前的設定檔...

[ctx: @action]
en: Increase Window Width
zh: 增加視窗寬度

[ctx: @action]
en: Decrease Window Width
zh: 減少視窗寬度

[ctx: @action]
en: Increase Window Height
zh: 增加視窗高度

[ctx: @action]
en: Decrease Window Height
zh: 降低視窗高度

[ctx: @action]
en: Two Terminals, Horizontally
zh: 兩個終端機，水平

[ctx: @action]
en: Two Terminals, Vertically
zh: 兩個終端機，垂直

[ctx: @action]
en: Four Terminals, Grid
zh: 四個終端機，格狀

[ctx: @action]
en: Close Session
zh: 關閉工作階段

[ctx: @action]
en: Previous Session
zh: 前一個工作階段

[ctx: @action]
en: Next Session
zh: 下一個工作階段

[ctx: @action]
en: Move Session Left
zh: 將工作階段左移

[ctx: @action]
en: Move Session Right
zh: 將工作階段右移

[ctx: @action]
en: Grow Terminal to the Right
zh: 將終端機延伸到右方

[ctx: @action]
en: Grow Terminal to the Left
zh: 將終端機延伸到左方

[ctx: @action]
en: Grow Terminal to the Top
zh: 將終端機延伸到頂部

[ctx: @action]
en: Grow Terminal to the Bottom
zh: 將終端機延伸到底部

[ctx: @action]
en: Rename Session...
zh: 重新命名工作階段...

[ctx: @action]
en: Previous Terminal
zh: 前一個終端機

[ctx: @action]
en: Next Terminal
zh: 下一個終端機

[ctx: @action]
en: Close Active Terminal
zh: 關閉作用中的終端機

[ctx: @action]
en: Split Left/Right
zh: 分裂左/右

[ctx: @action]
en: Split Top/Bottom
zh: 分裂上/下

[ctx: @action]
en: Prevent Closing
zh: 預防關閉

[ctx: @action]
en: Disable Keyboard Input
zh: 關閉鍵盤輸入

[ctx: @action]
en: Monitor for Activity
zh: 監視有回應視窗

[ctx: @action]
en: Monitor for Silence
zh: 監視無聲息的視窗

[ctx: @action]
en: Switch to Session %1
zh: 切換到工作階段 %1

[ctx: @info]
en: Activity detected in monitored terminal in session "%1".
zh: 在一個監控中的終端機或工作階段 "%1" 中偵測到有活動。

[ctx: @info]
en: Silence detected in monitored terminal in session "%1".
zh: 在一個監控中的終端機或工作階段 "%1" 中偵測到無回應狀態。

[ctx: @title:menu]
en: Quick Options
zh: 快速選項

[ctx: @title:menu]
en: Screen
zh: 螢幕

[ctx: @title:menu]
en: Width
zh: 寬度

[ctx: @title:menu]
en: Height
zh: 高度

[ctx: @item:inmenu]
en: At mouse location
zh: 於滑鼠位置

[ctx: @item:inmenu]
en: Screen %1
zh: 螢幕 %1

[ctx: @title Preferences page name]
en: Window
zh: 視窗

[ctx: @title Preferences page name]
en: Behavior
zh: 行為

[ctx: @title Preferences page name]
en: Appearance
zh: 外觀

[ctx: @info]
en: <application>Yakuake</application> was unable to load a skin. It is likely that it was installed incorrectly.<nl/><nl/>The application will now quit.
zh: <application>Yakuake</application> 無法載入外觀。有可能是因為安裝不正確。<nl/><nl/>應用程式將離開。

[ctx: @title:window]
en: Cannot Load Skin
zh: 無法載入外觀

[ctx: @info]
en: <warning>You have locked this session to prevent accidental closing of terminals.</warning>
zh: <warning>您已鎖定此工作階段避免意外關閉終端機。</warning>

[ctx: @info]
en: Are you sure you want to close this session?
zh: 您確定要關閉此工作階段嗎？

[ctx: @info]
en: Are you sure you want to close this terminal?
zh: 您確定要關閉此終端機嗎？

[ctx: @title:window]
en: Really Close?
zh: 確定要關閉？

[ctx: @info:whatsthis]
en: <title>Tab Bar</title><para>The tab bar allows you to switch between sessions. You can double-click a tab to edit its label.</para>
zh: <title>分頁列</title><para>分頁列讓您可以在工作階段間切換。您可以雙擊該分頁來編輯標籤。</para>

[ctx: @title:menu]
en: Disable Keyboard Input
zh: 關閉鍵盤輸入

[ctx: @title:menu]
en: Monitor for Activity
zh: 監視有回應視窗

[ctx: @title:menu]
en: Monitor for Silence
zh: 監視無聲息的視窗

[ctx: @info:tooltip]
en: New Session
zh: 新工作階段

[ctx: @info:whatsthis]
en: Adds a new session. Press and hold to select session type from menu.
zh: 新增工作階段。按下並持續按住可以從選單中選擇工作階段型態。

[ctx: @info:tooltip]
en: Close Session
zh: 關閉工作階段

[ctx: @info:whatsthis]
en: Closes the active session.
zh: 關閉作用中的工作階段。

[ctx: @action]
en: For This Session
zh: 針對此工作階段

[ctx: @action]
en: For Terminal %1
zh: 針對終端機 %1

[ctx: @action]
en: In This Session
zh: 於此工作階段

[ctx: @action]
en: In Terminal %1
zh: 於終端機 %1

[ctx: @title:tab]
en: Shell No. %1
zh: Shell %1

[ctx: @info]
en: <application>Yakuake</application> was unable to load the <application>Konsole</application> component.<nl/> A <application>Konsole</application> installation is required to use Yakuake.
zh: <application>Yakuake</application> 無法載入 <application>Konsole</application> 組件。<nl/> 您必須安裝 <application>Konsole</application> 才能使用 Yakuake。

[ctx: @info:whatsthis]
en: <title>Title Bar</title><para>The title bar displays the session title if available.</para>
zh: <title>標題列</title><para>標題列會顯示工作階段的標題。</para>

[ctx: @info:tooltip]
en: Keep window open when it loses focus
zh: 視窗失去焦點時保持開啟

[ctx: @info:whatsthis]
en: If this is checked, the window will stay open when it loses focus.
zh: 勾選此選項的話，視窗失去焦點時仍會保持開啟。

[ctx: @info:tooltip]
en: Open Menu
zh: 開啟選單

[ctx: @info:whatsthis]
en: Opens the main menu.
zh: 開啟主選單。

[ctx: @info:tooltip Quits the application]
en: Quit
zh: 離開

[ctx: @info:whatsthis]
en: Quits the application.
zh: 離開應用程式。

note: (itstool) path: msg/msgstr ID: install.tooltip This is a format message used to format tooltips on install: links. These links allow users to install packages by clicking a link in the help. The tooltip may also be used as the link text, if there's no link text in the document. Special elements in t
en: Install <string/>
zh: 安裝 <string/>

en: GNOME Help
zh: GNOME 求助

en: Help viewer for GNOME
zh: GNOME 的求助說明檢視器

en: Yelp is the GNOME help viewer. It is the default Mallard viewer, but it can also display DocBook, info, man, and HTML documentation.
zh: Yelp 是 GNOME 求助檢視器。它是 Mallard 的預設檢視器，也可以用來顯示 DocBook、info、man、HTML 文件等。

en: It makes it easy to find the documentation you need, with interactive search and bookmarks.
zh: 它具備互動式搜尋與書籤功能，讓您可以輕鬆找到所需文件。

en: It also has an editor mode, which shows editorial comments and revision statuses when editing Mallard documents.
zh: 它也有編輯器模式，在編輯 Mallard 文件時可以顯示編者評註與修訂狀態。

en: The page ‘%s’ was not found in the document ‘%s’.
zh: 頁面「%s」無法在文件「%s」中找到。

en: The file ‘%s’ does not exist.
zh: 檔案「%s」不存在。

en: The file ‘%s’ could not be parsed because it is not a well-formed XML document.
zh: 無法解析檔案「%s」的內容，因為它並不是一個格式完善的 XML 文件。

en: The file ‘%s’ could not be parsed because one or more of its included files is not a well-formed XML document.
zh: 無法解析檔案「%s」的內容，因為它所包含的一個或多個檔案並不是格式完善的 XML 文件。

en: The requested page was not found in the document ‘%s’.
zh: 所要求的頁面無法在文件「%s」中找到。

en: Search results for “%s”
zh: 「%s」的搜尋結果

en: No matching help pages found in “%s”.
zh: 在「%s」找不到符合的求助頁面。

en: No matching help pages found.
zh: 找不到符合的求助頁面。

en: All Help Documents
zh: 所有說明文件

en: The file ‘%s’ could not be parsed because it is not a well-formed info page.
zh: 無法解析檔案「%s」的內容，因為它並不是一個格式完善的 info 頁面。

en: The directory ‘%s’ does not exist.
zh: 目錄「%s」不存在。

en: The XSLT stylesheet ‘%s’ is either missing or not valid.
zh: XSLT 樣式表「%s」可能遺失或無效。

en: No href attribute found on yelp:document
zh: 在 yelp:document 中找不到 href 屬性

en: C_opy Code Block
zh: 複製源碼區塊(_O)

en: _Install Packages
zh: 安裝軟體包(_I)

en: Save Code _Block As…
zh: 另存程式區塊為(_B)…

en: _Copy Text
zh: 複製文字(_C)

en: The URI ‘%s’ does not point to a valid page.
zh: URI「%s」沒有指向有效的頁面。

en: The URI does not point to a valid page.
zh: 這個 URI 沒有指向有效的頁面。

en: The URI ‘%s’ could not be parsed.
zh: 無法解析 URI「%s」。

en: Unknown Error.
zh: 不明的錯誤。

en: You do not have PackageKit. Package install links require PackageKit.
zh: 您尚未安裝 PackageKit。軟體包安裝連結需要 PackageKit。

en: Save Code
zh: 儲存程式碼

en: Send email to %s
zh: 傳送郵件給 %s

en: S_end Image To…
zh: 傳送影像到(_E)…

en: S_end Video To…
zh: 傳送影片到(_E)…

en: Could not load a document for ‘%s’
zh: 無法載入「%s」的文件

en: Could not load a document
zh: 無法載入文件

en: Document Not Found
zh: 找不到文件

en: Page Not Found
zh: 找不到頁面

en: Cannot Read
zh: 不能讀取

en: Search for packages containing this document.
zh: 搜尋包含這份文件的軟體包。

en: Turn on editor mode
zh: 開啟編輯器模式

en: Larger Text
zh: 較大文字

en: Smaller Text
zh: 較小文字

en: All Help
zh: 所有求助

en: Search (Ctrl+S)
zh: 搜尋 (Ctrl+S)

en: Get help with GNOME
zh: 顯示 GNOME 說明文件

en: documentation;information;manual;help;
zh: documentation;information;manual;help;文件;資訊;手冊;求助;說明;

note: (itstool) path: msg/msgstr Revision status of a document or page. Content has been written and reviewed, and it awaiting a final approval.
en: Candidate
zh: 候選

note: (itstool) path: msg/msgstr Title for license information when it's a CC license.
en: Creative Commons
zh: 創用 CC

note: (itstool) path: msg/msgstr Title for a list of maintainers.
en: Maintained By
zh: 維護者

note: (itstool) path: msg/msgstr Title for a list of links to sections on the current page.
en: On This Page
zh: 這個頁面上

note: (itstool) path: msg/msgstr Title for a list contributors other than authors, editors, translators, or other types we have specific lists for.
en: Other Credits
zh: 其他致謝人

note: (itstool) path: msg/msgstr Revision status of a document or page. Content was once current, but needs to be updated to reflect software updates.
en: Outdated
zh: 已過時

note: (itstool) path: msg/msgstr Title for a list of publishers.
en: Published By
zh: 發行者

note: (itstool) path: msg/msgstr Figures can automatically scale images down to fit the page width. This is used a tooltip on a link to shrink images back down after they've been expanded to full size.
en: Scale images down
zh: 縮小影像

note: (itstool) path: msg/msgstr Title for a list of translators.
en: Translated By
zh: 翻譯者

note: (itstool) path: msg/msgstr Figures can automatically scale images down to fit the page width. This is used a tooltip on a link to expand images to full size.
en: View images at normal size
zh: 以影像的原始尺寸顯示

note: (itstool) path: msg/msgstr Title for a list of authors.
en: Written By
zh: 撰寫者

note: (itstool) path: msg/msgstr ID: biblioentry.tooltip This is a format message used to format tooltips on cross references to bibliography entries. Special elements in the message will be replaced with the appropriate content, as follows: <biblioentry.label/> - The term being defined by the glossary en
en: View the bibliography entry <biblioentry.label/>.
zh: 檢視參考書目項目 <biblioentry.label/>。

note: (itstool) path: msg/msgstr ID: comment.name-date This is a format message used to format the citation of a comment made by an editor of a document. This appears on a new line after the title of the comment, if a title is present, or as the first line if a title is not present. This string is used wh
en: from <comment.name/> on <comment.date/>
zh: 從 <comment.name/> 於 <comment.date/>

note: (itstool) path: msg/msgstr ID: comment.name This is a format message used to format the citation of a comment made by an editor of a document. This appears on a new line after the title of the comment, if a title is present, or as the first line if a title is not present. This string is used when on
en: from <comment.name/>
zh: 從 <comment.name/>

note: (itstool) path: msg/msgstr ID: email.tooltip This is a format message used to format tooltips on mailto: links. Special elements in the message will be replaced with the appropriate content, as follows: <string/> - The linked-to email address
en: Send email to ‘<string/>’.
zh: 傳送電子郵件至位址「<string/>」。

note: (itstool) path: msg/msgstr ID: glossentry.tooltip This is a format message used to format tooltips on cross references to glossary entries. Special elements in the message will be replaced with the appropriate content, as follows: <glossterm/> - The term being defined by the glossary entry
en: Read the definition for ‘<glossterm/>’.
zh: 讀取「<glossterm/>」定義。

note: (itstool) path: msg/msgstr ID: glosssee.format This is a format message used to format glossary cross references. This format message controls the sentence used to present the cross reference, not the link itself.  For the formatting of the actual link, see the message glossentry.xref. One or more g
en: See <glosssee/>.
zh: 參閱 <glosssee/>。

note: (itstool) path: msg/msgstr ID: glossseealso.format This is a format message used to format glossary cross references. This format message controls the sentence used to present the cross reference, not the link itself.  For the formatting of the actual link, see the message glossentry.xref. One or mo
en: See also <glosssee/>.
zh: 另請參閱 <glosssee/>。

en: %1$d day | %1$d days
zh[0]: %1$d 天

en: %1$s (year %2$s)
zh: %1$s ( %2$s 年)

en: %1$s Item | %1$s Items
zh[0]: %1$s 項

en: %1$s minute | %1$s minutes
zh[0]: %1$s 分鐘

en: %1$s retry left | %1$s retries left
zh[0]: 尚有%1$s次重試

en: %1$s second | %1$s seconds
zh[0]: %1$s 秒

en: %4$s failed login attempt logged. Last failed attempt was from %1$s on %2$s at %3$s. | %4$s failed login attempts logged. Last failed attempt was from %1$s on %2$s at %3$s.
zh[0]: 已記錄%4$s次登入失敗。最後一次是於%2$s %3$s，從%1$s嚐試登入。

en: %d device | %d devices
zh[0]: %d個裝置

en: (Only super admins can create groups)
zh: (只有超級管理員可以新增群組)

en: (no proxy)
zh: (無系統代理程式)

en: 0 or 1
zh: 0 或 1

en: 3D view
zh: 3D 檢視

en: 500 latest values
zh: 最近500個值

en: <manual>
zh: <手冊>

en: Acceptable SLA
zh: 可接受的SLA

en: Access denied!
zh: 存取被拒!

en: Ack
zh: 知悉

en: Acknowledge
zh: 知悉

en: Acknowledged PROBLEM events
zh: 已知悉問題事件

en: Action "%1$s" already exists.
zh: 回應作業 "%1$s" 已存在。

en: Action "%1$s" no operations defined.
zh: 回應作業 "%1$s" 未定義作業

en: Action added
zh: 動作已新增

en: Action deleted
zh: 動作已刪除

en: Action disabled | Actions disabled
zh[0]: 停用回應作業

en: Action enabled | Actions enabled
zh[0]: 啟用回應作業

en: Action log
zh: 回應作業日誌

en: Action updated
zh: 動作已更新

[ctx: maintenance status]
en: Active
zh: 作用中

en: Active till
zh: 作用中直到

en: Add child
zh: 新增子項目

en: Add host
zh: 新增主機

en: Add prototype
zh: 新增原型

en: Add to favourites
zh: 新增到常用

en: Add to host group
zh: 新增到主機群組

en: Add to host groups
zh: 新增到主機群組

en: Advanced labels
zh: 進階標示

en: Age less than
zh: 歷時少於

en: Agent interfaces
zh: 端點代理程式的介面

en: All links should have "Name" and "URL" specified
zh: 所有的連結應含 特定的名稱和URL

en: Allowed hosts
zh: 容許的主機

en: Any character string included
zh: 包括任何字元字串

en: Application "%1$s" already exists.
zh: 應用集 "%1$s"已存在.

en: Application added
zh: 應用集已新增

en: Application error.
zh: 應用集 錯誤.

en: Application updated
zh: 應用集已更新

en: Application with ID "%1$s" is not available on "%2$s".
zh: ID為 "%1$s"的應用集不在"%2$s"之中.

[ctx: maintenance status]
en: Approaching
zh: 接近中

en: Are you sure you want perform this action?
zh: 您確定要完成這個動作嗎?

en: Are you sure you want to delete
zh: 您確定要刪除嗎

en: Area size
zh: 區域尺寸

en: Area type
zh: 區域類型

en: As plain text
zh: 純文字

en: At %1$s:%2$s on %3$s %4$s of every %5$s
zh: 每 %5$s 的 %3$s %4$s 於 %1$s:%2$s

en: At %1$s:%2$s on day %3$s of every %4$s
zh: 每 %4$s，於%3$s日的 %1$s:%2$s

en: At (hour:minute)
zh: 於(時:分)

en: At least one maintenance period must be created.
zh: 必須創建至少一個維修期間.

en: Authentication algorithm
zh: 認證法則

en: Authentication passphrase
zh: 驗證密碼

en: Authentication protocol
zh: 驗證協定

en: Auto-login
zh: 自動登入

en: Automatic icon mapping
zh: 自動的圖示對應

en: Automatic icon selection
zh: 自動的圖示選擇

en: Availability report
zh: 可用性報表

en: Bind password
zh: Bind密碼

en: Bold line
zh: 粗線

en: Bulgarian (bg_BG)
zh: 保加利亞語(bg_BG)

en: By host
zh: 依主機

en: By trigger template
zh: 依觸發器模板

en: Calculate SLA, acceptable SLA (in %)
zh: 計算SLA, 可接受的SAL(%計)

en: Cannot add action
zh: 無法新增操作

en: Cannot add application
zh: 無法新增應用集

en: Cannot add dependency from a host to a template.
zh: 無法新增自主機到模板的相依關係

en: Cannot add dependency from trigger "%1$s:%2$s" to non existing trigger "%3$s:%4$s".
zh: 無法自觸發器"%1$s:%2$s" 新增相依關係到不存在的觸發器"%3$s:%4$s".

en: Cannot add discovery rule
zh: 無法新增自動探索的規則

en: Cannot add graph
zh: 無法新增圖表

en: Cannot add graph prototype
zh: 無法新增原型圖表

en: Cannot add host
zh: 無法新增主機

en: Cannot add image
zh: 無法新增圖片

en: Cannot add item
zh: 無法新增項目

en: Cannot add item prototype
zh: 無法新增原型項目

en: Cannot add items.
zh: 無法新增項目

en: Cannot add maintenance
zh: 無法新增維修

en: Cannot add media type
zh: 無法新增示警媒介類型

en: Cannot add more than one item with type "Graph sum" on graph "%1$s".
zh: 無法新增超過一個 "圖形總計"類型的項目於圖形 "%1$s"上.

en: Cannot add network map
zh: 無法新增網路拓墣圖

en: Cannot add new application "%1$s".
zh: 無法新增新應用集 "%1$s"

en: Cannot add proxy
zh: 無法新增系統代理程式

en: Cannot add regular expression
zh: 無法新增正規表示式

en: Cannot add screen
zh: 無法新增篩選

en: Cannot add script
zh: 無法新增脚本

en: Cannot add service
zh: 無法新增服務

en: Cannot add slide show
zh: 無法新增簡報片展示

en: Cannot add template
zh: 無法新增模板

en: Cannot add trigger
zh: 無法新增觸發器

en: Cannot add trigger prototype
zh: 無法新增原型觸發器

en: Cannot add user
zh: 無法新增用户

en: Cannot add value map
zh: 無法新增值對應

en: Cannot add web scenario
zh: 無法新增網頁檢測

en: Cannot clear history
zh: 無法清除歷史

en: Cannot clone graph prototypes.
zh: 無法克隆圖形原型

en: Cannot clone host prototypes.
zh: 無法複製原型主機

en: Cannot clone item prototypes.
zh: 無法克隆項目原型

en: Cannot clone trigger prototypes.
zh: 無法克隆觸發器原型

en: Cannot copy trigger "%1$s:%2$s", because it has multiple hosts in the expression.
zh: 無法複製觸發器 "%1$s:%2$s", 因為在其表示式中有多重主機.

en: Cannot create a host prototype on a discovered host "%1$s".
zh: 無法為探索到的主機 "%1$s" 創建原型主機

en: Cannot create another database connection.
zh: 無法創建另外資料庫連線.

en: Cannot create circular dependencies.
zh: 無法創建迴圈式相依關係

en: Cannot create dependency on trigger itself.
zh: 無法創建在觸發器自身上的相依關係.

en: Cannot create discovery rule
zh: 無法創建探索規則

en: Cannot create icon map
zh: 無法創建圖示對應

en: Cannot create new application, web scenario is already assigned to application.
zh: 無法創建新應用集，網頁檢測已指定到另一應用集

en: Cannot delete Zabbix internal user "%1$s", try disabling that user.
zh: 無法刪除Zabbix內部用戶 "%1$s", 試試停用那用戶.

en: Cannot delete action
zh: 無法删除動作

en: Cannot delete dependency
zh: 無法刪除相依關係

en: Cannot delete discovery rule
zh: 無法删除探索規則

en: Cannot delete discovery rules
zh: 無法刪除探索規則

en: Cannot delete graph
zh: 無法删除圖形

en: Cannot delete graph prototype
zh: 無法刪除圖形原型

en: Cannot delete graph prototypes
zh: 無法刪除原型圖表

en: Cannot delete graphs
zh: 無法删除圖形

en: Cannot delete host
zh: 無法删除主機

en: Cannot delete host prototypes
zh: 無法刪除數筆原型主機

en: Cannot delete icon map
zh: 無法刪除圖示對應

en: Cannot delete image
zh: 無法删除圖片

en: Cannot delete inventory.
zh: 無法刪除資產紀錄.

en: Cannot delete item
zh: 無法刪除項目

en: Cannot delete item prototype
zh: 無法刪除原型項目

en: Cannot delete item prototypes
zh: 無法刪除數筆原型項目

en: Cannot delete items
zh: 無法刪除項目

en: Cannot delete maintenance
zh: 無法刪除維修

en: Cannot delete media type | Cannot delete media types
zh[0]: 無法刪除示警媒介類型

en: Cannot delete network map
zh: 無法刪除網路拓墣圖

en: Cannot delete proxy | Cannot delete proxies
zh[0]: 無法刪除系統代理程式

en: Cannot delete regular expression | Cannot delete regular expressions
zh[0]: 無法删除正規表示式

en: Cannot delete screen
zh: 無法刪除篩選

en: Cannot delete script | Cannot delete scripts
zh[0]: 無法删除脚本

en: Cannot delete scripts. Script "%1$s" is used in action operation "%2$s".
zh: 無法刪除腳本. 腳本 "%1$s" 用於動作操作"%2$s".

en: Cannot delete selected actions
zh: 無法刪除所選的動作

en: Cannot delete service
zh: 無法删除服務

en: Cannot delete slide show
zh: 無法刪除簡報片展示

en: Cannot delete template
zh: 無法刪除模板

en: Cannot delete templated application.
zh: 無法刪除範本的應用集

en: Cannot delete templated host prototype.
zh: 無法刪除範本的原型主機

en: Cannot delete templated item.
zh: 無法刪除樣本項目.

en: Cannot delete templated items.
zh: 無法刪除模板項目.

en: Cannot delete templated trigger "%1$s:%2$s".
zh: 無法刪除模板化觸發器 "%1$s:%2$s".

en: Cannot delete templated web scenario "%1$s".
zh: 無法刪除範本的網頁檢測 "%1$s"

en: Cannot delete trigger
zh: 無法删除觸發器

en: Cannot delete trigger prototype
zh: 無法刪除觸發器原型

en: Cannot delete trigger prototypes
zh: 無法刪除原型觸發器

en: Cannot delete triggers
zh: 無法删除觸發器

en: Cannot delete user | Cannot delete users
zh[0]: 無法删除用户

en: Cannot delete value map | Cannot delete value maps
zh[0]: 無法刪除值對應

en: Cannot delete web scenario
zh: 無法刪除網頁檢測

en: Cannot disable action | Cannot disable actions
zh[0]: 無法停用回應

en: Cannot disable discovery rule | Cannot disable discovery rules
zh[0]: 無法停用探索規則

en: Cannot disable host | Cannot disable hosts
zh[0]: 無法停用主機

en: Cannot disable item | Cannot disable items
zh[0]: 無法停用項目

en: Cannot disable trigger | Cannot disable triggers
zh[0]: 無法停用觸發器

en: Cannot disable web scenario | Cannot disable web scenarios
zh[0]: 無法停用網頁檢測

en: Cannot display item queue.
zh: 無法顯示項目佇列

en: Cannot display more than one item with type "Graph sum".
zh: 無法顯示多筆「圖型加總」的項目

en: Cannot enable action | Cannot enable actions
zh[0]: 無法啟用回應作業

en: Cannot enable discovery rule | Cannot enable discovery rules
zh[0]: 無法啟用探索規則

en: Cannot enable host | Cannot enable hosts
zh[0]: 無法啟用數筆主機

en: Cannot enable item | Cannot enable items
zh[0]: 無法啟用項目

en: Cannot enable trigger | Cannot enable triggers
zh[0]: 無法啟用觸發器

en: Cannot enable web scenario | Cannot enable web scenarios
zh[0]: 無法啟用網頁檢測

en: Cannot find background image "%1$s" used in map "%2$s".
zh: 無法找到用在篩選"%2$s"中的群組"%1$s".

en: Cannot find graph "%1$s" used in screen "%2$s".
zh: 無法找到用在篩選 "%2$s"中的圖形"%1$s".

en: Cannot find group "%1$s" used in map "%2$s".
zh: 無法找到用在拓墣圖"%2$s"中的群組"%1$s".

en: Cannot find group "%1$s" used in screen "%2$s".
zh: 無法找到用在篩選"%2$s"中的群組"%1$s".

en: Cannot find host "%1$s" used in map "%2$s".
zh: 無法找到用在拓墣圖"%2$s"中的主機"%1$s".

en: Cannot find host "%1$s" used in screen "%2$s".
zh: 無法找到用在篩選"%2$s"中的主機"%1$s".

en: Cannot find host interface on "%1$s" for item key "%2$s".
zh: 找不到用於項目鍵"%2$s"的主機介面於 "%1$s" .

en: Cannot find icon "%1$s" used in map "%2$s".
zh: 無法找到用在拓墣圖 "%2$s"中的圖示"%1$s".

en: Cannot find icon map "%1$s" used in map "%2$s".
zh: 無法找到用在拓墣圖 "%2$s"中的圖示對應"%1$s".

en: Cannot find item "%1$s" used in screen "%2$s".
zh: 無法找到用在篩選"%2$s"中的項目"%1$s".

en: Cannot find map "%1$s" used in map "%2$s".
zh: 無法找到用在拓墣圖"%2$s"中的拓墣圖"%1$s".

en: Cannot find map "%1$s" used in screen "%2$s".
zh: 無法找到用在篩選"%2$s"中的拓墣圖"%1$s".

en: Cannot find trigger "%1$s" used in map "%2$s".
zh: 無法找到用在拓墣圖 "%2$s"中的觸發器"%1$s".

en: Cannot format Tree. Check logic structure in service links.
zh: 無法形成樹狀格式. 檢查服務連結的邏輯結構.

en: Cannot format tree.
zh: 無法形成樹狀格式

en: Cannot have empty visible template name.
zh: 範本的可見名稱不可為空白

en: Cannot insert trigger expression
zh: 無法插入觸發器表示式

en: Cannot link template
zh: 無法連結模板

en: Cannot link template.
zh: 無法連結範本

en: Cannot logout.
zh: 不能登出

en: Cannot mass update host name.
zh: 不能大量更新主機名稱.

en: Cannot mass update template name.
zh: 無法大量更新範本名稱

en: Cannot mass update visible host name.
zh: 不能大量更新可見主機名稱

en: Cannot mass update visible template name.
zh: 無法大量更新範本的可見名稱

en: Cannot perform delete statement on table "%1$s" without where condition.
zh: 不能完成沒有where條件的刪除(delete)陳述式於資料表 "%1$s" 上.

en: Cannot perform update statement on table "%1$s" without values.
zh: 不能完成沒有值的更新(update)陳述式於資料表 "%1$s" 上.

en: Cannot perform update statement on table "%1$s" without where condition.
zh: 不能完成沒有條件的更新(update)陳述式於資料表 "%1$s" 上.

en: Cannot process applications from different hosts or templates.
zh: 無法處理不同主機或範本的應用集

en: Cannot read the response, check connection with the Zabbix server "%1$s".
zh: 無法讀取回應，請檢查跟Zabbix主機 "%1$s" 的連線

en: Cannot rename guest user.
zh: 無法重新命名訪客用戶.

en: Cannot save discovery rule without checks.
zh: 無法儲存未檢驗的探索規則

en: Cannot send command, check connection with Zabbix server "%1$s".
zh: 無法傳送指令，請檢查跟Zabbix主機 "%1$s" 的連線

en: Cannot set "templateid" for screen "%1$s".
zh: 無法設置 "templateid"給篩選"%1$s".

en: Cannot switch host for interface.
zh: 無法為介面切換主機.

en: Cannot unlink template
zh: 無法斷連模板

en: Cannot update "templateid" for screen "%1$s".
zh: 無法更新"templateid"給篩選"%1$s".

en: Cannot update action
zh: 無法更新操作

en: Cannot update application
zh: 無法更新應用集

en: Cannot update configuration
zh: 無法更新組態

en: Cannot update discovery rule
zh: 無法更新探索規則

en: Cannot update graph
zh: 無法更新圖形

en: Cannot update group
zh: 無法更新群組

en: Cannot update host
zh: 無法更新主機

en: Cannot update hosts
zh: 無法更新主機

en: Cannot update icon map
zh: 無法更新圖示對應

en: Cannot update image
zh: 無法更新圖片

en: Cannot update item
zh: 無法更新項目

en: Cannot update items
zh: 無法更新項目

en: Cannot update macros
zh: 無法更新巨集

en: Cannot update maintenance
zh: 無法更新維修

en: Cannot update media type
zh: 無法更新媒介型態

en: Cannot update network map
zh: 無法更新網路拓墣圖

en: Cannot update proxy
zh: 無法更新系統代理程式

en: Cannot update regular expression
zh: 無法更新正規表示式

en: Cannot update screen
zh: 無法更新篩選

en: Cannot update script
zh: 無法更新脚本

en: Cannot update service
zh: 無法更新服務

en: Cannot update slide show
zh: 無法更新簡報片展示

en: Cannot update template
zh: 無法更新模板

en: Cannot update trigger
zh: 無法更新觸發器

en: Cannot update user
zh: 無法更新用户

en: Cannot update value map
zh: 無法更新值對應

en: Character string included
zh: 字元字串已包含

en: Character string not included
zh: 字元字串未包含

en: Chassis
zh: 機殼

en: Check already exists.
zh: 檢查已存在.

en: Check expression part starting from "%1$s".
zh: 檢查開始於"%1$s"的表示式部份.

en: Check the key, please. Default example was passed.
zh: 請檢查鍵值. 用的是預設的例子.

en: Checks
zh: 檢查

en: Checks should be unique.
zh: 檢查必需是唯一的

en: Chinese (zh_CN)
zh: 中文 (zh_CN)

en: Chinese (zh_TW)
zh: 中文 (zh_TW)

en: Circular reference in templates: %1$s.
zh: 模板中的循環式引用: %1$s.

en: Circular template linkage is not allowed.
zh: 循環式模板連結是不允許的.

en: Clear history and trends
zh: 清除歷史和趨勢

en: Clear when unlinking
zh: 清除當無連結時

en: Close expression constructor
zh: 關閉表示式建構

en: Colour (OK)
zh: 顏色 (OK)

en: Column added
zh: 已增加欄

en: Column deleted
zh: 已刪除欄

en: Combined result
zh: 合併的結果

en: Configuration import
zh: 組態匯入

en: Configuration of GUI
zh: 圖形化介面的組態

en: Configuration of Zabbix
zh: Zabbix的組態

en: Configuration of actions
zh: 動作的組態

en: Configuration of applications
zh: 應用集的組態

en: Configuration of discovery rules
zh: 探索規則的組態

en: Configuration of graphs
zh: 圖形的組態

en: Configuration of host groups
zh: 主機群組的組態

en: Configuration of hosts
zh: 主機的組態

en: Configuration of icon mapping
zh: 圖示對應的組態

en: Configuration of images
zh: 圖片的組態

en: Configuration of item prototypes
zh: 項目原型的組態

en: Configuration of items
zh: 項目的組態

en: Configuration of macros
zh: 巨集的組態

en: Configuration of media types
zh: 示警媒介類型的組態

en: Configuration of network maps
zh: 網路拓墣圖的組態

en: Configuration of proxies
zh:  系統代理程式的組態

en: Configuration of regular expressions
zh: 正規表示式的組態

en: Configuration of screens
zh: 篩選的組態

en: Configuration of scripts
zh: 腳本的組態

en: Configuration of slide shows
zh: 簡報片展示的組態

en: Configuration of templates
zh: 模板的組態

en: Configuration of trigger displaying options
zh: 觸發器顯示選項的組態

en: Configuration of trigger prototypes
zh: 觸發器原型的組態

en: Configuration of trigger severities
zh: 觸發器嚴重性的組態

en: Configuration of triggers
zh: 觸發器的組態

en: Configuration of user groups
zh: 用戶群組的組態

en: Configuration of users
zh: 用戶的組態

en: Configuration of value mapping
zh: 值對應的組態

en: Configuration of web monitoring
zh: web監視的組態

en: Configuration of working time
zh: 工作時間的組態

en: Configuration updated
zh: 組態已更新

en: Confirmation text
zh: 確認文字

en: Contract number
zh: 合約號碼

en: Could not save image!
zh: 不能儲存圖片!

en: Create action
zh: 創建動作

en: Create application
zh: 創建應用集

en: Create discovery rule
zh: 創建探索規則

en: Create graph
zh: 創建圖形

en: Create graph (select host first)
zh: 創建圖形(先選擇主機)

en: Create graph prototype
zh: 創建圖形原型

en: Create host
zh: 創建主機

en: Create host group
zh: 創建主機群組

en: Create icon map
zh: 創建圖示對應

en: Create item
zh: 創建項目

en: Create item prototype
zh: 創建項目原型

en: Create maintenance period
zh: 新增維修期

en: Create map
zh: 創建拓墣圖

en: Create media type
zh: 創建示警媒介類型

en: Create proxy
zh: 創建系統代理程式

en: Create screen
zh: 創建篩選

en: Create script
zh: 創建脚本

en: Create slide show
zh: 創建簡報片展示

en: Create trigger
zh: 創建觸發器

en: Create trigger prototype
zh: 創建觸發器原型

en: Create user group
zh: 創建用戶群組

en: Create value map
zh: 新增值對應

en: Current host
zh: 目前主機

en: Custom graphs
zh: 自訂圖形

en: Custom label for map "%2$s" elements of type "%1$s" may not be empty.
zh: 自訂標示給類型 "%1$s"的拓墣圖 "%2$s"組件, 其不得為空白.

en: Custom multiplier
zh: 自訂倍數

en: Custom screens
zh: 自訂篩選

en: Custom script
zh: 自訂腳本

en: Custom severity names affect all locales and require manual translation!
zh: 自訂的嚴重性的名稱影響所有的語系而必須手動翻譯!

en: Custom slides
zh: 自訂簡報片

en: Czech (cs_CZ)
zh: 捷克(cs_CZ)

en: Dashed line
zh: 虛線

en: Data from %1$s. Generated in %2$s sec.
zh: 資料來自 %1$s. 產生於 %2$s 秒.

en: Data overview
zh: 資料概覽

en: Database monitor
zh: 資料庫監視

en: Database password
zh: 資料庫密碼

en: Database schema
zh: 資料庫資料結構

en: Database user
zh: 資料庫用戶

en: Date HW decommissioned
zh: 硬體除役日期

en: Date HW installed
zh: 硬體安裝日期

en: Date HW maintenance expires
zh: 硬體維修過期日期

en: Date HW purchased
zh: 硬體購買日期

en: Day of month
zh: 月中第幾日

en: Default authentication
zh: 預設認證方式

en: Default operation step duration
zh: 預設操作步驟停留時間

en: Default theme "%1$s".
zh: 預設的佈景主題 "%1$s".

en: Delayed by
zh: 延遲因

en: Delete and clear
zh: 刪除並清除

en: Delete and clear selected templates? (Warning: all linked hosts will be cleared!)
zh: 刪除並清除所選的模板? (警告: 所有連結的主機將被清除!)

en: Delete and clear template? (Warning: all linked hosts will be cleared!)
zh: 刪除並清除模板? (警告: 所有連結的主機將被清除!)

en: Delete application?
zh: 刪除應用集?

en: Delete current action?
zh: 刪除目前的動作?

en: Delete discovery rule?
zh: 刪除探索規則?

en: Delete expression?
zh: 删除表示式?

en: Delete graph?
zh: 刪除圖形?

en: Delete history of selected items?
zh: 刪除所選的項目的歷史資料?

en: Delete icon map?
zh: 刪除圖示對應?

en: Delete item?
zh: 刪除項目?

en: Delete links between selected elements?
zh: 刪除所選組件間的連結?

en: Delete maintenance period?
zh: 刪除維修期間?

en: Delete proxy?
zh: 刪除系統代理程式?

en: Delete regular expression?
zh: 删除正規表示式?

en: Delete screen?
zh: 删除篩選?

en: Delete script?
zh: 删除脚本?

en: Delete selected actions?
zh: 刪除所選的動作?

en: Delete selected applications?
zh: 删除所選的應用集?

en: Delete selected discovery rules?
zh: 删除所選的探索規則?

en: Delete selected elements?
zh: 刪除所選的組件?

en: Delete selected graphs?
zh: 刪除所選的圖形?

en: Delete selected group?
zh: 删除所選的群組?

en: Delete selected groups?
zh: 删除所選的群組?

en: Delete selected host groups?
zh: 刪除所選的主機群組?

en: Delete selected host?
zh: 刪除所選的主機?

en: Delete selected hosts?
zh: 删除所選的主機?

en: Delete selected image?
zh: 删除所選的圖片?

en: Delete selected items?
zh: 删除所選的項目?

en: Delete selected maintenance periods?
zh: 删除所選的維修期間?

en: Delete selected maps?
zh: 删除所選的拓墣圖?

en: Delete selected media types?
zh: 刪除所選的示警媒介類型?

en: Delete selected proxies?
zh: 删除所選的系統代理程式?

en: Delete selected regular expressions?
zh: 删除所選的正規表示式?

en: Delete selected screens?
zh: 刪除所選的篩選?

en: Delete selected scripts?
zh: 删除所選的脚本?

en: Delete selected slide shows?
zh: 刪除所選的簡報片展示?

en: Delete selected templates?
zh: 删除所選的模板?

en: Delete selected triggers?
zh: 删除所選的觸發器?

en: Delete selected user?
zh: 删除所選的用戶?

en: Delete selected users?
zh: 删除所選的用戶?

en: Delete selected value mapping?
zh: 删除所選的值對應?

en: Delete selected value mapping? It is used for %d item! | Delete selected value mapping? It is used for %d items!
zh[0]: 刪除所選的值對應? 它是用於%d項目!

en: Delete slide show?
zh: 刪除簡報片展示?

en: Delete template?
zh: 刪除模板?

en: Delete trigger?
zh: 刪除觸發器?

en: Deleted: Host "%1$s".
zh: 已刪除: 主機 "%1$s".

en: Deleted: Template "%1$s".
zh: 已刪除: 模板 "%1$s".

en: Deployment status
zh: 佈署狀態

en: Device uniqueness criteria
zh: 裝置唯一性準則

en: Dimension (cols x rows)
zh: 圖表規格 (列 x 行)

en: Disable debug mode in selected groups?
zh: 停用所選的群組的調試模式?

en: Disable host
zh: 停用主機

en: Disable host?
zh: 停用主機?

en: Disable hosts in the selected host groups?
zh: 停用所選的主機群組中的主機?

en: Disable hosts monitored by selected proxies?
zh: 停用所選的系統代理程式所監測的主機?

en: Disable selected actions?
zh: 停用所選的動作?

en: Disable selected applications?
zh: 停用所選的應用集?

en: Disable selected discovery rules?
zh: 停用所選的探索規則?

en: Disable selected groups?
zh: 停用所選的群組?

en: Disable selected hosts?
zh: 停用所選的主機?

en: Disable selected items?
zh: 停用所選的項目?

en: Disable selected media types?
zh: 停用所選的示警媒介類型?

en: Disable selected triggers?
zh: 停用所選的觸發器?

en: Disable selected web scenarios?
zh: 停用選取的網頁檢測？

en: Discovered by
zh: 被探索到，由

en: Discovered device
zh: 已探索到的裝置

en: Discovery by proxy
zh: 由系統代理程式探索

en: Discovery check
zh: 探索檢查

en: Discovery checks
zh: 探索檢查

en: Discovery list
zh: 探索清單

en: Discovery object
zh: 探索物件

en: Discovery rule
zh: 探索規則

en: Discovery rule "%1$s" already exists on "%2$s", inherited from another template.
zh: 探索規則 "%1$s"已存在於 "%2$s",繼承自其它的模板.

en: Discovery rule created
zh: 探索規則已創建

en: Discovery rule deleted
zh: 探索規則已删除

en: Discovery rule disabled | Discovery rules disabled
zh[0]: 已停用探索規則

en: Discovery rule enabled | Discovery rules enabled
zh[0]: 已啟用探索規則

en: Discovery rule updated
zh: 探索規則已更新

en: Discovery rules
zh: 探索規則

en: Discovery rules deleted
zh: 探索規則已删除

en: Discovery status
zh: 探索狀態

en: Display OK triggers for
zh: 顯示OK觸發器予

en: Display graph
zh: 顯示圖表

en: Display stacked graph
zh: 顯示重疊圖表

en: Displaying %1$s of %2$s found
zh: 顯示 已探索的 %2$s中的%1$s

en: Do not calculate
zh: 不要計算

en: Do you wish to replace the conditional expression?
zh: 您想要替換條件式表示式嗎?

[ctx: discovery results in dashboard]
en: Down
zh: 下

[ctx: discovery status]
en: Down
zh: 下

en: Downtime
zh: 斷線時間

en: Draw style
zh: 繪圖風格

en: Duplicate dependencies in trigger "%1$s".
zh: 觸發器 "%1$s" 中的重複相依關係.

en: Dutch (nl_NL)
zh: 荷蘭(nl_NL)

en: Dynamic item
zh: 動態監控項

en: Each URL should have a unique name. Please make sure there is only one URL named
zh: 每個URL必須是唯一的. 請確保僅有一個URL為名.

en: Edit trigger
zh: 編輯觸發器

en: Empty input parameter.
zh: 空的輸入參數.

en: Empty name.
zh: 空名稱.

en: Empty parameters
zh: 空參數

en: Enable confirmation
zh: 啟用確認

en: Enable debug mode in selected groups?
zh: 於所選的群組中啟用除錯模式?

en: Enable host
zh: 啟用主機

en: Enable host?
zh: 啟用主機?

en: Enable hosts monitored by selected proxies?
zh: 啟用受所選的系統代理程式所監測的主機?

en: Enable selected actions?
zh: 啟用所選的動作?

en: Enable selected applications?
zh: 啟用所選的應用集

en: Enable selected discovery rules?
zh: 啟用所選的探索規則?

en: Enable selected groups?
zh: 啟用所選的群組?

en: Enable selected hosts?
zh: 啟用所選的主機?

en: Enable selected items?
zh: 啟用所選的項目?

en: Enable selected media types?
zh: 啟用所選的示警媒介類型?

en: Enable selected triggers?
zh: 啟用所選的觸發器?

en: English (en_GB)
zh: 英語 (en_GB)

en: English (en_US)
zh: 英語(en_US)

en: Error in search request for table "%1$s".
zh: 資料表搜尋請求 "%1$s"的錯誤.

en: Error: %1$s
zh: 錯誤: %1$s

en: Event ID
zh: 事件ID

en: Event acknowledged
zh: 事件已知悉

en: Event details
zh: 事件細節

en: Event generation
zh: 事件產出

en: Event list [previous 20]
zh: 事件清單[前 20]

en: Every day(s)
zh: 每日

en: Every week(s)
zh: 每週

en: Execute SQL error [%1$s] in [%2$s].
zh: 執行SQL錯誤[%1$s]於[%2$s].

en: Execute on
zh: 執行在

en: Executed script
zh: 已執行的腳本

en: Execution confirmation
zh: 執行確認

en: Expand single problem
zh: 展開單一問題

[ctx: maintenance status]
en: Expired
zh: 過期的

en: Export to CSV
zh: 匯出到CSV

en: Expression Variable Elements
zh: 表示式變數組成

en: Expression cannot be empty
zh: 表示式不能為空白

en: Expression constructor
zh: 表示式建構子

en: Expression type
zh: 表示式類型

en: External check
zh: 外在檢查

en: Failure Audit
zh: 失敗審計

en: Favourite graphs
zh: 常用的圖形

en: Favourite maps
zh: 常用的拓墣圖

en: Favourite screens
zh: 常用的篩選

en: File is too big, max upload size is %1$s bytes.
zh: 檔案太大, 最大的上傳大小是%1$s位元組.

en: Filled region
zh: 填滿的區域

en: Finnish (fi_FI)
zh: 芬蘭語 (fi_FI)

[ctx: page navigation]
en: First
zh: 首

en: Fit to map
zh: 調整至符合拓墣圖

en: French (fr_FR)
zh: 法語 (fr_FR)

en: Frontend access
zh: 前端存取

en: Frontend messaging
zh: 前端訊息中

en: Full clone
zh: 全克隆

en: GSM modem
zh: GSM Modem

en: GUI access disabled.
zh: 圖形化使用者介面存取已停用

en: German (de_DE)
zh: 德語 (de_DE)

en: Given expression is not a macro
zh: 此表示式不是巨集

en: Global script
zh: 全域腳本

en: Global scripts
zh: 全域腳本

en: Gradient line
zh: 漸層線

en: Graph "%1$s" already exists on "%2$s" (inherited from another template).
zh: 圖形"%1$s"已存在於"%2$s"中 (繼承自其它的模板).

en: Graph "%1$s" already exists on "%2$s" (items are not identical).
zh: 圖形"%1$s"已存在於"%2$s"中 (項目不一致).

en: Graph "%1$s" already exists on "%2$s".
zh: 圖形"%1$s"已存在於"%2$s"中.

en: Graph "%1$s" cannot inherit. No required items on "%2$s" (Ymax value item).
zh: 圖形"%1$s"不能繼承. "%2$s"中並無所要的項目 (Ymax值項目).

en: Graph "%1$s" cannot inherit. No required items on "%2$s" (Ymin value item).
zh: 圖形"%1$s"不能繼承. "%2$s"中並無所要的項目 (Ymin值項目).

en: Graph "%1$s" cannot inherit. No required items on "%2$s".
zh: 圖形"%1$s"不能繼承. "%2$s"中並無所要的項目.

en: Graph "%1$s" does not exist on template "%2$s".
zh: 圖形 "%1$s"不存在於模板"%2$s"中.

en: Graph "%1$s" with templated items cannot contain items from other hosts.
zh: 含模板項目的圖形"%1$s"不能包含其它主機的項目.

en: Graph added
zh: 圖形已新增

en: Graph deleted
zh: 圖形已删除

en: Graph element
zh: 圖形組件

en: Graph prototype "%1$s" with templated items cannot contain items from other hosts.
zh: 含模板項目的圖形原型"%1$s"不能包含其它主機的項目.

en: Graph prototypes
zh: 圖形原型

en: Graph sum
zh: 圖形總合

en: Graph type
zh: 圖形類別

en: Graph updated
zh: 圖形已更新

en: Graph with name "%1$s" already exists in graphs or graph prototypes.
zh: 名為"%1$s"的圖形已經存在於圖形或圖形原型中.

en: Graph with same name but other type exist.
zh: 同名但不同類型的圖形已存在.

en: Graphs deleted
zh: 圖形已删除

en: Greek (el_GR)
zh: 希臘(el_GR)

en: Group "%1$s" does not exist.
zh: 群組 "%1$s" 不存在.

en: Group "%1$s" for host "%2$s" does not exist.
zh: 主機 "%2$s" 的群組 "%1$s" 不存在.

en: Group added
zh: 群組已新增

en: Group for discovered hosts
zh: 探索到的主機的群組

en: Group updated
zh: 群組已更新

en: Grouping by
zh: 群組化之於

en: HTTP authentication
zh: HTTP認證

en: HW architecture
zh: 硬體架構

en: Hardware (Full details)
zh: 硬體(全細節)

en: History clearing can take a long time. Continue?
zh: 歷史清除可能會很久?繼續嗎?

en: History of events
zh: 事件的歷史

en: Horizontal align
zh: 横向對齊

en: Host "%1$s" already exists.
zh: 主機 "%1$s" 已存在.

en: Host "%1$s" is monitored with proxy "%2$s".
zh: 主機"%1$s"是以系統代理程式"%2$s"來監控的.

en: Host (ascending)
zh: 主機(升冪)

en: Host access
zh: 主機存取

en: Host added
zh: 已新增主機

en: Host cannot have more than one default interface of the same type.
zh: 主機不能有超過一個同類型的預設介面.

en: Host count
zh: 主機計數

en: Host deleted
zh: 主機已删除

en: Host group
zh: 主機群組

en: Host group "%1$s" already exists.
zh: 主機群組 "%1$s" 已存在.

en: Host group elements
zh: 主機群組組件

en: Host group label type
zh: 主機群組標示類型

en: Host groups
zh: 主機群組

en: Host info
zh: 主機資訊

en: Host interface
zh: 主機介面

en: Host inventory
zh: 主機資產記錄

en: Host inventory overview
zh: 主機資產記錄概覽

en: Host label type
zh: 主機標示類型

en: Host networks
zh: 主機網路

en: Host router
zh: 主機路由

en: Host screens
zh: 主機篩選

en: Host subnet mask
zh: 主機子網路遮罩

en: Host time
zh: 主機時間

en: Host update failed.
zh: 主機更新失敗.

en: Host updated
zh: 主機已更新

en: Hosts location
zh: 主機位置

en: Hosts updated
zh: 主機已更新

en: Hungarian (hu_HU)
zh: 匈牙利(hu_HU)

en: IP and DNS cannot be empty for host interface.
zh: 主機介面的IP和DNS不能是空白.

en: IP range
zh: IP範圍

en: IPMI agent
zh: IPMI端點代理程式

en: IPMI interfaces
zh: IPMI介面

en: IPMI sensor
zh: IPMI感應器

en: Icon (default)
zh: 圖示(預設)

en: Icon (disabled)
zh: 圖示(停用的)

en: Icon (maintenance)
zh: 圖示(維修)

en: Icon (problem)
zh: 圖示(問題)

en: Icon highlight
zh: 圖示標記

en: Icon map
zh: 圖示對應

en: Icon map "%1$s" cannot be deleted. Used in map "%2$s".
zh: 圖示對應"%1$s"無法被刪除. 已用於對應"%2$s"中.

en: Icon map created
zh: 圖示對應已創建

en: Icon map deleted
zh: 圖示對應已刪除

en: Icon map updated
zh: 圖示對應已更新

en: Icon mapping
zh: 圖示對應

en: If you think this message is wrong, please consult your administrators about getting the necessary permissions.
zh: 假如您認為這個訊息是錯的, 請諮詢您的管理者關於如何取得需要的許可權.

en: Image added
zh: 圖片已新增

en: Image deleted
zh: 圖片已删除

en: Image label type
zh: 圖片標示類型

en: Image updated
zh: 圖片已更新

en: Images for all maps will be updated!
zh: 所有拓墣圖都將被更新!

en: In maintenance
zh: 維修中

en: Incorrect "soft" field value for dependency for service "%1$s".
zh: 不正確的相依性"soft"欄位值予服務"%1$s".

en: Incorrect %1$s label type value for map "%2$s".
zh: 不正確的%1$s標示類型值予拓墣圖"%2$s".

en: Incorrect API "%1$s".
zh: 不正確的 API "%1$s"

en: Incorrect SNMP OID.
zh: 不正確的SNMP OID

en: Incorrect SNMP community.
zh: 不正確的SNMP community.

en: Incorrect acceptable SLA for service "%1$s".
zh: 不正確的可接受SLA予服務"%1$s".

en: Incorrect action condition discovery check.
zh: 不正確的動作條件探索檢查.

en: Incorrect action condition discovery check. Discovery check does not exist or you have no access to it.
zh: 不正確的動作條件探索檢查. 探索檢查不存在或您沒有存取權.

en: Incorrect action condition discovery rule. Discovery rule does not exist or you have no access to it.
zh: 不正確的動作條件探索規則. 探索規則不存在或您沒有存取權.

en: Incorrect action condition discovery status.
zh: 不正確的動作條件探索狀態.

en: Incorrect action condition host group. Host group does not exist or you have no access to it.
zh: 不正確的動作條件主機群組. 主機群組不存在或您沒有存取權.

en: Incorrect action condition host. Host does not exist or you have no access to it.
zh: 不正確的動作條件主機. 主機不存在或您沒有存取權.

en: Incorrect action condition proxy. Proxy does not exist or you have no access to it.
zh: 不正確的動作條件系統代理程式. 系統代理程式不存在或您沒有存取權.

en: Incorrect action condition template. Template does not exist or you have no access to it.
zh: 不正確的動作條件模板. 模板不存在或您沒有存取權.

en: Incorrect action condition trigger. Trigger does not exist or you have no access to it.
zh: 不正確的動作條件觸發器. 觸發器不存在或您沒有存取權.

en: Incorrect action condition type.
zh: 不正確的動作條件類型.

en: Incorrect action operation command type.
zh: 不正確的動作操作命令類型.

en: Incorrect action operation condition acknowledge type.
zh: 不正確的動作操作條件知悉類型.

en: Incorrect action operation condition type.
zh: 不正確的動作操作條件類型.

en: Incorrect action operation escalation step values.
zh: 不正確的動作操作升級步驟值.

en: Incorrect action operation host group. Host group does not exist or you have no access to this host group.
zh: 不正確的動作操作主機群組. 主機群組不存在或您沒有存取權.

en: Incorrect action operation host. Host does not exist or you have no access to this host.
zh: 不正確的動作操作主機. 主機不存在或您沒有存取權.

en: Incorrect action operation user group. User group does not exist or you have no access to this user group.
zh: 不正確的動作操作用戶群組. 用戶群組不存在或您沒有存取權.

en: Incorrect action operation user. User does not exist or you have no access to this user.
zh: 不正確的動作操作用戶. 用戶不存在或您沒有存取權.

en: Incorrect action operationid.
zh: 不正確的動作操作ID(operationid).

en: Incorrect algorithm for service "%1$s".
zh: 不正確的服務"%1$s"的演算法.

en: Incorrect arguments passed to function
zh: 不正確的自變數傳入方程式

en: Incorrect arguments passed to function.
zh: 不正確的自變數傳給方程式

en: Incorrect calculate SLA value for service "%1$s".
zh: 不正確的計算SLA值予服務"%1$s".

en: Incorrect field "%1$s" name or value in where statement for table "%2$s".
zh: 不正確的欄位名稱"%1$s"或用於資料表"%2$s"的where陳述式的值.

en: Incorrect file upload.
zh: 不正確的檔案上傳.

en: Incorrect function is used
zh: 使用了不正確的方程式

en: Incorrect host group.
zh: 不正確的主機群組.

en: Incorrect image index.
zh: 不正確的圖片索引

en: Incorrect item for axis value.
zh: 不正確的項目予軸值.

en: Incorrect item key "%1$s" provided for trigger expression on "%2$s".
zh: 提供不正確的項目鍵值"%1$s"給"%2$s"上的觸發器表示式.

en: Incorrect list of items.
zh: 不正確的項目清單

en: Incorrect maintenance - date must be between 1970.01.01 and 2038.01.18
zh: 不正確的維修-日期必須在1970.01.01和2038.01.18之間

en: Incorrect maintenance period (minimum 5 minutes)
zh: 不正確的維修期間(至少要5分鐘)

en: Incorrect parameter for operations.
zh: 不正確的操作參數.

en: Incorrect parameters for condition.
zh: 不正確的條件參數.

en: Incorrect parameters for maintenance.
zh: 予維修不正確的參數.

en: Incorrect parent for service "%1$s".
zh: 予服務"%1$s"的不正確上層

en: Incorrect parent service.
zh: 不正確的上層服務.

en: Incorrect port range.
zh: 不正確的埠範圍.

en: Incorrect resource type provided for screen item.
zh: 提供了不正確的資源類型給篩選項目.

en: Incorrect screen provided for slide show.
zh: 用於簡報片展示的不正確篩選.

en: Incorrect service end time.
zh: 不正確的服務終止時間.

en: Incorrect service start time.
zh: 不正確的服務開始時間.

en: Incorrect service time type.
zh: 不正確的服務時間類型.

en: Incorrect status for service "%1$s".
zh: 予服務"%1$s"不正確的狀態.

en: Incorrect trigger ID for service "%1$s".
zh: 不正確的觸發器ID予服務"%1$s".

en: Incorrect trigger expression
zh: 不正確的觸發器表示式

en: Incorrect trigger expression.
zh: 不正確的觸發器表示式.

en: Incorrect trigger expression. Host "%1$s" does not exist or you have no access to this host.
zh: 不正確的觸發器表示式. 主機 "%1$s"不存在或您不能存取此主機.

en: Incorrect trigger expression. Trigger expression elements should not belong to a template and a host simultaneously.
zh: 不正確的觸發器表示式. 觸發器表示式組件不該同時屬於一個模板和一個主機.

en: Incorrect trigger function "%1$s" provided in expression.
zh: 用了不正確的觸發器方程式"%1$s"於表示式中.

en: Incorrect user group.
zh: 不正確的用戶群組.

en: Incorrect value "%1$s" for float field "%2$s".
zh: 不正確的值"%1$s"於浮點欄位"%2$s"中.

en: Incorrect value "%1$s" for int field "%2$s".
zh: 不正確的值"%1$s"於整數欄位"%2$s"中.

en: Incorrect value "%1$s" for unsigned int field "%2$s".
zh: 不正確的值"%1$s"於無正負整數欄位"%2$s"中.

en: Indonesian (id_ID)
zh: 印尼語 (id_ID)

en: Installer name
zh: 安裝名稱

en: Interface is linked to item "%1$s" on "%2$s".
zh: 介面是連結到"%2$s"上的項目"%1$s".

en: Interface with DNS "%1$s" cannot have empty IP address.
zh: DNS為"%1$s"的介面不能有空白的IP位址.

en: Interface with IP "%1$s" cannot have empty DNS name while having "Use DNS" property on "%2$s".
zh:  當"%2$s"上有 "Use DNS"屬性, IP為"%1$s"的介面不能有空白的DNS名稱.

en: Interface with IP "%1$s" cannot have empty DNS name.
zh: IP為"%1$s"的介面不能有空白的DNS名稱.

en: Internal JSON-RPC error.
zh: 內部的JSON-RPC錯誤.

en: Invalid JSON. An error occurred on the server while parsing the JSON text.
zh: 無效的JSON. 當解析JSON文字時, 在伺服器端發生了一個錯誤.

en: Invalid Request.
zh: 無效的請求.

en: Invalid hostid for macro "%1$s".
zh: 無效的主機ID予巨集 "%1$s".

en: Invalid method parameters.
zh: 無效的方法參數.

en: Invalid params.
zh: 無效的參數.

en: Invalid response code "%1$s".
zh: 無效的回應編碼 "%1$s".

en: Inventory field
zh: 資產紀錄欄位

en: Inventory mode
zh: 資產紀錄模式

en: Is online?
zh: 是否在線?

en: It is not possible to filter by user password.
zh: 以用戶密碼過濾是不可能的.

en: It is not possible to search by user password.
zh: 以用戶密碼尋找是不可能的.

en: Italian (it_IT)
zh: 意大利語 (it_IT)

en: Item "%1$s" already exists on "%2$s", inherited from another template.
zh: 鍵值為 "%1$s"的項目已存在於 "%2$s", 繼承自其他模板.

en: Item "%1$s" cannot populate a missing host inventory field number "%2$d". Choices are: from 0 (do not populate) to %3$d.
zh: 項目"%1$s"不能填入一個不存在的主機資產紀錄欄位號碼"%2$d". 選擇為: 從0(不填入)到%3$d.

en: Item "%1$s" does not exist on template "%2$s".
zh: 項目"%1$s"不存在於模板"%2$s"中.

en: Item "%1$s" on "%2$s": application "%3$s" does not exist.
zh: "%2$s"上的項目"%1$s" : 應用集"%3$s"不存在.

en: Item added
zh: 項目已新增

en: Item deleted
zh: 項目已刪除

en: Item prototype
zh: 項目原型

en: Item prototypes
zh: 項目原型

en: Item updated
zh: 項目已更新

en: Item uses host interface from non-parent host.
zh: 項目使用來自非上層主機的主機介面.

en: Item uses incorrect interface type.
zh: 項目使用不正確的介面類型.

en: Item will not be refreshed. Please enter a correct update interval.
zh: 項目將不會被刷新. 請輸入正確的更新區間.

en: Item with key "%1$s" already exists on "%2$s" as a discovery rule.
zh: 鍵值為 "%1$s"的項目已存在於"%2$s" 為探索規則.

en: Item with key "%1$s" already exists on "%2$s" as an item created from item prototype.
zh: 鍵值為 "%1$s"的項目已存在於"%2$s" 為創建自項目原型的項目.

en: Item with key "%1$s" already exists on "%2$s" as an item prototype.
zh: 鍵值為 "%1$s"的項目已存在於"%2$s" 為項目原型.

en: Item with key "%1$s" already exists on "%2$s" as an item.
zh: 鍵值為 "%1$s"的項目已存在於"%2$s" 為項目.

en: Item with key "%1$s" already exists on "%2$s" as unknown item element.
zh: 鍵值為 "%1$s"的項目已存在於"%2$s" 為未知的項目組件.

en: Item with key "%1$s" already exists on "%2$s".
zh: 鍵值為 "%1$s"的項目已存在於"%2$s" .

en: Items deleted
zh: 項目已刪除

en: Items updated
zh: 監控項已更新

en: JMX agent
zh: JMX 端點代理程式

en: JMX interfaces
zh: JMX介面

en: Japanese (ja_JP)
zh: 日語 (ja_JP)

en: Key "%1$s" does not match <grpmax|grpmin|grpsum|grpavg>["Host group(s)", "Item key", "<last|min|max|avg|sum|count>", "parameter"].
zh: 鍵值"%1$s"不符 <grpmax|grpmin|grpsum|grpavg>["Host group(s)", "Item key", "<last|min|max|avg|sum|count>", "parameter"].

en: Key passphrase
zh: 鍵值通行短語

en: Korean (ko_KR)
zh: 韓語 (ko_KR)

en: LDAP authentication
zh: LDAP認證

en: LDAP host
zh: LDAP主機

en: LDAP login successful
zh: LDAP登入成功

en: Label location
zh: 標示位置

[ctx: page navigation]
en: Last
zh: 末

en: Last 365 days
zh: 最近365天

en: Last change (descending)
zh: 最後改變(降冪)

en: Last check
zh: 最近檢查記錄

en: Last hour graph
zh: 最近一小時

en: Last month graph
zh: 上月圖形

en: Last seen (age)
zh: 最近出現(歷時)

en: Last value
zh: 最新數據

en: Last week graph
zh: 仩週圖形

en: Latest data
zh: 最新數據

en: Latest values
zh: 最新數據

en: Latvian (lv_LV)
zh: 拉脱維亞語(lv_LV)

en: Limit for search and filter results
zh: 搜尋/過濾組件限制

en: Link indicators
zh: 連結指示器

en: Link selementid1 field is pointing to a nonexistent map selement ID "%1$s" for map "%2$s".
zh: 連結欄位selementid1是為拓墣圖"%2$s"指向不存在的拓墣圖 selement ID "%1$s".

en: Link selementid2 field is pointing to a nonexistent map selement ID "%1$s" for map "%2$s".
zh: 連結欄位selementid2是為拓墣圖"%2$s"指向不存在的拓墣圖 selement ID "%1$s".

en: Link templates
zh: 模板連結

en: Link to template
zh: 與模板關聯

en: Link to templates
zh: 連結到模板

en: Linked templates
zh: 連結的模板

en: List is empty
zh: 清單是空的

en: Location latitude
zh: 位置緯度

en: Location longitude
zh: 位置經度

en: Log time format
zh: 日誌時間格式

en: Log unmatched SNMP traps
zh: 日誌與SNMP捉捕器不符

en: Login name or password is incorrect.
zh: 登入名稱或密碼是不正確的.

en: MAC address A
zh: Mac位址A

en: MAC address B
zh: Mac位址B

en: Macro "%1$s" already exists on "%2$s".
zh: 巨集"%1$s"已存在於"%2$s".

en: Macro "%1$s" already exists.
zh: 巨集"%1$s"已存在.

en: Macro "%1$s" is not unique.
zh: 巨集"%1$s"並非唯一.

en: Macro with hostmacroid "%1$s" does not exist.
zh: 有主機巨集識別碼"%1$s"的巨集不存在.

en: Macros updated
zh: 巨集已更新

en: Maintenance "Active since" value cannot be bigger than "Active till".
zh: 維修期間"Active since"值不能晚於 "Active till".

en: Maintenance added
zh: 維修已新增

en: Maintenance deleted
zh: 維修已刪除

en: Maintenance period length
zh: 維修期間長度

en: Maintenance periods
zh: 維修期間

en: Maintenance type
zh: 維修類型

en: Maintenance updated
zh: 維修已更新

en: Maintenance with data collection
zh: 維修並含資料蒐集

en: Maintenance without data collection
zh: 維修不含資料蒐集

en: Mandatory parameter is missing.
zh: 維修參數不存在.

en: Map label type
zh: 拓樸圖標示類型

en: Mapped to
zh: 對應到

en: Mark elements on trigger status change
zh: 觸發器狀態上的標記組件改變

en: Mark others
zh: 標記其他

en: Mark selected
zh: 標記所選

en: Mass update
zh: 批量更新

en: Mass update elements
zh: 大量更新組件

en: Max count of elements to show inside table cell
zh: 表格位中最多可展示的的組件數量.

en: Max count of elements to show inside table cell "%1$s".
zh: 表格位"%1$s"中最多可展示的的組件數量.

en: Media type added
zh: 示警媒介類型已新增

en: Media type deleted | Media types deleted
zh[0]: 示警媒介類型已刪除

en: Media type updated
zh: 示警媒介類型已更新

en: Message timeout
zh: 訊息逾時

en: Method not found.
zh: 未發現方法.

en: Missing "itemid" field for item.
zh: 缺少項目的"itemid"欄位

en: Missing "name" field for graph.
zh: 缺少圖形的"名稱"欄位

en: Missing items for graph "%1$s".
zh: 缺少圖形"%1$s"的項目.

en: Missing key "%1$s" for host "%2$s".
zh: 缺少主機"%2$s"的鍵值 "%1$s".

en: Monitored by proxy
zh: 由系統代理程式監測

en: Monitored host
zh: 已監測的主機

en: More than 10 minutes
zh: 10分鐘以上

en: More than one graph with name "%1$s" within host.
zh: 於主機中多於一個名為"%1$s"的圖形.

en: Multiple PROBLEM events
zh: 多重問題(PROBLEM)事件

en: Network map added
zh: 網路拓墣圖已新增

en: Network map deleted
zh: 網路拓墣圖已刪除

en: Network map updated
zh: 網路拓墣圖已新增

en: Network maps
zh: 網絡結拓墣圖

en: New application
zh: 新的應用集

en: New condition
zh: 新的觸發條件

en: New element
zh: 新的組件

en: New regular expression
zh: 新的正規表示式

en: New service time
zh: 新的服務時間

en: No URL provided for screen element.
zh: 沒有提供URL給篩選組件

en: No authentication user name specified.
zh: 沒有指定的認證用戶名稱

en: No command specified for action operation.
zh: 沒有指定給動作操作的命令.

en: No command type specified for action operation.
zh: 沒有指定給動作操作的命令類型.

en: No conditions defined.
zh: 沒有已定義的條件.

en: No data collection
zh: 沒有數據收集

en: No default interface for "%1$s" type on "%2$s".
zh: "%2$s"上之"%1$s"類型無預設介面.

en: No details
zh: 沒有細節

en: No discovery rule IDs given.
zh: 沒有所稱的探索規則ID

en: No file was uploaded.
zh: 沒有檔案上載.

en: No graph ID provided for screen element.
zh: 沒有提供圖形ID給篩選組件.

en: No host IDs given.
zh: 沒有所知的主機IDs

en: No host given for macro "%1$s".
zh: 沒有所知的巨集"%1$s"的主機.

en: No host group ID provided for screen element.
zh: 沒有提供主機群組給篩選組件

en: No interface found
zh: 沒有找到介面

en: No interface found.
zh: 沒有找到介面.

en: No item ID provided for screen element.
zh: 沒有提供項目給篩選組件.

en: No item with itemid="%1$s".
zh: 沒有含項目ID"%1$s"的項目.

en: No items defined.
zh: 沒有已定義的項目.

en: No map ID provided for screen element.
zh: 沒有提供拓墣圖ID給篩選組件.

en: No permissions for system access.
zh: 沒有系統存取的許可權

en: No permissions to referred object or it does not exist!
zh: 沒有所說的物件的許可權或其不存在!

en: No private key file specified.
zh: 沒有指定的私有金鑰.

en: No public key file specified.
zh: 沒有指定的公開金鑰檔

en: No recipients for action operation message.
zh: 沒有動作操作訊息的收受者.

en: No script specified for action operation command.
zh: 沒有指定給動作操作命令的腳本.

en: No target selected
zh: 沒有選擇目標

en: No target selected.
zh: 沒有已選的目標

en: No trigger with triggerid "%1$s".
zh: 沒有含觸發器ID"%1$s"的觸發器.

en: No triggers defined.
zh: 沒有已定義的觸發器.

en: Not Ack
zh: 非知悉

en: Not allowed to set password for user "guest".
zh: 不允許設定用戶"guest"的密碼.

en: Notification report
zh: 警報匯總

en: Number of status changes
zh: 狀態改變次數

en: Number of users (online)
zh: 用戶數(線上)

en: Numeric (float)
zh: 數字的 (浮點)

en: Numeric (unsigned)
zh: 數字的 (無正負)

en: OOB IP address
zh: OOB IP位址

en: OOB router
zh: OOP路由器

en: OOB subnet mask
zh: OOB子網遮罩

en: OS (Full details)
zh: 作業系統(所有細節)

en: OS (Short)
zh: 作業系統( 簡)

en: On status change triggers blink for
zh: 於狀態改變時, 觸發器因此閃爍於

en: One time only
zh: 一次性

en: One-time downtime
zh:  單次停機

en: Only Super Admins can create host groups.
zh: 只有超級管理員可以創建主機群組.

en: Only Super Admins can create media types.
zh: 只有超級管理員可以創建示警媒介類型.

en: Only Super Admins can delete media types.
zh: 只有超級管理員可以刪除示警媒介類型.

en: Only Super Admins can delete user groups.
zh: 只有超級管理員可以刪除用戶群組.

en: Only Super Admins can edit media types.
zh: 只有超級管理員可以編輯示警媒介類型.

en: Only items assigned to enabled hosts are counted
zh: 只計算指派給啟用的主機的項目

en: Only one check can be unique.
zh: 只能一個檢查可為唯一.

en: Only the last 20%% of the indicator is displayed.
zh: 只可顯示最近的20%%的指示燈號.

en: Only triggers assigned to enabled hosts and depending on enabled items are counted
zh: 只計算指派給啟用的主機的和相依於啟用的項目的觸發器

en: Operation cannot be performed due to unauthorized request.
zh: 由於未認證的請求, 操作無法完成.

en: Operation details
zh: 操作細節

en: Operation has no group to operate.
zh: 操作並無群組來操作.

en: Operation has no template to operate.
zh: 操作並無模板來操作.

en: Operation type
zh: 操作類型

en: Other configuration parameters
zh: 其它組態參數

en: Other parameters
zh: 其他参數

en: PHP databases support
zh: PHP支持的資料庫

en: PHP gd FreeType support
zh: 支援PHP gd FreeType

en: PHP gd JPEG support
zh: 支援PHP gd JPEG

en: PHP gd PNG support
zh: 支援PHP gd PNG

en: PHP version
zh: PHP版本

en: PROBLEM
zh: 問題

en: Page received incorrect data
zh: 頁面接收到不正確的資料

en: Parent discovery rules
zh: 上層探索規則

en: Parent items
zh: 上層項目

en: Parent service
zh: 上層服務

en: Parent triggers
zh: 上層觸發器

en: Parse SQL error [%1$s] in [%2$s].
zh: 解析SQL錯誤[%1$s]於[%2$s]之中.

en: Password (once again)
zh: 確認密碼

en: Percentile line (left)
zh: 百分比線(左)

en: Percentile line (right)
zh: 百分比線(右)

en: Period type
zh: 期間類型

en: Permissions can be assigned for user groups only.
zh: 許可權只能被指派予用戶群組

en: Persian (fa_IR)
zh: 波斯語 (fa_IR)

en: Placing algorithm
zh: 置入演算法

en: Please select two elements
zh: 請選擇兩組件

en: Polish (pl_PL)
zh: 波蘭(pl_PL)

en: Populates host inventory field
zh: 填入主機資產紀錄欄位

en: Port cannot be empty for host interface.
zh: 主機介面的埠不能是空白.

en: Port range
zh: 埠範圍

en: Portuguese (pt_BR)
zh: 波蘭語 (pt_BR)

en: Primary POC cell
zh: 主要的POC手機

en: Primary POC email
zh: 主要的POC email

en: Primary POC name
zh: 主要的POC名稱

en: Primary POC notes
zh: 主要的POC註記

en: Primary POC phone A
zh: 主要的POC電話A

en: Primary POC phone B
zh: 主要的POC電話B

en: Primary POC screen name
zh: 主要的POC代稱

en: Privilege level
zh: 優先權層級

en: Problem display
zh: 問題顯示

en: Problem on
zh: 問題在

en: Problem time
zh: 問題時間

en: Problem, if all children have problems
zh: 問題, 如果所有的下層都有問題

en: Problem, if at least one child has a problem
zh: 問題, 如果至少一個下層有一個問題

en: Proxy "%1$s" for host "%2$s" does not exist.
zh: 主機"%2$s"的系統代理程式"%1$s"不存在.

en: Proxy "%1$s" is used by discovery rule "%2$s".
zh: 系統代理程式"%1$s"是用在探索規則"%2$s"上.

en: Proxy added
zh: 系統代理程式已新增

en: Proxy deleted | Proxies deleted
zh[0]: 系統代理程式已刪除

en: Proxy interface creation failed.
zh: 系統代理程式介面創建失敗

en: Proxy interface update failed.
zh: 系統代理程式介面更新失敗

en: Proxy name
zh: 系統代理程式名稱

en: Proxy updated
zh: 系統代理程式已新增

en: Received value
zh: 接收到的值

en: Recipient (ascending)
zh: 接收者(升冪)

en: Recipient (descending)
zh: 接收者(降冪)

en: Regular expression added
zh: 正規表示式已新增

en: Regular expression deleted | Regular expressions deleted
zh[0]: 正規表示式已删除

en: Regular expression does not exist.
zh: 正規表示式不存在

en: Regular expression updated
zh: 正規表示式已更新

en: Remember me for 30 days
zh: 記住我三十日

en: Remote command
zh: 遠端命令

en: Remove from favourites
zh: 自常用的移除

en: Remove from host group
zh: 自主機群組移除

en: Remove from host groups
zh: 自主機群組移除

en: Replace dependencies
zh: 替換相依關係

en: Required host permissions
zh: 要求的主機許可權

en: Required performance (vps)
zh: 要求的效能(vps)

en: Required server performance, new values per second
zh: 要求的主機效能, 每秒新值

en: Required status codes
zh: 要求的狀態碼

en: Required string
zh: 要求的字串

en: Reset all fields to default values?
zh: 重設所有的欄位為預設值?

en: Reset confirmation
zh: 重設確認

en: Response code
zh: 資源編碼

en: Response time
zh: 回應時間

en: Result is FALSE
zh: 結果為偽

en: Result is TRUE
zh: 結果為真

en: Result type
zh: 結果類型

en: Row span
zh: 行寬度

en: Run IPMI command
zh: 執行IPMI命令

en: Run SSH commands
zh: 執行SSH命令

en: Run TELNET commands
zh: 執行TELNET命令

en: Run commands
zh: 執行命令

en: Run global script
zh: 執行全域腳本

en: Run remote commands on current host
zh: 於目前主機上執行遠程命令

en: Run remote commands on host groups
zh: 於主機群組上執行遠程命令

en: Run remote commands on hosts
zh: 於主機上執行遠程命令

en: Russian (ru_RU)
zh: 俄語 (ru_RU)

en: SMTP email
zh: SMTP電郵

en: SMTP helo
zh: SMTP HELO

en: SNMP interfaces
zh: SNMP介面

en: SNMP trap
zh: SNMP捉捕

en: SNMP trap key is invalid.
zh: SNMP捉捕鍵值是無效的

en: SNMPv1 agent
zh: SNMPv1 端點代理程式

en: SNMPv2 agent
zh: SNMPv2 端點代理程式

en: SNMPv3 agent
zh: SNMPv3 端點代理程式

en: SQL statement execution has failed "%1$s"
zh: SQL陳述式執行已失敗: "%1$s"

en: SQL statement execution has failed "%1$s".
zh: SQL陳述式執行已失敗: "%1$s".

en: Screen "%1$s" already exists.
zh: 篩選"%1$s"已存在.

en: Screen added
zh: 篩選已新增

en: Screen deleted
zh: 篩選已删除

en: Screen updated
zh: 篩選已更新

en: Script added
zh: 脚本已新增

en: Script deleted | Scripts deleted
zh[0]: 脚本已删除

en: Script name
zh: 脚本名稱

en: Script profiler
zh: 腳本探查器

en: Script updated
zh: 脚本已更新

en: Search attribute
zh: 搜尋屬性

en: Search pattern is empty
zh: 搜尋式樣是空白

en: Secondary POC cell
zh: 第二個POC手機號碼

en: Secondary POC email
zh: 第二個POC email

en: Secondary POC name
zh: 第二個POC名稱

en: Secondary POC notes
zh: 第二個POC註記

en: Secondary POC phone A
zh: 第二個POC電話A

en: Secondary POC phone B
zh: 第二個POC電話B

en: Secondary POC screen name
zh: 第二個POC篩選名稱

en: Select prototype
zh: 選擇原型

en: Selected actions deleted
zh: 所選的動作已刪除

en: Selected elements
zh: 所選的組件

en: Send message to user groups
zh: 送出訊息給用戶群組

en: Send message to users
zh: 送出訊息給用戶

en: Send only to
zh: 僅送到

en: Serial number A
zh: 序列號A

en: Serial number B
zh: 序列號B

en: Server time
zh: 伺服器時間

en: Service "%1$s" cannot be deleted, because it is dependent on another service.
zh: 服務"%1$s"不能被刪除, 因為它相依於另一個服務.

en: Service "%1$s" cannot be dependent on itself.
zh: 服務"%1$s"不能相依於自己.

en: Service "%1$s" cannot be linked to a trigger and have children at the same time.
zh: 服務 "%1$s"不能被連結到一個觸發器且同時有相依的服務.

en: Service "%1$s" is already hardlinked to a different service.
zh: 服務"%1$s"已經緊緊連結到一個不同的服務.

en: Service cannot be parent and child at the same time.
zh: 服務不能同時為上層與下層

en: Service deleted
zh: 服務已删除

en: Service port
zh: 服務端口

en: Service start time must be less than end time.
zh: 服務的開始時間不能晚於截止時間.

en: Service times
zh: 服務次數

en: Service type
zh: 服務類型

en: Service updated
zh: 服務已更新

en: Services form a circular dependency.
zh: 服務形成了一個循環式迴圈.

en: Session terminated, re-login, please.
zh: 連線期已中斷, 請重連.

en: Severity (descending)
zh: 嚴重性(降冪)

en: Show hosts in maintenance
zh: 展示維修中主機

en: Show items without data
zh: 展示無資料項目

en: Show selected
zh: 展示所選的

en: Show text as HTML
zh: 展示HTML文字

en: Show triggers
zh: 展示觸發器

en: Show value
zh: 展示值

en: Show warning if Zabbix server is down
zh: 當Zabbix伺服器停機時展示警告

en: Show working time
zh: 展示工作時間

en: Shown
zh: 已展示

en: Simple check
zh: 簡單檢查

en: Simple graph
zh: 簡單圖形

en: Site ZIP / postal
zh: 場所郵遞區號

en: Site address A
zh: 場所地址A

en: Site address B
zh: 場所地址B

en: Site address C
zh: 場所地址C

en: Site city
zh: 場所都市

en: Site country
zh: 場所國家

en: Site notes
zh: 場所備註

en: Site rack location
zh: 場所機架位置

en: Site state / province
zh: 場所州/省

en: Skipped copying of graph "%1$s" to host "%2$s".
zh: 略過複製圖片"%1$s"到主機"%2$s".

en: Slide show added
zh: 簡報片展示已新增.

en: Slide show deleted
zh: 簡報片展示已刪除

en: Slide show must contain slides.
zh: 簡報片展示必需包含簡報片.

en: Slide show updated
zh: 簡報片展示已更新

en: Slide shows
zh: 簡報片展示

en: Slovak (sk_SK)
zh: 斯洛伐克(sk_SK)

en: Software (Full details)
zh: 軟體(全細節)

en: Software application A
zh: 軟體應用程式A

en: Software application B
zh: 軟體應用程式B

en: Software application C
zh: 軟體應用程式C

en: Software application D
zh: 軟體應用程式D

en: Software application E
zh: 軟體應用程式E

en: Sort order (0->999)
zh: 排序次(0->999)

en: Sort triggers by
zh: 依此排序觸發器:

en: Sorting by field "%1$s" not allowed.
zh: 依欄位"%1$s"排序是不允許的.

en: Spanish (es_ES)
zh: 西班牙語 (es_ES)

en: Specified script does not exist or you do not have rights on it for action operation command.
zh: 指定的腳本不存在或您沒有對動作操作命令的此腳本的權限.

en: Standard items
zh: 標準項目

en: Start in
zh: 開始於

en: Status (ascending)
zh: 狀態(升冪)

en: Status (descending)
zh: 狀態(降冪)

en: Status calculation
zh: 狀態統計

en: Status calculation algorithm
zh: 狀態計算演算法

en: Status codes
zh: 狀態碼

en: Status of discovery
zh: 探索的狀態

en: Status only
zh: 只有狀態

en: Step "%1$s" [%2$s of %3$s] failed: %4$s
zh: 步驟"%1$s" [%2$s之於%3$s] 失敗: %4$s

en: Step duration
zh: 步驟持續時間

en: Submap
zh: 子拓墣圖

en: Success Audit
zh: 成功審計

en: Swedish (sv_SE)
zh: 瑞士(sv_SE)

en: Switching authentication method will reset all except this session! Continue?
zh: 切換認證方法將重設除了此連線期之外的所有連線!繼續嗎?

en: System error.
zh: 系統錯誤.

en: TELNET agent
zh: TELNET端點代理程式

en: Table "%1$s" does not exist.
zh: 資料表"%1$s" 不存在.

en: Table "%1$s" doesn't have a field named "%2$s".
zh: 資料表"%1$s"不能有欄位名為"%2$s".

en: Target list
zh: 目標清單

en: Template "%1$s" already exists.
zh: 模板 "%1$s" 已存在.

en: Template "%1$s" for host "%2$s" does not exist.
zh: 用於主機 "%2$s"的模板 "%1$s"不存在.

en: Template added
zh: 模板已新增

en: Template cannot be linked to another template more than once even through other templates.
zh: 模板不能重複連結到其它模板, 即使透過其它模板.

en: Template deleted
zh: 模板已刪除

en: Template group
zh: 模板群組

en: Template linkage
zh: 模板間的關聯

en: Template screens
zh: 模板篩選

en: Template trigger
zh: 模板觸發器

en: Template updated
zh: 模板已更新

en: Templates "%1$s" unlinked from hosts "%2$s".
zh: 模板"%1$s"自主機"%2$s"斷連.

en: Test authentication
zh: 測試認證

en: Test confirmation
zh: 測試確認

en: Test data
zh: 測試數據

en: The item is not discovered anymore and will be deleted in %1$s (on %2$s at %3$s).
zh: 已無法探索此項目了, 將刪除於%1$s (在%2$s在%3$s).

en: The received JSON is not a valid JSON-RPC Request.
zh: 接收到的JSON不是一個有效的JSON-RPC請求.

en: The requested remote-procedure does not exist / is not available
zh: 請求的遠程程序不存在/不可用

en: This screen column is not empty. Delete it?
zh: 這篩選-列不是空白. 刪除它?

en: This screen row is not empty. Delete it?
zh: 這篩選-行不是空白. 刪除它?

en: Till
zh: 直到

en: Time (ascending)
zh: 時間(升冪)

en: Time (descending)
zh: 時間(降冪)

en: Time shift
zh: 排班

en: Time type
zh: 時間類型

en: To set a host interface select a single item type for all items
zh: 要設定一個主機介面, 選擇一個單一的項目類型給所有的項目

en: Transaction has not been closed. Aborting...
zh: 交易尚未被關閉. 放棄中...

en: Transport error.
zh: 傳輸錯誤.

en: Trigger "%1$s" already exists on "%2$s".
zh: 觸發器"%1$s"已存在於"%2$s".

en: Trigger "%1$s" depends on trigger "%2$s", which does not exist.
zh: 觸發器"%1$s"相依於一個不存在的觸發器"%2$s".

en: Trigger added
zh: 觸發器已新增

en: Trigger deleted
zh: 觸發器已删除

en: Trigger displaying options
zh: 觸發器顯示選項

en: Trigger has items from template "%1$s" that is not linked to host.
zh: 觸發器有項目來自於模板"%1$s"其並未連結到主機.

en: Trigger in template "%1$s" has dependency with trigger in template "%2$s".
zh: 模板"%1$s"中的觸發器依賴模板"%2$s"中的觸發器

en: Trigger info
zh: 觸發器資訊

en: Trigger label type
zh: 觸發器標示類型

en: Trigger name
zh: 觸發器名稱

en: Trigger overview
zh: 觸發器概覽

en: Trigger prototype
zh: 觸發器類型

en: Trigger prototypes
zh: 觸發器類型

en: Trigger severities
zh: 觸發器嚴重性

en: Trigger severity
zh: 觸發器示警度

en: Trigger updated
zh: 觸發器已更新

en: Triggers deleted
zh: 觸發器已删除

en: Triggers top 100
zh: 前百大觸發器

en: Two items ("%1$s" and "%2$s") cannot populate one host inventory field "%3$s", this would lead to a conflict.
zh: 兩個項目 ("%1$s"和"%2$s")不能填入一個主機資產紀錄欄位"%3$s", 這會造成衝突.

en: Type (Full details)
zh: 類型(全細節)

en: Type (OK)
zh: 類型(OK)

en: Type (ascending)
zh: 類型(升冪)

en: Type (descending)
zh: 類型(降冪)

en: Type of calculation
zh: 計算方式

en: URL (after login)
zh: 登錄後定向到

en: Ukrainian (uk_UA)
zh: 烏克蘭語 (uk_UA)

en: Unable to select configuration.
zh: 不能選擇組態.

en: Unacknowledged PROBLEM events
zh: 未知悉的Problem事件

en: Unacknowledged only
zh: 僅未知悉的

en: Unblock selected users?
zh: 解除封鎖所選的用戶?

en: Unknown host item, no such item in selected host
zh: 未知的主機項目, 在所選的主機中沒有這樣的項目

en: Unknown host, no such host present in system
zh: 未知的主機, 在系統中沒有出現這樣的主機.

en: Unknown interface type.
zh: 未知的界面類型.

en: Unknown resource
zh: 未知的資源

en: Unknown value type
zh: 未知的值類型

en: Unlink and clear
zh: 取消關聯並清理

en: Unlink from template
zh: 自模板斷連

en: Unlink from templates
zh: 自模板斷連

en: Unlinked: Application "%1$s" on "%2$s".
zh: 斷連: 應用程式"%1$s"於"%2$s".

en: Unlinked: Discovery rule "%1$s" on "%2$s".
zh: 未連結的: 探索規則"%1$s"於"%2$s".

en: Unlinked: Item "%1$s" on "%2$s".
zh: 斷連:   "%2$s"上的項目"%1$s".

en: Unlinked: Item prototype "%1$s" on "%2$s".
zh: 斷連:   "%2$s"上的項目原型"%1$s".

en: Unsupported import file extension "%1$s".
zh: 未支援的匯入檔案副檔名"%1$s".

en: Unsupported import format "%1$s".
zh: 未支援的匯入格式"%1$s".

[ctx: discovery results in dashboard]
en: Up
zh: 上

[ctx: discovery status]
en: Up
zh: 上

en: Update existing
zh: 更新現有的

en: Upper level maps
zh: 上層拓墣圖

en: Uptime/Downtime
zh: 在線/不在線

en: Use if severity
zh: 用此如果示警度

en: Used in actions
zh: 用於動作中

en: User added
zh: 新增用户

en: User can't change type for himself
zh: 用戶不能自行改變類型

en: User cannot add himself to a disabled group or a group with disabled GUI access.
zh: 用戶不能將自己加進一個取消的群組或已取消圖形介面存取權的群組.

en: User deleted | Users deleted
zh[0]: 用户已删除

en: User group
zh: 用户群組

en: User group "%1$s" is used in script "%2$s".
zh: 用戶群組"%1$s"被用於腳本"%2$s".

en: User group for database down message
zh: 用於資料庫斷線訊息的用戶群組

en: User groups
zh: 用户群組

en: User is not allowed to delete himself.
zh: 用戶是不允許刪除自己

en: User type
zh: 用戶類型

en: User updated
zh: 用户已更新

en: Value "%1$s" is invalid for parameter "grid_align". Choices are: "%2$s" and "%3$s"
zh: 參數"grid_align"的值"%1$s"是無效的. 可用的是: "%2$s"和"%3$s"

en: Value "%1$s" is too long for field "%2$s" - %3$d characters. Allowed length is %4$d characters.
zh: 欄位"%2$s"的值"%1$s"太長 - %3$d字元. 容許的長度是%4$d字元.

en: Value map
zh: 值對應

en: Value map "%1$s" already exists.
zh: 值對應 "%1$s"已存在.

en: Value map added
zh: 值對應已新增

en: Value map deleted | Value maps deleted
zh[0]: 值對應已刪除

en: Value map updated
zh: 值對應已更新

en: Value mapping
zh: 值對應

en: Value: no data
zh: 值: 無資料

en: Vertical align
zh: 縱向對齊

en: Visible name
zh: 可見的名稱

en: Visible name cannot be empty if host name is missing.
zh: 如果缺少主機名稱, 可見的名稱不能是空白.

[ctx: setup]
en: Warning
zh: 警示

en: We are sorry, the maximum possible number of elements to remember has been reached.
zh: 我們很抱歉, 已經到了可記住的最大可能的組件數量.

en: Web monitoring
zh: Web監測

en: Web scenario "%1$s" already exists on host "%2$s".
zh: 主機 "%2$s" 上已有網頁監測情境 "%1$s" 了。

en: Web scenario "%1$s" already exists.
zh: 網頁監測情境 "%1$s" 已存在了。

en: Web scenario deleted
zh: 網頁監測情境已刪除

en: Web scenario disabled | Web scenarios disabled
zh[0]: 網頁監測情境已停用

en: Web scenario enabled | Web scenarios enabled
zh[0]: 網頁監測情境已啟用

en: Web scenarios
zh: 網頁監測情境

en: When active
zh: 當作用中時

en: With data collection
zh: 有數據收集

en: With problems
zh: 有問題

en: With triggers
zh: 有觸發器

en: Without problems
zh: 無問題

en: Without triggers
zh: 無觸發器

en: Working time
zh: 工作時間

en: Working time "%1$s".
zh: 工作時間"%1$s".

en: Wrong fields for dependency for service "%1$s".
zh: 錯誤的服務"%1$s"其相依關係欄位.

en: Wrong fields for host "%1$s".
zh: 錯誤的主機欄位"%1$s".

en: Wrong fields for macro "%1$s".
zh: 錯誤的巨集欄位"%1$s".

en: Wrong fields for map link.
zh: 拓墣圖連結的錯誤欄位

en: Wrong fields for service "%1$s".
zh: 錯誤的服務欄位"%1$s".

en: Wrong fields for time for service "%1$s".
zh: 錯誤的服務"%1$s"其時間欄位.

en: Y axis MAX value
zh: 縱軸最大值

en: Y axis MIN value
zh: 縱軸Y最小值MIN

en: Y axis side
zh: 縱軸Y側

en: You are not able to choose some of the languages, because locales for them are not installed on the web server.
zh: 您無法選擇某些語言, 因為這些語系並未安裝於web伺服器上.

en: You can not switch hosts for current selection.
zh: 您無法為目前的選擇切換主機.

en: You do not have permission to perform this operation.
zh: 您沒有許可權來完成此操作.

en: You do not have permissions to create users.
zh: 您沒有許可權來創建用戶.

en: You have no permissions to access this page.
zh: 您沒有許可權來操作本頁。

en: You must login to view this page.
zh: 您必需登入才能瀏覽此頁面.

en: ZABBIX
zh: Zabbix

en: Zabbix Admin
zh: 管理員

en: Zabbix Super Admin
zh: 超級管理員

en: Zabbix User
zh: 用戶

en: Zabbix agent
zh: Zabbix端點代理程式(被動式)

en: Zabbix agent (active)
zh: Zabbix端點代理程式(主動式)

en: Zabbix aggregate
zh: Zabbix整合

en: Zabbix has received an incorrect request.
zh: Zabbix已接收到一個不正確的請求.

en: Zabbix internal
zh: Zabbix自身

en: Zabbix internal authentication
zh: Zabbix內部認證

en: Zabbix server
zh: 網路監測主機

en: Zabbix server is running
zh: Zabbix服務器端運行中

en: Zabbix server is running check interval "%1$s".
zh: Zabbix主機正運作檢查間隔"%1$s".

en: Zabbix server name
zh: Zabbix主機名稱

en: Zabbix server port
zh: Zabbix主機埠

en: Zabbix trapper
zh: Zabbix捉捕器

en: agent
zh: 端點代理程式

en: all media
zh: 所有媒體

en: as Blue
zh: 成藍

en: as Green
zh: 成綠

en: as Red
zh: 成紅

en: check expression starting from "%1$s"
zh: 檢查從  "%1$s" 開始的表示式

en: discovered host
zh: 探索到的主機

en: discovered service
zh: 探索到的服務

en: discovery
zh: 探索

en: esc_step_from and esc_step_to must be set together.
zh: esc_step_from和esc_step_to必須一起設定.

[ctx: item_form]
en: global housekeeping settings
zh: 清除數據之全域設定

en: host group
zh: 主機群組

en: incorrect syntax near "%1$s"
zh: 接近 "%1$s\ 處語法錯誤

[ctx: event source]
en: internal
zh: 內部的

en: key is empty
zh: 鍵值為空白

[ctx: week of month]
en: last
zh: 最新

en: low-level discovery rule
zh: 低階探索規則

en: macro(s)
zh: 巨集

en: map
zh: 拓墣圖

[ctx: millisecond short]
en: ms
zh: 毫秒

en: must be a valid LDAP user
zh: 必需為一個正確的LDAP用戶

[ctx: new element in multiselect]
en: new
zh: 新的

en: refreshed every %1$s sec.
zh: 每 %1$s 秒更新

en: show icon mappings
zh: 展示圖示對應

en: show value mappings
zh: 展示值對應

en: template ID "%1$s" is passed %2$s times
zh: 模板ID"%1$s"已傳送%2$s次

en: trigger
zh: 觸發器

en: type here to search
zh: 於此輸入搜尋條件

en: unexpected end of key
zh: 鍵值有非預期的結尾

en: via
zh: 經由

en: This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
zh: 本程式為自由軟體，您可依據自由軟體基金會所發表的 GNU 通用公共授權條款 (可選用第二版或以後的任何版本) 規定，將本程式再散布或修改，或兩者同時進行。

en: This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.
zh: 本程式係基於使用目的而加以散布，然而不負任何擔保責任；亦無對適售性或特定目的適用性所為的默示性擔保。詳情請參照 GNU 較寬鬆通用公共授權。

en: You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
zh: 您應該已收到附於本程式的 GNU 通用公共授權的副本；如果沒有，請寫信至：the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

en: Display dialog boxes from shell scripts
zh: 透過 shell scripts 來顯示對話方塊

en: You must specify a dialog type. See 'zenity --help' for details
zh: 您必須指定對話方塊的類型。請輸入‘zenity --help’來顯示所有選項

en: Could not parse message
zh: 無法分析訊息

en: Invalid value for a boolean typed hint.
    Supported values are 'true' or 'false'.
zh: 布林值類型提示有無效的數值。
    支援的數值為「true」或「false」。

note: (iibiiay)
en: Unsupported hint. Skipping.
zh: 不支援的提示。略過。

note: unknown hints
en: Unknown hint name. Skipping.
zh: 不明的提示名稱。略過。

en: Could not parse command from stdin
zh: 無法分析來自標準輸入的指令

en: Zenity notification
zh: Zenity 通知

en: Set the label of the OK button
zh: 設定確定按鈕的標籤

en: Set the label of the Cancel button
zh: 設定取消按鈕的標籤

en: Add an extra button
zh: 加入額外按鈕

en: Set the modal hint
zh: 設定強制對話盒的提示

en: Set the parent window to attach to
zh: 設定要附加的上層視窗

en: WINDOW
zh: 視窗

en: Display text entry dialog
zh: 顯示文字輸入欄對話方塊

en: Display error dialog
zh: 顯示錯誤訊息對話方塊

en: Set the dialog icon
zh: 設定對話盒的圖示

en: Do not enable text wrapping
zh: 文字不要斷行

en: Do not enable Pango markup
zh: 不要啟用 Pango 標記

en: Enable ellipsizing in the dialog text. This fixes the high window size with long texts
zh: 啟用對話盒文字的省略功能。這可以修正視窗尺寸與過長文字的問題

en: Display info dialog
zh: 顯示資訊對話方塊

en: Set a filename filter
zh: 設定檔案名稱過濾器

en: Set the column header
zh: 設定欄位標題

en: Use check boxes for the first column
zh: 第一欄使用勾選盒

en: Use radio buttons for the first column
zh: 第一欄使用單選按鈕

en: Use an image for the first column
zh: 第一欄使用影像

en: Print a specific column (Default is 1. 'ALL' can be used to print all columns)
zh: 指定印出其中一欄（預設為第 1 欄，可以用‘ALL’來表示所有欄位）

en: Hide the column headers
zh: 隱藏欄位標題

en: Change list default search function searching for text in the middle, not on the beginning
zh: 改變清單預設的搜尋功能為從中間開始搜尋文字，而非從開頭

en: Set the notification text
zh: 設定通知文字

en: Set the notification hints
zh: 設定通知提示

en: Kill parent process if Cancel button is pressed
zh: 若按下取消按鈕則中止父程序

en: Hide Cancel button
zh: 隱藏取消按鈕

en: Estimate when progress will reach 100%
zh: 估計當進度到達 100% 的時間

en: Display question dialog
zh: 顯示提問訊息對話方塊

en: Give Cancel button focus by default
zh: 預設聚焦於「取消」按鈕

en: Suppress OK and Cancel buttons
zh: 禁用確定與取消按鈕

en: Set the text font
zh: 設定文字字型

en: Enable an I read and agree checkbox
zh: 啟用一個「我已閱讀並同意」勾選盒

en: Enable HTML support
zh: 啟用 HTML 支援

en: Do not enable user interaction with the WebView. Only works if you use --html option
zh: 不要啟用 WebView 的使用者互動模式。只有在您使用 --html 選項時有用

en: Set an URL instead of a file. Only works if you use --html option
zh: 設定 URL 代替檔案。只有在您使用 --html 選項時有用

en: Auto scroll the text to the end. Only when text is captured from stdin
zh: 自動捲動文字到結尾。只有當文字是從 stdin 擷取時。

en: Display warning dialog
zh: 顯示警告訊息對話方塊

en: Display forms dialog
zh: 顯示表單對話盒

en: Add a new Entry in forms dialog
zh: 在表單對話盒中加入新的項目

en: Add a new Password Entry in forms dialog
zh: 在表單對話盒中加入新的密碼項目

en: Add a new Calendar in forms dialog
zh: 在表單對話盒中加入新的日曆項目

en: Calendar field name
zh: 日曆欄位名稱

en: Add a new List in forms dialog
zh: 在表單對話盒中加入新的清單

en: List field and header name
zh: 列出欄位與標頭名稱

en: List of values for List
zh: 清單的數值列表

en: List of values separated by |
zh: 以 | 分隔的數值清單

en: List of values for columns
zh: 欄位的數值清單

en: Add a new combo box in forms dialog
zh: 在表單對話盒中加入新的組合方塊

en: Combo box field name
zh: 組合方塊欄位名稱

en: List of values for combo box
zh: 組合方塊的數值清單

en: Show the columns header
zh: 顯示欄位標頭

en: Display password dialog
zh: 顯示密碼對話盒

en: Display the username option
zh: 顯示使用者名稱選項

en: Set the color
zh: 設定顏色

en: Show the palette
zh: 設定調色盤

en: About zenity
zh: 關於 zenity

en: Error options
zh: 錯誤訊息選項

en: Show error options
zh: 顯示有關錯誤訊息的選項

en: Info options
zh: 資訊選項

en: Show info options
zh: 顯示資訊選項

en: Question options
zh: 提問選項

en: Show question options
zh: 顯示有關提問的選項

en: Warning options
zh: 警告訊息選項

en: Show warning options
zh: 顯示有關警告訊息的選項

en: Password dialog options
zh: 密碼對話盒選項

en: Show password dialog options
zh: 顯示密碼對話盒的選項

en: Forms dialog options
zh: 表單對話盒選項

en: Show forms dialog options
zh: 顯示表單對話盒的選項

en: This option is not available. Please see --help for all possible usages.
zh: 本選項不存在，請參考 --help 以取得有關用法的資料。

en: --%s is not supported for this dialog
zh: 本類型的對話方塊不支援 %s 選項

en: Two or more dialog options specified
zh: 使用了兩個或以上的對話方塊選項

note: Checks if username has been passed as a parameter
en: Type your password
zh: 輸入您的密碼

en: Type your username and password
zh: 輸入您的使用者名稱與密碼

en: Time remaining: %lu:%02lu:%02lu
zh: 剩餘時間： %lu:%02lu:%02lu

en: Value out of range.
zh: 數值超過界限。

en: You should use only one List dialog type.
zh: 您應該只使用一個清單對話方塊類型。

en: Adjust the scale value
zh: 調整比例數值

en: Calendar selection
zh: 日曆選擇模式

en: Select a date from below.
zh: 請從以下的日曆選取日期。

en: C_alendar:
zh: 日曆(_A)：

en: _Enter new text:
zh: 輸入新的文字(_E)：

en: Forms dialog
zh: 表單對話盒

en: All updates are complete.
zh: 全部更新完成。

en: Select items from the list
zh: 請在清單中選取項目

en: Select items from the list below.
zh: 請在以下的清單中選取項目。

en: Suspicious category filter value '%1%'.
zh: 類別過濾值 '%1%' 可疑。

en: Suspicious severity filter value '%1%'.
zh: 安全性過濾值 '%1%' 可疑。

en: Signing data enables the recipient to verify that no modifications occurred after the data were signed. Accepting data with no, wrong or unknown signature can lead to a corrupted system and in extreme cases even to a system compromise.
zh: 資料簽名可讓接收者能夠驗證資料被簽名後並無變動。接受無簽名或者簽名錯誤或未知的資料可能導致系統毀損，在極端情況下甚至會導致系統被入侵。

note: translator: %1% is a file name
en: File '%1%' is the repositories master index file. It ensures the integrity of the whole repo.
zh: 檔案「%1%」是套件庫主索引檔案。它可確保整個套件庫的完整性。

en: We can't verify that no one meddled with this file, so it might not be trustworthy anymore! You should not continue unless you know it's safe.
zh: 我們無法確認此檔案是否曾受到他人的干預，因此它可能不再可信！除非您確定該檔案安全，否則不應繼續。

en: This file was modified after it has been signed. This may have been a malicious change, so it might not be trustworthy anymore! You should not continue unless you know it's safe.
zh: 此檔案簽章後已被修改。這可能是惡意變更，因此該檔案可能不再可信！除非您確定該檔案安全，否則不應繼續。

en: Key Fingerprint:
zh: 金鑰指紋：

en: Key Created:
zh: 金鑰建立日期：

en: Key Expires:
zh: 金鑰過期日期：

en: Subkey:
zh: 子金鈅：

en: Rpm Name:
zh: RPM 名稱：

en: The gpg key signing file '%1%' has expired.
zh: gpg 金鑰簽章的檔案 '%1%' 已過期。

en: The gpg key signing file '%1%' will expire in %2% day. | The gpg key signing file '%1%' will expire in %2% days.
zh[0]: gpg 金鑰簽章的檔案 '%1%' 將在 %2% 天後過期。

en: Accepting an unsigned file '%s'.
zh: 正在接受一個未簽章的檔案 '%s'。

en: Accepting an unsigned file '%s' from repository '%s'.
zh: 正在接受一個未簽章的檔案 '%s' (來自套件庫 '%s')。

note: translator: %1% is a file name
en: File '%1%' is unsigned.
zh: 檔案「%s」未簽章。

note: translator: %1% is a file name, %2% a repositories name
en: File '%1%' from repository '%2%' is unsigned.
zh: 套件庫「%2%」中的檔案「%1%」未簽章。

note: TranslatorExplanation: speaking of a file
en: File '%s' is unsigned, continue?
zh: 檔案 '%s' 未簽章，要繼續嗎？

note: TranslatorExplanation: speaking of a file
en: File '%s' from repository '%s' is unsigned, continue?
zh: 檔案 ′%s′ (來自套件庫 ′%s′) 未簽章，要繼續嗎？

en: Accepting file '%s' signed with an unknown key '%s'.
zh: 正在接受檔案 '%s'，此檔案使用未知的金鑰 '%s' 簽章。

en: Accepting file '%s' from repository '%s' signed with an unknown key '%s'.
zh: 正在接受檔案 ′%s′ (來自套件庫 ′%s′)，此檔案使用未知的金鑰 '%s' 簽章。

note: translator: %1% is a file name, %2% is a gpg key ID
en: File '%1%' is signed with an unknown key '%2%'.
zh: 檔案「%1%」是以未知金鑰「%2%」簽章。

note: translator: %1% is a file name, %2% is a gpg key ID, %3% a repositories name
en: File '%1%' from repository '%3%' is signed with an unknown key '%2%'.
zh: 套件庫「%3%」中的檔案「%1%」是以未知金鑰「%2%」簽章。

note: translators: the last %s is gpg key ID
en: File '%s' is signed with an unknown key '%s'. Continue?
zh: 檔案 '%s' 是以不明金鑰 '%s' 簽章。要繼續嗎？

note: translators: the last %s is gpg key ID
en: File '%s' from repository '%s' is signed with an unknown key '%s'. Continue?
zh: 檔案 '%s' (來自套件庫 '%s') 是以不明金鑰 '%s' 簽章。要繼續嗎？

en: Automatically importing the following key:
zh: 自動匯入下列金鑰：

en: Automatically trusting the following key:
zh: 自動信任下列金鑰：

en: New repository or package signing key received:
zh: 收到新的套件庫或套件簽署金鑰：

note: translators: this message is shown after showing description of the key
en: Do you want to reject the key, trust temporarily, or trust always?
zh: 您想要拒絕此金鑰，暫時信任，或永遠信任？

note: translators: this message is shown after showing description of the key
en: Do you want to reject the key, or trust always?
zh: 您想要拒絕此金鑰，還是永遠信任？

note: translators: help text for the 'r' option in the 'r/t/a' prompt
en: Don't trust the key.
zh: 不要信任此金鑰。

note: translators: help text for the 't' option in the 'r/t/a' prompt
en: Trust the key temporarily.
zh: 暫時信任此金鑰。

note: translators: help text for the 'a' option in the 'r/t/a' prompt
en: Trust the key and import it into trusted keyring.
zh: 信任此金鑰並匯入到信任的金鑰圈。

en: Ignoring failed signature verification for file '%s'!
zh: 正在忽略檔案 '%s' 的失敗簽章驗證！

en: Ignoring failed signature verification for file '%s' from repository '%s'!
zh: 正在忽略檔案 '%s' (來自套件庫 '%s') 的失敗簽章驗證！

en: Double-check this is not caused by some malicious changes in the file!
zh: 請再次確認這並非是因為檔案遭到惡意修改所造成的！

note: translator: %1% is a file name
en: Signature verification failed for file '%1%'.
zh: 檔案 '%1%' 的簽章驗證失敗。

note: translator: %1% is a file name, %2% a repositories name
en: Signature verification failed for file '%1%' from repository '%2%'.
zh: 檔案 '%1%' (來自套件庫 '%2%') 的簽章驗證失敗。

en: The rpm database seems to contain old V3 version gpg keys which are meanwhile obsolete and considered insecure:
zh: 該 RPM 資料庫看似包含了舊的 V3 版本 GPG 金鑰，這些金鑰已經廢棄，因此被認為是不安全的：

en: To see details about a key call '%1%'.
zh: 檢視呼叫「%1%」的金鑰詳細資訊。

en: Unless you believe the key in question is still in use, you can remove it from the rpm database calling '%1%'.
zh: 除非您相信這些有問題的金鑰仍在使用當中，否則您可以從 RPM 資料庫中呼叫「%1%」移除它們。

en: No digest for file %s.
zh: 檔案 %s 無摘要。

en: Unknown digest %s for file %s.
zh: 不明摘要 %s (檔案 %s)。

en: Digest verification failed for file '%1%'
    [%2%]
    
      expected %3%
      but got  %4%
zh: 檔案 '%1%' 訊息摘要驗證錯誤
    [%2%]
    
      預期為 %3%
      實際為 %4%

en: Accepting packages with wrong checksums can lead to a corrupted system and in extreme cases even to a system compromise.
zh: 接受帶有錯誤檢查總數的套件會導致系統損壞，甚至危及系統安全。

en: However if you made certain that the file with checksum '%1%..' is secure, correct
    and should be used within this operation, enter the first 4 characters of the checksum
    to unblock using this file on your own risk. Empty input will discard the file.
zh: 然而，若您確定該檔案 (檢核碼 '%1%..') 是安全且正確的，在此操作中應該要使用它，
    請輸入檢核碼的前 4 個字元來取消阻擋該檔案，並請您自負風險。空白輸入將直接放棄該檔案。

note: translators: A prompt option help text
en: Unblock using this file on your own risk.
zh: 取消阻擋該檔案，並自負風險。

note: translators: A prompt option help text
en: Discard the file.
zh: 放棄該檔案。

note: translators: A prompt text
en: Unblock or discard?
zh: 取消阻擋或放棄？

en: The following query locks the same objects as the one you want to remove:
zh: 下列的查詢鎖定了您想要移除的物件：

en: The following query locks some of the objects you want to unlock:
zh: 下列的查詢鎖定了一些您想要解鎖的物件：

en: Do you want to remove this lock?
zh: 您想要移除此鎖定嗎？

en: The following query does not lock anything:
zh: 下列的查詢沒有鎖定任何東西：

en: Retrieving delta
zh: 正在取出 delta

note: translators: this text is a progress display label e.g. "Applying delta foo [42%]"
en: Applying delta
zh: 正在套用 delta

note: TranslatorExplanation %s is package size like "5.6 M"
en: (%s unpacked)
zh: (已解開 %s)

en: In cache %1%
zh: 在快取 %1% 中

en: Retrieving %s %s-%s.%s
zh: 正在取出 %s %s-%s.%s

en: Accepting package despite the error.
zh: 即使遇到錯誤，仍然接受套件。

note: TranslatorExplanation speaking of a script - "Running: script file name (package name, script dir)"
en: Running: %s  (%s, %s)
zh: 正在執行： %s  (%s,%s)

en: Removal of %s failed:
zh: 移除 %s 失敗：

en: Installation of %s failed:
zh: 安裝 %s 失敗：

note: translators: A progressbar label
en: Checking for file conflicts:
zh: 正在檢查檔案衝突：

note: TranslatorExplanation %1%(number of packages); detailed list follows
en: %1% package had to be excluded from file conflicts check because it is not yet download. | %1% packages had to be excluded from file conflicts check because they are not yet downloaded.
zh[0]: 因為 %1% 個套件尚未下載，因此從檔案衝突檢查中排除。

note: TranslatorExplanation %1%(commandline option)
en: Checking for file conflicts requires not installed packages to be downloaded in advance in order to access their file lists. See option '%1%' in the zypper manual page for details.
zh: 檢查檔案衝突需要事先下載尚未安裝的套件，才能存取其檔案清單。詳情請見 zypper 說明文件中關於選項 '%1%' 的說明。

note: TranslatorExplanation %1%(number of conflicts); detailed list follows
en: Detected %1% file conflict: | Detected %1% file conflicts:
zh[0]: 偵測到 %1% 個檔案衝突：

en: Conflicting files will be replaced.
zh: 衝突檔案將會被取代。

note: TranslatorExplanation Problem description before asking whether to "Continue? [yes/no] (no):"
en: File conflicts happen when two packages attempt to install files with the same name but different contents. If you continue, conflicting files will be replaced losing the previous content.
zh: 當二個套件嘗試安裝檔名相同、內容卻不同的檔案時，檔案衝突就會發生。若您選擇繼續，衝突檔案將會被取代，先前的內容也會消失。

note: translator: %s is an other command: "This is an alias for 'zypper info -t patch'."
en: This is an alias for '%s'.
zh: 這是 '%s' 的別名。

en: Solver options:
zh: 解析程式選項：

en: Expert options:
zh: 進階選項：

en: This command has no additional options.
zh: 本指令沒有其他選項。

en: Legacy options:
zh: 舊選項：

note: translator: '-r             The same as -f.
en: The same as %1%.
zh: 與 %1% 相同。

en: Global Options:
zh: 全域選項:

note: translators: --details
en: Show the detailed installation summary.
zh: 顯示詳細的安裝摘要。

en: Type of package (%1%).
zh: 套件 (%1%) 的類型。

note: translators: --best-effort
en: Do a 'best effort' approach to update. Updates to a lower than the latest version are also acceptable.
zh: 盡最大努力來趨近最新狀態， 更新到比最新版本還低些的也 可以接受。

en: Consider only patches which affect the package management itself.
zh: 僅考慮影響套件管理本身的修補程式。

note: translator: Option argument like '--export <FILE.repo>'. Do do not translate lowercase wordparts
en: ALIAS
zh: 別名

note: translator: Option argument like '--export <FILE.repo>'. Do do not translate lowercase wordparts
en: ALIAS|#|URI
zh: 別名|編號|URI

note: translator: Option argument like '--export <FILE.repo>'. Do do not translate lowercase wordparts
en: CATEGORY
zh: 類別

note: translator: Option argument like '--export <FILE.repo>'. Do do not translate lowercase wordparts
en: FILE.repo
zh: 檔案.repo

note: translator: Option argument like '--export <FILE.repo>'. Do do not translate lowercase wordparts
en: INTEGER
zh: 整數

note: translator: Option argument like '--export <FILE.repo>'. Do do not translate lowercase wordparts
en: SEVERITY
zh: 嚴重度

en: Repository Management:
zh: 套件庫管理：

en: Service Management:
zh: 服務管理：

en: Software Management:
zh: 軟體管理：

en: Update Management:
zh: 更新管理：

en: Querying:
zh: 查詢：

en: Package Locks:
zh: 套件鎖定：

en: Locale Management:
zh: 地區設定管理：

en: Other Commands:
zh: 其他指令：

en: Invalid table style %d.
zh: 無效的表格樣式 %d。

en:  Use an integer number from %d to %d
zh:  使用介於 %d 到 %d 之間的整數

en: The path specified in the --root option must be absolute.
zh: 使用 --root 選項時需指定絕對路徑。

note: translators: --help, -h
en: Help.
zh: 顯示說明訊息。

note: translators: --version, -V
en: Output the version number.
zh: 顯示版本號。

note: translators: --promptids
en: Output a list of zypper's user prompts.
zh: 顯示 zypper 使用者提示清單。

note: translators: --config, -c <FILE>
en: Use specified config file instead of the default.
zh: 使用指定的設定檔，而非預設的設定檔。

en: User data string must not contain nonprintable or newline characters!
zh: 使用者資料字串不能包含不可列印或換行字元！

note: translators: --userdata <STRING>
en: User defined transaction id used in history and plugins.
zh: 在歷史記錄及外掛程式中使用定義的事務 ID。

note: translators: --quiet, -q
en: Suppress normal output, print only error messages.
zh: 隱藏正常訊息輸出，僅顯示錯誤訊息。

note: translators: --color / --no-color
en: Whether to use colors in output if tty supports it.
zh: 若 tty 支援，設定是否顯示顏色在訊息中。

note: translators: --no-abbrev, -A
en: Do not abbreviate text in tables.
zh: 在表格中不要使用縮寫文字。

note: translators: --table-style, -s, %1% denotes the supported range of the integer argument (e.g. "1-11")
en: Table style (%1%).
zh: 表格樣式 (%1%)。

en: Entering non-interactive mode.
zh: 進入非互動模式。

note: translators: --non-interactive, -n
en: Do not ask anything, use default answers automatically.
zh: 不要提示選擇，自動使用預設的答案。

en: Patches having the flag rebootSuggested set will not be treated as interactive.
zh: 對於有建議重開機旗標的修補程式將不會被視為可互動的。

note: translators: --non-interactive-include-reboot-patches
en: Do not treat patches as interactive, which have the rebootSuggested-flag set.
zh: 對於旗標設定為 rebootSuggested 的修補程式，也 不要提示選擇。

note: translators: --xmlout, -x
en: Switch to XML output.
zh: 切換為 XML 輸出。

note: translators: --ignore-unknown, -i
en: Ignore unknown packages.
zh: 忽略未知的套件。

note: translators: --terse, -t
en: Terse output for machine consumption. Implies --no-abbrev and --no-color.
zh: 供機器使用的摘要輸出。表示 --no-abbrev 和 --no-color。

note: translators: --reposd-dir, -D <DIR>
en: Use alternative repository definition file directory.
zh: 使用不同的套件庫定義檔 目錄。

note: translators: --cache-dir, -C <DIR>
en: Use alternative directory for all caches.
zh: 對所有快取均使用不同的目錄。

note: translators: --raw-cache-dir <DIR>
en: Use alternative raw meta-data cache directory.
zh: 使用不同的原始中繼資料快取的目錄。

note: translators: --solv-cache-dir <DIR>
en: Use alternative solv file cache directory.
zh: 使用不同的解決方案檔案快取目錄。

note: translators: --pkg-cache-dir <DIR>
en: Use alternative package cache directory.
zh: 使用不同的套件快取目錄。

en: Entering 'no-gpg-checks' mode.
zh: 正在進入忽略 GPG 檢查模式。

note: translators: --no-gpg-checks
en: Ignore GPG check failures and continue.
zh: 忽略 GPG 檢查錯誤並繼續。

en: Turning on '%s'. New repository signing keys will be automatically imported!
zh: 正在開啟 '%s'。新套件庫簽名金鑰將自動被匯入！

note: translators: --gpg-auto-import-keys
en: Automatically trust and import new repository signing keys.
zh: 自動信任並匯入新的套件庫簽章金鑰。

note: translators: --plus-repo, -p <URI>
en: Use an additional repository.
zh: 使用額外的套件庫。

note: translators: --plus-content <TAG>
en: Additionally use disabled repositories providing a specific keyword. Try '--plus-content debug' to enable repos indicating to provide debug packages.
zh: 另外使用提供特定關鍵字的被停用套件庫。 嘗試 '--plus-content debug' 來啟用有提供除錯套件的套件庫。

en: Repositories disabled, using the database of installed packages only.
zh: 套件庫已停用，僅使用已安裝套件的資料庫。

note: translators: --disable-repositories
en: Do not read meta-data from repositories.
zh: 不要從套件庫讀取中繼資料。

en: Autorefresh disabled.
zh: 停用自動重新整理。

note: translators: --no-refresh
en: Do not refresh the repositories.
zh: 不要重新整理套件庫。

en: CD/DVD repositories disabled.
zh: CD/DVD 套件庫停用。

note: translators: --no-cd
en: Ignore CD/DVD repositories.
zh: 忽略 CD/DVD 套件庫。

en: Remote repositories disabled.
zh: 遠端套件庫停用。

note: translators: --no-remote
en: Ignore remote repositories.
zh: 忽略遠端套件庫。

note: translators: --releasever
en: Set the value of $releasever in all .repo files (default: distribution version)
zh: 在所有 .repo 檔案中設定 $releasever 的值 (預設︰發行版的版本)

en: Target Options
zh: 目標選項

note: translators: --root, -R <DIR>
en: Operate on a different root directory.
zh: 在不同的根目錄操作。

note: translators: --installroot <DIR>
en: Operate on a different root directory, but share repositories with the host.
zh: 在不同的根目錄上操作，但與主機共用套件庫。

en: Ignoring installed resolvables.
zh: 忽略已安裝的解決方案。

note: translators: --disable-system-resolvables
en: Do not read installed packages.
zh: 不要讀取已安裝的套件。

en: No config file is in use. Can not save options.
zh: 沒有使用中的組態檔案。無法儲存選項。

en: Option '%1%' saved in '%2%'.
zh: 選項「%1%」已儲存到「%2%」中。

en: Failed to save option.
zh: 無法儲存選項。

en: '%s' not found in package names. Trying '%s'.
zh: 套件名稱中找不到 '%s'。正在嘗試 '%s'。

en: '%s' is not a package name or capability.
zh: '%s' 不是一個套件或功能名稱。

en: '%s' not found in package names. Trying capabilities.
zh: 套件名稱中找不到 '%s'。正在嘗試其他功能。

en: Package '%s' not found.
zh: 找不到套件 '%s'。

en: Patch '%s' not found.
zh: 找不到修補程式 '%s'。

en: Product '%s' not found.
zh: 找不到產品 '%s'。

en: Pattern '%s' not found.
zh: 找不到樣式 '%s'。

en: Source package '%s' not found.
zh: 找不到原始碼套件 '%s'。

note: just in case
en: Object '%s' not found.
zh: 找不到物件 '%s'。

en: Package '%s' not found in specified repositories.
zh: 在指定套件庫中找不到套件 '%s' 。

en: Patch '%s' not found in specified repositories.
zh: 在指定套件庫中找不到修補程式 '%s' 。

en: Product '%s' not found in specified repositories.
zh: 在指定套件庫中找不到產品 '%s'。

en: Pattern '%s' not found in specified repositories.
zh: 在指定套件庫中找不到樣式 '%s' 。

en: Source package '%s' not found in specified repositories.
zh: 在指定套件庫中找不到原始碼套件 '%s' 。

note: just in case
en: Object '%s' not found in specified repositories.
zh: 在指定套件庫中找不到物件 '%s' 。

note: translators: meaning a package %s or provider of capability %s
en: No provider of '%s' found.
zh: 找不到提供 '%s' 的提供者。

note: wildcards used
en: No package matching '%s' is installed.
zh: 未安裝與 '%s' 相符的套件。

en: Package '%s' is not installed.
zh: 套件 '%s' 尚未安裝。

note: translators: meaning provider of capability %s
en: No provider of '%s' is installed.
zh: 未安裝 '%s' 的提供者。

en: '%s' is already installed.
zh: '%s' 已經安裝。

note: translators: %s are package names
en: '%s' providing '%s' is already installed.
zh: '%s' (提供 '%s') 已經安裝。

en: No update candidate for '%s'. The highest available version is already installed.
zh: 沒有 '%s' 的更新候選。最新的可用版本已經安裝了。

en: No update candidate for '%s'.
zh: '%s' 無更新候選。

en: There is an update candidate '%s' for '%s', but it does not match the specified version, architecture, or repository.
zh: 有更新候選 '%s' (適用於 '%s')，但它不符合特定版本、架構或套件庫。

en: There is an update candidate for '%s' from vendor '%s', while the current vendor is '%s'. Use '%s' to install this candidate.
zh: 有一個「%s」的更新候選 (來自廠商「%s」)，但當前廠商是「%s」。請使用「%s」安裝此候選。

en: There is an update candidate for '%s', but it comes from a repository with a lower priority. Use '%s' to install this candidate.
zh: 有針對 '%s' 的更新候選，但是從優先等級較低的套件庫而來。 使用 '%s' 來安裝此更新。

en: There is an update candidate for '%s', but it is locked. Use '%s' to unlock it.
zh: 有一個 '%s' 的更新候選，但被鎖定。請使用 '%s' 解除鎖定。

en: Package '%s' is not available in your repositories. Cannot reinstall, upgrade, or downgrade.
zh: 套件 '%s' 無法在您的套件庫找到。無法重新安裝、升級或降級。

en: The selected package '%s' from repository '%s' has lower version than the installed one.
zh: 所選套件 '%s' (來自套件庫 '%s') 的版本低於已安裝的版本。

note: translators: %s = "zypper install --oldpackage package-version.arch"
en: Use '%s' to force installation of the package.
zh: 使用 '%s' 強迫安裝套件。

en: Patch '%s' is interactive, skipping.
zh: 修補程式 '%s' 是互動式的，跳過。

en: Patch '%s' is not needed.
zh: 不需要修補程式 '%s'。

en: Patch '%1%' is optional. Use '%2%' to install it, or '%3%' to include all optional patches.
zh: '%s' 為選擇性修補程式。請用 '%s' 來安裝它，或使用 '%s' 包括所有選擇性修補程式。

en: Patch '%s' is locked. Use '%s' to install it, or unlock it using '%s'.
zh: 修補程式 '%s' 已被鎖定。請用 '%s' 來安裝它，或使用 '%s' 解除鎖定。

en: Patch '%s' is not in the specified category.
zh: 修補程式 '%s' 不在指定類別中。

en: Patch '%s' has not the specified severity.
zh: 修補程式 '%s' 不在指定嚴重度中。

en: Patch '%s' was issued after the specified date.
zh: 修補程式 '%s' 已在指定日期後發行。

en: Selecting '%s' from repository '%s' for installation.
zh: 正在選取 '%s' (來自套件庫 '%s') 以安裝。

en: Forcing installation of '%s' from repository '%s'.
zh: 正在強制安裝 '%s' (來自套件庫 '%s')。

en: Selecting '%s' for removal.
zh: 正在選取 '%s' 以移除。

en: '%s' is locked. Use '%s' to unlock it.
zh: '%s' 已被鎖定。請用 '%s' 解除鎖定。

en: Adding requirement: '%s'.
zh: 正在新增需求：'%s'。

en: Adding conflict: '%s'.
zh: 正在新增衝突：'%s'。

note: translators: %1% expands to a single package name or a ','-separated enumeration of names.
en: Did you mean %1%?
zh: 您是指 %1% 嗎？

en: Ignoring option %s when updating the update stack first.
zh: 先更新更新堆疊時忽略選項 %s。

note: translator: '%1%' is a products name '%2%' is a command to call (like 'zypper dup') Both may contain whitespace and should be enclosed by quotes!
en: Product '%1%' requires to be updated by calling '%2%'!
zh: 需要透過呼叫「%2%」來更新產品「%1%」！

note: translators: Appended when clipping a long enumeration: "ConsoleKit-devel ConsoleKit-doc ... and 20828 more items."
en: ... and %1% more item. | ... and %1% more items.
zh[0]: ... 以及 %1% 個項目。

en: The following NEW package is going to be installed: | The following %d NEW packages are going to be installed:
zh[0]: 將會安裝下列 %d 個新的套件：

en: The following NEW patch is going to be installed: | The following %d NEW patches are going to be installed:
zh[0]: 將會安裝下列 %d 個新的修補程式：

en: The following NEW pattern is going to be installed: | The following %d NEW patterns are going to be installed:
zh[0]: 將會安裝下列 %d 個新的樣式：

en: The following NEW product is going to be installed: | The following %d NEW products are going to be installed:
zh[0]: 將會安裝下列 %d 個新的產品：

en: The following source package is going to be installed: | The following %d source packages are going to be installed:
zh[0]: 將會安裝下列 %d 個原始碼套件：

en: The following application is going to be installed: | The following %d applications are going to be installed:
zh[0]: 將會安裝下列 %d 個應用：

en: The following package is going to be REMOVED: | The following %d packages are going to be REMOVED:
zh[0]: 下列 %d 個套件將會被移除：

en: The following patch is going to be REMOVED: | The following %d patches are going to be REMOVED:
zh[0]: 下列 %d 個修補程式將會被移除：

en: The following pattern is going to be REMOVED: | The following %d patterns are going to be REMOVED:
zh[0]: 下列 %d 個樣式將會被移除：

en: The following product is going to be REMOVED: | The following %d products are going to be REMOVED:
zh[0]: 下列 %d 個產品將會被移除：

en: The following application is going to be REMOVED: | The following %d applications are going to be REMOVED:
zh[0]: 下列 %d 個應用將會被移除：

en: The following package is going to be upgraded: | The following %d packages are going to be upgraded:
zh[0]: 下列 %d 個套件將會升級：

en: The following patch is going to be upgraded: | The following %d patches are going to be upgraded:
zh[0]: 下列 %d 個修補程式將會升級：

en: The following pattern is going to be upgraded: | The following %d patterns are going to be upgraded:
zh[0]: 下列 %d 個樣式將會升級：

en: The following product is going to be upgraded: | The following %d products are going to be upgraded:
zh[0]: 下列 %d 個產品將會升級：

en: The following application is going to be upgraded: | The following %d applications are going to be upgraded:
zh[0]: 下列 %d 個應用將會升級：

en: The following package is going to be downgraded: | The following %d packages are going to be downgraded:
zh[0]: 下列 %d 個套件將會降級：

en: The following patch is going to be downgraded: | The following %d patches are going to be downgraded:
zh[0]: 下列 %d 個修補程式將會降級：

en: The following pattern is going to be downgraded: | The following %d patterns are going to be downgraded:
zh[0]: 下列 %d 個樣式將會降級：

en: The following product is going to be downgraded: | The following %d products are going to be downgraded:
zh[0]: 下列 %d 個產品將會降級：

en: The following application is going to be downgraded: | The following %d applications are going to be downgraded:
zh[0]: 下列 %d 個應用將會降級：

en: The following package is going to be reinstalled: | The following %d packages are going to be reinstalled:
zh[0]: 下列 %d 個套件將會重新安裝：

en: The following patch is going to be reinstalled: | The following %d patches are going to be reinstalled:
zh[0]: 下列 %d 個修補程式將會重新安裝：

en: The following pattern is going to be reinstalled: | The following %d patterns are going to be reinstalled:
zh[0]: 下列 %d 個樣式將會重新安裝：

en: The following product is going to be reinstalled: | The following %d products are going to be reinstalled:
zh[0]: 下列 %d 個產品將會重新安裝：

en: The following application is going to be reinstalled: | The following %d applications are going to be reinstalled:
zh[0]: 下列 %d 個應用將會重新安裝：

en: The following recommended package was automatically selected: | The following %d recommended packages were automatically selected:
zh[0]: 下列 %d 個推薦的套件已自動被選取：

en: The following recommended patch was automatically selected: | The following %d recommended patches were automatically selected:
zh[0]: 下列 %d 個推薦的修補程式已自動被選取：

en: The following recommended pattern was automatically selected: | The following %d recommended patterns were automatically selected:
zh[0]: 下列 %d 個推薦的樣式已自動被選取：

en: The following recommended product was automatically selected: | The following %d recommended products were automatically selected:
zh[0]: 下列 %d 個推薦的產品已自動被選取：

en: The following recommended source package was automatically selected: | The following %d recommended source packages were automatically selected:
zh[0]: 下列 %d 個推薦的原始碼套件已自動被選取：

en: The following recommended application was automatically selected: | The following %d recommended applications were automatically selected:
zh[0]: 下列 %d 個推薦的應用已自動被選取：

en: The following package is recommended, but will not be installed (only required packages will be installed): | The following %d packages are recommended, but will not be installed (only required packages will be installed):
zh[0]: 下列 %d 個套件是推薦的，但將不會被安裝(僅有需要的套件會被安裝)：

en: The following package is recommended, but will not be installed because it's unwanted (was manually removed before): | The following %d packages are recommended, but will not be installed because they are unwanted (were manually removed before):
zh[0]: 下列 %d 個套件是推薦的，但將不會被安裝，因為它們是您不想要的 (之前已被手動移除)：

en: The following package is recommended, but will not be installed due to conflicts or dependency issues: | The following %d packages are recommended, but will not be installed due to conflicts or dependency issues:
zh[0]: 下列 %d 個套件是推薦的，但將不會被安裝，因為有衝突或相依性的問題：

en: The following patch is recommended, but will not be installed: | The following %d patches are recommended, but will not be installed:
zh[0]: 下列 %d 個修補程式是推薦的，但將不會被安裝：

en: The following pattern is recommended, but will not be installed: | The following %d patterns are recommended, but will not be installed:
zh[0]: 下列 %d 個樣式是推薦的，但將不會被安裝：

en: The following product is recommended, but will not be installed: | The following %d products are recommended, but will not be installed:
zh[0]: 下列 %d 個產品是推薦的，但將不會被安裝：

en: The following application is recommended, but will not be installed: | The following %d applications are recommended, but will not be installed:
zh[0]: 下列 %d 個應用是推薦的，但將不會被安裝：

en: The following package is suggested, but will not be installed: | The following %d packages are suggested, but will not be installed:
zh[0]: 下列 %d 個套件是建議的，但將不會被安裝：

en: The following patch is suggested, but will not be installed: | The following %d patches are suggested, but will not be installed:
zh[0]: 下列 %d 個修補程式是建議的，但將不會被安裝：

en: The following pattern is suggested, but will not be installed: | The following %d patterns are suggested, but will not be installed:
zh[0]: 下列 %d 個樣式是建議的，但將不會被安裝：

en: The following product is suggested, but will not be installed: | The following %d products are suggested, but will not be installed:
zh[0]: 下列 %d 個產品是建議的，但將不會被安裝：

en: The following application is suggested, but will not be installed: | The following %d applications are suggested, but will not be installed:
zh[0]: 下列 %d 個應用是建議的，但將不會被安裝：

en: The following package is going to change architecture: | The following %d packages are going to change architecture:
zh[0]: 下列 %d 個套件將會變更架構：

en: The following patch is going to change architecture: | The following %d patches are going to change architecture:
zh[0]: 下列 %d 個修補程式將會變更架構：

en: The following pattern is going to change architecture: | The following %d patterns are going to change architecture:
zh[0]: 下列 %d 個樣式將會變更架構：

en: The following product is going to change architecture: | The following %d products are going to change architecture:
zh[0]: 下列 %d 個產品將會變更架構：

en: The following application is going to change architecture: | The following %d applications are going to change architecture:
zh[0]: 下列 %d 個應用將會變更架構：

en: The following package is going to change vendor: | The following %d packages are going to change vendor:
zh[0]: 下列 %d 個套件將會變更供應商：

en: The following patch is going to change vendor: | The following %d patches are going to change vendor:
zh[0]: 下列 %d 個修補程式將會變更供應商：

en: The following pattern is going to change vendor: | The following %d patterns are going to change vendor:
zh[0]: 下列 %d 個樣式將會變更供應商：

en: The following product is going to change vendor: | The following %d products are going to change vendor:
zh[0]: 下列 %d 個產品將會變更供應商：

en: The following application is going to change vendor: | The following %d applications are going to change vendor:
zh[0]: 下列 %d 個應用將會變更供應商：

en: The following package has no support information from its vendor: | The following %d packages have no support information from their vendor:
zh[0]: 下列 %d 個套件沒有其供應商的支援資訊：

en: The following package is not supported by its vendor: | The following %d packages are not supported by their vendor:
zh[0]: 下列 %d 個套件不被它們的供應商支援：

en: The following package needs additional customer contract to get support: | The following %d packages need additional customer contract to get support:
zh[0]: 下列 %d 個套件需要額外的客製化合約以取得支援：

en: The following package update will NOT be installed: | The following %d package updates will NOT be installed:
zh[0]: 下列 %d 個套件更新將 不會 被安裝：

en: The following product update will NOT be installed: | The following %d product updates will NOT be installed:
zh[0]: 下列 %d 個產品更新將 不會 被安裝：

en: The following application update will NOT be installed: | The following %d application updates will NOT be installed:
zh[0]: 下列 %d 個應用更新將 不會 被安裝：

en: The following item is locked and will not be changed by any action: | The following %d items are locked and will not be changed by any action:
zh[0]: 下列 %d 個項目已被鎖定，將不會被更動：

en: Run '%1%' to see the complete list of locked items.
zh: 執行 '%1%' 查看完整的鎖定項目清單。

en: The following patch requires a system reboot: | The following %d patches require a system reboot:
zh[0]: 下列 %d 個修補程式將會需要系統重新啟動：

en: The following package requires a system reboot: | The following %d packages require a system reboot:
zh[0]: 以下 %d 個套件需要將系統重新開機：

en: Overall download size: %1%. Already cached: %2%.
zh: 全部下載大小：%1%。已快取：%2%。

en: Download only.
zh: 僅下載。

note: TrasnlatorExplanation %s will be substituted by a byte count e.g. 212 K
en: After the operation, additional %s will be used.
zh: 完成操作後，將使用額外的 %s。

en: No additional space will be used or freed after the operation.
zh: 完成操作後，不會有額外的空間被使用或釋出。

note: TrasnlatorExplanation %s will be substituted by a byte count e.g. 212 K
en: After the operation, %s will be freed.
zh: 完成操作後，將釋出 %s。

note: translators: this text will be preceded by a number e.g. "5 packages to ..."
en: package to upgrade | packages to upgrade
zh[0]: 個待升級套件

note: translators: this text will be preceded by a number e.g. "5 to ..."
en: to downgrade | to downgrade
zh[0]: 將降級

note: translators: this text will be preceded by a number e.g. "5 packages to ..."
en: package to downgrade | packages to downgrade
zh[0]: 要降級的套件

note: translators: this text will be preceded by a number e.g. "5 new to install"
en: new package to install | new packages to install
zh[0]: 要安裝的新套件

note: translators: this text will be preceded by a number e.g. "5 to ..."
en: to reinstall | to reinstall
zh[0]: 將重新安裝

note: translators: this text will be preceded by a number e.g. "5 packages to ..."
en: package to reinstall | packages to reinstall
zh[0]: 要重新安裝的套件

note: translators: this text will be preceded by a number e.g. "5 to ..."
en: to remove | to remove
zh[0]: 將移除

note: translators: this text will be preceded by a number e.g. "5 packages to ..."
en: package to remove | packages to remove
zh[0]: 要移除的套件

note: translators: this text will be preceded by a number e.g. "5 to ..."
en: to change vendor |  to change vendor
zh[0]: 將變更供應商

note: translators: this text will be preceded by a number e.g. "5 packages ..."
en: package will change vendor | packages will change vendor
zh[0]: 套件將會變更供應商

note: translators: this text will be preceded by a number e.g. "5 to ..."
en: to change arch | to change arch
zh[0]: 將變更架構

note: translators: this text will be preceded by a number e.g. "5 packages ..."
en: package will change arch | packages will change arch
zh[0]: 套件將變更架構

note: translators: this text will be preceded by a number e.g. "5 new"
en: source package | source packages
zh[0]: 原始碼套件

note: translators: this text will be preceded by a number e.g. "5 new to install"
en: source package to install | source packages to install
zh[0]: 要安裝的原始碼套件

note: patch command (auto)restricted to update stack patches
en: Package manager restart required. (Run this command once again after the update stack got updated)
zh: 需要重新啟動套件管理員 (更新堆疊得到更新後，請再次執行此指令)。

en: System reboot required.
zh: 系統需要重新啟動。

note: translator: Printed after the summary but before the prompt to start the installation. Followed by some explanatory text telling it might be a good idea NOT to continue: # zypper up ... Consider to cancel: Product 'opennSUSE Tumbleweed' requires to be updated by calling 'zypper dup'! Continue? [y/n/
en: Consider to cancel:
zh: 考慮取消：

en: PackageKit is blocking zypper. This happens if you have an updater applet or other software management application using PackageKit running.
zh: PackageKit 正在阻擋 zypper。如果您正在執行使用 PackageKit 的更新程式 applet 或其他軟體管理應用程式，此情況就會發生。

en: We can ask PackageKit to interrupt the current action as soon as possible, but it depends on PackageKit how fast it will respond to this request.
zh: 我們可以要求 PackageKit 儘快中止目前的動作，但取決於 PackageKit 對此要求的回應速度。

en: Ask PackageKit to quit?
zh: 要求 PackageKit 退出嗎？

en: PackageKit is still running (probably busy).
zh: PackageKit 仍在執行中 (可能正忙)。

en: Unexpected exception.
zh: 非預期的例外。

note: translators: %s is "help" or "zypper help" depending on whether zypper shell is running or not
en: Type '%s' to get command-specific help.
zh: 輸入 '%s' 以獲取個別指令的說明。

en: Verbosity: %d
zh: 詳細：%d

en: Enforced setting
zh: 強制設定

en: The /etc/products.d/baseproduct symlink is dangling or missing!
    The link must point to your core products .prod file in /etc/products.d.
zh: 符號連結 /etc/products.d/baseproduct 指向目標不存在或連結本身已遺失！
    該連結必須要指向您在 /etc/products.d 的核心產品 .prod 檔案。

note: TranslatorExplanation The %s is "--plus-repo" TranslatorExplanation The %s is "--option-name"
en: The %s option has no effect here, ignoring.
zh: %s 選項在此無效，將忽略。

en: Non-option program arguments:
zh: 非選項程式引數︰

note: help text for the "Abort, retry, ignore?" prompt for media errors
en: Skip retrieval of the file and abort current operation.
zh: 跳過檔案擷取並中止目前操作。

note: help text for the "Abort, retry, ignore?" prompt for media errors
en: Try to retrieve the file again.
zh: 嘗試再次取得檔案。

note: help text for the "Abort, retry, ignore?" prompt for media errors
en: Skip retrieval of the file and try to continue with the operation without the file.
zh: 跳過檔案擷取並嘗試沒有此檔案繼續操作。

note: help text for the "Abort, retry, ignore?" prompt for media errors
en: Change current base URI and try retrieving the file again.
zh: 變更目前基礎位址並嘗試重新取得檔案。

note: translators: this is a prompt label, will appear as "New URI: "
en: New URI
zh: 新位址

en: Disable SSL certificate authority check and continue.
zh: 停用 SSL 憑證授權檢查並繼續。

note: translators: this is a prompt text
en: Abort, retry, ignore?
zh: 中止、重試、忽略？

en: SSL certificate authority check disabled.
zh: SSL 憑證授權檢查已停用。

en: No devices detected, cannot eject.
zh: 未偵測到裝置，無法退出。

en: Try to eject the device manually.
zh: 請嘗試手動退出裝置。

en: Select device to eject.
zh: 選取要退出的裝置。

en: Insert the CD/DVD and press ENTER to continue.
zh: 插入 CD/DVD 並按下 ENTER 繼續。

en: Retrying...
zh: 重新嘗試中...

en: Eject medium.
zh: 退出媒體。

note: TranslatorExplanation translate letters 'y' and 'n' to whathever is appropriate for your language. Try to check what answers does zypper accept (it always accepts y/n at least) You can also have a look at the regular expressions used to check the answer here: /usr/lib/locale/<your_locale>/LC_MESSAGE
en: Please insert medium [%s] #%d and type 'y' to continue or 'n' to cancel the operation.
zh: 請放入媒體 [%s] # %d 然後鍵入 'y' 繼續，或 'n' 以取消此操作。

en: Authentication required to access %s. You need to be root to be able to read the credentials from %s.
zh: 存取 %s 需要授權。您必須是 root 才可以從 %s 讀取憑證。

en: Root privileges are required to run this command.
zh: 執行此指令需要 Root 權限。

en: This is a transactional-server, please use transactional-update to update or modify the system.
zh: 此為處理事項伺服器，請使用 transactional-update 更新或修改此系統。

en: The target filesystem is mounted as read-only. Please make sure the target filesystem is writeable.
zh: 目標檔案系統已掛載為只讀模式。請確定目標檔案系統是否可供寫入。

note: translators: command synopsis; do not translate lowercase words
en: dist-upgrade (dup) [OPTIONS]
zh: dist-upgrade (dup) [選項]

note: translators: command summary: dist-upgrade, dup translators: command description
en: Perform a distribution upgrade.
zh: 進行發行版本升級。

note: translators: --from <ALIAS|#|URI>
en: Restrict upgrade to specified repository.
zh: 限制升級到指定的套件庫。

en: You are about to do a distribution upgrade with all enabled repositories. Make sure these repositories are compatible before you continue. See '%s' for more information about this command.
zh: 您將要使用所有可用的套件庫進行發行版本升級。 在您繼續之前，請先確定這些套件庫的相容性。參閱 '%s' 得到更多關於此命令的資訊。

note: translators: command synopsis; do not translate lowercase words
en: zypper [--GLOBAL-OPTIONS] <COMMAND> [--COMMAND-OPTIONS] [ARGUMENTS]
zh: zypper [--全域選項] <指令> [--指令選項] [參數]

note: translators: command synopsis; do not translate lowercase words
en: zypper <SUBCOMMAND> [--COMMAND-OPTIONS] [ARGUMENTS]
zh: zypper <個別指令> [--指令選項] [參數]

en: Print zypper help
zh: 列印 zypper 說明

note: translators: command synopsis; do not translate lowercase words
en: install-new-recommends (inr) [OPTIONS]
zh: install-new-recommends (inr) [選項]

note: translators: command synopsis; do not translate lowercase words
en: verify (ve) [OPTIONS]
zh: verify (ve) [選項]

note: translators: command summary: install-new-recommends, inr
en: Install newly added packages recommended by installed packages.
zh: 安裝已安裝套件所建議 的新套件。

note: translators: command summary: verify, ve
en: Verify integrity of package dependencies.
zh: 確認套件相依完整性。

note: translators: command description
en: Install newly added packages recommended by already installed ones. This command basically re-evaluates the recommendations of all installed packages and fills up the system accordingly. You don't want to call this unconditionally on small or minimal systems, as it may easily add a large number of packages.
zh: 安裝已安裝套件推薦的新增套件。此指令基本上將重新評估所有已安裝套件的推薦套件並相應地安裝到系統中。不要在小型或精簡系統上無條件呼叫該指令，因為它可能會輕易地新增大量套件。

note: translators: command description, %1% is a zypper command
en: Called as '%1%', it restricts the command to just look for packages supporting available hardware, languages or filesystems. Useful after having added e.g. new hardware or driver repos.
zh: 呼叫「%1%」將限制該指令，僅允許其尋找支援可用硬體、語言或檔案系統的套件。新增硬體或驅動程式儲存庫後此指令會十分有用。

note: translators: command description
en: Check whether dependencies of installed packages are satisfied and suggest to install or remove packages in order to repair the dependency problems.
zh: 檢查已安裝的套件是否滿足相依性並建議安裝或移除套件來修正相依性問題。

en: Select packages by plain name, not by capability.
zh: 單純依照名稱而不是功能來選取套件。

en: Select packages solely by capability.
zh: 僅依據功能選取套件。

note: translators: command synopsis; do not translate lowercase words
en: remove (rm) [OPTIONS] <CAPABILITY> ...
zh: remove (rm) [選項] <功能> ...

note: translators: command summary: remove, rm
en: Remove packages.
zh: 移除套件。

note: translators: command description
en: Remove packages with specified capabilities. A capability is NAME[.ARCH][OP<VERSION>], where OP is one of <, <=, =, >=, >.
zh: 移除具有指定功能的套件。 功能是名稱[.ARCH][OP<版本>]，其中 OP 為以下運算子之一： <、<=、=、>=、>。

en: Too few arguments.
zh: 引數太少。

en: At least one package name is required.
zh: 至少需要一個套件名稱。

en: Cannot uninstall patches.
zh: 無法反安裝修補程式。

en: Installed status of a patch is determined solely based on its dependencies.
    Patches are not installed in sense of copied files, database records,
    or similar.
zh: 修補程式的安裝狀態僅取決於它的相依性。
    從複製的檔案、資料庫記錄或類似項目來看，
    修補程式並未安裝。

en: Uninstallation of a source package not defined and implemented.
zh: 反安裝一個原始碼套件仍未定義且未完成。

note: translators: command synopsis; do not translate lowercase words
en: install (in) [OPTIONS] <CAPABILITY|RPM_FILE_URI> ...
zh: install (in) [選項] <功能|rpm_檔案_位址> ...

note: translators: command description
en: Install packages with specified capabilities or RPM files with specified location. A capability is NAME[.ARCH][OP<VERSION>], where OP is one of <, <=, =, >=, >.
zh: 安裝具有指定功能的套件或指定位置 的 RPM 檔案。功能是指名稱[.ARCH][OP<版本>]，其中 OP 為以下運算子之一： <、<=、=、>=、>。

note: translators: --from <ALIAS|#|URI>
en: Select packages from the specified repository.
zh: 從指定的套件庫選取套件。

note: translators: --oldpackage
en: Allow to replace a newer item with an older one. Handy if you are doing a rollback. Unlike --force it will not enforce a reinstall.
zh: 允許使用舊版本取代新版本。 如果您要回復到舊版本，該選項是個方便的功能。不像 --force， 它不會強迫重新安裝。

en: Silently install unsigned rpm packages given as commandline parameters.
zh: 以靜默方式安裝以指令行參數指定的未簽署 rpm 套件。

note: translators: -f, --force
en: Install even if the item is already installed (reinstall), downgraded or changes vendor or architecture.
zh: 安裝套件，即使該套件已安裝 (重新安裝)、 已降級、或已變更供應商或架構。

note: translators: rug related message, shown if 'zypper in --entire-catalog foorepo someargument' is specified
en: Ignoring arguments, marking the entire repository.
zh: 將忽略參數，標示整個套件庫。

en: No valid arguments specified.
zh: 沒有指定有效的引數。

note: translators: command synopsis; do not translate lowercase words
en: list-patches (lp) [OPTIONS]
zh: list-patches (lp) [選項]

note: translators: command summary: list-patches, lp
en: List available patches.
zh: 列出已就緒的修補程式。

note: translators: command description
en: List all applicable patches.
zh: 列出所有適用修補程式。

note: translators: -a, --all
en: List all patches, not only applicable ones.
zh: 列出所有修補程式，不僅僅是適用的那些。

note: translators: command synopsis; do not translate lowercase words
en: list-updates (lu) [OPTIONS]
zh: list-updates (lu) [選項]

note: translators: command summary: list-updates, lu
en: List available updates.
zh: 列出可用的更新。

note: translators: command description
en: List all available updates.
zh: 列出所有可用的更新。

note: translators: -a, --all
en: List all packages for which newer versions are available, regardless whether they are installable or not.
zh: 列出所有有較新版本可用的 套件，不論它們是否 可以安裝。

note: translators: command synopsis; do not translate lowercase words
en: addlocale (aloc) [OPTIONS] <LOCALE> ...
zh: addlocale (aloc) [選項] <地區設定> ...

en: Add locale(s) to requested locales.
zh: 為請求的地區設定新增地區設定。

en: Add given locale(s) to the list of requested locales.
zh: 將指定的地區設定新增到請求的地區設定清單。

en: Do not install corresponding packages for given locale(s).
zh: 不安裝針對指定地區設定的對應套件。

en: Specify locale which shall be supported by the language code. Get a list of all available locales by calling '%s'.
zh: 依據語言代碼指定應支援的地區設定。透過呼叫「%s」獲取所有可用地區設定的清單。

note: translators: command synopsis; do not translate lowercase words
en: locales (lloc) [OPTIONS] [LOCALE] ...
zh: locales (lloc) [選項] [地區設定] ...

en: List requested locales (languages codes).
zh: 列出請求的地區設定 (語言代碼)。

en: List requested locales and corresponding packages.
zh: 列出請求的地區設定和對應套件。

en: Show corresponding packages.
zh: 顯示對應套件。

en: List all available locales.
zh: 列出所有可用地區設定。

en: Ignoring positional arguments because --all argument was provided.
zh: 由於提供了 --all 引數，將忽略位置引數。

en: The locale(s) for which the information shall be printed.
zh: 要列印資訊的相應地區設定。

en: Get all locales with lang code 'en' that have their own country code, excluding the fallback 'en':
zh: 獲取語言代碼為「en」且具有自己國家/地區代碼的所有地區設定，不包括錯誤回復「en」：

en: Get all locales with lang code 'en' with or without country code:
zh: 獲取語言代碼為「en」且含有或不含國家/地區代碼的所有地區設定：

en: Get the locale matching the argument exactly:
zh: 獲取與引數完全相符的地區設定：

en: Get the list of packages which are available for 'de' and 'en':
zh: 獲取「de」和「en」可用的套件清單：

note: translators: command synopsis; do not translate lowercase words
en: removelocale (rloc) [OPTIONS] <LOCALE> ...
zh: removelocale (rloc) [選項] <地區設定> ...

en: Remove locale(s) from requested locales.
zh: 從請求的地區設定移除地區設定。

en: Remove given locale(s) from the list of supported languages.
zh: 從支援的語言清單移除指定地區設定。

en: Specify locales which shall be removed by the language code. Get the list of requested locales by calling '%s'.
zh: 指定要依據語言代碼移除的地區設定。透過呼叫「%s」獲取所請求地區設定的清單。

en: Do not remove corresponding packages for given locale(s).
zh: 不要移除指定地區設定的相應套件。

note: translators: command synopsis; do not translate the command 'name (abbreviations)' or '-option' names
en: addlock (al) [OPTIONS] <PACKAGENAME> ...
zh: addlock (al) [選項] <套件名稱> ...

note: translators: command summary
en: Add a package lock.
zh: 加入一個套件鎖定。

note: translators: command description
en: Add a package lock. Specify packages to lock by exact name or by a glob pattern using '*' and '?' wildcard characters.
zh: 新增套件鎖定。 透過確切名稱或使用 '*' 和 '?' 萬用字元的全域樣式指定要鎖定的套件。

en: Restrict the lock to the specified repository.
zh: 限制僅鎖定指定的套件庫。

en: Specified lock has been successfully added. | Specified locks have been successfully added.
zh[0]: 指定的鎖定已成功新增。

en: Problem adding the package lock:
zh: 加入套件鎖定發生問題：

note: translators: command summary
en: Remove useless locks.
zh: 移除無用的鎖定。

note: translators: -d, --only-duplicates
en: Clean only duplicate locks.
zh: 僅移除重覆的鎖定。

note: translators: -e, --only-empty
en: Clean only locks which doesn't lock anything.
zh: 僅移除未鎖定任何東西的鎖定。

en: Removed %lu lock. | Removed %lu locks.
zh[0]: 移除 %lu 鎖定。

note: translators: locks table value
en: (multiple)
zh: (多重)

note: translators: property name; short; used like "Name: value"
en: Keep installed
zh: 保持已安裝

note: translators: command synopsis; do not translate the command 'name (abbreviations)' or '-option' names
en: locks (ll) [OPTIONS]
zh: locks (ll) [選項]

en: List current package locks.
zh: 列出目前的套件鎖定。

en: Show the number of resolvables matched by each lock.
zh: 顯示與每個鎖定相符的解決方案數量。

en: List the resolvables matched by each lock.
zh: 列出與每個鎖定相符的解決方案。

en: Error reading the locks file:
zh: 讀取鎖定檔案發生錯誤：

en: There are no package locks defined.
zh: 沒有定義任何套件鎖定。

en: removelock (rl) [OPTIONS] <LOCK-NUMBER|PACKAGENAME> ...
zh: removelock (rl) [選項] <鎖定編號|套件名稱> ...

en: Remove a package lock.
zh: 解除一個套件鎖定。

note: translators: command description; %1% is acoomand like 'zypper locks'
en: Remove a package lock. Specify the lock to remove by its number obtained with '%1%' or by package name.
zh: 移除一個套件鎖定。透過由 '%1% 1' 獲得的編號或透過套件名稱指定要移除的鎖定。

en: Remove only locks with specified repository.
zh: 僅移除指定套件庫的鎖定。

en: Specified lock has been successfully removed.
zh: 指定的鎖定已成功移除。

en: No lock has been removed.
zh: 沒有鎖定被移除。

en: %zu lock has been successfully removed. | %zu locks have been successfully removed.
zh[0]: %zu 鎖定已成功移除。

en: Problem removing the package lock:
zh: 移除套件鎖定發生問題：

note: translators: command summary: needs-rebooting
en: Check if the needs-reboot flag was set.
zh: 檢查是否設定「需要重新開機」旗標。

en: Checks if the needs-reboot flag was set by a previous update or install of a core library or service.
    Exit code ZYPPER_EXIT_INF_REBOOT_NEEDED indicates that a reboot is needed, otherwise the exit code is set to ZYPPER_EXIT_OK.
zh: 檢查是否「需要重新開啟」旗標被上次更新或核心函式庫或服務安裝所設定。
    ZYPPER_EXIT_INT_REBOOT_NEEDED 退出代碼代表需要重開機，
    反之回傳 ZYPPER_EXIT_OK。

en: Core libraries or services have been updated.
zh: 已更新核心函式庫或服務。

en: Reboot is required to ensure that your system benefits from these updates.
zh: 這些更新需要重開機才會生效。

en: No core libraries or services have been updated.
zh: 沒有更新任何核心函式庫或服務。

en: Reboot is probably not necessary.
zh: 可能不需要重開機。

note: translators: command summary translators: command description
en: Show an animal.
zh: 顯示一隻動物。

note: translators: command synopsis; do not translate lowercase words
en: what-provides (wp) <CAPABILITY>
zh: what-provides (wp) <功能>

note: translators: command summary: what-provides, wp
en: List packages providing specified capability.
zh: 列出提供指定功能的套件。

en: List all packages providing the specified capability.
zh: 列出所有提供指定功能的套件。

note: translators: command description what-provides: %1% is a zypper command line, %2% a command line option
en: The command is an alias for '%1%' and performs a case-insensitive search. For a case-sensitive search call the search command and add the '%2%' option.
zh: 這個指令是 '%1%' 的縮寫，並且執行不區分大小寫的搜尋。若要執行區分大小寫的搜尋，請呼叫該搜尋指令並加上 '%2%' 選項。

note: "what-provides" is obsolete The "what-provides" now is included in "search" command, e.g. zypper what-provides 'zypper>1.6' zypper se --match-exact --provides 'zypper>1.6'
en: Command '%s' is replaced by '%s'.
zh: 指令 '%s' 已由 '%s' 取代。

en: See '%s' for all available options.
zh: 參閱 '%s' 查看所有可用的選項。

en: Don't change anything, just report what would be done.
zh: 不做任何變更，僅報告要執行的操作。

note: translators: %1% is a commandline option (like "--download-only")
en: A meaningful file conflict check can only be performed if used together with '%1%'.
zh: 必須與「%1%」一起使用，才能有意義的執行檔案衝突檢查。

note: translators: -r, --repo <ALIAS|#|URI>
en: Work only with the specified repository.
zh: 只對指定套件庫起作用。

en: Option '--%s' overrides a previously set download mode.
zh: 選項「--%s」會覆寫先前設定的下載模式。

en: Available download modes: %s
zh: 可用的下載模式︰%s

note: translators: --download
en: Set the download-install mode. Available modes: %s
zh: 設定下載-安裝模式。可用的模式： %s

note: translators: -d, --download-only
en: Only download the packages, do not install.
zh: 僅下載套件，不要安裝。

note: translators: -i, --installed-only
en: Show only installed packages.
zh: 僅顯示已安裝的套件。

note: translators: -u, --not-installed-only
en: Show only packages which are not installed.
zh: 僅顯示未安裝的套件。

en: Automatically say 'yes' to third party license confirmation prompt. See 'man zypper' for more details.
zh: 對協力廠商授權資訊提示自動選取「是」。請參閱「man zypper」瞭解詳細資料。

en: Automatically accept product licenses only. See 'man zypper' for more details.
zh: 僅自動接受產品授權。請參閱「man zypper」瞭解詳細資料。

note: translators: --replacefiles
en: Install the packages even if they replace files from other, already installed, packages. Default is to treat file conflicts as an error. --download-as-needed disables the fileconflict check.
zh: 安裝套件，即使它會取代來自其他已安裝套件的檔案。 預設將檔案衝突視為錯誤來處理。 使用 --download-as-needed 選項來停用檔案衝突檢查。

note: translators: -y, --no-confirm
en: Don't require user interaction. Alias for the --non-interactive global option.
zh: 不需要與使用者互動。相當於全域選項 --non-interactive。

en: Whether applicable optional patches should be treated as needed or be excluded.
zh: 是否應將適用選擇性修補程式視為需要或將其排除。

en: The default is to exclude optional patches.
zh: 預設設定為排除選擇性修補程式。

en: The default is to include optional patches.
zh: 預設設定為包括選擇性修補程式。

note: translators: --with-interactive
en: Do not skip interactive updates.
zh: 請勿跳過互動式更新。

note: translators: --skip-interactive
en: Skip interactive updates.
zh: 跳過互動式更新。

note: translators: --sort-by-name
en: Sort packages by name (default).
zh: 依名稱對套件排序 (預設值)。

note: translators: --sort-by-repo translators: --sort-by-catalog
en: Sort packages by repository.
zh: 依套件庫對套件排序。

note: translators: command synopsis; do not translate lowercase words
en: patch [OPTIONS]
zh: patch [選項]

note: translators: command summary: patch
en: Install needed patches.
zh: 安裝所需的修補程式。

note: translators: command description
en: Install all available needed patches.
zh: 安裝所有可用且需要的修補程式。

en: Additionally try to update all packages not covered by patches. The option is ignored, if the patch command must update the update stack first. Can not be combined with --updatestack-only.
zh: 另外嘗試更新修補程式未涵蓋的所有套件。如果修補程式指令必須先更新更新堆疊，則會忽略此選項。不能與 --updatestack-only 結合使用。

note: translators: command synopsis; do not translate lowercase words
en: patch-check (pchk) [OPTIONS]
zh: patch-check (pchk) [選項]

note: translators: command summary: patch-check, pchk
en: Check for patches.
zh: 檢查有無修補程式。

note: translators: command description
en: Display stats about applicable patches. The command returns 100 if needed patches were found, 101 if there is at least one needed security patch.
zh: 顯示適用修補程式的統計資料。如果找到需要的修補程式，該指令會傳回 100；如果至少存在一個需要的安全性修補程式，則傳回 101。

note: translators: command synopsis; do not translate the command 'name (abbreviations)' or '-option' names
en: ps [OPTIONS]
zh: ps [選項]

note: translators: command description
en: List running processes which might still use files and libraries deleted by recent upgrades.
zh: 列出所用檔案及函式庫被最近升級刪除的執行中程序。

note: translators: -s, --short
en: Create a short table not showing the deleted files. Given twice, show only processes which are associated with a system service. Given three times, list the associated system service names only.
zh: 產生一個不顯示刪除檔案的簡短列表。給定二次相同參數，則只顯示和系統服務相關的程序。給定三次，則只列出相關的系統服務名稱。

note: translators: --print <format>
en: For each associated system service print <format> on the standard output, followed by a newline. Any '%s' directive in <format> is replaced by the system service name.
zh: 每個關聯系統服務均會在標準輸出上列印 <format>，並後跟一個换行符。<format> 中的所有「%s」指令都將由系統服務名稱取代。

note: translators: -d, --debugFile <path>
en: Write debug output to file <path>.
zh: 寫入偵錯輸出到檔案 <path>。

en: Check failed:
zh: 檢查失敗的：

note: Here: Table output
en: Checking for running processes using deleted libraries...
zh: 正在檢查使用已刪除套件庫的執行中程序...

en: No processes using deleted files found.
zh: 未發現使用已刪除檔案的程序。

en: The following running processes use deleted files:
zh: 下列執行中的程序使用了被刪除的檔案：

en: You may wish to restart these processes.
zh: 您可能會想要重新啟動這些程序。

en: See '%s' for information about the meaning of values in the above table.
zh: 參閱 '%s' 查看關於上表中的數值意義的資訊。

en: Note: Not running as root you are limited to searching for files you have permission to examine with the system stat(2) function. The result might be incomplete.
zh: 注意：您沒有使用 root 身分執行，您的搜尋範圍將限制為透過 system stat(2) 功能有權檢視的檔案。結果可能並不完整。

note: translators: command synopsis; do not translate lowercase words
en: info (if) [OPTIONS] <NAME> ...
zh: info (if) [選項] <名稱> ...

note: translators: command summary: info, if
en: Show full information for specified packages.
zh: 顯示指定套件的完整資訊。

note: translators: command description
en: Show detailed information for specified packages. By default the packages which match exactly the given names are shown. To get also packages partially matching use option '--match-substrings' or use wildcards (*?) in name.
zh: 顯示指定套件的詳細資訊。 預設僅有完全符合指定名稱的才會顯示。 若也要顯示部份符合的套件，使用 '--match-substrings' 選項 或在名稱中使用萬用字元 (*?)。

note: translators: -s, --match-substrings
en: Print information for packages partially matching name.
zh: 印出部份名稱符合的套件資訊。

note: translators: --provides
en: Show provides.
zh: 顯示提供的套件。

note: translators: --requires
en: Show requires and prerequires.
zh: 顯示必需和預先需要的套件。

note: translators: --conflicts
en: Show conflicts.
zh: 顯示衝突套件。

note: translators: --obsoletes
en: Show obsoletes.
zh: 顯示汰換套件。

note: translators: --recommends
en: Show recommends.
zh: 顯示推薦套件。

note: translators: --supplements
en: Show supplements.
zh: 顯示補充。

note: translators: --suggests
en: Show suggests.
zh: 顯示建議套件。

en: Required argument missing.
zh: 缺少需要的參數。

note: translators: command summary: patch-info
en: Show full information for specified patches.
zh: 顯示指定修補程式的完整資訊。

note: translators: command summary: pattern-info
en: Show full information for specified patterns.
zh: 顯示指定樣式的完整資訊。

note: translators: command summary: product-info
en: Show full information for specified products.
zh: 顯示指定產品的完整資訊。

note: translators: command synopsis; do not translate lowercase words
en: patch-info <PATCHNAME> ...
zh: patch-info <修補程式名稱> ...

note: translators: command synopsis; do not translate lowercase words
en: pattern-info <PATTERN_NAME> ...
zh: pattern-info <樣式名稱> ...

note: translators: command synopsis; do not translate lowercase words
en: product-info <PRODUCT_NAME> ...
zh: product-info <產品名稱> ...

note: translators: command description
en: Show detailed information for patches.
zh: 顯示修補程式的詳細資料。

note: translators: command description
en: Show detailed information for patterns.
zh: 顯示樣式的詳細資料。

note: translators: command description
en: Show detailed information for products.
zh: 顯示產品的詳細資料。

note: translators: command synopsis; do not translate lowercase words
en: packages (pa) [OPTIONS] [REPOSITORY] ...
zh: packages (pa) [選項] [套件庫] ...

note: translators: command summary: packages, pa
en: List all available packages.
zh: 列出所有可用的套件。

note: translators: command description
en: List all packages available in specified repositories.
zh: 列出指定套件庫中所有可用的套件。

note: translators: --orphaned
en: Show packages which are orphaned (without repository).
zh: 顯示孤兒套件 (沒有套件庫)。

note: translators: --suggested
en: Show packages which are suggested.
zh: 顯示建議的套件。

note: translators: --recommended
en: Show packages which are recommended.
zh: 顯示推薦的套件。

note: translators: --unneeded
en: Show packages which are unneeded.
zh: 顯示不需要的套件。

note: translators: -N, --sort-by-name
en: Sort the list by package name.
zh: 以套件名稱排列清單。

note: translators: -R, --sort-by-repo
en: Sort the list by repository.
zh: 以套件庫排列清單。

note: translators: command synopsis; do not translate lowercase words
en: patches (pch) [REPOSITORY] ...
zh: patches (pch) [套件庫] ...

note: translators: command summary: patches, pch
en: List all available patches.
zh: 列出所有可用的修補程式。

note: translators: command description
en: List all patches available in specified repositories.
zh: 列出指定套件庫中所有可用的修補程式。

note: translators: command synopsis; do not translate lowercase words
en: patterns (pt) [OPTIONS] [REPOSITORY] ...
zh: patterns (pt) [選項] [套件庫] ...

note: translators: command summary: patterns, pt
en: List all available patterns.
zh: 列出所有可用的樣式。

note: translators: command description
en: List all patterns available in specified repositories.
zh: 列出指定套件庫中所有可用的樣式。

note: translators: command synopsis; do not translate lowercase words
en: products (pd) [OPTIONS] [REPOSITORY] ...
zh: products (pd) [選項] [套件庫] ...

note: translators: command summary: products, pd
en: List all available products.
zh: 列出所有可用的產品。

note: translators: command description
en: List all products available in specified repositories.
zh: 列出指定套件庫中所有可用的產品。

note: translators: --xmlfwd <TAG>
en: XML output only: Literally forward the XML tags found in a product file.
zh: 僅限 XML 輸出：直接轉發在產品文件中找到的 XML 標記。

en: Option %1% has no effect without the %2% global option.
zh: 當未指定 %2% 全域選項時，%1% 選項沒有作用。

en: addrepo (ar) [OPTIONS] <URI> <ALIAS>
zh: addrepo (ar) [選項] <位址> <別名>

en: addrepo (ar) [OPTIONS] <FILE.repo>
zh: addrepo (ar) [選項] <檔案.repo>

en: Add a repository to the system. The repository can be specified by its URI or can be read from specified .repo file (even remote).
zh: 增加一個套件庫到此系統。套件庫可藉由指定位址或從指定的 .repo 檔讀取(甚至是遠端的)。

en: Just another means to specify a .repo file to read.
zh: 這只是另一種指定讀取 .repo 檔的方法。

en: Probe URI.
zh: 偵測位址。

en: Don't probe URI, probe later during refresh.
zh: 不要偵測位址，稍候重新整理時再偵測。

en: The repository type is always autodetected. This option is ignored.
zh: 已自動偵測到該儲存庫類型。將忽略此選項。

en: Cannot use %s together with %s. Using the %s setting.
zh: 無法搭配使用 %s 和 %s。 將使用 %s 設定。

en: If only one argument is used, it must be a URI pointing to a .repo file.
zh: 如果只使用一個引數，它必須是一個指向 .repo 檔案的位址。

en: Specified type is not a valid repository type:
zh: 指定的類型不是有效的套件庫類型：

en: See '%s' or '%s' to get a list of known repository types.
zh: 參閱 '%s' 或 '%s' 取得已知的套件庫類型清單。

en: clean (cc) [ALIAS|#|URI] ...
zh: clean (cc) [別名|編號|位址] ...

en: Clean local caches.
zh: 清除本機快取。

note: translators: -r, --repo <ALIAS|#|URI>
en: Clean only specified repositories.
zh: 只清除指定的套件庫。

note: translators: -m, --metadata
en: Clean metadata cache.
zh: 清除中繼資料快取。

note: translators: -M, --raw-metadata
en: Clean raw metadata cache.
zh: 清除原始中繼資料快取。

note: translators: -a, --all
en: Clean both metadata and package caches.
zh: 清除中繼資料和套件快取。

note: GPG Check translators: property name; short; used like "Name: value"
en: GPG Check
zh: GPG 檢查

note: translators: property name; short; used like "Name: value"
en: Autorefresh
zh: 自動重新整理

en: Keep Packages
zh: 保留套件

en: GPG Key URI
zh: GPG 金鑰 URI

en: Path Prefix
zh: 路徑前置

en: Parent Service
zh: 上層服務

en: Repo Info Path
zh: 套件庫資訊路徑

en: MD Cache Path
zh: MD 快取路徑

en: repos (lr) [OPTIONS] [REPO] ...
zh: repos (lr) [選項] [套件庫] ...

en: List all defined repositories.
zh: 列出所有已定義的套件庫。

note: translators: -e, --export <FILE.repo>
en: Export all defined repositories as a single local .repo file.
zh: 將所有已定義的套件庫匯出為單一的本機 .repo 檔。

en: Error reading repositories:
zh: 讀取套件庫發生錯誤：

en: Can't open %s for writing.
zh: 無法開啟 %s 來寫入。

en: Maybe you do not have write permissions?
zh: 可能您沒有寫入的權限？

en: Repositories have been successfully exported to %s.
zh: 套件庫已成功匯出到 %s。

en: No repositories defined.
zh: 尚未定義套件庫。

en: Use the 'zypper addrepo' command to add one or more repositories.
zh: 請用 'zypper addrepo' 指令來加入一或多個套件庫。

note: translators: command synopsis; do not translate lowercase words
en: modifyrepo (mr) <OPTIONS> <ALIAS|#|URI>
zh: modifyrepo (mr) <選項> <別名|編號|位址>

note: translators: command synopsis; do not translate lowercase words
en: modifyrepo (mr) <OPTIONS> <%1%>
zh: modifyrepo (mr) <選項> <%1%>

note: translators: command summary
en: Modify specified repository.
zh: 修改指定的套件庫。

note: translators: command description
en: Modify properties of repositories specified by alias, number, or URI, or by the '%1%' aggregate options.
zh: 修改藉由別名、編號、URI，或使用 '%1%' 聚集選項所指定的套件庫的屬性。

en: Repository %s not found.
zh: 找不到套件庫 %s。

en: refresh (ref) [ALIAS|#|URI] ...
zh: refresh (ref) [別名|編號|位址]...

note: translators: command summary: refresh, ref
en: Refresh all repositories.
zh: 重新整理所有套件庫。

note: translators: command description
en: Refresh repositories specified by their alias, number or URI. If none are specified, all enabled repositories will be refreshed.
zh: 重新整理由別名、編號或位址指定的套件庫。若未指定任何套件庫，將會重新整理所有啟用的套件庫。

note: translators: -f, --force
en: Force a complete refresh.
zh: 強制完整的重新整理。

note: translators: -b, --force-build
en: Force rebuild of the database.
zh: 強制重建資料庫。

note: translators: -d, --force-download
en: Force download of raw metadata.
zh: 強制下載 RAW 中繼資料。

note: translators: -B, --build-only
en: Only build the database, don't download metadata.
zh: 僅建立資料庫，不下載中繼資料。

note: translators: -D, --download-only
en: Only download raw metadata, don't build the database.
zh: 僅下載 RAW 中繼資料，不建立資料庫。

note: translators: -r, --repo <ALIAS|#|URI>
en: Refresh only specified repositories.
zh: 僅重新整理指定的套件庫。

note: translators: -s, --services
en: Refresh also services before refreshing repos.
zh: 重新整理套件庫之前也重新整理服務。

en: The '%s' global option has no effect here.
zh: 全域選項 '%s' 在此無效。

en: Arguments are not allowed if '%s' is used.
zh: 如果使用了 '%s'，則不允許使用參數。

en: Specified repositories:
zh: 指定的套件庫：

en: Refreshing repository '%s'.
zh: 正在重新整理套件庫 '%s'。

en: Scanning content of disabled repository '%s'.
zh: 正在掃描已停用的套件庫 '%s' 的內容。

en: Skipping disabled repository '%s'
zh: 正在跳過已停用的套件庫 '%s'

en: Skipping repository '%s' because of the above error.
zh: 由於上述錯誤，正在跳過套件庫 '%s'。

en: Some of the repositories have not been refreshed because they were not known.
zh: 因為套件庫未知，某些套件庫尚未被重新整理。

en: Specified repositories are not enabled or defined.
zh: 指定的套件庫尚未啟用或定義。

en: There are no enabled repositories defined.
zh: 尚未定義已啟用的套件庫。

en: Use '%s' or '%s' commands to add or enable repositories.
zh: 請用 '%s' 或 '%s' 指令來加入或啟用套件庫。

en: Could not refresh the repositories because of errors.
zh: 因發生錯誤無法重新整理套件庫。

en: Some of the repositories have not been refreshed because of an error.
zh: 因發生錯誤，某些套件庫尚未被重新整理。

en: Specified repositories have been refreshed.
zh: 指定的套件庫已重新整理。

en: All repositories have been refreshed.
zh: 所有套件庫已重新整理。

en: removerepo (rr) [OPTIONS] <ALIAS|#|URI>
zh: removerepo (rr) [選項] <別名|編號|位址>

en: Remove specified repository.
zh: 移除指定的套件庫。

en: Remove repository specified by alias, number or URI.
zh: 移除透過別名、編號或位址指定的套件庫。

note: translators: --loose-auth
en: Ignore user authentication data in the URI.
zh: 忽略位址中的使用者認證資料。

note: translators: --loose-query
en: Ignore query string in the URI.
zh: 忽略位址中的查詢字串。

note: translators: %s is the supplied command line argument which for which no repository counterpart was found
en: Repository '%s' not found by alias, number or URI.
zh: 無法由它的別名、編號或位址找到套件庫 '%s'。

en: Cannot change alias of '%s' repository. The repository belongs to service '%s' which is responsible for setting its alias.
zh: 無法變更 '%s' 套件庫的別名。此套件庫屬於 '%s' 服務，此服務才能設定它的別名。

en: Repository '%s' renamed to '%s'.
zh: 套件庫 '%s' 已改名為 '%s'。

en: Repository named '%s' already exists. Please use another alias.
zh: 套件庫名稱 '%s' 已存在。請使用其他的別名。

en: Error while modifying the repository:
zh: 修改套件庫時發生錯誤：

en: Leaving repository '%s' unchanged.
zh: 套件庫 '%s' 維持不變。

note: translators: command synopsis; do not translate lowercase words
en: renamerepo (nr) [OPTIONS] <ALIAS|#|URI> <NEW-ALIAS>
zh: renamerepo (nr) [選項] <別名|編號|位址> <新別名>

en: Rename specified repository.
zh: 更名指定的套件庫。

note: translators: command description
en: Assign new alias to the repository specified by alias, number or URI.
zh: 將由別名、編號或位址指定的套件庫改名為新別名。

en: Too few arguments. At least URI and alias are required.
zh: 參數過少。至少要有位址和別名。

en: Repository '%s' not found.
zh: 找不到套件庫 '%s'。

en: Invalid priority '%s'. Use a positive integer number. The greater the number, the lower the priority.
zh: 無效的優先權 '%s'。 請使用正整數。數字越大優先權越低。

en: Set a descriptive name for the service.
zh: 設定此服務的描述姓名稱。

en: Set a descriptive name for the repository.
zh: 為此套件庫設定一個描述性的名稱。

en: Enable a disabled service.
zh: 啟用一個已停用的服務。

en: Enable a disabled repository.
zh: 啟用一個已停用的套件庫。

en: Disable the service (but don't remove it).
zh: 停用服務 (但不移除它)。

en: Disable the repository (but don't remove it).
zh: 停用套件庫 (但未移除它)。

en: Enable auto-refresh of the service.
zh: 啟用服務的自動重新整理。

en: Enable auto-refresh of the repository.
zh: 啟用套件庫的自動重新整理。

en: Disable auto-refresh of the service.
zh: 停用服務的自動重新整理。

en: Disable auto-refresh of the repository.
zh: 停用該套件庫的自動重新整理。

en: Apply changes to all services.
zh: 套用變更到所有服務。

en: Apply changes to all repositories.
zh: 套用變更到所套件庫。

en: Apply changes to all local services.
zh: 套用變更到所有本地服務。

en: Apply changes to all local repositories.
zh: 套用變更到所有本地套件庫。

en: Apply changes to all remote services.
zh: 套用變更到所有遠端服務。

en: Apply changes to all remote repositories.
zh: 套用變更到所有遠端套件庫。

en: Apply changes to services of specified type.
zh: 套用變更到指定類型的服務。

en: Apply changes to repositories of specified type.
zh: 套用變更到指定類型的套件庫。

en: Set priority of the repository.
zh: 設定套件庫的優先性。

en: Enable RPM files caching.
zh: 啟用 RPM 檔案快取。

en: Disable RPM files caching.
zh: 停用 RPM 檔案快取。

en: Enable GPG check for this repository.
zh: 為此套件庫啟用 GPG 檢查。

en: Enable strict GPG check for this repository.
zh: 為此套件庫啟用嚴格 GPG 檢查。

en: Short hand for '%1%'.
zh: 「%1%」的縮寫。

en: Enable GPG check but allow the repository metadata to be unsigned.
zh: 啟用 GPG 檢查，但允許不對套件庫中繼資料簽章。

en: Enable GPG check but allow installing unsigned packages from this repository.
zh: 啟用 GPG 檢查，但允許安裝此套件庫中的未簽章套件。

en: Disable GPG check for this repository.
zh: 為此套件庫停用 GPG 檢查。

en: Use the global GPG check setting defined in /etc/zypp/zypp.conf. This is the default.
zh: 使用 /etc/zypp/zypp.conf 中定義的全域 GPG 檢查設定。此為預設設定。

note: translators: -a, --alias
en: Show also repository alias.
zh: 同時顯示套件庫別名。

note: translators: -n, --name
en: Show also repository name.
zh: 同時顯示套件庫名稱。

note: translators: -r, --refresh
en: Show also the autorefresh flag.
zh: 同時顯示自動重新整理旗標。

note: translators: -u, --uri
en: Show also base URI of repositories.
zh: 同時顯示套件庫的基礎位址。

note: translators: -p, --priority
en: Show also repository priority.
zh: 同時顯示套件庫的優先權。

note: translators: -d, --details
en: Show more information like URI, priority, type.
zh: 顯示更多資訊，如位址、優先權、類型。

en: Show also repositories belonging to the services.
zh: 同時顯示屬於服務的套件庫。

note: translators: -s, --service translators: -A, --sort-by-alias
en: Show also alias of parent service.
zh: 同時顯示上一層服務的別名。

note: translators: -E, --show-enabled-only
en: Show enabled repos only.
zh: 僅顯示啟用的套件庫。

note: translators: -U, --sort-by-uri
en: Sort the list by URI.
zh: 依位址排序清單。

note: translators: -N, --sort-by-name
en: Sort the list by name.
zh: 依名稱排序清單。

note: translators: -P, --sort-by-priority
en: Sort the list by repository priority.
zh: 依套件庫優先權排序清單。

note: translator: %1% denotes a zypper command to execute. Like 'zypper search-packages'.
en: For an extended search including not yet activated remote resources please use '%1%'.
zh: 要將尚未啟用的遠端資源包含在延伸搜尋範圍中，請使用「%1%」。

note: translator: %1% denotes a zypper command to execute. Like 'zypper search-packages'.
en: The package providing this subcommand is currently not installed. You can install it by calling '%1%'.
zh: 目前尚未安裝提供此子指令的套件。您可以透過呼叫「%1%」來安裝該套件。

en: For an extended search including not yet activated remote resources you may run '%1%' at any time.
zh: 您可隨時執行「%1%」進行延伸搜尋，範圍包括尚未啟動的遠端資源。

en: Do you want to run '%1%' now?
zh: 要立即執行「%1%」嗎？

en: Run '%1%' to search in not yet activated remote resources.
zh: 執行「%1%」以搜尋尚未啟動的遠端資源。

note: translators: command summary: search, se
en: Search for packages matching a pattern.
zh: 搜尋符合樣式的套件。

note: translators: command synopsis; do not translate lowercase words
en: search (se) [OPTIONS] [QUERYSTRING] ...
zh: search (se) [選項] [搜尋字串]...

note: translators: command description
en: Search for packages matching any of the given search strings.
zh: 搜尋符合指定搜尋字串的套件。

note: translators: command description
en: * and ? wildcards can also be used within search strings. If a search string is enclosed in '/', it's interpreted as a regular expression.
zh: * 和 ? 萬用字元也可以用在搜尋字串中。 如果搜尋字串被 '/' 包圍，它會被解讀為正規表示式。

note: translators: --match-substrings
en: Search for a match to partial words (default).
zh: 搜尋字串符合結果可以是詞語的一部分 (預設值)。

note: translators: --match-words
en: Search for a match to whole words only.
zh: 搜尋字串符合結果只能是完整的詞語。

note: translators: -x, --match-exact
en: Searches for an exact match of the search strings.
zh: 搜尋完全相符的套件名稱。

note: translators: --provides
en: Search for packages which provide the search strings.
zh: 搜尋提供搜尋字串的套件。

note: translators: --requires
en: Search for packages which require the search strings.
zh: 搜尋需要搜尋字串的套件。

note: translators: --recommends
en: Search for packages which recommend the search strings.
zh: 搜尋推薦搜尋字串的套件。

note: translators: --supplements
en: Search for packages which supplement the search strings.
zh: 搜尋補充搜尋字串的套件。

note: translators: --conflicts
en: Search packages conflicting with search strings.
zh: 搜尋與搜尋字串衝突的套件。

note: translators: --obsoletes
en: Search for packages which obsolete the search strings.
zh: 搜尋哪個套件取代了搜尋字串。

note: translators: --suggests
en: Search for packages which suggest the search strings.
zh: 搜尋建議搜尋字串的套件。

note: translators: --provides-pkg
en: Search for all packages that provide any of the provides of the package(s) matched by the input parameters.
zh: 搜尋提供任何與輸入參數相符的套件的所有套件。

note: translators: --requires-pkg
en: Search for all packages that require any of the provides of the package(s) matched by the input parameters.
zh: 搜尋需要任何與輸入參數相符的套件的所有套件。

note: translators: --recommends-pkg
en: Search for all packages that recommend any of the provides of the package(s) matched by the input parameters.
zh: 搜尋推薦任何與輸入參數相符的套件的所有套件。

note: translators: --supplements-pkg
en: Search for all packages that supplement any of the provides of the package(s) matched by the input parameters.
zh: 搜尋補充任何與輸入參數相符的套件的所有套件。

note: translators: --conflicts-pkg
en: Search for all packages that conflict with any of the package(s) matched by the input parameters.
zh: 搜尋與輸入參數相符的任何套件衝突的所有套件。

note: translators: --obsoletes-pkg
en: Search for all packages that obsolete any of the package(s) matched by the input parameters.
zh: 搜尋廢棄任何與輸入參數相符的套件的所有套件。

note: translators: --suggests-pkg
en: Search for all packages that suggest any of the provides of the package(s) matched by the input parameters.
zh: 搜尋建議任何與輸入參數相符的套件的所有套件。

note: translators: -t, --type <TYPE>
en: Search only for packages of the specified type.
zh: 僅搜尋指定類型的套件。

note: translators: -n, --name
en: Useful together with dependency options, otherwise searching in package name is default.
zh: 可和相依性選項合併使用，否則 預設搜尋套件名稱。

note: translators: -f, --file-list
en: Search for a match in the file list of packages.
zh: 在檔案清單中搜尋符合的套件。

note: translators: -d, --search-descriptions
en: Search also in package summaries and descriptions.
zh: 也搜尋套件摘要和描述。

note: translators: -C, --case-sensitive
en: Perform case-sensitive search.
zh: 執行區分大小寫的搜尋。

note: translators: -s, --details
en: Show each available version in each repository on a separate line.
zh: 每個套件庫中每個可用的版本 單獨顯示在一行。

note: translators: -v, --verbose
en: Like --details, with additional information where the search has matched (useful for search in dependencies).
zh: 與 --details 相似，不過會額外顯示相符項的 位置資訊 (對搜尋相依套件很有用)。

en: Specified repository '%s' is disabled.
zh: 指定套件庫 '%s' 已停用。

note: translators: empty search result message
en: No matching items found.
zh: 找不到符合項目。

en: Problem occurred initializing or executing the search query
zh: 初始化或執行搜尋查詢時出現問題

en: See the above message for a hint.
zh: 請檢視上面的訊息以獲得提示。

en: Running 'zypper refresh' as root might resolve the problem.
zh: 以 root 執行 'zypper refresh' 也許可以解決這個問題。

note: translators: -g, --category <CATEGORY>
en: Select patches with the specified category.
zh: 選取指定類別的修補程式。

note: translators: --severity <SEVERITY>
en: Select patches with the specified severity.
zh: 選取指定嚴重性的修補程式。

note: translators: --date <YYYY-MM-DD>
en: Select patches issued up to, but not including, the specified date
zh: 選取在指定日期前 (但不包含該日期) 發佈的修補程式

note: translators: -b, --bugzilla
en: Select applicable patches for the specified Bugzilla issues.
zh: 選取針對指定 Bugzilla 問題的適用修補程式。

note: translators: --cve
en: Select applicable patches for the specified CVE issues.
zh: 選取針對指定 CVE 問題的適用修補程式。

note: any translators: --cve
en: Select issues matching the specified string.
zh: 選取與指定字串相符的問題。

en: Service aliased '%s' already exists. Please use another alias.
zh: 服務別名 '%s' 已存在。請使用其他的別名。

en: Error occurred while adding service '%s'.
zh: 加入服務 '%s' 發生錯誤。

en: Service '%s' has been successfully added.
zh: 服務 '%s' 已成功加入。

note: translators: command synopsis; do not translate lowercase words
en: addservice (as) [OPTIONS] <URI> <ALIAS>
zh: addservice (as) [選項] <URI> <別名>

en: Add a new service.
zh: 加入一個新的服務。

en: Add a repository index service to the system.
zh: 加入一個套件庫索引服務到系統。

en: The type of service is always autodetected. This option is ignored.
zh: 已自動偵測到該類型的服務。將忽略此選項。

en: Error reading services:
zh: 讀取服務發生錯誤：

en: Refreshing service '%s'.
zh: 正在重新整理服務 '%s'。

en: Problem retrieving the repository index file for service '%s':
zh: 為服務 '%s' 取得套件庫索引檔案時發生問題：

en: Skipping service '%s' because of the above error.
zh: 由於上述錯誤，正在跳過服務 '%s'。

en: Check if the URI is valid and accessible.
zh: 請檢查位址是否有效且可存取。

en: Removing service '%s':
zh: 正在移除服務 '%s'：

en: Service '%s' has been removed.
zh: 服務 '%s' 已經被移除。

en: services (ls) [OPTIONS]
zh: services (ls) [選項]

en: List all defined services.
zh: 列出所有已定義的服務。

en: List defined services.
zh: 列出已定義的服務。

en: No services defined. Use the '%s' command to add one or more services.
zh: 尚未定義服務。請用 '%s' 指令來加入一或多項服務。

note: translators: command synopsis; do not translate lowercase words
en: modifyservice (ms) <OPTIONS> <ALIAS|#|URI>
zh: modifyservice (ms) <選項> <別名|編號|位址>

note: translators: command synopsis; do not translate lowercase words
en: modifyservice (ms) <OPTIONS> <%1%>
zh: modifyservice (ms) <選項> <%1%>

en: Modify specified service.
zh: 修改指定的服務。

en: Modify properties of services specified by alias, number, or URI, or by the '%1%' aggregate options.
zh: 修改藉由別名、編號、URI 或 '%1%' 統合選項所指定的服務的屬性。

en: Advanced:
zh: 進階：

en: Add a RIS service repository to enable.
zh: 新增一個要啟用的 RIS 服務套件庫。

en: Add a RIS service repository to disable.
zh: 新增一個要停用的 RIS 服務套件庫。

en: Remove a RIS service repository to enable.
zh: 移除一個要啟用的 RIS 服務套件庫。

en: Remove a RIS service repository to disable.
zh: 移除一個要停用的 RIS 服務套件庫。

en: Clear the list of RIS repositories to enable.
zh: 清除要啟用的 RIS 套件庫清單。

en: Clear the list of RIS repositories to disable.
zh: 清除要停用的 RIS 套件庫清單。

note: translators: aggregate option is e.g. "--all". This message will be followed by ms command help text which will explain it followed by mr command help text which will explain it
en: Alias or an aggregate option is required.
zh: 別名或聚集選項是必要的。

en: Service '%s' not found.
zh: 服務 '%s' 找不到。

en: Service '%s' has been successfully enabled.
zh: 服務 '%s' 已成功啟用。

en: Service '%s' has been successfully disabled.
zh: 服務 '%s' 已成功停用。

en: Autorefresh has been enabled for service '%s'.
zh: 服務 '%s' 已啟用自動重新整理。

en: Autorefresh has been disabled for service '%s'.
zh: 服務 '%s' 已停用自動重新整理。

en: Name of service '%s' has been set to '%s'.
zh: 服務 '%s' 的名稱已被設為 '%s'。

en: Repository '%s' has been added to enabled repositories of service '%s' | Repositories '%s' have been added to enabled repositories of service '%s'
zh[0]: 套件庫 '%s' 已被加入服務 '%s' 的啟用套件庫

en: Repository '%s' has been added to disabled repositories of service '%s' | Repositories '%s' have been added to disabled repositories of service '%s'
zh[0]: 套件庫 '%s' 已被加入服務 '%s' 的停用套件庫

en: Repository '%s' has been removed from enabled repositories of service '%s' | Repositories '%s' have been removed from enabled repositories of service '%s'
zh[0]: 套件庫 '%s' 已從服務 '%s' 的啟用套件庫被移除

en: Repository '%s' has been removed from disabled repositories of service '%s' | Repositories '%s' have been removed from disabled repositories of service '%s'
zh[0]: 套件庫 '%s' 已從服務 '%s' 的停用套件庫中移除

en: Nothing to change for service '%s'.
zh: 服務 '%s' 將不變更。

en: Error while modifying the service:
zh: 修改服務時發生錯誤：

en: Leaving service %s unchanged.
zh: 服務 %s 維持不變。

en: Service '%s' not found by its alias, number, or URI.
zh: 無法根據服務別名、編號或位址找到服務 '%s'。

en: Use '%s' to get the list of defined services.
zh: 請用 '%s' 取得已定義的服務清單。

en: refresh-services (refs) [OPTIONS]
zh: refresh-services (refs) [選項]

en: Refresh all services.
zh: 重新整理所有的服務。

en: Refresh defined repository index services.
zh: 重新整理定義的套件庫索引服務。

en: Refresh also the service repositories.
zh: 同時也重新整理套件庫。

en: Also restore service repositories enabled/disabled state.
zh: 同時也回復服務套件庫的啟用/停用狀態。

en: Skipping disabled service '%s'
zh: 正在跳過已停用的服務 '%s'

en: Use '%s' or '%s' commands to add or enable services.
zh: 請用 '%s' 或 '%s' 指令來加入或啟用服務。

en: Specified services are not enabled or defined.
zh: 指定的服務尚未啟用或定義。

en: There are no enabled services defined.
zh: 尚未定義已啟用的服務。

en: Could not refresh the services because of errors.
zh: 因發生錯誤無法重新整理服務。

en: Some of the services have not been refreshed because of an error.
zh: 因發生錯誤，某些服務尚未被重新整理。

en: Specified services have been refreshed.
zh: 指定的服務已重新整理。

en: All services have been refreshed.
zh: 所有服務已重新整理。

en: removeservice (rs) [OPTIONS] <ALIAS|#|URI>
zh: removeservice (rs) [選項] <別名|編號|位址>

en: Remove specified service.
zh: 移除指定的服務。

en: Remove specified repository index service from the system.
zh: 從系統中移除指定的套件庫索引服務..

note: translators: %s is the supplied command line argument which for which no service counterpart was found
en: Service '%s' not found by alias, number or URI.
zh: 無法由它的別名、編號或位址找到服務 '%s'。

note: translators: command summary: shell, sh
en: Accept multiple commands at once.
zh: 同時接受多重指令。

note: translators: command description
en: Enter the zypper command shell.
zh: 進入 zypper 指令 shell。

en: You already are running zypper's shell.
zh: 您已經在執行 zypper shell。

note: translators: command description
en: Quit the current zypper shell.
zh: 退出目前的 zypper shell。

en: This command only makes sense in the zypper shell.
zh: 這個指令只在 zypper shell 中有意義。

en: Valid values: %1%
zh: 有效的值：%1%

en: Solver options
zh: 規劃求解選項

en: Install also recommended packages in addition to the required ones.
zh: 除了必需的套件外，也安裝推薦的。

en: Do not install recommended packages, only required ones.
zh: 不要安裝推薦的套件，只安裝必需的。

en: Create a solver test case for debugging.
zh: 建立解決測試案例來偵錯。

en: Force the solver to find a solution (even an aggressive one) rather than asking.
zh: 強迫找尋一個解決方案 (即使是很激進的方案)。

en: Do not force the solver to find a solution, let it ask.
zh: 不要強迫找尋解決方案，要先詢問。

en: Set the solvers general attitude when resolving a job.
zh: 解析工作時設定解析程式一般屬性。

en: Whether to allow downgrading installed resolvables.
zh: 是否允許降級已安裝的解決方案。

en: Whether to allow changing the names of installed resolvables.
zh: 是否允許改變已安裝的解決方案名稱。

en: Whether to allow changing the architecture of installed resolvables.
zh: 是否允許改變已安裝的解決方案架構。

en: Whether to allow changing the vendor of installed resolvables.
zh: 是否允許改變已安裝的解決方案廠商。

note: translators: -u, --clean-deps
en: Automatically remove unneeded dependencies.
zh: 自動移除不需要的相依性。

note: translators: -U, --no-clean-deps
en: No automatic removal of unneeded dependencies.
zh: 不要自動移除不需要的相依性。

note: translators: command synopsis; do not translate lowercase words
en: source-install (si) [OPTIONS] <NAME> ...
zh: source-install (si) [選項] <名稱> ...

note: translators: command summary: source-install, si
en: Install source packages and their build dependencies.
zh: 安裝原始碼套件和其建構所需 的相依性套件。

note: translators: command description
en: Install specified source packages and their build dependencies.
zh: 安裝指定的原始碼套件和建構的相依性套件。

en: The default location where rpm installs source packages to is '%1%', but the value can be changed in your local rpm configuration. In case of doubt try executing '%2%'.
zh: 預設 rpm 源碼套件的安裝位置是在 '%1%'，但您可在本地端的 rpm 設定修改此值。若有疑問，請嘗試執行 '%2%'。

note: translators: -d, --build-deps-only
en: Install only build dependencies of specified packages.
zh: 只安裝指定套件的建構相依性。

note: translators: -D, --no-build-deps
en: Don't install build dependencies.
zh: 不要安裝建構相依性。

en: Source package name is a required argument.
zh: 原始碼套件的名稱為必要的參數。

en: Uninstalling source packages is not supported.
zh: 不支援解除安裝來源套件。

note: translators: %1% is the name of the command which has no man page available.
en: No manual entry for %1%
zh: 沒有 %1% 的說明文件

en: cannot exec %1% (%2%)
zh: 無法執行 %1% (%2%)

note: translators: %1% - command name or path translators: %2% - system error message
en: fork for %1% failed (%2%)
zh: %1% 衍生失敗 (%2%)

note: translators: %1% - command name or path translators: %2% - system error message
en: waitpid for %1% failed (%2%)
zh: %1% waitpid 失敗 (%2%)

note: translators: %1% - command name or path translators: %2% - returned PID (number) translators: %3% - expected PID (number)
en: waitpid for %1% returns unexpected pid %2% while waiting for %3%
zh: %1% waitpid 回傳非預期的 pid %2% (預期為 %3%)

note: translators: %1% - command name or path translators: %2% - signal number translators: %3% - signal name
en: %1% was killed by signal %2% (%3%)
zh: %1% 被信號 %2% 強制結束 (%3%)

en: core dumped
zh: 已執行磁心傾印

note: translators: %1% - command name or path translators: %2% - exit code (number)
en: %1% exited with status %2%
zh: %1% 結束 (回傳值 %2%)

note: translators: %1% - command name or path translators: %2% - status (number)
en: waitpid for %1% returns unexpected exit status %2%
zh: %1% waitpid 回傳非預期的結束狀態值 %2%

en: Zypper subcommands are standalone executables that live in the
    zypper_execdir ('%1%').
    
    For subcommands zypper provides a wrapper that knows where the
    subcommands live, and runs them by passing command-line arguments
    to them.
    
    If a subcommand is not found in the zypper_execdir, the wrapper
    will look in the rest of your $PATH for it. Thus, it's possible
    to write local zypper extensions that don't live in system space.
zh: Zypper 個別指令是獨立的可執行檔，存放於 zypper_execdir (%1%) 中。
    
    對於個別指令，zypper 提供一個包裝程式，能夠知道在哪裡找到這些個別指令，
    並透過傳遞指令行參數來執行它們。
    
    若某個個別指令無法在 zypper_execdir 下找到，包裝程式會到您的 $PATH
    下尋找。是故寫一個不存放在系統空間，僅供局部使用的 zypper 擴充是
    可以做到的。

en: Using zypper global-options together with subcommands, as well as
    executing subcommands in '%1%' is currently not supported.
zh: 目前不支援將 zypper 全域選項與個別指令一同使用，也不支援
    執行「%1%」中的個別指令。

note: translators: headline of an enumeration; %1% is a directory name
en: Available zypper subcommands in '%1%'
zh: '%1%' 中可用的 zypper 個別指令

note: translators: headline of an enumeration
en: Zypper subcommands available from elsewhere on your $PATH
zh: 您的 $PATH 中可用的 zypper 個別指令

note: translators: helptext; %1% is a zypper command
en: Type '%1%' to get subcommand-specific help if available.
zh: 輸入 '%1%' 可獲取個別指令的說明 (若有)。

note: translators: %1% - command name
en: Manual entry for %1% can't be shown
zh: %1% 的手動輸入無法顯示

note: translators: command summary: subcommand
en: Lists available subcommands.
zh: 列出可用的個別指令。

note: Currently no concept how to handle global options and ZYPPlock
en: Zypper shell does not support execution of subcommands.
zh: zypper shell 不支援執行個別指令。

note: translators: %1%  - is the name of a subcommand
en: Subcommand %1% does not support zypper global options.
zh: 個別指令 %1% 不支援 zypper 全域選項。

note: translators: command synopsis; do not translate lowercase words
en: update (up) [OPTIONS] [PACKAGENAME] ...
zh: update (up) [選項] [套件名稱] ...

note: translators: command summary: update, up
en: Update installed packages with newer versions.
zh: 使用較新版本更新已安裝的套件。

note: translators: command description
en: Update all or specified installed packages with newer versions, if possible.
zh: 若能則更新所有或指定的已安裝套件至新版本。

en: Operation not supported.
zh: 不支援此操作。

en: To update installed products use '%s'.
zh: 要更新已安裝的產品請用 '%s'。

en: Zypper does not keep track of installed source packages. To install the latest source package and its build dependencies, use '%s'.
zh: Zypper 不會追蹤安裝的原始碼套件。若要安裝最新的原始碼套件及其建構相依項，請使用 '%s 1'。

en: Cannot use multiple types when specific packages are given as arguments.
zh: 當指定套件作為參數時無法使用多重格式。

en: Insufficient privileges to use download directory '%s'.
zh: 權限不足以使用下載目錄 '%s'。

note: translators: command synopsis; do not translate lowercase words
en: download [OPTIONS] <PACKAGES>...
zh: download [選項] <套件>...

note: translators: command summary: download
en: Download rpms specified on the commandline to a local directory.
zh: 下載指令行上指定的 rpm 到本地目錄。

note: translators: command description
en: Download rpms specified on the commandline to a local directory. Per default packages are downloaded to the libzypp package cache (/var/cache/zypp/packages; for non-root users $XDG_CACHE_HOME/zypp/packages), but this can be changed by using the global --pkg-cache-dir option.
zh: 下載指令行上指定的 RPM 到本地目錄。 套件預設會下載到 libzypp 套件快取目錄中 (/var/cache/zypp/packages；非 root 使用者的目錄為 $XDG_CACHE_HOME/zypp/packages)， 不過，該預設值可透過全域設定 --pkg-cache-dir 修改。

note: translators: command description
en: In XML output a <download-result> node is written for each package zypper tried to download. Upon success the local path is is found in 'download-result/localpath@path'.
zh: 在 XML 輸出模式下，對每個 zypper 嘗試下載的套件， 將會寫入一個 <download-result> 節點。下載成功後， 本地端路徑可在「download-result/localpath@path」中找到。

note: translators: --all-matches
en: Download all versions matching the commandline arguments. Otherwise only the best version of each matching package is downloaded.
zh: 下載所有符合指令行參數的版本。 否則只有相符套件的最佳版本 會被下載。

note: translators: Label text; is followed by ': cmdline argument'
en: Argument resolves to no package
zh: 該參數解析不到套件

en: No prune to best version.
zh: 不調整為最佳版本。

en: Prune to best version...
zh: 調整為最佳版本...

en: Not downloading anything...
zh: 未下載任何東西...

en: Error downloading package '%s'.
zh: 下載套件 '%s' 發生錯誤。

en: Not downloading package '%s'.
zh: 套件 '%s' 未下載。

note: translators: command summary: licenses
en: Print report about licenses and EULAs of installed packages.
zh: 印出關於已安裝套件的授權 與終端使用者協議 (EULA) 的報告。

note: translators: command description
en: Report licenses and EULAs of currently installed software packages.
zh: 報告目前已安裝軟體套件的授權合約和 EULA 。

note: translators: command synopsis; do not translate lowercase words
en: purge-kernels [OPTIONS]
zh: purge-kernels [選項]

note: translators: command summary: targetos, tos
en: Remove old kernels.
zh: 移除舊核心。

note: translators: command description
en: Autoremoves installed kernels according to list of kernels to keep from /etc/zypp/zypp.conf:multiversion.kernels which can be given as <version>, latest(-N), running, oldest(+N).
zh: 依據 /etc/zypp/zypp.conf:multiversion.kernels 中要保留的核心清單 (可以指定為 <版本>、latest(-N)、running、oldest(+N)) 自動移除安裝的核心。

en: Preparing to purge obsolete kernels...
zh: 正在準備清除過時的核心...

en: Configuration: %1%
zh: 組態：%1%

en: Running kernel release: %1%
zh: 執行中核心版本：%1%

en: Running kernel arch: %1%
zh: 執行中核心架構：%1%

en: Can't create or access download directory '%s'.
zh: 無法建立或存取下載目錄 '%s'。

en: Using download directory at '%s'.
zh: 正在使用 '%s' 中的下載目錄。

en: Failed to read download directory
zh: 讀取下載目錄失敗

en: Scanning download directory
zh: 正在掃描下載目錄

en: Scanning installed packages
zh: 正在掃描已安裝的套件

en: Installed packages:
zh: 已安裝的套件：

en: Required source packages:
zh: 所需要的原始碼套件：

en: Required source packages available in download directory:
zh: 下載目錄中有必要的原始碼套件︰

en: Required source packages to be downloaded:
zh: 要下載的必要原始碼套件︰

en: Superfluous source packages in download directory:
zh: 下載目錄中多餘的原始碼套件︰

note: translators: table headers translators: property name; short; used like "Name: value"
en: Source package
zh: 原始碼套件

en: Installed package
zh: 已安裝的套件

en: Use '--verbose' option for a full list of required source packages.
zh: 使用 '--verbose' 選項來顯示必需的原始碼套件完整列表。

en: Deleting superfluous source packages
zh: 正在移除多餘的原始碼套件

en: Failed to remove source package '%s'
zh: 移除原始碼套件 '%s' 失敗

en: No superfluous source packages to delete.
zh: 沒有多餘的原始碼套件可以移除。

en: Downloading required source packages...
zh: 正在下載所需要的原始碼套件...

en: Source package '%s' is not provided by any repository.
zh: 原始碼套件 '%s' 未在任何套件庫中提供 。

en: Error downloading source package '%s'.
zh: 下載原始碼套件 '%s' 發生錯誤。

en: No source packages to download.
zh: 沒有原始碼套件將被下載。

note: translators: command summary: source-download translators: command description
en: Download source rpms for all installed packages to a local directory.
zh: 下載所有已安裝套件的原始碼 rpm 到本地目錄。

note: translators: -d, --directory <DIR>
en: Download all source rpms to this directory.
zh: 下載所有原始碼 rpm 到這個目錄。

note: translators: --status
en: Don't download any source rpms, but show which source rpms are missing or extraneous.
zh: 不要下載任何原始碼 rpm，只顯示那些遺失或 不相關的 rpm。

note: translators: --status
en: Write a manifest file.
zh: 寫入資訊清單檔案。

note: translators: --status
en: Disable writing a manifest file.
zh: 停用寫入資訊清單檔案。

note: translators: command synopsis; do not translate lowercase words
en: targetos (tos) [OPTIONS]
zh: targetos (tos) [選項]

note: translators: command summary: targetos, tos
en: Print the target operating system ID string.
zh: 印出目標作業系統 ID 字串。

note: translators: command description
en: Show various information about the target operating system. By default, an ID string is shown.
zh: 顯示各種關於目標作業系統的資訊。 預設會顯示 ID 字串。

en: Show the operating system label.
zh: 顯示作業系統標籤。

en: XML output not implemented for this command.
zh: 該命令未實作 XML 輸出。

en: Distribution Label: %s
zh: 發行版本標籤：%s

en: Short Label: %s
zh: 簡短標籤：%s

note: translators: command synopsis; do not translate lowercase words
en: versioncmp (vcmp) <VERSION1> <VERSION2>
zh: versioncmp (vcmp) <版本1> <版本2>

note: translators: command summary
en: Compare two version strings.
zh: 比較兩個版本字串。

note: translators: command description
en: Compare the versions supplied as arguments.
zh: 比較做為參數的版本。

note: translators: -m, --match
en: Takes missing release number as any release.
zh: 將遺失版本號當成任何版本。

en: %s matches %s
zh: %s 符合 %s

en: %s is newer than %s
zh: %s 比 %s 還新

en: %s is older than %s
zh: %s 比 %s 還舊

en: There would be %1% match for '%2%'. | There would be %1% matches for '%2%'.
zh[0]: 有 %1% 筆符合 '%2%'。

note: TranslatorExplanation E.g. "package 'zypper' not found."
en: %s '%s' not found.
zh: %s '%s' 找不到。

note: TranslatorExplanation E.g. "Information for package zypper:"
en: Information for %s %s:
zh: %s %s 的資訊：

en: Support Level
zh: 支援層級

en: out-of-date (version %s installed)
zh: 過期 (版本 %s 已安裝)

en: up-to-date
zh: 最新

note: translators: property name; short; used like "Name: value"
en: Visible to User
zh: 對使用者可見

en: Suggested
zh: 建議

note: translators: property name; short; used like "Name: value"
en: End of Support
zh: 終止支援

note: translators: %1% is an URL or Path pointing to some document
en: See %1%
zh: 詳見 %1%

note: translators: property name; short; used like "Name: value"
en: Flavor
zh: 類別

note: translators: property name; short; used like "Name: value"
en: Is Base
zh: 是基礎

note: translators: property name; short; used like "Name: value"
en: Update Repositories
zh: 更新套件庫

en: Content Id
zh: 內容 ID

en: Provided by enabled repository
zh: 由啟用的套件庫提供

en: Not provided by any enabled repository
zh: 非由任何啟用的套件庫提供

note: translators: property name; short; used like "Name: value"
en: CPE Name
zh: CPE 名稱

en: invalid CPE Name
zh: 無效的 CPE 名稱

note: translators: property name; short; used like "Name: value"; is followed by a list of binary packages built from this source package
en: Builds binary package
zh: 建構二進位套件

note: translators: header of table column - is the language requested? (Yes/No)
en: Requested
zh: 已申請

en: Packages for %s (locale '%s', requested: %s):
zh: %s 套件 (地區設定 %s，已申請：%s)：

en: Added locale: %s
zh: 已新增地區設定：%s

en:  %s is already requested.
zh:  已申請 %s。

en: Removed locale: %s
zh: 已移除地區設定：%s

en: %s was not requested.
zh: 未申請 %s。

note: translators: this will show up if you press ctrl+c twice
en: OK OK! Exiting immediately...
zh: 好啦好啦！馬上就退出...

note: translators: this will show up if you press ctrl+c twice
en: Trying to exit gracefully...
zh: 正在嘗試正常地退出...

note: translators: the first %s is name of the resolvable, the second is its kind (e.g. 'zypper package')
en: Automatically agreeing with %s %s license.
zh: 自動同意 %s %s 授權。

note: introduction translators: the first %s is the name of the package, the second is " (package-type)" if other than "package" (patch/product/pattern)
en: In order to install '%s'%s, you must agree to terms of the following license agreement:
zh: 要安裝 '%s' %s，您必須接受下述授權條款︰

note: lincense prompt
en: Do you agree with the terms of the license?
zh: 您同意接受以上的授權條款嗎？

en: Aborting installation due to the need for license confirmation.
zh: 正在中止安裝，因為必須確認授權條款。

note: translators: %s is '--auto-agree-with-licenses'
en: Please restart the operation in interactive mode and confirm your agreement with required licenses, or use the %s option.
zh: 請在互動模式中重新啟動作業，並確認您同意所需的授權合約，或使用 %s 的選項。

note: translators: e.g. "... with flash package license."
en: Aborting installation due to user disagreement with %s %s license.
zh: 正在中止安裝，因為使用者不接受 %s %s 授權。

en: EULA
zh: 終端使用者授權協議 (EULA)

en: Installed packages: %d
zh: 已安裝的套件︰%d

en: Installed packages with counterparts in repositories: %d
zh: 套件庫中存在相依項的已安裝套件︰%d

en: Installed packages with EULAs: %d
zh: 帶有 EULA 的已安裝套件：%d

en: Package '%s' has source package '%s'.
zh: 套件 '%s' 有原始碼套件 '%s'。

en: Source package '%s' for package '%s' not found.
zh: 原始碼套件 '%s' (針對套件 '%s') 找不到。

en: Installing source package %s-%s
zh: 正在安裝來源套件 %s-%s

en: Source package %s-%s successfully retrieved.
zh: 原始碼套件 %s-%s 已成功取得。

en: Source package %s-%s successfully installed.
zh: 來源套件 %s-%s 已成功安裝。

en: Problem installing source package %s-%s:
zh: 安裝來源套件 %s-%s 發生問題：

en: Retrieving:
zh: 正在取回︰

en: No help available for this prompt.
zh: 此提示沒有可用說明。

en: no help available for this option
zh: 此選項沒有說明訊息

note: translators: used as 'XYZ changed to SOMETHING [volatile]' to tag specific property changes.
en: volatile
zh: 暫時

note: translators: 'Volatile' refers to changes we previously tagged as 'XYZ changed to SOMETHING [volatile]'
en: Repo '%1%' is managed by service '%2%'. Volatile changes are reset by the next service refresh!
zh: 套件庫「%1%」由服務「%2%」管理。暫時性的變動將會在下次服務重新整理時重設！

en: default priority
zh: 預設優先權

en: raised priority
zh: 提升的優先權

en: lowered priority
zh: 下降的優先權

en: Repository priorities are without effect. All enabled repositories share the same priority.
zh: 套件庫優先權沒有作用。所有啟用的套件庫共享相同的優先權。

en: Repository priorities in effect:
zh: 套件庫優先權作用中：

en: See '%1%' for details
zh: 詳見 '%1%'

en: %1% repository | %1% repositories
zh[0]: %1% 個套件庫

note: check whether libzypp indicates a refresh is needed, and if so, print a message
en: Checking whether to refresh metadata for %s
zh: 檢查是否需要重新整理 %s 的中繼資料

en: Repository '%s' is up to date.
zh: 套件庫 '%s' 已是最新狀態。

en: The up-to-date check of '%s' has been delayed.
zh: '%s' 的最新狀態檢查已被延遲。

en: Forcing raw metadata refresh
zh: 正在強迫原始中繼資料重新整理

en: Retrieving repository '%s' metadata
zh: 正在取回套件庫 '%s' 中繼資料

en: Do you want to disable the repository %s permanently?
zh: 您要永久停用套件庫 %s 嗎？

en: Error while disabling repository '%s'.
zh: 停用套件庫 '%s' 發生錯誤。

en: Problem retrieving files from '%s'.
zh: 從 '%s' 取出檔案出現問題。

en: Please see the above error message for a hint.
zh: 請檢視上面的錯誤訊息以獲得提示。

en: No URIs defined for '%s'.
zh: '%s' 沒有定義位址。

note: TranslatorExplanation the first %s is a .repo file path
en: Please add one or more base URI (baseurl=URI) entries to %s for repository '%s'.
zh: 請加入一個或數個基礎位址 (baseurl=位址) 項目到 %s，以供套件庫 '%s' 使用。

en: No alias defined for this repository.
zh: 這個套件庫未定義別名。

en: Repository '%s' is invalid.
zh: 套件庫 '%s' 無效。

en: Please check if the URIs defined for this repository are pointing to a valid repository.
zh: 請檢查為此套件庫定義的位址是否指向有效的套件庫。

en: Error retrieving metadata for '%s':
zh: 取回 '%s' 的中繼資料發生錯誤：

en: Forcing building of repository cache
zh: 正在強迫建立套件庫快取

en: Error parsing metadata for '%s':
zh: 分析 '%s' 的中繼資料發生錯誤：

note: TranslatorExplanation Don't translate the URL unless it is translated, too
en: This may be caused by invalid metadata in the repository, or by a bug in the metadata parser. In the latter case, or if in doubt, please, file a bug report by following instructions at http://en.opensuse.org/Zypper/Troubleshooting
zh: 這可能是因為套件庫的中繼資訊不適用，或中繼資訊分析器存在錯誤。若是後者的情形(或您懷疑是)請參考 http://en.opensuse.org/Zypper/Troubleshooting 的指引發出錯誤回報

en: Repository metadata for '%s' not found in local cache.
zh: 在本機快取中找不到 '%s' 的套件庫中繼資料。

en: Error building the cache:
zh: 建立快取時發生錯誤：

en: Repository '%s' not found by its alias, number, or URI.
zh: 無法由它的別名、編號或位址找到套件庫 '%s'。

en: Use '%s' to get the list of defined repositories.
zh: 請用 '%s' 取得已定義的套件庫清單。

en: Ignoring disabled repository '%s'
zh: 正在忽略已停用的套件庫 '%s'

en: Global option '%s' can be used to temporarily enable repositories.
zh: 全域選項 '%s' 可用來暫時啟用套件庫。

en: Ignoring repository '%s' because of '%s' option.
zh: 正在忽略套件庫 '%s'，因為使用了 '%s' 選項。

en: Temporarily enabling repository '%s'.
zh: 正在暫時啟用套件庫 '%s'。

en: Repository '%s' is out-of-date. You can run 'zypper refresh' as root to update it.
zh: 套件庫 '%s' 已過期。您可以用 root 執行 'zypper refresh' 來更新它。

en: The metadata cache needs to be built for the '%s' repository. You can run 'zypper refresh' as root to do this.
zh: 需要建立套件庫 '%s' 的中繼資料快取。您可以用 root 執行 'zypper refresh' 來完成。

en: Repository '%s' stays disabled.
zh: 套件庫 '%s' 維持停用狀態。

en: Initializing Target
zh: 啟始化目標

en: Target initialization failed:
zh: 目標初始化失敗：

en: Cleaning metadata cache for '%s'.
zh: 正在清除 '%s' 的中繼資料快取。

en: Cleaning raw metadata cache for '%s'.
zh: 正在清除 '%s' 的原始中繼資料快取。

en: Keeping raw metadata cache for %s '%s'.
zh: 正在保留 %s 的原始中繼資料快取 '%s'。

note: translators: meaning the cached rpm files
en: Cleaning packages for '%s'.
zh: 正在清除 '%s' 的套件。

en: Cannot clean repository '%s' because of an error.
zh: 因錯誤無法清除套件庫 '%s'。

en: Cleaning installed packages cache.
zh: 正在清除已安裝套件的快取。

en: Cannot clean installed packages cache because of an error.
zh: 因錯誤無法清除已安裝套件的快取。

en: Could not clean the repositories because of errors.
zh: 因發生錯誤，無法清除套件庫。

en: Some of the repositories have not been cleaned up because of an error.
zh: 因發生錯誤，某些套件庫尚未被清理。

en: Specified repositories have been cleaned up.
zh: 指定的套件庫已清理完成。

en: All repositories have been cleaned up.
zh: 所有套件庫已清理完成。

en: This is a changeable read-only media (CD/DVD), disabling autorefresh.
zh: 這是一個可抽換的唯讀媒體 (CD/DVD)，正在停用自動重新整理。

en: Invalid repository alias: '%s'
zh: 無效的套件庫別名：'%s'

en: Could not determine the type of the repository. Please check if the defined URIs (see below) point to a valid repository:
zh: 無法決定套件庫的類型。請檢查是否定義的位址 (參看下方) 真的指向一個有效的軟體庫：

en: Can't find a valid repository at given location:
zh: 在指定的位置找不到有效的套件庫：

en: Problem transferring repository data from specified URI:
zh: 由指定的位址傳輸套件庫資料時發生錯誤：

en: Please check whether the specified URI is accessible.
zh: 請檢查指定的位址是否可存取。

en: Unknown problem when adding repository:
zh: 新增套件庫時發生未知的問題：

note: translators: BOOST STYLE POSITIONAL DIRECTIVES ( %N% ) translators: %1% - a repository name
en: GPG checking is disabled in configuration of repository '%1%'. Integrity and origin of packages cannot be verified.
zh: '%1%' 套件庫設定中已停用 GPG 檢查。將無法驗證套件完整性及來源。

en: Repository '%s' successfully added
zh: 已成功新增套件庫 '%s'

en: Reading data from '%s' media
zh: 正在從媒體 '%s' 讀取資料

en: Problem reading data from '%s' media
zh: 從媒體 '%s' 讀取資料時發生問題

en: Please check if your installation media is valid and readable.
zh: 請檢查您的安裝媒體是否有效與可讀取。

en: Reading data from '%s' media is delayed until next refresh.
zh: 延遲從媒體 '%s' 讀取資料到下一次的重新整理。

en: Problem accessing the file at the specified URI
zh: 在指定的位址存取檔案時發生問題

en: Please check if the URI is valid and accessible.
zh: 請檢查位址是否有效且可存取。

en: Problem parsing the file at the specified URI
zh: 在指定的位址解析檔案時發生問題

note: TranslatorExplanation Don't translate the '.repo' string.
en: Is it a .repo file?
zh: 這確定是一個 .repo 檔案嗎？

en: Problem encountered while trying to read the file at the specified URI
zh: 在指定的 URI 嘗試讀取檔案時發生問題

en: Repository with no alias defined found in the file, skipping.
zh: 檔案中有未定義別名的套件庫，正在跳過。

en: Repository '%s' has no URI defined, skipping.
zh: 套件庫 '%s' 未定義位址，正在跳過。

en: Repository '%s' has been removed.
zh: 套件庫 '%s' 已經被移除。

en: Repository '%s' priority has been left unchanged (%d)
zh: 套件庫 '%s' 的優先權維持不變 (%d)

en: Repository '%s' has been successfully enabled.
zh: 套件庫 '%s' 已成功啟用。

en: Repository '%s' has been successfully disabled.
zh: 套件庫 '%s' 已成功停用。

en: Autorefresh has been enabled for repository '%s'.
zh: 套件庫 '%s' 已啟用自動重新整理。

en: Autorefresh has been disabled for repository '%s'.
zh: 套件庫 '%s' 已停用自動重新整理。

en: RPM files caching has been enabled for repository '%s'.
zh: 套件庫 '%s' 已啟用 RPM 檔案快取。

en: RPM files caching has been disabled for repository '%s'.
zh: 套件庫 '%s' 已停用 RPM 檔案快取。

en: GPG check has been enabled for repository '%s'.
zh: 套件庫 '%s' 已啟用 GPG 檢查。

en: GPG check has been disabled for repository '%s'.
zh: 套件庫 '%s' 已停用 GPG 檢查。

en: Repository '%s' priority has been set to %d.
zh: 套件庫 '%s' 的優先權已被設為 %d。

en: Name of repository '%s' has been set to '%s'.
zh: 套件庫 '%s' 的名稱已被設為 '%s'。

en: Nothing to change for repository '%s'.
zh: 套件庫 '%s' 將不變更。

en: Leaving repository %s unchanged.
zh: 套件庫 %s 維持不變。

en: Loading repository data...
zh: 正在載入套件庫資料...

en: No repositories defined. Operating only with the installed resolvables. Nothing can be installed.
zh: 警告：沒有已定義的套件庫。您只能使用已安裝的解決方案操作。無法安裝任何項目。

en: Retrieving repository '%s' data...
zh: 正在取回套件庫 '%s' 資料...

en: Repository '%s' not cached. Caching...
zh: 套件庫 '%s' 沒有快取。快取中...

en: Problem loading data from '%s'
zh: 從 '%s' 載入資料有問題

en: Repository '%s' could not be refreshed. Using old cache.
zh: 無法重新整理套件庫 '%s'。正在使用舊快取。

en: Resolvables from '%s' not loaded because of error.
zh: 因為錯誤，由 '%s' 提供的解決方案無法載入。

en: Repository '%s' appears to be outdated. Consider using a different mirror or server.
zh: 套件庫 '%s' 似乎已過期。請考慮使用其他鏡像或伺服器。

note: translators: the first %s is 'zypper refresh' and the second 'zypper clean -m'
en: Try '%s', or even '%s' before doing so.
zh: 在您這樣做之前，嘗試 '%s'，或甚至 '%s' 。

en: Reading installed packages...
zh: 正在讀取已安裝的套件...

en: Problem occurred while reading the installed packages:
zh: 讀取已安裝套件時發生錯誤：

en: '%s' looks like an RPM file. Will try to download it.
zh: '%s' 看起來像是一個 RPM 檔。將嘗試去下載它。

en: Problem with the RPM file specified as '%s', skipping.
zh: 指定的 RPM 檔 '%s' 有問題，正在跳過。

en: Problem reading the RPM header of %s. Is it an RPM file?
zh: 讀取 %s 的 RPM 檔頭出現問題。確認是一個 RPM 檔嗎？

en: Plain RPM files cache
zh: 純 RPM 檔快取

en: No needed patches found.
zh: 沒有需要的修補程式。

en: No patterns found.
zh: 沒有發現樣式。

en: No packages found.
zh: 沒有發現套件。

en: No products found.
zh: 沒有發現產品。

en: Detailed information:
zh: 詳細資訊：

note: TranslatorExplanation %d is the solution number
en:  Solution %d:
zh:  解決方案 %d︰

en: Choose the above solution using '1' or skip, retry or cancel | Choose from above solutions by number or skip, retry or cancel
zh[0]: 使用'數字'選擇上列的解決方法，或 skip(跳過)、retry(重試)或 cancel(取消)

note: translators: translate 'c' to whatever you translated the 'c' in "c" and "s/r/c" strings
en: Choose the above solution using '1' or cancel using 'c' | Choose from above solutions by number or cancel
zh[0]: 使用'數字'選擇上列的解決方法，或取消(使用'c')

note: translators: answers for dependency problem solution input prompt: "Choose from above solutions by number or skip, retry or cancel" Translate the letters to whatever is suitable for your language. The anserws must be separated by slash characters '/' and must correspond to skip/retry/cancel/detailed
en: s/r/c/d
zh: s (跳過)/r (重試)/c (取消)/d (詳細資訊)

note: translators: answers for dependency problem solution input prompt: "Choose from above solutions by number or cancel" Translate the letter 'c' to whatever is suitable for your language and to the same as you translated it in the "s/r/c/d" string See the "s/r/c/d" comment for other details. One letter
en: c/d
zh: c (取消)/d (詳細資訊)

en: Choose solution %1%
zh: 請選擇解決方案 %1%

en: Skip problem and continue.
zh: 跳過問題並繼續。

en: Retry solving immediately.
zh: 立即重新嘗試解決。

en: Choose no solution and cancel.
zh: 不選擇解決方案並取消。

en: Toggle show detailed conflict information.
zh: 切換顯示詳細衝突資訊。

en: Applying solution %s
zh: 套用解決方案 %s

en: %d Problem: | %d Problems:
zh[0]: %d 問題：

note: should not happen! If solve() failed at least one problem must be set!
en: Specified capability not found
zh: 找不到指定的功能

en: Problem: %s
zh: 問題：%s

en: Resolving dependencies...
zh: 正在解析相依性...

en: Force resolution:
zh: 強迫解決方法：

en: Verifying dependencies...
zh: 正在檢查相依性...

note: Here: compute the full upgrade
en: Computing upgrade...
zh: 正在計算升級...

en: Generating solver test case...
zh: 正在產生解決測試方案...

en: Solver test case generated successfully at %s.
zh: 產生解決測試方案成功於 %s。

en: Error creating the solver test case.
zh: 建立解決測試方案時發生錯誤。

en: Check for running processes using deleted libraries is disabled in zypper.conf. Run '%s' to check manually.
zh: 檢查使用已刪除函式庫之執行中程序的功能在 zypper.conf 中已被關閉。請手動執行 '%s' 來做檢查。

en: Skip check:
zh: 跳過檢查︰

en: There are running programs which still use files and libraries deleted or updated by recent upgrades. They should be restarted to benefit from the latest updates. Run '%1%' to list these programs.
zh: 有些執行中的程式仍在使用已被近期升級刪除或更新的檔案和文件庫。應重新啟動它們以使其獲得最新更新。執行「%1%」列出這些程式。

en: Update notifications were received from the following packages:
zh: 從下列套件收到了更新提醒：

en: Message from package %s:
zh: 從套件 %s 收到的訊息：

en: View the notifications now?
zh: 現在檢視提醒嗎？

en: Computing distribution upgrade...
zh: 正在計算版本升級...

en: Resolving package dependencies...
zh: 正在解決套件相依性...

en: Some of the dependencies of installed packages are broken. In order to fix these dependencies, the following actions need to be taken:
zh: 有些已安裝的套件相依性已被破壞。為了修正此相依性，將採取下列行動：

en: Root privileges are required to fix broken package dependencies.
zh: 需要有 Root 權限才能修正套件的相依性。

note: translators: help text for 'y' option in the 'Continue?' prompt
en: Yes, accept the summary and proceed with installation/removal of packages.
zh: 是的，接受此摘要並進行套件的安裝/移除。

note: translators: help text for 'n' option in the 'Continue?' prompt
en: No, cancel the operation.
zh: 不，請取消此操作。

note: translators: help text for 'p' option in the 'Continue?' prompt
en: Restart solver in no-force-resolution mode in order to show dependency problems.
zh: 重新以不強迫解決模式啟動解析者，以顯示相依性問題。

note: translators: help text for 'v' option in the 'Continue?' prompt
en: Toggle display of package versions.
zh: 切換顯示套件版本。

note: translators: help text for 'a' option in the 'Continue?' prompt
en: Toggle display of package architectures.
zh: 切換顯示套件架構。

note: translators: help text for 'r' option in the 'Continue?' prompt
en: Toggle display of repositories from which the packages will be installed.
zh: 切換顯示套件將從哪個套件庫安裝。

note: translators: help text for 'm' option in the 'Continue?' prompt
en: Toggle display of package vendor names.
zh: 切換顯示套件供應商名稱。

note: translators: help text for 'd' option in the 'Continue?' prompt
en: Toggle between showing all details and as few details as possible.
zh: 在顯示所有細節和顯示最少細節間切換。

note: translators: help text for 'g' option in the 'Continue?' prompt
en: View the summary in pager.
zh: 在呼叫器中檢視摘要。

en: committing
zh: 提交

en: (dry run)
zh: (測試)

en: Problem retrieving the package file from the repository:
zh: 從套件庫取出套件檔案出現問題：

note: translators: the first %s is 'zypper refresh' and the second is repo alias
en: Repository '%s' is out of date. Running '%s' might help.
zh: 套件庫 '%s' 已過期。執行 '%s' 可能會有幫助。

en: The package integrity check failed. This may be a problem with the repository or media. Try one of the following:
    
    - just retry previous command
    - refresh the repositories using 'zypper refresh'
    - use another installation medium (if e.g. damaged)
    - use another repository
zh: 套件完整性檢查失敗。 套件庫或媒體可能有問題。請嘗試下列其中一個動作：
     
     – 重試之前的指令
     – 使用 'zypper refresh' 重新整理套件庫
     – 使用另一個安裝媒體 (例如媒體損壞時)
     – 使用另一個套件庫

en: Problem occurred during or after installation or removal of packages:
zh: 安裝或移除套件時 (或之後) 發生問題：

en: Installation has completed with error.
zh: 安裝已完成，然而有錯誤發生。

en: You may run '%1%' to repair any dependency problems.
zh: 您可以執行 '%1%' 來修復任何相依性問題。

en: One of the installed patches requires a reboot of your machine. Reboot as soon as possible.
zh: 其中一個安裝的修補程式需要重新啟動您的機器。 請盡快重新啟動電腦。

en: One of the installed patches affects the package manager itself. Run this command once more to install any other needed patches.
zh: 其中一個安裝的修補程式會影響套件管理員本身，請再次執行此命令以安裝其他所需的修補程式。

en: Dependencies of all installed packages are satisfied.
zh: 所有已安裝的套件均滿足相依性。

note: translator: stats table header (plural number is %2%)
en: Considering %1% out of %2% applicable patches: | Considering %1% out of %2% applicable patches:
zh[0]: 考慮安裝 %1% 個 (共 %2% 個) 適用修補程式︰

note: translator: stats table header
en: Found %1% applicable patch: | Found %1% applicable patches:
zh[0]: 發現 %1% 個適用修補程式︰

note: translator: stats summary
en: %d patch locked | %d patches locked
zh[0]: %d 個修補程式被鎖定

note: translator: stats summary
en: %d patch optional | %d patches optional
zh[0]: %d 個選擇性修補程式

note: translator: Hint displayed right adjusted; %1% is a CLI option "42 patches optional                  (use --with-optional to include optional patches)"
en: use '%1%' to include optional patches
zh: 使用 '%1%' 以包括選擇性修補程式

note: translator: stats summary
en: %d patch needed | %d patches needed
zh[0]: 需要 %d 個修補程式

note: translator: stats summary
en: %d security patch | %d security patches
zh[0]: %d 個安全性更新

note: translator: Table column header Used if stats collect data for more than one category name. Category    | Updatestack | Patches | Locked | Included categories ------------+-------------+---------+--------+--------------------- optional   | ...                      ..... | enhancement, feature
en: Included categories
zh: 包括的類別

note: translator: Table headline; 'Needed' refers to patches with status 'needed'
en: Needed software management updates will be installed first:
zh: 將先安裝需要的軟體管理更新：

en: No updates found.
zh: 沒有發現更新。

note: translator: Table headline
en: The following updates are also available:
zh: 還有下列更新可用：

en: Package updates
zh: 套件更新

en: Pattern updates
zh: 樣式更新

en: Product updates
zh: 產品更新

en: Current Version
zh: 目前版本

en: Available Version
zh: 可用版本

en: No matching issues found.
zh: 找不到相符問題。

en: The following matches in issue numbers have been found:
zh: 已找到下列符合問題編號的項目：

en: Matches in patch descriptions of the following patches have been found:
zh: 已找到以下修補程式之修補程式描述中的相符項：

en: Fix for bugzilla issue number %s was not found or is not needed.
zh: Bugzilla 問題編號 %s 的修正未發現或不需要。

en: Fix for CVE issue number %s was not found or is not needed.
zh: CVS 問題編號 %s 的修正未發現或不需要。

note: translators: keep '%s issue' together, it's something like 'CVE issue' or 'Bugzilla issue'
en: Fix for %s issue number %s was not found or is not needed.
zh: %s 問題編號 %s 的修正未發現或不需要。

en: Cannot initialize configuration file parser.
zh: 無法初始化組態檔案分析器。

en: Malformed option name '%1%'.
zh: 格式錯誤的選項名稱「%1%」。

en: Could not save the config file.
zh: 無法儲存組態檔案。

en: Config file '%1%' exists but is not a file.
zh: 組態檔案「%1%」存在但不是檔案。

en: Could not load the config files.
zh: 無法載入組態檔案。

en: Config file '%1%' does not exist.
zh: 組態檔案「%1%」不存在。

note: translator: %1% is the path to a config file, %2% is the name of an options inside the file
en: %1%: Option '%2%' is defined multiple times. Using the last one.
zh: %1%：多次定義選項「%2%」。將使用最後定義的那個。

en: No config file is in use.
zh: 沒有使用中的組態檔案。

en: The flag %1% is not known.
zh: 未知 %1% 標記。

en: The flag %1% is not compatible with argument %2% (%3%).
zh: %1% 標記不相容 %2% 參數 (%3%)。

en: The flag %1% requires a argument.
zh: %1% 標記需要一個參數。

en: The flag %1% can only be used once.
zh: %1% 標記僅能使用一次。

en: %s used together with %s, which contradict each other.
zh: %s 與 %s 搭配使用，但它們彼此衝突。

en: The flag '%1%' can only be used a maximum of %2% times.
zh: 旗標「%1%」最多只能使用 %2% 次。

en: Ignoring %s without argument because similar option with an argument has been specified.
zh: 正在忽略沒有參數的 %s，因為已指定了帶有參數的類似選項。

en: Unknown error while assigning the value %1% to flag %2%.
zh: 對應 %1% 值至 %2% 標記時發生未知錯誤。

note: For '-garbage' argument, with 'a', 'b', and 'e' as known options, getopt_long reports 'a', 'b', and 'e' as known options. The rest ends here and it is either the last one from previous argument (short_pos + 1 points to it), or the short_pos one from the current argument. (bnc #299375) wrong option i
en: Unknown option
zh: 未知選項

en: Missing argument for
zh: 遺失引數 -

en: Please file a bug report about this.
zh: 請提出本問題的錯誤報告。

note: TranslatorExplanation remember not to translate the URL unless you translate the actual page :)
en: See http://en.opensuse.org/Zypper/Troubleshooting for instructions.
zh: 如需指示，請參閱 http://en.opensuse.org/Zypper/Troubleshooting。

en: The '--%s' option has currently no effect.
zh: 選項 '--%s' 目前沒有作用。

en: You have chosen to ignore a problem with download or installation of a package which might lead to broken dependencies of other packages. It is recommended to run '%s' after the operation has finished.
zh: 您已經選擇去忽略套件下載或安裝的問題，這可能導致其他套件的相依性被破壞。建議您在此操作完成後執行 '%s' 命令。

en: Legacy commandline option %1% detected. Please use global option %2% instead.
zh: 偵測到舊的指令行選項 %1%。請改用全域選項 %2%。

en: Legacy commandline option %1% detected. Please use %2% instead.
zh: 偵測到舊的指令行選項 %1%。請改用 %2%。

en: Legacy commandline option %1% detected. This option is ignored.
zh: 偵測到舊的指令行選項 %1%。將忽略此選項。

en: Abbreviated commandline options will not be supported in future versions. Please use %2% instead of %1% .
zh: 未來的版本將不再支援縮寫的命令列選項。請使用 %2% 代替 %1%。

note: translators: %s is "help" or "zypper help" depending on whether zypper shell is running or not
en: Type '%s' to get a list of global options and commands.
zh: 輸入 '%s' 以獲取全域選項與指令的清單。

note: translators: %1% is the name of an (unknown) command translators: %2% something providing more info (like 'zypper help subcommand') translators: The word 'subcommand' also refers to a zypper command and should not be translated.
en: In case '%1%' is not a typo it's probably not a built-in command, but provided as a subcommand or plug-in (see '%2%').
zh: 如果「%1%」不是拼字錯誤，則可能不是內建指令，而是子指令或外掛程式 (請參閱「%2%」)。

note: translators: %1% and %2% are plug-in packages which might provide it. translators: The word 'subcommand' also refers to a zypper command and should not be translated.
en: In this case a specific package providing the subcommand needs to be installed first. Those packages are often named '%1%' or '%2%'.
zh: 在此情況下，需要先安裝提供該子指令的特定套件。這些套件通常名為「%1%」或「%2%」。

en: patch | patches
zh[0]: 修補程式

en: srcpackage | srcpackages
zh[0]: src 套件

note: default
en: resolvable | resolvables
zh[0]: 解決方案

note: Patch status: i18n + color translator: patch status
en: unwanted
zh: 不必要

note: translator: patch status
en: needed
zh: 需要

note: translator: patch status
en: applied
zh: 已套用

note: translator: patch status
en: not needed
zh: 不需要

note: pi_r is no patch! translator: patch status
en: retracted
zh: 已撤回

en: Specified local path does not exist or is not accessible.
zh: 指定的本地路徑不存在或不可存取。

en: Given URI is invalid
zh: 指定的位址無效

note: Guess failed: translators: don't translate '<platform>'
en: Unable to guess a value for <platform>.
zh: 無法猜測 <platform> 的值。

en: Please use obs://<project>/<platform>
zh: 請使用 obs://<project>/<platform>

en: Example: %s
zh: 範例：%s

en: Invalid OBS URI.
zh: 無效的 OBS 位址。

en: Correct form is obs://<project>/[platform]
zh: 正確的格式是 obs://<專案>/[平台]

en: Problem copying the specified RPM file to the cache directory.
zh: 複製指定的 RPM 檔到快取目錄時出現問題。

en: Perhaps you are running out of disk space.
zh: 可能您的磁碟空間已用罄。

en: Problem retrieving the specified RPM file
zh: 取回指定的 RPM 檔案時出現問題

en: Please check whether the file is accessible.
zh: 請檢查此檔案是否可存取。

en: Press '%c' to exit the pager.
zh: 按 '%c' 以退出呼叫器。

en: Use arrows or pgUp/pgDown keys to scroll the text by lines or pages.
zh: 使用箭頭或 pgUp/pgDown 按鍵以一行一行或一頁一頁捲動文字。

en: Use the Enter or Space key to scroll the text by lines or pages.
zh: 使用 Enter 或空白鍵來一行一行或一頁一頁捲動文字。

note: translators: Press '?' to see all options embedded in this prompt: "Continue? [y/n/? shows all options] (y):"
en: shows all options
zh: 顯示所有選項

en: Retrying in %u seconds...
zh: 將在 %u 秒後重試...

en: Autoselecting '%s' after %u second. | Autoselecting '%s' after %u seconds.
zh[0]: 自動選擇 %s 在 %u 秒之後。

en: Trying again...
zh: 再次嘗試中...

en: Cannot read input: bad stream or EOF.
zh: 無法讀取輸入：損壞的串流或是 EOF。

en: If you run zypper without a terminal, use '%s' global
    option to make zypper use default answers to prompts.
zh: 如果您並非使用終端機執行 zypper ，使用 '%s' 全域選項
    讓 zypper 對提示使用預設的答案。

en: Invalid answer '%s'.
zh: 無效的答案 '%s'。

en: Ambiguous answer '%s'.
zh: 含糊回答「%s」。

note: translators: the %s are: 'y', 'yes' (translated), 'n', and 'no' (translated).
en: Enter '%s' for '%s' or '%s' for '%s' if nothing else works for you.
zh: 如果沒有可用的答案，輸入 '%s' 表示 '%s' 或 '%s' 表示 '%s' 。

en: If nothing else works enter '#1' to select the 1st option, '#2' for the 2nd one, ...
zh: 如果沒有可用回答，輸入「#1」選取第一個選項，輸入「#2」選取第二個選項...
